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	<updated>2026-04-15T09:30:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_6&amp;diff=50458</id>
		<title>World 6</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_6&amp;diff=50458"/>
		<updated>2017-05-30T03:37:51Z</updated>

		<summary type="html">&lt;p&gt;Eeshwan: /* Tips */  removed last refined LoS reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== {{Anchor|6-1}} World 6-1: 潜水艦作戦 Submarine Operation==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-1 Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 380&lt;br /&gt;
| code = 潜水艦作戦 (Submarine Operation)&lt;br /&gt;
| jptext = 有力な潜水艦隊を編成し、中部海域哨戒線に進出せよ。敵艦隊を発見、これを漸減撃滅せよ！&lt;br /&gt;
| entext = Organize a strong submarine fleet and advance a patrol line into the Middle Sea region.  Locate enemy fleets and gradually destroy them!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
| Map = 6-1&lt;br /&gt;
| AS = 126&lt;br /&gt;
| Notes = 540/270/120 FP for AS+/AS/AP at H node. &lt;br /&gt;
}}&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = SS-only (3 or more), &amp;lt;br&amp;gt;'''or''' [[Taigei]] + Subs-only &amp;lt;br&amp;gt;'''or''' [[Taigei]] + Subs + 1 CL. &amp;lt;br&amp;gt;Weighted Random towards A (instead of B) with [[Taigei]] + Subs + DDs&lt;br /&gt;
|start_to_B = Any composition not going to A or G&lt;br /&gt;
|start_to_G = SS-only (2 or fewer), &amp;lt;br&amp;gt;'''or''' BB≥2, &amp;lt;br&amp;gt;'''or''' [(F)BB(V) + CV(L) + CA(V)]≥3,&amp;lt;br&amp;gt;'''or''' [(F)BB(V) + CV(L) + CA(V)+CLT]≥1 but no DD+CL&lt;br /&gt;
|A_to_C = [[Taigei]] '''not''' in fleet&lt;br /&gt;
|A_to_D = [[Taigei]] in fleet&lt;br /&gt;
|E_to_F = SS(V) ≥ 3 '''and''' BB(V) + CV(L) + CA(V) ≤ 1 '''and''' LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=4)]] &amp;gt; 16. Routing becomes random with [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=4)]] in range 12-15.9, small chance to offroute with passed LoS if fleet does not contain [[Taigei]]&lt;br /&gt;
|E_to_H = SS ≤ 2 '''or''' BB(V) + CV(L) + CA(V) ≥ 2 '''or''' LoS check failed, small chance to offroute with passed LoS if fleet does not contain [[Taigei]]&lt;br /&gt;
|F_to_I = Random between I and J if LoS check failed&lt;br /&gt;
|F_to_J = Random between I and J if LoS check failed&lt;br /&gt;
|F_to_K = LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=4)]] &amp;gt; 25, routing becomes random with [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=4)]] in range 20-24.9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*The only map since 4-4 that does not have a gauge, but even B Victory takes some work here.&lt;br /&gt;
*At least 3 SS are required to reach the boss.&lt;br /&gt;
*There are LoS checks E → F and F → K.  They do not have high LoS requirements (SSVs with a couple recon planes will pass), but an all-sub fleet without recon planes will be sent to H.&lt;br /&gt;
&lt;br /&gt;
===Fleet Tips===&lt;br /&gt;
*All the nodes are filled with asw abyssal ships, which can harm your submarines greatly even in Red-T. Sparkle for submarines is recommended.&lt;br /&gt;
*Fleet composition for clearing purposes typically are one of the three types:&lt;br /&gt;
** CLT + CL + CV + 3 SS(V) (B → D → E → F  → K): Effective fleet for taking out the boss but it will have to go through node B where there's a Ru-class Flagship.&lt;br /&gt;
***CV may or may not wish to equip SCAMP, as it allows the CV to act first. Try to use armored CV so that it can attack even in chuuha.&lt;br /&gt;
***Saiun is probably not a good idea for clearing purposes (you want to minimize damage taken along the route). Only consider that if you're using this fleet for the monthly quest (3 S Victory at 6-1 boss).&lt;br /&gt;
**An all-sub fleet (A → C → D → E → F → K): Allows the fleet to completely ignore any enemy ships that can't attack subs, however node C is pretty harsh on subs with late-model DDs and flagship CLs.&lt;br /&gt;
***You pretty much want to count on cut-in attacks (at boss), so only use remodeled subs if you're using this composition. Note that you need recon planes for this map, and as SS(V) only have 2 slots, you may want to just give both planes to the same girl. You want as many submarines that are actually combat capable for this route, and yes, this means that you really need I-401 and/or U-511 (Ro-500).&lt;br /&gt;
***For those who obtained both during the Spring 2017 event, the kai versions of I-13 &amp;amp; I-14 have 3 equipment slots.  You can equip a recon plane in their first slot, leaving 2 slots available for torpedo equipment (and torpedo cut-ins).&lt;br /&gt;
**Taigei + 3~5 SS(V) + 0~2 escorts (A → D → E → F → K): The shortest route in terms of number of battles. Taigei can also equip recon planes to free up slots for your SS(V)s.&lt;br /&gt;
***The trade off is that any enemy ship still in lightly damage or better shape at the end of shelling phase will have fewer targets to launch their torpedoes at. Taigei (and escorts if any) also has to tank all the preboss ships that can't perform ASW i.e. the Wa-class Transport Elite at D, and far more dangerously, the Flag and/or Elite Ri-Class CA at F. &lt;br /&gt;
****She'll also be targeted by closing torpedoes, which now have much fewer targets than normal. However, most of the formation pre-boss is diamond or echelon so the chance of getting hit by torpedoes is small.&lt;br /&gt;
*Pattern 1 on node H has a chance to drop I-401 with S Victory. If you want to farm her there, 1 BB 3 CLT 1 CL 1 CV or 1 CL 3 CLT 2 CV both guarantee B → D → E → H and are good enough to get S Rank.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = No Combat&lt;br /&gt;
|A1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|B_label = 中部海域&amp;lt;br&amp;gt;敵遊撃部隊&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship cvl_nu-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_enemy_air_power = 23&lt;br /&gt;
|B2_node_info = bb_ru-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|B2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = 中部海域哨戒戦&amp;lt;br&amp;gt;A地点&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_ha-class_elite dd_ha-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_form = line_ahead&amp;lt;br&amp;gt;diamond&amp;lt;br&amp;gt;echelon&lt;br /&gt;
|&lt;br /&gt;
|D_label = 中部海域哨戒戦&amp;lt;br&amp;gt;B地点&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_ha-class_elite dd_ha-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_form = double_line&lt;br /&gt;
|D2_node_info = cl_he-class_flagship dd_ni-class_elite dd_ni-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D3_node_info = cl_he-class_flagship transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D3_form = diamond&lt;br /&gt;
|&lt;br /&gt;
|E_label = No Combat&lt;br /&gt;
|E1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|F_label = 中部海域哨戒戦&amp;lt;br&amp;gt;D地点&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_he-class_flagship dd_ha-class_elite dd_ha-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship dd_ha-class_elite dd_ha-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F3_node_info = ca_ri-class_flagship ca_ri-class_elite clt_chi-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|G_label = No Combat&lt;br /&gt;
|G1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|H_label = 敵機動部隊&lt;br /&gt;
|H1_node_info = aircraft_carrier_demon cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_enemy_air_power = 180&lt;br /&gt;
|H2_node_info = aircraft_carrier_demon ca_ri-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_enemy_air_power = 96&lt;br /&gt;
|H3_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H3_form = diamond&lt;br /&gt;
|H3_enemy_air_power = 168&lt;br /&gt;
|&lt;br /&gt;
|I_label = No Combat&lt;br /&gt;
|I1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|J_label = 中部海域&amp;lt;br&amp;gt;敵輸送船団&lt;br /&gt;
|J1_node_info = transport_wa-class_flagship transport_wa-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J2_node_info = transport_wa-class_flagship transport_wa-class_flagship cl_he-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|&lt;br /&gt;
|K_label = 敵回航中空母&lt;br /&gt;
|K1_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K1_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|K1_enemy_air_power = 84&lt;br /&gt;
|K2_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_enemy_air_power = 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-1-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-1-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Kinu]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]]&lt;br /&gt;
|&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kirishima]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]], [[Takao]], [[Atago]], [[Chikuma]], [[Kumano]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Ayanami]], [[Kisaragi]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]]&lt;br /&gt;
|[[Kiso]], [[Isuzu]], [[Yura]], [[Naka]]&lt;br /&gt;
|[[Kako]], [[Ashigara]], [[Haguro]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Shouhou]]&lt;br /&gt;
|[[Hiei]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[I-401|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-401&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]], [[Takao]], [[Atago]], [[Chikuma]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kongou]], [[Hiei]], [[Kirishima]], [[Haruna]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|[[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']], [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']], [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']], [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']], [[Ooi]], [[Kinu]]&lt;br /&gt;
|[[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Takao]], [[Mogami]], [[Suzuya]]&lt;br /&gt;
|[[Chiyoda]]&lt;br /&gt;
|&lt;br /&gt;
[[Hiyou]], [[Souryuu]], [[Ryuujou]], [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;, [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|[[Hiei]], [[Ise]], [[Kongou]], [[Kirishima]], [[Yamashiro]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']]'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;, [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-8|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-8&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-2}} World 6-2: MS諸島防衛戦 Defense of the MS Archipelago==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-2 Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 420&lt;br /&gt;
| code = MS諸島防衛戦 (Defense of the MS Archipelago)&lt;br /&gt;
| jptext = MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ！&lt;br /&gt;
| entext = Expand to the forward part of the MS Archipelago sea, seize the enemy fleet that is slowly advancing to capture the archipelago, and destroy them with all your might!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = 3+ BB '''or''' 4+ [CL + DD] '''or''' random if no criteria for A or B are met&lt;br /&gt;
|start_to_B = 3 or less [BB + CV(L)] '''or''' random if no criteria for A or B are met&lt;br /&gt;
|A_to_B = 3+ BB '''or''' 3+ CV(L) '''or''' random if no criteria for B or D are met&lt;br /&gt;
|A_to_D = 0-1 [BB(V) + CV(L)] &amp;amp; 0-1 [CA(V) + CLT] &amp;amp; 4+ [CL + DD] (?) '''or''' random if no criteria for B or D are met&lt;br /&gt;
|B_to_C = 6 [BB + CV + CA(V)] (?) '''or''' 4+ [BB(V) + CV(L)] (?)&lt;br /&gt;
|B_to_D = Criteria for C or F not met&lt;br /&gt;
|B_to_F = 0-1 BB &amp;amp; 0-2 [BB + CV(L)]&lt;br /&gt;
|D_to_E = Criteria for G not met&lt;br /&gt;
|D_to_G = 3+ DD &amp;amp; 4+ [CL + DD] &amp;amp; 0 [BB(V) + CV(L)]&lt;br /&gt;
|E_to_H = Always&lt;br /&gt;
|F_to_E = Criteria for H or I not met&lt;br /&gt;
|F_to_H = BB ≤ 1 &amp;amp; CV(L) ≤ 1 &amp;amp; DD ≥ 2 '''and''' LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] &amp;lt; 43&lt;br /&gt;
|F_to_I = BB ≤ 1 &amp;amp; CV(L) ≤ 1 &amp;amp; DD ≥ 2 '''and''' LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] &amp;gt; 43&lt;br /&gt;
|G_to_J = Random or guaranteed if LoS to K not met, boundary unknown&lt;br /&gt;
|G_to_K = LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] &amp;gt; 40&lt;br /&gt;
|H_to_J = Random or guaranteed if LoS to K not met, boundary unknown&lt;br /&gt;
|H_to_K = LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] &amp;gt; 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Requires sinking the flagship at the boss node '''3''' times to deplete the gauge.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
;Compositions&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
 |- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 ADGK&lt;br /&gt;
    | AS    =126&lt;br /&gt;
    | Fleet =1 CA(V), 2 CL, 3DD&lt;br /&gt;
    | Notes =''No'' CVs allowed for this route.&lt;br /&gt;
    }}&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 BEHK&lt;br /&gt;
    | AS    =252&lt;br /&gt;
    | Fleet =2 CLT, 2 CA(V), 2CV or 1 CV &amp;amp; 1 BB&lt;br /&gt;
    | Notes =BFHK requires failing LoS for H but passing LoS for K, a very narrow margin}}&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 BFIK&lt;br /&gt;
    | AS    =153&lt;br /&gt;
    | Fleet =1 BB(V), 1 CV, 2DD, 2 CLT/CA(V)&lt;br /&gt;
    | Notes =Up to ''one'' CV allowed for this route&lt;br /&gt;
    }}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
*'''B-F-H/I-K''' : 1BB(V), 1CV, 2DD, 2CA(V) or 1BB(V), 1CV, 2DD, 2CLT; Passing an LoS check sends you to I, otherwise to H (LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] &amp;gt; 43 needed for F → I)&lt;br /&gt;
** There is a LoS check for F → I. Using a composition that fails this check will to go H instead. &lt;br /&gt;
** H is generally an easier node than I, so failing this LoS check is largely preferable. &lt;br /&gt;
*** LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] in range 40-43 guarantees going H and passing the second LoS check.&lt;br /&gt;
** The major weakness of this setup are the two DDs which are both vulnerable and which don't contribute much offensive power.&lt;br /&gt;
*'''B-F-E-H-K''' : 2CLT, 2CA(V), 2CV or 2CLT, 2CA(V), 1CV, 1BB &amp;lt;!-- (29+ Refined LoS guarantees H-K) --&amp;gt;&lt;br /&gt;
** Higher chance to kill the boss, but not as efficient for farming. Can guarantee the H node path, though.&lt;br /&gt;
** 2CV setup for this route might be better, as Pattern 1 at E node requires relatively large amount of AS (on top of boss having 50% chance of requiring 126 or higher air power for AS). Remember that you probably want bombers in larger slots so you don't run the risk of having them all shot down, rendering your CVs unable to attack during shelling.&lt;br /&gt;
*'''A-D-G-K''': CA(V), 2CL, 3DD (Unknown LOS check on G-K). Strongly recommended to use a CAV with at least a seaplane bomber.&lt;br /&gt;
** Note that you only have 50% chance for air superiority/supremacy in this case (you won't have nearly enough AS for Pattern 2).&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 敵攻略支援部隊A群&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A1_form = diamond&lt;br /&gt;
|A1_enemy_air_power = 24&lt;br /&gt;
|A2_node_info = ca_ri-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A2_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|A2_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|B_label = 敵攻略支援部隊B群&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite cvl_nu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_enemy_air_power = 24&lt;br /&gt;
|B2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship bb_ru-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = diamond&lt;br /&gt;
|B2_enemy_air_power = 46&lt;br /&gt;
|B3_node_info = bb_ru-class_flagship cvl_nu-class_elite ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B3_form = diamond&lt;br /&gt;
|B3_enemy_air_power = 24&lt;br /&gt;
|B4_node_info = cvl_nu-class_flagship bb_ru-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B4_form = diamond&lt;br /&gt;
|B4_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = No Combat&lt;br /&gt;
|C1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|D_label = No Combat&lt;br /&gt;
|D1_node_info = Maelstrom: {{ammo}}&lt;br /&gt;
|&lt;br /&gt;
|E_label = 敵空母機動部隊&lt;br /&gt;
|E1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = diamond&lt;br /&gt;
|E1_enemy_air_power = 168&lt;br /&gt;
|E2_node_info = cv_wo-class_flagship_2 cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|E2_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|E2_enemy_air_power = 84&lt;br /&gt;
|E3_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|E3_form = diamond&lt;br /&gt;
|E3_enemy_air_power = 84&lt;br /&gt;
|&lt;br /&gt;
|F_label = No Combat&lt;br /&gt;
|F1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|G_label = 敵高速水上打撃部隊&lt;br /&gt;
|G1_node_info = bb_ta-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|G2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|H_label = 敵任務部隊B群&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|H2_node_info = bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_flagship cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|H2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|I_label = 敵任務部隊A群&lt;br /&gt;
|I1_node_info = bb_ru-class_flagship_kai bb_ru-class_elite bb_ru-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|I1_form = line_ahead&lt;br /&gt;
|I2_node_info = cv_wo-class_flagship_kai bb_ru-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|I2_form = diamond&lt;br /&gt;
|I2_enemy_air_power = 102&lt;br /&gt;
|I3_node_info = ca_ri-class_flagship_kai bb_ru-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|J_label = No Combat&lt;br /&gt;
|J1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|K_label = 敵攻略部隊本体&lt;br /&gt;
|K1_node_info = transport_wa-class_flagship bb_ru-class_flagship_kai cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K2_node_info = transport_wa-class_flagship cv_wo-class_flagship_2 bb_ru-class_flagship_kai cl_tsu-class_elite dd_ha-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K2_form = line_ahead&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|K2_enemy_air_power = 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-2-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-2-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Arashio]], [[Asashio]], [[Fubuki]], [[Kasumi]], [[Murakumo]], [[Nenohi]]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]],  [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Aoba]], [[Atago]], [[Haguro]], [[Kako]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|&lt;br /&gt;
|[[Naka]]&lt;br /&gt;
|[[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Hatsuharu]], [[Hatsuyuki]], [[Ooshio]], [[Shirayuki]], [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]], [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Nagara]]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Myoukou]], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Junyou]], [[Shouhou]]&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Yamashiro]]&lt;br /&gt;
|&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|[[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Sendai]]&lt;br /&gt;
|[[Ashigara]], [[Choukai]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']],  [[Takao]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Ise]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|[[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']], [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']], [[Uranami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uranami&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Sakawa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sakawa&amp;lt;/span&amp;gt;''']], [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']], [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Atago]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Mogami]], [[Myoukou]], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Junyou]], [[Ryuujou]], [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']], [[Shouhou]], [[Zuihou]], [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Fusou]], [[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']], [[Yamashiro]]&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-3}} World 6-3: K作戦 Operation K==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-3 Map.png&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ &lt;br /&gt;
| item = Depends&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = K作戦 (Operation K)&lt;br /&gt;
| jptext = 飛行艇または水上偵察機を装備した水上機母艦・軽巡・駆逐艦による艦隊を同方面へ進出、航空偵察「K作戦」を実施せよ！&lt;br /&gt;
| entext = Sortie to this region with light cruisers, destroyers, and seaplane tenderd equipped with [[Type 2 Flying Boat|flying boats]] or recon seaplanes, and undertake the air reconnaissance &amp;quot;Operation K&amp;quot;!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|E_to_F = CL≥3 (confirmed)&amp;lt;br/&amp;gt;''or'' (CL+AV)≥4 (?)&amp;lt;br/&amp;gt;Weighted Random towards F with AV≥2 or CL≥2&lt;br /&gt;
|E_to_G = All other cases&lt;br /&gt;
|H_to_I = Failed LoS check for J&lt;br /&gt;
|H_to_J = LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] &amp;gt; 38, routing becomes random with [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] in range 36-38&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*'''Requires sinking boss flagship 4 times to clear.'''&lt;br /&gt;
*'''Only seaplane tenders, light cruisers, training cruisers, and destroyers allowed!'''&lt;br /&gt;
:*Specifically at least 1 AV, at least 1 DD, and at least 1CL+CLp.&lt;br /&gt;
:*No, torpedo cruisers (CLT) cannot be used here.&lt;br /&gt;
*Specific node notes:&lt;br /&gt;
:*Node C is a submarine node, but you will not get the normal indication that it is a submarine node. Node B can be a submarine node, but isn't always.&lt;br /&gt;
::*There is very little reason to head towards B, unless the fleet cannot (or do not) want to face [[Submarine So-Class#Elite|SS So-Class Elite]], who makes its (her?) first appearance in a regular map. But avoiding So-Class requires an additional fight.&lt;br /&gt;
:*[[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node E.&lt;br /&gt;
:*Node G can be guaranteed with 4 destroyers.&lt;br /&gt;
;Air Reconnaissance&lt;br /&gt;
From nodes G and H, recon planes will be flown towards the green X (the recon route is shown on the map as green arrows). Successful reconnaissance will reward additional resources upon '''winning at the boss node'''.&lt;br /&gt;
*Neither G or H have combat.&lt;br /&gt;
*Animation will be shown for the Air Reconnaissance; if both [[Type 2 Flying Boat]] and other seaplanes are brought, Type 2 Flying Boat animation takes priority.&lt;br /&gt;
*Success rate (and possibly critical success rate) of the air reconnaissance depends on which AV and what equipment(s) are equipped, if any. [[Akitsushima]] equipped with [[Type 2 Flying Boat]] appears to increase the critical (and normal?) success rate.&lt;br /&gt;
*'''You forfeit all reconnaissance rewards if you either drift away from boss or lose at the boss node.'''.&lt;br /&gt;
;Boss Fleet&lt;br /&gt;
Before the gauge can be depleted, the boss fleet consists of 1~2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1~2 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagships]], 0~1 [[Light Cruiser He-Class#Flagship|CL He-Class Flagship]], the [[Destroyer Princess]] (weaker version), and 2 late model destroyers (either [[Destroyer Ro-Class#Late Model|Ro-Class]], [[Destroyer Ha-Class#Late Model|Ha-Class]], or [[Destroyer Ni-Class#Late Model|Ni-Class]]; the two destroyers appearing will be the same class).&lt;br /&gt;
*When the gauge can be depleted, the boss fleet is led by [[Destroyer Princess]] (stronger version), 2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagship]], and 2 [[Destroyer Ni-Class#Late Model|DD Ni-Class Late Models]].&lt;br /&gt;
*Because you can only deploy AV/CL/CLp/DD, it is unlikely for the player's fleet to be able to inflict significant damage during daytime battle. You should expect the battle to last into nighttime.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
;Suggested fleets&lt;br /&gt;
*1AV, 1CL, 4DD (A → C → E → G → H → J, 3 fights total)&lt;br /&gt;
:*Pros: The most cost-effective way to get to boss, and guarantees G branching, which allows two air reconnaissance rewards.&lt;br /&gt;
:*Cons: Lowest damage output of the setup; may not be able to consistently get a victory at boss.&lt;br /&gt;
*1AV, [[Abukuma|Abukuma Kai Ni]], 4DD (A → C → E → G → H → J, 3 fights total)&lt;br /&gt;
:*Pros: Similar to the composition above as it's cost-effective to getting to the boss fleet, and guarantees G branching, which allows two air reconnaissance rewards, but also can grant another pre-emptive torpedo salvo if Abukuma is equipped with a [[Type A Ko-hyoteki]].&lt;br /&gt;
:*Cons: Can still be a game of chance to score a victory at boss, but makes victory easier to achieve.&lt;br /&gt;
*2AV, 3CL, 1DD (A → C → E → F → H → J, 4 fights total)&lt;br /&gt;
:*Pros: Highest damage output at boss, especially due to the boss fight almost always requiring night battle.&lt;br /&gt;
:*Cons: Needs to fight an extra battle against enemy fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]] which has the stats close to a battleship.&lt;br /&gt;
*1AV, 2CL, 3DD (Either of the above routes, 3 or 4 fights total)&lt;br /&gt;
:*Pros: Has better damage over 1AV+1CL+4DD, and if the random compass sends you to G node, can fight at boss with better output and still only fighting 3 battles total.&lt;br /&gt;
:*Cons: Has to deal with RNG, and being sent to node F this way hurts a bit more.&lt;br /&gt;
;Suggested ships (and equipment setups)&lt;br /&gt;
*AV: Despite the fact that [[Akitsushima]] with her [[Type 2 Flying Boat|flying boats]] can succeed at the air reconnaissance better, her battle output is low, and as the boss fleet is rather tanky, using either [[Chitose]], [[Chiyoda]] or most preferably [[Mizuho]] equipped with 2 Zuiun (or variants) and 1 [[Type A Ko-hyoteki]] probably is the better choice, especially since the opening torpedo can easily take out a less-armored target before shelling begins. (Akitsushima cannot equip [[Type A Ko-hyoteki]], lower plane capacity, and no torpedo capability, period.) Note that any setup with seaplane bombers have chances being shot down, especially if Tsu-Class Elite shows up at node E, which may result in no air superiority at boss node.&lt;br /&gt;
*CL: Generally, your 1~3 best CLs here. Unless your other ships can compensate for the lowered night battle damage, it is not recommended to use [[Ooyodo]] here.  [[Abukuma|Abukuma Kai Ni]] is highly recommended for here since she can be armed with a [[Type A Ko-hyoteki]].&lt;br /&gt;
*DD: Consider the boss fight will require night battle for the most part, and the fact that [[Destroyer Princess]] (harder version) has 115 armor, it is better to bring ships that have better night battle performances. Anti-Air equipment is not required for this map because no enemy fleets here have air capability.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|A1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|B_label = 泊地哨戒線&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_xp = 100&lt;br /&gt;
|B1_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|B2_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_xp = ?&lt;br /&gt;
|B2_form = &lt;br /&gt;
|B3_node_info = dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B3_xp = ?&lt;br /&gt;
|B3_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海潜水艦隊&lt;br /&gt;
|C1_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C1_xp = 90&lt;br /&gt;
|C1_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|C2_node_info = ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C2_xp = 100&lt;br /&gt;
|C2_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|C3_node_info = ss_so-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C3_xp = 110&lt;br /&gt;
|C3_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海ピケット艦隊&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D1_xp = 150&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D2_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D2_xp = 140&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D3_node_info = cl_he-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D3_xp = 130&lt;br /&gt;
|D3_form = line_ahead&lt;br /&gt;
|D4_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D4_xp = 110&lt;br /&gt;
|D4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海哨戒水雷戦隊&lt;br /&gt;
|E1_node_info = cl_tsu-class_elite clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_xp = 220&lt;br /&gt;
|E1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|E2_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_xp = 210&lt;br /&gt;
|E2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|E3_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E3_xp = 200&lt;br /&gt;
|E3_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海中部水上打撃群&lt;br /&gt;
|F1_node_info = ca_ne-class_elite ca_ri-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_xp = 240&lt;br /&gt;
|F1_form = double_line&lt;br /&gt;
|F2_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_xp = 230&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F3_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_xp = 220&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|F4_node_info = ca_ne-class_elite cl_to-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F4_xp = 210&lt;br /&gt;
|F4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|G_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|G1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|H_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|I_label = No Combat&lt;br /&gt;
|I1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;No enemy sighted. Operation was a failure.&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|J_label = 留守泊地旗艦艦隊&lt;br /&gt;
|J1_node_info = bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J1_xp = 400&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J2_xp = 400&lt;br /&gt;
|J2_form = line_ahead&lt;br /&gt;
|J3_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J3_xp = 400&lt;br /&gt;
|J3_form = line_ahead&lt;br /&gt;
|J4_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J4_xp = 400&lt;br /&gt;
|J4_form = line_ahead&lt;br /&gt;
|J5_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_he-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J5_xp = 400&lt;br /&gt;
|J5_form = line_ahead&lt;br /&gt;
|J6_node_info = destroyer_princess bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J6_xp = 400&lt;br /&gt;
|J6_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|final_form = J6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-3-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-3-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Kikuzuki]], [[Mutsuki]]&lt;br /&gt;
|&lt;br /&gt;
|[[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|[[Satsuki]], [[Sazanami]]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]], [[Kiso]], [[Kitakami]], [[Naka]], [[Ooi]], [[Sendai]], [[Tatsuta]], [[Tenryuu]]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Kinugasa]], [[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Katori|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Katori&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|&lt;br /&gt;
|[[Jintsuu]], [[Sendai]]&lt;br /&gt;
|[[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Hiei]], [[Ise]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''J'''&lt;br /&gt;
|[[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Mutsuki]], [[Satsuki]], [[Shiranui]]&lt;br /&gt;
|[[Kitakami]], [[Nagara]], [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']], [[Ooi]], [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']], [[Sendai]], [[Tama]],[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Atago]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Haguro]], [[Kako]], [[Kinugasa]], [[Kumano]], [[Mogami]], [[Myoukou]], [[Suzuya]], [[Takao]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Jun'you]], [[Ryuujou]], [[Shouhou]], [[Shoukaku]], [[Unryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Unryuu?&amp;lt;/span&amp;gt;''']], [[Zuihou]], [[Zuikaku]]&lt;br /&gt;
