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	<id>https://kcwiki-en.mirairepository.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Acecipher</id>
	<title>Kancolle Wiki - User contributions [en]</title>
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	<updated>2026-04-14T16:33:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Game_Updates/2016/December_9th&amp;diff=13486</id>
		<title>Game Updates/2016/December 9th</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Game_Updates/2016/December_9th&amp;diff=13486"/>
		<updated>2016-12-09T18:14:09Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateBar | PrevDate = November 18 | PrevYear = 2016 | NextDate = | NextYear = }}&lt;br /&gt;
'''December 9th, 2016''' ''End of Event/ Chirstmas Update''&lt;br /&gt;
&lt;br /&gt;
#'''End of [[Fall 2016 Event]]'''&lt;br /&gt;
#*[[Fall 2016 Event]] will come to an end.&lt;br /&gt;
#'''Autumn Wine Voices and Late Autumn Voices Removed'''&lt;br /&gt;
#*All voices and CG from the fall have been removed, less [[Pola]]&lt;br /&gt;
#'''Christmas Mode Voice Lines'''&lt;br /&gt;
#*All Chirstmas Voice lines + 20 new ones have been implemented &lt;br /&gt;
#'''Christmas Mode CG'''&lt;br /&gt;
#*[[Kuma]], [[Maruyu]], [[Tone]], [[Akashi]](and Akashi Kai) and [[Commandant Teste]] have received Christmas related CG art.&lt;br /&gt;
#**Akashi's art will not change in the Improvement Arsenal&lt;br /&gt;
#'''[[Akashi's Improvement Arsenal]] Update'''&lt;br /&gt;
#*[[F4F-3]] and [[F4F-4]] can now be improved with Akashi with [[Saratoga]] as the assisting ship&lt;br /&gt;
#**It will be possible to further improve the [[F4F-4]] and upgrade it in the future.&lt;br /&gt;
#*[[Prototype Keiun]] can also be modified through [[Akashi's Improvement Arsenal]]&lt;br /&gt;
#**A Ne-Type Engine is needed to further improve them into jet planes&lt;br /&gt;
#'''New Technical Items'''&lt;br /&gt;
#*The Ne-Type Engine and the New Aircraft Plans have been implemented in-game.&lt;br /&gt;
#*These items will require you to complete a long series of [[quest]]s in order obtain them. They can only be obtained through the game and ''cannot'' be purchased.&lt;br /&gt;
#'''New BGMs'''&lt;br /&gt;
#*New Song - '''The Jet Engine Comes To Life'''&lt;br /&gt;
#**Plays under specific conditions in [[Akashi's Improvement Arsenal]]&lt;br /&gt;
#*'''Christmas 2016 Naval Base BGM'''&lt;br /&gt;
#**See list of furniture that includes this BGM below.&lt;br /&gt;
#*BGMs should also be available on-demand via the Jukebox.&lt;br /&gt;
#'''Furniture Changes'''&lt;br /&gt;
#*Hot Spring Bath and Cypress Bath have now entered Winter Mode.&lt;br /&gt;
#'''Furniture Update'''&lt;br /&gt;
#*New and old Furniture have been (re-)implemented into the game, and can be obtained via furniture coins:&lt;br /&gt;
#** Naval Office's Tree &lt;br /&gt;
#**Snowy field Floor&lt;br /&gt;
#**Z flag Fireplace&lt;br /&gt;
#**White and blue tree&lt;br /&gt;
#** Winter carpet '''New!'''&lt;br /&gt;
#**Winter stained glass window (Christmas 2016 Naval Base BGM included!)&lt;br /&gt;
#**White winter wallpaper &lt;br /&gt;
#**Fine Wood Wall &lt;br /&gt;
#**Simple Japanese Wallpaper&lt;br /&gt;
#** Ship Girl's Winter window  &lt;br /&gt;
#**Modern art winter wallpaper &lt;br /&gt;
#**Dragon wallpaper&lt;br /&gt;
#** Destroyer daughter's tree &lt;br /&gt;
#**Special made snow patterned carpet '''New!''' (Christmas 2016 Naval Base BGM included!)&lt;br /&gt;
#**Kotatsu Taken out Too Early &lt;br /&gt;
#**Manuscript Desk&lt;br /&gt;
#**Frosted glass window&lt;br /&gt;
#**Winter decoration &lt;br /&gt;
#** Northern camouflage Chested drawers&lt;br /&gt;
#** Tricolor tree '''New!''' (Christmas 2016 Naval Base BGM included!)&lt;br /&gt;
#*As always, some furniture may require furniture fairies in order to be purchased.&lt;br /&gt;
#'''New [[Quest]]s'''&lt;br /&gt;
#*A Large number of quests have been introduced this update, including some standard quests and a long quest chain:&lt;br /&gt;
#** Produce Custom-Made Furniture&lt;br /&gt;
#** Heavy Cruiser Squadron, Weigh Anchor!&lt;br /&gt;
#**Battleship Squadron, Sortie!&lt;br /&gt;
#**Winter Practice&lt;br /&gt;
#**Modernization Improvement of Aviation Equipment&lt;br /&gt;
#**Obtain Aviation Engineering from Submarine Dispatch Operation&lt;br /&gt;
#**Obtain Jet Engine Technology from Submarine Dispatch Operation&lt;br /&gt;
#**Develop the New Reconnaissance Plane&lt;br /&gt;
#**Increase Production of Ne-Type Engine&lt;br /&gt;
#**Develop the Jet Fighter-Bomber&lt;br /&gt;
#'''Jet Planes And their uses'''&lt;br /&gt;
#*The Jet planes [[Kikka Kai]] and [[Jet Keiun Kai]] are now implemented in the game.&lt;br /&gt;
#**Jet Planes can be used by Land Based Air Squadrons and various special carriers (CVBs).&lt;br /&gt;
#**Jet planes will consume Steel when used.&lt;br /&gt;
#**Jet Planes will participate in a Raid Phase which will occur ''before'' the initial Air Attack Phase. They will take out any enemy jet planes during this phase, and are subjected to anti-air attacks when attacking enemy ships.&lt;br /&gt;
#**The Surviving Jets from this phase will then be able to take part in the following Air Attack Phase to attack enemy ships.&lt;br /&gt;
#'''Naval Base Bar Counter Mode Settings'''&lt;br /&gt;
#*The following new features have been implemented for the Naval Base Bar Counter:&lt;br /&gt;
#**American steak mode&lt;br /&gt;
#**Turkey sandwich mode&lt;br /&gt;
#**The French wine mode&lt;br /&gt;
#**La cuisine française mode&lt;br /&gt;
#'''KanColle Android Registration'''&lt;br /&gt;
#*New players will soon be able register and play KanColle via Android&lt;br /&gt;
#'''Improved Servers'''&lt;br /&gt;
#*Shortland and Rabaul server have been improved.&lt;br /&gt;
#'''Akebono Kai Art'''&lt;br /&gt;
#*New CG art has been implemented for [[Akebono#Upgrade|Akebono Kai]]&lt;br /&gt;
#'''Anti-Bot Countermeasures'''&lt;br /&gt;
#*Ant-Bot countermeasures have been improved.&lt;br /&gt;
[[Category:Game Updates]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Commandant_Teste&amp;diff=6712</id>
		<title>Commandant Teste</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Commandant_Teste&amp;diff=6712"/>
		<updated>2016-11-23T05:11:46Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: /* Basic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Info==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
===Basic===&lt;br /&gt;
{{shipinfo2&lt;br /&gt;
|color = gold&lt;br /&gt;
|name = {{PAGENAME}} &lt;br /&gt;
|japanesename = Commandant Teste&lt;br /&gt;
|image = [[File:KanMusu291Card.png]]&lt;br /&gt;
|id =  291&lt;br /&gt;
|class = Commandant Teste&lt;br /&gt;
|type = Seaplane Tender&lt;br /&gt;
| fuel= ??&lt;br /&gt;
| ammo= ??&lt;br /&gt;
|hp = 42&lt;br /&gt;
|firepower = 28 (48) &lt;br /&gt;
|armor = 28 (50)&lt;br /&gt;
|torpedo = 0 (0)&lt;br /&gt;
|evasion = 20 (??)&lt;br /&gt;
|AA = 18 (40)&lt;br /&gt;
|aircraft = 26&lt;br /&gt;
|ASW = 0 &lt;br /&gt;
|LOS = 32 (??)&lt;br /&gt;
|luck = 18 (79)&lt;br /&gt;
|speed = slow&lt;br /&gt;
|range = short&lt;br /&gt;
|slot =  2&lt;br /&gt;
|slot1= [[Late 298B]]&lt;br /&gt;
|slot2= empty&lt;br /&gt;
|slot3= empty&lt;br /&gt;
|slot4= -Locked-&lt;br /&gt;
| space1=12&lt;br /&gt;
| space2=7&lt;br /&gt;
| space3=7&lt;br /&gt;
| space4=0&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;width:50px;&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Upgrade===&lt;br /&gt;
{{shipinfo2&lt;br /&gt;
|color = violet&lt;br /&gt;
|name = {{PAGENAME}} Kai&lt;br /&gt;
|japanesename = Commandant Teste改&lt;br /&gt;
|image = [[File:KanMusu291aCard.png]]&lt;br /&gt;
|id = 291&lt;br /&gt;
|class =  Commandant Teste&lt;br /&gt;
|type = Seaplane Tender&lt;br /&gt;
| fuel= ??&lt;br /&gt;
| ammo= ??&lt;br /&gt;
|hp = 43&lt;br /&gt;
|firepower = 32 (58) &lt;br /&gt;
|armor = 26 (56)&lt;br /&gt;
|torpedo = 0 (0)&lt;br /&gt;
|evasion = ?? (??)&lt;br /&gt;
|AA = 20 (48)&lt;br /&gt;
|aircraft = 38&lt;br /&gt;
|ASW = 0 &lt;br /&gt;
|LOS = ?? (??)&lt;br /&gt;
|luck = 20 (88)&lt;br /&gt;
|time = unbuildable&lt;br /&gt;
|speed = slow&lt;br /&gt;
|range =  short&lt;br /&gt;
|slot = &lt;br /&gt;
|slot1= &lt;br /&gt;
|slot2= &lt;br /&gt;
|slot3= &lt;br /&gt;
|slot4= -Locked-&lt;br /&gt;
| space1=12&lt;br /&gt;
| space2=12&lt;br /&gt;
| space3=7&lt;br /&gt;
| space4=7}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quotes===&lt;br /&gt;
&lt;br /&gt;
{{ShipquoteHeader}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Introduction&lt;br /&gt;
| origin      =Bonjour! Enchantée.*2 Je m'appelle Commandant Teste.*3 提督、どうぞよろしくお願い致します。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Library&lt;br /&gt;
| origin      =&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Secretary 1&lt;br /&gt;
| origin      =Comment allez-vous?*4&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Secretary 2&lt;br /&gt;
| origin      =Pardon,*5 提督？ワタシのクレーンが何か？&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Secretary 3&lt;br /&gt;
| origin      =提督！Qu'est-ce que vous faites!?*6&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Secretary Idle&lt;br /&gt;
| origin      =この時間に、水上機の整備を進めておきましょう。あら、ヒューガ？ えっ、これが…ズイウン？ 少し戴いても良いの？ Merci.&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Wedding&lt;br /&gt;
| origin      =&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Secretary (Married)&lt;br /&gt;
| origin      =&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Player's Score&lt;br /&gt;
| origin      =お待ちください。わたくしがお持ちしますね。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Joining The Fleet&lt;br /&gt;
| origin      =Commandant Teste 抜錨いたします。Bonne chance. *7&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Equipment 1&lt;br /&gt;
| origin      =très bien.*15　いい装備ですわ。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Equipment 2&lt;br /&gt;
| origin      =C'est bon!*16 素敵。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Equipment 3&lt;br /&gt;
| origin      =Oui?&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Supply&lt;br /&gt;
| origin      =Merci.&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Docking (Minor)&lt;br /&gt;
| origin      =Excusez moi. 申し訳ありません*17。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Docking (Major)&lt;br /&gt;
| origin      =Merci beaucoup. 少し休ませて頂きます。心配していただいて、アリガトウゴザイマス。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Construction&lt;br /&gt;
| origin      =新しいnavire*18、完成したようです。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Return From Sortie&lt;br /&gt;
| origin      =Flotte 港に戻ります。 C'était un bon travail.*14&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Starting A Sortie&lt;br /&gt;
| origin      =Flotte*8 出撃します。皆さん、わたくしに続いてください。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Starting A Battle&lt;br /&gt;
| origin      =Oui! 敵艦隊を発見いたしました。皆さんご用意はいかがですか？&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Attack&lt;br /&gt;
| origin      =行きます！Feu!*11&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Air Battle/ Daytime Spotting/ Night Battle Attack&lt;br /&gt;
| origin      =En avant toutes !*10 皆さん、増速してください。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Night Battle&lt;br /&gt;
| origin      =Feu!　逃しはしません！&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =MVP&lt;br /&gt;
| origin      =え？わたくしが、la meilleure*12 なのですか？うれしいです。Merci beaucoup.*13&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Minor Damage 1&lt;br /&gt;
| origin      =あぁっ！&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Minor Damage 2&lt;br /&gt;
| origin      =いっ、いやだ…もう…&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Major Damage&lt;br /&gt;
| origin      =うぅ…まだわたくし沈みません…でも、もう撃たないで…&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Sunk&lt;br /&gt;
| origin      =&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hourlies====&lt;br /&gt;
&lt;br /&gt;
{{ShipquoteHeader}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =00:00&lt;br /&gt;
| origin      =午前零時を回りました。本日は、ワタクシが、実務を担当させていただきますわ。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =01:00&lt;br /&gt;
| origin      =午前一時となりました。本当はもうベッドでお休みしないといけない時間ですね。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =02:00&lt;br /&gt;
| origin      =午前二時となりました。少しだけでもお休みになったらいかがでしょう。明日がきつくなりますから。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =03:00&lt;br /&gt;
| origin      =午前三時となりました。はい、ワタクシが起きています。お休みになってください。 Bonne nuit. *15&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =04:00&lt;br /&gt;
| origin      =午前四時となりました。もうすぐ朝ですね。夜明け前の時間、嫌いではありません。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =05:00&lt;br /&gt;
| origin      =午前五時となりました。提督、そろそろ艦隊の皆さんも起こしてさしあげないと。いいですか？&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =06:00&lt;br /&gt;
| origin      =Oui ! 午前六時となりました。艦隊の皆さん、起きてください、朝です！ Bonjour.&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =07:00&lt;br /&gt;
| origin      =午前七時となりました。焼きたての croissant *16 と café です。ワインの方が良かったかしら。 Bon appétit ! *17&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =08:00&lt;br /&gt;
| origin      =さあ、今朝の艦隊運用を始めましょう！ まず、遠征艦隊の確認から？ それとも、艦隊演習からかしら。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =09:00&lt;br /&gt;
| origin      =午前九時となりました。提督、ワインでもお飲みになりますか？ お仕事の邪魔になりますか？&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =10:00&lt;br /&gt;
| origin      =午前十時となりました。提督？ はい、ワインをこちらに。赤にしました。Bon appétit.&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =11:00&lt;br /&gt;
| origin      =午前十一時となりました。お昼はどうされますか？ ワタクシ、ご用意いたしましょうか。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =12:00&lt;br /&gt;
| origin      =正午です。 Non ? Ma-mi-ya ? …マミヤ？ Cafétéria でしょうか。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =13:00&lt;br /&gt;
| origin      =午後一時となりました。 C'est bon ! 美味しかった。ごちそうさまでした。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =14:00&lt;br /&gt;
| origin      =午後二時に…あら、ミズホ。 Ça va ? *18 そう、よかった。ワタシも元気いっぱいです。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =15:00&lt;br /&gt;
| origin      =午後三時となりました。uh... ミズホ、ですか？ ええ、良いお友達です。この艦隊は、素敵な方が多くって、うれしいです。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =16:00&lt;br /&gt;
| origin      =午後四時となりました。そうですね。ワタクシの故郷の戦艦も、素晴らしい方が揃っています。今度ご紹介いたしますね。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =17:00&lt;br /&gt;
| origin      =午後五時となりました。提督、見て。海があんなに…。 Oui, 綺麗ですね。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =18:00&lt;br /&gt;
| origin      =午後六時となりました。今晩は、ワタクシが腕を振るっても良いかしら。少しだけ待っていてくださいね。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =19:00&lt;br /&gt;
| origin      =午後七時となりました。 Excusez moi. 今仕込みをしていて…もう少し待っていてくださいね。もう少しです。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =20:00&lt;br /&gt;
| origin      =午後八時となりました。 De la cuisine française ! *19 どうぞ召し上がれ。 Bon appétit !&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =21:00&lt;br /&gt;
| origin      =午後九時となりました。提督、Voulez vous du vin ? *20&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =22:00&lt;br /&gt;
| origin      =午後十時となりました。たくさん召し上がっていただけて、ワタクシ、うれしいです。 Merci !&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =23:00&lt;br /&gt;
| origin      =午後十一時となりました。本日も、大変お疲れ様でした。明日も頑張りましょう。 Bonne soirée. *21&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Drop Locations ===&lt;br /&gt;
{{#invoke:ShipDropTable|returnShipDrop|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[{{PAGENAMEE}}/Gallery|View {{PAGENAME}} CG]]&lt;br /&gt;
*[[Auxiliary Ships|List of Auxiliary ships]]&lt;br /&gt;
*[[:wikipedia:French_seaplane_carrier_Commandant_Teste|Wikipedia page on French Seaplane Carrier Commandant Teste]]&lt;br /&gt;
{{Shiplist}}&lt;br /&gt;
[[Category: Auxiliary Ship]]&lt;br /&gt;
[[zh:塔斯特指挥官]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Commandant_Teste&amp;diff=6711</id>
		<title>Commandant Teste</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Commandant_Teste&amp;diff=6711"/>
		<updated>2016-11-23T05:11:04Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: /* Basic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Info==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
===Basic===&lt;br /&gt;
{{shipinfo2&lt;br /&gt;
|color = gold&lt;br /&gt;
|name = {{PAGENAME}} &lt;br /&gt;
|japanesename = Commandant Teste&lt;br /&gt;
|image = [[File:KanMusu291Card.png]]&lt;br /&gt;
|id =  291&lt;br /&gt;
|class = Commandant Teste&lt;br /&gt;
|type = Seaplane Tender&lt;br /&gt;
| fuel= ??&lt;br /&gt;
| ammo= ??&lt;br /&gt;
|hp = 42&lt;br /&gt;
|firepower = 28 (48) &lt;br /&gt;
|armor = 28 (50)&lt;br /&gt;
|torpedo = 0 (0)&lt;br /&gt;
|evasion = ?? (??)&lt;br /&gt;
|AA = 18 (40)&lt;br /&gt;
|aircraft = 26&lt;br /&gt;
|ASW = 0 &lt;br /&gt;
|LOS = ?? (??)&lt;br /&gt;
|luck = 18 (79)&lt;br /&gt;
|speed = slow&lt;br /&gt;
|range = short&lt;br /&gt;
|slot =  2&lt;br /&gt;
|slot1= [[Late 298B]]&lt;br /&gt;
|slot2= empty&lt;br /&gt;
|slot3= empty&lt;br /&gt;
|slot4= -Locked-&lt;br /&gt;
| space1=12&lt;br /&gt;
| space2=7&lt;br /&gt;
| space3=7&lt;br /&gt;
| space4=0&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;width:50px;&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Upgrade===&lt;br /&gt;
{{shipinfo2&lt;br /&gt;
|color = violet&lt;br /&gt;
|name = {{PAGENAME}} Kai&lt;br /&gt;
|japanesename = Commandant Teste改&lt;br /&gt;
|image = [[File:KanMusu291aCard.png]]&lt;br /&gt;
|id = 291&lt;br /&gt;
|class =  Commandant Teste&lt;br /&gt;
|type = Seaplane Tender&lt;br /&gt;
| fuel= ??&lt;br /&gt;
| ammo= ??&lt;br /&gt;
|hp = 43&lt;br /&gt;
|firepower = 32 (58) &lt;br /&gt;
|armor = 26 (56)&lt;br /&gt;
|torpedo = 0 (0)&lt;br /&gt;
|evasion = ?? (??)&lt;br /&gt;
|AA = 20 (48)&lt;br /&gt;
|aircraft = 38&lt;br /&gt;
|ASW = 0 &lt;br /&gt;
|LOS = ?? (??)&lt;br /&gt;
|luck = 20 (88)&lt;br /&gt;
|time = unbuildable&lt;br /&gt;
|speed = slow&lt;br /&gt;
|range =  short&lt;br /&gt;
|slot = &lt;br /&gt;
|slot1= &lt;br /&gt;
|slot2= &lt;br /&gt;
|slot3= &lt;br /&gt;
|slot4= -Locked-&lt;br /&gt;
| space1=12&lt;br /&gt;
| space2=12&lt;br /&gt;
| space3=7&lt;br /&gt;
| space4=7}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quotes===&lt;br /&gt;
&lt;br /&gt;
{{ShipquoteHeader}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Introduction&lt;br /&gt;
| origin      =Bonjour! Enchantée.*2 Je m'appelle Commandant Teste.*3 提督、どうぞよろしくお願い致します。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Library&lt;br /&gt;
| origin      =&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Secretary 1&lt;br /&gt;
| origin      =Comment allez-vous?*4&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Secretary 2&lt;br /&gt;
| origin      =Pardon,*5 提督？ワタシのクレーンが何か？&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Secretary 3&lt;br /&gt;
| origin      =提督！Qu'est-ce que vous faites!?*6&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Secretary Idle&lt;br /&gt;
| origin      =この時間に、水上機の整備を進めておきましょう。あら、ヒューガ？ えっ、これが…ズイウン？ 少し戴いても良いの？ Merci.&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Wedding&lt;br /&gt;
| origin      =&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Secretary (Married)&lt;br /&gt;
| origin      =&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Player's Score&lt;br /&gt;
| origin      =お待ちください。わたくしがお持ちしますね。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Joining The Fleet&lt;br /&gt;
| origin      =Commandant Teste 抜錨いたします。Bonne chance. *7&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Equipment 1&lt;br /&gt;
| origin      =très bien.*15　いい装備ですわ。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Equipment 2&lt;br /&gt;
| origin      =C'est bon!*16 素敵。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Equipment 3&lt;br /&gt;
| origin      =Oui?&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Supply&lt;br /&gt;
| origin      =Merci.&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Docking (Minor)&lt;br /&gt;
| origin      =Excusez moi. 申し訳ありません*17。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Docking (Major)&lt;br /&gt;
| origin      =Merci beaucoup. 少し休ませて頂きます。心配していただいて、アリガトウゴザイマス。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Construction&lt;br /&gt;
| origin      =新しいnavire*18、完成したようです。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Return From Sortie&lt;br /&gt;
| origin      =Flotte 港に戻ります。 C'était un bon travail.*14&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Starting A Sortie&lt;br /&gt;
| origin      =Flotte*8 出撃します。皆さん、わたくしに続いてください。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Starting A Battle&lt;br /&gt;
| origin      =Oui! 敵艦隊を発見いたしました。皆さんご用意はいかがですか？&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Attack&lt;br /&gt;
| origin      =行きます！Feu!*11&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Air Battle/ Daytime Spotting/ Night Battle Attack&lt;br /&gt;
| origin      =En avant toutes !*10 皆さん、増速してください。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Night Battle&lt;br /&gt;
| origin      =Feu!　逃しはしません！&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =MVP&lt;br /&gt;
| origin      =え？わたくしが、la meilleure*12 なのですか？うれしいです。Merci beaucoup.*13&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Minor Damage 1&lt;br /&gt;
| origin      =あぁっ！&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Minor Damage 2&lt;br /&gt;
| origin      =いっ、いやだ…もう…&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Major Damage&lt;br /&gt;
| origin      =うぅ…まだわたくし沈みません…でも、もう撃たないで…&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =Sunk&lt;br /&gt;
| origin      =&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hourlies====&lt;br /&gt;
&lt;br /&gt;
{{ShipquoteHeader}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =00:00&lt;br /&gt;
| origin      =午前零時を回りました。本日は、ワタクシが、実務を担当させていただきますわ。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =01:00&lt;br /&gt;
| origin      =午前一時となりました。本当はもうベッドでお休みしないといけない時間ですね。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =02:00&lt;br /&gt;
| origin      =午前二時となりました。少しだけでもお休みになったらいかがでしょう。明日がきつくなりますから。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =03:00&lt;br /&gt;
| origin      =午前三時となりました。はい、ワタクシが起きています。お休みになってください。 Bonne nuit. *15&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =04:00&lt;br /&gt;
| origin      =午前四時となりました。もうすぐ朝ですね。夜明け前の時間、嫌いではありません。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =05:00&lt;br /&gt;
| origin      =午前五時となりました。提督、そろそろ艦隊の皆さんも起こしてさしあげないと。いいですか？&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =06:00&lt;br /&gt;
| origin      =Oui ! 午前六時となりました。艦隊の皆さん、起きてください、朝です！ Bonjour.&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =07:00&lt;br /&gt;
| origin      =午前七時となりました。焼きたての croissant *16 と café です。ワインの方が良かったかしら。 Bon appétit ! *17&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =08:00&lt;br /&gt;
| origin      =さあ、今朝の艦隊運用を始めましょう！ まず、遠征艦隊の確認から？ それとも、艦隊演習からかしら。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =09:00&lt;br /&gt;
| origin      =午前九時となりました。提督、ワインでもお飲みになりますか？ お仕事の邪魔になりますか？&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =10:00&lt;br /&gt;
| origin      =午前十時となりました。提督？ はい、ワインをこちらに。赤にしました。Bon appétit.&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =11:00&lt;br /&gt;
| origin      =午前十一時となりました。お昼はどうされますか？ ワタクシ、ご用意いたしましょうか。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =12:00&lt;br /&gt;
| origin      =正午です。 Non ? Ma-mi-ya ? …マミヤ？ Cafétéria でしょうか。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =13:00&lt;br /&gt;
| origin      =午後一時となりました。 C'est bon ! 美味しかった。ごちそうさまでした。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =14:00&lt;br /&gt;
| origin      =午後二時に…あら、ミズホ。 Ça va ? *18 そう、よかった。ワタシも元気いっぱいです。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =15:00&lt;br /&gt;
| origin      =午後三時となりました。uh... ミズホ、ですか？ ええ、良いお友達です。この艦隊は、素敵な方が多くって、うれしいです。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =16:00&lt;br /&gt;
| origin      =午後四時となりました。そうですね。ワタクシの故郷の戦艦も、素晴らしい方が揃っています。今度ご紹介いたしますね。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =17:00&lt;br /&gt;
| origin      =午後五時となりました。提督、見て。海があんなに…。 Oui, 綺麗ですね。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =18:00&lt;br /&gt;
| origin      =午後六時となりました。今晩は、ワタクシが腕を振るっても良いかしら。少しだけ待っていてくださいね。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =19:00&lt;br /&gt;
| origin      =午後七時となりました。 Excusez moi. 今仕込みをしていて…もう少し待っていてくださいね。もう少しです。&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =20:00&lt;br /&gt;
| origin      =午後八時となりました。 De la cuisine française ! *19 どうぞ召し上がれ。 Bon appétit !&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =21:00&lt;br /&gt;
| origin      =午後九時となりました。提督、Voulez vous du vin ? *20&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =22:00&lt;br /&gt;
| origin      =午後十時となりました。たくさん召し上がっていただけて、ワタクシ、うれしいです。 Merci !&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
{{ShipquoteKai&lt;br /&gt;
| scenario    =23:00&lt;br /&gt;
| origin      =午後十一時となりました。本日も、大変お疲れ様でした。明日も頑張りましょう。 Bonne soirée. *21&lt;br /&gt;
| translation =&lt;br /&gt;
| audio       =&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Drop Locations ===&lt;br /&gt;
{{#invoke:ShipDropTable|returnShipDrop|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[{{PAGENAMEE}}/Gallery|View {{PAGENAME}} CG]]&lt;br /&gt;
*[[Auxiliary Ships|List of Auxiliary ships]]&lt;br /&gt;
*[[:wikipedia:French_seaplane_carrier_Commandant_Teste|Wikipedia page on French Seaplane Carrier Commandant Teste]]&lt;br /&gt;
{{Shiplist}}&lt;br /&gt;
[[Category: Auxiliary Ship]]&lt;br /&gt;
[[zh:塔斯特指挥官]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11550</id>
		<title>Fall 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11550"/>
		<updated>2016-11-22T05:11:38Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: /* E-5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;eventBanner15&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; text-align: center;&amp;quot;&amp;gt;[[File:2016AutumnEventBannerAlt.png|Announcement! The Third Fleet Operation Act|link=|class=fadein]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Fall 2016 event '''Announcement! The Third Fleet Operation Act''' is schedule to begin on '''November 18th, 2016''' following the [[Game Updates/2016/November 4|November 4th Update]].&lt;br /&gt;
&lt;br /&gt;
Currently the theme of the event is speculated to be based upon the '''&amp;quot;Third Fleet Operation Act&amp;quot;''', an operation to attempt to eliminate the US Carrier forces. This operation begins from the aftermath of the [https://en.wikipedia.org/wiki/Doolittle_Raid#Impact Doolittle Raid] in which the Japan made an attempt to intercept and try to take out the USS Hornet, all the way to the [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Battle of the Coral Sea], which was the last major attempt at the operation before the Decisive Battle at Midway.&lt;br /&gt;
&lt;br /&gt;
The KanColle staff have revealed that the event will be a normal scale operation which will consist of 5 maps&amp;quot; (3 Main + 2 Extra Operations), will require a large expansive fleet, and will require to have multiple fleets for harder difficulties. Additionally, it has been revealed that one of the new ships will be the American Aircraft Carrier Saratoga, and the recent [[KanColle Festival de Beaujolais Nouveau]] has revealed the face and voice of the French Seaplane Tender [[Commandant Teste]]. &lt;br /&gt;
&lt;br /&gt;
The details regarding the event have revealed that the event will consist of some of the following operations:&amp;lt;br&amp;gt;&lt;br /&gt;
# A [[Transport Operation]]&lt;br /&gt;
# A battle which will consist of using Air Defense and battling an Enemy Carrier Task Force.&lt;br /&gt;
# A Search an Destroyer Mission (Suggesting that there may be an LoS heavy map)&lt;br /&gt;
&lt;br /&gt;
More information will be revealed likely through the [https://twitter.com/KanColle_STAFF KanColle Staff's Twitter] and the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
&lt;br /&gt;
For Additional Reference to for event related subject and content related to the dev tweets please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
&lt;br /&gt;
==Historic Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.'''&lt;br /&gt;
&lt;br /&gt;
===Post Doolittle Raid===&lt;br /&gt;
Following the American's attack on the Japan's mainland on the Doolittle Raid (which resulted in several of Japan's main key structures taking major damage and [[Ryuuhou]] being damaged delaying her launch as a light carrier), Japan began to conduct a counter measure known as the '''&amp;quot;Third Fleet Operation plan&amp;quot;''' an operation to attempt to organize a fleet to take out the American Carrier forces which may threaten their operation to expand their growing boundaries across the Pacific Ocean.&lt;br /&gt;
&lt;br /&gt;
The first attempt at this was to attempt to take out the USS Hornet following after the raid it conducted on the Japan Mainland. Japan would organize a fleet to attempt to intercept Hornet which consisted of:&lt;br /&gt;
&lt;br /&gt;
Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Seaplane Tender: [[Mizuho]]&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Carriers: [[Souryuu]], [[Hiryuu]] (were both too far away to participate)&amp;lt;br&amp;gt;&lt;br /&gt;
Light Carrier: [[Shouhou]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Criuser: [[Jintsuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyers: [[Arashi]], [[Nowaki]], [[Asashio]], [[Arashio]], [[Oyashio]], [[Kuroshio]], [[Sazanami]], [[Ushio]]&amp;lt;br&amp;gt;&lt;br /&gt;
Submarines: [[I-19]], [[I-26]]&lt;br /&gt;
&lt;br /&gt;
The plan was to organize these ships to use for the operation and while most were able to participate in the operation, Standard Carriers [[Souryuu]] and [[Hiryuu]] were too far away to help assist as they were returning from the Indian Ocean Raid. The attempt to search and intercept the USS Hornet would end in failure as they were unable to engage the American Carrier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---===The Battle of the Coral Sea===&lt;br /&gt;
''Reference: [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Wikepedia's Battle of the Coral Sea]''&amp;lt;br&amp;gt; &lt;br /&gt;
''[https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea_order_of_battle Wikipedia's Battle of the Coral Sea Order of Battle]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[https://en.wikipedia.org/wiki/Operation_Mo Wikipedia's Operation MO]''&lt;br /&gt;
&lt;br /&gt;
During April 1942, Japan made an attempt to invade the islands in the South Solomons (Tulagi) and prepare to launch an invasion to take control of Port Moresby in Paula New Guinea. They planned to do this by organizing a Carrier based fleet to launch an Operation known as '''Operation MO'''.&lt;br /&gt;
&lt;br /&gt;
Before the operation was to commence the American Navy successfully deciphered the coded messages of the IJN and were able to anticipate the upcoming attack and launched thier Navy Fleet (Consisting of Enterprise and Lexington as part of thier fleet.)to intercept the Carrier Task Force and engage in a long battle which would have a great impact on the later part of WWII.&lt;br /&gt;
&lt;br /&gt;
When the Japanese confront the American force and commenced the Battle of the Coral Sea, the following Japanese ships partook in the battle during both the Tulagi's invasion and the Battle of the Coral Sea:&lt;br /&gt;
&lt;br /&gt;
'''Standard Carrier''': [[Shoukaku]] (Badly Damaged), [[Zuikaku]] (lost most of her planes)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Carriers''': [[Shouhou]] (Sunk)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heavy Cruisers''': [[Aoba]],[[Kinugasa]], [[Kako]], [[Furutaka]], [[Myoukou]]. [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Cruisers''': [[Tenryuu]], [[Tatsuda]], [[Yuubari]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Destroyers''': [[Kikuzuki]] (Sunk), [[Mutsuki]], [[Mochizuki]], [[Yayoi]]. [[Uzuki]],[[Ushio]]. [[Akebono]], [[Sazanami]], [[Shiratsuyu]], [[Shigure]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The long battle resulted in Japan taking out Lexington, and several other ships, but at the same time Shouhou was lost and Shoukaku was badly damaged while Zuikaku lost most of her planes in the battle, resulting in the remain carriers to fall back for repairs. This would have a drastic impact that later Battle of Midway.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
As of current, multiple ships have been confirmed to appear in the event which include:&lt;br /&gt;
#USN carrier [[Saratoga]] as a reward from E-5.&lt;br /&gt;
#The  French Ship Seaplane Tender [[Commandant Teste]] was revealed through an image on a wine bottle at the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
#Shiratsuyu-Class DD [[Yamakaze]] as a drop from E-2 and onward.&lt;br /&gt;
#Kamikaze-Class DD [[Asakaze]] as a drop from E-4 and E-5&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
#[[Seaplane Tender Water Princess]]&lt;br /&gt;
#[[Abyssal Jellyfish Princess]]&lt;br /&gt;
#[[Standard Carrier Wo-Class|Wo-class Aircraft Carrier Flagship Kai]] (2 new forms)&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
#[[Late298B]]&lt;br /&gt;
#[[SBD]]&lt;br /&gt;
#[[TBD]]&lt;br /&gt;
#[[F4F-3]]&lt;br /&gt;
#[[F4F-4]]&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An [https://twitter.com/KanColle_STAFF/status/799627450279804928 important note] to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#**If you are playing on Hard difficulty, it is necessary to preserve the strongest elements of your fleet for the final map.&lt;br /&gt;
#***The final map '''utilises a separate fleet-lock on Hard mode''' (refer to the two images on the right below). Do take this into account before committing any ships to the main operation.&lt;br /&gt;
#***[[File:2016AutumnEventChart.png|900px]]&lt;br /&gt;
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version ('''see above for new changes regarding this''').&lt;br /&gt;
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking ('''again, see above''').&lt;br /&gt;
#The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''The Maritime Transport Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''Blue'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;''As per above, E-5 has an orange ship lock exclusive to Hard mode; outside of Hard mode, '''all ships''' sortied during previous maps can be used in E-5.''&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| Transportation Operation (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Mainland Air Defense Battle'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Surface Battling involving Anti-Air and fighting a Carrier Task force (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Announcement! The Third Fleet Operation Act!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Search and Destroy Mission (?)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Shangri-la Search-and-Chase, Fleet Forward Placement'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Unknown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Beyond the Shore'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''N/A''' (Normal)&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; (Hard)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoFallE-12016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-1Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-1Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Maritime Transport Operation&lt;br /&gt;
|map_japanese = 海上輸送作戦&lt;br /&gt;
|information = Operation Type: [[Transport Operation]]&lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*Transport Operation Map&lt;br /&gt;
** Hard: 420 TP&lt;br /&gt;
** Medium: 280 TP&lt;br /&gt;
** Easy: 200 TP&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: Carpenter Fairy, [[Repair Goddess]], Land Base Air Squadron x2&lt;br /&gt;
** Clearing on Hard (甲): [[Type 3 Fighter Hien Model D]], [[Raiden]], Mamiya x1&lt;br /&gt;
** Clearing on Medium (乙): [[Type 3 Fighter Hien Model D]], Mamiya x1&lt;br /&gt;
** Clearing on Easy (丙): [[Type 3 Fighter Hien]], Irako x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|C_to_E = IF Fleet consist of less than 3 DD or have CV and BB in fleet&lt;br /&gt;
|C_to_F = No BB or CV and fleet has 3 DD&lt;br /&gt;
|D_to_E = Fleet has a BB or CV and less than 3 DD&lt;br /&gt;
|D_to_H = No BB or CV in fleet and fleet has 3 DD&lt;br /&gt;
|H_to_L = LOS &amp;gt;= 12(?) fleet consist of more than 2 DDs and all fast ship&lt;br /&gt;
|H_to_G = LOS check failed, if fleet consist of slow ship, less than 2 DDs&lt;br /&gt;
|I_to_J = LOS check (??)&lt;br /&gt;
|I_to_K = LOS check failed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Recon planes, whether seaplanes or Saiuns, are needed to get enough LOS to reach the boss node.&lt;br /&gt;
**Keep in mind that 0-slot seaplanes still contribute LOS (e.g. Yuubari)&lt;br /&gt;
*4DD + 1CL + 1(CAV or CVL) is one recommended composition. This routes via either A-BDHL or A-CFHL to reach the boss node&lt;br /&gt;
**The north route appears to be significantly easier than the south route&lt;br /&gt;
* 1CL + 4DD + 1FBB goes ACFHL and grants a second shelling phase to lob more depth charges with, but the lack of a Saiun may result in Red T's and failed LOS checks.&lt;br /&gt;
**If the FBB is Roma or Italia, she can get artillery spotting with a seaplane fighter and an observation seaplane.&lt;br /&gt;
**You can overcome the LOS deficiency with a sub-hunter who can carry a surface radar or seaplane and still achieve preemptive ASW, such as Asashio or Isuzu.&lt;br /&gt;
* Using 3DD 1CL 1CVL 1FBB is a middle ground between the above two extremes. This composition also goes ACFHL. You will have fewer depth charge attacks than the second recommendation, but you'll pass the LOS check easily and have more chances of killing the surface ships that accompany the Sub Hime.&lt;br /&gt;
** Don't try going through Node B with this; you'll be forced to pass through an extra node.&lt;br /&gt;
*Preliminary reports indicate that Kinu Kai Ni may contribute extra to reducing the transport bar; in addition to her high ASW, this makes her an excellent ship for this map.&lt;br /&gt;
*On Hard Mode, killing the Sub Hime without a second shelling phase will be difficult. You may need to resort to A-ranking your way to victory on this map by using Line ahead to take out the surface ships along with the lesser subs that may be present.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 60&lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 130&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 100&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite  ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 170&lt;br /&gt;
|J1_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class_elite ss_ka-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 190&lt;br /&gt;
|L2_node_info = submarine_princess ss_ka-class_elite ss_ka-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp = 200&lt;br /&gt;
|L3_node_info = submarine_princess ss_ka-class_elite ss_ka-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L3_form = line_ahead&lt;br /&gt;
|L3_xp = 220&lt;br /&gt;
|&lt;br /&gt;
|final_form = L3&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 70&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|C2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 80&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite  ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_elite cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 170&lt;br /&gt;
|J1_enemy_air_power = 72&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class_elite ss_ka-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 190&lt;br /&gt;
|&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 50&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 60&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp =60&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_elite  dd_i-class_late_model dd_i-class dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 70&lt;br /&gt;
|D1_node_info = cl_he-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 80&lt;br /&gt;
|F2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon line_abreast&lt;br /&gt;
|F2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 80&lt;br /&gt;
|J1_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class ss_ka-class &lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 160&lt;br /&gt;
|L2_node_info = submarine_princess ss_ka-class ss_ka-class dd_i-class dd_i-class&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp = 170&lt;br /&gt;
|&lt;br /&gt;
|final_form = L2&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| L_DD = [[Akizuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akizuki&amp;lt;/span&amp;gt;''']] [[Hatsuzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hatsuzuki&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]]&lt;br /&gt;
| L_BB = &lt;br /&gt;
| L_CVL = [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]] [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_CV =  [[Hiryuu]] [[Souryuu]]&lt;br /&gt;
| L_AV = &lt;br /&gt;
| L_SS = [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
| L_AUX = [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']] [[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoFallE-22016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-2Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-2Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Mainland Air Defense Battle&lt;br /&gt;
|map_japanese = 本土防空戦 &lt;br /&gt;
|information = Operation Type: Boss Elimination Operation&lt;br /&gt;
*Boss: [[Standard Carrier Wo-Class|Wo-class Aircraft Carrier Flagship Kai]]&lt;br /&gt;
**5 kills (Easy - Hard) &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[SBD]]&lt;br /&gt;
** Clearing on Hard (甲): [[TBD]], [[Daihatsu]], [[Battle Rations]] x2, Irako x3&lt;br /&gt;
** Clearing on Medium (乙): [[TBD]], [[Battle Rations]] x1, Irako x3&lt;br /&gt;
** Clearing on Easy (丙): [[Battle Rations]] x1, Irako x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_start-1 = Fleet has 1 AV and 1 CVL&lt;br /&gt;
|start_to_start-2 = Fleet has 1 CVL and 1 CV&lt;br /&gt;
|start_to_start-3 = Fleet has 2 CV&lt;br /&gt;
|C_to_F = If [[Souryuu]] and [[Hiryuu]] are not in fleet&lt;br /&gt;
|C_to_G = If [[Souryuu]] and [[Hiryuu]] is in fleet&lt;br /&gt;
|I_to_K = Active Branching&lt;br /&gt;
|I_to_L = Active Branching&lt;br /&gt;
|K_to_M = LOS check fail&lt;br /&gt;
|K_to_O = LOS check&lt;br /&gt;
|L_to_N = LOS check fail&lt;br /&gt;
|L_to_O = LOS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Recommended Composition: 1 CV 1CVL 2CA 2 DD starts on Starting Point 2&lt;br /&gt;
*An AV 1CVL 2CA 2 DD with the AV as flagship appears to start you on Starting Point 1.&lt;br /&gt;
* 2 CV 2CA 2 DD will start you on Starting Point 3.&lt;br /&gt;
* [[Hiryuu]] and [[Souryuu]] will save you from going to Node F making you go through only 6 nodes.&lt;br /&gt;
*Land-Based Air Support is available.&lt;br /&gt;
**You can use '''ONE''' [[Land-Based Air Squadron]] to perform sorties into E2&lt;br /&gt;
***The second squadron is not allowed to sortie, but is allowed to participate in defense&lt;br /&gt;
** Depending on your starting point, you will need a combat radius of up to 8 nodes for LBAS squadrons to reach the boss node &lt;br /&gt;
** The flight distance from start point 2 to the boss node can be up to 8 nodes (ABFGIJKO), which cannot be reached by fighters without a Flying Boat.&lt;br /&gt;
** If you do not have a flying boat, using fighters or bombers to support your fleet at key nodes is still an option&lt;br /&gt;
**It is worth considering the use of specialized air defense ships (Akizuki-Class or Maya Kai Ni) in AACI setups&lt;br /&gt;
&lt;br /&gt;
* A full submarine fleet (6SS(V)) is an option, however, you will need many seaplanes to meet the LOS requirements.&lt;br /&gt;
** This method consumes very little fuel and ammo, but can be bucket and time-intensive&lt;br /&gt;
** Do consider that boss support itself is extremely expensive, while also factoring in the costs of LBAS (if chosen)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 16th任務部隊 前衛空母群 B群 &amp;lt;br&amp;gt; 16th Task Force&amp;lt;br&amp;gt; Vanguard Carrier Group B&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|A1_node_info = cv_wo-class_flagship cvl_nu-class_flagship cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A1_form = diamond&lt;br /&gt;
|A1_xp = 190&lt;br /&gt;
|A1_enemy_air_power = 62&lt;br /&gt;
|A2_node_info = cv_wo-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A2_form = diamond&lt;br /&gt;
|A2_xp = 180&lt;br /&gt;
|A2_enemy_air_power = 51&lt;br /&gt;
|&lt;br /&gt;
|B_label= 16th任務部隊 前衛空母群 B群 &amp;lt;br&amp;gt; 16th Task Force&amp;lt;br&amp;gt; Vanguard Carrier Group B&amp;lt;br&amp;gt;&lt;br /&gt;
|B1_node_info = cv_wo-class_flagship cvl_nu-class_flagship cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = diamond&lt;br /&gt;
|B1_xp = 190&lt;br /&gt;
|B1_enemy_air_power = 62&lt;br /&gt;
|B2_node_info = cv_wo-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = diamond&lt;br /&gt;
|B2_xp = 180&lt;br /&gt;
|B2_enemy_air_power = 51&lt;br /&gt;
|&lt;br /&gt;
|C_label = 16th任務部隊 護衛水雷戦隊 A群 &amp;lt;br&amp;gt; 16th Task Force&amp;lt;br&amp;gt; Torpedo Squadron Group A&amp;lt;br&amp;gt;&lt;br /&gt;
|C1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead double_line&lt;br /&gt;
|C1_xp = 120&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C2_form = line_ahead double_line&lt;br /&gt;
|C2_xp = 140&lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 16th任務部隊 護衛水雷戦隊 B群 &amp;lt;br&amp;gt; 16th Task Force&amp;lt;br&amp;gt; Torpedo Squadron Group B&amp;lt;br&amp;gt;&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead double_line&lt;br /&gt;
|D1_xp = 120&lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D2_form = line_ahead double_line&lt;br /&gt;
|D2_xp = 140&lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 侵入潜水艦部隊 II群 &amp;lt;br&amp;gt; Invasion Submarine Fleet&amp;lt;br&amp;gt; Group II&lt;br /&gt;
|E1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|E1_form = echelon line_abreast&lt;br /&gt;
|E1_xp = 120&lt;br /&gt;
|E2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E2_form = echelon line_abreast&lt;br /&gt;
|E2_xp = 130&lt;br /&gt;
|&lt;br /&gt;
|F_label = 侵入潜水艦部隊 I群 &amp;lt;br&amp;gt; Invasion Submarine Fleet&amp;lt;br&amp;gt; Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite s_ka-class_elite ss_ka-class_elite &lt;br /&gt;
|F1_form = echelon line_abreast&lt;br /&gt;
|F1_xp = 140&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite &lt;br /&gt;
|F2_form = echelon line_abreast&lt;br /&gt;
|F2_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|G_label = 16th任務部隊 前衛空母群 A群 &amp;lt;br&amp;gt;16th Task Force&amp;lt;br&amp;gt; Vanguard Carrier Group A&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|G1_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G1_form = diamond &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = cv_wo-class_flagship cv_wo-class_flagship bb_ta-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G2_form = diamond &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 18th任務部隊 先遣巡洋艦部隊 &amp;lt;br&amp;gt; 18th Task Force &amp;lt;br&amp;gt;Elite Cruiser Force&lt;br /&gt;
|H1_node_info = cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship ca_ne-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H1_form = line ahead&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H2_node_info = cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship ca_ne-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H2_form = line ahead&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K3_node_info =  &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|&lt;br /&gt;
|L_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|L1_node_info =&lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L3_node_info =  &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who wish to contribute data, we are providing you with a simple reference to use to review kanmusus that will likely drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| J_DD = &lt;br /&gt;
| J_CL = [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| J_CA = &lt;br /&gt;
| J_BB = &lt;br /&gt;
| J_CVL = &lt;br /&gt;
| J_AV = &lt;br /&gt;
| J_SS = &lt;br /&gt;
| J_AUX = &lt;br /&gt;
| O_DD = [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']] [[Kamikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kamikaze&amp;lt;/span&amp;gt;''']] [[Harukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harukaze&amp;lt;/span&amp;gt;''']] [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_CL = &lt;br /&gt;
| O_CA = &lt;br /&gt;
| O_BB = &lt;br /&gt;
| O_CVL = &lt;br /&gt;
| O_AV = &lt;br /&gt;
| O_SS = &lt;br /&gt;
| O_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoFallE-32016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-3Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-3Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Announcement! The Third Fleet Operation Act!&lt;br /&gt;
|map_japanese = 発令！艦隊作戦第三法&lt;br /&gt;
|information = Operation Type: Boss Elimination Operation&lt;br /&gt;
*Boss: Seaplane Tender Water Princess&lt;br /&gt;
**6 kills (Hard)&lt;br /&gt;
**5 kills (Normal)&lt;br /&gt;
**5 kills (Easy)&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Commandant Teste]]&lt;br /&gt;
** Clearing on Hard (甲):[[Late298B]], [[Maritime Resupply]] x4 , Improvement Materials x7, Medal x1&lt;br /&gt;
** Clearing on Medium (乙): [[Maritime Resupply]] x2, Improvement Material x4, Medal x1&lt;br /&gt;
** Clearing on Easy (丙): [[Maritime Resupply]] x1&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Surface Task Force&lt;br /&gt;
|start_to_B = Carrier Task Force&lt;br /&gt;
|B_to_E = (BB + CV) is 3 or less, no BB in escort fleet, and (fleet contains 6+ historic fleet members or escort fleet contains 3DD)&lt;br /&gt;
|B_to_D = (BB + CV) exceeds 3, or slow ship in fleet&lt;br /&gt;
|C_to_E = If STF has 1 CV or CVL?&lt;br /&gt;
|C_to_G = If STF has 2 CVL?&lt;br /&gt;
|E_to_I = Active Branch&lt;br /&gt;
|E_to_H = Active Branch&lt;br /&gt;
|I_to_H = If Fleet has more than one FBB&lt;br /&gt;
|I_to_L = If Fleet only has one FBB + LoS check?&lt;br /&gt;
|I_to_K = Carrier Task Force with 2+ FBB and 4 CV/CVL and less than 2 DD and/or a low number of historic fleet members (?)&lt;br /&gt;
|I_to_O = LoS check Fail?&lt;br /&gt;
|J_to_Q = LoS check&lt;br /&gt;
|J_to_O = LoS check Fail&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*CTF is recommended&lt;br /&gt;
*Bring member of E-2 into E-3 to conserve fleet if possible.&lt;br /&gt;
*Recommended Composition: 1 FBB, 2 CV, 0-2 CVL, 1-3 CA + CL, 3 DD, 0-2 CA, 0-2 CLT  without historic fleet set up.&lt;br /&gt;
1 FBB, 2 CV, 0-2 CVL, 1-3 CA + Any escort without FBB if fleet contains 6+ historic ships&lt;br /&gt;
*STF is not recommended due to the air strength of the enemy composition, but for easier difficulties it may be viable. 2 BB, 3 CA, 1 CV, / 1 CL, 2 CLT, 3DD.&lt;br /&gt;
** Reports suggest there may be branching involving a historic fleet composition which requires you to have 6 or more of the below ships:&lt;br /&gt;
***Heavy Cruisers: [[Atago]], [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&lt;br /&gt;
***Seaplane Tender: [[Mizuho]]&lt;br /&gt;
***Standard Carrier: [[Souryuu]], [[Hiryuu]]&lt;br /&gt;
***Light Carrier: [[Shouhou]]&lt;br /&gt;
***Light Cruiser: [[Jintsuu]]&lt;br /&gt;
***Destroyers: [[Arashi]] + [[Nowaki]], [[Asashio]] + [[Arashio]], [[Oyashio]] + [[Kuroshio]], [[Sazanami]] + [[Ushio]]&lt;br /&gt;
****Destroyer may need to be included in pairs.&lt;br /&gt;
**E node is active branching.&lt;br /&gt;
*There is also an [[Armor Reduction]] method that will weaken the [[Seaplane Tender Water Princess]]; the exact requirements are pending investigation.&lt;br /&gt;
**The Current theory behind her debuff requires the following:&lt;br /&gt;
***Score an S rank at air attack nodes on E-2&lt;br /&gt;
***Successfully intercept the air raid on your Land Base 2-4 time on E-2 (exact number unknown) &lt;br /&gt;
***Successfully get an S rank in all Air Attack nodes on E-3 (may need only Node I, more testing needed)&lt;br /&gt;
*** Score an S rank on C,D,H,J and K (Final forms may be needed for C,D, and J)&lt;br /&gt;
**If the debuff is successful [[Seaplane Tender Water Princess]] will have a change in her lines, and her graphic will show her hat falling off. &lt;br /&gt;
**It is quite possible to defeat even the final form of the boss without any need for the debuff. Particularly on Normal and Easy, it is probably a waste of time to go for the debuff unless you plan to farm the boss node a lot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoFallE-42016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-4Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-4Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Shangri-La Search &amp;amp; Pursuit Deploy the Front-line Fleet &lt;br /&gt;
|map_japanese = シャングリラ捜索追撃 艦隊前進配備&lt;br /&gt;
|information = Operation Type: [[Transport Operation]] (1st Half) / Boss Elimination Operation (2nd Half)&lt;br /&gt;
*Transport Operation (First Half)&lt;br /&gt;
**Hard (甲): 380&lt;br /&gt;
**Medium (乙): 260&lt;br /&gt;
**Easy (丙): 180&lt;br /&gt;
*Boss (Second Half): [[Aircraft Carrier Princess]]&lt;br /&gt;
**5 kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲): Prototype Catapult x1, [[Type 1 Land Attacker Model 34]] x1, [[Reinforcement Expansions|Reinforcement Expansion]] x1&lt;br /&gt;
** Clearing on Medium (乙): [[Type 1 Land Attacker Model 22A]] x1, [[Reinforcement Expansions|Reinforcement Expansion]] x1&lt;br /&gt;
** Clearing on Easy (丙): [[Type 96 Land Attacker]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*This map is a double operation (transport &amp;amp; combat). Plan your transport and combat fleet accordingly. &lt;br /&gt;
**Route Support and Boss Support expeditions are recommended for the Boss elimination phase.&lt;br /&gt;
*For the transport phase, 2CAV + 3DD + 1CL takes the shortest route, 1CHKM, provided you pass the LOS check.&lt;br /&gt;
**However, this composition needs three max-rank seaplane fighters on Normal or Hard Mode to achieve air parity (88+ airpower) against the Glowing Takoyaki Wo Kai on Node H. &lt;br /&gt;
**Don't use four seaplane fighters because you need a normal observation plane for artillery spotting and LOS check purposes.&lt;br /&gt;
**Without air parity, the enemy heavy cruisers on Node H will activate artillery spotting and go to town on your DDs.&lt;br /&gt;
**Whether or not you achieve air parity, a Route Support expedition will help greatly in passing Nodes C and H.&lt;br /&gt;
**Even with air parity, a successful Akizuki-class AACI, and the Route Support showing up, the Glowing Takoyaki Wo Kai will sometimes send you home because she has no mercy. You may want to sparkle your fleet and your route support and keep trying.&lt;br /&gt;
*A 3CVL + 3DD composition (or 1CV + 1CAV + 1CL + 3DD) allows air superiority (198+ airpower) and a greater chance of survival against the Glowing Takoyaki Wo Kai, but takes a longer route.&lt;br /&gt;
**The Glowing Takoyaki Wo Kai will still send you home occasionally because she's evil like that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| R_DD = &lt;br /&gt;
| R_CL = &lt;br /&gt;
| R_CA = &lt;br /&gt;
| R_BB = Nagato&lt;br /&gt;
| R_CVL = &lt;br /&gt;
| R_AV = &lt;br /&gt;
| R_SS = &lt;br /&gt;
| R_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoFallE-52016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-5Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-5Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Beyond the Shore&lt;br /&gt;
|map_japanese = 渚を越えて&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Abyssal Jellyfish Princess&lt;br /&gt;
**6 kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Saratoga]]&lt;br /&gt;
** Clearing on Hard (甲): [[F4F-4]] x1, Improvement Materials x10, Medals x2, Hard-mode Medal&lt;br /&gt;
** Clearing on Medium (乙): [[F4F-3]] x1, Improvement Materials x8, Medals x2&lt;br /&gt;
** Clearing on Easy (丙): Medal x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* Recommended Compositions:&lt;br /&gt;
**For Start 1:&lt;br /&gt;
**For Start 2 when unlocked: &lt;br /&gt;
**LBAS Recommendation for Start 2: K and O &lt;br /&gt;
*Players are strongly advised to reserve their best fleets on Hard Difficulty as it'll be given a &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''orange'''&amp;lt;/span&amp;gt; Tag for the map.&lt;br /&gt;
*Player playing on Normal and Below can use fleets from E-2 and E-3 on this map.&lt;br /&gt;
*The [[Abyssal Jellyfish Princess]] has been proven to be weak to all members of who were a part of the historic ships that were part of Operation Cross roads.&lt;br /&gt;
*The following ships are as follows:&lt;br /&gt;
**[[Nagato]]&lt;br /&gt;
**[[Sakawa]]&lt;br /&gt;
**[[Prinz Eugen]]&lt;br /&gt;
*The above mentioned ships will do larger than usual damage against the boss fleet and are considered important to bring if you own them.&lt;br /&gt;
*The distance your fleet has to go from the orginal starting point in impossible to reach under normal means. However due a new mechanic which allows you to unlock a '''hidden starting point''' it is highly recommended to organize a fleet to go from the starting point to node A&lt;br /&gt;
*To unlock the starting point, you need to complete the following tasks: &lt;br /&gt;
**Successfully intercept an Air Raid Twice&lt;br /&gt;
**Score an S rank on the Air attacks nodes C and D&lt;br /&gt;
**Defeat the enemy combined fleet entirely on node A and score an S rank. On Hard, it must be done 3 times.&lt;br /&gt;
*Completing the above condition should unlock a new starting point located very close to the boss node allowing for easy access to take down the [[Abyssal Jellyfish Princess]].&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| T_DD = &lt;br /&gt;
| T_CL = &lt;br /&gt;
| T_CA = [[Pola|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Pola (A Rank)&amp;lt;/span&amp;gt;''']], [[Prinz Eugen|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Prinz Eugen (?)&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| T_BB = &lt;br /&gt;
| T_CVL = &lt;br /&gt;
| T_AV = &lt;br /&gt;
| T_SS = &lt;br /&gt;
| T_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[zh:发令！舰队作战第三法]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11414</id>
		<title>Fall 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11414"/>
		<updated>2016-11-18T19:27:53Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: /* E-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;eventBanner15&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; text-align: center;&amp;quot;&amp;gt;[[File:2016AutumnEventBannerAlt.png|Announcement! The Third Fleet Operation Act|link=|class=fadein]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Fall 2016 event '''Announcement! The Third Fleet Operation Act''' is schedule to begin on '''November 18th, 2016''' following the [[Game Updates/2016/November 4|November 4th Update]].&lt;br /&gt;
&lt;br /&gt;
Currently the theme of the event is speculated to be based upon the '''&amp;quot;Third Fleet Operation Act&amp;quot;''', an operation to attempt to eliminate the US Carrier forces. This operation begins from the aftermath of the [https://en.wikipedia.org/wiki/Doolittle_Raid#Impact Doolittle Raid] in which the Japan made an attempt to intercept and try to take out the USS Hornet, all the way to the [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Battle of the Coral Sea], which was the last major attempt at the operation before the Decisive Battle at Midway.&lt;br /&gt;
&lt;br /&gt;
The KanColle staff have revealed that the event will be a normal scale operation which will consist of 5 maps&amp;quot; (3 Main + 2 Extra Operations), will require a large expansive fleet, and will require to have multiple fleets for harder difficulties. Additionally, it has been revealed that one of the new ships will be the American Aircraft Carrier Saratoga, and the recent [[KanColle Festival de Beaujolais Nouveau]] has revealed the face and voice of the French Seaplane Tender [[Commandant Teste]]. &lt;br /&gt;
&lt;br /&gt;
The details regarding the event have revealed that the event will consist of some of the following operations:&amp;lt;br&amp;gt;&lt;br /&gt;
# A [[Transport Operation]]&lt;br /&gt;
# A battle which will consist of using Air Defense and battling an Enemy Carrier Task Force.&lt;br /&gt;
# A Search an Destroyer Mission (Suggesting that there may be an LoS heavy map)&lt;br /&gt;
&lt;br /&gt;
More information will be revealed likely through the [https://twitter.com/KanColle_STAFF KanColle Staff's Twitter] and the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
&lt;br /&gt;
For Additional Reference to for event related subject and content related to the dev tweets please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---==Historic Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.'''&lt;br /&gt;
&lt;br /&gt;
===Post Doolittle Raid===&lt;br /&gt;
Following the American's attack on the Japan's mainland on the Doolittle Raid (which resulted in several of Japan's main key structures taking major damage and [[Ryuuhou]] being damaged delaying her launch as a light carrier), Japan began to conduct a counter measure known as the '''&amp;quot;Third Fleet Operation plan&amp;quot;''' an operation to attempt to organize a fleet to take out the American Carrier forces which may threaten thier operation to expand thier growing boundaries across the Pacific Ocean.&lt;br /&gt;
&lt;br /&gt;
The first attempt at this was to attempt to take out the USS Hornet following after the raid it conducted on the Japan Mainland. Japan would organize a fleet to attempt to intercept Hornet which consisted of:&lt;br /&gt;
&lt;br /&gt;
Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Seaplane Tender: [[Mizuho]]&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Carriers: [[Souryuu]], [[Hiryuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Carrier: [[Shouhou]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Criuser: [[Jintsuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyers: [[Arashi]], [[Nowaki]], [[Asashio]], [[Arashio]], [[Oyashio]], [[Kuroshio]], [[Sazanami]], [[Ushio]]&amp;lt;br&amp;gt;&lt;br /&gt;
Submarines: [[I-19]], [[I-26]]&lt;br /&gt;
&lt;br /&gt;
The plan was to organize these ships to use for the operation and while most were able to participate in the operation, Standard Carriers [[Souyruu]] and [[Hiryuu]] were too far away to help assist as they were returning from the Indian Ocean Raid. The attempt to search and intercept the USS hornet would end up as a failure as they were unable to engage the American Carrier.&lt;br /&gt;
&lt;br /&gt;
===The Battle of the Coral Sea===&lt;br /&gt;
''Reference: [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Wikepedia's Battle of the Coral Sea]''&amp;lt;br&amp;gt; &lt;br /&gt;
''[https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea_order_of_battle Wikipedia's Battle of the Coral Sea Order of Battle]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[https://en.wikipedia.org/wiki/Operation_Mo Wikipedia's Operation MO]''&lt;br /&gt;
&lt;br /&gt;
During April 1942, Japan made an attempt to invade the islands in the South Solomons (Tulagi) and prepare to launch an invasion to take control of Port Moresby in Paula New Guinea. They planned to do this by organizing a Carrier based fleet to launch an Operation known as '''Operation MO'''.&lt;br /&gt;
&lt;br /&gt;
Before the operation was to commence the American Navy successfully deciphered the coded messages of the IJN and were able to anticipate the upcoming attack and launched thier Navy Fleet (Consisting of Enterprise and Lexington as part of thier fleet.)to intercept the Carrier Task Force and engage in a long battle which would have a great impact on the later part of WWII.&lt;br /&gt;
&lt;br /&gt;
When the Japanese confront the American force and commenced the Battle of the Coral Sea, the following Japanese ships partook in the battle during both the Tulagi's invasion and the Battle of the Coral Sea:&lt;br /&gt;
&lt;br /&gt;
'''Standard Carrier''': [[Shoukaku]] (Badly Damaged), [[Zuikaku]] (lost most of her planes)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Carriers''': [[Shouhou]] (Sunk)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heavy Cruisers''': [[Aoba]],[[Kinugasa]], [[Kako]], [[Furutaka]], [[Myoukou]]. [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Cruisers''': [[Tenryuu]], [[Tatsuda]], [[Yuubari]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Destroyers''': [[Kikuzuki]] (Sunk), [[Mutsuki]], [[Mochizuki]], [[Yayoi]]. [[Uzuki]],[[Ushio]]. [[Akebono]], [[Sazanami]], [[Shiratsuyu]], [[Shigure]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The long battle resulted in Japan taking out Lexington, and several other ships, but at the same time Shouhou was lost and Shoukaku was badly damaged while Zuikaku lost most of her planes in the battle, resulting in the remain carriers to fall back for repairs. This would have a drastic impact that later Battle of Midway.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
As of current, multiple ships have been confirmed to appear in the event which include:&lt;br /&gt;
#[https://en.wikipedia.org/wiki/USS_Saratoga_(CV-3) Saratoga] will be a reward from the the final stages of the event. &amp;lt;ref&amp;gt;https://twitter.com/KanColle_STAFF/status/799049628872155136&amp;lt;/ref&amp;gt;&lt;br /&gt;
#The  French Ship Seaplane Tender [[Commandant Teste]] was revealed through an image on a wine bottle at the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
#Shiratsuyu-Class DD [[Yamakaze]] as a drop from E-2 and onward.&lt;br /&gt;
#Kamikaze-Class DD [[Asakaze]]&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An [https://twitter.com/KanColle_STAFF/status/799627450279804928 important note] to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#**If you are playing on Hard difficulty, it is necessary to preserve the strongest elements of your fleet for the final map.&lt;br /&gt;
#***Based on data that has been data-mined so far (refer to image below), it is believed that the final map '''utilises a separate fleet-lock on Hard mode'''. Do take this into account before committing any ships to the main operation.&lt;br /&gt;
#***[[File:2016AutumnEventChart.png|900px]]&lt;br /&gt;
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version ('''see above for new changes regarding this''').&lt;br /&gt;
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking ('''again, see above''').&lt;br /&gt;
#The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''The Maritime Transport Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Blue'''&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;''As per above, it is currently believed that E-5 will have an orange ship lock exclusive to Hard Mode; details to follow.''&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| Transportation Operation (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Mainland Air Defense Battle'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Green'''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Surface Battling involving Anti-Air and fighting a Carrier Task force (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Announcement! The Third Fleet Operation Act!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Green'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Search and Destroy Mission (?)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Shangri-la Search-and-Chase, Fleet Forward Placement'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Unknown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Beyond the Shore'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoFallE-12016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-1Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-1Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Maritime Transport Operation&lt;br /&gt;
|map_japanese = 海上輸送作戦&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*Transport Operation Map&lt;br /&gt;
** Hard: 420 TP&lt;br /&gt;
** Medium: 280 TP&lt;br /&gt;
** Easy: 200 TP&lt;br /&gt;
&lt;br /&gt;
*Key Rewards:Mamiya, Carpenter Fairy, [[Repair Goddess]] (Land Base Air Squadron)&lt;br /&gt;
** Clearing on Hard (甲): [[Type 3 Fighter Hien Type D]] [[Raiden]]&lt;br /&gt;
** Clearing on Medium (乙): [[Type 3 Fighter Hien Type D]]&lt;br /&gt;
** Clearing on Easy (丙): [[Type 3 Fighter Hien]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_E = &lt;br /&gt;
|C_to_E =&lt;br /&gt;
|C_to_F = &lt;br /&gt;
|D_to_E = &lt;br /&gt;
|D_to_H = &lt;br /&gt;
|E_to_F = &lt;br /&gt;
|E_to_H = &lt;br /&gt;
|H_to_L = &lt;br /&gt;
|H_to_G = &lt;br /&gt;
|I_to_J = &lt;br /&gt;
|I_to_K = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* 4DD CL CAV/ CVL is the recommended composition. This routes to A-B-E-G and the boss node.&lt;br /&gt;
**Some reports say that this composition does go to node D.&lt;br /&gt;
**'''An all fast fleet is recommended to guarantee passage to the boss node.'''&lt;br /&gt;
**3DD 1CL 1CVL 1FBB hits node D, but does reach the Boss.&lt;br /&gt;
**Some [https://twitter.com/asagi_nchaku/status/799649556296187904 twitter] [https://twitter.com/gunblazesix/status/799649232089059328 reports] have reported using 3 DD 3 CL to reach the boss&lt;br /&gt;
*Some planes are needed to get enough LOS to reach the boss node.&lt;br /&gt;
*Preliminary reports do indicate that [[Kinu|Kinu Kai Ni]] does contribute extra to reducing the transport bar; in addition to her high ASW, this makes her an excellent ship for this map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_form = echelon&lt;br /&gt;
|B1_xp = 90&lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| L_DD = [[Akizuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akizuki&amp;lt;/span&amp;gt;''']] [[Hatsuzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hatsuzuki&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]]&lt;br /&gt;
| L_BB = &lt;br /&gt;
| L_CVL = [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]] [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_CV =  [[Hiryuu]] [[Souryuu]]&lt;br /&gt;
| L_AV = &lt;br /&gt;
| L_SS = [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
| L_AUX = [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']] [[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoFallE-22016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-2Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-2Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Mainland Air Defense Battle&lt;br /&gt;
|map_japanese = 本土防空戦 &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: &lt;br /&gt;
**5 kills (Hard) &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*An AV Flagship appears to unlock the north route.&lt;br /&gt;
*Land-Based Air Support is available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoFallE-32016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-3Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-3Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Annoucement! The Third Fleet Operation Act!&lt;br /&gt;
|map_japanese = 発令！艦隊作戦第三法&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Seaplane Tender Water Princess&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Commandant Teste]]&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*So far, CTF is reccomended; this is a very early assessment.&lt;br /&gt;
** [https://gyazo.com/f0a378bbf0cb8c09b63e4b30c7f94847 This] fleet of 1CVL, 2FBB, 1CA,2CV / 1CL, 3DD, 2CA takes a path of [https://gyazo.com/b9f22718af5a48afe15c3286dddcd3fb 1-B-E-H-J-G (boss)].&lt;br /&gt;
***'''Tentative''' reports indicate that Shouhou or Nowaki may be required for this branching.&lt;br /&gt;
***One CLT may also be used.&lt;br /&gt;
***E node may be active branching, but this is not confirmed for all fleets yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoFallE-42016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-4Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-4Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Shangri-La Search &amp;amp; Pursuit Deploy the Front-line Fleet &lt;br /&gt;
|map_japanese = シャングリラ捜索追撃 艦隊前進配備&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Aircraft Carrier Princess]]&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoFallE-52016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-5Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-5Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Beyond the Shore&lt;br /&gt;
|map_japanese = 渚を越えて&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Abyssal Jellyfish Princess&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Saratoga]]&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11413</id>
		<title>Fall 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11413"/>
		<updated>2016-11-18T19:26:33Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: /* E-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;eventBanner15&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; text-align: center;&amp;quot;&amp;gt;[[File:2016AutumnEventBannerAlt.png|Announcement! The Third Fleet Operation Act|link=|class=fadein]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Fall 2016 event '''Announcement! The Third Fleet Operation Act''' is schedule to begin on '''November 18th, 2016''' following the [[Game Updates/2016/November 4|November 4th Update]].&lt;br /&gt;
&lt;br /&gt;
Currently the theme of the event is speculated to be based upon the '''&amp;quot;Third Fleet Operation Act&amp;quot;''', an operation to attempt to eliminate the US Carrier forces. This operation begins from the aftermath of the [https://en.wikipedia.org/wiki/Doolittle_Raid#Impact Doolittle Raid] in which the Japan made an attempt to intercept and try to take out the USS Hornet, all the way to the [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Battle of the Coral Sea], which was the last major attempt at the operation before the Decisive Battle at Midway.&lt;br /&gt;
&lt;br /&gt;
The KanColle staff have revealed that the event will be a normal scale operation which will consist of 5 maps&amp;quot; (3 Main + 2 Extra Operations), will require a large expansive fleet, and will require to have multiple fleets for harder difficulties. Additionally, it has been revealed that one of the new ships will be the American Aircraft Carrier Saratoga, and the recent [[KanColle Festival de Beaujolais Nouveau]] has revealed the face and voice of the French Seaplane Tender [[Commandant Teste]]. &lt;br /&gt;
&lt;br /&gt;
The details regarding the event have revealed that the event will consist of some of the following operations:&amp;lt;br&amp;gt;&lt;br /&gt;
# A [[Transport Operation]]&lt;br /&gt;
# A battle which will consist of using Air Defense and battling an Enemy Carrier Task Force.&lt;br /&gt;
# A Search an Destroyer Mission (Suggesting that there may be an LoS heavy map)&lt;br /&gt;
&lt;br /&gt;
More information will be revealed likely through the [https://twitter.com/KanColle_STAFF KanColle Staff's Twitter] and the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
&lt;br /&gt;
For Additional Reference to for event related subject and content related to the dev tweets please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---==Historic Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.'''&lt;br /&gt;
&lt;br /&gt;
===Post Doolittle Raid===&lt;br /&gt;
Following the American's attack on the Japan's mainland on the Doolittle Raid (which resulted in several of Japan's main key structures taking major damage and [[Ryuuhou]] being damaged delaying her launch as a light carrier), Japan began to conduct a counter measure known as the '''&amp;quot;Third Fleet Operation plan&amp;quot;''' an operation to attempt to organize a fleet to take out the American Carrier forces which may threaten thier operation to expand thier growing boundaries across the Pacific Ocean.&lt;br /&gt;
&lt;br /&gt;
The first attempt at this was to attempt to take out the USS Hornet following after the raid it conducted on the Japan Mainland. Japan would organize a fleet to attempt to intercept Hornet which consisted of:&lt;br /&gt;
&lt;br /&gt;
Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Seaplane Tender: [[Mizuho]]&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Carriers: [[Souryuu]], [[Hiryuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Carrier: [[Shouhou]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Criuser: [[Jintsuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyers: [[Arashi]], [[Nowaki]], [[Asashio]], [[Arashio]], [[Oyashio]], [[Kuroshio]], [[Sazanami]], [[Ushio]]&amp;lt;br&amp;gt;&lt;br /&gt;
Submarines: [[I-19]], [[I-26]]&lt;br /&gt;
&lt;br /&gt;
The plan was to organize these ships to use for the operation and while most were able to participate in the operation, Standard Carriers [[Souyruu]] and [[Hiryuu]] were too far away to help assist as they were returning from the Indian Ocean Raid. The attempt to search and intercept the USS hornet would end up as a failure as they were unable to engage the American Carrier.&lt;br /&gt;
&lt;br /&gt;
===The Battle of the Coral Sea===&lt;br /&gt;
''Reference: [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Wikepedia's Battle of the Coral Sea]''&amp;lt;br&amp;gt; &lt;br /&gt;
''[https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea_order_of_battle Wikipedia's Battle of the Coral Sea Order of Battle]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[https://en.wikipedia.org/wiki/Operation_Mo Wikipedia's Operation MO]''&lt;br /&gt;
&lt;br /&gt;
During April 1942, Japan made an attempt to invade the islands in the South Solomons (Tulagi) and prepare to launch an invasion to take control of Port Moresby in Paula New Guinea. They planned to do this by organizing a Carrier based fleet to launch an Operation known as '''Operation MO'''.&lt;br /&gt;
&lt;br /&gt;
Before the operation was to commence the American Navy successfully deciphered the coded messages of the IJN and were able to anticipate the upcoming attack and launched thier Navy Fleet (Consisting of Enterprise and Lexington as part of thier fleet.)to intercept the Carrier Task Force and engage in a long battle which would have a great impact on the later part of WWII.&lt;br /&gt;
&lt;br /&gt;
When the Japanese confront the American force and commenced the Battle of the Coral Sea, the following Japanese ships partook in the battle during both the Tulagi's invasion and the Battle of the Coral Sea:&lt;br /&gt;
&lt;br /&gt;
'''Standard Carrier''': [[Shoukaku]] (Badly Damaged), [[Zuikaku]] (lost most of her planes)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Carriers''': [[Shouhou]] (Sunk)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heavy Cruisers''': [[Aoba]],[[Kinugasa]], [[Kako]], [[Furutaka]], [[Myoukou]]. [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Cruisers''': [[Tenryuu]], [[Tatsuda]], [[Yuubari]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Destroyers''': [[Kikuzuki]] (Sunk), [[Mutsuki]], [[Mochizuki]], [[Yayoi]]. [[Uzuki]],[[Ushio]]. [[Akebono]], [[Sazanami]], [[Shiratsuyu]], [[Shigure]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The long battle resulted in Japan taking out Lexington, and several other ships, but at the same time Shouhou was lost and Shoukaku was badly damaged while Zuikaku lost most of her planes in the battle, resulting in the remain carriers to fall back for repairs. This would have a drastic impact that later Battle of Midway.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
As of current, multiple ships have been confirmed to appear in the event which include:&lt;br /&gt;
#[https://en.wikipedia.org/wiki/USS_Saratoga_(CV-3) Saratoga] will be a reward from the the final stages of the event. &amp;lt;ref&amp;gt;https://twitter.com/KanColle_STAFF/status/799049628872155136&amp;lt;/ref&amp;gt;&lt;br /&gt;
#The  French Ship Seaplane Tender [[Commandant Teste]] was revealed through an image on a wine bottle at the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
#Shiratsuyu-Class DD [[Yamakaze]] as a drop from E-2 and onward.&lt;br /&gt;
#Kamikaze-Class DD [[Asakaze]]&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An [https://twitter.com/KanColle_STAFF/status/799627450279804928 important note] to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#**If you are playing on Hard difficulty, it is necessary to preserve the strongest elements of your fleet for the final map.&lt;br /&gt;
#***Based on data that has been data-mined so far (refer to image below), it is believed that the final map '''utilises a separate fleet-lock on Hard mode'''. Do take this into account before committing any ships to the main operation.&lt;br /&gt;
#***[[File:2016AutumnEventChart.png|900px]]&lt;br /&gt;
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version ('''see above for new changes regarding this''').&lt;br /&gt;
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking ('''again, see above''').&lt;br /&gt;
#The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''The Maritime Transport Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Blue'''&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;''As per above, it is currently believed that E-5 will have an orange ship lock exclusive to Hard Mode; details to follow.''&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| Transportation Operation (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Mainland Air Defense Battle'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Green'''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Surface Battling involving Anti-Air and fighting a Carrier Task force (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Announcement! The Third Fleet Operation Act!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Green'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Search and Destroy Mission (?)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Shangri-la Search-and-Chase, Fleet Forward Placement'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Unknown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Beyond the Shore'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoFallE-12016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-1Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-1Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Maritime Transport Operation&lt;br /&gt;
|map_japanese = 海上輸送作戦&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*Transport Operation Map&lt;br /&gt;
** Hard: 420 TP&lt;br /&gt;
** Medium: 280 TP&lt;br /&gt;
** Easy: 200 TP&lt;br /&gt;
&lt;br /&gt;
*Key Rewards:Mamiya, Carpenter Fairy, [[Repair Goddess]] (Land Base Air Squadron)&lt;br /&gt;
** Clearing on Hard (甲): [[Type 3 Fighter Hien Type D]] [[Raiden]]&lt;br /&gt;
** Clearing on Medium (乙): [[Type 3 Fighter Hien Type D]]&lt;br /&gt;
** Clearing on Easy (丙): [[Type 3 Fighter Hien]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_E = &lt;br /&gt;
|C_to_E =&lt;br /&gt;
|C_to_F = &lt;br /&gt;
|D_to_E = &lt;br /&gt;
|D_to_H = &lt;br /&gt;
|E_to_F = &lt;br /&gt;
|E_to_H = &lt;br /&gt;
|H_to_L = &lt;br /&gt;
|H_to_G = &lt;br /&gt;
|I_to_J = &lt;br /&gt;
|I_to_K = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* 4DD CL CAV/ CVL is the recommended composition. This routes to A-B-E-G and the boss node.&lt;br /&gt;
**Some reports say that this composition does go to node D.&lt;br /&gt;
**'''An all fast fleet is recommended to guarantee passage to the boss node.'''&lt;br /&gt;
**3DD 1CL 1CVL 1FBB hits node D, but does reach the Boss.&lt;br /&gt;
**Some [https://twitter.com/asagi_nchaku/status/799649556296187904 twitter] [https://twitter.com/gunblazesix/status/799649232089059328 reports] have reported using 3 DD 3 CL to reach the boss&lt;br /&gt;
*Some planes are needed to get enough LOS to reach the boss node.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_form = echelon&lt;br /&gt;
|B1_xp = 90&lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| L_DD = [[Akizuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akizuki&amp;lt;/span&amp;gt;''']] [[Hatsuzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hatsuzuki&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]]&lt;br /&gt;
| L_BB = &lt;br /&gt;
| L_CVL = [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]] [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_CV =  [[Hiryuu]] [[Souryuu]]&lt;br /&gt;
| L_AV = &lt;br /&gt;
| L_SS = [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
| L_AUX = [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']] [[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoFallE-22016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-2Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-2Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Mainland Air Defense Battle&lt;br /&gt;
|map_japanese = 本土防空戦 &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: &lt;br /&gt;
**5 kills (Hard) &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*An AV Flagship appears to unlock the north route.&lt;br /&gt;
*Land-Based Air Support is available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoFallE-32016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-3Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-3Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Annoucement! The Third Fleet Operation Act!&lt;br /&gt;
|map_japanese = 発令！艦隊作戦第三法&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Seaplane Tender Water Princess&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Commandant Teste]]&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*So far, CTF is reccomended; this is a very early assessment.&lt;br /&gt;
** [https://gyazo.com/f0a378bbf0cb8c09b63e4b30c7f94847 This] fleet of 1CVL, 2FBB, 1CA,2CV / 1CL, 3DD, 2CA takes a path of [https://gyazo.com/b9f22718af5a48afe15c3286dddcd3fb 1-B-E-H-J-G (boss)].&lt;br /&gt;
***'''Tentative''' reports indicate that Shouhou or Nowaki may be required for this branching.&lt;br /&gt;
***One CLT may also be used.&lt;br /&gt;
***E node may be active branching, but this is not confirmed for all fleets yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoFallE-42016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-4Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-4Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Shangri-La Search &amp;amp; Pursuit Deploy the Front-line Fleet &lt;br /&gt;
|map_japanese = シャングリラ捜索追撃 艦隊前進配備&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Aircraft Carrier Princess]]&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoFallE-52016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-5Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-5Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Beyond the Shore&lt;br /&gt;
|map_japanese = 渚を越えて&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Abyssal Jellyfish Princess&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Saratoga]]&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11395</id>
		<title>Fall 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11395"/>
		<updated>2016-11-18T18:06:56Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;eventBanner15&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; text-align: center;&amp;quot;&amp;gt;[[File:2016AutumnEventBannerAlt.png|Announcement! The Third Fleet Operation Act|link=|class=fadein]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Fall 2016 event '''Announcement! The Third Fleet Operation Act''' is schedule to begin on '''November 18th, 2016''' following the [[Game Updates/2016/November 4|November 4th Update]].&lt;br /&gt;
&lt;br /&gt;
Currently the theme of the event is speculated to be based upon the '''&amp;quot;Third Fleet Operation Act&amp;quot;''', an operation to attempt to eliminate the US Carrier forces. This operation begins from the aftermath of the [https://en.wikipedia.org/wiki/Doolittle_Raid#Impact Doolittle Raid] in which the Japan made an attempt to intercept and try to take out the USS Hornet, all the way to the [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Battle of the Coral Sea], which was the last major attempt at the operation before the Decisive Battle at Midway.&lt;br /&gt;
&lt;br /&gt;
The KanColle staff have revealed that the event will be a normal scale operation which will consist of 5 maps&amp;quot; (3 Main + 2 Extra Operations), will require a large expansive fleet, and will require to have multiple fleets for harder difficulties. Additionally, it has been revealed that one of the new ships will be the American Aircraft Carrier Saratoga, and the recent [[KanColle Festival de Beaujolais Nouveau]] has revealed the face and voice of the French Seaplane Tender [[Commandant Teste]]. &lt;br /&gt;
&lt;br /&gt;
The details regarding the event have revealed that the event will consist of some of the following operations:&amp;lt;br&amp;gt;&lt;br /&gt;
# A [[Transport Operation]]&lt;br /&gt;
# A battle which will consist of using Air Defense and battling an Enemy Carrier Task Force.&lt;br /&gt;
# A Search an Destroyer Mission (Suggesting that there may be an LoS heavy map)&lt;br /&gt;
&lt;br /&gt;
More information will be revealed likely through the [https://twitter.com/KanColle_STAFF KanColle Staff's Twitter] and the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
&lt;br /&gt;
For Additional Reference to for event related subject and content related to the dev tweets please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---==Historic Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.'''&lt;br /&gt;
&lt;br /&gt;
===Post Doolittle Raid===&lt;br /&gt;
Following the American's attack on the Japan's mainland on the Doolittle Raid (which resulted in several of Japan's main key structures taking major damage and [[Ryuuhou]] being damaged delaying her launch as a light carrier), Japan began to conduct a counter measure known as the '''&amp;quot;Third Fleet Operation plan&amp;quot;''' an operation to attempt to organize a fleet to take out the American Carrier forces which may threaten thier operation to expand thier growing boundaries across the Pacific Ocean.&lt;br /&gt;
&lt;br /&gt;
The first attempt at this was to attempt to take out the USS Hornet following after the raid it conducted on the Japan Mainland. Japan would organize a fleet to attempt to intercept Hornet which consisted of:&lt;br /&gt;
&lt;br /&gt;
Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Seaplane Tender: [[Mizuho]]&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Carriers: [[Souryuu]], [[Hiryuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Carrier: [[Shouhou]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Criuser: [[Jintsuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyers: [[Arashi]], [[Nowaki]], [[Asashio]], [[Arashio]], [[Oyashio]], [[Kuroshio]], [[Sazanami]], [[Ushio]]&amp;lt;br&amp;gt;&lt;br /&gt;
Submarines: [[I-19]], [[I-26]]&lt;br /&gt;
&lt;br /&gt;
The plan was to organize these ships to use for the operation and while most were able to participate in the operation, Standard Carriers [[Souyruu]] and [[Hiryuu]] were too far away to help assist as they were returning from the Indian Ocean Raid. The attempt to search and intercept the USS hornet would end up as a failure as they were unable to engage the American Carrier.&lt;br /&gt;
&lt;br /&gt;
===The Battle of the Coral Sea===&lt;br /&gt;
''Reference: [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Wikepedia's Battle of the Coral Sea]''&amp;lt;br&amp;gt; &lt;br /&gt;
''[https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea_order_of_battle Wikipedia's Battle of the Coral Sea Order of Battle]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[https://en.wikipedia.org/wiki/Operation_Mo Wikipedia's Operation MO]''&lt;br /&gt;
&lt;br /&gt;
During April 1942, Japan made an attempt to invade the islands in the South Solomons (Tulagi) and prepare to launch an invasion to take control of Port Moresby in Paula New Guinea. They planned to do this by organizing a Carrier based fleet to launch an Operation known as '''Operation MO'''.&lt;br /&gt;
&lt;br /&gt;
