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	<id>https://kcwiki-en.mirairepository.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DarkHeron</id>
	<title>Kancolle Wiki - User contributions [en]</title>
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	<updated>2026-04-14T18:31:54Z</updated>
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	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=User:DarkHeron&amp;diff=201562</id>
		<title>User:DarkHeron</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=User:DarkHeron&amp;diff=201562"/>
		<updated>2025-11-25T04:44:52Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Event Progress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Starting Date:''' 2016, February, 26th&amp;lt;br /br&amp;gt;&lt;br /&gt;
'''Server:''' Hashirajima Anchorage&amp;lt;br /br&amp;gt;&lt;br /&gt;
'''IGN:''' DarkHeron&amp;lt;br /br&amp;gt;&lt;br /&gt;
'''HQ Level:''' 120&amp;lt;br /br&amp;gt;&lt;br /&gt;
'''120 Reached on June 6th 2020&amp;lt;br /br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Just a casual US Admiral helping out the Enwiki pages. I started the game roughly around February 2016. I took some time off KC post Spring 2016 Event (Iowa-Event). I came back during Fall 2016 Event and kept on playing until now.&amp;lt;br /br&amp;gt;&lt;br /&gt;
I mainly help out on some random pages and hope to get everything up-to-date as soon as I possibly can.&amp;lt;br /br&amp;gt;&lt;br /&gt;
I helped write some of the event guides and edit them as information comes in. Ping me on Discord for any Event related inqueries. &lt;br /&gt;
&lt;br /&gt;
[[File:DarkHeron EnWiki Base Pic.PNG ]]&lt;br /&gt;
&lt;br /&gt;
==Pages Worked on==&lt;br /&gt;
&lt;br /&gt;
*List of Ship Maximum Status&lt;br /&gt;
*World Maps Branching Rules&lt;br /&gt;
*Ranking Rewards&lt;br /&gt;
* https://kcwiki-en.mirairepository.net/Summer_2020_Event/E7/Boss_2_Unlocking_Guide&lt;br /&gt;
* https://kcwiki-en.mirairepository.net/User:DarkHeron/Test_Page&lt;br /&gt;
* Major Event maps from 2019 to the present.&lt;br /&gt;
'''Meme Page''': https://kcwiki-en.mirairepository.net/User:DarkHeron/Parody_Event/E-8&lt;br /&gt;
&lt;br /&gt;
==Future Project==&lt;br /&gt;
*Event Guides.&lt;br /&gt;
*Event Maps and Branching Rules&lt;br /&gt;
&lt;br /&gt;
==Event Progress==&lt;br /&gt;
&lt;br /&gt;
'''Legend'''&lt;br /&gt;
Hard: (甲)&lt;br /&gt;
Medium: (乙)&lt;br /&gt;
Easy: (丙)&lt;br /&gt;
Casual: (丁)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event !! Final Ship Reward !! E1 !! E2 !! E3 !! E4 !! E5 !! E6 !! E7&lt;br /&gt;
|-&lt;br /&gt;
| [[Spring 2016 Event]] || [[Iowa]] || 丙 || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Summer 2016 Event]] || [[Warspite]] || - || - || - || -  &lt;br /&gt;
|-&lt;br /&gt;
| [[Fall 2016 Event]] || [[Saratoga]] || 丙 || 丙 || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| [[Winter 2017 Event]] || [[I-14]] || 丙 || 丙 || - &lt;br /&gt;
|-&lt;br /&gt;
| [[Spring 2017 Event]] || [[Gangut]] || 丙 || 丙 || 丙 || 丙 || 丙&lt;br /&gt;
|-&lt;br /&gt;
| [[Summer 2017 Event]] || [[Ark Royal]] || 丙 || 丙 || 丙 || 丙 || 乙 || 丙 || 丙&lt;br /&gt;
|-&lt;br /&gt;
| [[Fall 2017 Event]] || [[Suzutsuki]] || 甲 || 乙 || 甲 || 乙&lt;br /&gt;
|-&lt;br /&gt;
| [[Winter 2018 Event]] || [[Intrepid]] || 甲 || 乙 || 甲 || 丙 || 丙 || 丙 || 丁&lt;br /&gt;
|-&lt;br /&gt;
| [[Early Fall 2018 Event]] || [[Nelson]] || 甲 || 甲 || 甲 || 丙 || 丁&lt;br /&gt;
|-&lt;br /&gt;
| [[Winter 2019 Event]] || [[Nisshin]] || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Spring 2019 Event]] || [[Colorado]] || 甲 || 甲 || 甲 || 甲 || 丙&lt;br /&gt;
|-&lt;br /&gt;
| [[Summer 2019 Event]] || [[Janus]] || 甲 || 甲 || 甲 &lt;br /&gt;
|-&lt;br /&gt;
| [[Fall 2019 Event]] || [[Atlanta]] || 甲 || 甲 || 甲 || 甲 || 乙 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Hinamatsuri 2020 Mini-Event]] || Equipment* || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Summer 2020 Event]] || [[Hornet]] || 甲 || 甲 || 甲 || 甲 || 甲 || 甲 || 甲 &lt;br /&gt;
|-&lt;br /&gt;
| [[Fall 2020 Event]] || [[Take]] || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Spring 2021 Event]] || [[Honolulu]] || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Summer 2021 Event]] || [[Victorious]] || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Fall 2021 Event]]|| [[Scamp]] || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Winter 2022 Event]] || [[Fuyutsuki]] || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Spring 2022 Event]] ||[[Maryland]] || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Summer 2022 Event]] || [[Jean Bart]] || 甲 || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Early Spring 2023 Event]] || [[No.101 Transport Ship]] || 甲 || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|- &lt;br /&gt;
| [[Summer 2023 Event]] || [[Rodney]] || 甲 || 甲 || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Early Spring 2024 Event]] || [[I-41]] || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Summer 2024 Event]] || [[Lexington]] || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Spring 2025 Event]] || [[Minneapolis]] || 甲 || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Fall 2025 Event]] || [[Wasp]] || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
* Spring 2018 Mini-Event Completed&lt;br /&gt;
* Hinamatsuri Hard Mode reward: [[12.7cm Twin Gun Mount Model D Kai 3]]&lt;br /&gt;
* FCM Count: '''18'''&lt;br /&gt;
* Early Fall 2018 DarkHeron exclusive reward: Sherm as Kouhai&lt;br /&gt;
* Fall 2021 was also a Fishing (Saury) Event&lt;br /&gt;
&lt;br /&gt;
==List of Missing Ships (KanDex)==&lt;br /&gt;
* Kandex Completed on '''August 6th, 2020'''&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=User:DarkHeron&amp;diff=201561</id>
		<title>User:DarkHeron</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=User:DarkHeron&amp;diff=201561"/>
		<updated>2025-11-25T04:44:31Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Event Progress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Starting Date:''' 2016, February, 26th&amp;lt;br /br&amp;gt;&lt;br /&gt;
'''Server:''' Hashirajima Anchorage&amp;lt;br /br&amp;gt;&lt;br /&gt;
'''IGN:''' DarkHeron&amp;lt;br /br&amp;gt;&lt;br /&gt;
'''HQ Level:''' 120&amp;lt;br /br&amp;gt;&lt;br /&gt;
'''120 Reached on June 6th 2020&amp;lt;br /br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Just a casual US Admiral helping out the Enwiki pages. I started the game roughly around February 2016. I took some time off KC post Spring 2016 Event (Iowa-Event). I came back during Fall 2016 Event and kept on playing until now.&amp;lt;br /br&amp;gt;&lt;br /&gt;
I mainly help out on some random pages and hope to get everything up-to-date as soon as I possibly can.&amp;lt;br /br&amp;gt;&lt;br /&gt;
I helped write some of the event guides and edit them as information comes in. Ping me on Discord for any Event related inqueries. &lt;br /&gt;
&lt;br /&gt;
[[File:DarkHeron EnWiki Base Pic.PNG ]]&lt;br /&gt;
&lt;br /&gt;
==Pages Worked on==&lt;br /&gt;
&lt;br /&gt;
*List of Ship Maximum Status&lt;br /&gt;
*World Maps Branching Rules&lt;br /&gt;
*Ranking Rewards&lt;br /&gt;
* https://kcwiki-en.mirairepository.net/Summer_2020_Event/E7/Boss_2_Unlocking_Guide&lt;br /&gt;
* https://kcwiki-en.mirairepository.net/User:DarkHeron/Test_Page&lt;br /&gt;
* Major Event maps from 2019 to the present.&lt;br /&gt;
'''Meme Page''': https://kcwiki-en.mirairepository.net/User:DarkHeron/Parody_Event/E-8&lt;br /&gt;
&lt;br /&gt;
==Future Project==&lt;br /&gt;
*Event Guides.&lt;br /&gt;
*Event Maps and Branching Rules&lt;br /&gt;
&lt;br /&gt;
==Event Progress==&lt;br /&gt;
&lt;br /&gt;
'''Legend'''&lt;br /&gt;
Hard: (甲)&lt;br /&gt;
Medium: (乙)&lt;br /&gt;
Easy: (丙)&lt;br /&gt;
Casual: (丁)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event !! Final Ship Reward !! E1 !! E2 !! E3 !! E4 !! E5 !! E6 !! E7&lt;br /&gt;
|-&lt;br /&gt;
| [[Spring 2016 Event]] || [[Iowa]] || 丙 || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Summer 2016 Event]] || [[Warspite]] || - || - || - || -  &lt;br /&gt;
|-&lt;br /&gt;
| [[Fall 2016 Event]] || [[Saratoga]] || 丙 || 丙 || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| [[Winter 2017 Event]] || [[I-14]] || 丙 || 丙 || - &lt;br /&gt;
|-&lt;br /&gt;
| [[Spring 2017 Event]] || [[Gangut]] || 丙 || 丙 || 丙 || 丙 || 丙&lt;br /&gt;
|-&lt;br /&gt;
| [[Summer 2017 Event]] || [[Ark Royal]] || 丙 || 丙 || 丙 || 丙 || 乙 || 丙 || 丙&lt;br /&gt;
|-&lt;br /&gt;
| [[Fall 2017 Event]] || [[Suzutsuki]] || 甲 || 乙 || 甲 || 乙&lt;br /&gt;
|-&lt;br /&gt;
| [[Winter 2018 Event]] || [[Intrepid]] || 甲 || 乙 || 甲 || 丙 || 丙 || 丙 || 丁&lt;br /&gt;
|-&lt;br /&gt;
| [[Early Fall 2018 Event]] || [[Nelson]] || 甲 || 甲 || 甲 || 丙 || 丁&lt;br /&gt;
|-&lt;br /&gt;
| [[Winter 2019 Event]] || [[Nisshin]] || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Spring 2019 Event]] || [[Colorado]] || 甲 || 甲 || 甲 || 甲 || 丙&lt;br /&gt;
|-&lt;br /&gt;
| [[Summer 2019 Event]] || [[Janus]] || 甲 || 甲 || 甲 &lt;br /&gt;
|-&lt;br /&gt;
| [[Fall 2019 Event]] || [[Atlanta]] || 甲 || 甲 || 甲 || 甲 || 乙 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Hinamatsuri 2020 Mini-Event]] || Equipment* || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Summer 2020 Event]] || [[Hornet]] || 甲 || 甲 || 甲 || 甲 || 甲 || 甲 || 甲 &lt;br /&gt;
|-&lt;br /&gt;
| [[Fall 2020 Event]] || [[Take]] || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Spring 2021 Event]] || [[Honolulu]] || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Summer 2021 Event]] || [[Victorious]] || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Fall 2021 Event]]|| [[Scamp]] || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Winter 2022 Event]] || [[Fuyutsuki]] || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Spring 2022 Event]] ||[[Maryland]] || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Summer 2022 Event]] || [[Jean Bart]] || 甲 || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Early Spring 2023 Event]] || [[No.101 Transport Ship]] || 甲 || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|- &lt;br /&gt;
| [[Summer 2023 Event]] || [[Rodney]] || 甲 || 甲 || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Early Spring 2024 Event]] || [[I-41]] || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Summer 2024 Event]] || [[Lexington]] || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Spring 2025 Event]] || [[Minneapolis]] || 甲 || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Fall 2025 Event]] || [[Wasp]] || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
* Spring 2018 Mini-Event Completed&lt;br /&gt;
* Hinamatsuri Hard Mode reward: [[12.7cm Twin Gun Mount Model D Kai 3]]&lt;br /&gt;
* FCM Count: '''17'''&lt;br /&gt;
* Early Fall 2018 DarkHeron exclusive reward: Sherm as Kouhai&lt;br /&gt;
* Fall 2021 was also a Fishing (Saury) Event&lt;br /&gt;
&lt;br /&gt;
==List of Missing Ships (KanDex)==&lt;br /&gt;
* Kandex Completed on '''August 6th, 2020'''&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-5&amp;diff=201548</id>
		<title>Fall 2025 Event/E-5</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-5&amp;diff=201548"/>
		<updated>2025-11-24T01:20:04Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Gimmick 3 - Debuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Counterattack against Task Force 38's Onslaught&lt;br /&gt;
|title_jp= &amp;lt;small&amp;gt;第38任務部隊 猛攻への反撃&amp;lt;/small&amp;gt;&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 11.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 12.png]]&lt;br /&gt;
|tag3= [[File:{{ROOTPAGENAME}} Tag 13.png]]&lt;br /&gt;
|tag4= [[File:{{ROOTPAGENAME}} Tag 14.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-5 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 11}} '''Yokosuka Defense Squadron'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 12}} '''Combined Fleet'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 13}} '''104th Squadron'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 14}} '''Decisive Battle Fleet'''&lt;br /&gt;
|map_1=[[File:{{ROOTPAGENAME}} E-5 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-5 Map Gimmick 1.png|450px]]&lt;br /&gt;
|map_2_text=Gimmick 1&lt;br /&gt;
|map_3=[[File:{{ROOTPAGENAME}} E-5 Map Phase 1.png|450px]]&lt;br /&gt;
|map_3_text=Phase 1&lt;br /&gt;
|map_4=[[File:{{ROOTPAGENAME}} E-5 Map Phase 2.png|450px]]&lt;br /&gt;
|map_4_text=Phase 2&lt;br /&gt;
|map_5=[[File:{{ROOTPAGENAME}} E-5 Map Phase 3.png|450px]]&lt;br /&gt;
|map_5_text=Phase 3&lt;br /&gt;
|map_6=[[File:{{ROOTPAGENAME}} E-5 Map Phase 4.png|450px]]&lt;br /&gt;
|map_6_text=Phase 4&lt;br /&gt;
|map_7=[[File:{{ROOTPAGENAME}} E-5 Map Gimmick 2.png|450px]]&lt;br /&gt;
|map_7_text=Gimmick 2&lt;br /&gt;
|map_8=[[File:{{ROOTPAGENAME}} E-5 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_8_text=LBAS&lt;br /&gt;
|boss_hard= ?? HP + ?? HP + ?? HP + ?? HP&lt;br /&gt;
|boss_medium= ?? HP + ?? HP + ?? HP + ?? HP&lt;br /&gt;
|boss_easy= ?? HP + ?? HP + ?? HP + ?? HP&lt;br /&gt;
|boss_casual= ?? HP + ?? HP + ?? HP + ?? HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|Submarine Princess Kai B Flagship}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|New Mass-Produced Aircraft Carrier Princess}}&lt;br /&gt;
|phase_3_boss= {{EnemyLink|Standard Type Battleship Princess}}&lt;br /&gt;
|phase_4_boss= {{EnemyLink|Abyssal Aircraft Carrier Wasp Princess}}&lt;br /&gt;
|rewards = E-5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-5 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-5 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 61-5a&lt;br /&gt;
|0 -&amp;gt; 1 = * Single Fleet&lt;br /&gt;
** [Start Point 2 locked] Single Fleet / Striking Force Fleet&lt;br /&gt;
** [Start Point 2 unlocked] Meet '''ANY''' of the following requirements:&lt;br /&gt;
*** Amount of ships ≤ 6&lt;br /&gt;
*** Fleet contains at least 1 of the following ships without {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} equipped:&lt;br /&gt;
**** CV / CVB / CVL&lt;br /&gt;
**** Ise-class Kai Ni&lt;br /&gt;
**** Akitsu Maru Kai&lt;br /&gt;
**** Kumano Maru&lt;br /&gt;
**** Shimane Maru&lt;br /&gt;
**** Yamashio Maru&lt;br /&gt;
** [[File:Fall_2025_Event_Tag_11.png]] Yokosuka Defense Squadron ('''Hard''')&lt;br /&gt;
* Combined Fleet&lt;br /&gt;
** [Start Point 3 locked] CTF / STF&lt;br /&gt;
** [Start Point 3 unlocked] STF&lt;br /&gt;
** [[File:Fall_2025_Event_Tag_12.png]] Combined Fleet ('''Hard''')&lt;br /&gt;
|0 -&amp;gt; 2 = * [Start Point 2 unlocked] Striking Force Fleet &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of ships in fleet = 7&lt;br /&gt;
** If fleet contains any of the following ships, each ship must be equipped with {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}}:&lt;br /&gt;
*** CV / CVB / CVL&lt;br /&gt;
*** Ise-class Kai Ni&lt;br /&gt;
*** Akitsu Maru Kai&lt;br /&gt;
*** Kumano Maru&lt;br /&gt;
*** Shimane Maru&lt;br /&gt;
*** Yamashio Maru&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_13.png]] 104th Squadron ('''Hard''')&lt;br /&gt;
|0 -&amp;gt; 3 = * [Start Point 3 unlocked] CTF&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_14.png]] Decisive Battle Fleet ('''Hard''')&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = Branching Rules (Start Point 1 &amp;amp; 2) ▼/▲&amp;lt;/br&amp;gt;(Single Fleet / Striking Force Fleet)&lt;br /&gt;
|id = 61-5b&lt;br /&gt;
|order = 0,1,2,A,B,B1,C,C2,R,D,J,K,N&lt;br /&gt;
|0 -&amp;gt; 1 = * [Start Point 2 locked] Single Fleet / Striking Force Fleet&lt;br /&gt;
* [Start Point 2 unlocked] Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of ships ≤ 6&lt;br /&gt;
** Fleet contains at least 1 of the following ships without {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} equipped:&lt;br /&gt;
*** CV / CVB / CVL&lt;br /&gt;
*** Ise-class Kai Ni&lt;br /&gt;
*** Akitsu Maru Kai&lt;br /&gt;
*** Kumano Maru&lt;br /&gt;
*** Shimane Maru&lt;br /&gt;
*** Yamashio Maru&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_11.png]] Yokosuka Defense Squadron ('''Hard''')&lt;br /&gt;
|0 -&amp;gt; 2 = * [Start Point 2 unlocked] Striking Force Fleet &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of ships in fleet = 7&lt;br /&gt;
** If fleet contains any of the following ships, each ship must be equipped with {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}}:&lt;br /&gt;
*** CV / CVB / CVL&lt;br /&gt;
*** Ise-class Kai Ni&lt;br /&gt;
*** Akitsu Maru Kai&lt;br /&gt;
*** Kumano Maru&lt;br /&gt;
*** Shimane Maru&lt;br /&gt;
*** Yamashio Maru&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_13.png]] 104th Squadron ('''Hard''')&lt;br /&gt;
|1 -&amp;gt; A/battle = * Fixed Route&lt;br /&gt;
|2 -&amp;gt; C = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** If Fast Fleet, then amount of (F)BB(V) + CV(B) ≥ 3&lt;br /&gt;
** If Fast Fleet, then amount of DD ≤ 3&lt;br /&gt;
** If Slow Fleet, then amount of DD ≤ 2&lt;br /&gt;
|2 -&amp;gt; J/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If Fast Fleet, then amount of (F)BB(V) + CV(B) ≤ 2&lt;br /&gt;
** If Fast Fleet, then amount of DD ≥ 4&lt;br /&gt;
** If Slow Fleet, then amount of DD ≥ 3&lt;br /&gt;
|A/battle -&amp;gt; B/pink = * Fixed Route&lt;br /&gt;
|B/pink -&amp;gt; B1/pink = * Does not meet the requirements to go to C&lt;br /&gt;
|B/pink -&amp;gt; C/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
|B1/pink -&amp;gt; C/battle = * Fixed Route&lt;br /&gt;
|C/battle -&amp;gt; C1/red/darkblue = * Does not meet the requirements to go to C2 or R&lt;br /&gt;
|C/battle -&amp;gt; C2/battle = * [Phase 1] Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CV(B) ≤ 1&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
* [Phase 2+] Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CV(B) ≤ 1&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
** Does not meet the requirements to go to R&lt;br /&gt;
|C/battle -&amp;gt; R/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to R is unlocked&lt;br /&gt;
** Amount of CV(B) ≤ 1&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
|C2/battle -&amp;gt; D/battle = * ???&lt;br /&gt;
|C2/battle -&amp;gt; S/pink = * ???&lt;br /&gt;
|R/battle -&amp;gt; D/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1 *&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of Yamato-class ships = 0&lt;br /&gt;
|R/battle -&amp;gt; S/pink = * Does not meet the requirements to go to D&lt;br /&gt;
|D/battle -&amp;gt; T/empty = * Fail the LoS check&lt;br /&gt;
|D/battle -&amp;gt; U/battle = * Pass the LoS check&lt;br /&gt;
|J/pink -&amp;gt; K/battle = * Does not meet the requirements to go to M or N&lt;br /&gt;
|J/pink -&amp;gt; M/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) = 0&lt;br /&gt;
* Otherwise, if Fast+ Fleet, then do not meet the requirements to go to N&lt;br /&gt;
|J/pink -&amp;gt; N/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) = 0&lt;br /&gt;
|K/battle -&amp;gt; L/red/darkblue = * Does not meet the requirements to go to M&lt;br /&gt;
|K/battle -&amp;gt; M/battle = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Slow Fleet and amount of DD + DE ≥ 6&lt;br /&gt;
** If Slow Fleet and amount of CL ≥ 1, then amount of CL + DD/DE ≥ 5&lt;br /&gt;
|N/battle -&amp;gt; O/empty = * Fail the LoS check&lt;br /&gt;
|N/battle -&amp;gt; P/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = Branching Rules (Start Point 1 &amp;amp; 3) ▼/▲&amp;lt;/br&amp;gt;(Combined Fleet)&lt;br /&gt;
|id = 61-5c&lt;br /&gt;
|order = 0,1,3,A,A2,B,B1,B2,E,F,G,I,W,Z&lt;br /&gt;
|0 -&amp;gt; 1 = * [Start Point 3 locked] CTF / STF&lt;br /&gt;
* [Start Point 3 unlocked] STF&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_12.png]] Combined Fleet ('''Hard''')&lt;br /&gt;
|0 -&amp;gt; 3 = * [Start Point 3 unlocked] CTF&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_14.png]] Decisive Battle Fleet ('''Hard''')&lt;br /&gt;
|1 -&amp;gt; A/battle = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of Yamato-class ships ≥ 1&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≥ 5&lt;br /&gt;
** Amount of (F)BB(V) + CV(B/L) ≥ 6&lt;br /&gt;
|1 -&amp;gt; A1/red/darkblue = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of Yamato-class ships = 0&lt;br /&gt;
** Amount of (F)BB(V) + CV(B/L) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V) + CV(B/L) ≤ 5&lt;br /&gt;
|3 -&amp;gt; B2/pink = * Does not meet the requirements to go to X1&lt;br /&gt;
|3 -&amp;gt; X1/red/darkblue = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≤ 4&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
|A/battle -&amp;gt; A1/red/darkblue = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of Yamato-class ships ≤ 1&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≤ 5&lt;br /&gt;
** Amount of (F)BB(V) + CV(B/L) ≤ 6&lt;br /&gt;
** Does not meet the requirements to go to E&lt;br /&gt;
|A/battle -&amp;gt; B/pink = * Does not meet the requirements to go to A1 or E&lt;br /&gt;
|A/battle -&amp;gt; E/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to E is unlocked&lt;br /&gt;
** Amount of Yamato-class ships ≤ 1&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V) + CV(B/L) ≤ 6&lt;br /&gt;
|A2/empty -&amp;gt; B2/pink, E/pink = * Active Branching&lt;br /&gt;
|B/pink -&amp;gt; A1/red/darkblue = * STF&lt;br /&gt;
|B/pink -&amp;gt; B1/pink = * CTF&lt;br /&gt;
|B1/pink -&amp;gt; B2/pink = * ???&lt;br /&gt;
|B1/pink -&amp;gt; F/battle = * ???&lt;br /&gt;
|B2/pink -&amp;gt; F/battle = * [Start Point 3 locked] Fixed Route&lt;br /&gt;
* [Start Point 3 unlocked] Slow Fleet *&lt;br /&gt;
|B2/pink -&amp;gt; X1/red/darkblue = * [Start Point 3 unlocked] Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** If Slow Fleet, then amount of Yamato-class ships ≤ 1&lt;br /&gt;
|E/pink -&amp;gt; G/battle = * Does not meet the requirements to go to I&lt;br /&gt;
|E/pink -&amp;gt; I/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Fleet contains 1CL 4DD'''OR''' 2CL *&lt;br /&gt;
|F/battle -&amp;gt; G/battle = * Does not meet the requirements to go to H&lt;br /&gt;
|F/battle -&amp;gt; H/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CA(V) ≥ 2&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
|F/battle -&amp;gt; X1/red/darkblue = * Start from Point 3&lt;br /&gt;
|G/battle -&amp;gt; H/battle = * Routed thru F&lt;br /&gt;
|G/battle -&amp;gt; I/battle = * Routed thru E&lt;br /&gt;
|I/battle -&amp;gt; Q/pink = * [Phase 2] Fixed route &lt;br /&gt;
* [Phase 3+] Amount of AV ≥ 1&lt;br /&gt;
|I/battle -&amp;gt; V/pink = * Does not meet the requirements to go to Q or W&lt;br /&gt;
|I/battle -&amp;gt; W/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of AV = 0&lt;br /&gt;
** Amount of CV(B) = 0&lt;br /&gt;
** If Fast Fleet, then amount of (F)BB(V) ≤ 4&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) ≤ 3&lt;br /&gt;
|W/battle -&amp;gt; T/empty = * Fail the LoS check&lt;br /&gt;
|W/battle -&amp;gt; X/battle = * Pass the LoS check&lt;br /&gt;
|Z/battle -&amp;gt; Z1/empty = * Fail the LoS check&lt;br /&gt;
|Z/battle -&amp;gt; Z2/red/darkblue = * Pass the LoS check&lt;br /&gt;
* Does not meet the requirements to go to ZZ&lt;br /&gt;
|Z/battle -&amp;gt; ZZ/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If Slow Fleet, then amount of Yamato-class ship ≤ 1&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E5 is a single and combined fleet, four-phase map consisting of 4 boss phases.&lt;br /&gt;
* 3 [[LBAS]] are available to sortie on this map.&lt;br /&gt;
&lt;br /&gt;
* This map uses 4 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 11.png|40px]] '''Yokosuka Defense Squadron''', Starting point 1&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 12.png|40px]] '''Combined Fleet''', Starting point 1&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 13.png|40px]] '''104th Squadron''', Starting point 2&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 14.png|40px]] '''Decisive Battle Fleet''', Starting point 3&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], [[Shimane Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map when starting from '''Starting point 2'''.&lt;br /&gt;
&lt;br /&gt;
It is also possible to fish {{Item/Icon|Saury|small=true}} [[saury]] on the nodes {{MapRoute|C|red|C2|red|D|red|U|red}}.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! D!! H!! I!!LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| S x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| S x2|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| S x2|| S x2|| S x2|| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| S|| S|| S|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node D&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1 CV(B/L), 0-2 CA(V)/CLT, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 11.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|1||A|red|B|pink|B1|pink|C|red|C2|red|D|red}} &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
*Asing a {{Smoke}} [[Smoke]] on node {{MapNode|C2|red}} can help the pass rate.&lt;br /&gt;
| Range = Boss {{MapNode|D|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node, or be split with node C2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H&lt;br /&gt;
| Main = '''STF: 2 (F)BB(V), 1 CV(B), 2 CA(V), 1 CL/DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Escort = '''STF: 0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A1|orange|A2|blue|B2|pink|F|red|H|red}} &lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
| Range = Node {{MapNode|H|red}}: 7&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I&lt;br /&gt;
| Main = '''STF: 2 (F)BB(V), 1 CV(B), 2 CA(V), 1 CL/DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Escort = '''STF: 0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A1|orange|A2|blue|E|pink|I|red}} &lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
| Range = Node {{MapNode|I|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{Color|red|It is possible to apply the wrong tag during this phase and start at {{MapNode|1|black}}.}}&lt;br /&gt;
*Carriers '''REQUIRE''' an {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} to start at {{MapNode|2|}} (see [[#Branching Table]] &amp;amp; [[#Map Overview]] for details).&lt;br /&gt;
*One method to more safely apply the correct tag is to equip a CV(L/B) intended for Phase 1 with the {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} in a fleet along with 6 DD as fodder.&lt;br /&gt;
*After sortieing this fleet, the desired Phase 1 fleet can be used safely when including any of those tagged ships.&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Medium Route&lt;br /&gt;
| Fleet = '''Striking: 0-1 CVL, 0-1 CA(V), 1 CL, 3-5 DD, 0-1 DE [[File:{{ROOTPAGENAME}} Tag 13.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|2||J|red|M|red|N|red|P|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The boss is a submarine and so requires several [[OASW]].&lt;br /&gt;
*[[Inagi]] is strongly recommended here, as she can one-shot the boss.&lt;br /&gt;
*Using a {{Smoke}} [[smoke]] on node {{MapNode|N|red}} is recommended.&lt;br /&gt;
*Bringing an [[AACI]] is recommended.&lt;br /&gt;
Going '''Fast+''' will skip node{{MapNode|M|red}}, but it is not recommended, as the fleet has to sacrifice too much power to reach fast+.&lt;br /&gt;
*Any carrier needs to equip an {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}}.&lt;br /&gt;
| Range = Boss {{MapNode|P|red}}: 2&lt;br /&gt;
| LBASS = 2 / 2 / 2 / 2&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Long Route&lt;br /&gt;
| Fleet = '''Striking: 2 FBB, 1 CV(B), 1 CVL, 3 DD [[File:{{ROOTPAGENAME}} Tag 13.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|2||C|red|R|red|S|pink|D|red|U|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed='''Fast&lt;br /&gt;
| ASC = 434&lt;br /&gt;
| ASE = 626&lt;br /&gt;
| ASM = 665&lt;br /&gt;
| AS = 821&lt;br /&gt;
| Note = A longer but easier route.&lt;br /&gt;
*Using {{Smoke}} [[smoke]]s on node {{MapNode|D|red}} is recommended.&lt;br /&gt;
*Any carrier needs to equip an {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}}.&lt;br /&gt;
| Range = Boss {{MapNode|P|red}}: 2&lt;br /&gt;
| LBASS = 441 / 636 / 674/ 822&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Medium Route&lt;br /&gt;
| Fleet = '''Striking: 1 FBB, 0-1 CV(B), 1-2 CVL/CA(V)/CLT, 1 CL 3 DD [[File:{{ROOTPAGENAME}} Tag 13.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|2||C|red|R|red|D|red|U|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed='''Fast&lt;br /&gt;
| ASC = 434&lt;br /&gt;
| ASE = 626&lt;br /&gt;
| ASM = 665&lt;br /&gt;
| AS = 821&lt;br /&gt;
| Note = A medium fleet with the easier route.&lt;br /&gt;
*Using {{Smoke}} [[smoke]]s on node {{MapNode|D|red}} is recommended.&lt;br /&gt;
*Any carrier needs to equip an {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}}.&lt;br /&gt;
| Range = Boss {{MapNode|P|red}}: 2&lt;br /&gt;
| LBASS = 441 / 636 / 674/ 822&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route&lt;br /&gt;
| Fleet = '''Striking: 2 FBB, 1 CV(B), 1 CV(L), 3 DD [[File:{{ROOTPAGENAME}} Tag 13.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|2||C|red|C2|red|D|red|U|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed='''Fast&lt;br /&gt;
| ASC = 434&lt;br /&gt;
| ASE = 626&lt;br /&gt;
| ASM = 665&lt;br /&gt;
| AS = 821&lt;br /&gt;
| Note = This route is not recommended as node {{MapNode|C2|red}} is particularly nasty.&lt;br /&gt;
*Any carrier needs to equip an {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}}.&lt;br /&gt;
| Range = Boss {{MapNode|P|red}}: 2&lt;br /&gt;
| LBASS = 441 / 636 / 674/ 822&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Bringing some [[Special Attack]]s is recommended, such as the {{Class|Kongou|Kai Ni B/C}} ones&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[New Mass-Produced Aircraft Carrier Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full New Mass-Produced Aircraft Carrier Princess.png|Regular&lt;br /&gt;
Enemy Full New Mass-Produced Aircraft Carrier Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route STF&lt;br /&gt;
| Main = '''STF: 3 (F)BB(V), 1-2 CVL, 0-1 CA(V), 0-1 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Escort = '''STF: 1-2 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|red|E|pink|I|red|W|red|X|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 198&lt;br /&gt;
| ASE = 240&lt;br /&gt;
| ASM = 240&lt;br /&gt;
| AS = 270&lt;br /&gt;
| Note = Having a {{Class|Yamato}} is required to go on node {{MapNode|A|red}} rather than ASS node {{MapNode|A1|orange}}&lt;br /&gt;
Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
*Using a {{Smoke}} [[smoke]] on node {{MapNode|I|red}} is recommended.&lt;br /&gt;
*Bringing an additional (F)BB(V) is possible, only adding extra node {{MapNode|V|pink}}.&lt;br /&gt;
| Range = Node {{MapNode|X|red}}: 7&lt;br /&gt;
| LBASS = 201 / 242 / 242 / 272&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Standard Type Battleship Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Standard Type Battleship Princess.png|Regular&lt;br /&gt;
Enemy Full Standard Type Battleship Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
*{{TextGlow|This part is optional|black|text-colour=Lime|glow-size=2px}}, it might be wiser not to complete it, as it will only unlock the last starting point for CTF, which is arguably less effective than the STF.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!       !!   P!!       U!!     X!!    Z!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard  || A+ x2|| A+ x2|| A+ x2|| S x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x2|| A+ x2|| A+ x2|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy  || A+ x2|| A+ x2|| A+ x2|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x2|| A+ x2|| A+ x2|| -|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node P=&lt;br /&gt;
Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node U=&lt;br /&gt;
Refer to [[#Phase 2 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node X=&lt;br /&gt;
Refer to [[#Phase 3 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node Z=&lt;br /&gt;
Refer to [[#Phase 4 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 525&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 405&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 348&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 329&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = South Route STF&lt;br /&gt;
| Main = '''STF: 4 (F)BB(V), 1-2 CVL, 0-1 DD/AV/AO/LHA [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
STF: 4 (F)BB(V), 1 CV(B), 0-1 DD/AV [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Escort = '''STF: 0-1 CVL, 1-2 CA(V)/CLT/AV, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|red|A2|blue|E|pink|I|red|Q|pink|Y|pink|Z|red|ZZ|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 710&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 953&lt;br /&gt;
| AS = 1071&lt;br /&gt;
| Note = Having a {{Class|Yamato}} is required to go on node {{MapNode|A|red}} rather than ASS node {{MapNode|A1|orange}}&lt;br /&gt;
*Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
&lt;br /&gt;
*In Phase 4, node {{MapNode|I|red}} becomes slightly easier: &lt;br /&gt;
**During chipping, using a {{Smoke}} [[Smoke]] on it is recommended&lt;br /&gt;
**In LD, it is recommended to smoke the boss node instead, to reduce enemy shelling and torpedo accuracy.&lt;br /&gt;
&lt;br /&gt;
*In LD, it is also possible to bring an AO with {{Fighter}} [[fighter]]s to get additional air power, along with an {{Supplies}} [[Underway Replenishment]] to negate fuel and ammo penalty.&lt;br /&gt;
| Range = Node {{MapNode|ZZ|red}}: 9&lt;br /&gt;
| LBASS = 710 / ? / 954 / 1091&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = North Route CTF&lt;br /&gt;
| Main = '''CTF: 2 (F)BB(V), 3-4 CV(B), 0-1 CL/DD [[File:{{ROOTPAGENAME}} Tag 14.png|30px]]&lt;br /&gt;
| Escort = '''CTF: 1-2 CA(V)/CLT/AV, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 14.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||B2|pink|X1|orang|X2|red|Y|pink|Z|red|ZZ|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 710&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 953&lt;br /&gt;
| AS = 1071&lt;br /&gt;
| Note = Using a CTF here is not recommended, as it is less effective than the STF to clear the map.&lt;br /&gt;
Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
| Range = Node {{MapNode|ZZ|red}}: 9&lt;br /&gt;
| LBASS = 710 / ? / 954 / 1091&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Bringing a [[Special Attack]] is extremely recommended, notably the {{Class|Yamato}} one.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!     !! D!!     U!!     P!!     X!! I!!  Q!!  Y!! Z!!  B!! B2!! B1 !!S !! E!!LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S|| A+ x2|| A+ x2|| A+ x2|| S|| AS|| AS|| S|| AS|| AS||AS||AS ||AS ||AS x3&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ? ||? ||? ||?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ? ||? ||? ||?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ? ||? || ? ||?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Nodes B &amp;amp; B1=&lt;br /&gt;
Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node P=&lt;br /&gt;
Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes D &amp;amp; U=&lt;br /&gt;
Refer to [[#Phase 2 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes I &amp;amp; X=&lt;br /&gt;
Refer to [[#Phase 3 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes Q, Y &amp;amp; Z=&lt;br /&gt;
Refer to [[#Phase 4 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Abyssal Aircraft Carrier Wasp Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Abyssal Aircraft Carrier Wasp Princess.png|Regular&lt;br /&gt;
Enemy Full Abyssal Aircraft Carrier Wasp Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Abyssal Aircraft Carrier Wasp Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
?&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-5&amp;diff=201547</id>
		<title>Fall 2025 Event/E-5</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-5&amp;diff=201547"/>
		<updated>2025-11-24T01:18:55Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Gimmick 3 - Debuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Counterattack against Task Force 38's Onslaught&lt;br /&gt;
|title_jp= &amp;lt;small&amp;gt;第38任務部隊 猛攻への反撃&amp;lt;/small&amp;gt;&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 11.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 12.png]]&lt;br /&gt;
|tag3= [[File:{{ROOTPAGENAME}} Tag 13.png]]&lt;br /&gt;
|tag4= [[File:{{ROOTPAGENAME}} Tag 14.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-5 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 11}} '''Yokosuka Defense Squadron'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 12}} '''Combined Fleet'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 13}} '''104th Squadron'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 14}} '''Decisive Battle Fleet'''&lt;br /&gt;
|map_1=[[File:{{ROOTPAGENAME}} E-5 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-5 Map Gimmick 1.png|450px]]&lt;br /&gt;
|map_2_text=Gimmick 1&lt;br /&gt;
|map_3=[[File:{{ROOTPAGENAME}} E-5 Map Phase 1.png|450px]]&lt;br /&gt;
|map_3_text=Phase 1&lt;br /&gt;
|map_4=[[File:{{ROOTPAGENAME}} E-5 Map Phase 2.png|450px]]&lt;br /&gt;
|map_4_text=Phase 2&lt;br /&gt;
|map_5=[[File:{{ROOTPAGENAME}} E-5 Map Phase 3.png|450px]]&lt;br /&gt;
|map_5_text=Phase 3&lt;br /&gt;
|map_6=[[File:{{ROOTPAGENAME}} E-5 Map Phase 4.png|450px]]&lt;br /&gt;
|map_6_text=Phase 4&lt;br /&gt;
|map_7=[[File:{{ROOTPAGENAME}} E-5 Map Gimmick 2.png|450px]]&lt;br /&gt;
|map_7_text=Gimmick 2&lt;br /&gt;
|map_8=[[File:{{ROOTPAGENAME}} E-5 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_8_text=LBAS&lt;br /&gt;
|boss_hard= ?? HP + ?? HP + ?? HP + ?? HP&lt;br /&gt;
|boss_medium= ?? HP + ?? HP + ?? HP + ?? HP&lt;br /&gt;
|boss_easy= ?? HP + ?? HP + ?? HP + ?? HP&lt;br /&gt;
|boss_casual= ?? HP + ?? HP + ?? HP + ?? HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|Submarine Princess Kai B Flagship}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|New Mass-Produced Aircraft Carrier Princess}}&lt;br /&gt;
|phase_3_boss= {{EnemyLink|Standard Type Battleship Princess}}&lt;br /&gt;
|phase_4_boss= {{EnemyLink|Abyssal Aircraft Carrier Wasp Princess}}&lt;br /&gt;
|rewards = E-5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-5 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-5 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 61-5a&lt;br /&gt;
|0 -&amp;gt; 1 = * Single Fleet&lt;br /&gt;
** [Start Point 2 locked] Single Fleet / Striking Force Fleet&lt;br /&gt;
** [Start Point 2 unlocked] Meet '''ANY''' of the following requirements:&lt;br /&gt;
*** Amount of ships ≤ 6&lt;br /&gt;
*** Fleet contains at least 1 of the following ships without {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} equipped:&lt;br /&gt;
**** CV / CVB / CVL&lt;br /&gt;
**** Ise-class Kai Ni&lt;br /&gt;
**** Akitsu Maru Kai&lt;br /&gt;
**** Kumano Maru&lt;br /&gt;
**** Shimane Maru&lt;br /&gt;
**** Yamashio Maru&lt;br /&gt;
** [[File:Fall_2025_Event_Tag_11.png]] Yokosuka Defense Squadron ('''Hard''')&lt;br /&gt;
* Combined Fleet&lt;br /&gt;
** [Start Point 3 locked] CTF / STF&lt;br /&gt;
** [Start Point 3 unlocked] STF&lt;br /&gt;
** [[File:Fall_2025_Event_Tag_12.png]] Combined Fleet ('''Hard''')&lt;br /&gt;
|0 -&amp;gt; 2 = * [Start Point 2 unlocked] Striking Force Fleet &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of ships in fleet = 7&lt;br /&gt;
** If fleet contains any of the following ships, each ship must be equipped with {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}}:&lt;br /&gt;
*** CV / CVB / CVL&lt;br /&gt;
*** Ise-class Kai Ni&lt;br /&gt;
*** Akitsu Maru Kai&lt;br /&gt;
*** Kumano Maru&lt;br /&gt;
*** Shimane Maru&lt;br /&gt;
*** Yamashio Maru&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_13.png]] 104th Squadron ('''Hard''')&lt;br /&gt;
|0 -&amp;gt; 3 = * [Start Point 3 unlocked] CTF&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_14.png]] Decisive Battle Fleet ('''Hard''')&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = Branching Rules (Start Point 1 &amp;amp; 2) ▼/▲&amp;lt;/br&amp;gt;(Single Fleet / Striking Force Fleet)&lt;br /&gt;
|id = 61-5b&lt;br /&gt;
|order = 0,1,2,A,B,B1,C,C2,R,D,J,K,N&lt;br /&gt;
|0 -&amp;gt; 1 = * [Start Point 2 locked] Single Fleet / Striking Force Fleet&lt;br /&gt;
* [Start Point 2 unlocked] Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of ships ≤ 6&lt;br /&gt;
** Fleet contains at least 1 of the following ships without {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} equipped:&lt;br /&gt;
*** CV / CVB / CVL&lt;br /&gt;
*** Ise-class Kai Ni&lt;br /&gt;
*** Akitsu Maru Kai&lt;br /&gt;
*** Kumano Maru&lt;br /&gt;
*** Shimane Maru&lt;br /&gt;
*** Yamashio Maru&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_11.png]] Yokosuka Defense Squadron ('''Hard''')&lt;br /&gt;
|0 -&amp;gt; 2 = * [Start Point 2 unlocked] Striking Force Fleet &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of ships in fleet = 7&lt;br /&gt;
** If fleet contains any of the following ships, each ship must be equipped with {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}}:&lt;br /&gt;
*** CV / CVB / CVL&lt;br /&gt;
*** Ise-class Kai Ni&lt;br /&gt;
*** Akitsu Maru Kai&lt;br /&gt;
*** Kumano Maru&lt;br /&gt;
*** Shimane Maru&lt;br /&gt;
*** Yamashio Maru&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_13.png]] 104th Squadron ('''Hard''')&lt;br /&gt;
|1 -&amp;gt; A/battle = * Fixed Route&lt;br /&gt;
|2 -&amp;gt; C = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** If Fast Fleet, then amount of (F)BB(V) + CV(B) ≥ 3&lt;br /&gt;
** If Fast Fleet, then amount of DD ≤ 3&lt;br /&gt;
** If Slow Fleet, then amount of DD ≤ 2&lt;br /&gt;
|2 -&amp;gt; J/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If Fast Fleet, then amount of (F)BB(V) + CV(B) ≤ 2&lt;br /&gt;
** If Fast Fleet, then amount of DD ≥ 4&lt;br /&gt;
** If Slow Fleet, then amount of DD ≥ 3&lt;br /&gt;
|A/battle -&amp;gt; B/pink = * Fixed Route&lt;br /&gt;
|B/pink -&amp;gt; B1/pink = * Does not meet the requirements to go to C&lt;br /&gt;
|B/pink -&amp;gt; C/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
|B1/pink -&amp;gt; C/battle = * Fixed Route&lt;br /&gt;
|C/battle -&amp;gt; C1/red/darkblue = * Does not meet the requirements to go to C2 or R&lt;br /&gt;
|C/battle -&amp;gt; C2/battle = * [Phase 1] Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CV(B) ≤ 1&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
* [Phase 2+] Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CV(B) ≤ 1&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
** Does not meet the requirements to go to R&lt;br /&gt;
|C/battle -&amp;gt; R/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to R is unlocked&lt;br /&gt;
** Amount of CV(B) ≤ 1&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
|C2/battle -&amp;gt; D/battle = * ???&lt;br /&gt;
|C2/battle -&amp;gt; S/pink = * ???&lt;br /&gt;
|R/battle -&amp;gt; D/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1 *&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of Yamato-class ships = 0&lt;br /&gt;
|R/battle -&amp;gt; S/pink = * Does not meet the requirements to go to D&lt;br /&gt;
|D/battle -&amp;gt; T/empty = * Fail the LoS check&lt;br /&gt;
|D/battle -&amp;gt; U/battle = * Pass the LoS check&lt;br /&gt;
|J/pink -&amp;gt; K/battle = * Does not meet the requirements to go to M or N&lt;br /&gt;
|J/pink -&amp;gt; M/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) = 0&lt;br /&gt;
* Otherwise, if Fast+ Fleet, then do not meet the requirements to go to N&lt;br /&gt;
|J/pink -&amp;gt; N/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) = 0&lt;br /&gt;
|K/battle -&amp;gt; L/red/darkblue = * Does not meet the requirements to go to M&lt;br /&gt;
|K/battle -&amp;gt; M/battle = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Slow Fleet and amount of DD + DE ≥ 6&lt;br /&gt;
** If Slow Fleet and amount of CL ≥ 1, then amount of CL + DD/DE ≥ 5&lt;br /&gt;
|N/battle -&amp;gt; O/empty = * Fail the LoS check&lt;br /&gt;
|N/battle -&amp;gt; P/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = Branching Rules (Start Point 1 &amp;amp; 3) ▼/▲&amp;lt;/br&amp;gt;(Combined Fleet)&lt;br /&gt;
|id = 61-5c&lt;br /&gt;
|order = 0,1,3,A,A2,B,B1,B2,E,F,G,I,W,Z&lt;br /&gt;
|0 -&amp;gt; 1 = * [Start Point 3 locked] CTF / STF&lt;br /&gt;
* [Start Point 3 unlocked] STF&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_12.png]] Combined Fleet ('''Hard''')&lt;br /&gt;
|0 -&amp;gt; 3 = * [Start Point 3 unlocked] CTF&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_14.png]] Decisive Battle Fleet ('''Hard''')&lt;br /&gt;
|1 -&amp;gt; A/battle = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of Yamato-class ships ≥ 1&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≥ 5&lt;br /&gt;
** Amount of (F)BB(V) + CV(B/L) ≥ 6&lt;br /&gt;
|1 -&amp;gt; A1/red/darkblue = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of Yamato-class ships = 0&lt;br /&gt;
** Amount of (F)BB(V) + CV(B/L) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V) + CV(B/L) ≤ 5&lt;br /&gt;
|3 -&amp;gt; B2/pink = * Does not meet the requirements to go to X1&lt;br /&gt;
|3 -&amp;gt; X1/red/darkblue = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≤ 4&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
|A/battle -&amp;gt; A1/red/darkblue = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of Yamato-class ships ≤ 1&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≤ 5&lt;br /&gt;
** Amount of (F)BB(V) + CV(B/L) ≤ 6&lt;br /&gt;
** Does not meet the requirements to go to E&lt;br /&gt;
|A/battle -&amp;gt; B/pink = * Does not meet the requirements to go to A1 or E&lt;br /&gt;
|A/battle -&amp;gt; E/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to E is unlocked&lt;br /&gt;
** Amount of Yamato-class ships ≤ 1&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V) + CV(B/L) ≤ 6&lt;br /&gt;
|A2/empty -&amp;gt; B2/pink, E/pink = * Active Branching&lt;br /&gt;
|B/pink -&amp;gt; A1/red/darkblue = * STF&lt;br /&gt;
|B/pink -&amp;gt; B1/pink = * CTF&lt;br /&gt;
|B1/pink -&amp;gt; B2/pink = * ???&lt;br /&gt;
|B1/pink -&amp;gt; F/battle = * ???&lt;br /&gt;
|B2/pink -&amp;gt; F/battle = * [Start Point 3 locked] Fixed Route&lt;br /&gt;
* [Start Point 3 unlocked] Slow Fleet *&lt;br /&gt;
|B2/pink -&amp;gt; X1/red/darkblue = * [Start Point 3 unlocked] Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** If Slow Fleet, then amount of Yamato-class ships ≤ 1&lt;br /&gt;
|E/pink -&amp;gt; G/battle = * Does not meet the requirements to go to I&lt;br /&gt;
|E/pink -&amp;gt; I/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Fleet contains 1CL 4DD'''OR''' 2CL *&lt;br /&gt;
|F/battle -&amp;gt; G/battle = * Does not meet the requirements to go to H&lt;br /&gt;
|F/battle -&amp;gt; H/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CA(V) ≥ 2&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
|F/battle -&amp;gt; X1/red/darkblue = * Start from Point 3&lt;br /&gt;
|G/battle -&amp;gt; H/battle = * Routed thru F&lt;br /&gt;
|G/battle -&amp;gt; I/battle = * Routed thru E&lt;br /&gt;
|I/battle -&amp;gt; Q/pink = * [Phase 2] Fixed route &lt;br /&gt;
* [Phase 3+] Amount of AV ≥ 1&lt;br /&gt;
|I/battle -&amp;gt; V/pink = * Does not meet the requirements to go to Q or W&lt;br /&gt;
|I/battle -&amp;gt; W/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of AV = 0&lt;br /&gt;
** Amount of CV(B) = 0&lt;br /&gt;
** If Fast Fleet, then amount of (F)BB(V) ≤ 4&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) ≤ 3&lt;br /&gt;
|W/battle -&amp;gt; T/empty = * Fail the LoS check&lt;br /&gt;
|W/battle -&amp;gt; X/battle = * Pass the LoS check&lt;br /&gt;
|Z/battle -&amp;gt; Z1/empty = * Fail the LoS check&lt;br /&gt;
|Z/battle -&amp;gt; Z2/red/darkblue = * Pass the LoS check&lt;br /&gt;
* Does not meet the requirements to go to ZZ&lt;br /&gt;
|Z/battle -&amp;gt; ZZ/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If Slow Fleet, then amount of Yamato-class ship ≤ 1&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E5 is a single and combined fleet, four-phase map consisting of 4 boss phases.&lt;br /&gt;
* 3 [[LBAS]] are available to sortie on this map.&lt;br /&gt;
&lt;br /&gt;
* This map uses 4 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 11.png|40px]] '''Yokosuka Defense Squadron''', Starting point 1&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 12.png|40px]] '''Combined Fleet''', Starting point 1&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 13.png|40px]] '''104th Squadron''', Starting point 2&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 14.png|40px]] '''Decisive Battle Fleet''', Starting point 3&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], [[Shimane Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map when starting from '''Starting point 2'''.&lt;br /&gt;
&lt;br /&gt;
It is also possible to fish {{Item/Icon|Saury|small=true}} [[saury]] on the nodes {{MapRoute|C|red|C2|red|D|red|U|red}}.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! D!! H!! I!!LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| S x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| S x2|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| S x2|| S x2|| S x2|| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| S|| S|| S|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node D&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1 CV(B/L), 0-2 CA(V)/CLT, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 11.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|1||A|red|B|pink|B1|pink|C|red|C2|red|D|red}} &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
*Asing a {{Smoke}} [[Smoke]] on node {{MapNode|C2|red}} can help the pass rate.&lt;br /&gt;
| Range = Boss {{MapNode|D|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node, or be split with node C2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H&lt;br /&gt;
| Main = '''STF: 2 (F)BB(V), 1 CV(B), 2 CA(V), 1 CL/DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Escort = '''STF: 0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A1|orange|A2|blue|B2|pink|F|red|H|red}} &lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
| Range = Node {{MapNode|H|red}}: 7&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I&lt;br /&gt;
| Main = '''STF: 2 (F)BB(V), 1 CV(B), 2 CA(V), 1 CL/DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Escort = '''STF: 0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A1|orange|A2|blue|E|pink|I|red}} &lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
| Range = Node {{MapNode|I|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{Color|red|It is possible to apply the wrong tag during this phase and start at {{MapNode|1|black}}.}}&lt;br /&gt;
*Carriers '''REQUIRE''' an {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} to start at {{MapNode|2|}} (see [[#Branching Table]] &amp;amp; [[#Map Overview]] for details).&lt;br /&gt;
*One method to more safely apply the correct tag is to equip a CV(L/B) intended for Phase 1 with the {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} in a fleet along with 6 DD as fodder.&lt;br /&gt;
*After sortieing this fleet, the desired Phase 1 fleet can be used safely when including any of those tagged ships.&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Medium Route&lt;br /&gt;
| Fleet = '''Striking: 0-1 CVL, 0-1 CA(V), 1 CL, 3-5 DD, 0-1 DE [[File:{{ROOTPAGENAME}} Tag 13.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|2||J|red|M|red|N|red|P|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The boss is a submarine and so requires several [[OASW]].&lt;br /&gt;
*[[Inagi]] is strongly recommended here, as she can one-shot the boss.&lt;br /&gt;
*Using a {{Smoke}} [[smoke]] on node {{MapNode|N|red}} is recommended.&lt;br /&gt;
*Bringing an [[AACI]] is recommended.&lt;br /&gt;
Going '''Fast+''' will skip node{{MapNode|M|red}}, but it is not recommended, as the fleet has to sacrifice too much power to reach fast+.&lt;br /&gt;
*Any carrier needs to equip an {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}}.&lt;br /&gt;
| Range = Boss {{MapNode|P|red}}: 2&lt;br /&gt;
| LBASS = 2 / 2 / 2 / 2&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Long Route&lt;br /&gt;
| Fleet = '''Striking: 2 FBB, 1 CV(B), 1 CVL, 3 DD [[File:{{ROOTPAGENAME}} Tag 13.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|2||C|red|R|red|S|pink|D|red|U|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed='''Fast&lt;br /&gt;
| ASC = 434&lt;br /&gt;
| ASE = 626&lt;br /&gt;
| ASM = 665&lt;br /&gt;
| AS = 821&lt;br /&gt;
| Note = A longer but easier route.&lt;br /&gt;
*Using {{Smoke}} [[smoke]]s on node {{MapNode|D|red}} is recommended.&lt;br /&gt;
*Any carrier needs to equip an {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}}.&lt;br /&gt;
| Range = Boss {{MapNode|P|red}}: 2&lt;br /&gt;
| LBASS = 441 / 636 / 674/ 822&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Medium Route&lt;br /&gt;
| Fleet = '''Striking: 1 FBB, 0-1 CV(B), 1-2 CVL/CA(V)/CLT, 1 CL 3 DD [[File:{{ROOTPAGENAME}} Tag 13.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|2||C|red|R|red|D|red|U|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed='''Fast&lt;br /&gt;
| ASC = 434&lt;br /&gt;
| ASE = 626&lt;br /&gt;
| ASM = 665&lt;br /&gt;
| AS = 821&lt;br /&gt;
| Note = A medium fleet with the easier route.&lt;br /&gt;
*Using {{Smoke}} [[smoke]]s on node {{MapNode|D|red}} is recommended.&lt;br /&gt;
*Any carrier needs to equip an {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}}.&lt;br /&gt;
| Range = Boss {{MapNode|P|red}}: 2&lt;br /&gt;
| LBASS = 441 / 636 / 674/ 822&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route&lt;br /&gt;
| Fleet = '''Striking: 2 FBB, 1 CV(B), 1 CV(L), 3 DD [[File:{{ROOTPAGENAME}} Tag 13.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|2||C|red|C2|red|D|red|U|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed='''Fast&lt;br /&gt;
| ASC = 434&lt;br /&gt;
| ASE = 626&lt;br /&gt;
| ASM = 665&lt;br /&gt;
| AS = 821&lt;br /&gt;
| Note = This route is not recommended as node {{MapNode|C2|red}} is particularly nasty.&lt;br /&gt;
*Any carrier needs to equip an {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}}.&lt;br /&gt;
| Range = Boss {{MapNode|P|red}}: 2&lt;br /&gt;
| LBASS = 441 / 636 / 674/ 822&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Bringing some [[Special Attack]]s is recommended, such as the {{Class|Kongou|Kai Ni B/C}} ones&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[New Mass-Produced Aircraft Carrier Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full New Mass-Produced Aircraft Carrier Princess.png|Regular&lt;br /&gt;
Enemy Full New Mass-Produced Aircraft Carrier Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route STF&lt;br /&gt;
| Main = '''STF: 3 (F)BB(V), 1-2 CVL, 0-1 CA(V), 0-1 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Escort = '''STF: 1-2 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|red|E|pink|I|red|W|red|X|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 198&lt;br /&gt;
| ASE = 240&lt;br /&gt;
| ASM = 240&lt;br /&gt;
| AS = 270&lt;br /&gt;
| Note = Having a {{Class|Yamato}} is required to go on node {{MapNode|A|red}} rather than ASS node {{MapNode|A1|orange}}&lt;br /&gt;
Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
*Using a {{Smoke}} [[smoke]] on node {{MapNode|I|red}} is recommended.&lt;br /&gt;
*Bringing an additional (F)BB(V) is possible, only adding extra node {{MapNode|V|pink}}.&lt;br /&gt;
| Range = Node {{MapNode|X|red}}: 7&lt;br /&gt;
| LBASS = 201 / 242 / 242 / 272&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Standard Type Battleship Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Standard Type Battleship Princess.png|Regular&lt;br /&gt;
Enemy Full Standard Type Battleship Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
*{{TextGlow|This part is optional|black|text-colour=Lime|glow-size=2px}}, it might be wiser not to complete it, as it will only unlock the last starting point for CTF, which is arguably less effective than the STF.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!       !!   P!!       U!!     X!!    Z!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard  || A+ x2|| A+ x2|| A+ x2|| S x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x2|| A+ x2|| A+ x2|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy  || A+ x2|| A+ x2|| A+ x2|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x2|| A+ x2|| A+ x2|| -|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node P=&lt;br /&gt;
Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node U=&lt;br /&gt;
Refer to [[#Phase 2 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node X=&lt;br /&gt;
Refer to [[#Phase 3 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node Z=&lt;br /&gt;
Refer to [[#Phase 4 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 525&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 405&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 348&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 329&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = South Route STF&lt;br /&gt;
| Main = '''STF: 4 (F)BB(V), 1-2 CVL, 0-1 DD/AV/AO/LHA [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
STF: 4 (F)BB(V), 1 CV(B), 0-1 DD/AV [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Escort = '''STF: 0-1 CVL, 1-2 CA(V)/CLT/AV, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|red|A2|blue|E|pink|I|red|Q|pink|Y|pink|Z|red|ZZ|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 710&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 953&lt;br /&gt;
| AS = 1071&lt;br /&gt;
| Note = Having a {{Class|Yamato}} is required to go on node {{MapNode|A|red}} rather than ASS node {{MapNode|A1|orange}}&lt;br /&gt;
*Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
&lt;br /&gt;
*In Phase 4, node {{MapNode|I|red}} becomes slightly easier: &lt;br /&gt;
**During chipping, using a {{Smoke}} [[Smoke]] on it is recommended&lt;br /&gt;
**In LD, it is recommended to smoke the boss node instead, to reduce enemy shelling and torpedo accuracy.&lt;br /&gt;
&lt;br /&gt;
*In LD, it is also possible to bring an AO with {{Fighter}} [[fighter]]s to get additional air power, along with an {{Supplies}} [[Underway Replenishment]] to negate fuel and ammo penalty.&lt;br /&gt;
| Range = Node {{MapNode|ZZ|red}}: 9&lt;br /&gt;
| LBASS = 710 / ? / 954 / 1091&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = North Route CTF&lt;br /&gt;
| Main = '''CTF: 2 (F)BB(V), 3-4 CV(B), 0-1 CL/DD [[File:{{ROOTPAGENAME}} Tag 14.png|30px]]&lt;br /&gt;
| Escort = '''CTF: 1-2 CA(V)/CLT/AV, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 14.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||B2|pink|X1|orang|X2|red|Y|pink|Z|red|ZZ|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 710&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 953&lt;br /&gt;
| AS = 1071&lt;br /&gt;
| Note = Using a CTF here is not recommended, as it is less effective than the STF to clear the map.&lt;br /&gt;
Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
| Range = Node {{MapNode|ZZ|red}}: 9&lt;br /&gt;
| LBASS = 710 / ? / 954 / 1091&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Bringing a [[Special Attack]] is extremely recommended, notably the {{Class|Yamato}} one.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!     !! D!!     U!!     P!!     X!! I!!  Q!!  Y!! Z!!  B!! B2!! B1 !!S !!LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S|| A+ x2|| A+ x2|| A+ x2|| S|| AS|| AS|| S|| AS|| AS||AS||AS||AS x3&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ? ||? ||? &lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ? ||? ||?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ? ||? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Nodes B &amp;amp; B1=&lt;br /&gt;
Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node P=&lt;br /&gt;
Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes D &amp;amp; U=&lt;br /&gt;
Refer to [[#Phase 2 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes I &amp;amp; X=&lt;br /&gt;
Refer to [[#Phase 3 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes Q, Y &amp;amp; Z=&lt;br /&gt;
Refer to [[#Phase 4 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Abyssal Aircraft Carrier Wasp Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Abyssal Aircraft Carrier Wasp Princess.png|Regular&lt;br /&gt;
Enemy Full Abyssal Aircraft Carrier Wasp Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Abyssal Aircraft Carrier Wasp Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
?&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-5&amp;diff=201546</id>
		<title>Fall 2025 Event/E-5</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-5&amp;diff=201546"/>
		<updated>2025-11-24T01:15:33Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Gimmick 3 - Debuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Counterattack against Task Force 38's Onslaught&lt;br /&gt;
|title_jp= &amp;lt;small&amp;gt;第38任務部隊 猛攻への反撃&amp;lt;/small&amp;gt;&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 11.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 12.png]]&lt;br /&gt;
|tag3= [[File:{{ROOTPAGENAME}} Tag 13.png]]&lt;br /&gt;
|tag4= [[File:{{ROOTPAGENAME}} Tag 14.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-5 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 11}} '''Yokosuka Defense Squadron'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 12}} '''Combined Fleet'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 13}} '''104th Squadron'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 14}} '''Decisive Battle Fleet'''&lt;br /&gt;
|map_1=[[File:{{ROOTPAGENAME}} E-5 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-5 Map Gimmick 1.png|450px]]&lt;br /&gt;
|map_2_text=Gimmick 1&lt;br /&gt;
|map_3=[[File:{{ROOTPAGENAME}} E-5 Map Phase 1.png|450px]]&lt;br /&gt;
|map_3_text=Phase 1&lt;br /&gt;
|map_4=[[File:{{ROOTPAGENAME}} E-5 Map Phase 2.png|450px]]&lt;br /&gt;
|map_4_text=Phase 2&lt;br /&gt;
|map_5=[[File:{{ROOTPAGENAME}} E-5 Map Phase 3.png|450px]]&lt;br /&gt;
|map_5_text=Phase 3&lt;br /&gt;
|map_6=[[File:{{ROOTPAGENAME}} E-5 Map Phase 4.png|450px]]&lt;br /&gt;
|map_6_text=Phase 4&lt;br /&gt;
|map_7=[[File:{{ROOTPAGENAME}} E-5 Map Gimmick 2.png|450px]]&lt;br /&gt;
|map_7_text=Gimmick 2&lt;br /&gt;
|map_8=[[File:{{ROOTPAGENAME}} E-5 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_8_text=LBAS&lt;br /&gt;
|boss_hard= ?? HP + ?? HP + ?? HP + ?? HP&lt;br /&gt;
|boss_medium= ?? HP + ?? HP + ?? HP + ?? HP&lt;br /&gt;
|boss_easy= ?? HP + ?? HP + ?? HP + ?? HP&lt;br /&gt;
|boss_casual= ?? HP + ?? HP + ?? HP + ?? HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|Submarine Princess Kai B Flagship}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|New Mass-Produced Aircraft Carrier Princess}}&lt;br /&gt;
|phase_3_boss= {{EnemyLink|Standard Type Battleship Princess}}&lt;br /&gt;
|phase_4_boss= {{EnemyLink|Abyssal Aircraft Carrier Wasp Princess}}&lt;br /&gt;
|rewards = E-5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-5 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-5 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 61-5a&lt;br /&gt;
|0 -&amp;gt; 1 = * Single Fleet&lt;br /&gt;
** [Start Point 2 locked] Single Fleet / Striking Force Fleet&lt;br /&gt;
** [Start Point 2 unlocked] Meet '''ANY''' of the following requirements:&lt;br /&gt;
*** Amount of ships ≤ 6&lt;br /&gt;
*** Fleet contains at least 1 of the following ships without {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} equipped:&lt;br /&gt;
**** CV / CVB / CVL&lt;br /&gt;
**** Ise-class Kai Ni&lt;br /&gt;
**** Akitsu Maru Kai&lt;br /&gt;
**** Kumano Maru&lt;br /&gt;
**** Shimane Maru&lt;br /&gt;
**** Yamashio Maru&lt;br /&gt;
** [[File:Fall_2025_Event_Tag_11.png]] Yokosuka Defense Squadron ('''Hard''')&lt;br /&gt;
* Combined Fleet&lt;br /&gt;
** [Start Point 3 locked] CTF / STF&lt;br /&gt;
** [Start Point 3 unlocked] STF&lt;br /&gt;
** [[File:Fall_2025_Event_Tag_12.png]] Combined Fleet ('''Hard''')&lt;br /&gt;
|0 -&amp;gt; 2 = * [Start Point 2 unlocked] Striking Force Fleet &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of ships in fleet = 7&lt;br /&gt;
** If fleet contains any of the following ships, each ship must be equipped with {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}}:&lt;br /&gt;
*** CV / CVB / CVL&lt;br /&gt;
*** Ise-class Kai Ni&lt;br /&gt;
*** Akitsu Maru Kai&lt;br /&gt;
*** Kumano Maru&lt;br /&gt;
*** Shimane Maru&lt;br /&gt;
*** Yamashio Maru&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_13.png]] 104th Squadron ('''Hard''')&lt;br /&gt;
|0 -&amp;gt; 3 = * [Start Point 3 unlocked] CTF&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_14.png]] Decisive Battle Fleet ('''Hard''')&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = Branching Rules (Start Point 1 &amp;amp; 2) ▼/▲&amp;lt;/br&amp;gt;(Single Fleet / Striking Force Fleet)&lt;br /&gt;
|id = 61-5b&lt;br /&gt;
|order = 0,1,2,A,B,B1,C,C2,R,D,J,K,N&lt;br /&gt;
|0 -&amp;gt; 1 = * [Start Point 2 locked] Single Fleet / Striking Force Fleet&lt;br /&gt;
* [Start Point 2 unlocked] Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of ships ≤ 6&lt;br /&gt;
** Fleet contains at least 1 of the following ships without {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} equipped:&lt;br /&gt;
*** CV / CVB / CVL&lt;br /&gt;
*** Ise-class Kai Ni&lt;br /&gt;
*** Akitsu Maru Kai&lt;br /&gt;
*** Kumano Maru&lt;br /&gt;
*** Shimane Maru&lt;br /&gt;
*** Yamashio Maru&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_11.png]] Yokosuka Defense Squadron ('''Hard''')&lt;br /&gt;
|0 -&amp;gt; 2 = * [Start Point 2 unlocked] Striking Force Fleet &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of ships in fleet = 7&lt;br /&gt;
** If fleet contains any of the following ships, each ship must be equipped with {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}}:&lt;br /&gt;
*** CV / CVB / CVL&lt;br /&gt;
*** Ise-class Kai Ni&lt;br /&gt;
*** Akitsu Maru Kai&lt;br /&gt;
*** Kumano Maru&lt;br /&gt;
*** Shimane Maru&lt;br /&gt;
*** Yamashio Maru&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_13.png]] 104th Squadron ('''Hard''')&lt;br /&gt;
|1 -&amp;gt; A/battle = * Fixed Route&lt;br /&gt;
|2 -&amp;gt; C = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** If Fast Fleet, then amount of (F)BB(V) + CV(B) ≥ 3&lt;br /&gt;
** If Fast Fleet, then amount of DD ≤ 3&lt;br /&gt;
** If Slow Fleet, then amount of DD ≤ 2&lt;br /&gt;
|2 -&amp;gt; J/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If Fast Fleet, then amount of (F)BB(V) + CV(B) ≤ 2&lt;br /&gt;
** If Fast Fleet, then amount of DD ≥ 4&lt;br /&gt;
** If Slow Fleet, then amount of DD ≥ 3&lt;br /&gt;
|A/battle -&amp;gt; B/pink = * Fixed Route&lt;br /&gt;
|B/pink -&amp;gt; B1/pink = * Does not meet the requirements to go to C&lt;br /&gt;
|B/pink -&amp;gt; C/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
|B1/pink -&amp;gt; C/battle = * Fixed Route&lt;br /&gt;
|C/battle -&amp;gt; C1/red/darkblue = * Does not meet the requirements to go to C2 or R&lt;br /&gt;
|C/battle -&amp;gt; C2/battle = * [Phase 1] Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CV(B) ≤ 1&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
* [Phase 2+] Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CV(B) ≤ 1&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
** Does not meet the requirements to go to R&lt;br /&gt;
|C/battle -&amp;gt; R/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to R is unlocked&lt;br /&gt;
** Amount of CV(B) ≤ 1&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
|C2/battle -&amp;gt; D/battle = * ???&lt;br /&gt;
|C2/battle -&amp;gt; S/pink = * ???&lt;br /&gt;
|R/battle -&amp;gt; D/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1 *&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of Yamato-class ships = 0&lt;br /&gt;
|R/battle -&amp;gt; S/pink = * Does not meet the requirements to go to D&lt;br /&gt;
|D/battle -&amp;gt; T/empty = * Fail the LoS check&lt;br /&gt;
|D/battle -&amp;gt; U/battle = * Pass the LoS check&lt;br /&gt;
|J/pink -&amp;gt; K/battle = * Does not meet the requirements to go to M or N&lt;br /&gt;
|J/pink -&amp;gt; M/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) = 0&lt;br /&gt;
* Otherwise, if Fast+ Fleet, then do not meet the requirements to go to N&lt;br /&gt;
|J/pink -&amp;gt; N/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) = 0&lt;br /&gt;
|K/battle -&amp;gt; L/red/darkblue = * Does not meet the requirements to go to M&lt;br /&gt;
|K/battle -&amp;gt; M/battle = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Slow Fleet and amount of DD + DE ≥ 6&lt;br /&gt;
** If Slow Fleet and amount of CL ≥ 1, then amount of CL + DD/DE ≥ 5&lt;br /&gt;
|N/battle -&amp;gt; O/empty = * Fail the LoS check&lt;br /&gt;
|N/battle -&amp;gt; P/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = Branching Rules (Start Point 1 &amp;amp; 3) ▼/▲&amp;lt;/br&amp;gt;(Combined Fleet)&lt;br /&gt;
|id = 61-5c&lt;br /&gt;
|order = 0,1,3,A,A2,B,B1,B2,E,F,G,I,W,Z&lt;br /&gt;
|0 -&amp;gt; 1 = * [Start Point 3 locked] CTF / STF&lt;br /&gt;
* [Start Point 3 unlocked] STF&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_12.png]] Combined Fleet ('''Hard''')&lt;br /&gt;
|0 -&amp;gt; 3 = * [Start Point 3 unlocked] CTF&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_14.png]] Decisive Battle Fleet ('''Hard''')&lt;br /&gt;
|1 -&amp;gt; A/battle = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of Yamato-class ships ≥ 1&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≥ 5&lt;br /&gt;
** Amount of (F)BB(V) + CV(B/L) ≥ 6&lt;br /&gt;
|1 -&amp;gt; A1/red/darkblue = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of Yamato-class ships = 0&lt;br /&gt;
** Amount of (F)BB(V) + CV(B/L) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V) + CV(B/L) ≤ 5&lt;br /&gt;
|3 -&amp;gt; B2/pink = * Does not meet the requirements to go to X1&lt;br /&gt;
|3 -&amp;gt; X1/red/darkblue = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≤ 4&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
|A/battle -&amp;gt; A1/red/darkblue = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of Yamato-class ships ≤ 1&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≤ 5&lt;br /&gt;
** Amount of (F)BB(V) + CV(B/L) ≤ 6&lt;br /&gt;
** Does not meet the requirements to go to E&lt;br /&gt;
|A/battle -&amp;gt; B/pink = * Does not meet the requirements to go to A1 or E&lt;br /&gt;
|A/battle -&amp;gt; E/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to E is unlocked&lt;br /&gt;
** Amount of Yamato-class ships ≤ 1&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V) + CV(B/L) ≤ 6&lt;br /&gt;
|A2/empty -&amp;gt; B2/pink, E/pink = * Active Branching&lt;br /&gt;
|B/pink -&amp;gt; A1/red/darkblue = * STF&lt;br /&gt;
|B/pink -&amp;gt; B1/pink = * CTF&lt;br /&gt;
|B1/pink -&amp;gt; B2/pink = * ???&lt;br /&gt;
|B1/pink -&amp;gt; F/battle = * ???&lt;br /&gt;
|B2/pink -&amp;gt; F/battle = * [Start Point 3 locked] Fixed Route&lt;br /&gt;
* [Start Point 3 unlocked] Slow Fleet *&lt;br /&gt;
|B2/pink -&amp;gt; X1/red/darkblue = * [Start Point 3 unlocked] Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** If Slow Fleet, then amount of Yamato-class ships ≤ 1&lt;br /&gt;
|E/pink -&amp;gt; G/battle = * Does not meet the requirements to go to I&lt;br /&gt;
|E/pink -&amp;gt; I/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Fleet contains 1CL 4DD'''OR''' 2CL *&lt;br /&gt;
|F/battle -&amp;gt; G/battle = * Does not meet the requirements to go to H&lt;br /&gt;
|F/battle -&amp;gt; H/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CA(V) ≥ 2&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
|F/battle -&amp;gt; X1/red/darkblue = * Start from Point 3&lt;br /&gt;
|G/battle -&amp;gt; H/battle = * Routed thru F&lt;br /&gt;
|G/battle -&amp;gt; I/battle = * Routed thru E&lt;br /&gt;
|I/battle -&amp;gt; Q/pink = * [Phase 2] Fixed route &lt;br /&gt;
* [Phase 3+] Amount of AV ≥ 1&lt;br /&gt;
|I/battle -&amp;gt; V/pink = * Does not meet the requirements to go to Q or W&lt;br /&gt;
|I/battle -&amp;gt; W/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of AV = 0&lt;br /&gt;
** Amount of CV(B) = 0&lt;br /&gt;
** If Fast Fleet, then amount of (F)BB(V) ≤ 4&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) ≤ 3&lt;br /&gt;
|W/battle -&amp;gt; T/empty = * Fail the LoS check&lt;br /&gt;
|W/battle -&amp;gt; X/battle = * Pass the LoS check&lt;br /&gt;
|Z/battle -&amp;gt; Z1/empty = * Fail the LoS check&lt;br /&gt;
|Z/battle -&amp;gt; Z2/red/darkblue = * Pass the LoS check&lt;br /&gt;
* Does not meet the requirements to go to ZZ&lt;br /&gt;
|Z/battle -&amp;gt; ZZ/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If Slow Fleet, then amount of Yamato-class ship ≤ 1&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E5 is a single and combined fleet, four-phase map consisting of 4 boss phases.&lt;br /&gt;
* 3 [[LBAS]] are available to sortie on this map.&lt;br /&gt;
&lt;br /&gt;
* This map uses 4 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 11.png|40px]] '''Yokosuka Defense Squadron''', Starting point 1&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 12.png|40px]] '''Combined Fleet''', Starting point 1&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 13.png|40px]] '''104th Squadron''', Starting point 2&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 14.png|40px]] '''Decisive Battle Fleet''', Starting point 3&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], [[Shimane Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map when starting from '''Starting point 2'''.&lt;br /&gt;
&lt;br /&gt;
It is also possible to fish {{Item/Icon|Saury|small=true}} [[saury]] on the nodes {{MapRoute|C|red|C2|red|D|red|U|red}}.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! D!! H!! I!!LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| S x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| S x2|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| S x2|| S x2|| S x2|| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| S|| S|| S|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node D&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1 CV(B/L), 0-2 CA(V)/CLT, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 11.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|1||A|red|B|pink|B1|pink|C|red|C2|red|D|red}} &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
*Asing a {{Smoke}} [[Smoke]] on node {{MapNode|C2|red}} can help the pass rate.&lt;br /&gt;
| Range = Boss {{MapNode|D|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node, or be split with node C2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H&lt;br /&gt;
| Main = '''STF: 2 (F)BB(V), 1 CV(B), 2 CA(V), 1 CL/DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Escort = '''STF: 0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A1|orange|A2|blue|B2|pink|F|red|H|red}} &lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
| Range = Node {{MapNode|H|red}}: 7&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I&lt;br /&gt;
| Main = '''STF: 2 (F)BB(V), 1 CV(B), 2 CA(V), 1 CL/DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Escort = '''STF: 0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A1|orange|A2|blue|E|pink|I|red}} &lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
| Range = Node {{MapNode|I|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{Color|red|It is possible to apply the wrong tag during this phase and start at {{MapNode|1|black}}.}}&lt;br /&gt;
*Carriers '''REQUIRE''' an {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} to start at {{MapNode|2|}} (see [[#Branching Table]] &amp;amp; [[#Map Overview]] for details).&lt;br /&gt;
*One method to more safely apply the correct tag is to equip a CV(L/B) intended for Phase 1 with the {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} in a fleet along with 6 DD as fodder.&lt;br /&gt;
*After sortieing this fleet, the desired Phase 1 fleet can be used safely when including any of those tagged ships.&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Medium Route&lt;br /&gt;
| Fleet = '''Striking: 0-1 CVL, 0-1 CA(V), 1 CL, 3-5 DD, 0-1 DE [[File:{{ROOTPAGENAME}} Tag 13.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|2||J|red|M|red|N|red|P|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The boss is a submarine and so requires several [[OASW]].&lt;br /&gt;
*[[Inagi]] is strongly recommended here, as she can one-shot the boss.&lt;br /&gt;
*Using a {{Smoke}} [[smoke]] on node {{MapNode|N|red}} is recommended.&lt;br /&gt;
*Bringing an [[AACI]] is recommended.&lt;br /&gt;
Going '''Fast+''' will skip node{{MapNode|M|red}}, but it is not recommended, as the fleet has to sacrifice too much power to reach fast+.&lt;br /&gt;
*Any carrier needs to equip an {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}}.&lt;br /&gt;
| Range = Boss {{MapNode|P|red}}: 2&lt;br /&gt;
| LBASS = 2 / 2 / 2 / 2&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Long Route&lt;br /&gt;
| Fleet = '''Striking: 2 FBB, 1 CV(B), 1 CVL, 3 DD [[File:{{ROOTPAGENAME}} Tag 13.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|2||C|red|R|red|S|pink|D|red|U|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed='''Fast&lt;br /&gt;
| ASC = 434&lt;br /&gt;
| ASE = 626&lt;br /&gt;
| ASM = 665&lt;br /&gt;
| AS = 821&lt;br /&gt;
| Note = A longer but easier route.&lt;br /&gt;
*Using {{Smoke}} [[smoke]]s on node {{MapNode|D|red}} is recommended.&lt;br /&gt;
*Any carrier needs to equip an {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}}.&lt;br /&gt;
| Range = Boss {{MapNode|P|red}}: 2&lt;br /&gt;
| LBASS = 441 / 636 / 674/ 822&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Medium Route&lt;br /&gt;
| Fleet = '''Striking: 1 FBB, 0-1 CV(B), 1-2 CVL/CA(V)/CLT, 1 CL 3 DD [[File:{{ROOTPAGENAME}} Tag 13.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|2||C|red|R|red|D|red|U|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed='''Fast&lt;br /&gt;
| ASC = 434&lt;br /&gt;
| ASE = 626&lt;br /&gt;
| ASM = 665&lt;br /&gt;
| AS = 821&lt;br /&gt;
| Note = A medium fleet with the easier route.&lt;br /&gt;
*Using {{Smoke}} [[smoke]]s on node {{MapNode|D|red}} is recommended.&lt;br /&gt;
*Any carrier needs to equip an {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}}.&lt;br /&gt;
| Range = Boss {{MapNode|P|red}}: 2&lt;br /&gt;
| LBASS = 441 / 636 / 674/ 822&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route&lt;br /&gt;
| Fleet = '''Striking: 2 FBB, 1 CV(B), 1 CV(L), 3 DD [[File:{{ROOTPAGENAME}} Tag 13.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|2||C|red|C2|red|D|red|U|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed='''Fast&lt;br /&gt;
| ASC = 434&lt;br /&gt;
| ASE = 626&lt;br /&gt;
| ASM = 665&lt;br /&gt;
| AS = 821&lt;br /&gt;
| Note = This route is not recommended as node {{MapNode|C2|red}} is particularly nasty.&lt;br /&gt;
*Any carrier needs to equip an {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}}.&lt;br /&gt;
| Range = Boss {{MapNode|P|red}}: 2&lt;br /&gt;
| LBASS = 441 / 636 / 674/ 822&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Bringing some [[Special Attack]]s is recommended, such as the {{Class|Kongou|Kai Ni B/C}} ones&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[New Mass-Produced Aircraft Carrier Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full New Mass-Produced Aircraft Carrier Princess.png|Regular&lt;br /&gt;
Enemy Full New Mass-Produced Aircraft Carrier Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route STF&lt;br /&gt;
| Main = '''STF: 3 (F)BB(V), 1-2 CVL, 0-1 CA(V), 0-1 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Escort = '''STF: 1-2 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|red|E|pink|I|red|W|red|X|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 198&lt;br /&gt;
| ASE = 240&lt;br /&gt;
| ASM = 240&lt;br /&gt;
| AS = 270&lt;br /&gt;
| Note = Having a {{Class|Yamato}} is required to go on node {{MapNode|A|red}} rather than ASS node {{MapNode|A1|orange}}&lt;br /&gt;
Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
*Using a {{Smoke}} [[smoke]] on node {{MapNode|I|red}} is recommended.&lt;br /&gt;
*Bringing an additional (F)BB(V) is possible, only adding extra node {{MapNode|V|pink}}.&lt;br /&gt;
| Range = Node {{MapNode|X|red}}: 7&lt;br /&gt;
| LBASS = 201 / 242 / 242 / 272&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Standard Type Battleship Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Standard Type Battleship Princess.png|Regular&lt;br /&gt;
Enemy Full Standard Type Battleship Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
*{{TextGlow|This part is optional|black|text-colour=Lime|glow-size=2px}}, it might be wiser not to complete it, as it will only unlock the last starting point for CTF, which is arguably less effective than the STF.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!       !!   P!!       U!!     X!!    Z!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard  || A+ x2|| A+ x2|| A+ x2|| S x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x2|| A+ x2|| A+ x2|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy  || A+ x2|| A+ x2|| A+ x2|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x2|| A+ x2|| A+ x2|| -|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node P=&lt;br /&gt;
Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node U=&lt;br /&gt;
Refer to [[#Phase 2 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node X=&lt;br /&gt;
Refer to [[#Phase 3 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node Z=&lt;br /&gt;
Refer to [[#Phase 4 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 525&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 405&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 348&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 329&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = South Route STF&lt;br /&gt;
| Main = '''STF: 4 (F)BB(V), 1-2 CVL, 0-1 DD/AV/AO/LHA [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
STF: 4 (F)BB(V), 1 CV(B), 0-1 DD/AV [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Escort = '''STF: 0-1 CVL, 1-2 CA(V)/CLT/AV, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|red|A2|blue|E|pink|I|red|Q|pink|Y|pink|Z|red|ZZ|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 710&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 953&lt;br /&gt;
| AS = 1071&lt;br /&gt;
| Note = Having a {{Class|Yamato}} is required to go on node {{MapNode|A|red}} rather than ASS node {{MapNode|A1|orange}}&lt;br /&gt;
*Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
&lt;br /&gt;
*In Phase 4, node {{MapNode|I|red}} becomes slightly easier: &lt;br /&gt;
**During chipping, using a {{Smoke}} [[Smoke]] on it is recommended&lt;br /&gt;
**In LD, it is recommended to smoke the boss node instead, to reduce enemy shelling and torpedo accuracy.&lt;br /&gt;
&lt;br /&gt;
*In LD, it is also possible to bring an AO with {{Fighter}} [[fighter]]s to get additional air power, along with an {{Supplies}} [[Underway Replenishment]] to negate fuel and ammo penalty.&lt;br /&gt;
| Range = Node {{MapNode|ZZ|red}}: 9&lt;br /&gt;
| LBASS = 710 / ? / 954 / 1091&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = North Route CTF&lt;br /&gt;
| Main = '''CTF: 2 (F)BB(V), 3-4 CV(B), 0-1 CL/DD [[File:{{ROOTPAGENAME}} Tag 14.png|30px]]&lt;br /&gt;
| Escort = '''CTF: 1-2 CA(V)/CLT/AV, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 14.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||B2|pink|X1|orang|X2|red|Y|pink|Z|red|ZZ|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 710&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 953&lt;br /&gt;
| AS = 1071&lt;br /&gt;
| Note = Using a CTF here is not recommended, as it is less effective than the STF to clear the map.&lt;br /&gt;
Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
| Range = Node {{MapNode|ZZ|red}}: 9&lt;br /&gt;
| LBASS = 710 / ? / 954 / 1091&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Bringing a [[Special Attack]] is extremely recommended, notably the {{Class|Yamato}} one.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!     !! D!!     U!!     P!!     X!! I!!  Q!!  Y!! Z!!  B!! B2!! B1 !!LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S|| A+ x2|| A+ x2|| A+ x2|| S|| AS|| AS|| S|| AS|| AS||AS|| AS x3&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Nodes B &amp;amp; B1=&lt;br /&gt;
Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node P=&lt;br /&gt;
Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes D &amp;amp; U=&lt;br /&gt;
Refer to [[#Phase 2 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes I &amp;amp; X=&lt;br /&gt;
Refer to [[#Phase 3 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes Q, Y &amp;amp; Z=&lt;br /&gt;
Refer to [[#Phase 4 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Abyssal Aircraft Carrier Wasp Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Abyssal Aircraft Carrier Wasp Princess.png|Regular&lt;br /&gt;
Enemy Full Abyssal Aircraft Carrier Wasp Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Abyssal Aircraft Carrier Wasp Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
?&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-5&amp;diff=201545</id>
		<title>Fall 2025 Event/E-5</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-5&amp;diff=201545"/>
		<updated>2025-11-23T20:28:30Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Gimmick 3 - Debuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Counterattack against Task Force 38's Onslaught&lt;br /&gt;
|title_jp= &amp;lt;small&amp;gt;第38任務部隊 猛攻への反撃&amp;lt;/small&amp;gt;&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 11.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 12.png]]&lt;br /&gt;
|tag3= [[File:{{ROOTPAGENAME}} Tag 13.png]]&lt;br /&gt;
|tag4= [[File:{{ROOTPAGENAME}} Tag 14.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-5 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 11}} '''Yokosuka Defense Squadron'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 12}} '''Combined Fleet'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 13}} '''104th Squadron'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 14}} '''Decisive Battle Fleet'''&lt;br /&gt;
|map_1=[[File:{{ROOTPAGENAME}} E-5 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-5 Map Gimmick 1.png|450px]]&lt;br /&gt;
|map_2_text=Gimmick 1&lt;br /&gt;
|map_3=[[File:{{ROOTPAGENAME}} E-5 Map Phase 1.png|450px]]&lt;br /&gt;
|map_3_text=Phase 1&lt;br /&gt;
|map_4=[[File:{{ROOTPAGENAME}} E-5 Map Phase 2.png|450px]]&lt;br /&gt;
|map_4_text=Phase 2&lt;br /&gt;
|map_5=[[File:{{ROOTPAGENAME}} E-5 Map Phase 3.png|450px]]&lt;br /&gt;
|map_5_text=Phase 3&lt;br /&gt;
|map_6=[[File:{{ROOTPAGENAME}} E-5 Map Phase 4.png|450px]]&lt;br /&gt;
|map_6_text=Phase 4&lt;br /&gt;
|map_7=[[File:{{ROOTPAGENAME}} E-5 Map Gimmick 2.png|450px]]&lt;br /&gt;
|map_7_text=Gimmick 2&lt;br /&gt;
|map_8=[[File:{{ROOTPAGENAME}} E-5 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_8_text=LBAS&lt;br /&gt;
|boss_hard= ?? HP + ?? HP + ?? HP + ?? HP&lt;br /&gt;
|boss_medium= ?? HP + ?? HP + ?? HP + ?? HP&lt;br /&gt;
|boss_easy= ?? HP + ?? HP + ?? HP + ?? HP&lt;br /&gt;
|boss_casual= ?? HP + ?? HP + ?? HP + ?? HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|Submarine Princess Kai B Flagship}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|New Mass-Produced Aircraft Carrier Princess}}&lt;br /&gt;
|phase_3_boss= {{EnemyLink|Standard Type Battleship Princess}}&lt;br /&gt;
|phase_4_boss= {{EnemyLink|Abyssal Aircraft Carrier Wasp Princess}}&lt;br /&gt;
|rewards = E-5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-5 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-5 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 61-5a&lt;br /&gt;
|0 -&amp;gt; 1 = * Single Fleet&lt;br /&gt;
** [Start Point 2 locked] Single Fleet / Striking Force Fleet&lt;br /&gt;
** [Start Point 2 unlocked] Meet '''ANY''' of the following requirements:&lt;br /&gt;
*** Amount of ships ≤ 6&lt;br /&gt;
*** Fleet contains at least 1 of the following ships without {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} equipped:&lt;br /&gt;
**** CV / CVB / CVL&lt;br /&gt;
**** Ise-class Kai Ni&lt;br /&gt;
**** Akitsu Maru Kai&lt;br /&gt;
**** Kumano Maru&lt;br /&gt;
**** Shimane Maru&lt;br /&gt;
**** Yamashio Maru&lt;br /&gt;
** [[File:Fall_2025_Event_Tag_11.png]] Yokosuka Defense Squadron ('''Hard''')&lt;br /&gt;
* Combined Fleet&lt;br /&gt;
** [Start Point 3 locked] CTF / STF&lt;br /&gt;
** [Start Point 3 unlocked] STF&lt;br /&gt;
** [[File:Fall_2025_Event_Tag_12.png]] Combined Fleet ('''Hard''')&lt;br /&gt;
|0 -&amp;gt; 2 = * [Start Point 2 unlocked] Striking Force Fleet &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of ships in fleet = 7&lt;br /&gt;