|[[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-4}} World 6-4: Central Northern Offshore Sea of Peacock Island==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = Map_6-4.png&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = &lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 離島再攻略作戦 (Island Recapture Operation)&lt;br /&gt;
| jptext = 水雷戦隊を旗艦とした攻略部隊または空母最大2隻を擁する機動部隊による中部海域離島攻略作戦を発動！艦隊、出撃せよ！&lt;br /&gt;
| entext = Organize a unit to undertake an operation to capture the Island. Form a fleet consisting of a maximum of 2 Aircraft Carrier or a torpedo squadron flagship! Fleet, set sail!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_M = Fleets that have more than 2 CAV, 2 BB, any CV or Akitsumaru; Fleets that do not have 2 DDs also start here&lt;br /&gt;
|Start_to_A = Fleets that fail conditions for B&lt;br /&gt;
|Start_to_B = Fleet is fast and has either 4DD, or CL3DD with a flag CL&lt;br /&gt;
|A_to_D = Fleet Having no BB OR less than 3 CAV; &amp;lt;br/&amp;gt;&lt;br /&gt;
Fleet with Akitsushima AND BB &amp;lt; 2 AND BB + CAV &amp;lt; 3; &amp;lt;br/&amp;gt;&lt;br /&gt;
Fleet with 2 CAVs AND CL flagship&lt;br /&gt;
|A_to_E = Fleet that doesn't satisfy A to D &lt;br /&gt;
|E_to_D = Fleet with Akitsushima&lt;br /&gt;
|E_to_G = Fleet without Akitsushima&lt;br /&gt;
|K_to_J = Fleet with 2 DD and BB &amp;lt; 2, BB + CV &amp;lt; 4&lt;br /&gt;
|K_to_H = the other case&lt;br /&gt;
|J_to_I = Fast fleet with 1 CL + 2 DD and BB + CV &amp;lt; 3&lt;br /&gt;
|J_to_N = Fleet having Akitsumaru&lt;br /&gt;
|J_to_L = The other cases&lt;br /&gt;
}}&lt;br /&gt;
*'''Requires destroying the [[Isolated Island Princess]] 5 times to clear.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--*Specific node notes: --&amp;gt;&lt;br /&gt;
*This map features multiple starting zone positions which were introduced in the [[Winter 2016 Event]].&lt;br /&gt;
**Ships consisting of a Torpedo Squadron (i.e. mostly DDs or CL and DDs) will start on left Side of the map&lt;br /&gt;
**Any carrier will start on the east, as will any two battleships, or three CA(V)s&lt;br /&gt;
**Not having two destroyers will also start on the west&lt;br /&gt;
** You cannot bring no more than 2 CV(L)(B)&lt;br /&gt;
** You cannot bring more than 2 (F)BB&lt;br /&gt;
* Recommended fleet composition: &lt;br /&gt;
* 1CL flagship, 1 FBB, 3DD, 1CAV&lt;br /&gt;
**Gives the shortest and easiest route to boss - B,D,C,F,N.&lt;br /&gt;
**Highly recommended only if you have enough [[WG42]]s, [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]] and [[Type 2 Ka-Mi Tank]] and had constructed a Seaplane Fighter.&lt;br /&gt;
**Fleet has the best chance of reaching the boss node while maintaining fuel and ammo to allow for a better outcome in the boss fight.&lt;br /&gt;
** It's highly recommended to have a seaplane fighter or an Italian ship to help aid you in maintaining air superiority / air parity over the fights on your way to the boss.&lt;br /&gt;
** DDs and CLs are recommended to have [[WG42]]s and [[Daihatsu]] as these are the only effective ways to do damage to the [[Battery Imp]]s and do decent chipping damage to the [[Isolated Island Princess]], CAs and BBs should be armed with a [[Type 3 Shell]] against the installation bosses. BBs may also bring AP shells to help aid in doing daytime battle damage.&lt;br /&gt;
*1 BB(V), 1 CAV, 1CL, 2 DD, and [[Akitsushima]]&lt;br /&gt;
**[[Akitsushima]] allows for the shortest possible path on the west entrance going from A,D,C,F and N.&lt;br /&gt;
**In this case Akitsushima should be armed with at least 2 seaplane fighters as her role will serve to be a distraction and to maintain a degree of air superiority at the boss node depending on the formation.&lt;br /&gt;
*2 CAV, 1CL, and 3 DD&lt;br /&gt;
**Allows for A,D,C,F and N.&lt;br /&gt;
*More powerful set up in compared to [[Akitsushima]] but will result in some luck to ensure you'll deliver damage.&lt;br /&gt;
''Regarding Boss Fleet''&lt;br /&gt;
*Boss Fleet is heavily effected based on your HQ level.&lt;br /&gt;
*Admirals below HQ level 103 (as of currently known) will not feature the [[Supply Depot Princess]] in the boss composition. But will appear if your level is '''103 or higher'''.&lt;br /&gt;
*Boss fleet's flagship is the [[Isolated Island Princess]]&lt;br /&gt;
**Isolated Hime will usually have [[Battery Imp]]s and [[Supply Depot Princess]] with her.&lt;br /&gt;
**Dev tweet says [[Battery Imp]]s are immune to [[Type 3 Shell]]s but there are many reports of CAs and BBs doing high damage to them in yasen.&lt;br /&gt;
**Using [[WG42]] and [[Daihatsu]] will do decent damage to them.&lt;br /&gt;
**If you have enough [[WG42]] then you may want to use [[Ooyodo]] and equip her with 2 of them as they stack and can deliver severe damage and can easily one shot an Imp or one of the Hime.&lt;br /&gt;
**Stacking [[Type 2 Ka-Mi Tank]] and [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]] upgraded with [[WG42]] can do a lot of damage to [[Supply Depot Princess]] and [[Battery Imp]].&lt;br /&gt;
''Regarding [[Land-Based Air Squadron]]s''&lt;br /&gt;
*You are permitted to use 1 [[Land-Based Air Squadron]]&lt;br /&gt;
*There will be no air raids on this map.&lt;br /&gt;
&lt;br /&gt;
*Completing the quests B80 and F43 to earn a Construction Team to gain access to your [[Land-Based Air Squadron]] is '''highly recommended''' to help simplify the battle on the boss node for this map.&lt;br /&gt;
*It's recommended to bring 2 Land Based Bombers and 2 Fighters if you have access to your [[LBAS]].&lt;br /&gt;
**3 Land Based Bombers and 1 Fighters is an alternative recommendation, if you want to have a better shot at damaging the installations, but may result in your loosing planes more and also will likely loose your Land Based Attack Bombers' expertise in the process.&lt;br /&gt;
*The Distance your Land Based Planes can travel on this map is calculated from Start Point 1 and heading eastward each node.&lt;br /&gt;
*Bring planes with a distance of 5 or more in order for this to support an attack on the boss node.&lt;br /&gt;
*If your Land Based planes focus on targeting the [[Artillery Imp]]s and [[Supply Depot Princess]] the battle will be significantly easier.&lt;br /&gt;
*This map can also serve as a good location to train your Land Based attack planes to max expertise. Bring only Land Based Attackers with a distances of 8 or more as they will reach enough distance to allow you to use Maruyu solo on the submarine node on Node M which your planes should target in order to train them.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 中部海域哨戒水雷戦隊 A群 &amp;lt;br&amp;gt; Central Waters Patrolling&amp;lt;br&amp;gt; Torpedo Sqaudron Group A&lt;br /&gt;
|A1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|A1_Lv = 102 - 120&lt;br /&gt;
|A1_xp = 160&lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A2_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A2_Lv = 120&lt;br /&gt;
|A2_xp = 140&lt;br /&gt;
|A2_form = line_ahead&lt;br /&gt;
|A3_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A3_Lv = 99 - 108&lt;br /&gt;
|A3_xp = 130&lt;br /&gt;
|A3_form = line_ahead double_line&lt;br /&gt;
|A4_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|A4_Lv = 120&lt;br /&gt;
|A4_xp = 170&lt;br /&gt;
|A4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|B_label = 中部海域哨戒水雷戦隊 B群 &amp;lt;br&amp;gt; Central Waters Patrolling&amp;lt;br&amp;gt; Torpedo Sqaudron Group B&lt;br /&gt;
|B1_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_Lv = 99 - 116&lt;br /&gt;
|B1_xp = 140&lt;br /&gt;
|B1_form = line_ahead&lt;br /&gt;
|B2_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_Lv =  109 - 120&lt;br /&gt;
|B2_xp = 130&lt;br /&gt;
|B2_form = line_ahead&lt;br /&gt;
|B3_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B3_Lv =  99 - 104&lt;br /&gt;
|B3_xp = 120&lt;br /&gt;
|B3_form = line_ahead double_line&lt;br /&gt;
|B4_Lv =  109 - 120&lt;br /&gt;
|B4_xp = 170&lt;br /&gt;
|B4_form = line_ahead&lt;br /&gt;
|B4_node_info =  cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B5_Lv =  99 - 109&lt;br /&gt;
|B5_xp = 160&lt;br /&gt;
|B5_form = line_ahead&lt;br /&gt;
|B5_node_info = cl_ho-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|&lt;br /&gt;
|C_label = 離島防衛低速戦艦部隊 &amp;lt;br&amp;gt; Isolated Island Defense &amp;lt;br&amp;gt; Battleship Unit&lt;br /&gt;
|C1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C1_Lv = 109 - 120 &lt;br /&gt;
|C1_xp = 200&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_enemy_air_power = 24&lt;br /&gt;
|C2_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C2_Lv = 108 or below&lt;br /&gt;
|C2_xp = 200&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_enemy_air_power = 24&lt;br /&gt;
|C3_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class&lt;br /&gt;
|C3_Lv =  105 - 120&lt;br /&gt;
|C3_xp = 190&lt;br /&gt;
|C3_form = line_ahead&lt;br /&gt;
|C3_enemy_air_power = 8&lt;br /&gt;
|C4_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model cvl_nu-class&lt;br /&gt;
|C4_Lv =  108 or below&lt;br /&gt;
|C4_xp = 170&lt;br /&gt;
|C4_form = line_ahead double_line&lt;br /&gt;
|C4_enemy_air_power = 8&lt;br /&gt;
|C5_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ni-class_late_model dd_ni-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C5_Lv =  107 - 120&lt;br /&gt;
|C5_xp = 240&lt;br /&gt;
|C5_form = line_ahead &lt;br /&gt;
|C5_enemy_air_power = 24&lt;br /&gt;
|C6_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C6_Lv =  107 or below&lt;br /&gt;
|C6_xp = 220&lt;br /&gt;
|C6_form = line_ahead&lt;br /&gt;
|C6_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|D_label = 離島陸上航空隊 &amp;lt;br&amp;gt; Isolated Island Land Based &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|D1_node_info = isolated_island_princess&lt;br /&gt;
|D1_xp = 120&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_enemy_air_power = 82&lt;br /&gt;
|D2_node_info = isolated_island_princess&lt;br /&gt;
|D2_xp = 120&lt;br /&gt;
|D2_form =&lt;br /&gt;
|D2_enemy_air_power = 59&lt;br /&gt;
|&lt;br /&gt;
|E_label = 中部海域哨戒遊撃部隊 &amp;lt;br&amp;gt; Central Waters Patrolling &amp;lt;br&amp;gt; Mobile Unit&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|E1_Lv =  105 - 120&lt;br /&gt;
|E1_xp = 160&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model ss_ka-class ss_ka-class_elite&lt;br /&gt;
|E2_Lv =  104 - 120&lt;br /&gt;
|E2_xp = 150&lt;br /&gt;
|E2_form = line_ahead&lt;br /&gt;
|E3_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model ss_ka-class ss_ka-class&lt;br /&gt;
|E3_Lv = 119 and below&lt;br /&gt;
|E3_xp = 140&lt;br /&gt;
|E3_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|F_label = 離島陸上航空隊 &amp;lt;br&amp;gt; Isolated Island Land Based &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|F1_node_info = isolated_island_princess&lt;br /&gt;
|F1_Lv = 120&lt;br /&gt;
|F1_xp = 120&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_enemy_air_power = 82&lt;br /&gt;
|F2_node_info = isolated_island_princess&lt;br /&gt;
|F2_Lv = 120 and lower&lt;br /&gt;
|F2_xp = 120&lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_enemy_air_power = 78&lt;br /&gt;
|F3_node_info = isolated_island_princess&lt;br /&gt;
|F3_Lv = 105 and lower&lt;br /&gt;
|F3_xp = 120&lt;br /&gt;
|F3_form =&lt;br /&gt;
|F3_enemy_air_power = 59&lt;br /&gt;
|&lt;br /&gt;
|G_label = 離島陸上航空隊 &amp;lt;br&amp;gt; Isolated Island Land Based &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|G1_node_info = isolated_island_princess&lt;br /&gt;
|G1_Lv = 120 &lt;br /&gt;
|G1_xp = 100&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_enemy_air_power = 82&lt;br /&gt;
|G2_node_info = isolated_island_princess&lt;br /&gt;
|G2_Lv = 120 and lower&lt;br /&gt;
|G2_xp = 100&lt;br /&gt;
|G2_form =&lt;br /&gt;
|G2_enemy_air_power = 59&lt;br /&gt;
|&lt;br /&gt;
|H_label = 離島防衛低速戦艦部隊 &amp;lt;br&amp;gt; Isolated Island Defense &amp;lt;br&amp;gt; Battleship Unit&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class_flagship&lt;br /&gt;
|H1_Lv = 120 &lt;br /&gt;
|H1_xp = 200&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_enemy_air_power = 23&lt;br /&gt;
|H2_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class_elite&lt;br /&gt;
|H2_Lv = 120&lt;br /&gt;
|H2_xp = 200&lt;br /&gt;
|H2_form = line_ahead&lt;br /&gt;
|H2_enemy_air_power = 24&lt;br /&gt;
|H3_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model cvl_nu-class_elite&lt;br /&gt;
|H3_Lv =  118&lt;br /&gt;
|H3_xp = 180&lt;br /&gt;
|H3_form = line_ahead&lt;br /&gt;
|H3_enemy_air_power = 24&lt;br /&gt;
|H4_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model cvl_nu-class_flagship&lt;br /&gt;
|H4_Lv = 120 &lt;br /&gt;
|H4_xp = 230&lt;br /&gt;
|H4_form = line_ahead&lt;br /&gt;
|H4_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|I_label = 離島混成航空隊 &amp;lt;br&amp;gt; Isolated Island Mixed &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|I1_Lv = 120 &lt;br /&gt;
|I1_node_info = isolated_island_princess cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I1_xp = 170&lt;br /&gt;
|I1_form = diamond&lt;br /&gt;
|I1_enemy_air_power = 105&lt;br /&gt;
|I2_Lv = 120 and lower&lt;br /&gt;
|I2_node_info = isolated_island_princess cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I2_xp = 160&lt;br /&gt;
|I2_form = diamond&lt;br /&gt;
|I2_enemy_air_power = 101&lt;br /&gt;
|&lt;br /&gt;
|J_label = 任務部隊 I群 &amp;lt;br&amp;gt; Task Force Group I&lt;br /&gt;
|J1_Lv = 120 &lt;br /&gt;
|J1_node_info = cv_wo-class_flagship_kai bb_ru-class_flagship_kai ca_ne-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J1_xp = 280&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_enemy_air_power = 132&lt;br /&gt;
|J2_Lv = 120 &lt;br /&gt;
|J2_node_info = cv_wo-class_flagship bb_ta-class_flagship ca_ne-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J2_xp = 270&lt;br /&gt;
|J2_form = diamond&lt;br /&gt;
|J2_enemy_air_power = 126&lt;br /&gt;
|J3_Lv = 120 and below&lt;br /&gt;
|J3_node_info = cv_wo-class_flagship bb_ta-class_flagship ca_ne-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J3_xp = 270&lt;br /&gt;
|J3_form = diamond&lt;br /&gt;
|J3_enemy_air_power = 108&lt;br /&gt;
|J4_Lv = 120 and below&lt;br /&gt;
|J4_node_info = cv_wo-class_flagship bb_ta-class_flagship ca_ne-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J4_xp = 270&lt;br /&gt;
|J4_form = diamond&lt;br /&gt;
|J4_enemy_air_power = 108&lt;br /&gt;
|J5_Lv = 120 &lt;br /&gt;
|J5_node_info = aircraft_carrier_princess bb_ru-class_flagship_kai ca_ne-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J5_xp = 280&lt;br /&gt;
|J5_form = diamond&lt;br /&gt;
|J5_enemy_air_power = 129&lt;br /&gt;
|J6_Lv = 119 and lower&lt;br /&gt;
|J6_node_info = aircraft_carrier_princess bb_ru-class_flagship_kai ca_ne-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J6_xp = 280&lt;br /&gt;
|J6_form = diamond&lt;br /&gt;
|J6_enemy_air_power = 129&lt;br /&gt;
|&lt;br /&gt;
|K_label = 任務部隊 II群 &amp;lt;br&amp;gt; Task Force Group II&lt;br /&gt;
|K1_Lv = 105 - 120 &lt;br /&gt;
|K1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K1_xp = 240&lt;br /&gt;
|K1_form = diamond&lt;br /&gt;
|K1_enemy_air_power = 108&lt;br /&gt;
|K2_Lv = 105 - 120 &lt;br /&gt;
|K2_node_info = cv_wo-class_flagship_kai bb_ta-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K2_xp = 220&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_enemy_air_power = 103&lt;br /&gt;
|K3_Lv = 99 - 120&lt;br /&gt;
|K3_node_info = cv_wo-class_flagship_kai bb_ta-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K3_xp = 200&lt;br /&gt;
|K3_form = diamond&lt;br /&gt;
|K3_enemy_air_power = 100&lt;br /&gt;
|K4_Lv = 99 and lower &lt;br /&gt;
|K4_node_info = cv_wo-class_flagship bb_ta-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|K4_xp = 180&lt;br /&gt;
|K4_form = diamond&lt;br /&gt;
|K4_enemy_air_power = 28&lt;br /&gt;
|K5_Lv = 120 &lt;br /&gt;
|K5_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K5_xp = 250&lt;br /&gt;
|K5_form = diamond&lt;br /&gt;
|K5_enemy_air_power = 126&lt;br /&gt;
|&lt;br /&gt;
|L_label = 増援護衛空母部隊 &amp;lt;br&amp;gt;Reinforcement Escort&amp;lt;br&amp;gt; Aircraft Carrier Unit&lt;br /&gt;
|L1_Lv = 120 &lt;br /&gt;
|L1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|L1_xp = 160&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_enemy_air_power = 46&lt;br /&gt;
|L2_Lv = 120 &lt;br /&gt;
|L2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|L2_xp = 140&lt;br /&gt;
|L2_form = double_line diamond&lt;br /&gt;
|L2_enemy_air_power = 46&lt;br /&gt;
|L3_Lv = 120 &lt;br /&gt;
|L3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|L3_xp = 180&lt;br /&gt;
|L3_form = diamond&lt;br /&gt;
|L3_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|M_label = 中部海域潜水哨戒線 &amp;lt;br&amp;gt; Central Water Subamrine &amp;lt;br&amp;gt; Patrol Line&lt;br /&gt;
|M1_Lv = 120 &lt;br /&gt;
|M1_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class ss_so-class ss_so-class&lt;br /&gt;
|M1_xp = 160&lt;br /&gt;
|M1_form = echelon line_abreast  &lt;br /&gt;
|M2_Lv = 120 &lt;br /&gt;
|M2_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class ss_so-class &lt;br /&gt;
|M2_xp = 140&lt;br /&gt;
|M2_form = echelon &lt;br /&gt;
|M3_Lv = 120 &lt;br /&gt;
|M3_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class ss_so-class&lt;br /&gt;
|M3_xp = 180&lt;br /&gt;
|M3_form = echelon line_abreast  &lt;br /&gt;
|&lt;br /&gt;
|N_label = 離島守備隊 &amp;lt;br&amp;gt; Isolated Island Garrison&lt;br /&gt;
|N1_Lv = 106 - 120 &lt;br /&gt;
|N1_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess_damaged cl_ho-class_flagship&lt;br /&gt;
|N1_xp = 580&lt;br /&gt;
|n1_form =  line_ahead&lt;br /&gt;
|N1_enemy_air_power = 48&lt;br /&gt;
|N2_Lv = 103 - 120 &lt;br /&gt;
|N2_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess transport_wa-class_flagship&lt;br /&gt;
|N2_xp = 560&lt;br /&gt;
|N2_form = line_ahead&lt;br /&gt;
|N2_enemy_air_power = 112&lt;br /&gt;
|N3_Lv = 99 - 120 &lt;br /&gt;
|N3_node_info = isolated_island_princess artillery_imp artillery_imp supply_depot_princess cl_ho-class_flagship&lt;br /&gt;
|N3_xp = 540&lt;br /&gt;
|N3_form = line_ahead&lt;br /&gt;
|N3_enemy_air_power = 34&lt;br /&gt;
|N4_Lv = 98 - 107&lt;br /&gt;
|N4_node_info = isolated_island_princess artillery_imp artillery_imp dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|N4_xp = 500&lt;br /&gt;
|N4_form = line_ahead&lt;br /&gt;
|N4_enemy_air_power = 78&lt;br /&gt;
|N5_Lv = 105 - 120&lt;br /&gt;
|N5_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess_damaged transport_wa-class_flagship&lt;br /&gt;
|N5_xp = 600&lt;br /&gt;
|N5_form = line_ahead&lt;br /&gt;
|N5_enemy_air_power = 48&lt;br /&gt;
|N6_Lv = 103 - 120&lt;br /&gt;
|N6_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess_damaged cl_he-class_flagship&lt;br /&gt;
|N6_xp = 600&lt;br /&gt;
|N6_form = line_ahead&lt;br /&gt;
|N6_enemy_air_power = 48&lt;br /&gt;
|final_form = A4 B4 B5 C5 C6 H4 J5 J6 K5 L3 M3 N5 N6&lt;br /&gt;
|boss_node = N&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-4-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-4-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]] [[Tatsuta]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Tone]], [[Chikuma]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]], [[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']] [[Mizuho|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mizuho&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]]&lt;br /&gt;
|[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]] [[Tatsuta]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Tone]], [[Chikuma]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]], [[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]] [[Tatsuta]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Tone]], [[Chikuma]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|K&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
|&lt;br /&gt;
|[[Furutaka]], [[Kako]]&lt;br /&gt;
|[[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']], [[Mizuho|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mizuho&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''N'''&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Hatsuharu]], [[Wakaba]], [[Hatsushimo]], [[Nenohi]], [[Asashio]], [[Arashio]], [[Arare]], [[Kasumi]], [[Ooshio]], [[Michishio]], [[Kagerou]], [[Shiranui]], [[Kuroshio]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Yayoi]], [[Akigumo]] [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']], [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']], [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']], [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']], [[Asagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asagumo&amp;lt;/span&amp;gt;''']], [[Yamagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]], [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]], [[Atago]], [[Chikuma]], [[Furutaka]], [[Kako]], [[Kinugasa]], [[Mogami]], [[Takao]], [[Tone]]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]]&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|[[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]], [[Fusou]], [[Yamashiro]], [[Nagato]], [[Mutsu]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-5}} World 6-5: &amp;quot;Carrier Task Force Interception&amp;quot; Off the Coast of KW Atoll==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-5Map.png&lt;br /&gt;
| difficulty = ☆☆☆☆☆☆☆☆☆☆☆☆☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 空母機動部隊迎撃戦 &amp;lt;br&amp;gt;Carrier Task Force Interception&lt;br /&gt;
| jptext = 中部海域最前線に有力な敵機動部隊が襲来した！同戦域に展開する基地航空隊と協同し、敵艦隊を迎撃、これを撃滅せよ！&lt;br /&gt;
| entext = A Powerful Carrier Task force is conducting an invasion in the Central Water Frontlines! With the Cooperation of your Land Base Air Sqaudron, deploy into the same theater, intercept the enemy fleet, and eliminate them!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
&lt;br /&gt;
'''Data here may not be 100% accurate yet'''&lt;br /&gt;
&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
    | Map   =6-5 ACDGM Pre-Final&lt;br /&gt;
    | AS    = 468&lt;br /&gt;
    | Fleet = 3(BB+CV) CA(V) CLT DD&lt;br /&gt;
    | Notes =&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
    | Map   =6-5 ACDGM Final&lt;br /&gt;
    | AS    = 468&lt;br /&gt;
    | Fleet =  3(BB+CV) CA(V) CLT DD&lt;br /&gt;
    | Notes =&lt;br /&gt;
    }}&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Fleets that do not satisfy the requirement to start at B&lt;br /&gt;
|start_to_B = no CLT / CV(B), at least 1 CL in fleet and BB &amp;lt; 4&lt;br /&gt;
|C_to_D = CV + BB &amp;lt; 4 , at least 1 DD, less than 2 CA and less than 2 CLT&lt;br /&gt;
|C_to_E = not satisfy the requirement from C to D&lt;br /&gt;
|B_to_C = not satisfy the requirement from B to C&lt;br /&gt;
|B_to_F = satisfy all of the requirement: have 1 CL 2 DD and BB &amp;lt; 3&lt;br /&gt;
|I_to_H = start from 1&lt;br /&gt;
|I_to_J = start from 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*'''Requires destroying the [[Aircraft Carrier Princess]] 6 times to clear.'''&lt;br /&gt;
&amp;lt;!--*Specific node notes: --&amp;gt;&lt;br /&gt;
*This map features multiple starting zone positions. However, the south route goes through more nodes without CVs and has J node (a night battle node). &lt;br /&gt;
*Clearing this map rewards 1 Medal and 250 ranking points. The boss HP bar is reset at the beginning of each month.&lt;br /&gt;
*Air raids will appear once you get the second kill on the boss. However, these will stop after you deplete the bar.&lt;br /&gt;
*The enemy composition of the map will get harder after you get 3 kills (1 elite ship) and when you reach the final kill (all elite ships)&lt;br /&gt;
*Recommended fleet composition: &lt;br /&gt;
&lt;br /&gt;
** North route: 1 DD 1 BB 2 CV 1 CA 1 CLT&lt;br /&gt;
*** Shortest route: A-C-D-G-M&lt;br /&gt;
*** Since there is [[Standard Carrier Wo-Class]] flagship on C node [[Light Carrier Nu-Class ]] in D node, do consider the use of an Akizuki-class or Maya K2&lt;br /&gt;
&lt;br /&gt;
** South route: 1 CL 2 BB 1 CA(V) 2 DD &lt;br /&gt;
*** Longer route: B-F-I-J-M&lt;br /&gt;
*** Pre-boss is easier except the night battle at J, you'll also have to depend a lot on your LBAS&lt;br /&gt;
&lt;br /&gt;
*'''Tips:'''&lt;br /&gt;
*Having access to both of your [[LBAS]] for this map is highly recommended for the sake of being able to complete this map with relative easy. &lt;br /&gt;
*[[LBAS]] setup should be 2 fighters and 2 Land Based Land Attack Bombers.&lt;br /&gt;
*[[LBAS]] should be set to target the boss node.&lt;br /&gt;
*If fortunate enough, it can be possible to take out the [[Aircraft Carrier Princess]] with the [[LBAS]] or take out a majority of her planes allowing for a chance to easily wipe out all of her bombers rendering her defenseless. &lt;br /&gt;
*Eliminating the entire Escort fleet is key so that you can have a high chance of getting a torpedo salvo on the main fleet. &lt;br /&gt;
*If you are able to take out the enemy fleet's escort flagship, the escort fleet should be removed in night battle leaving only the main fleet.&lt;br /&gt;
*Do prepare a sizable amount of bauxite for this map as it'll be a costly monthly EO.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 先遣任務部隊 前衛艦隊 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Vanguard Fleet&lt;br /&gt;
|A1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A1_xp = 100&lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A2_node_info = cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|A2_xp = 110&lt;br /&gt;
|A2_form = line_ahead&lt;br /&gt;
|A3_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|A3_xp = 120&lt;br /&gt;
|A3_form = line_ahead&lt;br /&gt;
|A4_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A4_xp = 130&lt;br /&gt;
|A4_form = line_ahead&lt;br /&gt;
|A5_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A5_xp = 140&lt;br /&gt;
|A5_form = line_ahead&lt;br /&gt;
|A6_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A6_xp = 150&lt;br /&gt;
|A6_form = line_ahead&lt;br /&gt;
|A7_node_info = cl_he-class_flagship cl_ho-class_flagship  cl_ho-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A7_xp = 160&lt;br /&gt;
|A7_form = line_ahead&lt;br /&gt;
|A8_node_info = cl_he-class_flagship cl_ho-class_flagship  cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|A8_xp = 170&lt;br /&gt;
|A8_form = line_ahead&lt;br /&gt;
|A9_node_info = cl_he-class_flagship cl_he-class_flagship  cl_ho-class_flagship  cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|A9_xp = 180&lt;br /&gt;
|A9_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海潜水艦隊 前方展開部隊 &amp;lt;br&amp;gt; Abyssal Submarine Fleet &amp;lt;br&amp;gt; Advnaced Deployment Unit&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_xp = 90&lt;br /&gt;
|B1_form = echelon &lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_xp = 100&lt;br /&gt;
|B2_form = echelon line_abreast&lt;br /&gt;
|B3_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B3_xp = 120&lt;br /&gt;
|B3_form = echelon line_abreast&lt;br /&gt;
|B4_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B4_xp = 160&lt;br /&gt;
|B4_form = echelon &lt;br /&gt;
|&lt;br /&gt;
|C_label = 先遣任務部隊 &amp;lt;br&amp;gt; Advancing Task Force&lt;br /&gt;
|C1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_xp = 240&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_enemy_air_power = 132&lt;br /&gt;
|C2_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C2_xp = 240&lt;br /&gt;
|C2_form = diamond&lt;br /&gt;
|C2_enemy_air_power = 132&lt;br /&gt;
|C3_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class ca_ne-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C3_xp = 240&lt;br /&gt;
|C3_form = diamond&lt;br /&gt;
|C3_enemy_air_power = 132&lt;br /&gt;
|C4_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C4_xp = 270&lt;br /&gt;
|C4_form = diamond&lt;br /&gt;
|C4_enemy_air_power = 132&lt;br /&gt;
|C5_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C5_xp = 270&lt;br /&gt;
|C5_form = diamond&lt;br /&gt;
|C5_enemy_air_power = 132&lt;br /&gt;
|C6_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite ca_ne-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C6_xp = 270&lt;br /&gt;
|C6_form = diamond&lt;br /&gt;
|C6_enemy_air_power = 132&lt;br /&gt;
|C7_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|C7_xp = 300&lt;br /&gt;
|C7_form = diamond&lt;br /&gt;
|C7_enemy_air_power = 132&lt;br /&gt;
|C8_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|C8_xp = 300&lt;br /&gt;
|C8_form = diamond&lt;br /&gt;
|C8_enemy_air_power = 132&lt;br /&gt;
|C9_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite ca_ne-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|C9_xp = 300&lt;br /&gt;
|C9_form = diamond&lt;br /&gt;
|C9_enemy_air_power = 132&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海護衛空母部隊 B群 &amp;lt;br&amp;gt; Abyssal Escort Carrier&amp;lt;br&amp;gt; Unit Group B&lt;br /&gt;
|D1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_xp = 200&lt;br /&gt;
|D1_form = line_ahead double_line diamond&lt;br /&gt;
|D1_enemy_air_power = 46&lt;br /&gt;
|D2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ne-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D2_xp = 240&lt;br /&gt;
|D2_form = line_ahead double_line diamond&lt;br /&gt;
|D2_enemy_air_power = 46&lt;br /&gt;
|D3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ne-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|D3_xp = 270&lt;br /&gt;
|D3_form = line_ahead double_line diamond&lt;br /&gt;
|D3_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海潜水艦隊 精鋭群狼部隊 &amp;lt;br&amp;gt; Abyssal Submarine Group &amp;lt;br&amp;gt; Elite Wolf Pack Unit&lt;br /&gt;
|E1_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|E1_xp = 160&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E2_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|E2_xp = 190&lt;br /&gt;
|E2_form = echelon line_abreast&lt;br /&gt;
|E3_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|E3_xp = 220&lt;br /&gt;
|E3_form = echelon&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海巡洋艦戦隊&amp;lt;br&amp;gt; Abyssal Cruiser Squadron&lt;br /&gt;
|F1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_xp = 120&lt;br /&gt;
|F1_form = line_ahead double_line diamond&lt;br /&gt;
|F2_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F2_xp = 140&lt;br /&gt;
|F2_form = line_ahead double_line diamond&lt;br /&gt;
|F3_node_info =  ca_ri-class_flagship_kai clt_chi-class_flagship clt_chi-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F3_xp = 160&lt;br /&gt;
|F3_form = line_ahead double_line diamond&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海任務部隊 艦載機群 &amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt;Carrier Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Attack Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|G1_node_info = aircraft_carrier_princess cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G1_xp = 200&lt;br /&gt;
|G1_form = diamond&lt;br /&gt;
|G1_enemy_air_power = 209&lt;br /&gt;
|G2_node_info = aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G2_xp = 250&lt;br /&gt;
|G2_form = diamond&lt;br /&gt;
|G2_enemy_air_power = 312&lt;br /&gt;
|G3_node_info = aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|G3_xp = 250&lt;br /&gt;
|G3_form = diamond&lt;br /&gt;
|G3_enemy_air_power = 312&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海任務部隊 艦載機群 &amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt;Carrier Air Group&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|H1_xp = 120&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_enemy_air_power = 103&lt;br /&gt;
|H2_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_xp = 120&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_enemy_air_power = 206&lt;br /&gt;
|&lt;br /&gt;
|I_label =  深海護衛空母部隊 A群 &amp;lt;br&amp;gt; Abyssal Escort Carrier&amp;lt;br&amp;gt; Unit Group A&lt;br /&gt;
|I1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I1_xp = 200&lt;br /&gt;
|I1_form = line_ahead double_line diamond&lt;br /&gt;
|I1_enemy_air_power = 46&lt;br /&gt;
|I2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I2_xp = 230&lt;br /&gt;
|I2_form = line_ahead double_line diamond&lt;br /&gt;
|I2_enemy_air_power = 46&lt;br /&gt;
|I3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|I3_xp = 260&lt;br /&gt;
|I3_form = diamond&lt;br /&gt;
