Fall 2025 Event/E-4/Sandbox

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Fall 2025 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branching Table

E-1 Branching Rules (Start Points) ▼/▲
Nodes Rules

* = Rule under review

? = Ship type/amount under review

Historical Bonuses

DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.

Ship Bonuses

??

Equipment Bonuses

??

Debuff

??


Jiga's Guide

Map Overview

E4 is a single and combined fleet, four-phase map consisting of 1 transport and 3 boss phases.

  • 3 LBAS are available on this map:
    • Only 2 are available to Sortie, the third being limited to Defense.
  • This map uses 4 locks:
    •   European Expeditionary Fleet, Starting point 1
      •       Narvik Advance Force/Main Defense Force/Stationed Fleet (reused from E-2 & E-3) can also be mixed with it in any difficuly, with any untagged ship receiving the main tag.
    •   Expanded 31st Squadron, Starting point 2
    •   Mobile Task Force, Starting point 3
    •   Operation Rei-go, Starting point 4

Gimmick 1 - Unlock

To unlock the next part of the map, the following steps have to be performed:

B E G LBAS
Hard S x2 S x2 S x2 AS x2
Medium S x2 S x2 S x2 AS
Easy S x2 S x2 S x2 -
Casual S S S -
Node E
Fleet Info
Main STF: 1-2 FBB, 1-2 CVL, 1 CA(V)/DD, 1-2 CL, 0-1 AV     
Escort STF: 0-1 CA(V)/CLT, 1 CL, 4-5 DD     
LoS Any
Speed Fast
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
1 B1 C D D2 E
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
Node E: 3 2 / 2 / 2 / 2 245 / 386 / 405 / 525
Fleet Notes
5 DD maximum

Bringing some AACI and ASW is recommended.

  • A slow fleet will pass through extra node D1 if too heavy.
LBAS Notes
All LBAS should be sent on the node.
Node G
Fleet Info
Main STF: 1-2 FBB, 1-2 CVL, 1 CA(V)/DD, 1-2 CL, 0-1 AV     
Escort STF: 0-1 CA(V)/CLT, 1 CL, 4-5 DD     
LoS Any
Speed Fast
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
1 B1 C F F2 G
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
Node G: 3 2 / 2 / 2 / 2 245 / 386 / 405 / 525
Fleet Notes
5 DD maximum

Bringing some AACI and ASW is recommended.

  • A slow fleet will pass through extra node F3.
LBAS Notes
All LBAS should be sent on the node.

For Node B, refer to #Phase 1 - Boss's fleets for composition and routing.

Phase 1 - TP

Phase 1 is a normal "Transport Operation".

STF
Fleet Info
Main STF: 1-2 FBB, 1-2 CVL, 0-1 CA(V), 1-2 CL, 1-3 DD/DE, 0-1 SS(V)     
Escort STF: 0-2 CA(V)/CLT, 1 CL, 4-5 DD     
LoS Cn2: ? / ? / ? / 45 (C/E/M/H)
Speed ?
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
1 A B H I
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
Node I: 6 0 / 0 / 0 / 27 245 / 386 / 405 / 525
Fleet Notes
A stronger fleet, more consistent.
  • Bringing some AACI is recommended.
  • Using   smokes on node B is recommended.
LBAS Notes
All LBAS should be sent on the boss.
TCF
Fleet Info
Main TCF: 0-1 CVE, 4 DD, 1-2 AV/LHA     
Escort TCF: 0-2 CA(V), 1 CL, 4-5 DD     
LoS Cn2: ? / ? / ? / 45 (C/E/M/H)
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
1 A B H I
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
Node I: 6 0 / 0 / 0 / 27 245 / 386 / 405 / 525
Fleet Notes
A weaker comp that can bring more TP per run.
  • Bringing some AACI is recommended.
  • Using   smokes on node B is recommended.
LBAS Notes
All LBAS should be sent on the boss.

Phase 2 - Boss

Medium Route CTF
Fleet Info
Main CTF: 1-2 (F)BB(V), 2 CV(B), 1 CVL, 1 CL, 0-1 DD  
Escort CTF: 1-2 CA(V)/CLT, 1 CL, 3-4 DD  
LoS Cn2: ? / ? / ? / 80 (C/E/M/H)
Speed Fast
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
2 F F2 G N
Air State (C / E / M / H)
AD AP AS AS+
148 / 165 / 182 / 217 221 / 247 / 272 / 325 497 / 555 / 611 / 731 994 / 1110 / 1222 / 1462
LBAS
Range AS Sortie AS Defense
Node N: 6 501 / 567 / 623 / 743 245 / 386 / 405 / 525
Fleet Notes
Bringing AACI and some ASW is recommended.
  • Using a Fastest fleet will skipp node F.
LBAS Notes
All LBAS should be sent on the boss.
Medium Route STF
Fleet Info
Main STF: 2 (F)BB(V), 2 CVL, 1 CA(V), 1 CL  
Escort STF: 1-2 CA(V)/CLT, 1 CL, 3-4 DD  
LoS Cn2: ? / ? / ? / 80 (C/E/M/H)
Speed Fast
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
2 F F2 G N
Air State (C / E / M / H)
AD AP AS AS+
148 / 165 / 182 / 217 221 / 247 / 272 / 325 497 / 555 / 611 / 731 994 / 1110 / 1222 / 1462
LBAS
Range AS Sortie AS Defense
Node N: 6 501 / 567 / 623 / 743 245 / 386 / 405 / 525
Fleet Notes
Bringing AACI and some ASW is recommended.
  • Using a Fastest fleet will skipp node F.
LBAS Notes
All LBAS should be sent on the boss.