** If fleet contains any of the following ships, each ship must be equipped with {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}}:&lt;br /&gt;
*** CV / CVB / CVL&lt;br /&gt;
*** Ise-class Kai Ni&lt;br /&gt;
*** Akitsu Maru Kai&lt;br /&gt;
*** Kumano Maru&lt;br /&gt;
*** Shimane Maru&lt;br /&gt;
*** Yamashio Maru&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_13.png]] 104th Squadron ('''Hard''')&lt;br /&gt;
|0 -&amp;gt; 3 = * [Start Point 3 unlocked] CTF&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_14.png]] Decisive Battle Fleet ('''Hard''')&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = Branching Rules (Start Point 1 &amp;amp; 2) ▼/▲&amp;lt;/br&amp;gt;(Single Fleet / Striking Force Fleet)&lt;br /&gt;
|id = 61-5b&lt;br /&gt;
|order = 0,1,2,A,B,B1,C,C2,R,D,J,K,N&lt;br /&gt;
|0 -&amp;gt; 1 = * [Start Point 2 locked] Single Fleet / Striking Force Fleet&lt;br /&gt;
* [Start Point 2 unlocked] Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of ships ≤ 6&lt;br /&gt;
** Fleet contains at least 1 of the following ships without {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} equipped:&lt;br /&gt;
*** CV / CVB / CVL&lt;br /&gt;
*** Ise-class Kai Ni&lt;br /&gt;
*** Akitsu Maru Kai&lt;br /&gt;
*** Kumano Maru&lt;br /&gt;
*** Shimane Maru&lt;br /&gt;
*** Yamashio Maru&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_11.png]] Yokosuka Defense Squadron ('''Hard''')&lt;br /&gt;
|0 -&amp;gt; 2 = * [Start Point 2 unlocked] Striking Force Fleet &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of ships in fleet = 7&lt;br /&gt;
** If fleet contains any of the following ships, each ship must be equipped with {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}}:&lt;br /&gt;
*** CV / CVB / CVL&lt;br /&gt;
*** Ise-class Kai Ni&lt;br /&gt;
*** Akitsu Maru Kai&lt;br /&gt;
*** Kumano Maru&lt;br /&gt;
*** Shimane Maru&lt;br /&gt;
*** Yamashio Maru&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_13.png]] 104th Squadron ('''Hard''')&lt;br /&gt;
|1 -&amp;gt; A/battle = * Fixed Route&lt;br /&gt;
|2 -&amp;gt; C = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** If Fast Fleet, then amount of (F)BB(V) + CV(B) ≥ 3&lt;br /&gt;
** If Fast Fleet, then amount of DD ≤ 3&lt;br /&gt;
** If Slow Fleet, then amount of DD ≤ 2&lt;br /&gt;
|2 -&amp;gt; J/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If Fast Fleet, then amount of (F)BB(V) + CV(B) ≤ 2&lt;br /&gt;
** If Fast Fleet, then amount of DD ≥ 4&lt;br /&gt;
** If Slow Fleet, then amount of DD ≥ 3&lt;br /&gt;
|A/battle -&amp;gt; B/pink = * Fixed Route&lt;br /&gt;
|B/pink -&amp;gt; B1/pink = * Does not meet the requirements to go to C&lt;br /&gt;
|B/pink -&amp;gt; C/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
|B1/pink -&amp;gt; C/battle = * Fixed Route&lt;br /&gt;
|C/battle -&amp;gt; C1/red/darkblue = * Does not meet the requirements to go to C2 or R&lt;br /&gt;
|C/battle -&amp;gt; C2/battle = * [Phase 1] Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CV(B) ≤ 1&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
* [Phase 2+] Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CV(B) ≤ 1&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
** Does not meet the requirements to go to R&lt;br /&gt;
|C/battle -&amp;gt; R/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to R is unlocked&lt;br /&gt;
** Amount of CV(B) ≤ 1&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
|C2/battle -&amp;gt; D/battle = * ???&lt;br /&gt;
|C2/battle -&amp;gt; S/pink = * ???&lt;br /&gt;
|R/battle -&amp;gt; D/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1 *&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of Yamato-class ships = 0&lt;br /&gt;
|R/battle -&amp;gt; S/pink = * Does not meet the requirements to go to D&lt;br /&gt;
|D/battle -&amp;gt; T/empty = * Fail the LoS check&lt;br /&gt;
|D/battle -&amp;gt; U/battle = * Pass the LoS check&lt;br /&gt;
|J/pink -&amp;gt; K/battle = * Does not meet the requirements to go to M or N&lt;br /&gt;
|J/pink -&amp;gt; M/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) = 0&lt;br /&gt;
* Otherwise, if Fast+ Fleet, then do not meet the requirements to go to N&lt;br /&gt;
|J/pink -&amp;gt; N/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) = 0&lt;br /&gt;
|K/battle -&amp;gt; L/red/darkblue = * Does not meet the requirements to go to M&lt;br /&gt;
|K/battle -&amp;gt; M/battle = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Slow Fleet and amount of DD + DE ≥ 6&lt;br /&gt;
** If Slow Fleet and amount of CL ≥ 1, then amount of CL + DD/DE ≥ 5&lt;br /&gt;
|N/battle -&amp;gt; O/empty = * Fail the LoS check&lt;br /&gt;
|N/battle -&amp;gt; P/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = Branching Rules (Start Point 1 &amp;amp; 3) ▼/▲&amp;lt;/br&amp;gt;(Combined Fleet)&lt;br /&gt;
|id = 61-5c&lt;br /&gt;
|order = 0,1,3,A,A2,B,B1,B2,E,F,G,I,W,Z&lt;br /&gt;
|0 -&amp;gt; 1 = * [Start Point 3 locked] CTF / STF&lt;br /&gt;
* [Start Point 3 unlocked] STF&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_12.png]] Combined Fleet ('''Hard''')&lt;br /&gt;
|0 -&amp;gt; 3 = * [Start Point 3 unlocked] CTF&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_14.png]] Decisive Battle Fleet ('''Hard''')&lt;br /&gt;
|1 -&amp;gt; A/battle = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of Yamato-class ships ≥ 1&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≥ 5&lt;br /&gt;
** Amount of (F)BB(V) + CV(B/L) ≥ 6&lt;br /&gt;
|1 -&amp;gt; A1/red/darkblue = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of Yamato-class ships = 0&lt;br /&gt;
** Amount of (F)BB(V) + CV(B/L) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V) + CV(B/L) ≤ 5&lt;br /&gt;
|3 -&amp;gt; B2/pink = * Does not meet the requirements to go to X1&lt;br /&gt;
|3 -&amp;gt; X1/red/darkblue = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≤ 4&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
|A/battle -&amp;gt; A1/red/darkblue = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of Yamato-class ships ≤ 1&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≤ 5&lt;br /&gt;
** Amount of (F)BB(V) + CV(B/L) ≤ 6&lt;br /&gt;
** Does not meet the requirements to go to E&lt;br /&gt;
|A/battle -&amp;gt; B/pink = * Does not meet the requirements to go to A1 or E&lt;br /&gt;
|A/battle -&amp;gt; E/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to E is unlocked&lt;br /&gt;
** Amount of Yamato-class ships ≤ 1&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V) + CV(B/L) ≤ 6&lt;br /&gt;
|A2/empty -&amp;gt; B2/pink, E/pink = * Active Branching&lt;br /&gt;
|B/pink -&amp;gt; A1/red/darkblue = * STF&lt;br /&gt;
|B/pink -&amp;gt; B1/pink = * CTF&lt;br /&gt;
|B1/pink -&amp;gt; B2/pink = * ???&lt;br /&gt;
|B1/pink -&amp;gt; F/battle = * ???&lt;br /&gt;
|B2/pink -&amp;gt; F/battle = * [Start Point 3 locked] Fixed Route&lt;br /&gt;
* [Start Point 3 unlocked] Slow Fleet *&lt;br /&gt;
|B2/pink -&amp;gt; X1/red/darkblue = * [Start Point 3 unlocked] Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** If Slow Fleet, then amount of Yamato-class ships ≤ 1&lt;br /&gt;
|E/pink -&amp;gt; G/battle = * Does not meet the requirements to go to I&lt;br /&gt;
|E/pink -&amp;gt; I/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Fleet contains 1CL 4DD'''OR''' 2CL *&lt;br /&gt;
|F/battle -&amp;gt; G/battle = * Does not meet the requirements to go to H&lt;br /&gt;
|F/battle -&amp;gt; H/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CA(V) ≥ 2&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
|F/battle -&amp;gt; X1/red/darkblue = * Start from Point 3&lt;br /&gt;
|G/battle -&amp;gt; H/battle = * Routed thru F&lt;br /&gt;
|G/battle -&amp;gt; I/battle = * Routed thru E&lt;br /&gt;
|I/battle -&amp;gt; Q/pink = * [Phase 2] Fixed route &lt;br /&gt;
* [Phase 3+] Amount of AV ≥ 1&lt;br /&gt;
|I/battle -&amp;gt; V/pink = * Does not meet the requirements to go to Q or W&lt;br /&gt;
|I/battle -&amp;gt; W/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of AV = 0&lt;br /&gt;
** Amount of CV(B) = 0&lt;br /&gt;
** If Fast Fleet, then amount of (F)BB(V) ≤ 4&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) ≤ 3&lt;br /&gt;
|W/battle -&amp;gt; T/empty = * Fail the LoS check&lt;br /&gt;
|W/battle -&amp;gt; X/battle = * Pass the LoS check&lt;br /&gt;
|Z/battle -&amp;gt; Z1/empty = * Fail the LoS check&lt;br /&gt;
|Z/battle -&amp;gt; Z2/red/darkblue = * Pass the LoS check&lt;br /&gt;
* Does not meet the requirements to go to ZZ&lt;br /&gt;
|Z/battle -&amp;gt; ZZ/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If Slow Fleet, then amount of Yamato-class ship ≤ 1&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E5 is a single and combined fleet, four-phase map consisting of 4 boss phases.&lt;br /&gt;
* 3 [[LBAS]] are available to sortie on this map.&lt;br /&gt;
&lt;br /&gt;
* This map uses 4 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 11.png|40px]] '''Yokosuka Defense Squadron''', Starting point 1&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 12.png|40px]] '''Combined Fleet''', Starting point 1&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 13.png|40px]] '''104th Squadron''', Starting point 2&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 14.png|40px]] '''Decisive Battle Fleet''', Starting point 3&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], [[Shimane Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map when starting from '''Starting point 2'''.&lt;br /&gt;
&lt;br /&gt;
It is also possible to fish {{Item/Icon|Saury|small=true}} [[saury]] on the nodes {{MapRoute|C|red|C2|red|D|red|U|red}}.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! D!! H!! I!!LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| S x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| S x2|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| S x2|| S x2|| S x2|| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| S|| S|| S|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node D&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1 CV(B/L), 0-2 CA(V)/CLT, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 11.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|1||A|red|B|pink|B1|pink|C|red|C2|red|D|red}} &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
*Asing a {{Smoke}} [[Smoke]] on node {{MapNode|C2|red}} can help the pass rate.&lt;br /&gt;
| Range = Boss {{MapNode|D|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node, or be split with node C2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H&lt;br /&gt;
| Main = '''STF: 2 (F)BB(V), 1 CV(B), 2 CA(V), 1 CL/DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Escort = '''STF: 0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A1|orange|A2|blue|B2|pink|F|red|H|red}} &lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
| Range = Node {{MapNode|H|red}}: 7&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I&lt;br /&gt;
| Main = '''STF: 2 (F)BB(V), 1 CV(B), 2 CA(V), 1 CL/DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Escort = '''STF: 0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A1|orange|A2|blue|E|pink|I|red}} &lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
| Range = Node {{MapNode|I|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{Color|red|It is possible to apply the wrong tag during this phase and start at {{MapNode|1|black}}.}}&lt;br /&gt;
*Carriers '''REQUIRE''' an {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} to start at {{MapNode|2|}} (see [[#Branching Table]] &amp;amp; [[#Map Overview]] for details).&lt;br /&gt;
*One method to more safely apply the correct tag is to equip a CV(L/B) intended for Phase 1 with the {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} in a fleet along with 6 DD as fodder.&lt;br /&gt;
*After sortieing this fleet, the desired Phase 1 fleet can be used safely when including any of those tagged ships.&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Medium Route&lt;br /&gt;
| Fleet = '''Striking: 0-1 CVL, 0-1 CA(V), 1 CL, 3-5 DD, 0-1 DE [[File:{{ROOTPAGENAME}} Tag 13.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|2||J|red|M|red|N|red|P|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The boss is a submarine and so requires several [[OASW]].&lt;br /&gt;
*[[Inagi]] is strongly recommended here, as she can one-shot the boss.&lt;br /&gt;
*Using a {{Smoke}} [[smoke]] on node {{MapNode|N|red}} is recommended.&lt;br /&gt;
*Bringing an [[AACI]] is recommended.&lt;br /&gt;
Going '''Fast+''' will skip node{{MapNode|M|red}}, but it is not recommended, as the fleet has to sacrifice too much power to reach fast+.&lt;br /&gt;
*Any carrier needs to equip an {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}}.&lt;br /&gt;
| Range = Boss {{MapNode|P|red}}: 2&lt;br /&gt;
| LBASS = 2 / 2 / 2 / 2&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Long Route&lt;br /&gt;
| Fleet = '''Striking: 2 FBB, 1 CV(B), 1 CVL, 3 DD [[File:{{ROOTPAGENAME}} Tag 13.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|2||C|red|R|red|S|pink|D|red|U|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed='''Fast&lt;br /&gt;
| ASC = 434&lt;br /&gt;
| ASE = 626&lt;br /&gt;
| ASM = 665&lt;br /&gt;
| AS = 821&lt;br /&gt;
| Note = A longer but easier route.&lt;br /&gt;
*Using {{Smoke}} [[smoke]]s on node {{MapNode|D|red}} is recommended.&lt;br /&gt;
*Any carrier needs to equip an {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}}.&lt;br /&gt;
| Range = Boss {{MapNode|P|red}}: 2&lt;br /&gt;
| LBASS = 441 / 636 / 674/ 822&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Medium Route&lt;br /&gt;
| Fleet = '''Striking: 1 FBB, 0-1 CV(B), 1-2 CVL/CA(V)/CLT, 1 CL 3 DD [[File:{{ROOTPAGENAME}} Tag 13.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|2||C|red|R|red|D|red|U|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed='''Fast&lt;br /&gt;
| ASC = 434&lt;br /&gt;
| ASE = 626&lt;br /&gt;
| ASM = 665&lt;br /&gt;
| AS = 821&lt;br /&gt;
| Note = A medium fleet with the easier route.&lt;br /&gt;
*Using {{Smoke}} [[smoke]]s on node {{MapNode|D|red}} is recommended.&lt;br /&gt;
*Any carrier needs to equip an {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}}.&lt;br /&gt;
| Range = Boss {{MapNode|P|red}}: 2&lt;br /&gt;
| LBASS = 441 / 636 / 674/ 822&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route&lt;br /&gt;
| Fleet = '''Striking: 2 FBB, 1 CV(B), 1 CV(L), 3 DD [[File:{{ROOTPAGENAME}} Tag 13.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|2||C|red|C2|red|D|red|U|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed='''Fast&lt;br /&gt;
| ASC = 434&lt;br /&gt;
| ASE = 626&lt;br /&gt;
| ASM = 665&lt;br /&gt;
| AS = 821&lt;br /&gt;
| Note = This route is not recommended as node {{MapNode|C2|red}} is particularly nasty.&lt;br /&gt;
*Any carrier needs to equip an {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}}.&lt;br /&gt;
| Range = Boss {{MapNode|P|red}}: 2&lt;br /&gt;
| LBASS = 441 / 636 / 674/ 822&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Bringing some [[Special Attack]]s is recommended, such as the {{Class|Kongou|Kai Ni B/C}} ones&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[New Mass-Produced Aircraft Carrier Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full New Mass-Produced Aircraft Carrier Princess.png|Regular&lt;br /&gt;
Enemy Full New Mass-Produced Aircraft Carrier Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route STF&lt;br /&gt;
| Main = '''STF: 3 (F)BB(V), 1-2 CVL, 0-1 CA(V), 0-1 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Escort = '''STF: 1-2 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|red|E|pink|I|red|W|red|X|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 198&lt;br /&gt;
| ASE = 240&lt;br /&gt;
| ASM = 240&lt;br /&gt;
| AS = 270&lt;br /&gt;
| Note = Having a {{Class|Yamato}} is required to go on node {{MapNode|A|red}} rather than ASS node {{MapNode|A1|orange}}&lt;br /&gt;
Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
*Using a {{Smoke}} [[smoke]] on node {{MapNode|I|red}} is recommended.&lt;br /&gt;
*Bringing an additional (F)BB(V) is possible, only adding extra node {{MapNode|V|pink}}.&lt;br /&gt;
| Range = Node {{MapNode|X|red}}: 7&lt;br /&gt;
| LBASS = 201 / 242 / 242 / 272&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Standard Type Battleship Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Standard Type Battleship Princess.png|Regular&lt;br /&gt;
Enemy Full Standard Type Battleship Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
*{{TextGlow|This part is optional|black|text-colour=Lime|glow-size=2px}}, it might be wiser not to complete it, as it will only unlock the last starting point for CTF, which is arguably less effective than the STF.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!       !!   P!!       U!!     X!!    Z!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard  || A+ x2|| A+ x2|| A+ x2|| S x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x2|| A+ x2|| A+ x2|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy  || A+ x2|| A+ x2|| A+ x2|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x2|| A+ x2|| A+ x2|| -|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node P=&lt;br /&gt;
Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node U=&lt;br /&gt;
Refer to [[#Phase 2 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node X=&lt;br /&gt;
Refer to [[#Phase 3 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node Z=&lt;br /&gt;
Refer to [[#Phase 4 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 525&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 405&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 348&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 329&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = South Route STF&lt;br /&gt;
| Main = '''STF: 4 (F)BB(V), 1-2 CVL, 0-1 DD/AV/AO/LHA [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
STF: 4 (F)BB(V), 1 CV(B), 0-1 DD/AV [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Escort = '''STF: 0-1 CVL, 1-2 CA(V)/CLT/AV, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|red|A2|blue|E|pink|I|red|Q|pink|Y|pink|Z|red|ZZ|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 710&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 953&lt;br /&gt;
| AS = 1071&lt;br /&gt;
| Note = Having a {{Class|Yamato}} is required to go on node {{MapNode|A|red}} rather than ASS node {{MapNode|A1|orange}}&lt;br /&gt;
*Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
&lt;br /&gt;
*In Phase 4, node {{MapNode|I|red}} becomes slightly easier: &lt;br /&gt;
**During chipping, using a {{Smoke}} [[Smoke]] on it is recommended&lt;br /&gt;
**In LD, it is recommended to smoke the boss node instead, to reduce enemy shelling and torpedo accuracy.&lt;br /&gt;
&lt;br /&gt;
*In LD, it is also possible to bring an AO with {{Fighter}} [[fighter]]s to get additional air power, along with an {{Supplies}} [[Underway Replenishment]] to negate fuel and ammo penalty.&lt;br /&gt;
| Range = Node {{MapNode|ZZ|red}}: 9&lt;br /&gt;
| LBASS = 710 / ? / 954 / 1091&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = North Route CTF&lt;br /&gt;
| Main = '''CTF: 2 (F)BB(V), 3-4 CV(B), 0-1 CL/DD [[File:{{ROOTPAGENAME}} Tag 14.png|30px]]&lt;br /&gt;
| Escort = '''CTF: 1-2 CA(V)/CLT/AV, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 14.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||B2|pink|X1|orang|X2|red|Y|pink|Z|red|ZZ|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 710&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 953&lt;br /&gt;
| AS = 1071&lt;br /&gt;
| Note = Using a CTF here is not recommended, as it is less effective than the STF to clear the map.&lt;br /&gt;
Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
| Range = Node {{MapNode|ZZ|red}}: 9&lt;br /&gt;
| LBASS = 710 / ? / 954 / 1091&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Bringing a [[Special Attack]] is extremely recommended, notably the {{Class|Yamato}} one.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!     !! D!!     U!!     P!!     X!! I!!  Q!!  Y!! Z!!  B!! B2!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S|| A+ x2|| A+ x2|| A+ x2|| S|| AS|| AS|| S|| AS|| AS|| AS x3&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Nodes B &amp;amp; B1=&lt;br /&gt;
Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node P=&lt;br /&gt;
Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes D &amp;amp; U=&lt;br /&gt;
Refer to [[#Phase 2 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes I &amp;amp; X=&lt;br /&gt;
Refer to [[#Phase 3 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes Q, Y &amp;amp; Z=&lt;br /&gt;
Refer to [[#Phase 4 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Abyssal Aircraft Carrier Wasp Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Abyssal Aircraft Carrier Wasp Princess.png|Regular&lt;br /&gt;
Enemy Full Abyssal Aircraft Carrier Wasp Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Abyssal Aircraft Carrier Wasp Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
?&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-5&amp;diff=201453</id>
		<title>Fall 2025 Event/E-5</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-5&amp;diff=201453"/>
		<updated>2025-11-21T07:13:33Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Phase 3 - Boss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Counterattack against Task Force 38's Onslaught&lt;br /&gt;
|title_jp= &amp;lt;small&amp;gt;第38任務部隊 猛攻への反撃&amp;lt;/small&amp;gt;&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 11.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 12.png]]&lt;br /&gt;
|tag3= [[File:{{ROOTPAGENAME}} Tag 13.png]]&lt;br /&gt;
|tag4= [[File:{{ROOTPAGENAME}} Tag 14.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-5 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 11}} '''Yokosuka Defense Squadron'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 12}} '''Combined Fleet'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 13}} '''104th Squadron'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 14}} '''Decisive Battle Fleet'''&lt;br /&gt;
|map_1=[[File:{{ROOTPAGENAME}} E-5 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-5 Map Gimmick 1.png|450px]]&lt;br /&gt;
|map_2_text=Gimmick 1&lt;br /&gt;
|map_3=[[File:{{ROOTPAGENAME}} E-5 Map Phase 1.png|450px]]&lt;br /&gt;
|map_3_text=Phase 1&lt;br /&gt;
|map_4=[[File:{{ROOTPAGENAME}} E-5 Map Phase 2.png|450px]]&lt;br /&gt;
|map_4_text=Phase 2&lt;br /&gt;
|map_5=[[File:{{ROOTPAGENAME}} E-5 Map Phase 3.png|450px]]&lt;br /&gt;
|map_5_text=Phase 3&lt;br /&gt;
|map_6=[[File:{{ROOTPAGENAME}} E-5 Map Phase 4.png|450px]]&lt;br /&gt;
|map_6_text=Phase 4&lt;br /&gt;
|map_7=[[File:{{ROOTPAGENAME}} E-5 Map Gimmick 2.png|450px]]&lt;br /&gt;
|map_7_text=Gimmick 2&lt;br /&gt;
|map_8=[[File:{{ROOTPAGENAME}} E-5 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_8_text=LBAS&lt;br /&gt;
|boss_hard= ?? HP + ?? HP + ?? HP + ?? HP&lt;br /&gt;
|boss_medium= ?? HP + ?? HP + ?? HP + ?? HP&lt;br /&gt;
|boss_easy= ?? HP + ?? HP + ?? HP + ?? HP&lt;br /&gt;
|boss_casual= ?? HP + ?? HP + ?? HP + ?? HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|Submarine Princess Kai B Flagship}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|New Mass-Produced Aircraft Carrier Princess}}&lt;br /&gt;
|phase_3_boss= {{EnemyLink|Standard Type Battleship Princess}}&lt;br /&gt;
|phase_4_boss= {{EnemyLink|Abyssal Aircraft Carrier Wasp Princess}}&lt;br /&gt;
|rewards = E-5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-5 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-5 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 61-5a&lt;br /&gt;
|0 -&amp;gt; 1 = * Single Fleet&lt;br /&gt;
** [Start Point 2 locked] Single Fleet / Striking Force Fleet&lt;br /&gt;
** [Start Point 2 unlocked] Meet '''ANY''' of the following requirements:&lt;br /&gt;
*** Amount of ships ≤ 6&lt;br /&gt;
*** Fleet contains at least 1 of the following ships without Arctic Gear &amp;amp; Deck Personnel equipped:&lt;br /&gt;
**** CV / CVB / CVL&lt;br /&gt;
**** Ise-class Kai Ni&lt;br /&gt;
**** Akitsu Maru Kai&lt;br /&gt;
**** Kumano Maru&lt;br /&gt;
**** Shimane Maru&lt;br /&gt;
**** Yamashio Maru&lt;br /&gt;
** [[File:Fall_2025_Event_Tag_11.png]] Yokosuka Defense Squadron ('''Hard''')&lt;br /&gt;
* Combined Fleet&lt;br /&gt;
** [Start Point 3 locked] CTF / STF&lt;br /&gt;
** [Start Point 3 unlocked] STF&lt;br /&gt;
** [[File:Fall_2025_Event_Tag_12.png]] Combined Fleet ('''Hard''')&lt;br /&gt;
|0 -&amp;gt; 2 = * [Start Point 2 unlocked] Striking Force Fleet &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of ships in fleet = 7&lt;br /&gt;
** If fleet contains any of the following ships, each ship must be equipped with Arctic Gear &amp;amp; Deck Personnel:&lt;br /&gt;
*** CV / CVB / CVL&lt;br /&gt;
*** Ise-class Kai Ni&lt;br /&gt;
*** Akitsu Maru Kai&lt;br /&gt;
*** Kumano Maru&lt;br /&gt;
*** Shimane Maru&lt;br /&gt;
*** Yamashio Maru&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_13.png]] 104th Squadron ('''Hard''')&lt;br /&gt;
|0 -&amp;gt; 3 = * [Start Point 3 unlocked] CTF&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_14.png]] Decisive Battle Fleet ('''Hard''')&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = Branching Rules (Start Point 1 &amp;amp; 2) ▼/▲&amp;lt;/br&amp;gt;(Single Fleet / Striking Force Fleet)&lt;br /&gt;
|id = 61-5b&lt;br /&gt;
|order = 0,1,2,A,B,B1,C,C2,R,D,J,K,N&lt;br /&gt;
|0 -&amp;gt; 1 = * [Start Point 2 locked] Single Fleet / Striking Force Fleet&lt;br /&gt;
* [Start Point 2 unlocked] Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of ships ≤ 6&lt;br /&gt;
** Fleet contains at least 1 of the following ships without Arctic Gear &amp;amp; Deck Personnel equipped:&lt;br /&gt;
*** CV / CVB / CVL&lt;br /&gt;
*** Ise-class Kai Ni&lt;br /&gt;
*** Akitsu Maru Kai&lt;br /&gt;
*** Kumano Maru&lt;br /&gt;
*** Shimane Maru&lt;br /&gt;
*** Yamashio Maru&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_11.png]] Yokosuka Defense Squadron ('''Hard''')&lt;br /&gt;
|0 -&amp;gt; 2 = * [Start Point 2 unlocked] Striking Force Fleet &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of ships in fleet = 7&lt;br /&gt;
** If fleet contains any of the following ships, each ship must be equipped with Arctic Gear &amp;amp; Deck Personnel:&lt;br /&gt;
*** CV / CVB / CVL&lt;br /&gt;
*** Ise-class Kai Ni&lt;br /&gt;
*** Akitsu Maru Kai&lt;br /&gt;
*** Kumano Maru&lt;br /&gt;
*** Shimane Maru&lt;br /&gt;
*** Yamashio Maru&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_13.png]] 104th Squadron ('''Hard''')&lt;br /&gt;
|1 -&amp;gt; A/battle = * Fixed Route&lt;br /&gt;
|2 -&amp;gt; C = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** If Fast Fleet, then amount of (F)BB(V) + CV(B/L) ≥ 3&lt;br /&gt;
** If Fast Fleet, then amount of DD ≤ 3&lt;br /&gt;
** If Slow Fleet, then amount of DD ≤ 2&lt;br /&gt;
|2 -&amp;gt; J/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If Fast Fleet, then amount of (F)BB(V) + CV(B/L) ≤ 2&lt;br /&gt;
** If Fast Fleet, then amount of DD ≥ 4&lt;br /&gt;
** If Slow Fleet, then amount of DD ≥ 3&lt;br /&gt;
|A/battle -&amp;gt; B/pink = * Fixed Route&lt;br /&gt;
|B/pink -&amp;gt; B1/pink = * Does not meet the requirements to go to C&lt;br /&gt;
|B/pink -&amp;gt; C/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
|B1/pink -&amp;gt; C/battle = * Fixed Route&lt;br /&gt;
|C/battle -&amp;gt; C1/red/darkblue = * Does not meet the requirements to go to C2 or R&lt;br /&gt;
|C/battle -&amp;gt; C2/battle = * [Phase 1] Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CV(B) ≤ 1&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
* [Phase 2+] Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CV(B) ≤ 1&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
** Does not meet the requirements to go to R&lt;br /&gt;
|C/battle -&amp;gt; R/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to R is unlocked&lt;br /&gt;
** Amount of CV(B) ≤ 1&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
|C2/battle -&amp;gt; D/battle = * ???&lt;br /&gt;
|C2/battle -&amp;gt; S/pink = * ???&lt;br /&gt;
|R/battle -&amp;gt; D/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1 *&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of Yamato-class ships = 0&lt;br /&gt;
|R/battle -&amp;gt; S/pink = * Does not meet the requirements to go to D&lt;br /&gt;
|D/battle -&amp;gt; T/empty = * Fail the LoS check&lt;br /&gt;
|D/battle -&amp;gt; U/battle = * Pass the LoS check&lt;br /&gt;
|J/pink -&amp;gt; K/battle = * Does not meet the requirements to go to M or N&lt;br /&gt;
|J/pink -&amp;gt; M/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) = 0&lt;br /&gt;
* Otherwise, if Fast+ Fleet, then do not meet the requirements to go to N&lt;br /&gt;
|J/pink -&amp;gt; N/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) = 0&lt;br /&gt;
|K/battle -&amp;gt; L/red/darkblue = * Does not meet the requirements to go to M&lt;br /&gt;
|K/battle -&amp;gt; M/battle = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Slow Fleet and amount of DD + DE ≥ 6&lt;br /&gt;
** If Slow Fleet and amount of CL ≥ 1, then amount of CL + DD/DE ≥ 5&lt;br /&gt;
|N/battle -&amp;gt; O/empty = * Fail the LoS check&lt;br /&gt;
|N/battle -&amp;gt; P/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = Branching Rules (Start Point 1 &amp;amp; 3) ▼/▲&amp;lt;/br&amp;gt;(Combined Fleet)&lt;br /&gt;
|id = 61-5c&lt;br /&gt;
|order = 0,1,3,A,A2,B,B1,B2,E,F,G,I,W,Z&lt;br /&gt;
|0 -&amp;gt; 1 = * [Start Point 3 locked] CTF / STF&lt;br /&gt;
* [Start Point 3 unlocked] STF&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_12.png]] Combined Fleet ('''Hard''')&lt;br /&gt;
|0 -&amp;gt; 3 = * [Start Point 3 unlocked] CTF&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_14.png]] Decisive Battle Fleet ('''Hard''')&lt;br /&gt;
|1 -&amp;gt; A/battle = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of Yamato-class ships ≥ 1&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≥ 5&lt;br /&gt;
** Amount of (F)BB(V) + CV(B/L) ≥ 6&lt;br /&gt;
|1 -&amp;gt; A1/red/darkblue = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of Yamato-class ships = 0&lt;br /&gt;
** Amount of (F)BB(V) + CV(B/L) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V) + CV(B/L) ≤ 5&lt;br /&gt;
|3 -&amp;gt; B2/pink = * Does not meet the requirements to go to X1&lt;br /&gt;
|3 -&amp;gt; X1/red/darkblue = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
** ???&lt;br /&gt;
|A/battle -&amp;gt; A1/red/darkblue = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of Yamato-class ships ≤ 1&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≤ 5&lt;br /&gt;
** Amount of (F)BB(V) + CV(B/L) ≤ 6&lt;br /&gt;
** Does not meet the requirements to go to E&lt;br /&gt;
|A/battle -&amp;gt; B/pink = * Does not meet the requirements to go to A1 or E&lt;br /&gt;
|A/battle -&amp;gt; E/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to E is unlocked&lt;br /&gt;
** Amount of Yamato-class ships ≤ 1&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V) + CV(B/L) ≤ 6&lt;br /&gt;
|A2/empty -&amp;gt; B2/pink, E/pink = * Active Branching&lt;br /&gt;
|B/pink -&amp;gt; A1/red/darkblue = * STF&lt;br /&gt;
|B/pink -&amp;gt; B1/pink = * CTF&lt;br /&gt;
|B1/pink -&amp;gt; B2/pink = * ???&lt;br /&gt;
|B1/pink -&amp;gt; F/battle = * ???&lt;br /&gt;
|B2/pink -&amp;gt; F/battle = * [Start Point 3 locked] Fixed Route&lt;br /&gt;
* [Start Point 3 unlocked] Slow Fleet *&lt;br /&gt;
|B2/pink -&amp;gt; X1/red/darkblue = * [Start Point 3 unlocked] Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** If Slow Fleet, then amount of Yamato-class ships ≤ 1&lt;br /&gt;
|E/pink -&amp;gt; G/battle = * Does not meet the requirements to go to I&lt;br /&gt;
|E/pink -&amp;gt; I/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Fleet contains 1CL 4DD'''OR''' 2CL *&lt;br /&gt;
|F/battle -&amp;gt; G/battle = * Does not meet the requirements to go to H&lt;br /&gt;
|F/battle -&amp;gt; H/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CA(V) ≥ 2&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
|F/battle -&amp;gt; X1/red/darkblue = * Start from Point 3&lt;br /&gt;
|G/battle -&amp;gt; H/battle = * Routed thru F&lt;br /&gt;
|G/battle -&amp;gt; I/battle = * Routed thru E&lt;br /&gt;
|I/battle -&amp;gt; Q/pink = * [Phase 2] Fixed route &lt;br /&gt;
* [Phase 3+] Amount of AV ≥ 1&lt;br /&gt;
|I/battle -&amp;gt; V/pink = * Does not meet the requirements to go to Q or W&lt;br /&gt;
|I/battle -&amp;gt; W/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of AV = 0&lt;br /&gt;
** Amount of CV(B) = 0&lt;br /&gt;
** If Fast Fleet, then amount of (F)BB(V) ≤ 4&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) ≤ 3&lt;br /&gt;
|W/battle -&amp;gt; T/empty = * Fail the LoS check&lt;br /&gt;
|W/battle -&amp;gt; X/battle = * Pass the LoS check&lt;br /&gt;
|Z/battle -&amp;gt; Z1/empty = * Fail the LoS check&lt;br /&gt;
|Z/battle -&amp;gt; Z2/red/darkblue = * Pass the LoS check&lt;br /&gt;
* Does not meet the requirements to go to ZZ&lt;br /&gt;
|Z/battle -&amp;gt; ZZ/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If Slow Fleet, then amount of Yamato-class ship ≤ 1&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E5 is a single and combined fleet, four-phase map consisting of 4 boss phases.&lt;br /&gt;
* 3 [[LBAS]] are available to sortie on this map.&lt;br /&gt;
&lt;br /&gt;
* This map uses 4 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 11.png|40px]] '''Yokosuka Defense Squadron''', Starting point 1&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 12.png|40px]] '''Combined Fleet''', Starting point 1&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 13.png|40px]] '''104th Squadron''', Starting point 2&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 14.png|40px]] '''Decisive Battle Fleet''', Starting point 3&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], [[Shimane Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map when starting from '''Starting point 2'''.&lt;br /&gt;
&lt;br /&gt;
It is also possible to fish {{Item/Icon|Saury|small=true}} [[saury]] on the nodes {{MapRoute|C|red|C2|red|D|red|U|red}}.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! D!! H!! I!!LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| S x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| S x2|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| S x2|| S x2|| S x2|| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| S|| S|| S|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node D&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1 CV(B/L), 0-2 CA(V)/CLT, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 11.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|1||A|red|B|pink|B1|pink|C|red|C2|red|D|red}} &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
| Range = Boss {{MapNode|D|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H&lt;br /&gt;
| Main = '''STF: 2 (F)BB(V), 1 CV(B), 2 CA(V), 1 CL/DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Escort = '''STF: 0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A1|orange|A2|blue|B2|pink|F|red|H|red}} &lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
| Range = Node {{MapNode|T|red}}: 7&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I&lt;br /&gt;
| Main = '''STF: 2 (F)BB(V), 1 CV(B), 2 CA(V), 1 CL/DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Escort = '''STF: 0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A1|orange|A2|blue|Z|pink|I|red}} &lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
| Range = Node {{MapNode|I|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Medium Route&lt;br /&gt;
| Fleet = '''Striking: 0-1 CVL, 0-1 CA(V), 1 CL, 3-5 DD, 0-1 DE [[File:{{ROOTPAGENAME}} Tag 13.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|2||J|red|M|red|N|red|P|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The boss is a submarine and so requires several [[OASW]].&lt;br /&gt;
*[[Inagi]] is strongly recommended here, as she can one-shot the boss.&lt;br /&gt;
*Using a {{Smoke}} [[smoke]] on node {{MapNode|N|red}} is recommended.&lt;br /&gt;
*Bringing an [[AACI]] is recommended.&lt;br /&gt;
Going '''Fast+''' will skip node{{MapNode|M|red}}, but it is ot recommended, as the fleet has to sacrifice too much power to reach fast+.&lt;br /&gt;
| Range = Boss {{MapNode|P|red}}: 2&lt;br /&gt;
| LBASS = 2 / 2 / 2 / 2&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Long Route&lt;br /&gt;
| Fleet = '''Striking: 2 FBB, 1 CV(B), 1 CVL, 3 DD [[File:{{ROOTPAGENAME}} Tag 13.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|2||C|red|R|red|S|pink|D|red|U|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 434&lt;br /&gt;
| ASE = 626&lt;br /&gt;
| ASM = 665&lt;br /&gt;
| AS = 821&lt;br /&gt;
| Note = A longer but easier route.&lt;br /&gt;
*Using {{Smoke}} [[smoke]]s on node {{MapNode|D|red}} is recommended.&lt;br /&gt;
| Range = Boss {{MapNode|P|red}}: 2&lt;br /&gt;
| LBASS = 441 / 636 / 674/ 822&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route&lt;br /&gt;
| Fleet = '''Striking: 2 FBB, 1 CV(B), 1 CV(L), 3 DD [[File:{{ROOTPAGENAME}} Tag 13.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|2||C|red|C2|red|D|red|U|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 434&lt;br /&gt;
| ASE = 626&lt;br /&gt;
| ASM = 665&lt;br /&gt;
| AS = 821&lt;br /&gt;
| Note = This route is not recommended as node {{MapNode|C2|red}} is particularly nasty.&lt;br /&gt;
| Range = Boss {{MapNode|P|red}}: 2&lt;br /&gt;
| LBASS = 441 / 636 / 674/ 822&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Bringing some [[Special Attack]]s is recommended, such as the {{Class|Kongou|Kai Ni B/C}} ones&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[New Mass-Produced Aircraft Carrier Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full New Mass-Produced Aircraft Carrier Princess.png|Regular&lt;br /&gt;
Enemy Full New Mass-Produced Aircraft Carrier Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route STF&lt;br /&gt;
| Main = '''STF: 3 (F)BB(V), 1-2 CVL, 0-1 CA(V), 0-1 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Escort = '''STF: 1-2 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|red|E|pink|I|red|W|red|X|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 198&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 240&lt;br /&gt;
| AS = 270&lt;br /&gt;
| Note = Having a {{Class|Yamato}} is required to go on node {{MapNode|A|red}} rather than ASS node {{MapNode|A1|orange}}&lt;br /&gt;
Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
Smoke node I&lt;br /&gt;
| Range = Node {{MapNode|X|red}}: 7&lt;br /&gt;
| LBASS = 201 / ? / 242 / 272&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Standard Type Battleship Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Standard Type Battleship Princess.png|Regular&lt;br /&gt;
Enemy Full Standard Type Battleship Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
*{{TextGlow|This part is optional|black|text-colour=Lime|glow-size=2px}}, it might be wiser not to complete it, as it will only unlock the last starting point for CTF, which is arguably less effective than the STF.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!       !!   P!!       U!!     X!!    Z!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard  || A+ x2|| A+ x2|| A+ x2|| S x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x2|| A+ x2|| A+ x2|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy  || A+ x2|| A+ x2|| A+ x2|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x2|| A+ x2|| A+ x2|| -|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node P=&lt;br /&gt;
Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node U=&lt;br /&gt;
Refer to [[#Phase 2 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node X=&lt;br /&gt;
Refer to [[#Phase 3 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node Z=&lt;br /&gt;
Refer to [[#Phase 4 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 525&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 405&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 348&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 329&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = South Route STF&lt;br /&gt;
| Main = '''STF: 4 (F)BB(V), 1-2 CVL, 0-1 DD/AV/AO/LHA [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
STF: 4 (F)BB(V), 1 CV(B), 0-1 DD/AV [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Escort = '''STF: 0-1 CVL, 1-2 CA(V)/CLT/AV, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|red|A2|blue|E|pink|I|red|Q|pink|Y|pink|Z|red|ZZ|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 710&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 953&lt;br /&gt;
| AS = 1071&lt;br /&gt;
| Note = Having a {{Class|Yamato}} is required to go on node {{MapNode|A|red}} rather than ASS node {{MapNode|A1|orange}}&lt;br /&gt;
*Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
&lt;br /&gt;
*In Phase 4, node {{MapNode|I|red}} becomes slightly easier: &lt;br /&gt;
**During chipping, using a {{Smoke}} [[Smoke]] on it is recommended&lt;br /&gt;
**In LD, it is recommended to smoke the boss node instead, to reduce enemy shelling and torpedo accuracy.&lt;br /&gt;
&lt;br /&gt;
*In LD, it is also possible to bring an AO with {{Fighter}} [[fighter]]s to get additional air power, along with an {{Supplies}} [[Underway Replenishment]] to negate fuel and ammo penalty.&lt;br /&gt;
| Range = Node {{MapNode|ZZ|red}}: 9&lt;br /&gt;
| LBASS = 710 / ? / 954 / 1091&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = North Route CTF&lt;br /&gt;
| Main = '''CTF: 2 (F)BB(V), 3-4 CV(B), 0-1 CL/DD [[File:{{ROOTPAGENAME}} Tag 14.png|30px]]&lt;br /&gt;
| Escort = '''CTF: 1-2 CA(V)/CLT/AV, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 14.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||B2|pink|X1|orang|X2|red|Y|pink|Z|red|ZZ|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 710&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 953&lt;br /&gt;
| AS = 1071&lt;br /&gt;
| Note = Using a CTF here is not recommended, as it is less effective than the STF to clear the map.&lt;br /&gt;
Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
| Range = Node {{MapNode|ZZ|red}}: 9&lt;br /&gt;
| LBASS = 710 / ? / 954 / 1091&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Bringing a [[Special Attack]] is extremely recommended, notably the {{Class|Yamato}} one.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!     !! D!!     U!!     P!!     X!! I!!  Q!!  Y!! Z!!  B!! B1!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S|| A+ x2|| A+ x2|| A+ x2|| S|| AS|| AS|| S|| AS|| AS|| AS x3&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Nodes B &amp;amp; B1=&lt;br /&gt;
Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node P=&lt;br /&gt;
Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes D &amp;amp; U=&lt;br /&gt;
Refer to [[#Phase 2 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes I &amp;amp; X=&lt;br /&gt;
Refer to [[#Phase 3 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes Q, Y &amp;amp; Z=&lt;br /&gt;
Refer to [[#Phase 4 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Abyssal Aircraft Carrier Wasp Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Abyssal Aircraft Carrier Wasp Princess.png|Regular&lt;br /&gt;
Enemy Full Abyssal Aircraft Carrier Wasp Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Abyssal Aircraft Carrier Wasp Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
?&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-4&amp;diff=201445</id>
		<title>Fall 2025 Event/E-4</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-4&amp;diff=201445"/>
		<updated>2025-11-20T21:58:29Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Phase 4 - Boss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= The Disaster of Nosaki&lt;br /&gt;
|title_jp= 野埼の遭難&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 7.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 8.png]]&lt;br /&gt;
|tag3= [[File:{{ROOTPAGENAME}} Tag 9.png]]&lt;br /&gt;
|tag4= [[File:{{ROOTPAGENAME}} Tag 10.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-4 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 7}} '''European Expeditionary Fleet'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 8}} '''Expanded 31st Squadron'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 9}} '''Mobile Task Force'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 10}} '''Operation Rei-go'''&lt;br /&gt;
|map_1=[[File:{{ROOTPAGENAME}} E-4 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-4 Map Gimmick 1.png|450px]]&lt;br /&gt;
|map_2_text=Gimmick 1&lt;br /&gt;
|map_3=[[File:{{ROOTPAGENAME}} E-4 Map Phase 1.png|450px]]&lt;br /&gt;
|map_3_text=Phase 1&lt;br /&gt;
|map_4=[[File:{{ROOTPAGENAME}} E-4 Map Phase 2.png|450px]]&lt;br /&gt;
|map_4_text=Phase 2&lt;br /&gt;
|map_5=[[File:{{ROOTPAGENAME}} E-4 Map Phase 3.png|450px]]&lt;br /&gt;
|map_5_text=Phase 3&lt;br /&gt;
|map_6=[[File:{{ROOTPAGENAME}} E-4 Map Phase 4.png|450px]]&lt;br /&gt;
|map_6_text=Phase 4&lt;br /&gt;
|map_7=[[File:{{ROOTPAGENAME}} E-4 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_7_text=LBAS&lt;br /&gt;
|boss_hard= ?? TP + ?? HP +  ?? HP + ?? HP&lt;br /&gt;
|boss_medium=  ?? TP + ?? HP +  ?? HP + ?? HP&lt;br /&gt;
|boss_easy=  ?? TP + ?? HP +  ?? HP + ?? HP&lt;br /&gt;
|boss_casual=  ?? TP + ?? HP +  ?? HP + ?? HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|New Light Cruiser Princess}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|Aircraft Carrier Princess B}}&lt;br /&gt;
|phase_3_boss= {{EnemyLink|Non-Treaty Cruiser Water Princess}}&lt;br /&gt;
|phase_4_boss= {{EnemyLink|Remodeled Wartime Cargo Princess}}&lt;br /&gt;
|rewards = E-4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-4 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-4 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 61-4a&lt;br /&gt;
|0 -&amp;gt; 1 = * [Phase 1] CTF / STF / TCF&lt;br /&gt;
* [Phase 2] Unreachable&lt;br /&gt;
* [Phase 3+] Meet '''ANY''' of the following requirements:&lt;br /&gt;
** TCF&lt;br /&gt;
** [CTF/STF] Amount of CL ≥ 2 and amount of DD + DE ≥ 5&lt;br /&gt;
** [CTF/STF] Amount of AV ≥ 2 and amount of DD + DE ≥ 4&lt;br /&gt;
* Tag requirements: ('''Medium / Hard''')&lt;br /&gt;
** [[File:Fall_2025_Event_Tag_2.png]] Narvik Advance Force&lt;br /&gt;
** [[File:Fall_2025_Event_Tag_3.png]] Narvik Main Defense Force&lt;br /&gt;
** [[File:Fall_2025_Event_Tag_4.png]] Narvik Stationed Fleet&lt;br /&gt;
** [[File:Fall_2025_Event_Tag_7.png]] European Expeditionary Fleet&lt;br /&gt;
|0 -&amp;gt; 2 = * [Phase 2] CTF / STF / TCF&lt;br /&gt;
* [Phase 3+] STF&lt;br /&gt;
* [Phase 3+] Note: If fleet contains 2CL 5DD/DE '''OR''' 2AV 4DD/DE, start at Point 1&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_8.png]] Expanded 31st Squadron ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 3 = * [Phase 3+] CTF&lt;br /&gt;
* Note: If fleet contains 2CL 5DD/DE '''OR''' 2AV 4DD/DE, start at Point 1&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_9.png]] Mobile Task Force ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 4 = Single Fleet / Striking Force Fleet&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_10.png]] Operation Rei-go ('''Medium / Hard''')&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-4 Branching Rules (Start Point 1) ▼/▲&lt;br /&gt;
|id = 61-4b&lt;br /&gt;
|order = 0,1,A,B,B1,C,D,F,F2,G,H&lt;br /&gt;
|0 -&amp;gt; 1 = * [Phase 1] CTF / STF / TCF&lt;br /&gt;
* [Phase 2] Unreachable&lt;br /&gt;
* [Phase 3+] Meet '''ANY''' of the following requirements:&lt;br /&gt;
** TCF&lt;br /&gt;
** [CTF/STF] Amount of CL ≥ 2 and amount of DD + DE ≥ 5&lt;br /&gt;
** [CTF/STF] Amount of AV ≥ 2 and amount of DD + DE ≥ 4&lt;br /&gt;
* Tag requirements: ('''Medium / Hard''')&lt;br /&gt;
** [[File:Fall_2025_Event_Tag_2.png]] Narvik Advance Force&lt;br /&gt;
** [[File:Fall_2025_Event_Tag_3.png]] Narvik Main Defense Force&lt;br /&gt;
** [[File:Fall_2025_Event_Tag_4.png]] Narvik Stationed Fleet&lt;br /&gt;
** [[File:Fall_2025_Event_Tag_7.png]] European Expeditionary Fleet&lt;br /&gt;
|1 -&amp;gt; A/pink = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** TCF&lt;br /&gt;
** [CTF/STF] Amount of CV(B) ≥ 1&lt;br /&gt;
** [CTF/STF] Amount of DD ≤ 3&lt;br /&gt;
** [CTF/STF] Amount of DD ≥ 6 and amount of BBV ≤ 1&lt;br /&gt;
|1 -&amp;gt; B1/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** CTF / STF&lt;br /&gt;
** Amount of CV(B) = 0&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** Amount of DD ≤ 5 '''OR''' amount of BBV ≥ 2&lt;br /&gt;
|A/pink -&amp;gt; B/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** CTF / STF / TCF&lt;br /&gt;
** [CTF/STF] Amount of CV(B) = 0&lt;br /&gt;
** [CTF/STF] Amount of CVL ≤ 2&lt;br /&gt;
** [CTF/STF] Amount of DD ≥ 4&lt;br /&gt;
|A/pink -&amp;gt; B1/battle = * Does not meet the requirements to go to B&lt;br /&gt;
|B/battle -&amp;gt; H/resource =  * Fixed Route&lt;br /&gt;
|B1/battle -&amp;gt; B2/battle = * Does not meet the requirements to go to C&lt;br /&gt;
|B1/battle -&amp;gt; C/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** [CTF/STF] Amount of (F)BB(V) + CV(B) ≤ 2&lt;br /&gt;
** [CTF/STF] Amount of DD ≥ 4&lt;br /&gt;
** [CTF/STF] Amount of DD ≤ 5&lt;br /&gt;
|C/empty -&amp;gt; D/battle, F/battle = * Active Branching&lt;br /&gt;
|D/battle -&amp;gt; D1/pink = * Does not meet the requirements to go to D2&lt;br /&gt;
|D/battle -&amp;gt; D2/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** CTF / STF&lt;br /&gt;
** Amount of CV(B) ≤ 1&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
** If Fast Fleet and fleet contains 2CL 5DD, then amount of (F)BB(V) ≤ 2&lt;br /&gt;
|F/battle -&amp;gt; F2 = * [Phase 1] Fixed Route&lt;br /&gt;
|F2/pink -&amp;gt; F3/red/darkblue = * Does not meet the requirements to go to G&lt;br /&gt;
|F2/pink -&amp;gt; G/battle = * Fast Fleet&lt;br /&gt;
|H/resource -&amp;gt; B3/empty = * Fail the LoS check&lt;br /&gt;
|H/resource -&amp;gt; I/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-4 Branching Rules (Start Point 2) ▼/▲&lt;br /&gt;
|id = 61-4c&lt;br /&gt;
|order = 0,2,F,F2,G,L&lt;br /&gt;
|0 -&amp;gt; 2 = * [Phase 2] CTF / STF / TCF&lt;br /&gt;
* [Phase 3+] STF&lt;br /&gt;
* [Phase 3+] Note: If fleet contains 2CL 5DD/DE '''OR''' 2AV 4DD/DE, start at Point 1&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_8.png]] Expanded 31st Squadron ('''Medium / Hard''')&lt;br /&gt;
|2 -&amp;gt; F/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** CTF / STF&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
** Amount of DD ≥ 3-4?&lt;br /&gt;
|2 -&amp;gt; F2/pink = * ???&lt;br /&gt;
|2 -&amp;gt; J/battle = * Does not meet the requirements to go to F or F2&lt;br /&gt;
|F/battle -&amp;gt; F1/pink = * [Phase 1] Does not meet the requirements to go to F2&lt;br /&gt;
* [Phase 2] Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Does not meet the requirements to go to F2&lt;br /&gt;
|F/battle -&amp;gt; F2 = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
** If Fast Fleet, then amount of (F)BB(V) + CV(B) ≤ 4&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) + CV(B) ≤ 3&lt;br /&gt;
** If Fast Fleet and amount of (F)BB(V) + CV(B) = 4, then amount of DD ≥ 4&lt;br /&gt;
** If Slow Fleet and amount of (F)BB(V) + CV(B) = 3, then amount of DD ≥ 4 *&lt;br /&gt;
|F/battle -&amp;gt; K/pink = * Does not meet the requirements to go to F1 or F2&lt;br /&gt;
|F2/pink -&amp;gt; F3/red/darkblue = * Does not meet the requirements to go to G&lt;br /&gt;
|F2/pink -&amp;gt; G/battle = * Meet '''ALL''' of the following requirements&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of CV(B/L) ≤ 3&lt;br /&gt;
|G/battle -&amp;gt; L/pink =  * Does not meet the requirements to go to N&lt;br /&gt;
|G/battle -&amp;gt; N/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of Yamato-class ships ≤ 1&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
|L/pink -&amp;gt; M/empty = * Fail the LoS check&lt;br /&gt;
|L/pink -&amp;gt; N/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-4 Branching Rules (Start Point 3) ▼/▲&lt;br /&gt;
|id = 61-4d&lt;br /&gt;
|order = 0,3,G,O,Q,R,S&lt;br /&gt;
|0 -&amp;gt; 3 = * [Phase 3+] CTF&lt;br /&gt;
* Note: If fleet contains 2CL 5DD/DE '''OR''' 2AV 4DD/DE, start at Point 1&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_9.png]] Mobile Task Force ('''Medium / Hard''')&lt;br /&gt;
|3 -&amp;gt; G/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** CTF&lt;br /&gt;
** Amount of Yamato-class ships = 0&lt;br /&gt;
** Amount of CL ≥ 2 '''OR''' amount of DD + DE ≥ 4&lt;br /&gt;
|3 -&amp;gt; O/battle = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of Yamato-class ships ≥ 1&lt;br /&gt;
** Fleet contains at most 1CL 3DD/DE&lt;br /&gt;
|3 -&amp;gt; Q/battle = * ???&lt;br /&gt;
|G/battle -&amp;gt; R/battle = * Fixed Route&lt;br /&gt;
|O/battle -&amp;gt; P/pink = * Does not meet the requirements to go to Q&lt;br /&gt;
|O/battle -&amp;gt; Q/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of Yamato-class ships ≤ 1&lt;br /&gt;
** Amount of CA(V) ≥ 2&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
|Q/battle -&amp;gt; R/battle = * Does not meet the requirements to go to S&lt;br /&gt;
|Q/battle -&amp;gt; S/pink = * Fast+ Fleet&lt;br /&gt;
|R/battle -&amp;gt; R1/pink = * Does not meet the requirements to go to R2&lt;br /&gt;
|R/battle -&amp;gt; R2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of Yamato-class ships ≤ 1&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
|S/pink -&amp;gt; M/empty = * Fail the LoS check&lt;br /&gt;
|S/pink -&amp;gt; T/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-4 Branching Rules (Start Point 4) ▼/▲&lt;br /&gt;
|id = 61-4e&lt;br /&gt;
|order = 0,B,B1,U,V,X&lt;br /&gt;
|0 -&amp;gt; 4 = Single Fleet / Striking Force Fleet&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_10.png]] Operation Rei-go ('''Medium / Hard''')&lt;br /&gt;
|B/battle -&amp;gt; U/battle = * Fixed Route&lt;br /&gt;
|B1/battle -&amp;gt; V/pink = * Fixed Route&lt;br /&gt;
|U/battle -&amp;gt; B1/battle = * Does not meet the requirements to go to V or X&lt;br /&gt;
|U/battle -&amp;gt; V/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) = 0 *&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Does not meet the requirements to go to X&lt;br /&gt;
|U/battle -&amp;gt; X/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) = 0 *&lt;br /&gt;
|V/pink -&amp;gt; W/red/darkblue = * Does not meet the requirements to go to X&lt;br /&gt;
|V/pink -&amp;gt; X/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CV(B) = 0&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of CA(V) ≤ 1&lt;br /&gt;
|X/battle -&amp;gt; Y/empty = * Fail the LoS check&lt;br /&gt;
|X/battle -&amp;gt; Z/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
Branching compositions are reported over the course of the event. &lt;br /&gt;
*Please refer to [https://tsunkit.net/nav/#/ KCNav] for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E4 is a single and combined fleet, four-phase map consisting of 1 transport and 3 boss phases.&lt;br /&gt;
* 3 [[LBAS]] are available on this map:&lt;br /&gt;
**Only 2 are available to Sortie, the third being limited to Defense.&lt;br /&gt;
&lt;br /&gt;
* This map uses 4 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 7.png|40px]] '''European Expeditionary Fleet''', Starting point 1&lt;br /&gt;
*** [[File:{{ROOTPAGENAME}} Tag 2.png|25px]] [[File:{{ROOTPAGENAME}} Tag 3.png|25px]] [[File:{{ROOTPAGENAME}} Tag 4.png|25px]] '''Narvik Advance Force/Main Defense Force/Stationed Fleet''' (reused from E-2 &amp;amp; E-3) can also be mixed with it in any difficuly, with any untagged ship receiving the main tag.&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] '''Expanded 31st Squadron''', Starting point 2&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] '''Mobile Task Force''', Starting point 3&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 10.png|40px]] '''Operation Rei-go''', Starting point 4&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! B!! E!! G!!LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| S x2||AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| S x2||AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| S x2|| S x2|| S x2|| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| S || S || S|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E&lt;br /&gt;
| Main = '''STF: 1-2 FBB, 1-2 CVL, 1 CA(V)/DD, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 7.png|30px]]&lt;br /&gt;
| Escort = '''STF: 0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 7.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||B1|red|C|blue|D|red|D2|pink|E|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = 5 DD maximum&lt;br /&gt;
Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
*A slow fleet will pass through extra node {{MapNode|D1|pink}} if too heavy.&lt;br /&gt;
| Range = Node {{MapNode|E|red}}: 3&lt;br /&gt;
| LBASS = 2 / 2 / 2 / 2&lt;br /&gt;
| LBASD = 245 / 386 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node G&lt;br /&gt;
| Main = '''STF: 1-2 FBB, 1-2 CVL, 1 CA(V)/DD, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 7.png|30px]]&lt;br /&gt;
| Escort = '''STF: 0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 7.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||B1|red|C|blue|F|red|F2|pink|G|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = 5 DD maximum&lt;br /&gt;
Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
*A slow fleet will pass through extra node {{MapNode|F3|orange}}.&lt;br /&gt;
| Range = Node {{MapNode|G|red}}: 3&lt;br /&gt;
| LBASS = 2 / 2 / 2 / 2&lt;br /&gt;
| LBASD = 245 / 386 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For Node B, refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - TP==&lt;br /&gt;
Phase 1 is a normal '''&amp;quot;[[Transport Operation]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = '''STF: 1-2 FBB, 1-2 CVL, 0-1 CA(V), 1-2 CL, 1-3 DD/DE, 0-1 SS(V) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 7.png|30px]]&lt;br /&gt;
| Escort = '''STF: 0-2 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 7.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|pink|B|red|H|green|I|red}}&lt;br /&gt;
| LOS = Cn2: ? / ? / ? / 45 (C/E/M/H)&lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = A stronger fleet, more consistent.&lt;br /&gt;
*Bringing some [[AACI]] is recommended.&lt;br /&gt;
*Using {{Smoke}} [[smoke]]s on node {{MapNode|B|red}} is recommended.&lt;br /&gt;
| Range = Node {{MapNode|I|red}}: 6&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 27&lt;br /&gt;
| LBASD = 245 / 386 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = TCF&lt;br /&gt;
| Main = '''TCF: 0-1 CVE, 4 DD, 1-2 AV/LHA [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 7.png|30px]]&lt;br /&gt;
| Escort = '''TCF: 0-2 CA(V), 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 7.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|pink|B|red|H|green|I|red}}&lt;br /&gt;
| LOS = Cn2: ? / ? / ? / 45 (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = A weaker comp that can bring more TP per run.&lt;br /&gt;
*Bringing some [[AACI]] is recommended.&lt;br /&gt;
*Using {{Smoke}} [[smoke]]s on node {{MapNode|B|red}} is recommended.&lt;br /&gt;
| Range = Node {{MapNode|I|red}}: 6&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 27&lt;br /&gt;
| LBASD = 245 / 386 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Medium Route CTF&lt;br /&gt;
| Main = '''CTF: 1-2 (F)BB(V), 2 CV(B), 1 CVL, 1 CL, 0-1 DD [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]&lt;br /&gt;
| Escort = '''CTF: 1-2 CA(V)/CLT, 1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|red|F2|pink|G|red|N|red}}&lt;br /&gt;
| LOS = Cn2: ? / ? / ? / 80 (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 497&lt;br /&gt;
| ASE = 555&lt;br /&gt;
| ASM = 611&lt;br /&gt;
| AS = 731&lt;br /&gt;
| Note = Bringing [[AACI]] and some ASW is recommended.&lt;br /&gt;
*Using a '''Fastest''' fleet will skip node {{MapNode|F|red}}.&lt;br /&gt;
| Range = Node {{MapNode|N|red}}: 6&lt;br /&gt;
| LBASS = 501 / 567 / 623 / 743&lt;br /&gt;
| LBASD = 245 / 386 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Medium Route STF&lt;br /&gt;
| Main = '''STF: 2 (F)BB(V), 2 CVL, 1 CA(V), 1 CL [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]&lt;br /&gt;
| Escort = '''STF: 1-2 CA(V)/CLT, 1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|red|F2|pink|G|red|N|red}}&lt;br /&gt;
| LOS = Cn2: ? / ? / ? / 80 (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 497&lt;br /&gt;
| ASE = 555&lt;br /&gt;
| ASM = 611&lt;br /&gt;
| AS = 731&lt;br /&gt;
| Note = Bringing [[AACI]] and some ASW is recommended.&lt;br /&gt;
*Using a '''Fastest''' fleet will skip node {{MapNode|F|red}}.&lt;br /&gt;
| Range = Node {{MapNode|N|red}}: 6&lt;br /&gt;
| LBASS = 501 / 567 / 623 / 743&lt;br /&gt;
| LBASD = 245 / 386 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = East Route&lt;br /&gt;
| Main = '''CTF: 2 (F)BB(V), 3-4 CV(B), 0-1 CA(V) [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''CTF: 1-2 CA(V)/CLT/AV, 1 CL, 2-4 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
CTF: 2 FBB, 1 CL, 2-4 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||O|red|P|pink|Q|red|S|pink|T|red}}&lt;br /&gt;
| LOS = Cn2: ? / ? / ? / 80 (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast+&lt;br /&gt;
| ASC = 590&lt;br /&gt;
| ASE = 663&lt;br /&gt;
| ASM = 719&lt;br /&gt;
| AS = 851&lt;br /&gt;
| Note = Does allow for BB at the cost of 1 extra node.&lt;br /&gt;
*Using a [[Special Attack]] is recommended, notably a [[Big 7]] one.&lt;br /&gt;
Bringing [[AACI]] is recommended, as well as some ASW.&lt;br /&gt;
| Range = Node {{MapNode|T|red}}: 7&lt;br /&gt;
| LBASS = 593 / 669 / 722 / 854&lt;br /&gt;
| LBASD = 245 / 386 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = East Short Route&lt;br /&gt;
| Main = '''CTF: 4 CV(B), 2 CA(V) [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''CTF: 1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||O|red|Q|red|S|pink|T|red}}&lt;br /&gt;
| LOS = Cn2: ? / ? / ? / 80 (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast+&lt;br /&gt;
| ASC = 590&lt;br /&gt;
| ASE = 663&lt;br /&gt;
| ASM = 719&lt;br /&gt;
| AS = 851&lt;br /&gt;
| Note = Skips one node, but does not allow for BB (and thus any [[touch]]), not recommended.&lt;br /&gt;
Bringing [[AACI]] is recommended, as well as some ASW.&lt;br /&gt;
| Range = Node {{MapNode|T|red}}: 7&lt;br /&gt;
| LBASS = 593 / 669 / 722 / 854&lt;br /&gt;
| LBASD = 245 / 386 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = West Medium Route&lt;br /&gt;
| Main = '''CTF: 2 (F)BB(V), 2 CV(B), 1-2 CVL, 0-1 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''CTF: 1 CVL/CA(V)/CLT/AV, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||G|red|R|red|R2|red|S|pink|T|red}}&lt;br /&gt;
| LOS = Cn2: ? / ? / ? / 80 (C/E/M/H)&lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 590&lt;br /&gt;
| ASE = 663&lt;br /&gt;
| ASM = 719&lt;br /&gt;
| AS = 851&lt;br /&gt;
| Note = Using a [[Special Attack]] is recommended, notably a [[Big 7]] one.&lt;br /&gt;
Bringing [[AACI]] is recommended, as well as some ASW.&lt;br /&gt;
| Range = Node {{MapNode|T|red}}: 7&lt;br /&gt;
| LBASS = 593 / 669 / 722 / 854&lt;br /&gt;
| LBASD = 245 / 386 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Non-Treaty Cruiser Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy_Full_Non-Treaty_Cruiser_Water_Princess.png|Regular&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 4 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route&lt;br /&gt;
| Fleet = '''Striking: 0-1 CVL/CT, 0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|4||B|red|U|red|V|pink|X|red|Z|red}} &lt;br /&gt;
| LOS = Cn4: ? / ? / ? / 115 (C/E/M/H)&lt;br /&gt;
| ASC = 446&lt;br /&gt;
| ASE = 446&lt;br /&gt;
| ASM = 446&lt;br /&gt;
| AS = 446&lt;br /&gt;
| Note = Using multiple historical ships is heavily recommended to achieve good results.&lt;br /&gt;
*The boss fleet contains an SS, it is therefore needed to bring at least 1 [[OASW]] ship.&lt;br /&gt;
*If the fleet is Fast+, it will skip node {{MapNode|V|pink}}&lt;br /&gt;
*Using an {{IconText|{{Command Facility}}|SFFCF}} {{EquipmentLink|Striking Force Fleet Command Facility|text=SFFCF}} can increase the pass rate during chipping.&lt;br /&gt;
**The fleet must have at least 1 CL to route {{MapRoute|V|pink}} to {{MapRoute|X|red}}, otherwise the fleet will go through an extra node {{MapRoute|W|orange}}&lt;br /&gt;
| Range = Boss {{MapNode|Z|red}}: 8&lt;br /&gt;
| LBASS = 447 / 449 / 447 / 465&lt;br /&gt;
| LBASD = 245 / 386 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!       !!    I!!   D1?!!   E?!!  N!! J?!! K?!! F1?!!  T!! X!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard  || S x2|| AS x2|| S x3|| A+||  S|| AS||  AS|| A+|| S|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium||    ?||     ?||    ?||  ?||  ?||  ?||  ?||   ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy  ||    ?||     ?||    ?||  ?||  ?||  ?||  ?||   ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual||    ?||     ?||    ?||  ?||  ?||  ?||  ?||   ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node D1 &amp;amp; E=&lt;br /&gt;
Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node N &amp;amp; J=&lt;br /&gt;
Refer to [[#Phase 2 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node K &amp;amp; F1=&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
Refer to [[#Phase 3 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node X=&lt;br /&gt;
Refer to [[#Phase 4 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 525&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 405&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 386&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 245&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Remodeled Wartime Cargo Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Remodeled Wartime Cargo Princess.png|Regular&lt;br /&gt;
Enemy Full Remodeled Wartime Cargo Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Remodeled Wartime Cargo Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
?&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-4/Sandbox&amp;diff=201444</id>
		<title>Fall 2025 Event/E-4/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-4/Sandbox&amp;diff=201444"/>
		<updated>2025-11-20T21:54:59Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Phase 4 - Boss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sandbox Rules=&lt;br /&gt;
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:&lt;br /&gt;
* An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,&lt;br /&gt;
* List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),&lt;br /&gt;
* A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),&lt;br /&gt;
** The Paths said compositions will take (to explain each path the composition will/can take),&lt;br /&gt;
** A summary or description of what kind of obstacles a composition will face.&lt;br /&gt;
* A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,&lt;br /&gt;
* ''Optional'': Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).&lt;br /&gt;
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion. &lt;br /&gt;
&lt;br /&gt;
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so. &lt;br /&gt;
&lt;br /&gt;
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.&lt;br /&gt;
&lt;br /&gt;
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary &amp;gt; Polished &amp;gt; Finalized Guides&lt;br /&gt;
&lt;br /&gt;
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.&lt;br /&gt;
&lt;br /&gt;
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = &lt;br /&gt;
|0 -&amp;gt; 1 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
=Historical Bonuses=&lt;br /&gt;
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}&lt;br /&gt;
&lt;br /&gt;
====Ship Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====Equipment Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====[[Debuff]]====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Jiga's Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E4 is a single and combined fleet, four-phase map consisting of 1 transport and 3 boss phases.&lt;br /&gt;
* 3 [[LBAS]] are available on this map:&lt;br /&gt;
**Only 2 are available to Sortie, the third being limited to Defense.&lt;br /&gt;
&lt;br /&gt;
* This map uses 4 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 7.png|40px]] '''European Expeditionary Fleet''', Starting point 1&lt;br /&gt;
*** [[File:{{ROOTPAGENAME}} Tag 2.png|25px]] [[File:{{ROOTPAGENAME}} Tag 3.png|25px]] [[File:{{ROOTPAGENAME}} Tag 4.png|25px]] '''Narvik Advance Force/Main Defense Force/Stationed Fleet''' (reused from E-2 &amp;amp; E-3) can also be mixed with it in any difficuly, with any untagged ship receiving the main tag.&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] '''Expanded 31st Squadron''', Starting point 2&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] '''Mobile Task Force''', Starting point 3&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 10.png|40px]] '''Operation Rei-go''', Starting point 4&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! B!! E!! G!!LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| S x2||AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| S x2||AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| S x2|| S x2|| S x2|| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| S || S || S|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E&lt;br /&gt;
| Main = '''STF: 1-2 FBB, 1-2 CVL, 1 CA(V)/DD, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 7.png|30px]]&lt;br /&gt;
| Escort = '''STF: 0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 7.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||B1|red|C|blue|D|red|D2|pink|E|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = 5 DD maximum&lt;br /&gt;
Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
*A slow fleet will pass through extra node {{MapNode|D1|pink}} if too heavy.&lt;br /&gt;
| Range = Node {{MapNode|E|red}}: 3&lt;br /&gt;
| LBASS = 2 / 2 / 2 / 2&lt;br /&gt;
| LBASD = 245 / 386 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node G&lt;br /&gt;
| Main = '''STF: 1-2 FBB, 1-2 CVL, 1 CA(V)/DD, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 7.png|30px]]&lt;br /&gt;
| Escort = '''STF: 0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 7.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||B1|red|C|blue|F|red|F2|pink|G|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = 5 DD maximum&lt;br /&gt;
Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
*A slow fleet will pass through extra node {{MapNode|F3|orange}}.&lt;br /&gt;
| Range = Node {{MapNode|G|red}}: 3&lt;br /&gt;
| LBASS = 2 / 2 / 2 / 2&lt;br /&gt;
| LBASD = 245 / 386 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For Node B, refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - TP==&lt;br /&gt;
Phase 1 is a normal '''&amp;quot;[[Transport Operation]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = '''STF: 1-2 FBB, 1-2 CVL, 0-1 CA(V), 1-2 CL, 1-3 DD/DE, 0-1 SS(V) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 7.png|30px]]&lt;br /&gt;
| Escort = '''STF: 0-2 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 7.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|pink|B|red|H|green|I|red}}&lt;br /&gt;
| LOS = Cn2: ? / ? / ? / 45 (C/E/M/H)&lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = A stronger fleet, more consistent.&lt;br /&gt;
*Bringing some [[AACI]] is recommended.&lt;br /&gt;
*Using {{Smoke}} [[smoke]]s on node {{MapNode|B|red}} is recommended.&lt;br /&gt;
| Range = Node {{MapNode|I|red}}: 6&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 27&lt;br /&gt;
| LBASD = 245 / 386 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = TCF&lt;br /&gt;
| Main = '''TCF: 0-1 CVE, 4 DD, 1-2 AV/LHA [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 7.png|30px]]&lt;br /&gt;
| Escort = '''TCF: 0-2 CA(V), 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 7.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|pink|B|red|H|green|I|red}}&lt;br /&gt;
| LOS = Cn2: ? / ? / ? / 45 (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = A weaker comp that can bring more TP per run.&lt;br /&gt;
*Bringing some [[AACI]] is recommended.&lt;br /&gt;
*Using {{Smoke}} [[smoke]]s on node {{MapNode|B|red}} is recommended.&lt;br /&gt;
| Range = Node {{MapNode|I|red}}: 6&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 27&lt;br /&gt;
| LBASD = 245 / 386 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Medium Route CTF&lt;br /&gt;
| Main = '''CTF: 1-2 (F)BB(V), 2 CV(B), 1 CVL, 1 CL, 0-1 DD [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]&lt;br /&gt;
| Escort = '''CTF: 1-2 CA(V)/CLT, 1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|red|F2|pink|G|red|N|red}}&lt;br /&gt;
| LOS = Cn2: ? / ? / ? / 80 (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 497&lt;br /&gt;
| ASE = 555&lt;br /&gt;
| ASM = 611&lt;br /&gt;
| AS = 731&lt;br /&gt;
| Note = Bringing [[AACI]] and some ASW is recommended.&lt;br /&gt;
*Using a '''Fastest''' fleet will skipp node {{MapNode|F|red}}.&lt;br /&gt;
| Range = Node {{MapNode|N|red}}: 6&lt;br /&gt;
| LBASS = 501 / 567 / 623 / 743&lt;br /&gt;
| LBASD = 245 / 386 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Medium Route STF&lt;br /&gt;
| Main = '''STF: 2 (F)BB(V), 2 CVL, 1 CA(V), 1 CL [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]&lt;br /&gt;
| Escort = '''STF: 1-2 CA(V)/CLT, 1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|red|F2|pink|G|red|N|red}}&lt;br /&gt;
| LOS = Cn2: ? / ? / ? / 80 (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 497&lt;br /&gt;
| ASE = 555&lt;br /&gt;
| ASM = 611&lt;br /&gt;
| AS = 731&lt;br /&gt;
| Note = Bringing [[AACI]] and some ASW is recommended.&lt;br /&gt;
*Using a '''Fastest''' fleet will skipp node {{MapNode|F|red}}.&lt;br /&gt;
| Range = Node {{MapNode|N|red}}: 6&lt;br /&gt;
| LBASS = 501 / 567 / 623 / 743&lt;br /&gt;
| LBASD = 245 / 386 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = East Route&lt;br /&gt;
| Main = '''CTF: 2 (F)BB(V), 3-4 CV(B), 0-1 CA(V) [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''CTF: 1-2 CA(V)/CLT/AV, 1 CL, 2-4 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
CTF: 2 FBB, 1 CL, 2-4 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||O|red|P|pink|Q|red|S|pink|T|red}}&lt;br /&gt;
| LOS = Cn2: ? / ? / ? / 80 (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast+&lt;br /&gt;
| ASC = 590&lt;br /&gt;
| ASE = 663&lt;br /&gt;
| ASM = 719&lt;br /&gt;
| AS = 851&lt;br /&gt;
| Note = Does allow for BB at the cost of 1 extra node.&lt;br /&gt;
*Using a [[Special Attack]] is recommended, notably a [[Big 7]] one.&lt;br /&gt;
Bringing [[AACI]] is recommended, as well as some ASW.&lt;br /&gt;
| Range = Node {{MapNode|T|red}}: 7&lt;br /&gt;
| LBASS = 593 / 669 / 722 / 854&lt;br /&gt;
| LBASD = 245 / 386 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = East Short Route&lt;br /&gt;
| Main = '''CTF: 4 CV(B), 2 CA(V) [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''CTF: 1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||O|red|Q|red|S|pink|T|red}}&lt;br /&gt;
| LOS = Cn2: ? / ? / ? / 80 (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast+&lt;br /&gt;
| ASC = 590&lt;br /&gt;
| ASE = 663&lt;br /&gt;
| ASM = 719&lt;br /&gt;
| AS = 851&lt;br /&gt;
| Note = Skips one node, but does not allow for BB (and thus any [[touch]]), not recommended.&lt;br /&gt;
Bringing [[AACI]] is recommended, as well as some ASW.&lt;br /&gt;
| Range = Node {{MapNode|T|red}}: 7&lt;br /&gt;
| LBASS = 593 / 669 / 722 / 854&lt;br /&gt;
| LBASD = 245 / 386 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = West Medium Route&lt;br /&gt;
| Main = '''CTF: 2 (F)BB(V), 2 CV(B), 1-2 CVL, 0-1 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''CTF: 1 CVL/CA(V)/CLT/AV, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||G|red|R|red|R2|red|S|pink|T|red}}&lt;br /&gt;
| LOS = Cn2: ? / ? / ? / 80 (C/E/M/H)&lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 590&lt;br /&gt;
| ASE = 663&lt;br /&gt;
| ASM = 719&lt;br /&gt;
| AS = 851&lt;br /&gt;
| Note = Using a [[Special Attack]] is recommended, notably a [[Big 7]] one.&lt;br /&gt;
Bringing [[AACI]] is recommended, as well as some ASW.&lt;br /&gt;
| Range = Node {{MapNode|T|red}}: 7&lt;br /&gt;
| LBASS = 593 / 669 / 722 / 854&lt;br /&gt;
| LBASD = 245 / 386 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Non-Treaty Cruiser Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy_Full_Non-Treaty_Cruiser_Water_Princess.png|Regular&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 4 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route&lt;br /&gt;
| Fleet = '''Striking: 0-1 CVL/CT, 0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|4||B|red|U|red|V|pink|X|red|Z|red}} &lt;br /&gt;
| LOS = Cn4: ? / ? / ? / 115 (C/E/M/H)&lt;br /&gt;
| ASC = 446&lt;br /&gt;
| ASE = 446&lt;br /&gt;
| ASM = 446&lt;br /&gt;
| AS = 446&lt;br /&gt;
| Note = Using multiple historical ships is heavily recommended to achieve good results.&lt;br /&gt;
*The boss fleet contains an SS, it is therefore needed to bring at least 1 [[OASW]] ship.&lt;br /&gt;
*If the fleet is Fast+, it will skip node {{MapNode|V|pink}}&lt;br /&gt;
*Using an {{IconText|{{Command Facility}}|SFFCF}} {{EquipmentLink|Striking Force Fleet Command Facility|text=SFFCF}} can increase the pass rate during cheaping.&lt;br /&gt;
**The fleet must have at least 1 CL to route {{MapRoute|V|pink}} to {{MapRoute|X|red}}, otherwise the fleet will go through an extra node {{MapRoute|W|orange}}&lt;br /&gt;
| Range = Boss {{MapNode|Z|red}}: 8&lt;br /&gt;
| LBASS = 447 / 449 / 447 / 465&lt;br /&gt;
| LBASD = 245 / 386 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!       !!    I!!   D1?!!   E?!!  N!! J?!! K?!! F1?!!  T!! X!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard  || S x2|| AS x2|| S x3|| A+||  S|| AS||  AS|| A+|| S|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium||    ?||     ?||    ?||  ?||  ?||  ?||  ?||   ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy  ||    ?||     ?||    ?||  ?||  ?||  ?||  ?||   ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual||    ?||     ?||    ?||  ?||  ?||  ?||  ?||   ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node D1 &amp;amp; E=&lt;br /&gt;
Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node N &amp;amp; J=&lt;br /&gt;
Refer to [[#Phase 2 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node K &amp;amp; F1=&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
Refer to [[#Phase 3 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node X=&lt;br /&gt;
Refer to [[#Phase 4 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 525&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 405&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 386&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 245&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Remodeled Wartime Cargo Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Remodeled Wartime Cargo Princess.png|Regular&lt;br /&gt;
Enemy Full Remodeled Wartime Cargo Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Remodeled Wartime Cargo Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=YY's Guide=&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-3&amp;diff=201408</id>
		<title>Fall 2025 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-3&amp;diff=201408"/>
		<updated>2025-11-20T06:51:54Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Gimmick 4 - Debuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Bizarre Battle of Norway&lt;br /&gt;
|title_jp= 異聞ノルウェー沖海戦&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 4.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 5.png]]&lt;br /&gt;
|tag3= [[File:{{ROOTPAGENAME}} Tag 6.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-3 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 4}} '''Narvik Stationed Fleet'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 5}} '''British Home Fleet'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 6}} '''British Carrier Task Force'''&lt;br /&gt;
&lt;br /&gt;
|map_1=[[File:{{ROOTPAGENAME}} E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-3 Map Gimmick 1.png|450px]]&lt;br /&gt;
|map_2_text=Gimmick 1&lt;br /&gt;
|map_3=[[File:{{ROOTPAGENAME}} E-3 Map Phase 1.png|450px]]&lt;br /&gt;
|map_3_text=Phase 1&lt;br /&gt;
|map_4=[[File:{{ROOTPAGENAME}} E-3 Map Phase 2.png|450px]]&lt;br /&gt;
|map_4_text=Phase 2&lt;br /&gt;
|map_5=[[File:{{ROOTPAGENAME}} E-3 Map Phase 3.png|450px]]&lt;br /&gt;
|map_5_text=Phase 3&lt;br /&gt;
|map_6=[[File:{{ROOTPAGENAME}} E-3 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_6_text=LBAS&lt;br /&gt;
|boss_hard= 4400 HP + 5940 HP + 5820 HP&lt;br /&gt;
|boss_medium= 4400 HP + 5390 HP + 5220 HP&lt;br /&gt;
|boss_easy= 4400 HP + 5390 HP + 5220 HP&lt;br /&gt;
|boss_casual= 4400 HP + 5390 HP + 4620 HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|European Princess}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|European Armored Carrier Princess}}&lt;br /&gt;
|phase_3_boss= {{EnemyLink|Battlecruiser Water Princess}}&lt;br /&gt;
|rewards = E-3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-3 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 61-3a&lt;br /&gt;
|0 -&amp;gt; 1 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* Tag Requirements: ('''Medium / Hard''' only)&lt;br /&gt;
** [[File:Fall_2025_Event_Tag_2.png]] Narvik Advance Force&lt;br /&gt;
** [[File:Fall_2025_Event_Tag_3.png]] Narvik Main Defense Force&lt;br /&gt;
** [[File:Fall_2025_Event_Tag_4.png]] Narvik Stationed Fleet&lt;br /&gt;
|0 -&amp;gt; 2 = * [Phase 1] CTF / STF&lt;br /&gt;
* [Phase 2+] STF&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_5.png]] British Home Fleet only ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 3 = * [Phase 2+] CTF&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_6.png]] British Carrier Task Force ('''Medium / Hard''')&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 1) ▼/▲&lt;br /&gt;
|id = 61-3b&lt;br /&gt;
|order = 0,A1,C,C1,F,G1,T&lt;br /&gt;
|0 -&amp;gt; 1 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* Tag Requirements: ('''Medium / Hard''' only)&lt;br /&gt;
** [[File:Fall_2025_Event_Tag_2.png]] Narvik Advance Force&lt;br /&gt;
** [[File:Fall_2025_Event_Tag_3.png]] Narvik Main Defense Force&lt;br /&gt;
** [[File:Fall_2025_Event_Tag_4.png]] Narvik Stationed Fleet&lt;br /&gt;
|A1/empty -&amp;gt; A2/battle, B/battle = * Active Branching&lt;br /&gt;
|C/battle -&amp;gt; C1/pink = * [Phase 1] Fixed Route&lt;br /&gt;
* [Phase 2+] Does not meet the requirements to go to T&lt;br /&gt;
|C/battle -&amp;gt; T/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to T unlocked&lt;br /&gt;
** Amount of CL + AV? ≥ 1&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** If Slow Fleet, then amount of DD ≥ 3&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) ≤ 1&lt;br /&gt;
|C1/pink -&amp;gt; C2/battle = * Pass the LoS check&lt;br /&gt;
* [Phase 2+] Does not meet the requirements to go to P&lt;br /&gt;
|C1/pink -&amp;gt; D/empty = * Fail the LoS check&lt;br /&gt;
|C1/pink -&amp;gt; P/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to P unlocked&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** If Slow Fleet, then amount of AV ≥ 1&lt;br /&gt;
** If Slow Fleet and amount of AV = 0, then meet '''ALL''' of the following requirements:&lt;br /&gt;
*** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
*** Amount of CV(B) ≤ 1&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
|G1/pink -&amp;gt; U/pink = * Does not meet the requirements to go to W&lt;br /&gt;
|G1/pink -&amp;gt; W/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
|T/battle -&amp;gt; G1/pink = * Pass the LoS check&lt;br /&gt;
* Does not meet the requirements to go to W&lt;br /&gt;
|T/battle -&amp;gt; R3/empty = * Fail the LoS check&lt;br /&gt;
|T/battle -&amp;gt; W/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1 *&lt;br /&gt;
** Amount of CV(B/L) ≤ 1&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 2) ▼/▲&lt;br /&gt;
|id = 61-3c&lt;br /&gt;
|order = 0,F,G,G1,H,I,K&lt;br /&gt;
|0 -&amp;gt; 2 = * [Phase 1] CTF / STF&lt;br /&gt;
* [Phase 2+] STF&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_5.png]] British Home Fleet only ('''Medium / Hard''')&lt;br /&gt;
|F/empty -&amp;gt; G/battle, H/pink = * Active Branching&lt;br /&gt;
|G/battle -&amp;gt; G1/pink = * Does not meet the requirements to go to G2&lt;br /&gt;
|G/battle -&amp;gt; G2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** [CTF/STF] Fast Fleet&lt;br /&gt;
** [CTF/STF] Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** [CTF/STF] Amount of CV(B) ≤ 1&lt;br /&gt;
** [CTF/STF] Amount of CL ≥ 2&lt;br /&gt;
** [TCF] Any&lt;br /&gt;
|G1/pink -&amp;gt; G2/battle = * Fixed Route&lt;br /&gt;
|H/pink -&amp;gt; I/battle = * Does not meet the requirements to go to J&lt;br /&gt;
|H/pink -&amp;gt; J/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** [CTF] Fast Fleet&lt;br /&gt;
** [CTF] Fleet must contain at least 2CL 4DD&lt;br /&gt;
** [STF] Amount of CL + DD ≥ 6&lt;br /&gt;
** [STF] If amount of CL + DD = 5, then meet '''ALL''' of the following requirements:&lt;br /&gt;
*** Fleet contains 1CL 4DD&lt;br /&gt;
*** If Fast Fleet, then amount of CV(B/L) ≤ 1&lt;br /&gt;
*** If Slow Fleet, then amount of CV(B/L) = 0&lt;br /&gt;
** If Fast+ Fleet, then amount of CV(B)? + CVL ≥ 3&lt;br /&gt;
|I/battle -&amp;gt; J/battle = * Does not meet the requirements to go to K&lt;br /&gt;
|I/battle -&amp;gt; K/battle = * Fast+ Fleet&lt;br /&gt;
|K/battle -&amp;gt; L/empty = * Fail the LoS check&lt;br /&gt;
|K/battle -&amp;gt; M/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 3) ▼/▲&lt;br /&gt;
|id = 61-3d&lt;br /&gt;
|order = 0,3,N,O,R,R2,X,Y&lt;br /&gt;
|0 -&amp;gt; 3 = * [Phase 2+] CTF&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_6.png]] British Carrier Task Force ('''Medium / Hard''')&lt;br /&gt;
|3 -&amp;gt; N/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** If Fast Fleet, then fleet must contain at least 1CL 4DD '''OR''' 2CL&lt;br /&gt;
** If Slow Fleet, then fleet must contain at least 1CL 6DD '''OR''' 2CL&lt;br /&gt;
|3 -&amp;gt; R/battle = * Does not meet the requirements to go to N&lt;br /&gt;
|N/battle -&amp;gt; O/battle = * [Phase 2] Fixed Route&lt;br /&gt;
* [Phase 3] ???&lt;br /&gt;
|N/battle -&amp;gt; V/pink = * Does not meet the requirements to go to X&lt;br /&gt;
|N/battle -&amp;gt; X/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CV(B/L) ≤ 2 *&lt;br /&gt;
** Amount of CL ≤ 1&lt;br /&gt;
|O/battle -&amp;gt; D/empty = * Fail the LoS check&lt;br /&gt;
|O/battle -&amp;gt; Y/pink = * Pass the LoS check&lt;br /&gt;
* Does not meet the requirements to go to Z&lt;br /&gt;
|O/battle -&amp;gt; Z/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of Yamato-class ships ≤ 1&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
|R/battle -&amp;gt; R1/battle = * Does not meet the requirements to go to R2&lt;br /&gt;
|R/battle -&amp;gt; R2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B/L) ≤ 2&lt;br /&gt;
|R2/battle -&amp;gt; R3/empty = * Fail the LoS check *&lt;br /&gt;
|R2/battle -&amp;gt; V/pink = * Pass the LoS check *&lt;br /&gt;
|X/battle -&amp;gt; O/battle = * Does not meet the requirements to go to Z&lt;br /&gt;
|X/battle -&amp;gt; Z/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of Yamato-class ships = 0&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
|Y/pink -&amp;gt; L/empty = * Fail the LoS check&lt;br /&gt;
|Y/pink -&amp;gt; Z/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
Branching compositions are reported over the course of the event. &lt;br /&gt;
*Please refer to [https://tsunkit.net/nav/#/ KCNav] for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E3 is a single and combined fleet, three-phase map consisting of three boss phases.&lt;br /&gt;
* 3 [[LBAS]] are available on this map:&lt;br /&gt;
** Only 2 are available to Sortie, the third being limited to Defense.&lt;br /&gt;
&lt;br /&gt;
* This map uses 3 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] '''Narvik Stationed Fleet''', Starting point 1 (reused in E-4)&lt;br /&gt;
*** [[File:{{ROOTPAGENAME}} Tag 2.png|25px]] &amp;amp; [[File:{{ROOTPAGENAME}} Tag 3.png|25px]] '''Narvik Advance Force/Main Defense Force''' (reused from E-2) can also be mixed with it in any difficuly, with any untagged ship receiving the main tag.&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 5.png|40px]] '''British Home Fleet''', Starting point 2&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 6.png|40px]] '''British Carrier Task Force''', Starting point 3&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} is not required for carriers despite being an Arctic map.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! A2!! C2!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| S x2|| S x2|| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| S || S || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node A2&lt;br /&gt;
| Fleet = '''Striking: 0-2 FBB, 0-1 CV(B), 0-1 CA(V)/CLT, 1 CL, 2-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|red|A1|blue|A2|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = There is no major threat on the route, with only surface battles.&lt;br /&gt;