|I3_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海護衛空母部隊 C群 &amp;lt;br&amp;gt; Abyssal Escort Carrier&amp;lt;br&amp;gt; Unit Group C &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|J1_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_xp = 180&lt;br /&gt;
|J1_form = line_ahead double_line diamond&lt;br /&gt;
|J1_enemy_air_power = 23&lt;br /&gt;
|J2_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|J2_xp = 190&lt;br /&gt;
|J2_form = line_ahead double_line diamond&lt;br /&gt;
|J2_enemy_air_power = 23&lt;br /&gt;
|J3_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J3_xp = 200&lt;br /&gt;
|J3_form = diamond&lt;br /&gt;
|J3_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|M_label = 任務部隊 主力群 &amp;lt;br&amp;gt; Main Task Force Unit &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|M1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|M1_xp = 500&lt;br /&gt;
|M1_enemy_air_power = 209&lt;br /&gt;
|M1_form = &lt;br /&gt;
|M2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ha-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|M2_xp = 520&lt;br /&gt;
|M2_enemy_air_power = 312&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M3_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|M3_xp = 550&lt;br /&gt;
|M3_enemy_air_power = 312&lt;br /&gt;
|M3_form = &lt;br /&gt;
|second_phase = A5 A6 A7 B2 B3 C4 C5 C6 D2 E2 F2 G3 I2 J2 M2 &lt;br /&gt;
|final_form = A8 A9 B4 C7 C8 C9 D3 E3 F3 G3 I3 J3 M3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-5-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-5-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Hatsuharu]], [[Wakaba]], [[Hatsushimo]], [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Isuzu]], [[Natori]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
|[[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Kuma]], [[Tama]], [[Kiso]], [[Sendai]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Houshou]], [[Ryuujou]], [[Hiyou]], [[Junyou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
|[[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Kinu]], [[Abukuma]], [[Kuma]], [[Tama]], [[Kiso]], [[Kitakami]], [[Ooi]], [[Sendai]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Houshou]], [[Ryuujou]], [[Hiyou]], [[Junyou]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[I-168]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot; |'''M'''&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]], [[Maikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maikaze&amp;lt;/span&amp;gt;''']],  [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']],  [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']],  [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']],  [[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Asashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asashimo&amp;lt;/span&amp;gt;''']], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']], [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']], [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Umikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Umikaze&amp;lt;/span&amp;gt;''']], [[Okinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Okinami&amp;lt;/span&amp;gt;''']], [[Z1|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Z1?&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]], [[Tatsuta]], [[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Kinu]], [[Abukuma]], [[Kuma]], [[Tama]], [[Kiso]], [[Kitakami]], [[Ooi]], [[Sendai]], [[Jintsuu]], [[Naka]], [[Yuubari]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Aoba]], [[Takao]], [[Atago]], [[Choukai]], [[Maya]], [[Tone]], [[Chikuma]], [[Suzuya]], [[Kinugasa]]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]]&lt;br /&gt;
|[[Akagi]],[[Kaga]], [[Shoukaku]], [[Zuikaku]], [[Houshou]]&lt;br /&gt;
|[[Nagato]], [[Mutsu]], [[Kongou]], [[Hiei]], [[Kirishima]], [[Haruna]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox World}}&lt;br /&gt;
[[ko:6해역]]&lt;/div&gt;</summary>
		<author><name>Eeshwan</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_6&amp;diff=50457</id>
		<title>World 6</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_6&amp;diff=50457"/>
		<updated>2017-05-30T03:36:31Z</updated>

		<summary type="html">&lt;p&gt;Eeshwan: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== {{Anchor|6-1}} World 6-1: 潜水艦作戦 Submarine Operation==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-1 Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 380&lt;br /&gt;
| code = 潜水艦作戦 (Submarine Operation)&lt;br /&gt;
| jptext = 有力な潜水艦隊を編成し、中部海域哨戒線に進出せよ。敵艦隊を発見、これを漸減撃滅せよ！&lt;br /&gt;
| entext = Organize a strong submarine fleet and advance a patrol line into the Middle Sea region.  Locate enemy fleets and gradually destroy them!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
| Map = 6-1&lt;br /&gt;
| AS = 126&lt;br /&gt;
| Notes = 540/270/120 FP for AS+/AS/AP at H node. &lt;br /&gt;
}}&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = SS-only (3 or more), &amp;lt;br&amp;gt;'''or''' [[Taigei]] + Subs-only &amp;lt;br&amp;gt;'''or''' [[Taigei]] + Subs + 1 CL. &amp;lt;br&amp;gt;Weighted Random towards A (instead of B) with [[Taigei]] + Subs + DDs&lt;br /&gt;
|start_to_B = Any composition not going to A or G&lt;br /&gt;
|start_to_G = SS-only (2 or fewer), &amp;lt;br&amp;gt;'''or''' BB≥2, &amp;lt;br&amp;gt;'''or''' [(F)BB(V) + CV(L) + CA(V)]≥3,&amp;lt;br&amp;gt;'''or''' [(F)BB(V) + CV(L) + CA(V)+CLT]≥1 but no DD+CL&lt;br /&gt;
|A_to_C = [[Taigei]] '''not''' in fleet&lt;br /&gt;
|A_to_D = [[Taigei]] in fleet&lt;br /&gt;
|E_to_F = SS(V) ≥ 3 '''and''' BB(V) + CV(L) + CA(V) ≤ 1 '''and''' LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=4)]] &amp;gt; 16. Routing becomes random with [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=4)]] in range 12-15.9, small chance to offroute with passed LoS if fleet does not contain [[Taigei]]&lt;br /&gt;
|E_to_H = SS ≤ 2 '''or''' BB(V) + CV(L) + CA(V) ≥ 2 '''or''' LoS check failed, small chance to offroute with passed LoS if fleet does not contain [[Taigei]]&lt;br /&gt;
|F_to_I = Random between I and J if LoS check failed&lt;br /&gt;
|F_to_J = Random between I and J if LoS check failed&lt;br /&gt;
|F_to_K = LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=4)]] &amp;gt; 25, routing becomes random with [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=4)]] in range 20-24.9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*The only map since 4-4 that does not have a gauge, but even B Victory takes some work here.&lt;br /&gt;
*At least 3 SS are required to reach the boss.&lt;br /&gt;
*There are LoS checks E → F and F → K.  They do not have high LoS requirements (SSVs with a couple recon planes will pass), but an all-sub fleet without recon planes will be sent to H.&lt;br /&gt;
&lt;br /&gt;
===Fleet Tips===&lt;br /&gt;
*All the nodes are filled with asw abyssal ships, which can harm your submarines greatly even in Red-T. Sparkle for submarines is recommended.&lt;br /&gt;
*Fleet composition for clearing purposes typically are one of the three types:&lt;br /&gt;
** CLT + CL + CV + 3 SS(V) (B → D → E → F  → K): Effective fleet for taking out the boss but it will have to go through node B where there's a Ru-class Flagship.&lt;br /&gt;
***CV may or may not wish to equip SCAMP, as it allows the CV to act first. Try to use armored CV so that it can attack even in chuuha.&lt;br /&gt;
***Saiun is probably not a good idea for clearing purposes (you want to minimize damage taken along the route). Only consider that if you're using this fleet for the monthly quest (3 S Victory at 6-1 boss).&lt;br /&gt;
**An all-sub fleet (A → C → D → E → F → K): Allows the fleet to completely ignore any enemy ships that can't attack subs, however node C is pretty harsh on subs with late-model DDs and flagship CLs.&lt;br /&gt;
***You pretty much want to count on cut-in attacks (at boss), so only use remodeled subs if you're using this composition. Note that you need recon planes for this map, and as SS(V) only have 2 slots, you may want to just give both planes to the same girl. You want as many submarines that are actually combat capable for this route, and yes, this means that you really need I-401 and/or U-511 (Ro-500).&lt;br /&gt;
***For those who obtained both during the Spring 2017 event, the kai versions of I-13 &amp;amp; I-14 have 3 equipment slots.  You can equip a recon plane in their first slot, leaving 2 slots available for torpedo equipment (and torpedo cut-ins).&lt;br /&gt;
**Taigei + 3~5 SS(V) + 0~2 escorts (A → D → E → F → K): The shortest route in terms of number of battles. Taigei can also equip recon planes to free up slots for your SS(V)s.&lt;br /&gt;
***The trade off is that any enemy ship still in lightly damage or better shape at the end of shelling phase will have fewer targets to launch their torpedoes at. Taigei (and escorts if any) also has to tank all the preboss ships that can't perform ASW i.e. the Wa-class Transport Elite at D, and far more dangerously, the Flag and/or Elite Ri-Class CA at F. &lt;br /&gt;
****She'll also be targeted by closing torpedoes, which now have much fewer targets than normal. However, most of the formation pre-boss is diamond or echelon so the chance of getting hit by torpedoes is small.&lt;br /&gt;
*Pattern 1 on node H has a chance to drop I-401 with S Victory. If you want to farm her there, 1 BB 3 CLT 1 CL 1 CV or 1 CL 3 CLT 2 CV both guarantee B → D → E → H and are good enough to get S Rank.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = No Combat&lt;br /&gt;
|A1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|B_label = 中部海域&amp;lt;br&amp;gt;敵遊撃部隊&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship cvl_nu-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_enemy_air_power = 23&lt;br /&gt;
|B2_node_info = bb_ru-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|B2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = 中部海域哨戒戦&amp;lt;br&amp;gt;A地点&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_ha-class_elite dd_ha-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_form = line_ahead&amp;lt;br&amp;gt;diamond&amp;lt;br&amp;gt;echelon&lt;br /&gt;
|&lt;br /&gt;
|D_label = 中部海域哨戒戦&amp;lt;br&amp;gt;B地点&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_ha-class_elite dd_ha-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_form = double_line&lt;br /&gt;
|D2_node_info = cl_he-class_flagship dd_ni-class_elite dd_ni-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D3_node_info = cl_he-class_flagship transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D3_form = diamond&lt;br /&gt;
|&lt;br /&gt;
|E_label = No Combat&lt;br /&gt;
|E1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|F_label = 中部海域哨戒戦&amp;lt;br&amp;gt;D地点&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_he-class_flagship dd_ha-class_elite dd_ha-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship dd_ha-class_elite dd_ha-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F3_node_info = ca_ri-class_flagship ca_ri-class_elite clt_chi-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|G_label = No Combat&lt;br /&gt;
|G1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|H_label = 敵機動部隊&lt;br /&gt;
|H1_node_info = aircraft_carrier_demon cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_enemy_air_power = 180&lt;br /&gt;
|H2_node_info = aircraft_carrier_demon ca_ri-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_enemy_air_power = 96&lt;br /&gt;
|H3_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H3_form = diamond&lt;br /&gt;
|H3_enemy_air_power = 168&lt;br /&gt;
|&lt;br /&gt;
|I_label = No Combat&lt;br /&gt;
|I1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|J_label = 中部海域&amp;lt;br&amp;gt;敵輸送船団&lt;br /&gt;
|J1_node_info = transport_wa-class_flagship transport_wa-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J2_node_info = transport_wa-class_flagship transport_wa-class_flagship cl_he-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|&lt;br /&gt;
|K_label = 敵回航中空母&lt;br /&gt;
|K1_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K1_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|K1_enemy_air_power = 84&lt;br /&gt;
|K2_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_enemy_air_power = 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-1-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-1-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Kinu]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]]&lt;br /&gt;
|&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kirishima]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]], [[Takao]], [[Atago]], [[Chikuma]], [[Kumano]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Ayanami]], [[Kisaragi]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]]&lt;br /&gt;
|[[Kiso]], [[Isuzu]], [[Yura]], [[Naka]]&lt;br /&gt;
|[[Kako]], [[Ashigara]], [[Haguro]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Shouhou]]&lt;br /&gt;
|[[Hiei]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[I-401|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-401&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]], [[Takao]], [[Atago]], [[Chikuma]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kongou]], [[Hiei]], [[Kirishima]], [[Haruna]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|[[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']], [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']], [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']], [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']], [[Ooi]], [[Kinu]]&lt;br /&gt;
|[[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Takao]], [[Mogami]], [[Suzuya]]&lt;br /&gt;
|[[Chiyoda]]&lt;br /&gt;
|&lt;br /&gt;
[[Hiyou]], [[Souryuu]], [[Ryuujou]], [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;, [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|[[Hiei]], [[Ise]], [[Kongou]], [[Kirishima]], [[Yamashiro]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']]'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;, [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-8|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-8&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-2}} World 6-2: MS諸島防衛戦 Defense of the MS Archipelago==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-2 Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 420&lt;br /&gt;
| code = MS諸島防衛戦 (Defense of the MS Archipelago)&lt;br /&gt;
| jptext = MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ！&lt;br /&gt;
| entext = Expand to the forward part of the MS Archipelago sea, seize the enemy fleet that is slowly advancing to capture the archipelago, and destroy them with all your might!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = 3+ BB '''or''' 4+ [CL + DD] '''or''' random if no criteria for A or B are met&lt;br /&gt;
|start_to_B = 3 or less [BB + CV(L)] '''or''' random if no criteria for A or B are met&lt;br /&gt;
|A_to_B = 3+ BB '''or''' 3+ CV(L) '''or''' random if no criteria for B or D are met&lt;br /&gt;
|A_to_D = 0-1 [BB(V) + CV(L)] &amp;amp; 0-1 [CA(V) + CLT] &amp;amp; 4+ [CL + DD] (?) '''or''' random if no criteria for B or D are met&lt;br /&gt;
|B_to_C = 6 [BB + CV + CA(V)] (?) '''or''' 4+ [BB(V) + CV(L)] (?)&lt;br /&gt;
|B_to_D = Criteria for C or F not met&lt;br /&gt;
|B_to_F = 0-1 BB &amp;amp; 0-2 [BB + CV(L)]&lt;br /&gt;
|D_to_E = Criteria for G not met&lt;br /&gt;
|D_to_G = 3+ DD &amp;amp; 4+ [CL + DD] &amp;amp; 0 [BB(V) + CV(L)]&lt;br /&gt;
|E_to_H = Always&lt;br /&gt;
|F_to_E = Criteria for H or I not met&lt;br /&gt;
|F_to_H = BB ≤ 1 &amp;amp; CV(L) ≤ 1 &amp;amp; DD ≥ 2 '''and''' LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] &amp;lt; 43&lt;br /&gt;
|F_to_I = BB ≤ 1 &amp;amp; CV(L) ≤ 1 &amp;amp; DD ≥ 2 '''and''' LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] &amp;gt; 43&lt;br /&gt;
|G_to_J = Random or guaranteed if LoS to K not met, boundary unknown&lt;br /&gt;
|G_to_K = LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] &amp;gt; 40&lt;br /&gt;
|H_to_J = Random or guaranteed if LoS to K not met, boundary unknown&lt;br /&gt;
|H_to_K = LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] &amp;gt; 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Requires sinking the flagship at the boss node '''3''' times to deplete the gauge.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
;Compositions&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
 |- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 ADGK&lt;br /&gt;
    | AS    =126&lt;br /&gt;
    | Fleet =1 CA(V), 2 CL, 3DD&lt;br /&gt;
    | Notes =''No'' CVs allowed for this route.&lt;br /&gt;
    }}&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 BEHK&lt;br /&gt;
    | AS    =252&lt;br /&gt;
    | Fleet =2 CLT, 2 CA(V), 2CV or 1 CV &amp;amp; 1 BB&lt;br /&gt;
    | Notes =BFHK requires failing LoS for H but passing LoS for K, a very narrow margin}}&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 BFIK&lt;br /&gt;
    | AS    =153&lt;br /&gt;
    | Fleet =1 BB(V), 1 CV, 2DD, 2 CLT/CA(V)&lt;br /&gt;
    | Notes =Up to ''one'' CV allowed for this route&lt;br /&gt;
    }}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
*'''B-F-H/I-K''' : 1BB(V), 1CV, 2DD, 2CA(V) or 1BB(V), 1CV, 2DD, 2CLT; Passing an LoS check sends you to I, otherwise to H (31+ [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] needed for F → I)&lt;br /&gt;
** There is a LoS check for F → I. Using a composition that fails this check will to go H instead. &lt;br /&gt;
** H is generally an easier node than I, so failing this LoS check is largely preferable. &lt;br /&gt;
*** LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] in range 40-43 guarantees going H and passing the second LoS check.&lt;br /&gt;
** The major weakness of this setup are the two DDs which are both vulnerable and which don't contribute much offensive power.&lt;br /&gt;
*'''B-F-E-H-K''' : 2CLT, 2CA(V), 2CV or 2CLT, 2CA(V), 1CV, 1BB &amp;lt;!-- (29+ Refined LoS guarantees H-K) --&amp;gt;&lt;br /&gt;
** Higher chance to kill the boss, but not as efficient for farming. Can guarantee the H node path, though.&lt;br /&gt;
** 2CV setup for this route might be better, as Pattern 1 at E node requires relatively large amount of AS (on top of boss having 50% chance of requiring 126 or higher air power for AS). Remember that you probably want bombers in larger slots so you don't run the risk of having them all shot down, rendering your CVs unable to attack during shelling.&lt;br /&gt;
*'''A-D-G-K''': CA(V), 2CL, 3DD (Unknown LOS check on G-K). Strongly recommended to use a CAV with at least a seaplane bomber.&lt;br /&gt;
** Note that you only have 50% chance for air superiority/supremacy in this case (you won't have nearly enough AS for Pattern 2).&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 敵攻略支援部隊A群&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A1_form = diamond&lt;br /&gt;
|A1_enemy_air_power = 24&lt;br /&gt;
|A2_node_info = ca_ri-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A2_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|A2_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|B_label = 敵攻略支援部隊B群&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite cvl_nu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_enemy_air_power = 24&lt;br /&gt;
|B2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship bb_ru-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = diamond&lt;br /&gt;
|B2_enemy_air_power = 46&lt;br /&gt;
|B3_node_info = bb_ru-class_flagship cvl_nu-class_elite ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B3_form = diamond&lt;br /&gt;
|B3_enemy_air_power = 24&lt;br /&gt;
|B4_node_info = cvl_nu-class_flagship bb_ru-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B4_form = diamond&lt;br /&gt;
|B4_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = No Combat&lt;br /&gt;
|C1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|D_label = No Combat&lt;br /&gt;
|D1_node_info = Maelstrom: {{ammo}}&lt;br /&gt;
|&lt;br /&gt;
|E_label = 敵空母機動部隊&lt;br /&gt;
|E1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = diamond&lt;br /&gt;
|E1_enemy_air_power = 168&lt;br /&gt;
|E2_node_info = cv_wo-class_flagship_2 cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|E2_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|E2_enemy_air_power = 84&lt;br /&gt;
|E3_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|E3_form = diamond&lt;br /&gt;
|E3_enemy_air_power = 84&lt;br /&gt;
|&lt;br /&gt;
|F_label = No Combat&lt;br /&gt;
|F1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|G_label = 敵高速水上打撃部隊&lt;br /&gt;
|G1_node_info = bb_ta-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|G2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|H_label = 敵任務部隊B群&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|H2_node_info = bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_flagship cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|H2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|I_label = 敵任務部隊A群&lt;br /&gt;
|I1_node_info = bb_ru-class_flagship_kai bb_ru-class_elite bb_ru-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|I1_form = line_ahead&lt;br /&gt;
|I2_node_info = cv_wo-class_flagship_kai bb_ru-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|I2_form = diamond&lt;br /&gt;
|I2_enemy_air_power = 102&lt;br /&gt;
|I3_node_info = ca_ri-class_flagship_kai bb_ru-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|J_label = No Combat&lt;br /&gt;
|J1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|K_label = 敵攻略部隊本体&lt;br /&gt;
|K1_node_info = transport_wa-class_flagship bb_ru-class_flagship_kai cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K2_node_info = transport_wa-class_flagship cv_wo-class_flagship_2 bb_ru-class_flagship_kai cl_tsu-class_elite dd_ha-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K2_form = line_ahead&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|K2_enemy_air_power = 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-2-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-2-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Arashio]], [[Asashio]], [[Fubuki]], [[Kasumi]], [[Murakumo]], [[Nenohi]]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]],  [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Aoba]], [[Atago]], [[Haguro]], [[Kako]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
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|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|&lt;br /&gt;
|[[Naka]]&lt;br /&gt;
|[[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Hatsuharu]], [[Hatsuyuki]], [[Ooshio]], [[Shirayuki]], [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]], [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Nagara]]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Myoukou]], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Junyou]], [[Shouhou]]&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Yamashiro]]&lt;br /&gt;
|&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|[[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Sendai]]&lt;br /&gt;
|[[Ashigara]], [[Choukai]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']],  [[Takao]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Ise]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|[[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']], [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']], [[Uranami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uranami&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Sakawa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sakawa&amp;lt;/span&amp;gt;''']], [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']], [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Atago]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Mogami]], [[Myoukou]], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Junyou]], [[Ryuujou]], [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']], [[Shouhou]], [[Zuihou]], [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Fusou]], [[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']], [[Yamashiro]]&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-3}} World 6-3: K作戦 Operation K==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-3 Map.png&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ &lt;br /&gt;
| item = Depends&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = K作戦 (Operation K)&lt;br /&gt;
| jptext = 飛行艇または水上偵察機を装備した水上機母艦・軽巡・駆逐艦による艦隊を同方面へ進出、航空偵察「K作戦」を実施せよ！&lt;br /&gt;
| entext = Sortie to this region with light cruisers, destroyers, and seaplane tenderd equipped with [[Type 2 Flying Boat|flying boats]] or recon seaplanes, and undertake the air reconnaissance &amp;quot;Operation K&amp;quot;!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|E_to_F = CL≥3 (confirmed)&amp;lt;br/&amp;gt;''or'' (CL+AV)≥4 (?)&amp;lt;br/&amp;gt;Weighted Random towards F with AV≥2 or CL≥2&lt;br /&gt;
|E_to_G = All other cases&lt;br /&gt;
|H_to_I = Failed LoS check for J&lt;br /&gt;
|H_to_J = LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] &amp;gt; 38, routing becomes random with [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] in range 36-38&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*'''Requires sinking boss flagship 4 times to clear.'''&lt;br /&gt;
*'''Only seaplane tenders, light cruisers, training cruisers, and destroyers allowed!'''&lt;br /&gt;
:*Specifically at least 1 AV, at least 1 DD, and at least 1CL+CLp.&lt;br /&gt;
:*No, torpedo cruisers (CLT) cannot be used here.&lt;br /&gt;
*Specific node notes:&lt;br /&gt;
:*Node C is a submarine node, but you will not get the normal indication that it is a submarine node. Node B can be a submarine node, but isn't always.&lt;br /&gt;
::*There is very little reason to head towards B, unless the fleet cannot (or do not) want to face [[Submarine So-Class#Elite|SS So-Class Elite]], who makes its (her?) first appearance in a regular map. But avoiding So-Class requires an additional fight.&lt;br /&gt;
:*[[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node E.&lt;br /&gt;
:*Node G can be guaranteed with 4 destroyers.&lt;br /&gt;
;Air Reconnaissance&lt;br /&gt;
From nodes G and H, recon planes will be flown towards the green X (the recon route is shown on the map as green arrows). Successful reconnaissance will reward additional resources upon '''winning at the boss node'''.&lt;br /&gt;
*Neither G or H have combat.&lt;br /&gt;
*Animation will be shown for the Air Reconnaissance; if both [[Type 2 Flying Boat]] and other seaplanes are brought, Type 2 Flying Boat animation takes priority.&lt;br /&gt;
*Success rate (and possibly critical success rate) of the air reconnaissance depends on which AV and what equipment(s) are equipped, if any. [[Akitsushima]] equipped with [[Type 2 Flying Boat]] appears to increase the critical (and normal?) success rate.&lt;br /&gt;
*'''You forfeit all reconnaissance rewards if you either drift away from boss or lose at the boss node.'''.&lt;br /&gt;
;Boss Fleet&lt;br /&gt;
Before the gauge can be depleted, the boss fleet consists of 1~2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1~2 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagships]], 0~1 [[Light Cruiser He-Class#Flagship|CL He-Class Flagship]], the [[Destroyer Princess]] (weaker version), and 2 late model destroyers (either [[Destroyer Ro-Class#Late Model|Ro-Class]], [[Destroyer Ha-Class#Late Model|Ha-Class]], or [[Destroyer Ni-Class#Late Model|Ni-Class]]; the two destroyers appearing will be the same class).&lt;br /&gt;
*When the gauge can be depleted, the boss fleet is led by [[Destroyer Princess]] (stronger version), 2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagship]], and 2 [[Destroyer Ni-Class#Late Model|DD Ni-Class Late Models]].&lt;br /&gt;
*Because you can only deploy AV/CL/CLp/DD, it is unlikely for the player's fleet to be able to inflict significant damage during daytime battle. You should expect the battle to last into nighttime.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
;Suggested fleets&lt;br /&gt;
*1AV, 1CL, 4DD (A → C → E → G → H → J, 3 fights total)&lt;br /&gt;
:*Pros: The most cost-effective way to get to boss, and guarantees G branching, which allows two air reconnaissance rewards.&lt;br /&gt;
:*Cons: Lowest damage output of the setup; may not be able to consistently get a victory at boss.&lt;br /&gt;
*1AV, [[Abukuma|Abukuma Kai Ni]], 4DD (A → C → E → G → H → J, 3 fights total)&lt;br /&gt;
:*Pros: Similar to the composition above as it's cost-effective to getting to the boss fleet, and guarantees G branching, which allows two air reconnaissance rewards, but also can grant another pre-emptive torpedo salvo if Abukuma is equipped with a [[Type A Ko-hyoteki]].&lt;br /&gt;
:*Cons: Can still be a game of chance to score a victory at boss, but makes victory easier to achieve.&lt;br /&gt;
*2AV, 3CL, 1DD (A → C → E → F → H → J, 4 fights total)&lt;br /&gt;
:*Pros: Highest damage output at boss, especially due to the boss fight almost always requiring night battle.&lt;br /&gt;
:*Cons: Needs to fight an extra battle against enemy fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]] which has the stats close to a battleship.&lt;br /&gt;
*1AV, 2CL, 3DD (Either of the above routes, 3 or 4 fights total)&lt;br /&gt;
:*Pros: Has better damage over 1AV+1CL+4DD, and if the random compass sends you to G node, can fight at boss with better output and still only fighting 3 battles total.&lt;br /&gt;
:*Cons: Has to deal with RNG, and being sent to node F this way hurts a bit more.&lt;br /&gt;
;Suggested ships (and equipment setups)&lt;br /&gt;
*AV: Despite the fact that [[Akitsushima]] with her [[Type 2 Flying Boat|flying boats]] can succeed at the air reconnaissance better, her battle output is low, and as the boss fleet is rather tanky, using either [[Chitose]], [[Chiyoda]] or most preferably [[Mizuho]] equipped with 2 Zuiun (or variants) and 1 [[Type A Ko-hyoteki]] probably is the better choice, especially since the opening torpedo can easily take out a less-armored target before shelling begins. (Akitsushima cannot equip [[Type A Ko-hyoteki]], lower plane capacity, and no torpedo capability, period.) Note that any setup with seaplane bombers have chances being shot down, especially if Tsu-Class Elite shows up at node E, which may result in no air superiority at boss node.&lt;br /&gt;
*CL: Generally, your 1~3 best CLs here. Unless your other ships can compensate for the lowered night battle damage, it is not recommended to use [[Ooyodo]] here.  [[Abukuma|Abukuma Kai Ni]] is highly recommended for here since she can be armed with a [[Type A Ko-hyoteki]].&lt;br /&gt;
*DD: Consider the boss fight will require night battle for the most part, and the fact that [[Destroyer Princess]] (harder version) has 115 armor, it is better to bring ships that have better night battle performances. Anti-Air equipment is not required for this map because no enemy fleets here have air capability.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|A1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|B_label = 泊地哨戒線&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_xp = 100&lt;br /&gt;
|B1_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|B2_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_xp = ?&lt;br /&gt;
|B2_form = &lt;br /&gt;
|B3_node_info = dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B3_xp = ?&lt;br /&gt;
|B3_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海潜水艦隊&lt;br /&gt;
|C1_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C1_xp = 90&lt;br /&gt;
|C1_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|C2_node_info = ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C2_xp = 100&lt;br /&gt;
|C2_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|C3_node_info = ss_so-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C3_xp = 110&lt;br /&gt;
|C3_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海ピケット艦隊&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D1_xp = 150&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D2_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D2_xp = 140&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D3_node_info = cl_he-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D3_xp = 130&lt;br /&gt;
|D3_form = line_ahead&lt;br /&gt;
|D4_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D4_xp = 110&lt;br /&gt;
