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	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2015_Event&amp;diff=11149</id>
		<title>Fall 2015 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2015_Event&amp;diff=11149"/>
		<updated>2015-11-19T22:53:42Z</updated>

		<summary type="html">&lt;p&gt;Antoine: E3 (Easy) - nodes C(2), E(2), G, I, H.  Can provide screenshots as proof.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:2015AutumnEventBanner.png|center|Charge! Maritime Transport Operation]]&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[File:Kolombangara_NASA.jpg|thumb|290px|right|Kolombangara as seen from an overhead view.]]The Fall 2015 Event &amp;quot;Charge! Maritime Transport Operation&amp;quot; will be taking place staring '''November 18th,2015''', will be medium-scaled and will feature combined fleets. The Kancolle dev team has hinted the event will be taking place in a &amp;quot;circular island&amp;quot; in the Southern Seas. Within that location, there will be several battles and &amp;quot;transportation operations&amp;quot;. The event map will therefore likely be a series of battles that took place at [[wikipedia:Kolombangara|Kolombangara]]. &lt;br /&gt;
&lt;br /&gt;
If this is true, expect the majority of the events battles to consist of using smaller fleets to perform &amp;quot;Tokyo Express Runs.&amp;quot; The dev team have hinted that '''well trained destoyers and light cruisers to form an elite torpedo squadron''' will be key to helping you win the event. Since most of the battles at Kolombongara were small engagements,  the battles we will likely see during include the [[Wikipedia:Battle of Kula Gulf|Battle of Kula Gulf]], [[Wikipedia:Battle of Kolombangara|The Battle of Kolombangara]] and the [[Wikipedia:Battle of Vella Gulf|Battle of Vella Gulf]]. For this reason, admirals are advised to train up their '''destroyers and light cruisers'''. Some maps may feature only night battles.&lt;br /&gt;
&lt;br /&gt;
In addition, it has been mentioned that there will be some engagement that will involve larger fleets such as '''Battleships''' and '''Aircraft Carriers''' during part of the event. These will likely become combined fleet operations.&lt;br /&gt;
&lt;br /&gt;
==Update Info==&lt;br /&gt;
===New Ships===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Graf Zeppelin.png&lt;br /&gt;
File:Arashi.png&lt;br /&gt;
File:Hagikaze.png&lt;br /&gt;
File:Kashima.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*A total of 4 ship girls are confirmed:&lt;br /&gt;
*Training cruiser [[Kashima]] is the [[#E-3|E-3]] clearance reward.&lt;br /&gt;
**The Comtiq article in December's magazine mentioned it would be the second ship of the [[:Category:Katori Class|Katori Class]] training cruisers.&lt;br /&gt;
*[[Arashi]] was hinted at in an article from Comtique Magazine's September issue. It made mention of a destroyer that worked alongside [[Kawakaze|Kawakaze]] and engaged in a furious night battle. The Battle of Vella Gulf ties this connection together as both of them sunk during middle of the night.&lt;br /&gt;
**November's issue hints that a destroyer that was sunk in the area the event will take place will appear.&lt;br /&gt;
*[[Hagikaze]] also has been introduced to the game.&lt;br /&gt;
*German Aircraft Carrier [[Graf Zeppelin]] was hinted at through Comptiq's December issue, where they revealed that a &amp;quot;foreign capital ship&amp;quot; will be appearing.&lt;br /&gt;
*[[Mizuho]] will be a drop. &lt;br /&gt;
*[[Akizuki]] and [[Prinz Eugen]] will be among the drops in this event, making this their first appearance since the [[Fall 2014 Event|Autumn 2014 Event]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
*There are five new enemy vessels:&lt;br /&gt;
**[[Patrol Boat Imp Group]]&lt;br /&gt;
**[[Submarine Princess]]&lt;br /&gt;
**[[Light Cruiser Princess]]&lt;br /&gt;
**[[Destroyer Water Demon]]&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
# The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#* Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
# The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version.&lt;br /&gt;
# According to this [https://twitter.com/KanColle_STAFF/status/663884408374452224 tweet], Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking.&lt;br /&gt;
# The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|''E-1''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Transport Operation! Clearing the Route&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[File:Autumn2015TransportTag.png|Transport Operation Tag]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Battle off the Shore of Korone Haikara Island&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Requires exactly 1 CL (Flagship) + 5 DD&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Deploy! Maritime Transportation Fleet&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Up to 2 large ships allowed in the main transport fleet.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Western Front! Deploy a Mobile Task Force&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:Autumn2015DispatchTag.png|Dispatch Operation Tag]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Survive! Vanilla Bay Night Battle!&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|CL Flagship and DD escorts plus up to 1 cruiser-class ships only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:Ooyodofall2015E-1.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-1Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E1Map.png|450px]]&lt;br /&gt;
|map_name = Transport Operation! Clearing the Route &lt;br /&gt;
|map_japanese = 【輸送作戦！前路掃討】&lt;br /&gt;
|information = &lt;br /&gt;
* [[Combined Fleet]]&lt;br /&gt;
*Boss: [[Heavy Cruiser Ne-Class]]&lt;br /&gt;
*5 kills required on all difficulties&lt;br /&gt;
*'''Ship Restrictions'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲): Furniture Fairy, [[Reinforcement Expansions]], Irako x2, [[Skilled Lookouts]]&lt;br /&gt;
** Clearing on Medium (乙): Furniture Fairy, [[Reinforcement Expansions]], Irako x2&lt;br /&gt;
** Clearing on Easy (丙): Furniture Fairy, Irako &lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = 　&lt;br /&gt;
|start_to_B = 　&lt;br /&gt;
|B_to_C = Active Branching &lt;br /&gt;
|B_to_E = Active Branching&lt;br /&gt;
|E_to_F = Certain number of BBs? &amp;lt;br/&amp;gt;&lt;br /&gt;
If 2nd fleet consists of more than 2 CLT&lt;br /&gt;
|E_to_G = Fail LoS check(?)　&lt;br /&gt;
|E_to_H = Certain LoS(?)&lt;br /&gt;
|F_to_H = 　&lt;br /&gt;
|F_to_I = Fail LoS check(?)　&lt;br /&gt;
|F_to_J = Certain LoS(?) 	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*''Recommended fleet compositions:'' &lt;br /&gt;
**2FBB 2CA 2CVL / 1CL 3DD 2CA (Surface Task Force)&lt;br /&gt;
**2BBV 2CA 2CVL / 1CL 4DD 1CLT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 能動分岐&lt;br /&gt;
|B1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒部隊&lt;br /&gt;
|C1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class cl_ho-class_flagship&lt;br /&gt;
|C1_form = echelon&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo +50&lt;br /&gt;
|&lt;br /&gt;
|E_label = 警戒任務部隊&lt;br /&gt;
|E1_node_info = cl_he-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead double_line&lt;br /&gt;
|E1_xp = 200&lt;br /&gt;
|E2_node_info = cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 空母機動部隊&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_enemy_air_power = 50&lt;br /&gt;
|F1_xp = 250&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 水上打撃部隊&lt;br /&gt;
|H1_node_info = bb_ta-class_flagship bb_ta-class_flagship cvl_nu-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H1_xp = 250&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_enemy_air_power = 36&lt;br /&gt;
|H2_node_info = BB_Ru-class_flagship BB_Ru-class_flagship CVL_Nu-class_flagship CLT_Chi-class_flagship  DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|H2_xp = 230&lt;br /&gt;
|H2_form = line_ahead double_line&lt;br /&gt;
|H2_enemy_air_power = 36&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 前衛展開部隊旗艦&lt;br /&gt;
|J1_node_info = CA_ne-class_elite destroyer_princess DD_ro-class_late_model_elite DD_I-class_late_model DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J1_xp = 260&lt;br /&gt;
|J2_node_info = CA_ne-class_elite destroyer_princess DD_ro-class_late_model_elite DD_ro-class_late_model_elite DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|J2_form = line_ahead&lt;br /&gt;
|J2_xp = 280&lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 能動分岐&lt;br /&gt;
|B1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒部隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo +50&lt;br /&gt;
|&lt;br /&gt;
|E_label = 警戒任務部隊&lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 空母機動部隊&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 水上打撃部隊&lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_xp = &lt;br /&gt;
|H2_form = line_ahead double_line&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 前衛展開部隊旗艦&lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 能動分岐&lt;br /&gt;
|B1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒部隊&lt;br /&gt;
|C1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class cl_ho-class_elite&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = 100&lt;br /&gt;
|C2_node_info = ss_ka-class_elite ss_ka-class cl_tsu-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo +50&lt;br /&gt;
|&lt;br /&gt;
|E_label = 警戒任務部隊&lt;br /&gt;
|E1_node_info = cl_he-class_elite cl_tsu-class dd_ro-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|E1_form = double_line&lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 空母機動部隊&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_elite ca_ri-class dd_i-class dd_i-class&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_enemy_air_power = 50&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class dd_i-class&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_enemy_air_power = 50&lt;br /&gt;
|F2_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 水上打撃部隊&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 15&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 前衛展開部隊旗艦&lt;br /&gt;
|J1_node_info = ca_ne-class  dd_i-class_late_model  dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': [[Yuudachi]]&lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Mochizuki]], [[Fumizuki]], [[Yuudachi]], [[Shigure]]&lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Yayoi]], [[Satsuki]], [[Kikuzuki]], [[Mikazuki]], [[Samidare]]&lt;br /&gt;
&amp;lt;br/&amp;gt;'''[[EliteCL|Light Cruisers]]''': [[Sendai]]&lt;br /&gt;
|dropsH = '''[[EliteDD|Destroyers]]''': [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']], [[Shiratsuyu]], [[Uzuki]], [[Yayoi]], [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Tanikaze]], [[Mikazuki]], [[Yuudachi]]&lt;br /&gt;
|dropsJ = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Mikazuki]], [[Yukikaze]], [[Tanikaze]], [[Hamakaze]], [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']], [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Yayoi]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kuma]], [[Sendai]], [[Yuubari]], [[Ooyodo]], [[Jintsu]], [[Noshiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kinugasa]], [[Furutaka]], [[Kumano]], [[Suzuya]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Kongou]], [[Yamashiro]], [[Haruna]], [[Hiei]], [[Fusou]], [[Kirishima]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''': [[Ryuujou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': [[Chitose]], [[Chiyoda]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships|Auxiliary Ships]]''': [[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodonotesFall2015E-2.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-2Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E2Map.png|450px]]&lt;br /&gt;
|map_name = Battle off the Shore of Korone Haikara Island&lt;br /&gt;
|map_japanese = 【コロネハイカラ沖海戦】&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Light Cruiser Princess]]&lt;br /&gt;
*Transport Gauge: 320 (Hard), 200 (Med), 100 (Easy)&lt;br /&gt;
**'''To reduce the gauge, you must go through node J and obtain at least an A-rank victory at boss.'''&lt;br /&gt;
**You do not need to sink the flagship to deplete the gauge.&lt;br /&gt;
**Gauge depletes by 18, +3.5 per [[Drum Canister]] equipped, +5.5 per [[Daihatsu-class Landing Craft]] equipped. S-rank victory will increase the depletion by 50%.&lt;br /&gt;
**:Note that for this map only [[Abukuma#Second Upgrade|Abukuma Kai Ni]] can equip [[Daihatsu-class Landing Craft]] due to the restriction on ships.&lt;br /&gt;
*'''Ship Restrictions: Flagship must be a CL and 5 DDs in the rest of the fleet'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲):  Mamiya, [[Repair Goddess]], [[Battle Rations]], [[Reinforcement Expansions]] x2, and [[Blueprints|Medal]]&lt;br /&gt;
** Clearing on Medium (乙): [[Battle Rations]], [[Reinforcement Expansions]]&lt;br /&gt;
** Clearing on Easy (丙): [[Battle Rations]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B = &lt;br /&gt;
|A_to_D = 	&lt;br /&gt;
|A_to_G = &lt;br /&gt;
|D_to_E = &lt;br /&gt;
|D_to_F = &lt;br /&gt;
|F_to_G = &lt;br /&gt;
|F_to_H = &lt;br /&gt;
|F_to_I = &lt;br /&gt;
|H_to_I =&lt;br /&gt;
|H_to_K = &lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Clearing this map may require collecting resources from resource nodes with [[Drum Canister]]s and doing some amount of damage to the boss.&lt;br /&gt;
*Recommended composition for favorable pathing: [[Jintsuu]], [[Mikazuki]],[[Satsuki]],[[Hamakaze]], [[Yukikaze]]&lt;br /&gt;
**This composition takes you through path A--D--F--I--J--K.&lt;br /&gt;
**Having a fleet without Satsuki opens up the chance to enter this path, but she is needed for guaranteeing this pathing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Just my imagination (no combat).&lt;br /&gt;
|&lt;br /&gt;
|B_label= 警戒任務群 前衛別働隊&lt;br /&gt;
|B1_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 警戒任務群重巡戦隊&lt;br /&gt;
|C1_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_elite dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 警戒任務郡前衛部隊&lt;br /&gt;
|D1_node_info = dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水艦警戒線&lt;br /&gt;
|E1_node_info = SS_Ka-class_flagship SS_Ka-class_elite  SS_Ka-class_elite SS_Ka-class SS_Ka-class&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E1_xp = 120&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = cl_he-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label =バニラ湾輸送部隊 &lt;br /&gt;
|G1_node_info = dd_ro-class_late_model transport_wa-class_elite transport_wa-class_elite transport_wa-class_elite pt_imp pt_imp&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label =&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_node_info = CA_Ri-class_flagship CL_He-class_elite CL_Ho-class_elite CL_Ho-class DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_exp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Resource node&lt;br /&gt;
|&lt;br /&gt;
|K_label = 警戒任務群 旗艦艦隊&lt;br /&gt;
|K1_node_info = Light_cruiser_princess CL_He-class_flagship CL_Ho-class_flagship DD_Ro-class_late_model DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Just my imagination (no combat).&lt;br /&gt;
|&lt;br /&gt;
|B_label= 警戒任務群 前衛別働隊&lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 警戒任務群重巡戦隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 警戒任務郡前衛部隊&lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水艦警戒線&lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label =バニラ湾輸送部隊 &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 警戒任務群 主力部隊増援&lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Resource Node&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Just my imagination (no combat).&lt;br /&gt;
|&lt;br /&gt;
|B_label= 警戒任務群 前衛別働隊&lt;br /&gt;
|B1_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_xp = 90&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 警戒任務群重巡戦隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 警戒任務郡前衛部隊&lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水艦警戒線&lt;br /&gt;
|E1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E1_xp = 70&lt;br /&gt;
|E2_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp = 60&lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label =バニラ湾輸送部隊 &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 警戒任務群 主力部隊増援&lt;br /&gt;
|H1_node_info = ca_ri-class_flagship cl_he-class_elite cl_ho-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp = 120 &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Resource Node&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = cl_he-class_flagship cl_he-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = 180&lt;br /&gt;
|K2_node_info = Light_cruiser_princess CL_He-class_flagship CL_Ho-class_elite DD_Ro-class_late_model DD_I-class DD_I-class&lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsK = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Takanami]], [[Amatsukaze]], [[Hamakaze]], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Agano]], [[Sendai]], [[Noshiro]], [[Nagara]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kumano]], [[Suzuya]], [[Mogami]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Hyuuga]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodonotesFall2015E-3.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-3Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E3Map.png|450px]]&lt;br /&gt;
|map_name = Korone Haikara Island Eastern Offshore&lt;br /&gt;
|map_japanese = 【抜錨！海上輸送部隊】&lt;br /&gt;
|information = &lt;br /&gt;
* [[Combined Fleet]]&lt;br /&gt;
*Boss: [[Seaplane Tender Princess]]&lt;br /&gt;
*Gauge: 800 (Hard), 500 (Med), 300 (Easy)&lt;br /&gt;
**Requires going through node G to reduce the boss gauge&lt;br /&gt;
**You do not need to sink the flagship to deplete the gauge, just get A rank or better&lt;br /&gt;
**Gauge depletes by 40 (A rank) and 81 (S rank) barrels will add 3.5 to the depletion rate per barrel&lt;br /&gt;
**Daihatsu landing craft have been observed reduce the gauge by an additional 5.5 per craft, this requires [[Abukuma]]&lt;br /&gt;
*'''Ship Restrictions: Transport Combined Fleet'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Kashima]]&lt;br /&gt;
** Clearing on Hard (甲): &lt;br /&gt;
** Clearing on Medium (乙):&lt;br /&gt;
** Clearing on Easy (丙): &lt;br /&gt;
&lt;br /&gt;
*Tips:&amp;lt;br/&amp;gt;&lt;br /&gt;
*CAVs are needed to maintain Air Parity, or the Seaplane Tender Princess at the boss node will be able to deal huge amounts of damage with artillery spotting. An AS value of around 40 is required for Air Parity.&lt;br /&gt;
*You can use Akitsu Maru (as the flagship for additional protection). Having a [[Reppuu Kai]], a [[Type 53 Zero Fighter (Iwamoto Squadron)]] and a [[Daihatsu-class Landing Craft]] is the optimal load-out for pre-final approaches that provides 116 air power and thus air superiority at the boss node. For final form you will need 132 air power to reach superiority which requires swapping out the Daihatsu-class for a [[Reppuu]]. With this set-up your CA(V)s can be set up for artillery spotting.&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = &lt;br /&gt;
|A_to_C = 	&lt;br /&gt;
|C_to_D = &lt;br /&gt;
|C_to_E =&lt;br /&gt;
|H_to_J = &lt;br /&gt;
|H_to_K =  	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = cl_he-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = cl_he-class_flagship cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C2_form = double_line&lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|E1_node_info = dd_i-class_late_model_elite Patrol_Boat_Imp_Group Patrol_Boat_Imp_Group Patrol_Boat_Imp_Group Patrol_Boat_Imp_Group Patrol_Boat_Imp_Group&lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = dd_i-class_late_model dd_i-class Patrol_Boat_Imp_Group Patrol_Boat_Imp_Group Patrol_Boat_Imp_Group Patrol_Boat_Imp_Group&lt;br /&gt;
|E2_form = line_ahead&lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = Resource Node&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = ca_ri-class_flagship ca_ri-class_elite ca_ri-class_elite cl_he-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H1_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''':&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsK = '''[[EliteDD|Destroyers]]''': [[Umikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Umikaze&amp;lt;/span&amp;gt;''']], [[Akizuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akizuki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodonotesFall2015E-4.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-4Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E4Map.png|450px]]&lt;br /&gt;
|map_name = Western Front! Deploy a Mobile Task Force &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
* [[Combined Fleet]]&lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*(Kills required) X (All difficulties)&lt;br /&gt;
*'''Ship Restrictions'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲):  &lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_D = 	&lt;br /&gt;
|B_to_C = &lt;br /&gt;
|B_to_F =&lt;br /&gt;
|E_to_F = &lt;br /&gt;
|E_to_G =&lt;br /&gt;
|H_to_I = &lt;br /&gt;
|H_to_J = &lt;br /&gt;
|K_to_M = &lt;br /&gt;
|K_to_N = &lt;br /&gt;
|N_to_L = &lt;br /&gt;
|N_to_O =   	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Reccomended Fleet composition:&lt;br /&gt;
**2BB/FBB (not BBV)/2CVL/2CL+2DD/1CL/2CLT/1CA(Maya Kai Ni)&lt;br /&gt;
***The Four-slot CLs ([[Yuubari]] and [[Ooyodo]] after reaching Kai) are very useful as they can equip more ASW equipment than other ships of their kind and so have the potential to hit the boss harder. &lt;br /&gt;
***It is important to keep a certain amount of firepower reserved for enemies other than the boss. As such, BBV are not recommended, and CLT are very useful (as they will only target surface ships for great amounts of damage). &lt;br /&gt;
***[[Maya]] Kai Ni is useful as she can cover Anti-Air Cut In duties for Destroyers who are put to better use in an ASW role.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = submarine_princess SS_So-Class_elite BATTLESHIP_princess CV_Wo-class_flagship_Kai DD_Ha-class_late_model_elite DD_Ha-class_late_model_elite&lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''':&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsO = '''[[EliteCV|Aircraft Carriers]]''': '''[[Graf Zeppelin]]'''&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodonotesFall2015E-5.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-5Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E5Map.png|450px]]&lt;br /&gt;
|map_name = Survive! Vanilla Bay Night Battle! &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Destroyer Water Demon]]&lt;br /&gt;