| Range = Node {{MapNode|A2|red}}: 4&lt;br /&gt;
| LBASS = 0 / 2 / 2 / 2&lt;br /&gt;
| LBASD = 291 / 384 / 335 / 410&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C2&lt;br /&gt;
| Fleet = '''Striking: 0-2 FBB, 0-1 CV(B), 0-1 CA(V)/CLT, 1 CL, 2-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|red|A1|blue|B|red|C|red|C1|pink|C2|red}}&lt;br /&gt;
| LOS = ?&lt;br /&gt;
| ASC = 104&lt;br /&gt;
| ASE = 116&lt;br /&gt;
| ASM = 140&lt;br /&gt;
| AS = 161&lt;br /&gt;
| Note = Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
| Range = Node {{MapNode|C2|red}}: 4&lt;br /&gt;
| LBASS = 107 / 120 / 144 / 165&lt;br /&gt;
| LBASD = 291 / 384 / 335 / 410&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Long CTF Route&lt;br /&gt;
| Main = '''CTF: 2 (F)BB(V), 4 CV(B) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]&lt;br /&gt;
| Escort = '''1-2 CA(V)/CLT, 1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||E|red|F|blue|H|pink|I|red|J|red|K|red|M|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 320&lt;br /&gt;
| ASE = 320&lt;br /&gt;
| ASM = 392&lt;br /&gt;
| AS = 630&lt;br /&gt;
| Note = Longer route, but much stronger fleet.&lt;br /&gt;
*Bringing an [[AACI]] and some [[ASW]] is recommended.&lt;br /&gt;
| Range = Boss {{MapNode|M|red}}: 6&lt;br /&gt;
| LBASS = 323 / 332 / 407 / 642&lt;br /&gt;
| LBASD = 291 / 384 / 335 / 410&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short CTF Route&lt;br /&gt;
| Main = '''CTF: 2 (F)BB(V), 3 CV(B/L), 1 CL [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 0-2 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||E|red|F|blue|H|pink|J|red|K|red|M|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast'''&lt;br /&gt;
| ASC = 320&lt;br /&gt;
| ASE = 320&lt;br /&gt;
| ASM = 392&lt;br /&gt;
| AS = 630&lt;br /&gt;
| Note = Bringing an [[AACI]] and some [[ASW]] is recommended.&lt;br /&gt;
| Range = Boss {{MapNode|M|red}}: 6&lt;br /&gt;
| LBASS = 323 / 332 / 407 / 642&lt;br /&gt;
| LBASD = 291 / 384 / 335 / 410&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Long STF Route&lt;br /&gt;
| Main = '''STF: 2-4 (F)BB(V), 0-1 CV(B), 0-2 CVL, 0-2 XX [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CVL, 0-2 CA(V)/CLT, 1 CL, 2-4 DD [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||E|red|F|blue|H|pink|I|red|J|red|K|red|M|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 320&lt;br /&gt;
| ASE = 320&lt;br /&gt;
| ASM = 392&lt;br /&gt;
| AS = 630&lt;br /&gt;
| Note = Longer route, but much stronger fleet.&lt;br /&gt;
Bringing an CA(V)/LHA/AO/AV as a Fighter Mule may be needed to achieve AS/AS+ on higher difficulties.&lt;br /&gt;
*Bringing an [[AACI]] and some [[ASW]] is recommended.&lt;br /&gt;
| Range = Boss {{MapNode|M|red}}: 6&lt;br /&gt;
| LBASS = 323 / 332 / 407 / 642&lt;br /&gt;
| LBASD = 291 / 384 / 335 / 410&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short STF Route&lt;br /&gt;
| Main = '''STF: 2-4 (F)BB(V), 0-1 CV(B), 0-2 CVL, 0-1 CL/DD [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 0-2 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||E|red|F|blue|H|pink|J|red|K|red|M|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast'''&lt;br /&gt;
| ASC = 320&lt;br /&gt;
| ASE = 320&lt;br /&gt;
| ASM = 392&lt;br /&gt;
| AS = 630&lt;br /&gt;
| Note = Fleet must contain '''6 CL+DD(?)''' to avoid an extra battle at {{MapNode|I|red}}&lt;br /&gt;
Alternatively, a Slow fleet with 0 CV(L/B) and ? will take the same route but would struggle with air power&lt;br /&gt;
* Bringing an [[AACI]] and some [[ASW]] is recommended.&lt;br /&gt;
| Range = Boss {{MapNode|M|red}}: 6&lt;br /&gt;
| LBASS = 323 / 332 / 407 / 642&lt;br /&gt;
| LBASD = 291 / 384 / 335 / 410&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
CTF are on average more effective than STF, but cannot be reused in the following gimmicks.&lt;br /&gt;
&lt;br /&gt;
The use of the [[Special Attack]] is strongly advised, such as a {{Class|Queen Elizabeth}} one.&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[European Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full European Princess.png|Regular&lt;br /&gt;
Enemy Full European Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed (can be done at any point during Phase 1):&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! G2 !! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2 || AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S || AS?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node G2&lt;br /&gt;
| Main = '''STF/CTF: 0-2(F)BB(V), 0-1 CV(B), 0-4 CVL, 1 CL, 0-5 XX [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]&lt;br /&gt;
| Escort = '''STF/CTF: 1 CL, 2-5 DD, 0-3 XX [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| Route = {{MapRoute|2||E|red|F|blue|G|red|G2|red}} &lt;br /&gt;
| ASC = 104&lt;br /&gt;
| ASE = 104&lt;br /&gt;
| ASM = 104&lt;br /&gt;
| AS = 140&lt;br /&gt;
| Note = Any STF/CTF composition is capable of reaching {{MapNode|G2|red}} (Refer to [[#Phase 1 - Boss]]'s fleets for other compositions).&lt;br /&gt;
This composition skips an Air Raid at {{MapNode|G1|pink}}.&lt;br /&gt;
* Fleet must be Fast, include 2 CL, and XX must not be (F)BB(V). A maximum of 1 CV(B) is allowed.&lt;br /&gt;
Bringing some [[AACI]] and [[ASW]] is recommended.&lt;br /&gt;
| Range = Boss {{MapNode|G2|red}}: 9&lt;br /&gt;
| LBASS = 110 / 111 / 105 / 147&lt;br /&gt;
| LBASD = 291 / 384 / 335 / 410&lt;br /&gt;
| NoteLBAS = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route&lt;br /&gt;
| Fleet = '''Striking: 1 FBB, 1 CV(B), 0-2 CA(V)/CLT, 1 CL, 2-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|red|A1|blue|B|red|C|red|T|red|W|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 185&lt;br /&gt;
| ASE = 374&lt;br /&gt;
| ASM = 344 &lt;br /&gt;
| AS = 401&lt;br /&gt;
| Note = Bringing an [[AACI]] and some [[ASW]] is recommended.&lt;br /&gt;
Using a carrier with 3 {{Fighter}} [[fighter]]s and 1 {{AnyBomber}} bomber (all with bonuses) is recommended to reach AS on the boss and still allow for day CI.&lt;br /&gt;
| Range = Node {{MapNode|W|red}}: 6&lt;br /&gt;
| LBASS = 185 / 375 / 345 / 402&lt;br /&gt;
| LBASD = 291 / 384 / 335 / 410&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[European Armored Carrier Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full European Armored Carrier Princess.png|Regular&lt;br /&gt;
Enemy Full European Armored Carrier Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! P!! Q!! S!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| S x2||AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S|| S|| S x2?||AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| S|| S|| S|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| S|| S|| -|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Nodes P&lt;br /&gt;
| Fleet = '''Striking: 1-2 FBB, 1 CV(B/L), 1-2 CA(V)/CLT, 0-1AV, 0-1CL, 1-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|red|A1|blue|B|red|C|red|C1|pink|P|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| LOS = ?&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Bringing some [[AACI]] and ASW is recommended. The routing rule for this section is quite complicated. Bringing 2FBB 1CV(L) 1CA(V)/CLT and 1CL without AV and 1 DD can cause offroute to Node T. Bringing no CL can be done via 4DD 1FBB 1CV and 1CA(V) to route to Node C1. Bringing 2CL needs 1 DD maximum to route to Node C1&lt;br /&gt;
| Range = Node {{MapNode|P|red}}: 1&lt;br /&gt;
| LBASS = 2 / 2 / 2 / 2&lt;br /&gt;
| LBASD = 291 / 384 / 335 / 410&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node Q&lt;br /&gt;
| Fleet = '''Striking: 0-2 FBB, 0-1 CV(B), 0-1 CA(V)/CLT, 1 CL, 2-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|red|A1|blue|A2|red|Q|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 12&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 189&lt;br /&gt;
| AS = 159&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|Q|red}}: 5&lt;br /&gt;
| LBASS = 14 / 191 / 191 / 161&lt;br /&gt;
| LBASD = 291 / 384 / 335 / 410&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node S&lt;br /&gt;
| Main = '''STF: 0-2(F)BB(V), 0-1 CV(B), 0-2 CVL, 1 CL, 0-5 XX [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]&lt;br /&gt;
| Escort = '''STF: 1 CL, 2-5 DD, 0-3 XX [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| Route = {{MapRoute|2||E|red|F|blue|G|red|G2|red|S|red}} &lt;br /&gt;
| ASC = 165&lt;br /&gt;
| ASE = 305&lt;br /&gt;
| ASM = 324&lt;br /&gt;
| AS = 396&lt;br /&gt;
| Note = Any STF composition is capable of reaching {{MapNode|S|red}} (Refer to [[#Phase 1 - Boss]]'s fleets for other compositions).&lt;br /&gt;
This composition skips an Air Raid at {{MapNode|G1|pink}}.&lt;br /&gt;
* Fleet must be Fast, include 2 CL, and XX must not be (F)BB(V). &lt;br /&gt;
Bringing [[AACI]] is advised.&lt;br /&gt;
| Range = Boss {{MapNode|S|red}}: 8&lt;br /&gt;
| LBASS = 167 / 306 / 326 / 398&lt;br /&gt;
| LBASD = 291 / 384 / 335 / 410&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = CTF Short Aerial Route&lt;br /&gt;
| Main = '''1-2 (F)BB(V), 2 CV(B), 1-2 CA(V), 1 CL, 0-1 AO [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||N|red|V|pink|X|red|Z|red}} &lt;br /&gt;
| Speed = '''Fast'''&lt;br /&gt;
| ASC = 348&lt;br /&gt;
| ASE = 405&lt;br /&gt;
| ASM = 377&lt;br /&gt;
| AS = 447&lt;br /&gt;
| Note = No LoS check and no ASW required.&lt;br /&gt;
*Bringing an [[AACI]] is required.&lt;br /&gt;
*Using {{Smoke}} [[Smoke]]s on node {{MapNode|X|red}} is recommended.&lt;br /&gt;
| Range = Boss {{MapNode|Z|red}}: 5&lt;br /&gt;
| LBASS = 354 / 413 / 384 / 455&lt;br /&gt;
| LBASD = 291 / 384 / 335 / 410&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = CTF Short Surface Route&lt;br /&gt;
| Main = '''1-2 (F)BB(V), 2 CV(B), 1-2 CA(V), 0-2 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||N|red|X|red|O|red|Z|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 348&lt;br /&gt;
| ASE = 405&lt;br /&gt;
| ASM = 377&lt;br /&gt;
| AS = 447&lt;br /&gt;
| Note = Fleet must contain ≥6 DD&lt;br /&gt;
Bringing some [[AACI]] and [[OASW]] ships is recommended.&lt;br /&gt;
*Using {{Smoke}} [[Smoke]]s on node {{MapNode|X|red}} is recommended.&lt;br /&gt;
| Range = Boss {{MapNode|Z|red}}: 5&lt;br /&gt;
| LBASS = 354 / 413 / 384 / 455&lt;br /&gt;
| LBASD = 291 / 384 / 335 / 410&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = CTF Long Route&lt;br /&gt;
| Main = '''1-2 (F)BB(V), 2 CV(B), 0-1 CVL/CA(V), 1-2 CL [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||N|red|V|pink|X|red|O|red|Z|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 348&lt;br /&gt;
| ASE = 405&lt;br /&gt;
| ASM = 377&lt;br /&gt;
| AS = 447&lt;br /&gt;
| Note = Bringing some [[AACI]] and [[OASW]] ships is recommended.&lt;br /&gt;
*Using {{Smoke}} [[Smoke]]s on node {{MapNode|X|red}} is recommended.&lt;br /&gt;
| Range = Boss {{MapNode|Z|red}}: 5&lt;br /&gt;
| LBASS = 354 / 413 / 384 / 455&lt;br /&gt;
| LBASD = 291 / 384 / 335 / 410&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The use of the [[Special Attack]] is strongly advised, such as a {{Class|Richelieu}} one.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 4 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!     !!     M!!    W!! Q!! S!! C2!! P!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| A+ x2|| S|| S|| S || A+|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+|| A+|| S?|| S?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Nodes M=&lt;br /&gt;
Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
*STF is needed to route to Boss for Debuff. CTF will not have the right starting point.&lt;br /&gt;
&lt;br /&gt;
|-|Node W=&lt;br /&gt;
Refer to [[#Phase 2 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node C2=&lt;br /&gt;
Refer to [[#Gimmick 3 - Unlock]] node {{MapNode|P|red}} fleets for composition and routing.&lt;br /&gt;
*The fleet needs to be '''Slow'''.&lt;br /&gt;
&lt;br /&gt;
|-|Node P, Q, S=&lt;br /&gt;
Refer to [[#Gimmick 3 - Unlock]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 410&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 335&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 384&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 291&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Battlecruiser Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Battlecruiser Water Princess.png|Regular&lt;br /&gt;
Enemy Full Battlecruiser Water Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Battlecruiser Water Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
?&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-3&amp;diff=201316</id>
		<title>Fall 2025 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-3&amp;diff=201316"/>
		<updated>2025-11-18T00:51:59Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Gimmick 4 - Debuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Bizarre Battle of Norway&lt;br /&gt;
|title_jp= 異聞ノルウェー沖海戦&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 4.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 5.png]]&lt;br /&gt;
|tag3= [[File:{{ROOTPAGENAME}} Tag 6.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-3 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 4}} '''Narvik Stationed Fleet'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 5}} '''British Home Fleet'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 6}} '''British Carrier Task Force'''&lt;br /&gt;
&lt;br /&gt;
|map_1=[[File:{{ROOTPAGENAME}} E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-3 Map Gimmick 1.png|450px]]&lt;br /&gt;
|map_2_text=Gimmick 1&lt;br /&gt;
|map_3=[[File:{{ROOTPAGENAME}} E-3 Map Phase 1.png|450px]]&lt;br /&gt;
|map_3_text=Phase 1&lt;br /&gt;
|map_4=[[File:{{ROOTPAGENAME}} E-3 Map Phase 2.png|450px]]&lt;br /&gt;
|map_4_text=Phase 2&lt;br /&gt;
|map_5=[[File:{{ROOTPAGENAME}} E-3 Map Phase 3.png|450px]]&lt;br /&gt;
|map_5_text=Phase 3&lt;br /&gt;
|map_6=[[File:{{ROOTPAGENAME}} E-3 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_6_text=LBAS&lt;br /&gt;
|boss_hard= 4400 HP + 5940 HP + 5820 HP&lt;br /&gt;
|boss_medium= 4400 HP + 5390 HP + 5220 HP&lt;br /&gt;
|boss_easy= 4400 HP + 5390 HP + 5220 HP&lt;br /&gt;
|boss_casual= 4400 HP + 5390 HP + 4620 HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|European Princess}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|European Armored Carrier Princess}}&lt;br /&gt;
|phase_3_boss= {{EnemyLink|Battlecruiser Water Princess}}&lt;br /&gt;
|rewards = E-3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-3 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 61-3a&lt;br /&gt;
|0 -&amp;gt; 1 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* Tag Requirements: ('''Medium / Hard''' only)&lt;br /&gt;
** [[File:Fall_2025_Event_Tag_2.png]] Narvik Advance Force&lt;br /&gt;
** [[File:Fall_2025_Event_Tag_3.png]] Narvik Main Defense Force&lt;br /&gt;
** [[File:Fall_2025_Event_Tag_4.png]] Narvik Stationed Fleet&lt;br /&gt;
|0 -&amp;gt; 2 = * [Phase 1] CTF / STF&lt;br /&gt;
* [Phase 2+] STF&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_5.png]] British Home Fleet only ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 3 = * [Phase 2+] CTF&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_6.png]] British Carrier Task Force ('''Medium / Hard''')&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 1) ▼/▲&lt;br /&gt;
|id = 61-3b&lt;br /&gt;
|order = 0,A1,C,C1,F,G1,T&lt;br /&gt;
|0 -&amp;gt; 1 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* Tag Requirements: ('''Medium / Hard''' only)&lt;br /&gt;
** [[File:Fall_2025_Event_Tag_2.png]] Narvik Advance Force&lt;br /&gt;
** [[File:Fall_2025_Event_Tag_3.png]] Narvik Main Defense Force&lt;br /&gt;
** [[File:Fall_2025_Event_Tag_4.png]] Narvik Stationed Fleet&lt;br /&gt;
|A1/empty -&amp;gt; A2/battle, B/battle = * Active Branching&lt;br /&gt;
|C/battle -&amp;gt; C1/pink = * [Phase 1] Fixed Route&lt;br /&gt;
* [Phase 2+] Does not meet the requirements to go to T&lt;br /&gt;
|C/battle -&amp;gt; T/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to T unlocked&lt;br /&gt;
** Amount of CL + AV? ≥ 1&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** If Slow Fleet, then amount of DD ≥ 3&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) ≤ 1&lt;br /&gt;
|C1/pink -&amp;gt; C2/battle = * Pass the LoS check&lt;br /&gt;
* [Phase 2+] Does not meet the requirements to go to P&lt;br /&gt;
|C1/pink -&amp;gt; D/empty = * Fail the LoS check&lt;br /&gt;
|C1/pink -&amp;gt; P/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to P unlocked&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** If Slow Fleet, then amount of AV ≥ 1&lt;br /&gt;
** If Slow Fleet and amount of AV = 0, then meet '''ALL''' of the following requirements:&lt;br /&gt;
*** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
*** Amount of CV(B) ≤ 1&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
|G1/pink -&amp;gt; U/pink = * Does not meet the requirements to go to W&lt;br /&gt;
|G1/pink -&amp;gt; W/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
|T/battle -&amp;gt; G1/pink = * Pass the LoS check&lt;br /&gt;
* Does not meet the requirements to go to W&lt;br /&gt;
|T/battle -&amp;gt; R3/empty = * Fail the LoS check&lt;br /&gt;
|T/battle -&amp;gt; W/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1 *&lt;br /&gt;
** Amount of CV(B/L) ≤ 1&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 2) ▼/▲&lt;br /&gt;
|id = 61-3c&lt;br /&gt;
|order = 0,F,G,G1,H,I,K&lt;br /&gt;
|0 -&amp;gt; 2 = * [Phase 1] CTF / STF&lt;br /&gt;
* [Phase 2+] STF&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_5.png]] British Home Fleet only ('''Medium / Hard''')&lt;br /&gt;
|F/empty -&amp;gt; G/battle, H/pink = * Active Branching&lt;br /&gt;
|G/battle -&amp;gt; G1/pink = * Does not meet the requirements to go to G2&lt;br /&gt;
|G/battle -&amp;gt; G2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** [CTF/STF] Fast Fleet&lt;br /&gt;
** [CTF/STF] Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** [CTF/STF] Amount of CV(B) ≤ 1&lt;br /&gt;
** [CTF/STF] Amount of CL ≥ 2&lt;br /&gt;
** [TCF] Any&lt;br /&gt;
|G1/pink -&amp;gt; G2/battle = * Fixed Route&lt;br /&gt;
|H/pink -&amp;gt; I/battle = * Does not meet the requirements to go to J&lt;br /&gt;
|H/pink -&amp;gt; J/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** [CTF] Fast Fleet&lt;br /&gt;
** [CTF] Fleet must contain at least 2CL 4DD&lt;br /&gt;
** [STF] Amount of CL + DD ≥ 6&lt;br /&gt;
** [STF] If amount of CL + DD = 5, then meet '''ALL''' of the following requirements:&lt;br /&gt;
*** Fleet contains 1CL 4DD&lt;br /&gt;
*** If Fast Fleet, then amount of CV(B/L) ≤ 1&lt;br /&gt;
*** If Slow Fleet, then amount of CV(B/L) = 0&lt;br /&gt;
** If Fast+ Fleet, then amount of CV(B)? + CVL ≥ 3&lt;br /&gt;
|I/battle -&amp;gt; J/battle = * Does not meet the requirements to go to K&lt;br /&gt;
|I/battle -&amp;gt; K/battle = * Fast+ Fleet&lt;br /&gt;
|K/battle -&amp;gt; L/empty = * Fail the LoS check&lt;br /&gt;
|K/battle -&amp;gt; M/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 3) ▼/▲&lt;br /&gt;
|id = 61-3d&lt;br /&gt;
|order = 0,3,N,O,R,R2,X,Y&lt;br /&gt;
|0 -&amp;gt; 3 = * [Phase 2+] CTF&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_6.png]] British Carrier Task Force ('''Medium / Hard''')&lt;br /&gt;
|3 -&amp;gt; N/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** If Fast Fleet, then fleet must contain at least 2CL 3DD '''OR''' 1CL 4DD&lt;br /&gt;
** If Slow Fleet, then fleet must contain at least 2CL 3DD '''OR''' 1CL 6DD&lt;br /&gt;
|3 -&amp;gt; R/battle = * Does not meet the requirements to go to N&lt;br /&gt;
|N/battle -&amp;gt; O/battle = * [Phase 2] Fixed Route&lt;br /&gt;
* [Phase 3] ???&lt;br /&gt;
|N/battle -&amp;gt; V/pink = * Does not meet the requirements to go to X&lt;br /&gt;
|N/battle -&amp;gt; X/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CV(B/L) ≤ 2 *&lt;br /&gt;
** Amount of CL ≤ 1&lt;br /&gt;
|O/battle -&amp;gt; D/empty = * Fail the LoS check&lt;br /&gt;
|O/battle -&amp;gt; Y/pink = * Pass the LoS check&lt;br /&gt;
* Does not meet the requirements to go to Z&lt;br /&gt;
|O/battle -&amp;gt; Z/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of Yamato-class ships ≤ 1&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
|R/battle -&amp;gt; R1/battle = * Does not meet the requirements to go to R2&lt;br /&gt;
|R/battle -&amp;gt; R2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B/L) ≤ 2&lt;br /&gt;
|R2/battle -&amp;gt; R3/empty = * Fail the LoS check *&lt;br /&gt;
|R2/battle -&amp;gt; V/pink = * Pass the LoS check *&lt;br /&gt;
|X/battle -&amp;gt; O/battle = * Does not meet the requirements to go to Z&lt;br /&gt;
|X/battle -&amp;gt; Z/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of Yamato-class ships = 0&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
|Y/pink -&amp;gt; L/empty = * Fail the LoS check&lt;br /&gt;
|Y/pink -&amp;gt; Z/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
Branching compositions are reported over the course of the event. &lt;br /&gt;
*Please refer to [https://tsunkit.net/nav/#/ KCNav] for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E3 is a single and combined fleet, three-phase map consisting of three boss phases.&lt;br /&gt;
* 3 [[LBAS]] are available on this map:&lt;br /&gt;
** Only 2 are available to Sortie, the third being limited to Defense.&lt;br /&gt;
&lt;br /&gt;
* This map uses 3 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] '''Narvik Stationed Fleet''', Starting point 1 (reused in E-4)&lt;br /&gt;
*** [[File:{{ROOTPAGENAME}} Tag 2.png|25px]] &amp;amp; [[File:{{ROOTPAGENAME}} Tag 3.png|25px]] '''Narvik Advance Force/Main Defense Force''' (reused from E-2) can also be mixed with it in any difficuly, with any untagged ship receiving the main tag.&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 5.png|40px]] '''British Home Fleet''', Starting point 2&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 6.png|40px]] '''British Carrier Task Force''', Starting point 3&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} is not required for carriers despite being an Arctic map.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! A2!! C2!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| S x2|| S x2|| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| S || S || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node A2&lt;br /&gt;
| Fleet = '''Striking: 0-2 FBB, 0-1 CV(B), 0-1 CA(V)/CLT, 1 CL, 2-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|red|A1|blue|A2|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = There is no major threat on the route, with only surface battles.&lt;br /&gt;
| Range = Node {{MapNode|A2|red}}: 4&lt;br /&gt;
| LBASS = 0 / 2 / 2 / 2&lt;br /&gt;
| LBASD = 291 / 384 / 335 / 410&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C2&lt;br /&gt;
| Fleet = '''Striking: 0-2 FBB, 0-1 CV(B), 0-1 CA(V)/CLT, 1 CL, 2-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|red|A1|blue|B|red|C|red|C1|pink|C2|red}}&lt;br /&gt;
| LOS = ?&lt;br /&gt;
| ASC = 104&lt;br /&gt;
| ASE = 116&lt;br /&gt;
| ASM = 140&lt;br /&gt;
| AS = 161&lt;br /&gt;
| Note = Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
| Range = Node {{MapNode|C2|red}}: 4&lt;br /&gt;
| LBASS = 107 / 120 / 144 / 165&lt;br /&gt;
| LBASD = 291 / 384 / 335 / 410&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Long CTF Route&lt;br /&gt;
| Main = '''CTF: 2 (F)BB(V), 4 CV(B) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]&lt;br /&gt;
| Escort = '''1-2 CA(V)/CLT, 1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||E|red|F|blue|H|pink|I|red|J|red|K|red|M|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 320&lt;br /&gt;
| ASE = 320&lt;br /&gt;
| ASM = 392&lt;br /&gt;
| AS = 630&lt;br /&gt;
| Note = Longer route, but much stronger fleet.&lt;br /&gt;
*Bringing an [[AACI]] and some [[ASW]] is recommended.&lt;br /&gt;
| Range = Boss {{MapNode|M|red}}: 6&lt;br /&gt;
| LBASS = 323 / 332 / 407 / 642&lt;br /&gt;
| LBASD = 291 / 384 / 335 / 410&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short CTF Route&lt;br /&gt;
| Main = '''CTF: 2 (F)BB(V), 3 CV(B/L), 1 CL [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 0-2 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||E|red|F|blue|H|pink|J|red|K|red|M|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast'''&lt;br /&gt;
| ASC = 320&lt;br /&gt;
| ASE = 320&lt;br /&gt;
| ASM = 392&lt;br /&gt;
| AS = 630&lt;br /&gt;
| Note = Bringing an [[AACI]] and some [[ASW]] is recommended.&lt;br /&gt;
| Range = Boss {{MapNode|M|red}}: 6&lt;br /&gt;
| LBASS = 323 / 332 / 407 / 642&lt;br /&gt;
| LBASD = 291 / 384 / 335 / 410&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Long STF Route&lt;br /&gt;
| Main = '''STF: 2-4 (F)BB(V), 0-1 CV(B), 0-2 CVL, 0-2 XX [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CVL, 0-2 CA(V)/CLT, 1 CL, 2-4 DD [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||E|red|F|blue|H|pink|I|red|J|red|K|red|M|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 320&lt;br /&gt;
| ASE = 320&lt;br /&gt;
| ASM = 392&lt;br /&gt;
| AS = 630&lt;br /&gt;
| Note = Longer route, but much stronger fleet.&lt;br /&gt;
Bringing an CA(V)/LHA/AO/AV as a Fighter Mule may be needed to achieve AS/AS+ on higher difficulties.&lt;br /&gt;
*Bringing an [[AACI]] and some [[ASW]] is recommended.&lt;br /&gt;
| Range = Boss {{MapNode|M|red}}: 6&lt;br /&gt;
| LBASS = 323 / 332 / 407 / 642&lt;br /&gt;
| LBASD = 291 / 384 / 335 / 410&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short STF Route&lt;br /&gt;
| Main = '''STF: 2-4 (F)BB(V), 0-1 CV(B), 0-2 CVL, 0-1 CL/DD [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 0-2 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||E|red|F|blue|H|pink|J|red|K|red|M|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast'''&lt;br /&gt;
| ASC = 320&lt;br /&gt;
| ASE = 320&lt;br /&gt;
| ASM = 392&lt;br /&gt;
| AS = 630&lt;br /&gt;
| Note = Fleet must contain '''6 CL+DD(?)''' to avoid an extra battle at {{MapNode|I|red}}&lt;br /&gt;
Alternatively, a Slow fleet with 0 CV(L/B) and ? will take the same route but would struggle with air power&lt;br /&gt;
* Bringing an [[AACI]] and some [[ASW]] is recommended.&lt;br /&gt;
| Range = Boss {{MapNode|M|red}}: 6&lt;br /&gt;
| LBASS = 323 / 332 / 407 / 642&lt;br /&gt;
| LBASD = 291 / 384 / 335 / 410&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
CTF are on average more effective than STF, but cannot be reused in the following gimmicks.&lt;br /&gt;
&lt;br /&gt;
The use of the [[Special Attack]] is strongly advised, such as a {{Class|Queen Elizabeth}} one.&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[European Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full European Princess.png|Regular&lt;br /&gt;
Enemy Full European Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed (can be done at any point during Phase 1):&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! G2 !! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2 || AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S || AS?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node G2&lt;br /&gt;
| Main = '''STF/CTF: 0-2(F)BB(V), 0-1 CV(B), 0-4 CVL, 1 CL, 0-5 XX [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]&lt;br /&gt;
| Escort = '''STF/CTF: 1 CL, 2-5 DD, 0-3 XX [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| Route = {{MapRoute|2||E|red|F|blue|G|red|G2|red}} &lt;br /&gt;
| ASC = 104&lt;br /&gt;
| ASE = 104&lt;br /&gt;
| ASM = 104&lt;br /&gt;
| AS = 140&lt;br /&gt;
| Note = Any STF/CTF composition is capable of reaching {{MapNode|G2|red}} (Refer to [[#Phase 1 - Boss]]'s fleets for other compositions).&lt;br /&gt;
This composition skips an Air Raid at {{MapNode|G1|pink}}.&lt;br /&gt;
* Fleet must be Fast, include 2 CL, and XX must not be (F)BB(V). A maximum of 1 CV(B) is allowed.&lt;br /&gt;
Bringing some [[AACI]] and [[ASW]] is recommended.&lt;br /&gt;
| Range = Boss {{MapNode|G2|red}}: 9&lt;br /&gt;
| LBASS = 110 / 111 / 105 / 147&lt;br /&gt;
| LBASD = 291 / 384 / 335 / 410&lt;br /&gt;
| NoteLBAS = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route&lt;br /&gt;
| Fleet = '''Striking: 1 FBB, 1 CV(B), 0-2 CA(V)/CLT, 1 CL, 2-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|red|A1|blue|B|red|C|red|T|red|W|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 185&lt;br /&gt;
| ASE = 374&lt;br /&gt;
| ASM = 344 &lt;br /&gt;
| AS = 401&lt;br /&gt;
| Note = Bringing an [[AACI]] and some [[ASW]] is recommended.&lt;br /&gt;
Using a carrier with 3 {{Fighter}} [[fighter]]s and 1 {{AnyBomber}} bomber (all with bonuses) is recommended to reach AS on the boss and still allow for day CI.&lt;br /&gt;
| Range = Node {{MapNode|W|red}}: 6&lt;br /&gt;
| LBASS = 185 / 375 / 345 / 402&lt;br /&gt;
| LBASD = 291 / 384 / 335 / 410&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[European Armored Carrier Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full European Armored Carrier Princess.png|Regular&lt;br /&gt;
Enemy Full European Armored Carrier Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! P!! Q!! S!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| S x2||AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S|| S|| S x2?||AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| S|| S|| S|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| S|| S|| -|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Nodes P&lt;br /&gt;
| Fleet = '''Striking: 2 FBB, 1 CV(B/L), 1 CA(V)/CLT, 1 CL, 0-1 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|red|A1|blue|B|red|C|red|C1|pink|P|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| LOS = ?&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Bringing some [[AACI]] and ASW is recommended&lt;br /&gt;
| Range = Node {{MapNode|P|red}}: 1&lt;br /&gt;
| LBASS = 2 / 2 / 2 / 2&lt;br /&gt;
| LBASD = 291 / 384 / 335 / 410&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node Q&lt;br /&gt;
| Fleet = '''Striking: 0-2 FBB, 0-1 CV(B), 0-1 CA(V)/CLT, 1 CL, 2-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|red|A1|blue|A2|red|Q|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 12&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 189&lt;br /&gt;
| AS = 159&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|Q|red}}: 5&lt;br /&gt;
| LBASS = 14 / 191 / 191 / 161&lt;br /&gt;
| LBASD = 291 / 384 / 335 / 410&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node S&lt;br /&gt;
| Main = '''STF: 0-2(F)BB(V), 0-1 CV(B), 0-2 CVL, 1 CL, 0-5 XX [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]&lt;br /&gt;
| Escort = '''STF: 1 CL, 2-5 DD, 0-3 XX [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| Route = {{MapRoute|2||E|red|F|blue|G|red|G2|red|S|red}} &lt;br /&gt;
| ASC = 165&lt;br /&gt;
| ASE = 305&lt;br /&gt;
| ASM = 324&lt;br /&gt;
| AS = 396&lt;br /&gt;
| Note = Any STF composition is capable of reaching {{MapNode|S|red}} (Refer to [[#Phase 1 - Boss]]'s fleets for other compositions).&lt;br /&gt;
This composition skips an Air Raid at {{MapNode|G1|pink}}.&lt;br /&gt;
* Fleet must be Fast, include 2 CL, and XX must not be (F)BB(V). &lt;br /&gt;
Bringing [[AACI]] is advised.&lt;br /&gt;
| Range = Boss {{MapNode|S|red}}: 8&lt;br /&gt;
| LBASS = 167 / 306 / 326 / 398&lt;br /&gt;
| LBASD = 291 / 384 / 335 / 410&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = CTF Short Aerial Route&lt;br /&gt;
| Main = '''1-2 (F)BB(V), 2 CV(B), 1-2 CA(V), 1 CL, 0-1 AO [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||N|red|V|pink|X|red|Z|red}} &lt;br /&gt;
| Speed = '''Fast'''&lt;br /&gt;
| ASC = 348&lt;br /&gt;
| ASE = 405&lt;br /&gt;
| ASM = 377&lt;br /&gt;
| AS = 447&lt;br /&gt;
| Note = No LoS check and no ASW required.&lt;br /&gt;
*Bringing an [[AACI]] is required.&lt;br /&gt;
*Using {{Smoke}} [[Smoke]]s on node {{MapNode|X|red}} is recommended.&lt;br /&gt;
| Range = Boss {{MapNode|Z|red}}: 5&lt;br /&gt;
| LBASS = 354 / 413 / 384 / 455&lt;br /&gt;
| LBASD = 291 / 384 / 335 / 410&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = CTF Short Surface Route&lt;br /&gt;
| Main = '''1-2 (F)BB(V), 2 CV(B), 1-2 CA(V), 0-2 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||N|red|X|red|O|red|Z|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 348&lt;br /&gt;
| ASE = 405&lt;br /&gt;
| ASM = 377&lt;br /&gt;
| AS = 447&lt;br /&gt;
| Note = Fleet must contain ≥6 DD&lt;br /&gt;
Bringing some [[AACI]] and [[OASW]] ships is recommended.&lt;br /&gt;
*Using {{Smoke}} [[Smoke]]s on node {{MapNode|X|red}} is recommended.&lt;br /&gt;
| Range = Boss {{MapNode|Z|red}}: 5&lt;br /&gt;
| LBASS = 354 / 413 / 384 / 455&lt;br /&gt;
| LBASD = 291 / 384 / 335 / 410&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = CTF Long Route&lt;br /&gt;
| Main = '''1-2 (F)BB(V), 2 CV(B), 0-1 CVL/CA(V), 1-2 CL [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||N|red|V|pink|X|red|O|red|Z|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 348&lt;br /&gt;
| ASE = 405&lt;br /&gt;
| ASM = 377&lt;br /&gt;
| AS = 447&lt;br /&gt;
| Note = Bringing some [[AACI]] and [[OASW]] ships is recommended.&lt;br /&gt;
*Using {{Smoke}} [[Smoke]]s on node {{MapNode|X|red}} is recommended.&lt;br /&gt;
| Range = Boss {{MapNode|Z|red}}: 5&lt;br /&gt;
| LBASS = 354 / 413 / 384 / 455&lt;br /&gt;
| LBASD = 291 / 384 / 335 / 410&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The use of the [[Special Attack]] is strongly advised, such as a {{Class|Richelieu}} one.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 4 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!     !!     M!!    W!! Q!! S!! C2!! P!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| A+ x2|| S|| S|| S || A+|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+|| A+|| S?|| S?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Nodes M=&lt;br /&gt;
Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node W=&lt;br /&gt;
Refer to [[#Phase 2 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node C2=&lt;br /&gt;
Refer to [[#Gimmick 3 - Unlock]] node {{MapNode|P|red}} fleets for composition and routing.&lt;br /&gt;
*The fleet needs to be '''Slow'''.&lt;br /&gt;
&lt;br /&gt;
|-|Node P, Q, S=&lt;br /&gt;
Refer to [[#Gimmick 3 - Unlock]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 410&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 335&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 384&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 291&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Battlecruiser Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Battlecruiser Water Princess.png|Regular&lt;br /&gt;
Enemy Full Battlecruiser Water Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Battlecruiser Water Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
?&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-2&amp;diff=201031</id>
		<title>Fall 2025 Event/E-2</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-2&amp;diff=201031"/>
		<updated>2025-11-12T06:35:46Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Gimmick 3 - Unlock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Narvik Defense Operation&lt;br /&gt;
|title_jp= ナルヴィク防衛戦&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 2.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 3.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-2 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 2}} '''Narvik Advance Force'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 3}} '''Narvik Main Defense Force'''&lt;br /&gt;
|map_1=[[File:{{ROOTPAGENAME}} E-2 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-2 Map Phase 1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:{{ROOTPAGENAME}} E-2 Map Gimmick 1.png|450px]]&lt;br /&gt;
|map_3_text=Gimmick 2&lt;br /&gt;
|map_5=[[File:{{ROOTPAGENAME}} E-2 Map Phase 2.png|450px]]&lt;br /&gt;
|map_5_text=Phase 2&lt;br /&gt;
|map_7=[[File:{{ROOTPAGENAME}} E-2 Map Phase 3.png|450px]]&lt;br /&gt;
|map_7_text=Phase 3&lt;br /&gt;
|map_8=[[File:{{ROOTPAGENAME}} E-2 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_8_text=LBAS&lt;br /&gt;
|boss_hard= 1755 HP + 920 TP + 4620 HP&lt;br /&gt;
|boss_medium= 1755 HP + 800 TP + 3520 HP&lt;br /&gt;
|boss_easy= 1575 HP + 600 TP + 3520 HP&lt;br /&gt;
|boss_casual= 1575 HP + 500 TP + 2420 HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|Heavy Cruiser Princess}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|Light Cruiser Mu-Class}}&lt;br /&gt;
|phase_3_boss= {{EnemyLink|Solitary Fjord Princess}}&lt;br /&gt;
|rewards = E-2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-2 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 61-2a&lt;br /&gt;
|0 -&amp;gt; 1 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_2.png]] Narvik Advance Force only ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 2 = * CTF / STF / TCF&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_3.png]] Narvik Main Defense Force only ('''Medium / Hard''')&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules (Start Point 1) ▼/▲&lt;br /&gt;
|id = 61-2b&lt;br /&gt;
|order = A,B,D,F,G,K,L&lt;br /&gt;
|A/empty -&amp;gt; B/battle, F/battle = * Active Branching&lt;br /&gt;
|B/battle -&amp;gt; C/empty = * Fail the LoS check&lt;br /&gt;
|B/battle -&amp;gt; D/battle = * Pass the LoS check&lt;br /&gt;
|D/battle -&amp;gt; E/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Slow Fleet&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
** Amount of CV(B) = 0&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
|D/battle -&amp;gt; K/pink = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Slow Fleet and amount of (F)BB(V) ≥ 2&lt;br /&gt;
** Slow Fleet and amount of CV(B) ≥ 1&lt;br /&gt;
|F/battle -&amp;gt; G/pink = * Does not meet the requirements to go to I&lt;br /&gt;
|F/battle -&amp;gt; I/battle = * Meet '''ALL''' of the following requirements&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If amount of DD ≤ 4, then pass the LoS check&lt;br /&gt;
|G/pink -&amp;gt; H/empty = * Fail the LoS check&lt;br /&gt;
|G/pink -&amp;gt; I/battle = * Pass the LoS check&lt;br /&gt;
|K/pink -&amp;gt; E/battle = * Slow Fleet&lt;br /&gt;
|K/pink -&amp;gt; L/battle = * Fast Fleet&lt;br /&gt;
|L/battle -&amp;gt; M/battle = * Fixed Route&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules (Start Point 2) ▼/▲&lt;br /&gt;
|id = 61-2c&lt;br /&gt;
|order = 2,K,L,T,V&lt;br /&gt;
|2 -&amp;gt; K/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** [CTF/STF] Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** [CTF/STF] Amount of CV(B) ≤ 2&lt;br /&gt;
** [CTF/STF] Amount of (F)BB(V) + CV(B) ≤ 3&lt;br /&gt;
** [CTF/STF] Amount of (F)BB(V) + CV(B/L) ≤ 4&lt;br /&gt;
** [CTF/STF] If Fast Fleet, amount of CL + DD ≥ 5&lt;br /&gt;
** [CTF/STF] If Slow Fleet, then fleet must contain at least 1CL 5DD&lt;br /&gt;
** [TCF] Amount of BBV ≤ 1&lt;br /&gt;
|2 -&amp;gt; N/battle = * Does not meet the requirements to go to K&lt;br /&gt;
|K/pink -&amp;gt; L/battle = * STF&lt;br /&gt;
|K/pink -&amp;gt; O/battle = * [Phase 2 boss locked] CTF / TCF&lt;br /&gt;
* [Phase 2 boss unlocked] CTF&lt;br /&gt;
* [Phase 3] Does not meet the requirements to go to P&lt;br /&gt;
|K/pink -&amp;gt; P/empty = * [Phase 2 boss unlocked] TCF: Amount of BBV = 0&lt;br /&gt;
* [Phase 3] Meet '''ALL''' of the following requirements:&lt;br /&gt;
** CTF / TCF&lt;br /&gt;
** [CTF] Fast Fleet&lt;br /&gt;
** [CTF] Amount of (F)BB(V) ≤ 1&lt;br /&gt;
** [CTF] Amount of CV(B) ≤ 1&lt;br /&gt;
** [CTF] Amount of CV(B/L) ≤ 2&lt;br /&gt;
** [CTF] Amount of CA? + CAV ≤ 2&lt;br /&gt;
** [CTF] Amount of DD ≥ 4&lt;br /&gt;
** [TCF] Amount of BBV = 0&lt;br /&gt;
|L/battle -&amp;gt; O/battle = * Fixed Route&lt;br /&gt;
|T/battle -&amp;gt; U/empty = * Fail the LoS check&lt;br /&gt;
|T/battle -&amp;gt; V/battle = * Pass the LoS check&lt;br /&gt;
|V/battle -&amp;gt; W/resource = * [Phase 2] Fixed Route&lt;br /&gt;
* [Phase 3] Does not meet the requirements to go to Y&lt;br /&gt;
|V/battle -&amp;gt; Y/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to Y is unlocked&lt;br /&gt;
** [STF] Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** [CTF] If amount of DD ≤ 4, then amount of (F)BB(V) ≤ 2&lt;br /&gt;
** [CTF/STF] If amount of DD ≤ 4, then amount of CV(B/L) ≤ 2&lt;br /&gt;
** [CTF/STF] If amount of DD ≤ 4, then amount of AV ≤ 1&lt;br /&gt;
** [TCF] Amount of AV ≤ 1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
Branching compositions are reported over the course of the event. &lt;br /&gt;
*Please refer to [https://tsunkit.net/nav/#/ KCNav] for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E2 is a single and combined fleet, three-phase map consisting of one transport and two boss phases. &lt;br /&gt;
* 2 [[LBAS]] are available to sortie on this map.&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''Narvik Advance Force''', Starting point 1 (reused in E-3 &amp;amp; E-4)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''Narvik Main Defense Force''', Starting point 2 (reused in E-3 &amp;amp; E-4)&lt;br /&gt;
&lt;br /&gt;
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on node {{MapRoute|S|red|X|red|Y|red}}&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} is not required for carriers despite being an Arctic map.&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Boss&lt;br /&gt;
| Fleet = '''Striking: 0-2 FBB, 0-1 CV(B/L), 0-1 CA(V)/CLT 1CL, 2-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|red|D|red|K|pink|L|red|M|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 36&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 159&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = Bringing an [[AACI]] is recommended, and some ASW can help pass node D.&lt;br /&gt;
| Range = Node {{MapNode|M|red}}: 4&lt;br /&gt;
| LBASS = 44 / 198 / 170 / 209&lt;br /&gt;
| LBASD = 366 / 461 / 657 / 660&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Heavy Cruiser Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Heavy Cruiser Princess.png|Regular&lt;br /&gt;
Enemy Full Heavy Cruiser Princess IV.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed (can be done at any point during Phase 1):&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! J&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S?&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node J&lt;br /&gt;
| Fleet = '''Striking: 0-2 FFB, 0-1 CV(B/L)/CA(V), 1 CL 3-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|F|red|I|red|J|red}}&lt;br /&gt;
| ASC = 36&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 159&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = Bringing some [[AACI]] and ASW is recomanded.&lt;br /&gt;
| Range = Node {{MapNode|J|red}}: 5&lt;br /&gt;
| LBASS = 41 / 195 / 167 / 206&lt;br /&gt;
| LBASD = 366 / 461 / 657 / 660&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! R!! E!! Q!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S?|| S?|| S? x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S?|| S?|| S? x2?|| AS x2?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| S?|| S?|| S?|| AS x1&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node R&lt;br /&gt;
| Fleet = '''Striking: 0-2 FFB, 0-1 CV(B/L)/CA(V), 1 CL 3-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|F|red|I|red|J|red|R|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = A standard surface enemy. Bringing some ASW can help the reach rate.&lt;br /&gt;
| Range = Node {{MapNode|R|red}}: 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 366 / 461 / 657 / 660&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E&lt;br /&gt;
| Fleet = '''Striking: (F)BB(V), 0-1 CA(V)/CLT/AV, 1 CL, 2-3 DD, 0-1 DE [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|red|D|red|E|red}}&lt;br /&gt;
| Speed = '''Slow&lt;br /&gt;
| ASC = 36&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 159&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = A standard surface enemy. Bringing some ASW can help the reach rate.&lt;br /&gt;
| Range = Node {{MapNode|E|red}}: 6&lt;br /&gt;
| LBASS = 41 / 195 / 167 / 206&lt;br /&gt;
| LBASD = 366 / 461 / 657 / 660&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node Q&lt;br /&gt;
| Main = '''1-2 AV, 0-1 CVE/CAV/CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Escort = '''0-2 CA(V) 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||K|pink|O|red|P|blue|Q|red}} &lt;br /&gt;
| ASC = 104&lt;br /&gt;
| ASE = 104&lt;br /&gt;
| ASM = 140&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = A standard surface enemy. Bringing some AACI can help the reach rate.&lt;br /&gt;
*Node {{MapNode|O|red}} has [[PT boat]]s, it is therefore advised to bring either:&lt;br /&gt;
**Some [[Template:Anti-PT_Imp_Setups|anti-PT setups]],&lt;br /&gt;
**{{Smoke}} [[Smoke]]s.&lt;br /&gt;
| Range = Boss {{MapNode|Q|red}}: 4&lt;br /&gt;
| LBASS = 107 / 111 / 147 / 209&lt;br /&gt;
| LBASD = 366 / 461 / 657 / 660&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - TP==&lt;br /&gt;
Phase 2 is a [[Landing Operation]], where &amp;quot;tanks&amp;quot; do work better.&lt;br /&gt;
*Please, look at the &amp;quot;[[Stat#Flight II-A mode|Flight II-A mode]] graph to see and use the better equipment setups.&lt;br /&gt;
*&amp;lt;math&amp;gt;\text{Mod}_\text{map} = 0.75&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed sortable&amp;quot; &lt;br /&gt;
!colspan=4|Landing Operation [https://x.com/Teroterkevin/status/1985336668510212404]&lt;br /&gt;
|-&lt;br /&gt;
!Type!!Equipment!!&amp;lt;math&amp;gt;\text{TP}_\text{tank}&amp;lt;/math&amp;gt;!!TP total&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=13|{{Landing Craft}}&lt;br /&gt;
|{{EquipmentLink|Daihatsu Landing Craft}}|| 0||6&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank &amp;amp; Landing Force)|text=DLC + T89 Tank}}|| 8||14&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft}}|| 0||6&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}|| 13||19&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|M4A1 DD}}|| 14||20&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Armed Daihatsu}}|| 0||6&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}|| 0||6&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}|| 10||16&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}|| 15||21&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}|| 13||19&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}|| 11||17&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}|| 13||19&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf J|text=Toku DLC + Panzer III J}}|| 17||23&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=3|{{Amphibious Tank}}&lt;br /&gt;
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}|| 10||12.5&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu tank}}|| 9||11.5&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tank Kai}}|| 11||13.5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=4|{{Landing Force}}&lt;br /&gt;
|{{EquipmentLink|Army Infantry Corps}}|| 5||5&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Type 97 Medium Tank (Chi-Ha)|text=Chi-Ha}}|| 7||7&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)|text=Chi-Ha Kai}}|| 9||9&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai|text=Infantry + Chi-Ha Kai}}|| 14||14&lt;br /&gt;
|-&lt;br /&gt;
!{{Drum}}&lt;br /&gt;
|{{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}|| 0||3.75&lt;br /&gt;
|-&lt;br /&gt;
!{{Rations}}&lt;br /&gt;
|{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}|| 0||0.75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = TCF Short Route&lt;br /&gt;
| Main = '''TCF: 1-2 AV, 0-1 CVE/CAV/CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Escort = '''TCF: 0-2 CA(V) 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||K|pink|P|blue|Q|red|T|red|V|red|W|green|X|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Bringing [[AACI]] and some ASW is recommended to reach the boss.&lt;br /&gt;
*The boss node contains a hard skin installation ([[pillbox]]).&lt;br /&gt;
Note: If a TCF will be used to perform the later [[#Gimmick 4 - Debuff]], 2 AV will be required.&lt;br /&gt;
| Range = Boss {{MapNode|X|red}}: 1&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 366 / 461 / 657 / 660&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = CTF Medium Route &lt;br /&gt;
| Main = '''CTF: 2(F)BB(V) 1CV 1CVL 1AV 1DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Escort = '''CTF: 1CL 1CA(V) 4DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||K|pink|O|red|P|blue|Q|red|T|red|V|red|W|green|X|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Bringing [[AACI]] and some ASW is recommended to reach the boss.&lt;br /&gt;
*The boss node contains a hard skin installation ([[pillbox]]).&lt;br /&gt;
*This fleet will route through Node {{MapNode|O|red}}, which has [[PT boat]]s, it is therefore advised to bring either:&lt;br /&gt;
**Some [[Template:Anti-PT_Imp_Setups|anti-PT setups]],&lt;br /&gt;
**{{Smoke}} [[Smoke]]s.&lt;br /&gt;
*This fleet uses a similar fleet for the final boss and will take almost the same route, so it can use a [[touch]], making easier to reach A+ ranks.&lt;br /&gt;
| Range = Boss {{MapNode|X|red}}: 1&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 366 / 461 / 657 / 660&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! S&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| S?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node S (Light)&lt;br /&gt;
| Fleet = '''Striking: 1 (F)BB(V), 2-5 DD, 0-4 CVL/CA(V)/CL(T)/LHA/AV  [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|red|D|red|E|red|S|red}}&lt;br /&gt;
| Speed = '''Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 56&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 102&lt;br /&gt;
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]]) with other installations present, notably an [[SDH]], requireing a [[nuke]] setup.&lt;br /&gt;
*Bringing {{Balloon}} [[balloon]]s is advised.&lt;br /&gt;
*The node also has [[PT Imp Pack]]s, it is therefore advised to bring some [[Template:Anti-PT_Imp_Setups|anti-PT setups]].&lt;br /&gt;
| Range = Node {{MapNode|S|red}}: 5&lt;br /&gt;
| LBASS = ? / 56 / ? / 102&lt;br /&gt;
| LBASD = 366 / 461 / 657 / 660&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node S (Heavy)&lt;br /&gt;
| Fleet = '''Striking: 2 (F)BB(V), 1 CV(B/L), 2-4 DD, 0-2 CA(V)/CL(T)/LHA/AV [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|red|D|red|K|pink|E|red|S|red}}&lt;br /&gt;
| Speed = '''Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 56&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 102&lt;br /&gt;
| Note = A stronger fleet that encounters an extra Air Raid at {{MapNode|K|pink}}.&lt;br /&gt;
Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]]) with other installations present, notably an [[SDH]], requireing a [[nuke]] setup.&lt;br /&gt;
*Bringing {{Balloon}} [[balloon]]s is advised.&lt;br /&gt;
*The node also has [[PT Imp Pack]]s, it is therefore advised to bring some [[Template:Anti-PT_Imp_Setups|anti-PT setups]].&lt;br /&gt;
| Range = Node {{MapNode|S|red}}: 5&lt;br /&gt;
| LBASS = ? / 56 / ? / 102&lt;br /&gt;
| LBASD = 366 / 461 / 657 / 660&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = CTF Short Route&lt;br /&gt;
| Main = '''1 FBB, 1CV(B), 1CVL, 1 CL 0-1 DD/AV, 0-1 SS(V) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Escort = '''0-2 CA(V)/CLT, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| Route = {{MapRoute|2||K|pink|P|blue|Q|red|T|red|V|red|Y|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 72&lt;br /&gt;
| ASE = 176&lt;br /&gt;
| ASM = 176&lt;br /&gt;
| AS = 203&lt;br /&gt;
| Note = Fleet must contain '''at least 4 DD''' to avoid additional battles at {{MapNode|N|red}} &amp;amp; {{MapNode|O|red}}.&lt;br /&gt;
*Using 1 SS(V) is advised for subtanking. &lt;br /&gt;
*On Hard Mode, Last Dance Node {{MapNode|V|red}} will have variants of the [[Na-Class]] which have devastating opening torpedo attacks. It is advisable to use 1 wave of LBAS here, Node Support, or both to have better odds of passing the node.&lt;br /&gt;
| Range = Boss {{MapNode|Y|red}}: 1&lt;br /&gt;
| LBASS = 75 / 179 / 179 / 206&lt;br /&gt;
| LBASD = 366 / 461 / 657 / 660&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = CTF Medium Route&lt;br /&gt;
| Main = '''2 (F)BB(V), 1CV(B), 1CVL, 0-1 CAV, 0-1 CL 0-1 DD/AV [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Escort = '''0-2 CA(V)/CLT, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||K|pink|O|red|P|blue|Q|red|T|red|V|red|Y|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 72&lt;br /&gt;
| ASE = 176&lt;br /&gt;
| ASM = 176&lt;br /&gt;
| AS = 203&lt;br /&gt;
| Note = A stronger fleet that hits 1 extra node&lt;br /&gt;
Fleet must contain '''2 CL or 4 DD''' to avoid an additional battle at {{MapNode|N|red}}.&amp;lt;br&amp;gt;&lt;br /&gt;
A '''Slow''' fleet must contain '''5 DD'''.&lt;br /&gt;
* This fleet will route to Node {{MapRoute|O|red|}} which has [[PT Imp Pack]]s, it is therefore advised to bring some [[Template:Anti-PT_Imp_Setups|anti-PT setups]].  or simply bring {{EquipmentLink|Smoke Generator (Smoke Screen)|text=Smoke Screens}}&lt;br /&gt;
*On Hard Mode, Last Dance Node {{MapNode|V|red}} will have variants of the [[Na-Class]] which have devastating opening torpedo attacks. It is advisable to use 1 wave of LBAS here, Node Support, or both to have better odds of passing the node.&lt;br /&gt;
| Range = Boss {{MapNode|Y|red}}: 1&lt;br /&gt;
| LBASS = 75 / 179 / 179 / 206&lt;br /&gt;
| LBASD = 366 / 461 / 657 / 660&lt;br /&gt;
| NoteLBAS = All or a majority of LBAS should be sent on the boss. 1 wave can be sent on Node {{MapRoute|V|red|}} on Last Dance, especially on Hard Mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = CTF Long Route&lt;br /&gt;
| Main = '''2 (F)BB(V), 2-4 CV(L/B), 0-2 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CVL/CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||N|red|K|pink|O|red|P|blue|Q|red|T|red|V|red|Y|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 72&lt;br /&gt;
| ASE = 176&lt;br /&gt;
| ASM = 176&lt;br /&gt;
| AS = 203&lt;br /&gt;
| Note = The strongest possible fleet at the cost of 2 additional battles.&lt;br /&gt;
Fleet must contain '''≥5DD''' to avoid offrouting to {{MapNode|X|red}}.&lt;br /&gt;
*This fleet will route through Node {{MapNode|O|red}}, which has [[PT boat]]s, it is therefore advised to bring either:&lt;br /&gt;
**Some [[Template:Anti-PT_Imp_Setups|anti-PT setups]],&lt;br /&gt;
**{{Smoke}} [[Smoke]]s.&lt;br /&gt;
*This fleet uses a similar fleet for the final boss and will take almost the same route, so it can use a [[touch]], making easier to reach A+ ranks.&lt;br /&gt;
*On Hard Mode, Last Dance Node {{MapNode|V|red}} will have variants of the [[Na-Class]] which have devastating opening torpedo attacks. It is advisable to use 1 wave of LBAS here, Node Support, or both to have better odds of passing the node.&lt;br /&gt;
| Range = Boss {{MapNode|Y|red}}: 1&lt;br /&gt;
| LBASS = 75 / 179 / 179 / 206&lt;br /&gt;
| LBASD = 366 / 461 / 657 / 660&lt;br /&gt;
| NoteLBAS = All or a majority of LBAS should be sent on the boss. 1 wave can be sent on Node {{MapRoute|V|red|}} on Last Dance, especially on Hard Mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 4 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! M!! R!! S!! X!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+|| A+|| A+ x2|| A+ x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Nodes M=&lt;br /&gt;
Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node R=&lt;br /&gt;
Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node S=&lt;br /&gt;
Refer to [[#Gimmick 3 - Unlock]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node X=&lt;br /&gt;
Due to routing changes, certain [[#Phase 2 - TP]] compositions may need to be adjusted to avoid routing to {{MapNode|Y|Red}}.&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = TCF&lt;br /&gt;
| Main = '''TCF: 2 AV, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Escort = '''TCF: 0-2 CA(V) 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||K|pink|P|blue|Q|red|T|red|V|red|W|green|X|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Bringing [[AACI]] and some ASW is recommended to reach the boss.&lt;br /&gt;
*The boss node contains a hard skin installation ([[pillbox]]).&lt;br /&gt;
*On Hard Mode, Last Dance Node {{MapNode|V|red}} will have variants of the [[Na-Class]] which have devastating opening torpedo attacks. It is advisable to use 1 wave of LBAS here, Node Support, or both to have better odds of passing the node.&lt;br /&gt;
| Range = Boss {{MapNode|X|red}}: 1&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 366 / 461 / 657 / 660&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = CTF Short Route&lt;br /&gt;
| Main = '''0-2 AV''', 1 FBB, 1CV(B), 1CVL, 0-2 CA(V), 0-1 CL, 0-2 DD, 0-1 SS(V) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Escort = '''0-2 AV''', 0-2 CA(V)/CLT, 1 CL, 2-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| Route = {{MapRoute|2||K|pink|P|blue|Q|red|T|red|V|red|W|green|X|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 72&lt;br /&gt;
| ASE = 176&lt;br /&gt;
| ASM = 176&lt;br /&gt;
| AS = 203&lt;br /&gt;
| Note = Fleet must contain '''≥2 AV &amp;amp; exactly 4 DD'''. &lt;br /&gt;
* ≥ 5 DD would result in offrouting to {{MapNode|Y|red}}.&lt;br /&gt;
* ≤ 3 DD would result in additional battles at {{MapNode|N|red}} &amp;amp; {{MapNode|O|red}}. &lt;br /&gt;
**Any amount of DD may be safely retreated via {{FCF}}[[FCF]] after the battle on {{MapNode|Q|red}}.&lt;br /&gt;
**Alternatively, bringing fewer DD would allow using a heavier fleet with additional CV(L/B) instead of 2 AV (See [[#Branching Table]] for details).&lt;br /&gt;
*1 SS(V) may be used for subtanking. &lt;br /&gt;
Bringing [[AACI]] and some ASW is recommended to reach the boss.&lt;br /&gt;
*The boss node contains a hard skin installation ([[pillbox]]).&lt;br /&gt;
*On Hard Mode, Last Dance Node {{MapNode|V|red}} will have variants of the [[Na-Class]] which have devastating opening torpedo attacks. It is advisable to use 1 wave of LBAS here, Node Support, or both to have better odds of passing the node.&lt;br /&gt;
| Range = Boss {{MapNode|X|red}}: 1&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 366 / 461 / 657 / 660&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 660&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 657&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 461&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 366&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Solitary Fjord Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Solitary Fjord Princess.png|Regular&lt;br /&gt;
Enemy Full Solitary Fjord Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Solitary Fjord Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Airbase is in the area of Bardufoss Airport. Prior to WW2, it was expanded by the Norwegian Army Air Service and later was captured by the Germans during the invasion. The Germans then expanded it, and it was used by the Luftwaffe. They also added a second runway but never used it. The RNoAF reclaimed the airport in 1945, and it was extended and modernized in the 1950's by NATO. Bardufoss is still an active airport that is used for both civilian and military purposes.&lt;br /&gt;
* Node M appears to be the location of the Dietl Battery and around the area of Bø Battery. These batteries were made by the Germans later into the war (1942-1943) using Russian POWs and the construction of these batteries. They housed some of the largest land artillery of WW2.&lt;br /&gt;
* Node S is the location of the Laukvik Battery, this location was captured by the Germans in 1940 but the battery itself didn't exist until 1942. The gun batteries were built with French Guns.&lt;br /&gt;
* Nodes Q/T are at the mouth of Ofotfjord while nodes V, W, X, Y are within Ofotfjord itself&lt;br /&gt;
* Node W appears to be in the area of Skjomnes. Skjomnes is the area where British South Wales Borderers and French Ski Scout Troops from the Chasseurs Alpine Battalion landed to meet and try to push out the Germans who are on the Ankenes Peninsula. They were relieved by the Polish Podhale Brigade who pushed the Germans into the east.&lt;br /&gt;
* Node X seems to be Bogen. It was captured by the Germans and later Bogen Bay was turned into a German base and became famous for being the home for Tirpitz and Admiral Hipper for a time until they were transferred or moved to other bases. (Tirpitz sank near Tromsø, roughly 240km to the northeast, Admiral Hipper returned to Kiel)&lt;br /&gt;
* Node Y is the city of Narvik itself.&lt;br /&gt;
* The port town of Narvik is part of the old Operation Wilfred Plan R4, and was planned to be occupied by an Allied Landing Force to prevent the Germans from easily landing and establishing beachheads. It would later become known to be the site of the famous Battle of Narvik. This was the only site of operation that the Allied Forces were able to hold. This is one of the few early allied victories during the Invasion of Norway and one of the few victories against the German advance into Western Europe during 1939-1940.&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-2&amp;diff=200474</id>
		<title>Fall 2025 Event/E-2</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-2&amp;diff=200474"/>
		<updated>2025-11-06T07:15:55Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Narvik Defense Operation&lt;br /&gt;
|title_jp= ナルヴィク防衛戦&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 2.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 3.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-2 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 2}} '''Narvik Advance Force'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 3}} '''Narvik Main Defense Force'''&lt;br /&gt;
|map_1=[[File:{{ROOTPAGENAME}} E-2 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-2 Map Phase 1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:{{ROOTPAGENAME}} E-2 Map Gimmick 1.png|450px]]&lt;br /&gt;
|map_3_text=Gimmick 2&lt;br /&gt;
|map_5=[[File:{{ROOTPAGENAME}} E-2 Map Phase 2.png|450px]]&lt;br /&gt;
|map_5_text=Phase 2&lt;br /&gt;
|map_7=[[File:{{ROOTPAGENAME}} E-2 Map Phase 3.png|450px]]&lt;br /&gt;
|map_7_text=Phase 3&lt;br /&gt;
|map_8=[[File:{{ROOTPAGENAME}} E-2 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_8_text=LBAS&lt;br /&gt;
|boss_hard= 1755 HP + 920 TP + 4620 HP&lt;br /&gt;
|boss_medium= 1755 HP + 800 TP + 3520 HP&lt;br /&gt;
|boss_easy= 1575 HP + 600 TP + 3520 HP&lt;br /&gt;
|boss_casual= 1575 HP + 500 TP + 2420 HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|Heavy Cruiser Princess}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|Light Cruiser Mu-Class}}&lt;br /&gt;
|phase_3_boss= {{EnemyLink|Solitary Fjord Princess}}&lt;br /&gt;
|rewards = E-2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-2 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 61-2a&lt;br /&gt;
|0 -&amp;gt; 1 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_2.png]] Narvik Advance Force only ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 2 = * CTF / STF / TCF&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_3.png]] Narvik Main Defense Force only ('''Medium / Hard''')&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules (Start Point 1) ▼/▲&lt;br /&gt;
|id = 61-2b&lt;br /&gt;
|order = A,B,D,F,G,K,L&lt;br /&gt;
|A/empty -&amp;gt; B/battle, F/battle = * Active Branching&lt;br /&gt;
|B/battle -&amp;gt; C/empty = * Fail the LoS check&lt;br /&gt;
|B/battle -&amp;gt; D/battle = * Pass the LoS check&lt;br /&gt;
|D/battle -&amp;gt; E/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Slow Fleet&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
** Amount of CV(B) = 0&lt;br /&gt;
|D/battle -&amp;gt; K/pink = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Slow Fleet and amount of (F)BB(V) ≥ 2&lt;br /&gt;
** Slow Fleet and amount of CV(B) ≥ 1&lt;br /&gt;
|F/battle -&amp;gt; G/pink = * Does not meet the requirements to go to I&lt;br /&gt;
|F/battle -&amp;gt; I/battle = * Meet '''ALL''' of the following requirements&lt;br /&gt;
** Fleet must contain at least 4?DD '''OR''' 1CL 3DD&lt;br /&gt;
** If amount of CL ≥ 1, then pass the LoS check&lt;br /&gt;
|G/pink -&amp;gt; H/empty = * Fail the LoS check&lt;br /&gt;
|G/pink -&amp;gt; I/battle = * Pass the LoS check&lt;br /&gt;
|K/pink -&amp;gt; E/battle = * Slow Fleet&lt;br /&gt;
|K/pink -&amp;gt; L/battle = * Fast Fleet&lt;br /&gt;
|L/battle -&amp;gt; M/battle = * Fixed Route&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules (Start Point 2) ▼/▲&lt;br /&gt;
|id = 61-2c&lt;br /&gt;
|order = 2,K,L,T,V&lt;br /&gt;
|2 -&amp;gt; K/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≤ 3&lt;br /&gt;
** Amount of (F)BB(V) + CV(B/L) ≤ 4&lt;br /&gt;
** If Fast Fleet, then fleet must contain at least 2CL 3DD '''OR''' 1CL 4DD&lt;br /&gt;
** If Slow Fleet, then fleet must contain at least 1CL 5DD&lt;br /&gt;
|2 -&amp;gt; N/battle = * Does not meet the requirements to go to K&lt;br /&gt;
|K/pink -&amp;gt; L/battle = * STF&lt;br /&gt;
|K/pink -&amp;gt; O/battle = * [Phase 2 boss locked] CTF / TCF&lt;br /&gt;
* [Phase 2 boss unlocked] CTF&lt;br /&gt;
* [Phase 3] Does not meet the requirements to go to P&lt;br /&gt;
|K/pink -&amp;gt; P/empty = * [Phase 2 boss unlocked] TCF&lt;br /&gt;
* [Phase 3] Meet '''ALL''' of the following requirements:&lt;br /&gt;
** CTF / TCF&lt;br /&gt;
** [CTF] Fast Fleet&lt;br /&gt;
** [CTF] Amount of (F)BB(V) ≤ 1&lt;br /&gt;
** [CTF] Amount of CV(B) ≤ 1&lt;br /&gt;
** [CTF] Amount of CV(B/L) ≤ 2&lt;br /&gt;
** [CTF] Amount of CA? + CAV ≤ 2&lt;br /&gt;
** [CTF] Amount of DD ≥ 4&lt;br /&gt;
** [TCF] Amount of BBV = 0 *&lt;br /&gt;
|L/battle -&amp;gt; O/battle = * Fixed Route&lt;br /&gt;
|T/battle -&amp;gt; U/empty = * Fail the LoS check&lt;br /&gt;
|T/battle -&amp;gt; V/battle = * Pass the LoS check&lt;br /&gt;
|V/battle -&amp;gt; W/resource = * [Phase 2] Fixed Route&lt;br /&gt;
* [Phase 3] Does not meet the requirements to go to Y&lt;br /&gt;
|V/battle -&amp;gt; Y/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to Y is unlocked&lt;br /&gt;
** [CTF/STF] Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** [CTF/STF] If amount of DD ≤ 4, then amount of CV(B/L) ≤ 2&lt;br /&gt;
** [CTF/STF] If amount of DD ≤ 4, then amount of AV ≤ 1&lt;br /&gt;
** [TCF] Amount of AV ≤ 1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
Branching compositions are reported over the course of the event. &lt;br /&gt;
*Please refer to [https://tsunkit.net/nav/#/ KCNav] for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E2 is a single fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 2 [[LBAS]] are available to sortie on this map.&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''Narvik Advance Force''', Starting point 1 (reused in E-3)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''Narvik Main Defense Force''', Starting point 2 (reused in E-3)&lt;br /&gt;
&lt;br /&gt;
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on node {{MapRoute|S|red|X|red|Y|red}}&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} is not required for carriers despite being an Arctic map.&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Boss&lt;br /&gt;
| Fleet = '''Striking: 0-2 FBB, 0-1 CV(B/L), 0-1 CA(V)/CLT 1CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|1||A|red|B|red|D|red|K|pink|L|red|M|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 36&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = Bringing an [[AACI]] is recommended, and some ASW can help pass node D.&lt;br /&gt;
| Range = Node {{MapNode|M|red}}: 4&lt;br /&gt;
| LBASS = 44 / 198 / ? / 209&lt;br /&gt;
| LBASD = 366 / 461 / ? / 660&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Heavy Cruiser Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Heavy Cruiser Princess.png|Regular&lt;br /&gt;
Enemy Full Heavy Cruiser Princess IV.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! J&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S?&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node J&lt;br /&gt;
| Fleet = '''Striking: 0-2 FFB, 0-1 CV(B/L)/CA(V), 1 CL 3-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|red|F|red|I|red|J|red}}&lt;br /&gt;
| ASC = 36&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = Bringing some [[AACI]] and ASW is recomanded.&lt;br /&gt;
| Range = Node {{MapNode|J|red}}: 5&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = 366 / 461 / ? / 660&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! R!! E!! Q!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S?|| S?|| S? x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S?|| S?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| S?|| S?|| S?|| AS x1&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node R&lt;br /&gt;
| Fleet = '''Striking: 0-2 FFB, 0-1 CV(B/L)/CA(V), 1 CL 3-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|red|F|red|I|red|J|red|R|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|R|red}}: 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 366 / 461 / ? / 660&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E&lt;br /&gt;
| Fleet = '''Striking: (F)BB(V), 0-1 CA(V)/CLT/AV, 1 CL, 2-3 DD, 0-1 DE [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|red|B|red|D|red|E|red}}&lt;br /&gt;
| Speed = '''Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|E|red}}: 6&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = 366 / 461 / ? / 660&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node Q&lt;br /&gt;
| Main = '''1-2 AV, 0-1 CVE/CAV/CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Escort = '''0-2 CA(V) 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||K|pinl|P|blue|Q|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Boss {{MapNode|Q|red}}: 4&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = 366 / 461 / ? / 660&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - TP==&lt;br /&gt;
Phase 2 is a [[Landing Operation]], where &amp;quot;tanks&amp;quot; do work better.&lt;br /&gt;
*Please, look at the &amp;quot;[[Stat#Flight II-A mode|Flight II-A mode]] graph to see and use the better equipment setups.&lt;br /&gt;
*&amp;lt;math&amp;gt;\text{Mod}_\text{map} = 0.75&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed sortable&amp;quot; &lt;br /&gt;
!colspan=4|Landing Operation [https://x.com/Teroterkevin/status/1985336668510212404]&lt;br /&gt;
|-&lt;br /&gt;
!Type!!Equipment!!&amp;lt;math&amp;gt;\text{TP}_\text{tank}&amp;lt;/math&amp;gt;!!TP total&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=13|{{Landing Craft}}&lt;br /&gt;
|{{EquipmentLink|Daihatsu Landing Craft}}|| 0||6&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank &amp;amp; Landing Force)|text=DLC + T89 Tank}}|| 8||14&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft}}|| 0||6&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}|| 13||19&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|M4A1 DD}}|| 14||20&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Armed Daihatsu}}|| 0||6&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}|| 0||6&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}|| 10||16&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}|| 15||21&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}|| 13||19&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}|| 11||17&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}|| 13||19&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf J|text=Toku DLC + Panzer III J}}|| 17||23&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=3|{{Amphibious Tank}}&lt;br /&gt;
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}|| 10||12.5&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu tank}}|| 9||11.5&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tank Kai}}|| 11||13.5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=4|{{Landing Force}}&lt;br /&gt;
|{{EquipmentLink|Army Infantry Corps}}|| 5||5&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Type 97 Medium Tank (Chi-Ha)|text=Chi-Ha}}|| 7||7&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)|text=Chi-Ha Kai}}|| 9||9&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai|text=Infantry + Chi-Ha Kai}}|| 14||14&lt;br /&gt;
|-&lt;br /&gt;
!{{Drum}}&lt;br /&gt;
|{{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}|| 0||3.75&lt;br /&gt;
|-&lt;br /&gt;
!{{Rations}}&lt;br /&gt;
|{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}|| 0||0.75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route&lt;br /&gt;
| Main = '''1-2 AV, 0-1 CVE/CAV/CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Escort = '''0-2 CA(V) 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||K|pinl|P|blue|Q|red|T|red|V|red|W|green|X|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Bringing [[AACI]] and some ASW is remanded to reach the boss.&lt;br /&gt;
*The boss node contains a hard skin installation ([[pillbox]]).&lt;br /&gt;
| Range = Boss {{MapNode|X|red}}: 1&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = 366 / 461 / ? / 660&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! S&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S?&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node S&lt;br /&gt;
| Fleet = '''Striking: (F)BB(V), 0-1 CA(V)/CLT/AV, 1 CL, 2-3 DD, 0-1 DE [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|red|B|red|D|red|E|red|S|red}}&lt;br /&gt;
| Speed = '''Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]]) with other installations present, notably an [[SDH]], requireing a [[nuke]] setup.&lt;br /&gt;
*Bringing {{Balloon}} [[balloon]]s is advised.&lt;br /&gt;
*The node also has [[PT Imp Pack]]s, it is therefore advised to bring some [[Template:Anti-PT_Imp_Setups|anti-PT setups]].&lt;br /&gt;
| Range = Node {{MapNode|S|red}}: 5&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = 366 / 461 / ? / 660&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = CTF Short Route&lt;br /&gt;
| Main = '''1 FBB, 1CV(B), 1CVL, 1 CL 0-1 DD/AV, 0-1 SS(V) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Escort = '''0-2 CA(V)/CLT, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||K|pink|P|blue|Q|red|T|red|V|red|Y|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Using 1 SS(V) is advised for subtanking.&lt;br /&gt;
| Range = Boss {{MapNode|Y|red}}: 1&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = 366 / 461 / ? / 660&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = CTF Medium Route&lt;br /&gt;
| Main = '''2 (F)BB(V), 1CV(B), 1CVL, 0-1 CAV, 0-1 CL 0-1 DD/AV [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Escort = '''0-2 CA(V)/CLT, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||K|pink|O|red|P|blue|Q|red|T|red|V|red|Y|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = A stronger fleet that hit 1 extra node.&lt;br /&gt;
| Range = Boss {{MapNode|Y|red}}: 1&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = 366 / 461 / ? / 660&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 4 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! M!! R!! S!! X!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+|| A+|| A+ x2|| S? x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Nodes M=&lt;br /&gt;
Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node R=&lt;br /&gt;
Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node S=&lt;br /&gt;
Refer to [[#Gimmick 3 - Unlock]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 660&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 461&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 366&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Solitary Fjord Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Solitary Fjord Princess.png|Regular&lt;br /&gt;
Enemy Full Solitary Fjord Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Solitary Fjord Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Airbase is in the area of Bardufoss Airport. Bardafuss is Norway's oldest airport. Prior to WW2, it was expanded by the Norwegian Army Air Service and later was captured by the Germans. The Germans then expanded it, and it was used by the Luftwaffe. They also added a second runway but never used it. The RNoAF reclaimed the airport in 1945, and it was extended and modernized in the 1950's by NATO. Bardufoss is still an active airport that is used for both civilian and military purposes.&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-3&amp;diff=200472</id>
		<title>Fall 2025 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-3&amp;diff=200472"/>
		<updated>2025-11-06T05:16:16Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Map Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Bizarre Battle of Norway&lt;br /&gt;
|title_jp= 異聞ノルウェー沖海戦&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 4.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 5.png]]&lt;br /&gt;
|tag3= [[File:{{ROOTPAGENAME}} Tag 6.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-3 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 4}} '''Narvik Stationed Fleet'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 5}} '''British Home Fleet'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 6}} '''British Carrier Task Force'''&lt;br /&gt;
&lt;br /&gt;
|map_1=[[File:{{ROOTPAGENAME}} E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-3 Map Gimmick 1.png|450px]]&lt;br /&gt;
|map_2_text=Gimmick 1&lt;br /&gt;
|map_3=[[File:{{ROOTPAGENAME}} E-3 Map Phase 1.png|450px]]&lt;br /&gt;
|map_3_text=Phase 1&lt;br /&gt;
|map_4=[[File:{{ROOTPAGENAME}} E-3 Map Phase 2.png|450px]]&lt;br /&gt;
|map_4_text=Phase 2&lt;br /&gt;
|map_5=[[File:{{ROOTPAGENAME}} E-3 Map Phase 3.png|450px]]&lt;br /&gt;
|map_5_text=Phase 3&lt;br /&gt;
|map_6=[[File:{{ROOTPAGENAME}} E-3 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_6_text=LBAS&lt;br /&gt;
|boss_hard= 4400 HP + 5940 HP + 5820 HP&lt;br /&gt;
|boss_medium= 4400 HP + 5390 HP + 5220 HP&lt;br /&gt;
|boss_easy= 4400 HP + 5390 HP + 5220 HP&lt;br /&gt;
|boss_casual= 4400 HP + 5390 HP + 4620 HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|European Princess}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|European Armored Carrier Princess}}&lt;br /&gt;
|phase_3_boss= {{EnemyLink|Battlecruiser Water Princess}}&lt;br /&gt;
|rewards = E-3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-3 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 61-3a&lt;br /&gt;
|0 -&amp;gt; 1 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* Tag Requirements: ('''Medium / Hard''' only)&lt;br /&gt;
** [[File:Fall_2025_Event_Tag_2.png]] Narvik Advance Force&lt;br /&gt;
** [[File:Fall_2025_Event_Tag_3.png]] Narvik Main Defense Force&lt;br /&gt;
** [[File:Fall_2025_Event_Tag_4.png]] Narvik Stationed Fleet&lt;br /&gt;
|0 -&amp;gt; 2 = * [Phase 1] CTF / STF&lt;br /&gt;
* [Phase 2+] STF&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_5.png]] British Home Fleet only ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 3 = * [Phase 2+] CTF&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_6.png]] British Carrier Task Force ('''Medium / Hard''')&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 1) ▼/▲&lt;br /&gt;
|id = 61-3b&lt;br /&gt;
|order = A1,C,C1,F,G1,T&lt;br /&gt;
|A1/empty -&amp;gt; A2/battle, B/battle = * Active Branching&lt;br /&gt;
|C/battle -&amp;gt; C1/pink = * [Phase 1] Fixed Route&lt;br /&gt;
* [Phase 2+] Does not meet the requirements to go to T&lt;br /&gt;
|C/battle -&amp;gt; T/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to T unlocked&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
|C1/pink -&amp;gt; C2/battle = * Pass the LoS check&lt;br /&gt;
* [Phase 2+] Does not meet the requirements to go to P&lt;br /&gt;
|C1/pink -&amp;gt; D/empty = * Fail the LoS check&lt;br /&gt;
|C1/pink -&amp;gt; P/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to P unlocked&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** If Slow Fleet then, {{Tooltip|???|at least 2CL 1DD ?}}&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
|G1/pink -&amp;gt; U/pink = * Does not meet the requirements to go to W&lt;br /&gt;
|G1/pink -&amp;gt; W/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
|T/battle -&amp;gt; G1/pink = * Pass the LoS check&lt;br /&gt;
* Does not meet the requirements to go to W&lt;br /&gt;
|T/battle -&amp;gt; R3/empty = * Fail the LoS check&lt;br /&gt;
|T/battle -&amp;gt; W/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1 *&lt;br /&gt;
** Amount of CV(B/L) ≤ 1&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 2) ▼/▲&lt;br /&gt;
|id = 61-3c&lt;br /&gt;
|order = F,G,G1,H,I,K&lt;br /&gt;
|F/empty -&amp;gt; G/battle, H/pink = * Active Branching&lt;br /&gt;
|G/battle -&amp;gt; G1/pink = * Does not meet the requirements to go to G2&lt;br /&gt;
|G/battle -&amp;gt; G2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 1&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
|G1/pink -&amp;gt; G2/battle = * Fixed Route&lt;br /&gt;
|H/pink -&amp;gt; I/battle = * Does not meet the requirements to go to J&lt;br /&gt;
|H/pink -&amp;gt; J/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** If Fast+ Fleet, then amount of CV(B)? + CVL ≥ 3&lt;br /&gt;
|I/battle -&amp;gt; J/battle = * Does not meet the requirements to go to K&lt;br /&gt;
|I/battle -&amp;gt; K/battle = * Fast+ Fleet&lt;br /&gt;
|K/battle -&amp;gt; L/empty = * Fail the LoS check&lt;br /&gt;
|K/battle -&amp;gt; M/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 3) ▼/▲&lt;br /&gt;
|id = 61-3d&lt;br /&gt;
|order = 3,N,O,R,R2,X,Y&lt;br /&gt;
|3 -&amp;gt; N/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** If Fast Fleet, then fleet must contain at least 2CL 3DD '''OR''' 1CL 4DD&lt;br /&gt;
** If Slow Fleet, then fleet must contain at least 2CL 3DD '''OR''' 1CL 6DD&lt;br /&gt;
|3 -&amp;gt; R/battle = * Does not meet the requirements to go to N&lt;br /&gt;
|N/battle -&amp;gt; O/battle = * [Phase 2] Fixed Route&lt;br /&gt;
* [Phase 3] ???&lt;br /&gt;
|N/battle -&amp;gt; V/pink = * Does not meet the requirements to go to X&lt;br /&gt;
|N/battle -&amp;gt; X/battle = * Amount of CL ≤ 1&lt;br /&gt;
|O/battle -&amp;gt; D/empty = * Fail the LoS check&lt;br /&gt;
|O/battle -&amp;gt; Y/pink = * Pass the LoS check&lt;br /&gt;
* Does not meet the requirements to go to Z&lt;br /&gt;
|O/battle -&amp;gt; Z/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of Yamato-class ships ≤ 1&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
|R/battle -&amp;gt; R1/battle = * ???&lt;br /&gt;
|R/battle -&amp;gt; R2/battle = * ???&lt;br /&gt;
|R2/battle -&amp;gt; R3/empty = * ???&lt;br /&gt;
|R2/battle -&amp;gt; V/pink = * ???&lt;br /&gt;
|X/battle -&amp;gt; O/battle = * Does not meet the requirements to go to Z&lt;br /&gt;
|X/battle -&amp;gt; Z/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of Yamato-class ships = 0&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
|Y/pink -&amp;gt; L/empty = * Fail the LoS check&lt;br /&gt;
|Y/pink -&amp;gt; Z/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
Branching compositions are reported over the course of the event. &lt;br /&gt;
*Please refer to [https://tsunkit.net/nav/#/ KCNav] for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 2 [[LBAS]] are available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 3 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] '''Narvik Stationed Fleet''', Starting point 1&lt;br /&gt;
*** [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] &amp;amp; [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] '''Narvik Advance Force/Main Defense Force''' (reused from E-2) can also be mixed with it in any difficuly&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 5.png|40px]] '''British Home Fleet''', Starting point 2&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 6.png|40px]] '''British Carrier Task Force''', Starting point 3&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} is not required for carriers despite being an Arctic map.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! A2!! C2!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S? x2|| S? x2|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node A2&lt;br /&gt;
| Fleet = '''Striking: 0-2 FBB, 0-1 CV(B), 0-1 CA(V)/CLT, 1 CL, 2-4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|red|A1|blue|A2|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = There is no major threat on the route, with only surface battles.&lt;br /&gt;
| Range = Node {{MapNode|A2|red}}: 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 291 / 384 / ? / 410&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C2&lt;br /&gt;
| Fleet = '''Striking: 0-2 FBB, 0-1 CV(B), 0-1 CA(V)/CLT, 1 CL, 2-4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|red|A1|blue|B|red|C|red|C1|pink|C2|red}}&lt;br /&gt;
| LOS = ?&lt;br /&gt;
| ASC = 104&lt;br /&gt;
| ASE = 116&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 161&lt;br /&gt;
| Note = Bringing some [[AACI]] and ASW is recomanded.&lt;br /&gt;
| Range = Node {{MapNode|C2|red}}: 4&lt;br /&gt;
| LBASS = 107 / 120 / ? / 165&lt;br /&gt;
| LBASD = 291 / 384 / ? / 410&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route&lt;br /&gt;
| Main = '''CTF/STF: 2(F)BB(V), 3 CV(B/L), 1 CL [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 0-2 CLT, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||E|red|F|blue|H|pink|J|red|K|red|M|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 320&lt;br /&gt;
| ASE = 320&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 630&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Boss {{MapNode|M|red}}: 6&lt;br /&gt;
| LBASS = 323 / 332 / ? / 642&lt;br /&gt;
| LBASD = 291 / 384 / ? / 410&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[European Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full European Princess.png|Regular&lt;br /&gt;
Enemy Full European Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! G2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S? x2&lt;br /&gt;
|-v&lt;br /&gt;
| Medium|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node G2&lt;br /&gt;
| Main = '''CTF/STF: 2(F)BB(V), 3 CV(B/L), 1 CL [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 0-2 CLT, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||E|red|F|blue|G|red|G2|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 104&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 140&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Boss {{MapNode|G2|red}}: 9&lt;br /&gt;
| LBASS = 110 / ? / ? / 147&lt;br /&gt;
| LBASD = 291 / 384 / ? / 410&lt;br /&gt;
| NoteLBAS = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route&lt;br /&gt;
| Fleet = '''Striking: 1 FBB, 1 CV(B), 0-2 CA(V)/CLT, 1 CL, 2-4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|red|A1|blue|B|red|C|red|T|red|W|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 185&lt;br /&gt;
| ASE = 374&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 401&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|W|red}}: 6&lt;br /&gt;
| LBASS = 185 / 375 / ? / 402&lt;br /&gt;
| LBASD = 291 / 384 / ? / 410&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[European Armored Carrier Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full European Armored Carrier Princess.png|Regular&lt;br /&gt;
Enemy Full European Armored Carrier Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! P!! Q!! S!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| S x2||AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S|| S|| S||AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Nodes P&lt;br /&gt;
| Fleet = '''Striking: 2 FBB, 1 CV(B/L), 1 CA(V)/CLT, 1 CL, 0-1 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|red|A1|blue|B|red|C|red|C1|pink|P|red}}&lt;br /&gt;
| LOS = ?&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Bringing some [[AACI]] and ASW is recomanded&lt;br /&gt;
| Range = Node {{MapNode|P|red}}: 1&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 291 / 384 / ? / 410&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node Q&lt;br /&gt;
| Fleet = '''Striking: 0-2 FBB, 0-1 CV(B), 0-1 CA(V)/CLT, 1 CL, 2-4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|red|A1|blue|A2|red|Q|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|Q|red}}: 5&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = 291 / 384 / ? / 410&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node S&lt;br /&gt;
| Main = '''CTF/STF: 2(F)BB(V), 3 CV(B/L), 1 CL [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 0-2 CLT, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||E|red|F|blue|G|red|G2|red|S|red}} &lt;br /&gt;