|D4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海哨戒水雷戦隊&lt;br /&gt;
|E1_node_info = cl_tsu-class_elite clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_xp = 220&lt;br /&gt;
|E1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|E2_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_xp = 210&lt;br /&gt;
|E2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|E3_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E3_xp = 200&lt;br /&gt;
|E3_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海中部水上打撃群&lt;br /&gt;
|F1_node_info = ca_ne-class_elite ca_ri-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_xp = 240&lt;br /&gt;
|F1_form = double_line&lt;br /&gt;
|F2_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_xp = 230&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F3_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_xp = 220&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|F4_node_info = ca_ne-class_elite cl_to-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F4_xp = 210&lt;br /&gt;
|F4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|G_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|G1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|H_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|I_label = No Combat&lt;br /&gt;
|I1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;No enemy sighted. Operation was a failure.&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|J_label = 留守泊地旗艦艦隊&lt;br /&gt;
|J1_node_info = bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J1_xp = 400&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J2_xp = 400&lt;br /&gt;
|J2_form = line_ahead&lt;br /&gt;
|J3_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J3_xp = 400&lt;br /&gt;
|J3_form = line_ahead&lt;br /&gt;
|J4_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J4_xp = 400&lt;br /&gt;
|J4_form = line_ahead&lt;br /&gt;
|J5_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_he-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J5_xp = 400&lt;br /&gt;
|J5_form = line_ahead&lt;br /&gt;
|J6_node_info = destroyer_princess bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J6_xp = 400&lt;br /&gt;
|J6_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|final_form = J6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-3-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-3-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Kikuzuki]], [[Mutsuki]]&lt;br /&gt;
|&lt;br /&gt;
|[[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|[[Satsuki]], [[Sazanami]]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]], [[Kiso]], [[Kitakami]], [[Naka]], [[Ooi]], [[Sendai]], [[Tatsuta]], [[Tenryuu]]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Kinugasa]], [[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Katori|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Katori&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|&lt;br /&gt;
|[[Jintsuu]], [[Sendai]]&lt;br /&gt;
|[[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Hiei]], [[Ise]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''J'''&lt;br /&gt;
|[[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Mutsuki]], [[Satsuki]], [[Shiranui]]&lt;br /&gt;
|[[Kitakami]], [[Nagara]], [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']], [[Ooi]], [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']], [[Sendai]], [[Tama]],[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Atago]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Haguro]], [[Kako]], [[Kinugasa]], [[Kumano]], [[Mogami]], [[Myoukou]], [[Suzuya]], [[Takao]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Jun'you]], [[Ryuujou]], [[Shouhou]], [[Shoukaku]], [[Unryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Unryuu?&amp;lt;/span&amp;gt;''']], [[Zuihou]], [[Zuikaku]]&lt;br /&gt;
|[[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-4}} World 6-4: Central Northern Offshore Sea of Peacock Island==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = Map_6-4.png&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = &lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 離島再攻略作戦 (Island Recapture Operation)&lt;br /&gt;
| jptext = 水雷戦隊を旗艦とした攻略部隊または空母最大2隻を擁する機動部隊による中部海域離島攻略作戦を発動！艦隊、出撃せよ！&lt;br /&gt;
| entext = Organize a unit to undertake an operation to capture the Island. Form a fleet consisting of a maximum of 2 Aircraft Carrier or a torpedo squadron flagship! Fleet, set sail!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_M = Fleets that have more than 2 CAV, 2 BB, any CV or Akitsumaru; Fleets that do not have 2 DDs also start here&lt;br /&gt;
|Start_to_A = Fleets that fail conditions for B&lt;br /&gt;
|Start_to_B = Fleet is fast and has either 4DD, or CL3DD with a flag CL&lt;br /&gt;
|A_to_D = Fleet Having no BB OR less than 3 CAV; &amp;lt;br/&amp;gt;&lt;br /&gt;
Fleet with Akitsushima AND BB &amp;lt; 2 AND BB + CAV &amp;lt; 3; &amp;lt;br/&amp;gt;&lt;br /&gt;
Fleet with 2 CAVs AND CL flagship&lt;br /&gt;
|A_to_E = Fleet that doesn't satisfy A to D &lt;br /&gt;
|E_to_D = Fleet with Akitsushima&lt;br /&gt;
|E_to_G = Fleet without Akitsushima&lt;br /&gt;
|K_to_J = Fleet with 2 DD and BB &amp;lt; 2, BB + CV &amp;lt; 4&lt;br /&gt;
|K_to_H = the other case&lt;br /&gt;
|J_to_I = Fast fleet with 1 CL + 2 DD and BB + CV &amp;lt; 3&lt;br /&gt;
|J_to_N = Fleet having Akitsumaru&lt;br /&gt;
|J_to_L = The other cases&lt;br /&gt;
}}&lt;br /&gt;
*'''Requires destroying the [[Isolated Island Princess]] 5 times to clear.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--*Specific node notes: --&amp;gt;&lt;br /&gt;
*This map features multiple starting zone positions which were introduced in the [[Winter 2016 Event]].&lt;br /&gt;
**Ships consisting of a Torpedo Squadron (i.e. mostly DDs or CL and DDs) will start on left Side of the map&lt;br /&gt;
**Any carrier will start on the east, as will any two battleships, or three CA(V)s&lt;br /&gt;
**Not having two destroyers will also start on the west&lt;br /&gt;
** You cannot bring no more than 2 CV(L)(B)&lt;br /&gt;
** You cannot bring more than 2 (F)BB&lt;br /&gt;
* Recommended fleet composition: &lt;br /&gt;
* 1CL flagship, 1 FBB, 3DD, 1CAV&lt;br /&gt;
**Gives the shortest and easiest route to boss - B,D,C,F,N.&lt;br /&gt;
**Highly recommended only if you have enough [[WG42]]s, [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]] and [[Type 2 Ka-Mi Tank]] and had constructed a Seaplane Fighter.&lt;br /&gt;
**Fleet has the best chance of reaching the boss node while maintaining fuel and ammo to allow for a better outcome in the boss fight.&lt;br /&gt;
** It's highly recommended to have a seaplane fighter or an Italian ship to help aid you in maintaining air superiority / air parity over the fights on your way to the boss.&lt;br /&gt;
** DDs and CLs are recommended to have [[WG42]]s and [[Daihatsu]] as these are the only effective ways to do damage to the [[Battery Imp]]s and do decent chipping damage to the [[Isolated Island Princess]], CAs and BBs should be armed with a [[Type 3 Shell]] against the installation bosses. BBs may also bring AP shells to help aid in doing daytime battle damage.&lt;br /&gt;
*1 BB(V), 1 CAV, 1CL, 2 DD, and [[Akitsushima]]&lt;br /&gt;
**[[Akitsushima]] allows for the shortest possible path on the west entrance going from A,D,C,F and N.&lt;br /&gt;
**In this case Akitsushima should be armed with at least 2 seaplane fighters as her role will serve to be a distraction and to maintain a degree of air superiority at the boss node depending on the formation.&lt;br /&gt;
*2 CAV, 1CL, and 3 DD&lt;br /&gt;
**Allows for A,D,C,F and N.&lt;br /&gt;
*More powerful set up in compared to [[Akitsushima]] but will result in some luck to ensure you'll deliver damage.&lt;br /&gt;
''Regarding Boss Fleet''&lt;br /&gt;
*Boss Fleet is heavily effected based on your HQ level.&lt;br /&gt;
*Admirals below HQ level 103 (as of currently known) will not feature the [[Supply Depot Princess]] in the boss composition. But will appear if your level is '''103 or higher'''.&lt;br /&gt;
*Boss fleet's flagship is the [[Isolated Island Princess]]&lt;br /&gt;
**Isolated Hime will usually have [[Battery Imp]]s and [[Supply Depot Princess]] with her.&lt;br /&gt;
**Dev tweet says [[Battery Imp]]s are immune to [[Type 3 Shell]]s but there are many reports of CAs and BBs doing high damage to them in yasen.&lt;br /&gt;
**Using [[WG42]] and [[Daihatsu]] will do decent damage to them.&lt;br /&gt;
**If you have enough [[WG42]] then you may want to use [[Ooyodo]] and equip her with 2 of them as they stack and can deliver severe damage and can easily one shot an Imp or one of the Hime.&lt;br /&gt;
**Stacking [[Type 2 Ka-Mi Tank]] and [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]] upgraded with [[WG42]] can do a lot of damage to [[Supply Depot Princess]] and [[Battery Imp]].&lt;br /&gt;
''Regarding [[Land-Based Air Squadron]]s''&lt;br /&gt;
*You are permitted to use 1 [[Land-Based Air Squadron]]&lt;br /&gt;
*There will be no air raids on this map.&lt;br /&gt;
&lt;br /&gt;
*Completing the quests B80 and F43 to earn a Construction Team to gain access to your [[Land-Based Air Squadron]] is '''highly recommended''' to help simplify the battle on the boss node for this map.&lt;br /&gt;
*It's recommended to bring 2 Land Based Bombers and 2 Fighters if you have access to your [[LBAS]].&lt;br /&gt;
**3 Land Based Bombers and 1 Fighters is an alternative recommendation, if you want to have a better shot at damaging the installations, but may result in your loosing planes more and also will likely loose your Land Based Attack Bombers' expertise in the process.&lt;br /&gt;
*The Distance your Land Based Planes can travel on this map is calculated from Start Point 1 and heading eastward each node.&lt;br /&gt;
*Bring planes with a distance of 5 or more in order for this to support an attack on the boss node.&lt;br /&gt;
*If your Land Based planes focus on targeting the [[Artillery Imp]]s and [[Supply Depot Princess]] the battle will be significantly easier.&lt;br /&gt;
*This map can also serve as a good location to train your Land Based attack planes to max expertise. Bring only Land Based Attackers with a distances of 8 or more as they will reach enough distance to allow you to use Maruyu solo on the submarine node on Node M which your planes should target in order to train them.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 中部海域哨戒水雷戦隊 A群 &amp;lt;br&amp;gt; Central Waters Patrolling&amp;lt;br&amp;gt; Torpedo Sqaudron Group A&lt;br /&gt;
|A1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|A1_Lv = 102 - 120&lt;br /&gt;
|A1_xp = 160&lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A2_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A2_Lv = 120&lt;br /&gt;
|A2_xp = 140&lt;br /&gt;
|A2_form = line_ahead&lt;br /&gt;
|A3_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A3_Lv = 99 - 108&lt;br /&gt;
|A3_xp = 130&lt;br /&gt;
|A3_form = line_ahead double_line&lt;br /&gt;
|A4_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|A4_Lv = 120&lt;br /&gt;
|A4_xp = 170&lt;br /&gt;
|A4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|B_label = 中部海域哨戒水雷戦隊 B群 &amp;lt;br&amp;gt; Central Waters Patrolling&amp;lt;br&amp;gt; Torpedo Sqaudron Group B&lt;br /&gt;
|B1_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_Lv = 99 - 116&lt;br /&gt;
|B1_xp = 140&lt;br /&gt;
|B1_form = line_ahead&lt;br /&gt;
|B2_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_Lv =  109 - 120&lt;br /&gt;
|B2_xp = 130&lt;br /&gt;
|B2_form = line_ahead&lt;br /&gt;
|B3_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B3_Lv =  99 - 104&lt;br /&gt;
|B3_xp = 120&lt;br /&gt;
|B3_form = line_ahead double_line&lt;br /&gt;
|B4_Lv =  109 - 120&lt;br /&gt;
|B4_xp = 170&lt;br /&gt;
|B4_form = line_ahead&lt;br /&gt;
|B4_node_info =  cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B5_Lv =  99 - 109&lt;br /&gt;
|B5_xp = 160&lt;br /&gt;
|B5_form = line_ahead&lt;br /&gt;
|B5_node_info = cl_ho-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|&lt;br /&gt;
|C_label = 離島防衛低速戦艦部隊 &amp;lt;br&amp;gt; Isolated Island Defense &amp;lt;br&amp;gt; Battleship Unit&lt;br /&gt;
|C1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C1_Lv = 109 - 120 &lt;br /&gt;
|C1_xp = 200&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_enemy_air_power = 24&lt;br /&gt;
|C2_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C2_Lv = 108 or below&lt;br /&gt;
|C2_xp = 200&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_enemy_air_power = 24&lt;br /&gt;
|C3_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class&lt;br /&gt;
|C3_Lv =  105 - 120&lt;br /&gt;
|C3_xp = 190&lt;br /&gt;
|C3_form = line_ahead&lt;br /&gt;
|C3_enemy_air_power = 8&lt;br /&gt;
|C4_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model cvl_nu-class&lt;br /&gt;
|C4_Lv =  108 or below&lt;br /&gt;
|C4_xp = 170&lt;br /&gt;
|C4_form = line_ahead double_line&lt;br /&gt;
|C4_enemy_air_power = 8&lt;br /&gt;
|C5_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ni-class_late_model dd_ni-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C5_Lv =  107 - 120&lt;br /&gt;
|C5_xp = 240&lt;br /&gt;
|C5_form = line_ahead &lt;br /&gt;
|C5_enemy_air_power = 24&lt;br /&gt;
|C6_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C6_Lv =  107 or below&lt;br /&gt;
|C6_xp = 220&lt;br /&gt;
|C6_form = line_ahead&lt;br /&gt;
|C6_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|D_label = 離島陸上航空隊 &amp;lt;br&amp;gt; Isolated Island Land Based &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|D1_node_info = isolated_island_princess&lt;br /&gt;
|D1_xp = 120&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_enemy_air_power = 82&lt;br /&gt;
|D2_node_info = isolated_island_princess&lt;br /&gt;
|D2_xp = 120&lt;br /&gt;
|D2_form =&lt;br /&gt;
|D2_enemy_air_power = 59&lt;br /&gt;
|&lt;br /&gt;
|E_label = 中部海域哨戒遊撃部隊 &amp;lt;br&amp;gt; Central Waters Patrolling &amp;lt;br&amp;gt; Mobile Unit&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|E1_Lv =  105 - 120&lt;br /&gt;
|E1_xp = 160&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model ss_ka-class ss_ka-class_elite&lt;br /&gt;
|E2_Lv =  104 - 120&lt;br /&gt;
|E2_xp = 150&lt;br /&gt;
|E2_form = line_ahead&lt;br /&gt;
|E3_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model ss_ka-class ss_ka-class&lt;br /&gt;
|E3_Lv = 119 and below&lt;br /&gt;
|E3_xp = 140&lt;br /&gt;
|E3_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|F_label = 離島陸上航空隊 &amp;lt;br&amp;gt; Isolated Island Land Based &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|F1_node_info = isolated_island_princess&lt;br /&gt;
|F1_Lv = 120&lt;br /&gt;
|F1_xp = 120&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_enemy_air_power = 82&lt;br /&gt;
|F2_node_info = isolated_island_princess&lt;br /&gt;
|F2_Lv = 120 and lower&lt;br /&gt;
|F2_xp = 120&lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_enemy_air_power = 78&lt;br /&gt;
|F3_node_info = isolated_island_princess&lt;br /&gt;
|F3_Lv = 105 and lower&lt;br /&gt;
|F3_xp = 120&lt;br /&gt;
|F3_form =&lt;br /&gt;
|F3_enemy_air_power = 59&lt;br /&gt;
|&lt;br /&gt;
|G_label = 離島陸上航空隊 &amp;lt;br&amp;gt; Isolated Island Land Based &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|G1_node_info = isolated_island_princess&lt;br /&gt;
|G1_Lv = 120 &lt;br /&gt;
|G1_xp = 100&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_enemy_air_power = 82&lt;br /&gt;
|G2_node_info = isolated_island_princess&lt;br /&gt;
|G2_Lv = 120 and lower&lt;br /&gt;
|G2_xp = 100&lt;br /&gt;
|G2_form =&lt;br /&gt;
|G2_enemy_air_power = 59&lt;br /&gt;
|&lt;br /&gt;
|H_label = 離島防衛低速戦艦部隊 &amp;lt;br&amp;gt; Isolated Island Defense &amp;lt;br&amp;gt; Battleship Unit&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class_flagship&lt;br /&gt;
|H1_Lv = 120 &lt;br /&gt;
|H1_xp = 200&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_enemy_air_power = 23&lt;br /&gt;
|H2_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class_elite&lt;br /&gt;
|H2_Lv = 120&lt;br /&gt;
|H2_xp = 200&lt;br /&gt;
|H2_form = line_ahead&lt;br /&gt;
|H2_enemy_air_power = 24&lt;br /&gt;
|H3_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model cvl_nu-class_elite&lt;br /&gt;
|H3_Lv =  118&lt;br /&gt;
|H3_xp = 180&lt;br /&gt;
|H3_form = line_ahead&lt;br /&gt;
|H3_enemy_air_power = 24&lt;br /&gt;
|H4_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model cvl_nu-class_flagship&lt;br /&gt;
|H4_Lv = 120 &lt;br /&gt;
|H4_xp = 230&lt;br /&gt;
|H4_form = line_ahead&lt;br /&gt;
|H4_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|I_label = 離島混成航空隊 &amp;lt;br&amp;gt; Isolated Island Mixed &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|I1_Lv = 120 &lt;br /&gt;
|I1_node_info = isolated_island_princess cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I1_xp = 170&lt;br /&gt;
|I1_form = diamond&lt;br /&gt;
|I1_enemy_air_power = 105&lt;br /&gt;
|I2_Lv = 120 and lower&lt;br /&gt;
|I2_node_info = isolated_island_princess cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I2_xp = 160&lt;br /&gt;
|I2_form = diamond&lt;br /&gt;
|I2_enemy_air_power = 101&lt;br /&gt;
|&lt;br /&gt;
|J_label = 任務部隊 I群 &amp;lt;br&amp;gt; Task Force Group I&lt;br /&gt;
|J1_Lv = 120 &lt;br /&gt;
|J1_node_info = cv_wo-class_flagship_kai bb_ru-class_flagship_kai ca_ne-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J1_xp = 280&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_enemy_air_power = 132&lt;br /&gt;
|J2_Lv = 120 &lt;br /&gt;
|J2_node_info = cv_wo-class_flagship bb_ta-class_flagship ca_ne-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J2_xp = 270&lt;br /&gt;
|J2_form = diamond&lt;br /&gt;
|J2_enemy_air_power = 126&lt;br /&gt;
|J3_Lv = 120 and below&lt;br /&gt;
|J3_node_info = cv_wo-class_flagship bb_ta-class_flagship ca_ne-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J3_xp = 270&lt;br /&gt;
|J3_form = diamond&lt;br /&gt;
|J3_enemy_air_power = 108&lt;br /&gt;
|J4_Lv = 120 and below&lt;br /&gt;
|J4_node_info = cv_wo-class_flagship bb_ta-class_flagship ca_ne-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J4_xp = 270&lt;br /&gt;
|J4_form = diamond&lt;br /&gt;
|J4_enemy_air_power = 108&lt;br /&gt;
|J5_Lv = 120 &lt;br /&gt;
|J5_node_info = aircraft_carrier_princess bb_ru-class_flagship_kai ca_ne-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J5_xp = 280&lt;br /&gt;
|J5_form = diamond&lt;br /&gt;
|J5_enemy_air_power = 129&lt;br /&gt;
|J6_Lv = 119 and lower&lt;br /&gt;
|J6_node_info = aircraft_carrier_princess bb_ru-class_flagship_kai ca_ne-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J6_xp = 280&lt;br /&gt;
|J6_form = diamond&lt;br /&gt;
|J6_enemy_air_power = 129&lt;br /&gt;
|&lt;br /&gt;
|K_label = 任務部隊 II群 &amp;lt;br&amp;gt; Task Force Group II&lt;br /&gt;
|K1_Lv = 105 - 120 &lt;br /&gt;
|K1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K1_xp = 240&lt;br /&gt;
|K1_form = diamond&lt;br /&gt;
|K1_enemy_air_power = 108&lt;br /&gt;
|K2_Lv = 105 - 120 &lt;br /&gt;
|K2_node_info = cv_wo-class_flagship_kai bb_ta-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K2_xp = 220&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_enemy_air_power = 103&lt;br /&gt;
|K3_Lv = 99 - 120&lt;br /&gt;
|K3_node_info = cv_wo-class_flagship_kai bb_ta-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K3_xp = 200&lt;br /&gt;
|K3_form = diamond&lt;br /&gt;
|K3_enemy_air_power = 100&lt;br /&gt;
|K4_Lv = 99 and lower &lt;br /&gt;
|K4_node_info = cv_wo-class_flagship bb_ta-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|K4_xp = 180&lt;br /&gt;
|K4_form = diamond&lt;br /&gt;
|K4_enemy_air_power = 28&lt;br /&gt;
|K5_Lv = 120 &lt;br /&gt;
|K5_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K5_xp = 250&lt;br /&gt;
|K5_form = diamond&lt;br /&gt;
|K5_enemy_air_power = 126&lt;br /&gt;
|&lt;br /&gt;
|L_label = 増援護衛空母部隊 &amp;lt;br&amp;gt;Reinforcement Escort&amp;lt;br&amp;gt; Aircraft Carrier Unit&lt;br /&gt;
|L1_Lv = 120 &lt;br /&gt;
|L1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|L1_xp = 160&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_enemy_air_power = 46&lt;br /&gt;
|L2_Lv = 120 &lt;br /&gt;
|L2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|L2_xp = 140&lt;br /&gt;
|L2_form = double_line diamond&lt;br /&gt;
|L2_enemy_air_power = 46&lt;br /&gt;
|L3_Lv = 120 &lt;br /&gt;
|L3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|L3_xp = 180&lt;br /&gt;
|L3_form = diamond&lt;br /&gt;
|L3_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|M_label = 中部海域潜水哨戒線 &amp;lt;br&amp;gt; Central Water Subamrine &amp;lt;br&amp;gt; Patrol Line&lt;br /&gt;
|M1_Lv = 120 &lt;br /&gt;
|M1_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class ss_so-class ss_so-class&lt;br /&gt;
|M1_xp = 160&lt;br /&gt;
|M1_form = echelon line_abreast  &lt;br /&gt;
|M2_Lv = 120 &lt;br /&gt;
|M2_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class ss_so-class &lt;br /&gt;
|M2_xp = 140&lt;br /&gt;
|M2_form = echelon &lt;br /&gt;
|M3_Lv = 120 &lt;br /&gt;
|M3_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class ss_so-class&lt;br /&gt;
|M3_xp = 180&lt;br /&gt;
|M3_form = echelon line_abreast  &lt;br /&gt;
|&lt;br /&gt;
|N_label = 離島守備隊 &amp;lt;br&amp;gt; Isolated Island Garrison&lt;br /&gt;
|N1_Lv = 106 - 120 &lt;br /&gt;
|N1_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess_damaged cl_ho-class_flagship&lt;br /&gt;
|N1_xp = 580&lt;br /&gt;
|n1_form =  line_ahead&lt;br /&gt;
|N1_enemy_air_power = 48&lt;br /&gt;
|N2_Lv = 103 - 120 &lt;br /&gt;
|N2_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess transport_wa-class_flagship&lt;br /&gt;
|N2_xp = 560&lt;br /&gt;
|N2_form = line_ahead&lt;br /&gt;
|N2_enemy_air_power = 112&lt;br /&gt;
|N3_Lv = 99 - 120 &lt;br /&gt;
|N3_node_info = isolated_island_princess artillery_imp artillery_imp supply_depot_princess cl_ho-class_flagship&lt;br /&gt;
|N3_xp = 540&lt;br /&gt;
|N3_form = line_ahead&lt;br /&gt;
|N3_enemy_air_power = 34&lt;br /&gt;
|N4_Lv = 98 - 107&lt;br /&gt;
|N4_node_info = isolated_island_princess artillery_imp artillery_imp dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|N4_xp = 500&lt;br /&gt;
|N4_form = line_ahead&lt;br /&gt;
|N4_enemy_air_power = 78&lt;br /&gt;
|N5_Lv = 105 - 120&lt;br /&gt;
|N5_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess_damaged transport_wa-class_flagship&lt;br /&gt;
|N5_xp = 600&lt;br /&gt;
|N5_form = line_ahead&lt;br /&gt;
|N5_enemy_air_power = 48&lt;br /&gt;
|N6_Lv = 103 - 120&lt;br /&gt;
|N6_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess_damaged cl_he-class_flagship&lt;br /&gt;
|N6_xp = 600&lt;br /&gt;
|N6_form = line_ahead&lt;br /&gt;
|N6_enemy_air_power = 48&lt;br /&gt;
|final_form = A4 B4 B5 C5 C6 H4 J5 J6 K5 L3 M3 N5 N6&lt;br /&gt;
|boss_node = N&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-4-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-4-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]] [[Tatsuta]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Tone]], [[Chikuma]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]], [[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']] [[Mizuho|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mizuho&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]]&lt;br /&gt;
|[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]] [[Tatsuta]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Tone]], [[Chikuma]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]], [[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]] [[Tatsuta]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Tone]], [[Chikuma]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|K&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
|&lt;br /&gt;
|[[Furutaka]], [[Kako]]&lt;br /&gt;
|[[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']], [[Mizuho|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mizuho&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''N'''&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Hatsuharu]], [[Wakaba]], [[Hatsushimo]], [[Nenohi]], [[Asashio]], [[Arashio]], [[Arare]], [[Kasumi]], [[Ooshio]], [[Michishio]], [[Kagerou]], [[Shiranui]], [[Kuroshio]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Yayoi]], [[Akigumo]] [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']], [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']], [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']], [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']], [[Asagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asagumo&amp;lt;/span&amp;gt;''']], [[Yamagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]], [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]], [[Atago]], [[Chikuma]], [[Furutaka]], [[Kako]], [[Kinugasa]], [[Mogami]], [[Takao]], [[Tone]]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]]&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|[[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]], [[Fusou]], [[Yamashiro]], [[Nagato]], [[Mutsu]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-5}} World 6-5: &amp;quot;Carrier Task Force Interception&amp;quot; Off the Coast of KW Atoll==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-5Map.png&lt;br /&gt;
| difficulty = ☆☆☆☆☆☆☆☆☆☆☆☆☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 空母機動部隊迎撃戦 &amp;lt;br&amp;gt;Carrier Task Force Interception&lt;br /&gt;
| jptext = 中部海域最前線に有力な敵機動部隊が襲来した！同戦域に展開する基地航空隊と協同し、敵艦隊を迎撃、これを撃滅せよ！&lt;br /&gt;
| entext = A Powerful Carrier Task force is conducting an invasion in the Central Water Frontlines! With the Cooperation of your Land Base Air Sqaudron, deploy into the same theater, intercept the enemy fleet, and eliminate them!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
&lt;br /&gt;
'''Data here may not be 100% accurate yet'''&lt;br /&gt;
&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
    | Map   =6-5 ACDGM Pre-Final&lt;br /&gt;
    | AS    = 468&lt;br /&gt;
    | Fleet = 3(BB+CV) CA(V) CLT DD&lt;br /&gt;
    | Notes =&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
    | Map   =6-5 ACDGM Final&lt;br /&gt;
    | AS    = 468&lt;br /&gt;
    | Fleet =  3(BB+CV) CA(V) CLT DD&lt;br /&gt;
    | Notes =&lt;br /&gt;
    }}&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Fleets that do not satisfy the requirement to start at B&lt;br /&gt;
|start_to_B = no CLT / CV(B), at least 1 CL in fleet and BB &amp;lt; 4&lt;br /&gt;
|C_to_D = CV + BB &amp;lt; 4 , at least 1 DD, less than 2 CA and less than 2 CLT&lt;br /&gt;
|C_to_E = not satisfy the requirement from C to D&lt;br /&gt;
|B_to_C = not satisfy the requirement from B to C&lt;br /&gt;
|B_to_F = satisfy all of the requirement: have 1 CL 2 DD and BB &amp;lt; 3&lt;br /&gt;
|I_to_H = start from 1&lt;br /&gt;
|I_to_J = start from 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*'''Requires destroying the [[Aircraft Carrier Princess]] 6 times to clear.'''&lt;br /&gt;
&amp;lt;!--*Specific node notes: --&amp;gt;&lt;br /&gt;
*This map features multiple starting zone positions. However, the south route goes through more nodes without CVs and has J node (a night battle node). &lt;br /&gt;
*Clearing this map rewards 1 Medal and 250 ranking points. The boss HP bar is reset at the beginning of each month.&lt;br /&gt;
*Air raids will appear once you get the second kill on the boss. However, these will stop after you deplete the bar.&lt;br /&gt;
*The enemy composition of the map will get harder after you get 3 kills (1 elite ship) and when you reach the final kill (all elite ships)&lt;br /&gt;
*Recommended fleet composition: &lt;br /&gt;
&lt;br /&gt;
** North route: 1 DD 1 BB 2 CV 1 CA 1 CLT&lt;br /&gt;
*** Shortest route: A-C-D-G-M&lt;br /&gt;
*** Since there is [[Standard Carrier Wo-Class]] flagship on C node [[Light Carrier Nu-Class ]] in D node, do consider the use of an Akizuki-class or Maya K2&lt;br /&gt;
&lt;br /&gt;
** South route: 1 CL 2 BB 1 CA(V) 2 DD &lt;br /&gt;
*** Longer route: B-F-I-J-M&lt;br /&gt;
*** Pre-boss is easier except the night battle at J, you'll also have to depend a lot on your LBAS&lt;br /&gt;
&lt;br /&gt;
*'''Tips:'''&lt;br /&gt;
*Having access to both of your [[LBAS]] for this map is highly recommended for the sake of being able to complete this map with relative easy. &lt;br /&gt;
*[[LBAS]] setup should be 2 fighters and 2 Land Based Land Attack Bombers.&lt;br /&gt;
*[[LBAS]] should be set to target the boss node.&lt;br /&gt;
*If fortunate enough, it can be possible to take out the [[Aircraft Carrier Princess]] with the [[LBAS]] or take out a majority of her planes allowing for a chance to easily wipe out all of her bombers rendering her defenseless. &lt;br /&gt;
*Eliminating the entire Escort fleet is key so that you can have a high chance of getting a torpedo salvo on the main fleet. &lt;br /&gt;
*If you are able to take out the enemy fleet's escort flagship, the escort fleet should be removed in night battle leaving only the main fleet.&lt;br /&gt;
*Do prepare a sizable amount of bauxite for this map as it'll be a costly monthly EO.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 先遣任務部隊 前衛艦隊 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Vanguard Fleet&lt;br /&gt;
|A1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A1_xp = 100&lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A2_node_info = cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|A2_xp = 110&lt;br /&gt;
|A2_form = line_ahead&lt;br /&gt;
|A3_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|A3_xp = 120&lt;br /&gt;
|A3_form = line_ahead&lt;br /&gt;
|A4_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A4_xp = 130&lt;br /&gt;
|A4_form = line_ahead&lt;br /&gt;
|A5_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A5_xp = 140&lt;br /&gt;
|A5_form = line_ahead&lt;br /&gt;
|A6_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A6_xp = 150&lt;br /&gt;
|A6_form = line_ahead&lt;br /&gt;
|A7_node_info = cl_he-class_flagship cl_ho-class_flagship  cl_ho-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A7_xp = 160&lt;br /&gt;
|A7_form = line_ahead&lt;br /&gt;
|A8_node_info = cl_he-class_flagship cl_ho-class_flagship  cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|A8_xp = 170&lt;br /&gt;
|A8_form = line_ahead&lt;br /&gt;
|A9_node_info = cl_he-class_flagship cl_he-class_flagship  cl_ho-class_flagship  cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|A9_xp = 180&lt;br /&gt;
|A9_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海潜水艦隊 前方展開部隊 &amp;lt;br&amp;gt; Abyssal Submarine Fleet &amp;lt;br&amp;gt; Advnaced Deployment Unit&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_xp = 90&lt;br /&gt;
|B1_form = echelon &lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_xp = 100&lt;br /&gt;
|B2_form = echelon line_abreast&lt;br /&gt;
|B3_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B3_xp = 120&lt;br /&gt;
|B3_form = echelon line_abreast&lt;br /&gt;
|B4_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B4_xp = 160&lt;br /&gt;
|B4_form = echelon &lt;br /&gt;
|&lt;br /&gt;
|C_label = 先遣任務部隊 &amp;lt;br&amp;gt; Advancing Task Force&lt;br /&gt;
|C1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_xp = 240&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_enemy_air_power = 132&lt;br /&gt;
|C2_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C2_xp = 240&lt;br /&gt;
|C2_form = diamond&lt;br /&gt;
|C2_enemy_air_power = 132&lt;br /&gt;
|C3_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class ca_ne-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C3_xp = 240&lt;br /&gt;
|C3_form = diamond&lt;br /&gt;
|C3_enemy_air_power = 132&lt;br /&gt;
|C4_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C4_xp = 270&lt;br /&gt;
|C4_form = diamond&lt;br /&gt;
|C4_enemy_air_power = 132&lt;br /&gt;
|C5_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C5_xp = 270&lt;br /&gt;
|C5_form = diamond&lt;br /&gt;
|C5_enemy_air_power = 132&lt;br /&gt;
|C6_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite ca_ne-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C6_xp = 270&lt;br /&gt;
|C6_form = diamond&lt;br /&gt;
|C6_enemy_air_power = 132&lt;br /&gt;
|C7_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|C7_xp = 300&lt;br /&gt;
|C7_form = diamond&lt;br /&gt;
|C7_enemy_air_power = 132&lt;br /&gt;
|C8_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|C8_xp = 300&lt;br /&gt;
|C8_form = diamond&lt;br /&gt;
|C8_enemy_air_power = 132&lt;br /&gt;