*(Kills required) X (All difficulties)&lt;br /&gt;
**Requires clearing the supply gauge before the health gauge can be dropped.&lt;br /&gt;
*'''Ship Restrictions'''&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙): &lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = &lt;br /&gt;
|A_to_C = 	&lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_E =&lt;br /&gt;
|C_to_E = &lt;br /&gt;
|C_to_F = &lt;br /&gt;
|C_to_G =&lt;br /&gt;
|F_to_G = &lt;br /&gt;
|F_to_I =&lt;br /&gt;
|L_to_M = &lt;br /&gt;
|L_to_N =  	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''':&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==Tweets==&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
===References===&lt;br /&gt;
*[[Wikipedia:Kolombangara|Kolombangara Island]]&lt;br /&gt;
*[[Wikipedia:Battle of Kula Gulf|Battle of Kula Gulf]]&lt;br /&gt;
*[[Wikipedia:Battle of Kolombangara|Battle of Kolombangara]]&lt;br /&gt;
*[[Wikipedia:Battle of Vella Gulf|Battle of the Vella Gulf]]&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
* [http://aircalc.net/ KanColle Calculator and tools] by no1244 (in Japanese)&lt;br /&gt;
* [http://www.kancolle-calc.net/aircrafts.html Air Superiority Calculator] (in Japanese)&lt;br /&gt;
* [http://tsoft-web.com/sub/kancolle/2-5/ Effective LoS Calculator] (in Japanese)&lt;br /&gt;
&lt;br /&gt;
===Discussions===&lt;br /&gt;
*IRC Channel: [http://webchat.esper.net/?nick=NamelessShip...&amp;amp;channels=kancolle,kancollewiki&amp;amp;prompt=1 #kancolle for tactics advice; #Kancollewiki for wiki issues; #Amatsukaze for general socializing] &lt;br /&gt;
*[[Talk:Fall 2015 Event]]&lt;br /&gt;
&lt;br /&gt;
===Player Live Streams===&lt;br /&gt;
&lt;br /&gt;
* [http://original.livestream.com/totaku Totaku's Stream] Will run daily from 12:30 AM CST - 3:00 AM CST on weekdays, 12:30 AM - 5:00 AM on weekends.&lt;br /&gt;
*[http://www.twitch.tv/shinhwalee Twitch] and [https://www.youtube.com/channel/UCnQDUZgNgxOJYZKUB8gOpmQ Youtube] Shinhwa (Death Usagi)'s Livestream. Unplanned Schedule&lt;br /&gt;
*[http://twitch.tv/bl2w Zak's Twitch Stream]. Everyday in the event. 4:00-6:30PM EST&lt;br /&gt;
*[http://www.twitch.tv/deltasierra4 Hibiki's smokin House Lounge] - DS4's event stream. No planned schedule, check fbook or IRC for announcements.&lt;br /&gt;
**[http://original.livestream.com/deltasierra Hibiki's smokin House Lounge Mirror]&lt;br /&gt;
*[http://www.twitch.tv/remi_scarlet/ Remi/Yuto's Stream] Probably won't start until Thanksgiving due to school. Join for the usual salt and legendary shit-tier RNG runs.&lt;br /&gt;
* [http://www.twitch.tv/jetrico DJ's Stream]&lt;br /&gt;
* [http://www.twitch.tv/hydragoliath HydraGoliath's Stream]&lt;br /&gt;
* [http://twitch.tv/djdai Daikyi's Stream]&lt;br /&gt;
* [http://www.twitch.tv/kael606 Nerfx's Stream]&lt;br /&gt;
* [http://www.twitch.tv/fx_reveries Somniare's Stream]&lt;br /&gt;
* [http://www.twitch.tv/nwrtz/ Nwrtz's stream]&lt;br /&gt;
* [http://www.twitch.tv/zalfier Zalfier's Stream]&lt;br /&gt;
* [http://www.twitch.tv/risele_ageria Drantai's Stream]&lt;br /&gt;
* [http://www.twitch.tv/pokechudesu Pokechu's Stream]&lt;br /&gt;
* [http://www.twitch.tv/ayumuzz Murasa's Stream]&lt;br /&gt;
* [http://www.twitch.tv/uniqornn Wafuu's Stream]&lt;br /&gt;
* [http://www.twitch.tv/aq1_r4 Aquan's Stream]&lt;br /&gt;
* [http://www.twitch.tv/observer39 Observer 39's Stream]&lt;br /&gt;
* [http://twitch.tv/xiei Xiei's Stream]&lt;br /&gt;
* [http://www.twitch.tv/chronomeister Chronomeister's Streams]&lt;br /&gt;
* [http://www.twitch.tv/jifaru Jifaru's Stream]&lt;br /&gt;
* [http://www.twitch.tv/duckieplucky Duckieplucky's Stream]&lt;br /&gt;
* [http://www.twitch.tv/c0mpl3x1ty c0mpl3x1ty's Stream] 9PM-12AM EST on Friday only&lt;br /&gt;
* [http://www.twitch.tv/kamikaze262 Nii-Sama's Stream]&lt;br /&gt;
* [http://www.twitch.tv/yamato_kai2000  Yamato JagdYamato's Stream] times TBA on every Fri. &amp;amp; Sat.; might blitz through w/o streaming but will use Bandicam. (内内内乙甲 depending on prizes)&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[category:Events]]&lt;br /&gt;
[[zh:2015年秋季活动]]&lt;/div&gt;</summary>
		<author><name>Antoine</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2015_Event&amp;diff=11148</id>
		<title>Fall 2015 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2015_Event&amp;diff=11148"/>
		<updated>2015-11-19T22:33:24Z</updated>

		<summary type="html">&lt;p&gt;Antoine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:2015AutumnEventBanner.png|center|Charge! Maritime Transport Operation]]&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[File:Kolombangara_NASA.jpg|thumb|290px|right|Kolombangara as seen from an overhead view.]]The Fall 2015 Event &amp;quot;Charge! Maritime Transport Operation&amp;quot; will be taking place staring '''November 18th,2015''', will be medium-scaled and will feature combined fleets. The Kancolle dev team has hinted the event will be taking place in a &amp;quot;circular island&amp;quot; in the Southern Seas. Within that location, there will be several battles and &amp;quot;transportation operations&amp;quot;. The event map will therefore likely be a series of battles that took place at [[wikipedia:Kolombangara|Kolombangara]]. &lt;br /&gt;
&lt;br /&gt;
If this is true, expect the majority of the events battles to consist of using smaller fleets to perform &amp;quot;Tokyo Express Runs.&amp;quot; The dev team have hinted that '''well trained destoyers and light cruisers to form an elite torpedo squadron''' will be key to helping you win the event. Since most of the battles at Kolombongara were small engagements,  the battles we will likely see during include the [[Wikipedia:Battle of Kula Gulf|Battle of Kula Gulf]], [[Wikipedia:Battle of Kolombangara|The Battle of Kolombangara]] and the [[Wikipedia:Battle of Vella Gulf|Battle of Vella Gulf]]. For this reason, admirals are advised to train up their '''destroyers and light cruisers'''. Some maps may feature only night battles.&lt;br /&gt;
&lt;br /&gt;
In addition, it has been mentioned that there will be some engagement that will involve larger fleets such as '''Battleships''' and '''Aircraft Carriers''' during part of the event. These will likely become combined fleet operations.&lt;br /&gt;
&lt;br /&gt;
==Update Info==&lt;br /&gt;
===New Ships===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Graf Zeppelin.png&lt;br /&gt;
File:Arashi.png&lt;br /&gt;
File:Hagikaze.png&lt;br /&gt;
File:Kashima.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*A total of 4 ship girls are confirmed:&lt;br /&gt;
*Training cruiser [[Kashima]] is the [[#E-3|E-3]] clearance reward.&lt;br /&gt;
**The Comtiq article in December's magazine mentioned it would be the second ship of the [[:Category:Katori Class|Katori Class]] training cruisers.&lt;br /&gt;
*[[Arashi]] was hinted at in an article from Comtique Magazine's September issue. It made mention of a destroyer that worked alongside [[Kawakaze|Kawakaze]] and engaged in a furious night battle. The Battle of Vella Gulf ties this connection together as both of them sunk during middle of the night.&lt;br /&gt;
**November's issue hints that a destroyer that was sunk in the area the event will take place will appear.&lt;br /&gt;
*[[Hagikaze]] also has been introduced to the game.&lt;br /&gt;
*German Aircraft Carrier [[Graf Zeppelin]] was hinted at through Comptiq's December issue, where they revealed that a &amp;quot;foreign capital ship&amp;quot; will be appearing.&lt;br /&gt;
*[[Mizuho]] will be a drop. &lt;br /&gt;
*[[Akizuki]] and [[Prinz Eugen]] will be among the drops in this event, making this their first appearance since the [[Fall 2014 Event|Autumn 2014 Event]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
*There are five new enemy vessels:&lt;br /&gt;
**[[Patrol Boat Imp Group]]&lt;br /&gt;
**[[Submarine Princess]]&lt;br /&gt;
**[[Light Cruiser Princess]]&lt;br /&gt;
**[[Destroyer Water Demon]]&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
# The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#* Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
# The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version.&lt;br /&gt;
# According to this [https://twitter.com/KanColle_STAFF/status/663884408374452224 tweet], Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking.&lt;br /&gt;
# The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|''E-1''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Transport Operation! Clearing the Route&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[File:Autumn2015TransportTag.png|Transport Operation Tag]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Battle off the Shore of Korone Haikara Island&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Requires exactly 1 CL (Flagship) + 5 DD&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Deploy! Maritime Transportation Fleet&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Up to 2 large ships allowed in the main transport fleet.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Western Front! Deploy a Mobile Task Force&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:Autumn2015DispatchTag.png|Dispatch Operation Tag]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Survive! Vanilla Bay Night Battle!&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|CL Flagship and DD escorts plus up to 1 cruiser-class ships only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:Ooyodofall2015E-1.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-1Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E1Map.png|450px]]&lt;br /&gt;
|map_name = Transport Operation! Clearing the Route &lt;br /&gt;
|map_japanese = 【輸送作戦！前路掃討】&lt;br /&gt;
|information = &lt;br /&gt;
* [[Combined Fleet]]&lt;br /&gt;
*Boss: [[Heavy Cruiser Ne-Class]]&lt;br /&gt;
*5 kills required on all difficulties&lt;br /&gt;
*'''Ship Restrictions'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲): Furniture Fairy, [[Reinforcement Expansions]], Irako x2, [[Skilled Lookouts]]&lt;br /&gt;
** Clearing on Medium (乙): Furniture Fairy, [[Reinforcement Expansions]], Irako x2&lt;br /&gt;
** Clearing on Easy (丙): Furniture Fairy, Irako &lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = 　&lt;br /&gt;
|start_to_B = 　&lt;br /&gt;
|B_to_C = Active Branching &lt;br /&gt;
|B_to_E = Active Branching&lt;br /&gt;
|E_to_F = Certain number of BBs? &amp;lt;br/&amp;gt;&lt;br /&gt;
If 2nd fleet consists of more than 2 CLT&lt;br /&gt;
|E_to_G = Fail LoS check(?)　&lt;br /&gt;
|E_to_H = Certain LoS(?)&lt;br /&gt;
|F_to_H = 　&lt;br /&gt;
|F_to_I = Fail LoS check(?)　&lt;br /&gt;
|F_to_J = Certain LoS(?) 	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*''Recommended fleet compositions:'' &lt;br /&gt;
**2FBB 2CA 2CVL / 1CL 3DD 2CA (Surface Task Force)&lt;br /&gt;
**2BBV 2CA 2CVL / 1CL 4DD 1CLT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 能動分岐&lt;br /&gt;
|B1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒部隊&lt;br /&gt;
|C1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class cl_ho-class_flagship&lt;br /&gt;
|C1_form = echelon&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo +50&lt;br /&gt;
|&lt;br /&gt;
|E_label = 警戒任務部隊&lt;br /&gt;
|E1_node_info = cl_he-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead double_line&lt;br /&gt;
|E1_xp = 200&lt;br /&gt;
|E2_node_info = cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 空母機動部隊&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_enemy_air_power = 50&lt;br /&gt;
|F1_xp = 250&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 水上打撃部隊&lt;br /&gt;
|H1_node_info = bb_ta-class_flagship bb_ta-class_flagship cvl_nu-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H1_xp = 250&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_enemy_air_power = 36&lt;br /&gt;
|H2_node_info = BB_Ru-class_flagship BB_Ru-class_flagship CVL_Nu-class_flagship CLT_Chi-class_flagship  DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|H2_xp = 230&lt;br /&gt;
|H2_form = line_ahead double_line&lt;br /&gt;
|H2_enemy_air_power = 36&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 前衛展開部隊旗艦&lt;br /&gt;
|J1_node_info = CA_ne-class_elite destroyer_princess DD_ro-class_late_model_elite DD_I-class_late_model DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J1_xp = 260&lt;br /&gt;
|J2_node_info = CA_ne-class_elite destroyer_princess DD_ro-class_late_model_elite DD_ro-class_late_model_elite DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|J2_form = line_ahead&lt;br /&gt;
|J2_xp = 280&lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 能動分岐&lt;br /&gt;
|B1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒部隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo +50&lt;br /&gt;
|&lt;br /&gt;
|E_label = 警戒任務部隊&lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 空母機動部隊&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 水上打撃部隊&lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_xp = &lt;br /&gt;
|H2_form = line_ahead double_line&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 前衛展開部隊旗艦&lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 能動分岐&lt;br /&gt;
|B1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒部隊&lt;br /&gt;
|C1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class cl_ho-class_elite&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = 100&lt;br /&gt;
|C2_node_info = ss_ka-class_elite ss_ka-class cl_tsu-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo +50&lt;br /&gt;
|&lt;br /&gt;
|E_label = 警戒任務部隊&lt;br /&gt;
|E1_node_info = cl_he-class_elite cl_tsu-class dd_ro-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|E1_form = double_line&lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 空母機動部隊&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_elite ca_ri-class dd_i-class dd_i-class&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_enemy_air_power = 50&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class dd_i-class&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_enemy_air_power = 50&lt;br /&gt;
|F2_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 水上打撃部隊&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 15&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 前衛展開部隊旗艦&lt;br /&gt;
|J1_node_info = ca_ne-class  dd_i-class_late_model  dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': [[Yuudachi]]&lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Mochizuki]], [[Fumizuki]], [[Yuudachi]], [[Shigure]]&lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Yayoi]], [[Satsuki]], [[Kikuzuki]], [[Mikazuki]], [[Samidare]]&lt;br /&gt;
&amp;lt;br/&amp;gt;'''[[EliteCL|Light Cruisers]]''': [[Sendai]]&lt;br /&gt;
|dropsH = '''[[EliteDD|Destroyers]]''': [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']], [[Shiratsuyu]], [[Uzuki]], [[Yayoi]], [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Tanikaze]], [[Mikazuki]], [[Yuudachi]]&lt;br /&gt;
|dropsJ = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Mikazuki]], [[Yukikaze]], [[Tanikaze]], [[Hamakaze]], [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']], [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Yayoi]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kuma]], [[Sendai]], [[Yuubari]], [[Ooyodo]], [[Jintsu]], [[Noshiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kinugasa]], [[Furutaka]], [[Kumano]], [[Suzuya]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Kongou]], [[Yamashiro]], [[Haruna]], [[Hiei]], [[Fusou]], [[Kirishima]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''': [[Ryuujou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': [[Chitose]], [[Chiyoda]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships|Auxiliary Ships]]''': [[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodonotesFall2015E-2.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-2Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E2Map.png|450px]]&lt;br /&gt;
|map_name = Battle off the Shore of Korone Haikara Island&lt;br /&gt;
|map_japanese = 【コロネハイカラ沖海戦】&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Light Cruiser Princess]]&lt;br /&gt;
*Transport Gauge: 320 (Hard), 200 (Med), 100 (Easy)&lt;br /&gt;
**'''To reduce the gauge, you must go through node J and obtain at least an A-rank victory at boss.'''&lt;br /&gt;
**You do not need to sink the flagship to deplete the gauge.&lt;br /&gt;
**Gauge depletes by 18, +3.5 per [[Drum Canister]] equipped, +5.5 per [[Daihatsu-class Landing Craft]] equipped. S-rank victory will increase the depletion by 50%.&lt;br /&gt;
**:Note that for this map only [[Abukuma#Second Upgrade|Abukuma Kai Ni]] can equip [[Daihatsu-class Landing Craft]] due to the restriction on ships.&lt;br /&gt;
*'''Ship Restrictions: Flagship must be a CL and 5 DDs in the rest of the fleet'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲):  Mamiya, [[Repair Goddess]], [[Battle Rations]], [[Reinforcement Expansions]] x2, and [[Blueprints|Medal]]&lt;br /&gt;
** Clearing on Medium (乙): [[Battle Rations]], [[Reinforcement Expansions]]&lt;br /&gt;
** Clearing on Easy (丙): [[Battle Rations]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B = &lt;br /&gt;
|A_to_D = 	&lt;br /&gt;
|A_to_G = &lt;br /&gt;
|D_to_E = &lt;br /&gt;
|D_to_F = &lt;br /&gt;
|F_to_G = &lt;br /&gt;
|F_to_H = &lt;br /&gt;
|F_to_I = &lt;br /&gt;
|H_to_I =&lt;br /&gt;
|H_to_K = &lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Clearing this map may require collecting resources from resource nodes with [[Drum Canister]]s and doing some amount of damage to the boss.&lt;br /&gt;
*Recommended composition for favorable pathing: [[Jintsuu]], [[Mikazuki]],[[Satsuki]],[[Hamakaze]], [[Yukikaze]]&lt;br /&gt;
**This composition takes you through path A--D--F--I--J--K.&lt;br /&gt;
**Having a fleet without Satsuki opens up the chance to enter this path, but she is needed for guaranteeing this pathing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Just my imagination (no combat).&lt;br /&gt;
|&lt;br /&gt;
|B_label= 警戒任務群 前衛別働隊&lt;br /&gt;
|B1_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 警戒任務群重巡戦隊&lt;br /&gt;
|C1_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_elite dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 警戒任務郡前衛部隊&lt;br /&gt;
|D1_node_info = dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水艦警戒線&lt;br /&gt;
|E1_node_info = SS_Ka-class_flagship SS_Ka-class_elite  SS_Ka-class_elite SS_Ka-class SS_Ka-class&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E1_xp = 120&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = cl_he-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label =バニラ湾輸送部隊 &lt;br /&gt;
|G1_node_info = dd_ro-class_late_model transport_wa-class_elite transport_wa-class_elite transport_wa-class_elite pt_imp pt_imp&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label =&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_node_info = CA_Ri-class_flagship CL_He-class_elite CL_Ho-class_elite CL_Ho-class DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_exp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Resource node&lt;br /&gt;
|&lt;br /&gt;
|K_label = 警戒任務群 旗艦艦隊&lt;br /&gt;
|K1_node_info = Light_cruiser_princess CL_He-class_flagship CL_Ho-class_flagship DD_Ro-class_late_model DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Just my imagination (no combat).&lt;br /&gt;
|&lt;br /&gt;
|B_label= 警戒任務群 前衛別働隊&lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 警戒任務群重巡戦隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 警戒任務郡前衛部隊&lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水艦警戒線&lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label =バニラ湾輸送部隊 &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 警戒任務群 主力部隊増援&lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Resource Node&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Just my imagination (no combat).&lt;br /&gt;
|&lt;br /&gt;
|B_label= 警戒任務群 前衛別働隊&lt;br /&gt;
|B1_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_xp = 90&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 警戒任務群重巡戦隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 警戒任務郡前衛部隊&lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水艦警戒線&lt;br /&gt;
|E1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E1_xp = 70&lt;br /&gt;
|E2_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp = 60&lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label =バニラ湾輸送部隊 &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 警戒任務群 主力部隊増援&lt;br /&gt;
|H1_node_info = ca_ri-class_flagship cl_he-class_elite cl_ho-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp = 120 &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Resource Node&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = cl_he-class_flagship cl_he-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = 180&lt;br /&gt;
|K2_node_info = Light_cruiser_princess CL_He-class_flagship CL_Ho-class_elite DD_Ro-class_late_model DD_I-class DD_I-class&lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsK = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Takanami]], [[Amatsukaze]], [[Hamakaze]], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Agano]], [[Sendai]], [[Noshiro]], [[Nagara]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kumano]], [[Suzuya]], [[Mogami]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Hyuuga]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodonotesFall2015E-3.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-3Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E3Map.png|450px]]&lt;br /&gt;
|map_name = Korone Haikara Island Eastern Offshore&lt;br /&gt;
|map_japanese = 【抜錨！海上輸送部隊】&lt;br /&gt;
|information = &lt;br /&gt;
* [[Combined Fleet]]&lt;br /&gt;
*Boss: [[Seaplane Tender Princess]]&lt;br /&gt;
*Gauge: 800 (Hard), 500 (Med), 300 (Easy)&lt;br /&gt;
**Requires going through node G to reduce the boss gauge&lt;br /&gt;
**You do not need to sink the flagship to deplete the gauge, just get A rank or better&lt;br /&gt;
**Gauge depletes by 40 (A rank) and 81 (S rank) barrels will add 3.5 to the depletion rate per barrel&lt;br /&gt;
**Daihatsu landing craft have been observed reduce the gauge by an additional 5.5 per craft, this requires [[Abukuma]]&lt;br /&gt;
*'''Ship Restrictions: Transport Combined Fleet'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Kashima]]&lt;br /&gt;
** Clearing on Hard (甲): &lt;br /&gt;
** Clearing on Medium (乙):&lt;br /&gt;
** Clearing on Easy (丙): &lt;br /&gt;
&lt;br /&gt;
*Tips:&amp;lt;br/&amp;gt;&lt;br /&gt;
*CAVs are needed to maintain Air Parity, or the Seaplane Tender Princess at the boss node will be able to deal huge amounts of damage with artillery spotting. An AS value of around 40 is required for Air Parity.&lt;br /&gt;