| ASC = 165&lt;br /&gt;
| ASE = 305&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 396&lt;br /&gt;
| Note = Bringing [[AACI]] is advised.&lt;br /&gt;
| Range = Boss {{MapNode|S|red}}: 8&lt;br /&gt;
| LBASS = 167 / 306 / ? / 398&lt;br /&gt;
| LBASD = 291 / 384 / ? / 410&lt;br /&gt;
| NoteLBAS = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = CTF Short Aerial Route&lt;br /&gt;
| Main = '''1-2 (F)BB(V), 2 CV(B), 1-2 CA(V), 1 CL, 0-1 AO [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||N|red|V|pink|X|red|Z|red}} &lt;br /&gt;
| ASC = 348&lt;br /&gt;
| ASE = 405&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 447&lt;br /&gt;
| Note = No LoS check&lt;br /&gt;
| Range = Boss {{MapNode|Z|red}}: 5&lt;br /&gt;
| LBASS = 354 / 413 / ? / 455&lt;br /&gt;
| LBASD = 291 / 384 / ? / 410&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = CTF Short Surface Route&lt;br /&gt;
| Main = '''1-2 (F)BB(V), 2 CV(B), 1-2 CA(V), 0-2 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||N|red|X|red|O|red|Z|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 348&lt;br /&gt;
| ASE = 405&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 447&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Boss {{MapNode|Z|red}}: 5&lt;br /&gt;
| LBASS = 354 / 413 / ? / 455&lt;br /&gt;
| LBASD = 291 / 384 / ? / 410&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = CTF Long Route&lt;br /&gt;
| Main = '''1-2 (F)BB(V), 2 CV(B), 0-1 CVL/CA(V), 1-2 CL [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||N|red|V|pink|X|red|O|red|Z|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 348&lt;br /&gt;
| ASE = 405&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 447&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Boss {{MapNode|Z|red}}: 5&lt;br /&gt;
| LBASS = 354 / 413 / ? / 455&lt;br /&gt;
| LBASD = 291 / 384 / ? / 410&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 4 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!     !!     M!!    W!! Q!! S!! C2!! P!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| S x2|| S|| S|| S / A+ x2|| A+|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+|| S?|| S?|| S?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Nodes M=&lt;br /&gt;
Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node W=&lt;br /&gt;
Refer to [[#Phase 2 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node C2=&lt;br /&gt;
Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node P, Q, S=&lt;br /&gt;
Refer to [[#Gimmick 3 - Unlock]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 410&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 384&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 291&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Battlecruiser Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Battlecruiser Water Princess.png|Regular&lt;br /&gt;
Enemy Full Battlecruiser Water Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Battlecruiser Water Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
?&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-2&amp;diff=200471</id>
		<title>Fall 2025 Event/E-2</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-2&amp;diff=200471"/>
		<updated>2025-11-06T05:14:37Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Map Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Narvik Defense Operation&lt;br /&gt;
|title_jp= ナルヴィク防衛戦&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 2.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 3.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-2 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 2}} '''Narvik Advance Force'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 3}} '''Narvik Main Defense Force'''&lt;br /&gt;
|map_1=[[File:{{ROOTPAGENAME}} E-2 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-2 Map Phase 1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:{{ROOTPAGENAME}} E-2 Map Gimmick 1.png|450px]]&lt;br /&gt;
|map_3_text=Gimmick 2&lt;br /&gt;
|map_5=[[File:{{ROOTPAGENAME}} E-2 Map Phase 2.png|450px]]&lt;br /&gt;
|map_5_text=Phase 2&lt;br /&gt;
|map_7=[[File:{{ROOTPAGENAME}} E-2 Map Phase 3.png|450px]]&lt;br /&gt;
|map_7_text=Phase 3&lt;br /&gt;
|map_8=[[File:{{ROOTPAGENAME}} E-2 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_8_text=LBAS&lt;br /&gt;
|boss_hard= 1755 HP + 920 TP + 4620 HP&lt;br /&gt;
|boss_medium= 1755 HP + 800 TP + 3520 HP&lt;br /&gt;
|boss_easy= 1575 HP + 600 TP + 3520 HP&lt;br /&gt;
|boss_casual= 1575 HP + 500 TP + 2420 HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|Heavy Cruiser Princess}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|Light Cruiser Mu-Class}}&lt;br /&gt;
|phase_3_boss= {{EnemyLink|Solitary Fjord Princess}}&lt;br /&gt;
|rewards = E-2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-2 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 61-2a&lt;br /&gt;
|0 -&amp;gt; 1 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_2.png]] Narvik Advance Force only ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 2 = * CTF / STF / TCF&lt;br /&gt;
* [[File:Fall_2025_Event_Tag_3.png]] Narvik Main Defense Force only ('''Medium / Hard''')&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules (Start Point 1) ▼/▲&lt;br /&gt;
|id = 61-2b&lt;br /&gt;
|order = A,B,D,F,G,K,L&lt;br /&gt;
|A/empty -&amp;gt; B/battle, F/battle = * Active Branching&lt;br /&gt;
|B/battle -&amp;gt; C/empty = * Fail the LoS check&lt;br /&gt;
|B/battle -&amp;gt; D/battle = * Pass the LoS check&lt;br /&gt;
|D/battle -&amp;gt; E/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Slow Fleet&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
** Amount of CV(B) = 0&lt;br /&gt;
|D/battle -&amp;gt; K/pink = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Slow Fleet and amount of (F)BB(V) ≥ 2&lt;br /&gt;
** Slow Fleet and amount of CV(B) ≥ 1&lt;br /&gt;
|F/battle -&amp;gt; G/pink = * Does not meet the requirements to go to I&lt;br /&gt;
|F/battle -&amp;gt; I/battle = * Meet '''ALL''' of the following requirements&lt;br /&gt;
** Fleet must contain at least 4?DD '''OR''' 1CL 3DD&lt;br /&gt;
** If amount of CL ≥ 1, then pass the LoS check&lt;br /&gt;
|G/pink -&amp;gt; H/empty = * Fail the LoS check&lt;br /&gt;
|G/pink -&amp;gt; I/battle = * Pass the LoS check&lt;br /&gt;
|K/pink -&amp;gt; E/battle = * Slow Fleet&lt;br /&gt;
|K/pink -&amp;gt; L/battle = * Fast Fleet&lt;br /&gt;
|L/battle -&amp;gt; M/battle = * Fixed Route&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules (Start Point 2) ▼/▲&lt;br /&gt;
|id = 61-2c&lt;br /&gt;
|order = 2,K,L,T,V&lt;br /&gt;
|2 -&amp;gt; K/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≤ 3&lt;br /&gt;
** Amount of (F)BB(V) + CV(B/L) ≤ 4&lt;br /&gt;
** If Fast Fleet, then fleet must contain at least 2CL 3DD '''OR''' 1CL 4DD&lt;br /&gt;
** If Slow Fleet, then fleet must contain at least 1CL 5DD&lt;br /&gt;
|2 -&amp;gt; N/battle = * Does not meet the requirements to go to K&lt;br /&gt;
|K/pink -&amp;gt; L/battle = * STF&lt;br /&gt;
|K/pink -&amp;gt; O/battle = * [Phase 2 boss locked] CTF / TCF&lt;br /&gt;
* [Phase 2 boss unlocked] CTF&lt;br /&gt;
* [Phase 3] Does not meet the requirements to go to P&lt;br /&gt;
|K/pink -&amp;gt; P/empty = * [Phase 2 boss unlocked] TCF&lt;br /&gt;
* [Phase 3] Meet '''ALL''' of the following requirements:&lt;br /&gt;
** CTF / TCF&lt;br /&gt;
** [CTF] Fast Fleet&lt;br /&gt;
** [CTF] Amount of (F)BB(V) ≤ 1&lt;br /&gt;
** [CTF] Amount of CV(B) ≤ 1&lt;br /&gt;
** [CTF] Amount of CV(B/L) ≤ 2&lt;br /&gt;
** [CTF] Amount of CA? + CAV ≤ 2&lt;br /&gt;
** [CTF] Amount of DD ≥ 4&lt;br /&gt;
** [TCF] Amount of BBV = 0 *&lt;br /&gt;
|L/battle -&amp;gt; O/battle = * Fixed Route&lt;br /&gt;
|T/battle -&amp;gt; U/empty = * Fail the LoS check&lt;br /&gt;
|T/battle -&amp;gt; V/battle = * Pass the LoS check&lt;br /&gt;
|V/battle -&amp;gt; W/resource = * [Phase 2] Fixed Route&lt;br /&gt;
* [Phase 3] Does not meet the requirements to go to Y&lt;br /&gt;
|V/battle -&amp;gt; Y/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to Y is unlocked&lt;br /&gt;
** [CTF/STF] Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** [CTF/STF] If amount of DD ≤ 4, then amount of CV(B/L) ≤ 2&lt;br /&gt;
** [CTF/STF] If amount of DD ≤ 4, then amount of AV ≤ 1&lt;br /&gt;
** [TCF] Amount of AV ≤ 1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
Branching compositions are reported over the course of the event. &lt;br /&gt;
*Please refer to [https://tsunkit.net/nav/#/ KCNav] for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E2 is a single fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 2 [[LBAS]] are available to sortie on this map.&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''Narvik Advance Force''', Starting point 1 (reused in E-3)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''Narvik Main Defense Force''', Starting point 2 (reused in E-3)&lt;br /&gt;
&lt;br /&gt;
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on node {{MapRoute|S|red|X|red|Y|red}}&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} is not required for carriers despite being an Arctic map.&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Boss&lt;br /&gt;
| Fleet = '''Striking: 0-2 FBB, 0-1 CV(B/L), 0-1 CA(V)/CLT 1CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|1||A|red|B|red|D|red|K|pink|L|red|M|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 36&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = Bringing an [[AACI]] is recommended, and some ASW can help pass node D.&lt;br /&gt;
| Range = Node {{MapNode|M|red}}: 4&lt;br /&gt;
| LBASS = 44 / 198 / ? / 209&lt;br /&gt;
| LBASD = 366 / 461 / ? / 660&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Heavy Cruiser Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Heavy Cruiser Princess.png|Regular&lt;br /&gt;
Enemy Full Heavy Cruiser Princess IV.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! J&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S?&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node J&lt;br /&gt;
| Fleet = '''Striking: 0-2 FFB, 0-1 CV(B/L)/CA(V), 1 CL 3-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|red|F|red|I|red|J|red}}&lt;br /&gt;
| ASC = 36&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = Bringing some [[AACI]] and ASW is recomanded.&lt;br /&gt;
| Range = Node {{MapNode|J|red}}: 5&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = 366 / 461 / ? / 660&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! R!! E!! Q!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S?|| S?|| S? x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S?|| S?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| S?|| S?|| S?|| AS x1&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node R&lt;br /&gt;
| Fleet = '''Striking: 0-2 FFB, 0-1 CV(B/L)/CA(V), 1 CL 3-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|red|F|red|I|red|J|red|R|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|R|red}}: 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 366 / 461 / ? / 660&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E&lt;br /&gt;
| Fleet = '''Striking: (F)BB(V), 0-1 CA(V)/CLT/AV, 1 CL, 2-3 DD, 0-1 DE [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|red|B|red|D|red|E|red}}&lt;br /&gt;
| Speed = '''Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|E|red}}: 6&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = 366 / 461 / ? / 660&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node Q&lt;br /&gt;
| Main = '''1-2 AV, 0-1 CVE/CAV/CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Escort = '''0-2 CA(V) 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||K|pinl|P|blue|Q|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Boss {{MapNode|Q|red}}: 4&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = 366 / 461 / ? / 660&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - TP==&lt;br /&gt;
Phase 2 is a [[Landing Operation]], where &amp;quot;tanks&amp;quot; do work better.&lt;br /&gt;
*Please, look at the &amp;quot;[[Stat#Flight II-A mode|Flight II-A mode]] graph to see and use the better equipment setups.&lt;br /&gt;
*&amp;lt;math&amp;gt;\text{Mod}_\text{map} = 0.75&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed sortable&amp;quot; &lt;br /&gt;
!colspan=4|Landing Operation [https://x.com/Teroterkevin/status/1985336668510212404]&lt;br /&gt;
|-&lt;br /&gt;
!Type!!Equipment!!&amp;lt;math&amp;gt;\text{TP}_\text{tank}&amp;lt;/math&amp;gt;!!TP total&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=13|{{Landing Craft}}&lt;br /&gt;
|{{EquipmentLink|Daihatsu Landing Craft}}|| 0||6&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank &amp;amp; Landing Force)|text=DLC + T89 Tank}}|| 8||14&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft}}|| 0||6&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}|| 13||19&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|M4A1 DD}}|| 14||20&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Armed Daihatsu}}|| 0||6&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}|| 0||6&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}|| 10||16&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}|| 15||21&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}|| 13||19&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}|| 11||17&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}|| 13||19&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf J|text=Toku DLC + Panzer III J}}|| 17||23&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=3|{{Amphibious Tank}}&lt;br /&gt;
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}|| 10||12.5&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu tank}}|| 9||11.5&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tank Kai}}|| 11||13.5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=4|{{Landing Force}}&lt;br /&gt;
|{{EquipmentLink|Army Infantry Corps}}|| 5||5&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Type 97 Medium Tank (Chi-Ha)|text=Chi-Ha}}|| 7||7&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)|text=Chi-Ha Kai}}|| 9||9&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai|text=Infantry + Chi-Ha Kai}}|| 14||14&lt;br /&gt;
|-&lt;br /&gt;
!{{Drum}}&lt;br /&gt;
|{{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}|| 0||3.75&lt;br /&gt;
|-&lt;br /&gt;
!{{Rations}}&lt;br /&gt;
|{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}|| 0||0.75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route&lt;br /&gt;
| Main = '''1-2 AV, 0-1 CVE/CAV/CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Escort = '''0-2 CA(V) 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||K|pinl|P|blue|Q|red|T|red|V|red|W|green|X|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Bringing [[AACI]] and some ASW is remanded to reach the boss.&lt;br /&gt;
*The boss node contains a hard skin installation ([[pillbox]]).&lt;br /&gt;
| Range = Boss {{MapNode|X|red}}: 1&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = 366 / 461 / ? / 660&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! S&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S?&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node S&lt;br /&gt;
| Fleet = '''Striking: (F)BB(V), 0-1 CA(V)/CLT/AV, 1 CL, 2-3 DD, 0-1 DE [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|red|B|red|D|red|E|red|S|red}}&lt;br /&gt;
| Speed = '''Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]]) with other installations present, notably an [[SDH]], requireing a [[nuke]] setup.&lt;br /&gt;
*Bringing {{Balloon}} [[balloon]]s is advised.&lt;br /&gt;
*The node also has [[PT Imp Pack]]s, it is therefore advised to bring some [[Template:Anti-PT_Imp_Setups|anti-PT setups]].&lt;br /&gt;
| Range = Node {{MapNode|S|red}}: 5&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = 366 / 461 / ? / 660&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = CTF Short Route&lt;br /&gt;
| Main = '''1 FBB, 1CV(B), 1CVL, 1 CL 0-1 DD/AV, 0-1 SS(V) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Escort = '''0-2 CA(V)/CLT, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||K|pink|P|blue|Q|red|T|red|V|red|Y|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Using 1 SS(V) is advised for subtanking.&lt;br /&gt;
| Range = Boss {{MapNode|Y|red}}: 1&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = 366 / 461 / ? / 660&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = CTF Medium Route&lt;br /&gt;
| Main = '''2 (F)BB(V), 1CV(B), 1CVL, 0-1 CAV, 0-1 CL 0-1 DD/AV [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Escort = '''0-2 CA(V)/CLT, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||K|pink|O|red|P|blue|Q|red|T|red|V|red|Y|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = A stronger fleet that hit 1 extra node.&lt;br /&gt;
| Range = Boss {{MapNode|Y|red}}: 1&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = 366 / 461 / ? / 660&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 4 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! M!! R!! S!! X!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+|| A+|| A+ x2|| S? x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Nodes M=&lt;br /&gt;
Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node R=&lt;br /&gt;
Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node S=&lt;br /&gt;
Refer to [[#Gimmick 3 - Unlock]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 660&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 461&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 366&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Solitary Fjord Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Solitary Fjord Princess.png|Regular&lt;br /&gt;
Enemy Full Solitary Fjord Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Solitary Fjord Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=YY's Guide=&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
Easy: Node R is enabled right from the start.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! J&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S?&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| N/N&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! R!! E!! Q!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S?|| S?|| S? x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| S?|| S?|| S? x1|| AS x1&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Unlock==&lt;br /&gt;
To unlock the final part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! S&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| S? x1&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Airbase is in the area of Bardufoss Airport. Bardafuss is Norway's oldest airport. Prior to WW2, it was expanded by the Norwegian Army Air Service and later was captured by the Germans. The Germans then expanded it, and it was used by the Luftwaffe. They also added a second runway but never used it. The RNoAF reclaimed the airport in 1945, and it was extended and modernized in the 1950's by NATO. Bardufoss is still an active airport that is used for both civilian and military purposes.&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-1&amp;diff=200168</id>
		<title>Fall 2025 Event/E-1</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-1&amp;diff=200168"/>
		<updated>2025-10-31T17:11:19Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Map Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Operation Weserübung&lt;br /&gt;
|title_jp= ヴェーザー演習作戦&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 1.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-1 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 1}} '''Plan R4 Kai Fleet'''&lt;br /&gt;
|map_1=[[File:{{ROOTPAGENAME}} E-1 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-1 Map Gimmick 1.png|450px]]&lt;br /&gt;
|map_2_text=Gimmick 1&lt;br /&gt;
|map_3=[[File:{{ROOTPAGENAME}} E-1 Map Phase 1.png|450px]]&lt;br /&gt;
|map_3_text=Phase 1&lt;br /&gt;
|map_4=[[File:{{ROOTPAGENAME}} E-1 Map Gimmick 2.png|450px]]&lt;br /&gt;
|map_4_text=Gimmick 2&lt;br /&gt;
|map_5=[[File:{{ROOTPAGENAME}} E-1 Map Phase 2.png|450px]]&lt;br /&gt;
|map_5_text=Phase 2&lt;br /&gt;
|map_6=[[File:{{ROOTPAGENAME}} E-1 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_6_text=LBAS&lt;br /&gt;
|boss_hard= ?? HP + ?? HP&lt;br /&gt;
|boss_medium= ?? HP + ?? HP&lt;br /&gt;
|boss_easy= ?? HP + ?? HP&lt;br /&gt;
|boss_casual= ?? HP + ?? HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|Light Cruiser Mu-Class}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|Fjord Princesses}}&lt;br /&gt;
|rewards = E-1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-1 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules ▼/▲&lt;br /&gt;
|id = 61-1&lt;br /&gt;
|order = A,B,F,G,J,K,L,M,P,Q,T&lt;br /&gt;
|A/empty -&amp;gt; B/battle, F/empty = * Active Branching&lt;br /&gt;
|B/battle -&amp;gt; C/battle = * Does not meet the requirements to go to E&lt;br /&gt;
|B/battle -&amp;gt; E/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
** Fleet contains at least 3DD '''OR''' 1CL 2DD&lt;br /&gt;
|F/empty -&amp;gt; G/battle, J/battle = * Active Branching&lt;br /&gt;
|G/battle -&amp;gt; H/pink = * Does not meet the requirements to go to I&lt;br /&gt;
|G/battle -&amp;gt; I/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If Fast Fleet, then amount of DD ≥ 2 *&lt;br /&gt;
** If Slow Fleet, then amount of CL ≥ 1 &lt;br /&gt;
** If Slow Fleet, then amount of DD ≥ 3&lt;br /&gt;
|J/battle -&amp;gt; K/battle = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of DD ≤ 1&lt;br /&gt;
** Slow Fleet and amount of CL = 0&lt;br /&gt;
** Route K-Q is unlocked and amount of DD ≥ 7&lt;br /&gt;
|J/battle -&amp;gt; L/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** If Slow Fleet, then amount of CL ≥ 1&lt;br /&gt;
** If route K-Q is unlocked, then amount of DD ≤ 6&lt;br /&gt;
|K/battle -&amp;gt; L/empty = * Route to Q is locked&lt;br /&gt;
* Does not meet the requirements to go to Q&lt;br /&gt;
|K/battle -&amp;gt; Q/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to Q is unlocked&lt;br /&gt;
** Amount of (F)BB(V) + CV(B/L) + CA(V) + {{Tooltip|???|likely all ship type besides DD/DE}} ≤ 1 *&lt;br /&gt;
** Amount of DD ≥ 5 *&lt;br /&gt;
|L/empty -&amp;gt; M/battle, P/battle = * Active Branching&lt;br /&gt;
|M/battle -&amp;gt; N/battle = * Route to O is locked&lt;br /&gt;
* Does not meet the requirements to go to O&lt;br /&gt;
|M/battle -&amp;gt; O/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to O unlocked&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
** Amount of CV(B) = 0&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
*** If Slow Fleet, then amount of DD ≥ 3&lt;br /&gt;
|P/battle -&amp;gt; Q/battle = * Does not meet the requirements to got to R or S&lt;br /&gt;
|P/battle -&amp;gt; R/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CV(B) ≤ 1&lt;br /&gt;
** Amount of CV(B/L) ≤ 2&lt;br /&gt;
** Does not meet the requirements to go to S&lt;br /&gt;
|P/battle -&amp;gt; S/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CV(B/L) ≤ 1&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) = 0 *&lt;br /&gt;
** If Slow Fleet, then amount of CV(B/L) + CAV + AV ≤ 1 *&lt;br /&gt;
|Q/battle -&amp;gt; R/pink = * Routed from P to Q&lt;br /&gt;
|Q/battle -&amp;gt; S/pink = * Routed from K to Q&lt;br /&gt;
|T/battle -&amp;gt; U/empty = * Fail the LoS check&lt;br /&gt;
|T/battle -&amp;gt; V/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
Branching compositions are reported over the course of the event. &lt;br /&gt;
*Please refer to [https://tsunkit.net/nav/#/ KCNav] for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single and striking force fleet, two-phase map consisting of two boss phases. &lt;br /&gt;
* 2 [[LBAS]] are available on this map:&lt;br /&gt;
**Only 1 can be set on Sortie, the other being limited to Defense.&lt;br /&gt;
&lt;br /&gt;
* This map uses 1 lock:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''Plan R4 Kai Fleet'''&lt;br /&gt;
&lt;br /&gt;
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on nodes {{MapRoute|D|red|E|red|I|red|O|red}}&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} is not required for carriers despite being an Arctic map.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! D!! E!! I!! N&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S?|| S?|| S?|| S?&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node D&lt;br /&gt;
| Fleet = '''Single: 1 CL, 4 DD, 1 XX [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|B|red|C|red|D|red}}&lt;br /&gt;
| Speed = '''Slow'''&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]]).&lt;br /&gt;
| Range = Node {{MapNode|D|red}}: 2&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 366 / 461 / 657 / 660&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E&lt;br /&gt;
| Fleet = '''Single: 1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|B|red|E|red}}&lt;br /&gt;
| Speed = '''Fast'''&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]]).&lt;br /&gt;
*Bringing some ASW is advised to pass node C.&lt;br /&gt;
*{{Command Facility}}[[Elite Torpedo Squadron Command Facility|ETSCF]] can be used to to increase the pass rate.&lt;br /&gt;
| Range = Node {{MapNode|E|red}}: 2&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 366 / 461 / 657 / 660&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I&lt;br /&gt;
| Fleet = '''Single: 1 CL, 4 DD, 1 XX [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|G|red|I|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]])&lt;br /&gt;
| Range = Node {{MapNode|I|red}}: 3&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 366 / 461 / 657 / 660&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node N&lt;br /&gt;
| Fleet = '''Single: 1 CL, 4 DD, 1 XX [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|M|red|N|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The node has [[PT Imp Pack]]s, it is therefore advised to bring some [[Template:Anti-PT_Imp_Setups|anti-PT setups]].&lt;br /&gt;
*Bringing some ASW is advised to pass node M.&lt;br /&gt;
| Range = Node {{MapNode|N|red}}: 6&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 366 / 461 / 657 / 660&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Boss&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CVL, 1 CA(V)/CLT/AV, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|M|red|O|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. There is one hard skin installation ([[pillbox]])&lt;br /&gt;
| Range = Node {{MapNode|O|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 366 / 461 / 657 / 660&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Light Cruiser Mu-Class]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Light Cruiser Mu-Class.png|Regular&lt;br /&gt;
Enemy Full Light Cruiser Mu-Class Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! S!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| AS x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node S&lt;br /&gt;
| Fleet = '''Striking: 1 FBB, 1 CV(B), 1 CA/CLT, 1 CL, 3 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|P|red|S|red}}&lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 366&lt;br /&gt;
| ASE = 461&lt;br /&gt;
| ASM = 657&lt;br /&gt;
| AS = 660&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|S|red}}: 7&lt;br /&gt;
| LBASS = 366 / 461 / 657 / 660&lt;br /&gt;
| LBASD = 366 / 461 / 657 / 660&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Full Destroyer Fleet&lt;br /&gt;
| Fleet = '''Striking: 7 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|K|red|Q|red|S|pink|T|red|V|red}}&lt;br /&gt;
| LOS = ?&lt;br /&gt;
| Speed = '''FAST'''&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The cheapest fleet, but also weaker.&lt;br /&gt;
It skips the 2nd shelling on most of the route.&lt;br /&gt;
| Range = Node {{MapNode|V|red}}: 9&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 366 / 461 / 657 / 660&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Slow Destroyer Fleet&lt;br /&gt;
| Fleet = '''Striking: 1 (F)BB(V)/CV(B/L)/CA(V), 5-6 DD, 0-1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|K|red|Q|red|S|pink|T|red|V|red}}&lt;br /&gt;
| LOS = ?&lt;br /&gt;
| Speed = '''SLOW'''&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = A light fleet that allows to bring some stronger ships.&lt;br /&gt;
Bringing any CL will route through {{MapNode|L|blue}} instead of {{MapNode|K|red}}&lt;br /&gt;
| Range = Node {{MapNode|V|red}}: 9&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 366 / 461 / 657 / 660&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking: 1 FBB, 1 CV(B), 1 CA(V), 1 CL, 3 DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|P|red|S|pink|T|red|V|red}}&lt;br /&gt;
| LOS = ?&lt;br /&gt;
| Speed = '''FAST'''&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Stronger fleet.&lt;br /&gt;
1 CL + 3 DD minimum are required to route properly. &lt;br /&gt;
| Range = Node {{MapNode|V|red}}: 9&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 366 / 461 / 657 / 660&lt;br /&gt;
| NoteLBAS = Sending all LBAS on the boss is advised; else, sending them on node J is viable to increase the reach rate.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! O!! P!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| A+ x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Nodes O=&lt;br /&gt;
Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node P=&lt;br /&gt;
Refer to [[#Phase 2 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 660&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 657&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 461&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 366&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Fjord Princesses]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Fjord Princesses.png|Regular&lt;br /&gt;
Enemy Full Fjord Princesses Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Fjord Princesses Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
?&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-1/Sandbox&amp;diff=200042</id>
		<title>Fall 2025 Event/E-1/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-1/Sandbox&amp;diff=200042"/>
		<updated>2025-10-31T00:34:16Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Gimmick 2 - Unlock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sandbox Rules=&lt;br /&gt;
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:&lt;br /&gt;
* An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,&lt;br /&gt;
* List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),&lt;br /&gt;
* A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),&lt;br /&gt;
** The Paths said compositions will take (to explain each path the composition will/can take),&lt;br /&gt;
** A summary or description of what kind of obstacles a composition will face.&lt;br /&gt;
* A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,&lt;br /&gt;
* ''Optional'': Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).&lt;br /&gt;
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion. &lt;br /&gt;
&lt;br /&gt;
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so. &lt;br /&gt;
&lt;br /&gt;
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.&lt;br /&gt;
&lt;br /&gt;
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary &amp;gt; Polished &amp;gt; Finalized Guides&lt;br /&gt;
&lt;br /&gt;
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.&lt;br /&gt;
&lt;br /&gt;
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = &lt;br /&gt;
|0 -&amp;gt; 1 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
=Historical Bonuses=&lt;br /&gt;
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}&lt;br /&gt;
&lt;br /&gt;
====Ship Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====Equipment Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====[[Debuff]]====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Jiga's Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single and striking force fleet, two-phase map consisting of two boss phases. &lt;br /&gt;
* 2 [[LBAS]] are available on this map:&lt;br /&gt;
**Only 1 can be set on Sortie, the other being limited to Defense.&lt;br /&gt;
&lt;br /&gt;
* This map uses 1 lock:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''Plan R4 Kai Fleet'''&lt;br /&gt;
&lt;br /&gt;
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on nodes {{MapRoute|D|red|E|red|I|red|O|red}}&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} is not required for carriers despite being an Arctic map.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! D!! E!! I!! N&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S?|| S?|| S?|| S?&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node D&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|B|red|C|red|D|red}}&lt;br /&gt;
| Speed = '''Slow'''&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]])&lt;br /&gt;
| Range = Node {{MapNode|D|red}}: 2&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|B|red|E|red}}&lt;br /&gt;
| Speed = '''Fast'''&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]])&lt;br /&gt;
| Range = Node {{MapNode|E|red}}: 2&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|G|red|I|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]])&lt;br /&gt;
| Range = Node {{MapNode|I|red}}: 3&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node N&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|M|red|N|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|N|red}}: 6&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Boss&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|M|red|O|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. There is one hard skin installation ([[pillbox]])&lt;br /&gt;
| Range = Node {{MapNode|O|red}}: 5&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! S!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| AS x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node S&lt;br /&gt;
| Fleet = '''Striking: 1(F)FBB 1CV(B) 1CA/CLT 1 CL 3 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|P|red|S|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|S|red}}: ?&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Destroyer Fleet&lt;br /&gt;
| Fleet = '''Striking: 7 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|K|red|Q|red|S|pink|T|red|V|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|V|red}}: 9&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking: 1 CV 1 FBB 1 CA 1 CL 3 DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|P|red|S|pink|T|red|V|red}}&lt;br /&gt;
| LOS = &lt;br /&gt;
| Speed = '''FAST'''&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = You need 1 CL 3 DD minimum to route properly. &lt;br /&gt;
| Range = Node {{MapNode|V|red}}: 9&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = ?/?/?/?&lt;br /&gt;
| NoteLBAS = Sending all LBAS on the boss is advised; else, sending them on node J is viable to increase the reach rate.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[??]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full ??.png|Regular&lt;br /&gt;
Enemy Full ?? Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=YY's Guide=&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-1/Sandbox&amp;diff=200041</id>
		<title>Fall 2025 Event/E-1/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-1/Sandbox&amp;diff=200041"/>
		<updated>2025-10-31T00:18:53Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Phase 2 - Boss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sandbox Rules=&lt;br /&gt;
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:&lt;br /&gt;
* An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,&lt;br /&gt;
* List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),&lt;br /&gt;
* A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),&lt;br /&gt;
** The Paths said compositions will take (to explain each path the composition will/can take),&lt;br /&gt;
** A summary or description of what kind of obstacles a composition will face.&lt;br /&gt;
* A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,&lt;br /&gt;
* ''Optional'': Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).&lt;br /&gt;
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion. &lt;br /&gt;
&lt;br /&gt;
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so. &lt;br /&gt;
&lt;br /&gt;
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.&lt;br /&gt;
&lt;br /&gt;
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary &amp;gt; Polished &amp;gt; Finalized Guides&lt;br /&gt;
&lt;br /&gt;
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.&lt;br /&gt;
&lt;br /&gt;
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = &lt;br /&gt;
|0 -&amp;gt; 1 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
=Historical Bonuses=&lt;br /&gt;
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}&lt;br /&gt;
&lt;br /&gt;
====Ship Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====Equipment Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====[[Debuff]]====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Jiga's Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single and striking force fleet, two-phase map consisting of two boss phases. &lt;br /&gt;
* 2 [[LBAS]] are available on this map:&lt;br /&gt;
**Only 1 can be set on Sortie, the other being limited to Defense.&lt;br /&gt;
&lt;br /&gt;
* This map uses 1 lock:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''Plan R4 Kai Fleet'''&lt;br /&gt;
&lt;br /&gt;
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on nodes {{MapRoute|D|red|E|red|I|red|O|red}}&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} is not required for carriers despite being an Arctic map.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! D!! E!! I!! N&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S?|| S?|| S?|| S?&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node D&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|B|red|C|red|D|red}}&lt;br /&gt;
| Speed = '''Slow'''&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]])&lt;br /&gt;
| Range = Node {{MapNode|D|red}}: 2&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|B|red|E|red}}&lt;br /&gt;
| Speed = '''Fast'''&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]])&lt;br /&gt;
| Range = Node {{MapNode|E|red}}: 2&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|G|red|I|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]])&lt;br /&gt;
| Range = Node {{MapNode|I|red}}: 3&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node N&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|M|red|N|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|N|red}}: 6&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Boss&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|M|red|O|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. There is one hard skin installation ([[pillbox]])&lt;br /&gt;
| Range = Node {{MapNode|O|red}}: 5&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! S!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| AS x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node S&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|P|red|S|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|S|red}}: ?&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Destroyer Fleet&lt;br /&gt;
| Fleet = '''Striking: 7 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|K|red|Q|red|S|pink|T|red|V|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|V|red}}: 9&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking: 1 CV 1 FBB 1 CA 1 CL 3 DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|P|red|S|pink|T|red|V|red}}&lt;br /&gt;
| LOS = &lt;br /&gt;
| Speed = '''FAST'''&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = You need 1 CL 3 DD minimum to route properly. &lt;br /&gt;
| Range = Node {{MapNode|V|red}}: 9&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = ?/?/?/?&lt;br /&gt;
| NoteLBAS = Sending all LBAS on the boss is advised; else, sending them on node J is viable to increase the reach rate.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[??]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full ??.png|Regular&lt;br /&gt;
Enemy Full ?? Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=YY's Guide=&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-1/Sandbox&amp;diff=200039</id>
		<title>Fall 2025 Event/E-1/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-1/Sandbox&amp;diff=200039"/>
		<updated>2025-10-31T00:13:52Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Phase 2 - Boss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sandbox Rules=&lt;br /&gt;
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:&lt;br /&gt;
* An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,&lt;br /&gt;
* List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),&lt;br /&gt;
* A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),&lt;br /&gt;
** The Paths said compositions will take (to explain each path the composition will/can take),&lt;br /&gt;
** A summary or description of what kind of obstacles a composition will face.&lt;br /&gt;
* A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,&lt;br /&gt;
* ''Optional'': Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).&lt;br /&gt;
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion. &lt;br /&gt;
&lt;br /&gt;
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so. &lt;br /&gt;
&lt;br /&gt;
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.&lt;br /&gt;
&lt;br /&gt;
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary &amp;gt; Polished &amp;gt; Finalized Guides&lt;br /&gt;
&lt;br /&gt;
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.&lt;br /&gt;
&lt;br /&gt;
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = &lt;br /&gt;
|0 -&amp;gt; 1 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
=Historical Bonuses=&lt;br /&gt;
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}&lt;br /&gt;
&lt;br /&gt;
====Ship Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====Equipment Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====[[Debuff]]====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Jiga's Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single and striking force fleet, two-phase map consisting of two boss phases. &lt;br /&gt;
* 2 [[LBAS]] are available on this map:&lt;br /&gt;
**Only 1 can be set on Sortie, the other being limited to Defense.&lt;br /&gt;
&lt;br /&gt;
* This map uses 1 lock:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''Plan R4 Kai Fleet'''&lt;br /&gt;
&lt;br /&gt;
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on nodes {{MapRoute|D|red|E|red|I|red|O|red}}&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} is not required for carriers despite being an Arctic map.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! D!! E!! I!! N&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S?|| S?|| S?|| S?&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node D&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|B|red|C|red|D|red}}&lt;br /&gt;
| Speed = '''Slow'''&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]])&lt;br /&gt;
| Range = Node {{MapNode|D|red}}: 2&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|B|red|E|red}}&lt;br /&gt;
| Speed = '''Fast'''&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]])&lt;br /&gt;
| Range = Node {{MapNode|E|red}}: 2&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|G|red|I|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]])&lt;br /&gt;
| Range = Node {{MapNode|I|red}}: 3&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node N&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|M|red|N|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|N|red}}: 6&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Boss&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|M|red|O|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. There is one hard skin installation ([[pillbox]])&lt;br /&gt;
| Range = Node {{MapNode|O|red}}: 5&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! S!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| AS x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node S&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|P|red|S|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|S|red}}: ?&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Destroyer Fleet&lt;br /&gt;
| Fleet = '''Striking: 7 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|K|red|Q|red|S|pink|T|red|V|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|V|red}}: 9&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking: 1 CV 1 FBB 1 CA 1 CL 3 DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|P|red|S|pink|T|red|V|red}}&lt;br /&gt;
| LOS = &lt;br /&gt;
| Speed = '''FAST'''&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = You need 1 CL 3 DD minimum to route properly. &lt;br /&gt;
| Range = Node {{MapNode|M|red}}: 6 ; Boss {{MapNode|O|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = ?/?/?/?&lt;br /&gt;
| NoteLBAS = Sending all LBAS on the boss is advised; else, sending them on node J is viable to increase the reach rate.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[??]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full ??.png|Regular&lt;br /&gt;
Enemy Full ?? Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=YY's Guide=&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-1/Sandbox&amp;diff=200038</id>
		<title>Fall 2025 Event/E-1/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-1/Sandbox&amp;diff=200038"/>
		<updated>2025-10-31T00:13:24Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Phase 2 - Boss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sandbox Rules=&lt;br /&gt;
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:&lt;br /&gt;
* An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,&lt;br /&gt;
* List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),&lt;br /&gt;
* A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),&lt;br /&gt;
** The Paths said compositions will take (to explain each path the composition will/can take),&lt;br /&gt;
** A summary or description of what kind of obstacles a composition will face.&lt;br /&gt;
* A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,&lt;br /&gt;
* ''Optional'': Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).&lt;br /&gt;
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion. &lt;br /&gt;
&lt;br /&gt;
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so. &lt;br /&gt;
&lt;br /&gt;
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.&lt;br /&gt;
&lt;br /&gt;
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary &amp;gt; Polished &amp;gt; Finalized Guides&lt;br /&gt;
&lt;br /&gt;
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.&lt;br /&gt;
&lt;br /&gt;
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = &lt;br /&gt;
|0 -&amp;gt; 1 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
=Historical Bonuses=&lt;br /&gt;
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}&lt;br /&gt;
&lt;br /&gt;
====Ship Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====Equipment Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====[[Debuff]]====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Jiga's Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single and striking force fleet, two-phase map consisting of two boss phases. &lt;br /&gt;
* 2 [[LBAS]] are available on this map:&lt;br /&gt;
**Only 1 can be set on Sortie, the other being limited to Defense.&lt;br /&gt;
&lt;br /&gt;
* This map uses 1 lock:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''Plan R4 Kai Fleet'''&lt;br /&gt;
&lt;br /&gt;
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on nodes {{MapRoute|D|red|E|red|I|red|O|red}}&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} is not required for carriers despite being an Arctic map.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! D!! E!! I!! N&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S?|| S?|| S?|| S?&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node D&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|B|red|C|red|D|red}}&lt;br /&gt;
| Speed = '''Slow'''&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]])&lt;br /&gt;
| Range = Node {{MapNode|D|red}}: 2&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|B|red|E|red}}&lt;br /&gt;
| Speed = '''Fast'''&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]])&lt;br /&gt;
| Range = Node {{MapNode|E|red}}: 2&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|G|red|I|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]])&lt;br /&gt;
| Range = Node {{MapNode|I|red}}: 3&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node N&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|M|red|N|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|N|red}}: 6&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Boss&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|M|red|O|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. There is one hard skin installation ([[pillbox]])&lt;br /&gt;
| Range = Node {{MapNode|O|red}}: 5&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! S!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| AS x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node S&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|P|red|S|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|S|red}}: ?&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Destroyer Fleet&lt;br /&gt;
| Fleet = '''Striking: 7 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|K|red|Q|red|S|pink|T|red|V|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|V|red}}: 9&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking: 1 CV 1 FBB 1 CA 1 CL 3 DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|P|red|S|pink|T|red|V|red}}&lt;br /&gt;
| LOS = &lt;br /&gt;
| Speed = '''FAST'''&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = You need 1 CL 3 DD minimum to route properly. &lt;br /&gt;
| Range = Node {{MapNode|M|red}}: 6 ; Boss {{MapNode|O|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = ?/?/?/?&lt;br /&gt;
| NoteLBAS = Sending all LBAS on the boss is advised; else, sending them on node M is viable to increase the reach rate.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[??]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full ??.png|Regular&lt;br /&gt;
Enemy Full ?? Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=YY's Guide=&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-1/Sandbox&amp;diff=200037</id>
		<title>Fall 2025 Event/E-1/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-1/Sandbox&amp;diff=200037"/>
		<updated>2025-10-31T00:07:09Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Phase 2 - Boss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sandbox Rules=&lt;br /&gt;
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:&lt;br /&gt;
* An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,&lt;br /&gt;
* List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),&lt;br /&gt;
* A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),&lt;br /&gt;
** The Paths said compositions will take (to explain each path the composition will/can take),&lt;br /&gt;
** A summary or description of what kind of obstacles a composition will face.&lt;br /&gt;
* A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,&lt;br /&gt;
* ''Optional'': Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).&lt;br /&gt;
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion. &lt;br /&gt;
&lt;br /&gt;
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so. &lt;br /&gt;
&lt;br /&gt;
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.&lt;br /&gt;
&lt;br /&gt;
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary &amp;gt; Polished &amp;gt; Finalized Guides&lt;br /&gt;
&lt;br /&gt;
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.&lt;br /&gt;
&lt;br /&gt;
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = &lt;br /&gt;
|0 -&amp;gt; 1 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
=Historical Bonuses=&lt;br /&gt;
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}&lt;br /&gt;
&lt;br /&gt;
====Ship Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====Equipment Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====[[Debuff]]====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Jiga's Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single and striking force fleet, two-phase map consisting of two boss phases. &lt;br /&gt;
* 2 [[LBAS]] are available on this map:&lt;br /&gt;
**Only 1 can be set on Sortie, the other being limited to Defense.&lt;br /&gt;
&lt;br /&gt;
* This map uses 1 lock:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''Plan R4 Kai Fleet'''&lt;br /&gt;
&lt;br /&gt;
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on nodes {{MapRoute|D|red|E|red|I|red|O|red}}&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} is not required for carriers despite being an Arctic map.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! D!! E!! I!! N&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S?|| S?|| S?|| S?&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node D&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|B|red|C|red|D|red}}&lt;br /&gt;
| Speed = '''Slow'''&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]])&lt;br /&gt;
| Range = Node {{MapNode|D|red}}: 2&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|B|red|E|red}}&lt;br /&gt;
| Speed = '''Fast'''&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]])&lt;br /&gt;
| Range = Node {{MapNode|E|red}}: 2&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|G|red|I|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]])&lt;br /&gt;
| Range = Node {{MapNode|I|red}}: 3&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node N&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|M|red|N|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|N|red}}: 6&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Boss&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|M|red|O|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. There is one hard skin installation ([[pillbox]])&lt;br /&gt;
| Range = Node {{MapNode|O|red}}: 5&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! S!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| AS x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node S&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|P|red|S|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|S|red}}: ?&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Destroyer Fleet&lt;br /&gt;
| Fleet = '''Striking: 7 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|K|red|Q|red|S|pink|T|red|V|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|V|red}}: 9&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking: 1 CV 1 FBB 1 CA 1 CL 3 DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|P|red|S|pink|T|red|V|red}}&lt;br /&gt;
| LOS = &lt;br /&gt;
| Speed = '''FAST'''&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = '''Do not deploy this fleet unless in possession of a large supply of duplicate battleships to lock, or playing in casual/easy for the rest of the event.&lt;br /&gt;
*'''Only consider as a possibility to run upon clearing the entire event when locks are no longer restricted.&lt;br /&gt;
*It is very powerful but very resource-intensive.&lt;br /&gt;
| Range = Node {{MapNode|M|red}}: 6 ; Boss {{MapNode|O|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = ?/?/?/?&lt;br /&gt;
| NoteLBAS = Sending all LBAS on the boss is advised; else, sending them on node M is viable to increase the reach rate.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[??]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full ??.png|Regular&lt;br /&gt;
Enemy Full ?? Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=YY's Guide=&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-1/Sandbox&amp;diff=200036</id>
		<title>Fall 2025 Event/E-1/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-1/Sandbox&amp;diff=200036"/>
		<updated>2025-10-31T00:05:09Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Phase 2 - Boss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sandbox Rules=&lt;br /&gt;
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:&lt;br /&gt;
* An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,&lt;br /&gt;
* List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),&lt;br /&gt;
* A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),&lt;br /&gt;
** The Paths said compositions will take (to explain each path the composition will/can take),&lt;br /&gt;
** A summary or description of what kind of obstacles a composition will face.&lt;br /&gt;
* A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,&lt;br /&gt;
* ''Optional'': Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).&lt;br /&gt;
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion. &lt;br /&gt;
&lt;br /&gt;
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so. &lt;br /&gt;
&lt;br /&gt;
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.&lt;br /&gt;
&lt;br /&gt;
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary &amp;gt; Polished &amp;gt; Finalized Guides&lt;br /&gt;
&lt;br /&gt;
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.&lt;br /&gt;
&lt;br /&gt;
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = &lt;br /&gt;
|0 -&amp;gt; 1 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
=Historical Bonuses=&lt;br /&gt;
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}&lt;br /&gt;
&lt;br /&gt;
====Ship Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====Equipment Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====[[Debuff]]====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Jiga's Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single and striking force fleet, two-phase map consisting of two boss phases. &lt;br /&gt;
* 2 [[LBAS]] are available on this map:&lt;br /&gt;
**Only 1 can be set on Sortie, the other being limited to Defense.&lt;br /&gt;
&lt;br /&gt;
* This map uses 1 lock:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''Plan R4 Kai Fleet'''&lt;br /&gt;
&lt;br /&gt;
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on nodes {{MapRoute|D|red|E|red|I|red|O|red}}&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} is not required for carriers despite being an Arctic map.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! D!! E!! I!! N&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S?|| S?|| S?|| S?&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node D&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|B|red|C|red|D|red}}&lt;br /&gt;
| Speed = '''Slow'''&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]])&lt;br /&gt;
| Range = Node {{MapNode|D|red}}: 2&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|B|red|E|red}}&lt;br /&gt;
| Speed = '''Fast'''&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]])&lt;br /&gt;
| Range = Node {{MapNode|E|red}}: 2&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|G|red|I|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]])&lt;br /&gt;
| Range = Node {{MapNode|I|red}}: 3&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node N&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|M|red|N|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|N|red}}: 6&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Boss&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|M|red|O|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. There is one hard skin installation ([[pillbox]])&lt;br /&gt;
| Range = Node {{MapNode|O|red}}: 5&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! S!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| AS x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node S&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|P|red|S|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|S|red}}: ?&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Destroyer Fleet&lt;br /&gt;
| Fleet = '''Striking: 7 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|K|red|Q|red|S|pink|T|red|V|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|V|red}}: 9&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking: 1 CV 1 FBB 1 CA 1 CL 3 DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|P|red|S|pink|T|red|V|red}}&lt;br /&gt;
| LOS = &lt;br /&gt;
| Speed = '''FAST'''&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = '''Do not deploy this fleet unless in possession of a large supply of duplicate battleships to lock, or playing in casual/easy for the rest of the event.&lt;br /&gt;
*'''Only consider as a possibility to run upon clearing the entire event when locks are no longer restricted.&lt;br /&gt;
*It is very powerful but very resource-intensive.&lt;br /&gt;
| Range = Node {{MapNode|M|red}}: 6 ; Boss {{MapNode|O|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = ?/?/?/?&lt;br /&gt;
| NoteLBAS = Sending all LBAS on the boss is advised; else, sending them on node M is viable to increase the reach rate.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[??]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full ??.png|Regular&lt;br /&gt;
Enemy Full ?? Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=YY's Guide=&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=User:DarkHeron&amp;diff=200033</id>
		<title>User:DarkHeron</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=User:DarkHeron&amp;diff=200033"/>
		<updated>2025-10-30T23:48:29Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Event Progress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Starting Date:''' 2016, February, 26th&amp;lt;br /br&amp;gt;&lt;br /&gt;
'''Server:''' Hashirajima Anchorage&amp;lt;br /br&amp;gt;&lt;br /&gt;
'''IGN:''' DarkHeron&amp;lt;br /br&amp;gt;&lt;br /&gt;
'''HQ Level:''' 120&amp;lt;br /br&amp;gt;&lt;br /&gt;
'''120 Reached on June 6th 2020&amp;lt;br /br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Just a casual US Admiral helping out the Enwiki pages. I started the game roughly around February 2016. I took some time off KC post Spring 2016 Event (Iowa-Event). I came back during Fall 2016 Event and kept on playing until now.&amp;lt;br /br&amp;gt;&lt;br /&gt;
I mainly help out on some random pages and hope to get everything up-to-date as soon as I possibly can.&amp;lt;br /br&amp;gt;&lt;br /&gt;
I helped write some of the event guides and edit them as information comes in. Ping me on Discord for any Event related inqueries. &lt;br /&gt;
&lt;br /&gt;
[[File:DarkHeron EnWiki Base Pic.PNG ]]&lt;br /&gt;
&lt;br /&gt;
==Pages Worked on==&lt;br /&gt;
&lt;br /&gt;
*List of Ship Maximum Status&lt;br /&gt;
*World Maps Branching Rules&lt;br /&gt;
*Ranking Rewards&lt;br /&gt;
* https://kcwiki-en.mirairepository.net/Summer_2020_Event/E7/Boss_2_Unlocking_Guide&lt;br /&gt;
* https://kcwiki-en.mirairepository.net/User:DarkHeron/Test_Page&lt;br /&gt;
* Major Event maps from 2019 to the present.&lt;br /&gt;
'''Meme Page''': https://kcwiki-en.mirairepository.net/User:DarkHeron/Parody_Event/E-8&lt;br /&gt;
&lt;br /&gt;
==Future Project==&lt;br /&gt;
*Event Guides.&lt;br /&gt;
*Event Maps and Branching Rules&lt;br /&gt;
&lt;br /&gt;
==Event Progress==&lt;br /&gt;
&lt;br /&gt;
'''Legend'''&lt;br /&gt;
Hard: (甲)&lt;br /&gt;
Medium: (乙)&lt;br /&gt;
Easy: (丙)&lt;br /&gt;
Casual: (丁)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event !! Final Ship Reward !! E1 !! E2 !! E3 !! E4 !! E5 !! E6 !! E7&lt;br /&gt;
|-&lt;br /&gt;
| [[Spring 2016 Event]] || [[Iowa]] || 丙 || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Summer 2016 Event]] || [[Warspite]] || - || - || - || -  &lt;br /&gt;
|-&lt;br /&gt;
| [[Fall 2016 Event]] || [[Saratoga]] || 丙 || 丙 || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| [[Winter 2017 Event]] || [[I-14]] || 丙 || 丙 || - &lt;br /&gt;
|-&lt;br /&gt;
| [[Spring 2017 Event]] || [[Gangut]] || 丙 || 丙 || 丙 || 丙 || 丙&lt;br /&gt;
|-&lt;br /&gt;
| [[Summer 2017 Event]] || [[Ark Royal]] || 丙 || 丙 || 丙 || 丙 || 乙 || 丙 || 丙&lt;br /&gt;
|-&lt;br /&gt;
| [[Fall 2017 Event]] || [[Suzutsuki]] || 甲 || 乙 || 甲 || 乙&lt;br /&gt;
|-&lt;br /&gt;
| [[Winter 2018 Event]] || [[Intrepid]] || 甲 || 乙 || 甲 || 丙 || 丙 || 丙 || 丁&lt;br /&gt;
|-&lt;br /&gt;
| [[Early Fall 2018 Event]] || [[Nelson]] || 甲 || 甲 || 甲 || 丙 || 丁&lt;br /&gt;
|-&lt;br /&gt;
| [[Winter 2019 Event]] || [[Nisshin]] || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Spring 2019 Event]] || [[Colorado]] || 甲 || 甲 || 甲 || 甲 || 丙&lt;br /&gt;
|-&lt;br /&gt;
| [[Summer 2019 Event]] || [[Janus]] || 甲 || 甲 || 甲 &lt;br /&gt;
|-&lt;br /&gt;
| [[Fall 2019 Event]] || [[Atlanta]] || 甲 || 甲 || 甲 || 甲 || 乙 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Hinamatsuri 2020 Mini-Event]] || Equipment* || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Summer 2020 Event]] || [[Hornet]] || 甲 || 甲 || 甲 || 甲 || 甲 || 甲 || 甲 &lt;br /&gt;
|-&lt;br /&gt;
| [[Fall 2020 Event]] || [[Take]] || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Spring 2021 Event]] || [[Honolulu]] || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Summer 2021 Event]] || [[Victorious]] || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Fall 2021 Event]]|| [[Scamp]] || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Winter 2022 Event]] || [[Fuyutsuki]] || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Spring 2022 Event]] ||[[Maryland]] || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Summer 2022 Event]] || [[Jean Bart]] || 甲 || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Early Spring 2023 Event]] || [[No.101 Transport Ship]] || 甲 || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|- &lt;br /&gt;
| [[Summer 2023 Event]] || [[Rodney]] || 甲 || 甲 || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Early Spring 2024 Event]] || [[I-41]] || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Summer 2024 Event]] || [[Lexington]] || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Spring 2025 Event]] || [[Minneapolis]] || 甲 || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
* Spring 2018 Mini-Event Completed&lt;br /&gt;
* Hinamatsuri Hard Mode reward: [[12.7cm Twin Gun Mount Model D Kai 3]]&lt;br /&gt;
* FCM Count: '''17'''&lt;br /&gt;
* Early Fall 2018 DarkHeron exclusive reward: Sherm as Kouhai&lt;br /&gt;
* Fall 2021 was also a Fishing (Saury) Event&lt;br /&gt;
&lt;br /&gt;
==List of Missing Ships (KanDex)==&lt;br /&gt;
* Kandex Completed on '''August 6th, 2020'''&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-1/Sandbox&amp;diff=200031</id>
		<title>Fall 2025 Event/E-1/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-1/Sandbox&amp;diff=200031"/>
		<updated>2025-10-30T23:29:06Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Phase 2 - Boss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sandbox Rules=&lt;br /&gt;
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:&lt;br /&gt;
* An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,&lt;br /&gt;
* List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),&lt;br /&gt;
* A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),&lt;br /&gt;
** The Paths said compositions will take (to explain each path the composition will/can take),&lt;br /&gt;
** A summary or description of what kind of obstacles a composition will face.&lt;br /&gt;
* A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,&lt;br /&gt;
* ''Optional'': Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).&lt;br /&gt;
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion. &lt;br /&gt;
&lt;br /&gt;
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so. &lt;br /&gt;
&lt;br /&gt;
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.&lt;br /&gt;
&lt;br /&gt;
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary &amp;gt; Polished &amp;gt; Finalized Guides&lt;br /&gt;
&lt;br /&gt;
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.&lt;br /&gt;
&lt;br /&gt;
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = &lt;br /&gt;
|0 -&amp;gt; 1 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
=Historical Bonuses=&lt;br /&gt;
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}&lt;br /&gt;
&lt;br /&gt;
====Ship Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====Equipment Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====[[Debuff]]====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Jiga's Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single and striking force fleet, two-phase map consisting of two boss phases. &lt;br /&gt;
* 2 [[LBAS]] are available on this map:&lt;br /&gt;
**Only 1 can be set on Sortie, the other being limited to Defense.&lt;br /&gt;
&lt;br /&gt;
* This map uses 1 lock:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''Plan R4 Kai Fleet'''&lt;br /&gt;
&lt;br /&gt;
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on nodes {{MapRoute|D|red|E|red|I|red|O|red}}&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} is not required for carriers despite being an Arctic map.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! D!! E!! I!! N&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S?|| S?|| S?|| S?&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node D&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|B|red|C|red|D|red}}&lt;br /&gt;
| Speed = '''Slow'''&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]])&lt;br /&gt;
| Range = Node {{MapNode|D|red}}: 2&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|B|red|E|red}}&lt;br /&gt;
| Speed = '''Fast'''&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]])&lt;br /&gt;
| Range = Node {{MapNode|E|red}}: 2&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|G|red|I|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]])&lt;br /&gt;
| Range = Node {{MapNode|I|red}}: 3&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node N&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|M|red|N|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|N|red}}: 6&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Boss&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|M|red|O|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Is an [[Installation]] node. There is one hard skin installation ([[pillbox]])&lt;br /&gt;
| Range = Node {{MapNode|O|red}}: 5&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! S!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| AS x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node S&lt;br /&gt;
| Fleet = '''Striking: ?? [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|P|red|S|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|S|red}}: ?&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Boss&lt;br /&gt;
| Fleet = '''Striking: 7 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|A|blue|F|blue|J|red|K|red|Q|red|S|pink|T|red|V|red}}&lt;br /&gt;
| Speed = &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|V|red}}: 9&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[??]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full ??.png|Regular&lt;br /&gt;
Enemy Full ?? Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=YY's Guide=&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=User:DarkHeron&amp;diff=194065</id>
		<title>User:DarkHeron</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=User:DarkHeron&amp;diff=194065"/>
		<updated>2025-05-24T16:50:51Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Event Progress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Starting Date:''' 2016, February, 26th&amp;lt;br /br&amp;gt;&lt;br /&gt;
'''Server:''' Hashirajima Anchorage&amp;lt;br /br&amp;gt;&lt;br /&gt;
'''IGN:''' DarkHeron&amp;lt;br /br&amp;gt;&lt;br /&gt;
'''HQ Level:''' 120&amp;lt;br /br&amp;gt;&lt;br /&gt;
'''120 Reached on June 6th 2020&amp;lt;br /br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Just a casual US Admiral helping out the Enwiki pages. I started the game roughly around February 2016. I took some time off KC post Spring 2016 Event (Iowa-Event). I came back during Fall 2016 Event and kept on playing until now.&amp;lt;br /br&amp;gt;&lt;br /&gt;
I mainly help out on some random pages and hope to get everything up-to-date as soon as I possibly can.&amp;lt;br /br&amp;gt;&lt;br /&gt;
I helped write some of the event guides and edit them as information comes in. Ping me on Discord for any Event related inqueries. &lt;br /&gt;
&lt;br /&gt;
[[File:DarkHeron EnWiki Base Pic.PNG ]]&lt;br /&gt;
&lt;br /&gt;
==Pages Worked on==&lt;br /&gt;
&lt;br /&gt;
*List of Ship Maximum Status&lt;br /&gt;
*World Maps Branching Rules&lt;br /&gt;
*Ranking Rewards&lt;br /&gt;
* https://kcwiki-en.mirairepository.net/Summer_2020_Event/E7/Boss_2_Unlocking_Guide&lt;br /&gt;
* https://kcwiki-en.mirairepository.net/User:DarkHeron/Test_Page&lt;br /&gt;
* Major Event maps from 2019 to the present.&lt;br /&gt;
'''Meme Page''': https://kcwiki-en.mirairepository.net/User:DarkHeron/Parody_Event/E-8&lt;br /&gt;
&lt;br /&gt;
==Future Project==&lt;br /&gt;
*Event Guides.&lt;br /&gt;
*Event Maps and Branching Rules&lt;br /&gt;
&lt;br /&gt;
==Event Progress==&lt;br /&gt;
&lt;br /&gt;
'''Legend'''&lt;br /&gt;
Hard: (甲)&lt;br /&gt;
Medium: (乙)&lt;br /&gt;
Easy: (丙)&lt;br /&gt;
Casual: (丁)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event !! Final Ship Reward !! E1 !! E2 !! E3 !! E4 !! E5 !! E6 !! E7&lt;br /&gt;
|-&lt;br /&gt;
| [[Spring 2016 Event]] || [[Iowa]] || 丙 || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Summer 2016 Event]] || [[Warspite]] || - || - || - || -  &lt;br /&gt;
|-&lt;br /&gt;
| [[Fall 2016 Event]] || [[Saratoga]] || 丙 || 丙 || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| [[Winter 2017 Event]] || [[I-14]] || 丙 || 丙 || - &lt;br /&gt;
|-&lt;br /&gt;
| [[Spring 2017 Event]] || [[Gangut]] || 丙 || 丙 || 丙 || 丙 || 丙&lt;br /&gt;
|-&lt;br /&gt;
| [[Summer 2017 Event]] || [[Ark Royal]] || 丙 || 丙 || 丙 || 丙 || 乙 || 丙 || 丙&lt;br /&gt;
|-&lt;br /&gt;
| [[Fall 2017 Event]] || [[Suzutsuki]] || 甲 || 乙 || 甲 || 乙&lt;br /&gt;
|-&lt;br /&gt;
| [[Winter 2018 Event]] || [[Intrepid]] || 甲 || 乙 || 甲 || 丙 || 丙 || 丙 || 丁&lt;br /&gt;
|-&lt;br /&gt;
| [[Early Fall 2018 Event]] || [[Nelson]] || 甲 || 甲 || 甲 || 丙 || 丁&lt;br /&gt;
|-&lt;br /&gt;
| [[Winter 2019 Event]] || [[Nisshin]] || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Spring 2019 Event]] || [[Colorado]] || 甲 || 甲 || 甲 || 甲 || 丙&lt;br /&gt;
|-&lt;br /&gt;
| [[Summer 2019 Event]] || [[Janus]] || 甲 || 甲 || 甲 &lt;br /&gt;
|-&lt;br /&gt;
| [[Fall 2019 Event]] || [[Atlanta]] || 甲 || 甲 || 甲 || 甲 || 乙 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Hinamatsuri 2020 Mini-Event]] || Equipment* || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Summer 2020 Event]] || [[Hornet]] || 甲 || 甲 || 甲 || 甲 || 甲 || 甲 || 甲 &lt;br /&gt;
|-&lt;br /&gt;
| [[Fall 2020 Event]] || [[Take]] || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Spring 2021 Event]] || [[Honolulu]] || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Summer 2021 Event]] || [[Victorious]] || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Fall 2021 Event]]|| [[Scamp]] || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Winter 2022 Event]] || [[Fuyutsuki]] || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Spring 2022 Event]] ||[[Maryland]] || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Summer 2022 Event]] || [[Jean Bart]] || 甲 || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Early Spring 2023 Event]] || [[No.101 Transport Ship]] || 甲 || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|- &lt;br /&gt;
| [[Summer 2023 Event]] || [[Rodney]] || 甲 || 甲 || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Early Spring 2024 Event]] || [[I-41]] || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Summer 2024 Event]] || [[Lexington]] || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|-&lt;br /&gt;
| [[Spring 2025 Event]] || [[Minneapolis]] || 甲 || 甲 || 甲 || 甲 || 甲 || 甲&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
* Spring 2018 Mini-Event Completed&lt;br /&gt;
* Hinamatsuri Hard Mode reward: [[12.7cm Twin Gun Mount Model D Kai 3]]&lt;br /&gt;
* FCM Count: '''16'''&lt;br /&gt;
* Early Fall 2018 DarkHeron exclusive reward: Sherm as Kouhai&lt;br /&gt;
* Fall 2021 was also a Fishing (Saury) Event&lt;br /&gt;
&lt;br /&gt;
==List of Missing Ships (KanDex)==&lt;br /&gt;
* Kandex Completed on '''August 6th, 2020'''&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-6&amp;diff=193480</id>
		<title>Spring 2025 Event/E-6</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-6&amp;diff=193480"/>
		<updated>2025-05-04T21:13:11Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Phase 3 - Boss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Return of the Second Strike Force&lt;br /&gt;
|title_jp= 第二遊撃部隊の帰投&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 6.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 9.png]]&lt;br /&gt;
|tag3= [[File:{{ROOTPAGENAME}} Tag 10.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-6 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 6}} '''Operation Rei-go Unit'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 9}} '''4th Carrier Division'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 10}} '''2nd Strike Force'''&lt;br /&gt;
|map_1=[[File:{{ROOTPAGENAME}} E-6 Map Gimmick 3.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-6 Map Gimmick 1.png|450px]]&lt;br /&gt;
|map_2_text=Gimmick 1&lt;br /&gt;
|map_3=[[File:{{ROOTPAGENAME}} E-6 Map Gimmick 2.png|450px]]&lt;br /&gt;
|map_3_text=Gimmick 2&lt;br /&gt;
|map_4=[[File:{{ROOTPAGENAME}} E-6 Map Phase 1.png|450px]]&lt;br /&gt;
|map_4_text=Phase 1&lt;br /&gt;
|map_5=[[File:{{ROOTPAGENAME}} E-6 Map Phase 2.png|450px]]&lt;br /&gt;
|map_5_text=Phase 2&lt;br /&gt;
|map_6=[[File:{{ROOTPAGENAME}} E-6 Map Phase 3.png|450px]]&lt;br /&gt;
|map_6_text=Phase 3&lt;br /&gt;
|map_7=[[File:{{ROOTPAGENAME}} E-6 Map Gimmick 3.png|450px]]&lt;br /&gt;
|map_7_text=Gimmick 3&lt;br /&gt;
|map_8=[[File:{{ROOTPAGENAME}} E-6 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_8_text=LBAS&lt;br /&gt;
|boss_hard= 3300 HP + 5170 HP + 6180 HP&lt;br /&gt;
|boss_medium= 2200 HP + 4620 HP + 5580 HP&lt;br /&gt;
|boss_easy= 2200 HP + 4620 HP + 5580 HP&lt;br /&gt;
|boss_casual= 1650 HP + 4070 HP + 4980 HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|Destroyer Ra-Class Zeta}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|Abyssal Heavy Cruiser Water Princess}}&lt;br /&gt;
|phase_3_boss= {{EnemyLink|New Heavy Cruiser Princess}}&lt;br /&gt;
|rewards = E-6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-6 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-6 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 60-6a&lt;br /&gt;
|0 -&amp;gt; 1 = * [Phase 1: Start Point 2 locked] Single / Striking Force / CTF / STF / TCF&lt;br /&gt;
* [Start Point 2 unlocked] Meet '''ALL''' of the following requirements:&lt;br /&gt;
** [Single / Striking Force] Any&lt;br /&gt;
** [CTF / STF] Amount of (F)BB(V) + CV(B/L) ≤ 2&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_6.png]] Operation Rei-go Unit tag only ('''Hard''')&lt;br /&gt;
|0 -&amp;gt; 2 = * CTF / STF / TCF&lt;br /&gt;
* [Phase 1]  Meet '''ALL''' of the following requirements:&lt;br /&gt;
** [STF / CTF] Amount of (F)BB(V) + CV(B/L) ≥ 3&lt;br /&gt;
** [TCF] Any&lt;br /&gt;
* [Phase 2+] Meet '''ALL''' of the following requirements:&lt;br /&gt;
** [STF / CTF] Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** [STF / CTF] Amount of (F)BB(V) + CV(B) ≤ 3&lt;br /&gt;
** [STF / CTF] Amount of (F)BB(V) + CV(B/L) ≥ 3&lt;br /&gt;
** [TCF] Any&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_9.png]] 4th Carrier Division tag only ('''Hard''')&lt;br /&gt;
|0 -&amp;gt; 3 = * CTF / STF&lt;br /&gt;
* Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≥ 3&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≥ 4&lt;br /&gt;
* Tag Requirements:&lt;br /&gt;
** [[File:Spring_2025_Event_Tag_6.png]] Operation Rei-go Unit ('''Hard''')&lt;br /&gt;
** [[File:Spring_2025_Event_Tag_9.png]] 4th Carrier Division('''Hard''')&lt;br /&gt;
** [[File:Spring_2025_Event_Tag_10.png]] 2nd Strike Force ('''Hard''')&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-6 Branching Rules (Start Point 1) ▼/▲&lt;br /&gt;
|id = 60-6b&lt;br /&gt;
|order = A,C2,D,E&lt;br /&gt;
|A/battle -&amp;gt; B/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Single Fleet / Striking Force&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
|A/battle -&amp;gt; C/battle = * Does not meet the requirements to go to B &lt;br /&gt;
|C2/pink -&amp;gt; D/battle = * Fixed Route&lt;br /&gt;
|D/battle -&amp;gt; C1/empty = * Fail the LoS check&lt;br /&gt;
|D/battle -&amp;gt; E/red/darkblue = * Pass the LoS check&lt;br /&gt;
* Does not meet the requirements to go to F&lt;br /&gt;
|D/battle -&amp;gt; F/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If Single Fleet / Striking Force, then amount of DD ≥ 3&lt;br /&gt;
** If Combined Fleet, then amount of historical Rei-go ships ≥ 0/2?/?/5 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** If Combined Fleet, amount of (F)BB(V) + CV(B) ≤ 2&lt;br /&gt;
** If Combined Fleet, then amount of DD ≥ 6&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
|E/red/darkblue -&amp;gt; F/battle = * Fixed Route&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-6 Branching Rules ▼/▲&amp;lt;/br&amp;gt;(Start Point 2 - Northern Area)&lt;br /&gt;
|id = 60-6c&lt;br /&gt;
|order = G,H,E,D,C2&lt;br /&gt;
|G/empty -&amp;gt; H/battle, J/battle = Active Branching&lt;br /&gt;
|H/battle -&amp;gt; C2/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** CTF / STF&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
|H/battle -&amp;gt; E/red/darkblue = * Does not meet the requirements to go to C2&lt;br /&gt;
|E/red/darkblue -&amp;gt; C2/pink = * Fast+ Fleet&lt;br /&gt;
|E/red/darkblue -&amp;gt; D/battle = * Does not meet the requirements to go to C2&lt;br /&gt;
|D/battle -&amp;gt; C1/empty = * Fail the LoS check&lt;br /&gt;
|D/battle -&amp;gt; C2/pink = * Pass the LoS check&lt;br /&gt;
|C2/pink -&amp;gt; I/battle = * Fixed Route&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-6 Branching Rules ▼/▲&amp;lt;/br&amp;gt;(Start Point 2 &amp;amp; 3 - Southern Area) &lt;br /&gt;
|id = 60-6d&lt;br /&gt;
|order = J,J1,J2,J3,K,N,O1,R,S,T,X&lt;br /&gt;
|J/battle -&amp;gt; J1/pink = * CTF / STF&lt;br /&gt;
* [Shortcut locked / unlocked] '''Force''' J1, if amount of Yamato-class ships ≥ 1&lt;br /&gt;
* [Shortcut unlocked] Otherwise, meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of LHA + AO + AV ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≤ 3&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** Amount of historical Rei-go ships ≥ 4 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
|J/battle -&amp;gt; J2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** CTF / STF&lt;br /&gt;
** Amount of LHA + AO + AV ≤ 2&lt;br /&gt;
** Does not meet the requirements to go to J1&lt;br /&gt;
|J/battle -&amp;gt; J3/pink = * [CTF / STF] Amount of LHA + AO + AV ≥ 3&lt;br /&gt;
* TCF&lt;br /&gt;
|J1/pink -&amp;gt; J2/battle = * [Shortcut locked] Fixed route&lt;br /&gt;
* [Shortcut unlocked] Does not meet the requirements to go to P or R&lt;br /&gt;
|J1/pink -&amp;gt; P/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of Yamato-class ships = 0&lt;br /&gt;
** Amount of DD ≥ 4 *&lt;br /&gt;
** If amount of (F)BB(V) + CV(B) ≤ 2, then amount of historical Rei-go ships ≥ 4 ('''Casual / Easy / Medium / Hard?''')&lt;br /&gt;
** If amount of (F)BB(V) + CV(B) ≥ 3, then amount of historical Rei-go ships ≥ 5 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** If amount of (F)BB(V) + CV(B) ≥ 3 and fleet contains Kaya or Sugi, then amount of historical Rei-go ships ≥ 4 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
* Otherwise, Fast+ Fleet&lt;br /&gt;
|J1/pink -&amp;gt; R/empty = * Fastest Fleet&lt;br /&gt;
|J2/battle -&amp;gt; J3/pink = Does not meet the requirements to go to K or P&lt;br /&gt;
|J2/battle -&amp;gt; K/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of LHA = 0&lt;br /&gt;
** Amount of AV ≤ 2&lt;br /&gt;
*** If Slow Fleet, then amount of AV ≤ 1&lt;br /&gt;
** Does not meet the requirements to go to P&lt;br /&gt;
|J2/battle -&amp;gt; P/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to P unlocked&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of LHA = 0&lt;br /&gt;
** Amount of (F)BB(V) ≤ 3 *&lt;br /&gt;
** Fleet contains at least 2CA(V) 1CL 5DD '''OR''' 1CA(V) 2CA(V)/CL 6DD&lt;br /&gt;
** If amount of Yamato-class ship ≥ 1, then amount of CA(V) = 1&lt;br /&gt;
** If amount of Yamato-class ship ≥ 1, then amount of DD ≥ 6&lt;br /&gt;
** If amount of CV(B) ≥ 1, then amount of CA(V) ≥ 2&lt;br /&gt;
* Otherwise if Fast+ Fleet, then meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 3&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
|J3/pink -&amp;gt; J4/red/darkblue = * Does not meet the requirements to go to M&lt;br /&gt;
|J3/pink -&amp;gt; M/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of Yamato-class ships = 0&lt;br /&gt;
** [STF] Amount of (F)BB(V) ≤ 3&lt;br /&gt;
** [STF] Amount of CL ≥ 2&lt;br /&gt;
|K/empty -&amp;gt; J3/pink, L/battle = Active Branching&lt;br /&gt;
|N/battle -&amp;gt; O/battle = * Fleet does not contain AR, AO Kai or Akitsushima Kai&lt;br /&gt;
* Pass the LoS check&lt;br /&gt;
|N/battle -&amp;gt; O1/lightblue= * Fleet contains AR, AO Kai or Akitsushima Kai&lt;br /&gt;
|N/battle -&amp;gt; O2/empty = * Fail the LoS check&lt;br /&gt;
|O1/lightblue -&amp;gt; O/battle = * Pass the LoS check&lt;br /&gt;
|O1/lightblue-&amp;gt; O2/empty = * Fail the LoS check&lt;br /&gt;
|R/empty -&amp;gt; S/battle, T/battle = Active Branching&lt;br /&gt;
|S/battle -&amp;gt; W/red/darkblue = * Does not meet the requirements to go to X&lt;br /&gt;
|S/battle -&amp;gt; X/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≤ 3&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
*** If amount of SS(V) ≥ 1, then amount of AS ≥ 1&lt;br /&gt;
** Amount of historical Rei-go ship ≥ 1/3?/4/6 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** Amount of DD ≥ 3/4?/4/6 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** If Yamato-class ships ≥ 1, then fleet contains at least 2CL ?DD *&lt;br /&gt;
* Otherwise, Fastest Fleet&lt;br /&gt;
|T/battle -&amp;gt; U/empty = * Fail the LoS check&lt;br /&gt;
|T/battle -&amp;gt; V/battle = * Pass the LoS check&lt;br /&gt;
|X/battle -&amp;gt; Y/empty = * Fail the LoS check&lt;br /&gt;
|X/battle -&amp;gt; Z/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
Branching compositions are reported over the course of the event. &lt;br /&gt;
*Please refer to [https://tsunkit.net/nav/#/ KCNav] for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E6 is a single and combined fleet, three-phase map consisting of three boss phases. &lt;br /&gt;
* 3 [[LBAS]] are available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 3 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 6.png|40px]] '''Operation Rei-go Unit''', Starting point 1 (reused from E-4 and E-5)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] '''4th Carrier Division''', Starting point 2&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 10.png|40px]] '''2nd Strike Force''', Starting point 3&lt;br /&gt;
***During phases 2 &amp;amp; 3, all 3 tags [[File:{{ROOTPAGENAME}} Tag 6.png|25px]][[File:{{ROOTPAGENAME}} Tag 9.png|25px]][[File:{{ROOTPAGENAME}} Tag 10.png|25px]] can be mixed in all difficulties when starting from point 3.&lt;br /&gt;
***The tag being applied to new ships will still follow the above rules, and the starting point requirements will evolve depending on the current map phase.&lt;br /&gt;
&lt;br /&gt;
* An '''[[Emergency Anchorage Repair]] node''' is present on {{MapNode|O1|lightblue}}&lt;br /&gt;
&lt;br /&gt;
'''{{color|red|Do note that a {{Class|Yamato}} is required for unlocking the shortcut.}}&lt;br /&gt;
*[[Yamato]] is ''&amp;quot;coincidentally&amp;quot;'' dropping on [[2-1]] right now.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! F&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x3&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+ x3&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node F Striking&lt;br /&gt;
| Fleet = '''Striking: 2 (F)BB(V), 1 CV(B/L)/AV, 1 CL, 3 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|red|B|red|C2|pink|D|red|F|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 252&lt;br /&gt;
| ASE = 224&lt;br /&gt;
| ASM = 204&lt;br /&gt;
| AS = 180&lt;br /&gt;
| Note = A lighter fleet that passes through 1 extra node. There is no reason to pick this comp over the combined one.&lt;br /&gt;
*Bringing some [[OASW]] and [[AACI]] is recommended.&lt;br /&gt;
| Range = Node {{MapNode|F|red}}: 4&lt;br /&gt;