Before the operation was to commence the American Navy successfully deciphered the coded messages of the IJN and were able to anticipate the upcoming attack and launched thier Navy Fleet (Consisting of Enterprise and Lexington as part of thier fleet.)to intercept the Carrier Task Force and engage in a long battle which would have a great impact on the later part of WWII.&lt;br /&gt;
&lt;br /&gt;
When the Japanese confront the American force and commenced the Battle of the Coral Sea, the following Japanese ships partook in the battle during both the Tulagi's invasion and the Battle of the Coral Sea:&lt;br /&gt;
&lt;br /&gt;
'''Standard Carrier''': [[Shoukaku]] (Badly Damaged), [[Zuikaku]] (lost most of her planes)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Carriers''': [[Shouhou]] (Sunk)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heavy Cruisers''': [[Aoba]],[[Kinugasa]], [[Kako]], [[Furutaka]], [[Myoukou]]. [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Cruisers''': [[Tenryuu]], [[Tatsuda]], [[Yuubari]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Destroyers''': [[Kikuzuki]] (Sunk), [[Mutsuki]], [[Mochizuki]], [[Yayoi]]. [[Uzuki]],[[Ushio]]. [[Akebono]], [[Sazanami]], [[Shiratsuyu]], [[Shigure]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The long battle resulted in Japan taking out Lexington, and several other ships, but at the same time Shouhou was lost and Shoukaku was badly damaged while Zuikaku lost most of her planes in the battle, resulting in the remain carriers to fall back for repairs. This would have a drastic impact that later Battle of Midway.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
As of current, multiple ships have been confirmed to appear in the event which include:&lt;br /&gt;
#[https://en.wikipedia.org/wiki/USS_Saratoga_(CV-3) Saratoga] will be a reward from the the final stages of the event. &amp;lt;ref&amp;gt;https://twitter.com/KanColle_STAFF/status/799049628872155136&amp;lt;/ref&amp;gt;&lt;br /&gt;
#The  French Ship Seaplane Tender [[Commandant Teste]] was revealed through an image on a wine bottle at the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
#Shiratsuyu-Class DD [[Yamakaze]] as a drop from E-2 and onward.&lt;br /&gt;
#Kamikaze-Class DD [[Asakaze]]&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An [https://twitter.com/KanColle_STAFF/status/799627450279804928 important note] to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#**If you are playing on Hard difficulty, it is necessary to preserve the strongest elements of your fleet for the final map.&lt;br /&gt;
#***Based on [http://i.imgur.com/0c4nkrU.png data] that has been data-mined so far, it is believed that the final map '''utilises a separate fleet-lock on Hard mode'''. Do take this into account before committing any ships to the main operation.&lt;br /&gt;
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version.&lt;br /&gt;
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking.&lt;br /&gt;
#The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''The Maritime Transport Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Blue&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| Transportation Operation (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Mainland Air Defense Battle'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Surface Battling involving Anti-Air and fighting a Carrier Task force (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Annoucement! The Third Fleet Operation Act!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Search and Destroy Mission (?)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Shangri-la Search-and-Chase, Fleet Forward Placement'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Unknown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Beyond the Shore'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoFallE-12016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-1Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-1Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Maritime Transport Operation&lt;br /&gt;
|map_japanese = 海上輸送作戦&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*Transport Operation Map&lt;br /&gt;
** Hard: 420 TP&lt;br /&gt;
** Medium: 280 TP&lt;br /&gt;
** Easy: 200 TP&lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_E = &lt;br /&gt;
|C_to_E =&lt;br /&gt;
|C_to_F = &lt;br /&gt;
|D_to_E = &lt;br /&gt;
|D_to_H = &lt;br /&gt;
|E_to_F = &lt;br /&gt;
|E_to_H = &lt;br /&gt;
|H_to_L = &lt;br /&gt;
|H_to_G = &lt;br /&gt;
|I_to_J = &lt;br /&gt;
|I_to_K = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* 4DD CL CAV is the recommended composition. This routes to A-B-E-G and the boss node.&lt;br /&gt;
**'''An all fast fleet is recommended to garunttee passage to the boss node.'''&lt;br /&gt;
**4DD 1CL 1FBB hits node D, but does reach the Boss.&lt;br /&gt;
**Some [https://twitter.com/asagi_nchaku/status/799649556296187904 twitter] [https://twitter.com/gunblazesix/status/799649232089059328 reports] have reported using 3 DD 3 CL to reach the boss&lt;br /&gt;
*Some planes are needed to get enough LOS to reach the boss node.&lt;br /&gt;
**LOS33 requirement is 4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoFallE-22016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-2Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-2Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Mainland Air Defense Battle&lt;br /&gt;
|map_japanese = 本土防空戦 &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: &lt;br /&gt;
**5 kills (Hard) &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*An AV Flagship appears to unlock the north route.&lt;br /&gt;
*Land-Based Air Support is available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoFallE-32016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-3Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-3Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Annoucement! The Third Fleet Operation Act!&lt;br /&gt;
|map_japanese = 発令！艦隊作戦第三法&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Seaplane Tender Water Princess&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Commandant Teste]]&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*So far, CTF is reccomended; this is a very early assessment.&lt;br /&gt;
** [https://gyazo.com/f0a378bbf0cb8c09b63e4b30c7f94847 This] fleet of 1CVL, 2FBB, 1CA,2CV / 1CL, 3DD, 2CA takes a path of [https://gyazo.com/b9f22718af5a48afe15c3286dddcd3fb 1-B-E-H-J-G (boss)].&lt;br /&gt;
***'''Tentative''' reports indicate that Shouhou or Nowaki may be required for this branching.&lt;br /&gt;
***One CLT may also be used.&lt;br /&gt;
***E node may be active branching, but this is not confirmed for all fleets yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoFallE-42016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-4Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-4Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Shangri-La Search &amp;amp; Pursuit Deploy the Front-line Fleet &lt;br /&gt;
|map_japanese = シャングリラ捜索追撃 艦隊前進配備&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Aircraft Carrier Princess]]&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoFallE-52016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-5Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-5Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Beyond the Shore&lt;br /&gt;
|map_japanese = 渚を越えて&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Abyssal Jellyfish Princess&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Saratoga]]&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11390</id>
		<title>Fall 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11390"/>
		<updated>2016-11-18T17:52:09Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Fall 2016 event '''Announcement! The Third Fleet Operation Act''' is schedule to begin on '''November 18th, 2016''' following the [[Game Updates/2016/November 4|November 4th Update]].&lt;br /&gt;
&lt;br /&gt;
Currently the theme of the event is speculated to be based upon the '''&amp;quot;Third Fleet Operation Act&amp;quot;''', an operation to attempt to eliminate the US Carrier forces. This operation begins from the aftermath of the [https://en.wikipedia.org/wiki/Doolittle_Raid#Impact Doolittle Raid] in which the Japan made an attempt to intercept and try to take out the USS Hornet, all the way to the [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Battle of the Coral Sea], which was the last major attempt at the operation before the Decisive Battle at Midway.&lt;br /&gt;
&lt;br /&gt;
The KanColle staff have revealed that the event will be a normal scale operation which will consist of 5 maps&amp;quot; (3 Main + 2 Extra Operations), will require a large expansive fleet, and will require to have multiple fleets for harder difficulties. Additionally, it has been revealed that one of the new ships will be the American Aircraft Carrier Saratoga, and the recent [[KanColle Festival de Beaujolais Nouveau]] has revealed the face and voice of the French Seaplane Tender [[Commandant Teste]]. &lt;br /&gt;
&lt;br /&gt;
The details regarding the event have revealed that the event will consist of some of the following operations:&amp;lt;br&amp;gt;&lt;br /&gt;
# A [[Transport Operation]]&lt;br /&gt;
# A battle which will consist of using Air Defense and battling an Enemy Carrier Task Force.&lt;br /&gt;
# A Search an Destroyer Mission (Suggesting that there may be an LoS heavy map)&lt;br /&gt;
&lt;br /&gt;
More information will be revealed likely through the [https://twitter.com/KanColle_STAFF KanColle Staff's Twitter] and the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
&lt;br /&gt;
For Additional Reference to for event related subject and content related to the dev tweets please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---==Historic Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.'''&lt;br /&gt;
&lt;br /&gt;
===Post Doolittle Raid===&lt;br /&gt;
Following the American's attack on the Japan's mainland on the Doolittle Raid (which resulted in several of Japan's main key structures taking major damage and [[Ryuuhou]] being damaged delaying her launch as a light carrier), Japan began to conduct a counter measure known as the '''&amp;quot;Third Fleet Operation plan&amp;quot;''' an operation to attempt to organize a fleet to take out the American Carrier forces which may threaten thier operation to expand thier growing boundaries across the Pacific Ocean.&lt;br /&gt;
&lt;br /&gt;
The first attempt at this was to attempt to take out the USS Hornet following after the raid it conducted on the Japan Mainland. Japan would organize a fleet to attempt to intercept Hornet which consisted of:&lt;br /&gt;
&lt;br /&gt;
Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Seaplane Tender: [[Mizuho]]&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Carriers: [[Souryuu]], [[Hiryuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Carrier: [[Shouhou]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Criuser: [[Jintsuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyers: [[Arashi]], [[Nowaki]], [[Asashio]], [[Arashio]], [[Oyashio]], [[Kuroshio]], [[Sazanami]], [[Ushio]]&amp;lt;br&amp;gt;&lt;br /&gt;
Submarines: [[I-19]], [[I-26]]&lt;br /&gt;
&lt;br /&gt;
The plan was to organize these ships to use for the operation and while most were able to participate in the operation, Standard Carriers [[Souyruu]] and [[Hiryuu]] were too far away to help assist as they were returning from the Indian Ocean Raid. The attempt to search and intercept the USS hornet would end up as a failure as they were unable to engage the American Carrier.&lt;br /&gt;
&lt;br /&gt;
===The Battle of the Coral Sea===&lt;br /&gt;
''Reference: [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Wikepedia's Battle of the Coral Sea]''&amp;lt;br&amp;gt; &lt;br /&gt;
''[https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea_order_of_battle Wikipedia's Battle of the Coral Sea Order of Battle]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[https://en.wikipedia.org/wiki/Operation_Mo Wikipedia's Operation MO]''&lt;br /&gt;
&lt;br /&gt;
During April 1942, Japan made an attempt to invade the islands in the South Solomons (Tulagi) and prepare to launch an invasion to take control of Port Moresby in Paula New Guinea. They planned to do this by organizing a Carrier based fleet to launch an Operation known as '''Operation MO'''.&lt;br /&gt;
&lt;br /&gt;
Before the operation was to commence the American Navy successfully deciphered the coded messages of the IJN and were able to anticipate the upcoming attack and launched thier Navy Fleet (Consisting of Enterprise and Lexington as part of thier fleet.)to intercept the Carrier Task Force and engage in a long battle which would have a great impact on the later part of WWII.&lt;br /&gt;
&lt;br /&gt;
When the Japanese confront the American force and commenced the Battle of the Coral Sea, the following Japanese ships partook in the battle during both the Tulagi's invasion and the Battle of the Coral Sea:&lt;br /&gt;
&lt;br /&gt;
'''Standard Carrier''': [[Shoukaku]] (Badly Damaged), [[Zuikaku]] (lost most of her planes)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Carriers''': [[Shouhou]] (Sunk)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heavy Cruisers''': [[Aoba]],[[Kinugasa]], [[Kako]], [[Furutaka]], [[Myoukou]]. [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Cruisers''': [[Tenryuu]], [[Tatsuda]], [[Yuubari]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Destroyers''': [[Kikuzuki]] (Sunk), [[Mutsuki]], [[Mochizuki]], [[Yayoi]]. [[Uzuki]],[[Ushio]]. [[Akebono]], [[Sazanami]], [[Shiratsuyu]], [[Shigure]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The long battle resulted in Japan taking out Lexington, and several other ships, but at the same time Shouhou was lost and Shoukaku was badly damaged while Zuikaku lost most of her planes in the battle, resulting in the remain carriers to fall back for repairs. This would have a drastic impact that later Battle of Midway.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
As of current, multiple ships have been confirmed to appear in the event which include:&lt;br /&gt;
#[https://en.wikipedia.org/wiki/USS_Saratoga_(CV-3) Saratoga] will be a reward from the the final stages of the event. &amp;lt;ref&amp;gt;https://twitter.com/KanColle_STAFF/status/799049628872155136&amp;lt;/ref&amp;gt;&lt;br /&gt;
#The  French Ship Seaplane Tender [[Commandant Teste]] was revealed through an image on a wine bottle at the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
#Shiratsuyu-Class DD [[Yamakaze]] as a drop from E-2 and onward.&lt;br /&gt;
#Kamikaze-Class DD&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version.&lt;br /&gt;
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking.&lt;br /&gt;
#The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''The Maritime Transport Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Blue&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| Transportation Operation (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Mainland Air Defense Battle'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Surface Battling involving Anti-Air and fighting a Carrier Task force (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Annoucement! The Third Fleet Operation Act!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Search and Destroy Mission (?)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Shangri-la Search-and-Chase, Fleet Forward Placement'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Unknown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Beyond the Shore'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoFallE-12016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-1Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-1Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Maritime Transport Operation&lt;br /&gt;
|map_japanese = 海上輸送作戦&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*Transport Operation Map&lt;br /&gt;
** Hard: 420 TP&lt;br /&gt;
** Medium: 280 TP&lt;br /&gt;
** Easy: 200 TP&lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_E = &lt;br /&gt;
|C_to_E =&lt;br /&gt;
|C_to_F = &lt;br /&gt;
|D_to_E = &lt;br /&gt;
|D_to_H = &lt;br /&gt;
|E_to_F = &lt;br /&gt;
|E_to_H = &lt;br /&gt;
|H_to_L = &lt;br /&gt;
|H_to_G = &lt;br /&gt;
|I_to_J = &lt;br /&gt;
|I_to_K = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* 4DD CL CAV is the recommended composition. This routes to A-B-E-G and the boss node.&lt;br /&gt;
**'''An all fast fleet is recommended to garunttee passage to the boss node.'''&lt;br /&gt;
**4DD 1CL 1FBB hits node D, but does reach the Boss.&lt;br /&gt;
**Some [https://twitter.com/asagi_nchaku/status/799649556296187904 twitter] [https://twitter.com/gunblazesix/status/799649232089059328 reports] have reported using 3 DD 3 CL to reach the boss&lt;br /&gt;
*Some planes are needed to get enough LOS to reach the boss node.&lt;br /&gt;
**LOS33 requirement is 4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
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|C1_enemy_air_power = &lt;br /&gt;
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|C2_xp = &lt;br /&gt;
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|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
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|G1_form = &lt;br /&gt;
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|G2_node_info = &lt;br /&gt;
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|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
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|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoFallE-22016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-2Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-2Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Mainland Air Defense Battle&lt;br /&gt;
|map_japanese = 本土防空戦 &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: &lt;br /&gt;
**5 kills (Hard) &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*An AV Flagship appears to unlock the north route.&lt;br /&gt;
*Land-Based Air Support is available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoFallE-32016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-3Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-3Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Annoucement! The Third Fleet Operation Act!&lt;br /&gt;
|map_japanese = 発令！艦隊作戦第三法&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Seaplane Tender Water Princess&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Commandant Teste]]&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*So far, CTF is reccomended; this is a very early assessment.&lt;br /&gt;
** [https://gyazo.com/f0a378bbf0cb8c09b63e4b30c7f94847 This] fleet of 1CVL, 2FBB, 1CA,2CV / 1CL, 3DD, 2CA takes a path of [https://gyazo.com/b9f22718af5a48afe15c3286dddcd3fb 1-B-E-H-J-G (boss)].&lt;br /&gt;
***'''Tentative''' reports indicate that Shouhou or Nowaki may be required for this branching.&lt;br /&gt;
***One CLT may also be used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoFallE-42016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-4Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-4Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Shangri-La Search &amp;amp; Pursuit Deploy the Front-line Fleet &lt;br /&gt;
|map_japanese = シャングリラ捜索追撃 艦隊前進配備&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Aircraft Carrier Princess]]&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoFallE-52016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-5Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-5Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Beyond the Shore&lt;br /&gt;
|map_japanese = 渚を越えて&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Abyssal Jellyfish Princess&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Saratoga]]&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11389</id>
		<title>Fall 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11389"/>
		<updated>2016-11-18T17:50:23Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Fall 2016 event '''Announcement! The Third Fleet Operation Act''' is schedule to begin on '''November 18th, 2016''' following the [[Game Updates/2016/November 4|November 4th Update]].&lt;br /&gt;
&lt;br /&gt;
Currently the theme of the event is speculated to be based upon the '''&amp;quot;Third Fleet Operation Act&amp;quot;''', an operation to attempt to eliminate the US Carrier forces. This operation begins from the aftermath of the [https://en.wikipedia.org/wiki/Doolittle_Raid#Impact Doolittle Raid] in which the Japan made an attempt to intercept and try to take out the USS Hornet, all the way to the [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Battle of the Coral Sea], which was the last major attempt at the operation before the Decisive Battle at Midway.&lt;br /&gt;
&lt;br /&gt;
The KanColle staff have revealed that the event will be a normal scale operation which will consist of 5 maps&amp;quot; (3 Main + 2 Extra Operations), will require a large expansive fleet, and will require to have multiple fleets for harder difficulties. Additionally, it has been revealed that one of the new ships will be the American Aircraft Carrier Saratoga, and the recent [[KanColle Festival de Beaujolais Nouveau]] has revealed the face and voice of the French Seaplane Tender [[Commandant Teste]]. &lt;br /&gt;
&lt;br /&gt;
The details regarding the event have revealed that the event will consist of some of the following operations:&amp;lt;br&amp;gt;&lt;br /&gt;
# A [[Transport Operation]]&lt;br /&gt;
# A battle which will consist of using Air Defense and battling an Enemy Carrier Task Force.&lt;br /&gt;
# A Search an Destroyer Mission (Suggesting that there may be an LoS heavy map)&lt;br /&gt;
&lt;br /&gt;
More information will be revealed likely through the [https://twitter.com/KanColle_STAFF KanColle Staff's Twitter] and the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
&lt;br /&gt;
For Additional Reference to for event related subject and content related to the dev tweets please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---==Historic Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.'''&lt;br /&gt;
&lt;br /&gt;
===Post Doolittle Raid===&lt;br /&gt;
Following the American's attack on the Japan's mainland on the Doolittle Raid (which resulted in several of Japan's main key structures taking major damage and [[Ryuuhou]] being damaged delaying her launch as a light carrier), Japan began to conduct a counter measure known as the '''&amp;quot;Third Fleet Operation plan&amp;quot;''' an operation to attempt to organize a fleet to take out the American Carrier forces which may threaten thier operation to expand thier growing boundaries across the Pacific Ocean.&lt;br /&gt;
&lt;br /&gt;
The first attempt at this was to attempt to take out the USS Hornet following after the raid it conducted on the Japan Mainland. Japan would organize a fleet to attempt to intercept Hornet which consisted of:&lt;br /&gt;
&lt;br /&gt;
Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Seaplane Tender: [[Mizuho]]&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Carriers: [[Souryuu]], [[Hiryuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Carrier: [[Shouhou]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Criuser: [[Jintsuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyers: [[Arashi]], [[Nowaki]], [[Asashio]], [[Arashio]], [[Oyashio]], [[Kuroshio]], [[Sazanami]], [[Ushio]]&amp;lt;br&amp;gt;&lt;br /&gt;
Submarines: [[I-19]], [[I-26]]&lt;br /&gt;
&lt;br /&gt;
The plan was to organize these ships to use for the operation and while most were able to participate in the operation, Standard Carriers [[Souyruu]] and [[Hiryuu]] were too far away to help assist as they were returning from the Indian Ocean Raid. The attempt to search and intercept the USS hornet would end up as a failure as they were unable to engage the American Carrier.&lt;br /&gt;
&lt;br /&gt;
===The Battle of the Coral Sea===&lt;br /&gt;
''Reference: [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Wikepedia's Battle of the Coral Sea]''&amp;lt;br&amp;gt; &lt;br /&gt;
''[https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea_order_of_battle Wikipedia's Battle of the Coral Sea Order of Battle]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[https://en.wikipedia.org/wiki/Operation_Mo Wikipedia's Operation MO]''&lt;br /&gt;
&lt;br /&gt;
During April 1942, Japan made an attempt to invade the islands in the South Solomons (Tulagi) and prepare to launch an invasion to take control of Port Moresby in Paula New Guinea. They planned to do this by organizing a Carrier based fleet to launch an Operation known as '''Operation MO'''.&lt;br /&gt;
&lt;br /&gt;
Before the operation was to commence the American Navy successfully deciphered the coded messages of the IJN and were able to anticipate the upcoming attack and launched thier Navy Fleet (Consisting of Enterprise and Lexington as part of thier fleet.)to intercept the Carrier Task Force and engage in a long battle which would have a great impact on the later part of WWII.&lt;br /&gt;
&lt;br /&gt;
When the Japanese confront the American force and commenced the Battle of the Coral Sea, the following Japanese ships partook in the battle during both the Tulagi's invasion and the Battle of the Coral Sea:&lt;br /&gt;
&lt;br /&gt;
'''Standard Carrier''': [[Shoukaku]] (Badly Damaged), [[Zuikaku]] (lost most of her planes)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Carriers''': [[Shouhou]] (Sunk)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heavy Cruisers''': [[Aoba]],[[Kinugasa]], [[Kako]], [[Furutaka]], [[Myoukou]]. [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Cruisers''': [[Tenryuu]], [[Tatsuda]], [[Yuubari]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Destroyers''': [[Kikuzuki]] (Sunk), [[Mutsuki]], [[Mochizuki]], [[Yayoi]]. [[Uzuki]],[[Ushio]]. [[Akebono]], [[Sazanami]], [[Shiratsuyu]], [[Shigure]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The long battle resulted in Japan taking out Lexington, and several other ships, but at the same time Shouhou was lost and Shoukaku was badly damaged while Zuikaku lost most of her planes in the battle, resulting in the remain carriers to fall back for repairs. This would have a drastic impact that later Battle of Midway.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
As of current, multiple ships have been confirmed to appear in the event which include:&lt;br /&gt;
#[https://en.wikipedia.org/wiki/USS_Saratoga_(CV-3) Saratoga] will be a reward from the the final stages of the event. &amp;lt;ref&amp;gt;https://twitter.com/KanColle_STAFF/status/799049628872155136&amp;lt;/ref&amp;gt;&lt;br /&gt;
#The  French Ship Seaplane Tender [[Commandant Teste]] was revealed through an image on a wine bottle at the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
#Shiratsuyu-Class DD [[Yamakaze]] as a drop from E-2 and onward.&lt;br /&gt;
#Kamikaze-Class DD&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version.&lt;br /&gt;
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking.&lt;br /&gt;
#The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''The Maritime Transport Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Blue&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| Transportation Operation (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Mainland Air Defense Battle'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Surface Battling involving Anti-Air and fighting a Carrier Task force (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Annoucement! The Third Fleet Operation Act!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Search and Destroy Mission (?)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Shangri-la Search-and-Chase, Fleet Forward Placement'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Unknown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Beyond the Shore'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoFallE-12016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-1Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-1Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Maritime Transport Operation&lt;br /&gt;
|map_japanese = 海上輸送作戦&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*Transport Operation Map&lt;br /&gt;
** Hard: 420 TP&lt;br /&gt;
** Medium: 280 TP&lt;br /&gt;
** Easy: 200 TP&lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_E = &lt;br /&gt;
|C_to_E =&lt;br /&gt;
|C_to_F = &lt;br /&gt;
|D_to_E = &lt;br /&gt;
|D_to_H = &lt;br /&gt;
|E_to_F = &lt;br /&gt;
|E_to_H = &lt;br /&gt;
|H_to_L = &lt;br /&gt;
|H_to_G = &lt;br /&gt;
|I_to_J = &lt;br /&gt;
|I_to_K = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* 4DD CL CAV is the recommended composition. This routes to A-B-E-G and the boss node.&lt;br /&gt;
**'''An all fast fleet is recommended to garunttee passage to the boss node.'''&lt;br /&gt;
**4DD 1CL 1FBB hits node D, but does reach the Boss.&lt;br /&gt;
**Some [https://twitter.com/asagi_nchaku/status/799649556296187904 twitter] [https://twitter.com/gunblazesix/status/799649232089059328 reports] have reported using 3 DD 3 CL to reach the boss&lt;br /&gt;
*Some planes are needed to get enough LOS to reach the boss node.&lt;br /&gt;
**LOS33 requirement is 4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
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|&lt;br /&gt;
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|&lt;br /&gt;
|H_label = &lt;br /&gt;
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|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
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|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
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|&lt;br /&gt;
|I_label =&lt;br /&gt;
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|I3_node_info =  &lt;br /&gt;
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|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
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|&lt;br /&gt;
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|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoFallE-22016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-2Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-2Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Mainland Air Defense Battle&lt;br /&gt;
|map_japanese = 本土防空戦 &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: &lt;br /&gt;
**5 kills (Hard) &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*An AV Flagship appears to unlock the north route.&lt;br /&gt;
*Land-Based Air Support is available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoFallE-32016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-3Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-3Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Annoucement! The Third Fleet Operation Act!&lt;br /&gt;
|map_japanese = 発令！艦隊作戦第三法&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Seaplane Tender Water Princess&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Commandant Teste]]&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*So far, CTF is reccomended; this is a very early assessment.&lt;br /&gt;
** [https://gyazo.com/cea054788778d359b8a4f347814a55b3 This] fleet of 1CVL, 2FBB, 1CA,2CV / 1CL, 3DD, 2CA takes a path of [https://gyazo.com/b9f22718af5a48afe15c3286dddcd3fb 1-B-E-H-J-G (boss)].&lt;br /&gt;
***Tentative reports indicate that Shouhou may be required for this branching.&lt;br /&gt;
***One CLT may also be used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoFallE-42016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-4Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-4Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Shangri-La Search &amp;amp; Pursuit Deploy the Front-line Fleet &lt;br /&gt;
|map_japanese = シャングリラ捜索追撃 艦隊前進配備&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Aircraft Carrier Princess]]&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoFallE-52016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-5Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-5Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Beyond the Shore&lt;br /&gt;
|map_japanese = 渚を越えて&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Abyssal Jellyfish Princess&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Saratoga]]&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11388</id>
		<title>Fall 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11388"/>
		<updated>2016-11-18T17:42:50Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Fall 2016 event '''Announcement! The Third Fleet Operation Act''' is schedule to begin on '''November 18th, 2016''' following the [[Game Updates/2016/November 4|November 4th Update]].&lt;br /&gt;
&lt;br /&gt;
Currently the theme of the event is speculated to be based upon the '''&amp;quot;Third Fleet Operation Act&amp;quot;''', an operation to attempt to eliminate the US Carrier forces. This operation begins from the aftermath of the [https://en.wikipedia.org/wiki/Doolittle_Raid#Impact Doolittle Raid] in which the Japan made an attempt to intercept and try to take out the USS Hornet, all the way to the [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Battle of the Coral Sea], which was the last major attempt at the operation before the Decisive Battle at Midway.&lt;br /&gt;
&lt;br /&gt;
The KanColle staff have revealed that the event will be a normal scale operation which will consist of 5 maps&amp;quot; (3 Main + 2 Extra Operations), will require a large expansive fleet, and will require to have multiple fleets for harder difficulties. Additionally, it has been revealed that one of the new ships will be the American Aircraft Carrier Saratoga, and the recent [[KanColle Festival de Beaujolais Nouveau]] has revealed the face and voice of the French Seaplane Tender [[Commandant Teste]]. &lt;br /&gt;
&lt;br /&gt;
The details regarding the event have revealed that the event will consist of some of the following operations:&amp;lt;br&amp;gt;&lt;br /&gt;
# A [[Transport Operation]]&lt;br /&gt;
# A battle which will consist of using Air Defense and battling an Enemy Carrier Task Force.&lt;br /&gt;
# A Search an Destroyer Mission (Suggesting that there may be an LoS heavy map)&lt;br /&gt;
&lt;br /&gt;
More information will be revealed likely through the [https://twitter.com/KanColle_STAFF KanColle Staff's Twitter] and the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
&lt;br /&gt;
For Additional Reference to for event related subject and content related to the dev tweets please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---==Historic Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.'''&lt;br /&gt;
&lt;br /&gt;
===Post Doolittle Raid===&lt;br /&gt;
Following the American's attack on the Japan's mainland on the Doolittle Raid (which resulted in several of Japan's main key structures taking major damage and [[Ryuuhou]] being damaged delaying her launch as a light carrier), Japan began to conduct a counter measure known as the '''&amp;quot;Third Fleet Operation plan&amp;quot;''' an operation to attempt to organize a fleet to take out the American Carrier forces which may threaten thier operation to expand thier growing boundaries across the Pacific Ocean.&lt;br /&gt;
&lt;br /&gt;
The first attempt at this was to attempt to take out the USS Hornet following after the raid it conducted on the Japan Mainland. Japan would organize a fleet to attempt to intercept Hornet which consisted of:&lt;br /&gt;
&lt;br /&gt;
Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Seaplane Tender: [[Mizuho]]&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Carriers: [[Souryuu]], [[Hiryuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Carrier: [[Shouhou]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Criuser: [[Jintsuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyers: [[Arashi]], [[Nowaki]], [[Asashio]], [[Arashio]], [[Oyashio]], [[Kuroshio]], [[Sazanami]], [[Ushio]]&amp;lt;br&amp;gt;&lt;br /&gt;
Submarines: [[I-19]], [[I-26]]&lt;br /&gt;
&lt;br /&gt;
The plan was to organize these ships to use for the operation and while most were able to participate in the operation, Standard Carriers [[Souyruu]] and [[Hiryuu]] were too far away to help assist as they were returning from the Indian Ocean Raid. The attempt to search and intercept the USS hornet would end up as a failure as they were unable to engage the American Carrier.&lt;br /&gt;
&lt;br /&gt;
===The Battle of the Coral Sea===&lt;br /&gt;
''Reference: [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Wikepedia's Battle of the Coral Sea]''&amp;lt;br&amp;gt; &lt;br /&gt;
''[https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea_order_of_battle Wikipedia's Battle of the Coral Sea Order of Battle]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[https://en.wikipedia.org/wiki/Operation_Mo Wikipedia's Operation MO]''&lt;br /&gt;
&lt;br /&gt;
During April 1942, Japan made an attempt to invade the islands in the South Solomons (Tulagi) and prepare to launch an invasion to take control of Port Moresby in Paula New Guinea. They planned to do this by organizing a Carrier based fleet to launch an Operation known as '''Operation MO'''.&lt;br /&gt;
&lt;br /&gt;
Before the operation was to commence the American Navy successfully deciphered the coded messages of the IJN and were able to anticipate the upcoming attack and launched thier Navy Fleet (Consisting of Enterprise and Lexington as part of thier fleet.)to intercept the Carrier Task Force and engage in a long battle which would have a great impact on the later part of WWII.&lt;br /&gt;
&lt;br /&gt;
When the Japanese confront the American force and commenced the Battle of the Coral Sea, the following Japanese ships partook in the battle during both the Tulagi's invasion and the Battle of the Coral Sea:&lt;br /&gt;
&lt;br /&gt;
'''Standard Carrier''': [[Shoukaku]] (Badly Damaged), [[Zuikaku]] (lost most of her planes)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Carriers''': [[Shouhou]] (Sunk)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heavy Cruisers''': [[Aoba]],[[Kinugasa]], [[Kako]], [[Furutaka]], [[Myoukou]]. [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Cruisers''': [[Tenryuu]], [[Tatsuda]], [[Yuubari]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Destroyers''': [[Kikuzuki]] (Sunk), [[Mutsuki]], [[Mochizuki]], [[Yayoi]]. [[Uzuki]],[[Ushio]]. [[Akebono]], [[Sazanami]], [[Shiratsuyu]], [[Shigure]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The long battle resulted in Japan taking out Lexington, and several other ships, but at the same time Shouhou was lost and Shoukaku was badly damaged while Zuikaku lost most of her planes in the battle, resulting in the remain carriers to fall back for repairs. This would have a drastic impact that later Battle of Midway.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
As of current, multiple ships have been confirmed to appear in the event which include:&lt;br /&gt;
#[https://en.wikipedia.org/wiki/USS_Saratoga_(CV-3) Saratoga] will be a reward from the the final stages of the event. &amp;lt;ref&amp;gt;https://twitter.com/KanColle_STAFF/status/799049628872155136&amp;lt;/ref&amp;gt;&lt;br /&gt;
#The  French Ship Seaplane Tender [[Commandant Teste]] was revealed through an image on a wine bottle at the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
#Shiratsuyu-Class DD [[Yamakaze]] as a drop from E-2 and onward.&lt;br /&gt;
#Kamikaze-Class DD&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version.&lt;br /&gt;
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking.&lt;br /&gt;
#The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''The Maritime Transport Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Blue&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| Transportation Operation (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Mainland Air Defense Battle'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Surface Battling involving Anti-Air and fighting a Carrier Task force (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Annoucement! The Third Fleet Operation Act!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Search and Destroy Mission (?)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Shangri-la Search-and-Chase, Fleet Forward Placement'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Unknown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Beyond the Shore'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoFallE-12016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-1Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-1Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Maritime Transport Operation&lt;br /&gt;
|map_japanese = 海上輸送作戦&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*Transport Operation Map&lt;br /&gt;
** Hard: 420 TP&lt;br /&gt;
** Medium: 280 TP&lt;br /&gt;
** Easy: 200 TP&lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_E = &lt;br /&gt;
|C_to_E =&lt;br /&gt;
|C_to_F = &lt;br /&gt;
|D_to_E = &lt;br /&gt;
|D_to_H = &lt;br /&gt;
|E_to_F = &lt;br /&gt;
|E_to_H = &lt;br /&gt;
|H_to_L = &lt;br /&gt;
|H_to_G = &lt;br /&gt;
|I_to_J = &lt;br /&gt;
|I_to_K = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* 4DD CL CAV is the recommended composition. This routes to A-B-E-G and the boss node.&lt;br /&gt;
**'''An all fast fleet is recommended to garunttee passage to the boss node.'''&lt;br /&gt;
**4DD 1CL 1FBB hits node D, but does reach the Boss.&lt;br /&gt;
**Some [https://twitter.com/asagi_nchaku/status/799649556296187904 twitter] [https://twitter.com/gunblazesix/status/799649232089059328 reports] have reported using 3 DD 3 CL to reach the boss&lt;br /&gt;
*Some planes are needed to get enough LOS to reach the boss node.&lt;br /&gt;
**LOS33 requirement is 4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoFallE-22016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-2Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-2Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Mainland Air Defense Battle&lt;br /&gt;
|map_japanese = 本土防空戦 &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: &lt;br /&gt;
**5 kills (Hard) &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*An AV Flagship appears to unlock the north route.&lt;br /&gt;
*Land-Based Air Support is available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoFallE-32016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-3Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-3Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Annoucement! The Third Fleet Operation Act!&lt;br /&gt;
|map_japanese = 発令！艦隊作戦第三法&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Seaplane Tender Water Princess&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Commandant Teste]]&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*So far, CTF is reccomended; this is a very early assessment.&lt;br /&gt;
** [https://gyazo.com/cea054788778d359b8a4f347814a55b3 This] fleet of 1CVL, 2FBB, 1CA,2CV / 1CL, 3DD, 2CA takes a path of [https://gyazo.com/b9f22718af5a48afe15c3286dddcd3fb 1-B-E-H-J-G (boss)].&lt;br /&gt;
***Tentative reports indicate that Shouhou may be required for this branching. Otherwise, see the CLT route below.&lt;br /&gt;
***Substituting a CA for a CLT results in the branching of [https://gyazo.com/36192a6a26117ed5eabf4a7a09c5dff9 1-B-E-I-H-J-Boss].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoFallE-42016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-4Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-4Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Shangri-La Search &amp;amp; Pursuit Deploy the Front-line Fleet &lt;br /&gt;
|map_japanese = シャングリラ捜索追撃 艦隊前進配備&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Aircraft Carrier Princess]]&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
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| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoFallE-52016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-5Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-5Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Beyond the Shore&lt;br /&gt;
|map_japanese = 渚を越えて&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Abyssal Jellyfish Princess&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Saratoga]]&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
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|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
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|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
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|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
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|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
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|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
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|G2_node_info = &lt;br /&gt;
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|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
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|&lt;br /&gt;
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|B1_node_info =&lt;br /&gt;
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|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
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|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
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|G1_form = &lt;br /&gt;
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|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11387</id>
		<title>Fall 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11387"/>
		<updated>2016-11-18T17:42:10Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Fall 2016 event '''Announcement! The Third Fleet Operation Act''' is schedule to begin on '''November 18th, 2016''' following the [[Game Updates/2016/November 4|November 4th Update]].&lt;br /&gt;
&lt;br /&gt;
Currently the theme of the event is speculated to be based upon the '''&amp;quot;Third Fleet Operation Act&amp;quot;''', an operation to attempt to eliminate the US Carrier forces. This operation begins from the aftermath of the [https://en.wikipedia.org/wiki/Doolittle_Raid#Impact Doolittle Raid] in which the Japan made an attempt to intercept and try to take out the USS Hornet, all the way to the [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Battle of the Coral Sea], which was the last major attempt at the operation before the Decisive Battle at Midway.&lt;br /&gt;
&lt;br /&gt;
The KanColle staff have revealed that the event will be a normal scale operation which will consist of 5 maps&amp;quot; (3 Main + 2 Extra Operations), will require a large expansive fleet, and will require to have multiple fleets for harder difficulties. Additionally, it has been revealed that one of the new ships will be the American Aircraft Carrier Saratoga, and the recent [[KanColle Festival de Beaujolais Nouveau]] has revealed the face and voice of the French Seaplane Tender [[Commandant Teste]]. &lt;br /&gt;
&lt;br /&gt;
The details regarding the event have revealed that the event will consist of some of the following operations:&amp;lt;br&amp;gt;&lt;br /&gt;
# A [[Transport Operation]]&lt;br /&gt;
# A battle which will consist of using Air Defense and battling an Enemy Carrier Task Force.&lt;br /&gt;
# A Search an Destroyer Mission (Suggesting that there may be an LoS heavy map)&lt;br /&gt;
&lt;br /&gt;
More information will be revealed likely through the [https://twitter.com/KanColle_STAFF KanColle Staff's Twitter] and the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
&lt;br /&gt;
For Additional Reference to for event related subject and content related to the dev tweets please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---==Historic Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.'''&lt;br /&gt;
&lt;br /&gt;
===Post Doolittle Raid===&lt;br /&gt;
Following the American's attack on the Japan's mainland on the Doolittle Raid (which resulted in several of Japan's main key structures taking major damage and [[Ryuuhou]] being damaged delaying her launch as a light carrier), Japan began to conduct a counter measure known as the '''&amp;quot;Third Fleet Operation plan&amp;quot;''' an operation to attempt to organize a fleet to take out the American Carrier forces which may threaten thier operation to expand thier growing boundaries across the Pacific Ocean.&lt;br /&gt;
&lt;br /&gt;
The first attempt at this was to attempt to take out the USS Hornet following after the raid it conducted on the Japan Mainland. Japan would organize a fleet to attempt to intercept Hornet which consisted of:&lt;br /&gt;
&lt;br /&gt;
Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Seaplane Tender: [[Mizuho]]&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Carriers: [[Souryuu]], [[Hiryuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Carrier: [[Shouhou]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Criuser: [[Jintsuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyers: [[Arashi]], [[Nowaki]], [[Asashio]], [[Arashio]], [[Oyashio]], [[Kuroshio]], [[Sazanami]], [[Ushio]]&amp;lt;br&amp;gt;&lt;br /&gt;
Submarines: [[I-19]], [[I-26]]&lt;br /&gt;
&lt;br /&gt;
The plan was to organize these ships to use for the operation and while most were able to participate in the operation, Standard Carriers [[Souyruu]] and [[Hiryuu]] were too far away to help assist as they were returning from the Indian Ocean Raid. The attempt to search and intercept the USS hornet would end up as a failure as they were unable to engage the American Carrier.&lt;br /&gt;
&lt;br /&gt;
===The Battle of the Coral Sea===&lt;br /&gt;
''Reference: [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Wikepedia's Battle of the Coral Sea]''&amp;lt;br&amp;gt; &lt;br /&gt;
''[https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea_order_of_battle Wikipedia's Battle of the Coral Sea Order of Battle]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[https://en.wikipedia.org/wiki/Operation_Mo Wikipedia's Operation MO]''&lt;br /&gt;
&lt;br /&gt;
During April 1942, Japan made an attempt to invade the islands in the South Solomons (Tulagi) and prepare to launch an invasion to take control of Port Moresby in Paula New Guinea. They planned to do this by organizing a Carrier based fleet to launch an Operation known as '''Operation MO'''.&lt;br /&gt;
&lt;br /&gt;
Before the operation was to commence the American Navy successfully deciphered the coded messages of the IJN and were able to anticipate the upcoming attack and launched thier Navy Fleet (Consisting of Enterprise and Lexington as part of thier fleet.)to intercept the Carrier Task Force and engage in a long battle which would have a great impact on the later part of WWII.&lt;br /&gt;
&lt;br /&gt;
When the Japanese confront the American force and commenced the Battle of the Coral Sea, the following Japanese ships partook in the battle during both the Tulagi's invasion and the Battle of the Coral Sea:&lt;br /&gt;
&lt;br /&gt;
'''Standard Carrier''': [[Shoukaku]] (Badly Damaged), [[Zuikaku]] (lost most of her planes)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Carriers''': [[Shouhou]] (Sunk)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heavy Cruisers''': [[Aoba]],[[Kinugasa]], [[Kako]], [[Furutaka]], [[Myoukou]]. [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Cruisers''': [[Tenryuu]], [[Tatsuda]], [[Yuubari]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Destroyers''': [[Kikuzuki]] (Sunk), [[Mutsuki]], [[Mochizuki]], [[Yayoi]]. [[Uzuki]],[[Ushio]]. [[Akebono]], [[Sazanami]], [[Shiratsuyu]], [[Shigure]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The long battle resulted in Japan taking out Lexington, and several other ships, but at the same time Shouhou was lost and Shoukaku was badly damaged while Zuikaku lost most of her planes in the battle, resulting in the remain carriers to fall back for repairs. This would have a drastic impact that later Battle of Midway.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
As of current, multiple ships have been confirmed to appear in the event which include:&lt;br /&gt;
#[https://en.wikipedia.org/wiki/USS_Saratoga_(CV-3) Saratoga] will be a reward from the the final stages of the event. &amp;lt;ref&amp;gt;https://twitter.com/KanColle_STAFF/status/799049628872155136&amp;lt;/ref&amp;gt;&lt;br /&gt;
#The  French Ship Seaplane Tender [[Commandant Teste]] was revealed through an image on a wine bottle at the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
#Shiratsuyu-Class DD [[Yamakaze]] as a drop from E-2 and onward.&lt;br /&gt;
#Kamikaze-Class DD&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version.&lt;br /&gt;
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking.&lt;br /&gt;
#The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''The Maritime Transport Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Blue&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| Transportation Operation (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Mainland Air Defense Battle'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Surface Battling involving Anti-Air and fighting a Carrier Task force (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Annoucement! The Third Fleet Operation Act!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Search and Destroy Mission (?)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Shangri-la Search-and-Chase, Fleet Forward Placement'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Unknown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Beyond the Shore'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoFallE-12016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-1Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-1Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Maritime Transport Operation&lt;br /&gt;
|map_japanese = 海上輸送作戦&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*Transport Operation Map&lt;br /&gt;
** Hard: 420 TP&lt;br /&gt;
** Medium: 280 TP&lt;br /&gt;
** Easy: 200 TP&lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_E = &lt;br /&gt;
|C_to_E =&lt;br /&gt;
|C_to_F = &lt;br /&gt;
|D_to_E = &lt;br /&gt;
|D_to_H = &lt;br /&gt;
|E_to_F = &lt;br /&gt;
|E_to_H = &lt;br /&gt;
|H_to_L = &lt;br /&gt;
|H_to_G = &lt;br /&gt;
|I_to_J = &lt;br /&gt;
|I_to_K = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* 4DD CL CAV is the recommended composition. This routes to A-B-E-G and the boss node.&lt;br /&gt;
**'''An all fast fleet is recommended to garunttee passage to the boss node.'''&lt;br /&gt;
**4DD 1CL 1FBB hits node D, but does reach the Boss.&lt;br /&gt;
**Some [https://twitter.com/asagi_nchaku/status/799649556296187904 twitter] [https://twitter.com/gunblazesix/status/799649232089059328 reports] have reported using 3 DD 3 CL to reach the boss&lt;br /&gt;
*Some planes are needed to get enough LOS to reach the boss node.&lt;br /&gt;
**LOS33 requirement is 4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoFallE-22016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-2Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-2Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Mainland Air Defense Battle&lt;br /&gt;
|map_japanese = 本土防空戦 &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: &lt;br /&gt;
**5 kills (Hard) &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*An AV Flagship appears to unlock the north route.&lt;br /&gt;
*Land-Based Air Support is available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoFallE-32016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-3Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-3Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Annoucement! The Third Fleet Operation Act!&lt;br /&gt;
|map_japanese = 発令！艦隊作戦第三法&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Seaplane Tender Water Princess&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Commandant Teste]]&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*So far, CTF is reccomended; this is a very early assessment.&lt;br /&gt;
** [https://gyazo.com/cea054788778d359b8a4f347814a55b3 This] fleet of 1CVL, 2FBB, 1CA,2CV / 1CL, 3DD, 2CA takes a path of [https://gyazo.com/b9f22718af5a48afe15c3286dddcd3fb 1-B-E-H-J-G (boss)].&lt;br /&gt;
**Tentative reports indicate that Shouhou may be required for this branching.&lt;br /&gt;
***Substituting a CA for a CLT results in the branching of [https://gyazo.com/36192a6a26117ed5eabf4a7a09c5dff9 1-B-E-I-H-J-Boss].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoFallE-42016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-4Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-4Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Shangri-La Search &amp;amp; Pursuit Deploy the Front-line Fleet &lt;br /&gt;
|map_japanese = シャングリラ捜索追撃 艦隊前進配備&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Aircraft Carrier Princess]]&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoFallE-52016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-5Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-5Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Beyond the Shore&lt;br /&gt;
|map_japanese = 渚を越えて&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Abyssal Jellyfish Princess&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Saratoga]]&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11385</id>
		<title>Fall 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11385"/>
		<updated>2016-11-18T17:39:15Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Fall 2016 event '''Announcement! The Third Fleet Operation Act''' is schedule to begin on '''November 18th, 2016''' following the [[Game Updates/2016/November 4|November 4th Update]].&lt;br /&gt;
&lt;br /&gt;
Currently the theme of the event is speculated to be based upon the '''&amp;quot;Third Fleet Operation Act&amp;quot;''', an operation to attempt to eliminate the US Carrier forces. This operation begins from the aftermath of the [https://en.wikipedia.org/wiki/Doolittle_Raid#Impact Doolittle Raid] in which the Japan made an attempt to intercept and try to take out the USS Hornet, all the way to the [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Battle of the Coral Sea], which was the last major attempt at the operation before the Decisive Battle at Midway.&lt;br /&gt;
&lt;br /&gt;
The KanColle staff have revealed that the event will be a normal scale operation which will consist of 5 maps&amp;quot; (3 Main + 2 Extra Operations), will require a large expansive fleet, and will require to have multiple fleets for harder difficulties. Additionally, it has been revealed that one of the new ships will be the American Aircraft Carrier Saratoga, and the recent [[KanColle Festival de Beaujolais Nouveau]] has revealed the face and voice of the French Seaplane Tender [[Commandant Teste]]. &lt;br /&gt;
&lt;br /&gt;
The details regarding the event have revealed that the event will consist of some of the following operations:&amp;lt;br&amp;gt;&lt;br /&gt;
# A [[Transport Operation]]&lt;br /&gt;
# A battle which will consist of using Air Defense and battling an Enemy Carrier Task Force.&lt;br /&gt;
# A Search an Destroyer Mission (Suggesting that there may be an LoS heavy map)&lt;br /&gt;
&lt;br /&gt;
More information will be revealed likely through the [https://twitter.com/KanColle_STAFF KanColle Staff's Twitter] and the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
&lt;br /&gt;
For Additional Reference to for event related subject and content related to the dev tweets please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---==Historic Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.'''&lt;br /&gt;
&lt;br /&gt;
===Post Doolittle Raid===&lt;br /&gt;
Following the American's attack on the Japan's mainland on the Doolittle Raid (which resulted in several of Japan's main key structures taking major damage and [[Ryuuhou]] being damaged delaying her launch as a light carrier), Japan began to conduct a counter measure known as the '''&amp;quot;Third Fleet Operation plan&amp;quot;''' an operation to attempt to organize a fleet to take out the American Carrier forces which may threaten thier operation to expand thier growing boundaries across the Pacific Ocean.&lt;br /&gt;
&lt;br /&gt;
The first attempt at this was to attempt to take out the USS Hornet following after the raid it conducted on the Japan Mainland. Japan would organize a fleet to attempt to intercept Hornet which consisted of:&lt;br /&gt;
&lt;br /&gt;
Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Seaplane Tender: [[Mizuho]]&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Carriers: [[Souryuu]], [[Hiryuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Carrier: [[Shouhou]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Criuser: [[Jintsuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyers: [[Arashi]], [[Nowaki]], [[Asashio]], [[Arashio]], [[Oyashio]], [[Kuroshio]], [[Sazanami]], [[Ushio]]&amp;lt;br&amp;gt;&lt;br /&gt;
Submarines: [[I-19]], [[I-26]]&lt;br /&gt;
&lt;br /&gt;
The plan was to organize these ships to use for the operation and while most were able to participate in the operation, Standard Carriers [[Souyruu]] and [[Hiryuu]] were too far away to help assist as they were returning from the Indian Ocean Raid. The attempt to search and intercept the USS hornet would end up as a failure as they were unable to engage the American Carrier.&lt;br /&gt;
&lt;br /&gt;
===The Battle of the Coral Sea===&lt;br /&gt;
''Reference: [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Wikepedia's Battle of the Coral Sea]''&amp;lt;br&amp;gt; &lt;br /&gt;
''[https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea_order_of_battle Wikipedia's Battle of the Coral Sea Order of Battle]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[https://en.wikipedia.org/wiki/Operation_Mo Wikipedia's Operation MO]''&lt;br /&gt;
&lt;br /&gt;
During April 1942, Japan made an attempt to invade the islands in the South Solomons (Tulagi) and prepare to launch an invasion to take control of Port Moresby in Paula New Guinea. They planned to do this by organizing a Carrier based fleet to launch an Operation known as '''Operation MO'''.&lt;br /&gt;
&lt;br /&gt;
Before the operation was to commence the American Navy successfully deciphered the coded messages of the IJN and were able to anticipate the upcoming attack and launched thier Navy Fleet (Consisting of Enterprise and Lexington as part of thier fleet.)to intercept the Carrier Task Force and engage in a long battle which would have a great impact on the later part of WWII.&lt;br /&gt;
&lt;br /&gt;
When the Japanese confront the American force and commenced the Battle of the Coral Sea, the following Japanese ships partook in the battle during both the Tulagi's invasion and the Battle of the Coral Sea:&lt;br /&gt;
&lt;br /&gt;
'''Standard Carrier''': [[Shoukaku]] (Badly Damaged), [[Zuikaku]] (lost most of her planes)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Carriers''': [[Shouhou]] (Sunk)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heavy Cruisers''': [[Aoba]],[[Kinugasa]], [[Kako]], [[Furutaka]], [[Myoukou]]. [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Cruisers''': [[Tenryuu]], [[Tatsuda]], [[Yuubari]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Destroyers''': [[Kikuzuki]] (Sunk), [[Mutsuki]], [[Mochizuki]], [[Yayoi]]. [[Uzuki]],[[Ushio]]. [[Akebono]], [[Sazanami]], [[Shiratsuyu]], [[Shigure]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The long battle resulted in Japan taking out Lexington, and several other ships, but at the same time Shouhou was lost and Shoukaku was badly damaged while Zuikaku lost most of her planes in the battle, resulting in the remain carriers to fall back for repairs. This would have a drastic impact that later Battle of Midway.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
As of current, multiple ships have been confirmed to appear in the event which include:&lt;br /&gt;
#[https://en.wikipedia.org/wiki/USS_Saratoga_(CV-3) Saratoga] will be a reward from the the final stages of the event. &amp;lt;ref&amp;gt;https://twitter.com/KanColle_STAFF/status/799049628872155136&amp;lt;/ref&amp;gt;&lt;br /&gt;
#The  French Ship Seaplane Tender [[Commandant Teste]] was revealed through an image on a wine bottle at the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
#Shiratsuyu-Class DD [[Yamakaze]] as a drop from E-2 and onward.&lt;br /&gt;
#Kamikaze-Class DD&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version.&lt;br /&gt;
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking.&lt;br /&gt;
#The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''The Maritime Transport Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Blue&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| Transportation Operation (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Mainland Air Defense Battle'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Surface Battling involving Anti-Air and fighting a Carrier Task force (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Annoucement! The Third Fleet Operation Act!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Search and Destroy Mission (?)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Shangri-la Search-and-Chase, Fleet Forward Placement'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Unknown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Beyond the Shore'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoFallE-12016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-1Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-1Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Maritime Transport Operation&lt;br /&gt;
|map_japanese = 海上輸送作戦&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*Transport Operation Map&lt;br /&gt;
** Hard: 420 TP&lt;br /&gt;
** Medium: 280 TP&lt;br /&gt;
** Easy: 200 TP&lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_E = &lt;br /&gt;
|C_to_E =&lt;br /&gt;
|C_to_F = &lt;br /&gt;
|D_to_E = &lt;br /&gt;
|D_to_H = &lt;br /&gt;
|E_to_F = &lt;br /&gt;
|E_to_H = &lt;br /&gt;
|H_to_L = &lt;br /&gt;
|H_to_G = &lt;br /&gt;
|I_to_J = &lt;br /&gt;
|I_to_K = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* 4DD CL CAV is the reeccomended composition. This routes to A-B-E-G and the boss node.&lt;br /&gt;
**4DD 1CL 1BBV throws you off route. This may be due to the BBV being slow. '''An all fast fleet is reccomended until slow fleets are deemed safe.'''&lt;br /&gt;
**4DD 1CL 1FBB hits node D, but does reach the Boss.&lt;br /&gt;
**Some [https://twitter.com/asagi_nchaku/status/799649556296187904 twitter] [https://twitter.com/gunblazesix/status/799649232089059328 reports] have reported using 3 DD 3 CL to reach the boss&lt;br /&gt;
*Some planes are needed to get enough LOS to reach the boss node.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoFallE-22016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-2Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-2Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Mainland Air Defense Battle&lt;br /&gt;
|map_japanese = 本土防空戦 &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: &lt;br /&gt;
**5 kills (Hard) &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*An AV Flagship appears to unlock the north route.&lt;br /&gt;
*Land-Based Air Support is available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoFallE-32016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-3Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-3Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Annoucement! The Third Fleet Operation Act!&lt;br /&gt;
|map_japanese = 発令！艦隊作戦第三法&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Seaplane Tender Water Princess&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Commandant Teste]]&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*So far, CTF is reccomended; this is a very early assessment.&lt;br /&gt;
** [https://gyazo.com/cea054788778d359b8a4f347814a55b3 This] fleet of 1CVL, 2FBB, 1CA,2CV / 1CL, 3DD, 2CA takes a path of [https://gyazo.com/b9f22718af5a48afe15c3286dddcd3fb 1-B-E-H-J-G (boss)].&lt;br /&gt;
***Substituting a CA for a CLT results in the branching of [https://gyazo.com/36192a6a26117ed5eabf4a7a09c5dff9 1-B-E-I-H-J-Boss].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoFallE-42016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-4Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-4Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Shangri-La Search &amp;amp; Pursuit Deploy the Front-line Fleet &lt;br /&gt;
|map_japanese = シャングリラ捜索追撃 艦隊前進配備&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Aircraft Carrier Princess]]&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoFallE-52016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-5Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-5Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Beyond the Shore&lt;br /&gt;
|map_japanese = 渚を越えて&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Abyssal Jellyfish Princess&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Saratoga]]&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11384</id>
		<title>Fall 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11384"/>
		<updated>2016-11-18T17:38:07Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Fall 2016 event '''Announcement! The Third Fleet Operation Act''' is schedule to begin on '''November 18th, 2016''' following the [[Game Updates/2016/November 4|November 4th Update]].&lt;br /&gt;
&lt;br /&gt;
Currently the theme of the event is speculated to be based upon the '''&amp;quot;Third Fleet Operation Act&amp;quot;''', an operation to attempt to eliminate the US Carrier forces. This operation begins from the aftermath of the [https://en.wikipedia.org/wiki/Doolittle_Raid#Impact Doolittle Raid] in which the Japan made an attempt to intercept and try to take out the USS Hornet, all the way to the [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Battle of the Coral Sea], which was the last major attempt at the operation before the Decisive Battle at Midway.&lt;br /&gt;
&lt;br /&gt;
The KanColle staff have revealed that the event will be a normal scale operation which will consist of 5 maps&amp;quot; (3 Main + 2 Extra Operations), will require a large expansive fleet, and will require to have multiple fleets for harder difficulties. Additionally, it has been revealed that one of the new ships will be the American Aircraft Carrier Saratoga, and the recent [[KanColle Festival de Beaujolais Nouveau]] has revealed the face and voice of the French Seaplane Tender [[Commandant Teste]]. &lt;br /&gt;
&lt;br /&gt;
The details regarding the event have revealed that the event will consist of some of the following operations:&amp;lt;br&amp;gt;&lt;br /&gt;
# A [[Transport Operation]]&lt;br /&gt;
# A battle which will consist of using Air Defense and battling an Enemy Carrier Task Force.&lt;br /&gt;
# A Search an Destroyer Mission (Suggesting that there may be an LoS heavy map)&lt;br /&gt;
&lt;br /&gt;
More information will be revealed likely through the [https://twitter.com/KanColle_STAFF KanColle Staff's Twitter] and the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
&lt;br /&gt;
For Additional Reference to for event related subject and content related to the dev tweets please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---==Historic Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.'''&lt;br /&gt;
&lt;br /&gt;
===Post Doolittle Raid===&lt;br /&gt;
Following the American's attack on the Japan's mainland on the Doolittle Raid (which resulted in several of Japan's main key structures taking major damage and [[Ryuuhou]] being damaged delaying her launch as a light carrier), Japan began to conduct a counter measure known as the '''&amp;quot;Third Fleet Operation plan&amp;quot;''' an operation to attempt to organize a fleet to take out the American Carrier forces which may threaten thier operation to expand thier growing boundaries across the Pacific Ocean.&lt;br /&gt;
&lt;br /&gt;
The first attempt at this was to attempt to take out the USS Hornet following after the raid it conducted on the Japan Mainland. Japan would organize a fleet to attempt to intercept Hornet which consisted of:&lt;br /&gt;
&lt;br /&gt;
Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Seaplane Tender: [[Mizuho]]&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Carriers: [[Souryuu]], [[Hiryuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Carrier: [[Shouhou]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Criuser: [[Jintsuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyers: [[Arashi]], [[Nowaki]], [[Asashio]], [[Arashio]], [[Oyashio]], [[Kuroshio]], [[Sazanami]], [[Ushio]]&amp;lt;br&amp;gt;&lt;br /&gt;
Submarines: [[I-19]], [[I-26]]&lt;br /&gt;
&lt;br /&gt;
The plan was to organize these ships to use for the operation and while most were able to participate in the operation, Standard Carriers [[Souyruu]] and [[Hiryuu]] were too far away to help assist as they were returning from the Indian Ocean Raid. The attempt to search and intercept the USS hornet would end up as a failure as they were unable to engage the American Carrier.&lt;br /&gt;
&lt;br /&gt;
===The Battle of the Coral Sea===&lt;br /&gt;
''Reference: [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Wikepedia's Battle of the Coral Sea]''&amp;lt;br&amp;gt; &lt;br /&gt;
''[https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea_order_of_battle Wikipedia's Battle of the Coral Sea Order of Battle]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[https://en.wikipedia.org/wiki/Operation_Mo Wikipedia's Operation MO]''&lt;br /&gt;
&lt;br /&gt;
During April 1942, Japan made an attempt to invade the islands in the South Solomons (Tulagi) and prepare to launch an invasion to take control of Port Moresby in Paula New Guinea. They planned to do this by organizing a Carrier based fleet to launch an Operation known as '''Operation MO'''.&lt;br /&gt;
&lt;br /&gt;
Before the operation was to commence the American Navy successfully deciphered the coded messages of the IJN and were able to anticipate the upcoming attack and launched thier Navy Fleet (Consisting of Enterprise and Lexington as part of thier fleet.)to intercept the Carrier Task Force and engage in a long battle which would have a great impact on the later part of WWII.&lt;br /&gt;
&lt;br /&gt;
When the Japanese confront the American force and commenced the Battle of the Coral Sea, the following Japanese ships partook in the battle during both the Tulagi's invasion and the Battle of the Coral Sea:&lt;br /&gt;
&lt;br /&gt;
'''Standard Carrier''': [[Shoukaku]] (Badly Damaged), [[Zuikaku]] (lost most of her planes)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Carriers''': [[Shouhou]] (Sunk)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heavy Cruisers''': [[Aoba]],[[Kinugasa]], [[Kako]], [[Furutaka]], [[Myoukou]]. [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Cruisers''': [[Tenryuu]], [[Tatsuda]], [[Yuubari]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Destroyers''': [[Kikuzuki]] (Sunk), [[Mutsuki]], [[Mochizuki]], [[Yayoi]]. [[Uzuki]],[[Ushio]]. [[Akebono]], [[Sazanami]], [[Shiratsuyu]], [[Shigure]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The long battle resulted in Japan taking out Lexington, and several other ships, but at the same time Shouhou was lost and Shoukaku was badly damaged while Zuikaku lost most of her planes in the battle, resulting in the remain carriers to fall back for repairs. This would have a drastic impact that later Battle of Midway.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
As of current, multiple ships have been confirmed to appear in the event which include:&lt;br /&gt;
#[https://en.wikipedia.org/wiki/USS_Saratoga_(CV-3) Saratoga] will be a reward from the the final stages of the event. &amp;lt;ref&amp;gt;https://twitter.com/KanColle_STAFF/status/799049628872155136&amp;lt;/ref&amp;gt;&lt;br /&gt;
#The  French Ship Seaplane Tender [[Commandant Teste]] was revealed through an image on a wine bottle at the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
#Shiratsuyu-Class DD [[Yamakaze]] as a drop from E-2 and onward.&lt;br /&gt;
#Kamikaze-Class DD&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version.&lt;br /&gt;
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking.&lt;br /&gt;
#The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''The Maritime Transport Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Blue&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| Transportation Operation (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Mainland Air Defense Battle'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Surface Battling involving Anti-Air and fighting a Carrier Task force (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Annoucement! The Third Fleet Operation Act!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Search and Destroy Mission (?)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Shangri-la Search-and-Chase, Fleet Forward Placement'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Unknown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Beyond the Shore'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoFallE-12016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-1Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-1Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Maritime Transport Operation&lt;br /&gt;
|map_japanese = 海上輸送作戦&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*Transport Operation Map&lt;br /&gt;
** Hard: 420 TP&lt;br /&gt;
** Medium: 280 TP&lt;br /&gt;
** Easy: 200 TP&lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_E = &lt;br /&gt;
|C_to_E =&lt;br /&gt;
|C_to_F = &lt;br /&gt;
|D_to_E = &lt;br /&gt;
|D_to_H = &lt;br /&gt;
|E_to_F = &lt;br /&gt;
|E_to_H = &lt;br /&gt;
|H_to_L = &lt;br /&gt;
|H_to_G = &lt;br /&gt;
|I_to_J = &lt;br /&gt;
|I_to_K = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* 4DD CL CAV is the reeccomended composition. This routes to A-B-E-G and the boss node.&lt;br /&gt;
**4DD 1CL 1BBV throws you off route. This may be due to the BBV being slow. '''An all fast fleet is reccomended until slow fleets are deemed safe.'''&lt;br /&gt;
**4DD 1CL 1FBB hits node D, but does reach the Boss.&lt;br /&gt;
**Some [https://twitter.com/asagi_nchaku/status/799649556296187904 twitter] [https://twitter.com/gunblazesix/status/799649232089059328 reports] have reported using 3 DD 3 CL to reach the boss&lt;br /&gt;
*Some planes are needed to get enough LOS to reach the boss node.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoFallE-22016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-2Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-2Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Mainland Air Defense Battle&lt;br /&gt;
|map_japanese = 本土防空戦 &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: &lt;br /&gt;
**5 kills (Hard) &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*An AV Flagship appears to unlock the north route.&lt;br /&gt;
*Land-Based Air Support is available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoFallE-32016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-3Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-3Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Annoucement! The Third Fleet Operation Act!&lt;br /&gt;
|map_japanese = 発令！艦隊作戦第三法&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Seaplane Tender Water Princess&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Commandant Teste]]&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*So far, CTF is reccomended; this is a very early assessment.&lt;br /&gt;
** [https://gyazo.com/cea054788778d359b8a4f347814a55b3 This] fleet of 1CVL, 2FBB, 1CA,2CV / 1CL, 3DD, 2CA takes a path of [https://gyazo.com/b9f22718af5a48afe15c3286dddcd3fb 1-B-E-H-J-G (boss)].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoFallE-42016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-4Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-4Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Shangri-La Search &amp;amp; Pursuit Deploy the Front-line Fleet &lt;br /&gt;
|map_japanese = シャングリラ捜索追撃 艦隊前進配備&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Aircraft Carrier Princess]]&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoFallE-52016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-5Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-5Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Beyond the Shore&lt;br /&gt;
|map_japanese = 渚を越えて&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Abyssal Jellyfish Princess&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Saratoga]]&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11383</id>
		<title>Fall 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11383"/>
		<updated>2016-11-18T17:36:57Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Fall 2016 event '''Announcement! The Third Fleet Operation Act''' is schedule to begin on '''November 18th, 2016''' following the [[Game Updates/2016/November 4|November 4th Update]].&lt;br /&gt;
&lt;br /&gt;
Currently the theme of the event is speculated to be based upon the '''&amp;quot;Third Fleet Operation Act&amp;quot;''', an operation to attempt to eliminate the US Carrier forces. This operation begins from the aftermath of the [https://en.wikipedia.org/wiki/Doolittle_Raid#Impact Doolittle Raid] in which the Japan made an attempt to intercept and try to take out the USS Hornet, all the way to the [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Battle of the Coral Sea], which was the last major attempt at the operation before the Decisive Battle at Midway.&lt;br /&gt;
&lt;br /&gt;
The KanColle staff have revealed that the event will be a normal scale operation which will consist of 5 maps&amp;quot; (3 Main + 2 Extra Operations), will require a large expansive fleet, and will require to have multiple fleets for harder difficulties. Additionally, it has been revealed that one of the new ships will be the American Aircraft Carrier Saratoga, and the recent [[KanColle Festival de Beaujolais Nouveau]] has revealed the face and voice of the French Seaplane Tender [[Commandant Teste]]. &lt;br /&gt;
&lt;br /&gt;
The details regarding the event have revealed that the event will consist of some of the following operations:&amp;lt;br&amp;gt;&lt;br /&gt;
# A [[Transport Operation]]&lt;br /&gt;
# A battle which will consist of using Air Defense and battling an Enemy Carrier Task Force.&lt;br /&gt;
# A Search an Destroyer Mission (Suggesting that there may be an LoS heavy map)&lt;br /&gt;
&lt;br /&gt;
More information will be revealed likely through the [https://twitter.com/KanColle_STAFF KanColle Staff's Twitter] and the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
&lt;br /&gt;
For Additional Reference to for event related subject and content related to the dev tweets please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---==Historic Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.'''&lt;br /&gt;
&lt;br /&gt;
===Post Doolittle Raid===&lt;br /&gt;
Following the American's attack on the Japan's mainland on the Doolittle Raid (which resulted in several of Japan's main key structures taking major damage and [[Ryuuhou]] being damaged delaying her launch as a light carrier), Japan began to conduct a counter measure known as the '''&amp;quot;Third Fleet Operation plan&amp;quot;''' an operation to attempt to organize a fleet to take out the American Carrier forces which may threaten thier operation to expand thier growing boundaries across the Pacific Ocean.&lt;br /&gt;
&lt;br /&gt;
The first attempt at this was to attempt to take out the USS Hornet following after the raid it conducted on the Japan Mainland. Japan would organize a fleet to attempt to intercept Hornet which consisted of:&lt;br /&gt;
&lt;br /&gt;
Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Seaplane Tender: [[Mizuho]]&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Carriers: [[Souryuu]], [[Hiryuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Carrier: [[Shouhou]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Criuser: [[Jintsuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyers: [[Arashi]], [[Nowaki]], [[Asashio]], [[Arashio]], [[Oyashio]], [[Kuroshio]], [[Sazanami]], [[Ushio]]&amp;lt;br&amp;gt;&lt;br /&gt;
Submarines: [[I-19]], [[I-26]]&lt;br /&gt;
&lt;br /&gt;
The plan was to organize these ships to use for the operation and while most were able to participate in the operation, Standard Carriers [[Souyruu]] and [[Hiryuu]] were too far away to help assist as they were returning from the Indian Ocean Raid. The attempt to search and intercept the USS hornet would end up as a failure as they were unable to engage the American Carrier.&lt;br /&gt;
&lt;br /&gt;
===The Battle of the Coral Sea===&lt;br /&gt;
''Reference: [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Wikepedia's Battle of the Coral Sea]''&amp;lt;br&amp;gt; &lt;br /&gt;
''[https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea_order_of_battle Wikipedia's Battle of the Coral Sea Order of Battle]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[https://en.wikipedia.org/wiki/Operation_Mo Wikipedia's Operation MO]''&lt;br /&gt;
&lt;br /&gt;
During April 1942, Japan made an attempt to invade the islands in the South Solomons (Tulagi) and prepare to launch an invasion to take control of Port Moresby in Paula New Guinea. They planned to do this by organizing a Carrier based fleet to launch an Operation known as '''Operation MO'''.&lt;br /&gt;
&lt;br /&gt;
Before the operation was to commence the American Navy successfully deciphered the coded messages of the IJN and were able to anticipate the upcoming attack and launched thier Navy Fleet (Consisting of Enterprise and Lexington as part of thier fleet.)to intercept the Carrier Task Force and engage in a long battle which would have a great impact on the later part of WWII.&lt;br /&gt;
&lt;br /&gt;
When the Japanese confront the American force and commenced the Battle of the Coral Sea, the following Japanese ships partook in the battle during both the Tulagi's invasion and the Battle of the Coral Sea:&lt;br /&gt;
&lt;br /&gt;
'''Standard Carrier''': [[Shoukaku]] (Badly Damaged), [[Zuikaku]] (lost most of her planes)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Carriers''': [[Shouhou]] (Sunk)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heavy Cruisers''': [[Aoba]],[[Kinugasa]], [[Kako]], [[Furutaka]], [[Myoukou]]. [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Cruisers''': [[Tenryuu]], [[Tatsuda]], [[Yuubari]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Destroyers''': [[Kikuzuki]] (Sunk), [[Mutsuki]], [[Mochizuki]], [[Yayoi]]. [[Uzuki]],[[Ushio]]. [[Akebono]], [[Sazanami]], [[Shiratsuyu]], [[Shigure]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The long battle resulted in Japan taking out Lexington, and several other ships, but at the same time Shouhou was lost and Shoukaku was badly damaged while Zuikaku lost most of her planes in the battle, resulting in the remain carriers to fall back for repairs. This would have a drastic impact that later Battle of Midway.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
As of current, multiple ships have been confirmed to appear in the event which include:&lt;br /&gt;
#[https://en.wikipedia.org/wiki/USS_Saratoga_(CV-3) Saratoga] will be a reward from the the final stages of the event. &amp;lt;ref&amp;gt;https://twitter.com/KanColle_STAFF/status/799049628872155136&amp;lt;/ref&amp;gt;&lt;br /&gt;
#The  French Ship Seaplane Tender [[Commandant Teste]] was revealed through an image on a wine bottle at the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
#Shiratsuyu-Class DD [[Yamakaze]] as a drop from E-2 and onward.&lt;br /&gt;
#Kamikaze-Class DD&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version.&lt;br /&gt;
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking.&lt;br /&gt;
#The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''The Maritime Transport Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Blue&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| Transportation Operation (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Mainland Air Defense Battle'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Surface Battling involving Anti-Air and fighting a Carrier Task force (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Annoucement! The Third Fleet Operation Act!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Search and Destroy Mission (?)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Shangri-la Search-and-Chase, Fleet Forward Placement'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Unknown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Beyond the Shore'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoFallE-12016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-1Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-1Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Maritime Transport Operation&lt;br /&gt;
|map_japanese = 海上輸送作戦&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*Transport Operation Map&lt;br /&gt;
** Hard: 420 TP&lt;br /&gt;
** Medium: 280 TP&lt;br /&gt;
** Easy: 200 TP&lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_E = &lt;br /&gt;
|C_to_E =&lt;br /&gt;
|C_to_F = &lt;br /&gt;
|D_to_E = &lt;br /&gt;
|D_to_H = &lt;br /&gt;
|E_to_F = &lt;br /&gt;
|E_to_H = &lt;br /&gt;
|H_to_L = &lt;br /&gt;
|H_to_G = &lt;br /&gt;
|I_to_J = &lt;br /&gt;
|I_to_K = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* 4DD CL CAV is the reeccomended composition. This routes to A-B-E-G and the boss node.&lt;br /&gt;
**4DD 1CL 1BBV throws you off route. This may be due to the BBV being slow. '''An all fast fleet is reccomended until slow fleets are deemed safe.'''&lt;br /&gt;
**4DD 1CL 1FBB hits node D, but does reach the Boss.&lt;br /&gt;
**Some [https://twitter.com/asagi_nchaku/status/799649556296187904 twitter] [https://twitter.com/gunblazesix/status/799649232089059328 reports] have reported using 3 DD 3 CL to reach the boss&lt;br /&gt;
*Some planes are needed to get enough LOS to reach the boss node.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoFallE-22016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-2Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-2Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Mainland Air Defense Battle&lt;br /&gt;
|map_japanese = 本土防空戦 &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: &lt;br /&gt;
**5 kills (Hard) &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*An AV Flagship appears to unlock the north route.&lt;br /&gt;
*Land-Based Air Support is available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoFallE-32016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-3Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-3Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Annoucement! The Third Fleet Operation Act!&lt;br /&gt;
|map_japanese = 発令！艦隊作戦第三法&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Seaplane Tender Water Princess&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Commandant Teste]]&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*So far, CTF is reccomended; this is a very early assessment.&lt;br /&gt;
** [https://gyazo.com/cea054788778d359b8a4f347814a55b3 This] fleet of 1CVL, 2FBB, 1CA,2CV / 1CL, 3DD, 2CA takes a path of [https://gyazo.com/b9f22718af5a48afe15c3286dddcd3fb 1-B-E-H-J-G (boss)], with E as an active branching node.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoFallE-42016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-4Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-4Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Shangri-La Search &amp;amp; Pursuit Deploy the Front-line Fleet &lt;br /&gt;
|map_japanese = シャングリラ捜索追撃 艦隊前進配備&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Aircraft Carrier Princess]]&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoFallE-52016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-5Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-5Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Beyond the Shore&lt;br /&gt;