*You can use Akitsu Maru (as the flagship for additional protection). Having a [[Reppuu Kai]], a [[Type 53 Zero Fighter (Iwamoto Squadron)]] and a [[Daihatsu-class Landing Craft]] is the optimal load-out for pre-final approaches that provides 116 air power and thus air superiority at the boss node. For final form you will need 132 air power to reach superiority which requires swapping out the Daihatsu-class for a [[Reppuu]]. With this set-up your CA(V)s can be set up for artillery spotting.&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = &lt;br /&gt;
|A_to_C = 	&lt;br /&gt;
|C_to_D = &lt;br /&gt;
|C_to_E =&lt;br /&gt;
|H_to_J = &lt;br /&gt;
|H_to_K =  	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = cl_he-class_flagship cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|E1_node_info = dd_i-class_late_model_elite Patrol_Boat_Imp_Group Patrol_Boat_Imp_Group Patrol_Boat_Imp_Group Patrol_Boat_Imp_Group Patrol_Boat_Imp_Group&lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''':&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsK = '''[[EliteDD|Destroyers]]''': [[Umikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Umikaze&amp;lt;/span&amp;gt;''']], [[Akizuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akizuki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodonotesFall2015E-4.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-4Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E4Map.png|450px]]&lt;br /&gt;
|map_name = Western Front! Deploy a Mobile Task Force &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
* [[Combined Fleet]]&lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*(Kills required) X (All difficulties)&lt;br /&gt;
*'''Ship Restrictions'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲):  &lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_D = 	&lt;br /&gt;
|B_to_C = &lt;br /&gt;
|B_to_F =&lt;br /&gt;
|E_to_F = &lt;br /&gt;
|E_to_G =&lt;br /&gt;
|H_to_I = &lt;br /&gt;
|H_to_J = &lt;br /&gt;
|K_to_M = &lt;br /&gt;
|K_to_N = &lt;br /&gt;
|N_to_L = &lt;br /&gt;
|N_to_O =   	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Reccomended Fleet composition:&lt;br /&gt;
**2BB/FBB (not BBV)/2CVL/2CL+2DD/1CL/2CLT/1CA(Maya Kai Ni)&lt;br /&gt;
***The Four-slot CLs ([[Yuubari]] and [[Ooyodo]] after reaching Kai) are very useful as they can equip more ASW equipment than other ships of their kind and so have the potential to hit the boss harder. &lt;br /&gt;
***It is important to keep a certain amount of firepower reserved for enemies other than the boss. As such, BBV are not recommended, and CLT are very useful (as they will only target surface ships for great amounts of damage). &lt;br /&gt;
***[[Maya]] Kai Ni is useful as she can cover Anti-Air Cut In duties for Destroyers who are put to better use in an ASW role.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = submarine_princess SS_So-Class_elite BATTLESHIP_princess CV_Wo-class_flagship_Kai DD_Ha-class_late_model_elite DD_Ha-class_late_model_elite&lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''':&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsO = '''[[EliteCV|Aircraft Carriers]]''': '''[[Graf Zeppelin]]'''&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodonotesFall2015E-5.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-5Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E5Map.png|450px]]&lt;br /&gt;
|map_name = Survive! Vanilla Bay Night Battle! &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Destroyer Water Demon]]&lt;br /&gt;
*(Kills required) X (All difficulties)&lt;br /&gt;
**Requires clearing the supply gauge before the health gauge can be dropped.&lt;br /&gt;
*'''Ship Restrictions'''&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙): &lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = &lt;br /&gt;
|A_to_C = 	&lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_E =&lt;br /&gt;
|C_to_E = &lt;br /&gt;
|C_to_F = &lt;br /&gt;
|C_to_G =&lt;br /&gt;
|F_to_G = &lt;br /&gt;
|F_to_I =&lt;br /&gt;
|L_to_M = &lt;br /&gt;
|L_to_N =  	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''':&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==Tweets==&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
===References===&lt;br /&gt;
*[[Wikipedia:Kolombangara|Kolombangara Island]]&lt;br /&gt;
*[[Wikipedia:Battle of Kula Gulf|Battle of Kula Gulf]]&lt;br /&gt;
*[[Wikipedia:Battle of Kolombangara|Battle of Kolombangara]]&lt;br /&gt;
*[[Wikipedia:Battle of Vella Gulf|Battle of the Vella Gulf]]&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
* [http://aircalc.net/ KanColle Calculator and tools] by no1244 (in Japanese)&lt;br /&gt;
* [http://www.kancolle-calc.net/aircrafts.html Air Superiority Calculator] (in Japanese)&lt;br /&gt;
* [http://tsoft-web.com/sub/kancolle/2-5/ Effective LoS Calculator] (in Japanese)&lt;br /&gt;
&lt;br /&gt;
===Discussions===&lt;br /&gt;
*IRC Channel: [http://webchat.esper.net/?nick=NamelessShip...&amp;amp;channels=kancolle,kancollewiki&amp;amp;prompt=1 #kancolle for tactics advice; #Kancollewiki for wiki issues; #Amatsukaze for general socializing] &lt;br /&gt;
*[[Talk:Fall 2015 Event]]&lt;br /&gt;
&lt;br /&gt;
===Player Live Streams===&lt;br /&gt;
&lt;br /&gt;
* [http://original.livestream.com/totaku Totaku's Stream] Will run daily from 12:30 AM CST - 3:00 AM CST on weekdays, 12:30 AM - 5:00 AM on weekends.&lt;br /&gt;
*[http://www.twitch.tv/shinhwalee Twitch] and [https://www.youtube.com/channel/UCnQDUZgNgxOJYZKUB8gOpmQ Youtube] Shinhwa (Death Usagi)'s Livestream. Unplanned Schedule&lt;br /&gt;
*[http://twitch.tv/bl2w Zak's Twitch Stream]. Everyday in the event. 4:00-6:30PM EST&lt;br /&gt;
*[http://www.twitch.tv/deltasierra4 Hibiki's smokin House Lounge] - DS4's event stream. No planned schedule, check fbook or IRC for announcements.&lt;br /&gt;
**[http://original.livestream.com/deltasierra Hibiki's smokin House Lounge Mirror]&lt;br /&gt;
*[http://www.twitch.tv/remi_scarlet/ Remi/Yuto's Stream] Probably won't start until Thanksgiving due to school. Join for the usual salt and legendary shit-tier RNG runs.&lt;br /&gt;
* [http://www.twitch.tv/jetrico DJ's Stream]&lt;br /&gt;
* [http://www.twitch.tv/hydragoliath HydraGoliath's Stream]&lt;br /&gt;
* [http://twitch.tv/djdai Daikyi's Stream]&lt;br /&gt;
* [http://www.twitch.tv/kael606 Nerfx's Stream]&lt;br /&gt;
* [http://www.twitch.tv/fx_reveries Somniare's Stream]&lt;br /&gt;
* [http://www.twitch.tv/nwrtz/ Nwrtz's stream]&lt;br /&gt;
* [http://www.twitch.tv/zalfier Zalfier's Stream]&lt;br /&gt;
* [http://www.twitch.tv/risele_ageria Drantai's Stream]&lt;br /&gt;
* [http://www.twitch.tv/pokechudesu Pokechu's Stream]&lt;br /&gt;
* [http://www.twitch.tv/ayumuzz Murasa's Stream]&lt;br /&gt;
* [http://www.twitch.tv/uniqornn Wafuu's Stream]&lt;br /&gt;
* [http://www.twitch.tv/aq1_r4 Aquan's Stream]&lt;br /&gt;
* [http://www.twitch.tv/observer39 Observer 39's Stream]&lt;br /&gt;
* [http://twitch.tv/xiei Xiei's Stream]&lt;br /&gt;
* [http://www.twitch.tv/chronomeister Chronomeister's Streams]&lt;br /&gt;
* [http://www.twitch.tv/jifaru Jifaru's Stream]&lt;br /&gt;
* [http://www.twitch.tv/duckieplucky Duckieplucky's Stream]&lt;br /&gt;
* [http://www.twitch.tv/c0mpl3x1ty c0mpl3x1ty's Stream] 9PM-12AM EST on Friday only&lt;br /&gt;
* [http://www.twitch.tv/kamikaze262 Nii-Sama's Stream]&lt;br /&gt;
* [http://www.twitch.tv/yamato_kai2000  Yamato JagdYamato's Stream] times TBA on every Fri. &amp;amp; Sat.; might blitz through w/o streaming but will use Bandicam. (内内内乙甲 depending on prizes)&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[category:Events]]&lt;br /&gt;
[[zh:2015年秋季活动]]&lt;/div&gt;</summary>
		<author><name>Antoine</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Talk:Fall_2015_Event&amp;diff=51570</id>
		<title>Talk:Fall 2015 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Talk:Fall_2015_Event&amp;diff=51570"/>
		<updated>2015-11-19T21:42:06Z</updated>

		<summary type="html">&lt;p&gt;Antoine: /* Regarding rewards */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Acecipher's To-do==&lt;br /&gt;
*Put up Tweets to provide evidence&lt;br /&gt;
*Find references for speculation - Kinda did that when I linked the wiki articles for Kolombangara - Totaku&lt;br /&gt;
*Push what has come to be usual to the main event page&lt;br /&gt;
&lt;br /&gt;
==Wsewolod's To-do==&lt;br /&gt;
*Destroy the event map template and make something better&lt;br /&gt;
*Dozens of other projects I can't recall at the moment. [[User:Wsewolod|Wsewolod]] ([[User talk:Wsewolod|talk]]) 21:55, 13 October 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regarding rewards ==&lt;br /&gt;
&lt;br /&gt;
I cleared E2 on Easy and I received the following rewards: Battle Ration x1, Reinforcement Expansion x1, Mamiya x1.  The Event page mentions that the only reward for E-2 clear on easy is Battle Ration x1.  Did I miss something ? (feel free to delete if this has been addressed already)&lt;/div&gt;</summary>
		<author><name>Antoine</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2015_Event&amp;diff=11146</id>
		<title>Fall 2015 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2015_Event&amp;diff=11146"/>
		<updated>2015-11-19T21:33:43Z</updated>

		<summary type="html">&lt;p&gt;Antoine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:2015AutumnEventBanner.png|center|Charge! Maritime Transport Operation]]&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[File:Kolombangara_NASA.jpg|thumb|290px|right|Kolombangara as seen from an overhead view.]]The Fall 2015 Event &amp;quot;Charge! Maritime Transport Operation&amp;quot; will be taking place staring '''November 18th,2015''', will be medium-scaled and will feature combined fleets. The Kancolle dev team has hinted the event will be taking place in a &amp;quot;circular island&amp;quot; in the Southern Seas. Within that location, there will be several battles and &amp;quot;transportation operations&amp;quot;. The event map will therefore likely be a series of battles that took place at [[wikipedia:Kolombangara|Kolombangara]]. &lt;br /&gt;
&lt;br /&gt;
If this is true, expect the majority of the events battles to consist of using smaller fleets to perform &amp;quot;Tokyo Express Runs.&amp;quot; The dev team have hinted that '''well trained destoyers and light cruisers to form an elite torpedo squadron''' will be key to helping you win the event. Since most of the battles at Kolombongara were small engagements,  the battles we will likely see during include the [[Wikipedia:Battle of Kula Gulf|Battle of Kula Gulf]], [[Wikipedia:Battle of Kolombangara|The Battle of Kolombangara]] and the [[Wikipedia:Battle of Vella Gulf|Battle of Vella Gulf]]. For this reason, admirals are advised to train up their '''destroyers and light cruisers'''. Some maps may feature only night battles.&lt;br /&gt;
&lt;br /&gt;
In addition, it has been mentioned that there will be some engagement that will involve larger fleets such as '''Battleships''' and '''Aircraft Carriers''' during part of the event. These will likely become combined fleet operations.&lt;br /&gt;
&lt;br /&gt;
==Update Info==&lt;br /&gt;
===New Ships===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Graf Zeppelin.png&lt;br /&gt;
File:Arashi.png&lt;br /&gt;
File:Hagikaze.png&lt;br /&gt;
File:Kashima.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*A total of 4 ship girls are confirmed:&lt;br /&gt;
*Training cruiser [[Kashima]] is the [[#E-3|E-3]] clearance reward.&lt;br /&gt;
**The Comtiq article in December's magazine mentioned it would be the second ship of the [[:Category:Katori Class|Katori Class]] training cruisers.&lt;br /&gt;
*[[Arashi]] was hinted at in an article from Comtique Magazine's September issue. It made mention of a destroyer that worked alongside [[Kawakaze|Kawakaze]] and engaged in a furious night battle. The Battle of Vella Gulf ties this connection together as both of them sunk during middle of the night.&lt;br /&gt;
**November's issue hints that a destroyer that was sunk in the area the event will take place will appear.&lt;br /&gt;
*[[Hagikaze]] also has been introduced to the game.&lt;br /&gt;
*German Aircraft Carrier [[Graf Zeppelin]] was hinted at through Comptiq's December issue, where they revealed that a &amp;quot;foreign capital ship&amp;quot; will be appearing.&lt;br /&gt;
*[[Mizuho]] will be a drop. &lt;br /&gt;
*[[Akizuki]] and [[Prinz Eugen]] will be among the drops in this event, making this their first appearance since the [[Fall 2014 Event|Autumn 2014 Event]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
*There are five new enemy vessels:&lt;br /&gt;
**[[Patrol Boat Imp Group]]&lt;br /&gt;
**[[Submarine Princess]]&lt;br /&gt;
**[[Light Cruiser Princess]]&lt;br /&gt;
**[[Destroyer Water Demon]]&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
# The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#* Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
# The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version.&lt;br /&gt;
# According to this [https://twitter.com/KanColle_STAFF/status/663884408374452224 tweet], Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking.&lt;br /&gt;
# The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|''E-1''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Transport Operation! Clearing the Route&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[File:Autumn2015TransportTag.png|Transport Operation Tag]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Battle off the Shore of Korone Haikara Island&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Requires exactly 1 CL (Flagship) + 5 DD&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Deploy! Maritime Transportation Fleet&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Up to 2 large ships allowed in the main transport fleet.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Western Front! Deploy a Mobile Task Force&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:Autumn2015DispatchTag.png|Dispatch Operation Tag]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Survive! Vanilla Bay Night Battle!&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|CL Flagship and DD escorts plus up to 1 cruiser-class ships only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:Ooyodofall2015E-1.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-1Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E1Map.png|450px]]&lt;br /&gt;
|map_name = Transport Operation! Clearing the Route &lt;br /&gt;
|map_japanese = 【輸送作戦！前路掃討】&lt;br /&gt;
|information = &lt;br /&gt;
* [[Combined Fleet]]&lt;br /&gt;
*Boss: [[Heavy Cruiser Ne-Class]]&lt;br /&gt;
*5 kills required on all difficulties&lt;br /&gt;
*'''Ship Restrictions'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲): Furniture Fairy, [[Reinforcement Expansions]], Irako x2, [[Skilled Lookouts]]&lt;br /&gt;
** Clearing on Medium (乙): Furniture Fairy, [[Reinforcement Expansions]], Irako x2&lt;br /&gt;
** Clearing on Easy (丙): Furniture Fairy, Irako &lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = 　&lt;br /&gt;
|start_to_B = 　&lt;br /&gt;
|B_to_C = Active Branching &lt;br /&gt;
|B_to_E = Active Branching&lt;br /&gt;
|E_to_F = Certain number of BBs? &amp;lt;br/&amp;gt;&lt;br /&gt;
If 2nd fleet consists of more than 2 CLT&lt;br /&gt;
|E_to_G = Fail LoS check(?)　&lt;br /&gt;
|E_to_H = Certain LoS(?)&lt;br /&gt;
|F_to_H = 　&lt;br /&gt;
|F_to_I = Fail LoS check(?)　&lt;br /&gt;
|F_to_J = Certain LoS(?) 	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*''Recommended fleet compositions:'' &lt;br /&gt;
**2FBB 2CA 2CVL / 1CL 3DD 2CA (Surface Task Force)&lt;br /&gt;
**2BBV 2CA 2CVL / 1CL 4DD 1CLT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 能動分岐&lt;br /&gt;
|B1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒部隊&lt;br /&gt;
|C1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class cl_ho-class_flagship&lt;br /&gt;
|C1_form = echelon&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo +50&lt;br /&gt;
|&lt;br /&gt;
|E_label = 警戒任務部隊&lt;br /&gt;
|E1_node_info = cl_he-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead double_line&lt;br /&gt;
|E1_xp = 200&lt;br /&gt;
|E2_node_info = cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 空母機動部隊&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_enemy_air_power = 50&lt;br /&gt;
|F1_xp = 250&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 水上打撃部隊&lt;br /&gt;
|H1_node_info = bb_ta-class_flagship bb_ta-class_flagship cvl_nu-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H1_xp = 250&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_enemy_air_power = 36&lt;br /&gt;
|H2_node_info = BB_Ru-class_flagship BB_Ru-class_flagship CVL_Nu-class_flagship CLT_Chi-class_flagship  DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|H2_xp = 230&lt;br /&gt;
|H2_form = line_ahead double_line&lt;br /&gt;
|H2_enemy_air_power = 36&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 前衛展開部隊旗艦&lt;br /&gt;
|J1_node_info = CA_ne-class_elite destroyer_princess DD_ro-class_late_model_elite DD_I-class_late_model DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J1_xp = 260&lt;br /&gt;
|J2_node_info = CA_ne-class_elite destroyer_princess DD_ro-class_late_model_elite DD_ro-class_late_model_elite DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|J2_form = line_ahead&lt;br /&gt;
|J2_xp = 280&lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 能動分岐&lt;br /&gt;
|B1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒部隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo +50&lt;br /&gt;
|&lt;br /&gt;
|E_label = 警戒任務部隊&lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 空母機動部隊&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 水上打撃部隊&lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_xp = &lt;br /&gt;
|H2_form = line_ahead double_line&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 前衛展開部隊旗艦&lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 能動分岐&lt;br /&gt;
|B1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒部隊&lt;br /&gt;
|C1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class cl_ho-class_elite&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = 100&lt;br /&gt;
|C2_node_info = ss_ka-class_elite ss_ka-class cl_tsu-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo +50&lt;br /&gt;
|&lt;br /&gt;
|E_label = 警戒任務部隊&lt;br /&gt;
|E1_node_info = cl_he-class_elite cl_tsu-class dd_ro-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|E1_form = double_line&lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 空母機動部隊&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_elite ca_ri-class dd_i-class dd_i-class&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_enemy_air_power = 50&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class dd_i-class&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_enemy_air_power = 50&lt;br /&gt;
|F2_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 水上打撃部隊&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 15&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 前衛展開部隊旗艦&lt;br /&gt;
|J1_node_info = ca_ne-class  dd_i-class_late_model  dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': [[Yuudachi]]&lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Mochizuki]], [[Fumizuki]], [[Yuudachi]], [[Shigure]]&lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Yayoi]], [[Satsuki]], [[Kikuzuki]], [[Mikazuki]], [[Samidare]]&lt;br /&gt;
&amp;lt;br/&amp;gt;'''[[EliteCL|Light Cruisers]]''': [[Sendai]]&lt;br /&gt;
|dropsH = '''[[EliteDD|Destroyers]]''': [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']], [[Shiratsuyu]], [[Uzuki]], [[Yayoi]], [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Tanikaze]], [[Mikazuki]], [[Yuudachi]]&lt;br /&gt;
|dropsJ = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Mikazuki]], [[Yukikaze]], [[Tanikaze]], [[Hamakaze]], [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']], [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Yayoi]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kuma]], [[Sendai]], [[Yuubari]], [[Ooyodo]], [[Jintsu]], [[Noshiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kinugasa]], [[Furutaka]], [[Kumano]], [[Suzuya]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Kongou]], [[Yamashiro]], [[Haruna]], [[Hiei]], [[Fusou]], [[Kirishima]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''': [[Ryuujou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': [[Chitose]], [[Chiyoda]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships|Auxiliary Ships]]''': [[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodonotesFall2015E-2.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-2Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E2Map.png|450px]]&lt;br /&gt;
|map_name = Battle off the Shore of Korone Haikara Island&lt;br /&gt;
|map_japanese = 【コロネハイカラ沖海戦】&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Light Cruiser Princess]]&lt;br /&gt;
*Transport Gauge: 320 (Hard), 200 (Med), 100 (Easy)&lt;br /&gt;
**'''To reduce the gauge, you must go through node J and obtain at least an A-rank victory at boss.'''&lt;br /&gt;
**You do not need to sink the flagship to deplete the gauge.&lt;br /&gt;
**Gauge depletes by 18, +3.5 per [[Drum Canister]] equipped, +5.5 per [[Daihatsu-class Landing Craft]] equipped. S-rank victory will increase the depletion by 50%.&lt;br /&gt;
**:Note that for this map only [[Abukuma#Second Upgrade|Abukuma Kai Ni]] can equip [[Daihatsu-class Landing Craft]] due to the restriction on ships.&lt;br /&gt;
*'''Ship Restrictions: Flagship must be a CL and 5 DDs in the rest of the fleet'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲):  Mamiya, [[Repair Goddess]], [[Battle Rations]], [[Reinforcement Expansions]] x2, and [[Blueprints|Medal]]&lt;br /&gt;
** Clearing on Medium (乙): [[Battle Rations]], [[Reinforcement Expansions]]&lt;br /&gt;
** Clearing on Easy (丙): [[Battle Rations]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B = &lt;br /&gt;
|A_to_D = 	&lt;br /&gt;
|A_to_G = &lt;br /&gt;
|D_to_E = &lt;br /&gt;
|D_to_F = &lt;br /&gt;
|F_to_G = &lt;br /&gt;
|F_to_H = &lt;br /&gt;
|F_to_I = &lt;br /&gt;
|H_to_I =&lt;br /&gt;
|H_to_K = &lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Clearing this map may require collecting resources from resource nodes with [[Drum Canister]]s and doing some amount of damage to the boss.&lt;br /&gt;
*Recommended composition for favorable pathing: [[Jintsuu]], [[Mikazuki]],[[Satsuki]],[[Hamakaze]], [[Yukikaze]]&lt;br /&gt;
**This composition takes you through path A--D--F--I--J--K.&lt;br /&gt;
**Having a fleet without Satsuki opens up the chance to enter this path, but she is needed for guaranteeing this pathing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Just my imagination (no combat).&lt;br /&gt;
|&lt;br /&gt;