| LBASS = 191 / 231 / 252 / 284&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent to node {{MapNode|F|red}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node F STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-3 CA(V)/AV/CL, 1-2 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V)/AV/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|red|C|red|D|red|F|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 252&lt;br /&gt;
| ASE = 224&lt;br /&gt;
| ASM = 204&lt;br /&gt;
| AS = 180&lt;br /&gt;
| Note = A stronger fleet that goes through 1 less node. It can notably utilize a [[Special Attack]].&lt;br /&gt;
In order to avoid extra battle at {{MapNode|E|orange}}, the fleet must contain:&lt;br /&gt;
* 5 historical ships (hard only),&lt;br /&gt;
* At least 6 DD.&lt;br /&gt;
| Range = Node {{MapNode|F|red}}: 4&lt;br /&gt;
| LBASS = 191 / 231 / 252 / 284&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent to node {{MapNode|F|red}}. One base may optionally be sent to node {{MapNode|D|red}} to increase the pass rate.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|D|red}}.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the 1st boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! I!! L!! M&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x2|| A+ x2|| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+ x2|| A+ x2|| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x2|| A+ x2|| A+ x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I STF&lt;br /&gt;
| Main = '''2-3 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 0-1 CL/DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''0-2 CA(V)/AV, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|H|red|C2|pink|I|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast+&lt;br /&gt;
| ASC = 180&lt;br /&gt;
| ASE = 204&lt;br /&gt;
| ASM = 224&lt;br /&gt;
| AS = 252&lt;br /&gt;
| Note = If the fleet is not fast+, it will pass through extra nodes {{MapNode|E|orange}} and {{MapNode|D|red}}, therefore requiring some additional [[OASW]]&lt;br /&gt;
*Bringing an [[AACI]] is recommended.&lt;br /&gt;
| Range = Node {{MapNode|I|red}}: 7&lt;br /&gt;
| LBASS = 182 / 224 / 245 / 276&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node L STF&lt;br /&gt;
| Main = '''2-3 (F)BB(V), 1 CV(B), 1-2 CA(V), 1 CL [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V), 1 CL, 0-1 CLT, 2-5 DD, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|J|red|J2|red|K|blue|L|red}} &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
*Bringing some [[OASW]] is recommended.&lt;br /&gt;
*The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}.&lt;br /&gt;
| Range = Node {{MapNode|I|red}}: 7&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 18&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Node M&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route STF&lt;br /&gt;
| Main = '''3 (F)BB(V), 1 CL, 0-1 AV, 1-2 LHA/AO [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V), 1 CL, 0-1 CLT, 2-4 DD, 1 AV [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|J|red|J3|pink|M|red|N|red|O|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 360&lt;br /&gt;
| ASE = 563&lt;br /&gt;
| ASM = 609&lt;br /&gt;
| AS = 702&lt;br /&gt;
| Note = The AO/LHA should be {{Fighter}} [[Fighter]] capable one.&lt;br /&gt;
*If an AO is used, will go through node {{MapNode|O1|lightblue}}&lt;br /&gt;
| Range = Boss {{MapNode|O|red}}: 3&lt;br /&gt;
| LBASS = 363 / 569 / 617 / 761&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
If necessary, 1 LBAS can be sent on the submarine node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route TCF&lt;br /&gt;
| Main = '''2 BBV, 4 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''1-2 CA(V), 1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|J|red|J3|pink|M|red|N|red|O|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = Boss {{MapNode|O|red}}: 3&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
If necessary, 1 LBAS can be sent on the submarine node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Long Route STF&lt;br /&gt;
| Main = '''? [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''? [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|J|red|J2|red|K|blue|J3|pink|M|red|N|red|O|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = Boss {{MapNode|O|red}}: 3&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
If necessary, 1 LBAS can be sent on the submarine node.&lt;br /&gt;
}}&lt;br /&gt;
[[Special Attack]] can be used, preferably a [[Big Seven]] one, but are not required. &lt;br /&gt;
&lt;br /&gt;
Bringing a {{Class|Yamato}} will lengthen the route.&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Destroyer Ra-Class ζ]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Destroyer Ra-Class Zeta.png|Regular&lt;br /&gt;
Enemy Full Destroyer Ra-Class Zeta Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
From this phase onwards, all 3 tags [[File:{{ROOTPAGENAME}} Tag 6.png|25px]][[File:{{ROOTPAGENAME}} Tag 9.png|25px]][[File:{{ROOTPAGENAME}} Tag 10.png|25px]] can be mixed in all difficulties when starting from point 3.&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Start 2 STF&lt;br /&gt;
| Main = '''1-2 (F)BB(V), 1-2 CVL, 1-3 CA(V), 0-1 CL, 0-1 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|J|red|J2|red|P|pink|R|blue|T|red|V|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 249&lt;br /&gt;
| ASE = 390&lt;br /&gt;
| ASM = 428&lt;br /&gt;
| AS = 486&lt;br /&gt;
| Note = Tags cannot be mixed on Hard mode.&lt;br /&gt;
| Range = Boss {{MapNode|V|red}}: 8&lt;br /&gt;
| LBASS = 257 / 398 / 435 / 366&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
If necessary, 1 LBAS can be sent on the submarine node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Start 3 STF&lt;br /&gt;
| Main = '''3 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 0-1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V), 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||J|red|J1|pink|J2|red|P|pink|R|blue|T|red|V|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 249&lt;br /&gt;
| ASE = 390&lt;br /&gt;
| ASM = 428&lt;br /&gt;
| AS = 486&lt;br /&gt;
| Note = Other tags can be mixed on all difficulties.&lt;br /&gt;
| Range = Boss {{MapNode|V|red}}: 8&lt;br /&gt;
| LBASS = 257 / 398 / 435 / 366&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
If necessary, 1 LBAS can be sent on the submarine node.&lt;br /&gt;
}}&lt;br /&gt;
The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}.&lt;br /&gt;
&lt;br /&gt;
The use of a [[Special Attack]] is highly recommended, preferably a {{Class|Nelson}} one.&lt;br /&gt;
*The use of support fleets is recommended.&lt;br /&gt;
&lt;br /&gt;
Bringing a {{Class|Yamato}} will lengthen the route.&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Abyssal Heavy Cruiser Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Abyssal Heavy Cruiser Water Princess.png|Regular&lt;br /&gt;
Enemy Full Abyssal Heavy Cruiser Water Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Shortcut==&lt;br /&gt;
To unlock the shortcut, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! O!! F!! I!! J1!! P!! Q&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| S|| S|| AS|| AS|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x2|| A+|| A+|| AS|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+ x2|| A+|| A+|| AS|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+|| A+|| A+|| -|| -|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node J1 STF&lt;br /&gt;
| Main = '''1 {{Class|Yamato}}, 2 (F)BB(V), 1 CA(V), 1 CL, 1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||J|red|J1|pink}} &lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 497&lt;br /&gt;
| ASE = 647&lt;br /&gt;
| ASM = 684&lt;br /&gt;
| AS = 833&lt;br /&gt;
| Note = Using an [[AACI]] is recommended.&lt;br /&gt;
| Range = Boss {{MapNode|J|red}}: 4&lt;br /&gt;
| LBASS = 497 / 647 / 684 / 858&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = ASW LBAS can be sent on the pre-node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node Q STF&lt;br /&gt;
| Main = '''3 (F)BB(V), 1 CV(B), 1 CA, 1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||J|red|J2|red|K|blue|L|red|Q|pink}} &lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 326&lt;br /&gt;
| ASE = 345&lt;br /&gt;
| ASM = 617&lt;br /&gt;
| AS = 675&lt;br /&gt;
| Note = Using an [[AACI]] is recommended.&lt;br /&gt;
*The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}.&lt;br /&gt;
| Range = Boss {{MapNode|L|red}}: 7&lt;br /&gt;
| LBASS = 332 / 351 / 623 / 707&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the pre-node L, with maybe an ASW LBAS on the sub node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node O=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node F=&lt;br /&gt;
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node I=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
*Only 2 (F)BB(V) can be used.&lt;br /&gt;
|-|Node P=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route STF&lt;br /&gt;
| Main = '''3 (F)BB(V), 0-1 CVL, 0-2 CA(V), 1-2 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V), 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||J|red|J1|pink|P|pink|R|blue|S|red|X|red|Z|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 336&lt;br /&gt;
| ASE = 383&lt;br /&gt;
| ASM = 383&lt;br /&gt;
| AS = 447&lt;br /&gt;
| Note = Requires the shortcut to be opened.&lt;br /&gt;
*Using a &amp;quot;Fastest&amp;quot; fleet will also skip node {{MapNode|P|pink}}.&lt;br /&gt;
*6 historical Rei-go ships are required in Hard.&lt;br /&gt;
*3-6 DD are required (depending on the difficulty).&lt;br /&gt;
| Range = Boss {{MapNode|Z|red}}: 9&lt;br /&gt;
| LBASS = 344 / 390 / 390 / 515&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Long Route Start 2 STF&lt;br /&gt;
| Main = '''1 (F)BB(V), 2 CVL, 1 CA(V), 1 CL, 1 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
2 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 0-1 CL, 0-2 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CVL/CA(V), 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|J|red|J2|red|P|pink|R|blue|S|red|X|red|Z|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 336&lt;br /&gt;
| ASE = 383&lt;br /&gt;
| ASM = 383&lt;br /&gt;
| AS = 447&lt;br /&gt;
| Note = ?&lt;br /&gt;
*6 historical Rei-go ships are required in Hard.&lt;br /&gt;
*3-6 DD are required (depending on the difficulty).&lt;br /&gt;
The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}.&lt;br /&gt;
| Range = Boss {{MapNode|Z|red}}: 9&lt;br /&gt;
| LBASS = 344 / 390 / 390 / 515&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Long Route Start 3 STF&lt;br /&gt;
| Main = '''3 (F)BB(V), 2 CA(V), 1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||J|red|J2|red|P|pink|R|blue|S|red|X|red|Z|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 336&lt;br /&gt;
| ASE = 383&lt;br /&gt;
| ASM = 383&lt;br /&gt;
| AS = 447&lt;br /&gt;
| Note = ?&lt;br /&gt;
*6 historical Rei-go ships are required in Hard.&lt;br /&gt;
*3-6 DD are required (depending on the difficulty).&lt;br /&gt;
| Range = Boss {{MapNode|Z|red}}: 9&lt;br /&gt;
| LBASS = 344 / 390 / 390 / 515&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Fastest Heavy CTF&lt;br /&gt;
| Main = '''2 (F)BB(V), 4 CV(B) [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Escort = '''2 FFB, 1 CA(V), 1 CL, 2 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||J|red|J1|pink|R|blue|S|red|X|red|Z|red}}&lt;br /&gt;
| Speed = '''Fastest&lt;br /&gt;
| ASC = 336&lt;br /&gt;
| ASE = 383&lt;br /&gt;
| ASM = 383&lt;br /&gt;
| AS = 447&lt;br /&gt;
| Note = Requires the shortcut to be opened.&lt;br /&gt;
*There is no routing restriction, allowing to bring a super heavy fleet.&lt;br /&gt;
*The main fleet should have a {{Class|Yamato}} touch.&lt;br /&gt;
*The escort fleet should have a {{Class|Kongou}} touch.&lt;br /&gt;
*The use of {{Jet Kikka}} [[Jet]]s is recommended.&lt;br /&gt;
*The use of an [[AACI]] is not recommanded.&lt;br /&gt;
| Range = Boss {{MapNode|Z|red}}: 9&lt;br /&gt;
| LBASS = 344 / 390 / 390 / 515&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*The use of a [[Special Attack]] is recommended but not necessary, preferably a {{Class|Nelson}} one.&lt;br /&gt;
*The use of support fleets is recommended.&lt;br /&gt;
*The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|X|red}} for Chipping only.&lt;br /&gt;
** For Last Dance, it is recommended that you smoke on the Boss Node instead of Smoking on {{MapRoute|X|red}}&lt;br /&gt;
** Once Debuff is activated, deploy smoke screen on the Boss Node in order to protect your escort fleet from the opening torpedo attack from the enemy.&lt;br /&gt;
** Smoke ONLY effect the DAYTIME Shelling and DO NOT affect the night battle.&lt;br /&gt;
** If you deploy smoke on the boss node, have the Battle Ship, Heavy Cruiser, and some DD equip with [[Radar]] to hit through the smoke.&lt;br /&gt;
*The use of an [[AACI]] is recommended.&lt;br /&gt;
Bringing a {{Class|Yamato}} will lengthen the route unless it is F++.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 4 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! F!! O!! V!! I!! Q!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| A+ x2|| S x2|| AS x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| A+ x2|| A+ x2|| S x2|| -|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| -|| A+ x2|| A+ x2|| S x2|| -|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| -|| A+ x2|| A+ x2|| A+|| -|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node O=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node V=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node I=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
*Only 2 (F)BB(V) can be used.&lt;br /&gt;
|-|Node Q=&lt;br /&gt;
*Refer to [[#Gimmick 3 - Shortcut]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 707&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 623&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 396&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 332&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[New Heavy Cruiser Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full New Heavy Cruiser Princess.png|Regular&lt;br /&gt;
Enemy Full New Heavy Cruiser Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full New Heavy Cruiser Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
?&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-6&amp;diff=193479</id>
		<title>Spring 2025 Event/E-6</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-6&amp;diff=193479"/>
		<updated>2025-05-04T21:11:05Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Phase 3 - Boss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Return of the Second Strike Force&lt;br /&gt;
|title_jp= 第二遊撃部隊の帰投&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 6.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 9.png]]&lt;br /&gt;
|tag3= [[File:{{ROOTPAGENAME}} Tag 10.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-6 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 6}} '''Operation Rei-go Unit'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 9}} '''4th Carrier Division'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 10}} '''2nd Strike Force'''&lt;br /&gt;
|map_1=[[File:{{ROOTPAGENAME}} E-6 Map Gimmick 3.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-6 Map Gimmick 1.png|450px]]&lt;br /&gt;
|map_2_text=Gimmick 1&lt;br /&gt;
|map_3=[[File:{{ROOTPAGENAME}} E-6 Map Gimmick 2.png|450px]]&lt;br /&gt;
|map_3_text=Gimmick 2&lt;br /&gt;
|map_4=[[File:{{ROOTPAGENAME}} E-6 Map Phase 1.png|450px]]&lt;br /&gt;
|map_4_text=Phase 1&lt;br /&gt;
|map_5=[[File:{{ROOTPAGENAME}} E-6 Map Phase 2.png|450px]]&lt;br /&gt;
|map_5_text=Phase 2&lt;br /&gt;
|map_6=[[File:{{ROOTPAGENAME}} E-6 Map Phase 3.png|450px]]&lt;br /&gt;
|map_6_text=Phase 3&lt;br /&gt;
|map_7=[[File:{{ROOTPAGENAME}} E-6 Map Gimmick 3.png|450px]]&lt;br /&gt;
|map_7_text=Gimmick 3&lt;br /&gt;
|map_8=[[File:{{ROOTPAGENAME}} E-6 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_8_text=LBAS&lt;br /&gt;
|boss_hard= 3300 HP + 5170 HP + 6180 HP&lt;br /&gt;
|boss_medium= 2200 HP + 4620 HP + 5580 HP&lt;br /&gt;
|boss_easy= 2200 HP + 4620 HP + 5580 HP&lt;br /&gt;
|boss_casual= 1650 HP + 4070 HP + 4980 HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|Destroyer Ra-Class Zeta}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|Abyssal Heavy Cruiser Water Princess}}&lt;br /&gt;
|phase_3_boss= {{EnemyLink|New Heavy Cruiser Princess}}&lt;br /&gt;
|rewards = E-6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-6 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-6 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 60-6a&lt;br /&gt;
|0 -&amp;gt; 1 = * [Phase 1: Start Point 2 locked] Single / Striking Force / CTF / STF / TCF&lt;br /&gt;
* [Start Point 2 unlocked] Meet '''ALL''' of the following requirements:&lt;br /&gt;
** [Single / Striking Force] Any&lt;br /&gt;
** [CTF / STF] Amount of (F)BB(V) + CV(B/L) ≤ 2&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_6.png]] Operation Rei-go Unit tag only ('''Hard''')&lt;br /&gt;
|0 -&amp;gt; 2 = * CTF / STF / TCF&lt;br /&gt;
* [Phase 1]  Meet '''ALL''' of the following requirements:&lt;br /&gt;
** [STF / CTF] Amount of (F)BB(V) + CV(B/L) ≥ 3&lt;br /&gt;
** [TCF] Any&lt;br /&gt;
* [Phase 2+] Meet '''ALL''' of the following requirements:&lt;br /&gt;
** [STF / CTF] Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** [STF / CTF] Amount of (F)BB(V) + CV(B) ≤ 3&lt;br /&gt;
** [STF / CTF] Amount of (F)BB(V) + CV(B/L) ≥ 3&lt;br /&gt;
** [TCF] Any&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_9.png]] 4th Carrier Division tag only ('''Hard''')&lt;br /&gt;
|0 -&amp;gt; 3 = * CTF / STF&lt;br /&gt;
* Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≥ 3&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≥ 4&lt;br /&gt;
* Tag Requirements:&lt;br /&gt;
** [[File:Spring_2025_Event_Tag_6.png]] Operation Rei-go Unit ('''Hard''')&lt;br /&gt;
** [[File:Spring_2025_Event_Tag_9.png]] 4th Carrier Division('''Hard''')&lt;br /&gt;
** [[File:Spring_2025_Event_Tag_10.png]] 2nd Strike Force ('''Hard''')&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-6 Branching Rules (Start Point 1) ▼/▲&lt;br /&gt;
|id = 60-6b&lt;br /&gt;
|order = A,C2,D,E&lt;br /&gt;
|A/battle -&amp;gt; B/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Single Fleet / Striking Force&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
|A/battle -&amp;gt; C/battle = * Does not meet the requirements to go to B &lt;br /&gt;
|C2/pink -&amp;gt; D/battle = * Fixed Route&lt;br /&gt;
|D/battle -&amp;gt; C1/empty = * Fail the LoS check&lt;br /&gt;
|D/battle -&amp;gt; E/red/darkblue = * Pass the LoS check&lt;br /&gt;
* Does not meet the requirements to go to F&lt;br /&gt;
|D/battle -&amp;gt; F/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If Single Fleet / Striking Force, then amount of DD ≥ 3&lt;br /&gt;
** If Combined Fleet, then amount of historical Rei-go ships ≥ 0/2?/?/5 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** If Combined Fleet, amount of (F)BB(V) + CV(B) ≤ 2&lt;br /&gt;
** If Combined Fleet, then amount of DD ≥ 6&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
|E/red/darkblue -&amp;gt; F/battle = * Fixed Route&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-6 Branching Rules ▼/▲&amp;lt;/br&amp;gt;(Start Point 2 - Northern Area)&lt;br /&gt;
|id = 60-6c&lt;br /&gt;
|order = G,H,E,D,C2&lt;br /&gt;
|G/empty -&amp;gt; H/battle, J/battle = Active Branching&lt;br /&gt;
|H/battle -&amp;gt; C2/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** CTF / STF&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
|H/battle -&amp;gt; E/red/darkblue = * Does not meet the requirements to go to C2&lt;br /&gt;
|E/red/darkblue -&amp;gt; C2/pink = * Fast+ Fleet&lt;br /&gt;
|E/red/darkblue -&amp;gt; D/battle = * Does not meet the requirements to go to C2&lt;br /&gt;
|D/battle -&amp;gt; C1/empty = * Fail the LoS check&lt;br /&gt;
|D/battle -&amp;gt; C2/pink = * Pass the LoS check&lt;br /&gt;
|C2/pink -&amp;gt; I/battle = * Fixed Route&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-6 Branching Rules ▼/▲&amp;lt;/br&amp;gt;(Start Point 2 &amp;amp; 3 - Southern Area) &lt;br /&gt;
|id = 60-6d&lt;br /&gt;
|order = J,J1,J2,J3,K,N,O1,R,S,T,X&lt;br /&gt;
|J/battle -&amp;gt; J1/pink = * CTF / STF&lt;br /&gt;
* [Shortcut locked / unlocked] '''Force''' J1, if amount of Yamato-class ships ≥ 1&lt;br /&gt;
* [Shortcut unlocked] Otherwise, meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of LHA + AO + AV ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≤ 3&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** Amount of historical Rei-go ships ≥ 4 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
|J/battle -&amp;gt; J2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** CTF / STF&lt;br /&gt;
** Amount of LHA + AO + AV ≤ 2&lt;br /&gt;
** Does not meet the requirements to go to J1&lt;br /&gt;
|J/battle -&amp;gt; J3/pink = * [CTF / STF] Amount of LHA + AO + AV ≥ 3&lt;br /&gt;
* TCF&lt;br /&gt;
|J1/pink -&amp;gt; J2/battle = * [Shortcut locked] Fixed route&lt;br /&gt;
* [Shortcut unlocked] Does not meet the requirements to go to P or R&lt;br /&gt;
|J1/pink -&amp;gt; P/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of Yamato-class ships = 0&lt;br /&gt;
** Amount of DD ≥ 4 *&lt;br /&gt;
** If amount of (F)BB(V) + CV(B) ≤ 2, then amount of historical Rei-go ships ≥ 4 ('''Casual / Easy / Medium / Hard?''')&lt;br /&gt;
** If amount of (F)BB(V) + CV(B) ≥ 3, then amount of historical Rei-go ships ≥ 5 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** If amount of (F)BB(V) + CV(B) ≥ 3 and fleet contains Kaya or Sugi, then amount of historical Rei-go ships ≥ 4 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
* Otherwise, Fast+ Fleet&lt;br /&gt;
|J1/pink -&amp;gt; R/empty = * Fastest Fleet&lt;br /&gt;
|J2/battle -&amp;gt; J3/pink = Does not meet the requirements to go to K or P&lt;br /&gt;
|J2/battle -&amp;gt; K/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of LHA = 0&lt;br /&gt;
** Amount of AV ≤ 2&lt;br /&gt;
*** If Slow Fleet, then amount of AV ≤ 1&lt;br /&gt;
** Does not meet the requirements to go to P&lt;br /&gt;
|J2/battle -&amp;gt; P/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to P unlocked&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of LHA = 0&lt;br /&gt;
** Amount of (F)BB(V) ≤ 3 *&lt;br /&gt;
** Fleet contains at least 2CA(V) 1CL 5DD '''OR''' 1CA(V) 2CA(V)/CL 6DD&lt;br /&gt;
** If amount of Yamato-class ship ≥ 1, then amount of CA(V) = 1&lt;br /&gt;
** If amount of Yamato-class ship ≥ 1, then amount of DD ≥ 6&lt;br /&gt;
** If amount of CV(B) ≥ 1, then amount of CA(V) ≥ 2&lt;br /&gt;
* Otherwise if Fast+ Fleet, then meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 3&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
|J3/pink -&amp;gt; J4/red/darkblue = * Does not meet the requirements to go to M&lt;br /&gt;
|J3/pink -&amp;gt; M/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of Yamato-class ships = 0&lt;br /&gt;
** [STF] Amount of (F)BB(V) ≤ 3&lt;br /&gt;
** [STF] Amount of CL ≥ 2&lt;br /&gt;
|K/empty -&amp;gt; J3/pink, L/battle = Active Branching&lt;br /&gt;
|N/battle -&amp;gt; O/battle = * Fleet does not contain AR, AO Kai or Akitsushima Kai&lt;br /&gt;
* Pass the LoS check&lt;br /&gt;
|N/battle -&amp;gt; O1/lightblue= * Fleet contains AR, AO Kai or Akitsushima Kai&lt;br /&gt;
|N/battle -&amp;gt; O2/empty = * Fail the LoS check&lt;br /&gt;
|O1/lightblue -&amp;gt; O/battle = * Pass the LoS check&lt;br /&gt;
|O1/lightblue-&amp;gt; O2/empty = * Fail the LoS check&lt;br /&gt;
|R/empty -&amp;gt; S/battle, T/battle = Active Branching&lt;br /&gt;
|S/battle -&amp;gt; W/red/darkblue = * Does not meet the requirements to go to X&lt;br /&gt;
|S/battle -&amp;gt; X/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≤ 3&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
*** If amount of SS(V) ≥ 1, then amount of AS ≥ 1&lt;br /&gt;
** Amount of historical Rei-go ship ≥ 1/3?/4/6 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** Amount of DD ≥ 3/4?/4/6 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** If Yamato-class ships ≥ 1, then fleet contains at least 2CL ?DD *&lt;br /&gt;
* Otherwise, Fastest Fleet&lt;br /&gt;
|T/battle -&amp;gt; U/empty = * Fail the LoS check&lt;br /&gt;
|T/battle -&amp;gt; V/battle = * Pass the LoS check&lt;br /&gt;
|X/battle -&amp;gt; Y/empty = * Fail the LoS check&lt;br /&gt;
|X/battle -&amp;gt; Z/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
Branching compositions are reported over the course of the event. &lt;br /&gt;
*Please refer to [https://tsunkit.net/nav/#/ KCNav] for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E6 is a single and combined fleet, three-phase map consisting of three boss phases. &lt;br /&gt;
* 3 [[LBAS]] are available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 3 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 6.png|40px]] '''Operation Rei-go Unit''', Starting point 1 (reused from E-4 and E-5)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] '''4th Carrier Division''', Starting point 2&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 10.png|40px]] '''2nd Strike Force''', Starting point 3&lt;br /&gt;
***During phases 2 &amp;amp; 3, all 3 tags [[File:{{ROOTPAGENAME}} Tag 6.png|25px]][[File:{{ROOTPAGENAME}} Tag 9.png|25px]][[File:{{ROOTPAGENAME}} Tag 10.png|25px]] can be mixed in all difficulties when starting from point 3.&lt;br /&gt;
***The tag being applied to new ships will still follow the above rules, and the starting point requirements will evolve depending on the current map phase.&lt;br /&gt;
&lt;br /&gt;
* An '''[[Emergency Anchorage Repair]] node''' is present on {{MapNode|O1|lightblue}}&lt;br /&gt;
&lt;br /&gt;
'''{{color|red|Do note that a {{Class|Yamato}} is required for unlocking the shortcut.}}&lt;br /&gt;
*[[Yamato]] is ''&amp;quot;coincidentally&amp;quot;'' dropping on [[2-1]] right now.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! F&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x3&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+ x3&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node F Striking&lt;br /&gt;
| Fleet = '''Striking: 2 (F)BB(V), 1 CV(B/L)/AV, 1 CL, 3 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|red|B|red|C2|pink|D|red|F|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 252&lt;br /&gt;
| ASE = 224&lt;br /&gt;
| ASM = 204&lt;br /&gt;
| AS = 180&lt;br /&gt;
| Note = A lighter fleet that passes through 1 extra node. There is no reason to pick this comp over the combined one.&lt;br /&gt;
*Bringing some [[OASW]] and [[AACI]] is recommended.&lt;br /&gt;
| Range = Node {{MapNode|F|red}}: 4&lt;br /&gt;
| LBASS = 191 / 231 / 252 / 284&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent to node {{MapNode|F|red}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node F STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-3 CA(V)/AV/CL, 1-2 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V)/AV/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|red|C|red|D|red|F|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 252&lt;br /&gt;
| ASE = 224&lt;br /&gt;
| ASM = 204&lt;br /&gt;
| AS = 180&lt;br /&gt;
| Note = A stronger fleet that goes through 1 less node. It can notably utilize a [[Special Attack]].&lt;br /&gt;
In order to avoid extra battle at {{MapNode|E|orange}}, the fleet must contain:&lt;br /&gt;
* 5 historical ships (hard only),&lt;br /&gt;
* At least 6 DD.&lt;br /&gt;
| Range = Node {{MapNode|F|red}}: 4&lt;br /&gt;
| LBASS = 191 / 231 / 252 / 284&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent to node {{MapNode|F|red}}. One base may optionally be sent to node {{MapNode|D|red}} to increase the pass rate.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|D|red}}.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the 1st boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! I!! L!! M&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x2|| A+ x2|| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+ x2|| A+ x2|| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x2|| A+ x2|| A+ x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I STF&lt;br /&gt;
| Main = '''2-3 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 0-1 CL/DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''0-2 CA(V)/AV, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|H|red|C2|pink|I|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast+&lt;br /&gt;
| ASC = 180&lt;br /&gt;
| ASE = 204&lt;br /&gt;
| ASM = 224&lt;br /&gt;
| AS = 252&lt;br /&gt;
| Note = If the fleet is not fast+, it will pass through extra nodes {{MapNode|E|orange}} and {{MapNode|D|red}}, therefore requiring some additional [[OASW]]&lt;br /&gt;
*Bringing an [[AACI]] is recommended.&lt;br /&gt;
| Range = Node {{MapNode|I|red}}: 7&lt;br /&gt;
| LBASS = 182 / 224 / 245 / 276&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node L STF&lt;br /&gt;
| Main = '''2-3 (F)BB(V), 1 CV(B), 1-2 CA(V), 1 CL [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V), 1 CL, 0-1 CLT, 2-5 DD, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|J|red|J2|red|K|blue|L|red}} &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
*Bringing some [[OASW]] is recommended.&lt;br /&gt;
*The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}.&lt;br /&gt;
| Range = Node {{MapNode|I|red}}: 7&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 18&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Node M&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route STF&lt;br /&gt;
| Main = '''3 (F)BB(V), 1 CL, 0-1 AV, 1-2 LHA/AO [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V), 1 CL, 0-1 CLT, 2-4 DD, 1 AV [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|J|red|J3|pink|M|red|N|red|O|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 360&lt;br /&gt;
| ASE = 563&lt;br /&gt;
| ASM = 609&lt;br /&gt;
| AS = 702&lt;br /&gt;
| Note = The AO/LHA should be {{Fighter}} [[Fighter]] capable one.&lt;br /&gt;
*If an AO is used, will go through node {{MapNode|O1|lightblue}}&lt;br /&gt;
| Range = Boss {{MapNode|O|red}}: 3&lt;br /&gt;
| LBASS = 363 / 569 / 617 / 761&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
If necessary, 1 LBAS can be sent on the submarine node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route TCF&lt;br /&gt;
| Main = '''2 BBV, 4 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''1-2 CA(V), 1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|J|red|J3|pink|M|red|N|red|O|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = Boss {{MapNode|O|red}}: 3&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
If necessary, 1 LBAS can be sent on the submarine node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Long Route STF&lt;br /&gt;
| Main = '''? [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''? [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|J|red|J2|red|K|blue|J3|pink|M|red|N|red|O|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = Boss {{MapNode|O|red}}: 3&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
If necessary, 1 LBAS can be sent on the submarine node.&lt;br /&gt;
}}&lt;br /&gt;
[[Special Attack]] can be used, preferably a [[Big Seven]] one, but are not required. &lt;br /&gt;
&lt;br /&gt;
Bringing a {{Class|Yamato}} will lengthen the route.&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Destroyer Ra-Class ζ]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Destroyer Ra-Class Zeta.png|Regular&lt;br /&gt;
Enemy Full Destroyer Ra-Class Zeta Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
From this phase onwards, all 3 tags [[File:{{ROOTPAGENAME}} Tag 6.png|25px]][[File:{{ROOTPAGENAME}} Tag 9.png|25px]][[File:{{ROOTPAGENAME}} Tag 10.png|25px]] can be mixed in all difficulties when starting from point 3.&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Start 2 STF&lt;br /&gt;
| Main = '''1-2 (F)BB(V), 1-2 CVL, 1-3 CA(V), 0-1 CL, 0-1 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|J|red|J2|red|P|pink|R|blue|T|red|V|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 249&lt;br /&gt;
| ASE = 390&lt;br /&gt;
| ASM = 428&lt;br /&gt;
| AS = 486&lt;br /&gt;
| Note = Tags cannot be mixed on Hard mode.&lt;br /&gt;
| Range = Boss {{MapNode|V|red}}: 8&lt;br /&gt;
| LBASS = 257 / 398 / 435 / 366&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
If necessary, 1 LBAS can be sent on the submarine node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Start 3 STF&lt;br /&gt;
| Main = '''3 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 0-1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V), 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||J|red|J1|pink|J2|red|P|pink|R|blue|T|red|V|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 249&lt;br /&gt;
| ASE = 390&lt;br /&gt;
| ASM = 428&lt;br /&gt;
| AS = 486&lt;br /&gt;
| Note = Other tags can be mixed on all difficulties.&lt;br /&gt;
| Range = Boss {{MapNode|V|red}}: 8&lt;br /&gt;
| LBASS = 257 / 398 / 435 / 366&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
If necessary, 1 LBAS can be sent on the submarine node.&lt;br /&gt;
}}&lt;br /&gt;
The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}.&lt;br /&gt;
&lt;br /&gt;
The use of a [[Special Attack]] is highly recommended, preferably a {{Class|Nelson}} one.&lt;br /&gt;
*The use of support fleets is recommended.&lt;br /&gt;
&lt;br /&gt;
Bringing a {{Class|Yamato}} will lengthen the route.&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Abyssal Heavy Cruiser Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Abyssal Heavy Cruiser Water Princess.png|Regular&lt;br /&gt;
Enemy Full Abyssal Heavy Cruiser Water Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Shortcut==&lt;br /&gt;
To unlock the shortcut, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! O!! F!! I!! J1!! P!! Q&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| S|| S|| AS|| AS|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x2|| A+|| A+|| AS|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+ x2|| A+|| A+|| AS|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+|| A+|| A+|| -|| -|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node J1 STF&lt;br /&gt;
| Main = '''1 {{Class|Yamato}}, 2 (F)BB(V), 1 CA(V), 1 CL, 1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||J|red|J1|pink}} &lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 497&lt;br /&gt;
| ASE = 647&lt;br /&gt;
| ASM = 684&lt;br /&gt;
| AS = 833&lt;br /&gt;
| Note = Using an [[AACI]] is recommended.&lt;br /&gt;
| Range = Boss {{MapNode|J|red}}: 4&lt;br /&gt;
| LBASS = 497 / 647 / 684 / 858&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = ASW LBAS can be sent on the pre-node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node Q STF&lt;br /&gt;
| Main = '''3 (F)BB(V), 1 CV(B), 1 CA, 1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||J|red|J2|red|K|blue|L|red|Q|pink}} &lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 326&lt;br /&gt;
| ASE = 345&lt;br /&gt;
| ASM = 617&lt;br /&gt;
| AS = 675&lt;br /&gt;
| Note = Using an [[AACI]] is recommended.&lt;br /&gt;
*The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}.&lt;br /&gt;
| Range = Boss {{MapNode|L|red}}: 7&lt;br /&gt;
| LBASS = 332 / 351 / 623 / 707&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the pre-node L, with maybe an ASW LBAS on the sub node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node O=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node F=&lt;br /&gt;
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node I=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
*Only 2 (F)BB(V) can be used.&lt;br /&gt;
|-|Node P=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route STF&lt;br /&gt;
| Main = '''3 (F)BB(V), 0-1 CVL, 0-2 CA(V), 1-2 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V), 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||J|red|J1|pink|P|pink|R|blue|S|red|X|red|Z|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 336&lt;br /&gt;
| ASE = 383&lt;br /&gt;
| ASM = 383&lt;br /&gt;
| AS = 447&lt;br /&gt;
| Note = Requires the shortcut to be opened.&lt;br /&gt;
*Using a &amp;quot;Fastest&amp;quot; fleet will also skip node {{MapNode|P|pink}}.&lt;br /&gt;
*6 historical Rei-go ships are required in Hard.&lt;br /&gt;
*3-6 DD are required (depending on the difficulty).&lt;br /&gt;
| Range = Boss {{MapNode|Z|red}}: 9&lt;br /&gt;
| LBASS = 344 / 390 / 390 / 515&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Long Route Start 2 STF&lt;br /&gt;
| Main = '''1 (F)BB(V), 2 CVL, 1 CA(V), 1 CL, 1 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
2 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 0-1 CL, 0-2 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CVL/CA(V), 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|J|red|J2|red|P|pink|R|blue|S|red|X|red|Z|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 336&lt;br /&gt;
| ASE = 383&lt;br /&gt;
| ASM = 383&lt;br /&gt;
| AS = 447&lt;br /&gt;
| Note = ?&lt;br /&gt;
*6 historical Rei-go ships are required in Hard.&lt;br /&gt;
*3-6 DD are required (depending on the difficulty).&lt;br /&gt;
The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}.&lt;br /&gt;
| Range = Boss {{MapNode|Z|red}}: 9&lt;br /&gt;
| LBASS = 344 / 390 / 390 / 515&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Long Route Start 3 STF&lt;br /&gt;
| Main = '''3 (F)BB(V), 2 CA(V), 1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||J|red|J2|red|P|pink|R|blue|S|red|X|red|Z|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 336&lt;br /&gt;
| ASE = 383&lt;br /&gt;
| ASM = 383&lt;br /&gt;
| AS = 447&lt;br /&gt;
| Note = ?&lt;br /&gt;
*6 historical Rei-go ships are required in Hard.&lt;br /&gt;
*3-6 DD are required (depending on the difficulty).&lt;br /&gt;
| Range = Boss {{MapNode|Z|red}}: 9&lt;br /&gt;
| LBASS = 344 / 390 / 390 / 515&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Fastest Heavy CTF&lt;br /&gt;
| Main = '''2 (F)BB(V), 4 CV(B) [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Escort = '''2 FFB, 1 CA(V), 1 CL, 2 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||J|red|J1|pink|R|blue|S|red|X|red|Z|red}}&lt;br /&gt;
| Speed = '''Fastest&lt;br /&gt;
| ASC = 336&lt;br /&gt;
| ASE = 383&lt;br /&gt;
| ASM = 383&lt;br /&gt;
| AS = 447&lt;br /&gt;
| Note = Requires the shortcut to be opened.&lt;br /&gt;
*There is no routing restriction, allowing to bring a super heavy fleet.&lt;br /&gt;
*The main fleet should have a {{Class|Yamato}} touch.&lt;br /&gt;
*The escort fleet should have a {{Class|Kongou}} touch.&lt;br /&gt;
*The use of {{Jet Kikka}} [[Jet]]s is recommended.&lt;br /&gt;
*The use of an [[AACI]] is not recommanded.&lt;br /&gt;
| Range = Boss {{MapNode|Z|red}}: 9&lt;br /&gt;
| LBASS = 344 / 390 / 390 / 515&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*The use of a [[Special Attack]] is recommended but not necessary, preferably a {{Class|Nelson}} one.&lt;br /&gt;
*The use of support fleets is recommended.&lt;br /&gt;
*The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|X|red}}.&lt;br /&gt;
** For Last Dance, it is recommended that you smoke on the Boss Node instead of Smoking on {{MapRoute|X|red}}&lt;br /&gt;
** Once Debuff is activated, deploy smoke screen on the Boss Node in order to protect your escort fleet from the opening torpedo attack from the enemy.&lt;br /&gt;
** Smoke ONLY effect the DAYTIME Shelling and DO NOT affect the night battle.&lt;br /&gt;
*The use of an [[AACI]] is recommended.&lt;br /&gt;
Bringing a {{Class|Yamato}} will lengthen the route unless it is F++.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 4 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! F!! O!! V!! I!! Q!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| A+ x2|| S x2|| AS x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| A+ x2|| A+ x2|| S x2|| -|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| -|| A+ x2|| A+ x2|| S x2|| -|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| -|| A+ x2|| A+ x2|| A+|| -|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node O=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node V=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node I=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
*Only 2 (F)BB(V) can be used.&lt;br /&gt;
|-|Node Q=&lt;br /&gt;
*Refer to [[#Gimmick 3 - Shortcut]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 707&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 623&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 396&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 332&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[New Heavy Cruiser Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full New Heavy Cruiser Princess.png|Regular&lt;br /&gt;
Enemy Full New Heavy Cruiser Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full New Heavy Cruiser Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
?&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-6&amp;diff=192868</id>
		<title>Spring 2025 Event/E-6</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-6&amp;diff=192868"/>
		<updated>2025-04-29T01:55:00Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Phase 2 - Boss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Return of the Second Strike Force&lt;br /&gt;
|title_jp= 第二遊撃部隊の帰投&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 6.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 9.png]]&lt;br /&gt;
|tag3= [[File:{{ROOTPAGENAME}} Tag 10.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-6 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 6}} '''Operation Rei-go Unit'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 9}} '''4th Carrier Division'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 10}} '''2nd Strike Force'''&lt;br /&gt;
|map_1=[[File:{{ROOTPAGENAME}} E-6 Map Gimmick 3.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-6 Map Gimmick 1.png|450px]]&lt;br /&gt;
|map_2_text=Gimmick 1&lt;br /&gt;
|map_3=[[File:{{ROOTPAGENAME}} E-6 Map Gimmick 2.png|450px]]&lt;br /&gt;
|map_3_text=Gimmick 2&lt;br /&gt;
|map_4=[[File:{{ROOTPAGENAME}} E-6 Map Phase 1.png|450px]]&lt;br /&gt;
|map_4_text=Phase 1&lt;br /&gt;
|map_5=[[File:{{ROOTPAGENAME}} E-6 Map Phase 2.png|450px]]&lt;br /&gt;
|map_5_text=Phase 2&lt;br /&gt;
|map_6=[[File:{{ROOTPAGENAME}} E-6 Map Phase 3.png|450px]]&lt;br /&gt;
|map_6_text=Phase 3&lt;br /&gt;
|map_7=[[File:{{ROOTPAGENAME}} E-6 Map Gimmick 3.png|450px]]&lt;br /&gt;
|map_7_text=Gimmick 3&lt;br /&gt;
|map_8=[[File:{{ROOTPAGENAME}} E-6 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_8_text=LBAS&lt;br /&gt;
|boss_hard= 3300 HP + 5170 HP + 6180 HP&lt;br /&gt;
|boss_medium= 2200 HP + 4620 HP + 5580 HP&lt;br /&gt;
|boss_easy= 2200 HP + 4620 HP + 5580 HP&lt;br /&gt;
|boss_casual= 1650 HP + 4070 HP + 4980 HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|Destroyer Ra-Class Zeta}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|Abyssal Heavy Cruiser Water Princess}}&lt;br /&gt;
|phase_3_boss= {{EnemyLink|New Heavy Cruiser Princess}}&lt;br /&gt;
|rewards = E-6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-6 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-6 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 60-6a&lt;br /&gt;
|0 -&amp;gt; 1 = * [Phase 1: Start Point 2 locked] Single / Striking Force / CTF / STF / TCF&lt;br /&gt;
* [Start Point 2 unlocked] Meet '''ALL''' of the following requirements:&lt;br /&gt;
** [Single / Striking Force] Any&lt;br /&gt;
** [CTF / STF] Amount of (F)BB(V) + CV(B/L) ≤ 2&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_6.png]] Operation Rei-go Unit tag only ('''Hard''')&lt;br /&gt;
|0 -&amp;gt; 2 = * CTF / STF / TCF&lt;br /&gt;
* [Phase 1]  Meet '''ALL''' of the following requirements:&lt;br /&gt;
** [STF / CTF] Amount of (F)BB(V) + CV(B/L) ≥ 3&lt;br /&gt;
** [TCF] Any&lt;br /&gt;
* [Phase 2+] Meet '''ALL''' of the following requirements:&lt;br /&gt;
** [STF / CTF] Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** [STF / CTF] Amount of (F)BB(V) + CV(B) ≤ 3&lt;br /&gt;
** [STF / CTF] Amount of (F)BB(V) + CV(B/L) ≥ 3&lt;br /&gt;
** [TCF] Any&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_9.png]] 4th Carrier Division tag only ('''Hard''')&lt;br /&gt;
|0 -&amp;gt; 3 = * CTF / STF&lt;br /&gt;
* Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≥ 3&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≥ 4&lt;br /&gt;
* Tag Requirements:&lt;br /&gt;
** [[File:Spring_2025_Event_Tag_6.png]] Operation Rei-go Unit ('''Hard''')&lt;br /&gt;
** [[File:Spring_2025_Event_Tag_9.png]] 4th Carrier Division('''Hard''')&lt;br /&gt;
** [[File:Spring_2025_Event_Tag_10.png]] 2nd Strike Force ('''Hard''')&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-6 Branching Rules (Start Point 1) ▼/▲&lt;br /&gt;
|id = 60-6b&lt;br /&gt;
|order = A,C2,D,E&lt;br /&gt;
|A/battle -&amp;gt; B/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Single Fleet / Striking Force&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
|A/battle -&amp;gt; C/battle = * Does not meet the requirements to go to B &lt;br /&gt;
|C2/pink -&amp;gt; D/battle = * Fixed Route&lt;br /&gt;
|D/battle -&amp;gt; C1/empty = * Fail the LoS check&lt;br /&gt;
|D/battle -&amp;gt; E/red/darkblue = * Pass the LoS check&lt;br /&gt;
* Does not meet the requirements to go to F&lt;br /&gt;
|D/battle -&amp;gt; F/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If Single Fleet / Striking Force, then amount of DD ≥ 3&lt;br /&gt;
** If Combined Fleet, then amount of historical Rei-go ships ≥ 0/2?/?/5 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** If Combined Fleet, amount of (F)BB(V) + CV(B) ≤ 2&lt;br /&gt;
** If Combined Fleet, then amount of DD ≥ 6&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
|E/red/darkblue -&amp;gt; F/battle = * Fixed Route&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-6 Branching Rules ▼/▲&amp;lt;/br&amp;gt;(Start Point 2 - Northern Area)&lt;br /&gt;
|id = 60-6c&lt;br /&gt;
|order = G,H,E,D,C2&lt;br /&gt;
|G/empty -&amp;gt; H/battle, J/battle = Active Branching&lt;br /&gt;
|H/battle -&amp;gt; C2/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** CTF / STF&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
|H/battle -&amp;gt; E/red/darkblue = * Does not meet the requirements to go to C2&lt;br /&gt;
|E/red/darkblue -&amp;gt; C2/pink = * Fast+ Fleet&lt;br /&gt;
|E/red/darkblue -&amp;gt; D/battle = * Does not meet the requirements to go to C2&lt;br /&gt;
|D/battle -&amp;gt; C1/empty = * Fail the LoS check&lt;br /&gt;
|D/battle -&amp;gt; C2/pink = * Pass the LoS check&lt;br /&gt;
|C2/pink -&amp;gt; I/battle = * Fixed Route&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-6 Branching Rules ▼/▲&amp;lt;/br&amp;gt;(Start Point 2 &amp;amp; 3 - Southern Area) &lt;br /&gt;
|id = 60-6d&lt;br /&gt;
|order = J,J1,J2,J3,K,N,O1,R,S,T,X&lt;br /&gt;
|J/battle -&amp;gt; J1/pink = * CTF / STF&lt;br /&gt;
* [Shortcut locked / unlocked] '''Force''' J1, if amount of Yamato-class ships ≥ 1&lt;br /&gt;
* [Shortcut unlocked] Otherwise, meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of LHA + AO + AV ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≤ 3&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** Amount of historical Rei-go ships ≥ 4 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
|J/battle -&amp;gt; J2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** CTF / STF&lt;br /&gt;
** Amount of LHA + AO + AV ≤ 2&lt;br /&gt;
** Does not meet the requirements to go to J1&lt;br /&gt;
|J/battle -&amp;gt; J3/pink = * [CTF / STF] Amount of LHA + AO + AV ≥ 3&lt;br /&gt;
* TCF&lt;br /&gt;
|J1/pink -&amp;gt; J2/battle = * [Shortcut locked] Fixed route&lt;br /&gt;
* [Shortcut unlocked] Does not meet the requirements to go to P or R&lt;br /&gt;
|J1/pink -&amp;gt; P/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of Yamato-class ships = 0&lt;br /&gt;
** Amount of DD ≥ 4 *&lt;br /&gt;
** If amount of (F)BB(V) + CV(B) ≤ 2, then amount of historical Rei-go ships ≥ 4 ('''Casual / Easy / Medium / Hard?''')&lt;br /&gt;
** If amount of (F)BB(V) + CV(B) ≥ 3, then amount of historical Rei-go ships ≥ 5 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** If amount of (F)BB(V) + CV(B) ≥ 3 and fleet contains Kaya or Sugi, then amount of historical Rei-go ships ≥ 4 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
* Otherwise, Fast+ Fleet&lt;br /&gt;
|J1/pink -&amp;gt; R/empty = * Fastest Fleet&lt;br /&gt;
|J2/battle -&amp;gt; J3/pink = Does not meet the requirements to go to K or P&lt;br /&gt;
|J2/battle -&amp;gt; K/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of LHA = 0&lt;br /&gt;
** Amount of AV ≤ 2&lt;br /&gt;
*** If Slow Fleet, then amount of AV ≤ 1&lt;br /&gt;
** Does not meet the requirements to go to P&lt;br /&gt;
|J2/battle -&amp;gt; P/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to P unlocked&lt;br /&gt;
** STF *&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of LHA = 0&lt;br /&gt;
** Amount of (F)BB(V) ≤ 3&lt;br /&gt;
** Amount of CV(B) ≤ 1&lt;br /&gt;
** Fleet contains at least 2CA(V) 1CL 5DD '''OR''' 1CA(V) 2CA(V)/CL 6DD *&lt;br /&gt;
** If amount of Yamato-class ship ≥ 1, then amount of CA(V) = 1&lt;br /&gt;
** If amount of Yamato-class ship ≥ 1, then amount of DD ≥ 6&lt;br /&gt;
** If amount of CV(B) = 1, then amount of CA(V) ≥ 2&lt;br /&gt;
* Otherwise if Fast+ Fleet, then meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 3&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
|J3/pink -&amp;gt; J4/red/darkblue = * Does not meet the requirements to go to M&lt;br /&gt;
|J3/pink -&amp;gt; M/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of Yamato-class ships = 0&lt;br /&gt;
** [STF] Amount of (F)BB(V) ≤ 3&lt;br /&gt;
** [STF] Amount of CL ≥ 2&lt;br /&gt;
|K/empty -&amp;gt; J3/pink, L/battle = Active Branching&lt;br /&gt;
|N/battle -&amp;gt; O/battle = * Fleet does not contain AR, AO Kai or Akitsushima Kai&lt;br /&gt;
* Pass the LoS check&lt;br /&gt;
|N/battle -&amp;gt; O1/lightblue= * Fleet contains AR, AO Kai or Akitsushima Kai&lt;br /&gt;
|N/battle -&amp;gt; O2/empty = * Fail the LoS check&lt;br /&gt;
|O1/lightblue -&amp;gt; O/battle = * Pass the LoS check&lt;br /&gt;
|O1/lightblue-&amp;gt; O2/empty = * Fail the LoS check&lt;br /&gt;
|R/empty -&amp;gt; S/battle, T/battle = Active Branching&lt;br /&gt;
|S/battle -&amp;gt; W/red/darkblue = * Does not meet the requirements to go to X&lt;br /&gt;
|S/battle -&amp;gt; X/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≤ 3&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
*** If amount of SS(V) ≥ 1, then amount of AS ≥ 1&lt;br /&gt;
** Amount of historical Rei-go ship ≥ 6 ('''Hard''') *&lt;br /&gt;
** Amount of DD ≥ 3/4?/4/6 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** If Yamato-class ships ≥ 1, then fleet contains at least 2CL 6DD? *&lt;br /&gt;
* Otherwise, Fastest Fleet&lt;br /&gt;
|T/battle -&amp;gt; U/empty = * Fail the LoS check&lt;br /&gt;
|T/battle -&amp;gt; V/battle = * Pass the LoS check&lt;br /&gt;
|X/battle -&amp;gt; Y/empty = * Fail the LoS check&lt;br /&gt;
|X/battle -&amp;gt; Z/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
Branching compositions are reported over the course of the event. &lt;br /&gt;
*Please refer to [https://tsunkit.net/nav/#/ KCNav] for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E6 is a single and combined fleet, three-phase map consisting of three boss phases. &lt;br /&gt;
* 3 [[LBAS]] are available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 3 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 6.png|40px]] '''Operation Rei-go Unit''', Starting point 1 (reused from E-4 and E-5)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] '''4th Carrier Division''', Starting point 2&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 10.png|40px]] '''2nd Strike Force''', Starting point 3&lt;br /&gt;
***During phases 2 &amp;amp; 3, all 3 tags [[File:{{ROOTPAGENAME}} Tag 6.png|25px]][[File:{{ROOTPAGENAME}} Tag 9.png|25px]][[File:{{ROOTPAGENAME}} Tag 10.png|25px]] can be mixed in all difficulties when starting from point 3.&lt;br /&gt;
***The tag being applied to new ships will still follow the above rules.&lt;br /&gt;
&lt;br /&gt;
* An '''[[Emergency Anchorage Repair]] node''' is present on {{MapNode|O1|lightblue}}&lt;br /&gt;
&lt;br /&gt;
'''{{color|red|Do note that a {{Class|Yamato}} is required for unlocking the shortcut.}}&lt;br /&gt;
*[[Yamato]] is ''&amp;quot;coincidentally&amp;quot;'' dropping on [[2-1]] right now.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! F&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x3&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+ x3&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node F Striking&lt;br /&gt;
| Fleet = '''Striking: 2 (F)BB(V), 1 CV(B/L)/AV, 1 CL, 3 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|red|B|red|C2|pink|D|red|F|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 252&lt;br /&gt;
| ASE = 224&lt;br /&gt;
| ASM = 204&lt;br /&gt;
| AS = 180&lt;br /&gt;
| Note = A lighter fleet that passes through 1 extra node. There is no reason to pick this comp over the combined one.&lt;br /&gt;
*Bringing some [[OASW]] and [[AACI]] is recommended.&lt;br /&gt;
| Range = Node {{MapNode|F|red}}: 4&lt;br /&gt;
| LBASS = 191 / 231 / 252 / 284&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent to node {{MapNode|F|red}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node F STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-3 CA(V)/AV/CL, 1-2 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V)/AV/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|red|C|red|D|red|F|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 252&lt;br /&gt;
| ASE = 224&lt;br /&gt;
| ASM = 204&lt;br /&gt;
| AS = 180&lt;br /&gt;
| Note = A stronger fleet that goes through 1 less node. It can notably utilize a [[Special Attack]].&lt;br /&gt;
In order to avoid extra battle at {{MapNode|E|orange}}, the fleet must contain:&lt;br /&gt;
* 5 historical ships (hard only),&lt;br /&gt;
* At least 6 DD.&lt;br /&gt;
| Range = Node {{MapNode|F|red}}: 4&lt;br /&gt;
| LBASS = 191 / 231 / 252 / 284&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent to node {{MapNode|F|red}}. One base may optionally be sent to node {{MapNode|D|red}} to increase the pass rate.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|D|red}}.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the 1st boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! I!! L!! M&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x2|| A+ x2|| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+ x2|| A+ x2|| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x2|| A+ x2|| A+ x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I&lt;br /&gt;
| Main = '''2-3 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 0-1 CL/DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''0-2 CA(V)/AV, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|H|red|C2|pink|I|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast+&lt;br /&gt;
| ASC = 180&lt;br /&gt;
| ASE = 204&lt;br /&gt;
| ASM = 224&lt;br /&gt;
| AS = 252&lt;br /&gt;
| Note = If the fleet is not fast+, it will pass through extra nodes {{MapNode|E|orange}} and {{MapNode|D|red}}, therefore requiring some additional [[OASW]]&lt;br /&gt;
*Bringing an [[AACI]] is recommended.&lt;br /&gt;
| Range = Node {{MapNode|I|red}}: 7&lt;br /&gt;
| LBASS = 182 / 224 / 245 / 276&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node L&lt;br /&gt;
| Main = '''2-3 (F)BB(V), 1 CV(B), 1-2 CA(V), 1 CL [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V), 1 CL, 0-1 CLT, 2-5 DD, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|J|red|J2|red|K|blue|L|red}} &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
*Bringing some [[OASW]] is recommended.&lt;br /&gt;
*The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}.&lt;br /&gt;
| Range = Node {{MapNode|I|red}}: 7&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 18&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Node M&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route STF&lt;br /&gt;
| Main = '''3 (F)BB(V), 1 CL, 0-1 AV, 1-2 LHA/AO [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V), 1 CL, 0-1 CLT, 2-4 DD, 1 AV [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|J|red|J3|pink|M|red|N|red|O|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 360&lt;br /&gt;
| ASE = 563&lt;br /&gt;
| ASM = 609&lt;br /&gt;
| AS = 702&lt;br /&gt;
| Note = The AO/LHA should be {{Fighter}} [[Fighter]] capable one.&lt;br /&gt;
*If an AO is used, will go through node {{MapNode|O1|lightblue}}&lt;br /&gt;
| Range = Boss {{MapNode|O|red}}: 3&lt;br /&gt;
| LBASS = 363 / 569 / 617 / 761&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
If necessary, 1 LBAS can be sent on the submarine node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route TCF&lt;br /&gt;
| Main = '''2 BBV, 4 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''1-2 CA(V), 1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|J|red|J3|pink|M|red|N|red|O|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = Boss {{MapNode|O|red}}: 3&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
If necessary, 1 LBAS can be sent on the submarine node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Long Route&lt;br /&gt;
| Main = '''? [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''? [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|J|red|J2|red|K|blue|J3|pink|M|red|N|red|O|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = Boss {{MapNode|O|red}}: 3&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
If necessary, 1 LBAS can be sent on the submarine node.&lt;br /&gt;
}}&lt;br /&gt;
[[Special Attack]] can be used, preferably a [[Big Seven]] one, but are not required. &lt;br /&gt;
&lt;br /&gt;
Bringing a {{Class|Yamato}} will lengthen the route.&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Destroyer Ra-Class ζ]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Destroyer Ra-Class Zeta.png|Regular&lt;br /&gt;
Enemy Full Destroyer Ra-Class Zeta Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
From this phase onwards, all 3 tags [[File:{{ROOTPAGENAME}} Tag 6.png|25px]][[File:{{ROOTPAGENAME}} Tag 9.png|25px]][[File:{{ROOTPAGENAME}} Tag 10.png|25px]] can be mixed in all difficulties when starting from point 3.&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Start 2&lt;br /&gt;
| Main = '''1-2 (F)BB(V), 1-2 CVL, 1-3 CA(V), 0-1 CL, 0-1 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|J|red|J2|red|P|pink|R|blue|T|red|V|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 249&lt;br /&gt;
| ASE = 390&lt;br /&gt;
| ASM = 428&lt;br /&gt;
| AS = 486&lt;br /&gt;
| Note = Tags cannot be mixed on Hard mode.&lt;br /&gt;
| Range = Boss {{MapNode|V|red}}: 8&lt;br /&gt;
| LBASS = 257 / 398 / 435 / 366&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
If necessary, 1 LBAS can be sent on the submarine node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Start 3&lt;br /&gt;
| Main = '''3 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 0-1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V), 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||J|red|J1|pink|J2|red|P|pink|R|blue|T|red|V|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 249&lt;br /&gt;
| ASE = 390&lt;br /&gt;
| ASM = 428&lt;br /&gt;
| AS = 486&lt;br /&gt;
| Note = Other tags can be mixed on all difficulties.&lt;br /&gt;
| Range = Boss {{MapNode|V|red}}: 8&lt;br /&gt;
| LBASS = 257 / 398 / 435 / 366&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
If necessary, 1 LBAS can be sent on the submarine node.&lt;br /&gt;
}}&lt;br /&gt;
The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}.&lt;br /&gt;
&lt;br /&gt;
The use of a [[Special Attack]] is highly recommended, preferably a {{Class|Nelson}} one.&lt;br /&gt;
*The use of support fleets is recommended.&lt;br /&gt;
&lt;br /&gt;
Bringing a {{Class|Yamato}} will lengthen the route.&lt;br /&gt;
* A mixed tagged fleet will be forced to start on start point 3. &lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Abyssal Heavy Cruiser Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Abyssal Heavy Cruiser Water Princess.png|Regular&lt;br /&gt;
Enemy Full Abyssal Heavy Cruiser Water Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Shortcut==&lt;br /&gt;
To unlock the shortcut, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! O!! F!! I!! J1!! P!! Q&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| S|| S|| AS|| AS|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x2|| A+|| A+|| AS|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+ x2|| A+|| A+|| AS|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+|| A+|| A+|| -|| -|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node J1&lt;br /&gt;
| Main = '''1 {{Class|Yamato}}, 2 (F)BB(V), 1 CA(V), 1 CL, 1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||J|red|J1|pink}} &lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 497&lt;br /&gt;
| ASE = 647&lt;br /&gt;
| ASM = 684&lt;br /&gt;
| AS = 833&lt;br /&gt;
| Note = Using an [[AACI]] is recommended.&lt;br /&gt;
| Range = Boss {{MapNode|J|red}}: 4&lt;br /&gt;
| LBASS = 497 / 647 / 684 / 858&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = ASW LBAS can be sent on the pre-node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node Q&lt;br /&gt;
| Main = '''3 (F)BB(V), 1 CV(B), 1 CA, 1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||J|red|J2|red|K|blue|L|red|Q|pink}} &lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 326&lt;br /&gt;
| ASE = 345&lt;br /&gt;
| ASM = 617&lt;br /&gt;
| AS = 675&lt;br /&gt;
| Note = Using an [[AACI]] is recommended.&lt;br /&gt;
*The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}.&lt;br /&gt;
| Range = Boss {{MapNode|L|red}}: 7&lt;br /&gt;
| LBASS = 332 / 351 / 623 / 707&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the pre-node L, with maybe an ASW LBAS on the sub node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node O=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node F=&lt;br /&gt;
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node I=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
*Only 2 (F)BB(V) can be used.&lt;br /&gt;
|-|Node P=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route&lt;br /&gt;
| Main = '''3 (F)BB(V), 0-1 CVL, 0-2 CA(V), 1-2 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V), 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||J|red|J1|pink|P|pink|R|blue|S|red|X|red|Z|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 336&lt;br /&gt;
| ASE = 383&lt;br /&gt;
| ASM = 383&lt;br /&gt;
| AS = 447&lt;br /&gt;
| Note = Requires the shortcut to be opened.&lt;br /&gt;
*Using a &amp;quot;Fastest&amp;quot; fleet will also skip node {{MapNode|P|pink}}.&lt;br /&gt;
*6 historical Rei-go ships are required in Hard.&lt;br /&gt;
*3-6 DD are required (depending on the difficulty).&lt;br /&gt;
| Range = Boss {{MapNode|Z|red}}: 9&lt;br /&gt;
| LBASS = 344 / 390 / 390 / 515&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Long Route Start 2&lt;br /&gt;
| Main = '''1 (F)BB(V), 2 CVL, 1 CA(V), 1 CL, 1 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
2 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 0-1 CL, 0-2 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CVL/CA(V), 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|J|red|J2|red|P|pink|R|blue|S|red|X|red|Z|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 336&lt;br /&gt;
| ASE = 383&lt;br /&gt;
| ASM = 383&lt;br /&gt;
| AS = 447&lt;br /&gt;
| Note = ?&lt;br /&gt;
*6 historical Rei-go ships are required in Hard.&lt;br /&gt;
*3-6 DD are required (depending on the difficulty).&lt;br /&gt;
The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}.&lt;br /&gt;
| Range = Boss {{MapNode|Z|red}}: 9&lt;br /&gt;
| LBASS = 344 / 390 / 390 / 515&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Long Route Start 3&lt;br /&gt;
| Main = '''3 (F)BB(V), 2 CA(V), 1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||J|red|J1|pink|P|pink|R|blue|S|red|X|red|Z|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 336&lt;br /&gt;
| ASE = 383&lt;br /&gt;
| ASM = 383&lt;br /&gt;
| AS = 447&lt;br /&gt;
| Note = ?&lt;br /&gt;
*6 historical Rei-go ships are required in Hard.&lt;br /&gt;
*3-6 DD are required (depending on the difficulty).&lt;br /&gt;
| Range = Boss {{MapNode|Z|red}}: 9&lt;br /&gt;
| LBASS = 344 / 390 / 390 / 515&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
*The use of a [[Special Attack]] is recommended but not necessary, preferably a {{Class|Nelson}} one.&lt;br /&gt;
*The use of support fleets is recommended.&lt;br /&gt;
*The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|X|red}}.&lt;br /&gt;
*The use of an [[AACI]] is recommended.&lt;br /&gt;
Bringing a {{Class|Yamato}} will lengthen the route unless it is F++.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 4 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! F!! O!! V!! I!! Q!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| A+ x2|| S x2|| AS x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| A+ x2|| A+ x2|| S x2|| -|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| -|| A+ x2|| A+ x2|| S x2|| -|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| -|| A+ x2|| A+ x2|| A+|| -|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node O=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node V=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node I=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
*Only 2 (F)BB(V) can be used.&lt;br /&gt;
|-|Node Q=&lt;br /&gt;
*Refer to [[#Gimmick 3 - Shortcut]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 707&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 623&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 396&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 332&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[New Heavy Cruiser Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full New Heavy Cruiser Princess.png|Regular&lt;br /&gt;
Enemy Full New Heavy Cruiser Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full New Heavy Cruiser Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
?&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-6&amp;diff=192867</id>
		<title>Spring 2025 Event/E-6</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-6&amp;diff=192867"/>
		<updated>2025-04-29T01:53:50Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Phase 2 - Boss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Return of the Second Strike Force&lt;br /&gt;
|title_jp= 第二遊撃部隊の帰投&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 6.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 9.png]]&lt;br /&gt;
|tag3= [[File:{{ROOTPAGENAME}} Tag 10.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-6 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 6}} '''Operation Rei-go Unit'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 9}} '''4th Carrier Division'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 10}} '''2nd Strike Force'''&lt;br /&gt;
|map_1=[[File:{{ROOTPAGENAME}} E-6 Map Gimmick 3.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-6 Map Gimmick 1.png|450px]]&lt;br /&gt;
|map_2_text=Gimmick 1&lt;br /&gt;
|map_3=[[File:{{ROOTPAGENAME}} E-6 Map Gimmick 2.png|450px]]&lt;br /&gt;
|map_3_text=Gimmick 2&lt;br /&gt;
|map_4=[[File:{{ROOTPAGENAME}} E-6 Map Phase 1.png|450px]]&lt;br /&gt;
|map_4_text=Phase 1&lt;br /&gt;
|map_5=[[File:{{ROOTPAGENAME}} E-6 Map Phase 2.png|450px]]&lt;br /&gt;
|map_5_text=Phase 2&lt;br /&gt;
|map_6=[[File:{{ROOTPAGENAME}} E-6 Map Phase 3.png|450px]]&lt;br /&gt;
|map_6_text=Phase 3&lt;br /&gt;
|map_7=[[File:{{ROOTPAGENAME}} E-6 Map Gimmick 3.png|450px]]&lt;br /&gt;
|map_7_text=Gimmick 3&lt;br /&gt;
|map_8=[[File:{{ROOTPAGENAME}} E-6 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_8_text=LBAS&lt;br /&gt;
|boss_hard= 3300 HP + 5170 HP + 6180 HP&lt;br /&gt;
|boss_medium= 2200 HP + 4620 HP + 5580 HP&lt;br /&gt;
|boss_easy= 2200 HP + 4620 HP + 5580 HP&lt;br /&gt;
|boss_casual= 1650 HP + 4070 HP + 4980 HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|Destroyer Ra-Class Zeta}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|Abyssal Heavy Cruiser Water Princess}}&lt;br /&gt;
|phase_3_boss= {{EnemyLink|New Heavy Cruiser Princess}}&lt;br /&gt;
|rewards = E-6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-6 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-6 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 60-6a&lt;br /&gt;
|0 -&amp;gt; 1 = * [Phase 1: Start Point 2 locked] Single / Striking Force / CTF / STF / TCF&lt;br /&gt;
* [Start Point 2 unlocked] Meet '''ALL''' of the following requirements:&lt;br /&gt;
** [Single / Striking Force] Any&lt;br /&gt;
** [CTF / STF] Amount of (F)BB(V) + CV(B/L) ≤ 2&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_6.png]] Operation Rei-go Unit tag only ('''Hard''')&lt;br /&gt;
|0 -&amp;gt; 2 = * CTF / STF / TCF&lt;br /&gt;
* [Phase 1]  Meet '''ALL''' of the following requirements:&lt;br /&gt;
** [STF / CTF] Amount of (F)BB(V) + CV(B/L) ≥ 3&lt;br /&gt;
** [TCF] Any&lt;br /&gt;
* [Phase 2+] Meet '''ALL''' of the following requirements:&lt;br /&gt;
** [STF / CTF] Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** [STF / CTF] Amount of (F)BB(V) + CV(B) ≤ 3&lt;br /&gt;
** [STF / CTF] Amount of (F)BB(V) + CV(B/L) ≥ 3&lt;br /&gt;
** [TCF] Any&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_9.png]] 4th Carrier Division tag only ('''Hard''')&lt;br /&gt;
|0 -&amp;gt; 3 = * CTF / STF&lt;br /&gt;
* Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≥ 3&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≥ 4&lt;br /&gt;
* Tag Requirements:&lt;br /&gt;
** [[File:Spring_2025_Event_Tag_6.png]] Operation Rei-go Unit ('''Hard''')&lt;br /&gt;
** [[File:Spring_2025_Event_Tag_9.png]] 4th Carrier Division('''Hard''')&lt;br /&gt;
** [[File:Spring_2025_Event_Tag_10.png]] 2nd Strike Force ('''Hard''')&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-6 Branching Rules (Start Point 1) ▼/▲&lt;br /&gt;
|id = 60-6b&lt;br /&gt;
|order = A,C2,D,E&lt;br /&gt;
|A/battle -&amp;gt; B/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Single Fleet / Striking Force&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
|A/battle -&amp;gt; C/battle = * Does not meet the requirements to go to B &lt;br /&gt;
|C2/pink -&amp;gt; D/battle = * Fixed Route&lt;br /&gt;
|D/battle -&amp;gt; C1/empty = * Fail the LoS check&lt;br /&gt;
|D/battle -&amp;gt; E/red/darkblue = * Pass the LoS check&lt;br /&gt;
* Does not meet the requirements to go to F&lt;br /&gt;
|D/battle -&amp;gt; F/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If Single Fleet / Striking Force, then amount of DD ≥ 3&lt;br /&gt;
** If Combined Fleet, then amount of historical Rei-go ships ≥ 0/2?/?/5 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** If Combined Fleet, amount of (F)BB(V) + CV(B) ≤ 2&lt;br /&gt;
** If Combined Fleet, then amount of DD ≥ 6&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
|E/red/darkblue -&amp;gt; F/battle = * Fixed Route&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-6 Branching Rules ▼/▲&amp;lt;/br&amp;gt;(Start Point 2 - Northern Area)&lt;br /&gt;
|id = 60-6c&lt;br /&gt;
|order = G,H,E,D,C2&lt;br /&gt;
|G/empty -&amp;gt; H/battle, J/battle = Active Branching&lt;br /&gt;
|H/battle -&amp;gt; C2/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** CTF / STF&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
|H/battle -&amp;gt; E/red/darkblue = * Does not meet the requirements to go to C2&lt;br /&gt;
|E/red/darkblue -&amp;gt; C2/pink = * Fast+ Fleet&lt;br /&gt;
|E/red/darkblue -&amp;gt; D/battle = * Does not meet the requirements to go to C2&lt;br /&gt;
|D/battle -&amp;gt; C1/empty = * Fail the LoS check&lt;br /&gt;
|D/battle -&amp;gt; C2/pink = * Pass the LoS check&lt;br /&gt;
|C2/pink -&amp;gt; I/battle = * Fixed Route&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-6 Branching Rules ▼/▲&amp;lt;/br&amp;gt;(Start Point 2 &amp;amp; 3 - Southern Area) &lt;br /&gt;
|id = 60-6d&lt;br /&gt;
|order = J,J1,J2,J3,K,N,O1,R,S,T,X&lt;br /&gt;
|J/battle -&amp;gt; J1/pink = * CTF / STF&lt;br /&gt;
* [Shortcut locked / unlocked] '''Force''' J1, if amount of Yamato-class ships ≥ 1&lt;br /&gt;
* [Shortcut unlocked] Otherwise, meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of LHA + AO + AV ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≤ 3&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** Amount of historical Rei-go ships ≥ 4 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
|J/battle -&amp;gt; J2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** CTF / STF&lt;br /&gt;
** Amount of LHA + AO + AV ≤ 2&lt;br /&gt;
** Does not meet the requirements to go to J1&lt;br /&gt;
|J/battle -&amp;gt; J3/pink = * [CTF / STF] Amount of LHA + AO + AV ≥ 3&lt;br /&gt;
* TCF&lt;br /&gt;
|J1/pink -&amp;gt; J2/battle = * [Shortcut locked] Fixed route&lt;br /&gt;
* [Shortcut unlocked] Does not meet the requirements to go to P or R&lt;br /&gt;
|J1/pink -&amp;gt; P/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of Yamato-class ships = 0&lt;br /&gt;
** Amount of DD ≥ 4 *&lt;br /&gt;
** If amount of (F)BB(V) + CV(B) ≤ 2, then amount of historical Rei-go ships ≥ 4 ('''Casual / Easy / Medium / Hard?''')&lt;br /&gt;
** If amount of (F)BB(V) + CV(B) ≥ 3, then amount of historical Rei-go ships ≥ 5 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** If amount of (F)BB(V) + CV(B) ≥ 3 and fleet contains Kaya or Sugi, then amount of historical Rei-go ships ≥ 4 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
* Otherwise, Fast+ Fleet&lt;br /&gt;
|J1/pink -&amp;gt; R/empty = * Fastest Fleet&lt;br /&gt;
|J2/battle -&amp;gt; J3/pink = Does not meet the requirements to go to K or P&lt;br /&gt;
|J2/battle -&amp;gt; K/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of LHA = 0&lt;br /&gt;
** Amount of AV ≤ 2&lt;br /&gt;
*** If Slow Fleet, then amount of AV ≤ 1&lt;br /&gt;
** Does not meet the requirements to go to P&lt;br /&gt;
|J2/battle -&amp;gt; P/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to P unlocked&lt;br /&gt;
** STF *&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of LHA = 0&lt;br /&gt;
** Amount of (F)BB(V) ≤ 3&lt;br /&gt;
** Amount of CV(B) ≤ 1&lt;br /&gt;
** Fleet contains at least 2CA(V) 1CL 5DD '''OR''' 1CA(V) 2CA(V)/CL 6DD *&lt;br /&gt;
** If amount of Yamato-class ship ≥ 1, then amount of CA(V) = 1&lt;br /&gt;
** If amount of Yamato-class ship ≥ 1, then amount of DD ≥ 6&lt;br /&gt;
** If amount of CV(B) = 1, then amount of CA(V) ≥ 2&lt;br /&gt;
* Otherwise if Fast+ Fleet, then meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 3&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
|J3/pink -&amp;gt; J4/red/darkblue = * Does not meet the requirements to go to M&lt;br /&gt;
|J3/pink -&amp;gt; M/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of Yamato-class ships = 0&lt;br /&gt;
** [STF] Amount of (F)BB(V) ≤ 3&lt;br /&gt;
** [STF] Amount of CL ≥ 2&lt;br /&gt;
|K/empty -&amp;gt; J3/pink, L/battle = Active Branching&lt;br /&gt;
|N/battle -&amp;gt; O/battle = * Fleet does not contain AR, AO Kai or Akitsushima Kai&lt;br /&gt;
* Pass the LoS check&lt;br /&gt;
|N/battle -&amp;gt; O1/lightblue= * Fleet contains AR, AO Kai or Akitsushima Kai&lt;br /&gt;
|N/battle -&amp;gt; O2/empty = * Fail the LoS check&lt;br /&gt;
|O1/lightblue -&amp;gt; O/battle = * Pass the LoS check&lt;br /&gt;
|O1/lightblue-&amp;gt; O2/empty = * Fail the LoS check&lt;br /&gt;
|R/empty -&amp;gt; S/battle, T/battle = Active Branching&lt;br /&gt;
|S/battle -&amp;gt; W/red/darkblue = * Does not meet the requirements to go to X&lt;br /&gt;
|S/battle -&amp;gt; X/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≤ 3&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
*** If amount of SS(V) ≥ 1, then amount of AS ≥ 1&lt;br /&gt;
** Amount of historical Rei-go ship ≥ 6 ('''Hard''') *&lt;br /&gt;
** Amount of DD ≥ 3/4?/4/6 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** If Yamato-class ships ≥ 1, then fleet contains at least 2CL 6DD? *&lt;br /&gt;
* Otherwise, Fastest Fleet&lt;br /&gt;
|T/battle -&amp;gt; U/empty = * Fail the LoS check&lt;br /&gt;
|T/battle -&amp;gt; V/battle = * Pass the LoS check&lt;br /&gt;
|X/battle -&amp;gt; Y/empty = * Fail the LoS check&lt;br /&gt;
|X/battle -&amp;gt; Z/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
Branching compositions are reported over the course of the event. &lt;br /&gt;
*Please refer to [https://tsunkit.net/nav/#/ KCNav] for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E6 is a single and combined fleet, three-phase map consisting of three boss phases. &lt;br /&gt;
* 3 [[LBAS]] are available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 3 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 6.png|40px]] '''Operation Rei-go Unit''', Starting point 1 (reused from E-4 and E-5)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] '''4th Carrier Division''', Starting point 2&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 10.png|40px]] '''2nd Strike Force''', Starting point 3&lt;br /&gt;
***During phases 2 &amp;amp; 3, all 3 tags [[File:{{ROOTPAGENAME}} Tag 6.png|25px]][[File:{{ROOTPAGENAME}} Tag 9.png|25px]][[File:{{ROOTPAGENAME}} Tag 10.png|25px]] can be mixed in all difficulties when starting from point 3.&lt;br /&gt;
***The tag being applied to new ships will still follow the above rules.&lt;br /&gt;
&lt;br /&gt;
* An '''[[Emergency Anchorage Repair]] node''' is present on {{MapNode|O1|lightblue}}&lt;br /&gt;
&lt;br /&gt;
'''{{color|red|Do note that a {{Class|Yamato}} is required for unlocking the shortcut.}}&lt;br /&gt;
*[[Yamato]] is ''&amp;quot;coincidentally&amp;quot;'' dropping on [[2-1]] right now.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! F&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x3&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+ x3&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node F Striking&lt;br /&gt;
| Fleet = '''Striking: 2 (F)BB(V), 1 CV(B/L)/AV, 1 CL, 3 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|red|B|red|C2|pink|D|red|F|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 252&lt;br /&gt;
| ASE = 224&lt;br /&gt;
| ASM = 204&lt;br /&gt;
| AS = 180&lt;br /&gt;
| Note = A lighter fleet that passes through 1 extra node. There is no reason to pick this comp over the combined one.&lt;br /&gt;
*Bringing some [[OASW]] and [[AACI]] is recommended.&lt;br /&gt;
| Range = Node {{MapNode|F|red}}: 4&lt;br /&gt;
| LBASS = 191 / 231 / 252 / 284&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent to node {{MapNode|F|red}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node F STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-3 CA(V)/AV/CL, 1-2 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V)/AV/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|red|C|red|D|red|F|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 252&lt;br /&gt;
| ASE = 224&lt;br /&gt;
| ASM = 204&lt;br /&gt;
| AS = 180&lt;br /&gt;
| Note = A stronger fleet that goes through 1 less node. It can notably utilize a [[Special Attack]].&lt;br /&gt;
In order to avoid extra battle at {{MapNode|E|orange}}, the fleet must contain:&lt;br /&gt;
* 5 historical ships (hard only),&lt;br /&gt;
* At least 6 DD.&lt;br /&gt;
| Range = Node {{MapNode|F|red}}: 4&lt;br /&gt;
| LBASS = 191 / 231 / 252 / 284&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent to node {{MapNode|F|red}}. One base may optionally be sent to node {{MapNode|D|red}} to increase the pass rate.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|D|red}}.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the 1st boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! I!! L!! M&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x2|| A+ x2|| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+ x2|| A+ x2|| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x2|| A+ x2|| A+ x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I&lt;br /&gt;
| Main = '''2-3 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 0-1 CL/DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''0-2 CA(V)/AV, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|H|red|C2|pink|I|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast+&lt;br /&gt;
| ASC = 180&lt;br /&gt;
| ASE = 204&lt;br /&gt;
| ASM = 224&lt;br /&gt;
| AS = 252&lt;br /&gt;
| Note = If the fleet is not fast+, it will pass through extra nodes {{MapNode|E|orange}} and {{MapNode|D|red}}, therefore requiring some additional [[OASW]]&lt;br /&gt;
*Bringing an [[AACI]] is recommended.&lt;br /&gt;
| Range = Node {{MapNode|I|red}}: 7&lt;br /&gt;
| LBASS = 182 / 224 / 245 / 276&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node L&lt;br /&gt;
| Main = '''2-3 (F)BB(V), 1 CV(B), 1-2 CA(V), 1 CL [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V), 1 CL, 0-1 CLT, 2-5 DD, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|J|red|J2|red|K|blue|L|red}} &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
*Bringing some [[OASW]] is recommended.&lt;br /&gt;
*The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}.&lt;br /&gt;
| Range = Node {{MapNode|I|red}}: 7&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 18&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Node M&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route STF&lt;br /&gt;
| Main = '''3 (F)BB(V), 1 CL, 0-1 AV, 1-2 LHA/AO [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V), 1 CL, 0-1 CLT, 2-4 DD, 1 AV [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|J|red|J3|pink|M|red|N|red|O|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 360&lt;br /&gt;
| ASE = 563&lt;br /&gt;
| ASM = 609&lt;br /&gt;
| AS = 702&lt;br /&gt;
| Note = The AO/LHA should be {{Fighter}} [[Fighter]] capable one.&lt;br /&gt;
*If an AO is used, will go through node {{MapNode|O1|lightblue}}&lt;br /&gt;
| Range = Boss {{MapNode|O|red}}: 3&lt;br /&gt;
| LBASS = 363 / 569 / 617 / 761&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
If necessary, 1 LBAS can be sent on the submarine node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route TCF&lt;br /&gt;
| Main = '''2 BBV, 4 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''1-2 CA(V), 1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|J|red|J3|pink|M|red|N|red|O|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = Boss {{MapNode|O|red}}: 3&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
If necessary, 1 LBAS can be sent on the submarine node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Long Route&lt;br /&gt;
| Main = '''? [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''? [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|J|red|J2|red|K|blue|J3|pink|M|red|N|red|O|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = Boss {{MapNode|O|red}}: 3&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
If necessary, 1 LBAS can be sent on the submarine node.&lt;br /&gt;
}}&lt;br /&gt;
[[Special Attack]] can be used, preferably a [[Big Seven]] one, but are not required. &lt;br /&gt;
&lt;br /&gt;
Bringing a {{Class|Yamato}} will lengthen the route.&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Destroyer Ra-Class ζ]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Destroyer Ra-Class Zeta.png|Regular&lt;br /&gt;
Enemy Full Destroyer Ra-Class Zeta Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
From this phase onwards, all 3 tags [[File:{{ROOTPAGENAME}} Tag 6.png|25px]][[File:{{ROOTPAGENAME}} Tag 9.png|25px]][[File:{{ROOTPAGENAME}} Tag 10.png|25px]] can be mixed in all difficulties when starting from point 3.&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Start 2&lt;br /&gt;
| Main = '''1-2 (F)BB(V), 1-2 CVL, 1-3 CA(V), 0-1 CL, 0-1 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|J|red|J2|red|P|pink|R|blue|T|red|V|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 249&lt;br /&gt;
| ASE = 390&lt;br /&gt;
| ASM = 428&lt;br /&gt;
| AS = 486&lt;br /&gt;
| Note = Tags cannot be mixed on Hard mode.&lt;br /&gt;
| Range = Boss {{MapNode|V|red}}: 8&lt;br /&gt;
| LBASS = 257 / 398 / 435 / 366&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
If necessary, 1 LBAS can be sent on the submarine node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Start 3&lt;br /&gt;
| Main = '''3 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 0-1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V), 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||J|red|J1|pink|J2|red|P|pink|R|blue|T|red|V|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 249&lt;br /&gt;
| ASE = 390&lt;br /&gt;
| ASM = 428&lt;br /&gt;
| AS = 486&lt;br /&gt;
| Note = Other tags can be mixed on all difficulties.&lt;br /&gt;
| Range = Boss {{MapNode|V|red}}: 8&lt;br /&gt;
| LBASS = 257 / 398 / 435 / 366&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
If necessary, 1 LBAS can be sent on the submarine node.&lt;br /&gt;
}}&lt;br /&gt;
The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}.&lt;br /&gt;
&lt;br /&gt;
The use of a [[Special Attack]] is highly recommended, preferably a {{Class|Nelson}} one.&lt;br /&gt;
*The use of support fleets is recommended.&lt;br /&gt;
&lt;br /&gt;
Bringing a {{Class|Yamato}} will lengthen the route.&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Abyssal Heavy Cruiser Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Abyssal Heavy Cruiser Water Princess.png|Regular&lt;br /&gt;
Enemy Full Abyssal Heavy Cruiser Water Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Shortcut==&lt;br /&gt;
To unlock the shortcut, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! O!! F!! I!! J1!! P!! Q&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| S|| S|| AS|| AS|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x2|| A+|| A+|| AS|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+ x2|| A+|| A+|| AS|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+|| A+|| A+|| -|| -|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node J1&lt;br /&gt;
| Main = '''1 {{Class|Yamato}}, 2 (F)BB(V), 1 CA(V), 1 CL, 1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||J|red|J1|pink}} &lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 497&lt;br /&gt;
| ASE = 647&lt;br /&gt;
| ASM = 684&lt;br /&gt;
| AS = 833&lt;br /&gt;
| Note = Using an [[AACI]] is recommended.&lt;br /&gt;
| Range = Boss {{MapNode|J|red}}: 4&lt;br /&gt;
| LBASS = 497 / 647 / 684 / 858&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = ASW LBAS can be sent on the pre-node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node Q&lt;br /&gt;
| Main = '''3 (F)BB(V), 1 CV(B), 1 CA, 1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||J|red|J2|red|K|blue|L|red|Q|pink}} &lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 326&lt;br /&gt;
| ASE = 345&lt;br /&gt;
| ASM = 617&lt;br /&gt;
| AS = 675&lt;br /&gt;
| Note = Using an [[AACI]] is recommended.&lt;br /&gt;
*The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}.&lt;br /&gt;
| Range = Boss {{MapNode|L|red}}: 7&lt;br /&gt;
| LBASS = 332 / 351 / 623 / 707&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the pre-node L, with maybe an ASW LBAS on the sub node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node O=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node F=&lt;br /&gt;
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node I=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
*Only 2 (F)BB(V) can be used.&lt;br /&gt;
|-|Node P=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route&lt;br /&gt;
| Main = '''3 (F)BB(V), 0-1 CVL, 0-2 CA(V), 1-2 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V), 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||J|red|J1|pink|P|pink|R|blue|S|red|X|red|Z|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 336&lt;br /&gt;
| ASE = 383&lt;br /&gt;
| ASM = 383&lt;br /&gt;
| AS = 447&lt;br /&gt;
| Note = Requires the shortcut to be opened.&lt;br /&gt;
*Using a &amp;quot;Fastest&amp;quot; fleet will also skip node {{MapNode|P|pink}}.&lt;br /&gt;
*6 historical Rei-go ships are required in Hard.&lt;br /&gt;
*3-6 DD are required (depending on the difficulty).&lt;br /&gt;
| Range = Boss {{MapNode|Z|red}}: 9&lt;br /&gt;
| LBASS = 344 / 390 / 390 / 515&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Long Route Start 2&lt;br /&gt;
| Main = '''1 (F)BB(V), 2 CVL, 1 CA(V), 1 CL, 1 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
2 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 0-1 CL, 0-2 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CVL/CA(V), 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|J|red|J2|red|P|pink|R|blue|S|red|X|red|Z|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 336&lt;br /&gt;
| ASE = 383&lt;br /&gt;
| ASM = 383&lt;br /&gt;
| AS = 447&lt;br /&gt;
| Note = ?&lt;br /&gt;
*6 historical Rei-go ships are required in Hard.&lt;br /&gt;
