Special Attacks/Yamato Touch
Yamato gains two different special attacks on Kai Ni/Juu, distinguished by how many ships participate:
- The 2-ship touch, for the Yamato-class,
- The 3-ship touch, for Yamato Kai Ni/Juu only.
Devs also have stated that the touch helpers will be updated with relevant ship implementation [1].
- So far have been added:
Yamato-class 2-Ship Special Attack
At Kai Ni/Juu, Yamato and Musashi gain a special attack:
| "Touch Helpers" | ||
|---|---|---|
| Yamato Flagship: | Musashi Flagship: | |
- A Yamato-class Kai Ni/Juu must be flagship.
- Secretary"1st fleet's flagship" for combined fleets.
- She must not be more than Shouha Lightly Damaged (小破) .
- Another "Touch Helper" must be in the 2nd position.
- She must not be more than Shouha Lightly Damaged (小破) .
- When using Musashi Kai Ni as the helper in the 2nd position with a Nagato-class Kai Ni in the 3rd one being Shouha Lightly Damaged (小破) or better, there is a random chance to trigger the "3-Ship Special Attack" instead.
- There must be 6 or more surface ships in the fleet.
- In single fleet, Echelon
needs to be selected. - In a combined fleet, Cruising Formation 4
needs to be selected. - The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when facing a fleet mixed with submarines.
If triggered:
- The flagship will do a 1st & 2nd attack,
- The Helper will do a 3rd attack,
- Each attack targets a ship at random,
- If all enemies sink, then touch stops early.
| Equipment | Yamato Kai Ni Juu 2nd
|
Yamato-class Kai Ni![]() 2nd
|
Other Helpers![]() ![]() ![]()
| |||
|---|---|---|---|---|---|---|
| Attacks 1 & 2 | Attack 3 | Attacks 1 & 2 | Attack 3 | Attacks 1 & 2 | Attack 3 | |
| No Bonus Equipment | 1.541.4 x 1.1 | 1.941.55 x 1.25 | 1.541.4 x 1.1 | 1.861.55 x 1.2 | 1.40 | 1.55 |
| 1.771.4 x 1.1 x 1.15 | 2.231.55 x 1.25 x 1.15 | 1.771.4 x 1.1 x 1.15 | 2.141.55 x 1.2 x 1.15 | 1.611.4 x 1.15 | 1.781.55 x 1.15 | |
| 1.951.4 x 1.1 x 1.15 x 1.1 | 2.451.55 x 1.25 x 1.15 x 1.1 | 1.951.4 x 1.1 x 1.15 x 1.1 | 2.351.55 x 1.2 x 1.15 x 1.1 | 1.771.4 x 1.15 x 1.1 | 1.961.55 x 1.15 x 1.1 | |
| 2.081.4 x 1.1 x 1.35 | 2.621.55 x 1.25 x 1.35 | 2.081.4 x 1.1 x 1.35 | 2.511.55 x 1.2 x 1.35 | 1.891.4 x 1.35 | 2.091.55 x 1.35 | |
| 2.391.4 x 1.1 x 1.35 x 1.15 | 3.011.55 x 1.25 x 1.35 x 1.15 | 2.391.4 x 1.1 x 1.35 x 1.15 | 2.891.55 x 1.2 x 1.35 x 1.15 | 2.171.4 x 1.35 x 1.15 | 2.411.55 x 1.35 x 1.15 | |
| 2.631.4 x 1.1 x 1.35 x 1.15 x 1.1 | 3.311.55 x 1.25 x 1.35 x 1.15 x 1.1 | 2.631.4 x 1.1 x 1.35 x 1.15 x 1.1 | 3.181.55 x 1.2 x 1.35 x 1.15 x 1.1 | 2.391.4 x 1.35 x 1.15 x 1.1 | 2.651.55 x 1.35 x 1.15 x 1.1 | |
The attack will consume extra ammo from participating ships when triggered. The total ammo consumption will be x1.6 of the original ammo consumption of those ships when the attack is triggered.