|B_label= 警戒任務群 前衛別働隊&lt;br /&gt;
|B1_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 警戒任務群重巡戦隊&lt;br /&gt;
|C1_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_elite dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 警戒任務郡前衛部隊&lt;br /&gt;
|D1_node_info = dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水艦警戒線&lt;br /&gt;
|E1_node_info = SS_Ka-class_flagship SS_Ka-class_elite  SS_Ka-class_elite SS_Ka-class SS_Ka-class&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E1_xp = 120&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = cl_he-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label =バニラ湾輸送部隊 &lt;br /&gt;
|G1_node_info = dd_ro-class_late_model transport_wa-class_elite transport_wa-class_elite transport_wa-class_elite pt_imp pt_imp&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label =&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_node_info = CA_Ri-class_flagship CL_He-class_elite CL_Ho-class_elite CL_Ho-class DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_exp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Resource node&lt;br /&gt;
|&lt;br /&gt;
|K_label = 警戒任務群 旗艦艦隊&lt;br /&gt;
|K1_node_info = Light_cruiser_princess CL_He-class_flagship CL_Ho-class_flagship DD_Ro-class_late_model DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Just my imagination (no combat).&lt;br /&gt;
|&lt;br /&gt;
|B_label= 警戒任務群 前衛別働隊&lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 警戒任務群重巡戦隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 警戒任務郡前衛部隊&lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水艦警戒線&lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label =バニラ湾輸送部隊 &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 警戒任務群 主力部隊増援&lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Resource Node&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Just my imagination (no combat).&lt;br /&gt;
|&lt;br /&gt;
|B_label= 警戒任務群 前衛別働隊&lt;br /&gt;
|B1_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_xp = 90&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 警戒任務群重巡戦隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 警戒任務郡前衛部隊&lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水艦警戒線&lt;br /&gt;
|E1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E1_xp = 70&lt;br /&gt;
|E2_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp = 60&lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label =バニラ湾輸送部隊 &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 警戒任務群 主力部隊増援&lt;br /&gt;
|H1_node_info = ca_ri-class_flagship cl_he-class_elite cl_ho-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp = 120 &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Resource Node&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = cl_he-class_flagship cl_he-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = 180&lt;br /&gt;
|K2_node_info = Light_cruiser_princess CL_He-class_flagship CL_Ho-class_elite DD_Ro-class_late_model DD_I-class DD_I-class&lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsK = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Takanami]], [[Amatsukaze]], [[Hamakaze]], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Agano]], [[Sendai]], [[Noshiro]], [[Nagara]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kumano]], [[Suzuya]], [[Mogami]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Hyuuga]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodonotesFall2015E-3.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-3Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E3Map.png|450px]]&lt;br /&gt;
|map_name = Korone Haikara Island Eastern Offshore&lt;br /&gt;
|map_japanese = 【抜錨！海上輸送部隊】&lt;br /&gt;
|information = &lt;br /&gt;
* [[Combined Fleet]]&lt;br /&gt;
*Boss: [[Seaplane Tender Princess]]&lt;br /&gt;
*Gauge: 800 (Hard), 500 (Med), 300 (Easy)&lt;br /&gt;
**Requires going through node G to reduce the boss gauge&lt;br /&gt;
**You do not need to sink the flagship to deplete the gauge, just get A rank or better&lt;br /&gt;
**Gauge depletes by 40 (A rank) and 81 (S rank) barrels will add 3.5 to the depletion rate per barrel&lt;br /&gt;
**Daihatsu landing craft have been observed reduce the gauge by an additional 5.5 per craft, this requires [[Abukuma]]&lt;br /&gt;
*'''Ship Restrictions: Transport Combined Fleet'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Kashima]]&lt;br /&gt;
** Clearing on Hard (甲): &lt;br /&gt;
** Clearing on Medium (乙):&lt;br /&gt;
** Clearing on Easy (丙): &lt;br /&gt;
&lt;br /&gt;
*Tips:&amp;lt;br/&amp;gt;&lt;br /&gt;
*CAVs are needed to maintain Air Parity, or the Seaplane Tender Princess at the boss node will be able to deal huge amounts of damage with artillery spotting. An AS value of around 40 is required for Air Parity.&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = &lt;br /&gt;
|A_to_C = 	&lt;br /&gt;
|C_to_D = &lt;br /&gt;
|C_to_E =&lt;br /&gt;
|H_to_J = &lt;br /&gt;
|H_to_K =  	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''':&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsK = '''[[EliteDD|Destroyers]]''': [[Umikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Umikaze&amp;lt;/span&amp;gt;''']], [[Akizuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akizuki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodonotesFall2015E-4.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-4Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E4Map.png|450px]]&lt;br /&gt;
|map_name = Western Front! Deploy a Mobile Task Force &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
* [[Combined Fleet]]&lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*(Kills required) X (All difficulties)&lt;br /&gt;
*'''Ship Restrictions'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲):  &lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_D = 	&lt;br /&gt;
|B_to_C = &lt;br /&gt;
|B_to_F =&lt;br /&gt;
|E_to_F = &lt;br /&gt;
|E_to_G =&lt;br /&gt;
|H_to_I = &lt;br /&gt;
|H_to_J = &lt;br /&gt;
|K_to_M = &lt;br /&gt;
|K_to_N = &lt;br /&gt;
|N_to_L = &lt;br /&gt;
|N_to_O =   	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Reccomended Fleet composition:&lt;br /&gt;
**2BB/FBB (not BBV)/2CVL/2CL+2DD/1CL/2CLT/1CA(Maya Kai Ni)&lt;br /&gt;
***The Four-slot CLs ([[Yuubari]] and [[Ooyodo]] after reaching Kai) are very useful as they can equip more ASW equipment than other ships of their kind and so have the potential to hit the boss harder. &lt;br /&gt;
***It is important to keep a certain amount of firepower reserved for enemies other than the boss. As such, BBV are not recommended, and CLT are very useful (as they will only target surface ships for great amounts of damage). &lt;br /&gt;
***[[Maya]] Kai Ni is useful as she can cover Anti-Air Cut In duties for Destroyers who are put to better use in an ASW role.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = submarine_princess SS_So-Class_elite BATTLESHIP_princess CV_Wo-class_flagship_Kai DD_Ha-class_late_model_elite DD_Ha-class_late_model_elite&lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
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|&lt;br /&gt;
|B_label= &lt;br /&gt;
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|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
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|C1_form =&lt;br /&gt;
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|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
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|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''':&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsO = '''[[EliteCV|Aircraft Carriers]]''': '''[[Graf Zeppelin]]'''&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodonotesFall2015E-5.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-5Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E5Map.png|450px]]&lt;br /&gt;
|map_name = Survive! Vanilla Bay Night Battle! &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Destroyer Water Demon]]&lt;br /&gt;
*(Kills required) X (All difficulties)&lt;br /&gt;
**Requires clearing the supply gauge before the health gauge can be dropped.&lt;br /&gt;
*'''Ship Restrictions'''&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙): &lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = &lt;br /&gt;
|A_to_C = 	&lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_E =&lt;br /&gt;
|C_to_E = &lt;br /&gt;
|C_to_F = &lt;br /&gt;
|C_to_G =&lt;br /&gt;
|F_to_G = &lt;br /&gt;
|F_to_I =&lt;br /&gt;
|L_to_M = &lt;br /&gt;
|L_to_N =  	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
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|&lt;br /&gt;
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|&lt;br /&gt;
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|&lt;br /&gt;
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|E1_form = &lt;br /&gt;
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|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
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|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
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|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
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|B2_node_info = &lt;br /&gt;
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|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
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|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
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|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
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|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''':&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==Tweets==&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
===References===&lt;br /&gt;
*[[Wikipedia:Kolombangara|Kolombangara Island]]&lt;br /&gt;
*[[Wikipedia:Battle of Kula Gulf|Battle of Kula Gulf]]&lt;br /&gt;
*[[Wikipedia:Battle of Kolombangara|Battle of Kolombangara]]&lt;br /&gt;
*[[Wikipedia:Battle of Vella Gulf|Battle of the Vella Gulf]]&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
* [http://aircalc.net/ KanColle Calculator and tools] by no1244 (in Japanese)&lt;br /&gt;
* [http://www.kancolle-calc.net/aircrafts.html Air Superiority Calculator] (in Japanese)&lt;br /&gt;
* [http://tsoft-web.com/sub/kancolle/2-5/ Effective LoS Calculator] (in Japanese)&lt;br /&gt;
&lt;br /&gt;
===Discussions===&lt;br /&gt;
*IRC Channel: [http://webchat.esper.net/?nick=NamelessShip...&amp;amp;channels=kancolle,kancollewiki&amp;amp;prompt=1 #kancolle for tactics advice; #Kancollewiki for wiki issues; #Amatsukaze for general socializing] &lt;br /&gt;
*[[Talk:Fall 2015 Event]]&lt;br /&gt;
&lt;br /&gt;
===Player Live Streams===&lt;br /&gt;
&lt;br /&gt;
* [http://original.livestream.com/totaku Totaku's Stream] Will run daily from 12:30 AM CST - 3:00 AM CST on weekdays, 12:30 AM - 5:00 AM on weekends.&lt;br /&gt;
*[http://www.twitch.tv/shinhwalee Twitch] and [https://www.youtube.com/channel/UCnQDUZgNgxOJYZKUB8gOpmQ Youtube] Shinhwa (Death Usagi)'s Livestream. Unplanned Schedule&lt;br /&gt;
*[http://twitch.tv/bl2w Zak's Twitch Stream]. Everyday in the event. 4:00-6:30PM EST&lt;br /&gt;
*[http://www.twitch.tv/deltasierra4 Hibiki's smokin House Lounge] - DS4's event stream. No planned schedule, check fbook or IRC for announcements.&lt;br /&gt;
**[http://original.livestream.com/deltasierra Hibiki's smokin House Lounge Mirror]&lt;br /&gt;
*[http://www.twitch.tv/remi_scarlet/ Remi/Yuto's Stream] Probably won't start until Thanksgiving due to school. Join for the usual salt and legendary shit-tier RNG runs.&lt;br /&gt;
* [http://www.twitch.tv/jetrico DJ's Stream]&lt;br /&gt;
* [http://www.twitch.tv/hydragoliath HydraGoliath's Stream]&lt;br /&gt;
* [http://twitch.tv/djdai Daikyi's Stream]&lt;br /&gt;
* [http://www.twitch.tv/kael606 Nerfx's Stream]&lt;br /&gt;
* [http://www.twitch.tv/fx_reveries Somniare's Stream]&lt;br /&gt;
* [http://www.twitch.tv/nwrtz/ Nwrtz's stream]&lt;br /&gt;
* [http://www.twitch.tv/zalfier Zalfier's Stream]&lt;br /&gt;
* [http://www.twitch.tv/risele_ageria Drantai's Stream]&lt;br /&gt;
* [http://www.twitch.tv/pokechudesu Pokechu's Stream]&lt;br /&gt;
* [http://www.twitch.tv/ayumuzz Murasa's Stream]&lt;br /&gt;
* [http://www.twitch.tv/uniqornn Wafuu's Stream]&lt;br /&gt;
* [http://www.twitch.tv/aq1_r4 Aquan's Stream]&lt;br /&gt;
* [http://www.twitch.tv/observer39 Observer 39's Stream]&lt;br /&gt;
* [http://twitch.tv/xiei Xiei's Stream]&lt;br /&gt;
* [http://www.twitch.tv/chronomeister Chronomeister's Streams]&lt;br /&gt;
* [http://www.twitch.tv/jifaru Jifaru's Stream]&lt;br /&gt;
* [http://www.twitch.tv/duckieplucky Duckieplucky's Stream]&lt;br /&gt;
* [http://www.twitch.tv/c0mpl3x1ty c0mpl3x1ty's Stream] 9PM-12AM EST on Friday only&lt;br /&gt;
* [http://www.twitch.tv/kamikaze262 Nii-Sama's Stream]&lt;br /&gt;
* [http://www.twitch.tv/yamato_kai2000  Yamato JagdYamato's Stream] times TBA on every Fri. &amp;amp; Sat.; might blitz through w/o streaming but will use Bandicam. (内内内乙甲 depending on prizes)&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[category:Events]]&lt;br /&gt;
[[zh:2015年秋季活动]]&lt;/div&gt;</summary>
		<author><name>Antoine</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2015_Event&amp;diff=11145</id>
		<title>Fall 2015 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2015_Event&amp;diff=11145"/>
		<updated>2015-11-19T21:32:25Z</updated>

		<summary type="html">&lt;p&gt;Antoine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:2015AutumnEventBanner.png|center|Charge! Maritime Transport Operation]]&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[File:Kolombangara_NASA.jpg|thumb|290px|right|Kolombangara as seen from an overhead view.]]The Fall 2015 Event &amp;quot;Charge! Maritime Transport Operation&amp;quot; will be taking place staring '''November 18th,2015''', will be medium-scaled and will feature combined fleets. The Kancolle dev team has hinted the event will be taking place in a &amp;quot;circular island&amp;quot; in the Southern Seas. Within that location, there will be several battles and &amp;quot;transportation operations&amp;quot;. The event map will therefore likely be a series of battles that took place at [[wikipedia:Kolombangara|Kolombangara]]. &lt;br /&gt;
&lt;br /&gt;
If this is true, expect the majority of the events battles to consist of using smaller fleets to perform &amp;quot;Tokyo Express Runs.&amp;quot; The dev team have hinted that '''well trained destoyers and light cruisers to form an elite torpedo squadron''' will be key to helping you win the event. Since most of the battles at Kolombongara were small engagements,  the battles we will likely see during include the [[Wikipedia:Battle of Kula Gulf|Battle of Kula Gulf]], [[Wikipedia:Battle of Kolombangara|The Battle of Kolombangara]] and the [[Wikipedia:Battle of Vella Gulf|Battle of Vella Gulf]]. For this reason, admirals are advised to train up their '''destroyers and light cruisers'''. Some maps may feature only night battles.&lt;br /&gt;
&lt;br /&gt;
In addition, it has been mentioned that there will be some engagement that will involve larger fleets such as '''Battleships''' and '''Aircraft Carriers''' during part of the event. These will likely become combined fleet operations.&lt;br /&gt;
&lt;br /&gt;
==Update Info==&lt;br /&gt;
===New Ships===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Graf Zeppelin.png&lt;br /&gt;
File:Arashi.png&lt;br /&gt;
File:Hagikaze.png&lt;br /&gt;
File:Kashima.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*A total of 4 ship girls are confirmed:&lt;br /&gt;
*Training cruiser [[Kashima]] is the [[#E-3|E-3]] clearance reward.&lt;br /&gt;
**The Comtiq article in December's magazine mentioned it would be the second ship of the [[:Category:Katori Class|Katori Class]] training cruisers.&lt;br /&gt;
*[[Arashi]] was hinted at in an article from Comtique Magazine's September issue. It made mention of a destroyer that worked alongside [[Kawakaze|Kawakaze]] and engaged in a furious night battle. The Battle of Vella Gulf ties this connection together as both of them sunk during middle of the night.&lt;br /&gt;
**November's issue hints that a destroyer that was sunk in the area the event will take place will appear.&lt;br /&gt;
*[[Hagikaze]] also has been introduced to the game.&lt;br /&gt;
*German Aircraft Carrier [[Graf Zeppelin]] was hinted at through Comptiq's December issue, where they revealed that a &amp;quot;foreign capital ship&amp;quot; will be appearing.&lt;br /&gt;
*[[Mizuho]] will be a drop. &lt;br /&gt;
*[[Akizuki]] and [[Prinz Eugen]] will be among the drops in this event, making this their first appearance since the [[Fall 2014 Event|Autumn 2014 Event]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
*There are five new enemy vessels:&lt;br /&gt;
**[[Patrol Boat Imp Group]]&lt;br /&gt;
**[[Submarine Princess]]&lt;br /&gt;
**[[Light Cruiser Princess]]&lt;br /&gt;
**[[Destroyer Water Demon]]&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
# The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#* Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
# The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version.&lt;br /&gt;
# According to this [https://twitter.com/KanColle_STAFF/status/663884408374452224 tweet], Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking.&lt;br /&gt;
# The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|''E-1''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Transport Operation! Clearing the Route&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[File:Autumn2015TransportTag.png|Transport Operation Tag]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Battle off the Shore of Korone Haikara Island&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Requires exactly 1 CL (Flagship) + 5 DD&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Deploy! Maritime Transportation Fleet&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Up to 2 large ships allowed in the main transport fleet.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Western Front! Deploy a Mobile Task Force&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:Autumn2015DispatchTag.png|Dispatch Operation Tag]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Survive! Vanilla Bay Night Battle!&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|CL Flagship and DD escorts plus up to 1 cruiser-class ships only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:Ooyodofall2015E-1.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-1Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E1Map.png|450px]]&lt;br /&gt;
|map_name = Transport Operation! Clearing the Route &lt;br /&gt;
|map_japanese = 【輸送作戦！前路掃討】&lt;br /&gt;
|information = &lt;br /&gt;
* [[Combined Fleet]]&lt;br /&gt;
*Boss: [[Heavy Cruiser Ne-Class]]&lt;br /&gt;
*5 kills required on all difficulties&lt;br /&gt;
*'''Ship Restrictions'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲): Furniture Fairy, [[Reinforcement Expansions]], Irako x2, [[Skilled Lookouts]]&lt;br /&gt;
** Clearing on Medium (乙): Furniture Fairy, [[Reinforcement Expansions]], Irako x2&lt;br /&gt;
** Clearing on Easy (丙): Furniture Fairy, Irako &lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = 　&lt;br /&gt;
|start_to_B = 　&lt;br /&gt;
|B_to_C = Active Branching &lt;br /&gt;
|B_to_E = Active Branching&lt;br /&gt;
|E_to_F = Certain number of BBs? &amp;lt;br/&amp;gt;&lt;br /&gt;
If 2nd fleet consists of more than 2 CLT&lt;br /&gt;
|E_to_G = Fail LoS check(?)　&lt;br /&gt;
|E_to_H = Certain LoS(?)&lt;br /&gt;
|F_to_H = 　&lt;br /&gt;
|F_to_I = Fail LoS check(?)　&lt;br /&gt;
|F_to_J = Certain LoS(?) 	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*''Recommended fleet compositions:'' &lt;br /&gt;
**2FBB 2CA 2CVL / 1CL 3DD 2CA (Surface Task Force)&lt;br /&gt;
**2BBV 2CA 2CVL / 1CL 4DD 1CLT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 能動分岐&lt;br /&gt;
|B1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒部隊&lt;br /&gt;
|C1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class cl_ho-class_flagship&lt;br /&gt;
|C1_form = echelon&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo +50&lt;br /&gt;
|&lt;br /&gt;
|E_label = 警戒任務部隊&lt;br /&gt;
|E1_node_info = cl_he-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead double_line&lt;br /&gt;
|E1_xp = 200&lt;br /&gt;
|E2_node_info = cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 空母機動部隊&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_enemy_air_power = 50&lt;br /&gt;
|F1_xp = 250&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 水上打撃部隊&lt;br /&gt;
|H1_node_info = bb_ta-class_flagship bb_ta-class_flagship cvl_nu-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H1_xp = 250&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_enemy_air_power = 36&lt;br /&gt;
|H2_node_info = BB_Ru-class_flagship BB_Ru-class_flagship CVL_Nu-class_flagship CLT_Chi-class_flagship  DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|H2_xp = 230&lt;br /&gt;
|H2_form = line_ahead double_line&lt;br /&gt;
|H2_enemy_air_power = 36&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 前衛展開部隊旗艦&lt;br /&gt;
|J1_node_info = CA_ne-class_elite destroyer_princess DD_ro-class_late_model_elite DD_I-class_late_model DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J1_xp = 260&lt;br /&gt;
|J2_node_info = CA_ne-class_elite destroyer_princess DD_ro-class_late_model_elite DD_ro-class_late_model_elite DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|J2_form = line_ahead&lt;br /&gt;
|J2_xp = 280&lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 能動分岐&lt;br /&gt;
|B1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒部隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo +50&lt;br /&gt;
|&lt;br /&gt;
|E_label = 警戒任務部隊&lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 空母機動部隊&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 水上打撃部隊&lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_xp = &lt;br /&gt;
|H2_form = line_ahead double_line&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 前衛展開部隊旗艦&lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 能動分岐&lt;br /&gt;
|B1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒部隊&lt;br /&gt;
|C1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class cl_ho-class_elite&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = 100&lt;br /&gt;
|C2_node_info = ss_ka-class_elite ss_ka-class cl_tsu-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo +50&lt;br /&gt;
|&lt;br /&gt;
|E_label = 警戒任務部隊&lt;br /&gt;