|map_japanese = 渚を越えて&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Abyssal Jellyfish Princess&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Saratoga]]&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11382</id>
		<title>Fall 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11382"/>
		<updated>2016-11-18T17:34:27Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: /* E-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Fall 2016 event '''Announcement! The Third Fleet Operation Act''' is schedule to begin on '''November 18th, 2016''' following the [[Game Updates/2016/November 4|November 4th Update]].&lt;br /&gt;
&lt;br /&gt;
Currently the theme of the event is speculated to be based upon the '''&amp;quot;Third Fleet Operation Act&amp;quot;''', an operation to attempt to eliminate the US Carrier forces. This operation begins from the aftermath of the [https://en.wikipedia.org/wiki/Doolittle_Raid#Impact Doolittle Raid] in which the Japan made an attempt to intercept and try to take out the USS Hornet, all the way to the [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Battle of the Coral Sea], which was the last major attempt at the operation before the Decisive Battle at Midway.&lt;br /&gt;
&lt;br /&gt;
The KanColle staff have revealed that the event will be a normal scale operation which will consist of 5 maps&amp;quot; (3 Main + 2 Extra Operations), will require a large expansive fleet, and will require to have multiple fleets for harder difficulties. Additionally, it has been revealed that one of the new ships will be the American Aircraft Carrier Saratoga, and the recent [[KanColle Festival de Beaujolais Nouveau]] has revealed the face and voice of the French Seaplane Tender [[Commandant Teste]]. &lt;br /&gt;
&lt;br /&gt;
The details regarding the event have revealed that the event will consist of some of the following operations:&amp;lt;br&amp;gt;&lt;br /&gt;
# A [[Transport Operation]]&lt;br /&gt;
# A battle which will consist of using Air Defense and battling an Enemy Carrier Task Force.&lt;br /&gt;
# A Search an Destroyer Mission (Suggesting that there may be an LoS heavy map)&lt;br /&gt;
&lt;br /&gt;
More information will be revealed likely through the [https://twitter.com/KanColle_STAFF KanColle Staff's Twitter] and the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
&lt;br /&gt;
For Additional Reference to for event related subject and content related to the dev tweets please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---==Historic Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.'''&lt;br /&gt;
&lt;br /&gt;
===Post Doolittle Raid===&lt;br /&gt;
Following the American's attack on the Japan's mainland on the Doolittle Raid (which resulted in several of Japan's main key structures taking major damage and [[Ryuuhou]] being damaged delaying her launch as a light carrier), Japan began to conduct a counter measure known as the '''&amp;quot;Third Fleet Operation plan&amp;quot;''' an operation to attempt to organize a fleet to take out the American Carrier forces which may threaten thier operation to expand thier growing boundaries across the Pacific Ocean.&lt;br /&gt;
&lt;br /&gt;
The first attempt at this was to attempt to take out the USS Hornet following after the raid it conducted on the Japan Mainland. Japan would organize a fleet to attempt to intercept Hornet which consisted of:&lt;br /&gt;
&lt;br /&gt;
Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Seaplane Tender: [[Mizuho]]&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Carriers: [[Souryuu]], [[Hiryuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Carrier: [[Shouhou]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Criuser: [[Jintsuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyers: [[Arashi]], [[Nowaki]], [[Asashio]], [[Arashio]], [[Oyashio]], [[Kuroshio]], [[Sazanami]], [[Ushio]]&amp;lt;br&amp;gt;&lt;br /&gt;
Submarines: [[I-19]], [[I-26]]&lt;br /&gt;
&lt;br /&gt;
The plan was to organize these ships to use for the operation and while most were able to participate in the operation, Standard Carriers [[Souyruu]] and [[Hiryuu]] were too far away to help assist as they were returning from the Indian Ocean Raid. The attempt to search and intercept the USS hornet would end up as a failure as they were unable to engage the American Carrier.&lt;br /&gt;
&lt;br /&gt;
===The Battle of the Coral Sea===&lt;br /&gt;
''Reference: [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Wikepedia's Battle of the Coral Sea]''&amp;lt;br&amp;gt; &lt;br /&gt;
''[https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea_order_of_battle Wikipedia's Battle of the Coral Sea Order of Battle]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[https://en.wikipedia.org/wiki/Operation_Mo Wikipedia's Operation MO]''&lt;br /&gt;
&lt;br /&gt;
During April 1942, Japan made an attempt to invade the islands in the South Solomons (Tulagi) and prepare to launch an invasion to take control of Port Moresby in Paula New Guinea. They planned to do this by organizing a Carrier based fleet to launch an Operation known as '''Operation MO'''.&lt;br /&gt;
&lt;br /&gt;
Before the operation was to commence the American Navy successfully deciphered the coded messages of the IJN and were able to anticipate the upcoming attack and launched thier Navy Fleet (Consisting of Enterprise and Lexington as part of thier fleet.)to intercept the Carrier Task Force and engage in a long battle which would have a great impact on the later part of WWII.&lt;br /&gt;
&lt;br /&gt;
When the Japanese confront the American force and commenced the Battle of the Coral Sea, the following Japanese ships partook in the battle during both the Tulagi's invasion and the Battle of the Coral Sea:&lt;br /&gt;
&lt;br /&gt;
'''Standard Carrier''': [[Shoukaku]] (Badly Damaged), [[Zuikaku]] (lost most of her planes)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Carriers''': [[Shouhou]] (Sunk)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heavy Cruisers''': [[Aoba]],[[Kinugasa]], [[Kako]], [[Furutaka]], [[Myoukou]]. [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Cruisers''': [[Tenryuu]], [[Tatsuda]], [[Yuubari]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Destroyers''': [[Kikuzuki]] (Sunk), [[Mutsuki]], [[Mochizuki]], [[Yayoi]]. [[Uzuki]],[[Ushio]]. [[Akebono]], [[Sazanami]], [[Shiratsuyu]], [[Shigure]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The long battle resulted in Japan taking out Lexington, and several other ships, but at the same time Shouhou was lost and Shoukaku was badly damaged while Zuikaku lost most of her planes in the battle, resulting in the remain carriers to fall back for repairs. This would have a drastic impact that later Battle of Midway.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
As of current, multiple ships have been confirmed to appear in the event which include:&lt;br /&gt;
#[https://en.wikipedia.org/wiki/USS_Saratoga_(CV-3) Saratoga] will be a reward from the the final stages of the event. &amp;lt;ref&amp;gt;https://twitter.com/KanColle_STAFF/status/799049628872155136&amp;lt;/ref&amp;gt;&lt;br /&gt;
#The  French Ship Seaplane Tender [[Commandant Teste]] was revealed through an image on a wine bottle at the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
#Shiratsuyu-Class DD [[Yamakaze]] as a drop from E-2 and onward.&lt;br /&gt;
#Kamikaze-Class DD&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version.&lt;br /&gt;
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking.&lt;br /&gt;
#The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''The Maritime Transport Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Blue&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| Transportation Operation (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Mainland Air Defense Battle'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Surface Battling involving Anti-Air and fighting a Carrier Task force (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Annoucement! The Third Fleet Operation Act!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Search and Destroy Mission (?)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Shangri-la Search-and-Chase, Fleet Forward Placement'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Unknown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Beyond the Shore'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoFallE-12016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-1Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-1Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Maritime Transport Operation&lt;br /&gt;
|map_japanese = 海上輸送作戦&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*Transport Operation Map&lt;br /&gt;
** Hard: 420 TP&lt;br /&gt;
** Medium: 280 TP&lt;br /&gt;
** Easy: 200 TP&lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_E = &lt;br /&gt;
|C_to_E =&lt;br /&gt;
|C_to_F = &lt;br /&gt;
|D_to_E = &lt;br /&gt;
|D_to_H = &lt;br /&gt;
|E_to_F = &lt;br /&gt;
|E_to_H = &lt;br /&gt;
|H_to_L = &lt;br /&gt;
|H_to_G = &lt;br /&gt;
|I_to_J = &lt;br /&gt;
|I_to_K = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* 4DD CL CAV is the reeccomended composition. This routes to A-B-E-G and the boss node.&lt;br /&gt;
**4DD 1CL 1BBV throws you off route. This may be due to the BBV being slow. '''An all fast fleet is reccomended until slow fleets are deemed safe.'''&lt;br /&gt;
**4DD 1CL 1FBB hits node D, but does reach the Boss.&lt;br /&gt;
**Some [https://twitter.com/asagi_nchaku/status/799649556296187904 twitter] [https://twitter.com/gunblazesix/status/799649232089059328 reports] have reported using 3 DD 3 CL to reach the boss&lt;br /&gt;
*Some planes are needed to get enough LOS to reach the boss node.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoFallE-22016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-2Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-2Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Mainland Air Defense Battle&lt;br /&gt;
|map_japanese = 本土防空戦 &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: &lt;br /&gt;
**5 kills (Hard) &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*An AV Flagship appears to unlock the north route.&lt;br /&gt;
*Land-Based Air Support is available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoFallE-32016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-3Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-3Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Annoucement! The Third Fleet Operation Act!&lt;br /&gt;
|map_japanese = 発令！艦隊作戦第三法&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Seaplane Tender Water Princess&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Commandant Teste]]&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoFallE-42016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-4Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-4Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Shangri-La Search &amp;amp; Pursuit Deploy the Front-line Fleet &lt;br /&gt;
|map_japanese = シャングリラ捜索追撃 艦隊前進配備&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Aircraft Carrier Princess]]&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoFallE-52016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-5Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-5Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Beyond the Shore&lt;br /&gt;
|map_japanese = 渚を越えて&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Abyssal Jellyfish Princess&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Saratoga]]&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11380</id>
		<title>Fall 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11380"/>
		<updated>2016-11-18T17:19:20Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: /* E-2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Fall 2016 event '''Announcement! The Third Fleet Operation Act''' is schedule to begin on '''November 18th, 2016''' following the [[Game Updates/2016/November 4|November 4th Update]].&lt;br /&gt;
&lt;br /&gt;
Currently the theme of the event is speculated to be based upon the '''&amp;quot;Third Fleet Operation Act&amp;quot;''', an operation to attempt to eliminate the US Carrier forces. This operation begins from the aftermath of the [https://en.wikipedia.org/wiki/Doolittle_Raid#Impact Doolittle Raid] in which the Japan made an attempt to intercept and try to take out the USS Hornet, all the way to the [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Battle of the Coral Sea], which was the last major attempt at the operation before the Decisive Battle at Midway.&lt;br /&gt;
&lt;br /&gt;
The KanColle staff have revealed that the event will be a normal scale operation which will consist of 5 maps&amp;quot; (3 Main + 2 Extra Operations), will require a large expansive fleet, and will require to have multiple fleets for harder difficulties. Additionally, it has been revealed that one of the new ships will be the American Aircraft Carrier Saratoga, and the recent [[KanColle Festival de Beaujolais Nouveau]] has revealed the face and voice of the French Seaplane Tender [[Commandant Teste]]. &lt;br /&gt;
&lt;br /&gt;
The details regarding the event have revealed that the event will consist of some of the following operations:&amp;lt;br&amp;gt;&lt;br /&gt;
# A [[Transport Operation]]&lt;br /&gt;
# A battle which will consist of using Air Defense and battling an Enemy Carrier Task Force.&lt;br /&gt;
# A Search an Destroyer Mission (Suggesting that there may be an LoS heavy map)&lt;br /&gt;
&lt;br /&gt;
More information will be revealed likely through the [https://twitter.com/KanColle_STAFF KanColle Staff's Twitter] and the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
&lt;br /&gt;
For Additional Reference to for event related subject and content related to the dev tweets please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---==Historic Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.'''&lt;br /&gt;
&lt;br /&gt;
===Post Doolittle Raid===&lt;br /&gt;
Following the American's attack on the Japan's mainland on the Doolittle Raid (which resulted in several of Japan's main key structures taking major damage and [[Ryuuhou]] being damaged delaying her launch as a light carrier), Japan began to conduct a counter measure known as the '''&amp;quot;Third Fleet Operation plan&amp;quot;''' an operation to attempt to organize a fleet to take out the American Carrier forces which may threaten thier operation to expand thier growing boundaries across the Pacific Ocean.&lt;br /&gt;
&lt;br /&gt;
The first attempt at this was to attempt to take out the USS Hornet following after the raid it conducted on the Japan Mainland. Japan would organize a fleet to attempt to intercept Hornet which consisted of:&lt;br /&gt;
&lt;br /&gt;
Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Seaplane Tender: [[Mizuho]]&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Carriers: [[Souryuu]], [[Hiryuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Carrier: [[Shouhou]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Criuser: [[Jintsuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyers: [[Arashi]], [[Nowaki]], [[Asashio]], [[Arashio]], [[Oyashio]], [[Kuroshio]], [[Sazanami]], [[Ushio]]&amp;lt;br&amp;gt;&lt;br /&gt;
Submarines: [[I-19]], [[I-26]]&lt;br /&gt;
&lt;br /&gt;
The plan was to organize these ships to use for the operation and while most were able to participate in the operation, Standard Carriers [[Souyruu]] and [[Hiryuu]] were too far away to help assist as they were returning from the Indian Ocean Raid. The attempt to search and intercept the USS hornet would end up as a failure as they were unable to engage the American Carrier.&lt;br /&gt;
&lt;br /&gt;
===The Battle of the Coral Sea===&lt;br /&gt;
''Reference: [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Wikepedia's Battle of the Coral Sea]''&amp;lt;br&amp;gt; &lt;br /&gt;
''[https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea_order_of_battle Wikipedia's Battle of the Coral Sea Order of Battle]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[https://en.wikipedia.org/wiki/Operation_Mo Wikipedia's Operation MO]''&lt;br /&gt;
&lt;br /&gt;
During April 1942, Japan made an attempt to invade the islands in the South Solomons (Tulagi) and prepare to launch an invasion to take control of Port Moresby in Paula New Guinea. They planned to do this by organizing a Carrier based fleet to launch an Operation known as '''Operation MO'''.&lt;br /&gt;
&lt;br /&gt;
Before the operation was to commence the American Navy successfully deciphered the coded messages of the IJN and were able to anticipate the upcoming attack and launched thier Navy Fleet (Consisting of Enterprise and Lexington as part of thier fleet.)to intercept the Carrier Task Force and engage in a long battle which would have a great impact on the later part of WWII.&lt;br /&gt;
&lt;br /&gt;
When the Japanese confront the American force and commenced the Battle of the Coral Sea, the following Japanese ships partook in the battle during both the Tulagi's invasion and the Battle of the Coral Sea:&lt;br /&gt;
&lt;br /&gt;
'''Standard Carrier''': [[Shoukaku]] (Badly Damaged), [[Zuikaku]] (lost most of her planes)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Carriers''': [[Shouhou]] (Sunk)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heavy Cruisers''': [[Aoba]],[[Kinugasa]], [[Kako]], [[Furutaka]], [[Myoukou]]. [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Cruisers''': [[Tenryuu]], [[Tatsuda]], [[Yuubari]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Destroyers''': [[Kikuzuki]] (Sunk), [[Mutsuki]], [[Mochizuki]], [[Yayoi]]. [[Uzuki]],[[Ushio]]. [[Akebono]], [[Sazanami]], [[Shiratsuyu]], [[Shigure]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The long battle resulted in Japan taking out Lexington, and several other ships, but at the same time Shouhou was lost and Shoukaku was badly damaged while Zuikaku lost most of her planes in the battle, resulting in the remain carriers to fall back for repairs. This would have a drastic impact that later Battle of Midway.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
As of current, multiple ships have been confirmed to appear in the event which include:&lt;br /&gt;
#[https://en.wikipedia.org/wiki/USS_Saratoga_(CV-3) Saratoga] will be a reward from the the final stages of the event. &amp;lt;ref&amp;gt;https://twitter.com/KanColle_STAFF/status/799049628872155136&amp;lt;/ref&amp;gt;&lt;br /&gt;
#The  French Ship Seaplane Tender [[Commandant Teste]] was revealed through an image on a wine bottle at the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
#Shiratsuyu-Class DD [[Yamakaze]] as a drop from E-2 and onward.&lt;br /&gt;
#Kamikaze-Class DD&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version.&lt;br /&gt;
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking.&lt;br /&gt;
#The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''The Maritime Transport Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Blue&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| Transportation Operation (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Mainland Air Defense Battle'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Surface Battling involving Anti-Air and fighting a Carrier Task force (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Annoucement! The Third Fleet Operation Act!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Search and Destroy Mission (?)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Shangri-la Search-and-Chase, Fleet Forward Placement'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Unknown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Beyond the Shore'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoFallE-12016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-1Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-1Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Maritime Transport Operation&lt;br /&gt;
|map_japanese = 海上輸送作戦&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*Transport Operation Map&lt;br /&gt;
** Hard: 420 TP&lt;br /&gt;
** Medium: 280 TP&lt;br /&gt;
** Easy: 200 TP&lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_E = &lt;br /&gt;
|C_to_E =&lt;br /&gt;
|C_to_F = &lt;br /&gt;
|D_to_E = &lt;br /&gt;
|D_to_H = &lt;br /&gt;
|F_to_E = &lt;br /&gt;
|F_to_H = &lt;br /&gt;
|H_to_L = &lt;br /&gt;
|H_to_G = &lt;br /&gt;
|I_to_J = &lt;br /&gt;
|I_to_K = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* 4DD CL CAV is the reeccomended composition. This routes to A-B-E-G and the boss node.&lt;br /&gt;
**4DD 1CL 1BBV throws you off route. This may be due to the BBV being slow.&lt;br /&gt;
**4DD 1CL 1FBB hits node D, but does reach the Boss.&lt;br /&gt;
*Some planes are needed to get enough LOS to reach the boss node.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
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|I_label =&lt;br /&gt;
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|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
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|I_label =&lt;br /&gt;
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|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoFallE-22016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-2Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-2Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Mainland Air Defense Battle&lt;br /&gt;
|map_japanese = 本土防空戦 &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: &lt;br /&gt;
**5 kills (Hard) &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*An AV Flagship appears to unlock the north route.&lt;br /&gt;
*Land-Based Air Support is available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoFallE-32016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-3Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-3Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Annoucement! The Third Fleet Operation Act!&lt;br /&gt;
|map_japanese = 発令！艦隊作戦第三法&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Seaplane Tender Water Princess&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Commandant Teste]]&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoFallE-42016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-4Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-4Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Shangri-La Search &amp;amp; Pursuit Deploy the Front-line Fleet &lt;br /&gt;
|map_japanese = シャングリラ捜索追撃 艦隊前進配備&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Aircraft Carrier Princess]]&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoFallE-52016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-5Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-5Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Beyond the Shore&lt;br /&gt;
|map_japanese = 渚を越えて&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Abyssal Jellyfish Princess&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Saratoga]]&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11379</id>
		<title>Fall 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11379"/>
		<updated>2016-11-18T17:18:40Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: /* E-2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Fall 2016 event '''Announcement! The Third Fleet Operation Act''' is schedule to begin on '''November 18th, 2016''' following the [[Game Updates/2016/November 4|November 4th Update]].&lt;br /&gt;
&lt;br /&gt;
Currently the theme of the event is speculated to be based upon the '''&amp;quot;Third Fleet Operation Act&amp;quot;''', an operation to attempt to eliminate the US Carrier forces. This operation begins from the aftermath of the [https://en.wikipedia.org/wiki/Doolittle_Raid#Impact Doolittle Raid] in which the Japan made an attempt to intercept and try to take out the USS Hornet, all the way to the [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Battle of the Coral Sea], which was the last major attempt at the operation before the Decisive Battle at Midway.&lt;br /&gt;
&lt;br /&gt;
The KanColle staff have revealed that the event will be a normal scale operation which will consist of 5 maps&amp;quot; (3 Main + 2 Extra Operations), will require a large expansive fleet, and will require to have multiple fleets for harder difficulties. Additionally, it has been revealed that one of the new ships will be the American Aircraft Carrier Saratoga, and the recent [[KanColle Festival de Beaujolais Nouveau]] has revealed the face and voice of the French Seaplane Tender [[Commandant Teste]]. &lt;br /&gt;
&lt;br /&gt;
The details regarding the event have revealed that the event will consist of some of the following operations:&amp;lt;br&amp;gt;&lt;br /&gt;
# A [[Transport Operation]]&lt;br /&gt;
# A battle which will consist of using Air Defense and battling an Enemy Carrier Task Force.&lt;br /&gt;
# A Search an Destroyer Mission (Suggesting that there may be an LoS heavy map)&lt;br /&gt;
&lt;br /&gt;
More information will be revealed likely through the [https://twitter.com/KanColle_STAFF KanColle Staff's Twitter] and the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
&lt;br /&gt;
For Additional Reference to for event related subject and content related to the dev tweets please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---==Historic Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.'''&lt;br /&gt;
&lt;br /&gt;
===Post Doolittle Raid===&lt;br /&gt;
Following the American's attack on the Japan's mainland on the Doolittle Raid (which resulted in several of Japan's main key structures taking major damage and [[Ryuuhou]] being damaged delaying her launch as a light carrier), Japan began to conduct a counter measure known as the '''&amp;quot;Third Fleet Operation plan&amp;quot;''' an operation to attempt to organize a fleet to take out the American Carrier forces which may threaten thier operation to expand thier growing boundaries across the Pacific Ocean.&lt;br /&gt;
&lt;br /&gt;
The first attempt at this was to attempt to take out the USS Hornet following after the raid it conducted on the Japan Mainland. Japan would organize a fleet to attempt to intercept Hornet which consisted of:&lt;br /&gt;
&lt;br /&gt;
Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Seaplane Tender: [[Mizuho]]&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Carriers: [[Souryuu]], [[Hiryuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Carrier: [[Shouhou]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Criuser: [[Jintsuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyers: [[Arashi]], [[Nowaki]], [[Asashio]], [[Arashio]], [[Oyashio]], [[Kuroshio]], [[Sazanami]], [[Ushio]]&amp;lt;br&amp;gt;&lt;br /&gt;
Submarines: [[I-19]], [[I-26]]&lt;br /&gt;
&lt;br /&gt;
The plan was to organize these ships to use for the operation and while most were able to participate in the operation, Standard Carriers [[Souyruu]] and [[Hiryuu]] were too far away to help assist as they were returning from the Indian Ocean Raid. The attempt to search and intercept the USS hornet would end up as a failure as they were unable to engage the American Carrier.&lt;br /&gt;
&lt;br /&gt;
===The Battle of the Coral Sea===&lt;br /&gt;
''Reference: [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Wikepedia's Battle of the Coral Sea]''&amp;lt;br&amp;gt; &lt;br /&gt;
''[https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea_order_of_battle Wikipedia's Battle of the Coral Sea Order of Battle]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[https://en.wikipedia.org/wiki/Operation_Mo Wikipedia's Operation MO]''&lt;br /&gt;
&lt;br /&gt;
During April 1942, Japan made an attempt to invade the islands in the South Solomons (Tulagi) and prepare to launch an invasion to take control of Port Moresby in Paula New Guinea. They planned to do this by organizing a Carrier based fleet to launch an Operation known as '''Operation MO'''.&lt;br /&gt;
&lt;br /&gt;
Before the operation was to commence the American Navy successfully deciphered the coded messages of the IJN and were able to anticipate the upcoming attack and launched thier Navy Fleet (Consisting of Enterprise and Lexington as part of thier fleet.)to intercept the Carrier Task Force and engage in a long battle which would have a great impact on the later part of WWII.&lt;br /&gt;
&lt;br /&gt;
When the Japanese confront the American force and commenced the Battle of the Coral Sea, the following Japanese ships partook in the battle during both the Tulagi's invasion and the Battle of the Coral Sea:&lt;br /&gt;
&lt;br /&gt;
'''Standard Carrier''': [[Shoukaku]] (Badly Damaged), [[Zuikaku]] (lost most of her planes)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Carriers''': [[Shouhou]] (Sunk)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heavy Cruisers''': [[Aoba]],[[Kinugasa]], [[Kako]], [[Furutaka]], [[Myoukou]]. [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Cruisers''': [[Tenryuu]], [[Tatsuda]], [[Yuubari]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Destroyers''': [[Kikuzuki]] (Sunk), [[Mutsuki]], [[Mochizuki]], [[Yayoi]]. [[Uzuki]],[[Ushio]]. [[Akebono]], [[Sazanami]], [[Shiratsuyu]], [[Shigure]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The long battle resulted in Japan taking out Lexington, and several other ships, but at the same time Shouhou was lost and Shoukaku was badly damaged while Zuikaku lost most of her planes in the battle, resulting in the remain carriers to fall back for repairs. This would have a drastic impact that later Battle of Midway.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
As of current, multiple ships have been confirmed to appear in the event which include:&lt;br /&gt;
#[https://en.wikipedia.org/wiki/USS_Saratoga_(CV-3) Saratoga] will be a reward from the the final stages of the event. &amp;lt;ref&amp;gt;https://twitter.com/KanColle_STAFF/status/799049628872155136&amp;lt;/ref&amp;gt;&lt;br /&gt;
#The  French Ship Seaplane Tender [[Commandant Teste]] was revealed through an image on a wine bottle at the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
#Shiratsuyu-Class DD [[Yamakaze]] as a drop from E-2 and onward.&lt;br /&gt;
#Kamikaze-Class DD&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version.&lt;br /&gt;
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking.&lt;br /&gt;
#The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''The Maritime Transport Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Blue&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| Transportation Operation (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Mainland Air Defense Battle'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Surface Battling involving Anti-Air and fighting a Carrier Task force (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Annoucement! The Third Fleet Operation Act!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Search and Destroy Mission (?)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Shangri-la Search-and-Chase, Fleet Forward Placement'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Unknown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Beyond the Shore'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoFallE-12016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-1Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-1Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Maritime Transport Operation&lt;br /&gt;
|map_japanese = 海上輸送作戦&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*Transport Operation Map&lt;br /&gt;
** Hard: 420 TP&lt;br /&gt;
** Medium: 280 TP&lt;br /&gt;
** Easy: 200 TP&lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_E = &lt;br /&gt;
|C_to_E =&lt;br /&gt;
|C_to_F = &lt;br /&gt;
|D_to_E = &lt;br /&gt;
|D_to_H = &lt;br /&gt;
|F_to_E = &lt;br /&gt;
|F_to_H = &lt;br /&gt;
|H_to_L = &lt;br /&gt;
|H_to_G = &lt;br /&gt;
|I_to_J = &lt;br /&gt;
|I_to_K = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* 4DD CL CAV is the reeccomended composition. This routes to A-B-E-G and the boss node.&lt;br /&gt;
**4DD 1CL 1BBV throws you off route. This may be due to the BBV being slow.&lt;br /&gt;
**4DD 1CL 1FBB hits node D, but does reach the Boss.&lt;br /&gt;
*Some planes are needed to get enough LOS to reach the boss node.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoFallE-22016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-2Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-2Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Mainland Air Defense Battle&lt;br /&gt;
|map_japanese = 本土防空戦 &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: &lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*An AV Flagship appears to unlock the north route.&lt;br /&gt;
*Land-Based Air Support is available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoFallE-32016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-3Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-3Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Annoucement! The Third Fleet Operation Act!&lt;br /&gt;
|map_japanese = 発令！艦隊作戦第三法&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Seaplane Tender Water Princess&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Commandant Teste]]&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoFallE-42016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-4Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-4Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Shangri-La Search &amp;amp; Pursuit Deploy the Front-line Fleet &lt;br /&gt;
|map_japanese = シャングリラ捜索追撃 艦隊前進配備&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Aircraft Carrier Princess]]&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoFallE-52016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-5Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-5Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Beyond the Shore&lt;br /&gt;
|map_japanese = 渚を越えて&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Abyssal Jellyfish Princess&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Saratoga]]&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
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|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
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|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
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|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
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|C2_xp = &lt;br /&gt;
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|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
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|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
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|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
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|&lt;br /&gt;
|G_label = &lt;br /&gt;
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|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
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|&lt;br /&gt;
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|B1_node_info =&lt;br /&gt;
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|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11378</id>
		<title>Fall 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11378"/>
		<updated>2016-11-18T17:16:17Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: /* E-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Fall 2016 event '''Announcement! The Third Fleet Operation Act''' is schedule to begin on '''November 18th, 2016''' following the [[Game Updates/2016/November 4|November 4th Update]].&lt;br /&gt;
&lt;br /&gt;
Currently the theme of the event is speculated to be based upon the '''&amp;quot;Third Fleet Operation Act&amp;quot;''', an operation to attempt to eliminate the US Carrier forces. This operation begins from the aftermath of the [https://en.wikipedia.org/wiki/Doolittle_Raid#Impact Doolittle Raid] in which the Japan made an attempt to intercept and try to take out the USS Hornet, all the way to the [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Battle of the Coral Sea], which was the last major attempt at the operation before the Decisive Battle at Midway.&lt;br /&gt;
&lt;br /&gt;
The KanColle staff have revealed that the event will be a normal scale operation which will consist of 5 maps&amp;quot; (3 Main + 2 Extra Operations), will require a large expansive fleet, and will require to have multiple fleets for harder difficulties. Additionally, it has been revealed that one of the new ships will be the American Aircraft Carrier Saratoga, and the recent [[KanColle Festival de Beaujolais Nouveau]] has revealed the face and voice of the French Seaplane Tender [[Commandant Teste]]. &lt;br /&gt;
&lt;br /&gt;
The details regarding the event have revealed that the event will consist of some of the following operations:&amp;lt;br&amp;gt;&lt;br /&gt;
# A [[Transport Operation]]&lt;br /&gt;
# A battle which will consist of using Air Defense and battling an Enemy Carrier Task Force.&lt;br /&gt;
# A Search an Destroyer Mission (Suggesting that there may be an LoS heavy map)&lt;br /&gt;
&lt;br /&gt;
More information will be revealed likely through the [https://twitter.com/KanColle_STAFF KanColle Staff's Twitter] and the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
&lt;br /&gt;
For Additional Reference to for event related subject and content related to the dev tweets please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---==Historic Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.'''&lt;br /&gt;
&lt;br /&gt;
===Post Doolittle Raid===&lt;br /&gt;
Following the American's attack on the Japan's mainland on the Doolittle Raid (which resulted in several of Japan's main key structures taking major damage and [[Ryuuhou]] being damaged delaying her launch as a light carrier), Japan began to conduct a counter measure known as the '''&amp;quot;Third Fleet Operation plan&amp;quot;''' an operation to attempt to organize a fleet to take out the American Carrier forces which may threaten thier operation to expand thier growing boundaries across the Pacific Ocean.&lt;br /&gt;
&lt;br /&gt;
The first attempt at this was to attempt to take out the USS Hornet following after the raid it conducted on the Japan Mainland. Japan would organize a fleet to attempt to intercept Hornet which consisted of:&lt;br /&gt;
&lt;br /&gt;
Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Seaplane Tender: [[Mizuho]]&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Carriers: [[Souryuu]], [[Hiryuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Carrier: [[Shouhou]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Criuser: [[Jintsuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyers: [[Arashi]], [[Nowaki]], [[Asashio]], [[Arashio]], [[Oyashio]], [[Kuroshio]], [[Sazanami]], [[Ushio]]&amp;lt;br&amp;gt;&lt;br /&gt;
Submarines: [[I-19]], [[I-26]]&lt;br /&gt;
&lt;br /&gt;
The plan was to organize these ships to use for the operation and while most were able to participate in the operation, Standard Carriers [[Souyruu]] and [[Hiryuu]] were too far away to help assist as they were returning from the Indian Ocean Raid. The attempt to search and intercept the USS hornet would end up as a failure as they were unable to engage the American Carrier.&lt;br /&gt;
&lt;br /&gt;
===The Battle of the Coral Sea===&lt;br /&gt;
''Reference: [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Wikepedia's Battle of the Coral Sea]''&amp;lt;br&amp;gt; &lt;br /&gt;
''[https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea_order_of_battle Wikipedia's Battle of the Coral Sea Order of Battle]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[https://en.wikipedia.org/wiki/Operation_Mo Wikipedia's Operation MO]''&lt;br /&gt;
&lt;br /&gt;
During April 1942, Japan made an attempt to invade the islands in the South Solomons (Tulagi) and prepare to launch an invasion to take control of Port Moresby in Paula New Guinea. They planned to do this by organizing a Carrier based fleet to launch an Operation known as '''Operation MO'''.&lt;br /&gt;
&lt;br /&gt;
Before the operation was to commence the American Navy successfully deciphered the coded messages of the IJN and were able to anticipate the upcoming attack and launched thier Navy Fleet (Consisting of Enterprise and Lexington as part of thier fleet.)to intercept the Carrier Task Force and engage in a long battle which would have a great impact on the later part of WWII.&lt;br /&gt;
&lt;br /&gt;
When the Japanese confront the American force and commenced the Battle of the Coral Sea, the following Japanese ships partook in the battle during both the Tulagi's invasion and the Battle of the Coral Sea:&lt;br /&gt;
&lt;br /&gt;
'''Standard Carrier''': [[Shoukaku]] (Badly Damaged), [[Zuikaku]] (lost most of her planes)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Carriers''': [[Shouhou]] (Sunk)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heavy Cruisers''': [[Aoba]],[[Kinugasa]], [[Kako]], [[Furutaka]], [[Myoukou]]. [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Cruisers''': [[Tenryuu]], [[Tatsuda]], [[Yuubari]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Destroyers''': [[Kikuzuki]] (Sunk), [[Mutsuki]], [[Mochizuki]], [[Yayoi]]. [[Uzuki]],[[Ushio]]. [[Akebono]], [[Sazanami]], [[Shiratsuyu]], [[Shigure]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The long battle resulted in Japan taking out Lexington, and several other ships, but at the same time Shouhou was lost and Shoukaku was badly damaged while Zuikaku lost most of her planes in the battle, resulting in the remain carriers to fall back for repairs. This would have a drastic impact that later Battle of Midway.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
As of current, multiple ships have been confirmed to appear in the event which include:&lt;br /&gt;
#[https://en.wikipedia.org/wiki/USS_Saratoga_(CV-3) Saratoga] will be a reward from the the final stages of the event. &amp;lt;ref&amp;gt;https://twitter.com/KanColle_STAFF/status/799049628872155136&amp;lt;/ref&amp;gt;&lt;br /&gt;
#The  French Ship Seaplane Tender [[Commandant Teste]] was revealed through an image on a wine bottle at the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
#Shiratsuyu-Class DD [[Yamakaze]] as a drop from E-2 and onward.&lt;br /&gt;
#Kamikaze-Class DD&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version.&lt;br /&gt;
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking.&lt;br /&gt;
#The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''The Maritime Transport Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Blue&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| Transportation Operation (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Mainland Air Defense Battle'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Surface Battling involving Anti-Air and fighting a Carrier Task force (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Annoucement! The Third Fleet Operation Act!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Search and Destroy Mission (?)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Shangri-la Search-and-Chase, Fleet Forward Placement'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Unknown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Beyond the Shore'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''NA'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoFallE-12016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-1Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-1Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Maritime Transport Operation&lt;br /&gt;
|map_japanese = 海上輸送作戦&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*Transport Operation Map&lt;br /&gt;
** Hard: 420 TP&lt;br /&gt;
** Medium: 280 TP&lt;br /&gt;
** Easy: 200 TP&lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_E = &lt;br /&gt;
|C_to_E =&lt;br /&gt;
|C_to_F = &lt;br /&gt;
|D_to_E = &lt;br /&gt;
|D_to_H = &lt;br /&gt;
|F_to_E = &lt;br /&gt;
|F_to_H = &lt;br /&gt;
|H_to_L = &lt;br /&gt;
|H_to_G = &lt;br /&gt;
|I_to_J = &lt;br /&gt;
|I_to_K = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* 4DD CL CAV is the reeccomended composition. This routes to A-B-E-G and the boss node.&lt;br /&gt;
**4DD 1CL 1BBV throws you off route. This may be due to the BBV being slow.&lt;br /&gt;
**4DD 1CL 1FBB hits node D, but does reach the Boss.&lt;br /&gt;
*Some planes are needed to get enough LOS to reach the boss node.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoFallE-22016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-2Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-2Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Mainland Air Defense Battle&lt;br /&gt;
|map_japanese = 本土防空戦 &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: &lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoFallE-32016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-3Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-3Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Annoucement! The Third Fleet Operation Act!&lt;br /&gt;
|map_japanese = 発令！艦隊作戦第三法&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Seaplane Tender Water Princess&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Commandant Teste]]&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoFallE-42016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-4Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-4Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Shangri-La Search &amp;amp; Pursuit Deploy the Front-line Fleet &lt;br /&gt;
|map_japanese = シャングリラ捜索追撃 艦隊前進配備&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Aircraft Carrier Princess]]&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoFallE-52016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-5Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-5Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Beyond the Shore&lt;br /&gt;
|map_japanese = 渚を越えて&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Abyssal Jellyfish Princess&lt;br /&gt;
**x kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Saratoga]]&lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please reffer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11338</id>
		<title>Fall 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11338"/>
		<updated>2016-11-14T06:39:35Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Fall 2016 event '''Announcement! The Third Fleet Operation Plan''' is schedule to begin on November 18th, 2016 following the [[Game Updates/2016/November 4|November 4th Update]].&lt;br /&gt;
&lt;br /&gt;
Currently the theme of the event is speculated to be based upon the '''&amp;quot;Third Fleet Operation plan&amp;quot;''', an operation to attempt to eliminate the US Carrier forces. This operation expanded across from the after math of the [https://en.wikipedia.org/wiki/Doolittle_Raid#Impact Doolittle Raid] in which the Japan made an attempt to intercept and try to take out the USS Hornet all the way to the [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Battle of the Coral Sea], which was the last major attempt at the operation before the Decisive Battle at Midway.&lt;br /&gt;
&lt;br /&gt;
The KanColle staff have revealed that the event will be a normal scale operation, will require a large expansive fleet, and will require to have multiple fleets for harder difficulties. In addition it has been note that one of the new ships will be an American Aircraft Carrier and also the upcoming [[KanColle Festival de Beaujolais Nouveau]] may serve as a location where more hints regarding the event along with a silhouette of a mysterious ship will be revealed in some way at the gathering. &lt;br /&gt;
&lt;br /&gt;
More information will be revealed likely through the [https://twitter.com/KanColle_STAFF KanColle Staff's Twitter] and the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---==Historic Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.'''&lt;br /&gt;
&lt;br /&gt;
===Post Doolittle Raid===&lt;br /&gt;
Following the American's attack on the Japan's mainland on the Doolittle Raid (which resulted in several of Japan's main key structures taking major damage and [[Ryuuhou]] being damaged delaying her launch as a light carrier), Japan began to conduct a counter measure known as the '''&amp;quot;Third Fleet Operation plan&amp;quot;''' an operation to attempt to organize a fleet to take out the American Carrier forces which may threaten thier operation to expand thier growing boundaries across the Pacific Ocean.&lt;br /&gt;
&lt;br /&gt;
The first attempt at this was to attempt to take out the USS Hornet following after the raid it conducted on the Japan Mainland. Japan would organize a fleet to attempt to intercept Hornet which consisted of:&lt;br /&gt;
&lt;br /&gt;
Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Seaplane Tender: [[Mizuho]]&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Carriers: [[Souryuu]], [[Hiryuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Carrier: [[Shouhou]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Criuser: [[Jintsuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyers: [[Arashi]], [[Nowaki]], [[Asashio]], [[Arashio]], [[Oyashio]], [[Kuroshio]], [[Sazanami]], [[Ushio]]&amp;lt;br&amp;gt;&lt;br /&gt;
Submarines: [[I-19]], [[I-26]]&lt;br /&gt;
&lt;br /&gt;
The plan was to organize these ships to use for the operation and while most were able to participate in the operation, Standard Carriers [[Souyruu]] and [[Hiryuu]] were too far away to help assist as they were returning from the Indian Ocean Raid. The attempt to search and intercept the USS hornet would end up as a failure as they were unable to engage the American Carrier.&lt;br /&gt;
&lt;br /&gt;
===The Battle of the Coral Sea===&lt;br /&gt;
''Reference: [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Wikepedia's Battle of the Coral Sea]''&amp;lt;br&amp;gt; &lt;br /&gt;
''[https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea_order_of_battle Wikipedia's Battle of the Coral Sea Order of Battle]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[https://en.wikipedia.org/wiki/Operation_Mo Wikipedia's Operation MO]''&lt;br /&gt;
&lt;br /&gt;
During April 1942, Japan made an attempt to invade the islands in the South Solomons (Tulagi) and prepare to launch an invasion to take control of Port Moresby in Paula New Guinea. They planned to do this by organizing a Carrier based fleet to launch an Operation known as '''Operation MO'''.&lt;br /&gt;
&lt;br /&gt;
Before the operation was to commence the American Navy successfully deciphered the coded messages of the IJN and were able to anticipate the upcoming attack and launched thier Navy Fleet (Consisting of Enterprise and Lexington as part of thier fleet.)to intercept the Carrier Task Force and engage in a long battle which would have a great impact on the later part of WWII.&lt;br /&gt;
&lt;br /&gt;
When the Japanese confront the American force and commenced the Battle of the Coral Sea, the following Japanese ships partook in the battle during both the Tulagi's invasion and the Battle of the Coral Sea:&lt;br /&gt;
&lt;br /&gt;
'''Standard Carrier''': [[Shoukaku]] (Badly Damaged), [[Zuikaku]] (lost most of her planes)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Carriers''': [[Shouhou]] (Sunk)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heavy Cruisers''': [[Aoba]],[[Kinugasa]], [[Kako]], [[Furutaka]], [[Myoukou]]. [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Cruisers''': [[Tenryuu]], [[Tatsuda]], [[Yuubari]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Destroyers''': [[Kikuzuki]] (Sunk), [[Mutsuki]], [[Mochizuki]], [[Yayoi]]. [[Uzuki]],[[Ushio]]. [[Akebono]], [[Sazanami]], [[Shiratsuyu]], [[Shigure]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The long battle resulted in Japan taking out Lexington, and several other ships, but at the same time Shouhou was lost and Shoukaku was badly damaged while Zuikaku lost most of her planes in the battle, resulting in the remain carriers to fall back for repairs. This would have a drastic impact that later Battle of Midway.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
As of current, multiple ships has been confirm to appear in the event which include:&lt;br /&gt;
#An Aircraft Carrier that was a part of the United States Navy and is noted for it's very large smokestack (Which hints in the direction of the [https://en.wikipedia.org/wiki/Lexington-class_aircraft_carrier Lexington-Class Aircraft Carriers].&lt;br /&gt;
#The possiblility of a possible French Ship due to a silhouette illustration for the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version.&lt;br /&gt;
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking.&lt;br /&gt;
#The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
&amp;lt;!---===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|[[Combined Fleet]]?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|''E-1''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Transport Operation! Clearing the Route&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[File:Autumn2015TransportTag.png|Transport Operation Tag]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Battle off the Shore of Korone Haikara Island&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Requires exactly 1 CL (Flagship) + 5 DD&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Deploy! Maritime Transportation Fleet&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Up to 2 large ships allowed in the main transport fleet.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Western Front! Deploy a Mobile Task Force&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:Autumn2015DispatchTag.png|Dispatch Operation Tag]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Survive! Vanilla Bay Night Battle!&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|CL Flagship and DD escorts plus up to 1 cruiser-class ships only&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Kancolle_Wiki&amp;diff=19861</id>
		<title>Kancolle Wiki</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Kancolle_Wiki&amp;diff=19861"/>
		<updated>2016-11-05T16:36:43Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Possible Parameters for Front Page (DO NOT INCLUDE IN WIDGET PARAMETERS FOR DEFAULT VALUES.)&lt;br /&gt;
$eventlink	Link on Event Banner (Begin with http:// or https://)&lt;br /&gt;
$eventimgalt	Event Banner Alternate Name (img alt)&lt;br /&gt;
$eventimg	Event Banner Image (Must Directly Link To Image, size specific. 710x93 px) (WARNING: you must replace the image background in Common.CSS as well if you intend on messing with this)&lt;br /&gt;
$lastuplink	Last Update Link (Begin with http:// or https://)&lt;br /&gt;
$lastuptitle	Last Update Title&lt;br /&gt;
$nextuplink	Next Update Link (Begin with http:// or https://)&lt;br /&gt;
$nextuptitle	Next Update Title&lt;br /&gt;
$seasonimg	Seasonal Icon (Must Link To Image, size specific. 110x110 px)&lt;br /&gt;
$seasonlink	Seasonal Text Link (Begin with http:// or https://)&lt;br /&gt;
$seasontitle	Seasonal Text Title&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{#widget:Frontpage&lt;br /&gt;
|eventimgalt=&lt;br /&gt;
|eventimg= /images/c/c7/Saury_logo.png&lt;br /&gt;
|eventlink= https://kcwiki-en.mirairepository.net/wiki/Naval_District_Saury_Festival&lt;br /&gt;
|lastuplink=https://kcwiki-en.mirairepository.net/wiki/Game_Updates/2016/November_4&lt;br /&gt;
|lastuptitle=4 November 2016&lt;br /&gt;
|nextuplink=&lt;br /&gt;
|nextuptitle= TBD&lt;br /&gt;
|seasonimg= /images/b/bc/Nakauicon.png&lt;br /&gt;
|seasonlink=https://kcwiki-en.mirairepository.net/wiki/Seasonal/Autumn_2016&lt;br /&gt;
|seasontitle=Autumn 2016&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[zh:]]&lt;br /&gt;
[[ko:]]&lt;br /&gt;
[[vi:]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Main_Page]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11315</id>
		<title>Fall 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11315"/>
		<updated>2016-11-03T22:34:05Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
The Fall 2016 event is schedule to begin around the middle of November following the [[Game Updates/2016/November 4|November 4th Update]].&lt;br /&gt;
&lt;br /&gt;
Currently the theme of the map is unknown, but the KanColle staff have revealed that one of the new ships will be an American Aircraft Carrier.&lt;br /&gt;
&lt;br /&gt;
==Update Info==&lt;br /&gt;
===New Ships===&lt;br /&gt;
&lt;br /&gt;
As of current, one ship has been confirm to appear in the event:&lt;br /&gt;
&lt;br /&gt;
#An Aircraft Carrier that was a part of the United States Navy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
# The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#* Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
# The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version.&lt;br /&gt;
# According to this [https://twitter.com/KanColle_STAFF/status/663884408374452224 tweet], Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking.&lt;br /&gt;
# The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
&amp;lt;!---===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|[[Combined Fleet]]?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|''E-1''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Transport Operation! Clearing the Route&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[File:Autumn2015TransportTag.png|Transport Operation Tag]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Battle off the Shore of Korone Haikara Island&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Requires exactly 1 CL (Flagship) + 5 DD&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Deploy! Maritime Transportation Fleet&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Up to 2 large ships allowed in the main transport fleet.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Western Front! Deploy a Mobile Task Force&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:Autumn2015DispatchTag.png|Dispatch Operation Tag]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Survive! Vanilla Bay Night Battle!&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|CL Flagship and DD escorts plus up to 1 cruiser-class ships only&lt;br /&gt;
|}--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Kancolle_Wiki&amp;diff=19855</id>
		<title>Kancolle Wiki</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Kancolle_Wiki&amp;diff=19855"/>
		<updated>2016-10-21T15:57:34Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Possible Parameters for Front Page (DO NOT INCLUDE IN WIDGET PARAMETERS FOR DEFAULT VALUES.)&lt;br /&gt;
$eventlink	Link on Event Banner (Begin with http:// or https://)&lt;br /&gt;
$eventimgalt	Event Banner Alternate Name (img alt)&lt;br /&gt;
$eventimg	Event Banner Image (Must Directly Link To Image, size specific. 710x93 px) (WARNING: you must replace the image background in Common.CSS as well if you intend on messing with this)&lt;br /&gt;
$lastuplink	Last Update Link (Begin with http:// or https://)&lt;br /&gt;
$lastuptitle	Last Update Title&lt;br /&gt;
$nextuplink	Next Update Link (Begin with http:// or https://)&lt;br /&gt;
$nextuptitle	Next Update Title&lt;br /&gt;
$seasonimg	Seasonal Icon (Must Link To Image, size specific. 110x110 px)&lt;br /&gt;
$seasonlink	Seasonal Text Link (Begin with http:// or https://)&lt;br /&gt;
$seasontitle	Seasonal Text Title&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{#widget:Frontpage&lt;br /&gt;
|eventimgalt=&lt;br /&gt;
|eventimg= /images/c/c7/Saury_logo.png&lt;br /&gt;
|eventlink= https://kcwiki-en.mirairepository.net/wiki/Naval_District_Saury_Festival&lt;br /&gt;
|lastuplink=https://kcwiki-en.mirairepository.net/wiki/Game_Updates/2016/October_21&lt;br /&gt;
|lastuptitle=21 October 2016&lt;br /&gt;
|nextuplink=&lt;br /&gt;
|nextuptitle=TBD&lt;br /&gt;
|seasonimg= /images/b/bc/Nakauicon.png&lt;br /&gt;
|seasonlink=https://kcwiki-en.mirairepository.net/wiki/Seasonal/Nakau_Collaboration&lt;br /&gt;
|seasontitle=Nakau Collaboration&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[zh:]]&lt;br /&gt;
[[ko:]]&lt;br /&gt;
[[vi:]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Main_Page]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Template:Seasonal&amp;diff=66797</id>
		<title>Template:Seasonal</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Template:Seasonal&amp;diff=66797"/>
		<updated>2016-10-13T17:05:44Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name   = Template:Seasonal&lt;br /&gt;
| state = mw-collapsible &lt;br /&gt;
| title = '''Seasonal'''&lt;br /&gt;
| basestyle  = background-color:#99CCFF;&lt;br /&gt;
| liststyle = padding-left:4px; padding:5px; &lt;br /&gt;
| groupstyle =  padding:5px; &lt;br /&gt;
| style      = background-color:#FFFFFF; border:1px solid #1A5B70; width:100%;&lt;br /&gt;
|group1 = 2013-2014&lt;br /&gt;
|list1 = [[Seasonal/Christmas_2013|Christmas 2013]]{{·}}[[Seasonal/Chocolate 2014|Chocolate 2014]]{{·}}[[Seasonal/White Day 2014|White Day 2014]]{{·}}[[Seasonal/Present Box 2014|Present Box 2014]]{{·}}[[Seasonal/Christmas 2014|Christmas 2014]]{{·}}[[Seasonal/End of Year 2014|End of Year 2014]]&lt;br /&gt;
&lt;br /&gt;
|group2 = 2015 &lt;br /&gt;
|list2 = [[Seasonal/New Year 2015|New Year 2015]]{{·}}[[Seasonal/Setsubun 2015|Setsubun 2015]]{{·}}[[Seasonal/Valentine's Day 2015|Valentine's Day 2015]]{{·}}[[Seasonal/Hishimochi 2015|Hishimochi 2015]]{{·}}[[Seasonal/White Day 2015|White Day 2015]]{{·}}[[Seasonal/Second_Anniversary|2nd Anniversary]]{{·}}[[Seasonal/Rainy Season 2015|Rainy Season 2015]]{{·}}[[Seasonal/Early Summer Season Update|Early Summer 2015]]&lt;br /&gt;
&lt;br /&gt;
|group3 = 2015 cont.&lt;br /&gt;
|list3 = [[Seasonal/Mid Summer Season Update|Mid Summer 2015]]{{·}}[[Seasonal/Early Autumn 2015 Seasonal Update|Early Autumn 2015]]{{·}}[[Seasonal/Mid Autumn 2015 Seasonal Update|Mid Autumn 2015]]{{·}}[[Seasonal/Saury 2015|Saury 2015]]{{·}}[[Seasonal/Halloween 2015|Halloween 2015]]{{·}}[[Seasonal/Christmas 2015|Christmas 2015]]{{·}}[[Seasonal/Christmas Eve 2015|Christmas Eve 2015]]{{·}}[[Seasonal/End of Year 2015|End of Year 2015]]&lt;br /&gt;
&lt;br /&gt;
|group4 = 2016&lt;br /&gt;
|list4 = [[Seasonal/New Year 2016|New Year 2016]]{{·}}[[Seasonal/Setsubun 2016|Setsubun 2016]]{{·}}[[Seasonal/Valentine's Day 2016|Valentine's Day 2016]]{{·}}[[Seasonal/Spring Peach Festival 2016|Spring Peach Festival 2016]]{{·}}[[Seasonal/White Day 2016|White Day 2016]]{{·}}[[Seasonal/Coming of Spring 2016|Coming of Spring 2016]]{{·}}[[Seasonal/Third Anniversary|Third Anniversary]]{{·}}[[Seasonal/Rainy_Season_2016|Rainy Season 2016]]&lt;br /&gt;
&lt;br /&gt;
|group5 = 2016 cont.&lt;br /&gt;
|list5 = [[Seasonal/Early_Summer_2016|Early Summer 2016]]{{·}}[[Seasonal/Summer_2016|Summer 2016]]{{·}}[[Seasonal/Autumn_2016|Autumn 2016]]{{·}}[[Seasonal/Nakau Collaboration|Nakau Collaboration]]&amp;lt;!--{{·}}[[Seasonal/Saury 2016|Saury 2016]]--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Seasonal|{{SUBPAGENAME}}]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{documentation}}[[Category:Navbox Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Game_Updates/2016/October_21st&amp;diff=13776</id>
		<title>Game Updates/2016/October 21st</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Game_Updates/2016/October_21st&amp;diff=13776"/>
		<updated>2016-10-13T17:03:02Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''October 21st, 2016''' ''Saury Festival 2016 Update''&lt;br /&gt;
#The Naval Base Suary Festival (mini event) is scheduled to begin.&lt;br /&gt;
#*Those who are curious may want to revisit [[Seasonal/Saury 2015|last year's Saury event]].&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Experience_and_Rank&amp;diff=10238</id>
		<title>Experience and Rank</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Experience_and_Rank&amp;diff=10238"/>
		<updated>2016-10-12T19:11:45Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: /* Extra Operations (EX OP) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{Anchor | Ship Experience}} Ship Experience==&lt;br /&gt;
*Ship experience : Base exp × MVP Multiplier (2) × Flagship Multiplier (1.5) × Rank Multiplier&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |S&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |1.2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |1.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |B&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |1.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |C&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |0.8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |D&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |0.7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |E&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |0.5, no MVP&lt;br /&gt;
|}&lt;br /&gt;
* Note: When the MVP is the flagship, it results in maximum experience gain.&lt;br /&gt;
** 3e + [''n'' - 1] × ''e'' = 2''e'' + ''ne''&lt;br /&gt;
** 2''e'' + 1.5''e'' + [''n'' - 2] × ''e'' = 1.5''e'' + ''ne''&lt;br /&gt;
** where ''n'' is the the number of ships, ''e'' is the base experience constant&lt;br /&gt;
===Map experience===&lt;br /&gt;
*Flag = flagship, F+M = flagship+MVP&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Map&lt;br /&gt;
!Base&lt;br /&gt;
!Flag&lt;br /&gt;
!MVP&lt;br /&gt;
!F+M(A)&lt;br /&gt;
!F+M(S)&lt;br /&gt;
|-&lt;br /&gt;
|1-1&lt;br /&gt;
|30&lt;br /&gt;
|45&lt;br /&gt;
|60&lt;br /&gt;
|90&lt;br /&gt;
|108&lt;br /&gt;
|-&lt;br /&gt;
|1-2&lt;br /&gt;
|50&lt;br /&gt;
|75&lt;br /&gt;
|100&lt;br /&gt;
|150&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
|1-3&lt;br /&gt;
|80&lt;br /&gt;
|120&lt;br /&gt;
|160&lt;br /&gt;
|240&lt;br /&gt;
|288&lt;br /&gt;
|-&lt;br /&gt;
|1-4&lt;br /&gt;
|100&lt;br /&gt;
|150&lt;br /&gt;
|200&lt;br /&gt;
|300&lt;br /&gt;
|360&lt;br /&gt;
|-&lt;br /&gt;
|1-5&lt;br /&gt;
|150&lt;br /&gt;
|225&lt;br /&gt;
|300&lt;br /&gt;
|450&lt;br /&gt;
|540&lt;br /&gt;
|-&lt;br /&gt;
|2-1&lt;br /&gt;
|120&lt;br /&gt;
|180&lt;br /&gt;
|240&lt;br /&gt;
|360&lt;br /&gt;
|432&lt;br /&gt;
|-&lt;br /&gt;
|2-2&lt;br /&gt;
|150&lt;br /&gt;
|225&lt;br /&gt;
|300&lt;br /&gt;
|450&lt;br /&gt;
|540&lt;br /&gt;
|-&lt;br /&gt;
|2-3&lt;br /&gt;
|200&lt;br /&gt;
|300&lt;br /&gt;
|400&lt;br /&gt;
|600&lt;br /&gt;
|720&lt;br /&gt;
|-&lt;br /&gt;
|2-4&lt;br /&gt;
|300&lt;br /&gt;
|450&lt;br /&gt;
|600&lt;br /&gt;
|900&lt;br /&gt;
|1,080&lt;br /&gt;
|-&lt;br /&gt;
|2-5&lt;br /&gt;
|250&lt;br /&gt;
|375&lt;br /&gt;
|500&lt;br /&gt;
|750&lt;br /&gt;
|900&lt;br /&gt;
|-&lt;br /&gt;
|3-1&lt;br /&gt;
|310&lt;br /&gt;
|465&lt;br /&gt;
|620&lt;br /&gt;
|930&lt;br /&gt;
|1,116&lt;br /&gt;
|-&lt;br /&gt;
|3-2&lt;br /&gt;
|320&lt;br /&gt;
|480&lt;br /&gt;
|640&lt;br /&gt;
|960&lt;br /&gt;
|1,152&lt;br /&gt;
|-&lt;br /&gt;
|3-3&lt;br /&gt;
|330&lt;br /&gt;
|495&lt;br /&gt;
|660&lt;br /&gt;
|990&lt;br /&gt;
|1,188&lt;br /&gt;
|-&lt;br /&gt;
|3-4&lt;br /&gt;
|350&lt;br /&gt;
|525&lt;br /&gt;
|700&lt;br /&gt;
|1,050&lt;br /&gt;
|1,260&lt;br /&gt;
|-&lt;br /&gt;
|3-5&lt;br /&gt;
|400&lt;br /&gt;
|600&lt;br /&gt;
|800&lt;br /&gt;
|1,200&lt;br /&gt;
|1,440&lt;br /&gt;
|-&lt;br /&gt;
|4-1&lt;br /&gt;
|310&lt;br /&gt;
|465&lt;br /&gt;
|620&lt;br /&gt;
|930&lt;br /&gt;
|1,116&lt;br /&gt;
|-&lt;br /&gt;
|4-2&lt;br /&gt;
|320&lt;br /&gt;
|480&lt;br /&gt;
|640&lt;br /&gt;
|960&lt;br /&gt;
|1,152&lt;br /&gt;
|-&lt;br /&gt;
|4-3&lt;br /&gt;
|330&lt;br /&gt;
|495&lt;br /&gt;
|660&lt;br /&gt;
|990&lt;br /&gt;
|1,188&lt;br /&gt;
|-&lt;br /&gt;
|4-4&lt;br /&gt;
|340&lt;br /&gt;
|510&lt;br /&gt;
|680&lt;br /&gt;
|1,020&lt;br /&gt;
|1,224&lt;br /&gt;
|-&lt;br /&gt;
|5-1&lt;br /&gt;
|360&lt;br /&gt;
|540&lt;br /&gt;
|720&lt;br /&gt;
|1,080&lt;br /&gt;
|1,296&lt;br /&gt;
|-&lt;br /&gt;
|5-2&lt;br /&gt;
|380&lt;br /&gt;
|570&lt;br /&gt;
|760&lt;br /&gt;
|1,140&lt;br /&gt;
|1,368&lt;br /&gt;
|-&lt;br /&gt;
|5-3&lt;br /&gt;
|400&lt;br /&gt;
|600&lt;br /&gt;
|800&lt;br /&gt;
|1,200&lt;br /&gt;
|1,440&lt;br /&gt;
|-&lt;br /&gt;
|5-4&lt;br /&gt;
|420&lt;br /&gt;
|630&lt;br /&gt;
|840&lt;br /&gt;
|1,260&lt;br /&gt;
|1,512&lt;br /&gt;
|-&lt;br /&gt;
|5-5&lt;br /&gt;
|450&lt;br /&gt;
|675&lt;br /&gt;
|900&lt;br /&gt;
|1,350&lt;br /&gt;
|1,620&lt;br /&gt;
|-&lt;br /&gt;
|6-1&lt;br /&gt;
|400&lt;br /&gt;
|600&lt;br /&gt;
|800&lt;br /&gt;
|1,200&lt;br /&gt;
|1,440&lt;br /&gt;
|-&lt;br /&gt;
|6-2&lt;br /&gt;
|420&lt;br /&gt;
|630&lt;br /&gt;
|840&lt;br /&gt;
|1,260&lt;br /&gt;
|1,512&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===XP Table (Ship)===&lt;br /&gt;
====Level 1 to 99====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;width:743px;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; |Lv&lt;br /&gt;
! style=&amp;quot;width:70px;&amp;quot; |Exp.&lt;br /&gt;
! style=&amp;quot;width:70px;&amp;quot; |Exp. Diff&lt;br /&gt;
| rowspan=&amp;quot;26&amp;quot; style=&amp;quot;width:1px;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; |Lv&lt;br /&gt;
! style=&amp;quot;width:75px;&amp;quot; |Exp.&lt;br /&gt;
! style=&amp;quot;width:75px;&amp;quot; |Exp. Diff&lt;br /&gt;
| rowspan=&amp;quot;26&amp;quot; style=&amp;quot;width:1px;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; |Lv&lt;br /&gt;
! style=&amp;quot;width:80px;&amp;quot; |Exp.&lt;br /&gt;
! style=&amp;quot;width:80px;&amp;quot; |Exp. Diff&lt;br /&gt;
| rowspan=&amp;quot;26&amp;quot; style=&amp;quot;width:1px;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; |Lv&lt;br /&gt;
! style=&amp;quot;width:85px;&amp;quot; |Exp.&lt;br /&gt;
! style=&amp;quot;width:85px;&amp;quot; |Exp. Diff&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|26&lt;br /&gt;
|32,500&lt;br /&gt;
|2,500&lt;br /&gt;
|51&lt;br /&gt;
|127,500&lt;br /&gt;
|5,000&lt;br /&gt;
|76&lt;br /&gt;
|331,000&lt;br /&gt;
|12,000&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|27&lt;br /&gt;
|35,100&lt;br /&gt;
|2,600&lt;br /&gt;
|52&lt;br /&gt;
|132,700&lt;br /&gt;
|5,200&lt;br /&gt;
|77&lt;br /&gt;
|343,400&lt;br /&gt;
|12,400&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|300&lt;br /&gt;
|200&lt;br /&gt;
|28&lt;br /&gt;
|37,800&lt;br /&gt;
|2,700&lt;br /&gt;
|53&lt;br /&gt;
|138,100&lt;br /&gt;
|5,400&lt;br /&gt;
|78&lt;br /&gt;
|356,200&lt;br /&gt;
|12,800&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|600&lt;br /&gt;
|300&lt;br /&gt;
|29&lt;br /&gt;
|40,600&lt;br /&gt;
|2,800&lt;br /&gt;
|54&lt;br /&gt;
|143,700&lt;br /&gt;
|5,600&lt;br /&gt;
|79&lt;br /&gt;
|369,400&lt;br /&gt;
|13,200&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|1,000&lt;br /&gt;
|400&lt;br /&gt;
|30&lt;br /&gt;
|43,500&lt;br /&gt;
|2,900&lt;br /&gt;
|55&lt;br /&gt;
|149,500&lt;br /&gt;
|5,800&lt;br /&gt;
|80&lt;br /&gt;
|383,000&lt;br /&gt;
|13,600&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|1,500&lt;br /&gt;
|500&lt;br /&gt;
|31&lt;br /&gt;
|46,500&lt;br /&gt;
|3,000&lt;br /&gt;
|56&lt;br /&gt;
|155,500&lt;br /&gt;
|6,000&lt;br /&gt;
|81&lt;br /&gt;
|397,000&lt;br /&gt;
|14,000&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|2,100&lt;br /&gt;
|600&lt;br /&gt;
|32&lt;br /&gt;
|49,600&lt;br /&gt;
|3,100&lt;br /&gt;
|57&lt;br /&gt;
|161,700&lt;br /&gt;
|6,200&lt;br /&gt;
|82&lt;br /&gt;
|411,500&lt;br /&gt;
|14,500&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|2,800&lt;br /&gt;
|700&lt;br /&gt;
|33&lt;br /&gt;
|52,800&lt;br /&gt;
|3,200&lt;br /&gt;
|58&lt;br /&gt;
|168,100&lt;br /&gt;
|6,400&lt;br /&gt;
|83&lt;br /&gt;
|426,500&lt;br /&gt;
|15,000&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|3,600&lt;br /&gt;
|800&lt;br /&gt;
|34&lt;br /&gt;
|56,100&lt;br /&gt;
|3,300&lt;br /&gt;
|59&lt;br /&gt;
|174,700&lt;br /&gt;
|6,600&lt;br /&gt;
|84&lt;br /&gt;
|442,000&lt;br /&gt;
|15,500&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|4,500&lt;br /&gt;
|900&lt;br /&gt;
|35&lt;br /&gt;
|59,500&lt;br /&gt;
|3,400&lt;br /&gt;
|60&lt;br /&gt;
|181,500&lt;br /&gt;
|6,800&lt;br /&gt;
|85&lt;br /&gt;
|458,000&lt;br /&gt;
|16,000&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|5,500&lt;br /&gt;
|1,000&lt;br /&gt;
|36&lt;br /&gt;
|63,000&lt;br /&gt;
|3,500&lt;br /&gt;
|61&lt;br /&gt;
|188,500&lt;br /&gt;
|7,000&lt;br /&gt;
|86&lt;br /&gt;
|474,500&lt;br /&gt;
|16,500&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|6,600&lt;br /&gt;
|1,100&lt;br /&gt;
|37&lt;br /&gt;
|66,600&lt;br /&gt;
|3,600&lt;br /&gt;
|62&lt;br /&gt;
|195,800&lt;br /&gt;
|7,300&lt;br /&gt;
|87&lt;br /&gt;
|491,500&lt;br /&gt;
|17,000&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|7,800&lt;br /&gt;
|1,200&lt;br /&gt;
|38&lt;br /&gt;
|70,300&lt;br /&gt;
|3,700&lt;br /&gt;
|63&lt;br /&gt;
|203,400&lt;br /&gt;
|7,600&lt;br /&gt;
|88&lt;br /&gt;
|509,000&lt;br /&gt;
|17,500&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|9,100&lt;br /&gt;
|1,300&lt;br /&gt;
|39&lt;br /&gt;
|74,100&lt;br /&gt;
|3,800&lt;br /&gt;
|64&lt;br /&gt;
|211,300&lt;br /&gt;
|7,900&lt;br /&gt;
|89&lt;br /&gt;
|527,000&lt;br /&gt;
|18,000&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|10,500&lt;br /&gt;
|1,400&lt;br /&gt;
|40&lt;br /&gt;
|78,000&lt;br /&gt;
|3,900&lt;br /&gt;
|65&lt;br /&gt;
|219,500&lt;br /&gt;
|8,200&lt;br /&gt;
|90&lt;br /&gt;
|545,500&lt;br /&gt;
|18,500&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|12,000&lt;br /&gt;
|1,500&lt;br /&gt;
|41&lt;br /&gt;
|82,000&lt;br /&gt;
|4,000&lt;br /&gt;
|66&lt;br /&gt;
|228,000&lt;br /&gt;
|8,500&lt;br /&gt;
|91&lt;br /&gt;
|564,500&lt;br /&gt;
|19,000&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|13,600&lt;br /&gt;
|1,600&lt;br /&gt;
|42&lt;br /&gt;
|86,100&lt;br /&gt;
|4,100&lt;br /&gt;
|67&lt;br /&gt;
|236,800&lt;br /&gt;
|8,800&lt;br /&gt;
|92&lt;br /&gt;
|584,500&lt;br /&gt;
|20,000&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|15,300&lt;br /&gt;
|1,700&lt;br /&gt;
|43&lt;br /&gt;
|90,300&lt;br /&gt;
|4,200&lt;br /&gt;
|68&lt;br /&gt;
|245,900&lt;br /&gt;
|9,100&lt;br /&gt;
|93&lt;br /&gt;
|606,500&lt;br /&gt;
|22,000&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|17,100&lt;br /&gt;
|1,800&lt;br /&gt;
|44&lt;br /&gt;
|94,600&lt;br /&gt;
|4,300&lt;br /&gt;
|69&lt;br /&gt;
|255,300&lt;br /&gt;
|9,400&lt;br /&gt;
|94&lt;br /&gt;
|631,500&lt;br /&gt;
|25,000&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|19,000&lt;br /&gt;
|1,900&lt;br /&gt;
|45&lt;br /&gt;
|99,000&lt;br /&gt;
|4,400&lt;br /&gt;
|70&lt;br /&gt;
|265,000&lt;br /&gt;
|9,700&lt;br /&gt;
|95&lt;br /&gt;
|661,500&lt;br /&gt;
|30,000&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|21,000&lt;br /&gt;
|2,000&lt;br /&gt;
|46&lt;br /&gt;
|103,500&lt;br /&gt;
|4,500&lt;br /&gt;
|71&lt;br /&gt;
|275,000&lt;br /&gt;
|10,000&lt;br /&gt;
|96&lt;br /&gt;
|701,500&lt;br /&gt;
|40,000&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|23,100&lt;br /&gt;
|2,100&lt;br /&gt;
|47&lt;br /&gt;
|108,100&lt;br /&gt;
|4,600&lt;br /&gt;
|72&lt;br /&gt;
|285,400&lt;br /&gt;
|10,400&lt;br /&gt;
|97&lt;br /&gt;
|761,500&lt;br /&gt;
|60,000&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|25,300&lt;br /&gt;
|2,200&lt;br /&gt;
|48&lt;br /&gt;
|112,800&lt;br /&gt;
|4,700&lt;br /&gt;
|73&lt;br /&gt;
|296,200&lt;br /&gt;
|10,800&lt;br /&gt;
|98&lt;br /&gt;
|851,500&lt;br /&gt;
|90,000&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|27,600&lt;br /&gt;
|2,300&lt;br /&gt;
|49&lt;br /&gt;
|117,600&lt;br /&gt;
|4,800&lt;br /&gt;
|74&lt;br /&gt;
|307,400&lt;br /&gt;
|11,200&lt;br /&gt;
|99&lt;br /&gt;
|1,000,000&lt;br /&gt;
|148,500&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|30,000&lt;br /&gt;
|2,400&lt;br /&gt;
|50&lt;br /&gt;
|122,500&lt;br /&gt;
|4,900&lt;br /&gt;
|75&lt;br /&gt;
|319,000&lt;br /&gt;
|11,600&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Level 100+====&lt;br /&gt;
''Marrying level 99 ships raises them to level 100. No experience is necessary for this level up.'' {{Template:Details|Marriage|Marriage|label 1 = Marriage&lt;br /&gt;
|l1 = Marriage}}&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;width:743px;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; |Lv&lt;br /&gt;
! style=&amp;quot;width:70px;&amp;quot; |Exp.&lt;br /&gt;
! style=&amp;quot;width:70px;&amp;quot; |Exp. Diff&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; style=&amp;quot;width:1px;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; |Lv&lt;br /&gt;
! style=&amp;quot;width:75px;&amp;quot; |Exp.&lt;br /&gt;
! style=&amp;quot;width:75px;&amp;quot; |Exp. Diff&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; style=&amp;quot;width:1px;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; |Lv&lt;br /&gt;
! style=&amp;quot;width:80px;&amp;quot; |Exp.&lt;br /&gt;
! style=&amp;quot;width:80px;&amp;quot; |Exp. Diff&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; style=&amp;quot;width:1px;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; |Lv&lt;br /&gt;
! style=&amp;quot;width:85px;&amp;quot; |Exp.&lt;br /&gt;
! style=&amp;quot;width:85px;&amp;quot; |Exp. Diff&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; style=&amp;quot;width:1px;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; |Lv&lt;br /&gt;
! style=&amp;quot;width:90px;&amp;quot; |Exp.&lt;br /&gt;
! style=&amp;quot;width:90px;&amp;quot; |Exp. Diff&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|1,000,000&lt;br /&gt;
|&lt;br /&gt;
|113&lt;br /&gt;
|1,091,000&lt;br /&gt;
|14,000&lt;br /&gt;
|126&lt;br /&gt;
|1,525,000&lt;br /&gt;
|55,000&lt;br /&gt;
|139&lt;br /&gt;
|2,640,000&lt;br /&gt;
|115,000&lt;br /&gt;
|152&lt;br /&gt;
|4,777,000&lt;br /&gt;
|213,000&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|1,010,000&lt;br /&gt;
|10,000&lt;br /&gt;
|114&lt;br /&gt;
|1,107,000&lt;br /&gt;
|16,000&lt;br /&gt;
|127&lt;br /&gt;
|1,584,000&lt;br /&gt;
|59,000&lt;br /&gt;
|140&lt;br /&gt;
|2,760,000&lt;br /&gt;
|120,000&lt;br /&gt;
|153&lt;br /&gt;
|4,999,000&lt;br /&gt;
|222,000&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|1,011,000&lt;br /&gt;
|1,000&lt;br /&gt;
|115&lt;br /&gt;
|1,125,000&lt;br /&gt;
|18,000&lt;br /&gt;
|128&lt;br /&gt;
|1,647,000&lt;br /&gt;
|63,000&lt;br /&gt;
|141&lt;br /&gt;
|2,887,000&lt;br /&gt;
|127,000&lt;br /&gt;
|154&lt;br /&gt;
|5,230,000&lt;br /&gt;
|231,000&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|1,013,000&lt;br /&gt;
|2,000&lt;br /&gt;
|116&lt;br /&gt;
|1,145,000&lt;br /&gt;
|20,000&lt;br /&gt;
|129&lt;br /&gt;
|1,714,000&lt;br /&gt;
|67,000&lt;br /&gt;
|142&lt;br /&gt;
|3,021,000&lt;br /&gt;
|134,000&lt;br /&gt;
|155&lt;br /&gt;
|5,470,000&lt;br /&gt;
|240,000&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|1,016,000&lt;br /&gt;
|3,000&lt;br /&gt;
|117&lt;br /&gt;
|1,168,000&lt;br /&gt;
|23,000&lt;br /&gt;
|130&lt;br /&gt;
|1,785,000&lt;br /&gt;
|71,000&lt;br /&gt;
|143&lt;br /&gt;
|3,162,000&lt;br /&gt;
|141,000&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|1,020,000&lt;br /&gt;
|4,000&lt;br /&gt;
|118&lt;br /&gt;
|1,194,000&lt;br /&gt;
|26,000&lt;br /&gt;
|131&lt;br /&gt;
|1,860,000&lt;br /&gt;
|75,000&lt;br /&gt;
|144&lt;br /&gt;
|3,310,000&lt;br /&gt;
|148,000&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|1,025,000&lt;br /&gt;
|5,000&lt;br /&gt;
|119&lt;br /&gt;
|1,223,000&lt;br /&gt;
|29,000&lt;br /&gt;
|132&lt;br /&gt;
|1,940,000&lt;br /&gt;
|80,000&lt;br /&gt;
|145&lt;br /&gt;
|3,465,000&lt;br /&gt;
|155,000&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|1,031,000&lt;br /&gt;
|6,000&lt;br /&gt;
|120&lt;br /&gt;
|1,255,000&lt;br /&gt;
|32,000&lt;br /&gt;
|133&lt;br /&gt;
|2,025,000&lt;br /&gt;
|85,000&lt;br /&gt;
|146&lt;br /&gt;
|3,628,000&lt;br /&gt;
|163,000&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|1,038,000&lt;br /&gt;
|7,000&lt;br /&gt;
|121&lt;br /&gt;
|1,290,000&lt;br /&gt;
|35,000&lt;br /&gt;
|134&lt;br /&gt;
|2,115,000&lt;br /&gt;
|90,000&lt;br /&gt;
|147&lt;br /&gt;
|3,799,000&lt;br /&gt;
|171,000&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|1,046,000&lt;br /&gt;
|8,000&lt;br /&gt;
|122&lt;br /&gt;
|1,329,000&lt;br /&gt;
|39,000&lt;br /&gt;
|135&lt;br /&gt;
|2,210,000&lt;br /&gt;
|95,000&lt;br /&gt;
|148&lt;br /&gt;
|3,978,000&lt;br /&gt;
|179,000&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|1,055,000&lt;br /&gt;
|9,000&lt;br /&gt;
|123&lt;br /&gt;
|1,372,000&lt;br /&gt;
|43,000&lt;br /&gt;
|136&lt;br /&gt;
|2,310,000&lt;br /&gt;
|100,000&lt;br /&gt;
|149&lt;br /&gt;
|4,165,000&lt;br /&gt;
|187,000&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|1,065,000&lt;br /&gt;
|10,000&lt;br /&gt;
|124&lt;br /&gt;
|1,419,000&lt;br /&gt;
|47,000&lt;br /&gt;
|137&lt;br /&gt;
|2,415,000&lt;br /&gt;
|105,000&lt;br /&gt;
|150&lt;br /&gt;
|4,360,000&lt;br /&gt;
|195,000&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|1,077,000&lt;br /&gt;
|12,000&lt;br /&gt;
|125&lt;br /&gt;
|1,470,000&lt;br /&gt;
|51,000&lt;br /&gt;
|138&lt;br /&gt;
|2,525,000&lt;br /&gt;
|110,000&lt;br /&gt;
|151&lt;br /&gt;
|4,564,000&lt;br /&gt;
|204,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor | HQ Experience}} Admiral Experience and Rankings==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width:800px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width:60px;&amp;quot; |Insignia&lt;br /&gt;
! style=&amp;quot;text-align: center; width:260px;&amp;quot; |Rank&amp;lt;br /&amp;gt;Complete IJN Rank&lt;br /&gt;
! style=&amp;quot;text-align: center; width:150px;&amp;quot; |In English&lt;br /&gt;
! style=&amp;quot;text-align: center; width:120px;&amp;quot; |Note&lt;br /&gt;
! style=&amp;quot;text-align: center; width:60px;&amp;quot; |Rank Number&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rank_Marshal_Admiral.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{Nihongo|元帥|''Gensui''|}}&amp;lt;br /&amp;gt;{{Nihongo|元帥海軍大将|''Gensui Kaigun Taishō''|}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Marshal Admiral&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |The top 0.8% of a server is given this ranking.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rank_Admiral.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{Nihongo|大将|Taishō|}}&amp;lt;br /&amp;gt;{{Nihongo|海軍大将|''Kaigun Taishō''|}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Admiral&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |The top 5% of a server is given this ranking.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rank_Vice_Admiral.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{Nihongo|中将|''Chūjō''|}}&amp;lt;br /&amp;gt;{{Nihongo|海軍中将|''Kaigun Chūjō''|}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Vice-Admiral&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rank_Rear_Admiral.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{Nihongo|少将|''Shōshō''|}}&amp;lt;br /&amp;gt;{{Nihongo|海軍少将|''Kaigun Shōshō''|}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rear-Admiral&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rank_Captain.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{Nihongo|大佐|''Taisa''|}}&amp;lt;br /&amp;gt;{{Nihongo|海軍大佐|''Kaigun Taisa''|}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Captain&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rank_Commander.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{Nihongo|中佐|''Chūsa''}}&amp;lt;br /&amp;gt;{{Nihongo|海軍中佐|''Kaigun Chūsa''|}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Commander&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rank_Lieutenant-Commander.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{Nihongo|少佐|''Shōsa''}}&amp;lt;br /&amp;gt;{{Nihongo|海軍少佐|''Kaigun Shōsa''|}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lieutenant-Commander&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rank_Lieutenant-Commander_Novice.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{Nihongo|新米少佐|''Shinmai Shōsa''}}&amp;lt;br /&amp;gt;-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lieutenant-Commander (Novice)&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Does not officialy exist in IJN rankings, but in practical use, it is used as an intermediary rank between Lieutenant and Lieutenant-Commander&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
*Your monthly server rank determines your title and insignia.  &lt;br /&gt;
*High scores update twice per day (along with PvP reset at 3am and 3pm) and resets every month.&lt;br /&gt;
*You can get admiral experience (HQ XP) from sorties, drills and expeditions.&lt;br /&gt;
*Admiral experience is shown in the profile page below the Admiral Level.  Admiral levels increase with experience gained.&lt;br /&gt;
*Admiral levels increases the maximum resource soft cap and are speculated to improve Development results.  &lt;br /&gt;
*Refer to the [[Experience and Rank#Monthly Ranking Rewards|Ranking]] section below for more detailed explanation of the mechanics.&lt;br /&gt;
&lt;br /&gt;
===HQ Experience from Map Sorties===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Battle Ranking&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |HQ XP (Non-Boss)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |HQ XP (Boss)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |S&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100% HQ Mid Base XP&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |HQ Boss Base XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |A&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80% HQ Mid Base XP&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |(HQ Boss - 50% HQ Mid) XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |B&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50% HQ Mid Base XP&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |(HQ Boss - 80% HQ Mid) XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |C&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100% HQ Mid Base XP (?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |D~F&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
|}&lt;br /&gt;
For example, we can calculate experience gained from a 2-3 run as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A&amp;quot; rank at a non-boss node followed by &amp;quot;B&amp;quot; rank at boss node;&lt;br /&gt;
&lt;br /&gt;
Mid XP = 80; Boss XP = 960 (from table below)&lt;br /&gt;
&lt;br /&gt;
Mid point XP (A rank) = 80% × 80 = 64 XP&lt;br /&gt;
&lt;br /&gt;
Boss XP (B rank) = 960 - 80% × 80 = 894 XP&lt;br /&gt;
&lt;br /&gt;
Total = 64 + 894 = 960 XP&lt;br /&gt;
&lt;br /&gt;
The majority of HQ XP comes from achieving victory at boss nodes.&lt;br /&gt;
&lt;br /&gt;
===Base HQ Experience from Sortie===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Map&lt;br /&gt;
!Mid&lt;br /&gt;
!Boss&lt;br /&gt;
|-&lt;br /&gt;
|1-1&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|1-2&lt;br /&gt;
|20&lt;br /&gt;
|140&lt;br /&gt;
|-&lt;br /&gt;
|1-3&lt;br /&gt;
|30&lt;br /&gt;
|260&lt;br /&gt;
|-&lt;br /&gt;
|1-4&lt;br /&gt;
|50&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|1-5&lt;br /&gt;
|75&lt;br /&gt;
|1,050&lt;br /&gt;
|-&lt;br /&gt;
|2-1&lt;br /&gt;
|60&lt;br /&gt;
|720&lt;br /&gt;
|-&lt;br /&gt;
|2-2&lt;br /&gt;
|70&lt;br /&gt;
|840&lt;br /&gt;
|-&lt;br /&gt;
|2-3&lt;br /&gt;
|80&lt;br /&gt;
|960&lt;br /&gt;
|-&lt;br /&gt;
|2-4&lt;br /&gt;
|100&lt;br /&gt;
|1,200&lt;br /&gt;
|-&lt;br /&gt;
|2-5&lt;br /&gt;
|100&lt;br /&gt;
|1,200&lt;br /&gt;
|-&lt;br /&gt;
|3-1&lt;br /&gt;
|110&lt;br /&gt;
|1,420&lt;br /&gt;
|-&lt;br /&gt;
|3-2&lt;br /&gt;
|120&lt;br /&gt;
|1,740&lt;br /&gt;
|-&lt;br /&gt;
|3-3&lt;br /&gt;
|130&lt;br /&gt;
|2,260&lt;br /&gt;
|-&lt;br /&gt;
|3-4&lt;br /&gt;
|150&lt;br /&gt;
|3,300&lt;br /&gt;
|-&lt;br /&gt;
|3-5&lt;br /&gt;
|150&lt;br /&gt;
|2,300&lt;br /&gt;
|-&lt;br /&gt;
|4-1&lt;br /&gt;
|110&lt;br /&gt;
|1,520&lt;br /&gt;
|-&lt;br /&gt;
|4-2&lt;br /&gt;
|120&lt;br /&gt;
|1,640&lt;br /&gt;
|-&lt;br /&gt;
|4-3&lt;br /&gt;
|130&lt;br /&gt;
|1,760&lt;br /&gt;
|-&lt;br /&gt;
|4-4&lt;br /&gt;
|140&lt;br /&gt;
|1,880&lt;br /&gt;
|-&lt;br /&gt;
|5-1&lt;br /&gt;
|160&lt;br /&gt;
|2,020&lt;br /&gt;
|-&lt;br /&gt;
|5-2&lt;br /&gt;
|170&lt;br /&gt;
|2,340&lt;br /&gt;
|-&lt;br /&gt;
|5-3&lt;br /&gt;
|180&lt;br /&gt;
|2,660&lt;br /&gt;
|-&lt;br /&gt;
|5-4&lt;br /&gt;
|190&lt;br /&gt;
|2,880&lt;br /&gt;
|-&lt;br /&gt;
|5-5&lt;br /&gt;
|200&lt;br /&gt;
|3,100&lt;br /&gt;
|-&lt;br /&gt;
|6-1&lt;br /&gt;
|170&lt;br /&gt;
|2,140&lt;br /&gt;
|-&lt;br /&gt;
|6-2&lt;br /&gt;
|180&lt;br /&gt;
|2,560&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Experience from [[Exercises (PvP)]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Lv Diff&lt;br /&gt;
!S&lt;br /&gt;
!A&lt;br /&gt;
!B&lt;br /&gt;
!Defeat&lt;br /&gt;
|-&lt;br /&gt;
|≥5&lt;br /&gt;
|160&lt;br /&gt;
|120&lt;br /&gt;
|96&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|3~4&lt;br /&gt;
|120&lt;br /&gt;
|80&lt;br /&gt;
|64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1~2&lt;br /&gt;
|80&lt;br /&gt;
|60&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|60&lt;br /&gt;
|40&lt;br /&gt;
|32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| -1~-2&lt;br /&gt;
|40&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| -3~-4&lt;br /&gt;
|30&lt;br /&gt;
|20&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|≤-5&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Experience from [[Expedition]]===&lt;br /&gt;
Admiral experience gained from expeditions is NOT equal to the experience reward for your ships. Refer to the [[expedition]] page for information on experience values. Double experience is gained when great sucess is achieved.&lt;br /&gt;
&lt;br /&gt;
===XP Table (HQ)===&lt;br /&gt;
'''''Disclaimer:''''' EXP list from Lv100 through Lv120 is guessed based on patterns observed from known data across several levels. Value may be off by 100000-200000 points per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;width:743px;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; |Lv&lt;br /&gt;
! style=&amp;quot;width:70px;&amp;quot; |Exp.&lt;br /&gt;
! style=&amp;quot;width:70px;&amp;quot; |Exp. Diff&lt;br /&gt;
| rowspan=&amp;quot;31&amp;quot; style=&amp;quot;width:1px;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; |Lv&lt;br /&gt;
! style=&amp;quot;width:75px;&amp;quot; |Exp.&lt;br /&gt;
! style=&amp;quot;width:75px;&amp;quot; |Exp. Diff&lt;br /&gt;
| rowspan=&amp;quot;31&amp;quot; style=&amp;quot;width:1px;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; |Lv&lt;br /&gt;
! style=&amp;quot;width:80px;&amp;quot; |Exp.&lt;br /&gt;
! style=&amp;quot;width:80px;&amp;quot; |Exp. Diff&lt;br /&gt;
| rowspan=&amp;quot;31&amp;quot; style=&amp;quot;width:1px;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; |Lv&lt;br /&gt;
! style=&amp;quot;width:85px;&amp;quot; |Exp.&lt;br /&gt;
! style=&amp;quot;width:85px;&amp;quot; |Exp. Diff&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |31&lt;br /&gt;
|46,500&lt;br /&gt;
|3,000&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |61&lt;br /&gt;
|188,500&lt;br /&gt;
|7,000&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,204,187);&amp;quot; |91&lt;br /&gt;
|564,500&lt;br /&gt;
|19,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |2&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |32&lt;br /&gt;
|49,600&lt;br /&gt;
|3,100&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |62&lt;br /&gt;
|195,800&lt;br /&gt;
|7,300&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,204,187);&amp;quot; |92&lt;br /&gt;
|584,500&lt;br /&gt;
|20,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |3&lt;br /&gt;
|300&lt;br /&gt;
|200&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |33&lt;br /&gt;
|52,800&lt;br /&gt;
|3,200&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |63&lt;br /&gt;
|203,400&lt;br /&gt;