|C9_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite ca_ne-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|C9_xp = 300&lt;br /&gt;
|C9_form = diamond&lt;br /&gt;
|C9_enemy_air_power = 132&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海護衛空母部隊 B群 &amp;lt;br&amp;gt; Abyssal Escort Carrier&amp;lt;br&amp;gt; Unit Group B&lt;br /&gt;
|D1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_xp = 200&lt;br /&gt;
|D1_form = line_ahead double_line diamond&lt;br /&gt;
|D1_enemy_air_power = 46&lt;br /&gt;
|D2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ne-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D2_xp = 240&lt;br /&gt;
|D2_form = line_ahead double_line diamond&lt;br /&gt;
|D2_enemy_air_power = 46&lt;br /&gt;
|D3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ne-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|D3_xp = 270&lt;br /&gt;
|D3_form = line_ahead double_line diamond&lt;br /&gt;
|D3_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海潜水艦隊 精鋭群狼部隊 &amp;lt;br&amp;gt; Abyssal Submarine Group &amp;lt;br&amp;gt; Elite Wolf Pack Unit&lt;br /&gt;
|E1_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|E1_xp = 160&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E2_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|E2_xp = 190&lt;br /&gt;
|E2_form = echelon line_abreast&lt;br /&gt;
|E3_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|E3_xp = 220&lt;br /&gt;
|E3_form = echelon&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海巡洋艦戦隊&amp;lt;br&amp;gt; Abyssal Cruiser Squadron&lt;br /&gt;
|F1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_xp = 120&lt;br /&gt;
|F1_form = line_ahead double_line diamond&lt;br /&gt;
|F2_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F2_xp = 140&lt;br /&gt;
|F2_form = line_ahead double_line diamond&lt;br /&gt;
|F3_node_info =  ca_ri-class_flagship_kai clt_chi-class_flagship clt_chi-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F3_xp = 160&lt;br /&gt;
|F3_form = line_ahead double_line diamond&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海任務部隊 艦載機群 &amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt;Carrier Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Attack Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|G1_node_info = aircraft_carrier_princess cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G1_xp = 200&lt;br /&gt;
|G1_form = diamond&lt;br /&gt;
|G1_enemy_air_power = 209&lt;br /&gt;
|G2_node_info = aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G2_xp = 250&lt;br /&gt;
|G2_form = diamond&lt;br /&gt;
|G2_enemy_air_power = 312&lt;br /&gt;
|G3_node_info = aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|G3_xp = 250&lt;br /&gt;
|G3_form = diamond&lt;br /&gt;
|G3_enemy_air_power = 312&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海任務部隊 艦載機群 &amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt;Carrier Air Group&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|H1_xp = 120&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_enemy_air_power = 103&lt;br /&gt;
|H2_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_xp = 120&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_enemy_air_power = 206&lt;br /&gt;
|&lt;br /&gt;
|I_label =  深海護衛空母部隊 A群 &amp;lt;br&amp;gt; Abyssal Escort Carrier&amp;lt;br&amp;gt; Unit Group A&lt;br /&gt;
|I1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I1_xp = 200&lt;br /&gt;
|I1_form = line_ahead double_line diamond&lt;br /&gt;
|I1_enemy_air_power = 46&lt;br /&gt;
|I2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I2_xp = 230&lt;br /&gt;
|I2_form = line_ahead double_line diamond&lt;br /&gt;
|I2_enemy_air_power = 46&lt;br /&gt;
|I3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|I3_xp = 260&lt;br /&gt;
|I3_form = diamond&lt;br /&gt;
|I3_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海護衛空母部隊 C群 &amp;lt;br&amp;gt; Abyssal Escort Carrier&amp;lt;br&amp;gt; Unit Group C &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|J1_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_xp = 180&lt;br /&gt;
|J1_form = line_ahead double_line diamond&lt;br /&gt;
|J1_enemy_air_power = 23&lt;br /&gt;
|J2_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|J2_xp = 190&lt;br /&gt;
|J2_form = line_ahead double_line diamond&lt;br /&gt;
|J2_enemy_air_power = 23&lt;br /&gt;
|J3_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J3_xp = 200&lt;br /&gt;
|J3_form = diamond&lt;br /&gt;
|J3_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|M_label = 任務部隊 主力群 &amp;lt;br&amp;gt; Main Task Force Unit &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|M1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|M1_xp = 500&lt;br /&gt;
|M1_enemy_air_power = 209&lt;br /&gt;
|M1_form = &lt;br /&gt;
|M2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ha-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|M2_xp = 520&lt;br /&gt;
|M2_enemy_air_power = 312&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M3_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|M3_xp = 550&lt;br /&gt;
|M3_enemy_air_power = 312&lt;br /&gt;
|M3_form = &lt;br /&gt;
|second_phase = A5 A6 A7 B2 B3 C4 C5 C6 D2 E2 F2 G3 I2 J2 M2 &lt;br /&gt;
|final_form = A8 A9 B4 C7 C8 C9 D3 E3 F3 G3 I3 J3 M3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-5-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-5-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Hatsuharu]], [[Wakaba]], [[Hatsushimo]], [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Isuzu]], [[Natori]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
|[[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Kuma]], [[Tama]], [[Kiso]], [[Sendai]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Houshou]], [[Ryuujou]], [[Hiyou]], [[Junyou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
|[[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Kinu]], [[Abukuma]], [[Kuma]], [[Tama]], [[Kiso]], [[Kitakami]], [[Ooi]], [[Sendai]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Houshou]], [[Ryuujou]], [[Hiyou]], [[Junyou]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[I-168]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot; |'''M'''&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]], [[Maikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maikaze&amp;lt;/span&amp;gt;''']],  [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']],  [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']],  [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']],  [[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Asashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asashimo&amp;lt;/span&amp;gt;''']], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']], [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']], [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Umikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Umikaze&amp;lt;/span&amp;gt;''']], [[Okinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Okinami&amp;lt;/span&amp;gt;''']], [[Z1|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Z1?&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]], [[Tatsuta]], [[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Kinu]], [[Abukuma]], [[Kuma]], [[Tama]], [[Kiso]], [[Kitakami]], [[Ooi]], [[Sendai]], [[Jintsuu]], [[Naka]], [[Yuubari]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Aoba]], [[Takao]], [[Atago]], [[Choukai]], [[Maya]], [[Tone]], [[Chikuma]], [[Suzuya]], [[Kinugasa]]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]]&lt;br /&gt;
|[[Akagi]],[[Kaga]], [[Shoukaku]], [[Zuikaku]], [[Houshou]]&lt;br /&gt;
|[[Nagato]], [[Mutsu]], [[Kongou]], [[Hiei]], [[Kirishima]], [[Haruna]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox World}}&lt;br /&gt;
[[ko:6해역]]&lt;/div&gt;</summary>
		<author><name>Eeshwan</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_6&amp;diff=50456</id>
		<title>World 6</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_6&amp;diff=50456"/>
		<updated>2017-05-30T03:35:59Z</updated>

		<summary type="html">&lt;p&gt;Eeshwan: /* Tips */  changed refined LoS to F33 LoS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== {{Anchor|6-1}} World 6-1: 潜水艦作戦 Submarine Operation==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-1 Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 380&lt;br /&gt;
| code = 潜水艦作戦 (Submarine Operation)&lt;br /&gt;
| jptext = 有力な潜水艦隊を編成し、中部海域哨戒線に進出せよ。敵艦隊を発見、これを漸減撃滅せよ！&lt;br /&gt;
| entext = Organize a strong submarine fleet and advance a patrol line into the Middle Sea region.  Locate enemy fleets and gradually destroy them!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
| Map = 6-1&lt;br /&gt;
| AS = 126&lt;br /&gt;
| Notes = 540/270/120 FP for AS+/AS/AP at H node. &lt;br /&gt;
}}&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = SS-only (3 or more), &amp;lt;br&amp;gt;'''or''' [[Taigei]] + Subs-only &amp;lt;br&amp;gt;'''or''' [[Taigei]] + Subs + 1 CL. &amp;lt;br&amp;gt;Weighted Random towards A (instead of B) with [[Taigei]] + Subs + DDs&lt;br /&gt;
|start_to_B = Any composition not going to A or G&lt;br /&gt;
|start_to_G = SS-only (2 or fewer), &amp;lt;br&amp;gt;'''or''' BB≥2, &amp;lt;br&amp;gt;'''or''' [(F)BB(V) + CV(L) + CA(V)]≥3,&amp;lt;br&amp;gt;'''or''' [(F)BB(V) + CV(L) + CA(V)+CLT]≥1 but no DD+CL&lt;br /&gt;
|A_to_C = [[Taigei]] '''not''' in fleet&lt;br /&gt;
|A_to_D = [[Taigei]] in fleet&lt;br /&gt;
|E_to_F = SS(V) ≥ 3 '''and''' BB(V) + CV(L) + CA(V) ≤ 1 '''and''' LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=4)]] &amp;gt; 16. Routing becomes random with [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=4)]] in range 12-15.9, small chance to offroute with passed LoS if fleet does not contain [[Taigei]]&lt;br /&gt;
|E_to_H = SS ≤ 2 '''or''' BB(V) + CV(L) + CA(V) ≥ 2 '''or''' LoS check failed, small chance to offroute with passed LoS if fleet does not contain [[Taigei]]&lt;br /&gt;
|F_to_I = Random between I and J if LoS check failed&lt;br /&gt;
|F_to_J = Random between I and J if LoS check failed&lt;br /&gt;
|F_to_K = LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=4)]] &amp;gt; 25, routing becomes random with [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=4)]] in range 20-24.9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*The only map since 4-4 that does not have a gauge, but even B Victory takes some work here.&lt;br /&gt;
*At least 3 SS are required to reach the boss.&lt;br /&gt;
*There are LoS checks E → F and F → K.  They do not have high LoS requirements (SSVs with a couple recon planes will pass), but an all-sub fleet without recon planes will be sent to H.&lt;br /&gt;
&lt;br /&gt;
===Fleet Tips===&lt;br /&gt;
*All the nodes are filled with asw abyssal ships, which can harm your submarines greatly even in Red-T. Sparkle for submarines is recommended.&lt;br /&gt;
*Fleet composition for clearing purposes typically are one of the three types:&lt;br /&gt;
** CLT + CL + CV + 3 SS(V) (B → D → E → F  → K): Effective fleet for taking out the boss but it will have to go through node B where there's a Ru-class Flagship.&lt;br /&gt;
***CV may or may not wish to equip SCAMP, as it allows the CV to act first. Try to use armored CV so that it can attack even in chuuha.&lt;br /&gt;
***Saiun is probably not a good idea for clearing purposes (you want to minimize damage taken along the route). Only consider that if you're using this fleet for the monthly quest (3 S Victory at 6-1 boss).&lt;br /&gt;
**An all-sub fleet (A → C → D → E → F → K): Allows the fleet to completely ignore any enemy ships that can't attack subs, however node C is pretty harsh on subs with late-model DDs and flagship CLs.&lt;br /&gt;
***You pretty much want to count on cut-in attacks (at boss), so only use remodeled subs if you're using this composition. Note that you need recon planes for this map, and as SS(V) only have 2 slots, you may want to just give both planes to the same girl. You want as many submarines that are actually combat capable for this route, and yes, this means that you really need I-401 and/or U-511 (Ro-500).&lt;br /&gt;
***For those who obtained both during the Spring 2017 event, the kai versions of I-13 &amp;amp; I-14 have 3 equipment slots.  You can equip a recon plane in their first slot, leaving 2 slots available for torpedo equipment (and torpedo cut-ins).&lt;br /&gt;
**Taigei + 3~5 SS(V) + 0~2 escorts (A → D → E → F → K): The shortest route in terms of number of battles. Taigei can also equip recon planes to free up slots for your SS(V)s.&lt;br /&gt;
***The trade off is that any enemy ship still in lightly damage or better shape at the end of shelling phase will have fewer targets to launch their torpedoes at. Taigei (and escorts if any) also has to tank all the preboss ships that can't perform ASW i.e. the Wa-class Transport Elite at D, and far more dangerously, the Flag and/or Elite Ri-Class CA at F. &lt;br /&gt;
****She'll also be targeted by closing torpedoes, which now have much fewer targets than normal. However, most of the formation pre-boss is diamond or echelon so the chance of getting hit by torpedoes is small.&lt;br /&gt;
*Pattern 1 on node H has a chance to drop I-401 with S Victory. If you want to farm her there, 1 BB 3 CLT 1 CL 1 CV or 1 CL 3 CLT 2 CV both guarantee B → D → E → H and are good enough to get S Rank.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = No Combat&lt;br /&gt;
|A1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|B_label = 中部海域&amp;lt;br&amp;gt;敵遊撃部隊&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship cvl_nu-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_enemy_air_power = 23&lt;br /&gt;
|B2_node_info = bb_ru-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|B2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = 中部海域哨戒戦&amp;lt;br&amp;gt;A地点&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_ha-class_elite dd_ha-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_form = line_ahead&amp;lt;br&amp;gt;diamond&amp;lt;br&amp;gt;echelon&lt;br /&gt;
|&lt;br /&gt;
|D_label = 中部海域哨戒戦&amp;lt;br&amp;gt;B地点&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_ha-class_elite dd_ha-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_form = double_line&lt;br /&gt;
|D2_node_info = cl_he-class_flagship dd_ni-class_elite dd_ni-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D3_node_info = cl_he-class_flagship transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D3_form = diamond&lt;br /&gt;
|&lt;br /&gt;
|E_label = No Combat&lt;br /&gt;
|E1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|F_label = 中部海域哨戒戦&amp;lt;br&amp;gt;D地点&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_he-class_flagship dd_ha-class_elite dd_ha-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship dd_ha-class_elite dd_ha-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F3_node_info = ca_ri-class_flagship ca_ri-class_elite clt_chi-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|G_label = No Combat&lt;br /&gt;
|G1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|H_label = 敵機動部隊&lt;br /&gt;
|H1_node_info = aircraft_carrier_demon cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_enemy_air_power = 180&lt;br /&gt;
|H2_node_info = aircraft_carrier_demon ca_ri-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_enemy_air_power = 96&lt;br /&gt;
|H3_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H3_form = diamond&lt;br /&gt;
|H3_enemy_air_power = 168&lt;br /&gt;
|&lt;br /&gt;
|I_label = No Combat&lt;br /&gt;
|I1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|J_label = 中部海域&amp;lt;br&amp;gt;敵輸送船団&lt;br /&gt;
|J1_node_info = transport_wa-class_flagship transport_wa-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J2_node_info = transport_wa-class_flagship transport_wa-class_flagship cl_he-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|&lt;br /&gt;
|K_label = 敵回航中空母&lt;br /&gt;
|K1_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K1_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|K1_enemy_air_power = 84&lt;br /&gt;
|K2_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_enemy_air_power = 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-1-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-1-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Kinu]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]]&lt;br /&gt;
|&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kirishima]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]], [[Takao]], [[Atago]], [[Chikuma]], [[Kumano]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Ayanami]], [[Kisaragi]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]]&lt;br /&gt;
|[[Kiso]], [[Isuzu]], [[Yura]], [[Naka]]&lt;br /&gt;
|[[Kako]], [[Ashigara]], [[Haguro]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Shouhou]]&lt;br /&gt;
|[[Hiei]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[I-401|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-401&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]], [[Takao]], [[Atago]], [[Chikuma]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kongou]], [[Hiei]], [[Kirishima]], [[Haruna]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|[[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']], [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']], [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']], [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']], [[Ooi]], [[Kinu]]&lt;br /&gt;
|[[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Takao]], [[Mogami]], [[Suzuya]]&lt;br /&gt;
|[[Chiyoda]]&lt;br /&gt;
|&lt;br /&gt;
[[Hiyou]], [[Souryuu]], [[Ryuujou]], [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;, [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|[[Hiei]], [[Ise]], [[Kongou]], [[Kirishima]], [[Yamashiro]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']]'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;, [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-8|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-8&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-2}} World 6-2: MS諸島防衛戦 Defense of the MS Archipelago==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-2 Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 420&lt;br /&gt;
| code = MS諸島防衛戦 (Defense of the MS Archipelago)&lt;br /&gt;
| jptext = MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ！&lt;br /&gt;
| entext = Expand to the forward part of the MS Archipelago sea, seize the enemy fleet that is slowly advancing to capture the archipelago, and destroy them with all your might!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = 3+ BB '''or''' 4+ [CL + DD] '''or''' random if no criteria for A or B are met&lt;br /&gt;
|start_to_B = 3 or less [BB + CV(L)] '''or''' random if no criteria for A or B are met&lt;br /&gt;
|A_to_B = 3+ BB '''or''' 3+ CV(L) '''or''' random if no criteria for B or D are met&lt;br /&gt;
|A_to_D = 0-1 [BB(V) + CV(L)] &amp;amp; 0-1 [CA(V) + CLT] &amp;amp; 4+ [CL + DD] (?) '''or''' random if no criteria for B or D are met&lt;br /&gt;
|B_to_C = 6 [BB + CV + CA(V)] (?) '''or''' 4+ [BB(V) + CV(L)] (?)&lt;br /&gt;
|B_to_D = Criteria for C or F not met&lt;br /&gt;
|B_to_F = 0-1 BB &amp;amp; 0-2 [BB + CV(L)]&lt;br /&gt;
|D_to_E = Criteria for G not met&lt;br /&gt;
|D_to_G = 3+ DD &amp;amp; 4+ [CL + DD] &amp;amp; 0 [BB(V) + CV(L)]&lt;br /&gt;
|E_to_H = Always&lt;br /&gt;
|F_to_E = Criteria for H or I not met&lt;br /&gt;
|F_to_H = BB ≤ 1 &amp;amp; CV(L) ≤ 1 &amp;amp; DD ≥ 2 '''and''' LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] &amp;lt; 43&lt;br /&gt;
|F_to_I = BB ≤ 1 &amp;amp; CV(L) ≤ 1 &amp;amp; DD ≥ 2 '''and''' LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] &amp;gt; 43&lt;br /&gt;
|G_to_J = Random or guaranteed if LoS to K not met, boundary unknown&lt;br /&gt;
|G_to_K = LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] &amp;gt; 40&lt;br /&gt;
|H_to_J = Random or guaranteed if LoS to K not met, boundary unknown&lt;br /&gt;
|H_to_K = LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] &amp;gt; 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Requires sinking the flagship at the boss node '''3''' times to deplete the gauge.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
;Compositions&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
 |- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 ADGK&lt;br /&gt;
    | AS    =126&lt;br /&gt;
    | Fleet =1 CA(V), 2 CL, 3DD&lt;br /&gt;
    | Notes =''No'' CVs allowed for this route.&lt;br /&gt;
    }}&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 BEHK&lt;br /&gt;
    | AS    =252&lt;br /&gt;
    | Fleet =2 CLT, 2 CA(V), 2CV or 1 CV &amp;amp; 1 BB&lt;br /&gt;
    | Notes =BFHK requires failing LoS for H but passing LoS for K, a very narrow margin}}&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 BFIK&lt;br /&gt;
    | AS    =153&lt;br /&gt;
    | Fleet =1 BB(V), 1 CV, 2DD, 2 CLT/CA(V)&lt;br /&gt;
    | Notes =Up to ''one'' CV allowed for this route&lt;br /&gt;
    }}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
*'''B-F-H/I-K''' : 1BB(V), 1CV, 2DD, 2CA(V) or 1BB(V), 1CV, 2DD, 2CLT; Passing an LoS check sends you to I, otherwise to H (31+ [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] needed for F → I)&lt;br /&gt;
** There is a LoS check for F → I. Using a composition that fails this check will to go H instead. &lt;br /&gt;
** H is generally an easier node than I, so failing this LoS check is largely preferable. &lt;br /&gt;
*** LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] in range 40-43 guarantees going H and passing the second LoS check (source required).&lt;br /&gt;
** The major weakness of this setup are the two DDs which are both vulnerable and which don't contribute much offensive power.&lt;br /&gt;
*'''B-F-E-H-K''' : 2CLT, 2CA(V), 2CV or 2CLT, 2CA(V), 1CV, 1BB &amp;lt;!-- (29+ Refined LoS guarantees H-K) --&amp;gt;&lt;br /&gt;
** Higher chance to kill the boss, but not as efficient for farming. Can guarantee the H node path, though.&lt;br /&gt;
** 2CV setup for this route might be better, as Pattern 1 at E node requires relatively large amount of AS (on top of boss having 50% chance of requiring 126 or higher air power for AS). Remember that you probably want bombers in larger slots so you don't run the risk of having them all shot down, rendering your CVs unable to attack during shelling.&lt;br /&gt;
*'''A-D-G-K''': CA(V), 2CL, 3DD (Unknown LOS check on G-K). Strongly recommended to use a CAV with at least a seaplane bomber.&lt;br /&gt;
** Note that you only have 50% chance for air superiority/supremacy in this case (you won't have nearly enough AS for Pattern 2).&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 敵攻略支援部隊A群&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A1_form = diamond&lt;br /&gt;
|A1_enemy_air_power = 24&lt;br /&gt;
|A2_node_info = ca_ri-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A2_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|A2_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|B_label = 敵攻略支援部隊B群&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite cvl_nu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_enemy_air_power = 24&lt;br /&gt;
|B2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship bb_ru-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = diamond&lt;br /&gt;
|B2_enemy_air_power = 46&lt;br /&gt;
|B3_node_info = bb_ru-class_flagship cvl_nu-class_elite ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B3_form = diamond&lt;br /&gt;
|B3_enemy_air_power = 24&lt;br /&gt;
|B4_node_info = cvl_nu-class_flagship bb_ru-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B4_form = diamond&lt;br /&gt;
|B4_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = No Combat&lt;br /&gt;
|C1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|D_label = No Combat&lt;br /&gt;
|D1_node_info = Maelstrom: {{ammo}}&lt;br /&gt;
|&lt;br /&gt;
|E_label = 敵空母機動部隊&lt;br /&gt;
|E1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = diamond&lt;br /&gt;
|E1_enemy_air_power = 168&lt;br /&gt;
|E2_node_info = cv_wo-class_flagship_2 cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|E2_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|E2_enemy_air_power = 84&lt;br /&gt;
|E3_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|E3_form = diamond&lt;br /&gt;
|E3_enemy_air_power = 84&lt;br /&gt;
|&lt;br /&gt;
|F_label = No Combat&lt;br /&gt;
|F1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|G_label = 敵高速水上打撃部隊&lt;br /&gt;
|G1_node_info = bb_ta-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|G2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|H_label = 敵任務部隊B群&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|H2_node_info = bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_flagship cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|H2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|I_label = 敵任務部隊A群&lt;br /&gt;
|I1_node_info = bb_ru-class_flagship_kai bb_ru-class_elite bb_ru-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|I1_form = line_ahead&lt;br /&gt;
|I2_node_info = cv_wo-class_flagship_kai bb_ru-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|I2_form = diamond&lt;br /&gt;
|I2_enemy_air_power = 102&lt;br /&gt;
|I3_node_info = ca_ri-class_flagship_kai bb_ru-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|J_label = No Combat&lt;br /&gt;
|J1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|K_label = 敵攻略部隊本体&lt;br /&gt;
|K1_node_info = transport_wa-class_flagship bb_ru-class_flagship_kai cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K2_node_info = transport_wa-class_flagship cv_wo-class_flagship_2 bb_ru-class_flagship_kai cl_tsu-class_elite dd_ha-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K2_form = line_ahead&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|K2_enemy_air_power = 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-2-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-2-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Arashio]], [[Asashio]], [[Fubuki]], [[Kasumi]], [[Murakumo]], [[Nenohi]]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]],  [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Aoba]], [[Atago]], [[Haguro]], [[Kako]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|&lt;br /&gt;
|[[Naka]]&lt;br /&gt;
|[[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Hatsuharu]], [[Hatsuyuki]], [[Ooshio]], [[Shirayuki]], [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]], [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Nagara]]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Myoukou]], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Junyou]], [[Shouhou]]&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Yamashiro]]&lt;br /&gt;
|&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|[[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Sendai]]&lt;br /&gt;
|[[Ashigara]], [[Choukai]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']],  [[Takao]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Ise]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|[[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']], [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']], [[Uranami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uranami&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Sakawa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sakawa&amp;lt;/span&amp;gt;''']], [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']], [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Atago]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Mogami]], [[Myoukou]], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Junyou]], [[Ryuujou]], [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']], [[Shouhou]], [[Zuihou]], [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Fusou]], [[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']], [[Yamashiro]]&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-3}} World 6-3: K作戦 Operation K==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-3 Map.png&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ &lt;br /&gt;
| item = Depends&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = K作戦 (Operation K)&lt;br /&gt;
| jptext = 飛行艇または水上偵察機を装備した水上機母艦・軽巡・駆逐艦による艦隊を同方面へ進出、航空偵察「K作戦」を実施せよ！&lt;br /&gt;
| entext = Sortie to this region with light cruisers, destroyers, and seaplane tenderd equipped with [[Type 2 Flying Boat|flying boats]] or recon seaplanes, and undertake the air reconnaissance &amp;quot;Operation K&amp;quot;!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|E_to_F = CL≥3 (confirmed)&amp;lt;br/&amp;gt;''or'' (CL+AV)≥4 (?)&amp;lt;br/&amp;gt;Weighted Random towards F with AV≥2 or CL≥2&lt;br /&gt;
|E_to_G = All other cases&lt;br /&gt;
|H_to_I = Failed LoS check for J&lt;br /&gt;
|H_to_J = LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] &amp;gt; 38, routing becomes random with [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] in range 36-38&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*'''Requires sinking boss flagship 4 times to clear.'''&lt;br /&gt;
*'''Only seaplane tenders, light cruisers, training cruisers, and destroyers allowed!'''&lt;br /&gt;
:*Specifically at least 1 AV, at least 1 DD, and at least 1CL+CLp.&lt;br /&gt;
:*No, torpedo cruisers (CLT) cannot be used here.&lt;br /&gt;
*Specific node notes:&lt;br /&gt;
:*Node C is a submarine node, but you will not get the normal indication that it is a submarine node. Node B can be a submarine node, but isn't always.&lt;br /&gt;
::*There is very little reason to head towards B, unless the fleet cannot (or do not) want to face [[Submarine So-Class#Elite|SS So-Class Elite]], who makes its (her?) first appearance in a regular map. But avoiding So-Class requires an additional fight.&lt;br /&gt;
:*[[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node E.&lt;br /&gt;
:*Node G can be guaranteed with 4 destroyers.&lt;br /&gt;
;Air Reconnaissance&lt;br /&gt;
From nodes G and H, recon planes will be flown towards the green X (the recon route is shown on the map as green arrows). Successful reconnaissance will reward additional resources upon '''winning at the boss node'''.&lt;br /&gt;
*Neither G or H have combat.&lt;br /&gt;
*Animation will be shown for the Air Reconnaissance; if both [[Type 2 Flying Boat]] and other seaplanes are brought, Type 2 Flying Boat animation takes priority.&lt;br /&gt;
*Success rate (and possibly critical success rate) of the air reconnaissance depends on which AV and what equipment(s) are equipped, if any. [[Akitsushima]] equipped with [[Type 2 Flying Boat]] appears to increase the critical (and normal?) success rate.&lt;br /&gt;
*'''You forfeit all reconnaissance rewards if you either drift away from boss or lose at the boss node.'''.&lt;br /&gt;
;Boss Fleet&lt;br /&gt;
Before the gauge can be depleted, the boss fleet consists of 1~2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1~2 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagships]], 0~1 [[Light Cruiser He-Class#Flagship|CL He-Class Flagship]], the [[Destroyer Princess]] (weaker version), and 2 late model destroyers (either [[Destroyer Ro-Class#Late Model|Ro-Class]], [[Destroyer Ha-Class#Late Model|Ha-Class]], or [[Destroyer Ni-Class#Late Model|Ni-Class]]; the two destroyers appearing will be the same class).&lt;br /&gt;
*When the gauge can be depleted, the boss fleet is led by [[Destroyer Princess]] (stronger version), 2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagship]], and 2 [[Destroyer Ni-Class#Late Model|DD Ni-Class Late Models]].&lt;br /&gt;
*Because you can only deploy AV/CL/CLp/DD, it is unlikely for the player's fleet to be able to inflict significant damage during daytime battle. You should expect the battle to last into nighttime.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
;Suggested fleets&lt;br /&gt;
*1AV, 1CL, 4DD (A → C → E → G → H → J, 3 fights total)&lt;br /&gt;
:*Pros: The most cost-effective way to get to boss, and guarantees G branching, which allows two air reconnaissance rewards.&lt;br /&gt;
:*Cons: Lowest damage output of the setup; may not be able to consistently get a victory at boss.&lt;br /&gt;
*1AV, [[Abukuma|Abukuma Kai Ni]], 4DD (A → C → E → G → H → J, 3 fights total)&lt;br /&gt;