- Ammunition Modifier is not affected until the next node after triggering
The touch:
- Can be triggered even if artillery spotting fails to activate.
- Can only be activated once per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
- Cannot be trigger if there is not enough
Ammo left to cover the cost.[1] - The rate is[2][3][4]:
| [math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \sum_\text{Ships} \sqrt{\text{Lv}} + 1.25 \times \sum_\text{Ships} \sqrt{\text{Luck}} + \text{A} + \text{B} \times 10 + 33 \Biggr\rfloor }[/math] |
- With
- [math]\displaystyle{ \text{Lv} }[/math] the Level of the participating ships,
- [math]\displaystyle{ \text{Luck} }[/math] the
Luck of the participating ships, - [math]\displaystyle{ \text{A} }[/math] the helper bonus, being:
- 4 if Yamato is helper,
- 7 if Musashi is the helper,
- 0 otherwise.
- [math]\displaystyle{ \text{B} }[/math] the number of ship in the touch (from 0 to 2) equipping a
Radars with
Acc ≥ 8?
- ↑ https://cc-jabberwock.hatenablog.com/entry/2026/02/21/025534#4%E5%BC%BE%E8%96%AC0%E6%99%82%E3%81%AE%E3%82%BF%E3%83%83%E3%83%81%E7%99%BA%E5%8B%95%E7%8E%87%E3%81%AB%E3%81%A4%E3%81%84%E3%81%A6
- ↑ https://x.com/chang1124414276/status/1634896670575198209
- ↑ https://x.com/chang1124414276/status/1636190200593522688
- ↑ https://x.com/Divinity_123/status/1820114422343376976
| Ship | Japanese/English | Notes |
|---|---|---|
| Yamato Play |
Yamato, leading the attack! Musashi, follow me! 1st Fleet, all guns, full salvo! | Special Attack Line with Musashi |
| 大和、突撃します!武蔵続いてッ!第一戦隊、全主砲、全力斉射ッ! | ||
| Yamato Play |
Yamato, leading the attack! 2nd ship, please follow my lead! All guns, full salvo! | Special Attack Line |
| 大和、突撃します!二番艦も続いてください!全主砲、斉射ッ! | ||
| Musashi Play |
Oh, Yamato. Forming a battlegroup with you feels so natural. This is what it means to be a battleship. | Special Attack Line with Yamato |
| おう、大和よ、お前とこうして戦隊を組むのは格別だな。これが戦艦だ。 |
Yamato 3-Ship Special Attack
At Kai Ni/Juu, Yamato gains a special attack:
- Yamato Kai Ni/Juu must be the flagship.
- Secretary"1st fleet's flagship" for combined fleets.
- She must not be more than Shouha Lightly Damaged (小破) .
- A pair of ships from a same "Helper Pair" must be in the 2nd and 3rd positions.
- They must not be more than Shouha Lightly Damaged (小破) .
- When using Musashi Kai Ni as the helper in the 2nd position with a Nagato-class Kai Ni in the 3rd one:
- There must be 6 or more surface ships in the fleet.
- In single fleet, Echelon
needs to be selected. - In a combined fleet, Cruising Formation 4
needs to be selected. - The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when facing a fleet mixed with submarines.
| "Helper Pairs" | |||||
|---|---|---|---|---|---|
| One of the following pairs: | |||||
| Musashi Kai Ni 2nd ship: | In any order: | ||||
Musashi Kai Ni![]() + 1 Nagato-class Kai Ni ![]()
|
| ||||
If triggered:
- Yamato will do a 1st attack,
- The 2nd ship will do a 2nd attack,
- The 3rd ship will do a 3rd attack,
- Each attack targets a ship at random,
- If all enemies sunk, then touch stops early.