*3-6 DD are required (depending on the difficulty).&lt;br /&gt;
The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}.&lt;br /&gt;
| Range = Boss {{MapNode|Z|red}}: 9&lt;br /&gt;
| LBASS = 344 / 390 / 390 / 515&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Long Route Start 3&lt;br /&gt;
| Main = '''3 (F)BB(V), 2 CA(V), 1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||J|red|J1|pink|P|pink|R|blue|S|red|X|red|Z|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 336&lt;br /&gt;
| ASE = 383&lt;br /&gt;
| ASM = 383&lt;br /&gt;
| AS = 447&lt;br /&gt;
| Note = ?&lt;br /&gt;
*6 historical Rei-go ships are required in Hard.&lt;br /&gt;
*3-6 DD are required (depending on the difficulty).&lt;br /&gt;
| Range = Boss {{MapNode|Z|red}}: 9&lt;br /&gt;
| LBASS = 344 / 390 / 390 / 515&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
*The use of a [[Special Attack]] is recommended but not necessary, preferably a {{Class|Nelson}} one.&lt;br /&gt;
*The use of support fleets is recommended.&lt;br /&gt;
*The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|X|red}}.&lt;br /&gt;
*The use of an [[AACI]] is recommended.&lt;br /&gt;
Bringing a {{Class|Yamato}} will lengthen the route unless it is F++.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 4 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! F!! O!! V!! I!! Q!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| A+ x2|| S x2|| AS x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| A+ x2|| A+ x2|| S x2|| -|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| -|| A+ x2|| A+ x2|| S x2|| -|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| -|| A+ x2|| A+ x2|| A+|| -|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node O=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node V=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node I=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
*Only 2 (F)BB(V) can be used.&lt;br /&gt;
|-|Node Q=&lt;br /&gt;
*Refer to [[#Gimmick 3 - Shortcut]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 707&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 623&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 396&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 332&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[New Heavy Cruiser Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full New Heavy Cruiser Princess.png|Regular&lt;br /&gt;
Enemy Full New Heavy Cruiser Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full New Heavy Cruiser Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
?&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-6&amp;diff=192832</id>
		<title>Spring 2025 Event/E-6</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-6&amp;diff=192832"/>
		<updated>2025-04-27T12:22:13Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Map Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Return of the Second Strike Force&lt;br /&gt;
|title_jp= 第二遊撃部隊の帰投&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 6.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 9.png]]&lt;br /&gt;
|tag3= [[File:{{ROOTPAGENAME}} Tag 10.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-6 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 6}} '''Operation Rei-go Unit'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 9}} '''4th Carrier Division'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 10}} '''2nd Strike Force'''&lt;br /&gt;
|map_1=[[File:{{ROOTPAGENAME}} E-6 Map Gimmick 3.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-6 Map Gimmick 1.png|450px]]&lt;br /&gt;
|map_2_text=Gimmick 1&lt;br /&gt;
|map_3=[[File:{{ROOTPAGENAME}} E-6 Map Gimmick 2.png|450px]]&lt;br /&gt;
|map_3_text=Gimmick 2&lt;br /&gt;
|map_4=[[File:{{ROOTPAGENAME}} E-6 Map Phase 1.png|450px]]&lt;br /&gt;
|map_4_text=Phase 1&lt;br /&gt;
|map_5=[[File:{{ROOTPAGENAME}} E-6 Map Phase 2.png|450px]]&lt;br /&gt;
|map_5_text=Phase 2&lt;br /&gt;
|map_6=[[File:{{ROOTPAGENAME}} E-6 Map Phase 3.png|450px]]&lt;br /&gt;
|map_6_text=Phase 3&lt;br /&gt;
|map_7=[[File:{{ROOTPAGENAME}} E-6 Map Gimmick 3.png|450px]]&lt;br /&gt;
|map_7_text=Gimmick 3&lt;br /&gt;
|map_8=[[File:{{ROOTPAGENAME}} E-6 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_8_text=LBAS&lt;br /&gt;
|boss_hard= 3300 HP + 5170 HP + 6180 HP&lt;br /&gt;
|boss_medium= 2200 HP + 4620 HP + 5580 HP&lt;br /&gt;
|boss_easy= 2200 HP + 4620 HP + 5580 HP&lt;br /&gt;
|boss_casual= 1650 HP + 4070 HP + 4980 HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|Destroyer Ra-Class Zeta}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|Abyssal Heavy Cruiser Water Princess}}&lt;br /&gt;
|phase_3_boss= {{EnemyLink|New Heavy Cruiser Princess}}&lt;br /&gt;
|rewards = E-6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-6 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-6 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 60-6a&lt;br /&gt;
|0 -&amp;gt; 1 = * [Phase 1: Start Point 2 locked] Single / Striking Force / CTF / STF / TCF&lt;br /&gt;
* [Start Point 2 unlocked] Meet '''ALL''' of the following requirements:&lt;br /&gt;
** [Single / Striking Force] Any&lt;br /&gt;
** [CTF / STF] Amount of (F)BB(V) + CV(B/L) ≤ 2&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_6.png]] Operation Rei-go Unit tag only ('''Hard''')&lt;br /&gt;
|0 -&amp;gt; 2 = * CTF / STF / TCF&lt;br /&gt;
* [Phase 1]  Meet '''ALL''' of the following requirements:&lt;br /&gt;
** [STF / CTF] Amount of (F)BB(V) + CV(B/L) ≥ 3&lt;br /&gt;
** [TCF] Any&lt;br /&gt;
* [Phase 2+] Meet '''ALL''' of the following requirements:&lt;br /&gt;
** [STF / CTF] Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** [STF / CTF] Amount of (F)BB(V) + CV(B) ≤ 3&lt;br /&gt;
** [STF / CTF] Amount of (F)BB(V) + CV(B/L) ≥ 3&lt;br /&gt;
** [TCF] Any&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_9.png]] 4th Carrier Division tag only ('''Hard''')&lt;br /&gt;
|0 -&amp;gt; 3 = * CTF / STF&lt;br /&gt;
* Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≥ 3&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≥ 4&lt;br /&gt;
* Tag Requirements:&lt;br /&gt;
** [[File:Spring_2025_Event_Tag_6.png]] Operation Rei-go Unit ('''Hard''')&lt;br /&gt;
** [[File:Spring_2025_Event_Tag_9.png]] 4th Carrier Division('''Hard''')&lt;br /&gt;
** [[File:Spring_2025_Event_Tag_10.png]] 2nd Strike Force ('''Hard''')&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-6 Branching Rules (Start Point 1) ▼/▲&lt;br /&gt;
|id = 60-6b&lt;br /&gt;
|order = A,C2,D,E&lt;br /&gt;
|A/battle -&amp;gt; B/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Single Fleet / Striking Force&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
|A/battle -&amp;gt; C/battle = * Does not meet the requirements to go to B &lt;br /&gt;
|C2/pink -&amp;gt; D/battle = * Fixed Route&lt;br /&gt;
|D/battle -&amp;gt; C1/empty = * Fail the LoS check&lt;br /&gt;
|D/battle -&amp;gt; E/red/darkblue = * Pass the LoS check&lt;br /&gt;
* Does not meet the requirements to go to F&lt;br /&gt;
|D/battle -&amp;gt; F/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If Single Fleet / Striking Force, then amount of DD ≥ 3&lt;br /&gt;
** If Combined Fleet, then amount of historical Rei-go ships ≥ 0/2?/?/5 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** If Combined Fleet, amount of (F)BB(V) + CV(B) ≤ 2&lt;br /&gt;
** If Combined Fleet, then amount of DD ≥ 6&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
|E/red/darkblue -&amp;gt; F/battle = * Fixed Route&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-6 Branching Rules ▼/▲&amp;lt;/br&amp;gt;(Start Point 2 - Northern Area)&lt;br /&gt;
|id = 60-6c&lt;br /&gt;
|order = G,H,E,D,C2&lt;br /&gt;
|G/empty -&amp;gt; H/battle, J/battle = Active Branching&lt;br /&gt;
|H/battle -&amp;gt; C2/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** CTF / STF&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
|H/battle -&amp;gt; E/red/darkblue = * Does not meet the requirements to go to C2&lt;br /&gt;
|E/red/darkblue -&amp;gt; C2/pink = * Fast+ Fleet&lt;br /&gt;
|E/red/darkblue -&amp;gt; D/battle = * Does not meet the requirements to go to C2&lt;br /&gt;
|D/battle -&amp;gt; C1/empty = * Fail the LoS check&lt;br /&gt;
|D/battle -&amp;gt; C2/pink = * Pass the LoS check&lt;br /&gt;
|C2/pink -&amp;gt; I/battle = * Fixed Route&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-6 Branching Rules ▼/▲&amp;lt;/br&amp;gt;(Start Point 2 &amp;amp; 3 - Southern Area) &lt;br /&gt;
|id = 60-6d&lt;br /&gt;
|order = J,J1,J2,J3,K,N,O1,R,S,T,X&lt;br /&gt;
|J/battle -&amp;gt; J1/pink = * CTF / STF&lt;br /&gt;
* [Shortcut locked / unlocked] '''Force''' J1, if amount of Yamato-class ships ≥ 1&lt;br /&gt;
* [Shortcut unlocked] Otherwise, meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of LHA + AO + AV ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≤ 3&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** Amount of historical Rei-go ships ≥ 4 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
|J/battle -&amp;gt; J2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** CTF / STF&lt;br /&gt;
** Amount of LHA + AO + AV ≤ 2&lt;br /&gt;
** Does not meet the requirements to go to J1&lt;br /&gt;
|J/battle -&amp;gt; J3/pink = * [CTF / STF] Amount of LHA + AO + AV ≥ 3&lt;br /&gt;
* TCF&lt;br /&gt;
|J1/pink -&amp;gt; J2/battle = * [Shortcut locked] Fixed route&lt;br /&gt;
* [Shortcut unlocked] Does not meet the requirements to go to P or R&lt;br /&gt;
|J1/pink -&amp;gt; P/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of Yamato-class ships = 0&lt;br /&gt;
** Amount of DD ≥ 4 *&lt;br /&gt;
** If amount of (F)BB(V) + CV(B) ≤ 2, then amount of historical Rei-go ships ≥ 4 ('''Casual / Easy / Medium / Hard?''')&lt;br /&gt;
** If amount of (F)BB(V) + CV(B) ≥ 3, then amount of historical Rei-go ships ≥ 5 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** If amount of (F)BB(V) + CV(B) ≥ 3 and fleet contains Kaya or Sugi, then amount of historical Rei-go ships ≥ 4 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
* Otherwise, Fast+ Fleet&lt;br /&gt;
|J1/pink -&amp;gt; R/empty = * Fastest Fleet&lt;br /&gt;
|J2/battle -&amp;gt; J3/pink = Does not meet the requirements to go to K or P&lt;br /&gt;
|J2/battle -&amp;gt; K/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of LHA = 0&lt;br /&gt;
** Amount of AV ≤ 2&lt;br /&gt;
*** If Slow Fleet, then amount of AV ≤ 1&lt;br /&gt;
** Does not meet the requirements to go to P&lt;br /&gt;
|J2/battle -&amp;gt; P/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to P unlocked&lt;br /&gt;
** STF *&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of LHA = 0&lt;br /&gt;
** Amount of (F)BB(V) ≤ 3&lt;br /&gt;
** Amount of CV(B) ≤ 1&lt;br /&gt;
** Fleet contains at least 2CA(V) 1CL 5DD '''OR''' 1CA(V) 2CA(V)/CL 6DD *&lt;br /&gt;
** If amount of Yamato-class ship ≥ 1, then amount of CA(V) = 1&lt;br /&gt;
** If amount of Yamato-class ship ≥ 1, then amount of DD ≥ 6&lt;br /&gt;
** If amount of CV(B) = 1, then amount of CA(V) ≥ 2&lt;br /&gt;
* Otherwise if Fast+ Fleet, then meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 3&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
|J3/pink -&amp;gt; J4/red/darkblue = * Does not meet the requirements to go to M&lt;br /&gt;
|J3/pink -&amp;gt; M/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of Yamato-class ships = 0&lt;br /&gt;
** [STF] Amount of (F)BB(V) ≤ 3&lt;br /&gt;
** [STF] Amount of CL ≥ 2&lt;br /&gt;
|K/empty -&amp;gt; J3/pink, L/battle = Active Branching&lt;br /&gt;
|N/battle -&amp;gt; O/battle = * Fleet does not contain AR, AO Kai or Akitsushima Kai&lt;br /&gt;
* Pass the LoS check&lt;br /&gt;
|N/battle -&amp;gt; O1/lightblue= * Fleet contains AR, AO Kai or Akitsushima Kai&lt;br /&gt;
|N/battle -&amp;gt; O2/empty = * Fail the LoS check&lt;br /&gt;
|O1/lightblue -&amp;gt; O/battle = * Pass the LoS check&lt;br /&gt;
|O1/lightblue-&amp;gt; O2/empty = * Fail the LoS check&lt;br /&gt;
|R/empty -&amp;gt; S/battle, T/battle = Active Branching&lt;br /&gt;
|S/battle -&amp;gt; W/red/darkblue = * Does not meet the requirements to go to X&lt;br /&gt;
|S/battle -&amp;gt; X/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≤ 3&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
*** If amount of SS(V) ≥ 1, then amount of AS ≥ 1&lt;br /&gt;
** Amount of historical Rei-go ship ≥ 6 ('''Hard''') *&lt;br /&gt;
** Amount of DD ≥ 3/4?/4/6 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** If Yamato-class ships ≥ 1, then fleet contains at least 2CL 6DD? *&lt;br /&gt;
* Otherwise, Fastest Fleet&lt;br /&gt;
|T/battle -&amp;gt; U/empty = * Fail the LoS check&lt;br /&gt;
|T/battle -&amp;gt; V/battle = * Pass the LoS check&lt;br /&gt;
|X/battle -&amp;gt; Y/empty = * Fail the LoS check&lt;br /&gt;
|X/battle -&amp;gt; Z/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
Branching compositions are reported over the course of the event. &lt;br /&gt;
*Please refer to [https://tsunkit.net/nav/#/ KCNav] for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E6 is a single and combined fleet, three-phase map consisting of three boss phases. &lt;br /&gt;
* 3 [[LBAS]] are available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 3 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 6.png|40px]] '''Operation Rei-go Unit''', Starting point 1 (reused from E-4 and E-5)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] '''4th Carrier Division''', Starting point 2&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 10.png|40px]] '''2nd Strike Force''', Starting point 3&lt;br /&gt;
***During phases 2 &amp;amp; 3, all 3 tags [[File:{{ROOTPAGENAME}} Tag 6.png|25px]][[File:{{ROOTPAGENAME}} Tag 9.png|25px]][[File:{{ROOTPAGENAME}} Tag 10.png|25px]] can be mixed in all difficulties when starting from point 3.&lt;br /&gt;
***The tag being applied to new ships will still follow the above rules.&lt;br /&gt;
&lt;br /&gt;
* An '''[[Emergency Anchorage Repair]] node''' is present on {{MapNode|O1|lightblue}}&lt;br /&gt;
&lt;br /&gt;
'''{{color|red|Do note that a {{Class|Yamato}} is required for unlocking the shortcut.}}&lt;br /&gt;
*[[Yamato]] is ''&amp;quot;coincidentally&amp;quot;'' dropping on [[2-1]] right now.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! F&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x3&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+ x3&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node F Striking&lt;br /&gt;
| Fleet = '''Striking: 2 (F)BB(V), 1 CV(B/L)/AV, 1 CL, 3 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|red|B|red|C2|pink|D|red|F|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 252&lt;br /&gt;
| ASE = 224&lt;br /&gt;
| ASM = 204&lt;br /&gt;
| AS = 180&lt;br /&gt;
| Note = A lighter fleet that passes through 1 extra node. There is no reason to pick this comp over the combined one.&lt;br /&gt;
*Bringing some [[OASW]] and [[AACI]] is recommended.&lt;br /&gt;
| Range = Node {{MapNode|F|red}}: 4&lt;br /&gt;
| LBASS = 191 / 231 / 252 / 284&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent to node {{MapNode|F|red}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node F STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-3 CA(V)/AV/CL, 1-2 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V)/AV/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|red|C|red|D|red|F|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 252&lt;br /&gt;
| ASE = 224&lt;br /&gt;
| ASM = 204&lt;br /&gt;
| AS = 180&lt;br /&gt;
| Note = A stronger fleet that goes through 1 less node. It can notably utilize a [[Special Attack]].&lt;br /&gt;
In order to avoid extra battle at {{MapNode|E|orange}}, the fleet must contain:&lt;br /&gt;
* 5 historical ships (hard only),&lt;br /&gt;
* At least 6 DD.&lt;br /&gt;
| Range = Node {{MapNode|F|red}}: 4&lt;br /&gt;
| LBASS = 191 / 231 / 252 / 284&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent to node {{MapNode|F|red}}. One base may optionally be sent to node {{MapNode|D|red}} to increase the pass rate.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|D|red}}.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the 1st boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! I!! L!! M&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x2|| A+ x2|| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+ x2|| A+ x2|| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x2|| A+ x2|| A+ x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I&lt;br /&gt;
| Main = '''2-3 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 0-1 CL/DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''0-2 CA(V)/AV, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|H|red|C2|pink|I|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast+&lt;br /&gt;
| ASC = 180&lt;br /&gt;
| ASE = 204&lt;br /&gt;
| ASM = 224&lt;br /&gt;
| AS = 252&lt;br /&gt;
| Note = If the fleet is not fast+, it will pass through extra node {{MapNode|E|orange}}, therefore requiring some additional [[OASW]]&lt;br /&gt;
*Bringing an [[AACI]] is recommended.&lt;br /&gt;
| Range = Node {{MapNode|I|red}}: 7&lt;br /&gt;
| LBASS = 182 / 224 / 245 / 276&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node L&lt;br /&gt;
| Main = '''2-3 (F)BB(V), 1 CV(B), 1-2 CA(V), 1 CL [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V), 1 CL, 0-1 CLT, 2-5 DD, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|J|red|J2|red|K|blue|L|red}} &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
*Bringing some [[OASW]] is recommended.&lt;br /&gt;
*The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}.&lt;br /&gt;
| Range = Node {{MapNode|I|red}}: 7&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 18&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Node M&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route STF&lt;br /&gt;
| Main = '''3 (F)BB(V), 1 CL, 0-1 AV, 1-2 LHA/AO [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V), 1 CL, 0-1 CLT, 2-4 DD, 1 AV [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|J|red|J3|pink|M|red|N|red|O|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 360&lt;br /&gt;
| ASE = 563&lt;br /&gt;
| ASM = 609&lt;br /&gt;
| AS = 702&lt;br /&gt;
| Note = The AO/LHA should be {{Fighter}} [[Fighter]] capable one.&lt;br /&gt;
*If an AO is used, will go through node {{MapNode|O1|lightblue}}&lt;br /&gt;
| Range = Boss {{MapNode|O|red}}: 3&lt;br /&gt;
| LBASS = 363 / 569 / 617 / 761&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
If necessary, 1 LBAS can be sent on the submarine node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route TCF&lt;br /&gt;
| Main = '''2 BBV, 4 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''1-2 CA(V), 1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|J|red|J3|pink|M|red|N|red|O|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = Boss {{MapNode|O|red}}: 3&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
If necessary, 1 LBAS can be sent on the submarine node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Long Route&lt;br /&gt;
| Main = '''? [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''? [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|J|red|J2|red|K|blue|J3|pink|M|red|N|red|O|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = Boss {{MapNode|O|red}}: 3&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
If necessary, 1 LBAS can be sent on the submarine node.&lt;br /&gt;
}}&lt;br /&gt;
[[Special Attack]] can be used, preferably a [[Big Seven]] one, but are not required. &lt;br /&gt;
&lt;br /&gt;
Bringing a {{Class|Yamato}} will lengthen the route.&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Destroyer Ra-Class ζ]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Destroyer Ra-Class Zeta.png|Regular&lt;br /&gt;
Enemy Full Destroyer Ra-Class Zeta Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
From this phase onwards, all 3 tags [[File:{{ROOTPAGENAME}} Tag 6.png|25px]][[File:{{ROOTPAGENAME}} Tag 9.png|25px]][[File:{{ROOTPAGENAME}} Tag 10.png|25px]] can be mixed in all difficulties when starting from point 3.&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Start 2&lt;br /&gt;
| Main = '''1-2 (F)BB(V), 1-2 CVL, 1-3 CA(V), 0-1 CL, 0-1 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|J|red|J2|red|P|pink|R|blue|T|red|V|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 249&lt;br /&gt;
| ASE = 390&lt;br /&gt;
| ASM = 428&lt;br /&gt;
| AS = 486&lt;br /&gt;
| Note = Tags cannot be mixed on Hard mode.&lt;br /&gt;
| Range = Boss {{MapNode|V|red}}: 8&lt;br /&gt;
| LBASS = 257 / 398 / 435 / 366&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
If necessary, 1 LBAS can be sent on the submarine node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Start 3&lt;br /&gt;
| Main = '''3 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 0-1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V), 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||J|red|J1|pink|J2|red|P|pink|R|blue|T|red|V|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 249&lt;br /&gt;
| ASE = 390&lt;br /&gt;
| ASM = 428&lt;br /&gt;
| AS = 486&lt;br /&gt;
| Note = Other tags can be mixed on all difficulties.&lt;br /&gt;
| Range = Boss {{MapNode|V|red}}: 8&lt;br /&gt;
| LBASS = 257 / 398 / 435 / 366&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
If necessary, 1 LBAS can be sent on the submarine node.&lt;br /&gt;
}}&lt;br /&gt;
The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}.&lt;br /&gt;
&lt;br /&gt;
The use of a [[Special Attack]] is highly recommended, preferably a {{Class|Nelson}} one.&lt;br /&gt;
*The use of support fleets is recommended.&lt;br /&gt;
&lt;br /&gt;
Bringing a {{Class|Yamato}} will lengthen the route.&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Abyssal Heavy Cruiser Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Abyssal Heavy Cruiser Water Princess.png|Regular&lt;br /&gt;
Enemy Full Abyssal Heavy Cruiser Water Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Shortcut==&lt;br /&gt;
To unlock the shortcut, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! O!! F!! I!! J1!! P!! Q&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| S|| S|| AS|| AS|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x2|| A+|| A+|| AS|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+ x2|| A+|| A+|| AS|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+|| A+|| A+|| -|| -|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node J1&lt;br /&gt;
| Main = '''1 {{Class|Yamato}}, 2 (F)BB(V), 1 CA(V), 1 CL, 1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||J|red|J1|pink}} &lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 497&lt;br /&gt;
| ASE = 647&lt;br /&gt;
| ASM = 684&lt;br /&gt;
| AS = 833&lt;br /&gt;
| Note = Using an [[AACI]] is recommended.&lt;br /&gt;
| Range = Boss {{MapNode|J|red}}: 4&lt;br /&gt;
| LBASS = 497 / 647 / 684 / 858&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = ASW LBAS can be sent on the pre-node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node Q&lt;br /&gt;
| Main = '''3 (F)BB(V), 1 CV(B), 1 CA, 1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||J|red|J2|red|K|blue|L|red|Q|pink}} &lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 326&lt;br /&gt;
| ASE = 345&lt;br /&gt;
| ASM = 617&lt;br /&gt;
| AS = 675&lt;br /&gt;
| Note = Using an [[AACI]] is recommended.&lt;br /&gt;
*The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}.&lt;br /&gt;
| Range = Boss {{MapNode|L|red}}: 7&lt;br /&gt;
| LBASS = 332 / 351 / 623 / 707&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the pre-node L, with maybe an ASW LBAS on the sub node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node O=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node F=&lt;br /&gt;
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node I=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
*Only 2 (F)BB(V) can be used.&lt;br /&gt;
|-|Node P=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route&lt;br /&gt;
| Main = '''3 (F)BB(V), 0-1 CVL, 0-2 CA(V), 1-2 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA(V), 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||J|red|J1|pink|P|pink|R|blue|S|red|X|red|Z|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 336&lt;br /&gt;
| ASE = 383&lt;br /&gt;
| ASM = 383&lt;br /&gt;
| AS = 447&lt;br /&gt;
| Note = Requires the shortcut to be opened.&lt;br /&gt;
*Using a &amp;quot;Fastest&amp;quot; fleet will also skip node {{MapNode|P|pink}}.&lt;br /&gt;
*6 historical Rei-go ships are required in Hard.&lt;br /&gt;
*3-6 DD are required (depending on the difficulty).&lt;br /&gt;
| Range = Boss {{MapNode|Z|red}}: 9&lt;br /&gt;
| LBASS = 344 / 390 / 390 / 515&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Long Route Start 2&lt;br /&gt;
| Main = '''1 (F)BB(V), 2 CVL, 1 CA(V), 1 CL, 1 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
2 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 0-1 CL, 0-2 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CVL/CA(V), 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||G|blue|J|red|J2|red|P|pink|R|blue|S|red|X|red|Z|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 336&lt;br /&gt;
| ASE = 383&lt;br /&gt;
| ASM = 383&lt;br /&gt;
| AS = 447&lt;br /&gt;
| Note = ?&lt;br /&gt;
*6 historical Rei-go ships are required in Hard.&lt;br /&gt;
*3-6 DD are required (depending on the difficulty).&lt;br /&gt;
The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}.&lt;br /&gt;
| Range = Boss {{MapNode|Z|red}}: 9&lt;br /&gt;
| LBASS = 344 / 390 / 390 / 515&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Long Route Start 3&lt;br /&gt;
| Main = '''3 (F)BB(V), 2 CA(V), 1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||J|red|J1|pink|P|pink|R|blue|S|red|X|red|Z|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 336&lt;br /&gt;
| ASE = 383&lt;br /&gt;
| ASM = 383&lt;br /&gt;
| AS = 447&lt;br /&gt;
| Note = ?&lt;br /&gt;
*6 historical Rei-go ships are required in Hard.&lt;br /&gt;
*3-6 DD are required (depending on the difficulty).&lt;br /&gt;
| Range = Boss {{MapNode|Z|red}}: 9&lt;br /&gt;
| LBASS = 344 / 390 / 390 / 515&lt;br /&gt;
| LBASD = 332 / 396 / 623 / 707&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
*The use of a [[Special Attack]] is recommended but not necessary, preferably a {{Class|Nelson}} one.&lt;br /&gt;
*The use of support fleets is recommended.&lt;br /&gt;
*The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|X|red}}.&lt;br /&gt;
*The use of an [[AACI]] is recommended.&lt;br /&gt;
Bringing a {{Class|Yamato}} will lengthen the route unless it is F++.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 4 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! F!! O!! V!! I!! Q!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| A+ x2|| S x2|| AS x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| A+ x2|| A+ x2|| S x2|| -|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| -|| A+ x2|| A+ x2|| S x2|| -|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| -|| A+ x2|| A+ x2|| A+|| -|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node O=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node V=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node I=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
*Only 2 (F)BB(V) can be used.&lt;br /&gt;
|-|Node Q=&lt;br /&gt;
*Refer to [[#Gimmick 3 - Shortcut]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 707&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 623&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 396&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 332&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[New Heavy Cruiser Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full New Heavy Cruiser Princess.png|Regular&lt;br /&gt;
Enemy Full New Heavy Cruiser Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full New Heavy Cruiser Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
?&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-3&amp;diff=191692</id>
		<title>Spring 2025 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-3&amp;diff=191692"/>
		<updated>2025-03-24T23:19:29Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Gimmick 3 - Unlock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= The Rumoi Sea Fleet's Decisive Battle&lt;br /&gt;
|title_jp= 留萌沖艦隊決戦&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 1.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 3.png]]&lt;br /&gt;
|tag3= [[File:{{ROOTPAGENAME}} Tag 4.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-3 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 1}} '''104th Squadron'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 3}} '''5th Fleet'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 4}} '''Combined Fleet'''&lt;br /&gt;
|map_1=[[File:{{ROOTPAGENAME}} E-3 Map Phase 3.5.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-3 Map Phase 0.5.png|450px]]&lt;br /&gt;
|map_2_text=Gimmick 1&lt;br /&gt;
|map_3= [[File:{{ROOTPAGENAME}} E-3 Map Phase 1.png|450px]]&lt;br /&gt;
|map_3_text=Phase 1&lt;br /&gt;
|map_4= [[File:{{ROOTPAGENAME}} E-3 Map Phase 1.5.png|450px]]&lt;br /&gt;
|map_4_text=Gimmick 2&lt;br /&gt;
|map_5= [[File:{{ROOTPAGENAME}} E-3 Map Phase 2.png|450px]]&lt;br /&gt;
|map_5_text=Phase 2&lt;br /&gt;
|map_6= [[File:{{ROOTPAGENAME}} E-3 Map Phase 2.5.png|450px]]&lt;br /&gt;
|map_6_text=Gimmick 3&lt;br /&gt;
|map_7= [[File:{{ROOTPAGENAME}} E-3 Map Phase 3.png|450px]]&lt;br /&gt;
|map_7_text=Phase 3&lt;br /&gt;
|map_8= [[File:{{ROOTPAGENAME}} E-3 Map Phase 3.5.png|450px]]&lt;br /&gt;
|map_8_text=Gimmick 4&lt;br /&gt;
|map_9= [[File:{{ROOTPAGENAME}} E-3 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_9_text=LBAS&lt;br /&gt;
|boss_hard= 3850 HP + 2640 HP + 4560 HP&lt;br /&gt;
|boss_medium= 3850 HP + ? HP + ? HP&lt;br /&gt;
|boss_easy= 3850 HP + 1540 HP + 4320 HP&lt;br /&gt;
|boss_casual= 3850 HP + 1540 HP + 4080 HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|Northern Water Princess}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|Transport Ship Wa-Class B (Landing) Flagship}}&lt;br /&gt;
|phase_3_boss= {{EnemyLink|Non-Treaty Cruiser Water Princess}}&lt;br /&gt;
|rewards = E-3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-3 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 60-3a&lt;br /&gt;
|0 -&amp;gt; 1 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] [Phase 2+] 5th Fleet tagged ships ≥ 4 ('''Casual / Easy''')&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] 5th Fleet tag only ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 2 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] 5th Fleet tagged ships ≤ 3 ('''Casual / Easy''')&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_1.png]] 104th Squadron tag only ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 3 = * CTF / STF / TCF&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_4.png]] Combined Fleet tag only ('''Medium / Hard''')&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 1) ▼/▲&lt;br /&gt;
|id = 60-3b&lt;br /&gt;
|order = A,B,B2,C,D,D1,E,F1,F3&lt;br /&gt;
|A/empty -&amp;gt; B/battle, C/empty = Active Branching&lt;br /&gt;
|B/battle -&amp;gt; B1/pink = * Does not meet the requirements to go to B2&lt;br /&gt;
|B/battle -&amp;gt; B2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CV(B/L) = 0&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
|B2/battle -&amp;gt; B3/empty = * Fail the LoS check&lt;br /&gt;
|B2/battle -&amp;gt; B4/battle = * Pass the LoS check&lt;br /&gt;
|C/empty -&amp;gt; D/battle, E/battle = Active Branching&lt;br /&gt;
|D/battle -&amp;gt; D1/battle =  * Does not meet the requirements to go to D3&lt;br /&gt;
|D/battle -&amp;gt; D3/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CVL = 0&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 0/3/4/6 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
|D1/battle -&amp;gt; D2/empty = * Fail the LoS check&lt;br /&gt;
|D1/battle -&amp;gt; D3/battle = * Pass the LoS check &lt;br /&gt;
|E/battle -&amp;gt; B/battle = * Pass the LoS check&lt;br /&gt;
* Does not meet the requirements to go to E2&lt;br /&gt;
|E/battle -&amp;gt; E1/empty = * Fail the LoS check&lt;br /&gt;
|E/battle -&amp;gt; E2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If amount of Yamato-class ships ≥ 1, then fleet must be Fast&lt;br /&gt;
** Pass the LoS check (Cn3 = 57~61 '''Hard''')&lt;br /&gt;
** Does not meet the requirements to go to F&lt;br /&gt;
|E/battle -&amp;gt; F/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 0/0/0?/5 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** Either:&lt;br /&gt;
*** Amount of ships in fleet ≤ 4&lt;br /&gt;
*** If amount of ships in fleet = 5 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 0/0/0/1 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
*** If amount of ships in fleet = 6 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 0/0/0/2 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
*** If amount of ships in fleet = 7, then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 0/0/1/3 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** If amount of Yamato-class ships ≥ 1, then fleet must be Fast&lt;br /&gt;
** Amount of CV(B) = 0&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Pass the LoS check (Cn3 = 57~61 '''Hard''')&lt;br /&gt;
* Otherwise, Fast+ Fleet&lt;br /&gt;
|F1/pink -&amp;gt; F2/empty = * Fail the LoS check&lt;br /&gt;
|F1/pink -&amp;gt; F3/battle = * Does not meet the requirements to go to G&lt;br /&gt;
* Pass the LoS check (Cn3 = 61~63 '''Hard''')&lt;br /&gt;
|F1/pink -&amp;gt; G/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 0/2/4/6 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
*** If Slow Fleet, then amount of (F)BB(V) = 0&lt;br /&gt;
** Amount of DD ≥ 3 ('''Casual / Easy / Medium''')&lt;br /&gt;
** Amount of DD ≥ 4 ('''Hard''')&lt;br /&gt;
** Pass the LoS check (Cn3 = 61~63 '''Hard''')&lt;br /&gt;
|F3/battle -&amp;gt; G/battle = * Fixed Route&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 2) ▼/▲&lt;br /&gt;
|id = 60-3c&lt;br /&gt;
|order = H,H1,I,K&lt;br /&gt;
|H/empty -&amp;gt; H1/pink, I/battle = Active Branching&lt;br /&gt;
|H1/pink -&amp;gt; H2/empty = * Fail the LoS check&lt;br /&gt;
|H1/pink -&amp;gt; H3/battle = * Pass the LoS check&lt;br /&gt;
|I/battle -&amp;gt; I1/battle = * Slow Fleet&lt;br /&gt;
|I/battle -&amp;gt; I2/pink = * Fast Fleet&lt;br /&gt;
* Does not meet the requirements to go to J&lt;br /&gt;
|I/battle -&amp;gt; J/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of ships in fleet ≤ 5&lt;br /&gt;
** If amount of ships in fleet = 6 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 1&lt;br /&gt;
** If amount of ships in fleet = 7, then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 2&lt;br /&gt;
|K/battle -&amp;gt; K1/empty = * Fail the LoS check&lt;br /&gt;
|K/battle -&amp;gt; L/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 3) ▼/▲&lt;br /&gt;
|id = 60-3d&lt;br /&gt;
|order = K,L,M,M2,P,Q,S,T,F3,V&lt;br /&gt;
|K/battle -&amp;gt; L/battle = * Fixed Route&lt;br /&gt;
|L/battle -&amp;gt; M/empty = * CTF/STF&lt;br /&gt;
|L/battle -&amp;gt; N/pink = * TCF&lt;br /&gt;
|M/empty -&amp;gt; M1/battle, M2/pink = Active Branching&lt;br /&gt;
|M2/pink -&amp;gt; P/pink = * Does not meet the requirements to go to Q&lt;br /&gt;
|M2/pink -&amp;gt; Q/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** If Slow Fleet, then amount of CL ≥ 3&lt;br /&gt;
** Does not meet the requirements to go to S&lt;br /&gt;
|M2/pink -&amp;gt; S/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 3&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of LHA = 0&lt;br /&gt;
** If Slow Fleet, then amount of CL ≥ 3&lt;br /&gt;
|P/pink -&amp;gt; O1/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ ?&lt;br /&gt;
*** If Slow Fleet, then amount of (F)BB(V) ≤ 2&lt;br /&gt;
|P/pink -&amp;gt; Q/battle = * Does not meet the requirements to go to O1&lt;br /&gt;
|Q/battle -&amp;gt; O2/empty = * Does not meet the requirements to go to S&lt;br /&gt;
|Q/battle -&amp;gt; S/empty = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≥ 4&lt;br /&gt;
** Amount of CV(B) ≥ 3&lt;br /&gt;
|S/empty -&amp;gt; S1/empty, S2/empty = Active Branching&lt;br /&gt;
|T/battle -&amp;gt; F3/battle = * Does not meet the requirements to go to U&lt;br /&gt;
|T/battle -&amp;gt; U/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 2&lt;br /&gt;
** Amount of CA(V) ≥ 2&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
|F3/battle -&amp;gt; U/battle = * Fixed Route&lt;br /&gt;
|V/battle -&amp;gt; S3/gray = * Fleet contains AR, AO? or Akitsushima Kai *&lt;br /&gt;
* Pass the LoS check&lt;br /&gt;
|V/battle -&amp;gt; W/empty = * Fail the LoS check&lt;br /&gt;
|V/battle -&amp;gt; X/battle = * Fleet does not contain AR, AO? or Akitsushima Kai *&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
Branching compositions are reported over the course of the event. &lt;br /&gt;
*Please refer to [https://tsunkit.net/nav/#/ KCNav] for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
'''{{color|red|Do note that several of the 5th fleet members will have historical significance in the &amp;quot;2nd Stage Operations&amp;quot;!}}&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E3 is a single and combined fleet, three-phase map consisting of three boss phases. &lt;br /&gt;
* 3 [[LBAS]] are available on this map:&lt;br /&gt;
** Only 2 can be set on '''Sortie''', the other being limited to '''Defense''',&lt;br /&gt;
&lt;br /&gt;
* This map uses 3 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 1 (reused from E-2)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 2 (reused from E-1)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] '''Combined Fleet''', Starting point 3&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* An '''[[Emergency Anchorage Repair]] node''' is present on {{MapRoute|S2|lightblue}}&lt;br /&gt;
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on nodes {{MapRoute|R|red|U|red}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the 1st boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! B4!! D3!! E2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| S x2|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+|| A+|| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+|| A+|| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A?|| A?|| A?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node B4&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1-2 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|red|B2|red|B4|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a surface fleet.&lt;br /&gt;
* [[PT Imp Pack]]s and submarines are on the route, it is therefore advised to bring some ASW and anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
| Range = Node {{MapRoute|B4|red}}: 8&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node D3&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|D|red|D3|red}}&lt;br /&gt;
| speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Depending on difficulty, 0/3/4/6 &amp;quot;historical&amp;quot; ships are needed to avoid {{MapRoute|D1|red}}.&lt;br /&gt;
&lt;br /&gt;
The enemy is a submarine node, it is therefore advised to bring ASW.&lt;br /&gt;
| Range = Node {{MapRoute|D3|red}}: 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS can be sent on ASW duty on the node, or be mixed with node {{MapRoute|D|red}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E2&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|E2|red}}&lt;br /&gt;
| ASC = 189&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 189&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = The enemy is a strong surface fleet.&lt;br /&gt;
| Range = Node {{MapRoute|E2|red}}: 6&lt;br /&gt;
| LBASS = 198 / 200 / 200 / 209&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-2 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|F|red|F1|pink|G|red}}&lt;br /&gt;
| Speen = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 81&lt;br /&gt;
| ASE = 236&lt;br /&gt;
| ASM = 236&lt;br /&gt;
| AS = 269&lt;br /&gt;
| Note = The shortest route to the boss, but requires a relatively light fleet.&lt;br /&gt;
* The fleet will need 0/2/4/6 &amp;quot;historical&amp;quot; ships and 0/0/1/3 {{Medium Armor|Arctic Camouflage (+ Arctic Equipment)}} Arctic Camouflage to route {{MapRoute|F1|pink|G|red}}.&lt;br /&gt;
* If the fleet is slow, it will pass though node {{MapRoute|F3|red}}.&lt;br /&gt;
* Bringing an [[AACI]] is recommended.&lt;br /&gt;
| Range = Boss {{MapRoute|G|red}}: 6&lt;br /&gt;
| LBASS = 83 / 237 / 237 / 312&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All bases should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking: 1-2 FBB, 0-1 CA, 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|F|red|F1|pink|F3|red|G|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 81&lt;br /&gt;
| ASE = 236&lt;br /&gt;
| ASM = 236&lt;br /&gt;
| AS = 269&lt;br /&gt;
| Note = A stronger fleet that can utilize 2 FBB, but routes through extra node {{MapRoute|F3|red}} which contains a sub loli.&lt;br /&gt;
* The fleet will need 0/0/0?/5 &amp;quot;historical&amp;quot; ships and 0/0/1/3 {{Medium Armor|Arctic Camouflage (+ Arctic Equipment)}} Arctic Camouflage to route {{MapRoute|E|red|F|red}}.&lt;br /&gt;
* The fleet only needs to be fast when using 2 FBB, otherwise it can be slow.&lt;br /&gt;
* Bringing ASW is recommended.&lt;br /&gt;
*Bringing an [[AACI]] is recommended.&lt;br /&gt;
| Range = Boss {{MapRoute|G|red}}: 6&lt;br /&gt;
| LBASS = 83 / 237 / 237 / 312&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All bases should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To route {{MapRoute|E|red|F|red}}, the {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}} must be equipped in the fleet:&lt;br /&gt;
*On 3+ ships in hard, &lt;br /&gt;
*On 1+ ships in medium, &lt;br /&gt;
*On 0+ ships in easy/casual.&lt;br /&gt;
Otherwise, the fleet with pass through extra node {{MapRoute|E2|red}}&lt;br /&gt;
&lt;br /&gt;
Using Boss support is recommended.&lt;br /&gt;
&lt;br /&gt;
[[PT Imp Pack]]s are on the route, it is therefore advised to bring some anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Northern Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Northern Water Princess.png|Regular&lt;br /&gt;
Enemy Full Northern Water Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the 2nd boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H3!! I1!! I3!! K2!! M1!! M2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| S x2|| A+ x2|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S|| A+|| S|| A+|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| S|| A+|| S|| A+|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H3&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|H1|pink|H3|red}} &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a submarine fleet and requires proper ASW.&lt;br /&gt;
*Bringing an [[AACI]] can be useful.&lt;br /&gt;
| Range = Node {{MapRoute|H3|red}}: 1&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I1&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|I1|red}}&lt;br /&gt;
| Speed = '''Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a submarine fleet and requires proper ASW.&lt;br /&gt;
| Range = Node {{MapRoute|I1|red}}: 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I3&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|I2|pink|I3|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 36&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 159&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = The enemy is a surface fleet.&lt;br /&gt;
*Bringing an [[AACI]] can be useful.&lt;br /&gt;
| Range = Node {{MapRoute|I3|red}}: 3&lt;br /&gt;
| LBASS = 41 / 197 / 165 / 222&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node K2&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|J|red|K|red|K2|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The fleet must either:&lt;br /&gt;
*Have 5 ships only,&lt;br /&gt;
*Have 6 ships only and 1 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}},&lt;br /&gt;
*Have 7 ships and 2 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}}.&lt;br /&gt;
2 submarine nodes are on the route, so ASW is advised.&lt;br /&gt;
| Range = Node {{MapRoute|K2|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Nodes M1 &amp;amp; M2 - STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 1 CLT, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M1|red}}&lt;br /&gt;
{{MapRoute|3||K|red|L|red|M|blue|M2|pink}}&lt;br /&gt;
| ASC = 102&lt;br /&gt;
| ASE = 144&lt;br /&gt;
| ASM = 150&lt;br /&gt;
| AS = 192&lt;br /&gt;
| Note = Same comp as for the following boss phase.&lt;br /&gt;
| Range = Node {{MapRoute|M1|red}}: 2 ; Node {{MapRoute|M2|pink}}: 4&lt;br /&gt;
| LBASS = 102 / 144 / 150 / 192&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS can be sent on node M1, but might not be needed for M2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
'''2 (F)BB(V), 1 CV(B), 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA, 1 CL, 1-2 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|P|pink|O1|blue|R|red}}&lt;br /&gt;
{{MapRoute|3||K|red|L|red|M|blue|M1|red|P|pink|O1|blue|R|red}}&lt;br /&gt;
| ASC = 251&lt;br /&gt;
| ASE = 278&lt;br /&gt;
| ASM = 372&lt;br /&gt;
| AS = 398&lt;br /&gt;
| Note = A strong fleet that can notably utilize [[Special Attack]]s.&lt;br /&gt;
*The path going thought {{MapRoute|M2|pink}} is preferable when looking to reach AD, else {{MapRoute|M1|red}} is better to reach AS.&lt;br /&gt;
*Using an [[AACI]] is recomanded.&lt;br /&gt;
| Range = Boss {{MapRoute|R|red}}: 2&lt;br /&gt;
| LBASS = 252 / 279 / 377 / 402&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = TCF - Shortest Route&lt;br /&gt;
| Main = '''2 CAV, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA, 1-2 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|N|pink|O|blue|R|red}}&lt;br /&gt;
| ASC = 251&lt;br /&gt;
| ASE = 278&lt;br /&gt;
| ASM = 372&lt;br /&gt;
| AS = 398&lt;br /&gt;
| Note = A very light fleet that only goes through 3 battle nodes to reach the boss.&lt;br /&gt;
*Using an [[AACI]] is recomanded.&lt;br /&gt;
| Range = Boss {{MapRoute|R|red}}: 2&lt;br /&gt;
| LBASS = 252 / 279 / 377 / 402&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The boss node has several [[Installation]]s, notably a Supply Depot Princess D.&lt;br /&gt;
&lt;br /&gt;
Boss fleet has of two [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS.&lt;br /&gt;
* Be advised that if a land base is sent to {{MapRoute|R|red}}, planes and rank loss will be significantly higher.&lt;br /&gt;
**It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff allied aircraft damage.&lt;br /&gt;
&lt;br /&gt;
As only the non-installation flagship needs to be killed, it is highly advised to use as much [[TCI]] as possible in the escort fleet, in order to focus on the surface ships and ignore the installation during the torpedo phases and night battle.&lt;br /&gt;
* Bringing no anti-installation power is viable to clear the boss.&lt;br /&gt;
* Using Boss support is recommended.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Supply Depot Princess D]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Supply Depot Princess D.png|Regular&lt;br /&gt;
Enemy Full Supply Depot Princess D Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Unlock==&lt;br /&gt;
To unlock the last boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! U&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node U STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 1 CLT, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S1|blue|T|red|U|red}}&lt;br /&gt;
| ASC = 201&lt;br /&gt;
| ASE = 377&lt;br /&gt;
| ASM = 489&lt;br /&gt;
| AS = 552&lt;br /&gt;
| Note = A fleet similar to the two other phases with this lock, that can notably utilize [[Special Attack]]s.&lt;br /&gt;
| Range = Boss {{MapRoute|U|red}}: 4&lt;br /&gt;
| LBASS = 203 / 381 / 494 / 557&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node U CTF&lt;br /&gt;
| Main = '''0-1 (F)BB(V), 2 CV(B), 0-1 CVL, 2 CA, 1 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S1|blue|T|red|U|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 201&lt;br /&gt;
| ASE = 377&lt;br /&gt;
| ASM = 489&lt;br /&gt;
| AS = 552&lt;br /&gt;
| Note = A fleet that can bring more air power and may utilize a {{Class|Nelson}} [[Special Attack]].&lt;br /&gt;
| Range = Boss {{MapRoute|U|red}}: 4&lt;br /&gt;
| LBASS = 203 / 381 / 494 / 557&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The enemy is an [[Installation]]&lt;br /&gt;
&lt;br /&gt;
To route {{MapRoute|T|red|U|red}}, 2 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}} must be equipped in the fleet, else, it will pass thought extra node {{MapRoute|F3|red}}.&lt;br /&gt;
&lt;br /&gt;
The node has several [[Installation]]s, notably a Supply Depot Princess D.&lt;br /&gt;
&lt;br /&gt;
It also has of a [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS.&lt;br /&gt;
* Be advised that if a land base is sent to {{MapRoute|R|red}}, planes and rank loss will be significantly higher.&lt;br /&gt;
**It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff allied aircraft damage.&lt;br /&gt;
&lt;br /&gt;
[[PT Imp Pack]]s are on the node, it is therefore advised to bring some anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = Fast: '''3 (F)BB(V), 2 CVL, 1 CA [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
Slow: '''3 (F)BB(V), 1 CV(B), 2 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CAV, 1 CL, 1-2 CLT, 2-3 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S2|blue|V|red|X|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast / Slow&lt;br /&gt;
| ASC = 129&lt;br /&gt;
| ASE = 269&lt;br /&gt;
| ASM = 495&lt;br /&gt;
| AS = 504&lt;br /&gt;
| Note = Must be fast of have 3+ CL to avoid extra node {{MapRoute|Q|red}}.&lt;br /&gt;
| Range = Boss {{MapRoute|X|red}}: 8&lt;br /&gt;
| LBASS = 140 / 288 / 509 / 524&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = CTF&lt;br /&gt;
| Main = '''2 (F)BB(V), 2 CV(B), 1 CVL, 1 CA [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CAV, 1 CL, 1 CLT, 3 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S2|blue|V|red|X|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 129&lt;br /&gt;
| ASE = 269&lt;br /&gt;
| ASM = 495&lt;br /&gt;
| AS = 504&lt;br /&gt;
| Note = Must be fast of have 3+ CL to avoid extra node {{MapRoute|Q|red}}.&lt;br /&gt;
| Range = Boss {{MapRoute|X|red}}: 8&lt;br /&gt;
| LBASS = 140 / 288 / 509 / 524&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
Having strong [[AACI]] is recommended to reach and face the boss.&lt;br /&gt;
&lt;br /&gt;
The use of a [[Special Attack]] is highly recommended.&lt;br /&gt;
&lt;br /&gt;
On hard mode LD, node {{MapRoute|L|red}} has 2 [[Heavy Cruiser Ne-Class Kai]].&lt;br /&gt;
*{{Smoke}} Smokes can help pass through it.&lt;br /&gt;
&lt;br /&gt;
Using Boss and Node supports is highly recommended.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 4 - Repair Node==&lt;br /&gt;
To unlock the bonus Repair Node, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! G!! K2!! R!! U!! LBAS &lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S?|| A+|| S?|| S?|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node G=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node K2=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node U=&lt;br /&gt;
*Refer to [[#Gimmick 3 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 281&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 230&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 209&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 158&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gimmick 5 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! B4!! K2!! G!! R!! U!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B4=&lt;br /&gt;
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node G=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node K2=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node U=&lt;br /&gt;
*Refer to [[#Gimmick 3 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 281&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 230&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 209&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 158&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Non-Treaty Cruiser Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess.png|Regular&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-3&amp;diff=191408</id>
		<title>Spring 2025 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-3&amp;diff=191408"/>
		<updated>2025-03-23T01:47:47Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Gimmick 2 - Unlock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= The Rumoi Sea Fleet's Decisive Battle&lt;br /&gt;
|title_jp= 留萌沖艦隊決戦&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 1.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 3.png]]&lt;br /&gt;
|tag3= [[File:{{ROOTPAGENAME}} Tag 4.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-3 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 1}} '''104th Squadron'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 3}} '''5th Fleet'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 4}} '''Combined Fleet'''&lt;br /&gt;
|map_1=[[File:{{ROOTPAGENAME}} E-3 Map Phase 3.5.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-3 Map Phase 0.5.png|450px]]&lt;br /&gt;
|map_2_text=Gimmick 1&lt;br /&gt;
|map_3= [[File:{{ROOTPAGENAME}} E-3 Map Phase 1.png|450px]]&lt;br /&gt;
|map_3_text=Phase 1&lt;br /&gt;
|map_4= [[File:{{ROOTPAGENAME}} E-3 Map Phase 1.5.png|450px]]&lt;br /&gt;
|map_4_text=Gimmick 2&lt;br /&gt;
|map_5= [[File:{{ROOTPAGENAME}} E-3 Map Phase 2.png|450px]]&lt;br /&gt;
|map_5_text=Phase 2&lt;br /&gt;
|map_6= [[File:{{ROOTPAGENAME}} E-3 Map Phase 2.5.png|450px]]&lt;br /&gt;
|map_6_text=Gimmick 3&lt;br /&gt;
|map_7= [[File:{{ROOTPAGENAME}} E-3 Map Phase 3.png|450px]]&lt;br /&gt;
|map_7_text=Phase 3&lt;br /&gt;
|map_8= [[File:{{ROOTPAGENAME}} E-3 Map Phase 3.5.png|450px]]&lt;br /&gt;
|map_8_text=Gimmick 4&lt;br /&gt;
|map_9= [[File:{{ROOTPAGENAME}} E-3 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_9_text=LBAS&lt;br /&gt;
|boss_hard= 3850 HP + 2640 HP + 4560 HP&lt;br /&gt;
|boss_medium= 3850 HP + ? HP + ? HP&lt;br /&gt;
|boss_easy= 3850 HP + 1540 HP + 4320 HP&lt;br /&gt;
|boss_casual= 3850 HP + 1540 HP + 4080 HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|Northern Water Princess}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|Transport Ship Wa-Class B (Landing) Flagship}}&lt;br /&gt;
|phase_3_boss= {{EnemyLink|Non-Treaty Cruiser Water Princess}}&lt;br /&gt;
|rewards = E-3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-3 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 60-3a&lt;br /&gt;
|0 -&amp;gt; 1 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] [Phase 2+] 5th Fleet tagged ships ≥ 4 ('''Casual / Easy''')&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] 5th Fleet tag only ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 2 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] 5th Fleet tagged ships ≤ 3 ('''Casual / Easy''')&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_1.png]] 104th Squadron tag only ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 3 = * CTF / STF / TCF&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_4.png]] Combined Fleet tag only ('''Medium / Hard''')&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 1) ▼/▲&lt;br /&gt;
|id = 60-3b&lt;br /&gt;
|order = A,B,B2,C,D,D1,E,F1,F3&lt;br /&gt;
|A/empty -&amp;gt; B/battle, C/empty = Active Branching&lt;br /&gt;
|B/battle -&amp;gt; B1/pink = * Does not meet the requirements to go to B2&lt;br /&gt;
|B/battle -&amp;gt; B2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CV(B/L) = 0&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
|B2/battle -&amp;gt; B3/empty = * Fail the LoS check&lt;br /&gt;
|B2/battle -&amp;gt; B4/battle = * Pass the LoS check&lt;br /&gt;
|C/empty -&amp;gt; D/battle, E/battle = Active Branching&lt;br /&gt;
|D/battle -&amp;gt; D1/battle =  * Does not meet the requirements to go to D3&lt;br /&gt;
|D/battle -&amp;gt; D3/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CVL = 0&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 0/3/4/6 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
|D1/battle -&amp;gt; D2/empty = * Fail the LoS check&lt;br /&gt;
|D1/battle -&amp;gt; D3/battle = * Pass the LoS check &lt;br /&gt;
|E/battle -&amp;gt; B/battle = * Pass the LoS check&lt;br /&gt;
* Does not meet the requirements to go to E2&lt;br /&gt;
|E/battle -&amp;gt; E1/empty = * Fail the LoS check&lt;br /&gt;
|E/battle -&amp;gt; E2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If amount of Yamato-class ships ≥ 1, then fleet must be Fast&lt;br /&gt;
** Pass the LoS check (Cn3 = 57~61 '''Hard''')&lt;br /&gt;
** Does not meet the requirements to go to F&lt;br /&gt;
|E/battle -&amp;gt; F/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 0/0/0?/5 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** Either:&lt;br /&gt;
*** Amount of ships in fleet ≤ 4&lt;br /&gt;
*** If amount of ships in fleet = 5 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 0/0/0/1 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
*** If amount of ships in fleet = 6 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 0/0/0/2 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
*** If amount of ships in fleet = 7, then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 0/0/1/3 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** If amount of Yamato-class ships ≥ 1, then fleet must be Fast&lt;br /&gt;
** Amount of CV(B) = 0&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Pass the LoS check (Cn3 = 57~61 '''Hard''')&lt;br /&gt;
* Otherwise, Fast+ Fleet&lt;br /&gt;
|F1/pink -&amp;gt; F2/empty = * Fail the LoS check&lt;br /&gt;
|F1/pink -&amp;gt; F3/battle = * Does not meet the requirements to go to G&lt;br /&gt;
* Pass the LoS check (Cn3 = 61~63 '''Hard''')&lt;br /&gt;
|F1/pink -&amp;gt; G/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 0/2/4/6 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
*** If Slow Fleet, then amount of (F)BB(V) = 0&lt;br /&gt;
** Amount of DD ≥ 3 ('''Casual / Easy / Medium''')&lt;br /&gt;
** Amount of DD ≥ 4 ('''Hard''')&lt;br /&gt;
** Pass the LoS check (Cn3 = 61~63 '''Hard''')&lt;br /&gt;
|F3/battle -&amp;gt; G/battle = * Fixed Route&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 2) ▼/▲&lt;br /&gt;
|id = 60-3c&lt;br /&gt;
|order = H,H1,I,K&lt;br /&gt;
|H/empty -&amp;gt; H1/pink, I/battle = Active Branching&lt;br /&gt;
|H1/pink -&amp;gt; H2/empty = * Fail the LoS check&lt;br /&gt;
|H1/pink -&amp;gt; H3/battle = * Pass the LoS check&lt;br /&gt;
|I/battle -&amp;gt; I1/battle = * Slow Fleet&lt;br /&gt;
|I/battle -&amp;gt; I2/pink = * Fast Fleet&lt;br /&gt;
* Does not meet the requirements to go to J&lt;br /&gt;
|I/battle -&amp;gt; J/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of ships in fleet ≤ 5&lt;br /&gt;
** If amount of ships in fleet = 6 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 1&lt;br /&gt;
** If amount of ships in fleet = 7, then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 2&lt;br /&gt;
|K/battle -&amp;gt; K1/empty = * Fail the LoS check&lt;br /&gt;
|K/battle -&amp;gt; L/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 3) ▼/▲&lt;br /&gt;
|id = 60-3d&lt;br /&gt;
|order = K,L,M,M2,P,Q,S,T,F3,V&lt;br /&gt;
|K/battle -&amp;gt; L/battle = * Fixed Route&lt;br /&gt;
|L/battle -&amp;gt; M/empty = * CTF/STF&lt;br /&gt;
|L/battle -&amp;gt; N/pink = * TCF&lt;br /&gt;
|M/empty -&amp;gt; M1/battle, M2/pink = Active Branching&lt;br /&gt;
|M2/pink -&amp;gt; P/pink = * Does not meet the requirements to go to Q&lt;br /&gt;
|M2/pink -&amp;gt; Q/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** If Slow Fleet, then amount of CL ≥ 3&lt;br /&gt;
** Does not meet the requirements to go to S&lt;br /&gt;
|M2/pink -&amp;gt; S/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 3&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of LHA = 0&lt;br /&gt;
** If Slow Fleet, then amount of CL ≥ 3&lt;br /&gt;
|P/pink -&amp;gt; O1/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ ?&lt;br /&gt;
*** If Slow Fleet, then amount of (F)BB(V) ≤ 2&lt;br /&gt;
|P/pink -&amp;gt; Q/battle = * Does not meet the requirements to go to O1&lt;br /&gt;
|Q/battle -&amp;gt; O2/empty = * Does not meet the requirements to go to S&lt;br /&gt;
|Q/battle -&amp;gt; S/empty = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≥ 4&lt;br /&gt;
** Amount of CV(B) ≥ 3&lt;br /&gt;
|S/empty -&amp;gt; S1/empty, S2/empty = Active Branching&lt;br /&gt;
|T/battle -&amp;gt; F3/battle = * Does not meet the requirements to go to U&lt;br /&gt;
|T/battle -&amp;gt; U/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 2&lt;br /&gt;
** Amount of CA(V) ≥ 2&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
|F3/battle -&amp;gt; U/battle = * Fixed Route&lt;br /&gt;
|V/battle -&amp;gt; S3/gray = * Fleet contains AR, AO? or Akitsushima Kai *&lt;br /&gt;
* Pass the LoS check&lt;br /&gt;
|V/battle -&amp;gt; W/empty = * Fail the LoS check&lt;br /&gt;
|V/battle -&amp;gt; X/battle = * Fleet does not contain AR, AO? or Akitsushima Kai *&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
Branching compositions are reported over the course of the event. &lt;br /&gt;
*Please refer to [https://tsunkit.net/nav/#/ KCNav] for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
'''{{color|red|Do note that several of the 5th fleet members will have historical significance in the &amp;quot;2nd Stage Operations&amp;quot;!}}&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E3 is a single and combined fleet, three-phase map consisting of three boss phases. &lt;br /&gt;
* 3 [[LBAS]] are available on this map:&lt;br /&gt;
** Only 2 can be set on '''Sortie''', the other being limited to '''Defense''',&lt;br /&gt;
&lt;br /&gt;
* This map uses 3 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused from E-1)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 2 (reused from E-2)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] '''Combined Fleet''', Starting point 3&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* An '''[[Emergency Anchorage Repair]] node''' is present on {{MapRoute|S2|lightblue}}&lt;br /&gt;
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on nodes {{MapRoute|R|red|U|red}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the 1st boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! B4!! D3!! E2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| S x2|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+|| A+|| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+|| A+|| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A?|| A?|| A?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node B4&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1-2 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|red|B2|red|B4|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a surface fleet.&lt;br /&gt;
* [[PT Imp Pack]]s and submarines are on the route, it is therefore advised to bring some ASW and anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
| Range = Node {{MapRoute|B4|red}}: 8&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node D3&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|D|red|D3|red}}&lt;br /&gt;
| speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Depending on difficulty, 0/3/4/6 &amp;quot;historical&amp;quot; ships are needed to avoid {{MapRoute|D1|red}}.&lt;br /&gt;
&lt;br /&gt;
The enemy is a submarine node, it is therefore advised to bring ASW.&lt;br /&gt;
| Range = Node {{MapRoute|D3|red}}: 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS can be sent on ASW duty on the node, or be mixed with node {{MapRoute|D|red}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E2&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|E2|red}}&lt;br /&gt;
| ASC = 189&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 189&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = The enemy is a strong surface fleet.&lt;br /&gt;
| Range = Node {{MapRoute|E2|red}}: 6&lt;br /&gt;
| LBASS = 198 / 200 / 200 / 209&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-2 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|F|red|F1|pink|G|red}}&lt;br /&gt;
| Speen = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 81&lt;br /&gt;
| ASE = 236&lt;br /&gt;
| ASM = 236&lt;br /&gt;
| AS = 269&lt;br /&gt;
| Note = The shortest route to the boss, but requires a relatively light fleet.&lt;br /&gt;
* The fleet will need 0/2/4/6 &amp;quot;historical&amp;quot; ships and 0/0/1/3 {{Medium Armor|Arctic Camouflage (+ Arctic Equipment)}} Arctic Camouflage to route {{MapRoute|F1|pink|G|red}}.&lt;br /&gt;
* If the fleet is slow, it will pass though node {{MapRoute|F3|red}}.&lt;br /&gt;
* Bringing an [[AACI]] is recommended.&lt;br /&gt;
| Range = Boss {{MapRoute|G|red}}: 6&lt;br /&gt;
| LBASS = 83 / 237 / 237 / 312&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All bases should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking: 1-2 FBB, 0-1 CA, 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|F|red|F1|pink|F3|red|G|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 81&lt;br /&gt;
| ASE = 236&lt;br /&gt;
| ASM = 236&lt;br /&gt;
| AS = 269&lt;br /&gt;
| Note = A stronger fleet that can utilize 2 FBB, but routes through extra node {{MapRoute|F3|red}} which contains a sub loli.&lt;br /&gt;
* The fleet will need 0/0/0?/5 &amp;quot;historical&amp;quot; ships and 0/0/1/3 {{Medium Armor|Arctic Camouflage (+ Arctic Equipment)}} Arctic Camouflage to route {{MapRoute|E|red|F|red}}.&lt;br /&gt;
* The fleet only needs to be fast when using 2 FBB, otherwise it can be slow.&lt;br /&gt;
* Bringing ASW is recommended.&lt;br /&gt;
*Bringing an [[AACI]] is recommended.&lt;br /&gt;
| Range = Boss {{MapRoute|G|red}}: 6&lt;br /&gt;
| LBASS = 83 / 237 / 237 / 312&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All bases should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To route {{MapRoute|E|red|F|red}}, the {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}} must be equipped in the fleet:&lt;br /&gt;
*On 3+ ships in hard, &lt;br /&gt;
*On 1+ ships in medium, &lt;br /&gt;
*On 0+ ships in easy/casual.&lt;br /&gt;
Otherwise, the fleet with pass through extra node {{MapRoute|E2|red}}&lt;br /&gt;
&lt;br /&gt;
Using Boss support is recommended.&lt;br /&gt;
&lt;br /&gt;
[[PT Imp Pack]]s are on the route, it is therefore advised to bring some anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Northern Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Northern Water Princess.png|Regular&lt;br /&gt;
Enemy Full Northern Water Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the 2nd boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H3!! I1!! I3!! K2!! M1!! M2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| S x2|| A+ x2|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S|| A+|| S|| A+|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| S|| A+|| S|| A+|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H3&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|H1|pink|H3|red}} &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a submarine fleet and requires proper ASW.&lt;br /&gt;
*Bringing an [[AACI]] can be useful.&lt;br /&gt;
| Range = Node {{MapRoute|H3|red}}: 1&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I1&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|I1|red}}&lt;br /&gt;
| Speed = '''Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a submarine fleet and requires proper ASW.&lt;br /&gt;
| Range = Node {{MapRoute|I1|red}}: 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I3&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|I2|pink|I3|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 36&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 159&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = The enemy is a surface fleet.&lt;br /&gt;
*Bringing an [[AACI]] can be useful.&lt;br /&gt;
| Range = Node {{MapRoute|I3|red}}: 3&lt;br /&gt;
| LBASS = 41 / 197 / 165 / 222&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node K2&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|J|red|K|red|K2|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The fleet must either:&lt;br /&gt;
*Have 5 ships only,&lt;br /&gt;
*Have 6 ships only and 1 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}},&lt;br /&gt;
*Have 7 ships and 2 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}}.&lt;br /&gt;
2 submarine nodes are on the route, so ASW is advised.&lt;br /&gt;
| Range = Node {{MapRoute|K2|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Nodes M1 &amp;amp; M2 - STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 1 CLT, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M1|red}}&lt;br /&gt;
{{MapRoute|3||K|red|L|red|M|blue|M2|pink}}&lt;br /&gt;
| ASC = 102&lt;br /&gt;
| ASE = 144&lt;br /&gt;
| ASM = 150&lt;br /&gt;
| AS = 192&lt;br /&gt;
| Note = Same comp as for the following boss phase.&lt;br /&gt;
| Range = Node {{MapRoute|M1|red}}: 2 ; Node {{MapRoute|M2|pink}}: 4&lt;br /&gt;
| LBASS = 102 / 144 / 150 / 192&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS can be sent on node M1, but might not be needed for M2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
'''2 (F)BB(V), 1 CV(B), 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA, 1 CL, 1-2 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|P|pink|O1|blue|R|red}}&lt;br /&gt;
{{MapRoute|3||K|red|L|red|M|blue|M1|red|P|pink|O1|blue|R|red}}&lt;br /&gt;
| ASC = 251&lt;br /&gt;
| ASE = 278&lt;br /&gt;
| ASM = 372&lt;br /&gt;
| AS = 398&lt;br /&gt;
| Note = A strong fleet that can notably utilize [[Special Attack]]s.&lt;br /&gt;
*The path going thought {{MapRoute|M2|pink}} is preferable when looking to reach AD, else {{MapRoute|M1|red}} is better to reach AS.&lt;br /&gt;
*Using an [[AACI]] is recomanded.&lt;br /&gt;
| Range = Boss {{MapRoute|R|red}}: 2&lt;br /&gt;
| LBASS = 252 / 279 / 377 / 402&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = TCF - Shortest Route&lt;br /&gt;
| Main = '''2 CAV, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA, 1-2 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|N|pink|O|blue|R|red}}&lt;br /&gt;
| ASC = 251&lt;br /&gt;
| ASE = 278&lt;br /&gt;
| ASM = 372&lt;br /&gt;
| AS = 398&lt;br /&gt;
| Note = A very light fleet that only goes through 3 battle nodes to reach the boss.&lt;br /&gt;
*Using an [[AACI]] is recomanded.&lt;br /&gt;
| Range = Boss {{MapRoute|R|red}}: 2&lt;br /&gt;
| LBASS = 252 / 279 / 377 / 402&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The boss node has several [[Installation]]s, notably a Supply Depot Princess D.&lt;br /&gt;
&lt;br /&gt;
Boss fleet has of two [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS.&lt;br /&gt;
* Be advised that if a land base is sent to {{MapRoute|R|red}}, planes and rank loss will be significantly higher.&lt;br /&gt;
**It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff allied aircraft damage.&lt;br /&gt;
&lt;br /&gt;
As only the non-installation flagship needs to be killed, it is highly advised to use as much [[TCI]] as possible in the escort fleet, in order to focus on the surface ships and ignore the installation during the torpedo phases and night battle.&lt;br /&gt;
* Bringing no anti-installation power is viable to clear the boss.&lt;br /&gt;
* Using Boss support is recommended.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Supply Depot Princess D]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Supply Depot Princess D.png|Regular&lt;br /&gt;
Enemy Full Supply Depot Princess D Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Unlock==&lt;br /&gt;
To unlock the last boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! U&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node U STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 1 CLT, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S1|blue|T|red|U|red}}&lt;br /&gt;
| ASC = 201&lt;br /&gt;
| ASE = 377&lt;br /&gt;
| ASM = 489&lt;br /&gt;
| AS = 552&lt;br /&gt;
| Note = A fleet similar to the two other phases with this lock, that can notably utilize [[Special Attack]]s.&lt;br /&gt;
| Range = Boss {{MapRoute|U|red}}: 4&lt;br /&gt;
| LBASS = 203 / 381 / 494 / 557&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node U CTF&lt;br /&gt;
| Main = '''0-1 (F)BB(V), 2 CV(B), 0-1 CVL, 2 CA, 1 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S1|blue|T|red|U|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 201&lt;br /&gt;
| ASE = 377&lt;br /&gt;
| ASM = 489&lt;br /&gt;
| AS = 552&lt;br /&gt;
| Note = A fleet that can bring more air power and may utilize a {{Class|Nelson}} [[Special Attack]].&lt;br /&gt;
| Range = Boss {{MapRoute|U|red}}: 4&lt;br /&gt;
| LBASS = 203 / 381 / 494 / 557&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The enemy is an [[Installation]]&lt;br /&gt;
&lt;br /&gt;
To route {{MapRoute|T|red|U|red}}, 2 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}} must be equipped in the fleet, else, it will pass thought extra node {{MapRoute|F3|red}}.&lt;br /&gt;
&lt;br /&gt;
The node has several [[Installation]]s, notably a Supply Depot Princess D.&lt;br /&gt;
&lt;br /&gt;
It also has of a [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS.&lt;br /&gt;
* Be advised that if a land base is sent to {{MapRoute|R|red}}, planes and rank loss will be significantly higher.&lt;br /&gt;
**It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff allied aircraft damage.&lt;br /&gt;
&lt;br /&gt;
[[PT Imp Pack]]s are on the node, it is therefore advised to bring some anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = Fast: '''3 (F)BB(V), 2 CVL, 1 CA [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
Slow: '''3 (F)BB(V), 1 CV(B), 2 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CAV, 1 CL, 1-2 CLT, 2-3 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S2|blue|V|red|X|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast / Slow&lt;br /&gt;
| ASC = 129&lt;br /&gt;
| ASE = 269&lt;br /&gt;
| ASM = 495&lt;br /&gt;
| AS = 504&lt;br /&gt;
| Note = Must be fast of have 3+ CL to avoid extra node {{MapRoute|Q|red}}.&lt;br /&gt;
| Range = Boss {{MapRoute|X|red}}: 8&lt;br /&gt;
| LBASS = 140 / 288 / 509 / 524&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = CTF&lt;br /&gt;
| Main = '''2 (F)BB(V), 2 CV(B), 1 CVL, 1 CA [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CAV, 1 CL, 1 CLT, 3 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S2|blue|V|red|X|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 129&lt;br /&gt;
| ASE = 269&lt;br /&gt;
| ASM = 495&lt;br /&gt;
| AS = 504&lt;br /&gt;
| Note = Must be fast of have 3+ CL to avoid extra node {{MapRoute|Q|red}}.&lt;br /&gt;
| Range = Boss {{MapRoute|X|red}}: 8&lt;br /&gt;
| LBASS = 140 / 288 / 509 / 524&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
Having strong [[AACI]] is recommended to reach and face the boss.&lt;br /&gt;
&lt;br /&gt;
The use of a [[Special Attack]] is highly recommended.&lt;br /&gt;
&lt;br /&gt;
On hard mode LD, node {{MapRoute|L|red}} has 2 [[Heavy Cruiser Ne-Class Kai]].&lt;br /&gt;
*{{Smoke}} Smokes can help pass through it.&lt;br /&gt;
&lt;br /&gt;
Using Boss and Node supports is highly recommended.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 4 - Repair Node==&lt;br /&gt;
To unlock the bonus Repair Node, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! G!! K2!! R!! U!! LBAS &lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S?|| A+|| S?|| S?|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node G=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node K2=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node U=&lt;br /&gt;
*Refer to [[#Gimmick 3 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 281&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 230&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 209&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 158&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gimmick 5 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! B4!! K2!! G!! R!! U!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B4=&lt;br /&gt;
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node G=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node K2=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node U=&lt;br /&gt;
*Refer to [[#Gimmick 3 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 281&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 230&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 209&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 158&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Non-Treaty Cruiser Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess.png|Regular&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-3&amp;diff=191407</id>
		<title>Spring 2025 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-3&amp;diff=191407"/>
		<updated>2025-03-23T01:45:05Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Gimmick 1 - Unlock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= The Rumoi Sea Fleet's Decisive Battle&lt;br /&gt;
|title_jp= 留萌沖艦隊決戦&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 1.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 3.png]]&lt;br /&gt;
|tag3= [[File:{{ROOTPAGENAME}} Tag 4.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-3 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 1}} '''104th Squadron'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 3}} '''5th Fleet'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 4}} '''Combined Fleet'''&lt;br /&gt;
|map_1=[[File:{{ROOTPAGENAME}} E-3 Map Phase 3.5.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-3 Map Phase 0.5.png|450px]]&lt;br /&gt;
|map_2_text=Gimmick 1&lt;br /&gt;
|map_3= [[File:{{ROOTPAGENAME}} E-3 Map Phase 1.png|450px]]&lt;br /&gt;
|map_3_text=Phase 1&lt;br /&gt;
|map_4= [[File:{{ROOTPAGENAME}} E-3 Map Phase 1.5.png|450px]]&lt;br /&gt;
|map_4_text=Gimmick 2&lt;br /&gt;
|map_5= [[File:{{ROOTPAGENAME}} E-3 Map Phase 2.png|450px]]&lt;br /&gt;
|map_5_text=Phase 2&lt;br /&gt;
|map_6= [[File:{{ROOTPAGENAME}} E-3 Map Phase 2.5.png|450px]]&lt;br /&gt;
|map_6_text=Gimmick 3&lt;br /&gt;
|map_7= [[File:{{ROOTPAGENAME}} E-3 Map Phase 3.png|450px]]&lt;br /&gt;
|map_7_text=Phase 3&lt;br /&gt;
|map_8= [[File:{{ROOTPAGENAME}} E-3 Map Phase 3.5.png|450px]]&lt;br /&gt;
|map_8_text=Gimmick 4&lt;br /&gt;
|map_9= [[File:{{ROOTPAGENAME}} E-3 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_9_text=LBAS&lt;br /&gt;
|boss_hard= 3850 HP + 2640 HP + 4560 HP&lt;br /&gt;
|boss_medium= 3850 HP + ? HP + ? HP&lt;br /&gt;
|boss_easy= 3850 HP + 1540 HP + 4320 HP&lt;br /&gt;
|boss_casual= 3850 HP + 1540 HP + 4080 HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|Northern Water Princess}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|Transport Ship Wa-Class B (Landing) Flagship}}&lt;br /&gt;
|phase_3_boss= {{EnemyLink|Non-Treaty Cruiser Water Princess}}&lt;br /&gt;
|rewards = E-3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-3 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 60-3a&lt;br /&gt;
|0 -&amp;gt; 1 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] [Phase 2+] 5th Fleet tagged ships ≥ 4 ('''Casual / Easy''')&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] 5th Fleet tag only ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 2 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] 5th Fleet tagged ships ≤ 3 ('''Casual / Easy''')&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_1.png]] 104th Squadron tag only ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 3 = * CTF / STF / TCF&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_4.png]] Combined Fleet tag only ('''Medium / Hard''')&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 1) ▼/▲&lt;br /&gt;
|id = 60-3b&lt;br /&gt;
|order = A,B,B2,C,D,D1,E,F1,F3&lt;br /&gt;
|A/empty -&amp;gt; B/battle, C/empty = Active Branching&lt;br /&gt;
|B/battle -&amp;gt; B1/pink = * Does not meet the requirements to go to B2&lt;br /&gt;
|B/battle -&amp;gt; B2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CV(B/L) = 0&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
|B2/battle -&amp;gt; B3/empty = * Fail the LoS check&lt;br /&gt;
|B2/battle -&amp;gt; B4/battle = * Pass the LoS check&lt;br /&gt;
|C/empty -&amp;gt; D/battle, E/battle = Active Branching&lt;br /&gt;
|D/battle -&amp;gt; D1/battle =  * Does not meet the requirements to go to D3&lt;br /&gt;
|D/battle -&amp;gt; D3/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CVL = 0&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 0/3/4/6 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
|D1/battle -&amp;gt; D2/empty = * Fail the LoS check&lt;br /&gt;
|D1/battle -&amp;gt; D3/battle = * Pass the LoS check &lt;br /&gt;
|E/battle -&amp;gt; B/battle = * Pass the LoS check&lt;br /&gt;
* Does not meet the requirements to go to E2&lt;br /&gt;
|E/battle -&amp;gt; E1/empty = * Fail the LoS check&lt;br /&gt;
|E/battle -&amp;gt; E2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If amount of Yamato-class ships ≥ 1, then fleet must be Fast&lt;br /&gt;
** Pass the LoS check (Cn3 = 57~61 '''Hard''')&lt;br /&gt;
** Does not meet the requirements to go to F&lt;br /&gt;
|E/battle -&amp;gt; F/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 0/0/0?/5 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** Either:&lt;br /&gt;
*** Amount of ships in fleet ≤ 4&lt;br /&gt;
*** If amount of ships in fleet = 5 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 0/0/0/1 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
*** If amount of ships in fleet = 6 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 0/0/0/2 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
*** If amount of ships in fleet = 7, then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 0/0/1/3 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** If amount of Yamato-class ships ≥ 1, then fleet must be Fast&lt;br /&gt;
** Amount of CV(B) = 0&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Pass the LoS check (Cn3 = 57~61 '''Hard''')&lt;br /&gt;
* Otherwise, Fast+ Fleet&lt;br /&gt;
|F1/pink -&amp;gt; F2/empty = * Fail the LoS check&lt;br /&gt;
|F1/pink -&amp;gt; F3/battle = * Does not meet the requirements to go to G&lt;br /&gt;
* Pass the LoS check (Cn3 = 61~63 '''Hard''')&lt;br /&gt;
|F1/pink -&amp;gt; G/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 0/2/4/6 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
*** If Slow Fleet, then amount of (F)BB(V) = 0&lt;br /&gt;
** Amount of DD ≥ 3 ('''Casual / Easy / Medium''')&lt;br /&gt;
** Amount of DD ≥ 4 ('''Hard''')&lt;br /&gt;
** Pass the LoS check (Cn3 = 61~63 '''Hard''')&lt;br /&gt;
|F3/battle -&amp;gt; G/battle = * Fixed Route&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 2) ▼/▲&lt;br /&gt;
|id = 60-3c&lt;br /&gt;
|order = H,H1,I,K&lt;br /&gt;
|H/empty -&amp;gt; H1/pink, I/battle = Active Branching&lt;br /&gt;
|H1/pink -&amp;gt; H2/empty = * Fail the LoS check&lt;br /&gt;
|H1/pink -&amp;gt; H3/battle = * Pass the LoS check&lt;br /&gt;
|I/battle -&amp;gt; I1/battle = * Slow Fleet&lt;br /&gt;
|I/battle -&amp;gt; I2/pink = * Fast Fleet&lt;br /&gt;
* Does not meet the requirements to go to J&lt;br /&gt;
|I/battle -&amp;gt; J/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of ships in fleet ≤ 5&lt;br /&gt;
** If amount of ships in fleet = 6 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 1&lt;br /&gt;
** If amount of ships in fleet = 7, then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 2&lt;br /&gt;
|K/battle -&amp;gt; K1/empty = * Fail the LoS check&lt;br /&gt;
|K/battle -&amp;gt; L/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 3) ▼/▲&lt;br /&gt;
|id = 60-3d&lt;br /&gt;
|order = K,L,M,M2,P,Q,S,T,F3,V&lt;br /&gt;
|K/battle -&amp;gt; L/battle = * Fixed Route&lt;br /&gt;
|L/battle -&amp;gt; M/empty = * CTF/STF&lt;br /&gt;
|L/battle -&amp;gt; N/pink = * TCF&lt;br /&gt;
|M/empty -&amp;gt; M1/battle, M2/pink = Active Branching&lt;br /&gt;
|M2/pink -&amp;gt; P/pink = * Does not meet the requirements to go to Q&lt;br /&gt;
|M2/pink -&amp;gt; Q/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** If Slow Fleet, then amount of CL ≥ 3&lt;br /&gt;
** Does not meet the requirements to go to S&lt;br /&gt;
|M2/pink -&amp;gt; S/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 3&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of LHA = 0&lt;br /&gt;
** If Slow Fleet, then amount of CL ≥ 3&lt;br /&gt;
|P/pink -&amp;gt; O1/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ ?&lt;br /&gt;
*** If Slow Fleet, then amount of (F)BB(V) ≤ 2&lt;br /&gt;
|P/pink -&amp;gt; Q/battle = * Does not meet the requirements to go to O1&lt;br /&gt;
|Q/battle -&amp;gt; O2/empty = * Does not meet the requirements to go to S&lt;br /&gt;
|Q/battle -&amp;gt; S/empty = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≥ 4&lt;br /&gt;
** Amount of CV(B) ≥ 3&lt;br /&gt;
|S/empty -&amp;gt; S1/empty, S2/empty = Active Branching&lt;br /&gt;
|T/battle -&amp;gt; F3/battle = * Does not meet the requirements to go to U&lt;br /&gt;
|T/battle -&amp;gt; U/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 2&lt;br /&gt;
** Amount of CA(V) ≥ 2&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
|F3/battle -&amp;gt; U/battle = * Fixed Route&lt;br /&gt;
|V/battle -&amp;gt; S3/gray = * Fleet contains AR, AO? or Akitsushima Kai *&lt;br /&gt;
* Pass the LoS check&lt;br /&gt;
|V/battle -&amp;gt; W/empty = * Fail the LoS check&lt;br /&gt;
|V/battle -&amp;gt; X/battle = * Fleet does not contain AR, AO? or Akitsushima Kai *&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
Branching compositions are reported over the course of the event. &lt;br /&gt;
*Please refer to [https://tsunkit.net/nav/#/ KCNav] for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
'''{{color|red|Do note that several of the 5th fleet members will have historical significance in the &amp;quot;2nd Stage Operations&amp;quot;!}}&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E3 is a single and combined fleet, three-phase map consisting of three boss phases. &lt;br /&gt;
* 3 [[LBAS]] are available on this map:&lt;br /&gt;
** Only 2 can be set on '''Sortie''', the other being limited to '''Defense''',&lt;br /&gt;
&lt;br /&gt;
* This map uses 3 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused from E-1)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 2 (reused from E-2)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] '''Combined Fleet''', Starting point 3&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* An '''[[Emergency Anchorage Repair]] node''' is present on {{MapRoute|S2|lightblue}}&lt;br /&gt;
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on nodes {{MapRoute|R|red|U|red}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the 1st boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! B4!! D3!! E2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| S x2|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+|| A+|| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+|| A+|| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A?|| A?|| A?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node B4&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1-2 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|red|B2|red|B4|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a surface fleet.&lt;br /&gt;
* [[PT Imp Pack]]s and submarines are on the route, it is therefore advised to bring some ASW and anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
| Range = Node {{MapRoute|B4|red}}: 8&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node D3&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|D|red|D3|red}}&lt;br /&gt;
| speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Depending on difficulty, 0/3/4/6 &amp;quot;historical&amp;quot; ships are needed to avoid {{MapRoute|D1|red}}.&lt;br /&gt;
&lt;br /&gt;
The enemy is a submarine node, it is therefore advised to bring ASW.&lt;br /&gt;
| Range = Node {{MapRoute|D3|red}}: 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS can be sent on ASW duty on the node, or be mixed with node {{MapRoute|D|red}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E2&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|E2|red}}&lt;br /&gt;
| ASC = 189&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 189&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = The enemy is a strong surface fleet.&lt;br /&gt;
| Range = Node {{MapRoute|E2|red}}: 6&lt;br /&gt;
| LBASS = 198 / 200 / 200 / 209&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-2 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|F|red|F1|pink|G|red}}&lt;br /&gt;