:*Pros: Similar to the composition above as it's cost-effective to getting to the boss fleet, and guarantees G branching, which allows two air reconnaissance rewards, but also can grant another pre-emptive torpedo salvo if Abukuma is equipped with a [[Type A Ko-hyoteki]].&lt;br /&gt;
:*Cons: Can still be a game of chance to score a victory at boss, but makes victory easier to achieve.&lt;br /&gt;
*2AV, 3CL, 1DD (A → C → E → F → H → J, 4 fights total)&lt;br /&gt;
:*Pros: Highest damage output at boss, especially due to the boss fight almost always requiring night battle.&lt;br /&gt;
:*Cons: Needs to fight an extra battle against enemy fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]] which has the stats close to a battleship.&lt;br /&gt;
*1AV, 2CL, 3DD (Either of the above routes, 3 or 4 fights total)&lt;br /&gt;
:*Pros: Has better damage over 1AV+1CL+4DD, and if the random compass sends you to G node, can fight at boss with better output and still only fighting 3 battles total.&lt;br /&gt;
:*Cons: Has to deal with RNG, and being sent to node F this way hurts a bit more.&lt;br /&gt;
;Suggested ships (and equipment setups)&lt;br /&gt;
*AV: Despite the fact that [[Akitsushima]] with her [[Type 2 Flying Boat|flying boats]] can succeed at the air reconnaissance better, her battle output is low, and as the boss fleet is rather tanky, using either [[Chitose]], [[Chiyoda]] or most preferably [[Mizuho]] equipped with 2 Zuiun (or variants) and 1 [[Type A Ko-hyoteki]] probably is the better choice, especially since the opening torpedo can easily take out a less-armored target before shelling begins. (Akitsushima cannot equip [[Type A Ko-hyoteki]], lower plane capacity, and no torpedo capability, period.) Note that any setup with seaplane bombers have chances being shot down, especially if Tsu-Class Elite shows up at node E, which may result in no air superiority at boss node.&lt;br /&gt;
*CL: Generally, your 1~3 best CLs here. Unless your other ships can compensate for the lowered night battle damage, it is not recommended to use [[Ooyodo]] here.  [[Abukuma|Abukuma Kai Ni]] is highly recommended for here since she can be armed with a [[Type A Ko-hyoteki]].&lt;br /&gt;
*DD: Consider the boss fight will require night battle for the most part, and the fact that [[Destroyer Princess]] (harder version) has 115 armor, it is better to bring ships that have better night battle performances. Anti-Air equipment is not required for this map because no enemy fleets here have air capability.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|A1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|B_label = 泊地哨戒線&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_xp = 100&lt;br /&gt;
|B1_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|B2_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_xp = ?&lt;br /&gt;
|B2_form = &lt;br /&gt;
|B3_node_info = dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B3_xp = ?&lt;br /&gt;
|B3_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海潜水艦隊&lt;br /&gt;
|C1_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C1_xp = 90&lt;br /&gt;
|C1_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|C2_node_info = ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C2_xp = 100&lt;br /&gt;
|C2_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|C3_node_info = ss_so-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C3_xp = 110&lt;br /&gt;
|C3_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海ピケット艦隊&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D1_xp = 150&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D2_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D2_xp = 140&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D3_node_info = cl_he-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D3_xp = 130&lt;br /&gt;
|D3_form = line_ahead&lt;br /&gt;
|D4_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D4_xp = 110&lt;br /&gt;
|D4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海哨戒水雷戦隊&lt;br /&gt;
|E1_node_info = cl_tsu-class_elite clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_xp = 220&lt;br /&gt;
|E1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|E2_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_xp = 210&lt;br /&gt;
|E2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|E3_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E3_xp = 200&lt;br /&gt;
|E3_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海中部水上打撃群&lt;br /&gt;
|F1_node_info = ca_ne-class_elite ca_ri-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_xp = 240&lt;br /&gt;
|F1_form = double_line&lt;br /&gt;
|F2_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_xp = 230&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F3_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_xp = 220&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|F4_node_info = ca_ne-class_elite cl_to-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F4_xp = 210&lt;br /&gt;
|F4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|G_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|G1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|H_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|I_label = No Combat&lt;br /&gt;
|I1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;No enemy sighted. Operation was a failure.&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|J_label = 留守泊地旗艦艦隊&lt;br /&gt;
|J1_node_info = bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J1_xp = 400&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J2_xp = 400&lt;br /&gt;
|J2_form = line_ahead&lt;br /&gt;
|J3_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J3_xp = 400&lt;br /&gt;
|J3_form = line_ahead&lt;br /&gt;
|J4_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J4_xp = 400&lt;br /&gt;
|J4_form = line_ahead&lt;br /&gt;
|J5_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_he-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J5_xp = 400&lt;br /&gt;
|J5_form = line_ahead&lt;br /&gt;
|J6_node_info = destroyer_princess bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J6_xp = 400&lt;br /&gt;
|J6_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|final_form = J6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-3-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-3-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Kikuzuki]], [[Mutsuki]]&lt;br /&gt;
|&lt;br /&gt;
|[[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|[[Satsuki]], [[Sazanami]]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]], [[Kiso]], [[Kitakami]], [[Naka]], [[Ooi]], [[Sendai]], [[Tatsuta]], [[Tenryuu]]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Kinugasa]], [[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Katori|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Katori&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|&lt;br /&gt;
|[[Jintsuu]], [[Sendai]]&lt;br /&gt;
|[[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Hiei]], [[Ise]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''J'''&lt;br /&gt;
|[[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Mutsuki]], [[Satsuki]], [[Shiranui]]&lt;br /&gt;
|[[Kitakami]], [[Nagara]], [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']], [[Ooi]], [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']], [[Sendai]], [[Tama]],[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Atago]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Haguro]], [[Kako]], [[Kinugasa]], [[Kumano]], [[Mogami]], [[Myoukou]], [[Suzuya]], [[Takao]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Jun'you]], [[Ryuujou]], [[Shouhou]], [[Shoukaku]], [[Unryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Unryuu?&amp;lt;/span&amp;gt;''']], [[Zuihou]], [[Zuikaku]]&lt;br /&gt;
|[[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-4}} World 6-4: Central Northern Offshore Sea of Peacock Island==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = Map_6-4.png&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = &lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 離島再攻略作戦 (Island Recapture Operation)&lt;br /&gt;
| jptext = 水雷戦隊を旗艦とした攻略部隊または空母最大2隻を擁する機動部隊による中部海域離島攻略作戦を発動！艦隊、出撃せよ！&lt;br /&gt;
| entext = Organize a unit to undertake an operation to capture the Island. Form a fleet consisting of a maximum of 2 Aircraft Carrier or a torpedo squadron flagship! Fleet, set sail!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_M = Fleets that have more than 2 CAV, 2 BB, any CV or Akitsumaru; Fleets that do not have 2 DDs also start here&lt;br /&gt;
|Start_to_A = Fleets that fail conditions for B&lt;br /&gt;
|Start_to_B = Fleet is fast and has either 4DD, or CL3DD with a flag CL&lt;br /&gt;
|A_to_D = Fleet Having no BB OR less than 3 CAV; &amp;lt;br/&amp;gt;&lt;br /&gt;
Fleet with Akitsushima AND BB &amp;lt; 2 AND BB + CAV &amp;lt; 3; &amp;lt;br/&amp;gt;&lt;br /&gt;
Fleet with 2 CAVs AND CL flagship&lt;br /&gt;
|A_to_E = Fleet that doesn't satisfy A to D &lt;br /&gt;
|E_to_D = Fleet with Akitsushima&lt;br /&gt;
|E_to_G = Fleet without Akitsushima&lt;br /&gt;
|K_to_J = Fleet with 2 DD and BB &amp;lt; 2, BB + CV &amp;lt; 4&lt;br /&gt;
|K_to_H = the other case&lt;br /&gt;
|J_to_I = Fast fleet with 1 CL + 2 DD and BB + CV &amp;lt; 3&lt;br /&gt;
|J_to_N = Fleet having Akitsumaru&lt;br /&gt;
|J_to_L = The other cases&lt;br /&gt;
}}&lt;br /&gt;
*'''Requires destroying the [[Isolated Island Princess]] 5 times to clear.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--*Specific node notes: --&amp;gt;&lt;br /&gt;
*This map features multiple starting zone positions which were introduced in the [[Winter 2016 Event]].&lt;br /&gt;
**Ships consisting of a Torpedo Squadron (i.e. mostly DDs or CL and DDs) will start on left Side of the map&lt;br /&gt;
**Any carrier will start on the east, as will any two battleships, or three CA(V)s&lt;br /&gt;
**Not having two destroyers will also start on the west&lt;br /&gt;
** You cannot bring no more than 2 CV(L)(B)&lt;br /&gt;
** You cannot bring more than 2 (F)BB&lt;br /&gt;
* Recommended fleet composition: &lt;br /&gt;
* 1CL flagship, 1 FBB, 3DD, 1CAV&lt;br /&gt;
**Gives the shortest and easiest route to boss - B,D,C,F,N.&lt;br /&gt;
**Highly recommended only if you have enough [[WG42]]s, [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]] and [[Type 2 Ka-Mi Tank]] and had constructed a Seaplane Fighter.&lt;br /&gt;
**Fleet has the best chance of reaching the boss node while maintaining fuel and ammo to allow for a better outcome in the boss fight.&lt;br /&gt;
** It's highly recommended to have a seaplane fighter or an Italian ship to help aid you in maintaining air superiority / air parity over the fights on your way to the boss.&lt;br /&gt;
** DDs and CLs are recommended to have [[WG42]]s and [[Daihatsu]] as these are the only effective ways to do damage to the [[Battery Imp]]s and do decent chipping damage to the [[Isolated Island Princess]], CAs and BBs should be armed with a [[Type 3 Shell]] against the installation bosses. BBs may also bring AP shells to help aid in doing daytime battle damage.&lt;br /&gt;
*1 BB(V), 1 CAV, 1CL, 2 DD, and [[Akitsushima]]&lt;br /&gt;
**[[Akitsushima]] allows for the shortest possible path on the west entrance going from A,D,C,F and N.&lt;br /&gt;
**In this case Akitsushima should be armed with at least 2 seaplane fighters as her role will serve to be a distraction and to maintain a degree of air superiority at the boss node depending on the formation.&lt;br /&gt;
*2 CAV, 1CL, and 3 DD&lt;br /&gt;
**Allows for A,D,C,F and N.&lt;br /&gt;
*More powerful set up in compared to [[Akitsushima]] but will result in some luck to ensure you'll deliver damage.&lt;br /&gt;
''Regarding Boss Fleet''&lt;br /&gt;
*Boss Fleet is heavily effected based on your HQ level.&lt;br /&gt;
*Admirals below HQ level 103 (as of currently known) will not feature the [[Supply Depot Princess]] in the boss composition. But will appear if your level is '''103 or higher'''.&lt;br /&gt;
*Boss fleet's flagship is the [[Isolated Island Princess]]&lt;br /&gt;
**Isolated Hime will usually have [[Battery Imp]]s and [[Supply Depot Princess]] with her.&lt;br /&gt;
**Dev tweet says [[Battery Imp]]s are immune to [[Type 3 Shell]]s but there are many reports of CAs and BBs doing high damage to them in yasen.&lt;br /&gt;
**Using [[WG42]] and [[Daihatsu]] will do decent damage to them.&lt;br /&gt;
**If you have enough [[WG42]] then you may want to use [[Ooyodo]] and equip her with 2 of them as they stack and can deliver severe damage and can easily one shot an Imp or one of the Hime.&lt;br /&gt;
**Stacking [[Type 2 Ka-Mi Tank]] and [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]] upgraded with [[WG42]] can do a lot of damage to [[Supply Depot Princess]] and [[Battery Imp]].&lt;br /&gt;
''Regarding [[Land-Based Air Squadron]]s''&lt;br /&gt;
*You are permitted to use 1 [[Land-Based Air Squadron]]&lt;br /&gt;
*There will be no air raids on this map.&lt;br /&gt;
&lt;br /&gt;
*Completing the quests B80 and F43 to earn a Construction Team to gain access to your [[Land-Based Air Squadron]] is '''highly recommended''' to help simplify the battle on the boss node for this map.&lt;br /&gt;
*It's recommended to bring 2 Land Based Bombers and 2 Fighters if you have access to your [[LBAS]].&lt;br /&gt;
**3 Land Based Bombers and 1 Fighters is an alternative recommendation, if you want to have a better shot at damaging the installations, but may result in your loosing planes more and also will likely loose your Land Based Attack Bombers' expertise in the process.&lt;br /&gt;
*The Distance your Land Based Planes can travel on this map is calculated from Start Point 1 and heading eastward each node.&lt;br /&gt;
*Bring planes with a distance of 5 or more in order for this to support an attack on the boss node.&lt;br /&gt;
*If your Land Based planes focus on targeting the [[Artillery Imp]]s and [[Supply Depot Princess]] the battle will be significantly easier.&lt;br /&gt;
*This map can also serve as a good location to train your Land Based attack planes to max expertise. Bring only Land Based Attackers with a distances of 8 or more as they will reach enough distance to allow you to use Maruyu solo on the submarine node on Node M which your planes should target in order to train them.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 中部海域哨戒水雷戦隊 A群 &amp;lt;br&amp;gt; Central Waters Patrolling&amp;lt;br&amp;gt; Torpedo Sqaudron Group A&lt;br /&gt;
|A1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|A1_Lv = 102 - 120&lt;br /&gt;
|A1_xp = 160&lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A2_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A2_Lv = 120&lt;br /&gt;
|A2_xp = 140&lt;br /&gt;
|A2_form = line_ahead&lt;br /&gt;
|A3_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A3_Lv = 99 - 108&lt;br /&gt;
|A3_xp = 130&lt;br /&gt;
|A3_form = line_ahead double_line&lt;br /&gt;
|A4_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|A4_Lv = 120&lt;br /&gt;
|A4_xp = 170&lt;br /&gt;
|A4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|B_label = 中部海域哨戒水雷戦隊 B群 &amp;lt;br&amp;gt; Central Waters Patrolling&amp;lt;br&amp;gt; Torpedo Sqaudron Group B&lt;br /&gt;
|B1_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_Lv = 99 - 116&lt;br /&gt;
|B1_xp = 140&lt;br /&gt;
|B1_form = line_ahead&lt;br /&gt;
|B2_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_Lv =  109 - 120&lt;br /&gt;
|B2_xp = 130&lt;br /&gt;
|B2_form = line_ahead&lt;br /&gt;
|B3_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B3_Lv =  99 - 104&lt;br /&gt;
|B3_xp = 120&lt;br /&gt;
|B3_form = line_ahead double_line&lt;br /&gt;
|B4_Lv =  109 - 120&lt;br /&gt;
|B4_xp = 170&lt;br /&gt;
|B4_form = line_ahead&lt;br /&gt;
|B4_node_info =  cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B5_Lv =  99 - 109&lt;br /&gt;
|B5_xp = 160&lt;br /&gt;
|B5_form = line_ahead&lt;br /&gt;
|B5_node_info = cl_ho-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|&lt;br /&gt;
|C_label = 離島防衛低速戦艦部隊 &amp;lt;br&amp;gt; Isolated Island Defense &amp;lt;br&amp;gt; Battleship Unit&lt;br /&gt;
|C1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C1_Lv = 109 - 120 &lt;br /&gt;
|C1_xp = 200&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_enemy_air_power = 24&lt;br /&gt;
|C2_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C2_Lv = 108 or below&lt;br /&gt;
|C2_xp = 200&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_enemy_air_power = 24&lt;br /&gt;
|C3_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class&lt;br /&gt;
|C3_Lv =  105 - 120&lt;br /&gt;
|C3_xp = 190&lt;br /&gt;
|C3_form = line_ahead&lt;br /&gt;
|C3_enemy_air_power = 8&lt;br /&gt;
|C4_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model cvl_nu-class&lt;br /&gt;
|C4_Lv =  108 or below&lt;br /&gt;
|C4_xp = 170&lt;br /&gt;
|C4_form = line_ahead double_line&lt;br /&gt;
|C4_enemy_air_power = 8&lt;br /&gt;
|C5_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ni-class_late_model dd_ni-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C5_Lv =  107 - 120&lt;br /&gt;
|C5_xp = 240&lt;br /&gt;
|C5_form = line_ahead &lt;br /&gt;
|C5_enemy_air_power = 24&lt;br /&gt;
|C6_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C6_Lv =  107 or below&lt;br /&gt;
|C6_xp = 220&lt;br /&gt;
|C6_form = line_ahead&lt;br /&gt;
|C6_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|D_label = 離島陸上航空隊 &amp;lt;br&amp;gt; Isolated Island Land Based &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|D1_node_info = isolated_island_princess&lt;br /&gt;
|D1_xp = 120&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_enemy_air_power = 82&lt;br /&gt;
|D2_node_info = isolated_island_princess&lt;br /&gt;
|D2_xp = 120&lt;br /&gt;
|D2_form =&lt;br /&gt;
|D2_enemy_air_power = 59&lt;br /&gt;
|&lt;br /&gt;
|E_label = 中部海域哨戒遊撃部隊 &amp;lt;br&amp;gt; Central Waters Patrolling &amp;lt;br&amp;gt; Mobile Unit&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|E1_Lv =  105 - 120&lt;br /&gt;
|E1_xp = 160&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model ss_ka-class ss_ka-class_elite&lt;br /&gt;
|E2_Lv =  104 - 120&lt;br /&gt;
|E2_xp = 150&lt;br /&gt;
|E2_form = line_ahead&lt;br /&gt;
|E3_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model ss_ka-class ss_ka-class&lt;br /&gt;
|E3_Lv = 119 and below&lt;br /&gt;
|E3_xp = 140&lt;br /&gt;
|E3_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|F_label = 離島陸上航空隊 &amp;lt;br&amp;gt; Isolated Island Land Based &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|F1_node_info = isolated_island_princess&lt;br /&gt;
|F1_Lv = 120&lt;br /&gt;
|F1_xp = 120&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_enemy_air_power = 82&lt;br /&gt;
|F2_node_info = isolated_island_princess&lt;br /&gt;
|F2_Lv = 120 and lower&lt;br /&gt;
|F2_xp = 120&lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_enemy_air_power = 78&lt;br /&gt;
|F3_node_info = isolated_island_princess&lt;br /&gt;
|F3_Lv = 105 and lower&lt;br /&gt;
|F3_xp = 120&lt;br /&gt;
|F3_form =&lt;br /&gt;
|F3_enemy_air_power = 59&lt;br /&gt;
|&lt;br /&gt;
|G_label = 離島陸上航空隊 &amp;lt;br&amp;gt; Isolated Island Land Based &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|G1_node_info = isolated_island_princess&lt;br /&gt;
|G1_Lv = 120 &lt;br /&gt;
|G1_xp = 100&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_enemy_air_power = 82&lt;br /&gt;
|G2_node_info = isolated_island_princess&lt;br /&gt;
|G2_Lv = 120 and lower&lt;br /&gt;
|G2_xp = 100&lt;br /&gt;
|G2_form =&lt;br /&gt;
|G2_enemy_air_power = 59&lt;br /&gt;
|&lt;br /&gt;
|H_label = 離島防衛低速戦艦部隊 &amp;lt;br&amp;gt; Isolated Island Defense &amp;lt;br&amp;gt; Battleship Unit&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class_flagship&lt;br /&gt;
|H1_Lv = 120 &lt;br /&gt;
|H1_xp = 200&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_enemy_air_power = 23&lt;br /&gt;
|H2_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class_elite&lt;br /&gt;
|H2_Lv = 120&lt;br /&gt;
|H2_xp = 200&lt;br /&gt;
|H2_form = line_ahead&lt;br /&gt;
|H2_enemy_air_power = 24&lt;br /&gt;
|H3_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model cvl_nu-class_elite&lt;br /&gt;
|H3_Lv =  118&lt;br /&gt;
|H3_xp = 180&lt;br /&gt;
|H3_form = line_ahead&lt;br /&gt;
|H3_enemy_air_power = 24&lt;br /&gt;
|H4_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model cvl_nu-class_flagship&lt;br /&gt;
|H4_Lv = 120 &lt;br /&gt;
|H4_xp = 230&lt;br /&gt;
|H4_form = line_ahead&lt;br /&gt;
|H4_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|I_label = 離島混成航空隊 &amp;lt;br&amp;gt; Isolated Island Mixed &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|I1_Lv = 120 &lt;br /&gt;
|I1_node_info = isolated_island_princess cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I1_xp = 170&lt;br /&gt;
|I1_form = diamond&lt;br /&gt;
|I1_enemy_air_power = 105&lt;br /&gt;
|I2_Lv = 120 and lower&lt;br /&gt;
|I2_node_info = isolated_island_princess cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I2_xp = 160&lt;br /&gt;
|I2_form = diamond&lt;br /&gt;
|I2_enemy_air_power = 101&lt;br /&gt;
|&lt;br /&gt;
|J_label = 任務部隊 I群 &amp;lt;br&amp;gt; Task Force Group I&lt;br /&gt;
|J1_Lv = 120 &lt;br /&gt;
|J1_node_info = cv_wo-class_flagship_kai bb_ru-class_flagship_kai ca_ne-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J1_xp = 280&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_enemy_air_power = 132&lt;br /&gt;
|J2_Lv = 120 &lt;br /&gt;
|J2_node_info = cv_wo-class_flagship bb_ta-class_flagship ca_ne-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J2_xp = 270&lt;br /&gt;
|J2_form = diamond&lt;br /&gt;
|J2_enemy_air_power = 126&lt;br /&gt;
|J3_Lv = 120 and below&lt;br /&gt;
|J3_node_info = cv_wo-class_flagship bb_ta-class_flagship ca_ne-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J3_xp = 270&lt;br /&gt;
|J3_form = diamond&lt;br /&gt;
|J3_enemy_air_power = 108&lt;br /&gt;
|J4_Lv = 120 and below&lt;br /&gt;
|J4_node_info = cv_wo-class_flagship bb_ta-class_flagship ca_ne-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J4_xp = 270&lt;br /&gt;
|J4_form = diamond&lt;br /&gt;
|J4_enemy_air_power = 108&lt;br /&gt;
|J5_Lv = 120 &lt;br /&gt;
|J5_node_info = aircraft_carrier_princess bb_ru-class_flagship_kai ca_ne-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J5_xp = 280&lt;br /&gt;
|J5_form = diamond&lt;br /&gt;
|J5_enemy_air_power = 129&lt;br /&gt;
|J6_Lv = 119 and lower&lt;br /&gt;
|J6_node_info = aircraft_carrier_princess bb_ru-class_flagship_kai ca_ne-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J6_xp = 280&lt;br /&gt;
|J6_form = diamond&lt;br /&gt;
|J6_enemy_air_power = 129&lt;br /&gt;
|&lt;br /&gt;
|K_label = 任務部隊 II群 &amp;lt;br&amp;gt; Task Force Group II&lt;br /&gt;
|K1_Lv = 105 - 120 &lt;br /&gt;
|K1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K1_xp = 240&lt;br /&gt;
|K1_form = diamond&lt;br /&gt;
|K1_enemy_air_power = 108&lt;br /&gt;
|K2_Lv = 105 - 120 &lt;br /&gt;
|K2_node_info = cv_wo-class_flagship_kai bb_ta-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K2_xp = 220&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_enemy_air_power = 103&lt;br /&gt;
|K3_Lv = 99 - 120&lt;br /&gt;
|K3_node_info = cv_wo-class_flagship_kai bb_ta-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K3_xp = 200&lt;br /&gt;
|K3_form = diamond&lt;br /&gt;
|K3_enemy_air_power = 100&lt;br /&gt;
|K4_Lv = 99 and lower &lt;br /&gt;
|K4_node_info = cv_wo-class_flagship bb_ta-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|K4_xp = 180&lt;br /&gt;
|K4_form = diamond&lt;br /&gt;
|K4_enemy_air_power = 28&lt;br /&gt;
|K5_Lv = 120 &lt;br /&gt;
|K5_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K5_xp = 250&lt;br /&gt;
|K5_form = diamond&lt;br /&gt;
|K5_enemy_air_power = 126&lt;br /&gt;
|&lt;br /&gt;
|L_label = 増援護衛空母部隊 &amp;lt;br&amp;gt;Reinforcement Escort&amp;lt;br&amp;gt; Aircraft Carrier Unit&lt;br /&gt;
|L1_Lv = 120 &lt;br /&gt;
|L1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|L1_xp = 160&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_enemy_air_power = 46&lt;br /&gt;
|L2_Lv = 120 &lt;br /&gt;
|L2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|L2_xp = 140&lt;br /&gt;
|L2_form = double_line diamond&lt;br /&gt;
|L2_enemy_air_power = 46&lt;br /&gt;
|L3_Lv = 120 &lt;br /&gt;
|L3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|L3_xp = 180&lt;br /&gt;
|L3_form = diamond&lt;br /&gt;
|L3_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|M_label = 中部海域潜水哨戒線 &amp;lt;br&amp;gt; Central Water Subamrine &amp;lt;br&amp;gt; Patrol Line&lt;br /&gt;
|M1_Lv = 120 &lt;br /&gt;
|M1_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class ss_so-class ss_so-class&lt;br /&gt;
|M1_xp = 160&lt;br /&gt;
|M1_form = echelon line_abreast  &lt;br /&gt;
|M2_Lv = 120 &lt;br /&gt;
|M2_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class ss_so-class &lt;br /&gt;
|M2_xp = 140&lt;br /&gt;
|M2_form = echelon &lt;br /&gt;
|M3_Lv = 120 &lt;br /&gt;
|M3_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class ss_so-class&lt;br /&gt;
|M3_xp = 180&lt;br /&gt;
|M3_form = echelon line_abreast  &lt;br /&gt;
|&lt;br /&gt;
|N_label = 離島守備隊 &amp;lt;br&amp;gt; Isolated Island Garrison&lt;br /&gt;
|N1_Lv = 106 - 120 &lt;br /&gt;
|N1_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess_damaged cl_ho-class_flagship&lt;br /&gt;
|N1_xp = 580&lt;br /&gt;
|n1_form =  line_ahead&lt;br /&gt;
|N1_enemy_air_power = 48&lt;br /&gt;
|N2_Lv = 103 - 120 &lt;br /&gt;
|N2_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess transport_wa-class_flagship&lt;br /&gt;
|N2_xp = 560&lt;br /&gt;
|N2_form = line_ahead&lt;br /&gt;
|N2_enemy_air_power = 112&lt;br /&gt;
|N3_Lv = 99 - 120 &lt;br /&gt;
|N3_node_info = isolated_island_princess artillery_imp artillery_imp supply_depot_princess cl_ho-class_flagship&lt;br /&gt;
|N3_xp = 540&lt;br /&gt;
|N3_form = line_ahead&lt;br /&gt;
|N3_enemy_air_power = 34&lt;br /&gt;
|N4_Lv = 98 - 107&lt;br /&gt;
|N4_node_info = isolated_island_princess artillery_imp artillery_imp dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|N4_xp = 500&lt;br /&gt;
|N4_form = line_ahead&lt;br /&gt;
|N4_enemy_air_power = 78&lt;br /&gt;
|N5_Lv = 105 - 120&lt;br /&gt;
|N5_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess_damaged transport_wa-class_flagship&lt;br /&gt;
|N5_xp = 600&lt;br /&gt;
|N5_form = line_ahead&lt;br /&gt;
|N5_enemy_air_power = 48&lt;br /&gt;
|N6_Lv = 103 - 120&lt;br /&gt;
|N6_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess_damaged cl_he-class_flagship&lt;br /&gt;
|N6_xp = 600&lt;br /&gt;
|N6_form = line_ahead&lt;br /&gt;
|N6_enemy_air_power = 48&lt;br /&gt;
|final_form = A4 B4 B5 C5 C6 H4 J5 J6 K5 L3 M3 N5 N6&lt;br /&gt;
|boss_node = N&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-4-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-4-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]] [[Tatsuta]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Tone]], [[Chikuma]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]], [[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']] [[Mizuho|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mizuho&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]]&lt;br /&gt;
|[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]] [[Tatsuta]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Tone]], [[Chikuma]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]], [[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]] [[Tatsuta]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Tone]], [[Chikuma]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|K&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
|&lt;br /&gt;
|[[Furutaka]], [[Kako]]&lt;br /&gt;
|[[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']], [[Mizuho|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mizuho&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''N'''&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Hatsuharu]], [[Wakaba]], [[Hatsushimo]], [[Nenohi]], [[Asashio]], [[Arashio]], [[Arare]], [[Kasumi]], [[Ooshio]], [[Michishio]], [[Kagerou]], [[Shiranui]], [[Kuroshio]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Yayoi]], [[Akigumo]] [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']], [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']], [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']], [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']], [[Asagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asagumo&amp;lt;/span&amp;gt;''']], [[Yamagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]], [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]], [[Atago]], [[Chikuma]], [[Furutaka]], [[Kako]], [[Kinugasa]], [[Mogami]], [[Takao]], [[Tone]]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]]&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|[[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]], [[Fusou]], [[Yamashiro]], [[Nagato]], [[Mutsu]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-5}} World 6-5: &amp;quot;Carrier Task Force Interception&amp;quot; Off the Coast of KW Atoll==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-5Map.png&lt;br /&gt;
| difficulty = ☆☆☆☆☆☆☆☆☆☆☆☆☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 空母機動部隊迎撃戦 &amp;lt;br&amp;gt;Carrier Task Force Interception&lt;br /&gt;
| jptext = 中部海域最前線に有力な敵機動部隊が襲来した！同戦域に展開する基地航空隊と協同し、敵艦隊を迎撃、これを撃滅せよ！&lt;br /&gt;
| entext = A Powerful Carrier Task force is conducting an invasion in the Central Water Frontlines! With the Cooperation of your Land Base Air Sqaudron, deploy into the same theater, intercept the enemy fleet, and eliminate them!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
&lt;br /&gt;
'''Data here may not be 100% accurate yet'''&lt;br /&gt;
&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
    | Map   =6-5 ACDGM Pre-Final&lt;br /&gt;
    | AS    = 468&lt;br /&gt;
    | Fleet = 3(BB+CV) CA(V) CLT DD&lt;br /&gt;
    | Notes =&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
    | Map   =6-5 ACDGM Final&lt;br /&gt;
    | AS    = 468&lt;br /&gt;
    | Fleet =  3(BB+CV) CA(V) CLT DD&lt;br /&gt;
    | Notes =&lt;br /&gt;
    }}&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Fleets that do not satisfy the requirement to start at B&lt;br /&gt;
|start_to_B = no CLT / CV(B), at least 1 CL in fleet and BB &amp;lt; 4&lt;br /&gt;
|C_to_D = CV + BB &amp;lt; 4 , at least 1 DD, less than 2 CA and less than 2 CLT&lt;br /&gt;
|C_to_E = not satisfy the requirement from C to D&lt;br /&gt;
|B_to_C = not satisfy the requirement from B to C&lt;br /&gt;
|B_to_F = satisfy all of the requirement: have 1 CL 2 DD and BB &amp;lt; 3&lt;br /&gt;
|I_to_H = start from 1&lt;br /&gt;
|I_to_J = start from 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*'''Requires destroying the [[Aircraft Carrier Princess]] 6 times to clear.'''&lt;br /&gt;
&amp;lt;!--*Specific node notes: --&amp;gt;&lt;br /&gt;
*This map features multiple starting zone positions. However, the south route goes through more nodes without CVs and has J node (a night battle node). &lt;br /&gt;
*Clearing this map rewards 1 Medal and 250 ranking points. The boss HP bar is reset at the beginning of each month.&lt;br /&gt;
*Air raids will appear once you get the second kill on the boss. However, these will stop after you deplete the bar.&lt;br /&gt;
*The enemy composition of the map will get harder after you get 3 kills (1 elite ship) and when you reach the final kill (all elite ships)&lt;br /&gt;
*Recommended fleet composition: &lt;br /&gt;
&lt;br /&gt;
** North route: 1 DD 1 BB 2 CV 1 CA 1 CLT&lt;br /&gt;
*** Shortest route: A-C-D-G-M&lt;br /&gt;
*** Since there is [[Standard Carrier Wo-Class]] flagship on C node [[Light Carrier Nu-Class ]] in D node, do consider the use of an Akizuki-class or Maya K2&lt;br /&gt;
&lt;br /&gt;
** South route: 1 CL 2 BB 1 CA(V) 2 DD &lt;br /&gt;
*** Longer route: B-F-I-J-M&lt;br /&gt;
*** Pre-boss is easier except the night battle at J, you'll also have to depend a lot on your LBAS&lt;br /&gt;
&lt;br /&gt;
*'''Tips:'''&lt;br /&gt;
*Having access to both of your [[LBAS]] for this map is highly recommended for the sake of being able to complete this map with relative easy. &lt;br /&gt;
*[[LBAS]] setup should be 2 fighters and 2 Land Based Land Attack Bombers.&lt;br /&gt;
*[[LBAS]] should be set to target the boss node.&lt;br /&gt;
*If fortunate enough, it can be possible to take out the [[Aircraft Carrier Princess]] with the [[LBAS]] or take out a majority of her planes allowing for a chance to easily wipe out all of her bombers rendering her defenseless. &lt;br /&gt;