|7,600&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,204,187);&amp;quot; |93&lt;br /&gt;
|606,500&lt;br /&gt;
|22,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |4&lt;br /&gt;
|600&lt;br /&gt;
|300&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |34&lt;br /&gt;
|56,100&lt;br /&gt;
|3,300&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |64&lt;br /&gt;
|211,300&lt;br /&gt;
|7,900&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,204,187);&amp;quot; |94&lt;br /&gt;
|631,500&lt;br /&gt;
|25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |5&lt;br /&gt;
|1,000&lt;br /&gt;
|400&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |35&lt;br /&gt;
|59,500&lt;br /&gt;
|3,400&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |65&lt;br /&gt;
|219,500&lt;br /&gt;
|8,200&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,204,187);&amp;quot; |95&lt;br /&gt;
|661,500&lt;br /&gt;
|30,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |6&lt;br /&gt;
|1,500&lt;br /&gt;
|500&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |36&lt;br /&gt;
|63,000&lt;br /&gt;
|3,500&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |66&lt;br /&gt;
|228,000&lt;br /&gt;
|8,500&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,204,187);&amp;quot; |96&lt;br /&gt;
|701,500&lt;br /&gt;
|40,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |7&lt;br /&gt;
|2,100&lt;br /&gt;
|600&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |37&lt;br /&gt;
|66,600&lt;br /&gt;
|3,600&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |67&lt;br /&gt;
|236,800&lt;br /&gt;
|8,800&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,204,187);&amp;quot; |97&lt;br /&gt;
|761,500&lt;br /&gt;
|60,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |8&lt;br /&gt;
|2,800&lt;br /&gt;
|700&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |38&lt;br /&gt;
|70,300&lt;br /&gt;
|3,700&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |68&lt;br /&gt;
|245,900&lt;br /&gt;
|9,100&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,204,187);&amp;quot; |98&lt;br /&gt;
|851,500&lt;br /&gt;
|90,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |9&lt;br /&gt;
|3,600&lt;br /&gt;
|800&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |39&lt;br /&gt;
|74,100&lt;br /&gt;
|3,800&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |69&lt;br /&gt;
|255,300&lt;br /&gt;
|9,400&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,204,187);&amp;quot; |99&lt;br /&gt;
|1,000,000&lt;br /&gt;
|148,500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |10&lt;br /&gt;
|4,500&lt;br /&gt;
|900&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |40&lt;br /&gt;
|78,000&lt;br /&gt;
|3,900&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |70&lt;br /&gt;
|265,000&lt;br /&gt;
|9,700&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,76,76);&amp;quot; |100&lt;br /&gt;
|1,300,000&lt;br /&gt;
|300,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |11&lt;br /&gt;
|5,500&lt;br /&gt;
|1,000&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |41&lt;br /&gt;
|82,000&lt;br /&gt;
|4,000&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |71&lt;br /&gt;
|275,000&lt;br /&gt;
|10,000&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,76,76);&amp;quot; |101&lt;br /&gt;
|1,600,000&lt;br /&gt;
|300,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |12&lt;br /&gt;
|6,600&lt;br /&gt;
|1,100&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |42&lt;br /&gt;
|86,100&lt;br /&gt;
|4,100&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |72&lt;br /&gt;
|285,400&lt;br /&gt;
|10,400&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,76,76);&amp;quot; |102&lt;br /&gt;
|1,900,000&lt;br /&gt;
|300,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |13&lt;br /&gt;
|7,800&lt;br /&gt;
|1,200&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |43&lt;br /&gt;
|90,300&lt;br /&gt;
|4,200&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |73&lt;br /&gt;
|296,200&lt;br /&gt;
|10,800&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,76,76);&amp;quot; |103&lt;br /&gt;
|2,200,000&lt;br /&gt;
|300,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |14&lt;br /&gt;
|9,100&lt;br /&gt;
|1,300&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |44&lt;br /&gt;
|94,600&lt;br /&gt;
|4,300&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |74&lt;br /&gt;
|307,400&lt;br /&gt;
|11,200&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,76,76);&amp;quot; |104&lt;br /&gt;
|2,600,000&lt;br /&gt;
|400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |15&lt;br /&gt;
|10,500&lt;br /&gt;
|1,400&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |45&lt;br /&gt;
|99,000&lt;br /&gt;
|4,400&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |75&lt;br /&gt;
|319,000&lt;br /&gt;
|11,600&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,76,76);&amp;quot; |105&lt;br /&gt;
|3,000,000&lt;br /&gt;
|400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |16&lt;br /&gt;
|12,000&lt;br /&gt;
|1,500&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |46&lt;br /&gt;
|103,500&lt;br /&gt;
|4,500&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |76&lt;br /&gt;
|331,000&lt;br /&gt;
|12,000&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,76,76);&amp;quot; |106&lt;br /&gt;
|3,500,000&lt;br /&gt;
|500,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |17&lt;br /&gt;
|13,600&lt;br /&gt;
|1,600&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |47&lt;br /&gt;
|108,100&lt;br /&gt;
|4,600&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |77&lt;br /&gt;
|343,400&lt;br /&gt;
|12,400&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,76,76);&amp;quot; |107&lt;br /&gt;
|4,000,000&lt;br /&gt;
|500,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |18&lt;br /&gt;
|15,300&lt;br /&gt;
|1,700&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |48&lt;br /&gt;
|112,800&lt;br /&gt;
|4,700&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |78&lt;br /&gt;
|356,200&lt;br /&gt;
|12,800&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,76,76);&amp;quot; |108&lt;br /&gt;
|4,600,000&lt;br /&gt;
|600,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |19&lt;br /&gt;
|17,100&lt;br /&gt;
|1,800&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |49&lt;br /&gt;
|117,600&lt;br /&gt;
|4,800&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |79&lt;br /&gt;
|369,400&lt;br /&gt;
|13,200&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,76,76);&amp;quot; |109&lt;br /&gt;
|5,200,000&lt;br /&gt;
|600,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |20&lt;br /&gt;
|19,000&lt;br /&gt;
|1,900&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |50&lt;br /&gt;
|122,500&lt;br /&gt;
|4,900&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,204,187);&amp;quot; |80&lt;br /&gt;
|383,000&lt;br /&gt;
|13,600&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,76,76);&amp;quot; |110&lt;br /&gt;
|5,900,000&lt;br /&gt;
|700,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |21&lt;br /&gt;
|21,000&lt;br /&gt;
|2,000&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |51&lt;br /&gt;
|127,500&lt;br /&gt;
|5,000&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,204,187);&amp;quot; |81&lt;br /&gt;
|397,000&lt;br /&gt;
|14,000&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,76,76);&amp;quot; |111&lt;br /&gt;
|6,600,000&lt;br /&gt;
|700,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |22&lt;br /&gt;
|23,100&lt;br /&gt;
|2,100&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |52&lt;br /&gt;
|132,700&lt;br /&gt;
|5,200&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,204,187);&amp;quot; |82&lt;br /&gt;
|411,500&lt;br /&gt;
|14,500&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,76,76);&amp;quot; |112&lt;br /&gt;
|7,400,000&lt;br /&gt;
|800,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |23&lt;br /&gt;
|25,300&lt;br /&gt;
|2,200&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |53&lt;br /&gt;
|138,100&lt;br /&gt;
|5,400&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,204,187);&amp;quot; |83&lt;br /&gt;
|426,500&lt;br /&gt;
|15,000&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,76,76);&amp;quot; |113&lt;br /&gt;
|8,200,000&lt;br /&gt;
|800,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |24&lt;br /&gt;
|27,600&lt;br /&gt;
|2,300&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |54&lt;br /&gt;
|143,700&lt;br /&gt;
|5,600&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,204,187);&amp;quot; |84&lt;br /&gt;
|442,000&lt;br /&gt;
|15,500&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,76,76);&amp;quot; |114&lt;br /&gt;
|9,100,000&lt;br /&gt;
|900,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |25&lt;br /&gt;
|30,000&lt;br /&gt;
|2,400&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |55&lt;br /&gt;
|149,500&lt;br /&gt;
|5,800&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,204,187);&amp;quot; |85&lt;br /&gt;
|458,000&lt;br /&gt;
|16,000&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,76,76);&amp;quot; |115&lt;br /&gt;
|10,000,000&lt;br /&gt;
|900,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |26&lt;br /&gt;
|32,500&lt;br /&gt;
|2,500&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |56&lt;br /&gt;
|155,500&lt;br /&gt;
|6,000&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,204,187);&amp;quot; |86&lt;br /&gt;
|474,500&lt;br /&gt;
|16,500&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,76,76);&amp;quot; |116&lt;br /&gt;
|11,000,000&lt;br /&gt;
|1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |27&lt;br /&gt;
|35,100&lt;br /&gt;
|2,600&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |57&lt;br /&gt;
|161,700&lt;br /&gt;
|6,200&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,204,187);&amp;quot; |87&lt;br /&gt;
|491,500&lt;br /&gt;
|17,000&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,76,76);&amp;quot; |117&lt;br /&gt;
|12,000,000&lt;br /&gt;
|1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |28&lt;br /&gt;
|37,800&lt;br /&gt;
|2,700&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |58&lt;br /&gt;
|168,100&lt;br /&gt;
|6,400&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,204,187);&amp;quot; |88&lt;br /&gt;
|509,000&lt;br /&gt;
|17,500&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,76,76);&amp;quot; |118&lt;br /&gt;
|13,000,000&lt;br /&gt;
|1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |29&lt;br /&gt;
|40,600&lt;br /&gt;
|2,800&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |59&lt;br /&gt;
|174,700&lt;br /&gt;
|6,600&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,204,187);&amp;quot; |89&lt;br /&gt;
|527,000&lt;br /&gt;
|18,000&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,76,76);&amp;quot; |119&lt;br /&gt;
|14,000,000&lt;br /&gt;
|1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(153,255,0);&amp;quot; |30&lt;br /&gt;
|43,500&lt;br /&gt;
|2,900&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,255,0);&amp;quot; |60&lt;br /&gt;
|181,500&lt;br /&gt;
|6,800&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,204,187);&amp;quot; |90&lt;br /&gt;
|545,500&lt;br /&gt;
|18,500&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,76,76);&amp;quot; |120&lt;br /&gt;
|15,000,000&lt;br /&gt;
|1,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Difficulty Tiers====&lt;br /&gt;
In some maps '''(currently only on Event maps and Extra Operation maps)''', enemy appearance and rare drop rates vary based on your HQ level to make even new players able to finish the map. Here are the overall details of the existing difficulty tiers:&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;width:850px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:100px;&amp;quot; scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; |Tier&lt;br /&gt;
! style=&amp;quot;width:100px;&amp;quot; scope=&amp;quot;col&amp;quot; |Level Range&lt;br /&gt;
! style=&amp;quot;width:100px;&amp;quot; scope=&amp;quot;col&amp;quot; |Rare Drop Rates&lt;br /&gt;
! style=&amp;quot;width:350px;&amp;quot; scope=&amp;quot;col&amp;quot; |Enemy Appearances&lt;br /&gt;
! style=&amp;quot;width:200px;&amp;quot; scope=&amp;quot;col&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color:rgb(153,255,0);&amp;quot; |'''I'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Easy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1 - 39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Seldom&lt;br /&gt;
| Mostly Normal tier.&amp;lt;br /&amp;gt;Few Elites may appear.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color:rgb(255,255,0);&amp;quot; |'''II'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Normal&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40 - 79&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Few&amp;lt;br /&amp;gt;''(Moderate)''&lt;br /&gt;
| Normal and Elite tier.&amp;lt;br /&amp;gt;Few Flagships may appear.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color:rgb(255,204,187);&amp;quot; |'''III'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Hard&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80 - 99&amp;lt;br /&amp;gt;''(80 - 120)''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Moderate&amp;lt;br /&amp;gt;''(High)''&lt;br /&gt;
| Mostly Elite and Flagship tier.&amp;lt;br /&amp;gt;Few Flagship kai and special tier (bosses) may appear.&lt;br /&gt;
| Sometimes begins from Lv 75.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color:rgb(255,76,76);&amp;quot; |'''IV'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Expert&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100 - 120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |High&lt;br /&gt;
| All possible tiers.&amp;lt;br /&amp;gt;In some cases, special tiers (bosses) may appear.&lt;br /&gt;
| Not always implemented.&amp;lt;br /&amp;gt;Sometimes begins from Lv 105&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
* In case the 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; tier is not implemented, then the level ranges and drop rates in parentheses are the ones being used.&lt;br /&gt;
** If the 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; tier is implemented, there is a high possibility that rare ships from previous events may drop in certain nodes.&lt;br /&gt;
&lt;br /&gt;
===Monthly Ranking Rewards===&lt;br /&gt;
*You are ranked each month based on your overall HQ ranking points gained during the month. These rankings are shown in the second left-hand tab in the profile page.&lt;br /&gt;
*HQ Ranking gain is approximated by HQ XP gain divided by 1400.&lt;br /&gt;
*The completion of Extra Operation maps like 1-5, 2-5, 5-5 yield substantial bonus HQ ranking points in addition to HQ XP normally aquired.&lt;br /&gt;
*The HQ ranking points are reset at the end of each month and the initial monthly ranking appears to be approximately 10% of the previous month's HQ XP/1400 in addition to any points gained after the monthly ranking period ended.  Confirmation needed.&lt;br /&gt;
*Achieving top ranks for each month yield rewards that are distributed in the following month (typically around the middle although it varies).  Tiers are top 3, 20, 100, 500.  Higher tiers generally have better rewards.&lt;br /&gt;
&lt;br /&gt;
====Extra Operations &amp;lt;span style=&amp;quot;font-size:14px;&amp;quot;&amp;gt;(EX OP)&amp;lt;/span&amp;gt;====&lt;br /&gt;
*Extra Operations maps can be completed once a month. All progress is reset each month.&lt;br /&gt;
*In order to reset your Extra Operations maps at the beginning of month, you will need to acquire a new API link after 12 midnight on the first day of the new month.&lt;br /&gt;
*Clearing these maps will give additional HQ Ranking points, as well as medals that are required to make Remodel Blueprints.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |EX OP Map&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Bonus HQ Ranking Pts&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Medals&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1-5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1-6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0 (A [[Seasonal/Present_Box_2014|present box]] instead)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2-5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3-5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4-5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5-5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6-5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Past Monthly Rewards====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Month&lt;br /&gt;
!Rank 1-3&lt;br /&gt;
!Rank 4-20&lt;br /&gt;
!Rank 21-100&lt;br /&gt;
!Rank 101-500&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Apr 2013&lt;br /&gt;
|[[20.3cm(no.3) Twin Gun Mount]]&amp;lt;br /&amp;gt;[[Reppuu (Strong Gale)]]&amp;lt;br /&amp;gt;[[Type 32 Surface RADAR]]&lt;br /&gt;
|[[20.3cm(no.3) Twin Gun Mount]]&amp;lt;br /&amp;gt;[[Reppuu (Strong Gale)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|[[20.3cm(no.3) Twin Gun Mount]]&lt;br /&gt;
|none&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|May 2013&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[61cm Quint O2 Torpedo Mount]]&amp;lt;br /&amp;gt;[[Type 3 SONAR]]&amp;lt;br /&amp;gt;[[Type 14 Air RADAR]]&lt;br /&gt;
|[[61cm Quint O2 Torpedo Mount]]&amp;lt;br /&amp;gt;[[Type 3 SONAR]]&lt;br /&gt;
|[[Type 3 SONAR]]&amp;lt;br /&amp;gt;[[Repair Team]]&amp;lt;br /&amp;gt;(Rank 101-200)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[20.3cm(no.3) Twin Gun Mount]]&amp;lt;br /&amp;gt;[[Repair Team]]&amp;lt;br /&amp;gt;(Rank 400-405)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[25mm Twin Autocannon Mount]]&amp;lt;br /&amp;gt;[[Repair Team]]&amp;lt;br /&amp;gt;(Rank 1000-1005)&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|June 2013&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Suisei (Comet) Model 12A]]&amp;lt;br /&amp;gt;[[Type 0 Observation Seaplane]]&amp;lt;br /&amp;gt;[[20.3cm(no.3) Twin Gun Mount]]&amp;lt;br /&amp;gt;[[Repair Team]]&lt;br /&gt;
|[[Suisei (Comet) Model 12A]]&amp;lt;br /&amp;gt;[[Type 0 Observation Seaplane]]&amp;lt;br /&amp;gt;[[20.3cm(no.3) Twin Gun Mount]]&lt;br /&gt;
|[[Type 0 Observation Seaplane]]&amp;lt;br /&amp;gt;[[20.3cm(no.3) Twin Gun Mount]]&amp;lt;br /&amp;gt;(Rank 101-340)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[20.3cm(no.3) Twin Gun Mount]]&amp;lt;br /&amp;gt;[[Repair Team]]&amp;lt;br /&amp;gt;(Rank 400-407)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[25mm Twin Autocannon Mount]]&amp;lt;br /&amp;gt;[[Repair Team]]&amp;lt;br /&amp;gt;(Rank 993-1000)&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|July 2013&lt;br /&gt;
|[[Type 62 Zero Fighter-bomber]] x2&amp;lt;br /&amp;gt;[[Type 3 SONAR]]&amp;lt;br /&amp;gt;[[20.3cm(no.3) Twin Gun Mount]]&lt;br /&gt;
|[[Type 62 Zero Fighter-bomber]]&amp;lt;br /&amp;gt;[[Type 3 SONAR]]&amp;lt;br /&amp;gt;[[20.3cm(no.3) Twin Gun Mount]]&lt;br /&gt;
|[[Type 62 Zero Fighter-bomber]]&amp;lt;br /&amp;gt;[[Type 33 Surface RADAR]]&lt;br /&gt;
|[[Type 62 Zero Fighter-bomber]]&amp;lt;br /&amp;gt;[[20.3cm(no.3) Twin Gun Mount]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Aug 2013&lt;br /&gt;
|[[Prototype Seiran]] x2&amp;lt;br /&amp;gt;[[Type 2 Recon Aircraft]]&amp;lt;br /&amp;gt;[[20.3cm(no.3) Twin Gun Mount]]&lt;br /&gt;
|[[Prototype Seiran]]&amp;lt;br /&amp;gt;[[Type 2 Recon Aircraft]]&amp;lt;br /&amp;gt;[[20.3cm(no.3) Twin Gun Mount]]&lt;br /&gt;
|[[Prototype Seiran]]&amp;lt;br /&amp;gt;[[20.3cm(no.3) Twin Gun Mount]]&lt;br /&gt;
|[[Type 62 Zero Fighter-bomber]]&amp;lt;br /&amp;gt;[[20.3cm(no.3) Twin Gun Mount]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Sept 2013&lt;br /&gt;
|[[Prototype Seiran]]&amp;lt;br /&amp;gt;[[Type 2 Recon Aircraft]]&amp;lt;br /&amp;gt;[[Type 62 Zero Fighter-bomber]]&amp;lt;br /&amp;gt;[[20.3cm(no.3) Twin Gun Mount]]&lt;br /&gt;
|[[Prototype Seiran]]&amp;lt;br /&amp;gt;[[Type 62 Zero Fighter-bomber]]&amp;lt;br /&amp;gt;[[20.3cm(no.3) Twin Gun Mount]]&lt;br /&gt;
|[[Prototype Seiran]]&amp;lt;br /&amp;gt;[[20.3cm(no.3) Twin Gun Mount]]&lt;br /&gt;
|[[Prototype Seiran]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Oct 2013&lt;br /&gt;
|[[Prototype Seiran]]&amp;lt;br /&amp;gt;[[Type 2 Recon Aircraft]]&amp;lt;br /&amp;gt;[[Ju 87C Kai]]&amp;lt;br /&amp;gt;[[20.3cm(no.3) Twin Gun Mount]]&lt;br /&gt;
|[[Prototype Seiran]]&amp;lt;br /&amp;gt;[[Type 62 Zero Fighter-bomber]]&amp;lt;br /&amp;gt;[[20.3cm(no.3) Twin Gun Mount]]&lt;br /&gt;
|[[Prototype Seiran]]&amp;lt;br /&amp;gt;[[12.7cm Twin Mount Type-B Kai 2]]&lt;br /&gt;
|[[Type 2 Recon Aircraft]]&amp;lt;br /&amp;gt;[[Ju 87C Kai]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Nov 2013&lt;br /&gt;
|[[Prototype Seiran]]&amp;lt;br /&amp;gt;[[Type 2 Recon Aircraft]]&amp;lt;br /&amp;gt;[[Repair Goddess]]&amp;lt;br /&amp;gt;[[20.3cm(no.3) Twin Gun Mount]]&lt;br /&gt;
|[[Prototype Seiran]]&amp;lt;br /&amp;gt;[[Type 62 Zero Fighter-bomber]]&amp;lt;br /&amp;gt;[[20.3cm(no.3) Twin Gun Mount]]&lt;br /&gt;
|[[Prototype Seiran]]&amp;lt;br /&amp;gt;[[20.3cm(no.3) Twin Gun Mount]]&lt;br /&gt;
|[[Type 62 Zero Fighter-bomber]]&amp;lt;br /&amp;gt;[[20.3cm(no.3) Twin Gun Mount]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Dec 2013&lt;br /&gt;
|[[Anti-torpedo Bulge (Large)]]&amp;lt;br /&amp;gt;2x [[Anti-torpedo Bulge (Medium)]]&amp;lt;br /&amp;gt;[[20.3cm(no.3) Twin Gun Mount]]&lt;br /&gt;
|[[Anti-torpedo Bulge (Large)]]&amp;lt;br /&amp;gt;[[Anti-torpedo Bulge (Medium)]]&amp;lt;br /&amp;gt;[[20.3cm(no.3) Twin Gun Mount]]&lt;br /&gt;
|[[Anti-torpedo Bulge (Medium)]]&amp;lt;br /&amp;gt;[[Ka-type Observation Autogyro]]&amp;lt;br /&amp;gt;[[20.3cm(no.3) Twin Gun Mount]]&lt;br /&gt;
|[[Anti-torpedo Bulge (Medium)]]&amp;lt;br /&amp;gt;[[20.3cm(no.3) Twin Gun Mount]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Jan 2014&lt;br /&gt;
|[[Anti-torpedo Bulge (Large)]]&amp;lt;br /&amp;gt;[[Anti-torpedo Bulge (Medium)]]&amp;lt;br /&amp;gt;[[53cm Hull-mount O2 Torpedoes]]&amp;lt;br /&amp;gt;[[Daihatsu-class Landing Craft]]&lt;br /&gt;
|[[Anti-torpedo Bulge (Large)]]&amp;lt;br /&amp;gt;[[Anti-torpedo Bulge (Medium)]]&amp;lt;br /&amp;gt;[[10cm Twin High-angle Carriage Mount]]&lt;br /&gt;
|[[Anti-torpedo Bulge (Large)]]&amp;lt;br /&amp;gt;[[Daihatsu-class Landing Craft]]&amp;lt;br /&amp;gt;[[10cm Twin High-angle Carriage Mount]]&lt;br /&gt;
|[[Anti-torpedo Bulge (Medium)]]&amp;lt;br /&amp;gt;[[10cm Twin High-angle Carriage Mount]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Feb 2014&lt;br /&gt;
|[[Zuiun Model 12]]&amp;lt;br /&amp;gt;[[Tenzan (931 Air Group)]]&amp;lt;br /&amp;gt;[[Anti-torpedo Bulge (Large)]]&amp;lt;br /&amp;gt;[[Daihatsu-class Landing Craft]]&lt;br /&gt;
|[[Zuiun Model 12]]&amp;lt;br /&amp;gt;[[Tenzan (931 Air Group)]]&amp;lt;br /&amp;gt;[[Daihatsu-class Landing Craft]]&lt;br /&gt;
|[[Zuiun Model 12]]&amp;lt;br /&amp;gt;[[Type 97 Torpedo Bomber (931 Air Group)]]&amp;lt;br /&amp;gt;[[Daihatsu-class Landing Craft]]&lt;br /&gt;
|[[Type 97 Torpedo Bomber (931 Air Group)]]&amp;lt;br /&amp;gt;[[Daihatsu-class Landing Craft]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Mar 2014&lt;br /&gt;
|[[Tenzan (931 Air Group)]]&amp;lt;br /&amp;gt;[[Zuiun Model 12 (634 Air Group)]]&amp;lt;br /&amp;gt;[[20.3cm(no.3) Twin Gun Mount]]&amp;lt;br /&amp;gt;[[Daihatsu-class Landing Craft]]&lt;br /&gt;
|[[Tenzan (931 Air Group)]]&amp;lt;br /&amp;gt;[[Zuiun Model 12]]&amp;lt;br /&amp;gt;[[20.3cm(no.3) Twin Gun Mount]]&lt;br /&gt;
|[[Type 97 Torpedo Bomber (931 Air Group)]]&amp;lt;br /&amp;gt;[[Zuiun Model 12]]&amp;lt;br /&amp;gt;[[20.3cm(no.3) Twin Gun Mount]]&lt;br /&gt;
|[[Zuiun Model 12]]&amp;lt;br /&amp;gt;[[20.3cm(no.3) Twin Gun Mount]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Apr 2014&lt;br /&gt;
|[[Zuiun Model 12 (634 Air Group)]]&amp;lt;br /&amp;gt;[[Tenzan (931 Air Group)]]&amp;lt;br /&amp;gt;[[Type 21 Air RADAR Kai]]&amp;lt;br /&amp;gt;[[Type 22 Surface RADAR Kai 4]]&lt;br /&gt;
|[[Zuiun Model 12 (634 Air Group)]]&amp;lt;br /&amp;gt;[[Tenzan (931 Air Group)]]&amp;lt;br /&amp;gt;[[Type 22 Surface RADAR Kai 4]]&lt;br /&gt;
|[[Tenzan (931 Air Group)]]&amp;lt;br /&amp;gt;[[Zuiun Model 12]]&amp;lt;br /&amp;gt;[[Type 22 Surface RADAR Kai 4]]&lt;br /&gt;
|[[Type 97 Torpedo Bomber (931 Air Group)]]&amp;lt;br /&amp;gt;[[Type 22 Surface RADAR Kai 4]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|May 2014&lt;br /&gt;
|[[Type 22 Surface RADAR Kai 4]]&amp;lt;br /&amp;gt;[[Type 21 Air RADAR Kai]]&amp;lt;br /&amp;gt;[[12.7cm Twin High-Angle Mount (Late Model)]]&amp;lt;br /&amp;gt;[[Zuiun Model 12 (634 Air Group)]]&lt;br /&gt;
|[[Type 22 Surface RADAR Kai 4]]&amp;lt;br /&amp;gt;[[Zuiun Model 12 (634 Air Group)]]&amp;lt;br /&amp;gt;[[12.7cm Twin High-Angle Mount (Late Model)]]&lt;br /&gt;
|[[Type 22 Surface RADAR Kai 4]]&amp;lt;br /&amp;gt;[[12.7cm Twin High-Angle Mount (Late Model)]]&amp;lt;br /&amp;gt;[[Zuiun Model 12]]&lt;br /&gt;
|[[Type 22 Surface RADAR Kai 4]]&amp;lt;br /&amp;gt;[[Zuiun Model 12]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!Month&lt;br /&gt;
!Rank 1-5&lt;br /&gt;
!Rank 6-20&lt;br /&gt;
!Rank 21-100&lt;br /&gt;
!Rank 101-500&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|June 2014&lt;br /&gt;
|[[Prototype 35.6cm Triple Gun Mount]]&amp;lt;br /&amp;gt;[[Type 21 Air RADAR Kai]]&amp;lt;br /&amp;gt;[[Tenzan (931 Air Group)]]&amp;lt;br /&amp;gt;[[Daihatsu-class Landing Craft]]&lt;br /&gt;
|[[Type 21 Air RADAR Kai]]&amp;lt;br /&amp;gt;[[Tenzan (931 Air Group)]]&amp;lt;br /&amp;gt;[[Daihatsu-class Landing Craft]]&lt;br /&gt;
|[[Type 21 Air RADAR Kai]]&amp;lt;br /&amp;gt;[[Tenzan (931 Air Group)]]&amp;lt;br /&amp;gt;[[Star Shell]]&lt;br /&gt;
|[[Type 21 Air RADAR Kai]]&amp;lt;br /&amp;gt;[[Tenzan (931 Air Group)]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|July 2014&lt;br /&gt;
|[[Prototype 35.6cm Triple Gun Mount]]&amp;lt;br /&amp;gt;[[Prototype 35.6cm Triple Gun Mount]]&amp;lt;br /&amp;gt;[[Type 22 Surface RADAR Kai 4]]&amp;lt;br /&amp;gt;[[Tenzan (931 Air Group)]]&lt;br /&gt;
|[[Prototype 35.6cm Triple Gun Mount]]&amp;lt;br /&amp;gt;[[Type 22 Surface RADAR Kai 4]]&amp;lt;br /&amp;gt;[[Tenzan (931 Air Group)]]&lt;br /&gt;
|[[Prototype 35.6cm Triple Gun Mount]]&amp;lt;br /&amp;gt;[[Type 22 Surface RADAR Kai 4]]&amp;lt;br /&amp;gt;[[Type 97 Torpedo Bomber (931 Air Group)]]&lt;br /&gt;
|[[Prototype 35.6cm Triple Gun Mount]]&amp;lt;br /&amp;gt;[[Type 22 Surface RADAR Kai 4]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Aug 2014&lt;br /&gt;
|[[Prototype 41cm Triple Cannon]]&amp;lt;br /&amp;gt;[[Prototype 35.6cm Triple Gun Mount]]&amp;lt;br /&amp;gt;[[Zuiun Model 12 (634 Air Group)]]&amp;lt;br /&amp;gt;[[Type 21 Air RADAR Kai]]&lt;br /&gt;
|[[Prototype 35.6cm Triple Gun Mount]] x2&amp;lt;br /&amp;gt;[[Zuiun Model 12 (634 Air Group)]]&amp;lt;br /&amp;gt;[[Type 21 Air RADAR Kai]]&lt;br /&gt;
|[[Prototype 35.6cm Triple Gun Mount]]&amp;lt;br /&amp;gt;[[Zuiun Model 12 (634 Air Group)]]&amp;lt;br /&amp;gt;[[Type 21 Air RADAR Kai]]&lt;br /&gt;
|[[Prototype 35.6cm Triple Gun Mount]]&amp;lt;br /&amp;gt;[[Zuiun Model 12]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Sep 2014&lt;br /&gt;
|2x [[46cm Twin Gun Mount Prototype]]&amp;lt;br /&amp;gt;1x [[Prototype 41cm Triple Cannon]]&amp;lt;br /&amp;gt;1x [[Shiun]]&lt;br /&gt;
|1x [[46cm Twin Gun Mount Prototype]]&amp;lt;br /&amp;gt;1x [[Prototype 41cm Triple Cannon]]&amp;lt;br /&amp;gt;1x [[Shiun]]&lt;br /&gt;
|1x [[46cm Twin Gun Mount Prototype]]&amp;lt;br /&amp;gt;1x [[Prototype 35.6cm Triple Gun Mount]]&amp;lt;br /&amp;gt;1x [[Shiun]]&lt;br /&gt;
|1x [[Prototype 35.6cm Triple Gun Mount]]&amp;lt;br /&amp;gt;1x [[Shiun]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Oct 2014&lt;br /&gt;
|2x [[46cm Twin Gun Mount Prototype]]&amp;lt;br /&amp;gt;1x [[Shiun]]&amp;lt;br /&amp;gt;1x [[Ryuusei (601 Air Group)]]&lt;br /&gt;
|2x [[46cm Twin Gun Mount Prototype]]&amp;lt;br /&amp;gt;1x [[Shiun]]&lt;br /&gt;
|2x [[Prototype 41cm Triple Cannon]]&amp;lt;br /&amp;gt;1x [[Shiun]]&lt;br /&gt;
|1x [[Prototype 41cm Triple Cannon]]&amp;lt;br /&amp;gt;1x [[Shiun]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Nov 2014&lt;br /&gt;
|1x [[46cm Twin Gun Mount Prototype]]&amp;lt;br /&amp;gt;1x [[Prototype 41cm Triple Cannon]]&amp;lt;br /&amp;gt;1x [[Reppuu (601 Air Group)]]&amp;lt;br /&amp;gt;1x [[Ryuusei (601 Air Group)]]&lt;br /&gt;
|1x[[46cm Twin Gun Mount Prototype| 46cm Twin Gun Mount Prototype]]&amp;lt;br /&amp;gt;1x[[Prototype 41cm Triple Cannon| Prototype 41cm Triple Cannon]]&amp;lt;br /&amp;gt;1x [[Ryuusei (601 Air Group)]]&lt;br /&gt;
|1x [[46cm Twin Gun Mount Prototype]]&amp;lt;br /&amp;gt;1x [[Prototype 41cm Triple Cannon]]&amp;lt;br /&amp;gt;1x [[Tenzan (601 Air Group)]]&lt;br /&gt;
|1x [[46cm Twin Gun Mount Prototype]]&amp;lt;br /&amp;gt;1x [[Tenzan (601 Air Group)]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Dec 2014&lt;br /&gt;
|1x [[Reppuu (601 Air Group)]]&amp;lt;br /&amp;gt;1x [[Ryuusei (601 Air Group)]]&amp;lt;br /&amp;gt;1x [[Type 22 Surface RADAR Kai 4]]&amp;lt;br /&amp;gt;1x [[Shiun]]&lt;br /&gt;
|1x [[Reppuu (601 Air Group)]]&amp;lt;br /&amp;gt;1x [[Ryuusei (601 Air Group)]]&amp;lt;br /&amp;gt;1x [[Shiun]]&lt;br /&gt;
|1x [[Zero Fighter Type 52 Type C (601 Air Group)]]&amp;lt;br /&amp;gt;1x [[Shiun]]&amp;lt;br /&amp;gt;1x [[Ryuusei (601 Air Group)]]&lt;br /&gt;
|1x [[Zero Fighter Type 52 Type C (601 Air Group)]]&amp;lt;br /&amp;gt;1x [[Ryuusei (601 Air Group)]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Jan 2015&lt;br /&gt;
|2x [[Skilled Lookouts]]&amp;lt;br /&amp;gt;1x [[Prototype 46cm Twin Gun Mount]]&amp;lt;br /&amp;gt;1x [[Zuiun Model 12 (634 Air Group)]]&lt;br /&gt;
|1x [[Skilled Lookouts]]&amp;lt;br /&amp;gt;1x [[Prototype 46cm Twin Gun Mount]]&amp;lt;br /&amp;gt;1x [[Zuiun Model 12 (634 Air Group)]]&lt;br /&gt;
|1x [[Skilled Lookouts]]&amp;lt;br /&amp;gt;1x [[Prototype 46cm Twin Gun Mount]]&amp;lt;br /&amp;gt;1x [[Zuiun Model 12]] &lt;br /&gt;
|1x [[Prototype 46cm Twin Gun Mount]]&amp;lt;br /&amp;gt;1x [[Zuiun Model 12]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Feb 2015&lt;br /&gt;
|2x [[Type 0 Passive SONAR]]&amp;lt;br /&amp;gt;1x [[Prototype 41cm Triple Cannon]]&amp;lt;br /&amp;gt;1x [[Tenzan (931 Air Group)]]&lt;br /&gt;
|1x [[Type 0 Passive SONAR]]&amp;lt;br /&amp;gt;1x [[Prototype 41cm Triple Cannon]]&amp;lt;br /&amp;gt;1x [[Tenzan (931 Air Group)]]&lt;br /&gt;
|1x [[Type 0 Passive SONAR]]&amp;lt;br /&amp;gt;1x [[Prototype 41cm Triple Cannon]]&amp;lt;br /&amp;gt;1x [[Type 97 Torpedo Bomber (931 Air Group)]]&lt;br /&gt;
|1x [[Type 0 Passive SONAR]]&amp;lt;br /&amp;gt;1x [[Type 97 Torpedo Bomber (931 Air Group)]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Mar 2015&lt;br /&gt;
|2x [[381mm / 50 Triple Gun Mount]]&amp;lt;br /&amp;gt; 1x [[Shiun]]&amp;lt;br /&amp;gt;1x [[Zuiun Model 12 (634 Air Group)]]&lt;br /&gt;
|1x [[381mm / 50 Triple Gun Mount]]&amp;lt;br /&amp;gt; 1x [[Shiun]]&amp;lt;br /&amp;gt;1x [[Zuiun Model 12 (634 Air Group)]]&lt;br /&gt;
|1x [[381mm / 50 Triple Gun Mount]]&amp;lt;br /&amp;gt; 1x [[Shiun]]&amp;lt;br /&amp;gt;1x [[Zuiun Model 12]]&lt;br /&gt;
|1x [[381mm / 50 Triple Gun Mount]]&amp;lt;br /&amp;gt;1x [[Zuiun (634 Air Group)]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Apr 2015&lt;br /&gt;
|2x [[15.2cm Twin Gun Mount Kai]]&amp;lt;br /&amp;gt;1x [[Reppuu Kai]]&amp;lt;br /&amp;gt;1x [[Shiun]]&lt;br /&gt;
|1x [[15.2cm Twin Gun Mount Kai]]&amp;lt;br /&amp;gt;1x [[Reppuu Kai]]&amp;lt;br /&amp;gt;1x [[Shiun]]&lt;br /&gt;
|1x [[15.2cm Twin Gun Mount Kai]]&amp;lt;br /&amp;gt;1x [[Zero Fighter Type 52 Type C (601 Air Group)]]&amp;lt;br /&amp;gt;1x [[Shiun]]&lt;br /&gt;
|1x [[15.2cm Twin Gun Mount Kai]]&amp;lt;br /&amp;gt;1x [[Shiun]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|May 2015&lt;br /&gt;
|2x [[Type 32 Surface RADAR Kai]]&amp;lt;br /&amp;gt;1x [[Prototype 41cm Triple Cannon]]&amp;lt;br /&amp;gt;1x [[15.2cm Twin Gun Mount Kai]]&lt;br /&gt;
|1x [[Type 32 Surface RADAR Kai]]&amp;lt;br /&amp;gt;1x [[Prototype 41cm Triple Cannon]]&amp;lt;br /&amp;gt;1x [[15.2cm Twin Gun Mount Kai]]&lt;br /&gt;
|1x [[Type 32 Surface RADAR Kai]]&amp;lt;br /&amp;gt;1x [[Prototype 35.6cm Triple Gun Mount]]&amp;lt;br /&amp;gt;1x [[15.2cm Twin Gun Mount Kai]]&lt;br /&gt;
|1x [[Type 32 Surface RADAR Kai]]&amp;lt;br /&amp;gt;1x [[15.2cm Twin Gun Mount Kai]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|June 2015&lt;br /&gt;
|1x [[15m Duplex Rangefinder + Type 21 RADAR Kai 2]]&amp;lt;br /&amp;gt;2x [[Prototype 51cm Twin Cannon]]&amp;lt;br /&amp;gt;1x [[Type 0 Passive SONAR]]&lt;br /&gt;
|1x [[15m Duplex Rangefinder + Type 21 RADAR Kai 2]]&amp;lt;br /&amp;gt;1x [[Prototype 51cm Twin Cannon]]&amp;lt;br /&amp;gt;1x [[Type 0 Passive SONAR]]&lt;br /&gt;
|1x [[15m Duplex Rangefinder + Type 21 RADAR Kai 2]]&amp;lt;br /&amp;gt;1x [[Prototype 46cm Twin Gun Mount]]&amp;lt;br /&amp;gt;1x [[Type 0 Passive SONAR]]&lt;br /&gt;
|1x [[Prototype 46cm Twin Gun Mount]]&amp;lt;br /&amp;gt;1x [[Type 0 Passive SONAR]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|July 2015&lt;br /&gt;
|1x [[Prototype Nanzan]]&amp;lt;br/&amp;gt;1x [[Prototype 51cm Twin Cannon]]&amp;lt;br/&amp;gt;1x [[Type 32 Surface RADAR Kai]]&amp;lt;br/&amp;gt;1x [[15.2cm Twin Gun Mount Kai]]&lt;br /&gt;
|1x [[Prototype Nanzan]]&amp;lt;br/&amp;gt;1x [[Prototype 51cm Twin Cannon]]&amp;lt;br/&amp;gt;1x [[15.2cm Twin Gun Mount Kai]]&lt;br /&gt;
|1x [[Prototype Nanzan]]&amp;lt;br/&amp;gt;1x [[Prototype 46cm Twin Gun Mount]]&amp;lt;br/&amp;gt;1x [[15.2cm Twin Gun Mount Kai]]&lt;br /&gt;
|1x [[Prototype Nanzan]]&amp;lt;br/&amp;gt;1x [[15.2cm Twin Gun Mount Kai]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!Month&lt;br /&gt;
!Rank 1-5&lt;br /&gt;
!Rank 6-20&lt;br /&gt;
!Rank 21-100&lt;br /&gt;
!Rank 101-500&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|August 2015&lt;br /&gt;
|2x [[Type 4 Sonar]]&amp;lt;br/&amp;gt;1x [[Type 32 Surface RADAR Kai]]&amp;lt;br/&amp;gt;1x [[Prototype Nanzan]]&lt;br /&gt;
|2x [[Type 4 Sonar]]&amp;lt;br/&amp;gt;1x [[Prototype Nanzan]]&lt;br /&gt;
|2x [[Type 4 Sonar]]&amp;lt;br/&amp;gt;1x [[Tenzan (931 Air Group)]]&lt;br /&gt;
|1x [[Type 4 Sonar]]&amp;lt;br/&amp;gt;1x [[Tenzan (931 Air Group)]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|September 2015&lt;br /&gt;
|1x [[Prototype Keiun]]&amp;lt;br/&amp;gt;1x [[Shiun]]&amp;lt;br/&amp;gt;1x [[Prototype 51cm Twin Cannon]]&amp;lt;br/&amp;gt;1x [[Type 0 Passive SONAR]]&lt;br /&gt;
|1x [[Prototype Keiun]]&amp;lt;br/&amp;gt;1x [[Shiun]]&amp;lt;br/&amp;gt;1x [[Prototype 51cm Twin Cannon]]&lt;br /&gt;
|1x [[Shiun]]&amp;lt;br/&amp;gt;1x [[Prototype 51cm Twin Cannon]]&lt;br /&gt;
|1x [[Shiun]]&amp;lt;br/&amp;gt;1x [[Prototype 46cm Twin Gun Mount]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|October 2015&lt;br /&gt;
|1x [[Prototype Keiun]]&amp;lt;br /&amp;gt;1x [[Prototype 51cm Twin Gun Mount]]&amp;lt;br /&amp;gt;1x [[Type 0 Passive SONAR]]&amp;lt;br /&amp;gt;1x [[Zuiun Model 12 (634 Air Group)]]&lt;br /&gt;
|1x [[Prototype Keiun]]&amp;lt;br /&amp;gt;1x [[Type 0 Passive SONAR]]&amp;lt;br /&amp;gt;1x [[Zuiun Model 12 (634 Air Group)]]&lt;br /&gt;
|1x [[Prototype Keiun]]&amp;lt;br /&amp;gt;1x [[Type 0 Passive SONAR]]&amp;lt;br /&amp;gt;1x [[Zuiun Model 12]]&lt;br /&gt;
|1x [[Prototype Keiun]]&amp;lt;br /&amp;gt;1x [[Zuiun Model 12]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|November 2015&lt;br /&gt;
|2x [[Type Ne Engine]]&amp;lt;br /&amp;gt;1x [[Prototype 51cm Twin Gun Mount]]&amp;lt;br /&amp;gt;1x [[15m Duplex Rangefinder + Type 21 RADAR Kai 2]]&lt;br /&gt;
|1x [[Type Ne Engine]]&amp;lt;br /&amp;gt;1x [[15m Duplex Rangefinder + Type 21 RADAR Kai Ni]]&amp;lt;br /&amp;gt;1x [[Prototype 51cm Twin Gun Mount]]&lt;br /&gt;
|1x [[Type Ne Engine]]&amp;lt;br /&amp;gt;1x [[Type 21 Air RADAR Kai]]&amp;lt;br /&amp;gt;1x [[Prototype 51cm Twin Gun Mount]]&lt;br /&gt;
|1x [[Type Ne Engine]]&amp;lt;br /&amp;gt;1x [[Prototype 46cm Twin Gun Mount]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|December 2015&lt;br /&gt;
|1x [[16in Triple Gun Mount Mk.7]]&amp;lt;br /&amp;gt;1x [[15.2cm Twin Gun Mount Kai]]&amp;lt;br /&amp;gt;1x [[Zuiun Model 12 (634 Air Group)]]&amp;lt;br /&amp;gt;1x [[Ne Type Engine]]&lt;br /&gt;
|1x [[16in Triple Gun Mount Mk.7]]&amp;lt;br /&amp;gt;1x [[15.2cm Twin Gun Mount Kai]]&amp;lt;br /&amp;gt;1x [[Zuiun Model 12 (634 Air Group)]]&lt;br /&gt;
|1x [[16in Triple Gun Mount Mk.7]]&amp;lt;br /&amp;gt;1x [[15.2cm Twin Gun Mount Kai]]&amp;lt;br /&amp;gt;1x [[Zuiun Model 12]]&lt;br /&gt;
|1x [[16in Triple Gun Mount Mk.7]]&amp;lt;br /&amp;gt;1x [[15.2cm Twin Gun Mount Kai]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|January 2016&lt;br /&gt;
|1x [[16in Triple Gun Mount Mk.7]]&amp;lt;br /&amp;gt;1x [[Prototype 51cm Twin Gun Mount]]&amp;lt;br /&amp;gt;1x [[Prototype 46cm Twin Gun Mount]]&amp;lt;br /&amp;gt;1x [[Ro.44 Seaplane Fighter]]&lt;br /&gt;
|1x [[16in Triple Gun Mount Mk.7]]&amp;lt;br /&amp;gt;1x [[Prototype 51cm Twin Gun Mount]]&amp;lt;br /&amp;gt;1x [[Ro.44 Seaplane Fighter]]&lt;br /&gt;
|1x [[16in Triple Gun Mount Mk.7]]&amp;lt;br /&amp;gt;1x [[Prototype 46cm Twin Gun Mount]]&amp;lt;br /&amp;gt;1x [[Ro.44 Seaplane Fighter]]&lt;br /&gt;
|1x [[Prototype 46cm Twin Gun Mount]]&amp;lt;br /&amp;gt;1x [[Ro.44 Seaplane Fighter]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|February 2016&lt;br /&gt;
|1x [[16in Triple Gun Mount Mk.7]]&amp;lt;br /&amp;gt;2x [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]]&amp;lt;br /&amp;gt;1x [[Shiun]]&lt;br /&gt;
|1x [[Prototype 41cm Triple Gun Mount]]&amp;lt;br /&amp;gt;1x [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]]&amp;lt;br /&amp;gt;1x [[Shiun]]&lt;br /&gt;
|1x [[Prototype 35.6cm Triple Gun Mount]]&amp;lt;br /&amp;gt;1x [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]]&amp;lt;br /&amp;gt;1x [[Shiun]]&lt;br /&gt;
|1x [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]]&amp;lt;br /&amp;gt;1x [[Shiun]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|March 2016&lt;br /&gt;
|2x [[Type 1 Land Attacker]]&amp;lt;br /&amp;gt;[[Type 96 Land Attacker]]&amp;lt;br /&amp;gt;[[Bofors 40mm Quad Twin Autocannon Mount]]&lt;br /&gt;
|[[Type 1 Land Attacker]]&amp;lt;br /&amp;gt;[[Type 96 Land Attacker]]&amp;lt;br /&amp;gt;[[Bofors 40mm Quad Twin Autocannon Mount]]&lt;br /&gt;
|2x [[Type 96 Land Attacker]]&amp;lt;br /&amp;gt;[[Bofors 40mm Quad Twin Autocannon Mount]]&lt;br /&gt;
|[[Type 96 Land Attacker]]&amp;lt;br /&amp;gt;[[Bofors 40mm Quad Twin Autocannon Mount]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|April 2016&lt;br /&gt;
|2x [[Prototype 61cm Sextuple (Oxygen) Torpedo Mount]]&amp;lt;br /&amp;gt;[[Prototype 41cm Triple Gun Mount]]&amp;lt;br /&amp;gt;[[Type 4 Passive SONAR]]&lt;br /&gt;
|[[Prototype 61cm Sextuple (Oxygen) Torpedo Mount]]&amp;lt;br /&amp;gt;[[Prototype 41cm Triple Gun Mount]]&amp;lt;br /&amp;gt;[[Type 4 Passive SONAR]]&lt;br /&gt;
|[[Prototype 61cm Sextuple (Oxygen) Torpedo Mount]]&amp;lt;br /&amp;gt;[[Prototype 35.6cm Triple Gun Mount]]&amp;lt;br /&amp;gt;[[Type 4 Passive SONAR]]&lt;br /&gt;
|[[Prototype 61cm Sextuple (Oxygen) Torpedo Mount]]&amp;lt;br /&amp;gt;[[Type 4 Passive SONAR]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|May 2016&lt;br /&gt;
|[[Prototype 61cm Sextuple (Oxygen) Torpedo Mount]]&amp;lt;br /&amp;gt;[[Prototype 51cm Twin Gun Mount]]&amp;lt;br /&amp;gt;[[Type 32 Surface RADAR Kai]]&amp;lt;br /&amp;gt;[[Reppuu (601 Air Group)]]&lt;br /&gt;
|[[Prototype 61cm Sextuple (Oxygen) Torpedo Mount]]&amp;lt;br /&amp;gt;[[Prototype 51cm Twin Gun Mount]]&amp;lt;br /&amp;gt;[[Zero Fighter Type 52 Model C (601 Air Group)]]&lt;br /&gt;
|[[Prototype 61cm Sextuple (Oxygen) Torpedo Mount]]&amp;lt;br /&amp;gt;[[Prototype 41cm Triple Gun Mount]]&amp;lt;br /&amp;gt;[[Zero Fighter Type 52 Model C (601 Air Group)]]&lt;br /&gt;
|[[Prototype 61cm Sextuple (Oxygen) Torpedo Mount]]&amp;lt;br /&amp;gt;[[Prototype 41cm Triple Gun Mount]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|June 2016&lt;br /&gt;
|2x [[Re. 2001 OR Kai]]&amp;lt;br /&amp;gt;[[Prototype 51cm Twin Gun Mount]]&amp;lt;br /&amp;gt;[[Shiun]]&lt;br /&gt;
|[[Re. 2001 OR Kai]]&amp;lt;br /&amp;gt;[[Prototype 51cm Twin Gun Mount]]&amp;lt;br /&amp;gt;[[Shiun]]&lt;br /&gt;
|[[Re. 2001 OR Kai]]&amp;lt;br /&amp;gt;[[Prototype 46cm Twin Gun Mount]]&amp;lt;br /&amp;gt;[[Shiun]]&lt;br /&gt;
|[[Prototype 51cm Twin Gun Mount]]&amp;lt;br /&amp;gt;[[Shiun]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|July 2016&lt;br /&gt;
|[[Reppuu Kai]]&amp;lt;br /&amp;gt;[[Raiden]]&amp;lt;br /&amp;gt;[[Zuiun Model 12 (634 Air Group)]]&amp;lt;br /&amp;gt;[[15m Duplex Rangefinder + Type 21 RADAR Kai 2]]&lt;br /&gt;
|[[Reppuu Kai]]&amp;lt;br /&amp;gt;[[Raiden]]&amp;lt;br /&amp;gt;[[Zuiun Model 12 (634 Air Group)]]&lt;br /&gt;
|[[Reppuu Kai]]&amp;lt;br /&amp;gt;[[Raiden]]&amp;lt;br /&amp;gt;[[Zuiun Model 12]]&lt;br /&gt;
|[[Reppuu Kai]]&amp;lt;br /&amp;gt;[[Zuiun (634 Air Group)]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|August 2016&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Mechanics}}&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Kancolle_Wiki:File_Standardization&amp;diff=64400</id>
		<title>Kancolle Wiki:File Standardization</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Kancolle_Wiki:File_Standardization&amp;diff=64400"/>
		<updated>2016-10-08T19:13:41Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For those who wanted to upload KanColle-related images, please read carefully for the following format:&lt;br /&gt;
&lt;br /&gt;
==KanMusu images==&lt;br /&gt;
Please follow the guideline below before you upload any KanMusu's related images.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 !Category&lt;br /&gt;
 !File Naming&lt;br /&gt;
 !Image Resolution&lt;br /&gt;
 !Image Content&lt;br /&gt;
 |-&lt;br /&gt;
 |KanMusu Images&lt;br /&gt;
 |'''File:KanMusu&amp;lt;ID&amp;gt;.jpg'''&lt;br /&gt;
 |Refer to Images' original resolution&lt;br /&gt;
 |&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;KanMusu Name&amp;gt; (ie: Nagato Kai)&amp;lt;br /&amp;gt;[[Category:KanMusu Images]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |KanMusu Damaged Images&lt;br /&gt;
 |'''File:KanMusu&amp;lt;ID&amp;gt;Dmg.jpg'''&lt;br /&gt;
 |Refer to Images' original resolution&lt;br /&gt;
 |&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;KanMusu Name&amp;gt; Damaged (ie: Nagato Kai Damaged)&amp;lt;br /&amp;gt;[[Category:KanMusu Damaged Images]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |KanMusu Banners&lt;br /&gt;
 |'''File:KanMusu&amp;lt;ID&amp;gt;Banner.jpg'''&lt;br /&gt;
 |160 × 40 Pixels&lt;br /&gt;
 |&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;KanMusu Name&amp;gt; Banner (ie: Nagato Kai Banner)&amp;lt;br /&amp;gt;[[Category:KanMusu Banners]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |KanMusu Damaged Banners&lt;br /&gt;
 |'''File:KanMusu&amp;lt;ID&amp;gt;BannerDmg.jpg'''&lt;br /&gt;
 |160 × 40 Pixels&lt;br /&gt;
 |&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;KanMusu Name&amp;gt; Damaged Banner (ie: Nagato Kai Banner)&amp;lt;br /&amp;gt;[[Category:KanMusu Damaged Banners]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |KanMusu Cards&lt;br /&gt;
 |'''File:KanMusu&amp;lt;ID&amp;gt;Card.png'''&lt;br /&gt;
 |218 × 300 Pixels&lt;br /&gt;
 |&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;KanMusu Name&amp;gt; Card (ie: Nagato Kai Card)&amp;lt;br /&amp;gt;[[Category:KanMusu Cards]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |KanMusu Damaged Cards&lt;br /&gt;
 |'''File:KanMusu&amp;lt;ID&amp;gt;CardDmg.png'''&lt;br /&gt;
 |218 × 300 Pixels&lt;br /&gt;
 |&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;KanMusu Name&amp;gt; Damaged Card (ie: Nagato Kai Damaged Card)&amp;lt;br /&amp;gt;[[Category:KanMusu Damaged Cards]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |KanMusu Seasonal&lt;br /&gt;
 |'''File:KanMusu&amp;lt;ID&amp;gt;&amp;lt;Seasonal&amp;gt;&amp;lt;Year&amp;gt;.png'''&amp;lt;br /&amp;gt;'''File:KanMusu&amp;lt;ID&amp;gt;&amp;lt;Seasonal&amp;gt;&amp;lt;Year&amp;gt;Dmg.png'''&amp;lt;br /&amp;gt;'''File:KanMusu&amp;lt;ID&amp;gt;Card&amp;lt;Seasonal&amp;gt;&amp;lt;Year&amp;gt;.png'''&amp;lt;br /&amp;gt;'''File:KanMusu&amp;lt;ID&amp;gt;Card&amp;lt;Seasonal&amp;gt;&amp;lt;Year&amp;gt;Dmg.png'''&lt;br /&gt;
 |For full portrait, refer to images' original resolution, for Cards, it should be 218 x 300&lt;br /&gt;
 |&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;KanMusu Name&amp;gt; &amp;lt;Seasonal&amp;gt; (ie: Nagato Kai Spring Season)&amp;lt;br /&amp;gt;&amp;lt;nowiki&amp;gt;[[Category:KanMusu Seasonal Images]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
*'''Example for KanMusu images'''&lt;br /&gt;
:'''Nagato Kai Damaged''' 's File Name should be:&lt;br /&gt;
::&amp;lt;code&amp;gt;File:KanMusu001aDmg.jpg&amp;lt;/code&amp;gt;&lt;br /&gt;
:File article content should write as below:&lt;br /&gt;
::&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;Nagato Kai Damaged&amp;lt;br /&amp;gt;[[Category:KanMusu Damaged Images]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Example for KanMusu Seasonal images'''&lt;br /&gt;
:'''Nagato Kai Spring Season''' 's File Name should be:&lt;br /&gt;
:&amp;lt;code&amp;gt;File:KanMusu001aHaru.png&amp;lt;/code&amp;gt;&lt;br /&gt;
:File article content should write as below:&lt;br /&gt;
::&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;Nagato Kai Spring Season&amp;lt;br /&amp;gt;[[Category:KanMusu Seasonal Images]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:For Seasonal in Romaji/English naming (Due to some naming unable to use Romaji)&lt;br /&gt;
::{{lang|ja|年末}} (Year End): Nenmatsu&lt;br /&gt;
::{{lang|ja|年始}} (New Year): Nenshi&lt;br /&gt;
::{{lang|ja|節分}}: Setsubun&lt;br /&gt;
::Valentine's Day: Valentine&lt;br /&gt;
::{{lang|ja|初春}} (Early Spring): Haru (Unifying Spring related seasonal)&lt;br /&gt;
::{{lang|ja|雛祭り}} (Daughter's Day): Hinamatsuri&lt;br /&gt;
::{{lang|ja|周年記念}} (Year Anniversary): XXXAnniv (1st, 2nd, 3rd, 4th... etc)&lt;br /&gt;
::{{lang|ja|梅雨}} (Rainy Season): Tsuyu&lt;br /&gt;
::{{lang|ja|初夏}} (Early Summer): Natsu (Unifying Summer related seasonal)&lt;br /&gt;
::{{lang|ja|盛夏}} (Mid Summer): Natsu (Unifying Summer related seasonal)&lt;br /&gt;
::{{lang|ja|初秋}} (Early Autumn): Aki (Unifying Autumn related seasonal)&lt;br /&gt;
::Saury Fishing: Sanma&lt;br /&gt;
::Christmas: Xmas&lt;br /&gt;
&lt;br /&gt;
==Equipment Images==&lt;br /&gt;
&lt;br /&gt;
==New Equipment Naming ID==&lt;br /&gt;
&lt;br /&gt;
The API name for equipment is Soubi, making the following items as such:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|Full Card&lt;br /&gt;
|SoubiXXX.png&lt;br /&gt;
|-&lt;br /&gt;
|Item &amp;amp; card&lt;br /&gt;
|SoubiXXXCard.png&lt;br /&gt;
|-&lt;br /&gt;
|Fairy&lt;br /&gt;
|SoubiXXXFairy.png&lt;br /&gt;
|-&lt;br /&gt;
|Item&lt;br /&gt;
|SoubiXXXItem.png&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guidelines]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Template:Navbox_World&amp;diff=66545</id>
		<title>Template:Navbox World</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Template:Navbox_World&amp;diff=66545"/>
		<updated>2016-10-07T21:32:09Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name       =Template:Navbox World&lt;br /&gt;
| state      =collapsed&lt;br /&gt;
| title      =World Navigation&lt;br /&gt;
| group1     =[[File:IcoArea1.png|Naval Base Sea|link=World 1]]&lt;br /&gt;
| list1      =[[World 1#1-1|1-1: Sea in front of Naval Base]] {{·}} [[World 1#1-2|1-2: Nansei Islands Offshore]] {{·}} [[World 1#1-3|1-3: Coastal Refinery Zone]] {{·}} [[World 1#1-4|1-4: Nansei Islands Defense Line]] {{·}} [[World 1#1-5|1-5: Sea around Naval Base]] {{·}} [[World 1#1-6|1-6: Sea route near Naval Base]]&lt;br /&gt;
| group2     =[[File:IcoArea2.png|South-west Islands Sea|link=World 2]]&lt;br /&gt;
| list2      =[[World 2#2-1|2-1: Cam Ranh Peninsula]] {{·}} [[World 2#2-2|2-2: Bashi Island Offshore]] {{·}} [[World 2#2-3|2-3: Eastern Orel Bay]] {{·}} [[World 2#2-4|2-4: Okinoshima Island Sea]] {{·}} [[World 2#2-5|2-5: Combat Patrol Off Okinoshima Island Offshore]]&lt;br /&gt;
| group3     =[[File:IcoArea3.png|Northern Sea|link=World 3]]&lt;br /&gt;
| list3      =[[World 3#3-1|3-1: Moray Sea]] {{·}} [[World 3#3-2|3-2: Kis Island]] {{·}} [[World 3#3-3|3-3: Forefront of Alfonsinoes]] {{·}} [[World 3#3-4|3-4: Throughout Northern Sea]] {{·}} [[World 3#3-5|3-5: Northern Aleutian Sea]]&lt;br /&gt;
| group4     =[[File:IcoArea4.png|Western Sea|link=World 4]]&lt;br /&gt;
| list4      =[[World 4#4-1|4-1: Jam Island Capture Tactics]] {{·}} [[World 4#4-2|4-2: Curry Ocean Pacification]] {{·}} [[World 4#4-3|4-3: Ri Lanka Air Raid]] {{·}} [[World 4#4-4|4-4: Casgadama Offshore Naval Battle]] {{·}} [[World 4#4-5|4-5: Abyssal Eastern Ocean Fleet Reduction Operation]]&lt;br /&gt;
| group5     =[[File:IcoArea5.png|Southern Sea|link=World 5]]&lt;br /&gt;
| list5      =[[World 5#5-1|5-1: Forefront of Southern Sea]] {{·}} [[World 5#5-2|5-2: Coral Islands Offshore]] {{·}} [[World 5#5-3|5-3: Sav Island Offshore Sea]] {{·}} [[World 5#5-4|5-4: Salmon Sea Area]] {{·}} [[World 5#5-5|5-5: Northern Salmon Sea Area]]&lt;br /&gt;
| group6     =[[File:IcoArea6.png|Central Sea|link=World 6]]&lt;br /&gt;
| list6      =[[World 6#6-1|6-1: Central Sea Combat Patrol Line]] {{·}} [[World 6#6-2|6-2: MS Islands Offshore]] {{·}} [[World 6#6-3|6-3: Guano Atoll Offshore Sea]] {{·}} [[World 6#6-4|6-4: Central Northern Offshore Sea of Peacock Island]] {{·}} [[World 6#6-5|6-5: &amp;quot;Carrier Task Force Interception&amp;quot; Off the Coast of KW Atoll]] &lt;br /&gt;
}}&lt;br /&gt;
[[Category:World Map]]&amp;lt;noinclude&amp;gt;&amp;lt;!--PLEASE DO NOT ADD DOCUMENTATION/CATEGORIES/INTERWIKIS HERE--&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&amp;lt;!--MAKE ADDITIONS TO THE /doc SUBPAGE INSTEAD, THANKS--&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_6&amp;diff=50373</id>
		<title>World 6</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_6&amp;diff=50373"/>
		<updated>2016-10-07T21:31:14Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: /* Drops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== {{Anchor|6-1}} World 6-1: 潜水艦作戦 Submarine Operation==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-1 Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 380&lt;br /&gt;
| code = 潜水艦作戦 (Submarine Operation)&lt;br /&gt;
| jptext = 有力な潜水艦隊を編成し、中部海域哨戒線に進出せよ。敵艦隊を発見、これを漸減撃滅せよ！&lt;br /&gt;
| entext = Organize a strong submarine fleet and advance a patrol line into the Middle Sea region.  Locate enemy fleets and gradually destroy them!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
| Map = 6-1&lt;br /&gt;
| AS = 126&lt;br /&gt;
| Notes = 540/270/120 FP for AS+/AS/AP at H node. &lt;br /&gt;
}}&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = SS-only (3 or more), &amp;lt;br&amp;gt;'''or''' [[Taigei]] + Subs-only &amp;lt;br&amp;gt;'''or''' [[Taigei]] + Subs + 1 CL. &amp;lt;br&amp;gt;Weighted Random towards A (instead of B) with [[Taigei]] + Subs + DDs&lt;br /&gt;
|start_to_B = Any composition not going to A or G&lt;br /&gt;
|start_to_G = SS-only (2 or fewer), &amp;lt;br&amp;gt;'''or''' BB≥2, &amp;lt;br&amp;gt;'''or''' [(F)BB(V) + CV(L) + CA(V)]≥3,&amp;lt;br&amp;gt;'''or''' [(F)BB(V) + CV(L) + CA(V)+CLT]≥1 but no DD+CL&lt;br /&gt;
|A_to_C = [[Taigei]] '''not''' in fleet&lt;br /&gt;
|A_to_D = [[Taigei]] in fleet&lt;br /&gt;
|E_to_F = LoS check (with LoS equipment equipped), but still may end up going to H. If heading to F there is the LoS animation.&lt;br /&gt;
|E_to_H = SS≤2, &amp;lt;br&amp;gt;'''or''' LoS check failed. &amp;lt;br&amp;gt;High chance if [(F)BB(V) + CV(L) + CA(V)]≥2 &amp;lt;br&amp;gt;'''or''' no LoS equipment carried. &amp;lt;br&amp;gt;Small chance even with sufficient LoS.&lt;br /&gt;
|F_to_I = Failed LoS check for K. &amp;lt;br&amp;gt;Small chance even with sufficient LoS.&lt;br /&gt;
|F_to_J = Failed LoS check for K. &amp;lt;br&amp;gt;Small chance even with sufficient LoS.&lt;br /&gt;
|F_to_K = LoS check with animation. Can still possibly drift to I or J even with sufficient LoS.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*The only map since 4-4 that does not have a gauge, but even B Victory takes some work here.&lt;br /&gt;
*At least 3 SS are required to reach the boss.&lt;br /&gt;
*There are LoS checks E → F and F → K.  They do not have high LoS requirements (SSVs with a couple recon planes will pass), but an all-sub fleet without recon planes will be sent to H.&lt;br /&gt;
&lt;br /&gt;
===Fleet Tips===&lt;br /&gt;
*Fleet composition for clearing purposes typically are one of the three types:&lt;br /&gt;
** CLT + CL + CV + 3 SS(V) (B → D → E → F  → K): Effective fleet for taking out the boss but it will have to go through node B where there's a Ru-class Flagship.&lt;br /&gt;
***CV may or may not wish to equip SCAMP, as it allows the CV to act first. Try to use armored CV so that it can attack even in chuuha.&lt;br /&gt;
***Saiun is probably not a good idea for clearing purposes (you want to minimize damage taken along the route). Only consider that if you're using this fleet for the monthly quest (3 S Victory at 6-1 boss).&lt;br /&gt;
**All all-sub fleet (A → C → D → E → F → K): Allows the fleet to completely ignore any enemy ships that can't attack subs, however node C is pretty harsh on subs with late-model DDs and flagship CLs.&lt;br /&gt;
***You pretty much want to count on cut-in attacks (at boss), so only use remodeled subs if you're using this composition. Note that you need recon planes for this map, and as SS(V) only have 2 slots, you may want to just give both planes to the same girl. You want as many submarines that are actually combat capable for this route, and yes, this means that you really need I-401 and/or U-511 (Ro-500).&lt;br /&gt;
**Taigei + 3~5 SS(V) + 0~2 escorts (AorB → D → E → F → K): The shortest route in terms of number of battles. Taigei can also equip recon planes to free up slots for your SS(V)s.&lt;br /&gt;
***The trade off is that any enemy ship still in lightly damage or better shape at the end of shelling phase will have fewer targets to launch their torpedoes at. Taigei (and escorts if any) also has to tank all the preboss ships that can't perform ASW i.e. the Wa-class Transport Elite at D, and far more dangerously, the Flag and/or Elite Ri-Class CA at F. &lt;br /&gt;
****She'll also be targeted by closing torpedoes, which now have much fewer targets than normal.&lt;br /&gt;
***You also have fewer opening torpedoes, which means there's a high chance of additional damage taken.&lt;br /&gt;
*Pattern 1 on node H has a chance to drop I-401 with S Victory. If you want to farm her there, 1 BB 3 CLT 1 CL 1 CV or 1 CL 3 CLT 2 CV both guarantee B → D → E → H and are good enough to get S Rank.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = No Combat&lt;br /&gt;
|A1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|B_label = 中部海域&amp;lt;br&amp;gt;敵遊撃部隊&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship cvl_nu-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_enemy_air_power = 23&lt;br /&gt;
|B2_node_info = bb_ru-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|B2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = 中部海域哨戒戦&amp;lt;br&amp;gt;A地点&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_ha-class_elite dd_ha-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_form = line_ahead&amp;lt;br&amp;gt;diamond&amp;lt;br&amp;gt;echelon&lt;br /&gt;
|&lt;br /&gt;
|D_label = 中部海域哨戒戦&amp;lt;br&amp;gt;B地点&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_ha-class_elite dd_ha-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_form = double_line&lt;br /&gt;
|D2_node_info = cl_he-class_flagship dd_ni-class_elite dd_ni-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D3_node_info = cl_he-class_flagship transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D3_form = diamond&lt;br /&gt;
|&lt;br /&gt;
|E_label = No Combat&lt;br /&gt;
|E1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|F_label = 中部海域哨戒戦&amp;lt;br&amp;gt;D地点&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_he-class_flagship dd_ha-class_elite dd_ha-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship dd_ha-class_elite dd_ha-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F3_node_info = ca_ri-class_flagship ca_ri-class_elite clt_chi-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|G_label = No Combat&lt;br /&gt;
|G1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|H_label = 敵機動部隊&lt;br /&gt;
|H1_node_info = aircraft_carrier_demon cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_enemy_air_power = 180&lt;br /&gt;
|H2_node_info = aircraft_carrier_demon ca_ri-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_enemy_air_power = 96&lt;br /&gt;
|H3_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H3_form = diamond&lt;br /&gt;
|H3_enemy_air_power = 168&lt;br /&gt;
|&lt;br /&gt;
|I_label = No Combat&lt;br /&gt;
|I1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|J_label = 中部海域&amp;lt;br&amp;gt;敵輸送船団&lt;br /&gt;
|J1_node_info = transport_wa-class_flagship transport_wa-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J2_node_info = transport_wa-class_flagship transport_wa-class_flagship cl_he-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|&lt;br /&gt;
|K_label = 敵回航中空母&lt;br /&gt;
|K1_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K1_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|K1_enemy_air_power = 84&lt;br /&gt;
|K2_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_enemy_air_power = 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-1-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-1-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Kinu]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]]&lt;br /&gt;
|&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kirishima]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]], [[Takao]], [[Atago]], [[Chikuma]], [[Kumano]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Ayanami]], [[Kisaragi]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]]&lt;br /&gt;
|[[Kiso]], [[Isuzu]], [[Yura]], [[Naka]]&lt;br /&gt;
|[[Kako]], [[Ashigara]], [[Haguro]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Shouhou]]&lt;br /&gt;
|[[Hiei]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[I-401|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-401&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]], [[Takao]], [[Atago]], [[Chikuma]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kongou]], [[Hiei]], [[Kirishima]], [[Haruna]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|[[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']], [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']], [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']], [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']], [[Ooi]], [[Kinu]]&lt;br /&gt;
|[[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Takao]], [[Mogami]], [[Suzuya]]&lt;br /&gt;
|[[Chiyoda]]&lt;br /&gt;
|&lt;br /&gt;
[[Hiyou]], [[Souryuu]], [[Ryuujou]], [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;, [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|[[Hiei]], [[Ise]], [[Kongou]], [[Kirishima]], [[Yamashiro]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']]'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;, [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-8|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-8&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-2}} World 6-2: MS諸島防衛戦 Defense of the MS Archipelago==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-2 Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 420&lt;br /&gt;
| code = MS諸島防衛戦 (Defense of the MS Archipelago)&lt;br /&gt;
| jptext = MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ！&lt;br /&gt;
| entext = Expand to the forward part of the MS Archipelago sea, seize the enemy fleet that is slowly advancing to capture the archipelago, and destroy them with all your might!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Branching Rules&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Nodes&lt;br /&gt;
!Rules&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |Starts with&lt;br /&gt;
|A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* 3+ BB goes to node A&lt;br /&gt;
* 4+ [CL + DD] goes to node A (?)&lt;br /&gt;
* 3 or less [BB + CV(L)] goes to node B&lt;br /&gt;
* Otherwise it's random (?)&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |A&lt;br /&gt;
|B&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* 3+ BB or 3+ CV(L) goes to node B&lt;br /&gt;
* 0-1 [BB(V) + CV(L)] &amp;amp; 0-1 [CA(V) + CLT] &amp;amp; 4+ [CL + DD] goes to node D (?)&lt;br /&gt;
* Otherwise it's random (?)&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |B&lt;br /&gt;
|C&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
* 6 [BB + CV + CA(V)] goes to node C (?)&lt;br /&gt;
* 0-1 BB &amp;amp; 0-2 [BB + CV(L)] goes to node F&lt;br /&gt;
* 4+ [BB(V) + CV(L) can go to node C (?)&lt;br /&gt;
* Otherwise it's node D (?)&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |D&lt;br /&gt;
|E&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* 3+ DD &amp;amp; 4+ [CL + DD] &amp;amp; 0 [BB + CV] goes to node G (?)&lt;br /&gt;
* Otherwise it's node E (?)&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |E&lt;br /&gt;
|H&lt;br /&gt;
|&lt;br /&gt;
Always&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |F&lt;br /&gt;
|E&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
* If BB≤1 ''and'' CV+CVL≤1 ''and'' DD≥2, I if LoS check passed, H otherwise&lt;br /&gt;
* Otherwise it's node E (?)&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |G/H&lt;br /&gt;
|J&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* Node K if enough LOS, otherwise node J&lt;br /&gt;
|-&lt;br /&gt;
|'''K'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Requires sinking the flagship at the boss node '''3''' times to deplete the gauge.&lt;br /&gt;
&lt;br /&gt;
*Because of the amount of Tsu-class and Tsu-class elites in this map, CAVs and BBVs should keep 1 set of Type 0 recon (else they run the risk of not having any planes for artillery spotting fire). Similarly, CV(L) should preferably use bombers in larger slots (preferably 20 or higher).&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
;Compositions&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
 |- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 ADGK&lt;br /&gt;
    | AS    =126&lt;br /&gt;
    | Fleet =1 CA(V), 2 CL, 3DD&lt;br /&gt;
    | Notes =''No'' CVs allowed for this route.&lt;br /&gt;
    }}&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 BFEHK&lt;br /&gt;
    | AS    =252&lt;br /&gt;
    | Fleet =2 CLT, 2 CA(V), 2CV or 1 CV &amp;amp; 1 BB&lt;br /&gt;
    | Notes =BFHK requires failing LoS for H but passing LoS for K, a very narrow margin}}&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 BFIK&lt;br /&gt;
    | AS    =153&lt;br /&gt;
    | Fleet =1 BB(V), 1 CV, 2DD, 2 CLT/CA(V)&lt;br /&gt;
    | Notes =Up to ''one'' CV allowed for this route&lt;br /&gt;
    }}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
*'''B-F-H/I-K''' : 1BB(V), 1CV, 2DD, 2CA(V) or 1BB(V), 1CV, 2DD, 2CLT; Passing an LoS check sends you to I, otherwise to H (31+ [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] needed for F → I)&lt;br /&gt;
** There is a LoS check for F → I. Using a composition that fails this check will to go H instead. &lt;br /&gt;
** H is generally an easier node than I, so failing this LoS check is largely preferable. &lt;br /&gt;
*** 29~30.88 [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] guarantees going H and passing the second LoS check (source required). 31 LoS is similar but has a small chance go to I. 32+ LoS guarantees I.&lt;br /&gt;
** The major weakness of this setup are the two DDs which are both vulnerable and which don't contribute much offensive power.&lt;br /&gt;
*'''B-F-E-H-K''' : 2CLT, 2CA(V), 2CV or 2CLT, 2CA(V), 1CV, 1BB &amp;lt;!-- (29+ Refined LoS guarantees H-K) --&amp;gt;&lt;br /&gt;
** Higher chance to kill the boss, but not as efficient for farming. Can guarantee the H node path, though.&lt;br /&gt;
** 2CV setup for this route might be better, as Pattern 1 at E node requires relatively large amount of AS (on top of boss having 50% chance of requiring 126 or higher air power for AS). Remember that you probably want bombers in larger slots so you don't run the risk of having them all shot down, rendering your CVs unable to attack during shelling.&lt;br /&gt;
*'''A-D-G-K''': CA(V), 2CL, 3DD (Unknown LOS check on G-K). Strongly recommended to use a CAV with at least a seaplane bomber.&lt;br /&gt;
** Note that you only have 50% chance for air superiority/supremacy in this case (you won't have nearly enough AS for Pattern 2).&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 敵攻略支援部隊A群&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A1_form = diamond&lt;br /&gt;
|A1_enemy_air_power = 24&lt;br /&gt;
|A2_node_info = ca_ri-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A2_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|A2_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|B_label = 敵攻略支援部隊B群&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite cvl_nu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_enemy_air_power = 24&lt;br /&gt;
|B2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship bb_ru-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = diamond&lt;br /&gt;
|B2_enemy_air_power = 46&lt;br /&gt;
|B3_node_info = bb_ru-class_flagship cvl_nu-class_elite ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B3_form = diamond&lt;br /&gt;
|B3_enemy_air_power = 24&lt;br /&gt;
|B4_node_info = cvl_nu-class_flagship bb_ru-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B4_form = diamond&lt;br /&gt;
|B4_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = No Combat&lt;br /&gt;
|C1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|D_label = No Combat&lt;br /&gt;
|D1_node_info = Maelstrom: {{ammo}}&lt;br /&gt;
|&lt;br /&gt;
|E_label = 敵空母機動部隊&lt;br /&gt;
|E1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = diamond&lt;br /&gt;
|E1_enemy_air_power = 168&lt;br /&gt;
|E2_node_info = cv_wo-class_flagship_2 cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|E2_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|E2_enemy_air_power = 84&lt;br /&gt;
|E3_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|E3_form = diamond&lt;br /&gt;
|E3_enemy_air_power = 84&lt;br /&gt;
|&lt;br /&gt;
|F_label = No Combat&lt;br /&gt;
|F1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|G_label = 敵高速水上打撃部隊&lt;br /&gt;
|G1_node_info = bb_ta-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|G2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|H_label = 敵任務部隊B群&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|H2_node_info = bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_flagship cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|H2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|I_label = 敵任務部隊A群&lt;br /&gt;
|I1_node_info = bb_ru-class_flagship_kai bb_ru-class_elite bb_ru-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|I1_form = line_ahead&lt;br /&gt;
|I2_node_info = cv_wo-class_flagship_kai bb_ru-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|I2_form = diamond&lt;br /&gt;
|I2_enemy_air_power = 102&lt;br /&gt;
|I3_node_info = ca_ri-class_flagship_kai bb_ru-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|J_label = No Combat&lt;br /&gt;
|J1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|K_label = 敵攻略部隊本体&lt;br /&gt;
|K1_node_info = transport_wa-class_flagship bb_ru-class_flagship_kai cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K2_node_info = transport_wa-class_flagship cv_wo-class_flagship_2 bb_ru-class_flagship_kai cl_tsu-class_elite dd_ha-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K2_form = line_ahead&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|K2_enemy_air_power = 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-2-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-2-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Arashio]], [[Asashio]], [[Fubuki]], [[Kasumi]], [[Murakumo]], [[Nenohi]]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]],  [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Aoba]], [[Atago]], [[Haguro]], [[Kako]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|&lt;br /&gt;
|[[Naka]]&lt;br /&gt;
|[[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Hatsuharu]], [[Hatsuyuki]], [[Ooshio]], [[Shirayuki]], [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]], [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Nagara]]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Myoukou]], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Junyou]], [[Shouhou]]&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Yamashiro]]&lt;br /&gt;
|&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|[[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Sendai]]&lt;br /&gt;
|[[Ashigara]], [[Choukai]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']],  [[Takao]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Ise]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
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|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|[[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']], [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']], [[Uranami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uranami&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Sakawa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sakawa&amp;lt;/span&amp;gt;''']], [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']], [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Atago]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Mogami]], [[Myoukou]], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Junyou]], [[Ryuujou]], [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']], [[Shouhou]], [[Zuihou]], [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Fusou]], [[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']], [[Yamashiro]]&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-3}} World 6-3: K作戦 Operation K==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-3 Map.png&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ &lt;br /&gt;
| item = Depends&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = K作戦 (Operation K)&lt;br /&gt;
| jptext = 飛行艇または水上偵察機を装備した水上機母艦・軽巡・駆逐艦による艦隊を同方面へ進出、航空偵察「K作戦」を実施せよ！&lt;br /&gt;
| entext = Sortie to this region with light cruisers, destroyers, and seaplane tenderd equipped with [[Type 2 Flying Boat|flying boats]] or recon seaplanes, and undertake the air reconnaissance &amp;quot;Operation K&amp;quot;!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|E_to_F = CL≥3 (confirmed)&amp;lt;br/&amp;gt;''or'' (CL+AV)≥4 (?)&amp;lt;br/&amp;gt;Weighted Random towards F with AV≥2 or CL≥2&lt;br /&gt;
|E_to_G = All other cases&lt;br /&gt;
|H_to_I = Failed LoS check for J&lt;br /&gt;
|H_to_J = LoS check (with animation)&amp;lt;br/&amp;gt;(May possibly be random after LoS check)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*'''Requires sinking boss flagship 4 times to clear.'''&lt;br /&gt;
*'''Only seaplane tenders, light cruisers, training cruisers, and destroyers allowed!'''&lt;br /&gt;
:*Specifically at least 1 AV, at least 1 DD, and at least 1CL+CLp.&lt;br /&gt;
:*No, torpedo cruisers (CLT) cannot be used here.&lt;br /&gt;
*Specific node notes:&lt;br /&gt;
:*Node C is a submarine node, but you will not get the normal indication that it is a submarine node. Node B can be a submarine node, but isn't always.&lt;br /&gt;
::*There is very little reason to head towards B, unless the fleet cannot (or do not) want to face [[Submarine So-Class#Elite|SS So-Class Elite]], who makes its (her?) first appearance in a regular map. But avoiding So-Class requires an additional fight.&lt;br /&gt;
:*[[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node E.&lt;br /&gt;
:*Node G can be guaranteed with 4 destroyers.&lt;br /&gt;
;Air Reconnaissance&lt;br /&gt;
From nodes G and H, recon planes will be flown towards the green X (the recon route is shown on the map as green arrows). Successful reconnaissance will reward additional resources upon '''winning at the boss node'''.&lt;br /&gt;
*Neither G or H have combat.&lt;br /&gt;
*Animation will be shown for the Air Reconnaissance; if both [[Type 2 Flying Boat]] and other seaplanes are brought, Type 2 Flying Boat animation takes priority.&lt;br /&gt;
*Success rate (and possibly critical success rate) of the air reconnaissance depends on which AV and what equipment(s) are equipped, if any. [[Akitsushima]] equipped with [[Type 2 Flying Boat]] appears to increase the critical (and normal?) success rate.&lt;br /&gt;
*'''You forfeit all reconnaissance rewards if you either drift away from boss or lose at the boss node.'''.&lt;br /&gt;
;Boss Fleet&lt;br /&gt;
Before the gauge can depleted, the boss fleet consists of 1~2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1~2 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagships]], 0~1 [[Light Cruiser He-Class#Flagship|CL He-Class Flagship]], the [[Destroyer Princess]] (weaker version), and 2 late model destroyers (either [[Destroyer Ro-Class#Late Model|Ro-Class]], [[Destroyer Ha-Class#Late Model|Ha-Class]], or [[Destroyer Ni-Class#Late Model|Ni-Class]]; the two destroyers appearing will be the same class).&lt;br /&gt;
*When the gauge can be depleted, the boss fleet is led by [[Destroyer Princess]] (stronger version), 2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagship]], and 2 [[Destroyer Ni-Class#Late Model|DD Ni-Class Late Models]].&lt;br /&gt;
*Because you can only deploy AV/CL/CLp/DD, it is unlikely for the player's fleet to be able to inflict significant damage during daytime battle. You should expect the battle to last into nighttime.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
;Suggested fleets&lt;br /&gt;
*1AV, 1CL, 4DD (A → C → E → G → H → J, 3 fights total)&lt;br /&gt;
:*Pros: The most cost-effective way to get to boss, and guarantees G branching, which allows two air reconnaissance rewards.&lt;br /&gt;
:*Cons: Lowest damage output of the setup; may not be able to consistently get a victory at boss.&lt;br /&gt;
*1AV, [[Abukuma|Abukuma Kai Ni]], 4DD (A → C → E → G → H → J, 3 fights total)&lt;br /&gt;
:*Pros: Simlar to the composition above as it's cost-effective to getting to the boss fleet, and guarantees G branching, which allows two air reconnaissance rewards, but also can grant another pre-emptive torpedo salvo if Abukuma is equipped with a [[Type A Ko-hyoteki]].&lt;br /&gt;
:*Cons: Can still be a game of chance to score a victory at boss, but it more easier to achieve.&lt;br /&gt;
*2AV, 3CL, 1DD (A → C → E → F → H → J, 4 fights total)&lt;br /&gt;
:*Pros: Highest damage output at boss, especially due to the boss fight almost always requiring night battle.&lt;br /&gt;
:*Cons: Needs to fight an extra battle against enemy fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]] which has the stats close to a battleship.&lt;br /&gt;
*1AV, 2CL, 3DD (Either of the above routes, 3 or 4 fights total)&lt;br /&gt;
:*Pros: Has better damage over 1AV+1CL+4DD, and if the random compass sends you to G node, can fight at boss with better output and still only fighting 3 battles total.&lt;br /&gt;
:*Cons: Has to deal with RNG, and being sent to node F this way hurts a bit more.&lt;br /&gt;
;Suggested ships (and equipment setups)&lt;br /&gt;
*AV: Despite the fact that [[Akitsushima]] with her [[Type 2 Flying Boat|flying boats]] can succeed at the air reconnaissance better, her battle output is low, and as the boss fleet is rather tanky, using either [[Chitose]] or [[Chiyoda]] equipped with 2 Zuiun (or variants) and 1 [[Type A Ko-hyoteki]] probably is the better choice, especially since the opening torpedo can easily take out a less-armored target before shelling begins. (Akitsushima cannot equip [[Type A Ko-hyoteki]], lower plane capacity, and no torpedo capability, period.) Note that any setup with seaplane bombers have chances being shot down, especially if Tsu-Class Elite shows up at node E, which may result in no air superiority at boss node.&lt;br /&gt;
*CL: Generally, your 1~3 best CLs here. Unless your other ships can compensate for the lowered night battle damage, it is not recommended to use [[Ooyodo]] here.  [[Abukuma|Abukuma Kai Ni]] is highly recommenced for here since she can be armed with a [[Type A Ko-hyoteki]].&lt;br /&gt;
*DD: Consider the boss fight will require night battle for the most part, and the fact that [[Destroyer Princess]] (harder version) has 115 armor, it is better to bring ships that have better night battle performances. Anti-Air equipment is not required for this map because no enemy fleets here have air capability.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|A1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|B_label = 泊地哨戒線&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_xp = 100&lt;br /&gt;
|B1_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|B2_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_xp = ?&lt;br /&gt;
|B2_form = &lt;br /&gt;
|B3_node_info = dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B3_xp = ?&lt;br /&gt;
|B3_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海潜水艦隊&lt;br /&gt;
|C1_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C1_xp = 90&lt;br /&gt;
|C1_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|C2_node_info = ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C2_xp = 100&lt;br /&gt;
|C2_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|C3_node_info = ss_so-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C3_xp = 110&lt;br /&gt;
|C3_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海ピケット艦隊&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D1_xp = 150&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D2_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D2_xp = 140&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D3_node_info = cl_he-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D3_xp = 130&lt;br /&gt;
|D3_form = line_ahead&lt;br /&gt;
|D4_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D4_xp = 110&lt;br /&gt;
|D4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海哨戒水雷戦隊&lt;br /&gt;
|E1_node_info = cl_tsu-class_elite clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_xp = 220&lt;br /&gt;
|E1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|E2_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_xp = 210&lt;br /&gt;
|E2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|E3_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E3_xp = 200&lt;br /&gt;
|E3_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海中部水上打撃群&lt;br /&gt;
|F1_node_info = ca_ne-class_elite ca_ri-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_xp = 240&lt;br /&gt;
|F1_form = double_line&lt;br /&gt;
|F2_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_xp = 230&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F3_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_xp = 220&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|F4_node_info = ca_ne-class_elite cl_to-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F4_xp = 210&lt;br /&gt;
|F4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|G_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|G1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|H_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|I_label = No Combat&lt;br /&gt;
|I1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;No enemy sighted. Operation was a failure.&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|J_label = 留守泊地旗艦艦隊&lt;br /&gt;
|J1_node_info = bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J1_xp = 400&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J2_xp = 400&lt;br /&gt;
|J2_form = line_ahead&lt;br /&gt;
|J3_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J3_xp = 400&lt;br /&gt;
|J3_form = line_ahead&lt;br /&gt;
|J4_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J4_xp = 400&lt;br /&gt;
|J4_form = line_ahead&lt;br /&gt;
|J5_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_he-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J5_xp = 400&lt;br /&gt;
|J5_form = line_ahead&lt;br /&gt;
|J6_node_info = destroyer_princess bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J6_xp = 400&lt;br /&gt;
|J6_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|final_form = J6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-3-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-3-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
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|-&lt;br /&gt;
|C&lt;br /&gt;
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|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Kikuzuki]], [[Mutsuki]]&lt;br /&gt;
|&lt;br /&gt;
|[[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|[[Satsuki]], [[Sazanami]]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]], [[Kiso]], [[Kitakami]], [[Naka]], [[Ooi]], [[Sendai]], [[Tatsuta]], [[Tenryuu]]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Kinugasa]], [[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Katori|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Katori&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|&lt;br /&gt;
|[[Jintsuu]], [[Sendai]]&lt;br /&gt;
|[[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Hiei]], [[Ise]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''J'''&lt;br /&gt;
|[[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Mutsuki]], [[Satsuki]], [[Shiranui]]&lt;br /&gt;
|[[Kitakami]], [[Nagara]], [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']], [[Ooi]], [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']], [[Sendai]], [[Tama]],[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Atago]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Haguro]], [[Kako]], [[Kinugasa]], [[Kumano]], [[Mogami]], [[Myoukou]], [[Suzuya]], [[Takao]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Jun'you]], [[Ryuujou]], [[Shouhou]], [[Shoukaku]], [[Unryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Unryuu?&amp;lt;/span&amp;gt;''']], [[Zuihou]], [[Zuikaku]]&lt;br /&gt;
|[[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-4}} World 6-4: Central Northern Offshore Sea of Peacock Island==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = Map_6-4.png&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = &lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 離島再攻略作戦 (Island Recapture Operation)&lt;br /&gt;
| jptext = 水雷戦隊を旗艦とした攻略部隊または空母最大2隻を擁する機動部隊による中部海域離島攻略作戦を発動！艦隊、出撃せよ！&lt;br /&gt;
| entext = Organize a unit to undertake an operation to capture the Island. Form a fleet consisting of a maximum of 2 Aircraft Carrier or a torpedo squadron flagship! Fleet, set sail!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_M = Fleets that have more than 2 CAV, 2 BB, any CV or Akitsumaru; Fleets that do not have 2 DDs also start here&lt;br /&gt;
|Start_to_A = Fleets that fail conditions for B&lt;br /&gt;
|Start_to_B = Fleet is fast and has either 4DD, or CL3DD with a flag CL&lt;br /&gt;
|A_to_D = Fleet Having no BB OR less than 3 CAV; &amp;lt;br/&amp;gt;&lt;br /&gt;
Fleet with Akitsushima AND BB &amp;lt; 2 AND BB + CAV &amp;lt; 3; &amp;lt;br/&amp;gt;&lt;br /&gt;
Fleet with 2 CAVs AND CL flagship&lt;br /&gt;
|A_to_E = Fleet that doesn't satisfy A to D &lt;br /&gt;
|E_to_D = Fleet with Akitsushima&lt;br /&gt;
|E_to_G = Fleet without Akitsushima&lt;br /&gt;
|K_to_J = Fleet with 2 DD and BB &amp;lt; 2, BB + CV &amp;lt; 4&lt;br /&gt;
|K_to_H = the other case&lt;br /&gt;
|J_to_I = Fast fleet with 1 CL + 2 DD and BB + CV &amp;lt; 3&lt;br /&gt;
|J_to_N = Fleet having Akitsumaru&lt;br /&gt;
|J_to_L = The other cases&lt;br /&gt;
}}&lt;br /&gt;
*'''Requires destroying the [[Isolated Island Princess]] 5 times to clear.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--*Specific node notes: --&amp;gt;&lt;br /&gt;
*This map features multiple starting zone positions which were introduced in the [[Winter 2016 Event]].&lt;br /&gt;
**Ships consisting of a Torpedo Squadron (i.e. mostly DDs or CL and DDs) will start on left Side of the map&lt;br /&gt;
**Any carrier will start on the east, as will any two battleships, or three CA(V)s&lt;br /&gt;
**Not having two destroyers will also start on the west&lt;br /&gt;
** You cannot bring no more than 2 CV(L)(B)&lt;br /&gt;
** You cannot bring more than 2 (F)BB&lt;br /&gt;
* Recommended fleet composition: &lt;br /&gt;
* 1CL flagship, 1 FBB, 3DD, 1CAV&lt;br /&gt;
**Gives the shortest and easiest route to boss - B,D,C,F,N.&lt;br /&gt;
**Highly recommended only if you have enough [[WG42]]s, [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]] and [[Type 2 Ka-Mi Tank]] and had constructed a Seaplane Fighter.&lt;br /&gt;
**Fleet has the best chance of reaching the boss node while maintaining fuel and ammo to allow for a better outcome in the boss fight.&lt;br /&gt;
** It's highly recommended to have a seaplane fighter or an Italian ship to help aid you in maintaining air superiority / air parity over the fights on your way to the boss.&lt;br /&gt;
** DDs and CLs are recommended to have [[WG42]]s and [[Daihatsu]] as these are the only effective ways to do damage to the [[Battery Imp]]s and do decent chipping damage to the [[Isolated Island Princess]], CAs and BBs should be armed with a [[Type 3 Shell]] against the installation bosses. BBs may also bring AP shells to help aid in doing daytime battle damage.&lt;br /&gt;
*1 BB(V), 1 CAV, 1CL, 2 DD, and [[Akitsushima]]&lt;br /&gt;
**[[Akitsushima]] allows for the shortest possible path on the west entrance going from A,D,C,F and N.&lt;br /&gt;
**In this case Akitsushima should be armed with at least 2 seaplane fighters as her role will serve to be a distraction and to maintain a degree of air superiority at the boss node depending on the formation.&lt;br /&gt;
*2 CAV, 1CL, and 3 DD&lt;br /&gt;
**Allows for A,D,C,F and N.&lt;br /&gt;
*More powerful set up in compared to [[Akitsushima]] but will result in some luck to ensure you'll deliver damage.&lt;br /&gt;
''Regarding Boss Fleet''&lt;br /&gt;
*Boss Fleet is heavily effected based on your HQ level.&lt;br /&gt;
*Admirals below HQ level 103 (as of currently known) will not feature the [[Supply Depot Princess]] in the boss composition. But will appear if your level is '''103 or higher'''.&lt;br /&gt;
*Boss fleet's flagship is the [[Isolated Island Princess]]&lt;br /&gt;
**Isolated Hime will usually have [[Battery Imp]]s and [[Supply Depot Princess]] with her.&lt;br /&gt;
**Dev tweet says [[Battery Imp]]s are immune to [[Type 3 Shell]]s but there are many reports of CAs and BBs doing high damage to them in yasen.&lt;br /&gt;
**Using [[WG42]] and [[Daihatsu]] will do decent damage to them.&lt;br /&gt;
**If you have enough [[WG42]] then you may want to use [[Ooyodo]] and equip her with 2 of them as they stack and can deliver severe damage and can easily one shot an Imp or one of the Hime.&lt;br /&gt;
**Stacking [[Type 2 Ka-Mi Tank]] and [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]] upgraded with [[WG42]] can do a lot of damage to [[Supply Depot Princess]] and [[Battery Imp]].&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_form = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-4-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-4-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|C, H&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima?&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''N'''&lt;br /&gt;
|[[Akigumo]], [[Tokitsukaze]]&lt;br /&gt;
|[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]], [[Atago]], [[Chikuma]], [[Furutaka]], [[Kako]], [[Kinugasa]], [[Mogami]], [[Takao]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|[[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]], [[Fusou]], [[Yamashiro]], [[Nagato]], [[Mutsu]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui?&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-5}} World 6-5: &amp;quot;Carrier Task Force Interception&amp;quot; Off the Coast of KW Atoll==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-5Map.png&lt;br /&gt;
| difficulty = ☆☆☆☆☆☆☆☆☆☆☆☆☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 空母機動部隊迎撃戦 &amp;lt;br&amp;gt;Carrier Task Force Interception&lt;br /&gt;
| jptext = 中部海域最前線に有力な敵機動部隊が襲来した！同戦域に展開する基地航空隊と協同し、敵艦隊を迎撃、これを撃滅せよ！&lt;br /&gt;
| entext = A Powerful Carrier Task force is conducting an invasion in the Central Water Frontlines! With the Cooperation of your Land Base Air Sqaudron, deploy into the same theater, intercept the enemy fleet, and eliminate them!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
&lt;br /&gt;
'''This is a new map and data here may not be 100% accurate yet'''&lt;br /&gt;
&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Fleets that do not satisfy the requirement to start at B&lt;br /&gt;
|start_to_B = CL flagship and no CLT / CV(B)&lt;br /&gt;
|C_to_D = CV + BB &amp;lt; 4 , at least 1 DD and less than 2 CLT&lt;br /&gt;
|C_to_E = not satisfy the requirement from C to D&lt;br /&gt;
|B_to_C = not satisfy the requirement from B to C&lt;br /&gt;
|B_to_F = satisfy all of the requirement: have 1 CL 2 DD and BB &amp;lt; 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*'''Requires destroying the [[Aircraft Carrier Princess]] 6 times to clear.'''&lt;br /&gt;
&amp;lt;!--*Specific node notes: --&amp;gt;&lt;br /&gt;
*This map features multiple starting zone positions. However, the south route goes through more nodes without CVs and has J node (a night battle node), so ignore it. &lt;br /&gt;
*Clearing this map rewards 1 Medal and 250 ranking points. The boss HP bar is reset at the beginning of each month.&lt;br /&gt;
*Air raids will appear once you get a kill on the boss. However, these will stop after you deplete the bar.&lt;br /&gt;
*The enemy composition of the map will get harder after you get 3 kills (1 elite ship) and when you reach the final kill (all elite ships)&lt;br /&gt;
*Recommended fleet composition: &lt;br /&gt;
&lt;br /&gt;
** North route: 1 DD 1 BB 2 CV 1 CA 1 CLT&lt;br /&gt;
*** Shortest route: A-C-D-G-M&lt;br /&gt;
*** Since there is [[Standard Carrier Wo-Class]] flagship on C node [[Light Carrier Nu-Class ]] in D node, it is recommended to bring ships with strong anti-air cut-in like Akizuki-class and Maya&lt;br /&gt;
&lt;br /&gt;
** South route: 1 CL 2 BB 1 CAV 2 DD (CL flag)&lt;br /&gt;
*** Longer route: B-F-I-J-M&lt;br /&gt;
*** Pre-boss is easier except J node having night battle, have to depend a lot on your LBAS&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_form = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-5-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-5-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox World}}&lt;br /&gt;
[[ko:6해역]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_6&amp;diff=50372</id>
		<title>World 6</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_6&amp;diff=50372"/>
		<updated>2016-10-07T19:08:25Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: /* {{Anchor|6-4}} World 6-4: Central Northern Offshore Sea of Peacock Island */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== {{Anchor|6-1}} World 6-1: 潜水艦作戦 Submarine Operation==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-1 Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 380&lt;br /&gt;
| code = 潜水艦作戦 (Submarine Operation)&lt;br /&gt;
| jptext = 有力な潜水艦隊を編成し、中部海域哨戒線に進出せよ。敵艦隊を発見、これを漸減撃滅せよ！&lt;br /&gt;
| entext = Organize a strong submarine fleet and advance a patrol line into the Middle Sea region.  Locate enemy fleets and gradually destroy them!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
| Map = 6-1&lt;br /&gt;
| AS = 126&lt;br /&gt;
| Notes = 540/270/120 FP for AS+/AS/AP at H node. &lt;br /&gt;
}}&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = SS-only (3 or more), &amp;lt;br&amp;gt;'''or''' [[Taigei]] + Subs-only &amp;lt;br&amp;gt;'''or''' [[Taigei]] + Subs + 1 CL. &amp;lt;br&amp;gt;Weighted Random towards A (instead of B) with [[Taigei]] + Subs + DDs&lt;br /&gt;
|start_to_B = Any composition not going to A or G&lt;br /&gt;