| Equipment | Musashi Kai Ni (& Helper![]() )
|
Nagato-class![]() Pair
|
Ise-class![]() Pair
|
Other "Helper Pairs" | Any "Helper Pairs" | ||
|---|---|---|---|---|---|---|---|
| Attacks 1 | Attacks 2 | Attack 1 & 2 | Attacks 1 | Attacks 2 | Attack 1 & 2 | Attacks 3 | |
| No Bonus Equipment | 1.651.5 x 1.1 | 1.801.5 x 1.2 | 1.651.5 x 1.1 | 1.651.5 x 1.1 | 1.581.5 x 1.05 | 1.50 | 1.65 |
| 1.901.5 x 1.1 x 1.15 | 2.071.5 x 1.2 x 1.15 | 1.901.5 x 1.1 x 1.15 | 1.901.5 x 1.1 x 1.15 | 1.801.5 x 1.05 x 1.15 | 1.731.5 x 1.15 | 1.901.65 x 1.15 | |
| 2.091.5 x 1.1 x 1.15 x 1.1 | 2.281.5 x 1.2 x 1.15 x 1.1 | 2.091.5 x 1.1 x 1.15 x 1.1 | 2.091.5 x 1.1 x 1.15 x 1.1 | 1.991.5 x 1.05 x 1.15 x 1.1 | 1.901.5 x 1.15 x 1.1 | ||
| 2.231.5 x 1.1 x 1.35 | 2.431.5 x 1.2 x 1.35 | 2.231.5 x 1.1 x 1.35 | 2.231.5 x 1.1 x 1.35 | 2.131.5 x 1.05 x 1.35 | 2.031.5 x 1.35 | 2.231.65 x 1.35 | |
| 2.561.5 x 1.1 x 1.35 x 1.15 | 2.791.5 x 1.2 x 1.35 x 1.15 | 2.561.5 x 1.1 x 1.35 x 1.15 | 2.561.5 x 1.1 x 1.35 x 1.15 | 2.451.5 x 1.05 x 1.35 x 1.15 | 2.331.5 x 1.35 x 1.15 | 2.561.65 x 1.35 x 1.15 | |
| 2.821.5 x 1.1 x 1.35 x 1.15 x 1.1 | 3.071.5 x 1.2 x 1.35 x 1.15 x 1.1 | 2.821.5 x 1.1 x 1.35 x 1.15 x 1.1 | 2.821.5 x 1.1 x 1.35 x 1.15 x 1.1 | 2.691.5 x 1.05 x 1.35 x 1.15 x 1.1 | 2.561.5 x 1.35 x 1.15 x 1.1 | ||
The attack will consume extra ammo from participating ships when triggered. The total ammo consumption will be x1.8 of the original ammo consumption of those ships when the attack is triggered.
- Ammunition Modifier is not affected until the next node after triggering
The touch:
- Can be triggered even if artillery spotting fails to activate.
- Can only be activated once per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
- Cannot be trigger if there is not enough
Ammo left to cover the cost.[1] - The rate is probably:
| [math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \text{V} \times \sum_\text{Ships} \sqrt{\text{Lv}} + \text{W} \times \sum_\text{Ships} \sqrt{\text{Luck}} + \text{X} + \text{Y} \Biggr\rfloor }[/math] |
- With
- [math]\displaystyle{ \text{Lv} }[/math] the Level of the participating ships,
- [math]\displaystyle{ \text{Luck} }[/math] the
Luck of the participating ships, - [math]\displaystyle{ \text{V & W} }[/math] some yet unknown bonus factors,
- [math]\displaystyle{ \text{X} }[/math] some yet unknown bonus variables,
- [math]\displaystyle{ \text{Y} }[/math] some yet unknown base rate.
It is notably affected by:
- The Level and luck
stat of the participating ships,
Surface Radars (5+ LoS?) on attacking ships (+8~10 %)[2].
It is currently measured above 70 %.
| Ship | Japanese/English | Notes |
|---|---|---|
| Yamato Play |
Yamato, leading the attack! 2nd ship, please follow my lead! All guns, full salvo! | Special Attack Line |
| 大和、突撃します!二番艦も続いてください!全主砲、斉射ッ! |
Main source: [2]


