|E1_node_info = cl_he-class_elite cl_tsu-class dd_ro-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|E1_form = double_line&lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 空母機動部隊&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_elite ca_ri-class dd_i-class dd_i-class&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_enemy_air_power = 50&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class dd_i-class&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_enemy_air_power = 50&lt;br /&gt;
|F2_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 水上打撃部隊&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 15&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 前衛展開部隊旗艦&lt;br /&gt;
|J1_node_info = ca_ne-class  dd_i-class_late_model  dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': [[Yuudachi]]&lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Mochizuki]], [[Fumizuki]], [[Yuudachi]], [[Shigure]]&lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Yayoi]], [[Satsuki]], [[Kikuzuki]], [[Mikazuki]], [[Samidare]]&lt;br /&gt;
&amp;lt;br/&amp;gt;'''[[EliteCL|Light Cruisers]]''': [[Sendai]]&lt;br /&gt;
|dropsH = '''[[EliteDD|Destroyers]]''': [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']], [[Shiratsuyu]], [[Uzuki]], [[Yayoi]], [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Tanikaze]], [[Mikazuki]], [[Yuudachi]]&lt;br /&gt;
|dropsJ = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Mikazuki]], [[Yukikaze]], [[Tanikaze]], [[Hamakaze]], [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']], [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Yayoi]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kuma]], [[Sendai]], [[Yuubari]], [[Ooyodo]], [[Jintsu]], [[Noshiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kinugasa]], [[Furutaka]], [[Kumano]], [[Suzuya]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Kongou]], [[Yamashiro]], [[Haruna]], [[Hiei]], [[Fusou]], [[Kirishima]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''': [[Ryuujou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': [[Chitose]], [[Chiyoda]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships|Auxiliary Ships]]''': [[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodonotesFall2015E-2.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-2Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E2Map.png|450px]]&lt;br /&gt;
|map_name = Battle off the Shore of Korone Haikara Island&lt;br /&gt;
|map_japanese = 【コロネハイカラ沖海戦】&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Light Cruiser Princess]]&lt;br /&gt;
*Transport Gauge: 320 (Hard), 200 (Med), 100 (Easy)&lt;br /&gt;
**'''To reduce the gauge, you must go through node J and obtain at least an A-rank victory at boss.'''&lt;br /&gt;
**You do not need to sink the flagship to deplete the gauge.&lt;br /&gt;
**Gauge depletes by 18, +3.5 per [[Drum Canister]] equipped, +5.5 per [[Daihatsu-class Landing Craft]] equipped. S-rank victory will increase the depletion by 50%.&lt;br /&gt;
**:Note that for this map only [[Abukuma#Second Upgrade|Abukuma Kai Ni]] can equip [[Daihatsu-class Landing Craft]] due to the restriction on ships.&lt;br /&gt;
*'''Ship Restrictions: Flagship must be a CL and 5 DDs in the rest of the fleet'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲):  Mamiya, [[Repair Goddess]], [[Battle Rations]], [[Reinforcement Expansions]] x2, and [[Blueprints|Medal]]&lt;br /&gt;
** Clearing on Medium (乙): [[Battle Rations]], [[Reinforcement Expansions]]&lt;br /&gt;
** Clearing on Easy (丙): [[Battle Rations]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B = &lt;br /&gt;
|A_to_D = 	&lt;br /&gt;
|A_to_G = &lt;br /&gt;
|D_to_E = &lt;br /&gt;
|D_to_F = &lt;br /&gt;
|F_to_G = &lt;br /&gt;
|F_to_H = &lt;br /&gt;
|F_to_I = &lt;br /&gt;
|H_to_I =&lt;br /&gt;
|H_to_K = &lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Clearing this map may require collecting resources from resource nodes with [[Drum Canister]]s and doing some amount of damage to the boss.&lt;br /&gt;
*Recommended composition for favorable pathing: [[Jintsuu]], [[Mikazuki]],[[Satsuki]],[[Hamakaze]], [[Yukikaze]]&lt;br /&gt;
**This composition takes you through path A--D--F--I--J--K.&lt;br /&gt;
**Having a fleet without Satsuki opens up the chance to enter this path, but she is needed for guaranteeing this pathing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Just my imagination (no combat).&lt;br /&gt;
|&lt;br /&gt;
|B_label= 警戒任務群 前衛別働隊&lt;br /&gt;
|B1_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 警戒任務群重巡戦隊&lt;br /&gt;
|C1_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_elite dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 警戒任務郡前衛部隊&lt;br /&gt;
|D1_node_info = dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水艦警戒線&lt;br /&gt;
|E1_node_info = SS_Ka-class_flagship SS_Ka-class_elite  SS_Ka-class_elite SS_Ka-class SS_Ka-class&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E1_xp = 120&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = cl_he-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label =バニラ湾輸送部隊 &lt;br /&gt;
|G1_node_info = dd_ro-class_late_model transport_wa-class_elite transport_wa-class_elite transport_wa-class_elite pt_imp pt_imp&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label =&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_node_info = CA_Ri-class_flagship CL_He-class_elite CL_Ho-class_elite CL_Ho-class DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_exp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Resource node&lt;br /&gt;
|&lt;br /&gt;
|K_label = 警戒任務群 旗艦艦隊&lt;br /&gt;
|K1_node_info = Light_cruiser_princess CL_He-class_flagship CL_Ho-class_flagship DD_Ro-class_late_model DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Just my imagination (no combat).&lt;br /&gt;
|&lt;br /&gt;
|B_label= 警戒任務群 前衛別働隊&lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 警戒任務群重巡戦隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 警戒任務郡前衛部隊&lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水艦警戒線&lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label =バニラ湾輸送部隊 &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 警戒任務群 主力部隊増援&lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Resource Node&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Just my imagination (no combat).&lt;br /&gt;
|&lt;br /&gt;
|B_label= 警戒任務群 前衛別働隊&lt;br /&gt;
|B1_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_xp = 90&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 警戒任務群重巡戦隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 警戒任務郡前衛部隊&lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水艦警戒線&lt;br /&gt;
|E1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E1_xp = 70&lt;br /&gt;
|E2_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp = 60&lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label =バニラ湾輸送部隊 &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 警戒任務群 主力部隊増援&lt;br /&gt;
|H1_node_info = ca_ri-class_flagship cl_he-class_elite cl_ho-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp = 120 &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Resource Node&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = cl_he-class_flagship cl_he-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = 180&lt;br /&gt;
|K2_node_info = Light_cruiser_princess CL_He-class_flagship CL_Ho-class_flagship DD_Ro-class_late_model DD_I-class DD_I-class&lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsK = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Takanami]], [[Amatsukaze]], [[Hamakaze]], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Agano]], [[Sendai]], [[Noshiro]], [[Nagara]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kumano]], [[Suzuya]], [[Mogami]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Hyuuga]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodonotesFall2015E-3.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-3Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E3Map.png|450px]]&lt;br /&gt;
|map_name = Korone Haikara Island Eastern Offshore&lt;br /&gt;
|map_japanese = 【抜錨！海上輸送部隊】&lt;br /&gt;
|information = &lt;br /&gt;
* [[Combined Fleet]]&lt;br /&gt;
*Boss: [[Seaplane Tender Princess]]&lt;br /&gt;
*Gauge: 800 (Hard), 500 (Med), 300 (Easy)&lt;br /&gt;
**Requires going through node G to reduce the boss gauge&lt;br /&gt;
**You do not need to sink the flagship to deplete the gauge, just get A rank or better&lt;br /&gt;
**Gauge depletes by 40 (A rank) and 81 (S rank) barrels will add 3.5 to the depletion rate per barrel&lt;br /&gt;
**Daihatsu landing craft have been observed reduce the gauge by an additional 5.5 per craft, this requires [[Abukuma]]&lt;br /&gt;
*'''Ship Restrictions: Transport Combined Fleet'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Kashima]]&lt;br /&gt;
** Clearing on Hard (甲): &lt;br /&gt;
** Clearing on Medium (乙):&lt;br /&gt;
** Clearing on Easy (丙): &lt;br /&gt;
&lt;br /&gt;
*Tips:&amp;lt;br/&amp;gt;&lt;br /&gt;
*CAVs are needed to maintain Air Parity, or the Seaplane Tender Princess at the boss node will be able to deal huge amounts of damage with artillery spotting. An AS value of around 40 is required for Air Parity.&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = &lt;br /&gt;
|A_to_C = 	&lt;br /&gt;
|C_to_D = &lt;br /&gt;
|C_to_E =&lt;br /&gt;
|H_to_J = &lt;br /&gt;
|H_to_K =  	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''':&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsK = '''[[EliteDD|Destroyers]]''': [[Umikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Umikaze&amp;lt;/span&amp;gt;''']], [[Akizuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akizuki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodonotesFall2015E-4.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-4Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E4Map.png|450px]]&lt;br /&gt;
|map_name = Western Front! Deploy a Mobile Task Force &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
* [[Combined Fleet]]&lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*(Kills required) X (All difficulties)&lt;br /&gt;
*'''Ship Restrictions'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲):  &lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_D = 	&lt;br /&gt;
|B_to_C = &lt;br /&gt;
|B_to_F =&lt;br /&gt;
|E_to_F = &lt;br /&gt;
|E_to_G =&lt;br /&gt;
|H_to_I = &lt;br /&gt;
|H_to_J = &lt;br /&gt;
|K_to_M = &lt;br /&gt;
|K_to_N = &lt;br /&gt;
|N_to_L = &lt;br /&gt;
|N_to_O =   	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Reccomended Fleet composition:&lt;br /&gt;
**2BB/FBB (not BBV)/2CVL/2CL+2DD/1CL/2CLT/1CA(Maya Kai Ni)&lt;br /&gt;
***The Four-slot CLs ([[Yuubari]] and [[Ooyodo]] after reaching Kai) are very useful as they can equip more ASW equipment than other ships of their kind and so have the potential to hit the boss harder. &lt;br /&gt;
***It is important to keep a certain amount of firepower reserved for enemies other than the boss. As such, BBV are not recommended, and CLT are very useful (as they will only target surface ships for great amounts of damage). &lt;br /&gt;
***[[Maya]] Kai Ni is useful as she can cover Anti-Air Cut In duties for Destroyers who are put to better use in an ASW role.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = submarine_princess SS_So-Class_elite BATTLESHIP_princess CV_Wo-class_flagship_Kai DD_Ha-class_late_model_elite DD_Ha-class_late_model_elite&lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''':&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsO = '''[[EliteCV|Aircraft Carriers]]''': '''[[Graf Zeppelin]]'''&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodonotesFall2015E-5.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-5Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E5Map.png|450px]]&lt;br /&gt;
|map_name = Survive! Vanilla Bay Night Battle! &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Destroyer Water Demon]]&lt;br /&gt;
*(Kills required) X (All difficulties)&lt;br /&gt;
**Requires clearing the supply gauge before the health gauge can be dropped.&lt;br /&gt;
*'''Ship Restrictions'''&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙): &lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = &lt;br /&gt;
|A_to_C = 	&lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_E =&lt;br /&gt;
|C_to_E = &lt;br /&gt;
|C_to_F = &lt;br /&gt;
|C_to_G =&lt;br /&gt;
|F_to_G = &lt;br /&gt;
|F_to_I =&lt;br /&gt;
|L_to_M = &lt;br /&gt;
|L_to_N =  	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''':&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==Tweets==&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
===References===&lt;br /&gt;
*[[Wikipedia:Kolombangara|Kolombangara Island]]&lt;br /&gt;
*[[Wikipedia:Battle of Kula Gulf|Battle of Kula Gulf]]&lt;br /&gt;
*[[Wikipedia:Battle of Kolombangara|Battle of Kolombangara]]&lt;br /&gt;
*[[Wikipedia:Battle of Vella Gulf|Battle of the Vella Gulf]]&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
* [http://aircalc.net/ KanColle Calculator and tools] by no1244 (in Japanese)&lt;br /&gt;
* [http://www.kancolle-calc.net/aircrafts.html Air Superiority Calculator] (in Japanese)&lt;br /&gt;
* [http://tsoft-web.com/sub/kancolle/2-5/ Effective LoS Calculator] (in Japanese)&lt;br /&gt;
&lt;br /&gt;
===Discussions===&lt;br /&gt;
*IRC Channel: [http://webchat.esper.net/?nick=NamelessShip...&amp;amp;channels=kancolle,kancollewiki&amp;amp;prompt=1 #kancolle for tactics advice; #Kancollewiki for wiki issues; #Amatsukaze for general socializing] &lt;br /&gt;
*[[Talk:Fall 2015 Event]]&lt;br /&gt;
&lt;br /&gt;
===Player Live Streams===&lt;br /&gt;
&lt;br /&gt;
* [http://original.livestream.com/totaku Totaku's Stream] Will run daily from 12:30 AM CST - 3:00 AM CST on weekdays, 12:30 AM - 5:00 AM on weekends.&lt;br /&gt;
*[http://www.twitch.tv/shinhwalee Twitch] and [https://www.youtube.com/channel/UCnQDUZgNgxOJYZKUB8gOpmQ Youtube] Shinhwa (Death Usagi)'s Livestream. Unplanned Schedule&lt;br /&gt;
*[http://twitch.tv/bl2w Zak's Twitch Stream]. Everyday in the event. 4:00-6:30PM EST&lt;br /&gt;
*[http://www.twitch.tv/deltasierra4 Hibiki's smokin House Lounge] - DS4's event stream. No planned schedule, check fbook or IRC for announcements.&lt;br /&gt;
**[http://original.livestream.com/deltasierra Hibiki's smokin House Lounge Mirror]&lt;br /&gt;
*[http://www.twitch.tv/remi_scarlet/ Remi/Yuto's Stream] Probably won't start until Thanksgiving due to school. Join for the usual salt and legendary shit-tier RNG runs.&lt;br /&gt;
* [http://www.twitch.tv/jetrico DJ's Stream]&lt;br /&gt;
* [http://www.twitch.tv/hydragoliath HydraGoliath's Stream]&lt;br /&gt;
* [http://twitch.tv/djdai Daikyi's Stream]&lt;br /&gt;
* [http://www.twitch.tv/kael606 Nerfx's Stream]&lt;br /&gt;
* [http://www.twitch.tv/fx_reveries Somniare's Stream]&lt;br /&gt;
* [http://www.twitch.tv/nwrtz/ Nwrtz's stream]&lt;br /&gt;
* [http://www.twitch.tv/zalfier Zalfier's Stream]&lt;br /&gt;
* [http://www.twitch.tv/risele_ageria Drantai's Stream]&lt;br /&gt;
* [http://www.twitch.tv/pokechudesu Pokechu's Stream]&lt;br /&gt;
* [http://www.twitch.tv/ayumuzz Murasa's Stream]&lt;br /&gt;
* [http://www.twitch.tv/uniqornn Wafuu's Stream]&lt;br /&gt;
* [http://www.twitch.tv/aq1_r4 Aquan's Stream]&lt;br /&gt;
* [http://www.twitch.tv/observer39 Observer 39's Stream]&lt;br /&gt;
* [http://twitch.tv/xiei Xiei's Stream]&lt;br /&gt;
* [http://www.twitch.tv/chronomeister Chronomeister's Streams]&lt;br /&gt;
* [http://www.twitch.tv/jifaru Jifaru's Stream]&lt;br /&gt;
* [http://www.twitch.tv/duckieplucky Duckieplucky's Stream]&lt;br /&gt;
* [http://www.twitch.tv/c0mpl3x1ty c0mpl3x1ty's Stream] 9PM-12AM EST on Friday only&lt;br /&gt;
* [http://www.twitch.tv/kamikaze262 Nii-Sama's Stream]&lt;br /&gt;
* [http://www.twitch.tv/yamato_kai2000  Yamato JagdYamato's Stream] times TBA on every Fri. &amp;amp; Sat.; might blitz through w/o streaming but will use Bandicam. (内内内乙甲 depending on prizes)&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[category:Events]]&lt;br /&gt;
[[zh:2015年秋季活动]]&lt;/div&gt;</summary>
		<author><name>Antoine</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2015_Event&amp;diff=11144</id>
		<title>Fall 2015 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2015_Event&amp;diff=11144"/>
		<updated>2015-11-19T21:21:27Z</updated>

		<summary type="html">&lt;p&gt;Antoine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:2015AutumnEventBanner.png|center|Charge! Maritime Transport Operation]]&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[File:Kolombangara_NASA.jpg|thumb|290px|right|Kolombangara as seen from an overhead view.]]The Fall 2015 Event &amp;quot;Charge! Maritime Transport Operation&amp;quot; will be taking place staring '''November 18th,2015''', will be medium-scaled and will feature combined fleets. The Kancolle dev team has hinted the event will be taking place in a &amp;quot;circular island&amp;quot; in the Southern Seas. Within that location, there will be several battles and &amp;quot;transportation operations&amp;quot;. The event map will therefore likely be a series of battles that took place at [[wikipedia:Kolombangara|Kolombangara]]. &lt;br /&gt;
&lt;br /&gt;
If this is true, expect the majority of the events battles to consist of using smaller fleets to perform &amp;quot;Tokyo Express Runs.&amp;quot; The dev team have hinted that '''well trained destoyers and light cruisers to form an elite torpedo squadron''' will be key to helping you win the event. Since most of the battles at Kolombongara were small engagements,  the battles we will likely see during include the [[Wikipedia:Battle of Kula Gulf|Battle of Kula Gulf]], [[Wikipedia:Battle of Kolombangara|The Battle of Kolombangara]] and the [[Wikipedia:Battle of Vella Gulf|Battle of Vella Gulf]]. For this reason, admirals are advised to train up their '''destroyers and light cruisers'''. Some maps may feature only night battles.&lt;br /&gt;
&lt;br /&gt;
In addition, it has been mentioned that there will be some engagement that will involve larger fleets such as '''Battleships''' and '''Aircraft Carriers''' during part of the event. These will likely become combined fleet operations.&lt;br /&gt;
&lt;br /&gt;
==Update Info==&lt;br /&gt;
===New Ships===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Graf Zeppelin.png&lt;br /&gt;
File:Arashi.png&lt;br /&gt;
File:Hagikaze.png&lt;br /&gt;
File:Kashima.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*A total of 4 ship girls are confirmed:&lt;br /&gt;
*Training cruiser [[Kashima]] is the [[#E-3|E-3]] clearance reward.&lt;br /&gt;
**The Comtiq article in December's magazine mentioned it would be the second ship of the [[:Category:Katori Class|Katori Class]] training cruisers.&lt;br /&gt;
*[[Arashi]] was hinted at in an article from Comtique Magazine's September issue. It made mention of a destroyer that worked alongside [[Kawakaze|Kawakaze]] and engaged in a furious night battle. The Battle of Vella Gulf ties this connection together as both of them sunk during middle of the night.&lt;br /&gt;
**November's issue hints that a destroyer that was sunk in the area the event will take place will appear.&lt;br /&gt;
*[[Hagikaze]] also has been introduced to the game.&lt;br /&gt;
*German Aircraft Carrier [[Graf Zeppelin]] was hinted at through Comptiq's December issue, where they revealed that a &amp;quot;foreign capital ship&amp;quot; will be appearing.&lt;br /&gt;
*[[Mizuho]] will be a drop. &lt;br /&gt;
*[[Akizuki]] and [[Prinz Eugen]] will be among the drops in this event, making this their first appearance since the [[Fall 2014 Event|Autumn 2014 Event]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
*There are five new enemy vessels:&lt;br /&gt;
**[[Patrol Boat Imp Group]]&lt;br /&gt;
**[[Submarine Princess]]&lt;br /&gt;
**[[Light Cruiser Princess]]&lt;br /&gt;
**[[Destroyer Water Demon]]&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
# The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#* Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
# The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version.&lt;br /&gt;
# According to this [https://twitter.com/KanColle_STAFF/status/663884408374452224 tweet], Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking.&lt;br /&gt;
# The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|''E-1''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Transport Operation! Clearing the Route&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[File:Autumn2015TransportTag.png|Transport Operation Tag]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Battle off the Shore of Korone Haikara Island&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Requires exactly 1 CL (Flagship) + 5 DD&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Deploy! Maritime Transportation Fleet&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Up to 2 large ships allowed in the main transport fleet.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Western Front! Deploy a Mobile Task Force&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:Autumn2015DispatchTag.png|Dispatch Operation Tag]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Survive! Vanilla Bay Night Battle!&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|CL Flagship and DD escorts plus up to 1 cruiser-class ships only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:Ooyodofall2015E-1.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-1Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E1Map.png|450px]]&lt;br /&gt;
|map_name = Transport Operation! Clearing the Route &lt;br /&gt;
|map_japanese = 【輸送作戦！前路掃討】&lt;br /&gt;
|information = &lt;br /&gt;
* [[Combined Fleet]]&lt;br /&gt;
*Boss: [[Heavy Cruiser Ne-Class]]&lt;br /&gt;
*5 kills required on all difficulties&lt;br /&gt;
*'''Ship Restrictions'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲): Furniture Fairy, [[Reinforcement Expansions]], Irako x2, [[Skilled Lookouts]]&lt;br /&gt;
** Clearing on Medium (乙): Furniture Fairy, [[Reinforcement Expansions]], Irako x2&lt;br /&gt;
** Clearing on Easy (丙): Furniture Fairy, Irako &lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = 　&lt;br /&gt;
|start_to_B = 　&lt;br /&gt;
|B_to_C = Active Branching &lt;br /&gt;
|B_to_E = Active Branching&lt;br /&gt;
|E_to_F = Certain number of BBs? &amp;lt;br/&amp;gt;&lt;br /&gt;
If 2nd fleet consists of more than 2 CLT&lt;br /&gt;
|E_to_G = Fail LoS check(?)　&lt;br /&gt;
|E_to_H = Certain LoS(?)&lt;br /&gt;
|F_to_H = 　&lt;br /&gt;
|F_to_I = Fail LoS check(?)　&lt;br /&gt;
|F_to_J = Certain LoS(?) 	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*''Recommended fleet compositions:'' &lt;br /&gt;
**2FBB 2CA 2CVL / 1CL 3DD 2CA (Surface Task Force)&lt;br /&gt;
**2BBV 2CA 2CVL / 1CL 4DD 1CLT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 能動分岐&lt;br /&gt;
|B1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒部隊&lt;br /&gt;