*Eliminating the entire Escort fleet is key so that you can have a high chance of getting a torpedo salvo on the main fleet. &lt;br /&gt;
*If you are able to take out the enemy fleet's escort flagship, the escort fleet should be removed in night battle leaving only the main fleet.&lt;br /&gt;
*Do prepare a sizable amount of bauxite for this map as it'll be a costly monthly EO.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 先遣任務部隊 前衛艦隊 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Vanguard Fleet&lt;br /&gt;
|A1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A1_xp = 100&lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A2_node_info = cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|A2_xp = 110&lt;br /&gt;
|A2_form = line_ahead&lt;br /&gt;
|A3_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|A3_xp = 120&lt;br /&gt;
|A3_form = line_ahead&lt;br /&gt;
|A4_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A4_xp = 130&lt;br /&gt;
|A4_form = line_ahead&lt;br /&gt;
|A5_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A5_xp = 140&lt;br /&gt;
|A5_form = line_ahead&lt;br /&gt;
|A6_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A6_xp = 150&lt;br /&gt;
|A6_form = line_ahead&lt;br /&gt;
|A7_node_info = cl_he-class_flagship cl_ho-class_flagship  cl_ho-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A7_xp = 160&lt;br /&gt;
|A7_form = line_ahead&lt;br /&gt;
|A8_node_info = cl_he-class_flagship cl_ho-class_flagship  cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|A8_xp = 170&lt;br /&gt;
|A8_form = line_ahead&lt;br /&gt;
|A9_node_info = cl_he-class_flagship cl_he-class_flagship  cl_ho-class_flagship  cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|A9_xp = 180&lt;br /&gt;
|A9_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海潜水艦隊 前方展開部隊 &amp;lt;br&amp;gt; Abyssal Submarine Fleet &amp;lt;br&amp;gt; Advnaced Deployment Unit&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_xp = 90&lt;br /&gt;
|B1_form = echelon &lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_xp = 100&lt;br /&gt;
|B2_form = echelon line_abreast&lt;br /&gt;
|B3_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B3_xp = 120&lt;br /&gt;
|B3_form = echelon line_abreast&lt;br /&gt;
|B4_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B4_xp = 160&lt;br /&gt;
|B4_form = echelon &lt;br /&gt;
|&lt;br /&gt;
|C_label = 先遣任務部隊 &amp;lt;br&amp;gt; Advancing Task Force&lt;br /&gt;
|C1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_xp = 240&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_enemy_air_power = 132&lt;br /&gt;
|C2_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C2_xp = 240&lt;br /&gt;
|C2_form = diamond&lt;br /&gt;
|C2_enemy_air_power = 132&lt;br /&gt;
|C3_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class ca_ne-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C3_xp = 240&lt;br /&gt;
|C3_form = diamond&lt;br /&gt;
|C3_enemy_air_power = 132&lt;br /&gt;
|C4_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C4_xp = 270&lt;br /&gt;
|C4_form = diamond&lt;br /&gt;
|C4_enemy_air_power = 132&lt;br /&gt;
|C5_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C5_xp = 270&lt;br /&gt;
|C5_form = diamond&lt;br /&gt;
|C5_enemy_air_power = 132&lt;br /&gt;
|C6_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite ca_ne-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C6_xp = 270&lt;br /&gt;
|C6_form = diamond&lt;br /&gt;
|C6_enemy_air_power = 132&lt;br /&gt;
|C7_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|C7_xp = 300&lt;br /&gt;
|C7_form = diamond&lt;br /&gt;
|C7_enemy_air_power = 132&lt;br /&gt;
|C8_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|C8_xp = 300&lt;br /&gt;
|C8_form = diamond&lt;br /&gt;
|C8_enemy_air_power = 132&lt;br /&gt;
|C9_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite ca_ne-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|C9_xp = 300&lt;br /&gt;
|C9_form = diamond&lt;br /&gt;
|C9_enemy_air_power = 132&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海護衛空母部隊 B群 &amp;lt;br&amp;gt; Abyssal Escort Carrier&amp;lt;br&amp;gt; Unit Group B&lt;br /&gt;
|D1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_xp = 200&lt;br /&gt;
|D1_form = line_ahead double_line diamond&lt;br /&gt;
|D1_enemy_air_power = 46&lt;br /&gt;
|D2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ne-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D2_xp = 240&lt;br /&gt;
|D2_form = line_ahead double_line diamond&lt;br /&gt;
|D2_enemy_air_power = 46&lt;br /&gt;
|D3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ne-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|D3_xp = 270&lt;br /&gt;
|D3_form = line_ahead double_line diamond&lt;br /&gt;
|D3_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海潜水艦隊 精鋭群狼部隊 &amp;lt;br&amp;gt; Abyssal Submarine Group &amp;lt;br&amp;gt; Elite Wolf Pack Unit&lt;br /&gt;
|E1_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|E1_xp = 160&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E2_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|E2_xp = 190&lt;br /&gt;
|E2_form = echelon line_abreast&lt;br /&gt;
|E3_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|E3_xp = 220&lt;br /&gt;
|E3_form = echelon&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海巡洋艦戦隊&amp;lt;br&amp;gt; Abyssal Cruiser Squadron&lt;br /&gt;
|F1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_xp = 120&lt;br /&gt;
|F1_form = line_ahead double_line diamond&lt;br /&gt;
|F2_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F2_xp = 140&lt;br /&gt;
|F2_form = line_ahead double_line diamond&lt;br /&gt;
|F3_node_info =  ca_ri-class_flagship_kai clt_chi-class_flagship clt_chi-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F3_xp = 160&lt;br /&gt;
|F3_form = line_ahead double_line diamond&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海任務部隊 艦載機群 &amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt;Carrier Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Attack Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|G1_node_info = aircraft_carrier_princess cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G1_xp = 200&lt;br /&gt;
|G1_form = diamond&lt;br /&gt;
|G1_enemy_air_power = 209&lt;br /&gt;
|G2_node_info = aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G2_xp = 250&lt;br /&gt;
|G2_form = diamond&lt;br /&gt;
|G2_enemy_air_power = 312&lt;br /&gt;
|G3_node_info = aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|G3_xp = 250&lt;br /&gt;
|G3_form = diamond&lt;br /&gt;
|G3_enemy_air_power = 312&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海任務部隊 艦載機群 &amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt;Carrier Air Group&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|H1_xp = 120&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_enemy_air_power = 103&lt;br /&gt;
|H2_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_xp = 120&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_enemy_air_power = 206&lt;br /&gt;
|&lt;br /&gt;
|I_label =  深海護衛空母部隊 A群 &amp;lt;br&amp;gt; Abyssal Escort Carrier&amp;lt;br&amp;gt; Unit Group A&lt;br /&gt;
|I1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I1_xp = 200&lt;br /&gt;
|I1_form = line_ahead double_line diamond&lt;br /&gt;
|I1_enemy_air_power = 46&lt;br /&gt;
|I2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I2_xp = 230&lt;br /&gt;
|I2_form = line_ahead double_line diamond&lt;br /&gt;
|I2_enemy_air_power = 46&lt;br /&gt;
|I3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|I3_xp = 260&lt;br /&gt;
|I3_form = diamond&lt;br /&gt;
|I3_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海護衛空母部隊 C群 &amp;lt;br&amp;gt; Abyssal Escort Carrier&amp;lt;br&amp;gt; Unit Group C &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|J1_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_xp = 180&lt;br /&gt;
|J1_form = line_ahead double_line diamond&lt;br /&gt;
|J1_enemy_air_power = 23&lt;br /&gt;
|J2_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|J2_xp = 190&lt;br /&gt;
|J2_form = line_ahead double_line diamond&lt;br /&gt;
|J2_enemy_air_power = 23&lt;br /&gt;
|J3_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J3_xp = 200&lt;br /&gt;
|J3_form = diamond&lt;br /&gt;
|J3_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|M_label = 任務部隊 主力群 &amp;lt;br&amp;gt; Main Task Force Unit &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|M1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|M1_xp = 500&lt;br /&gt;
|M1_enemy_air_power = 209&lt;br /&gt;
|M1_form = &lt;br /&gt;
|M2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ha-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|M2_xp = 520&lt;br /&gt;
|M2_enemy_air_power = 312&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M3_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|M3_xp = 550&lt;br /&gt;
|M3_enemy_air_power = 312&lt;br /&gt;
|M3_form = &lt;br /&gt;
|second_phase = A5 A6 A7 B2 B3 C4 C5 C6 D2 E2 F2 G3 I2 J2 M2 &lt;br /&gt;
|final_form = A8 A9 B4 C7 C8 C9 D3 E3 F3 G3 I3 J3 M3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-5-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-5-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Hatsuharu]], [[Wakaba]], [[Hatsushimo]], [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Isuzu]], [[Natori]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
|[[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Kuma]], [[Tama]], [[Kiso]], [[Sendai]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Houshou]], [[Ryuujou]], [[Hiyou]], [[Junyou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
|[[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Kinu]], [[Abukuma]], [[Kuma]], [[Tama]], [[Kiso]], [[Kitakami]], [[Ooi]], [[Sendai]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Houshou]], [[Ryuujou]], [[Hiyou]], [[Junyou]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[I-168]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot; |'''M'''&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]], [[Maikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maikaze&amp;lt;/span&amp;gt;''']],  [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']],  [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']],  [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']],  [[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Asashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asashimo&amp;lt;/span&amp;gt;''']], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']], [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']], [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Umikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Umikaze&amp;lt;/span&amp;gt;''']], [[Okinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Okinami&amp;lt;/span&amp;gt;''']], [[Z1|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Z1?&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]], [[Tatsuta]], [[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Kinu]], [[Abukuma]], [[Kuma]], [[Tama]], [[Kiso]], [[Kitakami]], [[Ooi]], [[Sendai]], [[Jintsuu]], [[Naka]], [[Yuubari]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Aoba]], [[Takao]], [[Atago]], [[Choukai]], [[Maya]], [[Tone]], [[Chikuma]], [[Suzuya]], [[Kinugasa]]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]]&lt;br /&gt;
|[[Akagi]],[[Kaga]], [[Shoukaku]], [[Zuikaku]], [[Houshou]]&lt;br /&gt;
|[[Nagato]], [[Mutsu]], [[Kongou]], [[Hiei]], [[Kirishima]], [[Haruna]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox World}}&lt;br /&gt;
[[ko:6해역]]&lt;/div&gt;</summary>
		<author><name>Eeshwan</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_6&amp;diff=50455</id>
		<title>World 6</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_6&amp;diff=50455"/>
		<updated>2017-05-30T03:23:43Z</updated>

		<summary type="html">&lt;p&gt;Eeshwan: /* Stage Guide */ added Cn LoS values and range to 6-3 routing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== {{Anchor|6-1}} World 6-1: 潜水艦作戦 Submarine Operation==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-1 Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 380&lt;br /&gt;
| code = 潜水艦作戦 (Submarine Operation)&lt;br /&gt;
| jptext = 有力な潜水艦隊を編成し、中部海域哨戒線に進出せよ。敵艦隊を発見、これを漸減撃滅せよ！&lt;br /&gt;
| entext = Organize a strong submarine fleet and advance a patrol line into the Middle Sea region.  Locate enemy fleets and gradually destroy them!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
| Map = 6-1&lt;br /&gt;
| AS = 126&lt;br /&gt;
| Notes = 540/270/120 FP for AS+/AS/AP at H node. &lt;br /&gt;
}}&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = SS-only (3 or more), &amp;lt;br&amp;gt;'''or''' [[Taigei]] + Subs-only &amp;lt;br&amp;gt;'''or''' [[Taigei]] + Subs + 1 CL. &amp;lt;br&amp;gt;Weighted Random towards A (instead of B) with [[Taigei]] + Subs + DDs&lt;br /&gt;
|start_to_B = Any composition not going to A or G&lt;br /&gt;
|start_to_G = SS-only (2 or fewer), &amp;lt;br&amp;gt;'''or''' BB≥2, &amp;lt;br&amp;gt;'''or''' [(F)BB(V) + CV(L) + CA(V)]≥3,&amp;lt;br&amp;gt;'''or''' [(F)BB(V) + CV(L) + CA(V)+CLT]≥1 but no DD+CL&lt;br /&gt;
|A_to_C = [[Taigei]] '''not''' in fleet&lt;br /&gt;
|A_to_D = [[Taigei]] in fleet&lt;br /&gt;
|E_to_F = SS(V) ≥ 3 '''and''' BB(V) + CV(L) + CA(V) ≤ 1 '''and''' LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=4)]] &amp;gt; 16. Routing becomes random with [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=4)]] in range 12-15.9, small chance to offroute with passed LoS if fleet does not contain [[Taigei]]&lt;br /&gt;
|E_to_H = SS ≤ 2 '''or''' BB(V) + CV(L) + CA(V) ≥ 2 '''or''' LoS check failed, small chance to offroute with passed LoS if fleet does not contain [[Taigei]]&lt;br /&gt;
|F_to_I = Random between I and J if LoS check failed&lt;br /&gt;
|F_to_J = Random between I and J if LoS check failed&lt;br /&gt;
|F_to_K = LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=4)]] &amp;gt; 25, routing becomes random with [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=4)]] in range 20-24.9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*The only map since 4-4 that does not have a gauge, but even B Victory takes some work here.&lt;br /&gt;
*At least 3 SS are required to reach the boss.&lt;br /&gt;
*There are LoS checks E → F and F → K.  They do not have high LoS requirements (SSVs with a couple recon planes will pass), but an all-sub fleet without recon planes will be sent to H.&lt;br /&gt;
&lt;br /&gt;
===Fleet Tips===&lt;br /&gt;
*All the nodes are filled with asw abyssal ships, which can harm your submarines greatly even in Red-T. Sparkle for submarines is recommended.&lt;br /&gt;
*Fleet composition for clearing purposes typically are one of the three types:&lt;br /&gt;
** CLT + CL + CV + 3 SS(V) (B → D → E → F  → K): Effective fleet for taking out the boss but it will have to go through node B where there's a Ru-class Flagship.&lt;br /&gt;
***CV may or may not wish to equip SCAMP, as it allows the CV to act first. Try to use armored CV so that it can attack even in chuuha.&lt;br /&gt;
***Saiun is probably not a good idea for clearing purposes (you want to minimize damage taken along the route). Only consider that if you're using this fleet for the monthly quest (3 S Victory at 6-1 boss).&lt;br /&gt;
**An all-sub fleet (A → C → D → E → F → K): Allows the fleet to completely ignore any enemy ships that can't attack subs, however node C is pretty harsh on subs with late-model DDs and flagship CLs.&lt;br /&gt;
***You pretty much want to count on cut-in attacks (at boss), so only use remodeled subs if you're using this composition. Note that you need recon planes for this map, and as SS(V) only have 2 slots, you may want to just give both planes to the same girl. You want as many submarines that are actually combat capable for this route, and yes, this means that you really need I-401 and/or U-511 (Ro-500).&lt;br /&gt;
***For those who obtained both during the Spring 2017 event, the kai versions of I-13 &amp;amp; I-14 have 3 equipment slots.  You can equip a recon plane in their first slot, leaving 2 slots available for torpedo equipment (and torpedo cut-ins).&lt;br /&gt;
**Taigei + 3~5 SS(V) + 0~2 escorts (A → D → E → F → K): The shortest route in terms of number of battles. Taigei can also equip recon planes to free up slots for your SS(V)s.&lt;br /&gt;
***The trade off is that any enemy ship still in lightly damage or better shape at the end of shelling phase will have fewer targets to launch their torpedoes at. Taigei (and escorts if any) also has to tank all the preboss ships that can't perform ASW i.e. the Wa-class Transport Elite at D, and far more dangerously, the Flag and/or Elite Ri-Class CA at F. &lt;br /&gt;
****She'll also be targeted by closing torpedoes, which now have much fewer targets than normal. However, most of the formation pre-boss is diamond or echelon so the chance of getting hit by torpedoes is small.&lt;br /&gt;
*Pattern 1 on node H has a chance to drop I-401 with S Victory. If you want to farm her there, 1 BB 3 CLT 1 CL 1 CV or 1 CL 3 CLT 2 CV both guarantee B → D → E → H and are good enough to get S Rank.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = No Combat&lt;br /&gt;
|A1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|B_label = 中部海域&amp;lt;br&amp;gt;敵遊撃部隊&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship cvl_nu-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_enemy_air_power = 23&lt;br /&gt;
|B2_node_info = bb_ru-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|B2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = 中部海域哨戒戦&amp;lt;br&amp;gt;A地点&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_ha-class_elite dd_ha-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_form = line_ahead&amp;lt;br&amp;gt;diamond&amp;lt;br&amp;gt;echelon&lt;br /&gt;
|&lt;br /&gt;
|D_label = 中部海域哨戒戦&amp;lt;br&amp;gt;B地点&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_ha-class_elite dd_ha-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_form = double_line&lt;br /&gt;
|D2_node_info = cl_he-class_flagship dd_ni-class_elite dd_ni-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D3_node_info = cl_he-class_flagship transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D3_form = diamond&lt;br /&gt;
|&lt;br /&gt;
|E_label = No Combat&lt;br /&gt;
|E1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|F_label = 中部海域哨戒戦&amp;lt;br&amp;gt;D地点&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_he-class_flagship dd_ha-class_elite dd_ha-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship dd_ha-class_elite dd_ha-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F3_node_info = ca_ri-class_flagship ca_ri-class_elite clt_chi-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|G_label = No Combat&lt;br /&gt;
|G1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|H_label = 敵機動部隊&lt;br /&gt;
|H1_node_info = aircraft_carrier_demon cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_enemy_air_power = 180&lt;br /&gt;
|H2_node_info = aircraft_carrier_demon ca_ri-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_enemy_air_power = 96&lt;br /&gt;
|H3_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H3_form = diamond&lt;br /&gt;
|H3_enemy_air_power = 168&lt;br /&gt;
|&lt;br /&gt;
|I_label = No Combat&lt;br /&gt;
|I1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|J_label = 中部海域&amp;lt;br&amp;gt;敵輸送船団&lt;br /&gt;
|J1_node_info = transport_wa-class_flagship transport_wa-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J2_node_info = transport_wa-class_flagship transport_wa-class_flagship cl_he-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|&lt;br /&gt;
|K_label = 敵回航中空母&lt;br /&gt;
|K1_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K1_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|K1_enemy_air_power = 84&lt;br /&gt;
|K2_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_enemy_air_power = 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-1-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-1-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Kinu]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]]&lt;br /&gt;
|&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kirishima]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]], [[Takao]], [[Atago]], [[Chikuma]], [[Kumano]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Ayanami]], [[Kisaragi]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]]&lt;br /&gt;
|[[Kiso]], [[Isuzu]], [[Yura]], [[Naka]]&lt;br /&gt;
|[[Kako]], [[Ashigara]], [[Haguro]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Shouhou]]&lt;br /&gt;
|[[Hiei]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[I-401|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-401&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]], [[Takao]], [[Atago]], [[Chikuma]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kongou]], [[Hiei]], [[Kirishima]], [[Haruna]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|[[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']], [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']], [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']], [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']], [[Ooi]], [[Kinu]]&lt;br /&gt;
|[[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Takao]], [[Mogami]], [[Suzuya]]&lt;br /&gt;
|[[Chiyoda]]&lt;br /&gt;
|&lt;br /&gt;
[[Hiyou]], [[Souryuu]], [[Ryuujou]], [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;, [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|[[Hiei]], [[Ise]], [[Kongou]], [[Kirishima]], [[Yamashiro]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']]'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;, [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-8|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-8&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-2}} World 6-2: MS諸島防衛戦 Defense of the MS Archipelago==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-2 Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 420&lt;br /&gt;
| code = MS諸島防衛戦 (Defense of the MS Archipelago)&lt;br /&gt;
| jptext = MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ！&lt;br /&gt;
| entext = Expand to the forward part of the MS Archipelago sea, seize the enemy fleet that is slowly advancing to capture the archipelago, and destroy them with all your might!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = 3+ BB '''or''' 4+ [CL + DD] '''or''' random if no criteria for A or B are met&lt;br /&gt;
|start_to_B = 3 or less [BB + CV(L)] '''or''' random if no criteria for A or B are met&lt;br /&gt;
|A_to_B = 3+ BB '''or''' 3+ CV(L) '''or''' random if no criteria for B or D are met&lt;br /&gt;
|A_to_D = 0-1 [BB(V) + CV(L)] &amp;amp; 0-1 [CA(V) + CLT] &amp;amp; 4+ [CL + DD] (?) '''or''' random if no criteria for B or D are met&lt;br /&gt;
|B_to_C = 6 [BB + CV + CA(V)] (?) '''or''' 4+ [BB(V) + CV(L)] (?)&lt;br /&gt;
|B_to_D = Criteria for C or F not met&lt;br /&gt;
|B_to_F = 0-1 BB &amp;amp; 0-2 [BB + CV(L)]&lt;br /&gt;
|D_to_E = Criteria for G not met&lt;br /&gt;
|D_to_G = 3+ DD &amp;amp; 4+ [CL + DD] &amp;amp; 0 [BB(V) + CV(L)]&lt;br /&gt;
|E_to_H = Always&lt;br /&gt;
|F_to_E = Criteria for H or I not met&lt;br /&gt;
|F_to_H = BB ≤ 1 &amp;amp; CV(L) ≤ 1 &amp;amp; DD ≥ 2 '''and''' LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] &amp;lt; 43&lt;br /&gt;
|F_to_I = BB ≤ 1 &amp;amp; CV(L) ≤ 1 &amp;amp; DD ≥ 2 '''and''' LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] &amp;gt; 43&lt;br /&gt;
|G_to_J = Random or guaranteed if LoS to K not met, boundary unknown&lt;br /&gt;
|G_to_K = LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] &amp;gt; 40&lt;br /&gt;
|H_to_J = Random or guaranteed if LoS to K not met, boundary unknown&lt;br /&gt;
|H_to_K = LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] &amp;gt; 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Requires sinking the flagship at the boss node '''3''' times to deplete the gauge.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
;Compositions&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
 |- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 ADGK&lt;br /&gt;
    | AS    =126&lt;br /&gt;
    | Fleet =1 CA(V), 2 CL, 3DD&lt;br /&gt;
    | Notes =''No'' CVs allowed for this route.&lt;br /&gt;
    }}&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 BEHK&lt;br /&gt;
    | AS    =252&lt;br /&gt;
    | Fleet =2 CLT, 2 CA(V), 2CV or 1 CV &amp;amp; 1 BB&lt;br /&gt;
    | Notes =BFHK requires failing LoS for H but passing LoS for K, a very narrow margin}}&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 BFIK&lt;br /&gt;
    | AS    =153&lt;br /&gt;
    | Fleet =1 BB(V), 1 CV, 2DD, 2 CLT/CA(V)&lt;br /&gt;
    | Notes =Up to ''one'' CV allowed for this route&lt;br /&gt;
    }}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
*'''B-F-H/I-K''' : 1BB(V), 1CV, 2DD, 2CA(V) or 1BB(V), 1CV, 2DD, 2CLT; Passing an LoS check sends you to I, otherwise to H (31+ [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] needed for F → I)&lt;br /&gt;
** There is a LoS check for F → I. Using a composition that fails this check will to go H instead. &lt;br /&gt;
** H is generally an easier node than I, so failing this LoS check is largely preferable. &lt;br /&gt;
*** 29~30.88 [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] guarantees going H and passing the second LoS check (source required). 31 LoS is similar but has a small chance go to I. 32+ LoS guarantees I.&lt;br /&gt;
** The major weakness of this setup are the two DDs which are both vulnerable and which don't contribute much offensive power.&lt;br /&gt;
*'''B-F-E-H-K''' : 2CLT, 2CA(V), 2CV or 2CLT, 2CA(V), 1CV, 1BB &amp;lt;!-- (29+ Refined LoS guarantees H-K) --&amp;gt;&lt;br /&gt;
** Higher chance to kill the boss, but not as efficient for farming. Can guarantee the H node path, though.&lt;br /&gt;
** 2CV setup for this route might be better, as Pattern 1 at E node requires relatively large amount of AS (on top of boss having 50% chance of requiring 126 or higher air power for AS). Remember that you probably want bombers in larger slots so you don't run the risk of having them all shot down, rendering your CVs unable to attack during shelling.&lt;br /&gt;
*'''A-D-G-K''': CA(V), 2CL, 3DD (Unknown LOS check on G-K). Strongly recommended to use a CAV with at least a seaplane bomber.&lt;br /&gt;
** Note that you only have 50% chance for air superiority/supremacy in this case (you won't have nearly enough AS for Pattern 2).&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 敵攻略支援部隊A群&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A1_form = diamond&lt;br /&gt;
|A1_enemy_air_power = 24&lt;br /&gt;
|A2_node_info = ca_ri-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A2_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|A2_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|B_label = 敵攻略支援部隊B群&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite cvl_nu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_enemy_air_power = 24&lt;br /&gt;
|B2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship bb_ru-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = diamond&lt;br /&gt;
|B2_enemy_air_power = 46&lt;br /&gt;
|B3_node_info = bb_ru-class_flagship cvl_nu-class_elite ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B3_form = diamond&lt;br /&gt;
|B3_enemy_air_power = 24&lt;br /&gt;
|B4_node_info = cvl_nu-class_flagship bb_ru-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B4_form = diamond&lt;br /&gt;
|B4_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = No Combat&lt;br /&gt;
|C1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|D_label = No Combat&lt;br /&gt;
|D1_node_info = Maelstrom: {{ammo}}&lt;br /&gt;
|&lt;br /&gt;
|E_label = 敵空母機動部隊&lt;br /&gt;
|E1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = diamond&lt;br /&gt;
|E1_enemy_air_power = 168&lt;br /&gt;
|E2_node_info = cv_wo-class_flagship_2 cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|E2_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|E2_enemy_air_power = 84&lt;br /&gt;
|E3_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|E3_form = diamond&lt;br /&gt;
|E3_enemy_air_power = 84&lt;br /&gt;
|&lt;br /&gt;
|F_label = No Combat&lt;br /&gt;
|F1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|G_label = 敵高速水上打撃部隊&lt;br /&gt;
|G1_node_info = bb_ta-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|G2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|H_label = 敵任務部隊B群&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|H2_node_info = bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_flagship cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|H2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|I_label = 敵任務部隊A群&lt;br /&gt;
|I1_node_info = bb_ru-class_flagship_kai bb_ru-class_elite bb_ru-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|I1_form = line_ahead&lt;br /&gt;
|I2_node_info = cv_wo-class_flagship_kai bb_ru-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|I2_form = diamond&lt;br /&gt;
|I2_enemy_air_power = 102&lt;br /&gt;
|I3_node_info = ca_ri-class_flagship_kai bb_ru-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|J_label = No Combat&lt;br /&gt;
|J1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|K_label = 敵攻略部隊本体&lt;br /&gt;
|K1_node_info = transport_wa-class_flagship bb_ru-class_flagship_kai cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K2_node_info = transport_wa-class_flagship cv_wo-class_flagship_2 bb_ru-class_flagship_kai cl_tsu-class_elite dd_ha-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K2_form = line_ahead&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|K2_enemy_air_power = 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-2-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-2-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Arashio]], [[Asashio]], [[Fubuki]], [[Kasumi]], [[Murakumo]], [[Nenohi]]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]],  [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Aoba]], [[Atago]], [[Haguro]], [[Kako]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|&lt;br /&gt;
|[[Naka]]&lt;br /&gt;
|[[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Hatsuharu]], [[Hatsuyuki]], [[Ooshio]], [[Shirayuki]], [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]], [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Nagara]]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Myoukou]], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Junyou]], [[Shouhou]]&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Yamashiro]]&lt;br /&gt;
|&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|[[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Sendai]]&lt;br /&gt;
|[[Ashigara]], [[Choukai]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']],  [[Takao]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Ise]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|[[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']], [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']], [[Uranami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uranami&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Sakawa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sakawa&amp;lt;/span&amp;gt;''']], [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']], [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Atago]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Mogami]], [[Myoukou]], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Junyou]], [[Ryuujou]], [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']], [[Shouhou]], [[Zuihou]], [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Fusou]], [[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']], [[Yamashiro]]&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-3}} World 6-3: K作戦 Operation K==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-3 Map.png&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ &lt;br /&gt;
| item = Depends&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = K作戦 (Operation K)&lt;br /&gt;
| jptext = 飛行艇または水上偵察機を装備した水上機母艦・軽巡・駆逐艦による艦隊を同方面へ進出、航空偵察「K作戦」を実施せよ！&lt;br /&gt;