|start_to_G = SS-only (2 or fewer), &amp;lt;br&amp;gt;'''or''' BB≥2, &amp;lt;br&amp;gt;'''or''' [(F)BB(V) + CV(L) + CA(V)]≥3,&amp;lt;br&amp;gt;'''or''' [(F)BB(V) + CV(L) + CA(V)+CLT]≥1 but no DD+CL&lt;br /&gt;
|A_to_C = [[Taigei]] '''not''' in fleet&lt;br /&gt;
|A_to_D = [[Taigei]] in fleet&lt;br /&gt;
|E_to_F = LoS check (with LoS equipment equipped), but still may end up going to H. If heading to F there is the LoS animation.&lt;br /&gt;
|E_to_H = SS≤2, &amp;lt;br&amp;gt;'''or''' LoS check failed. &amp;lt;br&amp;gt;High chance if [(F)BB(V) + CV(L) + CA(V)]≥2 &amp;lt;br&amp;gt;'''or''' no LoS equipment carried. &amp;lt;br&amp;gt;Small chance even with sufficient LoS.&lt;br /&gt;
|F_to_I = Failed LoS check for K. &amp;lt;br&amp;gt;Small chance even with sufficient LoS.&lt;br /&gt;
|F_to_J = Failed LoS check for K. &amp;lt;br&amp;gt;Small chance even with sufficient LoS.&lt;br /&gt;
|F_to_K = LoS check with animation. Can still possibly drift to I or J even with sufficient LoS.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*The only map since 4-4 that does not have a gauge, but even B Victory takes some work here.&lt;br /&gt;
*At least 3 SS are required to reach the boss.&lt;br /&gt;
*There are LoS checks E → F and F → K.  They do not have high LoS requirements (SSVs with a couple recon planes will pass), but an all-sub fleet without recon planes will be sent to H.&lt;br /&gt;
&lt;br /&gt;
===Fleet Tips===&lt;br /&gt;
*Fleet composition for clearing purposes typically are one of the three types:&lt;br /&gt;
** CLT + CL + CV + 3 SS(V) (B → D → E → F  → K): Effective fleet for taking out the boss but it will have to go through node B where there's a Ru-class Flagship.&lt;br /&gt;
***CV may or may not wish to equip SCAMP, as it allows the CV to act first. Try to use armored CV so that it can attack even in chuuha.&lt;br /&gt;
***Saiun is probably not a good idea for clearing purposes (you want to minimize damage taken along the route). Only consider that if you're using this fleet for the monthly quest (3 S Victory at 6-1 boss).&lt;br /&gt;
**All all-sub fleet (A → C → D → E → F → K): Allows the fleet to completely ignore any enemy ships that can't attack subs, however node C is pretty harsh on subs with late-model DDs and flagship CLs.&lt;br /&gt;
***You pretty much want to count on cut-in attacks (at boss), so only use remodeled subs if you're using this composition. Note that you need recon planes for this map, and as SS(V) only have 2 slots, you may want to just give both planes to the same girl. You want as many submarines that are actually combat capable for this route, and yes, this means that you really need I-401 and/or U-511 (Ro-500).&lt;br /&gt;
**Taigei + 3~5 SS(V) + 0~2 escorts (AorB → D → E → F → K): The shortest route in terms of number of battles. Taigei can also equip recon planes to free up slots for your SS(V)s.&lt;br /&gt;
***The trade off is that any enemy ship still in lightly damage or better shape at the end of shelling phase will have fewer targets to launch their torpedoes at. Taigei (and escorts if any) also has to tank all the preboss ships that can't perform ASW i.e. the Wa-class Transport Elite at D, and far more dangerously, the Flag and/or Elite Ri-Class CA at F. &lt;br /&gt;
****She'll also be targeted by closing torpedoes, which now have much fewer targets than normal.&lt;br /&gt;
***You also have fewer opening torpedoes, which means there's a high chance of additional damage taken.&lt;br /&gt;
*Pattern 1 on node H has a chance to drop I-401 with S Victory. If you want to farm her there, 1 BB 3 CLT 1 CL 1 CV or 1 CL 3 CLT 2 CV both guarantee B → D → E → H and are good enough to get S Rank.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = No Combat&lt;br /&gt;
|A1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|B_label = 中部海域&amp;lt;br&amp;gt;敵遊撃部隊&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship cvl_nu-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_enemy_air_power = 23&lt;br /&gt;
|B2_node_info = bb_ru-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|B2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = 中部海域哨戒戦&amp;lt;br&amp;gt;A地点&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_ha-class_elite dd_ha-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_form = line_ahead&amp;lt;br&amp;gt;diamond&amp;lt;br&amp;gt;echelon&lt;br /&gt;
|&lt;br /&gt;
|D_label = 中部海域哨戒戦&amp;lt;br&amp;gt;B地点&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_ha-class_elite dd_ha-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_form = double_line&lt;br /&gt;
|D2_node_info = cl_he-class_flagship dd_ni-class_elite dd_ni-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D3_node_info = cl_he-class_flagship transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D3_form = diamond&lt;br /&gt;
|&lt;br /&gt;
|E_label = No Combat&lt;br /&gt;
|E1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|F_label = 中部海域哨戒戦&amp;lt;br&amp;gt;D地点&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_he-class_flagship dd_ha-class_elite dd_ha-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship dd_ha-class_elite dd_ha-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F3_node_info = ca_ri-class_flagship ca_ri-class_elite clt_chi-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|G_label = No Combat&lt;br /&gt;
|G1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|H_label = 敵機動部隊&lt;br /&gt;
|H1_node_info = aircraft_carrier_demon cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_enemy_air_power = 180&lt;br /&gt;
|H2_node_info = aircraft_carrier_demon ca_ri-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_enemy_air_power = 96&lt;br /&gt;
|H3_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H3_form = diamond&lt;br /&gt;
|H3_enemy_air_power = 168&lt;br /&gt;
|&lt;br /&gt;
|I_label = No Combat&lt;br /&gt;
|I1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|J_label = 中部海域&amp;lt;br&amp;gt;敵輸送船団&lt;br /&gt;
|J1_node_info = transport_wa-class_flagship transport_wa-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J2_node_info = transport_wa-class_flagship transport_wa-class_flagship cl_he-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|&lt;br /&gt;
|K_label = 敵回航中空母&lt;br /&gt;
|K1_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K1_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|K1_enemy_air_power = 84&lt;br /&gt;
|K2_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_enemy_air_power = 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-1-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-1-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Kinu]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]]&lt;br /&gt;
|&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kirishima]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]], [[Takao]], [[Atago]], [[Chikuma]], [[Kumano]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Ayanami]], [[Kisaragi]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]]&lt;br /&gt;
|[[Kiso]], [[Isuzu]], [[Yura]], [[Naka]]&lt;br /&gt;
|[[Kako]], [[Ashigara]], [[Haguro]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Shouhou]]&lt;br /&gt;
|[[Hiei]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[I-401|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-401&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]], [[Takao]], [[Atago]], [[Chikuma]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kongou]], [[Hiei]], [[Kirishima]], [[Haruna]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|[[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']], [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']], [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']], [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']], [[Ooi]], [[Kinu]]&lt;br /&gt;
|[[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Takao]], [[Mogami]], [[Suzuya]]&lt;br /&gt;
|[[Chiyoda]]&lt;br /&gt;
|&lt;br /&gt;
[[Hiyou]], [[Souryuu]], [[Ryuujou]], [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;, [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|[[Hiei]], [[Ise]], [[Kongou]], [[Kirishima]], [[Yamashiro]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']]'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;, [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-8|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-8&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-2}} World 6-2: MS諸島防衛戦 Defense of the MS Archipelago==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-2 Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 420&lt;br /&gt;
| code = MS諸島防衛戦 (Defense of the MS Archipelago)&lt;br /&gt;
| jptext = MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ！&lt;br /&gt;
| entext = Expand to the forward part of the MS Archipelago sea, seize the enemy fleet that is slowly advancing to capture the archipelago, and destroy them with all your might!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Branching Rules&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Nodes&lt;br /&gt;
!Rules&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |Starts with&lt;br /&gt;
|A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* 3+ BB goes to node A&lt;br /&gt;
* 4+ [CL + DD] goes to node A (?)&lt;br /&gt;
* 3 or less [BB + CV(L)] goes to node B&lt;br /&gt;
* Otherwise it's random (?)&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |A&lt;br /&gt;
|B&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* 3+ BB or 3+ CV(L) goes to node B&lt;br /&gt;
* 0-1 [BB(V) + CV(L)] &amp;amp; 0-1 [CA(V) + CLT] &amp;amp; 4+ [CL + DD] goes to node D (?)&lt;br /&gt;
* Otherwise it's random (?)&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |B&lt;br /&gt;
|C&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
* 6 [BB + CV + CA(V)] goes to node C (?)&lt;br /&gt;
* 0-1 BB &amp;amp; 0-2 [BB + CV(L)] goes to node F&lt;br /&gt;
* 4+ [BB(V) + CV(L) can go to node C (?)&lt;br /&gt;
* Otherwise it's node D (?)&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |D&lt;br /&gt;
|E&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* 3+ DD &amp;amp; 4+ [CL + DD] &amp;amp; 0 [BB + CV] goes to node G (?)&lt;br /&gt;
* Otherwise it's node E (?)&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |E&lt;br /&gt;
|H&lt;br /&gt;
|&lt;br /&gt;
Always&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |F&lt;br /&gt;
|E&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
* If BB≤1 ''and'' CV+CVL≤1 ''and'' DD≥2, I if LoS check passed, H otherwise&lt;br /&gt;
* Otherwise it's node E (?)&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |G/H&lt;br /&gt;
|J&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* Node K if enough LOS, otherwise node J&lt;br /&gt;
|-&lt;br /&gt;
|'''K'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Requires sinking the flagship at the boss node '''3''' times to deplete the gauge.&lt;br /&gt;
&lt;br /&gt;
*Because of the amount of Tsu-class and Tsu-class elites in this map, CAVs and BBVs should keep 1 set of Type 0 recon (else they run the risk of not having any planes for artillery spotting fire). Similarly, CV(L) should preferably use bombers in larger slots (preferably 20 or higher).&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
;Compositions&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
 |- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 ADGK&lt;br /&gt;
    | AS    =126&lt;br /&gt;
    | Fleet =1 CA(V), 2 CL, 3DD&lt;br /&gt;
    | Notes =''No'' CVs allowed for this route.&lt;br /&gt;
    }}&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 BFEHK&lt;br /&gt;
    | AS    =252&lt;br /&gt;
    | Fleet =2 CLT, 2 CA(V), 2CV or 1 CV &amp;amp; 1 BB&lt;br /&gt;
    | Notes =BFHK requires failing LoS for H but passing LoS for K, a very narrow margin}}&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 BFIK&lt;br /&gt;
    | AS    =153&lt;br /&gt;
    | Fleet =1 BB(V), 1 CV, 2DD, 2 CLT/CA(V)&lt;br /&gt;
    | Notes =Up to ''one'' CV allowed for this route&lt;br /&gt;
    }}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
*'''B-F-H/I-K''' : 1BB(V), 1CV, 2DD, 2CA(V) or 1BB(V), 1CV, 2DD, 2CLT; Passing an LoS check sends you to I, otherwise to H (31+ [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] needed for F → I)&lt;br /&gt;
** There is a LoS check for F → I. Using a composition that fails this check will to go H instead. &lt;br /&gt;
** H is generally an easier node than I, so failing this LoS check is largely preferable. &lt;br /&gt;
*** 29~30.88 [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] guarantees going H and passing the second LoS check (source required). 31 LoS is similar but has a small chance go to I. 32+ LoS guarantees I.&lt;br /&gt;
** The major weakness of this setup are the two DDs which are both vulnerable and which don't contribute much offensive power.&lt;br /&gt;
*'''B-F-E-H-K''' : 2CLT, 2CA(V), 2CV or 2CLT, 2CA(V), 1CV, 1BB &amp;lt;!-- (29+ Refined LoS guarantees H-K) --&amp;gt;&lt;br /&gt;
** Higher chance to kill the boss, but not as efficient for farming. Can guarantee the H node path, though.&lt;br /&gt;
** 2CV setup for this route might be better, as Pattern 1 at E node requires relatively large amount of AS (on top of boss having 50% chance of requiring 126 or higher air power for AS). Remember that you probably want bombers in larger slots so you don't run the risk of having them all shot down, rendering your CVs unable to attack during shelling.&lt;br /&gt;
*'''A-D-G-K''': CA(V), 2CL, 3DD (Unknown LOS check on G-K). Strongly recommended to use a CAV with at least a seaplane bomber.&lt;br /&gt;
** Note that you only have 50% chance for air superiority/supremacy in this case (you won't have nearly enough AS for Pattern 2).&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 敵攻略支援部隊A群&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A1_form = diamond&lt;br /&gt;
|A1_enemy_air_power = 24&lt;br /&gt;
|A2_node_info = ca_ri-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A2_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|A2_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|B_label = 敵攻略支援部隊B群&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite cvl_nu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_enemy_air_power = 24&lt;br /&gt;
|B2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship bb_ru-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = diamond&lt;br /&gt;
|B2_enemy_air_power = 46&lt;br /&gt;
|B3_node_info = bb_ru-class_flagship cvl_nu-class_elite ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B3_form = diamond&lt;br /&gt;
|B3_enemy_air_power = 24&lt;br /&gt;
|B4_node_info = cvl_nu-class_flagship bb_ru-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B4_form = diamond&lt;br /&gt;
|B4_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = No Combat&lt;br /&gt;
|C1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|D_label = No Combat&lt;br /&gt;
|D1_node_info = Maelstrom: {{ammo}}&lt;br /&gt;
|&lt;br /&gt;
|E_label = 敵空母機動部隊&lt;br /&gt;
|E1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = diamond&lt;br /&gt;
|E1_enemy_air_power = 168&lt;br /&gt;
|E2_node_info = cv_wo-class_flagship_2 cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|E2_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|E2_enemy_air_power = 84&lt;br /&gt;
|E3_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|E3_form = diamond&lt;br /&gt;
|E3_enemy_air_power = 84&lt;br /&gt;
|&lt;br /&gt;
|F_label = No Combat&lt;br /&gt;
|F1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|G_label = 敵高速水上打撃部隊&lt;br /&gt;
|G1_node_info = bb_ta-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|G2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|H_label = 敵任務部隊B群&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|H2_node_info = bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_flagship cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|H2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|I_label = 敵任務部隊A群&lt;br /&gt;
|I1_node_info = bb_ru-class_flagship_kai bb_ru-class_elite bb_ru-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|I1_form = line_ahead&lt;br /&gt;
|I2_node_info = cv_wo-class_flagship_kai bb_ru-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|I2_form = diamond&lt;br /&gt;
|I2_enemy_air_power = 102&lt;br /&gt;
|I3_node_info = ca_ri-class_flagship_kai bb_ru-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|J_label = No Combat&lt;br /&gt;
|J1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|K_label = 敵攻略部隊本体&lt;br /&gt;
|K1_node_info = transport_wa-class_flagship bb_ru-class_flagship_kai cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K2_node_info = transport_wa-class_flagship cv_wo-class_flagship_2 bb_ru-class_flagship_kai cl_tsu-class_elite dd_ha-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K2_form = line_ahead&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|K2_enemy_air_power = 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-2-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-2-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Arashio]], [[Asashio]], [[Fubuki]], [[Kasumi]], [[Murakumo]], [[Nenohi]]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]],  [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Aoba]], [[Atago]], [[Haguro]], [[Kako]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|&lt;br /&gt;
|[[Naka]]&lt;br /&gt;
|[[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Hatsuharu]], [[Hatsuyuki]], [[Ooshio]], [[Shirayuki]], [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]], [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Nagara]]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Myoukou]], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Junyou]], [[Shouhou]]&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Yamashiro]]&lt;br /&gt;
|&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|[[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Sendai]]&lt;br /&gt;
|[[Ashigara]], [[Choukai]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']],  [[Takao]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Ise]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|[[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']], [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']], [[Uranami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uranami&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Sakawa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sakawa&amp;lt;/span&amp;gt;''']], [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']], [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Atago]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Mogami]], [[Myoukou]], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Junyou]], [[Ryuujou]], [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']], [[Shouhou]], [[Zuihou]], [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Fusou]], [[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']], [[Yamashiro]]&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-3}} World 6-3: K作戦 Operation K==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-3 Map.png&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ &lt;br /&gt;
| item = Depends&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = K作戦 (Operation K)&lt;br /&gt;
| jptext = 飛行艇または水上偵察機を装備した水上機母艦・軽巡・駆逐艦による艦隊を同方面へ進出、航空偵察「K作戦」を実施せよ！&lt;br /&gt;
| entext = Sortie to this region with light cruisers, destroyers, and seaplane tenderd equipped with [[Type 2 Flying Boat|flying boats]] or recon seaplanes, and undertake the air reconnaissance &amp;quot;Operation K&amp;quot;!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|E_to_F = CL≥3 (confirmed)&amp;lt;br/&amp;gt;''or'' (CL+AV)≥4 (?)&amp;lt;br/&amp;gt;Weighted Random towards F with AV≥2 or CL≥2&lt;br /&gt;
|E_to_G = All other cases&lt;br /&gt;
|H_to_I = Failed LoS check for J&lt;br /&gt;
|H_to_J = LoS check (with animation)&amp;lt;br/&amp;gt;(May possibly be random after LoS check)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*'''Requires sinking boss flagship 4 times to clear.'''&lt;br /&gt;
*'''Only seaplane tenders, light cruisers, training cruisers, and destroyers allowed!'''&lt;br /&gt;
:*Specifically at least 1 AV, at least 1 DD, and at least 1CL+CLp.&lt;br /&gt;
:*No, torpedo cruisers (CLT) cannot be used here.&lt;br /&gt;
*Specific node notes:&lt;br /&gt;
:*Node C is a submarine node, but you will not get the normal indication that it is a submarine node. Node B can be a submarine node, but isn't always.&lt;br /&gt;
::*There is very little reason to head towards B, unless the fleet cannot (or do not) want to face [[Submarine So-Class#Elite|SS So-Class Elite]], who makes its (her?) first appearance in a regular map. But avoiding So-Class requires an additional fight.&lt;br /&gt;
:*[[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node E.&lt;br /&gt;
:*Node G can be guaranteed with 4 destroyers.&lt;br /&gt;
;Air Reconnaissance&lt;br /&gt;
From nodes G and H, recon planes will be flown towards the green X (the recon route is shown on the map as green arrows). Successful reconnaissance will reward additional resources upon '''winning at the boss node'''.&lt;br /&gt;
*Neither G or H have combat.&lt;br /&gt;
*Animation will be shown for the Air Reconnaissance; if both [[Type 2 Flying Boat]] and other seaplanes are brought, Type 2 Flying Boat animation takes priority.&lt;br /&gt;
*Success rate (and possibly critical success rate) of the air reconnaissance depends on which AV and what equipment(s) are equipped, if any. [[Akitsushima]] equipped with [[Type 2 Flying Boat]] appears to increase the critical (and normal?) success rate.&lt;br /&gt;
*'''You forfeit all reconnaissance rewards if you either drift away from boss or lose at the boss node.'''.&lt;br /&gt;
;Boss Fleet&lt;br /&gt;
Before the gauge can depleted, the boss fleet consists of 1~2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1~2 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagships]], 0~1 [[Light Cruiser He-Class#Flagship|CL He-Class Flagship]], the [[Destroyer Princess]] (weaker version), and 2 late model destroyers (either [[Destroyer Ro-Class#Late Model|Ro-Class]], [[Destroyer Ha-Class#Late Model|Ha-Class]], or [[Destroyer Ni-Class#Late Model|Ni-Class]]; the two destroyers appearing will be the same class).&lt;br /&gt;
*When the gauge can be depleted, the boss fleet is led by [[Destroyer Princess]] (stronger version), 2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagship]], and 2 [[Destroyer Ni-Class#Late Model|DD Ni-Class Late Models]].&lt;br /&gt;
*Because you can only deploy AV/CL/CLp/DD, it is unlikely for the player's fleet to be able to inflict significant damage during daytime battle. You should expect the battle to last into nighttime.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
;Suggested fleets&lt;br /&gt;
*1AV, 1CL, 4DD (A → C → E → G → H → J, 3 fights total)&lt;br /&gt;
:*Pros: The most cost-effective way to get to boss, and guarantees G branching, which allows two air reconnaissance rewards.&lt;br /&gt;
:*Cons: Lowest damage output of the setup; may not be able to consistently get a victory at boss.&lt;br /&gt;
*1AV, [[Abukuma|Abukuma Kai Ni]], 4DD (A → C → E → G → H → J, 3 fights total)&lt;br /&gt;
:*Pros: Simlar to the composition above as it's cost-effective to getting to the boss fleet, and guarantees G branching, which allows two air reconnaissance rewards, but also can grant another pre-emptive torpedo salvo if Abukuma is equipped with a [[Type A Ko-hyoteki]].&lt;br /&gt;
:*Cons: Can still be a game of chance to score a victory at boss, but it more easier to achieve.&lt;br /&gt;
*2AV, 3CL, 1DD (A → C → E → F → H → J, 4 fights total)&lt;br /&gt;
:*Pros: Highest damage output at boss, especially due to the boss fight almost always requiring night battle.&lt;br /&gt;
:*Cons: Needs to fight an extra battle against enemy fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]] which has the stats close to a battleship.&lt;br /&gt;
*1AV, 2CL, 3DD (Either of the above routes, 3 or 4 fights total)&lt;br /&gt;
:*Pros: Has better damage over 1AV+1CL+4DD, and if the random compass sends you to G node, can fight at boss with better output and still only fighting 3 battles total.&lt;br /&gt;
:*Cons: Has to deal with RNG, and being sent to node F this way hurts a bit more.&lt;br /&gt;
;Suggested ships (and equipment setups)&lt;br /&gt;
*AV: Despite the fact that [[Akitsushima]] with her [[Type 2 Flying Boat|flying boats]] can succeed at the air reconnaissance better, her battle output is low, and as the boss fleet is rather tanky, using either [[Chitose]] or [[Chiyoda]] equipped with 2 Zuiun (or variants) and 1 [[Type A Ko-hyoteki]] probably is the better choice, especially since the opening torpedo can easily take out a less-armored target before shelling begins. (Akitsushima cannot equip [[Type A Ko-hyoteki]], lower plane capacity, and no torpedo capability, period.) Note that any setup with seaplane bombers have chances being shot down, especially if Tsu-Class Elite shows up at node E, which may result in no air superiority at boss node.&lt;br /&gt;
*CL: Generally, your 1~3 best CLs here. Unless your other ships can compensate for the lowered night battle damage, it is not recommended to use [[Ooyodo]] here.  [[Abukuma|Abukuma Kai Ni]] is highly recommenced for here since she can be armed with a [[Type A Ko-hyoteki]].&lt;br /&gt;
*DD: Consider the boss fight will require night battle for the most part, and the fact that [[Destroyer Princess]] (harder version) has 115 armor, it is better to bring ships that have better night battle performances. Anti-Air equipment is not required for this map because no enemy fleets here have air capability.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|A1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|B_label = 泊地哨戒線&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_xp = 100&lt;br /&gt;
|B1_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|B2_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_xp = ?&lt;br /&gt;
|B2_form = &lt;br /&gt;
|B3_node_info = dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B3_xp = ?&lt;br /&gt;
|B3_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海潜水艦隊&lt;br /&gt;
|C1_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C1_xp = 90&lt;br /&gt;
|C1_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|C2_node_info = ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C2_xp = 100&lt;br /&gt;
|C2_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|C3_node_info = ss_so-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C3_xp = 110&lt;br /&gt;
|C3_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海ピケット艦隊&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D1_xp = 150&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D2_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D2_xp = 140&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D3_node_info = cl_he-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D3_xp = 130&lt;br /&gt;
|D3_form = line_ahead&lt;br /&gt;
|D4_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D4_xp = 110&lt;br /&gt;
|D4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海哨戒水雷戦隊&lt;br /&gt;
|E1_node_info = cl_tsu-class_elite clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_xp = 220&lt;br /&gt;
|E1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|E2_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_xp = 210&lt;br /&gt;
|E2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|E3_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E3_xp = 200&lt;br /&gt;
|E3_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海中部水上打撃群&lt;br /&gt;
|F1_node_info = ca_ne-class_elite ca_ri-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_xp = 240&lt;br /&gt;
|F1_form = double_line&lt;br /&gt;
|F2_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_xp = 230&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F3_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_xp = 220&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|F4_node_info = ca_ne-class_elite cl_to-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F4_xp = 210&lt;br /&gt;
|F4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|G_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|G1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|H_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|I_label = No Combat&lt;br /&gt;
|I1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;No enemy sighted. Operation was a failure.&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|J_label = 留守泊地旗艦艦隊&lt;br /&gt;
|J1_node_info = bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J1_xp = 400&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J2_xp = 400&lt;br /&gt;
|J2_form = line_ahead&lt;br /&gt;
|J3_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J3_xp = 400&lt;br /&gt;
|J3_form = line_ahead&lt;br /&gt;
|J4_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J4_xp = 400&lt;br /&gt;
|J4_form = line_ahead&lt;br /&gt;
|J5_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_he-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J5_xp = 400&lt;br /&gt;
|J5_form = line_ahead&lt;br /&gt;
|J6_node_info = destroyer_princess bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J6_xp = 400&lt;br /&gt;
|J6_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|final_form = J6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-3-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-3-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Kikuzuki]], [[Mutsuki]]&lt;br /&gt;
|&lt;br /&gt;
|[[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|[[Satsuki]], [[Sazanami]]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]], [[Kiso]], [[Kitakami]], [[Naka]], [[Ooi]], [[Sendai]], [[Tatsuta]], [[Tenryuu]]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Kinugasa]], [[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Katori|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Katori&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|&lt;br /&gt;
|[[Jintsuu]], [[Sendai]]&lt;br /&gt;
|[[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Hiei]], [[Ise]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''J'''&lt;br /&gt;
|[[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Mutsuki]], [[Satsuki]], [[Shiranui]]&lt;br /&gt;
|[[Kitakami]], [[Nagara]], [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']], [[Ooi]], [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']], [[Sendai]], [[Tama]],[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Atago]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Haguro]], [[Kako]], [[Kinugasa]], [[Kumano]], [[Mogami]], [[Myoukou]], [[Suzuya]], [[Takao]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Jun'you]], [[Ryuujou]], [[Shouhou]], [[Shoukaku]], [[Unryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Unryuu?&amp;lt;/span&amp;gt;''']], [[Zuihou]], [[Zuikaku]]&lt;br /&gt;
|[[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-4}} World 6-4: Central Northern Offshore Sea of Peacock Island==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = Map_6-4.png&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = &lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 離島再攻略作戦 (Island Recapture Operation)&lt;br /&gt;
| jptext = 水雷戦隊を旗艦とした攻略部隊または空母最大2隻を擁する機動部隊による中部海域離島攻略作戦を発動！艦隊、出撃せよ！&lt;br /&gt;
| entext = Organize a unit to undertake an operation to capture the Island. Form a fleet consisting of a maximum of 2 Aircraft Carrier or a torpedo squadron flagship! Fleet, set sail!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_M = Fleets that have more than 2 CAV, 2 BB, any CV or Akitsumaru; Fleets that do not have 2 DDs also start here&lt;br /&gt;
|Start_to_A = Fleets that fail conditions for B&lt;br /&gt;
|Start_to_B = Fleet is fast and has either 4DD, or CL3DD with a flag CL&lt;br /&gt;
|A_to_D = Fleet Having no BB OR less than 3 CAV; &amp;lt;br/&amp;gt;&lt;br /&gt;
Fleet with Akitsushima AND BB &amp;lt; 2 AND BB + CAV &amp;lt; 3; &amp;lt;br/&amp;gt;&lt;br /&gt;
Fleet with 2 CAVs AND CL flagship&lt;br /&gt;
|A_to_E = Fleet that doesn't satisfy A to D &lt;br /&gt;
|E_to_D = Fleet with Akitsushima&lt;br /&gt;
|E_to_G = Fleet without Akitsushima&lt;br /&gt;
|K_to_J = Fleet with 2 DD and BB &amp;lt; 2, BB + CV &amp;lt; 4&lt;br /&gt;
|K_to_H = the other case&lt;br /&gt;
|J_to_I = Fast fleet with 1 CL + 2 DD and BB + CV &amp;lt; 3&lt;br /&gt;
|J_to_N = Fleet having Akitsumaru&lt;br /&gt;
|J_to_L = The other cases&lt;br /&gt;
}}&lt;br /&gt;
*'''Requires destroying the [[Isolated Island Princess]] 5 times to clear.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--*Specific node notes: --&amp;gt;&lt;br /&gt;
*This map features multiple starting zone positions which were introduced in the [[Winter 2016 Event]].&lt;br /&gt;
**Ships consisting of a Torpedo Squadron (i.e. mostly DDs or CL and DDs) will start on left Side of the map&lt;br /&gt;
**Any carrier will start on the east, as will any two battleships, or three CA(V)s&lt;br /&gt;
**Not having two destroyers will also start on the west&lt;br /&gt;
** You cannot bring no more than 2 CV(L)(B)&lt;br /&gt;
** You cannot bring more than 2 (F)BB&lt;br /&gt;
* Recommended fleet composition: &lt;br /&gt;
* 1CL flagship, 1 FBB, 3DD, 1CAV&lt;br /&gt;
**Gives the shortest and easiest route to boss - B,D,C,F,N.&lt;br /&gt;
**Highly recommended only if you have enough [[WG42]]s, [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]] and [[Type 2 Ka-Mi Tank]] and had constructed a Seaplane Fighter.&lt;br /&gt;
**Fleet has the best chance of reaching the boss node while maintaining fuel and ammo to allow for a better outcome in the boss fight.&lt;br /&gt;
** It's highly recommended to have a seaplane fighter or an Italian ship to help aid you in maintaining air superiority / air parity over the fights on your way to the boss.&lt;br /&gt;
** DDs and CLs are recommended to have [[WG42]]s and [[Daihatsu]] as these are the only effective ways to do damage to the [[Battery Imp]]s and do decent chipping damage to the [[Isolated Island Princess]], CAs and BBs should be armed with a [[Type 3 Shell]] against the installation bosses. BBs may also bring AP shells to help aid in doing daytime battle damage.&lt;br /&gt;
*1 BB(V), 1 CAV, 1CL, 2 DD, and [[Akitsushima]]&lt;br /&gt;
**[[Akitsushima]] allows for the shortest possible path on the west entrance going from A,D,C,F and N.&lt;br /&gt;
**In this case Akitsushima should be armed with at least 2 seaplane fighters as her role will serve to be a distraction and to maintain a degree of air superiority at the boss node depending on the formation.&lt;br /&gt;
*2 CAV, 1CL, and 3 DD&lt;br /&gt;
**Allows for A,D,C,F and N.&lt;br /&gt;
*More powerful set up in compared to [[Akitsushima]] but will result in some luck to ensure you'll deliver damage.&lt;br /&gt;
''Regarding Boss Fleet''&lt;br /&gt;
*Boss Fleet is heavily effected based on your HQ level.&lt;br /&gt;
*Admirals below HQ level 103 (as of currently known) will not feature the [[Supply Depot Princess]] in the boss composition. But will appear if your level is '''103 or higher'''.&lt;br /&gt;
*Boss fleet's flagship is the [[Isolated Island Princess]]&lt;br /&gt;
**Isolated Hime will usually have [[Battery Imp]]s and [[Supply Depot Princess]] with her.&lt;br /&gt;
**Dev tweet says [[Battery Imp]]s are immune to [[Type 3 Shell]]s but there are many reports of CAs and BBs doing high damage to them in yasen.&lt;br /&gt;
**Using [[WG42]] and [[Daihatsu]] will do decent damage to them.&lt;br /&gt;
**If you have enough [[WG42]] then you may want to use [[Ooyodo]] and equip her with 2 of them as they stack and can deliver severe damage and can easily one shot an Imp or one of the Hime.&lt;br /&gt;
**Stacking [[Type 2 Ka-Mi Tank]] and [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]] upgraded with [[WG42]] can do a lot of damage to [[Supply Depot Princess]] and [[Battery Imp]].&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
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|D1_xp = &lt;br /&gt;
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|&lt;br /&gt;
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|M1_xp = &lt;br /&gt;
|M1_form = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-4-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-4-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|C, H&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|[[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima?&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''N'''&lt;br /&gt;
|[[Akigumo]], [[Tokitsukaze]]&lt;br /&gt;
|[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]], [[Atago]], [[Chikuma]], [[Furutaka]], [[Kako]], [[Kinugasa]], [[Mogami]], [[Takao]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|[[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]], [[Fusou]], [[Yamashiro]], [[Nagato]], [[Mutsu]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui?&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-5}} World 6-5: &amp;quot;Carrier Task Force Interception&amp;quot; Off the Coast of KW Atoll==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-5Map.png&lt;br /&gt;
| difficulty = ☆☆☆☆☆☆☆☆☆☆☆☆☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 空母機動部隊迎撃戦 &amp;lt;br&amp;gt;Carrier Task Force Interception&lt;br /&gt;
| jptext = 中部海域最前線に有力な敵機動部隊が襲来した！同戦域に展開する基地航空隊と協同し、敵艦隊を迎撃、これを撃滅せよ！&lt;br /&gt;
| entext = A Powerful Carrier Task force is conducting an invasion in the Central Water Frontlines! With the Cooperation of your Land Base Air Sqaudron, deploy into the same theater, intercept the enemy fleet, and eliminate them!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
&lt;br /&gt;
'''This is a new map and data here may not be 100% accurate yet'''&lt;br /&gt;
&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Fleets that do not satisfy the requirement to start at B&lt;br /&gt;
|start_to_B = CL flagship and no CLT / CV(B)&lt;br /&gt;
|C_to_D = CV + BB &amp;lt; 4 , at least 1 DD and less than 2 CLT&lt;br /&gt;
|C_to_E = not satisfy the requirement from C to D&lt;br /&gt;
|B_to_C = not satisfy the requirement from B to C&lt;br /&gt;
|B_to_F = satisfy all of the requirement: have 1 CL 2 DD and BB &amp;lt; 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*'''Requires destroying the [[Aircraft Carrier Princess]] 6 times to clear.'''&lt;br /&gt;
&amp;lt;!--*Specific node notes: --&amp;gt;&lt;br /&gt;
*This map features multiple starting zone positions. However, the south route goes through more nodes without CVs and has J node (a night battle node), so ignore it. &lt;br /&gt;
*Clearing this map rewards 1 Medal and 250 ranking points. The boss HP bar is reset at the beginning of each month.&lt;br /&gt;
*Air raids will appear once you get a kill on the boss. However, these will stop after you deplete the bar.&lt;br /&gt;
*The enemy composition of the map will get harder after you get 3 kills (1 elite ship) and when you reach the final kill (all elite ships)&lt;br /&gt;
*Recommended fleet composition: &lt;br /&gt;
&lt;br /&gt;
** North route: 1 DD 1 BB 2 CV 1 CA 1 CLT&lt;br /&gt;
*** Shortest route: A-C-D-G-M&lt;br /&gt;
*** Since there is [[Standard Carrier Wo-Class]] flagship on C node [[Light Carrier Nu-Class ]] in D node, it is recommended to bring ships with strong anti-air cut-in like Akizuki-class and Maya&lt;br /&gt;
&lt;br /&gt;
** South route: 1 CL 2 BB 1 CAV 2 DD (CL flag)&lt;br /&gt;
*** Longer route: B-F-I-J-M&lt;br /&gt;
*** Pre-boss is easier except J node having night battle, have to depend a lot on your LBAS&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
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|&lt;br /&gt;
|C_label = &lt;br /&gt;
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|C1_xp = &lt;br /&gt;
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|&lt;br /&gt;
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|D1_xp = &lt;br /&gt;
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|&lt;br /&gt;
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|&lt;br /&gt;
|I_label = &lt;br /&gt;
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|&lt;br /&gt;
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|M1_xp = &lt;br /&gt;
|M1_form = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-4-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-5-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox World}}&lt;br /&gt;
[[ko:6해역]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_6&amp;diff=50371</id>
		<title>World 6</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_6&amp;diff=50371"/>
		<updated>2016-10-07T19:07:58Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: /* Nodes And Enemy Encounters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== {{Anchor|6-1}} World 6-1: 潜水艦作戦 Submarine Operation==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-1 Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 380&lt;br /&gt;
| code = 潜水艦作戦 (Submarine Operation)&lt;br /&gt;
| jptext = 有力な潜水艦隊を編成し、中部海域哨戒線に進出せよ。敵艦隊を発見、これを漸減撃滅せよ！&lt;br /&gt;
| entext = Organize a strong submarine fleet and advance a patrol line into the Middle Sea region.  Locate enemy fleets and gradually destroy them!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
| Map = 6-1&lt;br /&gt;
| AS = 126&lt;br /&gt;
| Notes = 540/270/120 FP for AS+/AS/AP at H node. &lt;br /&gt;
}}&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = SS-only (3 or more), &amp;lt;br&amp;gt;'''or''' [[Taigei]] + Subs-only &amp;lt;br&amp;gt;'''or''' [[Taigei]] + Subs + 1 CL. &amp;lt;br&amp;gt;Weighted Random towards A (instead of B) with [[Taigei]] + Subs + DDs&lt;br /&gt;
|start_to_B = Any composition not going to A or G&lt;br /&gt;
|start_to_G = SS-only (2 or fewer), &amp;lt;br&amp;gt;'''or''' BB≥2, &amp;lt;br&amp;gt;'''or''' [(F)BB(V) + CV(L) + CA(V)]≥3,&amp;lt;br&amp;gt;'''or''' [(F)BB(V) + CV(L) + CA(V)+CLT]≥1 but no DD+CL&lt;br /&gt;
|A_to_C = [[Taigei]] '''not''' in fleet&lt;br /&gt;
|A_to_D = [[Taigei]] in fleet&lt;br /&gt;
|E_to_F = LoS check (with LoS equipment equipped), but still may end up going to H. If heading to F there is the LoS animation.&lt;br /&gt;
|E_to_H = SS≤2, &amp;lt;br&amp;gt;'''or''' LoS check failed. &amp;lt;br&amp;gt;High chance if [(F)BB(V) + CV(L) + CA(V)]≥2 &amp;lt;br&amp;gt;'''or''' no LoS equipment carried. &amp;lt;br&amp;gt;Small chance even with sufficient LoS.&lt;br /&gt;
|F_to_I = Failed LoS check for K. &amp;lt;br&amp;gt;Small chance even with sufficient LoS.&lt;br /&gt;
|F_to_J = Failed LoS check for K. &amp;lt;br&amp;gt;Small chance even with sufficient LoS.&lt;br /&gt;
|F_to_K = LoS check with animation. Can still possibly drift to I or J even with sufficient LoS.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*The only map since 4-4 that does not have a gauge, but even B Victory takes some work here.&lt;br /&gt;
*At least 3 SS are required to reach the boss.&lt;br /&gt;
*There are LoS checks E → F and F → K.  They do not have high LoS requirements (SSVs with a couple recon planes will pass), but an all-sub fleet without recon planes will be sent to H.&lt;br /&gt;
&lt;br /&gt;
===Fleet Tips===&lt;br /&gt;
*Fleet composition for clearing purposes typically are one of the three types:&lt;br /&gt;
** CLT + CL + CV + 3 SS(V) (B → D → E → F  → K): Effective fleet for taking out the boss but it will have to go through node B where there's a Ru-class Flagship.&lt;br /&gt;
***CV may or may not wish to equip SCAMP, as it allows the CV to act first. Try to use armored CV so that it can attack even in chuuha.&lt;br /&gt;
***Saiun is probably not a good idea for clearing purposes (you want to minimize damage taken along the route). Only consider that if you're using this fleet for the monthly quest (3 S Victory at 6-1 boss).&lt;br /&gt;
**All all-sub fleet (A → C → D → E → F → K): Allows the fleet to completely ignore any enemy ships that can't attack subs, however node C is pretty harsh on subs with late-model DDs and flagship CLs.&lt;br /&gt;
***You pretty much want to count on cut-in attacks (at boss), so only use remodeled subs if you're using this composition. Note that you need recon planes for this map, and as SS(V) only have 2 slots, you may want to just give both planes to the same girl. You want as many submarines that are actually combat capable for this route, and yes, this means that you really need I-401 and/or U-511 (Ro-500).&lt;br /&gt;
**Taigei + 3~5 SS(V) + 0~2 escorts (AorB → D → E → F → K): The shortest route in terms of number of battles. Taigei can also equip recon planes to free up slots for your SS(V)s.&lt;br /&gt;
***The trade off is that any enemy ship still in lightly damage or better shape at the end of shelling phase will have fewer targets to launch their torpedoes at. Taigei (and escorts if any) also has to tank all the preboss ships that can't perform ASW i.e. the Wa-class Transport Elite at D, and far more dangerously, the Flag and/or Elite Ri-Class CA at F. &lt;br /&gt;
****She'll also be targeted by closing torpedoes, which now have much fewer targets than normal.&lt;br /&gt;
***You also have fewer opening torpedoes, which means there's a high chance of additional damage taken.&lt;br /&gt;
*Pattern 1 on node H has a chance to drop I-401 with S Victory. If you want to farm her there, 1 BB 3 CLT 1 CL 1 CV or 1 CL 3 CLT 2 CV both guarantee B → D → E → H and are good enough to get S Rank.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = No Combat&lt;br /&gt;
|A1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|B_label = 中部海域&amp;lt;br&amp;gt;敵遊撃部隊&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship cvl_nu-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_enemy_air_power = 23&lt;br /&gt;
|B2_node_info = bb_ru-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|B2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = 中部海域哨戒戦&amp;lt;br&amp;gt;A地点&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_ha-class_elite dd_ha-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_form = line_ahead&amp;lt;br&amp;gt;diamond&amp;lt;br&amp;gt;echelon&lt;br /&gt;
|&lt;br /&gt;
|D_label = 中部海域哨戒戦&amp;lt;br&amp;gt;B地点&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_ha-class_elite dd_ha-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_form = double_line&lt;br /&gt;
|D2_node_info = cl_he-class_flagship dd_ni-class_elite dd_ni-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D3_node_info = cl_he-class_flagship transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D3_form = diamond&lt;br /&gt;
|&lt;br /&gt;
|E_label = No Combat&lt;br /&gt;
|E1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|F_label = 中部海域哨戒戦&amp;lt;br&amp;gt;D地点&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_he-class_flagship dd_ha-class_elite dd_ha-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship dd_ha-class_elite dd_ha-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F3_node_info = ca_ri-class_flagship ca_ri-class_elite clt_chi-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|G_label = No Combat&lt;br /&gt;
|G1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|H_label = 敵機動部隊&lt;br /&gt;
|H1_node_info = aircraft_carrier_demon cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_enemy_air_power = 180&lt;br /&gt;
|H2_node_info = aircraft_carrier_demon ca_ri-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_enemy_air_power = 96&lt;br /&gt;
|H3_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H3_form = diamond&lt;br /&gt;
|H3_enemy_air_power = 168&lt;br /&gt;
|&lt;br /&gt;
|I_label = No Combat&lt;br /&gt;
|I1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|J_label = 中部海域&amp;lt;br&amp;gt;敵輸送船団&lt;br /&gt;
|J1_node_info = transport_wa-class_flagship transport_wa-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J2_node_info = transport_wa-class_flagship transport_wa-class_flagship cl_he-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|&lt;br /&gt;
|K_label = 敵回航中空母&lt;br /&gt;
|K1_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K1_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|K1_enemy_air_power = 84&lt;br /&gt;
|K2_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_enemy_air_power = 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-1-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-1-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Kinu]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]]&lt;br /&gt;
|&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kirishima]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]], [[Takao]], [[Atago]], [[Chikuma]], [[Kumano]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Ayanami]], [[Kisaragi]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]]&lt;br /&gt;
|[[Kiso]], [[Isuzu]], [[Yura]], [[Naka]]&lt;br /&gt;
|[[Kako]], [[Ashigara]], [[Haguro]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Shouhou]]&lt;br /&gt;
|[[Hiei]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[I-401|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-401&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]], [[Takao]], [[Atago]], [[Chikuma]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kongou]], [[Hiei]], [[Kirishima]], [[Haruna]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|[[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']], [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']], [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']], [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']], [[Ooi]], [[Kinu]]&lt;br /&gt;
|[[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Takao]], [[Mogami]], [[Suzuya]]&lt;br /&gt;
|[[Chiyoda]]&lt;br /&gt;
|&lt;br /&gt;
[[Hiyou]], [[Souryuu]], [[Ryuujou]], [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;, [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|[[Hiei]], [[Ise]], [[Kongou]], [[Kirishima]], [[Yamashiro]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']]'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;, [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-8|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-8&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-2}} World 6-2: MS諸島防衛戦 Defense of the MS Archipelago==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-2 Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 420&lt;br /&gt;
| code = MS諸島防衛戦 (Defense of the MS Archipelago)&lt;br /&gt;
| jptext = MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ！&lt;br /&gt;
| entext = Expand to the forward part of the MS Archipelago sea, seize the enemy fleet that is slowly advancing to capture the archipelago, and destroy them with all your might!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Branching Rules&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Nodes&lt;br /&gt;
!Rules&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |Starts with&lt;br /&gt;
|A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* 3+ BB goes to node A&lt;br /&gt;
* 4+ [CL + DD] goes to node A (?)&lt;br /&gt;
* 3 or less [BB + CV(L)] goes to node B&lt;br /&gt;
* Otherwise it's random (?)&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |A&lt;br /&gt;
|B&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* 3+ BB or 3+ CV(L) goes to node B&lt;br /&gt;
* 0-1 [BB(V) + CV(L)] &amp;amp; 0-1 [CA(V) + CLT] &amp;amp; 4+ [CL + DD] goes to node D (?)&lt;br /&gt;
* Otherwise it's random (?)&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |B&lt;br /&gt;
|C&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
* 6 [BB + CV + CA(V)] goes to node C (?)&lt;br /&gt;
* 0-1 BB &amp;amp; 0-2 [BB + CV(L)] goes to node F&lt;br /&gt;
* 4+ [BB(V) + CV(L) can go to node C (?)&lt;br /&gt;
* Otherwise it's node D (?)&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |D&lt;br /&gt;
|E&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* 3+ DD &amp;amp; 4+ [CL + DD] &amp;amp; 0 [BB + CV] goes to node G (?)&lt;br /&gt;
* Otherwise it's node E (?)&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |E&lt;br /&gt;
|H&lt;br /&gt;
|&lt;br /&gt;
Always&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |F&lt;br /&gt;
|E&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
* If BB≤1 ''and'' CV+CVL≤1 ''and'' DD≥2, I if LoS check passed, H otherwise&lt;br /&gt;
* Otherwise it's node E (?)&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |G/H&lt;br /&gt;
|J&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* Node K if enough LOS, otherwise node J&lt;br /&gt;
|-&lt;br /&gt;
|'''K'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Requires sinking the flagship at the boss node '''3''' times to deplete the gauge.&lt;br /&gt;
&lt;br /&gt;
*Because of the amount of Tsu-class and Tsu-class elites in this map, CAVs and BBVs should keep 1 set of Type 0 recon (else they run the risk of not having any planes for artillery spotting fire). Similarly, CV(L) should preferably use bombers in larger slots (preferably 20 or higher).&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
;Compositions&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
 |- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 ADGK&lt;br /&gt;
    | AS    =126&lt;br /&gt;
    | Fleet =1 CA(V), 2 CL, 3DD&lt;br /&gt;
    | Notes =''No'' CVs allowed for this route.&lt;br /&gt;
    }}&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 BFEHK&lt;br /&gt;
    | AS    =252&lt;br /&gt;
    | Fleet =2 CLT, 2 CA(V), 2CV or 1 CV &amp;amp; 1 BB&lt;br /&gt;
    | Notes =BFHK requires failing LoS for H but passing LoS for K, a very narrow margin}}&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 BFIK&lt;br /&gt;
    | AS    =153&lt;br /&gt;
    | Fleet =1 BB(V), 1 CV, 2DD, 2 CLT/CA(V)&lt;br /&gt;
    | Notes =Up to ''one'' CV allowed for this route&lt;br /&gt;
    }}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
*'''B-F-H/I-K''' : 1BB(V), 1CV, 2DD, 2CA(V) or 1BB(V), 1CV, 2DD, 2CLT; Passing an LoS check sends you to I, otherwise to H (31+ [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] needed for F → I)&lt;br /&gt;
** There is a LoS check for F → I. Using a composition that fails this check will to go H instead. &lt;br /&gt;
** H is generally an easier node than I, so failing this LoS check is largely preferable. &lt;br /&gt;
*** 29~30.88 [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] guarantees going H and passing the second LoS check (source required). 31 LoS is similar but has a small chance go to I. 32+ LoS guarantees I.&lt;br /&gt;
** The major weakness of this setup are the two DDs which are both vulnerable and which don't contribute much offensive power.&lt;br /&gt;
*'''B-F-E-H-K''' : 2CLT, 2CA(V), 2CV or 2CLT, 2CA(V), 1CV, 1BB &amp;lt;!-- (29+ Refined LoS guarantees H-K) --&amp;gt;&lt;br /&gt;
** Higher chance to kill the boss, but not as efficient for farming. Can guarantee the H node path, though.&lt;br /&gt;
** 2CV setup for this route might be better, as Pattern 1 at E node requires relatively large amount of AS (on top of boss having 50% chance of requiring 126 or higher air power for AS). Remember that you probably want bombers in larger slots so you don't run the risk of having them all shot down, rendering your CVs unable to attack during shelling.&lt;br /&gt;
*'''A-D-G-K''': CA(V), 2CL, 3DD (Unknown LOS check on G-K). Strongly recommended to use a CAV with at least a seaplane bomber.&lt;br /&gt;
** Note that you only have 50% chance for air superiority/supremacy in this case (you won't have nearly enough AS for Pattern 2).&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 敵攻略支援部隊A群&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A1_form = diamond&lt;br /&gt;
|A1_enemy_air_power = 24&lt;br /&gt;
|A2_node_info = ca_ri-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A2_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|A2_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|B_label = 敵攻略支援部隊B群&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite cvl_nu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_enemy_air_power = 24&lt;br /&gt;
|B2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship bb_ru-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = diamond&lt;br /&gt;
|B2_enemy_air_power = 46&lt;br /&gt;
|B3_node_info = bb_ru-class_flagship cvl_nu-class_elite ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B3_form = diamond&lt;br /&gt;
|B3_enemy_air_power = 24&lt;br /&gt;
|B4_node_info = cvl_nu-class_flagship bb_ru-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B4_form = diamond&lt;br /&gt;
|B4_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = No Combat&lt;br /&gt;
|C1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|D_label = No Combat&lt;br /&gt;
|D1_node_info = Maelstrom: {{ammo}}&lt;br /&gt;
|&lt;br /&gt;
|E_label = 敵空母機動部隊&lt;br /&gt;
|E1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = diamond&lt;br /&gt;
|E1_enemy_air_power = 168&lt;br /&gt;
|E2_node_info = cv_wo-class_flagship_2 cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|E2_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|E2_enemy_air_power = 84&lt;br /&gt;
|E3_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|E3_form = diamond&lt;br /&gt;
|E3_enemy_air_power = 84&lt;br /&gt;
|&lt;br /&gt;
|F_label = No Combat&lt;br /&gt;
|F1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|G_label = 敵高速水上打撃部隊&lt;br /&gt;
|G1_node_info = bb_ta-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|G2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|H_label = 敵任務部隊B群&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|H2_node_info = bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_flagship cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|H2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|I_label = 敵任務部隊A群&lt;br /&gt;
|I1_node_info = bb_ru-class_flagship_kai bb_ru-class_elite bb_ru-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|I1_form = line_ahead&lt;br /&gt;
|I2_node_info = cv_wo-class_flagship_kai bb_ru-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|I2_form = diamond&lt;br /&gt;
|I2_enemy_air_power = 102&lt;br /&gt;
|I3_node_info = ca_ri-class_flagship_kai bb_ru-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|J_label = No Combat&lt;br /&gt;
|J1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|K_label = 敵攻略部隊本体&lt;br /&gt;
|K1_node_info = transport_wa-class_flagship bb_ru-class_flagship_kai cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K2_node_info = transport_wa-class_flagship cv_wo-class_flagship_2 bb_ru-class_flagship_kai cl_tsu-class_elite dd_ha-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K2_form = line_ahead&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|K2_enemy_air_power = 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-2-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-2-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
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|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Arashio]], [[Asashio]], [[Fubuki]], [[Kasumi]], [[Murakumo]], [[Nenohi]]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]],  [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Aoba]], [[Atago]], [[Haguro]], [[Kako]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]]&lt;br /&gt;
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|C&lt;br /&gt;
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&lt;br /&gt;
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|-&lt;br /&gt;
|E&lt;br /&gt;
|&lt;br /&gt;
|[[Naka]]&lt;br /&gt;
|[[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|G&lt;br /&gt;
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|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Hatsuharu]], [[Hatsuyuki]], [[Ooshio]], [[Shirayuki]], [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]], [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Nagara]]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Myoukou]], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Junyou]], [[Shouhou]]&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Yamashiro]]&lt;br /&gt;
|&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|[[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Sendai]]&lt;br /&gt;
|[[Ashigara]], [[Choukai]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']],  [[Takao]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Ise]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
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|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|[[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']], [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']], [[Uranami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uranami&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Sakawa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sakawa&amp;lt;/span&amp;gt;''']], [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']], [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Atago]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Mogami]], [[Myoukou]], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Junyou]], [[Ryuujou]], [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']], [[Shouhou]], [[Zuihou]], [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Fusou]], [[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']], [[Yamashiro]]&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-3}} World 6-3: K作戦 Operation K==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-3 Map.png&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ &lt;br /&gt;
| item = Depends&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = K作戦 (Operation K)&lt;br /&gt;
| jptext = 飛行艇または水上偵察機を装備した水上機母艦・軽巡・駆逐艦による艦隊を同方面へ進出、航空偵察「K作戦」を実施せよ！&lt;br /&gt;
| entext = Sortie to this region with light cruisers, destroyers, and seaplane tenderd equipped with [[Type 2 Flying Boat|flying boats]] or recon seaplanes, and undertake the air reconnaissance &amp;quot;Operation K&amp;quot;!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|E_to_F = CL≥3 (confirmed)&amp;lt;br/&amp;gt;''or'' (CL+AV)≥4 (?)&amp;lt;br/&amp;gt;Weighted Random towards F with AV≥2 or CL≥2&lt;br /&gt;
|E_to_G = All other cases&lt;br /&gt;
|H_to_I = Failed LoS check for J&lt;br /&gt;
|H_to_J = LoS check (with animation)&amp;lt;br/&amp;gt;(May possibly be random after LoS check)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*'''Requires sinking boss flagship 4 times to clear.'''&lt;br /&gt;
*'''Only seaplane tenders, light cruisers, training cruisers, and destroyers allowed!'''&lt;br /&gt;
:*Specifically at least 1 AV, at least 1 DD, and at least 1CL+CLp.&lt;br /&gt;
:*No, torpedo cruisers (CLT) cannot be used here.&lt;br /&gt;
*Specific node notes:&lt;br /&gt;
:*Node C is a submarine node, but you will not get the normal indication that it is a submarine node. Node B can be a submarine node, but isn't always.&lt;br /&gt;
::*There is very little reason to head towards B, unless the fleet cannot (or do not) want to face [[Submarine So-Class#Elite|SS So-Class Elite]], who makes its (her?) first appearance in a regular map. But avoiding So-Class requires an additional fight.&lt;br /&gt;
:*[[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node E.&lt;br /&gt;
:*Node G can be guaranteed with 4 destroyers.&lt;br /&gt;
;Air Reconnaissance&lt;br /&gt;
From nodes G and H, recon planes will be flown towards the green X (the recon route is shown on the map as green arrows). Successful reconnaissance will reward additional resources upon '''winning at the boss node'''.&lt;br /&gt;
*Neither G or H have combat.&lt;br /&gt;
*Animation will be shown for the Air Reconnaissance; if both [[Type 2 Flying Boat]] and other seaplanes are brought, Type 2 Flying Boat animation takes priority.&lt;br /&gt;
*Success rate (and possibly critical success rate) of the air reconnaissance depends on which AV and what equipment(s) are equipped, if any. [[Akitsushima]] equipped with [[Type 2 Flying Boat]] appears to increase the critical (and normal?) success rate.&lt;br /&gt;
*'''You forfeit all reconnaissance rewards if you either drift away from boss or lose at the boss node.'''.&lt;br /&gt;
;Boss Fleet&lt;br /&gt;
Before the gauge can depleted, the boss fleet consists of 1~2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1~2 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagships]], 0~1 [[Light Cruiser He-Class#Flagship|CL He-Class Flagship]], the [[Destroyer Princess]] (weaker version), and 2 late model destroyers (either [[Destroyer Ro-Class#Late Model|Ro-Class]], [[Destroyer Ha-Class#Late Model|Ha-Class]], or [[Destroyer Ni-Class#Late Model|Ni-Class]]; the two destroyers appearing will be the same class).&lt;br /&gt;
*When the gauge can be depleted, the boss fleet is led by [[Destroyer Princess]] (stronger version), 2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagship]], and 2 [[Destroyer Ni-Class#Late Model|DD Ni-Class Late Models]].&lt;br /&gt;
*Because you can only deploy AV/CL/CLp/DD, it is unlikely for the player's fleet to be able to inflict significant damage during daytime battle. You should expect the battle to last into nighttime.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
;Suggested fleets&lt;br /&gt;
*1AV, 1CL, 4DD (A → C → E → G → H → J, 3 fights total)&lt;br /&gt;
:*Pros: The most cost-effective way to get to boss, and guarantees G branching, which allows two air reconnaissance rewards.&lt;br /&gt;
:*Cons: Lowest damage output of the setup; may not be able to consistently get a victory at boss.&lt;br /&gt;
*1AV, [[Abukuma|Abukuma Kai Ni]], 4DD (A → C → E → G → H → J, 3 fights total)&lt;br /&gt;
:*Pros: Simlar to the composition above as it's cost-effective to getting to the boss fleet, and guarantees G branching, which allows two air reconnaissance rewards, but also can grant another pre-emptive torpedo salvo if Abukuma is equipped with a [[Type A Ko-hyoteki]].&lt;br /&gt;
:*Cons: Can still be a game of chance to score a victory at boss, but it more easier to achieve.&lt;br /&gt;
*2AV, 3CL, 1DD (A → C → E → F → H → J, 4 fights total)&lt;br /&gt;
:*Pros: Highest damage output at boss, especially due to the boss fight almost always requiring night battle.&lt;br /&gt;
:*Cons: Needs to fight an extra battle against enemy fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]] which has the stats close to a battleship.&lt;br /&gt;
*1AV, 2CL, 3DD (Either of the above routes, 3 or 4 fights total)&lt;br /&gt;
:*Pros: Has better damage over 1AV+1CL+4DD, and if the random compass sends you to G node, can fight at boss with better output and still only fighting 3 battles total.&lt;br /&gt;
:*Cons: Has to deal with RNG, and being sent to node F this way hurts a bit more.&lt;br /&gt;
;Suggested ships (and equipment setups)&lt;br /&gt;
*AV: Despite the fact that [[Akitsushima]] with her [[Type 2 Flying Boat|flying boats]] can succeed at the air reconnaissance better, her battle output is low, and as the boss fleet is rather tanky, using either [[Chitose]] or [[Chiyoda]] equipped with 2 Zuiun (or variants) and 1 [[Type A Ko-hyoteki]] probably is the better choice, especially since the opening torpedo can easily take out a less-armored target before shelling begins. (Akitsushima cannot equip [[Type A Ko-hyoteki]], lower plane capacity, and no torpedo capability, period.) Note that any setup with seaplane bombers have chances being shot down, especially if Tsu-Class Elite shows up at node E, which may result in no air superiority at boss node.&lt;br /&gt;
*CL: Generally, your 1~3 best CLs here. Unless your other ships can compensate for the lowered night battle damage, it is not recommended to use [[Ooyodo]] here.  [[Abukuma|Abukuma Kai Ni]] is highly recommenced for here since she can be armed with a [[Type A Ko-hyoteki]].&lt;br /&gt;
*DD: Consider the boss fight will require night battle for the most part, and the fact that [[Destroyer Princess]] (harder version) has 115 armor, it is better to bring ships that have better night battle performances. Anti-Air equipment is not required for this map because no enemy fleets here have air capability.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|A1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|B_label = 泊地哨戒線&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_xp = 100&lt;br /&gt;
|B1_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|B2_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_xp = ?&lt;br /&gt;
|B2_form = &lt;br /&gt;
|B3_node_info = dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B3_xp = ?&lt;br /&gt;
|B3_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海潜水艦隊&lt;br /&gt;
|C1_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C1_xp = 90&lt;br /&gt;
|C1_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|C2_node_info = ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C2_xp = 100&lt;br /&gt;
|C2_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|C3_node_info = ss_so-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C3_xp = 110&lt;br /&gt;
|C3_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海ピケット艦隊&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D1_xp = 150&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D2_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D2_xp = 140&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D3_node_info = cl_he-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D3_xp = 130&lt;br /&gt;
|D3_form = line_ahead&lt;br /&gt;
|D4_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D4_xp = 110&lt;br /&gt;
|D4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海哨戒水雷戦隊&lt;br /&gt;
|E1_node_info = cl_tsu-class_elite clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_xp = 220&lt;br /&gt;
|E1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|E2_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_xp = 210&lt;br /&gt;
|E2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|E3_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E3_xp = 200&lt;br /&gt;
|E3_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海中部水上打撃群&lt;br /&gt;
|F1_node_info = ca_ne-class_elite ca_ri-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_xp = 240&lt;br /&gt;
|F1_form = double_line&lt;br /&gt;
|F2_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_xp = 230&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F3_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_xp = 220&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|F4_node_info = ca_ne-class_elite cl_to-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F4_xp = 210&lt;br /&gt;
|F4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|G_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|G1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|H_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|I_label = No Combat&lt;br /&gt;
|I1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;No enemy sighted. Operation was a failure.&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|J_label = 留守泊地旗艦艦隊&lt;br /&gt;
|J1_node_info = bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J1_xp = 400&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J2_xp = 400&lt;br /&gt;
|J2_form = line_ahead&lt;br /&gt;
|J3_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J3_xp = 400&lt;br /&gt;
|J3_form = line_ahead&lt;br /&gt;
|J4_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J4_xp = 400&lt;br /&gt;
|J4_form = line_ahead&lt;br /&gt;
|J5_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_he-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J5_xp = 400&lt;br /&gt;
|J5_form = line_ahead&lt;br /&gt;
|J6_node_info = destroyer_princess bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J6_xp = 400&lt;br /&gt;
|J6_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|final_form = J6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-3-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-3-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Kikuzuki]], [[Mutsuki]]&lt;br /&gt;
|&lt;br /&gt;
|[[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|[[Satsuki]], [[Sazanami]]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]], [[Kiso]], [[Kitakami]], [[Naka]], [[Ooi]], [[Sendai]], [[Tatsuta]], [[Tenryuu]]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Kinugasa]], [[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Katori|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Katori&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|&lt;br /&gt;
|[[Jintsuu]], [[Sendai]]&lt;br /&gt;
|[[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Hiei]], [[Ise]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''J'''&lt;br /&gt;
|[[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Mutsuki]], [[Satsuki]], [[Shiranui]]&lt;br /&gt;
|[[Kitakami]], [[Nagara]], [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']], [[Ooi]], [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']], [[Sendai]], [[Tama]],[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Atago]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Haguro]], [[Kako]], [[Kinugasa]], [[Kumano]], [[Mogami]], [[Myoukou]], [[Suzuya]], [[Takao]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Jun'you]], [[Ryuujou]], [[Shouhou]], [[Shoukaku]], [[Unryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Unryuu?&amp;lt;/span&amp;gt;''']], [[Zuihou]], [[Zuikaku]]&lt;br /&gt;
|[[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-4}} World 6-4: Central Northern Offshore Sea of Peacock Island==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = Map_6-4.png&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = &lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 離島再攻略作戦 (Island Recapture Operation)&lt;br /&gt;
| jptext = 水雷戦隊を旗艦とした攻略部隊または空母最大2隻を擁する機動部隊による中部海域離島攻略作戦を発動！艦隊、出撃せよ！&lt;br /&gt;
| entext = Organize a unit to undertake an operation to capture the Island. Form a fleet consisting of a maximum of 2 Aircraft Carrier or a torpedo squadron flagship! Fleet, set sail!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_M = Fleets that have more than 2 CAV, 2 BB, any CV or Akitsumaru; Fleets that do not have 2 DDs also start here&lt;br /&gt;
|Start_to_A = Fleets that fail conditions for B&lt;br /&gt;
|Start_to_B = Fleet is fast and has either 4DD, or CL3DD with a flag CL&lt;br /&gt;
|A_to_D = Fleet Having no BB OR less than 3 CAV; &amp;lt;br/&amp;gt;&lt;br /&gt;
Fleet with Akitsushima AND BB &amp;lt; 2 AND BB + CAV &amp;lt; 3; &amp;lt;br/&amp;gt;&lt;br /&gt;
Fleet with 2 CAVs AND CL flagship&lt;br /&gt;
|A_to_E = Fleet that doesn't satisfy A to D &lt;br /&gt;
|E_to_D = Fleet with Akitsushima&lt;br /&gt;
|E_to_G = Fleet without Akitsushima&lt;br /&gt;
|K_to_J = Fleet with 2 DD and BB &amp;lt; 2, BB + CV &amp;lt; 4&lt;br /&gt;
|K_to_H = the other case&lt;br /&gt;
|J_to_I = Fast fleet with 1 CL + 2 DD and BB + CV &amp;lt; 3&lt;br /&gt;
|J_to_N = Fleet having Akitsumaru&lt;br /&gt;
|J_to_L = The other cases&lt;br /&gt;
}}&lt;br /&gt;
*'''Requires destroying the [[Isolated Island Princess]] 5 times to clear.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--*Specific node notes: --&amp;gt;&lt;br /&gt;
*This map features multiple starting zone positions which were introduced in the [[Winter 2016 Event]].&lt;br /&gt;
**Ships consisting of a Torpedo Squadron (i.e. mostly DDs or CL and DDs) will start on left Side of the map&lt;br /&gt;
**Any carrier will start on the east, as will any two battleships, or three CA(V)s&lt;br /&gt;
**Not having two destroyers will also start on the west&lt;br /&gt;
** You cannot bring no more than 2 CV(L)(B)&lt;br /&gt;
** You cannot bring more than 2 (F)BB&lt;br /&gt;
* Recommended fleet composition: &lt;br /&gt;
* 1CL flagship, 1 FBB, 3DD, 1CAV&lt;br /&gt;
**Gives the shortest and easiest route to boss - B,D,C,F,N.&lt;br /&gt;
**Highly recommended only if you have enough [[WG42]]s, [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]] and [[Type 2 Ka-Mi Tank]] and had constructed a Seaplane Fighter.&lt;br /&gt;
**Fleet has the best chance of reaching the boss node while maintaining fuel and ammo to allow for a better outcome in the boss fight.&lt;br /&gt;
** It's highly recommended to have a seaplane fighter or an Italian ship to help aid you in maintaining air superiority / air parity over the fights on your way to the boss.&lt;br /&gt;
** DDs and CLs are recommended to have [[WG42]]s and [[Daihatsu]] as these are the only effective ways to do damage to the [[Battery Imp]]s and do decent chipping damage to the [[Isolated Island Princess]], CAs and BBs should be armed with a [[Type 3 Shell]] against the installation bosses. BBs may also bring AP shells to help aid in doing daytime battle damage.&lt;br /&gt;
*1 BB(V), 1 CAV, 1CL, 2 DD, and [[Akitsushima]]&lt;br /&gt;
**[[Akitsushima]] allows for the shortest possible path on the west entrance going from A,D,C,F and N.&lt;br /&gt;
**In this case Akitsushima should be armed with at least 2 seaplane fighters as her role will serve to be a distraction and to maintain a degree of air superiority at the boss node depending on the formation.&lt;br /&gt;
*2 CAV, 1CL, and 3 DD&lt;br /&gt;
**Allows for A,D,C,F and N.&lt;br /&gt;
*More powerful set up in compared to [[Akitsushima]] but will result in some luck to ensure you'll deliver damage.&lt;br /&gt;
''Regarding Boss Fleet''&lt;br /&gt;
*Boss Fleet is heavily effected based on your HQ level.&lt;br /&gt;
*Admirals below HQ level 103 (as of currently known) will not feature the [[Supply Depot Princess]] in the boss composition. But will appear if your level is '''103 or higher'''.&lt;br /&gt;
*Boss fleet's flagship is the [[Isolated Island Princess]]&lt;br /&gt;
**Isolated Hime will usually have [[Battery Imp]]s and [[Supply Depot Princess]] with her.&lt;br /&gt;
**Dev tweet says [[Battery Imp]]s are immune to [[Type 3 Shell]]s but there are many reports of CAs and BBs doing high damage to them in yasen.&lt;br /&gt;
**Using [[WG42]] and [[Daihatsu]] will do decent damage to them.&lt;br /&gt;
**If you have enough [[WG42]] then you may want to use [[Ooyodo]] and equip her with 2 of them as they stack and can deliver severe damage and can easily one shot an Imp or one of the Hime.&lt;br /&gt;
**Stacking [[Type 2 Ka-Mi Tank]] and [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]] upgraded with [[WG42]] can do a lot of damage to [[Supply Depot Princess]] and [[Battery Imp]].&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-4-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-4-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|C, H&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima?&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''N'''&lt;br /&gt;
|[[Akigumo]], [[Tokitsukaze]]&lt;br /&gt;
|[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]], [[Atago]], [[Chikuma]], [[Furutaka]], [[Kako]], [[Kinugasa]], [[Mogami]], [[Takao]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|[[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]], [[Fusou]], [[Yamashiro]], [[Nagato]], [[Mutsu]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui?&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-5}} World 6-5: &amp;quot;Carrier Task Force Interception&amp;quot; Off the Coast of KW Atoll==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-5Map.png&lt;br /&gt;
| difficulty = ☆☆☆☆☆☆☆☆☆☆☆☆☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 空母機動部隊迎撃戦 &amp;lt;br&amp;gt;Carrier Task Force Interception&lt;br /&gt;
| jptext = 中部海域最前線に有力な敵機動部隊が襲来した！同戦域に展開する基地航空隊と協同し、敵艦隊を迎撃、これを撃滅せよ！&lt;br /&gt;
| entext = A Powerful Carrier Task force is conducting an invasion in the Central Water Frontlines! With the Cooperation of your Land Base Air Sqaudron, deploy into the same theater, intercept the enemy fleet, and eliminate them!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
&lt;br /&gt;
'''This is a new map and data here may not be 100% accurate yet'''&lt;br /&gt;
&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Fleets that do not satisfy the requirement to start at B&lt;br /&gt;
|start_to_B = CL flagship and no CLT / CV(B)&lt;br /&gt;
|C_to_D = CV + BB &amp;lt; 4 , at least 1 DD and less than 2 CLT&lt;br /&gt;
|C_to_E = not satisfy the requirement from C to D&lt;br /&gt;
|B_to_C = not satisfy the requirement from B to C&lt;br /&gt;
|B_to_F = satisfy all of the requirement: have 1 CL 2 DD and BB &amp;lt; 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*'''Requires destroying the [[Aircraft Carrier Princess]] 6 times to clear.'''&lt;br /&gt;
&amp;lt;!--*Specific node notes: --&amp;gt;&lt;br /&gt;
*This map features multiple starting zone positions. However, the south route goes through more nodes without CVs and has J node (a night battle node), so ignore it. &lt;br /&gt;
*Clearing this map rewards 1 Medal and 250 ranking points. The boss HP bar is reset at the beginning of each month.&lt;br /&gt;
*Air raids will appear once you get a kill on the boss. However, these will stop after you deplete the bar.&lt;br /&gt;
*The enemy composition of the map will get harder after you get 3 kills (1 elite ship) and when you reach the final kill (all elite ships)&lt;br /&gt;
*Recommended fleet composition: &lt;br /&gt;
&lt;br /&gt;
** North route: 1 DD 1 BB 2 CV 1 CA 1 CLT&lt;br /&gt;
*** Shortest route: A-C-D-G-M&lt;br /&gt;
*** Since there is [[Standard Carrier Wo-Class]] flagship on C node [[Light Carrier Nu-Class ]] in D node, it is recommended to bring ships with strong anti-air cut-in like Akizuki-class and Maya&lt;br /&gt;
&lt;br /&gt;
** South route: 1 CL 2 BB 1 CAV 2 DD (CL flag)&lt;br /&gt;
*** Longer route: B-F-I-J-M&lt;br /&gt;
*** Pre-boss is easier except J node having night battle, have to depend a lot on your LBAS&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_form = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-4-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-5-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox World}}&lt;br /&gt;
[[ko:6해역]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_6&amp;diff=50370</id>
		<title>World 6</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_6&amp;diff=50370"/>
		<updated>2016-10-07T19:07:12Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: /* {{Anchor|6-5}} World 6-5: &amp;quot;Carrier Task Force Interception&amp;quot; Off the Coast of KW Atoll */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== {{Anchor|6-1}} World 6-1: 潜水艦作戦 Submarine Operation==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-1 Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 380&lt;br /&gt;
| code = 潜水艦作戦 (Submarine Operation)&lt;br /&gt;
| jptext = 有力な潜水艦隊を編成し、中部海域哨戒線に進出せよ。敵艦隊を発見、これを漸減撃滅せよ！&lt;br /&gt;
| entext = Organize a strong submarine fleet and advance a patrol line into the Middle Sea region.  Locate enemy fleets and gradually destroy them!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
| Map = 6-1&lt;br /&gt;
| AS = 126&lt;br /&gt;
| Notes = 540/270/120 FP for AS+/AS/AP at H node. &lt;br /&gt;
}}&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = SS-only (3 or more), &amp;lt;br&amp;gt;'''or''' [[Taigei]] + Subs-only &amp;lt;br&amp;gt;'''or''' [[Taigei]] + Subs + 1 CL. &amp;lt;br&amp;gt;Weighted Random towards A (instead of B) with [[Taigei]] + Subs + DDs&lt;br /&gt;
|start_to_B = Any composition not going to A or G&lt;br /&gt;
|start_to_G = SS-only (2 or fewer), &amp;lt;br&amp;gt;'''or''' BB≥2, &amp;lt;br&amp;gt;'''or''' [(F)BB(V) + CV(L) + CA(V)]≥3,&amp;lt;br&amp;gt;'''or''' [(F)BB(V) + CV(L) + CA(V)+CLT]≥1 but no DD+CL&lt;br /&gt;
|A_to_C = [[Taigei]] '''not''' in fleet&lt;br /&gt;
|A_to_D = [[Taigei]] in fleet&lt;br /&gt;
|E_to_F = LoS check (with LoS equipment equipped), but still may end up going to H. If heading to F there is the LoS animation.&lt;br /&gt;
|E_to_H = SS≤2, &amp;lt;br&amp;gt;'''or''' LoS check failed. &amp;lt;br&amp;gt;High chance if [(F)BB(V) + CV(L) + CA(V)]≥2 &amp;lt;br&amp;gt;'''or''' no LoS equipment carried. &amp;lt;br&amp;gt;Small chance even with sufficient LoS.&lt;br /&gt;
|F_to_I = Failed LoS check for K. &amp;lt;br&amp;gt;Small chance even with sufficient LoS.&lt;br /&gt;
|F_to_J = Failed LoS check for K. &amp;lt;br&amp;gt;Small chance even with sufficient LoS.&lt;br /&gt;
|F_to_K = LoS check with animation. Can still possibly drift to I or J even with sufficient LoS.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*The only map since 4-4 that does not have a gauge, but even B Victory takes some work here.&lt;br /&gt;
*At least 3 SS are required to reach the boss.&lt;br /&gt;
*There are LoS checks E → F and F → K.  They do not have high LoS requirements (SSVs with a couple recon planes will pass), but an all-sub fleet without recon planes will be sent to H.&lt;br /&gt;
&lt;br /&gt;
===Fleet Tips===&lt;br /&gt;
*Fleet composition for clearing purposes typically are one of the three types:&lt;br /&gt;
** CLT + CL + CV + 3 SS(V) (B → D → E → F  → K): Effective fleet for taking out the boss but it will have to go through node B where there's a Ru-class Flagship.&lt;br /&gt;
***CV may or may not wish to equip SCAMP, as it allows the CV to act first. Try to use armored CV so that it can attack even in chuuha.&lt;br /&gt;
***Saiun is probably not a good idea for clearing purposes (you want to minimize damage taken along the route). Only consider that if you're using this fleet for the monthly quest (3 S Victory at 6-1 boss).&lt;br /&gt;
**All all-sub fleet (A → C → D → E → F → K): Allows the fleet to completely ignore any enemy ships that can't attack subs, however node C is pretty harsh on subs with late-model DDs and flagship CLs.&lt;br /&gt;
***You pretty much want to count on cut-in attacks (at boss), so only use remodeled subs if you're using this composition. Note that you need recon planes for this map, and as SS(V) only have 2 slots, you may want to just give both planes to the same girl. You want as many submarines that are actually combat capable for this route, and yes, this means that you really need I-401 and/or U-511 (Ro-500).&lt;br /&gt;
**Taigei + 3~5 SS(V) + 0~2 escorts (AorB → D → E → F → K): The shortest route in terms of number of battles. Taigei can also equip recon planes to free up slots for your SS(V)s.&lt;br /&gt;
***The trade off is that any enemy ship still in lightly damage or better shape at the end of shelling phase will have fewer targets to launch their torpedoes at. Taigei (and escorts if any) also has to tank all the preboss ships that can't perform ASW i.e. the Wa-class Transport Elite at D, and far more dangerously, the Flag and/or Elite Ri-Class CA at F. &lt;br /&gt;
****She'll also be targeted by closing torpedoes, which now have much fewer targets than normal.&lt;br /&gt;
***You also have fewer opening torpedoes, which means there's a high chance of additional damage taken.&lt;br /&gt;
*Pattern 1 on node H has a chance to drop I-401 with S Victory. If you want to farm her there, 1 BB 3 CLT 1 CL 1 CV or 1 CL 3 CLT 2 CV both guarantee B → D → E → H and are good enough to get S Rank.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = No Combat&lt;br /&gt;
|A1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|B_label = 中部海域&amp;lt;br&amp;gt;敵遊撃部隊&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship cvl_nu-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_enemy_air_power = 23&lt;br /&gt;
|B2_node_info = bb_ru-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|B2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = 中部海域哨戒戦&amp;lt;br&amp;gt;A地点&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_ha-class_elite dd_ha-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_form = line_ahead&amp;lt;br&amp;gt;diamond&amp;lt;br&amp;gt;echelon&lt;br /&gt;
|&lt;br /&gt;
|D_label = 中部海域哨戒戦&amp;lt;br&amp;gt;B地点&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_ha-class_elite dd_ha-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_form = double_line&lt;br /&gt;
|D2_node_info = cl_he-class_flagship dd_ni-class_elite dd_ni-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D3_node_info = cl_he-class_flagship transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D3_form = diamond&lt;br /&gt;
|&lt;br /&gt;
|E_label = No Combat&lt;br /&gt;
|E1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|F_label = 中部海域哨戒戦&amp;lt;br&amp;gt;D地点&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_he-class_flagship dd_ha-class_elite dd_ha-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship dd_ha-class_elite dd_ha-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F3_node_info = ca_ri-class_flagship ca_ri-class_elite clt_chi-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|G_label = No Combat&lt;br /&gt;
|G1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|H_label = 敵機動部隊&lt;br /&gt;
|H1_node_info = aircraft_carrier_demon cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_enemy_air_power = 180&lt;br /&gt;
|H2_node_info = aircraft_carrier_demon ca_ri-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_enemy_air_power = 96&lt;br /&gt;
|H3_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H3_form = diamond&lt;br /&gt;
|H3_enemy_air_power = 168&lt;br /&gt;
|&lt;br /&gt;
|I_label = No Combat&lt;br /&gt;
|I1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|J_label = 中部海域&amp;lt;br&amp;gt;敵輸送船団&lt;br /&gt;
|J1_node_info = transport_wa-class_flagship transport_wa-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J2_node_info = transport_wa-class_flagship transport_wa-class_flagship cl_he-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|&lt;br /&gt;
|K_label = 敵回航中空母&lt;br /&gt;
|K1_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K1_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|K1_enemy_air_power = 84&lt;br /&gt;
|K2_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_enemy_air_power = 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-1-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-1-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Kinu]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]]&lt;br /&gt;
|&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kirishima]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]], [[Takao]], [[Atago]], [[Chikuma]], [[Kumano]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Ayanami]], [[Kisaragi]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]]&lt;br /&gt;
|[[Kiso]], [[Isuzu]], [[Yura]], [[Naka]]&lt;br /&gt;
|[[Kako]], [[Ashigara]], [[Haguro]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Shouhou]]&lt;br /&gt;
|[[Hiei]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[I-401|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-401&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]], [[Takao]], [[Atago]], [[Chikuma]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kongou]], [[Hiei]], [[Kirishima]], [[Haruna]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|[[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']], [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']], [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']], [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']], [[Ooi]], [[Kinu]]&lt;br /&gt;
|[[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Takao]], [[Mogami]], [[Suzuya]]&lt;br /&gt;
|[[Chiyoda]]&lt;br /&gt;
|&lt;br /&gt;
[[Hiyou]], [[Souryuu]], [[Ryuujou]], [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;, [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|[[Hiei]], [[Ise]], [[Kongou]], [[Kirishima]], [[Yamashiro]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']]'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;, [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-8|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-8&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-2}} World 6-2: MS諸島防衛戦 Defense of the MS Archipelago==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-2 Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 420&lt;br /&gt;
| code = MS諸島防衛戦 (Defense of the MS Archipelago)&lt;br /&gt;
| jptext = MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ！&lt;br /&gt;
| entext = Expand to the forward part of the MS Archipelago sea, seize the enemy fleet that is slowly advancing to capture the archipelago, and destroy them with all your might!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Branching Rules&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Nodes&lt;br /&gt;