Phase 3 - Boss

East Route
Fleet Info
Main CTF: 2 (F)BB(V), 3-4 CV(B), 0-1 CA(V)  
Escort CTF: 1-2 CA(V)/CLT/AV, 1 CL, 2-4 DD  

CTF: 2 FBB, 1 CL, 2-4 DD  

LoS Cn2: ? / ? / ? / 80 (C/E/M/H)
Speed Fast+
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
3 O P Q S T
Air State (C / E / M / H)
AD AP AS AS+
175 / 197 / 214 / 253 263 / 295 / 320 / 379 590 / 663 / 719 / 851 1180 / 1326 / 1438 / 1702
LBAS
Range AS Sortie AS Defense
Node T: 7 593 / 669 / 722 / 854 245 / 386 / 405 / 525
Fleet Notes
Does allow for BB at the cost of 1 extra node.

Bringing AACI is recommended, as well as some ASW.

LBAS Notes
All LBAS should be sent on the boss.
East Short Route
Fleet Info
Main CTF: 4 CV(B), 2 CA(V)  
Escort CTF: 1 CL, 5 DD  
LoS Cn2: ? / ? / ? / 80 (C/E/M/H)
Speed Fast+
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
3 O Q S T
Air State (C / E / M / H)
AD AP AS AS+
175 / 197 / 214 / 253 263 / 295 / 320 / 379 590 / 663 / 719 / 851 1180 / 1326 / 1438 / 1702
LBAS
Range AS Sortie AS Defense
Node T: 7 593 / 669 / 722 / 854 245 / 386 / 405 / 525
Fleet Notes
Skips one node, but does not allow for BB (and thus any touch), not recommended.

Bringing AACI is recommended, as well as some ASW.

LBAS Notes
All LBAS should be sent on the boss.
West Medium Route
Fleet Info
Main CTF: 2 (F)BB(V), 2 CV(B), 1-2 CVL, 0-1 DD  
Escort CTF: 1 CVL/CA(V)/CLT/AV, 1 CL, 4 DD  
LoS Cn2: ? / ? / ? / 80 (C/E/M/H)
Speed ?
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
3 G R R2 S T
Air State (C / E / M / H)
AD AP AS AS+
175 / 197 / 214 / 253 263 / 295 / 320 / 379 590 / 663 / 719 / 851 1180 / 1326 / 1438 / 1702
LBAS
Range AS Sortie AS Defense
Node T: 7 593 / 669 / 722 / 854 245 / 386 / 405 / 525
Fleet Notes
Using a Special Attack is recommended, notably a Big 7 one.

Bringing AACI is recommended, as well as some ASW.

LBAS Notes
All LBAS should be sent on the boss.

Once on LD, the CG will change to the following:

Non-Treaty Cruiser Water Princess

Phase 4 - Boss

Short Route
Fleet Info
Single Striking: 0-1 CVL/CT, 0-1 CA(V)/CLT, 1 CL, 4-5 DD  
LoS Cn4: ? / ? / ? / 115 (C/E/M/H)
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
4 B U V X Z
Air State (C / E / M / H)
AD AP AS AS+
133 / 133 / 133 / 133 199 / 199 / 199 / 199 446 / 446 / 446 / 446 892 / 892 / 892 / 892
LBAS
Range AS Sortie AS Defense
Boss Z: 8 447 / 449 / 447 / 465 245 / 386 / 405 / 525
Fleet Notes
Using multiple historical ships is heavily recommended to achieve good results.
  • The boss fleet contains an SS, it is therefore needed to bring at least 1 OASW ship.
  • If the fleet is Fast+, it will skip node V
  • Using an  SFFCF SFFCF  can increase the pass rate during cheaping.
    • The fleet must have at least 1 CL to route V to X, otherwise the fleet will go through an extra node W
LBAS Notes
All LBAS should be sent on the boss.

Gimmick 2 - Debuff

Once LD has been reached, the following steps have to be performed to debuff the boss.

I D1? E? N J? K? F1? T X LBAS
Hard S x2 AS x2 S x3 A+ S AS AS A+ S AS x2
Medium ? ? ? ? ? ? ? ? ? ?
Easy ? ? ? ? ? ? ? ? ? ?
Casual ? ? ? ? ? ? ? ? ? ?

Refer to #Phase 1 - Boss's fleets for composition and routing.

Refer to #Gimmick 1 - Unlock's fleets for composition and routing.

Refer to #Phase 2 - Boss's fleets for composition and routing.

??

Refer to #Phase 3 - Boss's fleets for composition and routing.

Refer to #Phase 4 - Boss's fleets for composition and routing.

LBAS AS
Hard 525
Medium 405
Easy 386
Casual 245

Once on LD, the CG will change to the following:

Remodeled Wartime Cargo Princess

YY's Guide