|C1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class cl_ho-class_flagship&lt;br /&gt;
|C1_form = echelon&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo +50&lt;br /&gt;
|&lt;br /&gt;
|E_label = 警戒任務部隊&lt;br /&gt;
|E1_node_info = cl_he-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead double_line&lt;br /&gt;
|E1_xp = 200&lt;br /&gt;
|E2_node_info = cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 空母機動部隊&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_enemy_air_power = 50&lt;br /&gt;
|F1_xp = 250&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 水上打撃部隊&lt;br /&gt;
|H1_node_info = bb_ta-class_flagship bb_ta-class_flagship cvl_nu-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H1_xp = 250&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_enemy_air_power = 36&lt;br /&gt;
|H2_node_info = BB_Ru-class_flagship BB_Ru-class_flagship CVL_Nu-class_flagship CLT_Chi-class_flagship  DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|H2_xp = 230&lt;br /&gt;
|H2_form = line_ahead double_line&lt;br /&gt;
|H2_enemy_air_power = 36&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 前衛展開部隊旗艦&lt;br /&gt;
|J1_node_info = CA_ne-class_elite destroyer_princess DD_ro-class_late_model_elite DD_I-class_late_model DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J1_xp = 260&lt;br /&gt;
|J2_node_info = CA_ne-class_elite destroyer_princess DD_ro-class_late_model_elite DD_ro-class_late_model_elite DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|J2_form = line_ahead&lt;br /&gt;
|J2_xp = 280&lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 能動分岐&lt;br /&gt;
|B1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒部隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo +50&lt;br /&gt;
|&lt;br /&gt;
|E_label = 警戒任務部隊&lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 空母機動部隊&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 水上打撃部隊&lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_xp = &lt;br /&gt;
|H2_form = line_ahead double_line&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 前衛展開部隊旗艦&lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 能動分岐&lt;br /&gt;
|B1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒部隊&lt;br /&gt;
|C1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class cl_ho-class_elite&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = 100&lt;br /&gt;
|C2_node_info = ss_ka-class_elite ss_ka-class cl_tsu-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo +50&lt;br /&gt;
|&lt;br /&gt;
|E_label = 警戒任務部隊&lt;br /&gt;
|E1_node_info = cl_he-class_elite cl_tsu-class dd_ro-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|E1_form = double_line&lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 空母機動部隊&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_elite ca_ri-class dd_i-class dd_i-class&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_enemy_air_power = 50&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class dd_i-class&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_enemy_air_power = 50&lt;br /&gt;
|F2_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 水上打撃部隊&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 15&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 前衛展開部隊旗艦&lt;br /&gt;
|J1_node_info = ca_ne-class  dd_i-class_late_model  dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': [[Yuudachi]]&lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Mochizuki]], [[Fumizuki]], [[Yuudachi]], [[Shigure]]&lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Yayoi]], [[Satsuki]], [[Kikuzuki]], [[Mikazuki]], [[Samidare]]&lt;br /&gt;
&amp;lt;br/&amp;gt;'''[[EliteCL|Light Cruisers]]''': [[Sendai]]&lt;br /&gt;
|dropsH = '''[[EliteDD|Destroyers]]''': [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']], [[Shiratsuyu]], [[Uzuki]], [[Yayoi]], [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Tanikaze]], [[Mikazuki]], [[Yuudachi]]&lt;br /&gt;
|dropsJ = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Mikazuki]], [[Yukikaze]], [[Tanikaze]], [[Hamakaze]], [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']], [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Yayoi]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kuma]], [[Sendai]], [[Yuubari]], [[Ooyodo]], [[Jintsu]], [[Noshiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kinugasa]], [[Furutaka]], [[Kumano]], [[Suzuya]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Kongou]], [[Yamashiro]], [[Haruna]], [[Hiei]], [[Fusou]], [[Kirishima]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''': [[Ryuujou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': [[Chitose]], [[Chiyoda]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships|Auxiliary Ships]]''': [[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodonotesFall2015E-2.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-2Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E2Map.png|450px]]&lt;br /&gt;
|map_name = Battle off the Shore of Korone Haikara Island&lt;br /&gt;
|map_japanese = 【コロネハイカラ沖海戦】&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Light Cruiser Princess]]&lt;br /&gt;
*Transport Gauge: 320 (Hard), 200 (Med), 100 (Easy)&lt;br /&gt;
**'''To reduce the gauge, you must go through node J and obtain at least an A-rank victory at boss.'''&lt;br /&gt;
**You do not need to sink the flagship to deplete the gauge.&lt;br /&gt;
**Gauge depletes by 18, +3.5 per [[Drum Canister]] equipped, +5.5 per [[Daihatsu-class Landing Craft]] equipped. S-rank victory will increase the depletion by 50%.&lt;br /&gt;
**:Note that for this map only [[Abukuma#Second Upgrade|Abukuma Kai Ni]] can equip [[Daihatsu-class Landing Craft]] due to the restriction on ships.&lt;br /&gt;
*'''Ship Restrictions: Flagship must be a CL and 5 DDs in the rest of the fleet'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲):  Mamiya, [[Repair Goddess]], [[Battle Rations]], [[Reinforcement Expansions]] x2, and [[Blueprints|Medal]]&lt;br /&gt;
** Clearing on Medium (乙): [[Battle Rations]], [[Reinforcement Expansions]]&lt;br /&gt;
** Clearing on Easy (丙): [[Battle Rations]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B = &lt;br /&gt;
|A_to_D = 	&lt;br /&gt;
|A_to_G = &lt;br /&gt;
|D_to_E = &lt;br /&gt;
|D_to_F = &lt;br /&gt;
|F_to_G = &lt;br /&gt;
|F_to_H = &lt;br /&gt;
|F_to_I = &lt;br /&gt;
|H_to_I =&lt;br /&gt;
|H_to_K = &lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Clearing this map may require collecting resources from resource nodes with [[Drum Canister]]s and doing some amount of damage to the boss.&lt;br /&gt;
*Recommended composition for favorable pathing: [[Jintsuu]], [[Mikazuki]],[[Satsuki]],[[Hamakaze]], [[Yukikaze]]&lt;br /&gt;
**This composition takes you through path A--D--F--I--J--K.&lt;br /&gt;
**Having a fleet without Satsuki opens up the chance to enter this path, but she is needed for guaranteeing this pathing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Just my imagination (no combat).&lt;br /&gt;
|&lt;br /&gt;
|B_label= 警戒任務群 前衛別働隊&lt;br /&gt;
|B1_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 警戒任務群重巡戦隊&lt;br /&gt;
|C1_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_elite dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 警戒任務郡前衛部隊&lt;br /&gt;
|D1_node_info = dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水艦警戒線&lt;br /&gt;
|E1_node_info = SS_Ka-class_flagship SS_Ka-class_elite  SS_Ka-class_elite SS_Ka-class SS_Ka-class&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E1_xp = 120&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = cl_he-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label =バニラ湾輸送部隊 &lt;br /&gt;
|G1_node_info = dd_ro-class_late_model transport_wa-class_elite transport_wa-class_elite transport_wa-class_elite pt_imp pt_imp&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label =&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_node_info = CA_Ri-class_flagship CL_He-class_elite CL_Ho-class_elite CL_Ho-class DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_exp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Resource node&lt;br /&gt;
|&lt;br /&gt;
|K_label = 警戒任務群 旗艦艦隊&lt;br /&gt;
|K1_node_info = Light_cruiser_princess CL_He-class_flagship CL_Ho-class_flagship DD_Ro-class_late_model DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Just my imagination (no combat).&lt;br /&gt;
|&lt;br /&gt;
|B_label= 警戒任務群 前衛別働隊&lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 警戒任務群重巡戦隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 警戒任務郡前衛部隊&lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水艦警戒線&lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label =バニラ湾輸送部隊 &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 警戒任務群 主力部隊増援&lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Resource Node&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Just my imagination (no combat).&lt;br /&gt;
|&lt;br /&gt;
|B_label= 警戒任務群 前衛別働隊&lt;br /&gt;
|B1_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_xp = 90&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 警戒任務群重巡戦隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 警戒任務郡前衛部隊&lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水艦警戒線&lt;br /&gt;
|E1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E1_xp = 70&lt;br /&gt;
|E2_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp = 60&lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label =バニラ湾輸送部隊 &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 警戒任務群 主力部隊増援&lt;br /&gt;
|H1_node_info = ca_ri-class_flagship cl_he-class_elite cl_ho-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp = 120 &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Resource Node&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = cl_he-class_flagship cl_he-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = 180&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsK = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Takanami]], [[Amatsukaze]], [[Hamakaze]], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Agano]], [[Sendai]], [[Noshiro]], [[Nagara]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kumano]], [[Suzuya]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Hyuuga]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodonotesFall2015E-3.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-3Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E3Map.png|450px]]&lt;br /&gt;
|map_name = Korone Haikara Island Eastern Offshore&lt;br /&gt;
|map_japanese = 【抜錨！海上輸送部隊】&lt;br /&gt;
|information = &lt;br /&gt;
* [[Combined Fleet]]&lt;br /&gt;
*Boss: [[Seaplane Tender Princess]]&lt;br /&gt;
*Gauge: 800 (Hard), 500 (Med), 300 (Easy)&lt;br /&gt;
**Requires going through node G to reduce the boss gauge&lt;br /&gt;
**You do not need to sink the flagship to deplete the gauge, just get A rank or better&lt;br /&gt;
**Gauge depletes by 40 (A rank) and 81 (S rank) barrels will add 3.5 to the depletion rate per barrel&lt;br /&gt;
**Daihatsu landing craft have been observed reduce the gauge by an additional 5.5 per craft, this requires [[Abukuma]]&lt;br /&gt;
*'''Ship Restrictions: Transport Combined Fleet'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Kashima]]&lt;br /&gt;
** Clearing on Hard (甲): &lt;br /&gt;
** Clearing on Medium (乙):&lt;br /&gt;
** Clearing on Easy (丙): &lt;br /&gt;
&lt;br /&gt;
*Tips:&amp;lt;br/&amp;gt;&lt;br /&gt;
*CAVs are needed to maintain Air Parity, or the Seaplane Tender Princess at the boss node will be able to deal huge amounts of damage with artillery spotting. An AS value of around 40 is required for Air Parity.&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = &lt;br /&gt;
|A_to_C = 	&lt;br /&gt;
|C_to_D = &lt;br /&gt;
|C_to_E =&lt;br /&gt;
|H_to_J = &lt;br /&gt;
|H_to_K =  	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''':&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsK = '''[[EliteDD|Destroyers]]''': [[Umikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Umikaze&amp;lt;/span&amp;gt;''']], [[Akizuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akizuki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodonotesFall2015E-4.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-4Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E4Map.png|450px]]&lt;br /&gt;
|map_name = Western Front! Deploy a Mobile Task Force &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
* [[Combined Fleet]]&lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*(Kills required) X (All difficulties)&lt;br /&gt;
*'''Ship Restrictions'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲):  &lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_D = 	&lt;br /&gt;
|B_to_C = &lt;br /&gt;
|B_to_F =&lt;br /&gt;
|E_to_F = &lt;br /&gt;
|E_to_G =&lt;br /&gt;
|H_to_I = &lt;br /&gt;
|H_to_J = &lt;br /&gt;
|K_to_M = &lt;br /&gt;
|K_to_N = &lt;br /&gt;
|N_to_L = &lt;br /&gt;
|N_to_O =   	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Reccomended Fleet composition:&lt;br /&gt;
**2BB/FBB (not BBV)/2CVL/2CL+2DD/1CL/2CLT/1CA(Maya Kai Ni)&lt;br /&gt;
***The Four-slot CLs ([[Yuubari]] and [[Ooyodo]] after reaching Kai) are very useful as they can equip more ASW equipment than other ships of their kind and so have the potential to hit the boss harder. &lt;br /&gt;
***It is important to keep a certain amount of firepower reserved for enemies other than the boss. As such, BBV are not recommended, and CLT are very useful (as they will only target surface ships for great amounts of damage). &lt;br /&gt;
***[[Maya]] Kai Ni is useful as she can cover Anti-Air Cut In duties for Destroyers who are put to better use in an ASW role.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = submarine_princess SS_So-Class_elite BATTLESHIP_princess CV_Wo-class_flagship_Kai DD_Ha-class_late_model_elite DD_Ha-class_late_model_elite&lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''':&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsO = '''[[EliteCV|Aircraft Carriers]]''': '''[[Graf Zeppelin]]'''&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodonotesFall2015E-5.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-5Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E5Map.png|450px]]&lt;br /&gt;
|map_name = Survive! Vanilla Bay Night Battle! &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Destroyer Water Demon]]&lt;br /&gt;
*(Kills required) X (All difficulties)&lt;br /&gt;
**Requires clearing the supply gauge before the health gauge can be dropped.&lt;br /&gt;
*'''Ship Restrictions'''&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙): &lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = &lt;br /&gt;
|A_to_C = 	&lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_E =&lt;br /&gt;
|C_to_E = &lt;br /&gt;
|C_to_F = &lt;br /&gt;
|C_to_G =&lt;br /&gt;
|F_to_G = &lt;br /&gt;
|F_to_I =&lt;br /&gt;
|L_to_M = &lt;br /&gt;
|L_to_N =  	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
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|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''':&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==Tweets==&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
===References===&lt;br /&gt;
*[[Wikipedia:Kolombangara|Kolombangara Island]]&lt;br /&gt;
*[[Wikipedia:Battle of Kula Gulf|Battle of Kula Gulf]]&lt;br /&gt;
*[[Wikipedia:Battle of Kolombangara|Battle of Kolombangara]]&lt;br /&gt;
*[[Wikipedia:Battle of Vella Gulf|Battle of the Vella Gulf]]&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
* [http://aircalc.net/ KanColle Calculator and tools] by no1244 (in Japanese)&lt;br /&gt;
* [http://www.kancolle-calc.net/aircrafts.html Air Superiority Calculator] (in Japanese)&lt;br /&gt;
* [http://tsoft-web.com/sub/kancolle/2-5/ Effective LoS Calculator] (in Japanese)&lt;br /&gt;
&lt;br /&gt;
===Discussions===&lt;br /&gt;
*IRC Channel: [http://webchat.esper.net/?nick=NamelessShip...&amp;amp;channels=kancolle,kancollewiki&amp;amp;prompt=1 #kancolle for tactics advice; #Kancollewiki for wiki issues; #Amatsukaze for general socializing] &lt;br /&gt;
*[[Talk:Fall 2015 Event]]&lt;br /&gt;
&lt;br /&gt;
===Player Live Streams===&lt;br /&gt;
&lt;br /&gt;
* [http://original.livestream.com/totaku Totaku's Stream] Will run daily from 12:30 AM CST - 3:00 AM CST on weekdays, 12:30 AM - 5:00 AM on weekends.&lt;br /&gt;
*[http://www.twitch.tv/shinhwalee Twitch] and [https://www.youtube.com/channel/UCnQDUZgNgxOJYZKUB8gOpmQ Youtube] Shinhwa (Death Usagi)'s Livestream. Unplanned Schedule&lt;br /&gt;
*[http://twitch.tv/bl2w Zak's Twitch Stream]. Everyday in the event. 4:00-6:30PM EST&lt;br /&gt;
*[http://www.twitch.tv/deltasierra4 Hibiki's smokin House Lounge] - DS4's event stream. No planned schedule, check fbook or IRC for announcements.&lt;br /&gt;
**[http://original.livestream.com/deltasierra Hibiki's smokin House Lounge Mirror]&lt;br /&gt;
*[http://www.twitch.tv/remi_scarlet/ Remi/Yuto's Stream] Probably won't start until Thanksgiving due to school. Join for the usual salt and legendary shit-tier RNG runs.&lt;br /&gt;
* [http://www.twitch.tv/jetrico DJ's Stream]&lt;br /&gt;
* [http://www.twitch.tv/hydragoliath HydraGoliath's Stream]&lt;br /&gt;
* [http://twitch.tv/djdai Daikyi's Stream]&lt;br /&gt;
* [http://www.twitch.tv/kael606 Nerfx's Stream]&lt;br /&gt;
* [http://www.twitch.tv/fx_reveries Somniare's Stream]&lt;br /&gt;
* [http://www.twitch.tv/nwrtz/ Nwrtz's stream]&lt;br /&gt;
* [http://www.twitch.tv/zalfier Zalfier's Stream]&lt;br /&gt;
* [http://www.twitch.tv/risele_ageria Drantai's Stream]&lt;br /&gt;
* [http://www.twitch.tv/pokechudesu Pokechu's Stream]&lt;br /&gt;
* [http://www.twitch.tv/ayumuzz Murasa's Stream]&lt;br /&gt;
* [http://www.twitch.tv/uniqornn Wafuu's Stream]&lt;br /&gt;
* [http://www.twitch.tv/aq1_r4 Aquan's Stream]&lt;br /&gt;
* [http://www.twitch.tv/observer39 Observer 39's Stream]&lt;br /&gt;
* [http://twitch.tv/xiei Xiei's Stream]&lt;br /&gt;
* [http://www.twitch.tv/chronomeister Chronomeister's Streams]&lt;br /&gt;
* [http://www.twitch.tv/jifaru Jifaru's Stream]&lt;br /&gt;
* [http://www.twitch.tv/duckieplucky Duckieplucky's Stream]&lt;br /&gt;
* [http://www.twitch.tv/c0mpl3x1ty c0mpl3x1ty's Stream] 9PM-12AM EST on Friday only&lt;br /&gt;
* [http://www.twitch.tv/kamikaze262 Nii-Sama's Stream]&lt;br /&gt;
* [http://www.twitch.tv/yamato_kai2000  Yamato JagdYamato's Stream] times TBA on every Fri. &amp;amp; Sat.; might blitz through w/o streaming but will use Bandicam. (内内内乙甲 depending on prizes)&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[category:Events]]&lt;br /&gt;
[[zh:2015年秋季活动]]&lt;/div&gt;</summary>
		<author><name>Antoine</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2015_Event&amp;diff=11129</id>
		<title>Fall 2015 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2015_Event&amp;diff=11129"/>
		<updated>2015-11-19T20:09:24Z</updated>

		<summary type="html">&lt;p&gt;Antoine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:2015AutumnEventBanner.png|center|Charge! Maritime Transport Operation]]&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[File:Kolombangara_NASA.jpg|thumb|290px|right|Kolombangara as seen from an overhead view.]]The Fall 2015 Event &amp;quot;Charge! Maritime Transport Operation&amp;quot; will be taking place staring '''November 18th,2015''', will be medium-scaled and will feature combined fleets. The Kancolle dev team has hinted the event will be taking place in a &amp;quot;circular island&amp;quot; in the Southern Seas. Within that location, there will be several battles and &amp;quot;transportation operations&amp;quot;. The event map will therefore likely be a series of battles that took place at [[wikipedia:Kolombangara|Kolombangara]]. &lt;br /&gt;
&lt;br /&gt;
If this is true, expect the majority of the events battles to consist of using smaller fleets to perform &amp;quot;Tokyo Express Runs.&amp;quot; The dev team have hinted that '''well trained destoyers and light cruisers to form an elite torpedo squadron''' will be key to helping you win the event. Since most of the battles at Kolombongara were small engagements,  the battles we will likely see during include the [[Wikipedia:Battle of Kula Gulf|Battle of Kula Gulf]], [[Wikipedia:Battle of Kolombangara|The Battle of Kolombangara]] and the [[Wikipedia:Battle of Vella Gulf|Battle of Vella Gulf]]. For this reason, admirals are advised to train up their '''destroyers and light cruisers'''. Some maps may feature only night battles.&lt;br /&gt;
&lt;br /&gt;
In addition, it has been mentioned that there will be some engagement that will involve larger fleets such as '''Battleships''' and '''Aircraft Carriers''' during part of the event. These will likely become combined fleet operations.&lt;br /&gt;
&lt;br /&gt;
==Update Info==&lt;br /&gt;
===New Ships===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Graf Zeppelin.png&lt;br /&gt;
File:Arashi.png&lt;br /&gt;
File:Hagikaze.png&lt;br /&gt;
File:Kashima.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*A total of 4 ship girls are confirmed:&lt;br /&gt;
*Training cruiser [[Kashima]] is the [[#E-3|E-3]] clearance reward.&lt;br /&gt;
**The Comtiq article in December's magazine mentioned it would be the second ship of the [[:Category:Katori Class|Katori Class]] training cruisers.&lt;br /&gt;
*[[Arashi]] was hinted at in an article from Comtique Magazine's September issue. It made mention of a destroyer that worked alongside [[Kawakaze|Kawakaze]] and engaged in a furious night battle. The Battle of Vella Gulf ties this connection together as both of them sunk during middle of the night.&lt;br /&gt;
**November's issue hints that a destroyer that was sunk in the area the event will take place will appear.&lt;br /&gt;
*[[Hagikaze]] also has been introduced to the game.&lt;br /&gt;
*German Aircraft Carrier [[Graf Zeppelin]] was hinted at through Comptiq's December issue, where they revealed that a &amp;quot;foreign capital ship&amp;quot; will be appearing.&lt;br /&gt;
*[[Mizuho]] will be a drop. &lt;br /&gt;
*[[Akizuki]] and [[Prinz Eugen]] will be among the drops in this event, making this their first appearance since the [[Fall 2014 Event|Autumn 2014 Event]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
*There are five new enemy vessels:&lt;br /&gt;