!Rules&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |Starts with&lt;br /&gt;
|A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* 3+ BB goes to node A&lt;br /&gt;
* 4+ [CL + DD] goes to node A (?)&lt;br /&gt;
* 3 or less [BB + CV(L)] goes to node B&lt;br /&gt;
* Otherwise it's random (?)&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |A&lt;br /&gt;
|B&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* 3+ BB or 3+ CV(L) goes to node B&lt;br /&gt;
* 0-1 [BB(V) + CV(L)] &amp;amp; 0-1 [CA(V) + CLT] &amp;amp; 4+ [CL + DD] goes to node D (?)&lt;br /&gt;
* Otherwise it's random (?)&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |B&lt;br /&gt;
|C&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
* 6 [BB + CV + CA(V)] goes to node C (?)&lt;br /&gt;
* 0-1 BB &amp;amp; 0-2 [BB + CV(L)] goes to node F&lt;br /&gt;
* 4+ [BB(V) + CV(L) can go to node C (?)&lt;br /&gt;
* Otherwise it's node D (?)&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |D&lt;br /&gt;
|E&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* 3+ DD &amp;amp; 4+ [CL + DD] &amp;amp; 0 [BB + CV] goes to node G (?)&lt;br /&gt;
* Otherwise it's node E (?)&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |E&lt;br /&gt;
|H&lt;br /&gt;
|&lt;br /&gt;
Always&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |F&lt;br /&gt;
|E&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
* If BB≤1 ''and'' CV+CVL≤1 ''and'' DD≥2, I if LoS check passed, H otherwise&lt;br /&gt;
* Otherwise it's node E (?)&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |G/H&lt;br /&gt;
|J&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* Node K if enough LOS, otherwise node J&lt;br /&gt;
|-&lt;br /&gt;
|'''K'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Requires sinking the flagship at the boss node '''3''' times to deplete the gauge.&lt;br /&gt;
&lt;br /&gt;
*Because of the amount of Tsu-class and Tsu-class elites in this map, CAVs and BBVs should keep 1 set of Type 0 recon (else they run the risk of not having any planes for artillery spotting fire). Similarly, CV(L) should preferably use bombers in larger slots (preferably 20 or higher).&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
;Compositions&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
 |- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 ADGK&lt;br /&gt;
    | AS    =126&lt;br /&gt;
    | Fleet =1 CA(V), 2 CL, 3DD&lt;br /&gt;
    | Notes =''No'' CVs allowed for this route.&lt;br /&gt;
    }}&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 BFEHK&lt;br /&gt;
    | AS    =252&lt;br /&gt;
    | Fleet =2 CLT, 2 CA(V), 2CV or 1 CV &amp;amp; 1 BB&lt;br /&gt;
    | Notes =BFHK requires failing LoS for H but passing LoS for K, a very narrow margin}}&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 BFIK&lt;br /&gt;
    | AS    =153&lt;br /&gt;
    | Fleet =1 BB(V), 1 CV, 2DD, 2 CLT/CA(V)&lt;br /&gt;
    | Notes =Up to ''one'' CV allowed for this route&lt;br /&gt;
    }}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
*'''B-F-H/I-K''' : 1BB(V), 1CV, 2DD, 2CA(V) or 1BB(V), 1CV, 2DD, 2CLT; Passing an LoS check sends you to I, otherwise to H (31+ [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] needed for F → I)&lt;br /&gt;
** There is a LoS check for F → I. Using a composition that fails this check will to go H instead. &lt;br /&gt;
** H is generally an easier node than I, so failing this LoS check is largely preferable. &lt;br /&gt;
*** 29~30.88 [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] guarantees going H and passing the second LoS check (source required). 31 LoS is similar but has a small chance go to I. 32+ LoS guarantees I.&lt;br /&gt;
** The major weakness of this setup are the two DDs which are both vulnerable and which don't contribute much offensive power.&lt;br /&gt;
*'''B-F-E-H-K''' : 2CLT, 2CA(V), 2CV or 2CLT, 2CA(V), 1CV, 1BB &amp;lt;!-- (29+ Refined LoS guarantees H-K) --&amp;gt;&lt;br /&gt;
** Higher chance to kill the boss, but not as efficient for farming. Can guarantee the H node path, though.&lt;br /&gt;
** 2CV setup for this route might be better, as Pattern 1 at E node requires relatively large amount of AS (on top of boss having 50% chance of requiring 126 or higher air power for AS). Remember that you probably want bombers in larger slots so you don't run the risk of having them all shot down, rendering your CVs unable to attack during shelling.&lt;br /&gt;
*'''A-D-G-K''': CA(V), 2CL, 3DD (Unknown LOS check on G-K). Strongly recommended to use a CAV with at least a seaplane bomber.&lt;br /&gt;
** Note that you only have 50% chance for air superiority/supremacy in this case (you won't have nearly enough AS for Pattern 2).&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 敵攻略支援部隊A群&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A1_form = diamond&lt;br /&gt;
|A1_enemy_air_power = 24&lt;br /&gt;
|A2_node_info = ca_ri-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A2_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|A2_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|B_label = 敵攻略支援部隊B群&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite cvl_nu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_enemy_air_power = 24&lt;br /&gt;
|B2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship bb_ru-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = diamond&lt;br /&gt;
|B2_enemy_air_power = 46&lt;br /&gt;
|B3_node_info = bb_ru-class_flagship cvl_nu-class_elite ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B3_form = diamond&lt;br /&gt;
|B3_enemy_air_power = 24&lt;br /&gt;
|B4_node_info = cvl_nu-class_flagship bb_ru-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B4_form = diamond&lt;br /&gt;
|B4_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = No Combat&lt;br /&gt;
|C1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|D_label = No Combat&lt;br /&gt;
|D1_node_info = Maelstrom: {{ammo}}&lt;br /&gt;
|&lt;br /&gt;
|E_label = 敵空母機動部隊&lt;br /&gt;
|E1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = diamond&lt;br /&gt;
|E1_enemy_air_power = 168&lt;br /&gt;
|E2_node_info = cv_wo-class_flagship_2 cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|E2_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|E2_enemy_air_power = 84&lt;br /&gt;
|E3_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|E3_form = diamond&lt;br /&gt;
|E3_enemy_air_power = 84&lt;br /&gt;
|&lt;br /&gt;
|F_label = No Combat&lt;br /&gt;
|F1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|G_label = 敵高速水上打撃部隊&lt;br /&gt;
|G1_node_info = bb_ta-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|G2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|H_label = 敵任務部隊B群&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|H2_node_info = bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_flagship cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|H2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|I_label = 敵任務部隊A群&lt;br /&gt;
|I1_node_info = bb_ru-class_flagship_kai bb_ru-class_elite bb_ru-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|I1_form = line_ahead&lt;br /&gt;
|I2_node_info = cv_wo-class_flagship_kai bb_ru-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|I2_form = diamond&lt;br /&gt;
|I2_enemy_air_power = 102&lt;br /&gt;
|I3_node_info = ca_ri-class_flagship_kai bb_ru-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|J_label = No Combat&lt;br /&gt;
|J1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|K_label = 敵攻略部隊本体&lt;br /&gt;
|K1_node_info = transport_wa-class_flagship bb_ru-class_flagship_kai cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K2_node_info = transport_wa-class_flagship cv_wo-class_flagship_2 bb_ru-class_flagship_kai cl_tsu-class_elite dd_ha-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K2_form = line_ahead&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|K2_enemy_air_power = 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-2-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-2-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Arashio]], [[Asashio]], [[Fubuki]], [[Kasumi]], [[Murakumo]], [[Nenohi]]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]],  [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Aoba]], [[Atago]], [[Haguro]], [[Kako]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|&lt;br /&gt;
|[[Naka]]&lt;br /&gt;
|[[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Hatsuharu]], [[Hatsuyuki]], [[Ooshio]], [[Shirayuki]], [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]], [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Nagara]]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Myoukou]], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Junyou]], [[Shouhou]]&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Yamashiro]]&lt;br /&gt;
|&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|[[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Sendai]]&lt;br /&gt;
|[[Ashigara]], [[Choukai]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']],  [[Takao]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Ise]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|[[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']], [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']], [[Uranami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uranami&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Sakawa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sakawa&amp;lt;/span&amp;gt;''']], [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']], [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Atago]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Mogami]], [[Myoukou]], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Junyou]], [[Ryuujou]], [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']], [[Shouhou]], [[Zuihou]], [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Fusou]], [[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']], [[Yamashiro]]&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-3}} World 6-3: K作戦 Operation K==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-3 Map.png&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ &lt;br /&gt;
| item = Depends&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = K作戦 (Operation K)&lt;br /&gt;
| jptext = 飛行艇または水上偵察機を装備した水上機母艦・軽巡・駆逐艦による艦隊を同方面へ進出、航空偵察「K作戦」を実施せよ！&lt;br /&gt;
| entext = Sortie to this region with light cruisers, destroyers, and seaplane tenderd equipped with [[Type 2 Flying Boat|flying boats]] or recon seaplanes, and undertake the air reconnaissance &amp;quot;Operation K&amp;quot;!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|E_to_F = CL≥3 (confirmed)&amp;lt;br/&amp;gt;''or'' (CL+AV)≥4 (?)&amp;lt;br/&amp;gt;Weighted Random towards F with AV≥2 or CL≥2&lt;br /&gt;
|E_to_G = All other cases&lt;br /&gt;
|H_to_I = Failed LoS check for J&lt;br /&gt;
|H_to_J = LoS check (with animation)&amp;lt;br/&amp;gt;(May possibly be random after LoS check)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*'''Requires sinking boss flagship 4 times to clear.'''&lt;br /&gt;
*'''Only seaplane tenders, light cruisers, training cruisers, and destroyers allowed!'''&lt;br /&gt;
:*Specifically at least 1 AV, at least 1 DD, and at least 1CL+CLp.&lt;br /&gt;
:*No, torpedo cruisers (CLT) cannot be used here.&lt;br /&gt;
*Specific node notes:&lt;br /&gt;
:*Node C is a submarine node, but you will not get the normal indication that it is a submarine node. Node B can be a submarine node, but isn't always.&lt;br /&gt;
::*There is very little reason to head towards B, unless the fleet cannot (or do not) want to face [[Submarine So-Class#Elite|SS So-Class Elite]], who makes its (her?) first appearance in a regular map. But avoiding So-Class requires an additional fight.&lt;br /&gt;
:*[[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node E.&lt;br /&gt;
:*Node G can be guaranteed with 4 destroyers.&lt;br /&gt;
;Air Reconnaissance&lt;br /&gt;
From nodes G and H, recon planes will be flown towards the green X (the recon route is shown on the map as green arrows). Successful reconnaissance will reward additional resources upon '''winning at the boss node'''.&lt;br /&gt;
*Neither G or H have combat.&lt;br /&gt;
*Animation will be shown for the Air Reconnaissance; if both [[Type 2 Flying Boat]] and other seaplanes are brought, Type 2 Flying Boat animation takes priority.&lt;br /&gt;
*Success rate (and possibly critical success rate) of the air reconnaissance depends on which AV and what equipment(s) are equipped, if any. [[Akitsushima]] equipped with [[Type 2 Flying Boat]] appears to increase the critical (and normal?) success rate.&lt;br /&gt;
*'''You forfeit all reconnaissance rewards if you either drift away from boss or lose at the boss node.'''.&lt;br /&gt;
;Boss Fleet&lt;br /&gt;
Before the gauge can depleted, the boss fleet consists of 1~2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1~2 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagships]], 0~1 [[Light Cruiser He-Class#Flagship|CL He-Class Flagship]], the [[Destroyer Princess]] (weaker version), and 2 late model destroyers (either [[Destroyer Ro-Class#Late Model|Ro-Class]], [[Destroyer Ha-Class#Late Model|Ha-Class]], or [[Destroyer Ni-Class#Late Model|Ni-Class]]; the two destroyers appearing will be the same class).&lt;br /&gt;
*When the gauge can be depleted, the boss fleet is led by [[Destroyer Princess]] (stronger version), 2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagship]], and 2 [[Destroyer Ni-Class#Late Model|DD Ni-Class Late Models]].&lt;br /&gt;
*Because you can only deploy AV/CL/CLp/DD, it is unlikely for the player's fleet to be able to inflict significant damage during daytime battle. You should expect the battle to last into nighttime.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
;Suggested fleets&lt;br /&gt;
*1AV, 1CL, 4DD (A → C → E → G → H → J, 3 fights total)&lt;br /&gt;
:*Pros: The most cost-effective way to get to boss, and guarantees G branching, which allows two air reconnaissance rewards.&lt;br /&gt;
:*Cons: Lowest damage output of the setup; may not be able to consistently get a victory at boss.&lt;br /&gt;
*1AV, [[Abukuma|Abukuma Kai Ni]], 4DD (A → C → E → G → H → J, 3 fights total)&lt;br /&gt;
:*Pros: Simlar to the composition above as it's cost-effective to getting to the boss fleet, and guarantees G branching, which allows two air reconnaissance rewards, but also can grant another pre-emptive torpedo salvo if Abukuma is equipped with a [[Type A Ko-hyoteki]].&lt;br /&gt;
:*Cons: Can still be a game of chance to score a victory at boss, but it more easier to achieve.&lt;br /&gt;
*2AV, 3CL, 1DD (A → C → E → F → H → J, 4 fights total)&lt;br /&gt;
:*Pros: Highest damage output at boss, especially due to the boss fight almost always requiring night battle.&lt;br /&gt;
:*Cons: Needs to fight an extra battle against enemy fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]] which has the stats close to a battleship.&lt;br /&gt;
*1AV, 2CL, 3DD (Either of the above routes, 3 or 4 fights total)&lt;br /&gt;
:*Pros: Has better damage over 1AV+1CL+4DD, and if the random compass sends you to G node, can fight at boss with better output and still only fighting 3 battles total.&lt;br /&gt;
:*Cons: Has to deal with RNG, and being sent to node F this way hurts a bit more.&lt;br /&gt;
;Suggested ships (and equipment setups)&lt;br /&gt;
*AV: Despite the fact that [[Akitsushima]] with her [[Type 2 Flying Boat|flying boats]] can succeed at the air reconnaissance better, her battle output is low, and as the boss fleet is rather tanky, using either [[Chitose]] or [[Chiyoda]] equipped with 2 Zuiun (or variants) and 1 [[Type A Ko-hyoteki]] probably is the better choice, especially since the opening torpedo can easily take out a less-armored target before shelling begins. (Akitsushima cannot equip [[Type A Ko-hyoteki]], lower plane capacity, and no torpedo capability, period.) Note that any setup with seaplane bombers have chances being shot down, especially if Tsu-Class Elite shows up at node E, which may result in no air superiority at boss node.&lt;br /&gt;
*CL: Generally, your 1~3 best CLs here. Unless your other ships can compensate for the lowered night battle damage, it is not recommended to use [[Ooyodo]] here.  [[Abukuma|Abukuma Kai Ni]] is highly recommenced for here since she can be armed with a [[Type A Ko-hyoteki]].&lt;br /&gt;
*DD: Consider the boss fight will require night battle for the most part, and the fact that [[Destroyer Princess]] (harder version) has 115 armor, it is better to bring ships that have better night battle performances. Anti-Air equipment is not required for this map because no enemy fleets here have air capability.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|A1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|B_label = 泊地哨戒線&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_xp = 100&lt;br /&gt;
|B1_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|B2_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_xp = ?&lt;br /&gt;
|B2_form = &lt;br /&gt;
|B3_node_info = dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B3_xp = ?&lt;br /&gt;
|B3_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海潜水艦隊&lt;br /&gt;
|C1_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C1_xp = 90&lt;br /&gt;
|C1_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|C2_node_info = ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C2_xp = 100&lt;br /&gt;
|C2_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|C3_node_info = ss_so-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C3_xp = 110&lt;br /&gt;
|C3_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海ピケット艦隊&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D1_xp = 150&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D2_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D2_xp = 140&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D3_node_info = cl_he-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D3_xp = 130&lt;br /&gt;
|D3_form = line_ahead&lt;br /&gt;
|D4_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D4_xp = 110&lt;br /&gt;
|D4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海哨戒水雷戦隊&lt;br /&gt;
|E1_node_info = cl_tsu-class_elite clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_xp = 220&lt;br /&gt;
|E1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|E2_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_xp = 210&lt;br /&gt;
|E2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|E3_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E3_xp = 200&lt;br /&gt;
|E3_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海中部水上打撃群&lt;br /&gt;
|F1_node_info = ca_ne-class_elite ca_ri-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_xp = 240&lt;br /&gt;
|F1_form = double_line&lt;br /&gt;
|F2_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_xp = 230&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F3_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_xp = 220&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|F4_node_info = ca_ne-class_elite cl_to-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F4_xp = 210&lt;br /&gt;
|F4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|G_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|G1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|H_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|I_label = No Combat&lt;br /&gt;
|I1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;No enemy sighted. Operation was a failure.&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|J_label = 留守泊地旗艦艦隊&lt;br /&gt;
|J1_node_info = bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J1_xp = 400&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J2_xp = 400&lt;br /&gt;
|J2_form = line_ahead&lt;br /&gt;
|J3_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J3_xp = 400&lt;br /&gt;
|J3_form = line_ahead&lt;br /&gt;
|J4_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J4_xp = 400&lt;br /&gt;
|J4_form = line_ahead&lt;br /&gt;
|J5_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_he-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J5_xp = 400&lt;br /&gt;
|J5_form = line_ahead&lt;br /&gt;
|J6_node_info = destroyer_princess bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J6_xp = 400&lt;br /&gt;
|J6_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|final_form = J6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-3-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-3-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Kikuzuki]], [[Mutsuki]]&lt;br /&gt;
|&lt;br /&gt;
|[[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|[[Satsuki]], [[Sazanami]]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]], [[Kiso]], [[Kitakami]], [[Naka]], [[Ooi]], [[Sendai]], [[Tatsuta]], [[Tenryuu]]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Kinugasa]], [[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Katori|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Katori&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|&lt;br /&gt;
|[[Jintsuu]], [[Sendai]]&lt;br /&gt;
|[[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Hiei]], [[Ise]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''J'''&lt;br /&gt;
|[[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Mutsuki]], [[Satsuki]], [[Shiranui]]&lt;br /&gt;
|[[Kitakami]], [[Nagara]], [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']], [[Ooi]], [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']], [[Sendai]], [[Tama]],[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Atago]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Haguro]], [[Kako]], [[Kinugasa]], [[Kumano]], [[Mogami]], [[Myoukou]], [[Suzuya]], [[Takao]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Jun'you]], [[Ryuujou]], [[Shouhou]], [[Shoukaku]], [[Unryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Unryuu?&amp;lt;/span&amp;gt;''']], [[Zuihou]], [[Zuikaku]]&lt;br /&gt;
|[[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-4}} World 6-4: Central Northern Offshore Sea of Peacock Island==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = Map_6-4.png&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = &lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 離島再攻略作戦 (Island Recapture Operation)&lt;br /&gt;
| jptext = 水雷戦隊を旗艦とした攻略部隊または空母最大2隻を擁する機動部隊による中部海域離島攻略作戦を発動！艦隊、出撃せよ！&lt;br /&gt;
| entext = Organize a unit to undertake an operation to capture the Island. Form a fleet consisting of a maximum of 2 Aircraft Carrier or a torpedo squadron flagship! Fleet, set sail!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_M = Fleets that have more than 2 CAV, 2 BB, any CV or Akitsumaru; Fleets that do not have 2 DDs also start here&lt;br /&gt;
|Start_to_A = Fleets that fail conditions for B&lt;br /&gt;
|Start_to_B = Fleet is fast and has either 4DD, or CL3DD with a flag CL&lt;br /&gt;
|A_to_D = Fleet Having no BB OR less than 3 CAV; &amp;lt;br/&amp;gt;&lt;br /&gt;
Fleet with Akitsushima AND BB &amp;lt; 2 AND BB + CAV &amp;lt; 3; &amp;lt;br/&amp;gt;&lt;br /&gt;
Fleet with 2 CAVs AND CL flagship&lt;br /&gt;
|A_to_E = Fleet that doesn't satisfy A to D &lt;br /&gt;
|E_to_D = Fleet with Akitsushima&lt;br /&gt;
|E_to_G = Fleet without Akitsushima&lt;br /&gt;
|K_to_J = Fleet with 2 DD and BB &amp;lt; 2, BB + CV &amp;lt; 4&lt;br /&gt;
|K_to_H = the other case&lt;br /&gt;
|J_to_I = Fast fleet with 1 CL + 2 DD and BB + CV &amp;lt; 3&lt;br /&gt;
|J_to_N = Fleet having Akitsumaru&lt;br /&gt;
|J_to_L = The other cases&lt;br /&gt;
}}&lt;br /&gt;
*'''Requires destroying the [[Isolated Island Princess]] 5 times to clear.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--*Specific node notes: --&amp;gt;&lt;br /&gt;
*This map features multiple starting zone positions which were introduced in the [[Winter 2016 Event]].&lt;br /&gt;
**Ships consisting of a Torpedo Squadron (i.e. mostly DDs or CL and DDs) will start on left Side of the map&lt;br /&gt;
**Any carrier will start on the east, as will any two battleships, or three CA(V)s&lt;br /&gt;
**Not having two destroyers will also start on the west&lt;br /&gt;
** You cannot bring no more than 2 CV(L)(B)&lt;br /&gt;
** You cannot bring more than 2 (F)BB&lt;br /&gt;
* Recommended fleet composition: &lt;br /&gt;
* 1CL flagship, 1 FBB, 3DD, 1CAV&lt;br /&gt;
**Gives the shortest and easiest route to boss - B,D,C,F,N.&lt;br /&gt;
**Highly recommended only if you have enough [[WG42]]s, [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]] and [[Type 2 Ka-Mi Tank]] and had constructed a Seaplane Fighter.&lt;br /&gt;
**Fleet has the best chance of reaching the boss node while maintaining fuel and ammo to allow for a better outcome in the boss fight.&lt;br /&gt;
** It's highly recommended to have a seaplane fighter or an Italian ship to help aid you in maintaining air superiority / air parity over the fights on your way to the boss.&lt;br /&gt;
** DDs and CLs are recommended to have [[WG42]]s and [[Daihatsu]] as these are the only effective ways to do damage to the [[Battery Imp]]s and do decent chipping damage to the [[Isolated Island Princess]], CAs and BBs should be armed with a [[Type 3 Shell]] against the installation bosses. BBs may also bring AP shells to help aid in doing daytime battle damage.&lt;br /&gt;
*1 BB(V), 1 CAV, 1CL, 2 DD, and [[Akitsushima]]&lt;br /&gt;
**[[Akitsushima]] allows for the shortest possible path on the west entrance going from A,D,C,F and N.&lt;br /&gt;
**In this case Akitsushima should be armed with at least 2 seaplane fighters as her role will serve to be a distraction and to maintain a degree of air superiority at the boss node depending on the formation.&lt;br /&gt;
*2 CAV, 1CL, and 3 DD&lt;br /&gt;
**Allows for A,D,C,F and N.&lt;br /&gt;
*More powerful set up in compared to [[Akitsushima]] but will result in some luck to ensure you'll deliver damage.&lt;br /&gt;
''Regarding Boss Fleet''&lt;br /&gt;
*Boss Fleet is heavily effected based on your HQ level.&lt;br /&gt;
*Admirals below HQ level 103 (as of currently known) will not feature the [[Supply Depot Princess]] in the boss composition. But will appear if your level is '''103 or higher'''.&lt;br /&gt;
*Boss fleet's flagship is the [[Isolated Island Princess]]&lt;br /&gt;
**Isolated Hime will usually have [[Battery Imp]]s and [[Supply Depot Princess]] with her.&lt;br /&gt;
**Dev tweet says [[Battery Imp]]s are immune to [[Type 3 Shell]]s but there are many reports of CAs and BBs doing high damage to them in yasen.&lt;br /&gt;
**Using [[WG42]] and [[Daihatsu]] will do decent damage to them.&lt;br /&gt;
**If you have enough [[WG42]] then you may want to use [[Ooyodo]] and equip her with 2 of them as they stack and can deliver severe damage and can easily one shot an Imp or one of the Hime.&lt;br /&gt;
**Stacking [[Type 2 Ka-Mi Tank]] and [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]] upgraded with [[WG42]] can do a lot of damage to [[Supply Depot Princess]] and [[Battery Imp]].&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-4-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-4-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|C, H&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima?&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''N'''&lt;br /&gt;
|[[Akigumo]], [[Tokitsukaze]]&lt;br /&gt;
|[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]], [[Atago]], [[Chikuma]], [[Furutaka]], [[Kako]], [[Kinugasa]], [[Mogami]], [[Takao]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|[[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]], [[Fusou]], [[Yamashiro]], [[Nagato]], [[Mutsu]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui?&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-5}} World 6-5: &amp;quot;Carrier Task Force Interception&amp;quot; Off the Coast of KW Atoll==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-5Map.png&lt;br /&gt;
| difficulty = ☆☆☆☆☆☆☆☆☆☆☆☆☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 空母機動部隊迎撃戦 &amp;lt;br&amp;gt;Carrier Task Force Interception&lt;br /&gt;
| jptext = 中部海域最前線に有力な敵機動部隊が襲来した！同戦域に展開する基地航空隊と協同し、敵艦隊を迎撃、これを撃滅せよ！&lt;br /&gt;
| entext = A Powerful Carrier Task force is conducting an invasion in the Central Water Frontlines! With the Cooperation of your Land Base Air Sqaudron, deploy into the same theater, intercept the enemy fleet, and eliminate them!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
&lt;br /&gt;
'''This is a new map and data here may not be 100% accurate yet'''&lt;br /&gt;
&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Fleets that do not satisfy the requirement to start at B&lt;br /&gt;
|start_to_B = CL flagship and no CLT / CV(B)&lt;br /&gt;
|C_to_D = CV + BB &amp;lt; 4 , at least 1 DD and less than 2 CLT&lt;br /&gt;
|C_to_E = not satisfy the requirement from C to D&lt;br /&gt;
|B_to_C = not satisfy the requirement from B to C&lt;br /&gt;
|B_to_F = satisfy all of the requirement: have 1 CL 2 DD and BB &amp;lt; 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*'''Requires destroying the [[Aircraft Carrier Princess]] 6 times to clear.'''&lt;br /&gt;
&amp;lt;!--*Specific node notes: --&amp;gt;&lt;br /&gt;
*This map features multiple starting zone positions. However, the south route goes through more nodes without CVs and has J node (a night battle node), so ignore it. &lt;br /&gt;
*Clearing this map rewards 1 Medal and 250 ranking points. The boss HP bar is reset at the beginning of each month.&lt;br /&gt;
*Air raids will appear once you get a kill on the boss. However, these will stop after you deplete the bar.&lt;br /&gt;
*The enemy composition of the map will get harder after you get 3 kills (1 elite ship) and when you reach the final kill (all elite ships)&lt;br /&gt;
*Recommended fleet composition: &lt;br /&gt;
&lt;br /&gt;
** North route: 1 DD 1 BB 2 CV 1 CA 1 CLT&lt;br /&gt;
*** Shortest route: A-C-D-G-M&lt;br /&gt;
*** Since there is [[Standard Carrier Wo-Class]] flagship on C node [[Light Carrier Nu-Class ]] in D node, it is recommended to bring ships with strong anti-air cut-in like Akizuki-class and Maya&lt;br /&gt;
&lt;br /&gt;
** South route: 1 CL 2 BB 1 CAV 2 DD (CL flag)&lt;br /&gt;
*** Longer route: B-F-I-J-M&lt;br /&gt;
*** Pre-boss is easier except J node having night battle, have to depend a lot on your LBAS&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_form = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-4-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-5-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox World}}&lt;br /&gt;
[[ko:6해역]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_6&amp;diff=50358</id>
		<title>World 6</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_6&amp;diff=50358"/>
		<updated>2016-10-05T18:24:53Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: /* {{Anchor|6-5}} World 6-5: &amp;quot;Carrier Task Force Interception&amp;quot; Off the Coast of KW Atoll */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== {{Anchor|6-1}} World 6-1: 潜水艦作戦 Submarine Operation==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-1 Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 380&lt;br /&gt;
| code = 潜水艦作戦 (Submarine Operation)&lt;br /&gt;
| jptext = 有力な潜水艦隊を編成し、中部海域哨戒線に進出せよ。敵艦隊を発見、これを漸減撃滅せよ！&lt;br /&gt;
| entext = Organize a strong submarine fleet and advance a patrol line into the Middle Sea region.  Locate enemy fleets and gradually destroy them!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
| Map = 6-1&lt;br /&gt;
| AS = 126&lt;br /&gt;
| Notes = 540/270/120 FP for AS+/AS/AP at H node. &lt;br /&gt;
}}&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = SS-only (3 or more), &amp;lt;br&amp;gt;'''or''' [[Taigei]] + Subs-only &amp;lt;br&amp;gt;'''or''' [[Taigei]] + Subs + 1 CL. &amp;lt;br&amp;gt;Weighted Random towards A (instead of B) with [[Taigei]] + Subs + DDs&lt;br /&gt;
|start_to_B = Any composition not going to A or G&lt;br /&gt;
|start_to_G = SS-only (2 or fewer), &amp;lt;br&amp;gt;'''or''' BB≥2, &amp;lt;br&amp;gt;'''or''' [(F)BB(V) + CV(L) + CA(V)]≥3,&amp;lt;br&amp;gt;'''or''' [(F)BB(V) + CV(L) + CA(V)+CLT]≥1 but no DD+CL&lt;br /&gt;
|A_to_C = [[Taigei]] '''not''' in fleet&lt;br /&gt;
|A_to_D = [[Taigei]] in fleet&lt;br /&gt;
|E_to_F = LoS check (with LoS equipment equipped), but still may end up going to H. If heading to F there is the LoS animation.&lt;br /&gt;
|E_to_H = SS≤2, &amp;lt;br&amp;gt;'''or''' LoS check failed. &amp;lt;br&amp;gt;High chance if [(F)BB(V) + CV(L) + CA(V)]≥2 &amp;lt;br&amp;gt;'''or''' no LoS equipment carried. &amp;lt;br&amp;gt;Small chance even with sufficient LoS.&lt;br /&gt;
|F_to_I = Failed LoS check for K. &amp;lt;br&amp;gt;Small chance even with sufficient LoS.&lt;br /&gt;
|F_to_J = Failed LoS check for K. &amp;lt;br&amp;gt;Small chance even with sufficient LoS.&lt;br /&gt;
|F_to_K = LoS check with animation. Can still possibly drift to I or J even with sufficient LoS.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*The only map since 4-4 that does not have a gauge, but even B Victory takes some work here.&lt;br /&gt;
*At least 3 SS are required to reach the boss.&lt;br /&gt;
*There are LoS checks E → F and F → K.  They do not have high LoS requirements (SSVs with a couple recon planes will pass), but an all-sub fleet without recon planes will be sent to H.&lt;br /&gt;
&lt;br /&gt;
===Fleet Tips===&lt;br /&gt;
*Fleet composition for clearing purposes typically are one of the three types:&lt;br /&gt;
** CLT + CL + CV + 3 SS(V) (B → D → E → F  → K): Effective fleet for taking out the boss but it will have to go through node B where there's a Ru-class Flagship.&lt;br /&gt;
***CV may or may not wish to equip SCAMP, as it allows the CV to act first. Try to use armored CV so that it can attack even in chuuha.&lt;br /&gt;
***Saiun is probably not a good idea for clearing purposes (you want to minimize damage taken along the route). Only consider that if you're using this fleet for the monthly quest (3 S Victory at 6-1 boss).&lt;br /&gt;
**All all-sub fleet (A → C → D → E → F → K): Allows the fleet to completely ignore any enemy ships that can't attack subs, however node C is pretty harsh on subs with late-model DDs and flagship CLs.&lt;br /&gt;
***You pretty much want to count on cut-in attacks (at boss), so only use remodeled subs if you're using this composition. Note that you need recon planes for this map, and as SS(V) only have 2 slots, you may want to just give both planes to the same girl. You want as many submarines that are actually combat capable for this route, and yes, this means that you really need I-401 and/or U-511 (Ro-500).&lt;br /&gt;
**Taigei + 3~5 SS(V) + 0~2 escorts (AorB → D → E → F → K): The shortest route in terms of number of battles. Taigei can also equip recon planes to free up slots for your SS(V)s.&lt;br /&gt;
***The trade off is that any enemy ship still in lightly damage or better shape at the end of shelling phase will have fewer targets to launch their torpedoes at. Taigei (and escorts if any) also has to tank all the preboss ships that can't perform ASW i.e. the Wa-class Transport Elite at D, and far more dangerously, the Flag and/or Elite Ri-Class CA at F. &lt;br /&gt;
****She'll also be targeted by closing torpedoes, which now have much fewer targets than normal.&lt;br /&gt;
***You also have fewer opening torpedoes, which means there's a high chance of additional damage taken.&lt;br /&gt;
*Pattern 1 on node H has a chance to drop I-401 with S Victory. If you want to farm her there, 1 BB 3 CLT 1 CL 1 CV or 1 CL 3 CLT 2 CV both guarantee B → D → E → H and are good enough to get S Rank.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = No Combat&lt;br /&gt;
|A1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|B_label = 中部海域&amp;lt;br&amp;gt;敵遊撃部隊&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship cvl_nu-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_enemy_air_power = 23&lt;br /&gt;
|B2_node_info = bb_ru-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|B2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = 中部海域哨戒戦&amp;lt;br&amp;gt;A地点&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_ha-class_elite dd_ha-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_form = line_ahead&amp;lt;br&amp;gt;diamond&amp;lt;br&amp;gt;echelon&lt;br /&gt;
|&lt;br /&gt;
|D_label = 中部海域哨戒戦&amp;lt;br&amp;gt;B地点&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_ha-class_elite dd_ha-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_form = double_line&lt;br /&gt;
|D2_node_info = cl_he-class_flagship dd_ni-class_elite dd_ni-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D3_node_info = cl_he-class_flagship transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D3_form = diamond&lt;br /&gt;
|&lt;br /&gt;
|E_label = No Combat&lt;br /&gt;
|E1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|F_label = 中部海域哨戒戦&amp;lt;br&amp;gt;D地点&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_he-class_flagship dd_ha-class_elite dd_ha-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship dd_ha-class_elite dd_ha-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F3_node_info = ca_ri-class_flagship ca_ri-class_elite clt_chi-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|G_label = No Combat&lt;br /&gt;
|G1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|H_label = 敵機動部隊&lt;br /&gt;
|H1_node_info = aircraft_carrier_demon cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_enemy_air_power = 180&lt;br /&gt;
|H2_node_info = aircraft_carrier_demon ca_ri-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_enemy_air_power = 96&lt;br /&gt;
|H3_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H3_form = diamond&lt;br /&gt;
|H3_enemy_air_power = 168&lt;br /&gt;
|&lt;br /&gt;
|I_label = No Combat&lt;br /&gt;
|I1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|J_label = 中部海域&amp;lt;br&amp;gt;敵輸送船団&lt;br /&gt;
|J1_node_info = transport_wa-class_flagship transport_wa-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J2_node_info = transport_wa-class_flagship transport_wa-class_flagship cl_he-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|&lt;br /&gt;
|K_label = 敵回航中空母&lt;br /&gt;
|K1_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K1_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|K1_enemy_air_power = 84&lt;br /&gt;
|K2_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_enemy_air_power = 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-1-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-1-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Kinu]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]]&lt;br /&gt;
|&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kirishima]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]], [[Takao]], [[Atago]], [[Chikuma]], [[Kumano]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Ayanami]], [[Kisaragi]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]]&lt;br /&gt;
|[[Kiso]], [[Isuzu]], [[Yura]], [[Naka]]&lt;br /&gt;
|[[Kako]], [[Ashigara]], [[Haguro]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Shouhou]]&lt;br /&gt;
|[[Hiei]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[I-401|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-401&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]], [[Takao]], [[Atago]], [[Chikuma]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kongou]], [[Hiei]], [[Kirishima]], [[Haruna]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|[[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']], [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']], [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']], [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']], [[Ooi]], [[Kinu]]&lt;br /&gt;
|[[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Takao]], [[Mogami]], [[Suzuya]]&lt;br /&gt;
|[[Chiyoda]]&lt;br /&gt;
|&lt;br /&gt;
[[Hiyou]], [[Souryuu]], [[Ryuujou]], [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;, [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|[[Hiei]], [[Ise]], [[Kongou]], [[Kirishima]], [[Yamashiro]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']]'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;, [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-8|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-8&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-2}} World 6-2: MS諸島防衛戦 Defense of the MS Archipelago==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-2 Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 420&lt;br /&gt;
| code = MS諸島防衛戦 (Defense of the MS Archipelago)&lt;br /&gt;
| jptext = MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ！&lt;br /&gt;
| entext = Expand to the forward part of the MS Archipelago sea, seize the enemy fleet that is slowly advancing to capture the archipelago, and destroy them with all your might!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Branching Rules&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Nodes&lt;br /&gt;
!Rules&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |Starts with&lt;br /&gt;
|A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* 3+ BB goes to node A&lt;br /&gt;
* 4+ [CL + DD] goes to node A (?)&lt;br /&gt;
* 3 or less [BB + CV(L)] goes to node B&lt;br /&gt;
* Otherwise it's random (?)&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |A&lt;br /&gt;
|B&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* 3+ BB or 3+ CV(L) goes to node B&lt;br /&gt;
* 0-1 [BB(V) + CV(L)] &amp;amp; 0-1 [CA(V) + CLT] &amp;amp; 4+ [CL + DD] goes to node D (?)&lt;br /&gt;
* Otherwise it's random (?)&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |B&lt;br /&gt;
|C&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
* 6 [BB + CV + CA(V)] goes to node C (?)&lt;br /&gt;
* 0-1 BB &amp;amp; 0-2 [BB + CV(L)] goes to node F&lt;br /&gt;
* 4+ [BB(V) + CV(L) can go to node C (?)&lt;br /&gt;
* Otherwise it's node D (?)&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |D&lt;br /&gt;
|E&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* 3+ DD &amp;amp; 4+ [CL + DD] &amp;amp; 0 [BB + CV] goes to node G (?)&lt;br /&gt;
* Otherwise it's node E (?)&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |E&lt;br /&gt;
|H&lt;br /&gt;
|&lt;br /&gt;
Always&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |F&lt;br /&gt;
|E&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
* If BB≤1 ''and'' CV+CVL≤1 ''and'' DD≥2, I if LoS check passed, H otherwise&lt;br /&gt;
* Otherwise it's node E (?)&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |G/H&lt;br /&gt;
|J&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* Node K if enough LOS, otherwise node J&lt;br /&gt;
|-&lt;br /&gt;
|'''K'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Requires sinking the flagship at the boss node '''3''' times to deplete the gauge.&lt;br /&gt;
&lt;br /&gt;
*Because of the amount of Tsu-class and Tsu-class elites in this map, CAVs and BBVs should keep 1 set of Type 0 recon (else they run the risk of not having any planes for artillery spotting fire). Similarly, CV(L) should preferably use bombers in larger slots (preferably 20 or higher).&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
;Compositions&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
 |- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 ADGK&lt;br /&gt;
    | AS    =126&lt;br /&gt;
    | Fleet =1 CA(V), 2 CL, 3DD&lt;br /&gt;
    | Notes =''No'' CVs allowed for this route.&lt;br /&gt;
    }}&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 BFEHK&lt;br /&gt;
    | AS    =252&lt;br /&gt;
    | Fleet =2 CLT, 2 CA(V), 2CV or 1 CV &amp;amp; 1 BB&lt;br /&gt;
    | Notes =BFHK requires failing LoS for H but passing LoS for K, a very narrow margin}}&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 BFIK&lt;br /&gt;
    | AS    =153&lt;br /&gt;
    | Fleet =1 BB(V), 1 CV, 2DD, 2 CLT/CA(V)&lt;br /&gt;
    | Notes =Up to ''one'' CV allowed for this route&lt;br /&gt;
    }}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
*'''B-F-H/I-K''' : 1BB(V), 1CV, 2DD, 2CA(V) or 1BB(V), 1CV, 2DD, 2CLT; Passing an LoS check sends you to I, otherwise to H (31+ [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] needed for F → I)&lt;br /&gt;
** There is a LoS check for F → I. Using a composition that fails this check will to go H instead. &lt;br /&gt;
** H is generally an easier node than I, so failing this LoS check is largely preferable. &lt;br /&gt;
*** 29~30.88 [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] guarantees going H and passing the second LoS check (source required). 31 LoS is similar but has a small chance go to I. 32+ LoS guarantees I.&lt;br /&gt;
** The major weakness of this setup are the two DDs which are both vulnerable and which don't contribute much offensive power.&lt;br /&gt;
*'''B-F-E-H-K''' : 2CLT, 2CA(V), 2CV or 2CLT, 2CA(V), 1CV, 1BB &amp;lt;!-- (29+ Refined LoS guarantees H-K) --&amp;gt;&lt;br /&gt;
** Higher chance to kill the boss, but not as efficient for farming. Can guarantee the H node path, though.&lt;br /&gt;
** 2CV setup for this route might be better, as Pattern 1 at E node requires relatively large amount of AS (on top of boss having 50% chance of requiring 126 or higher air power for AS). Remember that you probably want bombers in larger slots so you don't run the risk of having them all shot down, rendering your CVs unable to attack during shelling.&lt;br /&gt;
*'''A-D-G-K''': CA(V), 2CL, 3DD (Unknown LOS check on G-K). Strongly recommended to use a CAV with at least a seaplane bomber.&lt;br /&gt;
** Note that you only have 50% chance for air superiority/supremacy in this case (you won't have nearly enough AS for Pattern 2).&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 敵攻略支援部隊A群&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A1_form = diamond&lt;br /&gt;
|A1_enemy_air_power = 24&lt;br /&gt;
|A2_node_info = ca_ri-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A2_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|A2_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|B_label = 敵攻略支援部隊B群&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite cvl_nu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_enemy_air_power = 24&lt;br /&gt;
|B2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship bb_ru-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = diamond&lt;br /&gt;
|B2_enemy_air_power = 46&lt;br /&gt;
|B3_node_info = bb_ru-class_flagship cvl_nu-class_elite ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B3_form = diamond&lt;br /&gt;
|B3_enemy_air_power = 24&lt;br /&gt;
|B4_node_info = cvl_nu-class_flagship bb_ru-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B4_form = diamond&lt;br /&gt;
|B4_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = No Combat&lt;br /&gt;
|C1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|D_label = No Combat&lt;br /&gt;
|D1_node_info = Maelstrom: {{ammo}}&lt;br /&gt;
|&lt;br /&gt;
|E_label = 敵空母機動部隊&lt;br /&gt;
|E1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = diamond&lt;br /&gt;
|E1_enemy_air_power = 168&lt;br /&gt;
|E2_node_info = cv_wo-class_flagship_2 cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|E2_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|E2_enemy_air_power = 84&lt;br /&gt;
|E3_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|E3_form = diamond&lt;br /&gt;
|E3_enemy_air_power = 84&lt;br /&gt;
|&lt;br /&gt;
|F_label = No Combat&lt;br /&gt;
|F1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|G_label = 敵高速水上打撃部隊&lt;br /&gt;
|G1_node_info = bb_ta-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|G2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|H_label = 敵任務部隊B群&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|H2_node_info = bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_flagship cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|H2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|I_label = 敵任務部隊A群&lt;br /&gt;
|I1_node_info = bb_ru-class_flagship_kai bb_ru-class_elite bb_ru-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|I1_form = line_ahead&lt;br /&gt;
|I2_node_info = cv_wo-class_flagship_kai bb_ru-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|I2_form = diamond&lt;br /&gt;
|I2_enemy_air_power = 102&lt;br /&gt;
|I3_node_info = ca_ri-class_flagship_kai bb_ru-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|J_label = No Combat&lt;br /&gt;
|J1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|K_label = 敵攻略部隊本体&lt;br /&gt;
|K1_node_info = transport_wa-class_flagship bb_ru-class_flagship_kai cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K2_node_info = transport_wa-class_flagship cv_wo-class_flagship_2 bb_ru-class_flagship_kai cl_tsu-class_elite dd_ha-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K2_form = line_ahead&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|K2_enemy_air_power = 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-2-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-2-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Arashio]], [[Asashio]], [[Fubuki]], [[Kasumi]], [[Murakumo]], [[Nenohi]]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]],  [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Aoba]], [[Atago]], [[Haguro]], [[Kako]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|&lt;br /&gt;
|[[Naka]]&lt;br /&gt;
|[[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Hatsuharu]], [[Hatsuyuki]], [[Ooshio]], [[Shirayuki]], [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]], [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Nagara]]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Myoukou]], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Junyou]], [[Shouhou]]&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Yamashiro]]&lt;br /&gt;
|&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|[[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Sendai]]&lt;br /&gt;
|[[Ashigara]], [[Choukai]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']],  [[Takao]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Ise]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|[[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']], [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']], [[Uranami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uranami&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Sakawa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sakawa&amp;lt;/span&amp;gt;''']], [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']], [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Atago]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Mogami]], [[Myoukou]], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Junyou]], [[Ryuujou]], [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']], [[Shouhou]], [[Zuihou]], [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Fusou]], [[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']], [[Yamashiro]]&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-3}} World 6-3: K作戦 Operation K==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-3 Map.png&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ &lt;br /&gt;
| item = Depends&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = K作戦 (Operation K)&lt;br /&gt;
| jptext = 飛行艇または水上偵察機を装備した水上機母艦・軽巡・駆逐艦による艦隊を同方面へ進出、航空偵察「K作戦」を実施せよ！&lt;br /&gt;
| entext = Sortie to this region with light cruisers, destroyers, and seaplane tenderd equipped with [[Type 2 Flying Boat|flying boats]] or recon seaplanes, and undertake the air reconnaissance &amp;quot;Operation K&amp;quot;!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|E_to_F = CL≥3 (confirmed)&amp;lt;br/&amp;gt;''or'' (CL+AV)≥4 (?)&amp;lt;br/&amp;gt;Weighted Random towards F with AV≥2 or CL≥2&lt;br /&gt;
|E_to_G = All other cases&lt;br /&gt;
|H_to_I = Failed LoS check for J&lt;br /&gt;
|H_to_J = LoS check (with animation)&amp;lt;br/&amp;gt;(May possibly be random after LoS check)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*'''Requires sinking boss flagship 4 times to clear.'''&lt;br /&gt;
*'''Only seaplane tenders, light cruisers, training cruisers, and destroyers allowed!'''&lt;br /&gt;
:*Specifically at least 1 AV, at least 1 DD, and at least 1CL+CLp.&lt;br /&gt;
:*No, torpedo cruisers (CLT) cannot be used here.&lt;br /&gt;
*Specific node notes:&lt;br /&gt;
:*Node C is a submarine node, but you will not get the normal indication that it is a submarine node. Node B can be a submarine node, but isn't always.&lt;br /&gt;
::*There is very little reason to head towards B, unless the fleet cannot (or do not) want to face [[Submarine So-Class#Elite|SS So-Class Elite]], who makes its (her?) first appearance in a regular map. But avoiding So-Class requires an additional fight.&lt;br /&gt;
:*[[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node E.&lt;br /&gt;
:*Node G can be guaranteed with 4 destroyers.&lt;br /&gt;
;Air Reconnaissance&lt;br /&gt;
From nodes G and H, recon planes will be flown towards the green X (the recon route is shown on the map as green arrows). Successful reconnaissance will reward additional resources upon '''winning at the boss node'''.&lt;br /&gt;
*Neither G or H have combat.&lt;br /&gt;
*Animation will be shown for the Air Reconnaissance; if both [[Type 2 Flying Boat]] and other seaplanes are brought, Type 2 Flying Boat animation takes priority.&lt;br /&gt;
*Success rate (and possibly critical success rate) of the air reconnaissance depends on which AV and what equipment(s) are equipped, if any. [[Akitsushima]] equipped with [[Type 2 Flying Boat]] appears to increase the critical (and normal?) success rate.&lt;br /&gt;
*'''You forfeit all reconnaissance rewards if you either drift away from boss or lose at the boss node.'''.&lt;br /&gt;
;Boss Fleet&lt;br /&gt;
Before the gauge can depleted, the boss fleet consists of 1~2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1~2 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagships]], 0~1 [[Light Cruiser He-Class#Flagship|CL He-Class Flagship]], the [[Destroyer Princess]] (weaker version), and 2 late model destroyers (either [[Destroyer Ro-Class#Late Model|Ro-Class]], [[Destroyer Ha-Class#Late Model|Ha-Class]], or [[Destroyer Ni-Class#Late Model|Ni-Class]]; the two destroyers appearing will be the same class).&lt;br /&gt;
*When the gauge can be depleted, the boss fleet is led by [[Destroyer Princess]] (stronger version), 2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagship]], and 2 [[Destroyer Ni-Class#Late Model|DD Ni-Class Late Models]].&lt;br /&gt;
*Because you can only deploy AV/CL/CLp/DD, it is unlikely for the player's fleet to be able to inflict significant damage during daytime battle. You should expect the battle to last into nighttime.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
;Suggested fleets&lt;br /&gt;
*1AV, 1CL, 4DD (A → C → E → G → H → J, 3 fights total)&lt;br /&gt;
:*Pros: The most cost-effective way to get to boss, and guarantees G branching, which allows two air reconnaissance rewards.&lt;br /&gt;
:*Cons: Lowest damage output of the setup; may not be able to consistently get a victory at boss.&lt;br /&gt;
*1AV, [[Abukuma|Abukuma Kai Ni]], 4DD (A → C → E → G → H → J, 3 fights total)&lt;br /&gt;
:*Pros: Simlar to the composition above as it's cost-effective to getting to the boss fleet, and guarantees G branching, which allows two air reconnaissance rewards, but also can grant another pre-emptive torpedo salvo if Abukuma is equipped with a [[Type A Ko-hyoteki]].&lt;br /&gt;
:*Cons: Can still be a game of chance to score a victory at boss, but it more easier to achieve.&lt;br /&gt;
*2AV, 3CL, 1DD (A → C → E → F → H → J, 4 fights total)&lt;br /&gt;
:*Pros: Highest damage output at boss, especially due to the boss fight almost always requiring night battle.&lt;br /&gt;
:*Cons: Needs to fight an extra battle against enemy fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]] which has the stats close to a battleship.&lt;br /&gt;
*1AV, 2CL, 3DD (Either of the above routes, 3 or 4 fights total)&lt;br /&gt;
:*Pros: Has better damage over 1AV+1CL+4DD, and if the random compass sends you to G node, can fight at boss with better output and still only fighting 3 battles total.&lt;br /&gt;
:*Cons: Has to deal with RNG, and being sent to node F this way hurts a bit more.&lt;br /&gt;
;Suggested ships (and equipment setups)&lt;br /&gt;
*AV: Despite the fact that [[Akitsushima]] with her [[Type 2 Flying Boat|flying boats]] can succeed at the air reconnaissance better, her battle output is low, and as the boss fleet is rather tanky, using either [[Chitose]] or [[Chiyoda]] equipped with 2 Zuiun (or variants) and 1 [[Type A Ko-hyoteki]] probably is the better choice, especially since the opening torpedo can easily take out a less-armored target before shelling begins. (Akitsushima cannot equip [[Type A Ko-hyoteki]], lower plane capacity, and no torpedo capability, period.) Note that any setup with seaplane bombers have chances being shot down, especially if Tsu-Class Elite shows up at node E, which may result in no air superiority at boss node.&lt;br /&gt;
*CL: Generally, your 1~3 best CLs here. Unless your other ships can compensate for the lowered night battle damage, it is not recommended to use [[Ooyodo]] here.  [[Abukuma|Abukuma Kai Ni]] is highly recommenced for here since she can be armed with a [[Type A Ko-hyoteki]].&lt;br /&gt;
*DD: Consider the boss fight will require night battle for the most part, and the fact that [[Destroyer Princess]] (harder version) has 115 armor, it is better to bring ships that have better night battle performances. Anti-Air equipment is not required for this map because no enemy fleets here have air capability.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|A1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|B_label = 泊地哨戒線&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_xp = 100&lt;br /&gt;
|B1_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|B2_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_xp = ?&lt;br /&gt;
|B2_form = &lt;br /&gt;
|B3_node_info = dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B3_xp = ?&lt;br /&gt;
|B3_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海潜水艦隊&lt;br /&gt;
|C1_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C1_xp = 90&lt;br /&gt;
|C1_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|C2_node_info = ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C2_xp = 100&lt;br /&gt;
|C2_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|C3_node_info = ss_so-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C3_xp = 110&lt;br /&gt;
|C3_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海ピケット艦隊&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D1_xp = 150&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D2_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D2_xp = 140&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D3_node_info = cl_he-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D3_xp = 130&lt;br /&gt;
|D3_form = line_ahead&lt;br /&gt;
|D4_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D4_xp = 110&lt;br /&gt;
|D4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海哨戒水雷戦隊&lt;br /&gt;
|E1_node_info = cl_tsu-class_elite clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_xp = 220&lt;br /&gt;
|E1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|E2_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_xp = 210&lt;br /&gt;
|E2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|E3_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E3_xp = 200&lt;br /&gt;
|E3_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海中部水上打撃群&lt;br /&gt;
|F1_node_info = ca_ne-class_elite ca_ri-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_xp = 240&lt;br /&gt;
|F1_form = double_line&lt;br /&gt;
|F2_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_xp = 230&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F3_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_xp = 220&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|F4_node_info = ca_ne-class_elite cl_to-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F4_xp = 210&lt;br /&gt;
|F4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|G_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|G1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|H_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|I_label = No Combat&lt;br /&gt;
|I1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;No enemy sighted. Operation was a failure.&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|J_label = 留守泊地旗艦艦隊&lt;br /&gt;
|J1_node_info = bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J1_xp = 400&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J2_xp = 400&lt;br /&gt;
|J2_form = line_ahead&lt;br /&gt;
|J3_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J3_xp = 400&lt;br /&gt;
|J3_form = line_ahead&lt;br /&gt;
|J4_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J4_xp = 400&lt;br /&gt;
|J4_form = line_ahead&lt;br /&gt;
|J5_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_he-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J5_xp = 400&lt;br /&gt;
|J5_form = line_ahead&lt;br /&gt;
|J6_node_info = destroyer_princess bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J6_xp = 400&lt;br /&gt;
|J6_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|final_form = J6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-3-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-3-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Kikuzuki]], [[Mutsuki]]&lt;br /&gt;
|&lt;br /&gt;
|[[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|[[Satsuki]], [[Sazanami]]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]], [[Kiso]], [[Kitakami]], [[Naka]], [[Ooi]], [[Sendai]], [[Tatsuta]], [[Tenryuu]]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Kinugasa]], [[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Katori|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Katori&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|&lt;br /&gt;
|[[Jintsuu]], [[Sendai]]&lt;br /&gt;
|[[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Hiei]], [[Ise]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''J'''&lt;br /&gt;
|[[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Mutsuki]], [[Satsuki]], [[Shiranui]]&lt;br /&gt;
|[[Kitakami]], [[Nagara]], [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']], [[Ooi]], [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']], [[Sendai]], [[Tama]],[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Atago]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Haguro]], [[Kako]], [[Kinugasa]], [[Kumano]], [[Mogami]], [[Myoukou]], [[Suzuya]], [[Takao]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Jun'you]], [[Ryuujou]], [[Shouhou]], [[Shoukaku]], [[Unryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Unryuu?&amp;lt;/span&amp;gt;''']], [[Zuihou]], [[Zuikaku]]&lt;br /&gt;
|[[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-4}} World 6-4: Central Northern Offshore Sea of Peacock Island==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = Map_6-4.png&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = &lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 離島再攻略作戦 (Island Recapture Operation)&lt;br /&gt;
| jptext = 水雷戦隊を旗艦とした攻略部隊または空母最大2隻を擁する機動部隊による中部海域離島攻略作戦を発動！艦隊、出撃せよ！&lt;br /&gt;
| entext = Organize a unit to undertake an operation to capture the Island. Form a fleet consisting of a maximum of 2 Aircraft Carrier or a torpedo squadron flagship! Fleet, set sail!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_M = Fleets that have more than 2 CAV, 2 BB, any CV or Akitsumaru; Fleets that do not have 2 DDs also start here&lt;br /&gt;
|Start_to_A = Fleets that fail conditions for B&lt;br /&gt;
|Start_to_B = Fleet is fast and has either 4DD, or CL3DD with a flag CL&lt;br /&gt;
|A_to_D = Fleet Having no BB OR less than 3 CAV; &amp;lt;br/&amp;gt;&lt;br /&gt;
Fleet with Akitsushima AND BB &amp;lt; 2 AND BB + CAV &amp;lt; 3; &amp;lt;br/&amp;gt;&lt;br /&gt;
Fleet with 2 CAVs AND CL flagship&lt;br /&gt;
|A_to_E = Fleet that doesn't satisfy A to D &lt;br /&gt;
|E_to_D = Fleet with Akitsushima&lt;br /&gt;
|E_to_G = Fleet without Akitsushima&lt;br /&gt;
|K_to_J = Fleet with 2 DD and BB &amp;lt; 2, BB + CV &amp;lt; 4&lt;br /&gt;
|K_to_H = the other case&lt;br /&gt;
|J_to_I = Fast fleet with 1 CL + 2 DD and BB + CV &amp;lt; 3&lt;br /&gt;
|J_to_N = Fleet having Akitsumaru&lt;br /&gt;
|J_to_L = The other cases&lt;br /&gt;
}}&lt;br /&gt;
*'''Requires destroying the [[Isolated Island Princess]] 5 times to clear.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--*Specific node notes: --&amp;gt;&lt;br /&gt;
*This map features multiple starting zone positions which were introduced in the [[Winter 2016 Event]].&lt;br /&gt;
**Ships consisting of a Torpedo Squadron (i.e. mostly DDs or CL and DDs) will start on left Side of the map&lt;br /&gt;
**Any carrier will start on the east, as will any two battleships, or three CA(V)s&lt;br /&gt;
**Not having two destroyers will also start on the west&lt;br /&gt;
** You cannot bring no more than 2 CV(L)(B)&lt;br /&gt;
** You cannot bring more than 2 (F)BB&lt;br /&gt;
* Recommended fleet composition: &lt;br /&gt;
* 1CL flagship, 1 FBB, 3DD, 1CAV&lt;br /&gt;
**Gives the shortest and easiest route to boss - B,D,C,F,N.&lt;br /&gt;
**Highly recommended only if you have enough [[WG42]]s, [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]] and [[Type 2 Ka-Mi Tank]] and had constructed a Seaplane Fighter.&lt;br /&gt;
**Fleet has the best chance of reaching the boss node while maintaining fuel and ammo to allow for a better outcome in the boss fight.&lt;br /&gt;
** It's highly recommended to have a seaplane fighter or an Italian ship to help aid you in maintaining air superiority / air parity over the fights on your way to the boss.&lt;br /&gt;
** DDs and CLs are recommended to have [[WG42]]s and [[Daihatsu]] as these are the only effective ways to do damage to the [[Battery Imp]]s and do decent chipping damage to the [[Isolated Island Princess]], CAs and BBs should be armed with a [[Type 3 Shell]] against the installation bosses. BBs may also bring AP shells to help aid in doing daytime battle damage.&lt;br /&gt;
*1 BB(V), 1 CAV, 1CL, 2 DD, and [[Akitsushima]]&lt;br /&gt;
**[[Akitsushima]] allows for the shortest possible path on the west entrance going from A,D,C,F and N.&lt;br /&gt;
**In this case Akitsushima should be armed with [[searchlight]] and 2 seaplane fighters as her role will serve to be a distraction and to maintain a degree of air superiority at the boss node depending on the formation.&lt;br /&gt;
*2 CAV, 1CL, and 3 DD&lt;br /&gt;
**Allows for A,D,C,F and N.&lt;br /&gt;
*More powerful set up in compared to [[Akitsushima]] but will result in some luck to ensure you'll deliver damage.&lt;br /&gt;
''Regarding Boss Fleet''&lt;br /&gt;
*Boss Fleet is heavily effected based on your HQ level.&lt;br /&gt;
*Admirals below HQ level 103 (as of currently known) will not feature the [[Supply Depot Princess]] in the boss composition. But will appear if your level is '''103 or higher'''.&lt;br /&gt;
*Boss fleet's flagship is the [[Isolated Island Princess]]&lt;br /&gt;
**Isolated Hime will usually have [[Battery Imp]]s and [[Supply Depot Princess]] with her.&lt;br /&gt;
**Dev tweet says [[Battery Imp]]s are immune to [[Type 3 Shell]]s but there are many reports of CAs and BBs doing high damage to them in yasen.&lt;br /&gt;
**Using [[WG42]] and [[Daihatsu]] will do decent damage to them.&lt;br /&gt;
**If you have enough [[WG42]] then you may want to use [[Ooyodo]] and equip her with 2 of them as they stack and can deliver severe damage and can easily one shot an Imp or one of the Hime.&lt;br /&gt;
**Stacking [[Type 2 Ka-Mi Tank]] and [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]] upgraded with [[WG42]] can do a lot of damage to [[Supply Depot Princess]] and [[Battery Imp]].&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-4-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-4-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|C, H&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima?&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''N'''&lt;br /&gt;
|[[Akigumo]], [[Tokitsukaze]]&lt;br /&gt;
|[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]], [[Atago]], [[Chikuma]], [[Furutaka]], [[Kako]], [[Kinugasa]], [[Mogami]], [[Takao]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|[[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]], [[Fusou]], [[Yamashiro]], [[Nagato]], [[Mutsu]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui?&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-5}} World 6-5: &amp;quot;Carrier Task Force Interception&amp;quot; Off the Coast of KW Atoll==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-5Map.png&lt;br /&gt;
| difficulty = &lt;br /&gt;
| item = &lt;br /&gt;
| exp =&lt;br /&gt;
| code = &lt;br /&gt;
| jptext = &lt;br /&gt;
| entext = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-4-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-5-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox World}}&lt;br /&gt;
[[ko:6해역]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Kancolle_Wiki:Staff&amp;diff=64457</id>
		<title>Kancolle Wiki:Staff</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Kancolle_Wiki:Staff&amp;diff=64457"/>
		<updated>2016-10-05T17:21:52Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: /* link=|20px Administrators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Staff members and notable contributors are listed here.&lt;br /&gt;
&lt;br /&gt;
==[[File:gflag.png|link=|20px]] Founders==&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;padding-right:10px&amp;quot; | [[File:Marshal Admiral.png|link=]]&lt;br /&gt;
| &lt;br /&gt;
[[User:Mamizou|Mamizou]] ('''Steward, Infrastructure''') &amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Patches|Patches]] ('''Steward, Management''') &amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Gensui_Hime|Gensui Hime]] ('''Steward, Wiki Relations, Coding''') &amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:sflag.png|link=|20px]] Administrators==&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;padding-right:10px&amp;quot; | [[File:RegAdmiral.png|link=]]&lt;br /&gt;
| &lt;br /&gt;
[[User:Remi_Scarlet|Remi_Scarlet]] ('''EN Wiki Admin, Codermin/Script, Translator''') &amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Totaku|Totaku]] ('''EN Wiki Admin, PR''') &amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:KyoriAsh|KyoriAsh]] ('''ZH Wiki Collaborator''') &amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Benlisquare|Benlisquare]] ('''EN Wiki Admin''') &amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Inactive===&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;padding-right:10px&amp;quot; | [[File:Vice_Admiral.png|link=]]&lt;br /&gt;
|&lt;br /&gt;
[[User:CCaRBiNG|CCaRBiNG]] ('''KR Wiki Admin''') &amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:ArcticaFrost|ArcticaFrost]] ('''EN Wiki Admin''') &amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Unbendablestraw|Unbendablestraw]] ('''EN Wiki Admin''') &amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:bflag.png|link=|20px]] Major Contributors==&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;padding-right:10px&amp;quot; | [[File:Rear Admiral.png|link=]]&lt;br /&gt;
|&lt;br /&gt;
[[User:Tomosumi_Sato|Tomosumi Sato]] ('''Head Translator''') &amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Anged_Obscurite|Anged_Obscurite]] ('''Co-Translator, Script''') &amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Kurururocks|Kurururocks]] ('''Co-Translator''') &amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Meeting notes can be found [[:Category:Meeting Notes|Here]].&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Kancolle_Wiki&amp;diff=19850</id>
		<title>Kancolle Wiki</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Kancolle_Wiki&amp;diff=19850"/>
		<updated>2016-10-05T17:19:29Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Possible Parameters for Front Page (DO NOT INCLUDE IN WIDGET PARAMETERS FOR DEFAULT VALUES.)&lt;br /&gt;
$eventlink	Link on Event Banner (Begin with http:// or https://)&lt;br /&gt;
$eventimgalt	Event Banner Alternate Name (img alt)&lt;br /&gt;
$eventimg	Event Banner Image (Must Directly Link To Image, size specific. 710x93 px) (WARNING: you must replace the image background in Common.CSS as well if you intend on messing with this)&lt;br /&gt;
$lastuplink	Last Update Link (Begin with http:// or https://)&lt;br /&gt;
$lastuptitle	Last Update Title&lt;br /&gt;
$nextuplink	Next Update Link (Begin with http:// or https://)&lt;br /&gt;
$nextuptitle	Next Update Title&lt;br /&gt;
$seasonimg	Seasonal Icon (Must Link To Image, size specific. 110x110 px)&lt;br /&gt;
$seasonlink	Seasonal Text Link (Begin with http:// or https://)&lt;br /&gt;
$seasontitle	Seasonal Text Title&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{#widget:Frontpage&lt;br /&gt;
|eventimgalt=&lt;br /&gt;
|eventimg= &lt;br /&gt;
|eventlink=&lt;br /&gt;
|lastuplink=https://kcwiki-en.mirairepository.net/wiki/Game_Updates/2016/October_5&lt;br /&gt;
|lastuptitle=5 October 2016&lt;br /&gt;
|nextuplink=https://kcwiki-en.mirairepository.net/wiki/Game_Updates/&lt;br /&gt;
|nextuptitle=TBD&lt;br /&gt;
|seasonimg= /images/b/bc/Nakauicon.png&lt;br /&gt;
|seasonlink=https://kcwiki-en.mirairepository.net/wiki/Seasonal/Nakau_Collaboration&lt;br /&gt;
|seasontitle=Nakau Collaboration&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[zh:]]&lt;br /&gt;
[[ko:]]&lt;br /&gt;
[[vi:]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Main_Page]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Game_Updates/2016/October_5th&amp;diff=13819</id>
		<title>Game Updates/2016/October 5th</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Game_Updates/2016/October_5th&amp;diff=13819"/>
		<updated>2016-10-05T17:17:32Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateBar|PrevDate= September 16 |PrevYear = 2016}}&lt;br /&gt;
&lt;br /&gt;
'''October 5th, 2016''' ''Land-Based Air Squadron Update''&lt;br /&gt;
#'''Nakau collaboration mode CG'''&lt;br /&gt;
#*[[Akagi]], [[Akitsushima]], and [[Roma]] get Oyakodon mode CG.&lt;br /&gt;
#*[[Akigumo]] get Katsudon mode CG.&lt;br /&gt;
#*[[Mizuho]] get Beef Bowl Mode CG.&lt;br /&gt;
#*[[Akebono]] get Udon mode CG.&lt;br /&gt;
#'''Maximum number of home base slots expanded to 310.'''&lt;br /&gt;
#*Max equipment also increased by 40&lt;br /&gt;
#'''Four new [[Quests#October 5th, 2016|quests]] added:'''&lt;br /&gt;
#*[[Quests#F43|Begin the Preparations to Build the Air Base!]]&lt;br /&gt;
#*[[Quests#B80|Central Waters &amp;quot;Land Air Base&amp;quot; Deployment!]]&lt;br /&gt;
#*[[Quests#B81|Night Attack! Striking the Enemy Landing Force!]]&lt;br /&gt;
#*[[Quests#B82|Obtain the 'Lantern' to Light the Night Sea!]]&lt;br /&gt;
#'''It is now possible to use the Land Air Base in the latter part of the central waters ([[World 6]])'''&lt;br /&gt;
#*You need a &amp;quot;Construction Crew&amp;quot; item to unlock it&lt;br /&gt;
#*You can get a Construction Crew by completing the quest or from the cash shop&lt;br /&gt;
#'''A new map has been implemented in the Central Waters'''&lt;br /&gt;
#*[[6-5|&amp;quot;Carrier Task Force Interception&amp;quot; Off the Coast of KW Atoll]]&lt;br /&gt;
#'''Once you enable the Land Air Base, you can deploy the following:'''&lt;br /&gt;
#*[[6-4]]: 1 squadron&lt;br /&gt;
#*[[6-5]]: 2 squadrons&lt;br /&gt;
#'''Regarding air raids:'''&lt;br /&gt;
#*[[6-4]]: There are no air raids&lt;br /&gt;
#*[[6-5]]: There is a single air raid while clearing the map. After clearing the map, this no longer occurs.&lt;br /&gt;
#'''Two new BGMs will be implemented:'''&lt;br /&gt;
#*&amp;quot;Land Air Base&amp;quot; for the Land Air Base screen&lt;br /&gt;
#*Wings of the Sea Eagles&amp;quot; for the [[6-5]] battle BGM&lt;br /&gt;
#*&amp;quot;Carrier Task Force Interception&amp;quot; Off the Coast of KW Atoll - The boss node formation will change as you deplete the gauge.&lt;br /&gt;
#*Also, the boss fleet will be accompanied by an escort fleet (this is the first time an Abyssal combined fleet has shown up in any map). Please plan your sorties accordingly!&lt;br /&gt;
#'''Updates to [[Akashi's Improvement Arsenal]]:'''&lt;br /&gt;
#*[[38.1cm Mk.I/N Twin Gun Mount Kai]] is now improvable&lt;br /&gt;
#*Also, the [[38.1cm Mk.I Twin Gun Mount]] can be upgraded to become the [[38.1cm Mk.I/N Twin Gun Mount Kai]]&lt;br /&gt;
#'''UI &amp;amp; Other Miscellaneous Updates'''&lt;br /&gt;
#*EOs will now display boss gauges at the map selection screen (which will disappear once the gauge has been fully depleted)&lt;br /&gt;
#*Updates to the appearance of the [[Type 1 Land Attacker Model 22A]]&lt;br /&gt;
#*Reduced the bauxite regeneration penalty when the [[Land-Based Air Squadron]] is in Rest mode to be less than half&lt;br /&gt;
&lt;br /&gt;
'''Update Bug'''&lt;br /&gt;
#Torpedo animation is bugged and moves slower than usual.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Updates]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_6&amp;diff=50357</id>
		<title>World 6</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_6&amp;diff=50357"/>
		<updated>2016-10-05T17:12:08Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: /* {{Anchor|6-4}} World 6-4: Central Northern Offshore Sea of Peacock Island */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== {{Anchor|6-1}} World 6-1: 潜水艦作戦 Submarine Operation==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-1 Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 380&lt;br /&gt;
| code = 潜水艦作戦 (Submarine Operation)&lt;br /&gt;
| jptext = 有力な潜水艦隊を編成し、中部海域哨戒線に進出せよ。敵艦隊を発見、これを漸減撃滅せよ！&lt;br /&gt;
| entext = Organize a strong submarine fleet and advance a patrol line into the Middle Sea region.  Locate enemy fleets and gradually destroy them!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
| Map = 6-1&lt;br /&gt;
| AS = 126&lt;br /&gt;
| Notes = 540/270/120 FP for AS+/AS/AP at H node. &lt;br /&gt;
}}&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = SS-only (3 or more), &amp;lt;br&amp;gt;'''or''' [[Taigei]] + Subs-only &amp;lt;br&amp;gt;'''or''' [[Taigei]] + Subs + 1 CL. &amp;lt;br&amp;gt;Weighted Random towards A (instead of B) with [[Taigei]] + Subs + DDs&lt;br /&gt;
|start_to_B = Any composition not going to A or G&lt;br /&gt;
|start_to_G = SS-only (2 or fewer), &amp;lt;br&amp;gt;'''or''' BB≥2, &amp;lt;br&amp;gt;'''or''' [(F)BB(V) + CV(L) + CA(V)]≥3,&amp;lt;br&amp;gt;'''or''' [(F)BB(V) + CV(L) + CA(V)+CLT]≥1 but no DD+CL&lt;br /&gt;
|A_to_C = [[Taigei]] '''not''' in fleet&lt;br /&gt;
|A_to_D = [[Taigei]] in fleet&lt;br /&gt;
|E_to_F = LoS check (with LoS equipment equipped), but still may end up going to H. If heading to F there is the LoS animation.&lt;br /&gt;
|E_to_H = SS≤2, &amp;lt;br&amp;gt;'''or''' LoS check failed. &amp;lt;br&amp;gt;High chance if [(F)BB(V) + CV(L) + CA(V)]≥2 &amp;lt;br&amp;gt;'''or''' no LoS equipment carried. &amp;lt;br&amp;gt;Small chance even with sufficient LoS.&lt;br /&gt;
|F_to_I = Failed LoS check for K. &amp;lt;br&amp;gt;Small chance even with sufficient LoS.&lt;br /&gt;
|F_to_J = Failed LoS check for K. &amp;lt;br&amp;gt;Small chance even with sufficient LoS.&lt;br /&gt;
|F_to_K = LoS check with animation. Can still possibly drift to I or J even with sufficient LoS.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*The only map since 4-4 that does not have a gauge, but even B Victory takes some work here.&lt;br /&gt;
*At least 3 SS are required to reach the boss.&lt;br /&gt;
*There are LoS checks E → F and F → K.  They do not have high LoS requirements (SSVs with a couple recon planes will pass), but an all-sub fleet without recon planes will be sent to H.&lt;br /&gt;
&lt;br /&gt;
===Fleet Tips===&lt;br /&gt;
*Fleet composition for clearing purposes typically are one of the three types:&lt;br /&gt;
** CLT + CL + CV + 3 SS(V) (B → D → E → F  → K): Effective fleet for taking out the boss but it will have to go through node B where there's a Ru-class Flagship.&lt;br /&gt;
***CV may or may not wish to equip SCAMP, as it allows the CV to act first. Try to use armored CV so that it can attack even in chuuha.&lt;br /&gt;
***Saiun is probably not a good idea for clearing purposes (you want to minimize damage taken along the route). Only consider that if you're using this fleet for the monthly quest (3 S Victory at 6-1 boss).&lt;br /&gt;
**All all-sub fleet (A → C → D → E → F → K): Allows the fleet to completely ignore any enemy ships that can't attack subs, however node C is pretty harsh on subs with late-model DDs and flagship CLs.&lt;br /&gt;
***You pretty much want to count on cut-in attacks (at boss), so only use remodeled subs if you're using this composition. Note that you need recon planes for this map, and as SS(V) only have 2 slots, you may want to just give both planes to the same girl. You want as many submarines that are actually combat capable for this route, and yes, this means that you really need I-401 and/or U-511 (Ro-500).&lt;br /&gt;
**Taigei + 3~5 SS(V) + 0~2 escorts (AorB → D → E → F → K): The shortest route in terms of number of battles. Taigei can also equip recon planes to free up slots for your SS(V)s.&lt;br /&gt;
***The trade off is that any enemy ship still in lightly damage or better shape at the end of shelling phase will have fewer targets to launch their torpedoes at. Taigei (and escorts if any) also has to tank all the preboss ships that can't perform ASW i.e. the Wa-class Transport Elite at D, and far more dangerously, the Flag and/or Elite Ri-Class CA at F. &lt;br /&gt;
****She'll also be targeted by closing torpedoes, which now have much fewer targets than normal.&lt;br /&gt;
***You also have fewer opening torpedoes, which means there's a high chance of additional damage taken.&lt;br /&gt;
*Pattern 1 on node H has a chance to drop I-401 with S Victory. If you want to farm her there, 1 BB 3 CLT 1 CL 1 CV or 1 CL 3 CLT 2 CV both guarantee B → D → E → H and are good enough to get S Rank.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = No Combat&lt;br /&gt;
|A1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|B_label = 中部海域&amp;lt;br&amp;gt;敵遊撃部隊&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship cvl_nu-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_enemy_air_power = 23&lt;br /&gt;
|B2_node_info = bb_ru-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|B2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = 中部海域哨戒戦&amp;lt;br&amp;gt;A地点&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_ha-class_elite dd_ha-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_form = line_ahead&amp;lt;br&amp;gt;diamond&amp;lt;br&amp;gt;echelon&lt;br /&gt;
|&lt;br /&gt;
|D_label = 中部海域哨戒戦&amp;lt;br&amp;gt;B地点&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_ha-class_elite dd_ha-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_form = double_line&lt;br /&gt;
|D2_node_info = cl_he-class_flagship dd_ni-class_elite dd_ni-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D3_node_info = cl_he-class_flagship transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D3_form = diamond&lt;br /&gt;
|&lt;br /&gt;
|E_label = No Combat&lt;br /&gt;
|E1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|F_label = 中部海域哨戒戦&amp;lt;br&amp;gt;D地点&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_he-class_flagship dd_ha-class_elite dd_ha-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship dd_ha-class_elite dd_ha-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F3_node_info = ca_ri-class_flagship ca_ri-class_elite clt_chi-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|G_label = No Combat&lt;br /&gt;
|G1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|H_label = 敵機動部隊&lt;br /&gt;
|H1_node_info = aircraft_carrier_demon cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_enemy_air_power = 180&lt;br /&gt;
|H2_node_info = aircraft_carrier_demon ca_ri-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_enemy_air_power = 96&lt;br /&gt;
|H3_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H3_form = diamond&lt;br /&gt;
|H3_enemy_air_power = 168&lt;br /&gt;
|&lt;br /&gt;
|I_label = No Combat&lt;br /&gt;
|I1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|J_label = 中部海域&amp;lt;br&amp;gt;敵輸送船団&lt;br /&gt;
|J1_node_info = transport_wa-class_flagship transport_wa-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J2_node_info = transport_wa-class_flagship transport_wa-class_flagship cl_he-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|&lt;br /&gt;
|K_label = 敵回航中空母&lt;br /&gt;
|K1_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K1_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|K1_enemy_air_power = 84&lt;br /&gt;
|K2_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_enemy_air_power = 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-1-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-1-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Kinu]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]]&lt;br /&gt;
|&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kirishima]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]], [[Takao]], [[Atago]], [[Chikuma]], [[Kumano]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Ayanami]], [[Kisaragi]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]]&lt;br /&gt;
|[[Kiso]], [[Isuzu]], [[Yura]], [[Naka]]&lt;br /&gt;
|[[Kako]], [[Ashigara]], [[Haguro]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Shouhou]]&lt;br /&gt;
|[[Hiei]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[I-401|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-401&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]], [[Takao]], [[Atago]], [[Chikuma]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kongou]], [[Hiei]], [[Kirishima]], [[Haruna]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|[[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']], [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']], [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']], [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']], [[Ooi]], [[Kinu]]&lt;br /&gt;
|[[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Takao]], [[Mogami]], [[Suzuya]]&lt;br /&gt;
|[[Chiyoda]]&lt;br /&gt;
|&lt;br /&gt;
[[Hiyou]], [[Souryuu]], [[Ryuujou]], [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;, [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|[[Hiei]], [[Ise]], [[Kongou]], [[Kirishima]], [[Yamashiro]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']]'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;, [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-8|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-8&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-2}} World 6-2: MS諸島防衛戦 Defense of the MS Archipelago==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-2 Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 420&lt;br /&gt;
| code = MS諸島防衛戦 (Defense of the MS Archipelago)&lt;br /&gt;
| jptext = MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ！&lt;br /&gt;
| entext = Expand to the forward part of the MS Archipelago sea, seize the enemy fleet that is slowly advancing to capture the archipelago, and destroy them with all your might!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Branching Rules&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Nodes&lt;br /&gt;
!Rules&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |Starts with&lt;br /&gt;
|A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* 3+ BB goes to node A&lt;br /&gt;
* 4+ [CL + DD] goes to node A (?)&lt;br /&gt;
* 3 or less [BB + CV(L)] goes to node B&lt;br /&gt;
* Otherwise it's random (?)&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |A&lt;br /&gt;
|B&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* 3+ BB or 3+ CV(L) goes to node B&lt;br /&gt;
* 0-1 [BB(V) + CV(L)] &amp;amp; 0-1 [CA(V) + CLT] &amp;amp; 4+ [CL + DD] goes to node D (?)&lt;br /&gt;
* Otherwise it's random (?)&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |B&lt;br /&gt;
|C&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
* 6 [BB + CV + CA(V)] goes to node C (?)&lt;br /&gt;
* 0-1 BB &amp;amp; 0-2 [BB + CV(L)] goes to node F&lt;br /&gt;
* 4+ [BB(V) + CV(L) can go to node C (?)&lt;br /&gt;
* Otherwise it's node D (?)&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |D&lt;br /&gt;
|E&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* 3+ DD &amp;amp; 4+ [CL + DD] &amp;amp; 0 [BB + CV] goes to node G (?)&lt;br /&gt;
* Otherwise it's node E (?)&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |E&lt;br /&gt;
|H&lt;br /&gt;
|&lt;br /&gt;
Always&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |F&lt;br /&gt;
|E&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
* If BB≤1 ''and'' CV+CVL≤1 ''and'' DD≥2, I if LoS check passed, H otherwise&lt;br /&gt;
* Otherwise it's node E (?)&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |G/H&lt;br /&gt;
|J&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* Node K if enough LOS, otherwise node J&lt;br /&gt;
|-&lt;br /&gt;
|'''K'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Requires sinking the flagship at the boss node '''3''' times to deplete the gauge.&lt;br /&gt;
&lt;br /&gt;
*Because of the amount of Tsu-class and Tsu-class elites in this map, CAVs and BBVs should keep 1 set of Type 0 recon (else they run the risk of not having any planes for artillery spotting fire). Similarly, CV(L) should preferably use bombers in larger slots (preferably 20 or higher).&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
;Compositions&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
 |- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 ADGK&lt;br /&gt;
    | AS    =126&lt;br /&gt;
    | Fleet =1 CA(V), 2 CL, 3DD&lt;br /&gt;
    | Notes =''No'' CVs allowed for this route.&lt;br /&gt;
    }}&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 BFEHK&lt;br /&gt;
    | AS    =252&lt;br /&gt;
    | Fleet =2 CLT, 2 CA(V), 2CV or 1 CV &amp;amp; 1 BB&lt;br /&gt;
    | Notes =BFHK requires failing LoS for H but passing LoS for K, a very narrow margin}}&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 BFIK&lt;br /&gt;
    | AS    =153&lt;br /&gt;
    | Fleet =1 BB(V), 1 CV, 2DD, 2 CLT/CA(V)&lt;br /&gt;
    | Notes =Up to ''one'' CV allowed for this route&lt;br /&gt;
    }}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
*'''B-F-H/I-K''' : 1BB(V), 1CV, 2DD, 2CA(V) or 1BB(V), 1CV, 2DD, 2CLT; Passing an LoS check sends you to I, otherwise to H (31+ [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] needed for F → I)&lt;br /&gt;
** There is a LoS check for F → I. Using a composition that fails this check will to go H instead. &lt;br /&gt;
** H is generally an easier node than I, so failing this LoS check is largely preferable. &lt;br /&gt;
*** 29~30.88 [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] guarantees going H and passing the second LoS check (source required). 31 LoS is similar but has a small chance go to I. 32+ LoS guarantees I.&lt;br /&gt;
** The major weakness of this setup are the two DDs which are both vulnerable and which don't contribute much offensive power.&lt;br /&gt;
*'''B-F-E-H-K''' : 2CLT, 2CA(V), 2CV or 2CLT, 2CA(V), 1CV, 1BB &amp;lt;!-- (29+ Refined LoS guarantees H-K) --&amp;gt;&lt;br /&gt;
** Higher chance to kill the boss, but not as efficient for farming. Can guarantee the H node path, though.&lt;br /&gt;
** 2CV setup for this route might be better, as Pattern 1 at E node requires relatively large amount of AS (on top of boss having 50% chance of requiring 126 or higher air power for AS). Remember that you probably want bombers in larger slots so you don't run the risk of having them all shot down, rendering your CVs unable to attack during shelling.&lt;br /&gt;
*'''A-D-G-K''': CA(V), 2CL, 3DD (Unknown LOS check on G-K). Strongly recommended to use a CAV with at least a seaplane bomber.&lt;br /&gt;
