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	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Combat&amp;diff=5784</id>
		<title>Combat</title>
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		<updated>2013-11-03T20:19:49Z</updated>

		<summary type="html">&lt;p&gt;68.49.62.186: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Combat Stages==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|Detection&lt;br /&gt;
|&lt;br /&gt;
Requires planes or high detection stat.&lt;br /&gt;
&lt;br /&gt;
Success increases hit rate and evasion.&lt;br /&gt;
&lt;br /&gt;
Failure leaves you unable to participate in air combat phase.&lt;br /&gt;
|-&lt;br /&gt;
|Air Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Supporting Fire&lt;br /&gt;
|Map 5, requires sortie support expedition.&lt;br /&gt;
|-&lt;br /&gt;
|Opening Torpedo Salvo&lt;br /&gt;
|Requires midget subs or submarines over level 10&lt;br /&gt;
|-&lt;br /&gt;
|Shelling, 1st Round (Range Order)&lt;br /&gt;
|Any carrier using bombers to attack during this phase must not have taken more than light damage in order to participate in the phase.&lt;br /&gt;
|-&lt;br /&gt;
|Shelling, 2nd Round (Lineup Order)&lt;br /&gt;
|Only occurs when one or both sides has a battleship, or the enemy contains one of the special ship classes: 鬼, 姫, 戦鬼, or 戦姫.&lt;br /&gt;
|-&lt;br /&gt;
|Torpedo Salvo&lt;br /&gt;
|Must not have taken more than light damage to participate.&lt;br /&gt;
|-&lt;br /&gt;
|Night Combat&lt;br /&gt;
|Lineup Order&lt;br /&gt;
|}&lt;br /&gt;
==Night Combat Attacks==&lt;br /&gt;
Any vessel at night must not have taken more than moderate (orange) damage before nighttime in order to participate in night battle.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Main&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Secondary&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Torpedo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|Cut-In&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2+&lt;br /&gt;
|Torpedo Attack&lt;br /&gt;
|-&lt;br /&gt;
|3+&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|Shelling&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|1+&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1-2&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|Combined Attack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|Double Attack&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1+&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|2+&lt;br /&gt;
|0-1&lt;br /&gt;
|Secondary Gun Double-Attack, Torpedo doesn't fire&lt;br /&gt;
|-&lt;br /&gt;
|Single Attack&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;|Results from failing to meet equipment requirements, or other attacks random chance at failing.  Fires with gun or torpedo in highest equipment slot.&lt;br /&gt;
|-&lt;br /&gt;
|Anti-Submarine&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot;|Any enemy submarines will force Destroyers and Light Cruisers to target them.  Cut-In and Double Attacks are ignored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Victory Conditions==&lt;br /&gt;
;Perfect S&lt;br /&gt;
*No damage taken, all enemy ships sunk.&lt;br /&gt;
;S (Victory)&lt;br /&gt;
*All enemy ships sunk.&lt;br /&gt;
;A (Victory)&lt;br /&gt;
*No friendly ships sunk and required number of enemy ships sunk.&lt;br /&gt;
** Sink 4 of 6, 3 of 5, 2 of 4, 2 of 3, or 1 of 2.&lt;br /&gt;
;B (Tactical Victory)&lt;br /&gt;
*Enemy flagship sunk.&lt;br /&gt;
*No damage taken, and enemy took over a certain amount of damage.&lt;br /&gt;
*Damage gauge at least twice enemy damage gauge.&lt;br /&gt;
*Friendly ship sunk, specified number of enemy ships sunk, and damage gauge twice enemy gauge.&lt;br /&gt;
*Friendly ship sunk, enemy flagship sunk, and damage gauge twice enemy gauge.&lt;br /&gt;
;C (Tactical Defeat)&lt;br /&gt;
*Didn't clear any of the conditions for A or B, but enemy took over a certain amount of damage.&lt;br /&gt;
*Damage gauge higher than enemy gauge, but not reaching twice as much.&lt;br /&gt;
*Friendly ship sunk, damage gauge higher than enemy, but not twice as much.&lt;br /&gt;
;D (Defeat)&lt;br /&gt;
*Enemy took less than a certain amount of damage.&lt;br /&gt;
**Both sides taking 0 damage is also D.&lt;br /&gt;
*Damage gauge lower than enemy gauge.&lt;br /&gt;
*Friendly ship sunk, not all enemy ships sunk, and gauge lower than enemy gauge.&lt;br /&gt;
;E (Defeat)&lt;br /&gt;
*Over a certain number of friendly ships sunk.&lt;br /&gt;
*Friendly ship sunk while not meeting any victory conditions.&lt;br /&gt;
*No damage done to enemy, while taking over a certain amount.&lt;/div&gt;</summary>
		<author><name>68.49.62.186</name></author>
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