**[[Patrol Boat Imp Group]]&lt;br /&gt;
**[[Submarine Princess]]&lt;br /&gt;
**[[Light Cruiser Princess]]&lt;br /&gt;
**[[Destroyer Water Demon]]&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
# The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#* Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
# The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version.&lt;br /&gt;
# According to this [https://twitter.com/KanColle_STAFF/status/663884408374452224 tweet], Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking.&lt;br /&gt;
# The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|''E-1''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Transport Operation! Clearing the Route&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[File:Autumn2015TransportTag.png|Transport Operation Tag]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Battle off the Shore of Korone Haikara Island&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Requires exactly 1 CL (Flagship) + 5 DD&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Deploy! Maritime Transportation Fleet&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Up to 2 large ships allowed in the main transport fleet.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Western Front! Deploy a Mobile Task Force&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:Autumn2015DispatchTag.png|Dispatch Operation Tag]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Survive! Vanilla Bay Night Battle!&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|CL Flagship and DD escorts plus up to 1 cruiser-class ships only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-1Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E1Map.png|450px]]&lt;br /&gt;
|map_name = Transport Operation! Clearing the Route &lt;br /&gt;
|map_japanese = 【輸送作戦！前路掃討】&lt;br /&gt;
|information = &lt;br /&gt;
* [[Combined Fleet]]&lt;br /&gt;
*Boss: [[Heavy Cruiser Ne-Class]]&lt;br /&gt;
*5 kills required on all difficulties&lt;br /&gt;
*'''Ship Restrictions'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲): Furniture Fairy, [[Reinforcement Expansions]], Irako x2, [[Skilled Lookouts]]&lt;br /&gt;
** Clearing on Medium (乙): Furniture Fairy, [[Reinforcement Expansions]], Irako x2&lt;br /&gt;
** Clearing on Easy (丙): Furniture Fairy, Irako &lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = 　&lt;br /&gt;
|start_to_B = 　&lt;br /&gt;
|B_to_C = Active Branching &lt;br /&gt;
|B_to_E = Active Branching&lt;br /&gt;
|E_to_F = Certain number of BBs? &amp;lt;br/&amp;gt;&lt;br /&gt;
If 2nd fleet consists of more than 2 CLT&lt;br /&gt;
|E_to_G = Fail LoS check(?)　&lt;br /&gt;
|E_to_H = Certain LoS(?)&lt;br /&gt;
|F_to_H = 　&lt;br /&gt;
|F_to_I = Fail LoS check(?)　&lt;br /&gt;
|F_to_J = Certain LoS(?) 	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*''Recommended fleet compositions:'' &lt;br /&gt;
**2FBB 2CA 2CVL / 1CL 3DD 2CA (Surface Task Force)&lt;br /&gt;
**2BBV 2CA 2CVL / 1CL 4DD 1CLT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 能動分岐&lt;br /&gt;
|B1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒部隊&lt;br /&gt;
|C1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class cl_ho-class_flagship&lt;br /&gt;
|C1_form = echelon&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo +50&lt;br /&gt;
|&lt;br /&gt;
|E_label = 警戒任務部隊&lt;br /&gt;
|E1_node_info = cl_he-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead double_line&lt;br /&gt;
|E1_xp = 200&lt;br /&gt;
|E2_node_info = cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 空母機動部隊&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_enemy_air_power = 50&lt;br /&gt;
|F1_xp = 250&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 水上打撃部隊&lt;br /&gt;
|H1_node_info = bb_ta-class_flagship bb_ta-class_flagship cvl_nu-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H1_xp = 250&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_enemy_air_power = 36&lt;br /&gt;
|H2_node_info = BB_Ru-class_flagship BB_Ru-class_flagship CVL_Nu-class_flagship CLT_Chi-class_flagship  DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|H2_xp = 230&lt;br /&gt;
|H2_form = line_ahead double_line&lt;br /&gt;
|H2_enemy_air_power = 36&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 前衛展開部隊旗艦&lt;br /&gt;
|J1_node_info = CA_ne-class_elite destroyer_princess DD_ro-class_late_model_elite DD_I-class_late_model DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J1_xp = 260&lt;br /&gt;
|J2_node_info = CA_ne-class_elite destroyer_princess DD_ro-class_late_model_elite DD_ro-class_late_model_elite DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|J2_form = line_ahead&lt;br /&gt;
|J2_xp = 280&lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 能動分岐&lt;br /&gt;
|B1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒部隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo +50&lt;br /&gt;
|&lt;br /&gt;
|E_label = 警戒任務部隊&lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 空母機動部隊&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 水上打撃部隊&lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_xp = &lt;br /&gt;
|H2_form = line_ahead double_line&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 前衛展開部隊旗艦&lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 能動分岐&lt;br /&gt;
|B1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒部隊&lt;br /&gt;
|C1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class cl_ho-class_elite&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = 100&lt;br /&gt;
|C2_node_info = ss_ka-class_elite ss_ka-class cl_tsu-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo +50&lt;br /&gt;
|&lt;br /&gt;
|E_label = 警戒任務部隊&lt;br /&gt;
|E1_node_info = cl_he-class_elite cl_tsu-class dd_ro-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|E1_form = double_line&lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 空母機動部隊&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_elite ca_ri-class dd_i-class dd_i-class&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_enemy_air_power = 50&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class dd_i-class&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_enemy_air_power = 50&lt;br /&gt;
|F2_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 水上打撃部隊&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 15&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 前衛展開部隊旗艦&lt;br /&gt;
|J1_node_info = ca_ne-class  dd_i-class_late_model  dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': [[Yuudachi]]&lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Mochizuki]], [[Fumizuki]], [[Yuudachi]], [[Shigure]]&lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Yayoi]], [[Satsuki]], [[Kikuzuki]], [[Mikazuki]], [[Samidare]]&lt;br /&gt;
&amp;lt;br/&amp;gt;'''[[EliteCL|Light Cruisers]]''': [[Sendai]]&lt;br /&gt;
|dropsH = '''[[EliteDD|Destroyers]]''': [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']], [[Shiratsuyu]], [[Uzuki]], [[Yayoi]], [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Tanikaze]], [[Mikazuki]], [[Yuudachi]]&lt;br /&gt;
|dropsJ = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Mikazuki]], [[Yukikaze]], [[Tanikaze]], [[Hamakaze]], [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']], [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Yayoi]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kuma]], [[Sendai]], [[Yuubari]], [[Ooyodo]], [[Jintsu]], [[Noshiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kinugasa]], [[Furutaka]], [[Kumano]], [[Suzuya]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Kongou]], [[Yamashiro]], [[Haruna]], [[Hiei]], [[Fusou]], [[Kirishima]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''': [[Ryuujou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': [[Chitose]], [[Chiyoda]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships|Auxiliary Ships]]''': [[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-2Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E2Map.png|450px]]&lt;br /&gt;
|map_name = Battle off the Shore of Korone Haikara Island&lt;br /&gt;
|map_japanese = 【コロネハイカラ沖海戦】&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Light Cruiser Princess]]&lt;br /&gt;
*Transport Gauge: 320 (Hard), 200 (Med), 100 (Easy)&lt;br /&gt;
**'''To reduce the gauge, you must go through node J and obtain at least an A-rank victory at boss.'''&lt;br /&gt;
**You do not need to sink the flagship to deplete the gauge.&lt;br /&gt;
**Gauge depletes by 18, +3.5 per [[Drum Canister]] equipped, +5.5 per [[Daihatsu-class Landing Craft]] equipped. S-rank victory will increase the depletion by 50%.&lt;br /&gt;
**:Note that for this map only [[Abukuma#Second Upgrade|Abukuma Kai Ni]] can equip [[Daihatsu-class Landing Craft]] due to the restriction on ships.&lt;br /&gt;
*'''Ship Restrictions: Flagship must be a CL and 5 DDs in the rest of the fleet'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲):  Mamiya, [[Repair Goddess]], [[Battle Rations]], [[Reinforcement Expansions]] x2, and [[Blueprints|Medal]]&lt;br /&gt;
** Clearing on Medium (乙): [[Battle Rations]], [[Reinforcement Expansions]]&lt;br /&gt;
** Clearing on Easy (丙): [[Battle Rations]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B = &lt;br /&gt;
|A_to_D = 	&lt;br /&gt;
|A_to_G = &lt;br /&gt;
|D_to_E = &lt;br /&gt;
|D_to_F = &lt;br /&gt;
|F_to_G = &lt;br /&gt;
|F_to_H = &lt;br /&gt;
|F_to_I = &lt;br /&gt;
|H_to_I =&lt;br /&gt;
|H_to_K = &lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Clearing this map may require collecting resources from resource nodes with [[Drum Canister]]s and doing some amount of damage to the boss.&lt;br /&gt;
*Recommended composition for favorable pathing: [[Jintsuu]], [[Mikazuki]],[[Satsuki]],[[Hamakaze]], [[Yukikaze]]&lt;br /&gt;
**This composition takes you through path A--D--F--I--J--K.&lt;br /&gt;
**Having a fleet without Satsuki opens up the chance to enter this path, but she is needed for guaranteeing this pathing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Just my imagination (no combat).&lt;br /&gt;
|&lt;br /&gt;
|B_label= 警戒任務群 前衛別働隊&lt;br /&gt;
|B1_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 警戒任務群重巡戦隊&lt;br /&gt;
|C1_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_elite dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 警戒任務郡前衛部隊&lt;br /&gt;
|D1_node_info = dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水艦警戒線&lt;br /&gt;
|E1_node_info = SS_Ka-class_flagship SS_Ka-class_elite  SS_Ka-class_elite SS_Ka-class SS_Ka-class&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E1_xp = 120&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = cl_he-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label =バニラ湾輸送部隊 &lt;br /&gt;
|G1_node_info = dd_ro-class_late_model transport_wa-class_elite transport_wa-class_elite transport_wa-class_elite pt_imp pt_imp&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label =&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_node_info = CA_Ri-class_flagship CL_He-class_elite CL_Ho-class_elite CL_Ho-class DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_exp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Resource node&lt;br /&gt;
|&lt;br /&gt;
|K_label = 警戒任務群 旗艦艦隊&lt;br /&gt;
|K1_node_info = Light_cruiser_princess CL_He-class_flagship CL_Ho-class_flagship DD_Ro-class_late_model DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Just my imagination (no combat).&lt;br /&gt;
|&lt;br /&gt;
|B_label= 警戒任務群 前衛別働隊&lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 警戒任務群重巡戦隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 警戒任務郡前衛部隊&lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水艦警戒線&lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label =バニラ湾輸送部隊 &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 警戒任務群 主力部隊増援&lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Resource Node&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Just my imagination (no combat).&lt;br /&gt;
|&lt;br /&gt;
|B_label= 警戒任務群 前衛別働隊&lt;br /&gt;
|B1_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_xp = 90&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 警戒任務群重巡戦隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 警戒任務郡前衛部隊&lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水艦警戒線&lt;br /&gt;
|E1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E1_xp = 70&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label =バニラ湾輸送部隊 &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 警戒任務群 主力部隊増援&lt;br /&gt;
|H1_node_info = ca_ri-class_flagship cl_he-class_elite cl_ho-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp = 120 &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Resource Node&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = cl_he-class_flagship cl_he-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = 180&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsK = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Takanami]], [[Amatsukaze]], [[Hamakaze]], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Agano]], [[Sendai]], [[Noshiro]], [[Nagara]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kumano]], [[Suzuya]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Hyuuga]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-3Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E3Map.png|450px]]&lt;br /&gt;
|map_name = Korone Haikara Island Eastern Offshore&lt;br /&gt;
|map_japanese = 【抜錨！海上輸送部隊】&lt;br /&gt;
|information = &lt;br /&gt;
* [[Combined Fleet]]&lt;br /&gt;
*Boss: [[Seaplane Tender Princess]]&lt;br /&gt;
*Gauge: 800 (Hard), 500 (Med), 300 (Easy)&lt;br /&gt;
**Requires going through node G to reduce the boss gauge&lt;br /&gt;
**You do not need to sink the flagship to deplete the gauge, just get A rank or better&lt;br /&gt;
**Gauge depletes by 40 (A rank) and 81 (S rank) barrels will add 3.5 to the depletion rate per barrel&lt;br /&gt;
**Daihatsu landing craft have been observed reduce the gauge by an additional 5.5 per craft, this requires [[Abukuma]]&lt;br /&gt;
*'''Ship Restrictions: Transport Combined Fleet'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Kashima]]&lt;br /&gt;
** Clearing on Hard (甲): &lt;br /&gt;
** Clearing on Medium (乙):&lt;br /&gt;
** Clearing on Easy (丙): &lt;br /&gt;
&lt;br /&gt;
*Tips:&amp;lt;br/&amp;gt;&lt;br /&gt;
*CAVs are needed to maintain Air Parity, or the Seaplane Tender Princess at the boss node will be able to deal huge amounts of damage with artillery spotting. An AS value of around 40 is required for Air Parity.&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = &lt;br /&gt;
|A_to_C = 	&lt;br /&gt;
|C_to_D = &lt;br /&gt;
|C_to_E =&lt;br /&gt;
|H_to_J = &lt;br /&gt;
|H_to_K =  	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''':&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsK = '''[[EliteDD|Destroyers]]''': [[Umikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Umikaze&amp;lt;/span&amp;gt;''']], [[Akizuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akizuki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-4Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E4Map.png|450px]]&lt;br /&gt;
|map_name = &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
* [[Combined Fleet]]&lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*(Kills required) X (All difficulties)&lt;br /&gt;
*'''Ship Restrictions'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲):  &lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_D = 	&lt;br /&gt;
|B_to_C = &lt;br /&gt;
|B_to_F =&lt;br /&gt;
|E_to_F = &lt;br /&gt;
|E_to_G =&lt;br /&gt;
|H_to_I = &lt;br /&gt;
|H_to_J = &lt;br /&gt;
|K_to_M = &lt;br /&gt;
|K_to_N = &lt;br /&gt;
|N_to_L = &lt;br /&gt;
|N_to_O =   	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Reccomended Fleet composition:&lt;br /&gt;
**2BB/FBB (not BBV)/2CVL/2CL+2DD/1CL/2CLT/1CA(Maya Kai Ni)&lt;br /&gt;
***The Four-slot CLs ([[Yuubari]] and [[Ooyodo]] after reaching Kai) are very useful as they can equip more ASW equipment than other ships of their kind and so have the potential to hit the boss harder. &lt;br /&gt;
***It is important to keep a certain amount of firepower reserved for enemies other than the boss. As such, BBV are not recommended, and CLT are very useful (as they will only target surface ships for great amounts of damage). &lt;br /&gt;
***[[Maya]] Kai Ni is useful as she can cover Anti-Air Cut In duties for Destroyers who are put to better use in an ASW role.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = submarine_princess SS_So-Class_elite BATTLESHIP_princess CV_Wo-class_flagship_Kai DD_Ha-class_late_model_elite DD_Ha-class_late_model_elite&lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''':&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsO = '''[[EliteCV|Aircraft Carriers]]''': '''[[Graf Zeppelin]]'''&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-5Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E5Map.png|450px]]&lt;br /&gt;
|map_name = &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Destroyer Water Demon]]&lt;br /&gt;
*(Kills required) X (All difficulties)&lt;br /&gt;
**Requires clearing the supply gauge before the health gauge can be dropped.&lt;br /&gt;
*'''Ship Restrictions'''&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙): &lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = &lt;br /&gt;
|A_to_C = 	&lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_E =&lt;br /&gt;
|C_to_E = &lt;br /&gt;
|C_to_F = &lt;br /&gt;
|C_to_G =&lt;br /&gt;
|F_to_G = &lt;br /&gt;
|F_to_I =&lt;br /&gt;
|L_to_M = &lt;br /&gt;
|L_to_N =  	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''':&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==Tweets==&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
===References===&lt;br /&gt;
*[[Wikipedia:Kolombangara|Kolombangara Island]]&lt;br /&gt;
*[[Wikipedia:Battle of Kula Gulf|Battle of Kula Gulf]]&lt;br /&gt;
*[[Wikipedia:Battle of Kolombangara|Battle of Kolombangara]]&lt;br /&gt;
*[[Wikipedia:Battle of Vella Gulf|Battle of the Vella Gulf]]&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
* [http://aircalc.net/ KanColle Calculator and tools] by no1244 (in Japanese)&lt;br /&gt;
* [http://www.kancolle-calc.net/aircrafts.html Air Superiority Calculator] (in Japanese)&lt;br /&gt;
* [http://tsoft-web.com/sub/kancolle/2-5/ Effective LoS Calculator] (in Japanese)&lt;br /&gt;
&lt;br /&gt;
===Discussions===&lt;br /&gt;
*IRC Channel: [http://webchat.esper.net/?nick=NamelessShip...&amp;amp;channels=kancolle,kancollewiki&amp;amp;prompt=1 #kancolle for tactics advice; #Kancollewiki for wiki issues; #Amatsukaze for general socializing] &lt;br /&gt;
*[[Talk:Fall 2015 Event]]&lt;br /&gt;
&lt;br /&gt;
===Player Live Streams===&lt;br /&gt;
&lt;br /&gt;
* [http://original.livestream.com/totaku Totaku's Stream] Will run daily from 12:30 AM CST - 3:00 AM CST on weekdays, 12:30 AM - 5:00 AM on weekends.&lt;br /&gt;
*[http://www.twitch.tv/shinhwalee Twitch] and [https://www.youtube.com/channel/UCnQDUZgNgxOJYZKUB8gOpmQ Youtube] Shinhwa (Death Usagi)'s Livestream. Unplanned Schedule&lt;br /&gt;
*[http://twitch.tv/bl2w Zak's Twitch Stream]. Everyday in the event. 4:00-6:30PM EST&lt;br /&gt;
*[http://www.twitch.tv/deltasierra4 Hibiki's smokin House Lounge] - DS4's event stream. No planned schedule, check fbook or IRC for announcements.&lt;br /&gt;
**[http://original.livestream.com/deltasierra Hibiki's smokin House Lounge Mirror]&lt;br /&gt;
*[http://www.twitch.tv/remi_scarlet/ Remi/Yuto's Stream] Probably won't start until Thanksgiving due to school. Join for the usual salt and legendary shit-tier RNG runs.&lt;br /&gt;
* [http://www.twitch.tv/jetrico DJ's Stream]&lt;br /&gt;
* [http://www.twitch.tv/hydragoliath HydraGoliath's Stream]&lt;br /&gt;
* [http://twitch.tv/djdai Daikyi's Stream]&lt;br /&gt;
* [http://www.twitch.tv/kael606 Nerfx's Stream]&lt;br /&gt;
* [http://www.twitch.tv/fx_reveries Somniare's Stream]&lt;br /&gt;
* [http://www.twitch.tv/nwrtz/ Nwrtz's stream]&lt;br /&gt;
* [http://www.twitch.tv/zalfier Zalfier's Stream]&lt;br /&gt;
* [http://www.twitch.tv/risele_ageria Drantai's Stream]&lt;br /&gt;
* [http://www.twitch.tv/pokechudesu Pokechu's Stream]&lt;br /&gt;
* [http://www.twitch.tv/ayumuzz Murasa's Stream]&lt;br /&gt;
* [http://www.twitch.tv/uniqornn Wafuu's Stream]&lt;br /&gt;
* [http://www.twitch.tv/aq1_r4 Aquan's Stream]&lt;br /&gt;
* [http://www.twitch.tv/observer39 Observer 39's Stream]&lt;br /&gt;
* [http://twitch.tv/xiei Xiei's Stream]&lt;br /&gt;
* [http://www.twitch.tv/chronomeister Chronomeister's Streams]&lt;br /&gt;
* [http://www.twitch.tv/jifaru Jifaru's Stream]&lt;br /&gt;
* [http://www.twitch.tv/duckieplucky Duckieplucky's Stream]&lt;br /&gt;
* [http://www.twitch.tv/c0mpl3x1ty c0mpl3x1ty's Stream] 9PM-12AM EST on Friday only&lt;br /&gt;
* [http://www.twitch.tv/kamikaze262 Nii-Sama's Stream]&lt;br /&gt;
* [http://www.twitch.tv/yamato_kai2000  Yamato JagdYamato's Stream] times TBA on every Fri. &amp;amp; Sat.; might blitz through w/o streaming but will use Bandicam. (内内内乙甲 depending on prizes)&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[category:Events]]&lt;br /&gt;
[[zh:2015年秋季活动]]&lt;/div&gt;</summary>
		<author><name>Antoine</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2015_Event&amp;diff=11128</id>
		<title>Fall 2015 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2015_Event&amp;diff=11128"/>
		<updated>2015-11-19T19:36:09Z</updated>

		<summary type="html">&lt;p&gt;Antoine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:2015AutumnEventBanner.png|center|Charge! Maritime Transport Operation]]&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[File:Kolombangara_NASA.jpg|thumb|290px|right|Kolombangara as seen from an overhead view.]]The Fall 2015 Event &amp;quot;Charge! Maritime Transport Operation&amp;quot; will be taking place staring '''November 18th,2015''', will be medium-scaled and will feature combined fleets. The Kancolle dev team has hinted the event will be taking place in a &amp;quot;circular island&amp;quot; in the Southern Seas. Within that location, there will be several battles and &amp;quot;transportation operations&amp;quot;. The event map will therefore likely be a series of battles that took place at [[wikipedia:Kolombangara|Kolombangara]]. &lt;br /&gt;
&lt;br /&gt;
If this is true, expect the majority of the events battles to consist of using smaller fleets to perform &amp;quot;Tokyo Express Runs.&amp;quot; The dev team have hinted that '''well trained destoyers and light cruisers to form an elite torpedo squadron''' will be key to helping you win the event. Since most of the battles at Kolombongara were small engagements,  the battles we will likely see during include the [[Wikipedia:Battle of Kula Gulf|Battle of Kula Gulf]], [[Wikipedia:Battle of Kolombangara|The Battle of Kolombangara]] and the [[Wikipedia:Battle of Vella Gulf|Battle of Vella Gulf]]. For this reason, admirals are advised to train up their '''destroyers and light cruisers'''. Some maps may feature only night battles.&lt;br /&gt;
&lt;br /&gt;
In addition, it has been mentioned that there will be some engagement that will involve larger fleets such as '''Battleships''' and '''Aircraft Carriers''' during part of the event. These will likely become combined fleet operations.&lt;br /&gt;