| Speen = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 81&lt;br /&gt;
| ASE = 236&lt;br /&gt;
| ASM = 236&lt;br /&gt;
| AS = 269&lt;br /&gt;
| Note = The shortest route to the boss, but requires a relatively light fleet.&lt;br /&gt;
* The fleet will need 0/2/4/6 &amp;quot;historical&amp;quot; ships and 0/0/1/3 {{Medium Armor|Arctic Camouflage (+ Arctic Equipment)}} Arctic Camouflage to route {{MapRoute|F1|pink|G|red}}.&lt;br /&gt;
* If the fleet is slow, it will pass though node {{MapRoute|F3|red}}.&lt;br /&gt;
* Bringing an [[AACI]] is recommended.&lt;br /&gt;
| Range = Boss {{MapRoute|G|red}}: 6&lt;br /&gt;
| LBASS = 83 / 237 / 237 / 312&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All bases should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking: 1-2 FBB, 0-1 CA, 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|F|red|F1|pink|F3|red|G|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 81&lt;br /&gt;
| ASE = 236&lt;br /&gt;
| ASM = 236&lt;br /&gt;
| AS = 269&lt;br /&gt;
| Note = A stronger fleet that can utilize 2 FBB, but routes through extra node {{MapRoute|F3|red}} which contains a sub loli.&lt;br /&gt;
* The fleet will need 0/0/0?/5 &amp;quot;historical&amp;quot; ships and 0/0/1/3 {{Medium Armor|Arctic Camouflage (+ Arctic Equipment)}} Arctic Camouflage to route {{MapRoute|E|red|F|red}}.&lt;br /&gt;
* The fleet only needs to be fast when using 2 FBB, otherwise it can be slow.&lt;br /&gt;
* Bringing ASW is recommended.&lt;br /&gt;
*Bringing an [[AACI]] is recommended.&lt;br /&gt;
| Range = Boss {{MapRoute|G|red}}: 6&lt;br /&gt;
| LBASS = 83 / 237 / 237 / 312&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All bases should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To route {{MapRoute|E|red|F|red}}, the {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}} must be equipped in the fleet:&lt;br /&gt;
*On 3+ ships in hard, &lt;br /&gt;
*On 1+ ships in medium, &lt;br /&gt;
*On 0+ ships in easy/casual.&lt;br /&gt;
Otherwise, the fleet with pass through extra node {{MapRoute|E2|red}}&lt;br /&gt;
&lt;br /&gt;
Using Boss support is recommended.&lt;br /&gt;
&lt;br /&gt;
[[PT Imp Pack]]s are on the route, it is therefore advised to bring some anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Northern Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Northern Water Princess.png|Regular&lt;br /&gt;
Enemy Full Northern Water Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the 2nd boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H3!! I1!! I3!! K2!! M1!! M2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| S x2|| A+ x2|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H3&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|H1|pink|H3|red}} &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a submarine fleet and requires proper ASW.&lt;br /&gt;
*Bringing an [[AACI]] can be useful.&lt;br /&gt;
| Range = Node {{MapRoute|H3|red}}: 1&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I1&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|I1|red}}&lt;br /&gt;
| Speed = '''Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a submarine fleet and requires proper ASW.&lt;br /&gt;
| Range = Node {{MapRoute|I1|red}}: 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I3&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|I2|pink|I3|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 36&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 159&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = The enemy is a surface fleet.&lt;br /&gt;
*Bringing an [[AACI]] can be useful.&lt;br /&gt;
| Range = Node {{MapRoute|I3|red}}: 3&lt;br /&gt;
| LBASS = 41 / 197 / 165 / 222&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node K2&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|J|red|K|red|K2|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The fleet must either:&lt;br /&gt;
*Have 5 ships only,&lt;br /&gt;
*Have 6 ships only and 1 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}},&lt;br /&gt;
*Have 7 ships and 2 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}}.&lt;br /&gt;
2 submarine nodes are on the route, so ASW is advised.&lt;br /&gt;
| Range = Node {{MapRoute|K2|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Nodes M1 &amp;amp; M2 - STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 1 CLT, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M1|red}}&lt;br /&gt;
{{MapRoute|3||K|red|L|red|M|blue|M2|pink}}&lt;br /&gt;
| ASC = 102&lt;br /&gt;
| ASE = 144&lt;br /&gt;
| ASM = 150&lt;br /&gt;
| AS = 192&lt;br /&gt;
| Note = Same comp as for the following boss phase.&lt;br /&gt;
| Range = Node {{MapRoute|M1|red}}: 2 ; Node {{MapRoute|M2|pink}}: 4&lt;br /&gt;
| LBASS = 102 / 144 / 150 / 192&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS can be sent on node M1, but might not be needed for M2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
'''2 (F)BB(V), 1 CV(B), 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA, 1 CL, 1-2 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|P|pink|O1|blue|R|red}}&lt;br /&gt;
{{MapRoute|3||K|red|L|red|M|blue|M1|red|P|pink|O1|blue|R|red}}&lt;br /&gt;
| ASC = 251&lt;br /&gt;
| ASE = 278&lt;br /&gt;
| ASM = 372&lt;br /&gt;
| AS = 398&lt;br /&gt;
| Note = A strong fleet that can notably utilize [[Special Attack]]s.&lt;br /&gt;
*The path going thought {{MapRoute|M2|pink}} is preferable when looking to reach AD, else {{MapRoute|M1|red}} is better to reach AS.&lt;br /&gt;
*Using an [[AACI]] is recomanded.&lt;br /&gt;
| Range = Boss {{MapRoute|R|red}}: 2&lt;br /&gt;
| LBASS = 252 / 279 / 377 / 402&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = TCF - Shortest Route&lt;br /&gt;
| Main = '''2 CAV, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA, 1-2 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|N|pink|O|blue|R|red}}&lt;br /&gt;
| ASC = 251&lt;br /&gt;
| ASE = 278&lt;br /&gt;
| ASM = 372&lt;br /&gt;
| AS = 398&lt;br /&gt;
| Note = A very light fleet that only goes through 3 battle nodes to reach the boss.&lt;br /&gt;
*Using an [[AACI]] is recomanded.&lt;br /&gt;
| Range = Boss {{MapRoute|R|red}}: 2&lt;br /&gt;
| LBASS = 252 / 279 / 377 / 402&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The boss node has several [[Installation]]s, notably a Supply Depot Princess D.&lt;br /&gt;
&lt;br /&gt;
Boss fleet has of two [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS.&lt;br /&gt;
* Be advised that if a land base is sent to {{MapRoute|R|red}}, planes and rank loss will be significantly higher.&lt;br /&gt;
**It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff allied aircraft damage.&lt;br /&gt;
&lt;br /&gt;
As only the non-installation flagship needs to be killed, it is highly advised to use as much [[TCI]] as possible in the escort fleet, in order to focus on the surface ships and ignore the installation during the torpedo phases and night battle.&lt;br /&gt;
* Bringing no anti-installation power is viable to clear the boss.&lt;br /&gt;
* Using Boss support is recommended.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Supply Depot Princess D]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Supply Depot Princess D.png|Regular&lt;br /&gt;
Enemy Full Supply Depot Princess D Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Unlock==&lt;br /&gt;
To unlock the last boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! U&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node U STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 1 CLT, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S1|blue|T|red|U|red}}&lt;br /&gt;
| ASC = 201&lt;br /&gt;
| ASE = 377&lt;br /&gt;
| ASM = 489&lt;br /&gt;
| AS = 552&lt;br /&gt;
| Note = A fleet similar to the two other phases with this lock, that can notably utilize [[Special Attack]]s.&lt;br /&gt;
| Range = Boss {{MapRoute|U|red}}: 4&lt;br /&gt;
| LBASS = 203 / 381 / 494 / 557&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node U CTF&lt;br /&gt;
| Main = '''0-1 (F)BB(V), 2 CV(B), 0-1 CVL, 2 CA, 1 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S1|blue|T|red|U|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 201&lt;br /&gt;
| ASE = 377&lt;br /&gt;
| ASM = 489&lt;br /&gt;
| AS = 552&lt;br /&gt;
| Note = A fleet that can bring more air power and may utilize a {{Class|Nelson}} [[Special Attack]].&lt;br /&gt;
| Range = Boss {{MapRoute|U|red}}: 4&lt;br /&gt;
| LBASS = 203 / 381 / 494 / 557&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The enemy is an [[Installation]]&lt;br /&gt;
&lt;br /&gt;
To route {{MapRoute|T|red|U|red}}, 2 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}} must be equipped in the fleet, else, it will pass thought extra node {{MapRoute|F3|red}}.&lt;br /&gt;
&lt;br /&gt;
The node has several [[Installation]]s, notably a Supply Depot Princess D.&lt;br /&gt;
&lt;br /&gt;
It also has of a [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS.&lt;br /&gt;
* Be advised that if a land base is sent to {{MapRoute|R|red}}, planes and rank loss will be significantly higher.&lt;br /&gt;
**It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff allied aircraft damage.&lt;br /&gt;
&lt;br /&gt;
[[PT Imp Pack]]s are on the node, it is therefore advised to bring some anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = Fast: '''3 (F)BB(V), 2 CVL, 1 CA [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
Slow: '''3 (F)BB(V), 1 CV(B), 2 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CAV, 1 CL, 1-2 CLT, 2-3 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S2|blue|V|red|X|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast / Slow&lt;br /&gt;
| ASC = 129&lt;br /&gt;
| ASE = 269&lt;br /&gt;
| ASM = 495&lt;br /&gt;
| AS = 504&lt;br /&gt;
| Note = Must be fast of have 3+ CL to avoid extra node {{MapRoute|Q|red}}.&lt;br /&gt;
| Range = Boss {{MapRoute|X|red}}: 8&lt;br /&gt;
| LBASS = 140 / 288 / 509 / 524&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = CTF&lt;br /&gt;
| Main = '''2 (F)BB(V), 2 CV(B), 1 CVL, 1 CA [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CAV, 1 CL, 1 CLT, 3 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S2|blue|V|red|X|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 129&lt;br /&gt;
| ASE = 269&lt;br /&gt;
| ASM = 495&lt;br /&gt;
| AS = 504&lt;br /&gt;
| Note = Must be fast of have 3+ CL to avoid extra node {{MapRoute|Q|red}}.&lt;br /&gt;
| Range = Boss {{MapRoute|X|red}}: 8&lt;br /&gt;
| LBASS = 140 / 288 / 509 / 524&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
Having strong [[AACI]] is recommended to reach and face the boss.&lt;br /&gt;
&lt;br /&gt;
The use of a [[Special Attack]] is highly recommended.&lt;br /&gt;
&lt;br /&gt;
On hard mode LD, node {{MapRoute|L|red}} has 2 [[Heavy Cruiser Ne-Class Kai]].&lt;br /&gt;
*{{Smoke}} Smokes can help pass through it.&lt;br /&gt;
&lt;br /&gt;
Using Boss and Node supports is highly recommended.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 4 - Repair Node==&lt;br /&gt;
To unlock the bonus Repair Node, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! G!! K2!! R!! U!! LBAS &lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S?|| A+|| S?|| S?|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node G=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node K2=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node U=&lt;br /&gt;
*Refer to [[#Gimmick 3 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 281&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 230&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 209&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 158&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gimmick 5 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! B4!! K2!! G!! R!! U!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B4=&lt;br /&gt;
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node G=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node K2=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node U=&lt;br /&gt;
*Refer to [[#Gimmick 3 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 281&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 230&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 209&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 158&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Non-Treaty Cruiser Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess.png|Regular&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-2&amp;diff=190995</id>
		<title>Spring 2025 Event/E-2</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-2&amp;diff=190995"/>
		<updated>2025-03-14T23:59:48Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Map Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Otoineppu Defense Line&lt;br /&gt;
|title_jp= 音威子府防衛線&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 2.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 3.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-2 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 2}} '''1st Fleet'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 3}} '''5th Fleet'''&lt;br /&gt;
|map_1= [[File:{{ROOTPAGENAME}} E-2 Map Phase 2.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2= [[File:{{ROOTPAGENAME}} E-2 Map Phase 0.3.png|450px]]&lt;br /&gt;
|map_2_text=Gimmick 1&lt;br /&gt;
|map_3= [[File:{{ROOTPAGENAME}} E-2 Map Phase 0.7.png|450px]]&lt;br /&gt;
|map_3_text=Gimmick 2&lt;br /&gt;
|map_4= [[File:{{ROOTPAGENAME}} E-2 Map Phase 1.png|450px]]&lt;br /&gt;
|map_4_text=Phase 1&lt;br /&gt;
|map_5= [[File:{{ROOTPAGENAME}} E-2 Map Phase 2.png|450px]]&lt;br /&gt;
|map_5_text=Phase 2&lt;br /&gt;
|map_6= [[File:{{ROOTPAGENAME}} E-2 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_6_text=LBAS&lt;br /&gt;
|boss_hard= 960 TP + 3234 HP&lt;br /&gt;
|boss_medium= 680 TP + 2648 HP&lt;br /&gt;
|boss_easy= 600 TP + 2648 HP&lt;br /&gt;
|boss_casual= 480 TP + 1584 HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|Ra-class Destroyer}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|Submarine Seerfish Water Demon}}&lt;br /&gt;
|rewards = E-2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-2 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 60-2a&lt;br /&gt;
|0 -&amp;gt; 1 = * Single Fleet&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_2.png]] 1st Fleet ('''Normal / Hard''' only)&lt;br /&gt;
|0 -&amp;gt; 2 = * Combined Fleet&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] 5th Fleet ('''Normal / Hard''' only)&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules (Start Point 1) ▼/▲ &lt;br /&gt;
|id = 60-2b&lt;br /&gt;
|order = A,B,C,E,F,H,I&lt;br /&gt;
|A/empty -&amp;gt; A1/battle = * Does not meet the requirements to go to A2 &lt;br /&gt;
|A/empty -&amp;gt; A2/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If amount of (F)BB(V) ≥ 2, then amount of CL ≥ 1&lt;br /&gt;
** If amount of CV(B) ≥ 1, then amount of CL ≥ 1&lt;br /&gt;
** If Slow Fleet, then amount of DD + DE ≥ 2&lt;br /&gt;
|B/empty -&amp;gt; C/battle, D/battle = Active Branching&lt;br /&gt;
|C/battle -&amp;gt; G/pink = * Does not meet the requirements to go to H&lt;br /&gt;
|C/battle -&amp;gt; H/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fleet contains at least 4DD/DE '''OR''' 1CL 2DD/DE&lt;br /&gt;
|E/empty -&amp;gt; F/pink, F1/battle = Active Branching&lt;br /&gt;
|F/pink -&amp;gt; F2/battle = * Fixed Route&lt;br /&gt;
|H/battle -&amp;gt; I/battle = * Fixed Route&lt;br /&gt;
|I/battle -&amp;gt; J/empty = * Fail the LoS check&lt;br /&gt;
|I/battle -&amp;gt; K/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules (Start Point 2) ▼/▲&lt;br /&gt;
|id = 60-2c&lt;br /&gt;
|order = 2,E,F,H,I,M,N,P,Q,V1&lt;br /&gt;
|2 -&amp;gt; H/battle = * Does not meet the requirements to go to L&lt;br /&gt;
|2 -&amp;gt; L/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** [CTF/STF] Amount of CL ≥ 2&lt;br /&gt;
** If Fast Fleet, then amount of DD + DE ≥ 3&lt;br /&gt;
** If Slow Fleet, then amount of DD + DE ≥ 4&lt;br /&gt;
|E/empty -&amp;gt; F/pink, F1/battle = Active Branching&lt;br /&gt;
|F/pink -&amp;gt; F2/battle = * Does not meet the requirements to go to R&lt;br /&gt;
|F/pink -&amp;gt; R/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CA ≥ 2&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
** If amount of CLT + AV? ≥ 3, then amount of DD ≥ 3&lt;br /&gt;
|H/battle -&amp;gt; L/empty = * Fast Fleet&lt;br /&gt;
* ???&lt;br /&gt;
|H/battle -&amp;gt; M/battle = * Does not meet the requirements to go to L&lt;br /&gt;
|M/battle -&amp;gt; D/battle = * Does not meet the requirements to go to N&lt;br /&gt;
|M/battle -&amp;gt; N/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If Fast fleet, then amount of (F)BB(V) ≤ 2?&lt;br /&gt;
** If Slow fleet, then amount of (F)BB(V) ≤ 1&lt;br /&gt;
** Amount of CA ≥ 2&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
** Amount of DD + DE ≥ 3&lt;br /&gt;
|N/empty -&amp;gt; O/pink, P/battle = Active Branching&lt;br /&gt;
|P/battle -&amp;gt; F/pink = * Does not meet the requirements to go to R&lt;br /&gt;
|P/battle -&amp;gt; R/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** [CTF/STF] Fast Fleet&lt;br /&gt;
** [CTF/STF] Amount of (F)BB(V) + CV(B) = 0&lt;br /&gt;
** [TCF] Any fleet&lt;br /&gt;
|Q/battle -&amp;gt; S/battle = * Does not meet the requirements to go to V&lt;br /&gt;
|Q/battle -&amp;gt; V/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If Slow Fleet, then amount of CL + CT ≥ 3&lt;br /&gt;
** Amount of CV(B) = 0 *&lt;br /&gt;
** Amount of CVL ≤ 1&lt;br /&gt;
** Amount of DD + DE ≥ 6&lt;br /&gt;
** If amount of DD + DE = 5:&lt;br /&gt;
*** If amount of (F)BB(V) = 0, then amount of historical 5th fleet ships ≥ 7&lt;br /&gt;
*** If amount of (F)BB(V) = 1, then amount of historical 5th fleet ships ≥ 8&lt;br /&gt;
|V1/empty -&amp;gt; V2/empty = * Fail the LoS check&lt;br /&gt;
|V1/empty -&amp;gt; W/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
Branching compositions are reported over the course of the event. &lt;br /&gt;
*Please refer to [https://tsunkit.net/nav/#/ KCNav] for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
'''{{color|red|Do note that several of the 5th fleet members will have historical significance in the &amp;quot;2nd Stage Operations&amp;quot;!}}&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E2 is a single and combined fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 2 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 1 (reused from E-1)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 2 (reused in E-3)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on node {{MapRoute|W|red}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! F1!! F2!! C&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| A+ x2|| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+|| A+|| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Nodes C, F1 &amp;amp; F2&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 1 CV(B/L), 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|A2|pink|B|blue|D|red|E|blue|F1|red}}&lt;br /&gt;
{{MapRoute|1||A|blue|A2|pink|B|blue|D|red|E|blue|F|pink|F2|red}}&lt;br /&gt;
&lt;br /&gt;
{{MapRoute|1||A|blue|A2|pink|B|blue|C|red}}&lt;br /&gt;
| ASC = 107&lt;br /&gt;
| ASE = 158&lt;br /&gt;
| ASM = 158&lt;br /&gt;
| AS = 227&lt;br /&gt;
| Note = All relevant nodes are surface combat one.&lt;br /&gt;
*Bringing an [[AACI]] is recommended to pass the air nodes&lt;br /&gt;
| Range = Node {{MapRoute|C|red}}: 7 ; Node {{MapRoute|F1|red}}: 4 ; Node {{MapRoute|F2|red}}: 3&lt;br /&gt;
| LBASS = 141 / 141 / 141 / 161&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281 &lt;br /&gt;
| NoteLBAS = Sending all LBAS on the relevant nodes is advised.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the 1st phase, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! K!! F&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x3|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x3|| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+ x3|| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x3?|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node K&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 1 CV(B/L), 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|A2|pink|B|blue|C|red|H|red|I|red|K|red}}&lt;br /&gt;
| ASC = 189&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 159&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = The node is surface combat.&lt;br /&gt;
*Btinging [[AACI]] and some ASW is advised to reach the node.&lt;br /&gt;
| Range = Node {{MapRoute|K|red}}: 6 ; Node {{MapRoute|I|red}}: 7&lt;br /&gt;
| LBASS = 192 / 197 / 167 / 206&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281 &lt;br /&gt;
| NoteLBAS = Sending half LBAS node I and the other on node K is advised to maxime the passing rate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Nodes {{MapRoute|F|pink}}&lt;br /&gt;
*Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing (node F2's path).&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - TP==&lt;br /&gt;
Phase 1 is a new kind of [[Transport Operation]], where &amp;quot;tanks&amp;quot; do work better:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed sortable&amp;quot; &lt;br /&gt;
!colspan=4|Landing Operation [https://x.com/Durielist223/status/1898837077938323536]&lt;br /&gt;
|-&lt;br /&gt;
! Type!!Equipment!! S-Rank!! A-Rank&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=10|{{Landing Craft}}&lt;br /&gt;
|{{EquipmentLink|Daihatsu Landing Craft}}&amp;lt;br&amp;gt;{{EquipmentLink|Toku Daihatsu Landing Craft}}&amp;lt;br&amp;gt;{{EquipmentLink|Armed Daihatsu}}&amp;lt;br&amp;gt;{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}&lt;br /&gt;
| 6|| 4.2&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank &amp;amp; Landing Force)|text=DLC + T89 Tank}}|| 15|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}|| 22|| 15.4&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}|| 41|| 28.7&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}|| 47|| 32.9&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|M4A1 DD}}|| 25|| 17.5&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}|| 28|| 19.6&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}|| 23|| 16.1&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}|| 29|| 20.3&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf J|text=Toku DLC + Panzer III J}}|| 33|| 23.1&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=3|{{Amphibious Tank}}&lt;br /&gt;
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}|| 10|| 7&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu tank}}|| 7|| 4.9&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tank Kai}}|| 9|| 6.3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=4|{{Landing Force}}&lt;br /&gt;
|{{EquipmentLink|Army Infantry Corps}}|| 15|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Type 97 Medium Tank (Chi-Ha)|text=Chi-Ha}}|| 17|| 11.9&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)|text=Chi-Ha Kai}}|| 23|| 16.1&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai|text=Infantry + Chi-Ha Kai}}|| 38|| 26.6&lt;br /&gt;
|-&lt;br /&gt;
!{{Drum}}&lt;br /&gt;
|{{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}|| 0|| 0&lt;br /&gt;
|-&lt;br /&gt;
!{{Rations}}&lt;br /&gt;
|{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = '''1 CVL/CA, 2 CA, 1-2 CL, 1-2 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||L|blue|M|red|N|blue|P|red|R|red|T|green|U|red}} &lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 189&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = Bringing an [[AACI]] and some ASW is advised to reach the boss.&lt;br /&gt;
Having 1 or 2 good night cut-ins is recommended to farm for S rank.&lt;br /&gt;
| Range = Node {{MapRoute|U|red}}: 3&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281 &lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
* It is recommended to field between 3-5 DD that can carry [[Landing Craft]] to drain the TP Gauge.&lt;br /&gt;
** Please refer to the Landing Craft table above for what Landing craft to use to maximize TP Drain per run.&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = '''1 CVL, 1-2 CA, 1-2 CL, 1-3 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||L|blue|M|red|N|blue|O|pink|Q|red|V|red|V1|blue|W|red}}&lt;br /&gt;
| LOS = Cn3: 70 / 55 / 75 / 95 (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 167&lt;br /&gt;
| Note = The boss is a submarine, it is required to bring very strong ASW and [[OASW]] to kill it.&lt;br /&gt;
*Only sniping the boss is the recommended way to clear the map.&lt;br /&gt;
| Range = Node {{MapRoute|W|red}} : 5, Node {{MapRoute|V|red}} : 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 180&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281 &lt;br /&gt;
| NoteLBAS = [[Toukai]] LBAS is recommended to help chip the boss. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*{{Smoke}} Smokes are highly recommended for {{MapRoute|V|red}} to avoid taking damage.&lt;br /&gt;
*Using the {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! F1!! F2!! K!! U!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| -|| A+ x2|| A+ x2|| A+ x2|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| -|| A+ x2|| A+ x2|| A+ x2|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| -|| A+ x2|| A+ x2|| A+ x2|| AS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Nodes F1 &amp;amp; F2=&lt;br /&gt;
Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing.&lt;br /&gt;
|-|Node K=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node U=&lt;br /&gt;
*Refer to [[#Phase 1 - TP]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 281&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 230&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 209&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 158&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Submarine Seerfish Water Demon]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Submarine Seerfish Water Demon.png|Regular&lt;br /&gt;
Enemy Full Submarine Seerfish Water Demon Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Submarine Seerfish Water Demon Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-2/Sandbox&amp;diff=190994</id>
		<title>Spring 2025 Event/E-2/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-2/Sandbox&amp;diff=190994"/>
		<updated>2025-03-14T23:14:36Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Phase 2 - Boss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sandbox Rules=&lt;br /&gt;
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:&lt;br /&gt;
* An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,&lt;br /&gt;
* List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),&lt;br /&gt;
* A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),&lt;br /&gt;
** The Paths said compositions will take (to explain each path the composition will/can take),&lt;br /&gt;
** A summary or description of what kind of obstacles a composition will face.&lt;br /&gt;
* A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,&lt;br /&gt;
* ''Optional'': Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).&lt;br /&gt;
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion. &lt;br /&gt;
&lt;br /&gt;
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so. &lt;br /&gt;
&lt;br /&gt;
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.&lt;br /&gt;
&lt;br /&gt;
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary &amp;gt; Polished &amp;gt; Finalized Guides&lt;br /&gt;
&lt;br /&gt;
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.&lt;br /&gt;
&lt;br /&gt;
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 60-2a&lt;br /&gt;
|order = 0,1,2,A,B,C,E,F,H,I,M,N,P,Q,V1&lt;br /&gt;
|0 -&amp;gt; 1 = * Single Fleet&lt;br /&gt;
|0 -&amp;gt; 2 = * Combined Fleet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules ▼/▲&lt;br /&gt;
|id = 60-2b&lt;br /&gt;
|order = 0,1,2,A,B,C,E,F,H,I,M,N,P,Q,V1&lt;br /&gt;
|2 -&amp;gt; H/battle = * Does not meet the requirements to go to L&lt;br /&gt;
|2 -&amp;gt; L/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** [CTF/STF] Amount of CL ≥ 2&lt;br /&gt;
** [TCF] Any fleet&lt;br /&gt;
|A/empty -&amp;gt; A1/battle = * Does not meet the requirements to go to A2 &lt;br /&gt;
|A/empty -&amp;gt; A2/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL + DD + DE ≥ 3 *&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
|B/empty -&amp;gt; C/battle, D/battle = Active Branching&lt;br /&gt;
|C/battle -&amp;gt; G/pink = * Does not meet the requirements to go to H&lt;br /&gt;
|C/battle -&amp;gt; H/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL ≥ 1 *&lt;br /&gt;
** Amount of DD ≥ 2 *&lt;br /&gt;
|E/empty -&amp;gt; F/pink, F1/battle = Active Branching&lt;br /&gt;
|F/pink -&amp;gt; F2/battle = * Single Fleet&lt;br /&gt;
* Does not meet the requirements to go to R&lt;br /&gt;
|F/pink -&amp;gt; R/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** Amount of CA ≥ 2&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
** ???&lt;br /&gt;
|H/battle -&amp;gt; I/battle = * Single Fleet&lt;br /&gt;
|H/battle -&amp;gt; L/empty = * Combined Fleet&lt;br /&gt;
*???&lt;br /&gt;
|H/battle -&amp;gt; M/battle = * Combined Fleet&lt;br /&gt;
*???&lt;br /&gt;
|I/battle -&amp;gt; J/empty = * Fail the LoS check&lt;br /&gt;
|I/battle -&amp;gt; K/battle = * Pass the LoS check&lt;br /&gt;
|M/battle -&amp;gt; D/battle = * Does not meet the requirements to go to N&lt;br /&gt;
|M/battle -&amp;gt; N/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CA ≥ 2&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
|N/empty -&amp;gt; O/pink, P/battle = Active Branching&lt;br /&gt;
|P/battle -&amp;gt; F/pink = * Does not meet the requirements to go to R&lt;br /&gt;
|P/battle -&amp;gt; R/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) = 0&lt;br /&gt;
** ???&lt;br /&gt;
|Q/battle -&amp;gt; S/battle = * Does not meet the requirements to go to V&lt;br /&gt;
|Q/battle -&amp;gt; V/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If Slow Fleet, then amount of CL + CT &amp;gt;= 3&lt;br /&gt;
** Amount of CVL ≤ 1&lt;br /&gt;
** Amount of DD + DE ≥ 6&lt;br /&gt;
*** If Amount of DD + DE = 5, then amount of historial 5th fleet ships ≥ 7 *&lt;br /&gt;
|V1/empty -&amp;gt; V2/empty = * Fail the LoS check&lt;br /&gt;
|V1/empty -&amp;gt; W/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
=Historical Bonuses=&lt;br /&gt;
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}&lt;br /&gt;
&lt;br /&gt;
====Ship Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====Equipment Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====[[Debuff]]====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=XX's Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E2 is a single and combined fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 2 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 1 (reused from E-1)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 2 (reused in E-3)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on node {{MapRoute|W|red}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! F1!! F2!! C&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| A+ x2|| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+|| A+|| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Nodes C, F1 &amp;amp; F2&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 1 CV(B/L), 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|A2|pink|B|blue|D|red|E|blue|F1|red}}&lt;br /&gt;
{{MapRoute|1||A|blue|A2|pink|B|blue|D|red|E|blue|F|pink|F2|red}}&lt;br /&gt;
&lt;br /&gt;
{{MapRoute|1||A|blue|A2|pink|B|blue|C|red}}&lt;br /&gt;
| ASC = 107&lt;br /&gt;
| ASE = 158&lt;br /&gt;
| ASM = 158&lt;br /&gt;
| AS = 227&lt;br /&gt;
| Note = All relevant nodes are surface combat one.&lt;br /&gt;
*Bringing an [[AACI]] is recommended to pass the air nodes&lt;br /&gt;
| Range = Node {{MapRoute|C|red}}: 7 ; Node {{MapRoute|F1|red}}: 4 ; Node {{MapRoute|F2|red}}: 3&lt;br /&gt;
| LBASS = 141 / 141 / 141 / 161&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281 &lt;br /&gt;
| NoteLBAS = Sending all LBAS on the relevant nodes is advised.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the 1st phase, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! K!! F&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x3|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x3|| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+ x3|| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x3?|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node K&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 1 CV(B/L), 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|A2|pink|B|blue|C|red|H|red|I|red|K|red}}&lt;br /&gt;
| ASC = 189&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 159&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = The node is surface combat.&lt;br /&gt;
*Btinging [[AACI]] and some ASW is advised to reach the node.&lt;br /&gt;
| Range = Node {{MapRoute|K|red}}: 6 ; Node {{MapRoute|I|red}}: 7&lt;br /&gt;
| LBASS = 192 / 197 / 167 / 206&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281 &lt;br /&gt;
| NoteLBAS = Sending half LBAS node I and the other on node K is advised to maxime the passing rate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Nodes {{MapRoute|F|pink}}&lt;br /&gt;
*Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing (node F2's path).&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - TP==&lt;br /&gt;
Phase 1 is a new kind of [[Transport Operation]], where &amp;quot;tanks&amp;quot; do work better:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed sortable&amp;quot; &lt;br /&gt;
!colspan=4|Landing Operation [https://x.com/Durielist223/status/1898837077938323536]&lt;br /&gt;
|-&lt;br /&gt;
! Type!!Equipment!! S-Rank!! A-Rank&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=10|{{Landing Craft}}&lt;br /&gt;
|{{EquipmentLink|Daihatsu Landing Craft}}&amp;lt;br&amp;gt;{{EquipmentLink|Toku Daihatsu Landing Craft}}&amp;lt;br&amp;gt;{{EquipmentLink|Armed Daihatsu}}&amp;lt;br&amp;gt;{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}&lt;br /&gt;
| 6|| 4.2&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank &amp;amp; Landing Force)|text=DLC + T89 Tank}}|| 15|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}|| 22|| 15.4&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}|| 41|| 28.7&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}|| 47|| 32.9&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|M4A1 DD}}|| 25|| 17.5&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}|| 28|| 19.6&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}|| 23|| 16.1&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}|| 29|| 20.3&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf J|text=Toku DLC + Panzer III J}}|| 33|| 23.1&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=3|{{Amphibious Tank}}&lt;br /&gt;
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}|| 10|| 7&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu tank}}|| 7|| 4.9&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tank Kai}}|| 9|| 6.3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=4|{{Landing Force}}&lt;br /&gt;
|{{EquipmentLink|Army Infantry Corps}}|| 15|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Type 97 Medium Tank (Chi-Ha)|text=Chi-Ha}}|| 17|| 11.9&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)|text=Chi-Ha Kai}}|| 23|| 16.1&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai|text=Infantry + Chi-Ha Kai}}|| 38|| 26.6&lt;br /&gt;
|-&lt;br /&gt;
!{{Drum}}&lt;br /&gt;
|{{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}|| 0|| 0&lt;br /&gt;
|-&lt;br /&gt;
!{{Rations}}&lt;br /&gt;
|{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = '''1 CVL/CA, 2 CA, 1-2 CL, 1-2 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||L|blue|M|red|N|blue|P|red|R|red|T|green|U|red}} &lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 189&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = Bringing an [[AACI]] and some ASW is advised to reach the boss.&lt;br /&gt;
Having 1 or 2 good night cut-ins is recommended to farm for S rank.&lt;br /&gt;
| Range = Node {{MapRoute|U|red}}: 3&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281 &lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
* It is recommended to field between 3-5 DD that can carry [[Landing Craft]] to drain the TP Gauge.&lt;br /&gt;
** Please refer to the Landing Craft table above for what Landing craft to use to maximize TP Drain per run.&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = '''1 CVL, 1-2 CA, 1-2 CL, 1-3 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||L|blue|M|red|N|blue|O|pink|Q|red|V|red|V1|blue|W|red}}&lt;br /&gt;
| LOS = Cn3: 70 / 55 / 75 / 95 (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 167&lt;br /&gt;
| Note = The boss is a submarine, it is required to bring very strong ASW and [[OASW]] to kill it.&lt;br /&gt;
*Only sniping the boss is the recommended way to clear the map.&lt;br /&gt;
| Range = Node {{MapRoute|W|red}} : 5, Node {{MapRoute|V|red}} : 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 180&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281 &lt;br /&gt;
| NoteLBAS = [[Toukai]] LBAS is recommended to help chip the boss. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*{{Smoke}} Smokes are highly recommended for {{MapRoute|V|red}} to avoid taking damage.&lt;br /&gt;
*Using the {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! F1!! F2!! K!! U!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| -|| A+ x2|| A+ x2|| A+ x2|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| -|| A+ x2|| A+ x2|| A+ x2|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| -|| A+ x2|| A+ x2|| A+ x2|| AS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Nodes F1 &amp;amp; F2=&lt;br /&gt;
Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing.&lt;br /&gt;
|-|Node K=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node U=&lt;br /&gt;
*Refer to [[#Phase 1 - TP]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 281&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 230&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 209&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 158&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Submarine Seerfish Water Demon]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Submarine Seerfish Water Demon.png|Regular&lt;br /&gt;
Enemy Full Submarine Seerfish Water Demon Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Submarine Seerfish Water Demon Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=YY's Guide=&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-2/Sandbox&amp;diff=190993</id>
		<title>Spring 2025 Event/E-2/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-2/Sandbox&amp;diff=190993"/>
		<updated>2025-03-14T23:08:49Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Phase 1 - TP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sandbox Rules=&lt;br /&gt;
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:&lt;br /&gt;
* An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,&lt;br /&gt;
* List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),&lt;br /&gt;
* A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),&lt;br /&gt;
** The Paths said compositions will take (to explain each path the composition will/can take),&lt;br /&gt;
** A summary or description of what kind of obstacles a composition will face.&lt;br /&gt;
* A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,&lt;br /&gt;
* ''Optional'': Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).&lt;br /&gt;
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion. &lt;br /&gt;
&lt;br /&gt;
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so. &lt;br /&gt;
&lt;br /&gt;
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.&lt;br /&gt;
&lt;br /&gt;
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary &amp;gt; Polished &amp;gt; Finalized Guides&lt;br /&gt;
&lt;br /&gt;
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.&lt;br /&gt;
&lt;br /&gt;
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 60-2a&lt;br /&gt;
|order = 0,1,2,A,B,C,E,F,H,I,M,N,P,Q,V1&lt;br /&gt;
|0 -&amp;gt; 1 = * Single Fleet&lt;br /&gt;
|0 -&amp;gt; 2 = * Combined Fleet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules ▼/▲&lt;br /&gt;
|id = 60-2b&lt;br /&gt;
|order = 0,1,2,A,B,C,E,F,H,I,M,N,P,Q,V1&lt;br /&gt;
|2 -&amp;gt; H/battle = * Does not meet the requirements to go to L&lt;br /&gt;
|2 -&amp;gt; L/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** [CTF/STF] Amount of CL ≥ 2&lt;br /&gt;
** [TCF] Any fleet&lt;br /&gt;
|A/empty -&amp;gt; A1/battle = * Does not meet the requirements to go to A2 &lt;br /&gt;
|A/empty -&amp;gt; A2/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL + DD + DE ≥ 3 *&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
|B/empty -&amp;gt; C/battle, D/battle = Active Branching&lt;br /&gt;
|C/battle -&amp;gt; G/pink = * Does not meet the requirements to go to H&lt;br /&gt;
|C/battle -&amp;gt; H/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL ≥ 1 *&lt;br /&gt;
** Amount of DD ≥ 2 *&lt;br /&gt;
|E/empty -&amp;gt; F/pink, F1/battle = Active Branching&lt;br /&gt;
|F/pink -&amp;gt; F2/battle = * Single Fleet&lt;br /&gt;
* Does not meet the requirements to go to R&lt;br /&gt;
|F/pink -&amp;gt; R/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** Amount of CA ≥ 2&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
** ???&lt;br /&gt;
|H/battle -&amp;gt; I/battle = * Single Fleet&lt;br /&gt;
|H/battle -&amp;gt; L/empty = * Combined Fleet&lt;br /&gt;
*???&lt;br /&gt;
|H/battle -&amp;gt; M/battle = * Combined Fleet&lt;br /&gt;
*???&lt;br /&gt;
|I/battle -&amp;gt; J/empty = * Fail the LoS check&lt;br /&gt;
|I/battle -&amp;gt; K/battle = * Pass the LoS check&lt;br /&gt;
|M/battle -&amp;gt; D/battle = * Does not meet the requirements to go to N&lt;br /&gt;
|M/battle -&amp;gt; N/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CA ≥ 2&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
|N/empty -&amp;gt; O/pink, P/battle = Active Branching&lt;br /&gt;
|P/battle -&amp;gt; F/pink = * Does not meet the requirements to go to R&lt;br /&gt;
|P/battle -&amp;gt; R/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) = 0&lt;br /&gt;
** ???&lt;br /&gt;
|Q/battle -&amp;gt; S/battle = * Does not meet the requirements to go to V&lt;br /&gt;
|Q/battle -&amp;gt; V/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If Slow Fleet, then amount of CL + CT &amp;gt;= 3&lt;br /&gt;
** Amount of CVL ≤ 1&lt;br /&gt;
** Amount of DD + DE ≥ 6&lt;br /&gt;
*** If Amount of DD + DE = 5, then amount of historial 5th fleet ships ≥ 7 *&lt;br /&gt;
|V1/empty -&amp;gt; V2/empty = * Fail the LoS check&lt;br /&gt;
|V1/empty -&amp;gt; W/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
=Historical Bonuses=&lt;br /&gt;
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}&lt;br /&gt;
&lt;br /&gt;
====Ship Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====Equipment Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====[[Debuff]]====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=XX's Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E2 is a single and combined fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 2 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 1 (reused from E-1)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 2 (reused in E-3)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on node {{MapRoute|W|red}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! F1!! F2!! C&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| A+ x2|| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+|| A+|| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Nodes C, F1 &amp;amp; F2&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 1 CV(B/L), 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|A2|pink|B|blue|D|red|E|blue|F1|red}}&lt;br /&gt;
{{MapRoute|1||A|blue|A2|pink|B|blue|D|red|E|blue|F|pink|F2|red}}&lt;br /&gt;
&lt;br /&gt;
{{MapRoute|1||A|blue|A2|pink|B|blue|C|red}}&lt;br /&gt;
| ASC = 107&lt;br /&gt;
| ASE = 158&lt;br /&gt;
| ASM = 158&lt;br /&gt;
| AS = 227&lt;br /&gt;
| Note = All relevant nodes are surface combat one.&lt;br /&gt;
*Bringing an [[AACI]] is recommended to pass the air nodes&lt;br /&gt;
| Range = Node {{MapRoute|C|red}}: 7 ; Node {{MapRoute|F1|red}}: 4 ; Node {{MapRoute|F2|red}}: 3&lt;br /&gt;
| LBASS = 141 / 141 / 141 / 161&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281 &lt;br /&gt;
| NoteLBAS = Sending all LBAS on the relevant nodes is advised.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the 1st phase, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! K!! F&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x3|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x3|| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+ x3|| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x3?|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node K&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 1 CV(B/L), 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|A2|pink|B|blue|C|red|H|red|I|red|K|red}}&lt;br /&gt;
| ASC = 189&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 159&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = The node is surface combat.&lt;br /&gt;
*Btinging [[AACI]] and some ASW is advised to reach the node.&lt;br /&gt;
| Range = Node {{MapRoute|K|red}}: 6 ; Node {{MapRoute|I|red}}: 7&lt;br /&gt;
| LBASS = 192 / 197 / 167 / 206&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281 &lt;br /&gt;
| NoteLBAS = Sending half LBAS node I and the other on node K is advised to maxime the passing rate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Nodes {{MapRoute|F|pink}}&lt;br /&gt;
*Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing (node F2's path).&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - TP==&lt;br /&gt;
Phase 1 is a new kind of [[Transport Operation]], where &amp;quot;tanks&amp;quot; do work better:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed sortable&amp;quot; &lt;br /&gt;
!colspan=4|Landing Operation [https://x.com/Durielist223/status/1898837077938323536]&lt;br /&gt;
|-&lt;br /&gt;
! Type!!Equipment!! S-Rank!! A-Rank&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=10|{{Landing Craft}}&lt;br /&gt;
|{{EquipmentLink|Daihatsu Landing Craft}}&amp;lt;br&amp;gt;{{EquipmentLink|Toku Daihatsu Landing Craft}}&amp;lt;br&amp;gt;{{EquipmentLink|Armed Daihatsu}}&amp;lt;br&amp;gt;{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}&lt;br /&gt;
| 6|| 4.2&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank &amp;amp; Landing Force)|text=DLC + T89 Tank}}|| 15|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}|| 22|| 15.4&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}|| 41|| 28.7&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}|| 47|| 32.9&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|M4A1 DD}}|| 25|| 17.5&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}|| 28|| 19.6&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}|| 23|| 16.1&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}|| 29|| 20.3&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf J|text=Toku DLC + Panzer III J}}|| 33|| 23.1&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=3|{{Amphibious Tank}}&lt;br /&gt;
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}|| 10|| 7&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu tank}}|| 7|| 4.9&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tank Kai}}|| 9|| 6.3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=4|{{Landing Force}}&lt;br /&gt;
|{{EquipmentLink|Army Infantry Corps}}|| 15|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Type 97 Medium Tank (Chi-Ha)|text=Chi-Ha}}|| 17|| 11.9&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)|text=Chi-Ha Kai}}|| 23|| 16.1&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai|text=Infantry + Chi-Ha Kai}}|| 38|| 26.6&lt;br /&gt;
|-&lt;br /&gt;
!{{Drum}}&lt;br /&gt;
|{{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}|| 0|| 0&lt;br /&gt;
|-&lt;br /&gt;
!{{Rations}}&lt;br /&gt;
|{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = '''1 CVL/CA, 2 CA, 1-2 CL, 1-2 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||L|blue|M|red|N|blue|P|red|R|red|T|green|U|red}} &lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 189&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = Bringing an [[AACI]] and some ASW is advised to reach the boss.&lt;br /&gt;
Having 1 or 2 good night cut-ins is recommended to farm for S rank.&lt;br /&gt;
| Range = Node {{MapRoute|U|red}}: 3&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281 &lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
* It is recommended to field between 3-5 DD that can carry [[Landing Craft]] to drain the TP Gauge.&lt;br /&gt;
** Please refer to the Landing Craft table above for what Landing craft to use to maximize TP Drain per run.&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = '''1 CVL, 1-2 CA, 1-2 CL, 1-3 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||L|blue|M|red|N|blue|O|pink|Q|red|V|red|V1|blue|W|red}}&lt;br /&gt;
| LOS = Cn3: 70 / 55 / 75 / 95 (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 167&lt;br /&gt;
| Note = The boss is a submarine, it is required to bring very strong ASW and [[OASW]] to kill it.&lt;br /&gt;
*Only sniping the boss is the recommended way to clear the map.&lt;br /&gt;
| Range = Node {{MapRoute|W|red}} : 5, Node {{MapRoute|V|red}} : 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 180&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281 &lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*{{Smoke}} Smokes are highly recommended for {{MapRoute|V|red}} to avoid taking damage.&lt;br /&gt;
*Using the {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! F1!! F2!! K!! U!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| -|| A+ x2|| A+ x2|| A+ x2|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| -|| A+ x2|| A+ x2|| A+ x2|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| -|| A+ x2|| A+ x2|| A+ x2|| AS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Nodes F1 &amp;amp; F2=&lt;br /&gt;
Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing.&lt;br /&gt;
|-|Node K=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node U=&lt;br /&gt;
*Refer to [[#Phase 1 - TP]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 281&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 230&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 209&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 158&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Submarine Seerfish Water Demon]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Submarine Seerfish Water Demon.png|Regular&lt;br /&gt;
Enemy Full Submarine Seerfish Water Demon Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Submarine Seerfish Water Demon Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=YY's Guide=&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-2/Sandbox&amp;diff=190992</id>
		<title>Spring 2025 Event/E-2/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-2/Sandbox&amp;diff=190992"/>
		<updated>2025-03-14T23:08:05Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Phase 1 - TP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sandbox Rules=&lt;br /&gt;
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:&lt;br /&gt;
* An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,&lt;br /&gt;
* List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),&lt;br /&gt;
* A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),&lt;br /&gt;
** The Paths said compositions will take (to explain each path the composition will/can take),&lt;br /&gt;
** A summary or description of what kind of obstacles a composition will face.&lt;br /&gt;
* A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,&lt;br /&gt;
* ''Optional'': Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).&lt;br /&gt;
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion. &lt;br /&gt;
&lt;br /&gt;
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so. &lt;br /&gt;
&lt;br /&gt;
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.&lt;br /&gt;
&lt;br /&gt;
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary &amp;gt; Polished &amp;gt; Finalized Guides&lt;br /&gt;
&lt;br /&gt;
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.&lt;br /&gt;
&lt;br /&gt;
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 60-2a&lt;br /&gt;
|order = 0,1,2,A,B,C,E,F,H,I,M,N,P,Q,V1&lt;br /&gt;
|0 -&amp;gt; 1 = * Single Fleet&lt;br /&gt;
|0 -&amp;gt; 2 = * Combined Fleet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules ▼/▲&lt;br /&gt;
|id = 60-2b&lt;br /&gt;
|order = 0,1,2,A,B,C,E,F,H,I,M,N,P,Q,V1&lt;br /&gt;
|2 -&amp;gt; H/battle = * Does not meet the requirements to go to L&lt;br /&gt;
|2 -&amp;gt; L/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** [CTF/STF] Amount of CL ≥ 2&lt;br /&gt;
** [TCF] Any fleet&lt;br /&gt;
|A/empty -&amp;gt; A1/battle = * Does not meet the requirements to go to A2 &lt;br /&gt;
|A/empty -&amp;gt; A2/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL + DD + DE ≥ 3 *&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
|B/empty -&amp;gt; C/battle, D/battle = Active Branching&lt;br /&gt;
|C/battle -&amp;gt; G/pink = * Does not meet the requirements to go to H&lt;br /&gt;
|C/battle -&amp;gt; H/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL ≥ 1 *&lt;br /&gt;
** Amount of DD ≥ 2 *&lt;br /&gt;
|E/empty -&amp;gt; F/pink, F1/battle = Active Branching&lt;br /&gt;
|F/pink -&amp;gt; F2/battle = * Single Fleet&lt;br /&gt;
* Does not meet the requirements to go to R&lt;br /&gt;
|F/pink -&amp;gt; R/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** Amount of CA ≥ 2&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
** ???&lt;br /&gt;
|H/battle -&amp;gt; I/battle = * Single Fleet&lt;br /&gt;
|H/battle -&amp;gt; L/empty = * Combined Fleet&lt;br /&gt;
*???&lt;br /&gt;
|H/battle -&amp;gt; M/battle = * Combined Fleet&lt;br /&gt;
*???&lt;br /&gt;
|I/battle -&amp;gt; J/empty = * Fail the LoS check&lt;br /&gt;
|I/battle -&amp;gt; K/battle = * Pass the LoS check&lt;br /&gt;
|M/battle -&amp;gt; D/battle = * Does not meet the requirements to go to N&lt;br /&gt;
|M/battle -&amp;gt; N/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CA ≥ 2&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
|N/empty -&amp;gt; O/pink, P/battle = Active Branching&lt;br /&gt;
|P/battle -&amp;gt; F/pink = * Does not meet the requirements to go to R&lt;br /&gt;
|P/battle -&amp;gt; R/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) = 0&lt;br /&gt;
** ???&lt;br /&gt;
|Q/battle -&amp;gt; S/battle = * Does not meet the requirements to go to V&lt;br /&gt;
|Q/battle -&amp;gt; V/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If Slow Fleet, then amount of CL + CT &amp;gt;= 3&lt;br /&gt;
** Amount of CVL ≤ 1&lt;br /&gt;
** Amount of DD + DE ≥ 6&lt;br /&gt;
*** If Amount of DD + DE = 5, then amount of historial 5th fleet ships ≥ 7 *&lt;br /&gt;
|V1/empty -&amp;gt; V2/empty = * Fail the LoS check&lt;br /&gt;
|V1/empty -&amp;gt; W/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
=Historical Bonuses=&lt;br /&gt;
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}&lt;br /&gt;
&lt;br /&gt;
====Ship Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====Equipment Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====[[Debuff]]====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=XX's Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E2 is a single and combined fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 2 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 1 (reused from E-1)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 2 (reused in E-3)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on node {{MapRoute|W|red}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! F1!! F2!! C&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| A+ x2|| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+|| A+|| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Nodes C, F1 &amp;amp; F2&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 1 CV(B/L), 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|A2|pink|B|blue|D|red|E|blue|F1|red}}&lt;br /&gt;
{{MapRoute|1||A|blue|A2|pink|B|blue|D|red|E|blue|F|pink|F2|red}}&lt;br /&gt;
&lt;br /&gt;
{{MapRoute|1||A|blue|A2|pink|B|blue|C|red}}&lt;br /&gt;
| ASC = 107&lt;br /&gt;
| ASE = 158&lt;br /&gt;
| ASM = 158&lt;br /&gt;
| AS = 227&lt;br /&gt;
| Note = All relevant nodes are surface combat one.&lt;br /&gt;
*Bringing an [[AACI]] is recommended to pass the air nodes&lt;br /&gt;
| Range = Node {{MapRoute|C|red}}: 7 ; Node {{MapRoute|F1|red}}: 4 ; Node {{MapRoute|F2|red}}: 3&lt;br /&gt;
| LBASS = 141 / 141 / 141 / 161&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281 &lt;br /&gt;
| NoteLBAS = Sending all LBAS on the relevant nodes is advised.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the 1st phase, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! K!! F&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x3|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x3|| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+ x3|| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x3?|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node K&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 1 CV(B/L), 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|A2|pink|B|blue|C|red|H|red|I|red|K|red}}&lt;br /&gt;
| ASC = 189&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 159&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = The node is surface combat.&lt;br /&gt;
*Btinging [[AACI]] and some ASW is advised to reach the node.&lt;br /&gt;
| Range = Node {{MapRoute|K|red}}: 6 ; Node {{MapRoute|I|red}}: 7&lt;br /&gt;
| LBASS = 192 / 197 / 167 / 206&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281 &lt;br /&gt;
| NoteLBAS = Sending half LBAS node I and the other on node K is advised to maxime the passing rate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Nodes {{MapRoute|F|pink}}&lt;br /&gt;
*Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing (node F2's path).&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - TP==&lt;br /&gt;
Phase 1 is a new kind of [[Transport Operation]], where &amp;quot;tanks&amp;quot; do work better:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed sortable&amp;quot; &lt;br /&gt;
!colspan=4|Landing Operation [https://x.com/Durielist223/status/1898837077938323536]&lt;br /&gt;
|-&lt;br /&gt;
! Type!!Equipment!! S-Rank!! A-Rank&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=10|{{Landing Craft}}&lt;br /&gt;
|{{EquipmentLink|Daihatsu Landing Craft}}&amp;lt;br&amp;gt;{{EquipmentLink|Toku Daihatsu Landing Craft}}&amp;lt;br&amp;gt;{{EquipmentLink|Armed Daihatsu}}&amp;lt;br&amp;gt;{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}&lt;br /&gt;
| 6|| 4.2&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank &amp;amp; Landing Force)|text=DLC + T89 Tank}}|| 15|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}|| 22|| 15.4&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}|| 41|| 28.7&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}|| 47|| 32.9&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|M4A1 DD}}|| 25|| 17.5&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}|| 28|| 19.6&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}|| 23|| 16.1&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}|| 29|| 20.3&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf J|text=Toku DLC + Panzer III J}}|| 33|| 23.1&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=3|{{Amphibious Tank}}&lt;br /&gt;
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}|| 10|| 7&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu tank}}|| 7|| 4.9&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tank Kai}}|| 9|| 6.3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=4|{{Landing Force}}&lt;br /&gt;
|{{EquipmentLink|Army Infantry Corps}}|| 15|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Type 97 Medium Tank (Chi-Ha)|text=Chi-Ha}}|| 17|| 11.9&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)|text=Chi-Ha Kai}}|| 23|| 16.1&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai|text=Infantry + Chi-Ha Kai}}|| 38|| 26.6&lt;br /&gt;
|-&lt;br /&gt;
!{{Drum}}&lt;br /&gt;
|{{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}|| 0|| 0&lt;br /&gt;
|-&lt;br /&gt;
!{{Rations}}&lt;br /&gt;
|{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = '''1 CVL/CA, 2 CA, 1-2 CL, 1-2 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||L|blue|M|red|N|blue|P|red|R|red|T|green|U|red}} &lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 189&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = Bringing an [[AACI]] and some ASW is advised to reach the boss.&lt;br /&gt;
Having 1 or 2 good night cut-ins is recommended to farm for S rank.&lt;br /&gt;
| Range = Node {{MapRoute|U|red}}: 3&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281 &lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
* It is recommended to field between 3-5 DD that can carry [[Landing Craft]] to drain the TP Gauge.&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = '''1 CVL, 1-2 CA, 1-2 CL, 1-3 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||L|blue|M|red|N|blue|O|pink|Q|red|V|red|V1|blue|W|red}}&lt;br /&gt;
| LOS = Cn3: 70 / 55 / 75 / 95 (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 167&lt;br /&gt;
| Note = The boss is a submarine, it is required to bring very strong ASW and [[OASW]] to kill it.&lt;br /&gt;
*Only sniping the boss is the recommended way to clear the map.&lt;br /&gt;
| Range = Node {{MapRoute|W|red}} : 5, Node {{MapRoute|V|red}} : 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 180&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281 &lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*{{Smoke}} Smokes are highly recommended for {{MapRoute|V|red}} to avoid taking damage.&lt;br /&gt;
*Using the {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! F1!! F2!! K!! U!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| -|| A+ x2|| A+ x2|| A+ x2|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| -|| A+ x2|| A+ x2|| A+ x2|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| -|| A+ x2|| A+ x2|| A+ x2|| AS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Nodes F1 &amp;amp; F2=&lt;br /&gt;
Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing.&lt;br /&gt;
|-|Node K=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node U=&lt;br /&gt;
*Refer to [[#Phase 1 - TP]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 281&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 230&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 209&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 158&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Submarine Seerfish Water Demon]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Submarine Seerfish Water Demon.png|Regular&lt;br /&gt;
Enemy Full Submarine Seerfish Water Demon Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Submarine Seerfish Water Demon Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=YY's Guide=&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-2/Sandbox&amp;diff=190991</id>
		<title>Spring 2025 Event/E-2/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-2/Sandbox&amp;diff=190991"/>
		<updated>2025-03-14T23:07:30Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Phase 1 - TP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sandbox Rules=&lt;br /&gt;
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:&lt;br /&gt;
* An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,&lt;br /&gt;
* List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),&lt;br /&gt;
* A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),&lt;br /&gt;
** The Paths said compositions will take (to explain each path the composition will/can take),&lt;br /&gt;
** A summary or description of what kind of obstacles a composition will face.&lt;br /&gt;
* A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,&lt;br /&gt;
* ''Optional'': Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).&lt;br /&gt;
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion. &lt;br /&gt;
&lt;br /&gt;
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so. &lt;br /&gt;
&lt;br /&gt;
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.&lt;br /&gt;
&lt;br /&gt;
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary &amp;gt; Polished &amp;gt; Finalized Guides&lt;br /&gt;
&lt;br /&gt;
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.&lt;br /&gt;
&lt;br /&gt;
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 60-2a&lt;br /&gt;
|order = 0,1,2,A,B,C,E,F,H,I,M,N,P,Q,V1&lt;br /&gt;
|0 -&amp;gt; 1 = * Single Fleet&lt;br /&gt;
|0 -&amp;gt; 2 = * Combined Fleet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules ▼/▲&lt;br /&gt;
|id = 60-2b&lt;br /&gt;
|order = 0,1,2,A,B,C,E,F,H,I,M,N,P,Q,V1&lt;br /&gt;
|2 -&amp;gt; H/battle = * Does not meet the requirements to go to L&lt;br /&gt;
|2 -&amp;gt; L/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** [CTF/STF] Amount of CL ≥ 2&lt;br /&gt;
** [TCF] Any fleet&lt;br /&gt;
|A/empty -&amp;gt; A1/battle = * Does not meet the requirements to go to A2 &lt;br /&gt;
|A/empty -&amp;gt; A2/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL + DD + DE ≥ 3 *&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
|B/empty -&amp;gt; C/battle, D/battle = Active Branching&lt;br /&gt;
|C/battle -&amp;gt; G/pink = * Does not meet the requirements to go to H&lt;br /&gt;
|C/battle -&amp;gt; H/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL ≥ 1 *&lt;br /&gt;
** Amount of DD ≥ 2 *&lt;br /&gt;
|E/empty -&amp;gt; F/pink, F1/battle = Active Branching&lt;br /&gt;
|F/pink -&amp;gt; F2/battle = * Single Fleet&lt;br /&gt;
* Does not meet the requirements to go to R&lt;br /&gt;
|F/pink -&amp;gt; R/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** Amount of CA ≥ 2&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
** ???&lt;br /&gt;
|H/battle -&amp;gt; I/battle = * Single Fleet&lt;br /&gt;
|H/battle -&amp;gt; L/empty = * Combined Fleet&lt;br /&gt;
*???&lt;br /&gt;
|H/battle -&amp;gt; M/battle = * Combined Fleet&lt;br /&gt;
*???&lt;br /&gt;
|I/battle -&amp;gt; J/empty = * Fail the LoS check&lt;br /&gt;
|I/battle -&amp;gt; K/battle = * Pass the LoS check&lt;br /&gt;
|M/battle -&amp;gt; D/battle = * Does not meet the requirements to go to N&lt;br /&gt;
|M/battle -&amp;gt; N/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CA ≥ 2&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
|N/empty -&amp;gt; O/pink, P/battle = Active Branching&lt;br /&gt;
|P/battle -&amp;gt; F/pink = * Does not meet the requirements to go to R&lt;br /&gt;
|P/battle -&amp;gt; R/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) = 0&lt;br /&gt;
** ???&lt;br /&gt;
|Q/battle -&amp;gt; S/battle = * Does not meet the requirements to go to V&lt;br /&gt;
|Q/battle -&amp;gt; V/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If Slow Fleet, then amount of CL + CT &amp;gt;= 3&lt;br /&gt;
** Amount of CVL ≤ 1&lt;br /&gt;
** Amount of DD + DE ≥ 6&lt;br /&gt;
*** If Amount of DD + DE = 5, then amount of historial 5th fleet ships ≥ 7 *&lt;br /&gt;
|V1/empty -&amp;gt; V2/empty = * Fail the LoS check&lt;br /&gt;
|V1/empty -&amp;gt; W/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
=Historical Bonuses=&lt;br /&gt;
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}&lt;br /&gt;
&lt;br /&gt;
====Ship Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====Equipment Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====[[Debuff]]====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=XX's Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E2 is a single and combined fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 2 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 1 (reused from E-1)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 2 (reused in E-3)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on node {{MapRoute|W|red}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! F1!! F2!! C&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| A+ x2|| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+|| A+|| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Nodes C, F1 &amp;amp; F2&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 1 CV(B/L), 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|A2|pink|B|blue|D|red|E|blue|F1|red}}&lt;br /&gt;
{{MapRoute|1||A|blue|A2|pink|B|blue|D|red|E|blue|F|pink|F2|red}}&lt;br /&gt;
&lt;br /&gt;
{{MapRoute|1||A|blue|A2|pink|B|blue|C|red}}&lt;br /&gt;
| ASC = 107&lt;br /&gt;
| ASE = 158&lt;br /&gt;
| ASM = 158&lt;br /&gt;
| AS = 227&lt;br /&gt;
| Note = All relevant nodes are surface combat one.&lt;br /&gt;
*Bringing an [[AACI]] is recommended to pass the air nodes&lt;br /&gt;
| Range = Node {{MapRoute|C|red}}: 7 ; Node {{MapRoute|F1|red}}: 4 ; Node {{MapRoute|F2|red}}: 3&lt;br /&gt;
| LBASS = 141 / 141 / 141 / 161&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281 &lt;br /&gt;
| NoteLBAS = Sending all LBAS on the relevant nodes is advised.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the 1st phase, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! K!! F&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x3|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x3|| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+ x3|| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x3?|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node K&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 1 CV(B/L), 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|A2|pink|B|blue|C|red|H|red|I|red|K|red}}&lt;br /&gt;
| ASC = 189&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 159&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = The node is surface combat.&lt;br /&gt;
*Btinging [[AACI]] and some ASW is advised to reach the node.&lt;br /&gt;
| Range = Node {{MapRoute|K|red}}: 6 ; Node {{MapRoute|I|red}}: 7&lt;br /&gt;
| LBASS = 192 / 197 / 167 / 206&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281 &lt;br /&gt;
| NoteLBAS = Sending half LBAS node I and the other on node K is advised to maxime the passing rate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Nodes {{MapRoute|F|pink}}&lt;br /&gt;
*Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing (node F2's path).&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - TP==&lt;br /&gt;
Phase 1 is a new kind of [[Transport Operation]], where &amp;quot;tanks&amp;quot; do work better:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed sortable&amp;quot; &lt;br /&gt;
!colspan=4|Landing Operation [https://x.com/Durielist223/status/1898837077938323536]&lt;br /&gt;
|-&lt;br /&gt;
! Type!!Equipment!! S-Rank!! A-Rank&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=10|{{Landing Craft}}&lt;br /&gt;
|{{EquipmentLink|Daihatsu Landing Craft}}&amp;lt;br&amp;gt;{{EquipmentLink|Toku Daihatsu Landing Craft}}&amp;lt;br&amp;gt;{{EquipmentLink|Armed Daihatsu}}&amp;lt;br&amp;gt;{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}&lt;br /&gt;
| 6|| 4.2&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank &amp;amp; Landing Force)|text=DLC + T89 Tank}}|| 15|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}|| 22|| 15.4&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}|| 41|| 28.7&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}|| 47|| 32.9&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|M4A1 DD}}|| 25|| 17.5&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}|| 28|| 19.6&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}|| 23|| 16.1&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}|| 29|| 20.3&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf J|text=Toku DLC + Panzer III J}}|| 33|| 23.1&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=3|{{Amphibious Tank}}&lt;br /&gt;
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}|| 10|| 7&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu tank}}|| 7|| 4.9&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tank Kai}}|| 9|| 6.3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=4|{{Landing Force}}&lt;br /&gt;
|{{EquipmentLink|Army Infantry Corps}}|| 15|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Type 97 Medium Tank (Chi-Ha)|text=Chi-Ha}}|| 17|| 11.9&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)|text=Chi-Ha Kai}}|| 23|| 16.1&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai|text=Infantry + Chi-Ha Kai}}|| 38|| 26.6&lt;br /&gt;
|-&lt;br /&gt;
!{{Drum}}&lt;br /&gt;
|{{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}|| 0|| 0&lt;br /&gt;
|-&lt;br /&gt;
!{{Rations}}&lt;br /&gt;
|{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = '''1 CVL/CA, 2 CA, 1-2 CL, 1-2 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||L|blue|M|red|N|blue|P|red|R|red|T|green|U|red}} &lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 189&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = Bringing an [[AACI]] and some ASW is advised to reach the boss.&lt;br /&gt;
Having 1 or 2 good night cut-ins is recommended to farm for S rank.&lt;br /&gt;
| Range = Node {{MapRoute|U|red}}: 3&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281 &lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
* It is recommended to field between 3-5 DD that can carry [[Daihatsu]] to drain the TP Gauge.&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = '''1 CVL, 1-2 CA, 1-2 CL, 1-3 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||L|blue|M|red|N|blue|O|pink|Q|red|V|red|V1|blue|W|red}}&lt;br /&gt;
| LOS = Cn3: 70 / 55 / 75 / 95 (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 167&lt;br /&gt;
| Note = The boss is a submarine, it is required to bring very strong ASW and [[OASW]] to kill it.&lt;br /&gt;
*Only sniping the boss is the recommended way to clear the map.&lt;br /&gt;
| Range = Node {{MapRoute|W|red}} : 5, Node {{MapRoute|V|red}} : 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 180&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281 &lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*{{Smoke}} Smokes are highly recommended for {{MapRoute|V|red}} to avoid taking damage.&lt;br /&gt;
*Using the {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! F1!! F2!! K!! U!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| -|| A+ x2|| A+ x2|| A+ x2|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| -|| A+ x2|| A+ x2|| A+ x2|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| -|| A+ x2|| A+ x2|| A+ x2|| AS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Nodes F1 &amp;amp; F2=&lt;br /&gt;
Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing.&lt;br /&gt;
|-|Node K=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node U=&lt;br /&gt;
*Refer to [[#Phase 1 - TP]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 281&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 230&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 209&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 158&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Submarine Seerfish Water Demon]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Submarine Seerfish Water Demon.png|Regular&lt;br /&gt;
Enemy Full Submarine Seerfish Water Demon Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Submarine Seerfish Water Demon Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=YY's Guide=&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-2/Sandbox&amp;diff=190874</id>
		<title>Spring 2025 Event/E-2/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-2/Sandbox&amp;diff=190874"/>
		<updated>2025-03-12T18:51:15Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Map Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sandbox Rules=&lt;br /&gt;
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:&lt;br /&gt;
* An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,&lt;br /&gt;
* List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),&lt;br /&gt;
* A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),&lt;br /&gt;
** The Paths said compositions will take (to explain each path the composition will/can take),&lt;br /&gt;
** A summary or description of what kind of obstacles a composition will face.&lt;br /&gt;
* A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,&lt;br /&gt;
* ''Optional'': Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).&lt;br /&gt;
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion. &lt;br /&gt;
&lt;br /&gt;
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so. &lt;br /&gt;
&lt;br /&gt;
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.&lt;br /&gt;
&lt;br /&gt;
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary &amp;gt; Polished &amp;gt; Finalized Guides&lt;br /&gt;
&lt;br /&gt;
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.&lt;br /&gt;
&lt;br /&gt;
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 60-2a&lt;br /&gt;
|order = 0,1,2,A,B,C,E,F,H,I,M,N,P,Q,V1&lt;br /&gt;
|0 -&amp;gt; 1 = * Single Fleet&lt;br /&gt;
|0 -&amp;gt; 2 = * Combined Fleet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules ▼/▲&lt;br /&gt;
|id = 60-2b&lt;br /&gt;
|order = 0,1,2,A,B,C,E,F,H,I,M,N,P,Q,V1&lt;br /&gt;
|2 -&amp;gt; H/battle = * Does not meet the requirements to go to L&lt;br /&gt;
|2 -&amp;gt; L/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** [CTF/STF] Amount of CL ≥ 2&lt;br /&gt;
** [TCF] Any fleet&lt;br /&gt;
|A/empty -&amp;gt; A1/battle = * Does not meet the requirements to go to A2 &lt;br /&gt;
|A/empty -&amp;gt; A2/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL + DD + DE ≥ 3 *&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
|B/empty -&amp;gt; C/battle, D/battle = Active Branching&lt;br /&gt;
|C/battle -&amp;gt; G/pink = * Does not meet the requirements to go to H&lt;br /&gt;
|C/battle -&amp;gt; H/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL ≥ 1 *&lt;br /&gt;
** Amount of DD ≥ 2 *&lt;br /&gt;
|E/empty -&amp;gt; F/pink, F1/battle = Active Branching&lt;br /&gt;
|F/pink -&amp;gt; F2/battle = * Single Fleet&lt;br /&gt;
* Does not meet the requirements to go to R&lt;br /&gt;
|F/pink -&amp;gt; R/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** Amount of CA ≥ 2&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
** ???&lt;br /&gt;
|H/battle -&amp;gt; I/battle = * Single Fleet&lt;br /&gt;
|H/battle -&amp;gt; L/empty = * Combined Fleet&lt;br /&gt;
*???&lt;br /&gt;
|H/battle -&amp;gt; M/battle = * Combined Fleet&lt;br /&gt;
*???&lt;br /&gt;
|I/battle -&amp;gt; J/empty = * Fail the LoS check&lt;br /&gt;
|I/battle -&amp;gt; K/battle = * Pass the LoS check&lt;br /&gt;
|M/battle -&amp;gt; D/battle = * Does not meet the requirements to go to N&lt;br /&gt;
|M/battle -&amp;gt; N/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CA ≥ 2&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
|N/empty -&amp;gt; O/pink, P/battle = Active Branching&lt;br /&gt;
|P/battle -&amp;gt; F/pink = * Does not meet the requirements to go to R&lt;br /&gt;
|P/battle -&amp;gt; R/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) = 0&lt;br /&gt;
** ???&lt;br /&gt;
|Q/battle -&amp;gt; S/battle = * Does not meet the requirements to go to V&lt;br /&gt;
|Q/battle -&amp;gt; V/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If Slow Fleet, then amount of CL + CT &amp;gt;= 3&lt;br /&gt;
** Amount of CVL ≤ 1&lt;br /&gt;
** Amount of DD + DE ≥ 6&lt;br /&gt;
*** If Amount of DD + DE = 5, then amount of historial 5th fleet ships ≥ 7 *&lt;br /&gt;
|V1/empty -&amp;gt; V2/empty = * Fail the LoS check&lt;br /&gt;
|V1/empty -&amp;gt; W/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
=Historical Bonuses=&lt;br /&gt;
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}&lt;br /&gt;
&lt;br /&gt;
====Ship Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====Equipment Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====[[Debuff]]====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=XX's Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E2 is a single fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 2 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 1 (reused from E-1)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 2 (reused in E-3)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! F1!! F2!! C&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| A+ x2|| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+|| A+|| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Nodes C, F1 &amp;amp; F2&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 1 CV(B/L), 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|A2|pink|B|blue|D|red|E|blue|F1|red}}&lt;br /&gt;
{{MapRoute|1||A|blue|A2|pink|B|blue|D|red|E|blue|F|pink|F2|red}}&lt;br /&gt;
&lt;br /&gt;
{{MapRoute|1||A|blue|A2|pink|B|blue|C|red}}&lt;br /&gt;
| ASC = 107&lt;br /&gt;
| ASE = 158&lt;br /&gt;
| ASM = 158&lt;br /&gt;
| AS = 227&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = Node {{MapRoute|C|red}}: 7 ; Node {{MapRoute|F1|red}}: 4 ; Node {{MapRoute|F2|red}}: 3&lt;br /&gt;
| LBASS = 141 / 141 / 141 / 161&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281 &lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the 1st phase, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! K!! F&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x3|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x3|| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+ x3|| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x3?|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node K&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 1 CV(B/L), 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|A2|pink|B|blue|C|red|H|red|I|red|K|red}}&lt;br /&gt;
| ASC = 189&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 159&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = Node {{MapRoute|C|red}}: 7 ; Node {{MapRoute|F1|red}}: 4 ; Node {{MapRoute|F2|red}}: 3&lt;br /&gt;
| LBASS = 192 / 197 / 167 / 206&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281 &lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Nodes {{MapRoute|F|pink}}&lt;br /&gt;
*Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing (node F2's path).&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - TP==&lt;br /&gt;
Phase 1 is a new kind of [[Transport Operation]], where &amp;quot;tanks&amp;quot; do work better:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed sortable&amp;quot; &lt;br /&gt;
!colspan=4|Landing Operation [https://x.com/Durielist223/status/1898837077938323536]&lt;br /&gt;
|-&lt;br /&gt;
! Type!!Equipment!! S-Rank!! A-Rank&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=13|{{Landing Craft}}&lt;br /&gt;
|{{EquipmentLink|Daihatsu Landing Craft}}|| 6|| 4.2&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft}}|| 6|| 4.2&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank &amp;amp; Landing Force)|text=DLC + T89 Tank}}|| 15|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}|| 22|| 15.4&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}|| 41|| 28.7&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}|| 47|| 32.9&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|M4A1 DD}}|| 25|| 17.5&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}|| 28|| 19.6&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}|| 23|| 16.1&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}|| 29|| 20.3&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf J|text=Toku DLC + Panzer III J}}|| 33|| 23.1&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Armed Daihatsu}}|| 6|| 4.2&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}|| 6|| 4.2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=3|{{Amphibious Tank}}&lt;br /&gt;
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}|| 10|| 7&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu tank}}|| 7|| 4.9&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tank Kai}}|| 9|| 6.3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=4|{{Landing Force}}&lt;br /&gt;
|{{EquipmentLink|Army Infantry Corps}}|| 15|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Type 97 Medium Tank (Chi-Ha)|text=Chi-Ha}}|| 17|| 11.9&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)|text=Chi-Ha Kai}}|| 23|| 16.1&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai|text=Infantry + Chi-Ha Kai}}|| 38|| 26.6&lt;br /&gt;
|-&lt;br /&gt;
!{{Drum}}&lt;br /&gt;
|{{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}|| 0|| 0&lt;br /&gt;
|-&lt;br /&gt;
!{{Rations}}&lt;br /&gt;
|{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = '''1 CVL/CA, 2 CA, 1-2 CL, 1-2 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||L|blue|M|red|N|blue|P|red|R|red|T|green|U|red}} &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = Node {{MapRoute|U|red}} : 3&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281 &lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = '''1 CVL, 1-2 CA, 1-2 CL, 1-3 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||L|blue|M|red|N|blue|O|pink|Q|red|V|red|V1|blue|W|red}}&lt;br /&gt;
| LOS = Cn?: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The boss is a submarine, it is required to bring very strong ASW and [[OASW]] to kill it.&lt;br /&gt;
*Only sniping the boss is the recommended way to clear the map.&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281 &lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! F1!! F2!! K!! U!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| -|| A+ x2|| A+ x2|| A+ x2|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| -|| A+ x2|| A+ x2|| A+ x2|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| -|| A+ x2|| A+ x2|| A+ x2|| AS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Nodes F1 &amp;amp; F2=&lt;br /&gt;
Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing.&lt;br /&gt;
|-|Node K=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node U=&lt;br /&gt;
*Refer to [[#Phase 1 - TP]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 281&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 230&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 209&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 158&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Submarine Seerfish Water Demon]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Submarine Seerfish Water Demon.png|Regular&lt;br /&gt;
Enemy Full Submarine Seerfish Water Demon Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Submarine Seerfish Water Demon Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=YY's Guide=&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1&amp;diff=190796</id>
		<title>Spring 2025 Event/E-1</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1&amp;diff=190796"/>
		<updated>2025-03-10T18:43:36Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Gimmick 2 - Unlock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Hokkaido Defence Operation&lt;br /&gt;
|title_jp= 北海道防衛作戦&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 1.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 2.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-1 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 1}} '''104th Squadron'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 2}} '''1st Fleet'''&lt;br /&gt;
|map_1= [[File:{{ROOTPAGENAME}} E-1 Map Phase 1.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-1 Map Phase 0.3.png|450px]]&lt;br /&gt;
|map_2_text=Gimmick 1&lt;br /&gt;
|map_3=[[File:{{ROOTPAGENAME}} E-1 Map Phase 0.7.png|450px]]&lt;br /&gt;
|map_3_text=Gimmick 2&lt;br /&gt;
|map_4=[[File:{{ROOTPAGENAME}} E-1 Map Phase 1.png|450px]]&lt;br /&gt;
|map_4_text=Phase 1&lt;br /&gt;
|map_5= [[File:{{ROOTPAGENAME}} E-1 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_5_text=LBAS&lt;br /&gt;
|boss_hard= 2400 HP&lt;br /&gt;
|boss_medium= 1400 HP&lt;br /&gt;
|boss_easy= 1400 HP&lt;br /&gt;
|boss_casual= 1400 HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|Transport Ship Wa-Class B (Landing) Flagship}}&lt;br /&gt;
|rewards = E-1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-1 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 60-1a&lt;br /&gt;
|0 -&amp;gt; 1 = * Start Point 2 is locked&lt;br /&gt;
* [Start Point 2 unlocked] Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fleet 1&lt;br /&gt;
** Amount of (F)BB = 0&lt;br /&gt;
** Amount of BBV ≤ 2&lt;br /&gt;
** Amount of CV(B) = 0&lt;br /&gt;
** Amount of CVL ≤ 1&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_1.png]] 104th Squadron ('''Normal / Hard''' only)&lt;br /&gt;
|0 -&amp;gt; 2 = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Fleet 3&lt;br /&gt;