** Note that you only have 50% chance for air superiority/supremacy in this case (you won't have nearly enough AS for Pattern 2).&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 敵攻略支援部隊A群&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A1_form = diamond&lt;br /&gt;
|A1_enemy_air_power = 24&lt;br /&gt;
|A2_node_info = ca_ri-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A2_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|A2_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|B_label = 敵攻略支援部隊B群&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite cvl_nu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_enemy_air_power = 24&lt;br /&gt;
|B2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship bb_ru-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = diamond&lt;br /&gt;
|B2_enemy_air_power = 46&lt;br /&gt;
|B3_node_info = bb_ru-class_flagship cvl_nu-class_elite ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B3_form = diamond&lt;br /&gt;
|B3_enemy_air_power = 24&lt;br /&gt;
|B4_node_info = cvl_nu-class_flagship bb_ru-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B4_form = diamond&lt;br /&gt;
|B4_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = No Combat&lt;br /&gt;
|C1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|D_label = No Combat&lt;br /&gt;
|D1_node_info = Maelstrom: {{ammo}}&lt;br /&gt;
|&lt;br /&gt;
|E_label = 敵空母機動部隊&lt;br /&gt;
|E1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = diamond&lt;br /&gt;
|E1_enemy_air_power = 168&lt;br /&gt;
|E2_node_info = cv_wo-class_flagship_2 cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|E2_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|E2_enemy_air_power = 84&lt;br /&gt;
|E3_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|E3_form = diamond&lt;br /&gt;
|E3_enemy_air_power = 84&lt;br /&gt;
|&lt;br /&gt;
|F_label = No Combat&lt;br /&gt;
|F1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|G_label = 敵高速水上打撃部隊&lt;br /&gt;
|G1_node_info = bb_ta-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|G2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|H_label = 敵任務部隊B群&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|H2_node_info = bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_flagship cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|H2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|I_label = 敵任務部隊A群&lt;br /&gt;
|I1_node_info = bb_ru-class_flagship_kai bb_ru-class_elite bb_ru-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|I1_form = line_ahead&lt;br /&gt;
|I2_node_info = cv_wo-class_flagship_kai bb_ru-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|I2_form = diamond&lt;br /&gt;
|I2_enemy_air_power = 102&lt;br /&gt;
|I3_node_info = ca_ri-class_flagship_kai bb_ru-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|J_label = No Combat&lt;br /&gt;
|J1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|K_label = 敵攻略部隊本体&lt;br /&gt;
|K1_node_info = transport_wa-class_flagship bb_ru-class_flagship_kai cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K2_node_info = transport_wa-class_flagship cv_wo-class_flagship_2 bb_ru-class_flagship_kai cl_tsu-class_elite dd_ha-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K2_form = line_ahead&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|K2_enemy_air_power = 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-2-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-2-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Arashio]], [[Asashio]], [[Fubuki]], [[Kasumi]], [[Murakumo]], [[Nenohi]]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]],  [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Aoba]], [[Atago]], [[Haguro]], [[Kako]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
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&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|&lt;br /&gt;
|[[Naka]]&lt;br /&gt;
|[[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Hatsuharu]], [[Hatsuyuki]], [[Ooshio]], [[Shirayuki]], [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]], [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Nagara]]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Myoukou]], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Junyou]], [[Shouhou]]&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Yamashiro]]&lt;br /&gt;
|&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|[[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Sendai]]&lt;br /&gt;
|[[Ashigara]], [[Choukai]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']],  [[Takao]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Ise]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|[[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']], [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']], [[Uranami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uranami&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Sakawa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sakawa&amp;lt;/span&amp;gt;''']], [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']], [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Atago]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Mogami]], [[Myoukou]], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Junyou]], [[Ryuujou]], [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']], [[Shouhou]], [[Zuihou]], [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Fusou]], [[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']], [[Yamashiro]]&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-3}} World 6-3: K作戦 Operation K==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-3 Map.png&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ &lt;br /&gt;
| item = Depends&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = K作戦 (Operation K)&lt;br /&gt;
| jptext = 飛行艇または水上偵察機を装備した水上機母艦・軽巡・駆逐艦による艦隊を同方面へ進出、航空偵察「K作戦」を実施せよ！&lt;br /&gt;
| entext = Sortie to this region with light cruisers, destroyers, and seaplane tenderd equipped with [[Type 2 Flying Boat|flying boats]] or recon seaplanes, and undertake the air reconnaissance &amp;quot;Operation K&amp;quot;!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|E_to_F = CL≥3 (confirmed)&amp;lt;br/&amp;gt;''or'' (CL+AV)≥4 (?)&amp;lt;br/&amp;gt;Weighted Random towards F with AV≥2 or CL≥2&lt;br /&gt;
|E_to_G = All other cases&lt;br /&gt;
|H_to_I = Failed LoS check for J&lt;br /&gt;
|H_to_J = LoS check (with animation)&amp;lt;br/&amp;gt;(May possibly be random after LoS check)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*'''Requires sinking boss flagship 4 times to clear.'''&lt;br /&gt;
*'''Only seaplane tenders, light cruisers, training cruisers, and destroyers allowed!'''&lt;br /&gt;
:*Specifically at least 1 AV, at least 1 DD, and at least 1CL+CLp.&lt;br /&gt;
:*No, torpedo cruisers (CLT) cannot be used here.&lt;br /&gt;
*Specific node notes:&lt;br /&gt;
:*Node C is a submarine node, but you will not get the normal indication that it is a submarine node. Node B can be a submarine node, but isn't always.&lt;br /&gt;
::*There is very little reason to head towards B, unless the fleet cannot (or do not) want to face [[Submarine So-Class#Elite|SS So-Class Elite]], who makes its (her?) first appearance in a regular map. But avoiding So-Class requires an additional fight.&lt;br /&gt;
:*[[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node E.&lt;br /&gt;
:*Node G can be guaranteed with 4 destroyers.&lt;br /&gt;
;Air Reconnaissance&lt;br /&gt;
From nodes G and H, recon planes will be flown towards the green X (the recon route is shown on the map as green arrows). Successful reconnaissance will reward additional resources upon '''winning at the boss node'''.&lt;br /&gt;
*Neither G or H have combat.&lt;br /&gt;
*Animation will be shown for the Air Reconnaissance; if both [[Type 2 Flying Boat]] and other seaplanes are brought, Type 2 Flying Boat animation takes priority.&lt;br /&gt;
*Success rate (and possibly critical success rate) of the air reconnaissance depends on which AV and what equipment(s) are equipped, if any. [[Akitsushima]] equipped with [[Type 2 Flying Boat]] appears to increase the critical (and normal?) success rate.&lt;br /&gt;
*'''You forfeit all reconnaissance rewards if you either drift away from boss or lose at the boss node.'''.&lt;br /&gt;
;Boss Fleet&lt;br /&gt;
Before the gauge can depleted, the boss fleet consists of 1~2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1~2 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagships]], 0~1 [[Light Cruiser He-Class#Flagship|CL He-Class Flagship]], the [[Destroyer Princess]] (weaker version), and 2 late model destroyers (either [[Destroyer Ro-Class#Late Model|Ro-Class]], [[Destroyer Ha-Class#Late Model|Ha-Class]], or [[Destroyer Ni-Class#Late Model|Ni-Class]]; the two destroyers appearing will be the same class).&lt;br /&gt;
*When the gauge can be depleted, the boss fleet is led by [[Destroyer Princess]] (stronger version), 2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagship]], and 2 [[Destroyer Ni-Class#Late Model|DD Ni-Class Late Models]].&lt;br /&gt;
*Because you can only deploy AV/CL/CLp/DD, it is unlikely for the player's fleet to be able to inflict significant damage during daytime battle. You should expect the battle to last into nighttime.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
;Suggested fleets&lt;br /&gt;
*1AV, 1CL, 4DD (A → C → E → G → H → J, 3 fights total)&lt;br /&gt;
:*Pros: The most cost-effective way to get to boss, and guarantees G branching, which allows two air reconnaissance rewards.&lt;br /&gt;
:*Cons: Lowest damage output of the setup; may not be able to consistently get a victory at boss.&lt;br /&gt;
*1AV, [[Abukuma|Abukuma Kai Ni]], 4DD (A → C → E → G → H → J, 3 fights total)&lt;br /&gt;
:*Pros: Simlar to the composition above as it's cost-effective to getting to the boss fleet, and guarantees G branching, which allows two air reconnaissance rewards, but also can grant another pre-emptive torpedo salvo if Abukuma is equipped with a [[Type A Ko-hyoteki]].&lt;br /&gt;
:*Cons: Can still be a game of chance to score a victory at boss, but it more easier to achieve.&lt;br /&gt;
*2AV, 3CL, 1DD (A → C → E → F → H → J, 4 fights total)&lt;br /&gt;
:*Pros: Highest damage output at boss, especially due to the boss fight almost always requiring night battle.&lt;br /&gt;
:*Cons: Needs to fight an extra battle against enemy fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]] which has the stats close to a battleship.&lt;br /&gt;
*1AV, 2CL, 3DD (Either of the above routes, 3 or 4 fights total)&lt;br /&gt;
:*Pros: Has better damage over 1AV+1CL+4DD, and if the random compass sends you to G node, can fight at boss with better output and still only fighting 3 battles total.&lt;br /&gt;
:*Cons: Has to deal with RNG, and being sent to node F this way hurts a bit more.&lt;br /&gt;
;Suggested ships (and equipment setups)&lt;br /&gt;
*AV: Despite the fact that [[Akitsushima]] with her [[Type 2 Flying Boat|flying boats]] can succeed at the air reconnaissance better, her battle output is low, and as the boss fleet is rather tanky, using either [[Chitose]] or [[Chiyoda]] equipped with 2 Zuiun (or variants) and 1 [[Type A Ko-hyoteki]] probably is the better choice, especially since the opening torpedo can easily take out a less-armored target before shelling begins. (Akitsushima cannot equip [[Type A Ko-hyoteki]], lower plane capacity, and no torpedo capability, period.) Note that any setup with seaplane bombers have chances being shot down, especially if Tsu-Class Elite shows up at node E, which may result in no air superiority at boss node.&lt;br /&gt;
*CL: Generally, your 1~3 best CLs here. Unless your other ships can compensate for the lowered night battle damage, it is not recommended to use [[Ooyodo]] here.  [[Abukuma|Abukuma Kai Ni]] is highly recommenced for here since she can be armed with a [[Type A Ko-hyoteki]].&lt;br /&gt;
*DD: Consider the boss fight will require night battle for the most part, and the fact that [[Destroyer Princess]] (harder version) has 115 armor, it is better to bring ships that have better night battle performances. Anti-Air equipment is not required for this map because no enemy fleets here have air capability.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|A1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|B_label = 泊地哨戒線&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_xp = 100&lt;br /&gt;
|B1_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|B2_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_xp = ?&lt;br /&gt;
|B2_form = &lt;br /&gt;
|B3_node_info = dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B3_xp = ?&lt;br /&gt;
|B3_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海潜水艦隊&lt;br /&gt;
|C1_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C1_xp = 90&lt;br /&gt;
|C1_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|C2_node_info = ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C2_xp = 100&lt;br /&gt;
|C2_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|C3_node_info = ss_so-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C3_xp = 110&lt;br /&gt;
|C3_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海ピケット艦隊&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D1_xp = 150&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D2_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D2_xp = 140&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D3_node_info = cl_he-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D3_xp = 130&lt;br /&gt;
|D3_form = line_ahead&lt;br /&gt;
|D4_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D4_xp = 110&lt;br /&gt;
|D4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海哨戒水雷戦隊&lt;br /&gt;
|E1_node_info = cl_tsu-class_elite clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_xp = 220&lt;br /&gt;
|E1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|E2_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_xp = 210&lt;br /&gt;
|E2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|E3_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E3_xp = 200&lt;br /&gt;
|E3_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海中部水上打撃群&lt;br /&gt;
|F1_node_info = ca_ne-class_elite ca_ri-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_xp = 240&lt;br /&gt;
|F1_form = double_line&lt;br /&gt;
|F2_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_xp = 230&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F3_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_xp = 220&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|F4_node_info = ca_ne-class_elite cl_to-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F4_xp = 210&lt;br /&gt;
|F4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|G_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|G1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|H_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|I_label = No Combat&lt;br /&gt;
|I1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;No enemy sighted. Operation was a failure.&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|J_label = 留守泊地旗艦艦隊&lt;br /&gt;
|J1_node_info = bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J1_xp = 400&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J2_xp = 400&lt;br /&gt;
|J2_form = line_ahead&lt;br /&gt;
|J3_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J3_xp = 400&lt;br /&gt;
|J3_form = line_ahead&lt;br /&gt;
|J4_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J4_xp = 400&lt;br /&gt;
|J4_form = line_ahead&lt;br /&gt;
|J5_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_he-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J5_xp = 400&lt;br /&gt;
|J5_form = line_ahead&lt;br /&gt;
|J6_node_info = destroyer_princess bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J6_xp = 400&lt;br /&gt;
|J6_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|final_form = J6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-3-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-3-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Kikuzuki]], [[Mutsuki]]&lt;br /&gt;
|&lt;br /&gt;
|[[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|[[Satsuki]], [[Sazanami]]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]], [[Kiso]], [[Kitakami]], [[Naka]], [[Ooi]], [[Sendai]], [[Tatsuta]], [[Tenryuu]]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Kinugasa]], [[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Katori|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Katori&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|&lt;br /&gt;
|[[Jintsuu]], [[Sendai]]&lt;br /&gt;
|[[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Hiei]], [[Ise]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''J'''&lt;br /&gt;
|[[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Mutsuki]], [[Satsuki]], [[Shiranui]]&lt;br /&gt;
|[[Kitakami]], [[Nagara]], [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']], [[Ooi]], [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']], [[Sendai]], [[Tama]],[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Atago]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Haguro]], [[Kako]], [[Kinugasa]], [[Kumano]], [[Mogami]], [[Myoukou]], [[Suzuya]], [[Takao]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Jun'you]], [[Ryuujou]], [[Shouhou]], [[Shoukaku]], [[Unryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Unryuu?&amp;lt;/span&amp;gt;''']], [[Zuihou]], [[Zuikaku]]&lt;br /&gt;
|[[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-4}} World 6-4: Central Northern Offshore Sea of Peacock Island==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = Map_6-4.png&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = &lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 離島再攻略作戦 (Island Recapture Operation)&lt;br /&gt;
| jptext = 水雷戦隊を旗艦とした攻略部隊または空母最大2隻を擁する機動部隊による中部海域離島攻略作戦を発動！艦隊、出撃せよ！&lt;br /&gt;
| entext = Organize a unit to undertake an operation to capture the Island. Form a fleet consisting of a maximum of 2 Aircraft Carrier or a torpedo squadron flagship! Fleet, set sail!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_M = Fleets that have more than 2 CAV, 2 BB, any CV or Akitsumaru; Fleets that do not have 2 DDs also start here&lt;br /&gt;
|Start_to_A = Fleets that fail conditions for B&lt;br /&gt;
|Start_to_B = Fleet is fast and has either 4DD, or CL3DD with a flag CL&lt;br /&gt;
|A_to_D = Fleet Having no BB OR less than 3 CAV; &amp;lt;br/&amp;gt;&lt;br /&gt;
Fleet with Akitsushima AND BB &amp;lt; 2 AND BB + CAV &amp;lt; 3; &amp;lt;br/&amp;gt;&lt;br /&gt;
Fleet with 2 CAVs AND CL flagship&lt;br /&gt;
|A_to_E = Fleet that doesn't satisfy A to D &lt;br /&gt;
|E_to_D = Fleet with Akitsushima&lt;br /&gt;
|E_to_G = Fleet without Akitsushima&lt;br /&gt;
|K_to_J = Fleet with 2 DD and BB &amp;lt; 2, BB + CV &amp;lt; 4&lt;br /&gt;
|K_to_H = the other case&lt;br /&gt;
|J_to_I = Fast fleet with 1 CL + 2 DD and BB + CV &amp;lt; 3&lt;br /&gt;
|J_to_N = Fleet having Akitsumaru&lt;br /&gt;
|J_to_L = The other cases&lt;br /&gt;
}}&lt;br /&gt;
*'''Requires destroying the [[Isolated Island Princess]] 5 times to clear.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--*Specific node notes: --&amp;gt;&lt;br /&gt;
*This map features multiple starting zone positions which were introduced in the [[Winter 2016 Event]].&lt;br /&gt;
**Ships consisting of a Torpedo Squadron (i.e. mostly DDs or CL and DDs) will start on left Side of the map&lt;br /&gt;
**Any carrier will start on the east, as will any two battleships, or three CA(V)s&lt;br /&gt;
**Not having two destroyers will also start on the west&lt;br /&gt;
** You cannot bring no more than 2 CV(L)(B)&lt;br /&gt;
** You cannot bring more than 2 (F)BB&lt;br /&gt;
* Recommended fleet composition: &lt;br /&gt;
* 1CL flagship, 1 FBB, 3DD, 1CAV&lt;br /&gt;
**Gives the shortest and easiest route to boss - B,D,C,F,N.&lt;br /&gt;
**Highly recommended only if you have enough [[WG42]]s, [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]] and [[Type 2 Ka-Mi Tank]] and had constructed a Seaplane Fighter.&lt;br /&gt;
**Fleet has the best chance of reaching the boss node while maintaining fuel and ammo to allow for a better outcome in the boss fight.&lt;br /&gt;
** It's highly recommended to have a seaplane fighter or an Italian ship to help aid you in maintaining air superiority / air parity over the fights on your way to the boss.&lt;br /&gt;
** DDs and CLs are recommended to have [[WG42]]s and [[Daihatsu]] as these are the only effective ways to do damage to the [[Battery Imp]]s and do decent chipping damage to the [[Isolated Island Princess]], CAs and BBs should be armed with a [[Type 3 Shell]] against the installation bosses. BBs may also bring AP shells to help aid in doing daytime battle damage.&lt;br /&gt;
*1 BB(V), 1 CAV, 1CL, 2 DD, and [[Akitsushima]]&lt;br /&gt;
**[[Akitsushima]] allows for the shortest possible path on the west entrance going from A,D,C,F and N.&lt;br /&gt;
**In this case Akitsushima should be armed with [[searchlight]] and 2 seaplane fighters as her role will serve to be a distraction and to maintain a degree of air superiority at the boss node depending on the formation.&lt;br /&gt;
*2 CAV, 1CL, and 3 DD&lt;br /&gt;
**Allows for A,D,C,F and N.&lt;br /&gt;
*More powerful set up in compared to [[Akitsushima]] but will result in some luck to ensure you'll deliver damage.&lt;br /&gt;
''Regarding Boss Fleet''&lt;br /&gt;
*Boss Fleet is heavily effected based on your HQ level.&lt;br /&gt;
*Admirals below HQ level 103 (as of currently known) will not feature the [[Supply Depot Princess]] in the boss composition. But will appear if your level is '''103 or higher'''.&lt;br /&gt;
*Boss fleet's flagship is the [[Isolated Island Princess]]&lt;br /&gt;
**Isolated Hime will usually have [[Battery Imp]]s and [[Supply Depot Princess]] with her.&lt;br /&gt;
**Dev tweet says [[Battery Imp]]s are immune to [[Type 3 Shell]]s but there are many reports of CAs and BBs doing high damage to them in yasen.&lt;br /&gt;
**Using [[WG42]] and [[Daihatsu]] will do decent damage to them.&lt;br /&gt;
**If you have enough [[WG42]] then you may want to use [[Ooyodo]] and equip her with 2 of them as they stack and can deliver severe damage and can easily one shot an Imp or one of the Hime.&lt;br /&gt;
**Stacking [[Type 2 Ka-Mi Tank]] and [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]] upgraded with [[WG42]] can do a lot of damage to [[Supply Depot Princess]] and [[Battery Imp]].&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-4-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-4-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|C, H&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima?&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''N'''&lt;br /&gt;
|[[Akigumo]], [[Tokitsukaze]]&lt;br /&gt;
|[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]], [[Atago]], [[Chikuma]], [[Furutaka]], [[Kako]], [[Kinugasa]], [[Mogami]], [[Takao]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|[[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]], [[Fusou]], [[Yamashiro]], [[Nagato]], [[Mutsu]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui?&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-5}} World 6-5: &amp;quot;Carrier Task Force Interception&amp;quot; Off the Coast of KW Atoll==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = Map_6-5.png&lt;br /&gt;
| difficulty = &lt;br /&gt;
| item = &lt;br /&gt;
| exp =&lt;br /&gt;
| code = &lt;br /&gt;
| jptext = &lt;br /&gt;
| entext = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-4-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-5-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox World}}&lt;br /&gt;
[[ko:6해역]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=User:Acecipher&amp;diff=51827</id>
		<title>User:Acecipher</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=User:Acecipher&amp;diff=51827"/>
		<updated>2016-10-05T17:04:00Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi&lt;br /&gt;
&lt;br /&gt;
Currently Updating all of the equipment, starting with #168 ([[Type 96 Land Attacker]]).&lt;br /&gt;
*Main Table progress: 192&lt;br /&gt;
*Item Page Progress: 192&lt;br /&gt;
*Equipment by type: varies; some updates done already.&lt;br /&gt;
&lt;br /&gt;
*Re-check scrap values of all equips to come out since Spring event.&lt;br /&gt;
*Fill in wikipedia links to main equip table.&lt;br /&gt;
*Pull Images and upload.&lt;br /&gt;
&lt;br /&gt;
For Later:&lt;br /&gt;
* [[https://kcwiki-en.mirairepository.net/wiki/Kancolle_Wiki_talk:File_Standardization#Kanmusu_Name_and_Dex_Number]]&lt;br /&gt;
**en.wiki file&lt;br /&gt;
**kure.wiki file&lt;br /&gt;
**Equip Page&lt;br /&gt;
** [[https://kcwiki-en.mirairepository.net/wiki/Equipment_List_(Image)]]&lt;br /&gt;
**Any other page the equip is listed on (pay attention to page)&lt;br /&gt;
*GLossary stuff&lt;br /&gt;
**[[Glossary#IJN_ship-naming_conventions]]&lt;br /&gt;
**[[Glossary#Birthdays of Ship Girls]]&lt;br /&gt;
**[[Glossary#List of Vessels by Voice Actress]]&lt;br /&gt;
**[[Glossary#List of Vessels by Artist]]&lt;br /&gt;
*Recent [[Seasonal]] checking--link to past lines.&lt;br /&gt;
**Older months: put in references to which section the voice line is found in, eg Spring#Cruisers&lt;br /&gt;
*List of lists&lt;br /&gt;
**[[Ship_list]]&lt;br /&gt;
***Use [[Ship List (Image)]] for index numbers reference&lt;br /&gt;
**[[List_of_ships_required_by_quests_and_expeditions]]&lt;br /&gt;
*[[Furniture]] and subpages&lt;br /&gt;
*Table of quests by map&lt;br /&gt;
*[[Special:Unused Files]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Game_Updates/2016/October_5th&amp;diff=13806</id>
		<title>Game Updates/2016/October 5th</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Game_Updates/2016/October_5th&amp;diff=13806"/>
		<updated>2016-10-02T05:16:18Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateBar|PrevDate= September 16 |PrevYear = 2016}}&lt;br /&gt;
&lt;br /&gt;
'''October 5th, 2016''' ''Land-Based Air Squadron Update''&lt;br /&gt;
&lt;br /&gt;
#[[Land-Based Air Squadron]]s will be implemented for the normal maps in-game, in the &amp;quot;deepest areas of the Central Water maps&amp;quot; ([[World 6]]).&lt;br /&gt;
#*As of October 2nd, this has been confirmed for the new World 6 Extra Operation (e.g. 6-5).&lt;br /&gt;
#*This may also be implemented for an existing map ([[World 6#6-4|6-4]]).&lt;br /&gt;
#There will be a new map in The Central Waters ([[World 6]]).&lt;br /&gt;
#*This will likely be numbered Map 6-5, and be an Extra Operation.&lt;br /&gt;
#*As above, [[Land-Based Air Squadron]]s are confirmed for this map.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Updates]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Type_97_Torpedo_Bomber_(931_Air_Group)&amp;diff=46472</id>
		<title>Type 97 Torpedo Bomber (931 Air Group)</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Type_97_Torpedo_Bomber_(931_Air_Group)&amp;diff=46472"/>
		<updated>2016-09-30T21:30:36Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Equipmentinfo&lt;br /&gt;
|name = Type 97 Torpedo Bomber (931 Air Group)&lt;br /&gt;
|id = 82&lt;br /&gt;
|japanesename = 九七式艦攻(九三一空)&lt;br /&gt;
|icon = {{BluePlane}}&lt;br /&gt;
|type = Carrier-Based Torpedo Bomber&lt;br /&gt;
|effect = {{Torpedo}}+6, {{ASW}}+7, {{LOS}}+2&lt;br /&gt;
|radius = 4&lt;br /&gt;
|scrap = {{Fuel}}2, {{Ammo}}3, {{Bauxite}}4&lt;br /&gt;
|image = &amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;360px&amp;quot; position=&amp;quot;center&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Equipment82-1.png&lt;br /&gt;
Equipment82-2.png&lt;br /&gt;
Equipment82-3.png&lt;br /&gt;
Equipment82-4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|CVL = lime&lt;br /&gt;
|CV = lime&lt;br /&gt;
|CVB = lime&lt;br /&gt;
|AO = yellow&lt;br /&gt;
|notes = '''Special Restrictions:'''&lt;br /&gt;
*AO: [[Hayasui#Upgrade|Hayasui Kai]] only&amp;lt;br&amp;gt;(Hayasui cannot without remodel)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
初期の機動部隊を支えた主力攻撃機「九七艦攻」。&amp;lt;br&amp;gt;&lt;br /&gt;
旧式化た同機を対潜哨戒機バージョンとして運用する九三一航空隊所属の「九七艦攻」装備飛行隊です。&lt;br /&gt;
&lt;br /&gt;
''The Type 97 torpedo bomber was the main attack aircraft in the early days of the Carrier Task Force. This particular aircraft saw service with the 931st Air Group in the role of anti-submarine warfare.''&lt;br /&gt;
==Notes==&lt;br /&gt;
Ranking reward for top 21~500 in February 2014. Stock Equipment of [[Taigei|Ryuuhou Kai]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Equipmentlist}}&lt;br /&gt;
[[Category:Torpedo Bombers]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Old/Ship_List_(Image)&amp;diff=38630</id>
		<title>Old/Ship List (Image)</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Old/Ship_List_(Image)&amp;diff=38630"/>
		<updated>2016-09-30T21:25:51Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: /* No. 211-220 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==No. 1-10==&lt;br /&gt;
[[File:Nagato_001.jpg|134px|link=Nagato]][[File:002.png|134px|link=Mutsu]][[File:003.jpg|134px|link=Ise]][[File:004.jpg|134px|link=Hyuuga]][[File:005.jpg|134px|link=Yukikaze]]&lt;br /&gt;
&lt;br /&gt;
[[File:006.jpg|134px|link=Akagi]][[File:007.png|134px|link=Kaga]][[File:008.jpg|134px|link=Souryuu]][[File:009.jpg|134px|link=Hiryuu]][[File:010.jpg|134px|link=Shimakaze]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 11-20==&lt;br /&gt;
[[File:011.jpg|134px|link=Fubuki]][[File:012.jpg|134px|link=Shirayuki]][[File:013.jpg|134px|link=Hatsuyuki]][[File:014.jpg|134px|link=Miyuki]][[File:015.jpg|134px|link=Murakumo]]&lt;br /&gt;
&lt;br /&gt;
[[File:016.jpg|134px|link=Isonami]][[File:017.jpg|134px|link=Ayanami]][[File:018.jpg|134px|link=Shikinami]][[File:019.jpg|134px|link=Ooi]][[File:020.jpg|134px|link=Kitakami]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 21-30==&lt;br /&gt;
[[File:021.png|134px|link=Kongou]][[File:022.png|134px|link=Hiei]][[File:023.png|134px|link=Haruna]][[File:024.png|134px|link=Kirishima]][[File:025.jpg|134px|link=Houshou]]&lt;br /&gt;
&lt;br /&gt;
[[File:026.jpg|134px|link=Fuso]][[File:027.jpg|134px|link=Yamashiro]][[File:028.jpg|134px|link=Tenryuu]][[File:029.jpg|134px|link=Tatsuta]][[File:030.jpg|134px|link=Ryuujou]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 31-40==&lt;br /&gt;
[[File:031.jpg|134px|link=Mutsuki]][[File:032.jpg|134px|link=Kisaragi]][[File:033.jpg|134px|link=Satsuki]][[File:034.jpg|134px|link=Fumizuki]][[File:035.jpg|134px|link=Nagatsuki]]&lt;br /&gt;
&lt;br /&gt;
[[File:036.jpg|134px|link=Kikuzuki]][[File:037.jpg|134px|link=Mikazuki]][[File:038.jpg|134px|link=Mochizuki]][[File:039.jpg|134px|link=Kuma]][[File:040.jpg|134px|link=Tama]]&lt;br /&gt;
&lt;br /&gt;
==No. 41-50==&lt;br /&gt;
[[File:041.jpg|134px|link=Kiso]][[File:042.jpg|134px|link=Nagara]][[File:043.jpg|134px|link=Isuzu]][[File:044.jpg|134px|link=Natori]][[File:045.jpg|134px|link=Yura]]&lt;br /&gt;
&lt;br /&gt;
[[File:046.jpg|134px|link=Sendai]][[File:047.jpg|134px|link=Jintsuu]][[File:048.jpg|134px|link=Naka]][[File:049.jpg|134px|link=Chitose]][[File:050.jpg|134px|link=Chiyoda]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 51-60==&lt;br /&gt;
[[File:051.jpg|134px|link=Mogami]][[File:052.jpg|134px|link=Furutaka]][[File:053.jpg|134px|link=Kako]][[File:054.png|134px|link=Aoba]][[File:055.png|134px|link=Myoko]]&lt;br /&gt;
&lt;br /&gt;
[[File:056.jpg|134px|link=Nachi]][[File:057.jpg|134px|link=Ashigara]][[File:058.jpg|134px|link=Haguro]][[File:059.png|134px|link=Takao]][[File:060.jpg|134px|link=Atago]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 61-70==&lt;br /&gt;
[[File:061.png|134px|link=Maya]][[File:062.jpg|134px|link=Choukai]][[File:063.jpg|134px|link=Tone]][[File:064.jpg|134px|link=Chikuma]][[File:065.jpg|134px|link=Hiyou]]&lt;br /&gt;
&lt;br /&gt;
[[File:066.jpg|134px|link=Junyou]][[File:067.jpg|134px|link=Oboro]][[File:068.jpg|134px|link=Akebono]][[File:069.jpg|134px|link=Sazanami]][[File:070.jpg|134px|link=Ushio]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 71-80==&lt;br /&gt;
[[File:071.jpg|134px|link=Akatsuki]][[File:072.jpg|134px|link=Hibiki]][[File:073.jpg|134px|link=Ikazuchi]][[File:074.jpg|134px|link=Inazuma]][[File:075.jpg|134px|link=Hatsuharu]]&lt;br /&gt;
&lt;br /&gt;
[[File:076.jpg|134px|link=Nenohi]][[File:077.jpg|134px|link=Wakaba]][[File:078.jpg|134px|link=Hatsushimo]][[File:079.jpg|134px|link=Shiratsuyu]][[File:080.jpg|134px|link=Shigure]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 81-90==&lt;br /&gt;
[[File:081.jpg|134px|link=Murasame]][[File:082.jpg|134px|link=Yuudachi]][[File:083.jpg|134px|link=Samidare]][[File:084.jpg|134px|link=Suzukaze]][[File:085.jpg|134px|link=Asashio]]&lt;br /&gt;
&lt;br /&gt;
[[File:086.jpg|134px|link=Ooshio]][[File:087.jpg|134px|link=Michishio]][[File:088.jpg|134px|link=Arashio]][[File:089.jpg|134px|link=Arare]][[File:090.png|134px|link=Kasumi]]&lt;br /&gt;
&lt;br /&gt;
==No. 91-100==&lt;br /&gt;
[[File:091.jpg|134px|link=Kagerou]][[File:092.jpg|134px|link=Shiranui]][[File:093.jpg|134px|link=Kuroshio]][[File:094.jpg|134px|link=Shouhou]][[File:095.jpg|134px|link=Chitose]]&lt;br /&gt;
&lt;br /&gt;
[[File:096.jpg|134px|link=Chiyoda]][[File:097.jpg|134px|link=Ooi]][[File:098.jpg|134px|link=Kitakami]][[File:099.jpg|134px|link=Chitose]][[File:100.jpg|134px|link=Chiyoda]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 101-110==&lt;br /&gt;
[[File:101.jpg|134px|link=Mogami]][[File:102.jpg|134px|link=Ise]][[File:103.jpg|134px|link=Hyuuga]][[File:104.jpg|134px|link=Chitose]][[File:105.jpg|134px|link=Chiyoda]]&lt;br /&gt;
&lt;br /&gt;
[[File:106.jpg|134px|link=Shokaku]][[File:107.jpg|134px|link=Zuikaku]][[File:108.jpg|134px|link=Zuikaku]][[File:109.png|134px|link=Kinu]][[File:110.jpg|134px|link=Abukuma]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 111-120==&lt;br /&gt;
[[File:111.jpg|134px|link=Yuubari]][[File:112.jpg|134px|link=Zuihou]][[File:113.jpg|134px|link=Zuihou]][[File:114.png|134px|link=Ooi]][[File:115.png|134px|link=Kitakami]]&lt;br /&gt;
&lt;br /&gt;
[[File:116.png|134px|link=Mikuma]][[File:117.jpg|134px|link=Mikuma]][[File:118.png|134px|link=Hatsukaze]][[File:119.png|134px|link=Maikaze]][[File:120.jpg|134px|link=Kinugasa]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 121-130==&lt;br /&gt;
[[File:121.png|134px|link=Chitose]][[File:122.png|134px|link=Chiyoda]][[File:123.png|134px|link=I-19]][[File:124.png|134px|link=Suzuya]][[File:125.png|134px|link=Kumano]]&lt;br /&gt;
&lt;br /&gt;
[[File:126.png|134px|link=I-168]][[File:127.png|134px|link=I-58]][[File:128.jpg|134px|link=I-8]][[File:129.png|134px|link=Suzuya]][[File:130.png|134px|link=Kumano]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 131-140==&lt;br /&gt;
[[File:131.png|134px|link=Yamato]][[File:132.png|134px|link=Akigumo]][[File:133.png|134px|link=Yuugumo]][[File:134.png|134px|link=Makigumo]][[File:135.png|134px|link=Naganami]]&lt;br /&gt;
&lt;br /&gt;
[[File:136.jpg|134px|link=Yamato]][[File:137.jpg|134px|link=Agano]][[File:138.jpg|134px|link=Noshiro]][[File:139.png|134px|link=Yahagi]][[File:140 Card.jpg|134px|link=Sakawa]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 141-150==&lt;br /&gt;
[[File:141.jpg|134px|link=Isuzu]][[File:File120c.PNG|134px|link=Kinugasa]][[File:143.jpg|134px|link=Musashi]][[File:144.jpg|134px|link=Yuudachi]][[File:145.jpg|134px|link=Shigure]]&lt;br /&gt;
&lt;br /&gt;
[[File:146.jpg|134px|link=Kiso]][[File:147.jpg|134px|link=Hibiki]][[File:148.jpg|134px|link=Musashi]][[File:149.png|134px|link=Kongou]][[File:150.png|134px|link=Hiei]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 151-160==&lt;br /&gt;
&lt;br /&gt;
[[File:151 Card.jpg|134px|link=Haruna]][[File:152.png|134px|link=Kirishima]][[File:153.png|134px|link=Taihou]][[File:154 Card.jpg|134px|link=Katori]][[File:155.png|134px|link=I-401]]&lt;br /&gt;
&lt;br /&gt;
[[File:156.jpg|134px|link=Taihou]][[File:157_Card.jpg|134px|link=Ryuujou]][[File:158 Card.jpg|134px|link=Sendai]][[File:159.jpg|134px|link=Jintsuu]][[File:160.jpg|134px|link=Naka]]&lt;br /&gt;
&lt;br /&gt;
==No. 161-170==&lt;br /&gt;
[[File:161.png|134px|link=Akitsu_Maru]][[File:blank.png|134px|link=]][[File:163.jpg|134px|link=Maruyu]][[File:164.jpg|134px|link=Yayoi]][[File:165.jpg|134px|link=Uzuki]]&lt;br /&gt;
&lt;br /&gt;
[[File:166.png|134px|link=Akitsu_Maru]][[File:167_Card.jpg|134px|link=Isokaze]][[File:168_Card.jpg|134px|link=Urakaze]][[File:169 Card.jpg|134px|link=Tanikaze]][[File:170.jpg|134px|link=Hamakaze]]&lt;br /&gt;
&lt;br /&gt;
==No. 171-180==&lt;br /&gt;
[[File:171.jpg|134px|link=Bismarck]][[File:171-1.png|134px|link=Bismarck]][[File:173 Zwei Card.jpg|134px|link=Bismarck]][[File:174.png|134px|link=Z1]][[File:175.png|134px|link=Z3]]&lt;br /&gt;
&lt;br /&gt;
[[File:176_Card.jpg|134px|link=Prinz_Eugen]][[File:177_Card.jpg|134px|link=Prinz_Eugen]][[File:178-1.jpg|134px|link=Bismarck]][[File:174-3.jpg|134px|link=Z1]][[File:175-3.jpg|134px|link=Z3]]&lt;br /&gt;
&lt;br /&gt;
==No. 181-190==&lt;br /&gt;
[[File:181 card.jpg|134px|link=Amatsukaze]][[File:182 Card.jpg|134px|link=Akashi]][[File:183_Card.jpg|134px|link=Ooyodo]][[File:184 Card.jpg|134px|link=Taigei]][[File:185 Card.jpg|134px|link=Taigei]]&lt;br /&gt;
&lt;br /&gt;
[[File:186_Card.jpg|134px|link=Tokitsukaze]][[File:187 Card.jpg|134px|link=Akashi]][[File:188.jpg|134px|link=Tone]][[File:189 Card.jpg|134px|link=Chikuma]][[File:318 Card.jpg|134px|link=Taigei]]&lt;br /&gt;
&lt;br /&gt;
==No. 191-200==&lt;br /&gt;
[[File:191 Card.jpg|134px|link=Myoukou]][[File:192 Card.jpg|134px|link=Nachi]][[File:193_Card.jpg|134px|link=Ashigara]][[File:194.jpg|134px|link=Haguro]][[File:195 Card.jpg|134px|link=Ayanami]]&lt;br /&gt;
&lt;br /&gt;
[[File:196 Card.jpg|134px|link=Hiryu]][[File:197 Card.jpg|134px|link=Souryuu]][[File:blank.png|134px|link=]][[File:199.jpg|134px|link=Ooshio]][[File:200.jpg|134px|link=Abukuma]]&lt;br /&gt;
&lt;br /&gt;
==No. 201-210==&lt;br /&gt;
[[File:404_Card.jpg|134px|link=Unryuu]][[File:331_Card.jpg|134px|link=Amagi]][[File:203.jpg|134px|link=Katsuragi]][[File:204.jpg|134px|link=Hatsuharu]][[File:405_Card.jpg|134px|link=Harusame]]&lt;br /&gt;
&lt;br /&gt;
[[File:406_Card.jpg|134px|link=Unryuu]][[File:407_Card.jpg|134px|link=Ushio]][[File:208.jpg|134px|link=Jun'you]][[File:409_Card.jpg|134px|link=Hayashimo]][[File:410_Card.jpg|134px|link=Kiyoshimo]]&lt;br /&gt;
&lt;br /&gt;
==No. 211-220==&lt;br /&gt;
[[File:211.png|134px|link=Fusou]][[File:412_Card.jpg|134px|link=Yamashiro]][[File:413_Card.jpg|134px|link=Asagumo]][[File:414_Card.jpg|134px|link=Yamagumo]][[File:415_Card.jpg|134px|link=Nowaki]]&lt;br /&gt;
&lt;br /&gt;
[[File:416_Card.jpg|134px|link=Furutaka]][[File:kako kai ni card.jpg|134px|link=Kako]][[File:481.jpg|134px|link=Satsuki]][[File:419_Card.jpg|134px|link=Hatsushimo]][[File:420_Card.jpg|134px|link=Murakumo]]&lt;br /&gt;
&lt;br /&gt;
==No. 221-230==&lt;br /&gt;
[[File:421_Card.jpg|134px|link=Akizuki]][[File:222_Card.jpg|134px|link=Teruzuki]][[File:423.jpg|134px|link=Hatsuzuki]][[File:224.png|134px|link=Takanami]][[File:425_Card.jpg|134px|link=Asashimo]]&lt;br /&gt;
&lt;br /&gt;
[[File:426_Card.jpg|134px|link=Fubuki]][[File:427_Card.jpg|134px|link=Choukai]][[File:428_Card.jpg|134px|link=Maya]][[File:429 Card.jpg|134px|link=Amagi]][[File:230.jpg|134px|link=Katsuragi]]&lt;br /&gt;
&lt;br /&gt;
==No. 231-240==&lt;br /&gt;
[[File:431_Card.jpg|134px|link=U-511]][[File:232.jpg|134px|link=Graf_Zeppelin]][[File:1433.jpg|134px|link=Graf_Zeppelin#Upgrade]][[File:234 Mutsuki Kai2.jpg|134px|link=Mutsuki]][[File:235 Kisaragi Kai2.jpg|134px|link=Kisaragi]]&lt;br /&gt;
&lt;br /&gt;
[[File:436_Card.jpg|134px|link=U-511]][[File:AkatsukiKaiNi.png|134px|link=Akatsuki]][[File:blank.png|134px|link=]][[File:KanMusu239Card.png|134px|link=Warspite]][[File:251.png|134px|link=Iowa]]&lt;br /&gt;
&lt;br /&gt;
==No. 241-250==&lt;br /&gt;
[[File:241.jpg|134px|link=Littorio]][[File:242.png|134px|link=Roma]][[File:243_Card.jpg|134px|link=Libeccio]][[File:KanMusu244Card.png|134px|link=Aquila]][[File:Akitsushima.jpg|134px|link=Akitsushima]]&lt;br /&gt;
&lt;br /&gt;
[[File:246.jpg|134px|link=Italia]][[File:247.png|134px|link=Roma]][[File:448.jpg|134px|link=Zara]][[File:249.jpg|134px|link=Pola]][[File:Akitsushimakai.png|134px|link=Akitsushima]]&lt;br /&gt;
&lt;br /&gt;
==No. 251-260==&lt;br /&gt;
[[File:251_Card.jpg|134px|link=Mizuho]][[File:452.jpg|134px|link=Okinami]][[File:253_Card.jpg|134px|link=Kazagumo]][[File:254.jpg|134px|link=Arashi]][[File:255.jpg|134px|link=Hagikaze]]&lt;br /&gt;
&lt;br /&gt;
[[File:256.jpg|134px|link=Oyashio]][[File:blank.png|134px|link=]][[File:258_Card.jpg|134px|link=Umikaze]][[File:259_Card.jpg|134px|link=Kawakaze]][[File:260_Card.jpg|134px|link=Hayasui]]&lt;br /&gt;
&lt;br /&gt;
==No. 261-270==&lt;br /&gt;
[[File:261.png|134px|link=Shoukaku]][[File:262.png|134px|link=Zuikaku]][[File:263.jpg|134px|link=Asashio]][[File:264.jpg|134px|link=Kasumi]][[File:265.jpg|134px|link=Kashima]]&lt;br /&gt;
&lt;br /&gt;
[[File:266.png|134px|link=Shoukaku]][[File:267.png|134px|link=Zuikaku]][[File:268.jpg|134px|link=Asashio]][[File:269 card.jpg|134px|link=Kawakaze]][[File:270.jpg|134px|link=Kasumi]]&lt;br /&gt;
&lt;br /&gt;
==No. 271-280==&lt;br /&gt;
[[File:271.jpg|134px|link=Kamikaze]][[File:blank.png|134px|link=]][[File:273.jpg|134px|link=Harukaze]][[File:blank.png|134px|link=]][[File:blank.png|134px|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:blank.png|134px|link=]][[File:blank.png|134px|link=]][[File:blank.png|134px|link=]][[File:blank.png|134px|link=]][[File:blank.png|134px|link=]]&lt;br /&gt;
&lt;br /&gt;
==No. 271-280==&lt;br /&gt;
[[File:281.jpg|134px|link=Minazuki]][[File:blank.png|134px|link=]][[File:KanMusu283Card.png|134px|link=I-26]][[File:blank.png|134px|link=]][[File:blank.png|134px|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:286.jpg|134px|link=Uranami]][[File:blank.png|134px|link=]][[File:blank.png|134px|link=]][[File:blank.png|134px|link=]][[File:blank.png|134px|link=]]&lt;br /&gt;
&lt;br /&gt;
{{Shiplist}}&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[ko:함선목록(이미지)]]&lt;br /&gt;
[[zh:舰娘图鉴]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=User:Acecipher&amp;diff=51826</id>
		<title>User:Acecipher</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=User:Acecipher&amp;diff=51826"/>
		<updated>2016-09-30T21:17:09Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi&lt;br /&gt;
&lt;br /&gt;
Currently Updating all of the equipment, starting with #168 ([[Type 96 Land Attacker]]).&lt;br /&gt;
*Main Table progress: 192&lt;br /&gt;
*Item Page Progress: 192&lt;br /&gt;
*Equipment by type: varies; some updates done already.&lt;br /&gt;
&lt;br /&gt;
*Re-check scrap values of all equips to come out since Spring event.&lt;br /&gt;
*Fill in wikipedia links to main equip table.&lt;br /&gt;
*Pull Images and upload.&lt;br /&gt;
&lt;br /&gt;
For Later:&lt;br /&gt;
* [[https://kcwiki-en.mirairepository.net/wiki/Kancolle_Wiki_talk:File_Standardization#Kanmusu_Name_and_Dex_Number]]&lt;br /&gt;
**en.wiki file&lt;br /&gt;
**kure.wiki file&lt;br /&gt;
**Equip Page&lt;br /&gt;
** [[https://kcwiki-en.mirairepository.net/wiki/Equipment_List_(Image)]]&lt;br /&gt;
**Any other page the equip is listed on (pay attention to page)&lt;br /&gt;
*GLossary stuff&lt;br /&gt;
**[[Glossary#IJN_ship-naming_conventions]]&lt;br /&gt;
**[[Glossary#Birthdays of Ship Girls]]&lt;br /&gt;
**[[Glossary#List of Vessels by Voice Actress]]&lt;br /&gt;
**[[Glossary#List of Vessels by Artist]]&lt;br /&gt;
*Recent [[Seasonal]] checking--link to past lines.&lt;br /&gt;
**Older months: put in references to which section the voice line is found in, eg Spring#Cruisers&lt;br /&gt;
*List of lists&lt;br /&gt;
**[[Ship_list]]&lt;br /&gt;
***Use [[Ship List (Image)]] for index numbers reference&lt;br /&gt;
**[[List_of_ships_required_by_quests_and_expeditions]]&lt;br /&gt;
*[[Furniture]] and subpages&lt;br /&gt;
*[[Special:Unused Files]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=User:Acecipher&amp;diff=51825</id>
		<title>User:Acecipher</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=User:Acecipher&amp;diff=51825"/>
		<updated>2016-09-30T21:16:21Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi&lt;br /&gt;
&lt;br /&gt;
Currently Updating all of the equipment, starting with #168 ([[Type 96 Land Attacker]]).&lt;br /&gt;
*Main Table progress: 192&lt;br /&gt;
*Item Page Progress: 192&lt;br /&gt;
*Equipment by type: varies; some updates done already.&lt;br /&gt;
&lt;br /&gt;
*Re-check scrap values of all equips to come out since Spring event.&lt;br /&gt;
*Fill in wikipedia links to main equip table.&lt;br /&gt;
*Pull Images and upload.&lt;br /&gt;
&lt;br /&gt;
For Later:&lt;br /&gt;
* [[https://kcwiki-en.mirairepository.net/wiki/Kancolle_Wiki_talk:File_Standardization#Kanmusu_Name_and_Dex_Number]]&lt;br /&gt;
**en.wiki file&lt;br /&gt;
**kure.wiki file&lt;br /&gt;
**Equip Page&lt;br /&gt;
** [[https://kcwiki-en.mirairepository.net/wiki/Equipment_List_(Image)]]&lt;br /&gt;
**Any other page the equip is listed on (pay attention to page)&lt;br /&gt;
*GLossary stuff&lt;br /&gt;
**[[Glossary#IJN_ship-naming_conventions]]&lt;br /&gt;
**[[Glossary#Birthdays of Ship Girls]]&lt;br /&gt;
**[[Glossary#List of Vessels by Voice Actress]]&lt;br /&gt;
**[[Glossary#List of Vessels by Artist]]&lt;br /&gt;
*Recent [[Seasonal]] checking--link to past lines.&lt;br /&gt;
*List of lists&lt;br /&gt;
**[[Ship_list]]&lt;br /&gt;
***Use [[Ship List (Image)]] for index numbers reference&lt;br /&gt;
**[[List_of_ships_required_by_quests_and_expeditions]]&lt;br /&gt;
*[[Furniture]] and subpages&lt;br /&gt;
*[[Special:Unused Files]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Ship_Class&amp;diff=38455</id>
		<title>Ship Class</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Ship_Class&amp;diff=38455"/>
		<updated>2016-09-29T01:33:09Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: /* Kagerou-class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- categories sorted by class' name ship's construction year --&amp;gt;&amp;lt;!-- Foreign ships are afterwards, with the same sorting --&amp;gt;&amp;lt;!-- card implementations currently use a 'significant' art change criteria --&amp;gt;&amp;lt;!-- reformatted to one row per kanmusu unless there's no art changes for multiple kanmusu. It is inelegant for destroyers. Any alternatives? --&amp;gt;&lt;br /&gt;
==[[:Category:Destroyers|Destroyer (DD)]]==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Mutsuki Class|''Mutsuki''-class]]===&lt;br /&gt;
[[File:031.jpg|link=Mutsuki]]&lt;br /&gt;
[[File:234 Mutsuki Kai2.jpg|link=Mutsuki]]&lt;br /&gt;
[[File:032.jpg|link=Kisaragi]]&lt;br /&gt;
[[File:235 Kisaragi Kai2.jpg|link=Kisaragi]]&lt;br /&gt;
[[File:164.jpg|link=Yayoi]]&lt;br /&gt;
[[File:165.jpg|link=Uzuki]]&lt;br /&gt;
[[File:033.jpg|link=Satsuki]]&lt;br /&gt;
[[File:481.jpg|link=Satsuki]]&lt;br /&gt;
[[File:KanMusu281Card.png|link=Minazuki]]&lt;br /&gt;
[[File:034.jpg|link=Fumizuki]]&lt;br /&gt;
[[File:035.jpg|link=Nagatsuki]]&lt;br /&gt;
[[File:036.jpg|link=Kikuzuki]]&lt;br /&gt;
[[File:037.jpg|link=Mikazuki]]&lt;br /&gt;
[[File:038.jpg|link=Mochizuki]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Fubuki Class|''Fubuki''-class]]===&lt;br /&gt;
[[File:011.jpg|link=Fubuki]]&lt;br /&gt;
[[File:426 Card.jpg|link=Fubuki]]&lt;br /&gt;
&lt;br /&gt;
[[File:012.jpg|link=Shirayuki]]&lt;br /&gt;
[[File:013.jpg|link=Hatsuyuki]]&lt;br /&gt;
[[File:014.jpg|link=Miyuki]]&lt;br /&gt;
&lt;br /&gt;
[[File:015.jpg|link=Murakumo]]&lt;br /&gt;
[[File:420 Card.jpg|link=Murakumo]]&lt;br /&gt;
&lt;br /&gt;
[[File:016.jpg|link=Isonami]]&lt;br /&gt;
[[File:286.jpg|link=Uranami]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Ayanami Class|''Ayanami''-class]]===&lt;br /&gt;
[[File:017.jpg|link=Ayanami]]&lt;br /&gt;
[[File:195 Card.jpg|link=Ayanami]]&lt;br /&gt;
&lt;br /&gt;
[[File:018.jpg|link=Shikinami]]&lt;br /&gt;
[[File:067.jpg|link=Oboro]]&lt;br /&gt;
[[File:068.jpg|link=Akebono]]&lt;br /&gt;
[[File:069.jpg|link=Sazanami]]&lt;br /&gt;
&lt;br /&gt;
[[File:070.jpg|link=Ushio]]&lt;br /&gt;
[[File:407 Card.jpg|link=Ushio]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Akatsuki Class|''Akatsuki''-class]]===&lt;br /&gt;
[[File:071.jpg|link=Akatsuki]]&lt;br /&gt;
[[File:AkatsukiKaiNi.png|link=Akatsuki]]&lt;br /&gt;
&lt;br /&gt;
[[File:072.jpg|link=Hibiki]]&lt;br /&gt;
[[File:147.jpg|link=Hibiki]]&lt;br /&gt;
&lt;br /&gt;
[[File:073.jpg|link=Ikazuchi]]&lt;br /&gt;
[[File:074.jpg|link=Inazuma]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Hatsuharu Class|''Hatsuharu''-class]]===&lt;br /&gt;
[[File:075.jpg|link=Hatsuharu]]&lt;br /&gt;
[[File:204.jpg|link=Hatsuharu]]&lt;br /&gt;
&lt;br /&gt;
[[File:076.jpg|link=Nenohi]]&lt;br /&gt;
[[File:077.jpg|link=Wakaba]]&lt;br /&gt;
&lt;br /&gt;
[[File:078.jpg|link=Hatsushimo]]&lt;br /&gt;
[[File:419 Card.jpg|link=Hatsushimo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Shiratsuyu Class|''Shiratsuyu''-class]]===&lt;br /&gt;
[[File:079.jpg|link=Shiratsuyu]]&lt;br /&gt;
[[File:079M.jpg|link=Shiratsuyu]]&lt;br /&gt;
&lt;br /&gt;
[[File:080.jpg|link=Shigure]]&lt;br /&gt;
[[File:145.jpg|link=Shigure]]&lt;br /&gt;
&lt;br /&gt;
[[File:081.jpg|link=Murasame]]&lt;br /&gt;
[[File:081M 2.jpg|link=Murasame]]&lt;br /&gt;
&lt;br /&gt;
[[File:082.jpg|link=Yuudachi]]&lt;br /&gt;
[[File:144.jpg|link=Yuudachi]]&lt;br /&gt;
&lt;br /&gt;
[[File:405 Card.jpg|link=Harusame]]&lt;br /&gt;
[[File:Harusame Kai Card v2.jpg|link=Harusame]]&lt;br /&gt;
&lt;br /&gt;
[[File:083.jpg|link=Samidare]]&lt;br /&gt;
[[File:084.jpg|link=Suzukaze]]&lt;br /&gt;
&lt;br /&gt;
[[File:258_Card.jpg|link=Umikaze]]&lt;br /&gt;
[[File:259_Card.jpg|link=Kawakaze]]&lt;br /&gt;
[[File:269_card.jpg|link=Kawakaze]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Asashio Class|''Asashio''-class]]===&lt;br /&gt;
[[File:085.jpg|link=Asashio]]&lt;br /&gt;
[[File:263.jpg|link=Asashio]]&lt;br /&gt;
[[File:268.jpg|link=Asashio]]&lt;br /&gt;
[[File:086.jpg|link=Ooshio]]&lt;br /&gt;
[[File:199.jpg|link=Ooshio]]&lt;br /&gt;
[[File:087.jpg|link=Michishio]]&lt;br /&gt;
[[File:088.jpg|link=Arashio]]&lt;br /&gt;
[[File:414 Card.jpg|link=Yamagumo]]&lt;br /&gt;
[[File:413 Card.jpg|link=Asagumo]]&lt;br /&gt;
[[File:089.jpg|link=Arare]]&lt;br /&gt;
[[File:090.png|link=Kasumi]]&lt;br /&gt;
[[File:264.jpg|link=Kasumi]]&lt;br /&gt;
[[File:270.jpg|link=Kasumi]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Kagero Class|''Kagerou''-class]]===&lt;br /&gt;
[[File:091.jpg|link=Kagerou]]&lt;br /&gt;
[[File:092.jpg|link=Shiranui]]&lt;br /&gt;
[[File:093.jpg|link=Kuroshio]]&lt;br /&gt;
[[File:256.jpg|link=Oyashio]]&lt;br /&gt;
[[File:118.jpg|link=Hatsukaze]]&lt;br /&gt;
[[File:005.jpg|link=Yukikaze]]&lt;br /&gt;
[[File:181 card.jpg|link=Amatsukaze]]&lt;br /&gt;
[[File:186 Card.jpg|link=Tokitsukaze]]&lt;br /&gt;
[[File:168 Card.jpg|link=Urakaze]]&lt;br /&gt;
[[File:167 Card.jpg|link=Isokaze]]&lt;br /&gt;
[[File:170.jpg|link=Hamakaze]]&lt;br /&gt;
[[File:169 Card.jpg|link=Tanikaze]]&lt;br /&gt;
[[File:415 Card.jpg|link=Nowaki]]&lt;br /&gt;
[[File:254.jpg|link=Arashi]]&lt;br /&gt;
[[File:255.jpg|link=Hagikaze]]&lt;br /&gt;
[[File:119.png|link=Maikaze]]&lt;br /&gt;
[[File:132.png|link=Akigumo]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Yuugumo Class|''Yuugumo''-class]]===&lt;br /&gt;
[[File:133.png|link=Yuugumo]]&lt;br /&gt;
[[File:134.png|link=Makigumo]]&lt;br /&gt;
[[File:135.png|link=Naganami]]&lt;br /&gt;
[[File:224.png|link=Takanami]]&lt;br /&gt;
[[File:425 Card.jpg|link=Asashimo]]&lt;br /&gt;
[[File:409 Card.jpg|link=Hayashimo]]&lt;br /&gt;
[[File:410 Card.jpg|link=Kiyoshimo]]&lt;br /&gt;
[[File:253 Card.jpg|link=Kazagumo]]&lt;br /&gt;
[[File:452.jpg|link=Okinami]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Akizuki Class|''Akizuki''-class]]===&lt;br /&gt;
[[File:421 Card.jpeg|link=Akizuki]]&lt;br /&gt;
[[File:222 Card.jpg|link=Teruzuki]]&lt;br /&gt;
[[File:423.jpg|link=Hatsuzuki]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Shimakaze Class|''Shimakaze''-class]]===&lt;br /&gt;
[[File:010.jpg|link=Shimakaze]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Type 1934 Class|''Type 1934''-class]]===&lt;br /&gt;
[[File:174.png|link=Z1]]&lt;br /&gt;
[[File:175.png|link=Z3]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Maestrale Class|''Maestrale''-class]]===&lt;br /&gt;
[[File:243_Card.jpg|link=Libeccio]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Kamikaze Class|''Kamikaze''-class]]===&lt;br /&gt;
[[File:271.jpg|link=Kamikaze]]&lt;br /&gt;
[[File:273.jpg|link=Harukaze]]&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Light Cruisers|Light Cruiser (CL)]]==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Tenryū Class|''Tenryuu''-class]]===&lt;br /&gt;
[[File:028.jpg|link=Tenryuu]]&lt;br /&gt;
[[File:029.jpg|link=Tatsuta]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Kuma Class|''Kuma''-class]]===&lt;br /&gt;
[[File:039.jpg|link=Kuma]]&lt;br /&gt;
[[File:040.jpg|link=Tama]]&lt;br /&gt;
[[File:020.jpg|link=Kitakami]]&lt;br /&gt;
[[File:019.jpg|link=Ooi]]&lt;br /&gt;
[[File:041.jpg|link=Kiso]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Nagara Class|''Nagara''-class]]===&lt;br /&gt;
[[File:042.jpg|link=Nagara]]&lt;br /&gt;
&lt;br /&gt;
[[File:043.jpg|link=Isuzu]]&lt;br /&gt;
[[File:141.jpg|link=Isuzu]]&lt;br /&gt;
&lt;br /&gt;
[[File:044.jpg|link=Natori]]&lt;br /&gt;
[[File:045.jpg|link=Yura]]&lt;br /&gt;
[[File:109.png|link=Kinu]]&lt;br /&gt;
&lt;br /&gt;
[[File:110.jpg|link=Abukuma]]&lt;br /&gt;
[[File:200.jpg|link=Abukuma]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Sendai Class|''Sendai''-class]]===&lt;br /&gt;
[[File:046.jpg|link=Sendai]]&lt;br /&gt;
[[File:158 Card.jpg|link=Sendai]]&lt;br /&gt;
&lt;br /&gt;
[[File:047.jpg|link=Jintsuu]]&lt;br /&gt;
[[File:159.jpg|link=Jintsuu]]&lt;br /&gt;
&lt;br /&gt;
[[File:048.jpg|link=Naka]]&lt;br /&gt;
[[File:160.jpeg|link=Naka]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Katori Class|''Katori''-class]]===&lt;br /&gt;
[[File:154 Card.jpg|link=Katori]]&lt;br /&gt;
[[File:265.jpg|link=Kashima]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Agano Class|''Agano''-class]]===&lt;br /&gt;
[[File:137.jpg|link=Agano]]&lt;br /&gt;
[[File:138.jpg|link=Noshiro]]&lt;br /&gt;
[[File:139.png|link=Yahagi]]&lt;br /&gt;
[[File:140 Card.jpg|link=Sakawa]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Yūbari Class|''Yuubari''-class]]===&lt;br /&gt;
[[File:111.jpg|link=Yuubari]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===''Ooyodo''-class===&lt;br /&gt;
[[File:183 Card.jpg|link=Ooyodo]]&lt;br /&gt;
[[File:321 Card.jpg|link=Ooyodo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Torpedo Cruisers|Torpedo Cruiser (CLT)]]==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Kuma Class|''Kuma''-class]]===&lt;br /&gt;
[[File:098.jpg|link=Kitakami]]&lt;br /&gt;
[[File:115.png|link=Kitakami]]&lt;br /&gt;
&lt;br /&gt;
[[File:097.jpg|link=Ooi]]&lt;br /&gt;
[[File:114.png|link=Ooi]]&lt;br /&gt;
&lt;br /&gt;
[[File:146.jpg|link=Kiso]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Heavy Cruisers|Heavy Cruiser (CA)]]==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Furutaka Class|''Furutaka''-class]]===&lt;br /&gt;
[[File:052.jpg|link=Furutaka]]&lt;br /&gt;
[[File:416 Card.jpg|link=Furutaka]]&lt;br /&gt;
&lt;br /&gt;
[[File:053.jpg|link=Kako]]&lt;br /&gt;
[[File:Kako kai ni card.jpg|link=Kako]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Aoba Class|''Aoba''-class]]===&lt;br /&gt;
[[File:054.png|link=Aoba]]&lt;br /&gt;
&lt;br /&gt;
[[File:120.jpg|link=Kinugasa]]&lt;br /&gt;
[[File:File120c.PNG|link=Kinugasa]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Myōkō Class|''Myoukou''-class]]===&lt;br /&gt;
[[File:055.png|link=Myoukou]]&lt;br /&gt;
[[File:191 Card.jpg|link=Myoukou]]&lt;br /&gt;
&lt;br /&gt;
[[File:056.jpg|link=Nachi]]&lt;br /&gt;
[[File:192 Card.jpg|link=Nachi]]&lt;br /&gt;
&lt;br /&gt;
[[File:057.jpg|link=Ashigara]]&lt;br /&gt;
[[File:193 Card.jpg|link=Ashigara]]&lt;br /&gt;
&lt;br /&gt;
[[File:058.jpg|link=Haguro]]&lt;br /&gt;
[[File:194.jpg|link=Haguro]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Takao Class|''Takao''-class]]===&lt;br /&gt;
[[File:059.png|link=Takao]]&lt;br /&gt;
[[File:060.jpg|link=Atago]]&lt;br /&gt;
&lt;br /&gt;
[[File:061.png|link=Maya]]&lt;br /&gt;
[[File:428 Card.jpg|link=Maya]]&lt;br /&gt;
&lt;br /&gt;
[[File:062.jpg|link=Choukai]]&lt;br /&gt;
[[File:427 Card.jpg|link=Choukai]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Mogami Class|''Mogami''-class]]===&lt;br /&gt;
[[File:051.jpg|link=Mogami]]&lt;br /&gt;
[[File:116.png|link=Mikuma]]&lt;br /&gt;
[[File:124.png|link=Suzuya]]&lt;br /&gt;
[[File:125.png|link=Kumano]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Tone Class|''Tone''-class]]===&lt;br /&gt;
[[File:063.jpg|link=Tone]]&lt;br /&gt;
[[File:064.jpg|link=Chikuma]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Admiral Hipper Class|''Admiral Hipper''-class]]===&lt;br /&gt;
[[File:176 Card.jpeg|link=Prinz Eugen]]&lt;br /&gt;
[[File:177 Card.jpg|link=Prinz Eugen]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Zara Class|''Zara''-class]]===&lt;br /&gt;
[[File:448.jpg|link=Zara]]&lt;br /&gt;
[[File:249.jpg|link=Pola]]&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Aviation Cruisers|Aviation Cruiser (CAV)]]==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Mogami Class|''Mogami''-class]]===&lt;br /&gt;
[[File:101.jpg|link=Mogami]]&lt;br /&gt;
[[File:117.jpg|link=Mikuma]]&lt;br /&gt;
[[File:129.png|link=Suzuya]]&lt;br /&gt;
[[File:130.png|link=Kumano]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Tone Class|''Tone''-class]]===&lt;br /&gt;
[[File:188.jpg|link=Tone]]&lt;br /&gt;
[[File:189 Card.jpg|link=Chikuma]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Battleships|Battleship (BB)]]== &lt;br /&gt;
&lt;br /&gt;
===[[:Category:Kongou Class|''Kongou''-class]]===&lt;br /&gt;
[[File:021.png|link=Kongou]]&lt;br /&gt;
[[File:149.png|link=Kongou]]&lt;br /&gt;
&lt;br /&gt;
[[File:022.png|link=Hiei]]&lt;br /&gt;
[[File:150.png|link=Hiei]]&lt;br /&gt;
&lt;br /&gt;
[[File:023.png|link=Haruna]]&lt;br /&gt;
[[File:151 Card.jpg‎|link=Haruna]]  &lt;br /&gt;
&lt;br /&gt;
[[File:024.png|link=Kirishima]]&lt;br /&gt;
[[File:152.jpg|link=Kirishima]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Fusou Class|''Fusou''-class]]===&lt;br /&gt;
[[File:026.jpg|link=Fusou]]&lt;br /&gt;
[[File:027.jpg|link=Yamashiro]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Ise Class|''Ise''-class]]===&lt;br /&gt;
[[File:003.jpg|link=Ise]]&lt;br /&gt;
[[File:004.jpg|link=Hyuuga]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Nagato Class|''Nagato''-class]]===&lt;br /&gt;
[[File:Nagato_001.jpg|link=Nagato]]&lt;br /&gt;
[[File:002.png|link=Mutsu]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Yamato Class|''Yamato''-class]]===&lt;br /&gt;
[[File:131.png|link=Yamato]]&lt;br /&gt;
[[File:143.jpg|link=Musashi]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Bismarck Class|''Bismarck''-class]]===&lt;br /&gt;
[[File:171.jpg|link=Bismarck]]&lt;br /&gt;
[[File:178-1.jpg|link=Bismarck]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Littorio Class|''Littorio''-class]]===&lt;br /&gt;
[[File:241.jpg|link=Littorio]]&lt;br /&gt;
[[File:242.png|link=Roma]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Iowa Class|''Iowa''-class]]===&lt;br /&gt;
[[File:251.png|link=Iowa]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Queen Elizabeth Class|''Queen Elizabeth''-class]]===&lt;br /&gt;
[[File:KanMusu239Card.png|link=Warspite]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Aviation Battleships|Aviation Battleship (BBV)]]==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Fusou Class|''Fusou''-class]]===&lt;br /&gt;
[[File:026b.png|link=Fusou]]&lt;br /&gt;
[[File:211.png|link=Fusou]]&lt;br /&gt;
&lt;br /&gt;
[[File:027b.png|link=Yamashiro]]&lt;br /&gt;
[[File:412 Card.jpg|link=Yamashiro]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Ise Class|''Ise''-class]]===&lt;br /&gt;
[[File:102.jpg|link=Ise]]&lt;br /&gt;
[[File:103.jpg|link=Hyuuga]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Light Carriers|Light Aircraft Carrier (CVL)]]==&lt;br /&gt;
&lt;br /&gt;
===Light Carriers (Various Types)===&lt;br /&gt;
[[File:025.jpg|link=Houshou]]&lt;br /&gt;
&lt;br /&gt;
[[File:030.jpg|link=Ryuujou]]&lt;br /&gt;
[[File:030M.jpg|link=Ryuujou]]&lt;br /&gt;
[[File:157 Card.jpg|link=Ryuujou]]&lt;br /&gt;
&lt;br /&gt;
[[File:185 Card.jpg|link=Taigei]]&lt;br /&gt;
[[File:318 Card.jpg|link=Taigei]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Hiyou Class|''Hiyou''-class]]===&lt;br /&gt;
[[File:065.jpg|link=Hiyou]]&lt;br /&gt;
[[File:065b.png|link=Hiyou]]&lt;br /&gt;
&lt;br /&gt;
[[File:066.jpg|link=Junyou]]&lt;br /&gt;
[[File:208.jpg|link=Junyou]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Shōhō Class|''Shouhou''-class]]===&lt;br /&gt;
[[File:094.jpg|link=Shouhou]]&lt;br /&gt;
[[File:94 Shouhou Kai Card.png|link=Shouhou]]&lt;br /&gt;
&lt;br /&gt;
[[File:112.jpg|link=Zuihou]]&lt;br /&gt;
[[File:113.jpg|link=Zuihou]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Chitose Class|''Chitose''-class]]===&lt;br /&gt;
[[File:104.jpg|link=Chitose]]&lt;br /&gt;
[[File:121.png|link=Chitose]]&lt;br /&gt;
&lt;br /&gt;
[[File:105.jpg|link=Chiyoda]]&lt;br /&gt;
[[File:122.png|link=Chiyoda]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Standard Carriers|Regular Aircraft Carrier (CV)]]==&lt;br /&gt;
&lt;br /&gt;
===Aircraft Carriers (Various Types)===&lt;br /&gt;
[[File:006.jpg|link=Akagi]]&lt;br /&gt;
[[File:007.png|link=Kaga]]&lt;br /&gt;
&lt;br /&gt;
[[File:008.jpg|link=Souryuu]]&lt;br /&gt;
[[File:197 Card.jpg|link=Souryuu]]&lt;br /&gt;
&lt;br /&gt;
[[File:009.jpg|link=Hiryuu]]&lt;br /&gt;
[[File:196 Card.jpg|link=Hiryuu]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Shōkaku Class|''Shoukaku''-class]]===&lt;br /&gt;
[[File:106.jpg|link=Shoukaku]]&lt;br /&gt;
[[File:261.png|link=Shoukaku]]&lt;br /&gt;
[[File:266.png|link=Shoukaku]]&lt;br /&gt;
&lt;br /&gt;
[[File:107.jpg|link=Zuikaku]]&lt;br /&gt;
[[File:108.jpg|link=Zuikaku]]&lt;br /&gt;
[[File:262.png|link=Zukaku]]&lt;br /&gt;
[[File:267.png|link=Zuikaku]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Unryuu Class|''Unryuu''-class]]===&lt;br /&gt;
[[File:404 Card.jpg|link=Unryuu]]&lt;br /&gt;
[[File:406 Card.jpg|link=Unryuu]]&lt;br /&gt;
&lt;br /&gt;
[[File:331 Card.jpg|link=Amagi]]&lt;br /&gt;
[[File:429 Card.jpg|link=Amagi]]&lt;br /&gt;
&lt;br /&gt;
[[File:203.jpg|link=Katsuragi]]&lt;br /&gt;
[[File:230.jpg|link=Katsuragi]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Graf Zeppelin Class|''Graf Zeppelin''-class]]===&lt;br /&gt;
[[File:232.jpg|link=Graf Zeppelin]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Aquila Class|''Aquila''-class]]===&lt;br /&gt;
[[File:KanMusu244Card.png|link=Aquila]]&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Armored Carriers|Armored Aircraft Carrier (CV)]]==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Taihou Class|''Taihou''-class]]===&lt;br /&gt;
[[File:153.png|link=Taihou]]&lt;br /&gt;
[[File:156.jpg|link=Taihou]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Shōkaku Class|''Shoukaku''-class]]===&lt;br /&gt;
[[File:266.png|link=Shoukaku]]&lt;br /&gt;
[[File:267.png|link=Zuikaku]]&lt;br /&gt;
&lt;br /&gt;
==Submarine Aircraft Carrier (SSV)==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Type J3 Class|Junsen III Type (J3)]]===&lt;br /&gt;
[[File:400-2-.jpg|link=I-8]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Type B1 Class|Type-B (B1)]]===&lt;br /&gt;
[[File:401-2-.jpg|link=I-19]]&lt;br /&gt;
[[File:KanMusu283aCard.png|link=I-26]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Type B3 Class|Type-B Mod.2 (B3)]]===&lt;br /&gt;
[[File:127b.png|link=I-58]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:I-400 Class|''I-400''-class]]===&lt;br /&gt;
[[File:155.png|link=I-401]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Submarines|Submarine (SS)]]==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Kaidai VIa Class|Type Kaidai VIa (KD6)]]===&lt;br /&gt;
[[File:126.png|link=I-168]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Type J3 Class|Junsen III Type (J3)]]===&lt;br /&gt;
[[File:128.jpg|link=I-8]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Type B1 Class|Type-B (B1)]]===&lt;br /&gt;
[[File:123.png|link=I-19]]&lt;br /&gt;
[[File:KanMusu283Card.png|link=I-26]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Type B3 Class|Type-B Mod.2 (B3)]]===&lt;br /&gt;
[[File:127.png|link=I-58]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RO-500===&lt;br /&gt;
[[File:436 Card.jpg|link=U-511]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Submergence Transport Vehicle|Type 3 Submergence Transport Vehicle]]===&lt;br /&gt;
[[File:163.jpg|link=Maru Yu]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Type IXC Class|Type IXC]]===&lt;br /&gt;
[[File:431 Card.jpg|link=U-511]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Seaplane Tenders|Seaplane Tender (AV)]]==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Chitose Class|''Chitose''-class]]===&lt;br /&gt;
[[File:049.jpg|link=Chitose]]&lt;br /&gt;
[[File:095.jpg|link=Chitose]]&lt;br /&gt;
&lt;br /&gt;
[[File:050.jpg|link=Chiyoda]]&lt;br /&gt;
[[File:096.jpg|link=Chiyoda]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Akitsushima Class|''Akitsushima''-class]]===&lt;br /&gt;
[[File:Akitsushima.jpg|link=Akitsushima]]&lt;br /&gt;
&lt;br /&gt;
===''Mizuho''-class===&lt;br /&gt;
[[File:251_Card.jpg|link=Mizuho]]&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Auxiliary Ship|Submarine Tender (AS)]]==&lt;br /&gt;
&lt;br /&gt;
===Taigei===&lt;br /&gt;
[[File:184 Card.jpg|link=Taigei]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Amphibious|Amphibious Assault Ship (LHA)]]==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Hei Class|''Akitsu Maru''-class]]===&lt;br /&gt;
[[File:161.png|link=Akitsu Maru]]&lt;br /&gt;
[[File:166.png|link=Akitsu Maru]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Auxiliary Ship|Repair Ship (AR)]]==&lt;br /&gt;
&lt;br /&gt;
===''Akashi''-class===&lt;br /&gt;
[[File:182 Card.jpg|link=Akashi]]&lt;br /&gt;
[[File:187 Card.jpg|link=Akashi]]&lt;br /&gt;
&lt;br /&gt;
==[[:Category: Fleet Oiler|Fleet Oiler (AO)]]==&lt;br /&gt;
&lt;br /&gt;
===''Kazahaya''-class===&lt;br /&gt;
[[File:260_Card.jpg|link=Hayasui]]&lt;br /&gt;
&lt;br /&gt;
{{Shiplist}}&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Ships by Class]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Old/Ship_List_(Image)&amp;diff=38629</id>
		<title>Old/Ship List (Image)</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Old/Ship_List_(Image)&amp;diff=38629"/>
		<updated>2016-09-29T01:30:26Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: /* No. 271-280 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==No. 1-10==&lt;br /&gt;
[[File:Nagato_001.jpg|134px|link=Nagato]][[File:002.png|134px|link=Mutsu]][[File:003.jpg|134px|link=Ise]][[File:004.jpg|134px|link=Hyuuga]][[File:005.jpg|134px|link=Yukikaze]]&lt;br /&gt;
&lt;br /&gt;
[[File:006.jpg|134px|link=Akagi]][[File:007.png|134px|link=Kaga]][[File:008.jpg|134px|link=Souryuu]][[File:009.jpg|134px|link=Hiryuu]][[File:010.jpg|134px|link=Shimakaze]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 11-20==&lt;br /&gt;
[[File:011.jpg|134px|link=Fubuki]][[File:012.jpg|134px|link=Shirayuki]][[File:013.jpg|134px|link=Hatsuyuki]][[File:014.jpg|134px|link=Miyuki]][[File:015.jpg|134px|link=Murakumo]]&lt;br /&gt;
&lt;br /&gt;
[[File:016.jpg|134px|link=Isonami]][[File:017.jpg|134px|link=Ayanami]][[File:018.jpg|134px|link=Shikinami]][[File:019.jpg|134px|link=Ooi]][[File:020.jpg|134px|link=Kitakami]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 21-30==&lt;br /&gt;
[[File:021.png|134px|link=Kongou]][[File:022.png|134px|link=Hiei]][[File:023.png|134px|link=Haruna]][[File:024.png|134px|link=Kirishima]][[File:025.jpg|134px|link=Houshou]]&lt;br /&gt;
&lt;br /&gt;
[[File:026.jpg|134px|link=Fuso]][[File:027.jpg|134px|link=Yamashiro]][[File:028.jpg|134px|link=Tenryuu]][[File:029.jpg|134px|link=Tatsuta]][[File:030.jpg|134px|link=Ryuujou]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 31-40==&lt;br /&gt;
[[File:031.jpg|134px|link=Mutsuki]][[File:032.jpg|134px|link=Kisaragi]][[File:033.jpg|134px|link=Satsuki]][[File:034.jpg|134px|link=Fumizuki]][[File:035.jpg|134px|link=Nagatsuki]]&lt;br /&gt;
&lt;br /&gt;
[[File:036.jpg|134px|link=Kikuzuki]][[File:037.jpg|134px|link=Mikazuki]][[File:038.jpg|134px|link=Mochizuki]][[File:039.jpg|134px|link=Kuma]][[File:040.jpg|134px|link=Tama]]&lt;br /&gt;
&lt;br /&gt;
==No. 41-50==&lt;br /&gt;
[[File:041.jpg|134px|link=Kiso]][[File:042.jpg|134px|link=Nagara]][[File:043.jpg|134px|link=Isuzu]][[File:044.jpg|134px|link=Natori]][[File:045.jpg|134px|link=Yura]]&lt;br /&gt;
&lt;br /&gt;
[[File:046.jpg|134px|link=Sendai]][[File:047.jpg|134px|link=Jintsuu]][[File:048.jpg|134px|link=Naka]][[File:049.jpg|134px|link=Chitose]][[File:050.jpg|134px|link=Chiyoda]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 51-60==&lt;br /&gt;
[[File:051.jpg|134px|link=Mogami]][[File:052.jpg|134px|link=Furutaka]][[File:053.jpg|134px|link=Kako]][[File:054.png|134px|link=Aoba]][[File:055.png|134px|link=Myoko]]&lt;br /&gt;
&lt;br /&gt;
[[File:056.jpg|134px|link=Nachi]][[File:057.jpg|134px|link=Ashigara]][[File:058.jpg|134px|link=Haguro]][[File:059.png|134px|link=Takao]][[File:060.jpg|134px|link=Atago]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 61-70==&lt;br /&gt;
[[File:061.png|134px|link=Maya]][[File:062.jpg|134px|link=Choukai]][[File:063.jpg|134px|link=Tone]][[File:064.jpg|134px|link=Chikuma]][[File:065.jpg|134px|link=Hiyou]]&lt;br /&gt;
&lt;br /&gt;
[[File:066.jpg|134px|link=Junyou]][[File:067.jpg|134px|link=Oboro]][[File:068.jpg|134px|link=Akebono]][[File:069.jpg|134px|link=Sazanami]][[File:070.jpg|134px|link=Ushio]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 71-80==&lt;br /&gt;
[[File:071.jpg|134px|link=Akatsuki]][[File:072.jpg|134px|link=Hibiki]][[File:073.jpg|134px|link=Ikazuchi]][[File:074.jpg|134px|link=Inazuma]][[File:075.jpg|134px|link=Hatsuharu]]&lt;br /&gt;
&lt;br /&gt;
[[File:076.jpg|134px|link=Nenohi]][[File:077.jpg|134px|link=Wakaba]][[File:078.jpg|134px|link=Hatsushimo]][[File:079.jpg|134px|link=Shiratsuyu]][[File:080.jpg|134px|link=Shigure]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 81-90==&lt;br /&gt;
[[File:081.jpg|134px|link=Murasame]][[File:082.jpg|134px|link=Yuudachi]][[File:083.jpg|134px|link=Samidare]][[File:084.jpg|134px|link=Suzukaze]][[File:085.jpg|134px|link=Asashio]]&lt;br /&gt;
&lt;br /&gt;
[[File:086.jpg|134px|link=Ooshio]][[File:087.jpg|134px|link=Michishio]][[File:088.jpg|134px|link=Arashio]][[File:089.jpg|134px|link=Arare]][[File:090.png|134px|link=Kasumi]]&lt;br /&gt;
&lt;br /&gt;
==No. 91-100==&lt;br /&gt;
[[File:091.jpg|134px|link=Kagerou]][[File:092.jpg|134px|link=Shiranui]][[File:093.jpg|134px|link=Kuroshio]][[File:094.jpg|134px|link=Shouhou]][[File:095.jpg|134px|link=Chitose]]&lt;br /&gt;
&lt;br /&gt;
[[File:096.jpg|134px|link=Chiyoda]][[File:097.jpg|134px|link=Ooi]][[File:098.jpg|134px|link=Kitakami]][[File:099.jpg|134px|link=Chitose]][[File:100.jpg|134px|link=Chiyoda]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 101-110==&lt;br /&gt;
[[File:101.jpg|134px|link=Mogami]][[File:102.jpg|134px|link=Ise]][[File:103.jpg|134px|link=Hyuuga]][[File:104.jpg|134px|link=Chitose]][[File:105.jpg|134px|link=Chiyoda]]&lt;br /&gt;
&lt;br /&gt;
[[File:106.jpg|134px|link=Shokaku]][[File:107.jpg|134px|link=Zuikaku]][[File:108.jpg|134px|link=Zuikaku]][[File:109.png|134px|link=Kinu]][[File:110.jpg|134px|link=Abukuma]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 111-120==&lt;br /&gt;
[[File:111.jpg|134px|link=Yuubari]][[File:112.jpg|134px|link=Zuihou]][[File:113.jpg|134px|link=Zuihou]][[File:114.png|134px|link=Ooi]][[File:115.png|134px|link=Kitakami]]&lt;br /&gt;
&lt;br /&gt;
[[File:116.png|134px|link=Mikuma]][[File:117.jpg|134px|link=Mikuma]][[File:118.png|134px|link=Hatsukaze]][[File:119.png|134px|link=Maikaze]][[File:120.jpg|134px|link=Kinugasa]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 121-130==&lt;br /&gt;
[[File:121.png|134px|link=Chitose]][[File:122.png|134px|link=Chiyoda]][[File:123.png|134px|link=I-19]][[File:124.png|134px|link=Suzuya]][[File:125.png|134px|link=Kumano]]&lt;br /&gt;
&lt;br /&gt;
[[File:126.png|134px|link=I-168]][[File:127.png|134px|link=I-58]][[File:128.jpg|134px|link=I-8]][[File:129.png|134px|link=Suzuya]][[File:130.png|134px|link=Kumano]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 131-140==&lt;br /&gt;
[[File:131.png|134px|link=Yamato]][[File:132.png|134px|link=Akigumo]][[File:133.png|134px|link=Yuugumo]][[File:134.png|134px|link=Makigumo]][[File:135.png|134px|link=Naganami]]&lt;br /&gt;
&lt;br /&gt;
[[File:136.jpg|134px|link=Yamato]][[File:137.jpg|134px|link=Agano]][[File:138.jpg|134px|link=Noshiro]][[File:139.png|134px|link=Yahagi]][[File:140 Card.jpg|134px|link=Sakawa]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 141-150==&lt;br /&gt;
[[File:141.jpg|134px|link=Isuzu]][[File:File120c.PNG|134px|link=Kinugasa]][[File:143.jpg|134px|link=Musashi]][[File:144.jpg|134px|link=Yuudachi]][[File:145.jpg|134px|link=Shigure]]&lt;br /&gt;
&lt;br /&gt;
[[File:146.jpg|134px|link=Kiso]][[File:147.jpg|134px|link=Hibiki]][[File:148.jpg|134px|link=Musashi]][[File:149.png|134px|link=Kongou]][[File:150.png|134px|link=Hiei]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 151-160==&lt;br /&gt;
&lt;br /&gt;
[[File:151 Card.jpg|134px|link=Haruna]][[File:152.png|134px|link=Kirishima]][[File:153.png|134px|link=Taihou]][[File:154 Card.jpg|134px|link=Katori]][[File:155.png|134px|link=I-401]]&lt;br /&gt;
&lt;br /&gt;
[[File:156.jpg|134px|link=Taihou]][[File:157_Card.jpg|134px|link=Ryuujou]][[File:158 Card.jpg|134px|link=Sendai]][[File:159.jpg|134px|link=Jintsuu]][[File:160.jpg|134px|link=Naka]]&lt;br /&gt;
&lt;br /&gt;
==No. 161-170==&lt;br /&gt;
[[File:161.png|134px|link=Akitsu_Maru]][[File:blank.png|134px|link=]][[File:163.jpg|134px|link=Maruyu]][[File:164.jpg|134px|link=Yayoi]][[File:165.jpg|134px|link=Uzuki]]&lt;br /&gt;
&lt;br /&gt;
[[File:166.png|134px|link=Akitsu_Maru]][[File:167_Card.jpg|134px|link=Isokaze]][[File:168_Card.jpg|134px|link=Urakaze]][[File:169 Card.jpg|134px|link=Tanikaze]][[File:170.jpg|134px|link=Hamakaze]]&lt;br /&gt;
&lt;br /&gt;
==No. 171-180==&lt;br /&gt;
[[File:171.jpg|134px|link=Bismarck]][[File:171-1.png|134px|link=Bismarck]][[File:173 Zwei Card.jpg|134px|link=Bismarck]][[File:174.png|134px|link=Z1]][[File:175.png|134px|link=Z3]]&lt;br /&gt;
&lt;br /&gt;
[[File:176_Card.jpg|134px|link=Prinz_Eugen]][[File:177_Card.jpg|134px|link=Prinz_Eugen]][[File:178-1.jpg|134px|link=Bismarck]][[File:174-3.jpg|134px|link=Z1]][[File:175-3.jpg|134px|link=Z3]]&lt;br /&gt;
&lt;br /&gt;
==No. 181-190==&lt;br /&gt;
[[File:181 card.jpg|134px|link=Amatsukaze]][[File:182 Card.jpg|134px|link=Akashi]][[File:183_Card.jpg|134px|link=Ooyodo]][[File:184 Card.jpg|134px|link=Taigei]][[File:185 Card.jpg|134px|link=Taigei]]&lt;br /&gt;
&lt;br /&gt;
[[File:186_Card.jpg|134px|link=Tokitsukaze]][[File:187 Card.jpg|134px|link=Akashi]][[File:188.jpg|134px|link=Tone]][[File:189 Card.jpg|134px|link=Chikuma]][[File:318 Card.jpg|134px|link=Taigei]]&lt;br /&gt;
&lt;br /&gt;
==No. 191-200==&lt;br /&gt;
[[File:191 Card.jpg|134px|link=Myoukou]][[File:192 Card.jpg|134px|link=Nachi]][[File:193_Card.jpg|134px|link=Ashigara]][[File:194.jpg|134px|link=Haguro]][[File:195 Card.jpg|134px|link=Ayanami]]&lt;br /&gt;
&lt;br /&gt;
[[File:196 Card.jpg|134px|link=Hiryu]][[File:197 Card.jpg|134px|link=Souryuu]][[File:blank.png|134px|link=]][[File:199.jpg|134px|link=Ooshio]][[File:200.jpg|134px|link=Abukuma]]&lt;br /&gt;
&lt;br /&gt;
==No. 201-210==&lt;br /&gt;
[[File:404_Card.jpg|134px|link=Unryuu]][[File:331_Card.jpg|134px|link=Amagi]][[File:203.jpg|134px|link=Katsuragi]][[File:204.jpg|134px|link=Hatsuharu]][[File:405_Card.jpg|134px|link=Harusame]]&lt;br /&gt;
&lt;br /&gt;
[[File:406_Card.jpg|134px|link=Unryuu]][[File:407_Card.jpg|134px|link=Ushio]][[File:208.jpg|134px|link=Jun'you]][[File:409_Card.jpg|134px|link=Hayashimo]][[File:410_Card.jpg|134px|link=Kiyoshimo]]&lt;br /&gt;
&lt;br /&gt;
==No. 211-220==&lt;br /&gt;
[[File:211.png|134px|link=Fusou]][[File:412_Card.jpg|134px|link=Yamashiro]][[File:413_Card.jpg|134px|link=Asagumo]][[File:414_Card.jpg|134px|link=Yamagumo]][[File:415_Card.jpg|134px|link=Nowaki]]&lt;br /&gt;
&lt;br /&gt;
[[File:416_Card.jpg|134px|link=Furutaka]][[File:kako kai ni card.jpg|134px|link=Kako]][[File:blank.png|134px|link=]][[File:419_Card.jpg|134px|link=Hatsushimo]][[File:420_Card.jpg|134px|link=Murakumo]]&lt;br /&gt;
&lt;br /&gt;
==No. 221-230==&lt;br /&gt;
[[File:421_Card.jpg|134px|link=Akizuki]][[File:222_Card.jpg|134px|link=Teruzuki]][[File:423.jpg|134px|link=Hatsuzuki]][[File:224.png|134px|link=Takanami]][[File:425_Card.jpg|134px|link=Asashimo]]&lt;br /&gt;
&lt;br /&gt;
[[File:426_Card.jpg|134px|link=Fubuki]][[File:427_Card.jpg|134px|link=Choukai]][[File:428_Card.jpg|134px|link=Maya]][[File:429 Card.jpg|134px|link=Amagi]][[File:230.jpg|134px|link=Katsuragi]]&lt;br /&gt;
&lt;br /&gt;
==No. 231-240==&lt;br /&gt;
[[File:431_Card.jpg|134px|link=U-511]][[File:232.jpg|134px|link=Graf_Zeppelin]][[File:1433.jpg|134px|link=Graf_Zeppelin#Upgrade]][[File:234 Mutsuki Kai2.jpg|134px|link=Mutsuki]][[File:235 Kisaragi Kai2.jpg|134px|link=Kisaragi]]&lt;br /&gt;
&lt;br /&gt;
[[File:436_Card.jpg|134px|link=U-511]][[File:AkatsukiKaiNi.png|134px|link=Akatsuki]][[File:blank.png|134px|link=]][[File:KanMusu239Card.png|134px|link=Warspite]][[File:251.png|134px|link=Iowa]]&lt;br /&gt;
&lt;br /&gt;
==No. 241-250==&lt;br /&gt;
[[File:241.jpg|134px|link=Littorio]][[File:242.png|134px|link=Roma]][[File:243_Card.jpg|134px|link=Libeccio]][[File:KanMusu244Card.png|134px|link=Aquila]][[File:Akitsushima.jpg|134px|link=Akitsushima]]&lt;br /&gt;
&lt;br /&gt;
[[File:246.jpg|134px|link=Italia]][[File:247.png|134px|link=Roma]][[File:448.jpg|134px|link=Zara]][[File:249.jpg|134px|link=Pola]][[File:Akitsushimakai.png|134px|link=Akitsushima]]&lt;br /&gt;
&lt;br /&gt;
==No. 251-260==&lt;br /&gt;
[[File:251_Card.jpg|134px|link=Mizuho]][[File:452.jpg|134px|link=Okinami]][[File:253_Card.jpg|134px|link=Kazagumo]][[File:254.jpg|134px|link=Arashi]][[File:255.jpg|134px|link=Hagikaze]]&lt;br /&gt;
&lt;br /&gt;
[[File:256.jpg|134px|link=Oyashio]][[File:blank.png|134px|link=]][[File:258_Card.jpg|134px|link=Umikaze]][[File:259_Card.jpg|134px|link=Kawakaze]][[File:260_Card.jpg|134px|link=Hayasui]]&lt;br /&gt;
&lt;br /&gt;
==No. 261-270==&lt;br /&gt;
[[File:261.png|134px|link=Shoukaku]][[File:262.png|134px|link=Zuikaku]][[File:263.jpg|134px|link=Asashio]][[File:264.jpg|134px|link=Kasumi]][[File:265.jpg|134px|link=Kashima]]&lt;br /&gt;
&lt;br /&gt;
[[File:266.png|134px|link=Shoukaku]][[File:267.png|134px|link=Zuikaku]][[File:268.jpg|134px|link=Asashio]][[File:269 card.jpg|134px|link=Kawakaze]][[File:270.jpg|134px|link=Kasumi]]&lt;br /&gt;
&lt;br /&gt;
==No. 271-280==&lt;br /&gt;
[[File:271.jpg|134px|link=Kamikaze]][[File:blank.png|134px|link=]][[File:273.jpg|134px|link=Harukaze]][[File:blank.png|134px|link=]][[File:blank.png|134px|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:blank.png|134px|link=]][[File:blank.png|134px|link=]][[File:blank.png|134px|link=]][[File:blank.png|134px|link=]][[File:blank.png|134px|link=]]&lt;br /&gt;
&lt;br /&gt;
==No. 271-280==&lt;br /&gt;
[[File:281.jpg|134px|link=Minazuki]][[File:blank.png|134px|link=]][[File:KanMusu283Card.png|134px|link=I-26]][[File:blank.png|134px|link=]][[File:blank.png|134px|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:286.jpg|134px|link=Uranami]][[File:blank.png|134px|link=]][[File:blank.png|134px|link=]][[File:blank.png|134px|link=]][[File:blank.png|134px|link=]]&lt;br /&gt;
&lt;br /&gt;
{{Shiplist}}&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[ko:함선목록(이미지)]]&lt;br /&gt;
[[zh:舰娘图鉴]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Ship_Class&amp;diff=38454</id>
		<title>Ship Class</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Ship_Class&amp;diff=38454"/>
		<updated>2016-09-29T01:28:19Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: /* Littorio-class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- categories sorted by class' name ship's construction year --&amp;gt;&amp;lt;!-- Foreign ships are afterwards, with the same sorting --&amp;gt;&amp;lt;!-- card implementations currently use a 'significant' art change criteria --&amp;gt;&amp;lt;!-- reformatted to one row per kanmusu unless there's no art changes for multiple kanmusu. It is inelegant for destroyers. Any alternatives? --&amp;gt;&lt;br /&gt;
==[[:Category:Destroyers|Destroyer (DD)]]==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Mutsuki Class|''Mutsuki''-class]]===&lt;br /&gt;
[[File:031.jpg|link=Mutsuki]]&lt;br /&gt;
[[File:234 Mutsuki Kai2.jpg|link=Mutsuki]]&lt;br /&gt;
[[File:032.jpg|link=Kisaragi]]&lt;br /&gt;
[[File:235 Kisaragi Kai2.jpg|link=Kisaragi]]&lt;br /&gt;
[[File:164.jpg|link=Yayoi]]&lt;br /&gt;
[[File:165.jpg|link=Uzuki]]&lt;br /&gt;
[[File:033.jpg|link=Satsuki]]&lt;br /&gt;
[[File:481.jpg|link=Satsuki]]&lt;br /&gt;
[[File:KanMusu281Card.png|link=Minazuki]]&lt;br /&gt;
[[File:034.jpg|link=Fumizuki]]&lt;br /&gt;
[[File:035.jpg|link=Nagatsuki]]&lt;br /&gt;
[[File:036.jpg|link=Kikuzuki]]&lt;br /&gt;
[[File:037.jpg|link=Mikazuki]]&lt;br /&gt;
[[File:038.jpg|link=Mochizuki]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Fubuki Class|''Fubuki''-class]]===&lt;br /&gt;
[[File:011.jpg|link=Fubuki]]&lt;br /&gt;
[[File:426 Card.jpg|link=Fubuki]]&lt;br /&gt;
&lt;br /&gt;
[[File:012.jpg|link=Shirayuki]]&lt;br /&gt;
[[File:013.jpg|link=Hatsuyuki]]&lt;br /&gt;
[[File:014.jpg|link=Miyuki]]&lt;br /&gt;
&lt;br /&gt;
[[File:015.jpg|link=Murakumo]]&lt;br /&gt;
[[File:420 Card.jpg|link=Murakumo]]&lt;br /&gt;
&lt;br /&gt;
[[File:016.jpg|link=Isonami]]&lt;br /&gt;
[[File:286.jpg|link=Uranami]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Ayanami Class|''Ayanami''-class]]===&lt;br /&gt;
[[File:017.jpg|link=Ayanami]]&lt;br /&gt;
[[File:195 Card.jpg|link=Ayanami]]&lt;br /&gt;
&lt;br /&gt;
[[File:018.jpg|link=Shikinami]]&lt;br /&gt;
[[File:067.jpg|link=Oboro]]&lt;br /&gt;
[[File:068.jpg|link=Akebono]]&lt;br /&gt;
[[File:069.jpg|link=Sazanami]]&lt;br /&gt;
&lt;br /&gt;
[[File:070.jpg|link=Ushio]]&lt;br /&gt;
[[File:407 Card.jpg|link=Ushio]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Akatsuki Class|''Akatsuki''-class]]===&lt;br /&gt;
[[File:071.jpg|link=Akatsuki]]&lt;br /&gt;
[[File:AkatsukiKaiNi.png|link=Akatsuki]]&lt;br /&gt;
&lt;br /&gt;
[[File:072.jpg|link=Hibiki]]&lt;br /&gt;
[[File:147.jpg|link=Hibiki]]&lt;br /&gt;
&lt;br /&gt;
[[File:073.jpg|link=Ikazuchi]]&lt;br /&gt;
[[File:074.jpg|link=Inazuma]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Hatsuharu Class|''Hatsuharu''-class]]===&lt;br /&gt;
[[File:075.jpg|link=Hatsuharu]]&lt;br /&gt;
[[File:204.jpg|link=Hatsuharu]]&lt;br /&gt;
&lt;br /&gt;
[[File:076.jpg|link=Nenohi]]&lt;br /&gt;
[[File:077.jpg|link=Wakaba]]&lt;br /&gt;
&lt;br /&gt;
[[File:078.jpg|link=Hatsushimo]]&lt;br /&gt;
[[File:419 Card.jpg|link=Hatsushimo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Shiratsuyu Class|''Shiratsuyu''-class]]===&lt;br /&gt;
[[File:079.jpg|link=Shiratsuyu]]&lt;br /&gt;
[[File:079M.jpg|link=Shiratsuyu]]&lt;br /&gt;
&lt;br /&gt;
[[File:080.jpg|link=Shigure]]&lt;br /&gt;
[[File:145.jpg|link=Shigure]]&lt;br /&gt;
&lt;br /&gt;
[[File:081.jpg|link=Murasame]]&lt;br /&gt;
[[File:081M 2.jpg|link=Murasame]]&lt;br /&gt;
&lt;br /&gt;
[[File:082.jpg|link=Yuudachi]]&lt;br /&gt;
[[File:144.jpg|link=Yuudachi]]&lt;br /&gt;
&lt;br /&gt;
[[File:405 Card.jpg|link=Harusame]]&lt;br /&gt;
[[File:Harusame Kai Card v2.jpg|link=Harusame]]&lt;br /&gt;
&lt;br /&gt;
[[File:083.jpg|link=Samidare]]&lt;br /&gt;
[[File:084.jpg|link=Suzukaze]]&lt;br /&gt;
&lt;br /&gt;
[[File:258_Card.jpg|link=Umikaze]]&lt;br /&gt;
[[File:259_Card.jpg|link=Kawakaze]]&lt;br /&gt;
[[File:269_card.jpg|link=Kawakaze]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Asashio Class|''Asashio''-class]]===&lt;br /&gt;
[[File:085.jpg|link=Asashio]]&lt;br /&gt;
[[File:263.jpg|link=Asashio]]&lt;br /&gt;
[[File:268.jpg|link=Asashio]]&lt;br /&gt;
[[File:086.jpg|link=Ooshio]]&lt;br /&gt;
[[File:199.jpg|link=Ooshio]]&lt;br /&gt;
[[File:087.jpg|link=Michishio]]&lt;br /&gt;
[[File:088.jpg|link=Arashio]]&lt;br /&gt;
[[File:414 Card.jpg|link=Yamagumo]]&lt;br /&gt;
[[File:413 Card.jpg|link=Asagumo]]&lt;br /&gt;
[[File:089.jpg|link=Arare]]&lt;br /&gt;
[[File:090.png|link=Kasumi]]&lt;br /&gt;
[[File:264.jpg|link=Kasumi]]&lt;br /&gt;
[[File:270.jpg|link=Kasumi]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Kagero Class|''Kagerou''-class]]===&lt;br /&gt;
[[File:091.jpg|link=Kagerou]]&lt;br /&gt;
[[File:092.jpg|link=Shiranui]]&lt;br /&gt;
[[File:093.jpg|link=Kuroshio]]&lt;br /&gt;
[[File:118.jpg|link=Hatsukaze]]&lt;br /&gt;
[[File:005.jpg|link=Yukikaze]]&lt;br /&gt;
[[File:181 card.jpg|link=Amatsukaze]]&lt;br /&gt;
[[File:186 Card.jpg|link=Tokitsukaze]]&lt;br /&gt;
[[File:168 Card.jpg|link=Urakaze]]&lt;br /&gt;
[[File:167 Card.jpg|link=Isokaze]]&lt;br /&gt;
[[File:170.jpg|link=Hamakaze]]&lt;br /&gt;
[[File:169 Card.jpg|link=Tanikaze]]&lt;br /&gt;
[[File:415 Card.jpg|link=Nowaki]]&lt;br /&gt;
[[File:254.jpg|link=Arashi]]&lt;br /&gt;
[[File:255.jpg|link=Hagikaze]]&lt;br /&gt;
[[File:119.png|link=Maikaze]]&lt;br /&gt;
[[File:132.png|link=Akigumo]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Yuugumo Class|''Yuugumo''-class]]===&lt;br /&gt;
[[File:133.png|link=Yuugumo]]&lt;br /&gt;
[[File:134.png|link=Makigumo]]&lt;br /&gt;
[[File:135.png|link=Naganami]]&lt;br /&gt;
[[File:224.png|link=Takanami]]&lt;br /&gt;
[[File:425 Card.jpg|link=Asashimo]]&lt;br /&gt;
[[File:409 Card.jpg|link=Hayashimo]]&lt;br /&gt;
[[File:410 Card.jpg|link=Kiyoshimo]]&lt;br /&gt;
[[File:253 Card.jpg|link=Kazagumo]]&lt;br /&gt;
[[File:452.jpg|link=Okinami]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Akizuki Class|''Akizuki''-class]]===&lt;br /&gt;
[[File:421 Card.jpeg|link=Akizuki]]&lt;br /&gt;
[[File:222 Card.jpg|link=Teruzuki]]&lt;br /&gt;
[[File:423.jpg|link=Hatsuzuki]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Shimakaze Class|''Shimakaze''-class]]===&lt;br /&gt;
[[File:010.jpg|link=Shimakaze]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Type 1934 Class|''Type 1934''-class]]===&lt;br /&gt;
[[File:174.png|link=Z1]]&lt;br /&gt;
[[File:175.png|link=Z3]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Maestrale Class|''Maestrale''-class]]===&lt;br /&gt;
[[File:243_Card.jpg|link=Libeccio]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Kamikaze Class|''Kamikaze''-class]]===&lt;br /&gt;
[[File:271.jpg|link=Kamikaze]]&lt;br /&gt;
[[File:273.jpg|link=Harukaze]]&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Light Cruisers|Light Cruiser (CL)]]==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Tenryū Class|''Tenryuu''-class]]===&lt;br /&gt;
[[File:028.jpg|link=Tenryuu]]&lt;br /&gt;
[[File:029.jpg|link=Tatsuta]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Kuma Class|''Kuma''-class]]===&lt;br /&gt;
[[File:039.jpg|link=Kuma]]&lt;br /&gt;
[[File:040.jpg|link=Tama]]&lt;br /&gt;
[[File:020.jpg|link=Kitakami]]&lt;br /&gt;
[[File:019.jpg|link=Ooi]]&lt;br /&gt;
[[File:041.jpg|link=Kiso]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Nagara Class|''Nagara''-class]]===&lt;br /&gt;
[[File:042.jpg|link=Nagara]]&lt;br /&gt;
&lt;br /&gt;
[[File:043.jpg|link=Isuzu]]&lt;br /&gt;
[[File:141.jpg|link=Isuzu]]&lt;br /&gt;
&lt;br /&gt;
[[File:044.jpg|link=Natori]]&lt;br /&gt;
[[File:045.jpg|link=Yura]]&lt;br /&gt;
[[File:109.png|link=Kinu]]&lt;br /&gt;
&lt;br /&gt;
[[File:110.jpg|link=Abukuma]]&lt;br /&gt;
[[File:200.jpg|link=Abukuma]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Sendai Class|''Sendai''-class]]===&lt;br /&gt;
[[File:046.jpg|link=Sendai]]&lt;br /&gt;
[[File:158 Card.jpg|link=Sendai]]&lt;br /&gt;
&lt;br /&gt;
[[File:047.jpg|link=Jintsuu]]&lt;br /&gt;
[[File:159.jpg|link=Jintsuu]]&lt;br /&gt;
&lt;br /&gt;
[[File:048.jpg|link=Naka]]&lt;br /&gt;
[[File:160.jpeg|link=Naka]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Katori Class|''Katori''-class]]===&lt;br /&gt;
[[File:154 Card.jpg|link=Katori]]&lt;br /&gt;
[[File:265.jpg|link=Kashima]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Agano Class|''Agano''-class]]===&lt;br /&gt;
[[File:137.jpg|link=Agano]]&lt;br /&gt;
[[File:138.jpg|link=Noshiro]]&lt;br /&gt;
[[File:139.png|link=Yahagi]]&lt;br /&gt;
[[File:140 Card.jpg|link=Sakawa]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Yūbari Class|''Yuubari''-class]]===&lt;br /&gt;
[[File:111.jpg|link=Yuubari]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===''Ooyodo''-class===&lt;br /&gt;
[[File:183 Card.jpg|link=Ooyodo]]&lt;br /&gt;
[[File:321 Card.jpg|link=Ooyodo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Torpedo Cruisers|Torpedo Cruiser (CLT)]]==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Kuma Class|''Kuma''-class]]===&lt;br /&gt;
[[File:098.jpg|link=Kitakami]]&lt;br /&gt;
[[File:115.png|link=Kitakami]]&lt;br /&gt;
&lt;br /&gt;
[[File:097.jpg|link=Ooi]]&lt;br /&gt;
[[File:114.png|link=Ooi]]&lt;br /&gt;
&lt;br /&gt;
[[File:146.jpg|link=Kiso]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Heavy Cruisers|Heavy Cruiser (CA)]]==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Furutaka Class|''Furutaka''-class]]===&lt;br /&gt;
[[File:052.jpg|link=Furutaka]]&lt;br /&gt;
[[File:416 Card.jpg|link=Furutaka]]&lt;br /&gt;
&lt;br /&gt;
[[File:053.jpg|link=Kako]]&lt;br /&gt;
[[File:Kako kai ni card.jpg|link=Kako]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Aoba Class|''Aoba''-class]]===&lt;br /&gt;
[[File:054.png|link=Aoba]]&lt;br /&gt;
&lt;br /&gt;
[[File:120.jpg|link=Kinugasa]]&lt;br /&gt;
[[File:File120c.PNG|link=Kinugasa]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Myōkō Class|''Myoukou''-class]]===&lt;br /&gt;
[[File:055.png|link=Myoukou]]&lt;br /&gt;
[[File:191 Card.jpg|link=Myoukou]]&lt;br /&gt;
&lt;br /&gt;
[[File:056.jpg|link=Nachi]]&lt;br /&gt;
[[File:192 Card.jpg|link=Nachi]]&lt;br /&gt;
&lt;br /&gt;
[[File:057.jpg|link=Ashigara]]&lt;br /&gt;
[[File:193 Card.jpg|link=Ashigara]]&lt;br /&gt;
&lt;br /&gt;
[[File:058.jpg|link=Haguro]]&lt;br /&gt;
[[File:194.jpg|link=Haguro]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Takao Class|''Takao''-class]]===&lt;br /&gt;
[[File:059.png|link=Takao]]&lt;br /&gt;
[[File:060.jpg|link=Atago]]&lt;br /&gt;
&lt;br /&gt;
[[File:061.png|link=Maya]]&lt;br /&gt;
[[File:428 Card.jpg|link=Maya]]&lt;br /&gt;
&lt;br /&gt;
[[File:062.jpg|link=Choukai]]&lt;br /&gt;
[[File:427 Card.jpg|link=Choukai]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Mogami Class|''Mogami''-class]]===&lt;br /&gt;
[[File:051.jpg|link=Mogami]]&lt;br /&gt;
[[File:116.png|link=Mikuma]]&lt;br /&gt;
[[File:124.png|link=Suzuya]]&lt;br /&gt;
[[File:125.png|link=Kumano]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Tone Class|''Tone''-class]]===&lt;br /&gt;
[[File:063.jpg|link=Tone]]&lt;br /&gt;
[[File:064.jpg|link=Chikuma]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Admiral Hipper Class|''Admiral Hipper''-class]]===&lt;br /&gt;
[[File:176 Card.jpeg|link=Prinz Eugen]]&lt;br /&gt;
[[File:177 Card.jpg|link=Prinz Eugen]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Zara Class|''Zara''-class]]===&lt;br /&gt;
[[File:448.jpg|link=Zara]]&lt;br /&gt;
[[File:249.jpg|link=Pola]]&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Aviation Cruisers|Aviation Cruiser (CAV)]]==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Mogami Class|''Mogami''-class]]===&lt;br /&gt;
[[File:101.jpg|link=Mogami]]&lt;br /&gt;
[[File:117.jpg|link=Mikuma]]&lt;br /&gt;
[[File:129.png|link=Suzuya]]&lt;br /&gt;
[[File:130.png|link=Kumano]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Tone Class|''Tone''-class]]===&lt;br /&gt;
[[File:188.jpg|link=Tone]]&lt;br /&gt;
[[File:189 Card.jpg|link=Chikuma]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Battleships|Battleship (BB)]]== &lt;br /&gt;
&lt;br /&gt;
===[[:Category:Kongou Class|''Kongou''-class]]===&lt;br /&gt;
[[File:021.png|link=Kongou]]&lt;br /&gt;
[[File:149.png|link=Kongou]]&lt;br /&gt;
&lt;br /&gt;
[[File:022.png|link=Hiei]]&lt;br /&gt;
[[File:150.png|link=Hiei]]&lt;br /&gt;
&lt;br /&gt;
[[File:023.png|link=Haruna]]&lt;br /&gt;
[[File:151 Card.jpg‎|link=Haruna]]  &lt;br /&gt;
&lt;br /&gt;
[[File:024.png|link=Kirishima]]&lt;br /&gt;
[[File:152.jpg|link=Kirishima]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Fusou Class|''Fusou''-class]]===&lt;br /&gt;