&lt;br /&gt;
==Update Info==&lt;br /&gt;
===New Ships===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Graf Zeppelin.png&lt;br /&gt;
File:Arashi.png&lt;br /&gt;
File:Hagikaze.png&lt;br /&gt;
File:Kashima.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*A total of 4 ship girls are confirmed:&lt;br /&gt;
*Training cruiser [[Kashima]] is the [[#E-3|E-3]] clearance reward.&lt;br /&gt;
**The Comtiq article in December's magazine mentioned it would be the second ship of the [[:Category:Katori Class|Katori Class]] training cruisers.&lt;br /&gt;
*[[Arashi]] was hinted at in an article from Comtique Magazine's September issue. It made mention of a destroyer that worked alongside [[Kawakaze|Kawakaze]] and engaged in a furious night battle. The Battle of Vella Gulf ties this connection together as both of them sunk during middle of the night.&lt;br /&gt;
**November's issue hints that a destroyer that was sunk in the area the event will take place will appear.&lt;br /&gt;
*[[Hagikaze]] also has been introduced to the game.&lt;br /&gt;
*German Aircraft Carrier [[Graf Zeppelin]] was hinted at through Comptiq's December issue, where they revealed that a &amp;quot;foreign capital ship&amp;quot; will be appearing.&lt;br /&gt;
*[[Mizuho]] will be a drop. &lt;br /&gt;
*[[Akizuki]] and [[Prinz Eugen]] will be among the drops in this event, making this their first appearance since the [[Fall 2014 Event|Autumn 2014 Event]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
*There are five new enemy vessels:&lt;br /&gt;
**[[Patrol Boat Imp Group]]&lt;br /&gt;
**[[Submarine Princess]]&lt;br /&gt;
**[[Light Cruiser Princess]]&lt;br /&gt;
**[[Destroyer Water Demon]]&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
# The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#* Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
# The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version.&lt;br /&gt;
# According to this [https://twitter.com/KanColle_STAFF/status/663884408374452224 tweet], Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking.&lt;br /&gt;
# The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|''E-1''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Transport Operation! Clearing the Route&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[File:Autumn2015TransportTag.png|Transport Operation Tag]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Battle off the Shore of Korone Haikara Island&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Requires exactly 1 CL (Flagship) + 5 DD&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Deploy! Maritime Transportation Fleet&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Up to 2 large ships allowed in the main transport fleet.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Western Front! Deploy a Mobile Task Force&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:Autumn2015DispatchTag.png|Dispatch Operation Tag]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Survive! Vanilla Bay Night Battle!&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|CL Flagship and DD escorts plus up to 1 cruiser-class ships only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-1Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E1Map.png|450px]]&lt;br /&gt;
|map_name = Transport Operation! Clearing the Route &lt;br /&gt;
|map_japanese = 【輸送作戦！前路掃討】&lt;br /&gt;
|information = &lt;br /&gt;
* [[Combined Fleet]]&lt;br /&gt;
*Boss: [[Heavy Cruiser Ne-Class]]&lt;br /&gt;
*5 kills required on all difficulties&lt;br /&gt;
*'''Ship Restrictions'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲): Furniture Fairy, [[Reinforcement Expansions]], Irako x2, [[Skilled Lookouts]]&lt;br /&gt;
** Clearing on Medium (乙): Furniture Fairy, [[Reinforcement Expansions]], Irako x2&lt;br /&gt;
** Clearing on Easy (丙): Furniture Fairy, Irako &lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = 　&lt;br /&gt;
|start_to_B = 　&lt;br /&gt;
|B_to_C = Active Branching &lt;br /&gt;
|B_to_E = Active Branching&lt;br /&gt;
|E_to_F = Certain number of BBs? &amp;lt;br/&amp;gt;&lt;br /&gt;
If 2nd fleet consists of more than 2 CLT&lt;br /&gt;
|E_to_G = Fail LoS check(?)　&lt;br /&gt;
|E_to_H = Certain LoS(?)&lt;br /&gt;
|F_to_H = 　&lt;br /&gt;
|F_to_I = Fail LoS check(?)　&lt;br /&gt;
|F_to_J = Certain LoS(?) 	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*''Recommended fleet compositions:'' &lt;br /&gt;
**2FBB 2CA 2CVL / 1CL 3DD 2CA (Surface Task Force)&lt;br /&gt;
**2BBV 2CA 2CVL / 1CL 4DD 1CLT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 能動分岐&lt;br /&gt;
|B1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒部隊&lt;br /&gt;
|C1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class cl_ho-class_flagship&lt;br /&gt;
|C1_form = echelon&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo +50&lt;br /&gt;
|&lt;br /&gt;
|E_label = 警戒任務部隊&lt;br /&gt;
|E1_node_info = cl_he-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead double_line&lt;br /&gt;
|E1_xp = 200&lt;br /&gt;
|E2_node_info = cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 空母機動部隊&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_enemy_air_power = 50&lt;br /&gt;
|F1_xp = 250&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 水上打撃部隊&lt;br /&gt;
|H1_node_info = bb_ta-class_flagship bb_ta-class_flagship cvl_nu-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H1_xp = 250&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_enemy_air_power = 36&lt;br /&gt;
|H2_node_info = BB_Ru-class_flagship BB_Ru-class_flagship CVL_Nu-class_flagship CLT_Chi-class_flagship  DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|H2_xp = 230&lt;br /&gt;
|H2_form = line_ahead double_line&lt;br /&gt;
|H2_enemy_air_power = 36&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 前衛展開部隊旗艦&lt;br /&gt;
|J1_node_info = CA_ne-class_elite destroyer_princess DD_ro-class_late_model_elite DD_I-class_late_model DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J1_xp = 260&lt;br /&gt;
|J2_node_info = CA_ne-class_elite destroyer_princess DD_ro-class_late_model_elite DD_ro-class_late_model_elite DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|J2_form = line_ahead&lt;br /&gt;
|J2_xp = 280&lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 能動分岐&lt;br /&gt;
|B1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒部隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo +50&lt;br /&gt;
|&lt;br /&gt;
|E_label = 警戒任務部隊&lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 空母機動部隊&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 水上打撃部隊&lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_xp = &lt;br /&gt;
|H2_form = line_ahead double_line&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 前衛展開部隊旗艦&lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 能動分岐&lt;br /&gt;
|B1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒部隊&lt;br /&gt;
|C1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class cl_ho-class_elite&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = 100&lt;br /&gt;
|C2_node_info = ss_ka-class_elite ss_ka-class cl_tsu-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo +50&lt;br /&gt;
|&lt;br /&gt;
|E_label = 警戒任務部隊&lt;br /&gt;
|E1_node_info = cl_he-class_elite cl_tsu-class dd_ro-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|E1_form = double_line&lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 空母機動部隊&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_elite ca_ri-class dd_i-class dd_i-class&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_enemy_air_power = 50&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class dd_i-class&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_enemy_air_power = 50&lt;br /&gt;
|F2_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 水上打撃部隊&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 15&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 前衛展開部隊旗艦&lt;br /&gt;
|J1_node_info = ca_ne-class  dd_i-class_late_model  dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': [[Yuudachi]]&lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Mochizuki]], [[Fumizuki]], [[Yuudachi]], [[Shigure]]&lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Yayoi]], [[Satsuki]], [[Kikuzuki]], [[Mikazuki]], [[Samidare]]&lt;br /&gt;
&amp;lt;br/&amp;gt;'''[[EliteCL|Light Cruisers]]''': [[Sendai]]&lt;br /&gt;
|dropsH = '''[[EliteDD|Destroyers]]''': [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']], [[Shiratsuyu]], [[Uzuki]], [[Yayoi]], [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Tanikaze]], [[Mikazuki]], [[Yuudachi]]&lt;br /&gt;
|dropsJ = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Mikazuki]], [[Yukikaze]], [[Tanikaze]], [[Hamakaze]], [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']], [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Yayoi]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kuma]], [[Sendai]], [[Yuubari]], [[Ooyodo]], [[Jintsu]], [[Noshiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kinugasa]], [[Furutaka]], [[Kumano]], [[Suzuya]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Kongou]], [[Yamashiro]], [[Haruna]], [[Hiei]], [[Fusou]], [[Kirishima]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''': [[Ryuujou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': [[Chitose]], [[Chiyoda]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships|Auxiliary Ships]]''': [[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-2Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E2Map.png|450px]]&lt;br /&gt;
|map_name = Battle off the Shore of Korone Haikara Island&lt;br /&gt;
|map_japanese = 【コロネハイカラ沖海戦】&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Light Cruiser Princess]]&lt;br /&gt;
*Transport Gauge: 320 (Hard), 200 (Med), 100 (Easy)&lt;br /&gt;
**'''To reduce the gauge, you must go through node J and obtain at least an A-rank victory at boss.'''&lt;br /&gt;
**You do not need to sink the flagship to deplete the gauge.&lt;br /&gt;
**Gauge depletes by 18, +3.5 per [[Drum Canister]] equipped, +5.5 per [[Daihatsu-class Landing Craft]] equipped. S-rank victory will increase the depletion by 50%.&lt;br /&gt;
**:Note that for this map only [[Abukuma#Second Upgrade|Abukuma Kai Ni]] can equip [[Daihatsu-class Landing Craft]] due to the restriction on ships.&lt;br /&gt;
*'''Ship Restrictions: Flagship must be a CL and 5 DDs in the rest of the fleet'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲):  Mamiya, [[Repair Goddess]], [[Battle Rations]], [[Reinforcement Expansions]] x2, and [[Blueprints|Medal]]&lt;br /&gt;
** Clearing on Medium (乙): [[Battle Rations]], [[Reinforcement Expansions]]&lt;br /&gt;
** Clearing on Easy (丙): [[Battle Rations]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B = &lt;br /&gt;
|A_to_D = 	&lt;br /&gt;
|A_to_G = &lt;br /&gt;
|D_to_E = &lt;br /&gt;
|D_to_F = &lt;br /&gt;
|F_to_G = &lt;br /&gt;
|F_to_H = &lt;br /&gt;
|F_to_I = &lt;br /&gt;
|H_to_I =&lt;br /&gt;
|H_to_K = &lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Clearing this map may require collecting resources from resource nodes with [[Drum Canister]]s and doing some amount of damage to the boss.&lt;br /&gt;
*Recommended composition for favorable pathing: [[Jintsuu]], [[Mikazuki]],[[Satsuki]],[[Hamakaze]], [[Yukikaze]]&lt;br /&gt;
**This composition takes you through path A--D--F--I--J--K.&lt;br /&gt;
**Having a fleet without Satsuki opens up the chance to enter this path, but she is needed for guaranteeing this pathing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Just my imagination (no combat).&lt;br /&gt;
|&lt;br /&gt;
|B_label= 警戒任務群 前衛別働隊&lt;br /&gt;
|B1_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 警戒任務群重巡戦隊&lt;br /&gt;
|C1_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_elite dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 警戒任務郡前衛部隊&lt;br /&gt;
|D1_node_info = dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水艦警戒線&lt;br /&gt;
|E1_node_info = SS_Ka-class_flagship SS_Ka-class_elite  SS_Ka-class_elite SS_Ka-class SS_Ka-class&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E1_xp = 120&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = cl_he-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label =バニラ湾輸送部隊 &lt;br /&gt;
|G1_node_info = dd_ro-class_late_model transport_wa-class_elite transport_wa-class_elite transport_wa-class_elite pt_imp pt_imp&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label =&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_node_info = CA_Ri-class_flagship CL_He-class_elite CL_Ho-class_elite CL_Ho-class DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_exp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Resource node&lt;br /&gt;
|&lt;br /&gt;
|K_label = 警戒任務群 旗艦艦隊&lt;br /&gt;
|K1_node_info = Light_cruiser_princess CL_He-class_flagship CL_Ho-class_flagship DD_Ro-class_late_model DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Just my imagination (no combat).&lt;br /&gt;
|&lt;br /&gt;
|B_label= 警戒任務群 前衛別働隊&lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 警戒任務群重巡戦隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 警戒任務郡前衛部隊&lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水艦警戒線&lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label =バニラ湾輸送部隊 &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 警戒任務群 主力部隊増援&lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Resource Node&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Just my imagination (no combat).&lt;br /&gt;
|&lt;br /&gt;
|B_label= 警戒任務群 前衛別働隊&lt;br /&gt;
|B1_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_xp = 90&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 警戒任務群重巡戦隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 警戒任務郡前衛部隊&lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水艦警戒線&lt;br /&gt;
|E1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E1_xp = 70&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label =バニラ湾輸送部隊 &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 警戒任務群 主力部隊増援&lt;br /&gt;
|H1_node_info = ca_ri-class_flagship cl_he-class_elite cl_ho-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp = 120 &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Resource Node&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = cl_he-class_flagship cl_he-class_elite cl_ho-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsK = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Takanami]], [[Amatsukaze]], [[Hamakaze]], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Agano]], [[Sendai]], [[Noshiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kumano]], [[Suzuya]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Hyuuga]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-3Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E3Map.png|450px]]&lt;br /&gt;
|map_name = Korone Haikara Island Eastern Offshore&lt;br /&gt;
|map_japanese = 【抜錨！海上輸送部隊】&lt;br /&gt;
|information = &lt;br /&gt;
* [[Combined Fleet]]&lt;br /&gt;
*Boss: [[Seaplane Tender Princess]]&lt;br /&gt;
*Gauge: 800 (Hard), 500 (Med), 300 (Easy)&lt;br /&gt;
**Requires going through node G to reduce the boss gauge&lt;br /&gt;
**You do not need to sink the flagship to deplete the gauge, just get A rank or better&lt;br /&gt;
**Gauge depletes by 40 (A rank) and 81 (S rank) barrels will add 3.5 to the depletion rate per barrel&lt;br /&gt;
**Daihatsu landing craft have been observed reduce the gauge by an additional 5.5 per craft, this requires [[Abukuma]]&lt;br /&gt;
*'''Ship Restrictions: Transport Combined Fleet'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Kashima]]&lt;br /&gt;
** Clearing on Hard (甲): &lt;br /&gt;
** Clearing on Medium (乙):&lt;br /&gt;
** Clearing on Easy (丙): &lt;br /&gt;
&lt;br /&gt;
*Tips:&amp;lt;br/&amp;gt;&lt;br /&gt;
*CAVs are needed to maintain Air Parity, or the Seaplane Tender Princess at the boss node will be able to deal huge amounts of damage with artillery spotting. An AS value of around 40 is required for Air Parity.&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = &lt;br /&gt;
|A_to_C = 	&lt;br /&gt;
|C_to_D = &lt;br /&gt;
|C_to_E =&lt;br /&gt;
|H_to_J = &lt;br /&gt;
|H_to_K =  	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''':&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsK = '''[[EliteDD|Destroyers]]''': [[Umikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Umikaze&amp;lt;/span&amp;gt;''']], [[Akizuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akizuki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-4Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E4Map.png|450px]]&lt;br /&gt;
|map_name = &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
* [[Combined Fleet]]&lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*(Kills required) X (All difficulties)&lt;br /&gt;
*'''Ship Restrictions'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲):  &lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_D = 	&lt;br /&gt;
|B_to_C = &lt;br /&gt;
|B_to_F =&lt;br /&gt;
|E_to_F = &lt;br /&gt;
|E_to_G =&lt;br /&gt;
|H_to_I = &lt;br /&gt;
|H_to_J = &lt;br /&gt;
|K_to_M = &lt;br /&gt;
|K_to_N = &lt;br /&gt;
|N_to_L = &lt;br /&gt;
|N_to_O =   	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Reccomended Fleet composition:&lt;br /&gt;
**2BB/FBB (not BBV)/2CVL/2CL+2DD/1CL/2CLT/1CA(Maya Kai Ni)&lt;br /&gt;
***The Four-slot CLs ([[Yuubari]] and [[Ooyodo]] after reaching Kai) are very useful as they can equip more ASW equipment than other ships of their kind and so have the potential to hit the boss harder. &lt;br /&gt;
***It is important to keep a certain amount of firepower reserved for enemies other than the boss. As such, BBV are not recommended, and CLT are very useful (as they will only target surface ships for great amounts of damage). &lt;br /&gt;
***[[Maya]] Kai Ni is useful as she can cover Anti-Air Cut In duties for Destroyers who are put to better use in an ASW role.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = submarine_princess SS_So-Class_elite BATTLESHIP_princess CV_Wo-class_flagship_Kai DD_Ha-class_late_model_elite DD_Ha-class_late_model_elite&lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''':&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsO = '''[[EliteCV|Aircraft Carriers]]''': '''[[Graf Zeppelin]]'''&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-5Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E5Map.png|450px]]&lt;br /&gt;
|map_name = &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Destroyer Water Demon]]&lt;br /&gt;
*(Kills required) X (All difficulties)&lt;br /&gt;
**Requires clearing the supply gauge before the health gauge can be dropped.&lt;br /&gt;
*'''Ship Restrictions'''&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲):&lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙): &lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = &lt;br /&gt;
|A_to_C = 	&lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_E =&lt;br /&gt;
|C_to_E = &lt;br /&gt;
|C_to_F = &lt;br /&gt;
|C_to_G =&lt;br /&gt;
|F_to_G = &lt;br /&gt;
|F_to_I =&lt;br /&gt;
|L_to_M = &lt;br /&gt;
|L_to_N =  	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''':&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==Tweets==&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
===References===&lt;br /&gt;
*[[Wikipedia:Kolombangara|Kolombangara Island]]&lt;br /&gt;
*[[Wikipedia:Battle of Kula Gulf|Battle of Kula Gulf]]&lt;br /&gt;
*[[Wikipedia:Battle of Kolombangara|Battle of Kolombangara]]&lt;br /&gt;
*[[Wikipedia:Battle of Vella Gulf|Battle of the Vella Gulf]]&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
* [http://aircalc.net/ KanColle Calculator and tools] by no1244 (in Japanese)&lt;br /&gt;
* [http://www.kancolle-calc.net/aircrafts.html Air Superiority Calculator] (in Japanese)&lt;br /&gt;
* [http://tsoft-web.com/sub/kancolle/2-5/ Effective LoS Calculator] (in Japanese)&lt;br /&gt;
&lt;br /&gt;
===Discussions===&lt;br /&gt;
*IRC Channel: [http://webchat.esper.net/?nick=NamelessShip...&amp;amp;channels=kancolle,kancollewiki&amp;amp;prompt=1 #kancolle for tactics advice; #Kancollewiki for wiki issues; #Amatsukaze for general socializing] &lt;br /&gt;
*[[Talk:Fall 2015 Event]]&lt;br /&gt;
&lt;br /&gt;
===Player Live Streams===&lt;br /&gt;
&lt;br /&gt;
* [http://original.livestream.com/totaku Totaku's Stream] Will run daily from 12:30 AM CST - 3:00 AM CST on weekdays, 12:30 AM - 5:00 AM on weekends.&lt;br /&gt;
*[http://www.twitch.tv/shinhwalee Twitch] and [https://www.youtube.com/channel/UCnQDUZgNgxOJYZKUB8gOpmQ Youtube] Shinhwa (Death Usagi)'s Livestream. Unplanned Schedule&lt;br /&gt;
*[http://twitch.tv/bl2w Zak's Twitch Stream]. Everyday in the event. 4:00-6:30PM EST&lt;br /&gt;
*[http://www.twitch.tv/deltasierra4 Hibiki's smokin House Lounge] - DS4's event stream. No planned schedule, check fbook or IRC for announcements.&lt;br /&gt;
**[http://original.livestream.com/deltasierra Hibiki's smokin House Lounge Mirror]&lt;br /&gt;
*[http://www.twitch.tv/remi_scarlet/ Remi/Yuto's Stream] Probably won't start until Thanksgiving due to school. Join for the usual salt and legendary shit-tier RNG runs.&lt;br /&gt;
* [http://www.twitch.tv/jetrico DJ's Stream]&lt;br /&gt;
* [http://www.twitch.tv/hydragoliath HydraGoliath's Stream]&lt;br /&gt;
* [http://twitch.tv/djdai Daikyi's Stream]&lt;br /&gt;
* [http://www.twitch.tv/kael606 Nerfx's Stream]&lt;br /&gt;
* [http://www.twitch.tv/fx_reveries Somniare's Stream]&lt;br /&gt;
* [http://www.twitch.tv/nwrtz/ Nwrtz's stream]&lt;br /&gt;
* [http://www.twitch.tv/zalfier Zalfier's Stream]&lt;br /&gt;
* [http://www.twitch.tv/risele_ageria Drantai's Stream]&lt;br /&gt;
* [http://www.twitch.tv/pokechudesu Pokechu's Stream]&lt;br /&gt;
* [http://www.twitch.tv/ayumuzz Murasa's Stream]&lt;br /&gt;
* [http://www.twitch.tv/uniqornn Wafuu's Stream]&lt;br /&gt;
* [http://www.twitch.tv/aq1_r4 Aquan's Stream]&lt;br /&gt;
* [http://www.twitch.tv/observer39 Observer 39's Stream]&lt;br /&gt;
* [http://twitch.tv/xiei Xiei's Stream]&lt;br /&gt;
* [http://www.twitch.tv/chronomeister Chronomeister's Streams]&lt;br /&gt;
* [http://www.twitch.tv/jifaru Jifaru's Stream]&lt;br /&gt;
* [http://www.twitch.tv/duckieplucky Duckieplucky's Stream]&lt;br /&gt;
* [http://www.twitch.tv/c0mpl3x1ty c0mpl3x1ty's Stream] 9PM-12AM EST on Friday only&lt;br /&gt;
* [http://www.twitch.tv/kamikaze262 Nii-Sama's Stream]&lt;br /&gt;
* [http://www.twitch.tv/yamato_kai2000  Yamato JagdYamato's Stream] times TBA on every Fri. &amp;amp; Sat.; might blitz through w/o streaming but will use Bandicam. (内内内乙甲 depending on prizes)&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[category:Events]]&lt;br /&gt;
[[zh:2015年秋季活动]]&lt;/div&gt;</summary>
		<author><name>Antoine</name></author>
	</entry>
</feed>