** Amount of (F)BB ≥ 1&lt;br /&gt;
** Amount of (F)BB(V) ≥ 3&lt;br /&gt;
** Amount of CV(B) ≥ 1&lt;br /&gt;
** Amount of CV(B/L) ≥ 2&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_2.png]] 1st Fleet ('''Normal / Hard''' only)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules ▼/▲&lt;br /&gt;
|id = 60-1b&lt;br /&gt;
|order = D,2,A,B,B1,B2,C,C1,G,K,M&lt;br /&gt;
|D/battle -&amp;gt; D1/empty = * Does not meet the requirements to go to D2&lt;br /&gt;
|D/battle -&amp;gt; D2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of ships in fleet ≤ 5&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1 *&lt;br /&gt;
** Amount of DD + DE ≥ 2 *&lt;br /&gt;
** Does not meet the requirements to go to D3&lt;br /&gt;
|D/battle -&amp;gt; D3/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of ships in fleet ≤ 5&lt;br /&gt;
** If Fast Fleet, then fleet must only contain CL, CT and DD&lt;br /&gt;
** If Fast Fleet, then amount of CL + CT = 1&lt;br /&gt;
** If Slow Fleet, then amount of DE ≥ 3&lt;br /&gt;
* Otherwise, fleet contains exactly 1CV(B/L) 2DD 2DE&lt;br /&gt;
|2 -&amp;gt; B1/battle = * Does not meet the requirements to go to F&lt;br /&gt;
|2 -&amp;gt; F/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) + CV(B/L) ≤ 2&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD + DE ≥ 3&lt;br /&gt;
|A/empty -&amp;gt; B/empty, D/battle = Active Branching&lt;br /&gt;
|B/empty -&amp;gt; B1/battle = * Does not meet the requirements to go to B2&lt;br /&gt;
|B/empty -&amp;gt; B2/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL + CT ≥ 1&lt;br /&gt;
** Amount of DD + DE ≥ 2&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) + CV(B/L) = 0&lt;br /&gt;
|B1/battle -&amp;gt; B2/pink = * Start from Point 1&lt;br /&gt;
* Does not meet the requirements to go to F&lt;br /&gt;
|B1/battle -&amp;gt; F/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Start from Point 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 3? &lt;br /&gt;
|B2/pink -&amp;gt; C/battle = * Does not meet the requirements to go to C1&lt;br /&gt;
|B2/pink -&amp;gt; C1/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CA(V) + CL + CLT ≤ 3&lt;br /&gt;
** If Slow Fleet and amount of DE ≤ 1, then amount of (F)BB(V) + CA(V) + CLT? = 0&lt;br /&gt;
** ???&lt;br /&gt;
|C/battle -&amp;gt; G/battle = * Does not meet the requirements to go to I&lt;br /&gt;
|C/battle -&amp;gt; I/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to I is unlocked&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of (F)BB(V) = 0&lt;br /&gt;
** Amount of CV(B) ≤ 1 *&lt;br /&gt;
** Amount of CA(V) ≤ 2?&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
|C1/battle -&amp;gt; C2/gray = * Route to K is locked&lt;br /&gt;
* [Route to K unlocked] ???&lt;br /&gt;
|C1/battle -&amp;gt; K/battle = ???&lt;br /&gt;
|G/battle -&amp;gt; K/battle = * Does not meet the requirements to go to M&lt;br /&gt;
|G/battle -&amp;gt; M/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2?&lt;br /&gt;
*** If Slow Fleet, then amount of (F)BB(V) ≤ 1&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
|K/battle -&amp;gt; L/pink = ???&lt;br /&gt;
|K/battle -&amp;gt; M/battle = ???&lt;br /&gt;
|M/battle -&amp;gt; N/empty =  * Fail the LoS check&lt;br /&gt;
|M/battle -&amp;gt; O/battle = * Pass the LoS check (Cn3 = 46~66 '''Hard''')&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
Branching compositions are reported over the course of the event. &lt;br /&gt;
*Please refer to [https://tsunkit.net/nav/#/ KCNav] for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
'''{{color|red|Do note that several of the 5th fleet members will have historical significance in the &amp;quot;2nd Stage Operations&amp;quot;!}}&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single fleet, two-phase map consisting of one transport and one boss phase.&lt;br /&gt;
* 2 [[LBAS]] are available on this map:&lt;br /&gt;
** Only 1 can be set on '''Sortie''', the other being limited to '''Defense''',&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* Node {{MapRoute|C2|green}} is a resource node.&lt;br /&gt;
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on node {{MapRoute|O|red}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! C!! E!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| A x3|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| A x2|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C&lt;br /&gt;
| Fleet = '''1 CA, 1 CL, 3 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C|red}}&lt;br /&gt;
| Speed = '''Slow'''&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = C is a surface node.&lt;br /&gt;
*Bringing [[AACI]] is advised to reach it. &lt;br /&gt;
| Range = Node {{MapRoute|C|red}}: 4&lt;br /&gt;
| LBASS = 0 /0 / 0 / 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C2&lt;br /&gt;
| Fleet = '''1 CL, 3-6 DD, 0-2 XX [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
1 SS(V) [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}&lt;br /&gt;
| Speed = '''Fast'''&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = C2 is a resource node, therefore, it is possible to continue even when taiha on node C1.&lt;br /&gt;
For the gimmick, sortie with a single submarine equipped with a {{Emergency Repair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage Control|link_category=Emergency Repair Personnel}} will guarantee to reach the end node.&lt;br /&gt;
*The route will not consume the material when the node is reached, even if the submarine is taiha.&lt;br /&gt;
*The 1 SS Fleet will route to 1 extra node at {{MapRoute|B1|red}} before going to {{MapRoute|B2|pink}}&lt;br /&gt;
Else:&lt;br /&gt;
*Bringing [[AACI]] is advised to reach it. &lt;br /&gt;
*This comp can also be used to farm for steel.&lt;br /&gt;
| Range = Node {{MapRoute|C1|red}}: 4&lt;br /&gt;
| LBASS = 0 /0 / 0 / 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = LBAS can be sent on the pre-node to eliminate any threat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E&lt;br /&gt;
| Fleet = Fast: '''1 CL, 3-4 DD  [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
Slow: '''1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
| Speed = '''Fast / Slow '''&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route&lt;br /&gt;
* Using [[OASW]] are recommended.&lt;br /&gt;
* 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}.&lt;br /&gt;
Avoiding {{MapRoute|D1|blue}} needs 5 ships MAX.&lt;br /&gt;
Avoiding {{MapRoute|D2|red}} needs either 0 DE (Fast) or 3+ DE (Slow).&lt;br /&gt;
* Therefore, the two major options are 1 CL/CT 3-4 DD Fast, or 1 CL/CT/CVL 0-1 DD 3-4 DE Slow.&lt;br /&gt;
| Range = Node {{MapRoute|E|red}}: 3&lt;br /&gt;
| LBASS = 0 /0 / 0 / 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ASW LBAS should be used on {{MapRoute|E|red}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H!! G!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S? x3|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H&lt;br /&gt;
| Fleet = Fast: '''1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
Slow: '''1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
| Speed = '''Fast / Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route.&lt;br /&gt;
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it.&lt;br /&gt;
* Alternatively using Vanguard formation across nodes {{MapRoute|D|red|E|red}} can help the fleet survive the sub nodes as they focus on surface combat.&lt;br /&gt;
* 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}&lt;br /&gt;
| Range = Node {{MapRoute|H|red}}: 3&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|H|red}} to help improve chances of securing an S rank&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node G Tag 1&lt;br /&gt;
| Fleet = '''1 CA, 1 CL, 3-4 DD, 0-1 DE/SS(V) [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B1|red|B2|pink|C|red|G|red}}&lt;br /&gt;
| Speed = '''Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = An alternative fleet using the 1st tag.&lt;br /&gt;
* The fleet must be SLOW in order to route to {{MapRoute|G|red}}&lt;br /&gt;
| Range = Node {{MapRoute|G|red}}: 5&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|G|red}} to help improve S rank chances.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node G Tag 2&lt;br /&gt;
| Fleet = Striking: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Use this opportunity set up the fleet for [[#Phase 1 - Boss]] if desired.&lt;br /&gt;
* All nodes are surface combat&lt;br /&gt;
| Range = Node {{MapRoute|G|red}}: 5&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|G|red}} to help improve S rank chances.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Node {{MapRoute|C2|green}}&lt;br /&gt;
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking: 1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Decent fleet that takes the shortest path to the boss.&lt;br /&gt;
* XX can be a (F)BB(V)&lt;br /&gt;
* All fights are surface battles, so use Vanguard formation&lt;br /&gt;
| Range = Node {{MapRoute|M|red}}: 5 ; Boss {{MapRoute|M|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = Sending all LBAS on the boss is advised, else, sending them on node M is viable to increase the reach rate.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Super Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking: 7 (F)BB(V) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}}&lt;br /&gt;
| Speed = '''FAST+&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = '''Do not deploy this fleet unless having a large supply of duplicate battleships to lock, or playing in casual/easy for the rest of the event.&lt;br /&gt;
*'''Only consider as a possibility to run upon clearing the entire event when locks are no longer restricted.&lt;br /&gt;
*It is very powerful but very resource-intensive.&lt;br /&gt;
| Range = Node {{MapRoute|M|red}}: 5 ; Boss {{MapRoute|M|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = Sending all LBAS on the boss is advised, else, sending them on node M is viable to increase the reach rate.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''Striking: 1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|M|red|O|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 107&lt;br /&gt;
| ASE = 158&lt;br /&gt;
| ASM = 99&lt;br /&gt;
| AS = 227&lt;br /&gt;
| Note = Light fleet, cheaper to run, but will have to go through a sub node at {{MapRoute|red|J}} and an air node at {{MapRoute|pink|L}}.&lt;br /&gt;
* Use Vanguard on {{MapRoute|C|red|J|red|M|red}},&lt;br /&gt;
* Use [[AACI]] and Diamond on {{MapRoute|L|pink|}},&lt;br /&gt;
| Range = Node {{MapRoute|M|red}}: 5 ; Boss {{MapRoute|M|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = Sending all LBAS on the boss is advised, else, sending them on node M is viable to increase the reach rate.&lt;br /&gt;
}}&lt;br /&gt;
'''{{IconText|{{Aviation Personnel}}|AGDP}} is required for all carriers.&lt;br /&gt;
&lt;br /&gt;
{{MapRoute|M|red}} includes the new [[Destroyer Ra-class]] α, which does oTorps and has good combat strength.&lt;br /&gt;
*{{Smoke}} Smokees are highly recommended for {{MapRoute|M|re|}} along with Vanguard formation to avoid taking damage.&lt;br /&gt;
Boss Fleet will consist of the new [[Transport Ship Wa-Class B (Landing) Elite]] unit that has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''' to mitigate damage from carriers and LBAS.&lt;br /&gt;
* Be advised that if a land bases is sent to {{MapRoute|O|red}}, planes and rank loss will be significantly higher.&lt;br /&gt;
* Using Boss support is highly recommended.&lt;br /&gt;
* The Wa-class, while it has high HP, does however lack strong armor, it is possible to defeat it using double attacks.&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
?&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1&amp;diff=190731</id>
		<title>Spring 2025 Event/E-1</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1&amp;diff=190731"/>
		<updated>2025-03-09T16:34:42Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Gimmick 1 - Unlock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Hokkaido Defence Operation&lt;br /&gt;
|title_jp= 北海道防衛作戦&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 1.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 2.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-1 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 1}} '''104th Squadron'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 2}} '''1st Fleet'''&lt;br /&gt;
|map_1= [[File:{{ROOTPAGENAME}} E-1 Map Phase 1.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-1 Map Phase 0.3.png|450px]]&lt;br /&gt;
|map_2_text=Gimmick 1&lt;br /&gt;
|map_3=[[File:{{ROOTPAGENAME}} E-1 Map Phase 0.7.png|450px]]&lt;br /&gt;
|map_3_text=Gimmick 2&lt;br /&gt;
|map_4=[[File:{{ROOTPAGENAME}} E-1 Map Phase 1.png|450px]]&lt;br /&gt;
|map_4_text=Phase 1&lt;br /&gt;
|map_5= [[File:{{ROOTPAGENAME}} E-1 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_5_text=LBAS&lt;br /&gt;
|boss_hard= 2400 HP&lt;br /&gt;
|boss_medium= ? HP&lt;br /&gt;
|boss_easy= ? HP&lt;br /&gt;
|boss_casual= ? HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|Transport Ship Wa-Class B (Landing) Flagship}}&lt;br /&gt;
|rewards = E-1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-1 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 60-1a&lt;br /&gt;
|0 -&amp;gt; 1 = * Start Point 2 is locked&lt;br /&gt;
* [Start Point 2 unlocked] Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fleet 1&lt;br /&gt;
** Amount of (F)BB = 0&lt;br /&gt;
** Amount of BBV ≤ 2&lt;br /&gt;
** Amount of CV(B) = 0&lt;br /&gt;
** Amount of CVL ≤ 1&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_1.png]] 104th Squadron ('''Normal / Hard''' only)&lt;br /&gt;
|0 -&amp;gt; 2 = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Fleet 3&lt;br /&gt;
** Amount of (F)BB ≥ 1&lt;br /&gt;
** Amount of (F)BB(V) ≥ 3&lt;br /&gt;
** Amount of CV(B) ≥ 1&lt;br /&gt;
** Amount of CV(B/L) ≥ 2&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_2.png]] 1st Fleet ('''Normal / Hard''' only)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules ▼/▲&lt;br /&gt;
|id = 60-1b&lt;br /&gt;
|order = D,2,A,B,B1,B2,C,C1,G,K,M&lt;br /&gt;
|D/battle -&amp;gt; D1/empty = * Does not meet the requirements to go to D2&lt;br /&gt;
|D/battle -&amp;gt; D2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of ships in fleet ≤ 5&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1 *&lt;br /&gt;
** Amount of DD + DE ≥ 2 *&lt;br /&gt;
** Does not meet the requirements to go to D3&lt;br /&gt;
|D/battle -&amp;gt; D3/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of ships in fleet ≤ 5&lt;br /&gt;
** If Fast Fleet, then fleet must only contain CL and DD&lt;br /&gt;
** If Fast Fleet, then amount of CL = 1&lt;br /&gt;
** If Slow Fleet, then amount of DE ≥ 3&lt;br /&gt;
* Otherwise, fleet contains exactly 1CVL 2DD 2DE&lt;br /&gt;
|2 -&amp;gt; B1/battle = * Does not meet the requirements to go to F&lt;br /&gt;
|2 -&amp;gt; F/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) + CV(B/L) ≤ 2&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
|A/empty -&amp;gt; B/empty, D/battle = Active Branching&lt;br /&gt;
|B/empty -&amp;gt; B1/battle = * Does not meet the requirements to go to B2&lt;br /&gt;
|B/empty -&amp;gt; B2/pink = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL + CT ≥ 1&lt;br /&gt;
** Amount of DD + DE ≥ 2&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) + CV(B/L) = 0&lt;br /&gt;
|B1/battle -&amp;gt; B2/pink = * Start from Point 1&lt;br /&gt;
* Does not meet the requirements to go to F&lt;br /&gt;
|B1/battle -&amp;gt; F/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Start from Point 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 3? &lt;br /&gt;
|B2/pink -&amp;gt; C/battle = * Does not meet the requirements to go to C1&lt;br /&gt;
|B2/pink -&amp;gt; C1/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CA(V) + CL + CLT ≤ 3&lt;br /&gt;
** If Slow Fleet and amount of DE ≤ 1, then amount of (F)BB(V) + CA(V) = 0&lt;br /&gt;
** ???&lt;br /&gt;
|C/battle -&amp;gt; G/battle = * Does not meet the requirements to go to I&lt;br /&gt;
|C/battle -&amp;gt; I/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to I is unlocked&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of (F)BB(V) = 0&lt;br /&gt;
** Amount of CV(B) ≤ 1 *&lt;br /&gt;
** Amount of CA(V) ≤ 2&lt;br /&gt;
** ???&lt;br /&gt;
|C1/battle -&amp;gt; C2/gray = * Route to K is locked&lt;br /&gt;
* [Route to K unlocked] ???&lt;br /&gt;
|C1/battle -&amp;gt; K/battle = ???&lt;br /&gt;
|G/battle -&amp;gt; K/battle = * Does not meet the requirements to go to M&lt;br /&gt;
|G/battle -&amp;gt; M/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) ≤ 1&lt;br /&gt;
|K/battle -&amp;gt; L/pink = ???&lt;br /&gt;
|K/battle -&amp;gt; M/battle = ???&lt;br /&gt;
|M/battle -&amp;gt; N/empty =  * Fail the LoS check&lt;br /&gt;
|M/battle -&amp;gt; O/battle = * Pass the LoS check (Cn3 = 46~66 '''Hard''')&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
Branching compositions are reported over the course of the event. &lt;br /&gt;
*Please refer to [https://tsunkit.net/nav/#/ KCNav] for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single fleet, two-phase map consisting of one transport and one boss phase.&lt;br /&gt;
* 2 [[LBAS]] are available on this map:&lt;br /&gt;
** Only 1 can be set on '''Sortie''', the other being limited to '''Defense''',&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* Node {{MapRoute|C2|green}} is a resource node.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! C!! E!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S x3|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| A x2|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C&lt;br /&gt;
| Fleet = '''1 CA, 1 CL, 3 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C|red}}&lt;br /&gt;
| Speed = '''Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = C is a surface node.&lt;br /&gt;
*Bringing [[AACI]] is advised to reach it. &lt;br /&gt;
| Range = Node {{MapRoute|C|red}}: 4&lt;br /&gt;
| LBASS = 0 /0 / 0 / 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C2&lt;br /&gt;
| Fleet = '''1 SS(V) [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
1 CL, 3-6 DD, 0-2 XX [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = C2 is a resource node, therefore, it is possible to continue even when Taihai on node C1.&lt;br /&gt;
For the gimmick, sortie with a single submarine equipped with a Damage Control will guarantee to reach the end node.&lt;br /&gt;
*The route will not consume the material when the node is reached, even if the submarine is taihai.&lt;br /&gt;
* The 1 SS Fleet will route to 1 extra node at {{MapRoute|B1|red}} before going to {{MapRoute|B2|pink}}&lt;br /&gt;
Else:&lt;br /&gt;
*Bringing [[AACI]] is advised to reach it. &lt;br /&gt;
*This comp can also be used to far for steel.&lt;br /&gt;
| Range = Node {{MapRoute|C1|red}}: 4&lt;br /&gt;
| LBASS = 0 /0 / 0 / 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = LBAS can be sent on the pre-node to eliminate any threat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E Fast&lt;br /&gt;
| Fleet = '''1 CL, 3-4 DD  [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route&lt;br /&gt;
* Using [[OASW]] are recommended.&lt;br /&gt;
* 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}.&lt;br /&gt;
Avoiding {{MapRoute|D2|red}} needs at least 2 DD/DE and 5 Ships MAX. &lt;br /&gt;
* Otherwise, 1-2 CL 3-4 DD/DE 5 Ships MAX to route to {{MapRoute|E|red}},&lt;br /&gt;
| Range = Node {{MapRoute|E|red}}: 3&lt;br /&gt;
| LBASS = 0 /0 / 0 / 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ASW LBAS should be used&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E Slow&lt;br /&gt;
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
| Speed = '''Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route&lt;br /&gt;
* Using [[OASW]] are recommended.&lt;br /&gt;
* 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}.&lt;br /&gt;
Avoiding {{MapRoute|D2|red}} needs at least 2 DD/DE and 5 Ships MAX. &lt;br /&gt;
* Otherwise, 1-2 CL 3-4 DD/DE 5 Ships MAX to route to {{MapRoute|E|red}},&lt;br /&gt;
| Range = Node {{MapRoute|E|red}}: 3&lt;br /&gt;
| LBASS = 0 /0 / 0 / 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ASW LBAS should be used&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H!! G!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S? x3|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H Fast&lt;br /&gt;
| Fleet = '''1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route.&lt;br /&gt;
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it.&lt;br /&gt;
* Alternatively using Vanguard formation across nodes {{MapRoute|D|red|E|red}} can help the fleet survive the sub nodes as they focus on surface combat.&lt;br /&gt;
* 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}&lt;br /&gt;
| Range = Node {{MapRoute|H|red}}: 3&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|H|red}} to help improve chances of securing an S rank&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H Slow&lt;br /&gt;
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
| Speed = '''Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route.&lt;br /&gt;
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it.&lt;br /&gt;
* Alternatively using Vanguard formation across nodes {{MapRoute|D|red|E|red}} can help the fleet survive the sub nodes as they focus on surface combat.&lt;br /&gt;
* 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}&lt;br /&gt;
| Range = Node {{MapRoute|H|red}}: 3&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|H|red}} to help improve chances of securing an S rank&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node G Tag 1&lt;br /&gt;
| Fleet = '''1 CA, 1 CL, 3-4 DD, 0-1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B1|red|B2|pink|C|red|G|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = An alternative fleet using the 1st tag.&lt;br /&gt;
| Range = Node {{MapRoute|G|red}}: 5&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|G|red}} to help improve S rank chances.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node G Tag 2&lt;br /&gt;
| Fleet = Striking: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Use this opportunity set up the fleet for [[#Phase 1 - Boss]] if desired.&lt;br /&gt;
* All nodes are surface combat&lt;br /&gt;
| Range = Node {{MapRoute|G|red}}: 5&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|G|red}} to help improve S rank chances.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Node {{MapRoute|C2|green}}&lt;br /&gt;
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking: 1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Decent fleet that takes the shortest path to the boss.&lt;br /&gt;
* XX can be a (F)BB(V)&lt;br /&gt;
* All fights are surface battles, so use Vanguard formation&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = Sending all LBAS on the boss is advised, else, sending them on node M is viable to increase the reach rate.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Super Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking: 7 (F)BB(V) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}}&lt;br /&gt;
| Speed = '''FAST+&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = '''Do not deploy this fleet unless having a large supply of duplicate battleships to lock, or playing in casual/easy for the rest of the event.&lt;br /&gt;
*'''Only consider as a possibility to run upon clearing the entire event when locks are no longer restricted.&lt;br /&gt;
*It is very powerful but very resource-intensive.&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = Sending all LBAS on the boss is advised, else, sending them on node M is viable to increase the reach rate.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''Striking: 1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|M|red|O|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 107&lt;br /&gt;
| ASE = 158&lt;br /&gt;
| ASM = 99&lt;br /&gt;
| AS = 227&lt;br /&gt;
| Note = Light fleet, cheaper to run, but will have to go through a sub node at {{MapRoute|red|J}} and an air node at {{MapRoute|pink|L}}.&lt;br /&gt;
* Use Vanguard on {{MapRoute|C|red|J|red|M|red}},&lt;br /&gt;
* Use [[AACI]] and Diamond on {{MapRoute|L|pink|}},&lt;br /&gt;
| Range = Node {{MapRoute|M|red}}: 5 ; Boss {{MapRoute|M|red}}: 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = Sending all LBAS on the boss is advised, else, sending them on node M is viable to increase the reach rate.&lt;br /&gt;
}}&lt;br /&gt;
'''{{IconText|{{Aviation Personnel}}|AGDP}} is required for all carriers.&lt;br /&gt;
&lt;br /&gt;
{{MapRoute|M|red}} includes the new [[Destroyer Ra-class]] α, which does oTorps and has good combat strength.&lt;br /&gt;
*{{Smoke}} Smokees are highly recommended for {{MapRoute|M|re|}} along with Vanguard formation to avoid taking damage.&lt;br /&gt;
Boss Fleet will consist of the new [[Transport Ship Wa-Class B (Landing) Elite]] unit that has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''' to mitigate damage from carriers and LBAS.&lt;br /&gt;
* Be advised that if a land bases is sent to {{MapRoute|O|red}}, planes and rank loss will be significantly higher.&lt;br /&gt;
* Using Boss support is highly recommended.&lt;br /&gt;
* The Wa-class, while it has high HP, does however lack strong armor, it is possible to defeat it using double attacks.&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
?&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1/Sandbox&amp;diff=190599</id>
		<title>Spring 2025 Event/E-1/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1/Sandbox&amp;diff=190599"/>
		<updated>2025-03-09T06:11:57Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Gimmick 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sandbox Rules=&lt;br /&gt;
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:&lt;br /&gt;
* An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,&lt;br /&gt;
* List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),&lt;br /&gt;
* A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),&lt;br /&gt;
** The Paths said compositions will take (to explain each path the composition will/can take),&lt;br /&gt;
** A summary or description of what kind of obstacles a composition will face.&lt;br /&gt;
* A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,&lt;br /&gt;
* ''Optional'': Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).&lt;br /&gt;
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion. &lt;br /&gt;
&lt;br /&gt;
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so. &lt;br /&gt;
&lt;br /&gt;
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.&lt;br /&gt;
&lt;br /&gt;
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary &amp;gt; Polished &amp;gt; Finalized Guides&lt;br /&gt;
&lt;br /&gt;
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.&lt;br /&gt;
&lt;br /&gt;
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = &lt;br /&gt;
|0 -&amp;gt; 1 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
=Historical Bonuses=&lt;br /&gt;
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}&lt;br /&gt;
&lt;br /&gt;
====Ship Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====Equipment Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====[[Debuff]]====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=XX's Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 1 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* Node {{MapRoute|C2|green}} is a resource node.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! C!! E!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S x3|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| A x2|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C&lt;br /&gt;
| Fleet = '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C2&lt;br /&gt;
| Fleet = '''1 CL, 3-6 DD, 0-2 XX [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
*This comp can also be used to far for steel.&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E Fast&lt;br /&gt;
| Fleet = '''1 CL, 3-4 DD  [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E Slow&lt;br /&gt;
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2==&lt;br /&gt;
To unlock the boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H!! G!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S? x3|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H Fast&lt;br /&gt;
| Fleet = '''1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route.&lt;br /&gt;
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H Slow&lt;br /&gt;
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route.&lt;br /&gt;
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node G&lt;br /&gt;
| Fleet = '''1 CL, 3-5 DD 0-2 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Node {{MapRoute|C2|green}}&lt;br /&gt;
*Refer to [[#Gimmick 1]]'s fleet for composition and routing.&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = XX can be a (F)BB(V)&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Super Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 7 (F)BB(V) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|N|red|M|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 107&lt;br /&gt;
| ASE = 158&lt;br /&gt;
| ASM = 99&lt;br /&gt;
| AS = 227&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Dark's Old Format Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 1 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* Node {{MapRoute|C2|green}} is a resource node.&lt;br /&gt;
==Gimmick 1==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! C!! E!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S x3|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| A x2|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node C=&lt;br /&gt;
* Single Fleet: '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|B1|red|B2|pink|C|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node C2=&lt;br /&gt;
* Single Fleet: '''1 SS [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}&lt;br /&gt;
* Sortie with a single submarine equipped with a Damage Control Item will guarantee to reach the end node&lt;br /&gt;
** The route will not consume the material when you reach the node even if your submarine becomes heavily damaged. &lt;br /&gt;
** The Damage Control Item is there to allow the submarine to continue its sortie. &lt;br /&gt;
* Send a Bomber LBAS to {{MapRoute |C1|red}} if you wish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node E=&lt;br /&gt;
* Single Fleet: '''1 CVL/CL, 0-1 DD, 3-4 DE SLOW [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
* Single Fleet: '''1 CL, 3-4 DD FAST [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
* This fleet is Slow AND takes the shortest route. &lt;br /&gt;
* Avoid {{MapRoute|D2|red}} need at least 2 DD/DE and 5 Ships MAX. &lt;br /&gt;
** Otherwise, 1-2 CL 3-4 DD/DE 5 Ships MAX to route to {{MapRoute|E|red}}&lt;br /&gt;
** LBAS range: &lt;br /&gt;
** AD/AP ?&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2==&lt;br /&gt;
To unlock the boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H!! G!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S? x3|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node H=&lt;br /&gt;
* Single Fleet: '''1 CL, 3-4 DD FAST [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
* Single Fleet: '''1 CVL/CL, 0-1 DD, 3-4 DE SLOW [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
* The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
* Single Fleet: '''1 CL, 3-5 DD 0-2 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|2||F|blue|C|red|G|red}}&lt;br /&gt;
* Sortie with a single submarine equipped with a Damage Control Item will guarantee to reach the end node&lt;br /&gt;
** The route will not consume the material when you reach the node even if your submarine becomes heavily damaged. &lt;br /&gt;
** The Damage Control Item is there to allow the submarine to continue its sortie. &lt;br /&gt;
** LBAS range: ?&lt;br /&gt;
&lt;br /&gt;
|-|Node C2=&lt;br /&gt;
* Refer to [[#Gimmick 1]]'s fleet for composition and routing.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Heavy Fleet=&lt;br /&gt;
* Striking Fleet: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX'''[[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Super Heavy Fleet=&lt;br /&gt;
* Striking Fleet: '''7 (F)BB(V)''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] '''FAST+&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Light Fleet=&lt;br /&gt;
* Striking Fleet: '''1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|N|red|M|red}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1/Sandbox&amp;diff=190598</id>
		<title>Spring 2025 Event/E-1/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1/Sandbox&amp;diff=190598"/>
		<updated>2025-03-09T06:11:23Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Gimmick 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sandbox Rules=&lt;br /&gt;
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:&lt;br /&gt;
* An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,&lt;br /&gt;
* List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),&lt;br /&gt;
* A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),&lt;br /&gt;
** The Paths said compositions will take (to explain each path the composition will/can take),&lt;br /&gt;
** A summary or description of what kind of obstacles a composition will face.&lt;br /&gt;
* A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,&lt;br /&gt;
* ''Optional'': Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).&lt;br /&gt;
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion. &lt;br /&gt;
&lt;br /&gt;
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so. &lt;br /&gt;
&lt;br /&gt;
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.&lt;br /&gt;
&lt;br /&gt;
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary &amp;gt; Polished &amp;gt; Finalized Guides&lt;br /&gt;
&lt;br /&gt;
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.&lt;br /&gt;
&lt;br /&gt;
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = &lt;br /&gt;
|0 -&amp;gt; 1 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
=Historical Bonuses=&lt;br /&gt;
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}&lt;br /&gt;
&lt;br /&gt;
====Ship Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====Equipment Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====[[Debuff]]====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=XX's Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 1 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* Node {{MapRoute|C2|green}} is a resource node.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! C!! E!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S x3|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| A x2|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C&lt;br /&gt;
| Fleet = '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C2&lt;br /&gt;
| Fleet = '''1 CL, 3-6 DD, 0-2 XX [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
*This comp can also be used to far for steel.&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E Fast&lt;br /&gt;
| Fleet = '''1 CL, 3-4 DD  [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E Slow&lt;br /&gt;
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2==&lt;br /&gt;
To unlock the boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H!! G!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S? x3|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H Fast&lt;br /&gt;
| Fleet = '''1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route.&lt;br /&gt;
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H Slow&lt;br /&gt;
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route.&lt;br /&gt;
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node G&lt;br /&gt;
| Fleet = '''1 CL, 3-5 DD 0-2 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Node {{MapRoute|C2|green}}&lt;br /&gt;
*Refer to [[#Gimmick 1]]'s fleet for composition and routing.&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = XX can be a (F)BB(V)&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Super Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 7 (F)BB(V) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|N|red|M|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 107&lt;br /&gt;
| ASE = 158&lt;br /&gt;
| ASM = 99&lt;br /&gt;
| AS = 227&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Dark's Old Format Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 1 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* Node {{MapRoute|C2|green}} is a resource node.&lt;br /&gt;
==Gimmick 1==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! C!! E!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S x3|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| A x2|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node C=&lt;br /&gt;
* Single Fleet: '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|B1|red|B2|pink|C|red}}&lt;br /&gt;
* Send a Bomber LBAS to {{MapRoute |C1|red}} if you wish&lt;br /&gt;
&lt;br /&gt;
|-|Node C2=&lt;br /&gt;
* Single Fleet: '''1 SS [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}&lt;br /&gt;
* Sortie with a single submarine equipped with a Damage Control Item will guarantee to reach the end node&lt;br /&gt;
** The route will not consume the material when you reach the node even if your submarine becomes heavily damaged. &lt;br /&gt;
** The Damage Control Item is there to allow the submarine to continue its sortie. &lt;br /&gt;
** LBAS range: ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node E=&lt;br /&gt;
* Single Fleet: '''1 CVL/CL, 0-1 DD, 3-4 DE SLOW [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
* Single Fleet: '''1 CL, 3-4 DD FAST [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
* This fleet is Slow AND takes the shortest route. &lt;br /&gt;
* Avoid {{MapRoute|D2|red}} need at least 2 DD/DE and 5 Ships MAX. &lt;br /&gt;
** Otherwise, 1-2 CL 3-4 DD/DE 5 Ships MAX to route to {{MapRoute|E|red}}&lt;br /&gt;
** LBAS range: &lt;br /&gt;
** AD/AP ?&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2==&lt;br /&gt;
To unlock the boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H!! G!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S? x3|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node H=&lt;br /&gt;
* Single Fleet: '''1 CL, 3-4 DD FAST [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
* Single Fleet: '''1 CVL/CL, 0-1 DD, 3-4 DE SLOW [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
* The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
* Single Fleet: '''1 CL, 3-5 DD 0-2 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|2||F|blue|C|red|G|red}}&lt;br /&gt;
* Sortie with a single submarine equipped with a Damage Control Item will guarantee to reach the end node&lt;br /&gt;
** The route will not consume the material when you reach the node even if your submarine becomes heavily damaged. &lt;br /&gt;
** The Damage Control Item is there to allow the submarine to continue its sortie. &lt;br /&gt;
** LBAS range: ?&lt;br /&gt;
&lt;br /&gt;
|-|Node C2=&lt;br /&gt;
* Refer to [[#Gimmick 1]]'s fleet for composition and routing.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Heavy Fleet=&lt;br /&gt;
* Striking Fleet: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX'''[[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Super Heavy Fleet=&lt;br /&gt;
* Striking Fleet: '''7 (F)BB(V)''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] '''FAST+&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Light Fleet=&lt;br /&gt;
* Striking Fleet: '''1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|N|red|M|red}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1/Sandbox&amp;diff=190597</id>
		<title>Spring 2025 Event/E-1/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1/Sandbox&amp;diff=190597"/>
		<updated>2025-03-09T05:42:32Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Gimmick 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sandbox Rules=&lt;br /&gt;
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:&lt;br /&gt;
* An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,&lt;br /&gt;
* List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),&lt;br /&gt;
* A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),&lt;br /&gt;
** The Paths said compositions will take (to explain each path the composition will/can take),&lt;br /&gt;
** A summary or description of what kind of obstacles a composition will face.&lt;br /&gt;
* A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,&lt;br /&gt;
* ''Optional'': Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).&lt;br /&gt;
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion. &lt;br /&gt;
&lt;br /&gt;
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so. &lt;br /&gt;
&lt;br /&gt;
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.&lt;br /&gt;
&lt;br /&gt;
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary &amp;gt; Polished &amp;gt; Finalized Guides&lt;br /&gt;
&lt;br /&gt;
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.&lt;br /&gt;
&lt;br /&gt;
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = &lt;br /&gt;
|0 -&amp;gt; 1 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
=Historical Bonuses=&lt;br /&gt;
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}&lt;br /&gt;
&lt;br /&gt;
====Ship Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====Equipment Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====[[Debuff]]====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=XX's Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 1 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* Node {{MapRoute|C2|green}} is a resource node.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! C!! E!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S x3|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| A x2|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C&lt;br /&gt;
| Fleet = '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C2&lt;br /&gt;
| Fleet = '''1 CL, 3-6 DD, 0-2 XX [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
*This comp can also be used to far for steel.&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E Fast&lt;br /&gt;
| Fleet = '''1 CL, 3-4 DD  [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E Slow&lt;br /&gt;
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2==&lt;br /&gt;
To unlock the boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H!! G!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S? x3|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H Fast&lt;br /&gt;
| Fleet = '''1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route.&lt;br /&gt;
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H Slow&lt;br /&gt;
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route.&lt;br /&gt;
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node G&lt;br /&gt;
| Fleet = '''1 CL, 3-5 DD 0-2 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Node {{MapRoute|C2|green}}&lt;br /&gt;
*Refer to [[#Gimmick 1]]'s fleet for composition and routing.&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = XX can be a (F)BB(V)&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Super Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 7 (F)BB(V) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|N|red|M|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 107&lt;br /&gt;
| ASE = 158&lt;br /&gt;
| ASM = 99&lt;br /&gt;
| AS = 227&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Dark's Old Format Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 1 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* Node {{MapRoute|C2|green}} is a resource node.&lt;br /&gt;
==Gimmick 1==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! C!! E!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S x3|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| A x2|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node C=&lt;br /&gt;
* Single Fleet: '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|B2|pink|C|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node C2=&lt;br /&gt;
* Single Fleet: '''1 SS [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}&lt;br /&gt;
* Sortie with a single submarine equipped with a Damage Control Item will guarantee to reach the end node&lt;br /&gt;
** The route will not consume the material when you reach the node even if your submarine becomes heavily damaged. &lt;br /&gt;
** The Damage Control Item is there to allow the submarine to continue its sortie. &lt;br /&gt;
** LBAS range: ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node E=&lt;br /&gt;
* Single Fleet: '''1 CVL/CL, 0-1 DD, 3-4 DE SLOW [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
* Single Fleet: '''1 CL, 3-4 DD FAST [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
* This fleet is Slow AND takes the shortest route. &lt;br /&gt;
* Avoid {{MapRoute|D2|red}} need at least 2 DD/DE and 5 Ships MAX. &lt;br /&gt;
** Otherwise, 1-2 CL 3-4 DD/DE 5 Ships MAX to route to {{MapRoute|E|red}}&lt;br /&gt;
** LBAS range: &lt;br /&gt;
** AD/AP ?&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2==&lt;br /&gt;
To unlock the boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H!! G!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S? x3|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node H=&lt;br /&gt;
* Single Fleet: '''1 CL, 3-4 DD FAST [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
* Single Fleet: '''1 CVL/CL, 0-1 DD, 3-4 DE SLOW [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
* The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
* Single Fleet: '''1 CL, 3-5 DD 0-2 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|2||F|blue|C|red|G|red}}&lt;br /&gt;
* Sortie with a single submarine equipped with a Damage Control Item will guarantee to reach the end node&lt;br /&gt;
** The route will not consume the material when you reach the node even if your submarine becomes heavily damaged. &lt;br /&gt;
** The Damage Control Item is there to allow the submarine to continue its sortie. &lt;br /&gt;
** LBAS range: ?&lt;br /&gt;
&lt;br /&gt;
|-|Node C2=&lt;br /&gt;
* Refer to [[#Gimmick 1]]'s fleet for composition and routing.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Heavy Fleet=&lt;br /&gt;
* Striking Fleet: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX'''[[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Super Heavy Fleet=&lt;br /&gt;
* Striking Fleet: '''7 (F)BB(V)''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] '''FAST+&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Light Fleet=&lt;br /&gt;
* Striking Fleet: '''1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|N|red|M|red}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1/Sandbox&amp;diff=190596</id>
		<title>Spring 2025 Event/E-1/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1/Sandbox&amp;diff=190596"/>
		<updated>2025-03-09T05:27:00Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Gimmick 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sandbox Rules=&lt;br /&gt;
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:&lt;br /&gt;
* An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,&lt;br /&gt;
* List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),&lt;br /&gt;
* A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),&lt;br /&gt;
** The Paths said compositions will take (to explain each path the composition will/can take),&lt;br /&gt;
** A summary or description of what kind of obstacles a composition will face.&lt;br /&gt;
* A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,&lt;br /&gt;
* ''Optional'': Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).&lt;br /&gt;
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion. &lt;br /&gt;
&lt;br /&gt;
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so. &lt;br /&gt;
&lt;br /&gt;
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.&lt;br /&gt;
&lt;br /&gt;
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary &amp;gt; Polished &amp;gt; Finalized Guides&lt;br /&gt;
&lt;br /&gt;
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.&lt;br /&gt;
&lt;br /&gt;
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = &lt;br /&gt;
|0 -&amp;gt; 1 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
=Historical Bonuses=&lt;br /&gt;
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}&lt;br /&gt;
&lt;br /&gt;
====Ship Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====Equipment Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====[[Debuff]]====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=XX's Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 1 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* Node {{MapRoute|C2|green}} is a resource node.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! C!! E!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S x3|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| A x2|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C&lt;br /&gt;
| Fleet = '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C2&lt;br /&gt;
| Fleet = '''1 CL, 3-6 DD, 0-2 XX [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
*This comp can also be used to far for steel.&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E Fast&lt;br /&gt;
| Fleet = '''1 CL, 3-4 DD  [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E Slow&lt;br /&gt;
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2==&lt;br /&gt;
To unlock the boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H!! G!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S? x3|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H Fast&lt;br /&gt;
| Fleet = '''1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route.&lt;br /&gt;
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H Slow&lt;br /&gt;
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route.&lt;br /&gt;
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node G&lt;br /&gt;
| Fleet = '''1 CL, 3-5 DD 0-2 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Node {{MapRoute|C2|green}}&lt;br /&gt;
*Refer to [[#Gimmick 1]]'s fleet for composition and routing.&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = XX can be a (F)BB(V)&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Super Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 7 (F)BB(V) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|N|red|M|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 107&lt;br /&gt;
| ASE = 158&lt;br /&gt;
| ASM = 99&lt;br /&gt;
| AS = 227&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Dark's Old Format Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 1 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* Node {{MapRoute|C2|green}} is a resource node.&lt;br /&gt;
==Gimmick 1==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! C!! E!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S x3|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| A x2|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node C=&lt;br /&gt;
* Single Fleet: '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|B2|pink|C|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node C2=&lt;br /&gt;
* Single Fleet: '''1 SS [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}&lt;br /&gt;
* Sortie with a single submarine equipped with a Damage Control Item will guarantee to reach the end node&lt;br /&gt;
** The route will not consume the material when you reach the node even if your submarine becomes heavily damaged. &lt;br /&gt;
** The Damage Control Item is there to allow the submarine to continue its sortie. &lt;br /&gt;
** LBAS range: ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node E=&lt;br /&gt;
* Single Fleet: '''1 CVL/CL, 0-1 DD, 3-4 DE SLOW [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
* Single Fleet: '''1 CL, 3-4 DD FAST [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
* This fleet is Slow AND takes the shortest route. &lt;br /&gt;
** LBAS range: &lt;br /&gt;
** AD/AP ?&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2==&lt;br /&gt;
To unlock the boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H!! G!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S? x3|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node H=&lt;br /&gt;
* Single Fleet: '''1 CL, 3-4 DD FAST [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
* Single Fleet: '''1 CVL/CL, 0-1 DD, 3-4 DE SLOW [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
* The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
* Single Fleet: '''1 CL, 3-5 DD 0-2 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|2||F|blue|C|red|G|red}}&lt;br /&gt;
* Sortie with a single submarine equipped with a Damage Control Item will guarantee to reach the end node&lt;br /&gt;
** The route will not consume the material when you reach the node even if your submarine becomes heavily damaged. &lt;br /&gt;
** The Damage Control Item is there to allow the submarine to continue its sortie. &lt;br /&gt;
** LBAS range: ?&lt;br /&gt;
&lt;br /&gt;
|-|Node C2=&lt;br /&gt;
* Refer to [[#Gimmick 1]]'s fleet for composition and routing.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Heavy Fleet=&lt;br /&gt;
* Striking Fleet: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX'''[[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Super Heavy Fleet=&lt;br /&gt;
* Striking Fleet: '''7 (F)BB(V)''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] '''FAST+&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Light Fleet=&lt;br /&gt;
* Striking Fleet: '''1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|N|red|M|red}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1/Sandbox&amp;diff=190595</id>
		<title>Spring 2025 Event/E-1/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1/Sandbox&amp;diff=190595"/>
		<updated>2025-03-09T05:26:24Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Gimmick 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sandbox Rules=&lt;br /&gt;
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:&lt;br /&gt;
* An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,&lt;br /&gt;
* List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),&lt;br /&gt;
* A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),&lt;br /&gt;
** The Paths said compositions will take (to explain each path the composition will/can take),&lt;br /&gt;
** A summary or description of what kind of obstacles a composition will face.&lt;br /&gt;
* A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,&lt;br /&gt;
* ''Optional'': Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).&lt;br /&gt;
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion. &lt;br /&gt;
&lt;br /&gt;
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so. &lt;br /&gt;
&lt;br /&gt;
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.&lt;br /&gt;
&lt;br /&gt;
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary &amp;gt; Polished &amp;gt; Finalized Guides&lt;br /&gt;
&lt;br /&gt;
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.&lt;br /&gt;
&lt;br /&gt;
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = &lt;br /&gt;
|0 -&amp;gt; 1 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
=Historical Bonuses=&lt;br /&gt;
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}&lt;br /&gt;
&lt;br /&gt;
====Ship Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====Equipment Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====[[Debuff]]====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=XX's Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 1 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* Node {{MapRoute|C2|green}} is a resource node.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! C!! E!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S x3|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| A x2|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C&lt;br /&gt;
| Fleet = '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C2&lt;br /&gt;
| Fleet = '''1 CL, 3-6 DD, 0-2 XX [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
*This comp can also be used to far for steel.&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E Fast&lt;br /&gt;
| Fleet = '''1 CL, 3-4 DD  [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E Slow&lt;br /&gt;
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2==&lt;br /&gt;
To unlock the boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H!! G!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S? x3|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H Fast&lt;br /&gt;
| Fleet = '''1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route.&lt;br /&gt;
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H Slow&lt;br /&gt;
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route.&lt;br /&gt;
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node G&lt;br /&gt;
| Fleet = '''1 CL, 3-5 DD 0-2 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Node {{MapRoute|C2|green}}&lt;br /&gt;
*Refer to [[#Gimmick 1]]'s fleet for composition and routing.&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = XX can be a (F)BB(V)&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Super Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 7 (F)BB(V) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|N|red|M|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 107&lt;br /&gt;
| ASE = 158&lt;br /&gt;
| ASM = 99&lt;br /&gt;
| AS = 227&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Dark's Old Format Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 1 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* Node {{MapRoute|C2|green}} is a resource node.&lt;br /&gt;
==Gimmick 1==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! C!! E!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S x3|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| A x2|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node C=&lt;br /&gt;
* Single Fleet: '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|B2|pink|C|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node C2=&lt;br /&gt;
* Single Fleet: '''1 SS [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}&lt;br /&gt;
* Sortie with a single submarine equipped with a Damage Control Item will guarantee to reach the end node&lt;br /&gt;
** The route will not consume the material when you reach the node even if your submarine becomes heavily damaged. &lt;br /&gt;
** The Damage Control Item is there to allow the submarine to continue its sortie. &lt;br /&gt;
** LBAS range: ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node E=&lt;br /&gt;
* Single Fleet: '''1 CVL/CL, 0-1 DD, 3-4 DE SLOW [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
* Single Fleet: '''1 CL, 3-4 DD FAST [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
* This fleet is Slow AND takes the shortest route. &lt;br /&gt;
** LBAS range: &lt;br /&gt;
** AD/AP ?&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2==&lt;br /&gt;
To unlock the boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H!! G!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S? x3|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node H=&lt;br /&gt;
* Single Fleet: '''1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''FAST'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
* Single Fleet: '''1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''SLOW'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
* The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
* Single Fleet: '''1 CL, 3-5 DD 0-2 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|2||F|blue|C|red|G|red}}&lt;br /&gt;
* Sortie with a single submarine equipped with a Damage Control Item will guarantee to reach the end node&lt;br /&gt;
** The route will not consume the material when you reach the node even if your submarine becomes heavily damaged. &lt;br /&gt;
** The Damage Control Item is there to allow the submarine to continue its sortie. &lt;br /&gt;
** LBAS range: ?&lt;br /&gt;
&lt;br /&gt;
|-|Node C2=&lt;br /&gt;
* Refer to [[#Gimmick 1]]'s fleet for composition and routing.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Heavy Fleet=&lt;br /&gt;
* Striking Fleet: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX'''[[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Super Heavy Fleet=&lt;br /&gt;
* Striking Fleet: '''7 (F)BB(V)''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] '''FAST+&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Light Fleet=&lt;br /&gt;
* Striking Fleet: '''1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|N|red|M|red}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1/Sandbox&amp;diff=190594</id>
		<title>Spring 2025 Event/E-1/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1/Sandbox&amp;diff=190594"/>
		<updated>2025-03-09T05:25:21Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Phase 1 - Boss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sandbox Rules=&lt;br /&gt;
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:&lt;br /&gt;
* An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,&lt;br /&gt;
* List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),&lt;br /&gt;
* A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),&lt;br /&gt;
** The Paths said compositions will take (to explain each path the composition will/can take),&lt;br /&gt;
** A summary or description of what kind of obstacles a composition will face.&lt;br /&gt;
* A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,&lt;br /&gt;
* ''Optional'': Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).&lt;br /&gt;
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion. &lt;br /&gt;
&lt;br /&gt;
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so. &lt;br /&gt;
&lt;br /&gt;
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.&lt;br /&gt;
&lt;br /&gt;
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary &amp;gt; Polished &amp;gt; Finalized Guides&lt;br /&gt;
&lt;br /&gt;
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.&lt;br /&gt;
&lt;br /&gt;
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = &lt;br /&gt;
|0 -&amp;gt; 1 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
=Historical Bonuses=&lt;br /&gt;
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}&lt;br /&gt;
&lt;br /&gt;
====Ship Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====Equipment Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====[[Debuff]]====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=XX's Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 1 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* Node {{MapRoute|C2|green}} is a resource node.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! C!! E!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S x3|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| A x2|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C&lt;br /&gt;
| Fleet = '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C2&lt;br /&gt;
| Fleet = '''1 CL, 3-6 DD, 0-2 XX [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
*This comp can also be used to far for steel.&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E Fast&lt;br /&gt;
| Fleet = '''1 CL, 3-4 DD  [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E Slow&lt;br /&gt;
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2==&lt;br /&gt;
To unlock the boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H!! G!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S? x3|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H Fast&lt;br /&gt;
| Fleet = '''1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route.&lt;br /&gt;
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H Slow&lt;br /&gt;
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route.&lt;br /&gt;
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node G&lt;br /&gt;
| Fleet = '''1 CL, 3-5 DD 0-2 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Node {{MapRoute|C2|green}}&lt;br /&gt;
*Refer to [[#Gimmick 1]]'s fleet for composition and routing.&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = XX can be a (F)BB(V)&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Super Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 7 (F)BB(V) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|N|red|M|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 107&lt;br /&gt;
| ASE = 158&lt;br /&gt;
| ASM = 99&lt;br /&gt;
| AS = 227&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Dark's Old Format Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 1 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* Node {{MapRoute|C2|green}} is a resource node.&lt;br /&gt;
==Gimmick 1==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! C!! E!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S x3|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| A x2|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node C=&lt;br /&gt;
* Single Fleet: '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|B2|pink|C|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node C2=&lt;br /&gt;
* Single Fleet: '''1 SS [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}&lt;br /&gt;
* Sortie with a single submarine equipped with a Damage Control Item will guarantee to reach the end node&lt;br /&gt;
** The route will not consume the material when you reach the node even if your submarine becomes heavily damaged. &lt;br /&gt;
** The Damage Control Item is there to allow the submarine to continue its sortie. &lt;br /&gt;
** LBAS range: ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node E=&lt;br /&gt;
* Single Fleet: 1 CVL/CL, 0-1 DD, 3-4 DE''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''SLOW'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
* Single Fleet: '''1 CL, 3-4 DD'''  [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''FAST'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
* This fleet is Slow AND takes the shortest route. &lt;br /&gt;
** LBAS range: &lt;br /&gt;
** AD/AP ?&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2==&lt;br /&gt;
To unlock the boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H!! G!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S? x3|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node H=&lt;br /&gt;
* Single Fleet: '''1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''FAST'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
* Single Fleet: '''1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''SLOW'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
* The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
* Single Fleet: '''1 CL, 3-5 DD 0-2 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|2||F|blue|C|red|G|red}}&lt;br /&gt;
* Sortie with a single submarine equipped with a Damage Control Item will guarantee to reach the end node&lt;br /&gt;
** The route will not consume the material when you reach the node even if your submarine becomes heavily damaged. &lt;br /&gt;
** The Damage Control Item is there to allow the submarine to continue its sortie. &lt;br /&gt;
** LBAS range: ?&lt;br /&gt;
&lt;br /&gt;
|-|Node C2=&lt;br /&gt;
* Refer to [[#Gimmick 1]]'s fleet for composition and routing.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Heavy Fleet=&lt;br /&gt;
* Striking Fleet: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX'''[[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Super Heavy Fleet=&lt;br /&gt;
* Striking Fleet: '''7 (F)BB(V)''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] '''FAST+&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Light Fleet=&lt;br /&gt;
* Striking Fleet: '''1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|N|red|M|red}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1/Sandbox&amp;diff=190593</id>
		<title>Spring 2025 Event/E-1/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1/Sandbox&amp;diff=190593"/>
		<updated>2025-03-09T05:20:59Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Gimmick 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sandbox Rules=&lt;br /&gt;
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:&lt;br /&gt;
* An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,&lt;br /&gt;
* List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),&lt;br /&gt;
* A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),&lt;br /&gt;
** The Paths said compositions will take (to explain each path the composition will/can take),&lt;br /&gt;
** A summary or description of what kind of obstacles a composition will face.&lt;br /&gt;
* A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,&lt;br /&gt;
* ''Optional'': Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).&lt;br /&gt;
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion. &lt;br /&gt;
&lt;br /&gt;
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so. &lt;br /&gt;
&lt;br /&gt;
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.&lt;br /&gt;
&lt;br /&gt;
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary &amp;gt; Polished &amp;gt; Finalized Guides&lt;br /&gt;
&lt;br /&gt;
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.&lt;br /&gt;
&lt;br /&gt;
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = &lt;br /&gt;
|0 -&amp;gt; 1 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
=Historical Bonuses=&lt;br /&gt;
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}&lt;br /&gt;
&lt;br /&gt;
====Ship Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====Equipment Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====[[Debuff]]====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=XX's Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 1 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* Node {{MapRoute|C2|green}} is a resource node.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! C!! E!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S x3|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| A x2|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C&lt;br /&gt;
| Fleet = '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C2&lt;br /&gt;
| Fleet = '''1 CL, 3-6 DD, 0-2 XX [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
*This comp can also be used to far for steel.&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E Fast&lt;br /&gt;
| Fleet = '''1 CL, 3-4 DD  [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E Slow&lt;br /&gt;
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2==&lt;br /&gt;
To unlock the boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H!! G!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S? x3|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H Fast&lt;br /&gt;
| Fleet = '''1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route.&lt;br /&gt;
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H Slow&lt;br /&gt;
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route.&lt;br /&gt;
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node G&lt;br /&gt;
| Fleet = '''1 CL, 3-5 DD 0-2 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Node {{MapRoute|C2|green}}&lt;br /&gt;
*Refer to [[#Gimmick 1]]'s fleet for composition and routing.&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = XX can be a (F)BB(V)&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Super Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 7 (F)BB(V) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|N|red|M|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 107&lt;br /&gt;
| ASE = 158&lt;br /&gt;
| ASM = 99&lt;br /&gt;
| AS = 227&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Dark's Old Format Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 1 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* Node {{MapRoute|C2|green}} is a resource node.&lt;br /&gt;
==Gimmick 1==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! C!! E!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S x3|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| A x2|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node C=&lt;br /&gt;
* Single Fleet: '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|B2|pink|C|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node C2=&lt;br /&gt;
* Single Fleet: '''1 SS [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}&lt;br /&gt;
* Sortie with a single submarine equipped with a Damage Control Item will guarantee to reach the end node&lt;br /&gt;
** The route will not consume the material when you reach the node even if your submarine becomes heavily damaged. &lt;br /&gt;
** The Damage Control Item is there to allow the submarine to continue its sortie. &lt;br /&gt;
** LBAS range: ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node E=&lt;br /&gt;
* Single Fleet: 1 CVL/CL, 0-1 DD, 3-4 DE''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''SLOW'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
* Single Fleet: '''1 CL, 3-4 DD'''  [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''FAST'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
* This fleet is Slow AND takes the shortest route. &lt;br /&gt;
** LBAS range: &lt;br /&gt;
** AD/AP ?&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2==&lt;br /&gt;
To unlock the boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H!! G!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S? x3|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node H=&lt;br /&gt;
* Single Fleet: '''1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''FAST'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
* Single Fleet: '''1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''SLOW'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
* The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
* Single Fleet: '''1 CL, 3-5 DD 0-2 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|2||F|blue|C|red|G|red}}&lt;br /&gt;
* Sortie with a single submarine equipped with a Damage Control Item will guarantee to reach the end node&lt;br /&gt;
** The route will not consume the material when you reach the node even if your submarine becomes heavily damaged. &lt;br /&gt;
** The Damage Control Item is there to allow the submarine to continue its sortie. &lt;br /&gt;
** LBAS range: ?&lt;br /&gt;
&lt;br /&gt;
|-|Node C2=&lt;br /&gt;
* Refer to [[#Gimmick 1]]'s fleet for composition and routing.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Heavy Fleet=&lt;br /&gt;
* Striking Fleet: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX'''[[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Super Heavy Fleet=&lt;br /&gt;
* Striking Fleet: '''7 (F)BB(V)''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Light Fleet=&lt;br /&gt;
* Striking Fleet: '''1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|N|red|M|red}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1/Sandbox&amp;diff=190592</id>
		<title>Spring 2025 Event/E-1/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1/Sandbox&amp;diff=190592"/>
		<updated>2025-03-09T05:20:22Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Gimmick 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sandbox Rules=&lt;br /&gt;
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:&lt;br /&gt;
* An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,&lt;br /&gt;
* List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),&lt;br /&gt;
* A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),&lt;br /&gt;
** The Paths said compositions will take (to explain each path the composition will/can take),&lt;br /&gt;
** A summary or description of what kind of obstacles a composition will face.&lt;br /&gt;
* A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,&lt;br /&gt;
* ''Optional'': Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).&lt;br /&gt;
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion. &lt;br /&gt;
&lt;br /&gt;
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so. &lt;br /&gt;
&lt;br /&gt;
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.&lt;br /&gt;
&lt;br /&gt;
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary &amp;gt; Polished &amp;gt; Finalized Guides&lt;br /&gt;
&lt;br /&gt;
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.&lt;br /&gt;
&lt;br /&gt;
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = &lt;br /&gt;
|0 -&amp;gt; 1 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
=Historical Bonuses=&lt;br /&gt;
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}&lt;br /&gt;
&lt;br /&gt;
====Ship Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====Equipment Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====[[Debuff]]====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=XX's Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 1 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* Node {{MapRoute|C2|green}} is a resource node.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! C!! E!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S x3|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| A x2|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C&lt;br /&gt;
| Fleet = '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C2&lt;br /&gt;
| Fleet = '''1 CL, 3-6 DD, 0-2 XX [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
*This comp can also be used to far for steel.&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E Fast&lt;br /&gt;
| Fleet = '''1 CL, 3-4 DD  [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E Slow&lt;br /&gt;
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2==&lt;br /&gt;
To unlock the boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H!! G!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S? x3|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H Fast&lt;br /&gt;
| Fleet = '''1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route.&lt;br /&gt;
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H Slow&lt;br /&gt;
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route.&lt;br /&gt;
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node G&lt;br /&gt;
| Fleet = '''1 CL, 3-5 DD 0-2 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Node {{MapRoute|C2|green}}&lt;br /&gt;
*Refer to [[#Gimmick 1]]'s fleet for composition and routing.&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = XX can be a (F)BB(V)&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Super Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 7 (F)BB(V) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|N|red|M|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 107&lt;br /&gt;
| ASE = 158&lt;br /&gt;
| ASM = 99&lt;br /&gt;
| AS = 227&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Dark's Old Format Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 1 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* Node {{MapRoute|C2|green}} is a resource node.&lt;br /&gt;
==Gimmick 1==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! C!! E!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S x3|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| A x2|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node C=&lt;br /&gt;
* Single Fleet: '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|B2|pink|C|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node C2=&lt;br /&gt;
* Single Fleet: '''1 SS [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}&lt;br /&gt;
* Sortie with a single submarine equipped with a Damage Control Item will guarantee to reach the end node&lt;br /&gt;
** The route will not consume the material when you reach the node even if your submarine becomes heavily damaged. &lt;br /&gt;
** The Damage Control Item is there to allow the submarine to continue its sortie. &lt;br /&gt;
** LBAS range: ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node E=&lt;br /&gt;
* Single Fleet: 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''SLOW'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
* Single Fleet: '''1 CL, 3-4 DD  [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
* This fleet is Slow AND takes the shortest route. &lt;br /&gt;
** LBAS range: &lt;br /&gt;
** AD/AP ?&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2==&lt;br /&gt;
To unlock the boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H!! G!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S? x3|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node H=&lt;br /&gt;
* Single Fleet: '''1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''FAST'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
* Single Fleet: '''1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''SLOW'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
* The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
* Single Fleet: '''1 CL, 3-5 DD 0-2 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|2||F|blue|C|red|G|red}}&lt;br /&gt;
* Sortie with a single submarine equipped with a Damage Control Item will guarantee to reach the end node&lt;br /&gt;
** The route will not consume the material when you reach the node even if your submarine becomes heavily damaged. &lt;br /&gt;
** The Damage Control Item is there to allow the submarine to continue its sortie. &lt;br /&gt;
** LBAS range: ?&lt;br /&gt;
&lt;br /&gt;
|-|Node C2=&lt;br /&gt;
* Refer to [[#Gimmick 1]]'s fleet for composition and routing.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Heavy Fleet=&lt;br /&gt;
* Striking Fleet: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX'''[[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Super Heavy Fleet=&lt;br /&gt;
* Striking Fleet: '''7 (F)BB(V)''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Light Fleet=&lt;br /&gt;
* Striking Fleet: '''1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|N|red|M|red}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1/Sandbox&amp;diff=190591</id>
		<title>Spring 2025 Event/E-1/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1/Sandbox&amp;diff=190591"/>
		<updated>2025-03-09T05:19:09Z</updated>

		<summary type="html">&lt;p&gt;DarkHeron: /* Dark's Old Format Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sandbox Rules=&lt;br /&gt;
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:&lt;br /&gt;
* An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,&lt;br /&gt;
* List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),&lt;br /&gt;
* A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),&lt;br /&gt;
** The Paths said compositions will take (to explain each path the composition will/can take),&lt;br /&gt;
** A summary or description of what kind of obstacles a composition will face.&lt;br /&gt;
* A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,&lt;br /&gt;
* ''Optional'': Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).&lt;br /&gt;
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion. &lt;br /&gt;
&lt;br /&gt;
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so. &lt;br /&gt;
&lt;br /&gt;
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.&lt;br /&gt;
&lt;br /&gt;
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary &amp;gt; Polished &amp;gt; Finalized Guides&lt;br /&gt;
&lt;br /&gt;
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.&lt;br /&gt;
&lt;br /&gt;
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = &lt;br /&gt;
|0 -&amp;gt; 1 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
=Historical Bonuses=&lt;br /&gt;
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}&lt;br /&gt;
&lt;br /&gt;
====Ship Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====Equipment Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====[[Debuff]]====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=XX's Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 1 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* Node {{MapRoute|C2|green}} is a resource node.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! C!! E!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S x3|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| A x2|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C&lt;br /&gt;
| Fleet = '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C2&lt;br /&gt;
| Fleet = '''1 CL, 3-6 DD, 0-2 XX [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
*This comp can also be used to far for steel.&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E Fast&lt;br /&gt;
| Fleet = '''1 CL, 3-4 DD  [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E Slow&lt;br /&gt;
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2==&lt;br /&gt;
To unlock the boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H!! G!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S? x3|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H Fast&lt;br /&gt;
| Fleet = '''1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route.&lt;br /&gt;
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H Slow&lt;br /&gt;
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route.&lt;br /&gt;
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node G&lt;br /&gt;
| Fleet = '''1 CL, 3-5 DD 0-2 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Node {{MapRoute|C2|green}}&lt;br /&gt;
*Refer to [[#Gimmick 1]]'s fleet for composition and routing.&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = XX can be a (F)BB(V)&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Super Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 7 (F)BB(V) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|N|red|M|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 107&lt;br /&gt;
| ASE = 158&lt;br /&gt;
| ASM = 99&lt;br /&gt;
| AS = 227&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Dark's Old Format Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 1 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* Node {{MapRoute|C2|green}} is a resource node.&lt;br /&gt;
==Gimmick 1==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! C!! E!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S x3|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| A x2|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node C=&lt;br /&gt;
* Single Fleet: '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|B2|pink|C|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node C2=&lt;br /&gt;
* Single Fleet: '''1 SS [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}&lt;br /&gt;
* Sortie with a single submarine equipped with a Damage Control Item will guarantee to reach the end node&lt;br /&gt;
** The route will not consume the material when you reach the node even if your submarine becomes heavily damaged. &lt;br /&gt;
** The Damage Control Item is there to allow the submarine to continue its sortie. &lt;br /&gt;
** LBAS range: ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node E=&lt;br /&gt;
* Single Fleet: 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''SLOW'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
* This fleet is Slow AND takes the shortest route. &lt;br /&gt;
** LBAS range: &lt;br /&gt;
** AD/AP ?&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2==&lt;br /&gt;
To unlock the boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H!! G!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S? x3|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node H=&lt;br /&gt;
* Single Fleet: '''1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''FAST'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
* Single Fleet: '''1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''SLOW'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
* The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
* Single Fleet: '''1 CL, 3-5 DD 0-2 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|2||F|blue|C|red|G|red}}&lt;br /&gt;
* Sortie with a single submarine equipped with a Damage Control Item will guarantee to reach the end node&lt;br /&gt;
** The route will not consume the material when you reach the node even if your submarine becomes heavily damaged. &lt;br /&gt;
** The Damage Control Item is there to allow the submarine to continue its sortie. &lt;br /&gt;
** LBAS range: ?&lt;br /&gt;
&lt;br /&gt;
|-|Node C2=&lt;br /&gt;
* Refer to [[#Gimmick 1]]'s fleet for composition and routing.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Heavy Fleet=&lt;br /&gt;
* Striking Fleet: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX'''[[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Super Heavy Fleet=&lt;br /&gt;
* Striking Fleet: '''7 (F)BB(V)''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Light Fleet=&lt;br /&gt;
* Striking Fleet: '''1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|N|red|M|red}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkHeron</name></author>
	</entry>
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