[[File:026.jpg|link=Fusou]]&lt;br /&gt;
[[File:027.jpg|link=Yamashiro]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Ise Class|''Ise''-class]]===&lt;br /&gt;
[[File:003.jpg|link=Ise]]&lt;br /&gt;
[[File:004.jpg|link=Hyuuga]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Nagato Class|''Nagato''-class]]===&lt;br /&gt;
[[File:Nagato_001.jpg|link=Nagato]]&lt;br /&gt;
[[File:002.png|link=Mutsu]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Yamato Class|''Yamato''-class]]===&lt;br /&gt;
[[File:131.png|link=Yamato]]&lt;br /&gt;
[[File:143.jpg|link=Musashi]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Bismarck Class|''Bismarck''-class]]===&lt;br /&gt;
[[File:171.jpg|link=Bismarck]]&lt;br /&gt;
[[File:178-1.jpg|link=Bismarck]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Littorio Class|''Littorio''-class]]===&lt;br /&gt;
[[File:241.jpg|link=Littorio]]&lt;br /&gt;
[[File:242.png|link=Roma]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Iowa Class|''Iowa''-class]]===&lt;br /&gt;
[[File:251.png|link=Iowa]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Queen Elizabeth Class|''Queen Elizabeth''-class]]===&lt;br /&gt;
[[File:KanMusu239Card.png|link=Warspite]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Aviation Battleships|Aviation Battleship (BBV)]]==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Fusou Class|''Fusou''-class]]===&lt;br /&gt;
[[File:026b.png|link=Fusou]]&lt;br /&gt;
[[File:211.png|link=Fusou]]&lt;br /&gt;
&lt;br /&gt;
[[File:027b.png|link=Yamashiro]]&lt;br /&gt;
[[File:412 Card.jpg|link=Yamashiro]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Ise Class|''Ise''-class]]===&lt;br /&gt;
[[File:102.jpg|link=Ise]]&lt;br /&gt;
[[File:103.jpg|link=Hyuuga]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Light Carriers|Light Aircraft Carrier (CVL)]]==&lt;br /&gt;
&lt;br /&gt;
===Light Carriers (Various Types)===&lt;br /&gt;
[[File:025.jpg|link=Houshou]]&lt;br /&gt;
&lt;br /&gt;
[[File:030.jpg|link=Ryuujou]]&lt;br /&gt;
[[File:030M.jpg|link=Ryuujou]]&lt;br /&gt;
[[File:157 Card.jpg|link=Ryuujou]]&lt;br /&gt;
&lt;br /&gt;
[[File:185 Card.jpg|link=Taigei]]&lt;br /&gt;
[[File:318 Card.jpg|link=Taigei]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Hiyou Class|''Hiyou''-class]]===&lt;br /&gt;
[[File:065.jpg|link=Hiyou]]&lt;br /&gt;
[[File:065b.png|link=Hiyou]]&lt;br /&gt;
&lt;br /&gt;
[[File:066.jpg|link=Junyou]]&lt;br /&gt;
[[File:208.jpg|link=Junyou]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Shōhō Class|''Shouhou''-class]]===&lt;br /&gt;
[[File:094.jpg|link=Shouhou]]&lt;br /&gt;
[[File:94 Shouhou Kai Card.png|link=Shouhou]]&lt;br /&gt;
&lt;br /&gt;
[[File:112.jpg|link=Zuihou]]&lt;br /&gt;
[[File:113.jpg|link=Zuihou]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Chitose Class|''Chitose''-class]]===&lt;br /&gt;
[[File:104.jpg|link=Chitose]]&lt;br /&gt;
[[File:121.png|link=Chitose]]&lt;br /&gt;
&lt;br /&gt;
[[File:105.jpg|link=Chiyoda]]&lt;br /&gt;
[[File:122.png|link=Chiyoda]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Standard Carriers|Regular Aircraft Carrier (CV)]]==&lt;br /&gt;
&lt;br /&gt;
===Aircraft Carriers (Various Types)===&lt;br /&gt;
[[File:006.jpg|link=Akagi]]&lt;br /&gt;
[[File:007.png|link=Kaga]]&lt;br /&gt;
&lt;br /&gt;
[[File:008.jpg|link=Souryuu]]&lt;br /&gt;
[[File:197 Card.jpg|link=Souryuu]]&lt;br /&gt;
&lt;br /&gt;
[[File:009.jpg|link=Hiryuu]]&lt;br /&gt;
[[File:196 Card.jpg|link=Hiryuu]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Shōkaku Class|''Shoukaku''-class]]===&lt;br /&gt;
[[File:106.jpg|link=Shoukaku]]&lt;br /&gt;
[[File:261.png|link=Shoukaku]]&lt;br /&gt;
[[File:266.png|link=Shoukaku]]&lt;br /&gt;
&lt;br /&gt;
[[File:107.jpg|link=Zuikaku]]&lt;br /&gt;
[[File:108.jpg|link=Zuikaku]]&lt;br /&gt;
[[File:262.png|link=Zukaku]]&lt;br /&gt;
[[File:267.png|link=Zuikaku]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Unryuu Class|''Unryuu''-class]]===&lt;br /&gt;
[[File:404 Card.jpg|link=Unryuu]]&lt;br /&gt;
[[File:406 Card.jpg|link=Unryuu]]&lt;br /&gt;
&lt;br /&gt;
[[File:331 Card.jpg|link=Amagi]]&lt;br /&gt;
[[File:429 Card.jpg|link=Amagi]]&lt;br /&gt;
&lt;br /&gt;
[[File:203.jpg|link=Katsuragi]]&lt;br /&gt;
[[File:230.jpg|link=Katsuragi]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Graf Zeppelin Class|''Graf Zeppelin''-class]]===&lt;br /&gt;
[[File:232.jpg|link=Graf Zeppelin]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Aquila Class|''Aquila''-class]]===&lt;br /&gt;
[[File:KanMusu244Card.png|link=Aquila]]&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Armored Carriers|Armored Aircraft Carrier (CV)]]==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Taihou Class|''Taihou''-class]]===&lt;br /&gt;
[[File:153.png|link=Taihou]]&lt;br /&gt;
[[File:156.jpg|link=Taihou]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Shōkaku Class|''Shoukaku''-class]]===&lt;br /&gt;
[[File:266.png|link=Shoukaku]]&lt;br /&gt;
[[File:267.png|link=Zuikaku]]&lt;br /&gt;
&lt;br /&gt;
==Submarine Aircraft Carrier (SSV)==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Type J3 Class|Junsen III Type (J3)]]===&lt;br /&gt;
[[File:400-2-.jpg|link=I-8]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Type B1 Class|Type-B (B1)]]===&lt;br /&gt;
[[File:401-2-.jpg|link=I-19]]&lt;br /&gt;
[[File:KanMusu283aCard.png|link=I-26]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Type B3 Class|Type-B Mod.2 (B3)]]===&lt;br /&gt;
[[File:127b.png|link=I-58]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:I-400 Class|''I-400''-class]]===&lt;br /&gt;
[[File:155.png|link=I-401]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Submarines|Submarine (SS)]]==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Kaidai VIa Class|Type Kaidai VIa (KD6)]]===&lt;br /&gt;
[[File:126.png|link=I-168]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Type J3 Class|Junsen III Type (J3)]]===&lt;br /&gt;
[[File:128.jpg|link=I-8]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Type B1 Class|Type-B (B1)]]===&lt;br /&gt;
[[File:123.png|link=I-19]]&lt;br /&gt;
[[File:KanMusu283Card.png|link=I-26]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Type B3 Class|Type-B Mod.2 (B3)]]===&lt;br /&gt;
[[File:127.png|link=I-58]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RO-500===&lt;br /&gt;
[[File:436 Card.jpg|link=U-511]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Submergence Transport Vehicle|Type 3 Submergence Transport Vehicle]]===&lt;br /&gt;
[[File:163.jpg|link=Maru Yu]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Type IXC Class|Type IXC]]===&lt;br /&gt;
[[File:431 Card.jpg|link=U-511]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Seaplane Tenders|Seaplane Tender (AV)]]==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Chitose Class|''Chitose''-class]]===&lt;br /&gt;
[[File:049.jpg|link=Chitose]]&lt;br /&gt;
[[File:095.jpg|link=Chitose]]&lt;br /&gt;
&lt;br /&gt;
[[File:050.jpg|link=Chiyoda]]&lt;br /&gt;
[[File:096.jpg|link=Chiyoda]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Akitsushima Class|''Akitsushima''-class]]===&lt;br /&gt;
[[File:Akitsushima.jpg|link=Akitsushima]]&lt;br /&gt;
&lt;br /&gt;
===''Mizuho''-class===&lt;br /&gt;
[[File:251_Card.jpg|link=Mizuho]]&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Auxiliary Ship|Submarine Tender (AS)]]==&lt;br /&gt;
&lt;br /&gt;
===Taigei===&lt;br /&gt;
[[File:184 Card.jpg|link=Taigei]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Amphibious|Amphibious Assault Ship (LHA)]]==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Hei Class|''Akitsu Maru''-class]]===&lt;br /&gt;
[[File:161.png|link=Akitsu Maru]]&lt;br /&gt;
[[File:166.png|link=Akitsu Maru]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Auxiliary Ship|Repair Ship (AR)]]==&lt;br /&gt;
&lt;br /&gt;
===''Akashi''-class===&lt;br /&gt;
[[File:182 Card.jpg|link=Akashi]]&lt;br /&gt;
[[File:187 Card.jpg|link=Akashi]]&lt;br /&gt;
&lt;br /&gt;
==[[:Category: Fleet Oiler|Fleet Oiler (AO)]]==&lt;br /&gt;
&lt;br /&gt;
===''Kazahaya''-class===&lt;br /&gt;
[[File:260_Card.jpg|link=Hayasui]]&lt;br /&gt;
&lt;br /&gt;
{{Shiplist}}&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Ships by Class]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Ship_Class&amp;diff=38453</id>
		<title>Ship Class</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Ship_Class&amp;diff=38453"/>
		<updated>2016-09-29T01:25:40Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: /* Fleet Oiler (AO) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- categories sorted by class' name ship's construction year --&amp;gt;&amp;lt;!-- Foreign ships are afterwards, with the same sorting --&amp;gt;&amp;lt;!-- card implementations currently use a 'significant' art change criteria --&amp;gt;&amp;lt;!-- reformatted to one row per kanmusu unless there's no art changes for multiple kanmusu. It is inelegant for destroyers. Any alternatives? --&amp;gt;&lt;br /&gt;
==[[:Category:Destroyers|Destroyer (DD)]]==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Mutsuki Class|''Mutsuki''-class]]===&lt;br /&gt;
[[File:031.jpg|link=Mutsuki]]&lt;br /&gt;
[[File:234 Mutsuki Kai2.jpg|link=Mutsuki]]&lt;br /&gt;
[[File:032.jpg|link=Kisaragi]]&lt;br /&gt;
[[File:235 Kisaragi Kai2.jpg|link=Kisaragi]]&lt;br /&gt;
[[File:164.jpg|link=Yayoi]]&lt;br /&gt;
[[File:165.jpg|link=Uzuki]]&lt;br /&gt;
[[File:033.jpg|link=Satsuki]]&lt;br /&gt;
[[File:481.jpg|link=Satsuki]]&lt;br /&gt;
[[File:KanMusu281Card.png|link=Minazuki]]&lt;br /&gt;
[[File:034.jpg|link=Fumizuki]]&lt;br /&gt;
[[File:035.jpg|link=Nagatsuki]]&lt;br /&gt;
[[File:036.jpg|link=Kikuzuki]]&lt;br /&gt;
[[File:037.jpg|link=Mikazuki]]&lt;br /&gt;
[[File:038.jpg|link=Mochizuki]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Fubuki Class|''Fubuki''-class]]===&lt;br /&gt;
[[File:011.jpg|link=Fubuki]]&lt;br /&gt;
[[File:426 Card.jpg|link=Fubuki]]&lt;br /&gt;
&lt;br /&gt;
[[File:012.jpg|link=Shirayuki]]&lt;br /&gt;
[[File:013.jpg|link=Hatsuyuki]]&lt;br /&gt;
[[File:014.jpg|link=Miyuki]]&lt;br /&gt;
&lt;br /&gt;
[[File:015.jpg|link=Murakumo]]&lt;br /&gt;
[[File:420 Card.jpg|link=Murakumo]]&lt;br /&gt;
&lt;br /&gt;
[[File:016.jpg|link=Isonami]]&lt;br /&gt;
[[File:286.jpg|link=Uranami]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Ayanami Class|''Ayanami''-class]]===&lt;br /&gt;
[[File:017.jpg|link=Ayanami]]&lt;br /&gt;
[[File:195 Card.jpg|link=Ayanami]]&lt;br /&gt;
&lt;br /&gt;
[[File:018.jpg|link=Shikinami]]&lt;br /&gt;
[[File:067.jpg|link=Oboro]]&lt;br /&gt;
[[File:068.jpg|link=Akebono]]&lt;br /&gt;
[[File:069.jpg|link=Sazanami]]&lt;br /&gt;
&lt;br /&gt;
[[File:070.jpg|link=Ushio]]&lt;br /&gt;
[[File:407 Card.jpg|link=Ushio]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Akatsuki Class|''Akatsuki''-class]]===&lt;br /&gt;
[[File:071.jpg|link=Akatsuki]]&lt;br /&gt;
[[File:AkatsukiKaiNi.png|link=Akatsuki]]&lt;br /&gt;
&lt;br /&gt;
[[File:072.jpg|link=Hibiki]]&lt;br /&gt;
[[File:147.jpg|link=Hibiki]]&lt;br /&gt;
&lt;br /&gt;
[[File:073.jpg|link=Ikazuchi]]&lt;br /&gt;
[[File:074.jpg|link=Inazuma]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Hatsuharu Class|''Hatsuharu''-class]]===&lt;br /&gt;
[[File:075.jpg|link=Hatsuharu]]&lt;br /&gt;
[[File:204.jpg|link=Hatsuharu]]&lt;br /&gt;
&lt;br /&gt;
[[File:076.jpg|link=Nenohi]]&lt;br /&gt;
[[File:077.jpg|link=Wakaba]]&lt;br /&gt;
&lt;br /&gt;
[[File:078.jpg|link=Hatsushimo]]&lt;br /&gt;
[[File:419 Card.jpg|link=Hatsushimo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Shiratsuyu Class|''Shiratsuyu''-class]]===&lt;br /&gt;
[[File:079.jpg|link=Shiratsuyu]]&lt;br /&gt;
[[File:079M.jpg|link=Shiratsuyu]]&lt;br /&gt;
&lt;br /&gt;
[[File:080.jpg|link=Shigure]]&lt;br /&gt;
[[File:145.jpg|link=Shigure]]&lt;br /&gt;
&lt;br /&gt;
[[File:081.jpg|link=Murasame]]&lt;br /&gt;
[[File:081M 2.jpg|link=Murasame]]&lt;br /&gt;
&lt;br /&gt;
[[File:082.jpg|link=Yuudachi]]&lt;br /&gt;
[[File:144.jpg|link=Yuudachi]]&lt;br /&gt;
&lt;br /&gt;
[[File:405 Card.jpg|link=Harusame]]&lt;br /&gt;
[[File:Harusame Kai Card v2.jpg|link=Harusame]]&lt;br /&gt;
&lt;br /&gt;
[[File:083.jpg|link=Samidare]]&lt;br /&gt;
[[File:084.jpg|link=Suzukaze]]&lt;br /&gt;
&lt;br /&gt;
[[File:258_Card.jpg|link=Umikaze]]&lt;br /&gt;
[[File:259_Card.jpg|link=Kawakaze]]&lt;br /&gt;
[[File:269_card.jpg|link=Kawakaze]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Asashio Class|''Asashio''-class]]===&lt;br /&gt;
[[File:085.jpg|link=Asashio]]&lt;br /&gt;
[[File:263.jpg|link=Asashio]]&lt;br /&gt;
[[File:268.jpg|link=Asashio]]&lt;br /&gt;
[[File:086.jpg|link=Ooshio]]&lt;br /&gt;
[[File:199.jpg|link=Ooshio]]&lt;br /&gt;
[[File:087.jpg|link=Michishio]]&lt;br /&gt;
[[File:088.jpg|link=Arashio]]&lt;br /&gt;
[[File:414 Card.jpg|link=Yamagumo]]&lt;br /&gt;
[[File:413 Card.jpg|link=Asagumo]]&lt;br /&gt;
[[File:089.jpg|link=Arare]]&lt;br /&gt;
[[File:090.png|link=Kasumi]]&lt;br /&gt;
[[File:264.jpg|link=Kasumi]]&lt;br /&gt;
[[File:270.jpg|link=Kasumi]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Kagero Class|''Kagerou''-class]]===&lt;br /&gt;
[[File:091.jpg|link=Kagerou]]&lt;br /&gt;
[[File:092.jpg|link=Shiranui]]&lt;br /&gt;
[[File:093.jpg|link=Kuroshio]]&lt;br /&gt;
[[File:118.jpg|link=Hatsukaze]]&lt;br /&gt;
[[File:005.jpg|link=Yukikaze]]&lt;br /&gt;
[[File:181 card.jpg|link=Amatsukaze]]&lt;br /&gt;
[[File:186 Card.jpg|link=Tokitsukaze]]&lt;br /&gt;
[[File:168 Card.jpg|link=Urakaze]]&lt;br /&gt;
[[File:167 Card.jpg|link=Isokaze]]&lt;br /&gt;
[[File:170.jpg|link=Hamakaze]]&lt;br /&gt;
[[File:169 Card.jpg|link=Tanikaze]]&lt;br /&gt;
[[File:415 Card.jpg|link=Nowaki]]&lt;br /&gt;
[[File:254.jpg|link=Arashi]]&lt;br /&gt;
[[File:255.jpg|link=Hagikaze]]&lt;br /&gt;
[[File:119.png|link=Maikaze]]&lt;br /&gt;
[[File:132.png|link=Akigumo]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Yuugumo Class|''Yuugumo''-class]]===&lt;br /&gt;
[[File:133.png|link=Yuugumo]]&lt;br /&gt;
[[File:134.png|link=Makigumo]]&lt;br /&gt;
[[File:135.png|link=Naganami]]&lt;br /&gt;
[[File:224.png|link=Takanami]]&lt;br /&gt;
[[File:425 Card.jpg|link=Asashimo]]&lt;br /&gt;
[[File:409 Card.jpg|link=Hayashimo]]&lt;br /&gt;
[[File:410 Card.jpg|link=Kiyoshimo]]&lt;br /&gt;
[[File:253 Card.jpg|link=Kazagumo]]&lt;br /&gt;
[[File:452.jpg|link=Okinami]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Akizuki Class|''Akizuki''-class]]===&lt;br /&gt;
[[File:421 Card.jpeg|link=Akizuki]]&lt;br /&gt;
[[File:222 Card.jpg|link=Teruzuki]]&lt;br /&gt;
[[File:423.jpg|link=Hatsuzuki]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Shimakaze Class|''Shimakaze''-class]]===&lt;br /&gt;
[[File:010.jpg|link=Shimakaze]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Type 1934 Class|''Type 1934''-class]]===&lt;br /&gt;
[[File:174.png|link=Z1]]&lt;br /&gt;
[[File:175.png|link=Z3]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Maestrale Class|''Maestrale''-class]]===&lt;br /&gt;
[[File:243_Card.jpg|link=Libeccio]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Kamikaze Class|''Kamikaze''-class]]===&lt;br /&gt;
[[File:271.jpg|link=Kamikaze]]&lt;br /&gt;
[[File:273.jpg|link=Harukaze]]&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Light Cruisers|Light Cruiser (CL)]]==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Tenryū Class|''Tenryuu''-class]]===&lt;br /&gt;
[[File:028.jpg|link=Tenryuu]]&lt;br /&gt;
[[File:029.jpg|link=Tatsuta]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Kuma Class|''Kuma''-class]]===&lt;br /&gt;
[[File:039.jpg|link=Kuma]]&lt;br /&gt;
[[File:040.jpg|link=Tama]]&lt;br /&gt;
[[File:020.jpg|link=Kitakami]]&lt;br /&gt;
[[File:019.jpg|link=Ooi]]&lt;br /&gt;
[[File:041.jpg|link=Kiso]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Nagara Class|''Nagara''-class]]===&lt;br /&gt;
[[File:042.jpg|link=Nagara]]&lt;br /&gt;
&lt;br /&gt;
[[File:043.jpg|link=Isuzu]]&lt;br /&gt;
[[File:141.jpg|link=Isuzu]]&lt;br /&gt;
&lt;br /&gt;
[[File:044.jpg|link=Natori]]&lt;br /&gt;
[[File:045.jpg|link=Yura]]&lt;br /&gt;
[[File:109.png|link=Kinu]]&lt;br /&gt;
&lt;br /&gt;
[[File:110.jpg|link=Abukuma]]&lt;br /&gt;
[[File:200.jpg|link=Abukuma]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Sendai Class|''Sendai''-class]]===&lt;br /&gt;
[[File:046.jpg|link=Sendai]]&lt;br /&gt;
[[File:158 Card.jpg|link=Sendai]]&lt;br /&gt;
&lt;br /&gt;
[[File:047.jpg|link=Jintsuu]]&lt;br /&gt;
[[File:159.jpg|link=Jintsuu]]&lt;br /&gt;
&lt;br /&gt;
[[File:048.jpg|link=Naka]]&lt;br /&gt;
[[File:160.jpeg|link=Naka]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Katori Class|''Katori''-class]]===&lt;br /&gt;
[[File:154 Card.jpg|link=Katori]]&lt;br /&gt;
[[File:265.jpg|link=Kashima]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Agano Class|''Agano''-class]]===&lt;br /&gt;
[[File:137.jpg|link=Agano]]&lt;br /&gt;
[[File:138.jpg|link=Noshiro]]&lt;br /&gt;
[[File:139.png|link=Yahagi]]&lt;br /&gt;
[[File:140 Card.jpg|link=Sakawa]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Yūbari Class|''Yuubari''-class]]===&lt;br /&gt;
[[File:111.jpg|link=Yuubari]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===''Ooyodo''-class===&lt;br /&gt;
[[File:183 Card.jpg|link=Ooyodo]]&lt;br /&gt;
[[File:321 Card.jpg|link=Ooyodo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Torpedo Cruisers|Torpedo Cruiser (CLT)]]==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Kuma Class|''Kuma''-class]]===&lt;br /&gt;
[[File:098.jpg|link=Kitakami]]&lt;br /&gt;
[[File:115.png|link=Kitakami]]&lt;br /&gt;
&lt;br /&gt;
[[File:097.jpg|link=Ooi]]&lt;br /&gt;
[[File:114.png|link=Ooi]]&lt;br /&gt;
&lt;br /&gt;
[[File:146.jpg|link=Kiso]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Heavy Cruisers|Heavy Cruiser (CA)]]==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Furutaka Class|''Furutaka''-class]]===&lt;br /&gt;
[[File:052.jpg|link=Furutaka]]&lt;br /&gt;
[[File:416 Card.jpg|link=Furutaka]]&lt;br /&gt;
&lt;br /&gt;
[[File:053.jpg|link=Kako]]&lt;br /&gt;
[[File:Kako kai ni card.jpg|link=Kako]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Aoba Class|''Aoba''-class]]===&lt;br /&gt;
[[File:054.png|link=Aoba]]&lt;br /&gt;
&lt;br /&gt;
[[File:120.jpg|link=Kinugasa]]&lt;br /&gt;
[[File:File120c.PNG|link=Kinugasa]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Myōkō Class|''Myoukou''-class]]===&lt;br /&gt;
[[File:055.png|link=Myoukou]]&lt;br /&gt;
[[File:191 Card.jpg|link=Myoukou]]&lt;br /&gt;
&lt;br /&gt;
[[File:056.jpg|link=Nachi]]&lt;br /&gt;
[[File:192 Card.jpg|link=Nachi]]&lt;br /&gt;
&lt;br /&gt;
[[File:057.jpg|link=Ashigara]]&lt;br /&gt;
[[File:193 Card.jpg|link=Ashigara]]&lt;br /&gt;
&lt;br /&gt;
[[File:058.jpg|link=Haguro]]&lt;br /&gt;
[[File:194.jpg|link=Haguro]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Takao Class|''Takao''-class]]===&lt;br /&gt;
[[File:059.png|link=Takao]]&lt;br /&gt;
[[File:060.jpg|link=Atago]]&lt;br /&gt;
&lt;br /&gt;
[[File:061.png|link=Maya]]&lt;br /&gt;
[[File:428 Card.jpg|link=Maya]]&lt;br /&gt;
&lt;br /&gt;
[[File:062.jpg|link=Choukai]]&lt;br /&gt;
[[File:427 Card.jpg|link=Choukai]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Mogami Class|''Mogami''-class]]===&lt;br /&gt;
[[File:051.jpg|link=Mogami]]&lt;br /&gt;
[[File:116.png|link=Mikuma]]&lt;br /&gt;
[[File:124.png|link=Suzuya]]&lt;br /&gt;
[[File:125.png|link=Kumano]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Tone Class|''Tone''-class]]===&lt;br /&gt;
[[File:063.jpg|link=Tone]]&lt;br /&gt;
[[File:064.jpg|link=Chikuma]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Admiral Hipper Class|''Admiral Hipper''-class]]===&lt;br /&gt;
[[File:176 Card.jpeg|link=Prinz Eugen]]&lt;br /&gt;
[[File:177 Card.jpg|link=Prinz Eugen]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Zara Class|''Zara''-class]]===&lt;br /&gt;
[[File:448.jpg|link=Zara]]&lt;br /&gt;
[[File:249.jpg|link=Pola]]&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Aviation Cruisers|Aviation Cruiser (CAV)]]==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Mogami Class|''Mogami''-class]]===&lt;br /&gt;
[[File:101.jpg|link=Mogami]]&lt;br /&gt;
[[File:117.jpg|link=Mikuma]]&lt;br /&gt;
[[File:129.png|link=Suzuya]]&lt;br /&gt;
[[File:130.png|link=Kumano]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Tone Class|''Tone''-class]]===&lt;br /&gt;
[[File:188.jpg|link=Tone]]&lt;br /&gt;
[[File:189 Card.jpg|link=Chikuma]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Battleships|Battleship (BB)]]== &lt;br /&gt;
&lt;br /&gt;
===[[:Category:Kongou Class|''Kongou''-class]]===&lt;br /&gt;
[[File:021.png|link=Kongou]]&lt;br /&gt;
[[File:149.png|link=Kongou]]&lt;br /&gt;
&lt;br /&gt;
[[File:022.png|link=Hiei]]&lt;br /&gt;
[[File:150.png|link=Hiei]]&lt;br /&gt;
&lt;br /&gt;
[[File:023.png|link=Haruna]]&lt;br /&gt;
[[File:151 Card.jpg‎|link=Haruna]]  &lt;br /&gt;
&lt;br /&gt;
[[File:024.png|link=Kirishima]]&lt;br /&gt;
[[File:152.jpg|link=Kirishima]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Fusou Class|''Fusou''-class]]===&lt;br /&gt;
[[File:026.jpg|link=Fusou]]&lt;br /&gt;
[[File:027.jpg|link=Yamashiro]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Ise Class|''Ise''-class]]===&lt;br /&gt;
[[File:003.jpg|link=Ise]]&lt;br /&gt;
[[File:004.jpg|link=Hyuuga]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Nagato Class|''Nagato''-class]]===&lt;br /&gt;
[[File:Nagato_001.jpg|link=Nagato]]&lt;br /&gt;
[[File:002.png|link=Mutsu]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Yamato Class|''Yamato''-class]]===&lt;br /&gt;
[[File:131.png|link=Yamato]]&lt;br /&gt;
[[File:143.jpg|link=Musashi]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Bismarck Class|''Bismarck''-class]]===&lt;br /&gt;
[[File:171.jpg|link=Bismarck]]&lt;br /&gt;
[[File:178-1.jpg|link=Bismarck]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Littorio Class|''Littorio''-class]]===&lt;br /&gt;
[[File:241.jpg|link=Littorio]]&lt;br /&gt;
[[File:242.png|link=Roma]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Queen Elizabeth Class|''Queen Elizabeth''-class]]===&lt;br /&gt;
[[File:KanMusu239Card.png|link=Warspite]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Aviation Battleships|Aviation Battleship (BBV)]]==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Fusou Class|''Fusou''-class]]===&lt;br /&gt;
[[File:026b.png|link=Fusou]]&lt;br /&gt;
[[File:211.png|link=Fusou]]&lt;br /&gt;
&lt;br /&gt;
[[File:027b.png|link=Yamashiro]]&lt;br /&gt;
[[File:412 Card.jpg|link=Yamashiro]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Ise Class|''Ise''-class]]===&lt;br /&gt;
[[File:102.jpg|link=Ise]]&lt;br /&gt;
[[File:103.jpg|link=Hyuuga]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Light Carriers|Light Aircraft Carrier (CVL)]]==&lt;br /&gt;
&lt;br /&gt;
===Light Carriers (Various Types)===&lt;br /&gt;
[[File:025.jpg|link=Houshou]]&lt;br /&gt;
&lt;br /&gt;
[[File:030.jpg|link=Ryuujou]]&lt;br /&gt;
[[File:030M.jpg|link=Ryuujou]]&lt;br /&gt;
[[File:157 Card.jpg|link=Ryuujou]]&lt;br /&gt;
&lt;br /&gt;
[[File:185 Card.jpg|link=Taigei]]&lt;br /&gt;
[[File:318 Card.jpg|link=Taigei]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Hiyou Class|''Hiyou''-class]]===&lt;br /&gt;
[[File:065.jpg|link=Hiyou]]&lt;br /&gt;
[[File:065b.png|link=Hiyou]]&lt;br /&gt;
&lt;br /&gt;
[[File:066.jpg|link=Junyou]]&lt;br /&gt;
[[File:208.jpg|link=Junyou]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Shōhō Class|''Shouhou''-class]]===&lt;br /&gt;
[[File:094.jpg|link=Shouhou]]&lt;br /&gt;
[[File:94 Shouhou Kai Card.png|link=Shouhou]]&lt;br /&gt;
&lt;br /&gt;
[[File:112.jpg|link=Zuihou]]&lt;br /&gt;
[[File:113.jpg|link=Zuihou]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Chitose Class|''Chitose''-class]]===&lt;br /&gt;
[[File:104.jpg|link=Chitose]]&lt;br /&gt;
[[File:121.png|link=Chitose]]&lt;br /&gt;
&lt;br /&gt;
[[File:105.jpg|link=Chiyoda]]&lt;br /&gt;
[[File:122.png|link=Chiyoda]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Standard Carriers|Regular Aircraft Carrier (CV)]]==&lt;br /&gt;
&lt;br /&gt;
===Aircraft Carriers (Various Types)===&lt;br /&gt;
[[File:006.jpg|link=Akagi]]&lt;br /&gt;
[[File:007.png|link=Kaga]]&lt;br /&gt;
&lt;br /&gt;
[[File:008.jpg|link=Souryuu]]&lt;br /&gt;
[[File:197 Card.jpg|link=Souryuu]]&lt;br /&gt;
&lt;br /&gt;
[[File:009.jpg|link=Hiryuu]]&lt;br /&gt;
[[File:196 Card.jpg|link=Hiryuu]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Shōkaku Class|''Shoukaku''-class]]===&lt;br /&gt;
[[File:106.jpg|link=Shoukaku]]&lt;br /&gt;
[[File:261.png|link=Shoukaku]]&lt;br /&gt;
[[File:266.png|link=Shoukaku]]&lt;br /&gt;
&lt;br /&gt;
[[File:107.jpg|link=Zuikaku]]&lt;br /&gt;
[[File:108.jpg|link=Zuikaku]]&lt;br /&gt;
[[File:262.png|link=Zukaku]]&lt;br /&gt;
[[File:267.png|link=Zuikaku]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Unryuu Class|''Unryuu''-class]]===&lt;br /&gt;
[[File:404 Card.jpg|link=Unryuu]]&lt;br /&gt;
[[File:406 Card.jpg|link=Unryuu]]&lt;br /&gt;
&lt;br /&gt;
[[File:331 Card.jpg|link=Amagi]]&lt;br /&gt;
[[File:429 Card.jpg|link=Amagi]]&lt;br /&gt;
&lt;br /&gt;
[[File:203.jpg|link=Katsuragi]]&lt;br /&gt;
[[File:230.jpg|link=Katsuragi]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Graf Zeppelin Class|''Graf Zeppelin''-class]]===&lt;br /&gt;
[[File:232.jpg|link=Graf Zeppelin]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Aquila Class|''Aquila''-class]]===&lt;br /&gt;
[[File:KanMusu244Card.png|link=Aquila]]&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Armored Carriers|Armored Aircraft Carrier (CV)]]==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Taihou Class|''Taihou''-class]]===&lt;br /&gt;
[[File:153.png|link=Taihou]]&lt;br /&gt;
[[File:156.jpg|link=Taihou]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Shōkaku Class|''Shoukaku''-class]]===&lt;br /&gt;
[[File:266.png|link=Shoukaku]]&lt;br /&gt;
[[File:267.png|link=Zuikaku]]&lt;br /&gt;
&lt;br /&gt;
==Submarine Aircraft Carrier (SSV)==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Type J3 Class|Junsen III Type (J3)]]===&lt;br /&gt;
[[File:400-2-.jpg|link=I-8]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Type B1 Class|Type-B (B1)]]===&lt;br /&gt;
[[File:401-2-.jpg|link=I-19]]&lt;br /&gt;
[[File:KanMusu283aCard.png|link=I-26]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Type B3 Class|Type-B Mod.2 (B3)]]===&lt;br /&gt;
[[File:127b.png|link=I-58]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:I-400 Class|''I-400''-class]]===&lt;br /&gt;
[[File:155.png|link=I-401]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Submarines|Submarine (SS)]]==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Kaidai VIa Class|Type Kaidai VIa (KD6)]]===&lt;br /&gt;
[[File:126.png|link=I-168]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Type J3 Class|Junsen III Type (J3)]]===&lt;br /&gt;
[[File:128.jpg|link=I-8]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Type B1 Class|Type-B (B1)]]===&lt;br /&gt;
[[File:123.png|link=I-19]]&lt;br /&gt;
[[File:KanMusu283Card.png|link=I-26]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Type B3 Class|Type-B Mod.2 (B3)]]===&lt;br /&gt;
[[File:127.png|link=I-58]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RO-500===&lt;br /&gt;
[[File:436 Card.jpg|link=U-511]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Submergence Transport Vehicle|Type 3 Submergence Transport Vehicle]]===&lt;br /&gt;
[[File:163.jpg|link=Maru Yu]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Type IXC Class|Type IXC]]===&lt;br /&gt;
[[File:431 Card.jpg|link=U-511]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Seaplane Tenders|Seaplane Tender (AV)]]==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Chitose Class|''Chitose''-class]]===&lt;br /&gt;
[[File:049.jpg|link=Chitose]]&lt;br /&gt;
[[File:095.jpg|link=Chitose]]&lt;br /&gt;
&lt;br /&gt;
[[File:050.jpg|link=Chiyoda]]&lt;br /&gt;
[[File:096.jpg|link=Chiyoda]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Akitsushima Class|''Akitsushima''-class]]===&lt;br /&gt;
[[File:Akitsushima.jpg|link=Akitsushima]]&lt;br /&gt;
&lt;br /&gt;
===''Mizuho''-class===&lt;br /&gt;
[[File:251_Card.jpg|link=Mizuho]]&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Auxiliary Ship|Submarine Tender (AS)]]==&lt;br /&gt;
&lt;br /&gt;
===Taigei===&lt;br /&gt;
[[File:184 Card.jpg|link=Taigei]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Amphibious|Amphibious Assault Ship (LHA)]]==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Hei Class|''Akitsu Maru''-class]]===&lt;br /&gt;
[[File:161.png|link=Akitsu Maru]]&lt;br /&gt;
[[File:166.png|link=Akitsu Maru]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Auxiliary Ship|Repair Ship (AR)]]==&lt;br /&gt;
&lt;br /&gt;
===''Akashi''-class===&lt;br /&gt;
[[File:182 Card.jpg|link=Akashi]]&lt;br /&gt;
[[File:187 Card.jpg|link=Akashi]]&lt;br /&gt;
&lt;br /&gt;
==[[:Category: Fleet Oiler|Fleet Oiler (AO)]]==&lt;br /&gt;
&lt;br /&gt;
===''Kazahaya''-class===&lt;br /&gt;
[[File:260_Card.jpg|link=Hayasui]]&lt;br /&gt;
&lt;br /&gt;
{{Shiplist}}&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Ships by Class]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Quests/List_of_required_ships&amp;diff=23858</id>
		<title>Quests/List of required ships</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Quests/List_of_required_ships&amp;diff=23858"/>
		<updated>2016-09-29T01:24:07Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: /* Submarine Tenders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://goo.gl/3wlSU8 HERE] is a quest and ship checklist that keeps track of what ships you still need, including an expeditions chart.&lt;br /&gt;
&lt;br /&gt;
==Unique Ships==&lt;br /&gt;
&lt;br /&gt;
*Unique Destroyers: 20&lt;br /&gt;
*Unique Light Cruisers: 8&lt;br /&gt;
*Unique Heavy Cruisers: 13&lt;br /&gt;
*Unique Battleships : 8&lt;br /&gt;
*Unique Standard Carriers : 6&lt;br /&gt;
*Unique Akashi Class Repair ship : 1&lt;br /&gt;
*Total ships to collect for quests: 56&lt;br /&gt;
&lt;br /&gt;
*Destroyers to sortie: 18&lt;br /&gt;
*Light Cruisers to sortie: 1&lt;br /&gt;
*Heavy Cruisers to sortie: 12&lt;br /&gt;
*Battleships to sortie: 2&lt;br /&gt;
*Standard Carriers to sortie: 4&lt;br /&gt;
*Total ships to sortie for quests: 37&lt;br /&gt;
&lt;br /&gt;
'''Legend'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt; - These ships have sortie quests, you should keep them and level them up until you clear the quest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt;Green &amp;lt;/span&amp;gt;- These ships have composition quests, you should keep them until you have the whole set.&lt;br /&gt;
&lt;br /&gt;
=== Destroyers ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Ship Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Fleet Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Quest&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Conditions&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Shimakaze&lt;br /&gt;
|First Torpedo Squadron&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A55|A55]] &amp;lt;br /&amp;gt; [[Quests#A56|A56]]&lt;br /&gt;
| style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B46|B46]] &amp;lt;br /&amp;gt; [[Quests#B47|B47]]&lt;br /&gt;
|B46: 3-2 B+ Boss Victory &amp;lt;br /&amp;gt; B47: 3-2 S Boss Victory&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Fubuki card.jpg|link=Fubuki|Fubuki 吹雪]]&amp;lt;br /&amp;gt;Fubuki&amp;lt;/p&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;4&amp;quot; |Eleventh Destroyer Division&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A47|A47]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B35|B35]]&amp;lt;br /&amp;gt;[[Quests#B36|B36]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;4&amp;quot; |B35: 2-3 Boss Victory&lt;br /&gt;
&lt;br /&gt;
B36: 1-5 C+ Boss Encounter&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Shirayuki card.jpg|link=Shirayuki|Shirayuki 白雪]]&amp;lt;br /&amp;gt;Shirayuki&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Hatsuyuki card.jpg|link=Hatsuyuki|Hatsuyuki 初雪]]&amp;lt;br /&amp;gt;Hatsuyuki&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Murakumo card.jpg|link=Murakumo|Murakumo 叢雲]]&amp;lt;br /&amp;gt;Murakumo&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Mutsuki card.jpg|link=Mutsuki|Mutsuki 睦月]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Mutsuki&amp;lt;/p&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
Thirtieth Destroyer Division (1st Gen.)&amp;lt;br /&amp;gt;Thirtieth Destroyer Division (2nd Gen.)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A33|A33]]&amp;lt;br /&amp;gt;[[Quests#A34|A34]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B22|B22]]&amp;lt;br /&amp;gt;[[Quests#B24|B24]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
B22: 3-2 C+ Boss Encounter&amp;lt;br /&amp;gt;B24: 1-5 C+ Boss Encounter&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Kisaragi card.jpg|link=Kisaragi|Kisaragi 如月]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Kisaragi&amp;lt;/p&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Thirtieth Destroyer Division (1st Gen.)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A33|A33]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B22|B22]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |B22: 3-2 C+ Boss Encounter&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Satsuki card.png|link=Satsuki|Satsuki 皐月]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Satsuki&amp;lt;/p&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot; | Twenty-Second Destroyer Division&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A49|A49]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B39|B39]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot; |B39: 1-4 S Boss Encounter&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Fumizuki card.png|link=Fumizuki|Fumizuki 文月]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Fumizuki&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Nagatsuki card.png|link=Nagatsuki|Nagatsuki 長月]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Nagatsuki&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Mochitsuki card.jpg|link=Mochizuki|Mochizuki 望月]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Mochizuki&amp;lt;/p&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Thirtieth Destroyer Division (1st Gen.)&amp;lt;br /&amp;gt;Thirtieth Destroyer Division (2nd Gen.)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A33|A33]]&amp;lt;br /&amp;gt;[[Quests#A34|A34]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B22|B22]]&amp;lt;br /&amp;gt;[[Quests#B24|B24]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |B22: 3-2 C+ Boss Encounter&amp;lt;br /&amp;gt;B24: 1-5 C+ Boss Encounter&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Shigure card.jpg|link=Shigure|Shigure 時雨]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Shigure&amp;lt;/p&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Nishimura Fleet&amp;lt;br /&amp;gt;Reorganized Nishimura Fleet&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A22|A22]]&amp;lt;br /&amp;gt;[[Quests#A44|A44]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B14|B14]]&amp;lt;br /&amp;gt;[[Quests#B33|B33]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |B14: 2-3 Boss Victory&amp;lt;br /&amp;gt;B33: 5-1 S Boss Victory&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|Oboro&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A56|A56]]&lt;br /&gt;
| style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B50|B50]]&lt;br /&gt;
|B50: 5-2 S Boss Encounter&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Akebono card.jpg|link=Akebono|Akebono 曙]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Akebono&amp;lt;/p&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |First Torpedo Squadron&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A30|A30]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B38|B38]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Ushio card.jpg|link=Ushio|Ushio 潮]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Ushio&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Akatsuki card.jpg|link=Akatsuki|Akatsuki 暁]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Akatsuki&amp;lt;/p&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;4&amp;quot; |Sixth Destroyer Division&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A10|A10]]&amp;lt;br/&amp;gt; [[Quests#A52|A52]] &amp;lt;br /&amp;gt; [[Quests#A53|A53]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B12|B12]] &amp;lt;br /&amp;gt; [[Quests#B42|B42]]&amp;lt;br/&amp;gt;[[Quests#B44|B44]] &amp;lt;br /&amp;gt; [[Quests#B45|B45]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;4&amp;quot; |B12: Any &amp;lt;br /&amp;gt; B42: 1-5 C+ Boss Encounter &amp;lt;br /&amp;gt; A53: Akatsuki Kai Ni &amp;lt;br /&amp;gt; B45: 1-5 A+ Boss Encounter&lt;br /&gt;
|-&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Hibiki card.jpg|link=hibiki|Hibiki 響]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Hibiki&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A10|A10]] &amp;lt;br /&amp;gt; [[Quests#A53|A53]]&amp;lt;br/&amp;gt;[[Quests#A54|A54]]&amp;lt;br/&amp;gt;[[Quests#A55|A55]]&lt;br /&gt;
| style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B12|B12]] &amp;lt;br /&amp;gt; [[Quests#B42|B42]] &amp;lt;br /&amp;gt; [[Quests#B45|B45]]&amp;lt;br/&amp;gt;[[Quests#B46|B46]]&amp;lt;br/&amp;gt;[[Quests#B47|B47]]&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Ikazuchi card.jpg|link=Ikazuchi|Ikazuchi 雷]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Ikazuchi&amp;lt;/p&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A10|A10]]&amp;lt;br/&amp;gt;[[Quests#A52|A52]] &amp;lt;br /&amp;gt; [[Quests#A53|A53]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B12|B12]] &amp;lt;br /&amp;gt; [[Quests#B42|B42]]&amp;lt;br/&amp;gt;[[Quests#B44|B44]] &amp;lt;br /&amp;gt; [[Quests#B45|B45]]&lt;br /&gt;
|-&lt;br /&gt;
|74&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Inazuma card.jpg|link=Inazuma|Inazuma 電]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Inazuma&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Hatsuharu card.jpg|link=Hatsuharu|Hatsuharu 初春]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Hatsuharu&amp;lt;/p&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot; |Twenty-First Destroyer Division&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A48|A48]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quest#B37|B37]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;4&amp;quot; |B37: 3-1 S Boss Victory&lt;br /&gt;
|-&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Nenohi card.jpg|link=Nenohi|Nenohi 子日]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Nenohi&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Wakaba card.jpg|link=Wakaba|Wakaba 若葉]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Wakaba&amp;lt;/p&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A48|A48]]&amp;lt;br/&amp;gt;[[Quests#A54|A54]]&lt;br /&gt;
|style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quest#B37|B37]]&amp;lt;br/&amp;gt;[[Quests#B46|B46]]&lt;br /&gt;
|-&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Hatsushimo card.jpg|link=Hatsushimo|Hatsushimo 初霜]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Hatsushimo&amp;lt;/p&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Twenty-First Destroyer Division&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A48|A48]]&amp;lt;br/&amp;gt;[[Quests#A54|A54]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quest#B37|B37]]&amp;lt;br /&amp;gt;[[Quests#B38|B38]]&amp;lt;br/&amp;gt;[[Quests#B46|B46]]&lt;br /&gt;
|-&lt;br /&gt;
|83&lt;br /&gt;
|Samidare&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A54|A54]]&lt;br /&gt;
| style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B46|B46]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|85&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Asashio card.jpeg|link=Asashio|Asashio 朝潮]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Asashio&amp;lt;/p&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |Eighth Destroyer Division&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A31|A31]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B20|B20]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |B20: 2-3 Boss Victory&lt;br /&gt;
|-&lt;br /&gt;
|86&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Ooshio card.jpg|link=Ooshio|Ooshio 大潮]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Ooshio&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|87&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Michishio .jpg|link=Michishio|Michishio 満潮]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Michishio&amp;lt;/p&amp;gt;&lt;br /&gt;
|Eighth Destroyer Division&amp;lt;br /&amp;gt;Reorganized Nishimura Fleet&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A31|A31]]&amp;lt;br /&amp;gt;[[Quests#A44|A44]]&lt;br /&gt;
| style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B20|B20]]&amp;lt;br /&amp;gt;[[Quests#B33|B33]]&lt;br /&gt;
|B20: 2-3 Boss Victory&amp;lt;br /&amp;gt;B33: 5-1 S Boss Victory&lt;br /&gt;
|-&lt;br /&gt;
|88&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Arashio card.jpg|link=Arashio|Arashio 荒潮]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Arashio&amp;lt;/p&amp;gt;&lt;br /&gt;
|Eighth Destroyer Division&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A31|A31]]&lt;br /&gt;
| style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B20|B20]]&lt;br /&gt;
|B20: 2-3 Boss Victory&lt;br /&gt;
|-&lt;br /&gt;
|89&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Arare card.jpg|link=Arare|Arare 霰]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Arare&amp;lt;/p&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Eighteenth Destroyer Division&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A32|A32]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B21|B21]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;4&amp;quot; |B21: 3-1 Boss Victory&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Kasumi card.jpg|link=Kasumi|Kasumi 霞]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Kasumi&amp;lt;/p&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |First Torpedo Squadron&amp;lt;br /&amp;gt;Eighteenth Destroyer Division&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A30|A30]]&amp;lt;br /&amp;gt;[[Quests#A32|A32]]&amp;lt;br /&amp;gt;[[Quests#A46|A46]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B21|B21]]&amp;lt;br /&amp;gt;[[Quests#B38|B38]]&lt;br /&gt;
|-&lt;br /&gt;
|91&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Kagerou card.jpg|link=Kagerou|Kagerou 陽炎]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Kagerou&amp;lt;/p&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Eighteenth Destroyer Division&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A32|A32]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B21|B21]]&lt;br /&gt;
|-&lt;br /&gt;
|92&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Shiranui card.jpg|link=Shiranui|Shiranui 不知火]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Shiranui&amp;lt;/p&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |First Torpedo Squadron&amp;lt;br /&amp;gt;Eighteenth Destroyer Division&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A30|A30]]&amp;lt;br /&amp;gt;[[Quests#A32|A32]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B21|B21]]&lt;br /&gt;
|-&lt;br /&gt;
|132&lt;br /&gt;
|Akigumo&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A55|A55]] &amp;lt;br /&amp;gt;[[Quests#A56|A56]]&lt;br /&gt;
| style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B47|B47]] &amp;lt;br /&amp;gt; [[Quests#B50|B50]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|Yuugumo&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99&amp;quot; | [[Quests#A55|A55]]&lt;br /&gt;
| style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B47|B47]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|Naganami&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A55|A55]]&lt;br /&gt;
| style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B47|B47]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Yayoi card.jpg|link=Yayoi|Yayoi 弥生]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Yayoi&amp;lt;/p&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Thirtieth Destroyer Division (1st Gen.)&amp;lt;br /&amp;gt;Thirtieth Destroyer Division (2nd Gen.)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A33|A33]]&amp;lt;br /&amp;gt;[[Quests#A34|A34]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B22|B22]]&amp;lt;br /&amp;gt;[[Quests#B24|B24]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |B22: 3-2 C+ Boss Encounter&amp;lt;br /&amp;gt;B24: 1-5 C+ Boss Encounter&lt;br /&gt;
|-&lt;br /&gt;
|165&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Uzuki card.jpeg|link=Uzuki|Uzuki 卯月]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Uzuki&amp;lt;/p&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Thirtieth Destroyer Division (2nd Gen.)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A34|A34]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B24|B24]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |B24: 1-5 C+ Boss Encounter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Light Cruisers ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Ship Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Fleet Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Quest&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Conditions&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Tenryuu card.jpg|link=Tenryuu|Tenryuu 天龍]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Tenryuu&amp;lt;/p&amp;gt;&lt;br /&gt;
|Mikawa Fleet&amp;lt;br /&amp;gt;New Mikawa Fleet&amp;lt;br /&amp;gt; Eighteenth Squadron&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A8|A8]]&amp;lt;br /&amp;gt;[[Quests#A20|A20]]&amp;lt;br /&amp;gt;[[Quests#A24|A24]]&amp;lt;br /&amp;gt;[[Quests#A51|A51]]&lt;br /&gt;
| style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B11|B11]]&amp;lt;br /&amp;gt;[[Quests#B16|B16]]&amp;lt;br /&amp;gt;[[Quests#B43|B43]]&lt;br /&gt;
|B11: Any&amp;lt;br /&amp;gt;B16: 2-3 Boss Victory&amp;lt;br /&amp;gt;B43: 2-3 S Boss Victory&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Tatsuta card.jpg|link=Tatsuta|Tatsuta 龍田]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Tatsuta&amp;lt;/p&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A8|A8]]&amp;lt;br /&amp;gt;[[Quests#A51|A51]]&lt;br /&gt;
| style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B43|B43]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|Kuma&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A58|A58]]&lt;br /&gt;
|style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B52|B52]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Tama card.jpg|link=Tama|Tama 多摩]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Tama&amp;lt;/p&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |Fifth Fleet&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A29|A29]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B51|B51]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Kiso card.jpg|link=Kiso|Kiso 木曾]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Kiso&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|Nagara&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A52|A52]]&amp;lt;br /&amp;gt;[[Quests#A58|A58]]&lt;br /&gt;
| style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B44|B44]]&amp;lt;br/&amp;gt;[[Quests#B52|B52]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Sendai card.jpg|link=Sendai|Sendai 川内]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Sendai&amp;lt;/p&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A14|A14]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Jintsuu card.jpg|link=Jintsuu|Jintsuu 神通]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Jintsuu&amp;lt;/p&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Naka card.jpg|link=Naka|Naka 那珂]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Naka&amp;lt;/p&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Abukuma card.jpg|link=Abukuma|Abukuma 阿武隈]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Abukuma&amp;lt;/p&amp;gt;&lt;br /&gt;
|First Torpedo Squadron&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A30|A30]]&amp;lt;br/&amp;gt;[[Quests#A54|A54]]&amp;lt;br/&amp;gt;[[Quests#A55|A55]]&lt;br /&gt;
| style=&amp;quot;background-color:#ff9999&amp;quot;| [[Quests#B46|B46]]&amp;lt;br/&amp;gt;[[Quests#B47|B47]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heavy Cruisers ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Ship Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Fleet Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Quest&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Conditions&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Mogami card.jpg|link=Mogami|Mogami 最上]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Mogami&amp;lt;/p&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Nishimura Fleet&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A22|A22]]&amp;lt;br /&amp;gt;[[Quests#A44|A44]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B14|B14]]&amp;lt;br /&amp;gt;[[Quests#B33|B33]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |B14: 2-3 Boss Victory&amp;lt;br /&amp;gt;B33: 5-1 S Boss Victory&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Furutaka card.jpg|link=Furutaka|Furutaka 古鷹]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Furutaka&amp;lt;/p&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot; |Mikawa Fleet&amp;lt;br /&amp;gt;New Mikawa Fleet&amp;lt;br /&amp;gt;Sixth Fleet&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A20|A20]]&amp;lt;br /&amp;gt;[[Quests#A24|A24]]&amp;lt;br /&amp;gt;[[Quests#A28|A28]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B11|B11]]&amp;lt;br /&amp;gt;[[Quests#B16|B16]]&amp;lt;br /&amp;gt;[[Quests#B19|B19]]&amp;lt;br /&amp;gt;[[Quests#B34|B34]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot; |B11: Any&amp;lt;br /&amp;gt;B16: 2-3 Boss Victory&amp;lt;br /&amp;gt;B19: 2-3 S Boss Victory&amp;lt;br /&amp;gt;B34: 2-5 S Boss Victory&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Kako card.jpg|link=Kako|Kako 加古]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Kako&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Aoba card.jpg|link=Aoba|Aoba 青葉]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Aoba&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Myoukou card.jpg|link=Myoukou|Myoukou 妙高]] &amp;lt;br /&amp;gt;[[File:Myoukou kai2 card.jpg|link=Myoukou|Myoukou 妙高改二]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Myoukou&amp;lt;/p&amp;gt;&lt;br /&gt;
|Fifth Squadron&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A15|A15]]&amp;lt;br /&amp;gt;[[Quests#A35|A35]]&amp;lt;br /&amp;gt;[[Quests#A38|A38]]&lt;br /&gt;
| style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#Bm1|Bm1]]&lt;br /&gt;
|A38: Myoukou Kai-2&amp;lt;br /&amp;gt;Bm1: 2-5 S Boss Victory&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Nachi card.jpg|link=Nachi|Nachi 那智]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Nachi&amp;lt;/p&amp;gt;&lt;br /&gt;
|Fifth Squadron&amp;lt;br /&amp;gt;Fifth Fleet&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A15|A15]]&amp;lt;br /&amp;gt;[[Quests#A35|A35]]&amp;lt;br/&amp;gt;[[Quests#A57|A57]]&lt;br /&gt;
| style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B38|B38]]&amp;lt;br /&amp;gt;[[Quests#Bm1|Bm1]]&amp;lt;br/&amp;gt;[[Quests#B51|B51]]&lt;br /&gt;
|B38: 2-2 S Boss Victory&amp;lt;br /&amp;gt;Bm1: 2-5 S Boss Victory&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Ashigara card.jpg|link=Ashigara|Ashigara 足柄]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Ashigara&amp;lt;/p&amp;gt;&lt;br /&gt;
|Fifth Fleet&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A15|A15]]&amp;lt;br /&amp;gt;[[Quests#A29|A29]]&amp;lt;br /&amp;gt;[[Quests#A46|A46]]&amp;lt;br/&amp;gt;[[Quests#A57|A57]]&amp;lt;br/&amp;gt;[[Quests#A58|A58]]&lt;br /&gt;
| style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B51|B51]]&amp;lt;br/&amp;gt;[[Quests#B52|B52]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Haguro card.jpg|link=Haguro|Haguro 羽黒]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Haguro&amp;lt;/p&amp;gt;&lt;br /&gt;
|Fifth Squadron&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99&amp;quot; |&lt;br /&gt;
[[Quests#A15|A15]]&amp;lt;br /&amp;gt;[[Quests#A35|A35]]&lt;br /&gt;
| style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#Bm1|Bm1]]&lt;br /&gt;
|Bm1: 2-5 S Boss Victory&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Takao card.jpg|link=Takao|Takao 高雄]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Takao&amp;lt;/p&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Fourth Cruiser Division&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A21|A21]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B13|B13]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |B13: 2-2 Boss Victory&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Atago card.jpg|link=Atago|Atago 愛宕]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Atago&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Maya card.jpg|link=Maya|Maya 摩耶]] &amp;lt;br /&amp;gt;[[File:Maya kai card.jpg|link=Maya|Maya 摩耶]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Maya&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B13|B13]]&amp;lt;br /&amp;gt;[[Quests#B40|B40]]&lt;br /&gt;
|B13: 2-2 Boss Victory&amp;lt;br /&amp;gt;B40: Maya Kai, 2-3 S Boss Victory&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Choukai card.jpg|link=Choukai|Choukai 鳥海]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Choukai&amp;lt;/p&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
Mikawa Fleet&amp;lt;br /&amp;gt;New Mikawa Fleet&amp;lt;br /&amp;gt;Fourth Cruiser Division&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A20|A20]]&amp;lt;br /&amp;gt;[[Quests#A21|A21]]&amp;lt;br /&amp;gt;[[Quests#A24|A24]]&amp;lt;br /&amp;gt;[[Quests#A50|A50]]&lt;br /&gt;
| style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B11|B11]]&amp;lt;br /&amp;gt;[[Quests#B13|B13]]&amp;lt;br /&amp;gt;[[Quests#B16|B16]]&amp;lt;br /&amp;gt;[[Quests#B41|B41]]&lt;br /&gt;
|B11: Any&amp;lt;br /&amp;gt;B13: 2-2 Boss Victory&amp;lt;br /&amp;gt;B16: 2-3 Boss Victory&lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Kinugasa card.jpg|link=Kinugasa|Kinugasa 衣笠]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Kinugasa&amp;lt;/p&amp;gt;&lt;br /&gt;
|New Mikawa Fleet&amp;lt;br /&amp;gt;Sixth Fleet&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A24|A24]]&amp;lt;br /&amp;gt;[[Quests#A28|A28]]&lt;br /&gt;
| style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B16|B16]]&amp;lt;br /&amp;gt;[[Quests#B19|B19]]&amp;lt;br /&amp;gt;[[Quests#B34|B34]]&lt;br /&gt;
|B16: 2-3 Boss Victory&amp;lt;br /&amp;gt;B19: 2-3 S Boss Victory&amp;lt;br /&amp;gt;B34: 2-5 S Boss Victory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battleships ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Ship Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Fleet Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Quest&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Conditions&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Nagato card.jpg|link=Nagato|Nagato 長門]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Nagato&amp;lt;/p&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A42|A42]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B31|B31]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |B31: 4-2 S Boss Victory&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Mutsu card.jpg|link=Mutsu|Mutsu 陸奥]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Mutsu&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Ise card.jpeg|link=Ise|Ise 伊勢]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Ise&amp;lt;/p&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A18|A18]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Hyuuga_card.jpeg|link=Hyuuga|Hyuuga 日向]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Hyuuga&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Kongou card.jpg|link=Kongou|Kongou 金剛]] &amp;lt;br /&amp;gt;[[File:Kongou kai2  card.jpg|link=Kongou|Kongou 金剛改二]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Kongou&amp;lt;/p&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;4&amp;quot; |Third Battleship Division&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A16|A16]]&amp;lt;br /&amp;gt;[[Quests#A40|A40]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;4&amp;quot; |A40:Kongou Class Kai-2&amp;lt;br /&amp;gt;B27:Haruna Kai-2 and 5-1 S Boss Victory&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Hiei card.jpg|link=Hiei|Hiei 比叡]] &amp;lt;br /&amp;gt;[[File:Hiei kai2 card.jpg|link=Hiei|Hiei 比叡改二]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Hiei&amp;lt;/p&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A16|A16]]&amp;lt;br /&amp;gt;[[Quests#A40|A40]]&amp;lt;br/&amp;gt;[[Quests#A52|A52]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B44|B44]]&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Haruna card.jpg|link=Haruna|Haruna 春名]] &amp;lt;br /&amp;gt;[[File:Haruna kai2 card.jpg|link=Haruna|Haruna 春名改二]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Haruna&amp;lt;/p&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A16|A16]]&amp;lt;br /&amp;gt;[[Quests#A40|A40]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B27|B27]]&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Kirishima card.jpg|link=Kirishima|Kirishima 霧島]] &amp;lt;br /&amp;gt;[[File:Kirishima kai2 card.jpg|link=Kirishima|Kirishima 霧島改二]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Kirishima&amp;lt;/p&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A16|A16]]&amp;lt;br /&amp;gt;[[Quests#A40|A40]]&amp;lt;br/&amp;gt;[[Quests#A52|A52]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B44|B44]]&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Fusou_card.jpeg|link=Fusou|Fusou 扶桑]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Fusou&amp;lt;/p&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |Nishimura Fleet&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A17|A17]]&amp;lt;br /&amp;gt;[[Quests#A22|A22]]&amp;lt;br /&amp;gt;[[Quests#A42|A42]]&amp;lt;br /&amp;gt;[[Quests#A44|A44]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B14|B14]]&amp;lt;br /&amp;gt;[[Quests#B31|B31]]&amp;lt;br /&amp;gt;[[Quests#B33|B33]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |B14: 2-3 Boss Victory&amp;lt;br /&amp;gt;B31: 4-2 S Boss Victory&amp;lt;br /&amp;gt;B33: 5-1 S Boss Victory&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Yamashiro card.jpg|link=Yamashiro|Yamashiro 山城]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Yamashiro&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aviation Battleships===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Ship Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Fleet Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Quest&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Conditions&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|Ise Kai&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |Fourth Carrier Division&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A60|A60]]&amp;lt;br/&amp;gt;[[Quests#A61|A61]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B54|B54]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|Hyuuga Kai&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Standard Carriers ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:160px;&amp;quot; |Ship Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Fleet Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Quest&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Conditions&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Akagi card.jpg|link=Akagi|Akagi 赤城]]&amp;lt;br /&amp;gt;Akagi&amp;lt;/p&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |Nagumo Task Force&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A19|A19]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Kaga card.jpg|link=Kaga|Kaga 加賀]]&amp;lt;br /&amp;gt;Kaga&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Souryuu card.jpg|link=Souryuu|Souryuu 蒼龍]] [[File:Souryuu kai2 card.jpg|link=Souryuu|Souryuu 蒼龍改二]]&amp;lt;br /&amp;gt;Souryuu&amp;lt;/p&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |Nagumo Task Force&amp;lt;br /&amp;gt;Second Carrier Division New Edition&amp;lt;br /&amp;gt;Reorganized Second Carrier Division&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A19|A19]]&amp;lt;br /&amp;gt;[[Quests#A36|A36]]&amp;lt;br /&amp;gt;[[Quests#A39|A39]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B25|B25]]&amp;lt;br /&amp;gt;[[Quests#B26|B26]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
A36, B25: Hiryuu Kai-2&amp;lt;br /&amp;gt;A39, B26: Hiryuu Kai-2, Souryuu Kai-2&lt;br /&gt;
&lt;br /&gt;
B25: 5-2 S Boss Victory&amp;lt;br /&amp;gt;B26: 4-3 S Boss Victory&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Hiryuu card.jpg|link=Hiryuu|Hiryuu 飛龍]] [[File:Hiryuu kai2 card.jpg|link=Hiryuu|Hiryuu 飛龍改二]]&amp;lt;br /&amp;gt;Hiryuu&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Shoukaku_card.jpeg|link=Shoukaku|Shoukaku 翔鶴]]&amp;lt;br /&amp;gt;Shoukaku&amp;lt;/p&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |Fifth Carrier Division&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A23|A23]]&amp;lt;br/&amp;gt;[[Quests#A56|A56]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B15|B15]]&amp;lt;br/&amp;gt;[[Quests#B50|B50]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |B15: 3-1 Boss Victory&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Zuikaku card.jpg|link=Zuikaku|Zuikaku 瑞鶴]]&amp;lt;br /&amp;gt;Zuikaku&amp;lt;/p&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A23|A23]]&amp;lt;br/&amp;gt;[[Quests#A56|A56]]&amp;lt;br/&amp;gt;[[Quests#A59|A59]]&amp;lt;br/&amp;gt;[[Quests#A61|A61]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B15|B15]]&amp;lt;br/&amp;gt;[[Quests#B50|B50]]&amp;lt;br/&amp;gt;[[Quests#B53|B53]]&amp;lt;br/&amp;gt;[[Quests#B54|B54]]&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Unryuu_card.jpeg|link=Unryuu|Unryuu 雲龍]] [[File:Unryuu kai card.jpg|link=Unryuu|Unryuu 雲龍改]]&amp;lt;br /&amp;gt;Unryuu&amp;lt;/p&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A41|A41]]&lt;br /&gt;
| style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B28|B28]]&lt;br /&gt;
| B28: Unryuu Kai and 5-2 S Boss Victory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light Carrier===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Ship Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Fleet Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Quest&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Conditions&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|Chitose (Carrier)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot; |Third Carrier Division&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ff99&amp;quot; |[[Quests#A59|A59]]&amp;lt;br/&amp;gt;[[Quests#A61|A61]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ff9999&amp;quot; |[[Quests#B53|B53]]&amp;lt;br/&amp;gt;[[Quests#B54|B54]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|Chiyoda (Carrier)&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|Zuihou&lt;br /&gt;
|}&lt;br /&gt;
=== Auxiliary Ship ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Ship Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Fleet Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Quest&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Conditions&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Akashi card.png|link=Akashi|Akashi 明石]]&amp;lt;br /&amp;gt;Akashi&amp;lt;/p&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;width:20px;background-color:#99ff99&amp;quot; |[[Quests#A45|A45]]&lt;br /&gt;
| style=&amp;quot;width:20px;&amp;quot; |&lt;br /&gt;
| Set as flagship to [[Akashi's_Improvement_Arsenal|Akashi's Improvement Arsenal]]&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[File:Taigei card.png|link=Taigei|Taigei 大鯨]]&amp;lt;br /&amp;gt;Taigei&amp;lt;/p&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;width:20px;background-color:#99ff99&amp;quot; |[[Quests#A37|A37]]&lt;br /&gt;
| style=&amp;quot;width:20px;background-color:rgb(160, 216, 239)&amp;quot; | [[Quests#D13|D13]]&amp;lt;br/&amp;gt;[[Quests#D14|D14]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ships Required by Type==&lt;br /&gt;
&lt;br /&gt;
===Light Cruisers (CL)===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
! A3&lt;br /&gt;
! A5&lt;br /&gt;
! B6&lt;br /&gt;
! Bm3&lt;br /&gt;
! D9&lt;br /&gt;
! D11&lt;br /&gt;
|-&lt;br /&gt;
| # Required&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
Expedition&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |4&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |5&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |9&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |10&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |13&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |14&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |16&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |17&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |20&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |21&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |22&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |26&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |36&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |37&lt;br /&gt;
|-&lt;br /&gt;
|# Required&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
===Heavy Cruisers (CA)===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
! A7&lt;br /&gt;
! A13&lt;br /&gt;
! B7&lt;br /&gt;
|-&lt;br /&gt;
| # Required&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
Expedition&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |22&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |25&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |35&lt;br /&gt;
|-&lt;br /&gt;
|# Required&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
===Aviation Cruisers (CAV)===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
! A26&lt;br /&gt;
! B18&lt;br /&gt;
|-&lt;br /&gt;
| # Required&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
===Battleships (BB)===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
! A13&lt;br /&gt;
! B8&lt;br /&gt;
|-&lt;br /&gt;
| # Required&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
===Aviation Battleships (BBV)===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
! A26&lt;br /&gt;
! B18&lt;br /&gt;
! B23&lt;br /&gt;
! D10&lt;br /&gt;
! D12&lt;br /&gt;
|-&lt;br /&gt;
| # Required&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
Expedition&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |19&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |23&lt;br /&gt;
|-&lt;br /&gt;
|# Required&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Seaplane Tenders===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
! A9&lt;br /&gt;
|-&lt;br /&gt;
| # Required&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
Expedition&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |36&lt;br /&gt;
|-&lt;br /&gt;
|# Required&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
===Carriers===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
! A11&lt;br /&gt;
! A12&lt;br /&gt;
! B9&lt;br /&gt;
|-&lt;br /&gt;
| # Required&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
Expedition&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |15&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |18&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |26&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |35&lt;br /&gt;
|-&lt;br /&gt;
|# Required&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
===Submarines===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
! A25&lt;br /&gt;
! A27&lt;br /&gt;
! A37&lt;br /&gt;
! B17&lt;br /&gt;
! D6&lt;br /&gt;
! D7&lt;br /&gt;
! D8&lt;br /&gt;
! D13&lt;br /&gt;
! D14&lt;br /&gt;
|-&lt;br /&gt;
| # Required&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
Expedition&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |20&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |27&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |28&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |29&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |30&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |39&lt;br /&gt;
|-&lt;br /&gt;
|# Required&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
===Submarine Tenders===&lt;br /&gt;
*Currently, [[Taigei]] is the only AS in game.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
! D13&lt;br /&gt;
! D14&lt;br /&gt;
|-&lt;br /&gt;
| # Required&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
Expedition&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |39&lt;br /&gt;
|-&lt;br /&gt;
|# Required&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minimum Ships to Keep for Maximum Expeditions===&lt;br /&gt;
These are the highest possible number of ships of any type you can send out on expeditions at any time.  For example, expedition 37 and 38 require 5 Destroyers, and expedition 13 (or 21) requires 4 Destroyers.   Therefore, the maximum number of destroyers you can have out at any time is 5+5+4 = 14.&lt;br /&gt;
*Maximum required number of DD possible: 14&lt;br /&gt;
*Maximum required number of CL possible: 4&lt;br /&gt;
*Maximum required number of CA possible: 4&lt;br /&gt;
*Maximum required number of BBV possible: 4&lt;br /&gt;
*Maximum required number of AV possible: 2&lt;br /&gt;
*Maximum required number of CVL/AV/CV possible: 7&lt;br /&gt;
*Maximum required number of SS possible: 12&lt;br /&gt;
*Maximum required number of AS possible: 1&lt;br /&gt;
&lt;br /&gt;
== Non-required Ships ==&lt;br /&gt;
Below is a list of extra destroyers and other ships that are technically not required by anything. If you don't have a reason to keep or level these ships, feel free to scrap them or use them for modernization.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space:nowrap;width:130px;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;white-space:nowrap;width:130px;&amp;quot; |Type&lt;br /&gt;
! style=&amp;quot;white-space:nowrap;width:130px;&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;white-space:nowrap;width:130px;&amp;quot; |Reason to Keep/Level&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[Miyuki]] 深雪&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |DD&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;background-color:#3399FF&amp;quot; |Blue&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[Isonami]] 磯波&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center; background-color:#3366CC&amp;quot; |Dark Blue&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[Ayanami]] 綾波&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center; background-color:#66FFFF&amp;quot; |Light Blue&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Kai-2, [[Star Shell]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[Shikinami]] 敷波&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center; background-color:#3399FF&amp;quot; |Blue&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[Sazanami]] 漣&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center; background-color:#3399FF&amp;quot; |Blue&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Name&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[Kikuzuki]] 菊月&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |DD&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#3366CC&amp;quot; |Dark Blue&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Low Ammo Consumption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[Mikazuki]] 三日月&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Name&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[Shiratsuyu]] 白露&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |DD&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#3399FF&amp;quot; |Blue&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Kai has different art CGs&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[Murasame]] 村雨&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Kai has different art CGs&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[Yuudachi]] 夕立&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Kai Ni, [[12.7cm Twin Mount Type-B Kai 2]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[Suzukaze]] 涼風&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center; background-color:#66FFFF&amp;quot; |Light Blue&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;text-align:center;&amp;quot; |[[Harusame]] 春雨&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;background-color:#999999&amp;quot; |Silver&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Kai has different art CGs, [[12.7cm Twin Mount Type-B Kai 2]], [[Drum Canister]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Name&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[Asagumo]] 朝雲&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;13&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |DD&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#999999&amp;quot; |Silver&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[Yamagumo]] 山雲&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[Kuroshio]] 黒潮&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center; background-color:#3366CC&amp;quot; |Dark Blue&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Yukikaze]] 雪風&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#FFFFFF; color:#FF9999&amp;quot; |Holo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Super Rare DD, Very High Luck&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[Hatsukaze]] 初風&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;background-color:#999999&amp;quot; |Silver&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[Maikaze]] 舞風&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[Urakaze]] 浦風&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[12.7cm Twin High-Angle Mount (Late Model)]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[Tanikaze]] 谷風&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[Hamakaze]] 浜風&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[Type 22 Surface RADAR|Type 22 RADAR]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[Isokaze]] 磯風&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center; background-color: #FFCC00&amp;quot; |Gold&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[12.7cm Twin High-Angle Mount (Late Model)]], [[Type 13 AIR RADAR Kai]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[Tokitsukaze]] 時津風&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[12.7cm Twin High-Angle Mount (Late Model)]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[Nowaki]] 野分&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[12.7cm Twin High-Angle Mount (Late Model)]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[Amatsukaze]] 天津風&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF; color:#FF9999&amp;quot; |Holo&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Super Rare DD [[New High Pressure-Temperature Steam Boiler]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Name&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Makigumo]] 巻雲&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |DD&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;background-color:#999999&amp;quot; |Silver&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Type 3 SONAR|Type 3 Sonar]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Hayashimo]] 早霜&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Type 22 Surface RADAR|Type 22 RADAR]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Kiyoshimo]] 清霜&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Type 22 Surface RADAR|Type 22 RADAR]], [[Type 3 SONAR|Type 3 Sonar]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Asashimo]] 朝霜&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Type 3 SONAR|Type 3 Sonar]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[Z1]]&amp;lt;br /&amp;gt;Leberecht Maass&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color: #FFCC00&amp;quot; |Gold&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Foreign Ship Construction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Z3]] Max Schultz&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[Akizuki]] 秋月&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF; color:#FF9999&amp;quot; |Holo&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Super Rare DD, High AA, built-in Fire Director, [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director|10cm HA + FD]], [[Type 13 AIR RADAR Kai]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Name&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[Natori]] 名取&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |CL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center; background-color:#3399FF&amp;quot; |Blue&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[61cm_Quad_O2_Torpedo_Mount|Quad O2 Torpedo]] on Kai&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[Yura]] 由良&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color:rgb(51,102,204);&amp;quot; |Dark Blue&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[Kiso|Kiso Kai-2]] 木曾改二&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |CLT&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center; background-color:#3366CC&amp;quot; |Dark Blue&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Opening Torpedo Salvo&amp;lt;br /&amp;gt;(with [[Type A Ko-hyoteki|Kyo-hoteki]] )&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Ooi|Ooi Kai]] 大井改&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #FFCC00&amp;quot; |Gold&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[Kitakami|Kitakami Kai]] 北上改&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center; background-color:#999999&amp;quot; |Silver&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
{{Shiplist}}&lt;br /&gt;
[[Category:Quest]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Old/Ship_List_(Image)&amp;diff=38628</id>
		<title>Old/Ship List (Image)</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Old/Ship_List_(Image)&amp;diff=38628"/>
		<updated>2016-09-29T01:21:34Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: /* No. 271-280 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==No. 1-10==&lt;br /&gt;
[[File:Nagato_001.jpg|134px|link=Nagato]][[File:002.png|134px|link=Mutsu]][[File:003.jpg|134px|link=Ise]][[File:004.jpg|134px|link=Hyuuga]][[File:005.jpg|134px|link=Yukikaze]]&lt;br /&gt;
&lt;br /&gt;
[[File:006.jpg|134px|link=Akagi]][[File:007.png|134px|link=Kaga]][[File:008.jpg|134px|link=Souryuu]][[File:009.jpg|134px|link=Hiryuu]][[File:010.jpg|134px|link=Shimakaze]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 11-20==&lt;br /&gt;
[[File:011.jpg|134px|link=Fubuki]][[File:012.jpg|134px|link=Shirayuki]][[File:013.jpg|134px|link=Hatsuyuki]][[File:014.jpg|134px|link=Miyuki]][[File:015.jpg|134px|link=Murakumo]]&lt;br /&gt;
&lt;br /&gt;
[[File:016.jpg|134px|link=Isonami]][[File:017.jpg|134px|link=Ayanami]][[File:018.jpg|134px|link=Shikinami]][[File:019.jpg|134px|link=Ooi]][[File:020.jpg|134px|link=Kitakami]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 21-30==&lt;br /&gt;
[[File:021.png|134px|link=Kongou]][[File:022.png|134px|link=Hiei]][[File:023.png|134px|link=Haruna]][[File:024.png|134px|link=Kirishima]][[File:025.jpg|134px|link=Houshou]]&lt;br /&gt;
&lt;br /&gt;
[[File:026.jpg|134px|link=Fuso]][[File:027.jpg|134px|link=Yamashiro]][[File:028.jpg|134px|link=Tenryuu]][[File:029.jpg|134px|link=Tatsuta]][[File:030.jpg|134px|link=Ryuujou]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 31-40==&lt;br /&gt;
[[File:031.jpg|134px|link=Mutsuki]][[File:032.jpg|134px|link=Kisaragi]][[File:033.jpg|134px|link=Satsuki]][[File:034.jpg|134px|link=Fumizuki]][[File:035.jpg|134px|link=Nagatsuki]]&lt;br /&gt;
&lt;br /&gt;
[[File:036.jpg|134px|link=Kikuzuki]][[File:037.jpg|134px|link=Mikazuki]][[File:038.jpg|134px|link=Mochizuki]][[File:039.jpg|134px|link=Kuma]][[File:040.jpg|134px|link=Tama]]&lt;br /&gt;
&lt;br /&gt;
==No. 41-50==&lt;br /&gt;
[[File:041.jpg|134px|link=Kiso]][[File:042.jpg|134px|link=Nagara]][[File:043.jpg|134px|link=Isuzu]][[File:044.jpg|134px|link=Natori]][[File:045.jpg|134px|link=Yura]]&lt;br /&gt;
&lt;br /&gt;
[[File:046.jpg|134px|link=Sendai]][[File:047.jpg|134px|link=Jintsuu]][[File:048.jpg|134px|link=Naka]][[File:049.jpg|134px|link=Chitose]][[File:050.jpg|134px|link=Chiyoda]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 51-60==&lt;br /&gt;
[[File:051.jpg|134px|link=Mogami]][[File:052.jpg|134px|link=Furutaka]][[File:053.jpg|134px|link=Kako]][[File:054.png|134px|link=Aoba]][[File:055.png|134px|link=Myoko]]&lt;br /&gt;
&lt;br /&gt;
[[File:056.jpg|134px|link=Nachi]][[File:057.jpg|134px|link=Ashigara]][[File:058.jpg|134px|link=Haguro]][[File:059.png|134px|link=Takao]][[File:060.jpg|134px|link=Atago]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 61-70==&lt;br /&gt;
[[File:061.png|134px|link=Maya]][[File:062.jpg|134px|link=Choukai]][[File:063.jpg|134px|link=Tone]][[File:064.jpg|134px|link=Chikuma]][[File:065.jpg|134px|link=Hiyou]]&lt;br /&gt;
&lt;br /&gt;
[[File:066.jpg|134px|link=Junyou]][[File:067.jpg|134px|link=Oboro]][[File:068.jpg|134px|link=Akebono]][[File:069.jpg|134px|link=Sazanami]][[File:070.jpg|134px|link=Ushio]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 71-80==&lt;br /&gt;
[[File:071.jpg|134px|link=Akatsuki]][[File:072.jpg|134px|link=Hibiki]][[File:073.jpg|134px|link=Ikazuchi]][[File:074.jpg|134px|link=Inazuma]][[File:075.jpg|134px|link=Hatsuharu]]&lt;br /&gt;
&lt;br /&gt;
[[File:076.jpg|134px|link=Nenohi]][[File:077.jpg|134px|link=Wakaba]][[File:078.jpg|134px|link=Hatsushimo]][[File:079.jpg|134px|link=Shiratsuyu]][[File:080.jpg|134px|link=Shigure]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 81-90==&lt;br /&gt;
[[File:081.jpg|134px|link=Murasame]][[File:082.jpg|134px|link=Yuudachi]][[File:083.jpg|134px|link=Samidare]][[File:084.jpg|134px|link=Suzukaze]][[File:085.jpg|134px|link=Asashio]]&lt;br /&gt;
&lt;br /&gt;
[[File:086.jpg|134px|link=Ooshio]][[File:087.jpg|134px|link=Michishio]][[File:088.jpg|134px|link=Arashio]][[File:089.jpg|134px|link=Arare]][[File:090.png|134px|link=Kasumi]]&lt;br /&gt;
&lt;br /&gt;
==No. 91-100==&lt;br /&gt;
[[File:091.jpg|134px|link=Kagerou]][[File:092.jpg|134px|link=Shiranui]][[File:093.jpg|134px|link=Kuroshio]][[File:094.jpg|134px|link=Shouhou]][[File:095.jpg|134px|link=Chitose]]&lt;br /&gt;
&lt;br /&gt;
[[File:096.jpg|134px|link=Chiyoda]][[File:097.jpg|134px|link=Ooi]][[File:098.jpg|134px|link=Kitakami]][[File:099.jpg|134px|link=Chitose]][[File:100.jpg|134px|link=Chiyoda]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 101-110==&lt;br /&gt;
[[File:101.jpg|134px|link=Mogami]][[File:102.jpg|134px|link=Ise]][[File:103.jpg|134px|link=Hyuuga]][[File:104.jpg|134px|link=Chitose]][[File:105.jpg|134px|link=Chiyoda]]&lt;br /&gt;
&lt;br /&gt;
[[File:106.jpg|134px|link=Shokaku]][[File:107.jpg|134px|link=Zuikaku]][[File:108.jpg|134px|link=Zuikaku]][[File:109.png|134px|link=Kinu]][[File:110.jpg|134px|link=Abukuma]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 111-120==&lt;br /&gt;
[[File:111.jpg|134px|link=Yuubari]][[File:112.jpg|134px|link=Zuihou]][[File:113.jpg|134px|link=Zuihou]][[File:114.png|134px|link=Ooi]][[File:115.png|134px|link=Kitakami]]&lt;br /&gt;
&lt;br /&gt;
[[File:116.png|134px|link=Mikuma]][[File:117.jpg|134px|link=Mikuma]][[File:118.png|134px|link=Hatsukaze]][[File:119.png|134px|link=Maikaze]][[File:120.jpg|134px|link=Kinugasa]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 121-130==&lt;br /&gt;
[[File:121.png|134px|link=Chitose]][[File:122.png|134px|link=Chiyoda]][[File:123.png|134px|link=I-19]][[File:124.png|134px|link=Suzuya]][[File:125.png|134px|link=Kumano]]&lt;br /&gt;
&lt;br /&gt;
[[File:126.png|134px|link=I-168]][[File:127.png|134px|link=I-58]][[File:128.jpg|134px|link=I-8]][[File:129.png|134px|link=Suzuya]][[File:130.png|134px|link=Kumano]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 131-140==&lt;br /&gt;
[[File:131.png|134px|link=Yamato]][[File:132.png|134px|link=Akigumo]][[File:133.png|134px|link=Yuugumo]][[File:134.png|134px|link=Makigumo]][[File:135.png|134px|link=Naganami]]&lt;br /&gt;
&lt;br /&gt;
[[File:136.jpg|134px|link=Yamato]][[File:137.jpg|134px|link=Agano]][[File:138.jpg|134px|link=Noshiro]][[File:139.png|134px|link=Yahagi]][[File:140 Card.jpg|134px|link=Sakawa]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 141-150==&lt;br /&gt;
[[File:141.jpg|134px|link=Isuzu]][[File:File120c.PNG|134px|link=Kinugasa]][[File:143.jpg|134px|link=Musashi]][[File:144.jpg|134px|link=Yuudachi]][[File:145.jpg|134px|link=Shigure]]&lt;br /&gt;
&lt;br /&gt;
[[File:146.jpg|134px|link=Kiso]][[File:147.jpg|134px|link=Hibiki]][[File:148.jpg|134px|link=Musashi]][[File:149.png|134px|link=Kongou]][[File:150.png|134px|link=Hiei]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No. 151-160==&lt;br /&gt;
&lt;br /&gt;
[[File:151 Card.jpg|134px|link=Haruna]][[File:152.png|134px|link=Kirishima]][[File:153.png|134px|link=Taihou]][[File:154 Card.jpg|134px|link=Katori]][[File:155.png|134px|link=I-401]]&lt;br /&gt;
&lt;br /&gt;
[[File:156.jpg|134px|link=Taihou]][[File:157_Card.jpg|134px|link=Ryuujou]][[File:158 Card.jpg|134px|link=Sendai]][[File:159.jpg|134px|link=Jintsuu]][[File:160.jpg|134px|link=Naka]]&lt;br /&gt;
&lt;br /&gt;
==No. 161-170==&lt;br /&gt;
[[File:161.png|134px|link=Akitsu_Maru]][[File:blank.png|134px|link=]][[File:163.jpg|134px|link=Maruyu]][[File:164.jpg|134px|link=Yayoi]][[File:165.jpg|134px|link=Uzuki]]&lt;br /&gt;
&lt;br /&gt;
[[File:166.png|134px|link=Akitsu_Maru]][[File:167_Card.jpg|134px|link=Isokaze]][[File:168_Card.jpg|134px|link=Urakaze]][[File:169 Card.jpg|134px|link=Tanikaze]][[File:170.jpg|134px|link=Hamakaze]]&lt;br /&gt;
&lt;br /&gt;
==No. 171-180==&lt;br /&gt;
[[File:171.jpg|134px|link=Bismarck]][[File:171-1.png|134px|link=Bismarck]][[File:173 Zwei Card.jpg|134px|link=Bismarck]][[File:174.png|134px|link=Z1]][[File:175.png|134px|link=Z3]]&lt;br /&gt;
&lt;br /&gt;
[[File:176_Card.jpg|134px|link=Prinz_Eugen]][[File:177_Card.jpg|134px|link=Prinz_Eugen]][[File:178-1.jpg|134px|link=Bismarck]][[File:174-3.jpg|134px|link=Z1]][[File:175-3.jpg|134px|link=Z3]]&lt;br /&gt;
&lt;br /&gt;
==No. 181-190==&lt;br /&gt;
[[File:181 card.jpg|134px|link=Amatsukaze]][[File:182 Card.jpg|134px|link=Akashi]][[File:183_Card.jpg|134px|link=Ooyodo]][[File:184 Card.jpg|134px|link=Taigei]][[File:185 Card.jpg|134px|link=Taigei]]&lt;br /&gt;
&lt;br /&gt;
[[File:186_Card.jpg|134px|link=Tokitsukaze]][[File:187 Card.jpg|134px|link=Akashi]][[File:188.jpg|134px|link=Tone]][[File:189 Card.jpg|134px|link=Chikuma]][[File:318 Card.jpg|134px|link=Taigei]]&lt;br /&gt;
&lt;br /&gt;
==No. 191-200==&lt;br /&gt;
[[File:191 Card.jpg|134px|link=Myoukou]][[File:192 Card.jpg|134px|link=Nachi]][[File:193_Card.jpg|134px|link=Ashigara]][[File:194.jpg|134px|link=Haguro]][[File:195 Card.jpg|134px|link=Ayanami]]&lt;br /&gt;
&lt;br /&gt;
[[File:196 Card.jpg|134px|link=Hiryu]][[File:197 Card.jpg|134px|link=Souryuu]][[File:blank.png|134px|link=]][[File:199.jpg|134px|link=Ooshio]][[File:200.jpg|134px|link=Abukuma]]&lt;br /&gt;
&lt;br /&gt;
==No. 201-210==&lt;br /&gt;
[[File:404_Card.jpg|134px|link=Unryuu]][[File:331_Card.jpg|134px|link=Amagi]][[File:203.jpg|134px|link=Katsuragi]][[File:204.jpg|134px|link=Hatsuharu]][[File:405_Card.jpg|134px|link=Harusame]]&lt;br /&gt;
&lt;br /&gt;
[[File:406_Card.jpg|134px|link=Unryuu]][[File:407_Card.jpg|134px|link=Ushio]][[File:208.jpg|134px|link=Jun'you]][[File:409_Card.jpg|134px|link=Hayashimo]][[File:410_Card.jpg|134px|link=Kiyoshimo]]&lt;br /&gt;
&lt;br /&gt;
==No. 211-220==&lt;br /&gt;
[[File:211.png|134px|link=Fusou]][[File:412_Card.jpg|134px|link=Yamashiro]][[File:413_Card.jpg|134px|link=Asagumo]][[File:414_Card.jpg|134px|link=Yamagumo]][[File:415_Card.jpg|134px|link=Nowaki]]&lt;br /&gt;
&lt;br /&gt;
[[File:416_Card.jpg|134px|link=Furutaka]][[File:kako kai ni card.jpg|134px|link=Kako]][[File:blank.png|134px|link=]][[File:419_Card.jpg|134px|link=Hatsushimo]][[File:420_Card.jpg|134px|link=Murakumo]]&lt;br /&gt;
&lt;br /&gt;
==No. 221-230==&lt;br /&gt;
[[File:421_Card.jpg|134px|link=Akizuki]][[File:222_Card.jpg|134px|link=Teruzuki]][[File:423.jpg|134px|link=Hatsuzuki]][[File:224.png|134px|link=Takanami]][[File:425_Card.jpg|134px|link=Asashimo]]&lt;br /&gt;
&lt;br /&gt;
[[File:426_Card.jpg|134px|link=Fubuki]][[File:427_Card.jpg|134px|link=Choukai]][[File:428_Card.jpg|134px|link=Maya]][[File:429 Card.jpg|134px|link=Amagi]][[File:230.jpg|134px|link=Katsuragi]]&lt;br /&gt;
&lt;br /&gt;
==No. 231-240==&lt;br /&gt;
[[File:431_Card.jpg|134px|link=U-511]][[File:232.jpg|134px|link=Graf_Zeppelin]][[File:1433.jpg|134px|link=Graf_Zeppelin#Upgrade]][[File:234 Mutsuki Kai2.jpg|134px|link=Mutsuki]][[File:235 Kisaragi Kai2.jpg|134px|link=Kisaragi]]&lt;br /&gt;
&lt;br /&gt;
[[File:436_Card.jpg|134px|link=U-511]][[File:AkatsukiKaiNi.png|134px|link=Akatsuki]][[File:blank.png|134px|link=]][[File:KanMusu239Card.png|134px|link=Warspite]][[File:251.png|134px|link=Iowa]]&lt;br /&gt;
&lt;br /&gt;
==No. 241-250==&lt;br /&gt;
[[File:241.jpg|134px|link=Littorio]][[File:242.png|134px|link=Roma]][[File:243_Card.jpg|134px|link=Libeccio]][[File:KanMusu244Card.png|134px|link=Aquila]][[File:Akitsushima.jpg|134px|link=Akitsushima]]&lt;br /&gt;
&lt;br /&gt;
[[File:246.jpg|134px|link=Italia]][[File:247.png|134px|link=Roma]][[File:448.jpg|134px|link=Zara]][[File:249.jpg|134px|link=Pola]][[File:Akitsushimakai.png|134px|link=Akitsushima]]&lt;br /&gt;
&lt;br /&gt;
==No. 251-260==&lt;br /&gt;
[[File:251_Card.jpg|134px|link=Mizuho]][[File:452.jpg|134px|link=Okinami]][[File:253_Card.jpg|134px|link=Kazagumo]][[File:254.jpg|134px|link=Arashi]][[File:255.jpg|134px|link=Hagikaze]]&lt;br /&gt;
&lt;br /&gt;
[[File:256.jpg|134px|link=Oyashio]][[File:blank.png|134px|link=]][[File:258_Card.jpg|134px|link=Umikaze]][[File:259_Card.jpg|134px|link=Kawakaze]][[File:260_Card.jpg|134px|link=Hayasui]]&lt;br /&gt;
&lt;br /&gt;
==No. 261-270==&lt;br /&gt;
[[File:261.png|134px|link=Shoukaku]][[File:262.png|134px|link=Zuikaku]][[File:263.jpg|134px|link=Asashio]][[File:264.jpg|134px|link=Kasumi]][[File:265.jpg|134px|link=Kashima]]&lt;br /&gt;
&lt;br /&gt;
[[File:266.png|134px|link=Shoukaku]][[File:267.png|134px|link=Zuikaku]][[File:268.jpg|134px|link=Asashio]][[File:269 card.jpg|134px|link=Kawakaze]][[File:270.jpg|134px|link=Kasumi]]&lt;br /&gt;
&lt;br /&gt;
==No. 271-280==&lt;br /&gt;
[[File:271.jpg|134px|link=Kamikaze]][[File:blank.png|134px|link=]][[File:273.jpg|134px|link=Harukaze]][[File:blank.png|134px|link=]][[File:blank.png|134px|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:blank.png|134px|link=]][[File:blank.png|134px|link=]][[File:blank.png|134px|link=]][[File:blank.png|134px|link=]][[File:blank.png|134px|link=]]&lt;br /&gt;
&lt;br /&gt;
==No. 271-280==&lt;br /&gt;
[[File:281.jpg|134px|link=Minazuki]][[File:blank.png|134px|link=]][[File:KanMusu283Card.png|134px|link=I-26]][[File:blank.png|134px|link=]][[File:blank.png|134px|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:blank.png|134px|link=]][[File:blank.png|134px|link=]][[File:blank.png|134px|link=]][[File:blank.png|134px|link=]][[File:blank.png|134px|link=]]&lt;br /&gt;
&lt;br /&gt;
{{Shiplist}}&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[ko:함선목록(이미지)]]&lt;br /&gt;
[[zh:舰娘图鉴]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=3-4&amp;diff=711</id>
		<title>3-4</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=3-4&amp;diff=711"/>
		<updated>2016-09-29T01:04:30Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: Redirected page to World 3#3-4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[World 3#3-4]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=3-2&amp;diff=709</id>
		<title>3-2</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=3-2&amp;diff=709"/>
		<updated>2016-09-29T01:03:58Z</updated>

		<summary type="html">&lt;p&gt;Acecipher: Redirected page to World 3#3-2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[World 3#3-2]]&lt;/div&gt;</summary>
		<author><name>Acecipher</name></author>
	</entry>
</feed>