| entext = Sortie to this region with light cruisers, destroyers, and seaplane tenderd equipped with [[Type 2 Flying Boat|flying boats]] or recon seaplanes, and undertake the air reconnaissance &amp;quot;Operation K&amp;quot;!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|E_to_F = CL≥3 (confirmed)&amp;lt;br/&amp;gt;''or'' (CL+AV)≥4 (?)&amp;lt;br/&amp;gt;Weighted Random towards F with AV≥2 or CL≥2&lt;br /&gt;
|E_to_G = All other cases&lt;br /&gt;
|H_to_I = Failed LoS check for J&lt;br /&gt;
|H_to_J = LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] &amp;gt; 38, routing becomes random with [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] in range 36-38&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*'''Requires sinking boss flagship 4 times to clear.'''&lt;br /&gt;
*'''Only seaplane tenders, light cruisers, training cruisers, and destroyers allowed!'''&lt;br /&gt;
:*Specifically at least 1 AV, at least 1 DD, and at least 1CL+CLp.&lt;br /&gt;
:*No, torpedo cruisers (CLT) cannot be used here.&lt;br /&gt;
*Specific node notes:&lt;br /&gt;
:*Node C is a submarine node, but you will not get the normal indication that it is a submarine node. Node B can be a submarine node, but isn't always.&lt;br /&gt;
::*There is very little reason to head towards B, unless the fleet cannot (or do not) want to face [[Submarine So-Class#Elite|SS So-Class Elite]], who makes its (her?) first appearance in a regular map. But avoiding So-Class requires an additional fight.&lt;br /&gt;
:*[[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node E.&lt;br /&gt;
:*Node G can be guaranteed with 4 destroyers.&lt;br /&gt;
;Air Reconnaissance&lt;br /&gt;
From nodes G and H, recon planes will be flown towards the green X (the recon route is shown on the map as green arrows). Successful reconnaissance will reward additional resources upon '''winning at the boss node'''.&lt;br /&gt;
*Neither G or H have combat.&lt;br /&gt;
*Animation will be shown for the Air Reconnaissance; if both [[Type 2 Flying Boat]] and other seaplanes are brought, Type 2 Flying Boat animation takes priority.&lt;br /&gt;
*Success rate (and possibly critical success rate) of the air reconnaissance depends on which AV and what equipment(s) are equipped, if any. [[Akitsushima]] equipped with [[Type 2 Flying Boat]] appears to increase the critical (and normal?) success rate.&lt;br /&gt;
*'''You forfeit all reconnaissance rewards if you either drift away from boss or lose at the boss node.'''.&lt;br /&gt;
;Boss Fleet&lt;br /&gt;
Before the gauge can be depleted, the boss fleet consists of 1~2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1~2 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagships]], 0~1 [[Light Cruiser He-Class#Flagship|CL He-Class Flagship]], the [[Destroyer Princess]] (weaker version), and 2 late model destroyers (either [[Destroyer Ro-Class#Late Model|Ro-Class]], [[Destroyer Ha-Class#Late Model|Ha-Class]], or [[Destroyer Ni-Class#Late Model|Ni-Class]]; the two destroyers appearing will be the same class).&lt;br /&gt;
*When the gauge can be depleted, the boss fleet is led by [[Destroyer Princess]] (stronger version), 2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagship]], and 2 [[Destroyer Ni-Class#Late Model|DD Ni-Class Late Models]].&lt;br /&gt;
*Because you can only deploy AV/CL/CLp/DD, it is unlikely for the player's fleet to be able to inflict significant damage during daytime battle. You should expect the battle to last into nighttime.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
;Suggested fleets&lt;br /&gt;
*1AV, 1CL, 4DD (A → C → E → G → H → J, 3 fights total)&lt;br /&gt;
:*Pros: The most cost-effective way to get to boss, and guarantees G branching, which allows two air reconnaissance rewards.&lt;br /&gt;
:*Cons: Lowest damage output of the setup; may not be able to consistently get a victory at boss.&lt;br /&gt;
*1AV, [[Abukuma|Abukuma Kai Ni]], 4DD (A → C → E → G → H → J, 3 fights total)&lt;br /&gt;
:*Pros: Similar to the composition above as it's cost-effective to getting to the boss fleet, and guarantees G branching, which allows two air reconnaissance rewards, but also can grant another pre-emptive torpedo salvo if Abukuma is equipped with a [[Type A Ko-hyoteki]].&lt;br /&gt;
:*Cons: Can still be a game of chance to score a victory at boss, but makes victory easier to achieve.&lt;br /&gt;
*2AV, 3CL, 1DD (A → C → E → F → H → J, 4 fights total)&lt;br /&gt;
:*Pros: Highest damage output at boss, especially due to the boss fight almost always requiring night battle.&lt;br /&gt;
:*Cons: Needs to fight an extra battle against enemy fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]] which has the stats close to a battleship.&lt;br /&gt;
*1AV, 2CL, 3DD (Either of the above routes, 3 or 4 fights total)&lt;br /&gt;
:*Pros: Has better damage over 1AV+1CL+4DD, and if the random compass sends you to G node, can fight at boss with better output and still only fighting 3 battles total.&lt;br /&gt;
:*Cons: Has to deal with RNG, and being sent to node F this way hurts a bit more.&lt;br /&gt;
;Suggested ships (and equipment setups)&lt;br /&gt;
*AV: Despite the fact that [[Akitsushima]] with her [[Type 2 Flying Boat|flying boats]] can succeed at the air reconnaissance better, her battle output is low, and as the boss fleet is rather tanky, using either [[Chitose]], [[Chiyoda]] or most preferably [[Mizuho]] equipped with 2 Zuiun (or variants) and 1 [[Type A Ko-hyoteki]] probably is the better choice, especially since the opening torpedo can easily take out a less-armored target before shelling begins. (Akitsushima cannot equip [[Type A Ko-hyoteki]], lower plane capacity, and no torpedo capability, period.) Note that any setup with seaplane bombers have chances being shot down, especially if Tsu-Class Elite shows up at node E, which may result in no air superiority at boss node.&lt;br /&gt;
*CL: Generally, your 1~3 best CLs here. Unless your other ships can compensate for the lowered night battle damage, it is not recommended to use [[Ooyodo]] here.  [[Abukuma|Abukuma Kai Ni]] is highly recommended for here since she can be armed with a [[Type A Ko-hyoteki]].&lt;br /&gt;
*DD: Consider the boss fight will require night battle for the most part, and the fact that [[Destroyer Princess]] (harder version) has 115 armor, it is better to bring ships that have better night battle performances. Anti-Air equipment is not required for this map because no enemy fleets here have air capability.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|A1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|B_label = 泊地哨戒線&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_xp = 100&lt;br /&gt;
|B1_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|B2_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_xp = ?&lt;br /&gt;
|B2_form = &lt;br /&gt;
|B3_node_info = dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B3_xp = ?&lt;br /&gt;
|B3_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海潜水艦隊&lt;br /&gt;
|C1_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C1_xp = 90&lt;br /&gt;
|C1_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|C2_node_info = ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C2_xp = 100&lt;br /&gt;
|C2_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|C3_node_info = ss_so-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C3_xp = 110&lt;br /&gt;
|C3_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海ピケット艦隊&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D1_xp = 150&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D2_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D2_xp = 140&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D3_node_info = cl_he-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D3_xp = 130&lt;br /&gt;
|D3_form = line_ahead&lt;br /&gt;
|D4_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D4_xp = 110&lt;br /&gt;
|D4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海哨戒水雷戦隊&lt;br /&gt;
|E1_node_info = cl_tsu-class_elite clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_xp = 220&lt;br /&gt;
|E1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|E2_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_xp = 210&lt;br /&gt;
|E2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|E3_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E3_xp = 200&lt;br /&gt;
|E3_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海中部水上打撃群&lt;br /&gt;
|F1_node_info = ca_ne-class_elite ca_ri-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_xp = 240&lt;br /&gt;
|F1_form = double_line&lt;br /&gt;
|F2_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_xp = 230&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F3_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_xp = 220&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|F4_node_info = ca_ne-class_elite cl_to-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F4_xp = 210&lt;br /&gt;
|F4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|G_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|G1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|H_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|I_label = No Combat&lt;br /&gt;
|I1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;No enemy sighted. Operation was a failure.&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|J_label = 留守泊地旗艦艦隊&lt;br /&gt;
|J1_node_info = bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J1_xp = 400&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J2_xp = 400&lt;br /&gt;
|J2_form = line_ahead&lt;br /&gt;
|J3_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J3_xp = 400&lt;br /&gt;
|J3_form = line_ahead&lt;br /&gt;
|J4_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J4_xp = 400&lt;br /&gt;
|J4_form = line_ahead&lt;br /&gt;
|J5_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_he-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J5_xp = 400&lt;br /&gt;
|J5_form = line_ahead&lt;br /&gt;
|J6_node_info = destroyer_princess bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J6_xp = 400&lt;br /&gt;
|J6_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|final_form = J6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-3-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-3-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Kikuzuki]], [[Mutsuki]]&lt;br /&gt;
|&lt;br /&gt;
|[[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|[[Satsuki]], [[Sazanami]]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]], [[Kiso]], [[Kitakami]], [[Naka]], [[Ooi]], [[Sendai]], [[Tatsuta]], [[Tenryuu]]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Kinugasa]], [[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Katori|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Katori&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|&lt;br /&gt;
|[[Jintsuu]], [[Sendai]]&lt;br /&gt;
|[[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Hiei]], [[Ise]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''J'''&lt;br /&gt;
|[[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Mutsuki]], [[Satsuki]], [[Shiranui]]&lt;br /&gt;
|[[Kitakami]], [[Nagara]], [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']], [[Ooi]], [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']], [[Sendai]], [[Tama]],[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Atago]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Haguro]], [[Kako]], [[Kinugasa]], [[Kumano]], [[Mogami]], [[Myoukou]], [[Suzuya]], [[Takao]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Jun'you]], [[Ryuujou]], [[Shouhou]], [[Shoukaku]], [[Unryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Unryuu?&amp;lt;/span&amp;gt;''']], [[Zuihou]], [[Zuikaku]]&lt;br /&gt;
|[[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-4}} World 6-4: Central Northern Offshore Sea of Peacock Island==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = Map_6-4.png&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = &lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 離島再攻略作戦 (Island Recapture Operation)&lt;br /&gt;
| jptext = 水雷戦隊を旗艦とした攻略部隊または空母最大2隻を擁する機動部隊による中部海域離島攻略作戦を発動！艦隊、出撃せよ！&lt;br /&gt;
| entext = Organize a unit to undertake an operation to capture the Island. Form a fleet consisting of a maximum of 2 Aircraft Carrier or a torpedo squadron flagship! Fleet, set sail!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_M = Fleets that have more than 2 CAV, 2 BB, any CV or Akitsumaru; Fleets that do not have 2 DDs also start here&lt;br /&gt;
|Start_to_A = Fleets that fail conditions for B&lt;br /&gt;
|Start_to_B = Fleet is fast and has either 4DD, or CL3DD with a flag CL&lt;br /&gt;
|A_to_D = Fleet Having no BB OR less than 3 CAV; &amp;lt;br/&amp;gt;&lt;br /&gt;
Fleet with Akitsushima AND BB &amp;lt; 2 AND BB + CAV &amp;lt; 3; &amp;lt;br/&amp;gt;&lt;br /&gt;
Fleet with 2 CAVs AND CL flagship&lt;br /&gt;
|A_to_E = Fleet that doesn't satisfy A to D &lt;br /&gt;
|E_to_D = Fleet with Akitsushima&lt;br /&gt;
|E_to_G = Fleet without Akitsushima&lt;br /&gt;
|K_to_J = Fleet with 2 DD and BB &amp;lt; 2, BB + CV &amp;lt; 4&lt;br /&gt;
|K_to_H = the other case&lt;br /&gt;
|J_to_I = Fast fleet with 1 CL + 2 DD and BB + CV &amp;lt; 3&lt;br /&gt;
|J_to_N = Fleet having Akitsumaru&lt;br /&gt;
|J_to_L = The other cases&lt;br /&gt;
}}&lt;br /&gt;
*'''Requires destroying the [[Isolated Island Princess]] 5 times to clear.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--*Specific node notes: --&amp;gt;&lt;br /&gt;
*This map features multiple starting zone positions which were introduced in the [[Winter 2016 Event]].&lt;br /&gt;
**Ships consisting of a Torpedo Squadron (i.e. mostly DDs or CL and DDs) will start on left Side of the map&lt;br /&gt;
**Any carrier will start on the east, as will any two battleships, or three CA(V)s&lt;br /&gt;
**Not having two destroyers will also start on the west&lt;br /&gt;
** You cannot bring no more than 2 CV(L)(B)&lt;br /&gt;
** You cannot bring more than 2 (F)BB&lt;br /&gt;
* Recommended fleet composition: &lt;br /&gt;
* 1CL flagship, 1 FBB, 3DD, 1CAV&lt;br /&gt;
**Gives the shortest and easiest route to boss - B,D,C,F,N.&lt;br /&gt;
**Highly recommended only if you have enough [[WG42]]s, [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]] and [[Type 2 Ka-Mi Tank]] and had constructed a Seaplane Fighter.&lt;br /&gt;
**Fleet has the best chance of reaching the boss node while maintaining fuel and ammo to allow for a better outcome in the boss fight.&lt;br /&gt;
** It's highly recommended to have a seaplane fighter or an Italian ship to help aid you in maintaining air superiority / air parity over the fights on your way to the boss.&lt;br /&gt;
** DDs and CLs are recommended to have [[WG42]]s and [[Daihatsu]] as these are the only effective ways to do damage to the [[Battery Imp]]s and do decent chipping damage to the [[Isolated Island Princess]], CAs and BBs should be armed with a [[Type 3 Shell]] against the installation bosses. BBs may also bring AP shells to help aid in doing daytime battle damage.&lt;br /&gt;
*1 BB(V), 1 CAV, 1CL, 2 DD, and [[Akitsushima]]&lt;br /&gt;
**[[Akitsushima]] allows for the shortest possible path on the west entrance going from A,D,C,F and N.&lt;br /&gt;
**In this case Akitsushima should be armed with at least 2 seaplane fighters as her role will serve to be a distraction and to maintain a degree of air superiority at the boss node depending on the formation.&lt;br /&gt;
*2 CAV, 1CL, and 3 DD&lt;br /&gt;
**Allows for A,D,C,F and N.&lt;br /&gt;
*More powerful set up in compared to [[Akitsushima]] but will result in some luck to ensure you'll deliver damage.&lt;br /&gt;
''Regarding Boss Fleet''&lt;br /&gt;
*Boss Fleet is heavily effected based on your HQ level.&lt;br /&gt;
*Admirals below HQ level 103 (as of currently known) will not feature the [[Supply Depot Princess]] in the boss composition. But will appear if your level is '''103 or higher'''.&lt;br /&gt;
*Boss fleet's flagship is the [[Isolated Island Princess]]&lt;br /&gt;
**Isolated Hime will usually have [[Battery Imp]]s and [[Supply Depot Princess]] with her.&lt;br /&gt;
**Dev tweet says [[Battery Imp]]s are immune to [[Type 3 Shell]]s but there are many reports of CAs and BBs doing high damage to them in yasen.&lt;br /&gt;
**Using [[WG42]] and [[Daihatsu]] will do decent damage to them.&lt;br /&gt;
**If you have enough [[WG42]] then you may want to use [[Ooyodo]] and equip her with 2 of them as they stack and can deliver severe damage and can easily one shot an Imp or one of the Hime.&lt;br /&gt;
**Stacking [[Type 2 Ka-Mi Tank]] and [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]] upgraded with [[WG42]] can do a lot of damage to [[Supply Depot Princess]] and [[Battery Imp]].&lt;br /&gt;
''Regarding [[Land-Based Air Squadron]]s''&lt;br /&gt;
*You are permitted to use 1 [[Land-Based Air Squadron]]&lt;br /&gt;
*There will be no air raids on this map.&lt;br /&gt;
&lt;br /&gt;
*Completing the quests B80 and F43 to earn a Construction Team to gain access to your [[Land-Based Air Squadron]] is '''highly recommended''' to help simplify the battle on the boss node for this map.&lt;br /&gt;
*It's recommended to bring 2 Land Based Bombers and 2 Fighters if you have access to your [[LBAS]].&lt;br /&gt;
**3 Land Based Bombers and 1 Fighters is an alternative recommendation, if you want to have a better shot at damaging the installations, but may result in your loosing planes more and also will likely loose your Land Based Attack Bombers' expertise in the process.&lt;br /&gt;
*The Distance your Land Based Planes can travel on this map is calculated from Start Point 1 and heading eastward each node.&lt;br /&gt;
*Bring planes with a distance of 5 or more in order for this to support an attack on the boss node.&lt;br /&gt;
*If your Land Based planes focus on targeting the [[Artillery Imp]]s and [[Supply Depot Princess]] the battle will be significantly easier.&lt;br /&gt;
*This map can also serve as a good location to train your Land Based attack planes to max expertise. Bring only Land Based Attackers with a distances of 8 or more as they will reach enough distance to allow you to use Maruyu solo on the submarine node on Node M which your planes should target in order to train them.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 中部海域哨戒水雷戦隊 A群 &amp;lt;br&amp;gt; Central Waters Patrolling&amp;lt;br&amp;gt; Torpedo Sqaudron Group A&lt;br /&gt;
|A1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|A1_Lv = 102 - 120&lt;br /&gt;
|A1_xp = 160&lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A2_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A2_Lv = 120&lt;br /&gt;
|A2_xp = 140&lt;br /&gt;
|A2_form = line_ahead&lt;br /&gt;
|A3_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A3_Lv = 99 - 108&lt;br /&gt;
|A3_xp = 130&lt;br /&gt;
|A3_form = line_ahead double_line&lt;br /&gt;
|A4_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|A4_Lv = 120&lt;br /&gt;
|A4_xp = 170&lt;br /&gt;
|A4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|B_label = 中部海域哨戒水雷戦隊 B群 &amp;lt;br&amp;gt; Central Waters Patrolling&amp;lt;br&amp;gt; Torpedo Sqaudron Group B&lt;br /&gt;
|B1_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_Lv = 99 - 116&lt;br /&gt;
|B1_xp = 140&lt;br /&gt;
|B1_form = line_ahead&lt;br /&gt;
|B2_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_Lv =  109 - 120&lt;br /&gt;
|B2_xp = 130&lt;br /&gt;
|B2_form = line_ahead&lt;br /&gt;
|B3_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B3_Lv =  99 - 104&lt;br /&gt;
|B3_xp = 120&lt;br /&gt;
|B3_form = line_ahead double_line&lt;br /&gt;
|B4_Lv =  109 - 120&lt;br /&gt;
|B4_xp = 170&lt;br /&gt;
|B4_form = line_ahead&lt;br /&gt;
|B4_node_info =  cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B5_Lv =  99 - 109&lt;br /&gt;
|B5_xp = 160&lt;br /&gt;
|B5_form = line_ahead&lt;br /&gt;
|B5_node_info = cl_ho-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|&lt;br /&gt;
|C_label = 離島防衛低速戦艦部隊 &amp;lt;br&amp;gt; Isolated Island Defense &amp;lt;br&amp;gt; Battleship Unit&lt;br /&gt;
|C1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C1_Lv = 109 - 120 &lt;br /&gt;
|C1_xp = 200&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_enemy_air_power = 24&lt;br /&gt;
|C2_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C2_Lv = 108 or below&lt;br /&gt;
|C2_xp = 200&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_enemy_air_power = 24&lt;br /&gt;
|C3_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class&lt;br /&gt;
|C3_Lv =  105 - 120&lt;br /&gt;
|C3_xp = 190&lt;br /&gt;
|C3_form = line_ahead&lt;br /&gt;
|C3_enemy_air_power = 8&lt;br /&gt;
|C4_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model cvl_nu-class&lt;br /&gt;
|C4_Lv =  108 or below&lt;br /&gt;
|C4_xp = 170&lt;br /&gt;
|C4_form = line_ahead double_line&lt;br /&gt;
|C4_enemy_air_power = 8&lt;br /&gt;
|C5_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ni-class_late_model dd_ni-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C5_Lv =  107 - 120&lt;br /&gt;
|C5_xp = 240&lt;br /&gt;
|C5_form = line_ahead &lt;br /&gt;
|C5_enemy_air_power = 24&lt;br /&gt;
|C6_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C6_Lv =  107 or below&lt;br /&gt;
|C6_xp = 220&lt;br /&gt;
|C6_form = line_ahead&lt;br /&gt;
|C6_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|D_label = 離島陸上航空隊 &amp;lt;br&amp;gt; Isolated Island Land Based &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|D1_node_info = isolated_island_princess&lt;br /&gt;
|D1_xp = 120&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_enemy_air_power = 82&lt;br /&gt;
|D2_node_info = isolated_island_princess&lt;br /&gt;
|D2_xp = 120&lt;br /&gt;
|D2_form =&lt;br /&gt;
|D2_enemy_air_power = 59&lt;br /&gt;
|&lt;br /&gt;
|E_label = 中部海域哨戒遊撃部隊 &amp;lt;br&amp;gt; Central Waters Patrolling &amp;lt;br&amp;gt; Mobile Unit&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|E1_Lv =  105 - 120&lt;br /&gt;
|E1_xp = 160&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model ss_ka-class ss_ka-class_elite&lt;br /&gt;
|E2_Lv =  104 - 120&lt;br /&gt;
|E2_xp = 150&lt;br /&gt;
|E2_form = line_ahead&lt;br /&gt;
|E3_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model ss_ka-class ss_ka-class&lt;br /&gt;
|E3_Lv = 119 and below&lt;br /&gt;
|E3_xp = 140&lt;br /&gt;
|E3_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|F_label = 離島陸上航空隊 &amp;lt;br&amp;gt; Isolated Island Land Based &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|F1_node_info = isolated_island_princess&lt;br /&gt;
|F1_Lv = 120&lt;br /&gt;
|F1_xp = 120&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_enemy_air_power = 82&lt;br /&gt;
|F2_node_info = isolated_island_princess&lt;br /&gt;
|F2_Lv = 120 and lower&lt;br /&gt;
|F2_xp = 120&lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_enemy_air_power = 78&lt;br /&gt;
|F3_node_info = isolated_island_princess&lt;br /&gt;
|F3_Lv = 105 and lower&lt;br /&gt;
|F3_xp = 120&lt;br /&gt;
|F3_form =&lt;br /&gt;
|F3_enemy_air_power = 59&lt;br /&gt;
|&lt;br /&gt;
|G_label = 離島陸上航空隊 &amp;lt;br&amp;gt; Isolated Island Land Based &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|G1_node_info = isolated_island_princess&lt;br /&gt;
|G1_Lv = 120 &lt;br /&gt;
|G1_xp = 100&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_enemy_air_power = 82&lt;br /&gt;
|G2_node_info = isolated_island_princess&lt;br /&gt;
|G2_Lv = 120 and lower&lt;br /&gt;
|G2_xp = 100&lt;br /&gt;
|G2_form =&lt;br /&gt;
|G2_enemy_air_power = 59&lt;br /&gt;
|&lt;br /&gt;
|H_label = 離島防衛低速戦艦部隊 &amp;lt;br&amp;gt; Isolated Island Defense &amp;lt;br&amp;gt; Battleship Unit&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class_flagship&lt;br /&gt;
|H1_Lv = 120 &lt;br /&gt;
|H1_xp = 200&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_enemy_air_power = 23&lt;br /&gt;
|H2_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class_elite&lt;br /&gt;
|H2_Lv = 120&lt;br /&gt;
|H2_xp = 200&lt;br /&gt;
|H2_form = line_ahead&lt;br /&gt;
|H2_enemy_air_power = 24&lt;br /&gt;
|H3_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model cvl_nu-class_elite&lt;br /&gt;
|H3_Lv =  118&lt;br /&gt;
|H3_xp = 180&lt;br /&gt;
|H3_form = line_ahead&lt;br /&gt;
|H3_enemy_air_power = 24&lt;br /&gt;
|H4_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model cvl_nu-class_flagship&lt;br /&gt;
|H4_Lv = 120 &lt;br /&gt;
|H4_xp = 230&lt;br /&gt;
|H4_form = line_ahead&lt;br /&gt;
|H4_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|I_label = 離島混成航空隊 &amp;lt;br&amp;gt; Isolated Island Mixed &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|I1_Lv = 120 &lt;br /&gt;
|I1_node_info = isolated_island_princess cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I1_xp = 170&lt;br /&gt;
|I1_form = diamond&lt;br /&gt;
|I1_enemy_air_power = 105&lt;br /&gt;
|I2_Lv = 120 and lower&lt;br /&gt;
|I2_node_info = isolated_island_princess cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I2_xp = 160&lt;br /&gt;
|I2_form = diamond&lt;br /&gt;
|I2_enemy_air_power = 101&lt;br /&gt;
|&lt;br /&gt;
|J_label = 任務部隊 I群 &amp;lt;br&amp;gt; Task Force Group I&lt;br /&gt;
|J1_Lv = 120 &lt;br /&gt;
|J1_node_info = cv_wo-class_flagship_kai bb_ru-class_flagship_kai ca_ne-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J1_xp = 280&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_enemy_air_power = 132&lt;br /&gt;
|J2_Lv = 120 &lt;br /&gt;
|J2_node_info = cv_wo-class_flagship bb_ta-class_flagship ca_ne-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J2_xp = 270&lt;br /&gt;
|J2_form = diamond&lt;br /&gt;
|J2_enemy_air_power = 126&lt;br /&gt;
|J3_Lv = 120 and below&lt;br /&gt;
|J3_node_info = cv_wo-class_flagship bb_ta-class_flagship ca_ne-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J3_xp = 270&lt;br /&gt;
|J3_form = diamond&lt;br /&gt;
|J3_enemy_air_power = 108&lt;br /&gt;
|J4_Lv = 120 and below&lt;br /&gt;
|J4_node_info = cv_wo-class_flagship bb_ta-class_flagship ca_ne-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J4_xp = 270&lt;br /&gt;
|J4_form = diamond&lt;br /&gt;
|J4_enemy_air_power = 108&lt;br /&gt;
|J5_Lv = 120 &lt;br /&gt;
|J5_node_info = aircraft_carrier_princess bb_ru-class_flagship_kai ca_ne-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J5_xp = 280&lt;br /&gt;
|J5_form = diamond&lt;br /&gt;
|J5_enemy_air_power = 129&lt;br /&gt;
|J6_Lv = 119 and lower&lt;br /&gt;
|J6_node_info = aircraft_carrier_princess bb_ru-class_flagship_kai ca_ne-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J6_xp = 280&lt;br /&gt;
|J6_form = diamond&lt;br /&gt;
|J6_enemy_air_power = 129&lt;br /&gt;
|&lt;br /&gt;
|K_label = 任務部隊 II群 &amp;lt;br&amp;gt; Task Force Group II&lt;br /&gt;
|K1_Lv = 105 - 120 &lt;br /&gt;
|K1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K1_xp = 240&lt;br /&gt;
|K1_form = diamond&lt;br /&gt;
|K1_enemy_air_power = 108&lt;br /&gt;
|K2_Lv = 105 - 120 &lt;br /&gt;
|K2_node_info = cv_wo-class_flagship_kai bb_ta-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K2_xp = 220&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_enemy_air_power = 103&lt;br /&gt;
|K3_Lv = 99 - 120&lt;br /&gt;
|K3_node_info = cv_wo-class_flagship_kai bb_ta-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K3_xp = 200&lt;br /&gt;
|K3_form = diamond&lt;br /&gt;
|K3_enemy_air_power = 100&lt;br /&gt;
|K4_Lv = 99 and lower &lt;br /&gt;
|K4_node_info = cv_wo-class_flagship bb_ta-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|K4_xp = 180&lt;br /&gt;
|K4_form = diamond&lt;br /&gt;
|K4_enemy_air_power = 28&lt;br /&gt;
|K5_Lv = 120 &lt;br /&gt;
|K5_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K5_xp = 250&lt;br /&gt;
|K5_form = diamond&lt;br /&gt;
|K5_enemy_air_power = 126&lt;br /&gt;
|&lt;br /&gt;
|L_label = 増援護衛空母部隊 &amp;lt;br&amp;gt;Reinforcement Escort&amp;lt;br&amp;gt; Aircraft Carrier Unit&lt;br /&gt;
|L1_Lv = 120 &lt;br /&gt;
|L1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|L1_xp = 160&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_enemy_air_power = 46&lt;br /&gt;
|L2_Lv = 120 &lt;br /&gt;
|L2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|L2_xp = 140&lt;br /&gt;
|L2_form = double_line diamond&lt;br /&gt;
|L2_enemy_air_power = 46&lt;br /&gt;
|L3_Lv = 120 &lt;br /&gt;
|L3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|L3_xp = 180&lt;br /&gt;
|L3_form = diamond&lt;br /&gt;
|L3_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|M_label = 中部海域潜水哨戒線 &amp;lt;br&amp;gt; Central Water Subamrine &amp;lt;br&amp;gt; Patrol Line&lt;br /&gt;
|M1_Lv = 120 &lt;br /&gt;
|M1_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class ss_so-class ss_so-class&lt;br /&gt;
|M1_xp = 160&lt;br /&gt;
|M1_form = echelon line_abreast  &lt;br /&gt;
|M2_Lv = 120 &lt;br /&gt;
|M2_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class ss_so-class &lt;br /&gt;
|M2_xp = 140&lt;br /&gt;
|M2_form = echelon &lt;br /&gt;
|M3_Lv = 120 &lt;br /&gt;
|M3_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class ss_so-class&lt;br /&gt;
|M3_xp = 180&lt;br /&gt;
|M3_form = echelon line_abreast  &lt;br /&gt;
|&lt;br /&gt;
|N_label = 離島守備隊 &amp;lt;br&amp;gt; Isolated Island Garrison&lt;br /&gt;
|N1_Lv = 106 - 120 &lt;br /&gt;
|N1_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess_damaged cl_ho-class_flagship&lt;br /&gt;
|N1_xp = 580&lt;br /&gt;
|n1_form =  line_ahead&lt;br /&gt;
|N1_enemy_air_power = 48&lt;br /&gt;
|N2_Lv = 103 - 120 &lt;br /&gt;
|N2_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess transport_wa-class_flagship&lt;br /&gt;
|N2_xp = 560&lt;br /&gt;
|N2_form = line_ahead&lt;br /&gt;
|N2_enemy_air_power = 112&lt;br /&gt;
|N3_Lv = 99 - 120 &lt;br /&gt;
|N3_node_info = isolated_island_princess artillery_imp artillery_imp supply_depot_princess cl_ho-class_flagship&lt;br /&gt;
|N3_xp = 540&lt;br /&gt;
|N3_form = line_ahead&lt;br /&gt;
|N3_enemy_air_power = 34&lt;br /&gt;
|N4_Lv = 98 - 107&lt;br /&gt;
|N4_node_info = isolated_island_princess artillery_imp artillery_imp dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|N4_xp = 500&lt;br /&gt;
|N4_form = line_ahead&lt;br /&gt;
|N4_enemy_air_power = 78&lt;br /&gt;
|N5_Lv = 105 - 120&lt;br /&gt;
|N5_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess_damaged transport_wa-class_flagship&lt;br /&gt;
|N5_xp = 600&lt;br /&gt;
|N5_form = line_ahead&lt;br /&gt;
|N5_enemy_air_power = 48&lt;br /&gt;
|N6_Lv = 103 - 120&lt;br /&gt;
|N6_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess_damaged cl_he-class_flagship&lt;br /&gt;
|N6_xp = 600&lt;br /&gt;
|N6_form = line_ahead&lt;br /&gt;
|N6_enemy_air_power = 48&lt;br /&gt;
|final_form = A4 B4 B5 C5 C6 H4 J5 J6 K5 L3 M3 N5 N6&lt;br /&gt;
|boss_node = N&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-4-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-4-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]] [[Tatsuta]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Tone]], [[Chikuma]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]], [[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']] [[Mizuho|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mizuho&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]]&lt;br /&gt;
|[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]] [[Tatsuta]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Tone]], [[Chikuma]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]], [[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]] [[Tatsuta]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Tone]], [[Chikuma]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|K&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
|&lt;br /&gt;
|[[Furutaka]], [[Kako]]&lt;br /&gt;
|[[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']], [[Mizuho|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mizuho&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''N'''&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Hatsuharu]], [[Wakaba]], [[Hatsushimo]], [[Nenohi]], [[Asashio]], [[Arashio]], [[Arare]], [[Kasumi]], [[Ooshio]], [[Michishio]], [[Kagerou]], [[Shiranui]], [[Kuroshio]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Yayoi]], [[Akigumo]] [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']], [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']], [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']], [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']], [[Asagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asagumo&amp;lt;/span&amp;gt;''']], [[Yamagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]], [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]], [[Atago]], [[Chikuma]], [[Furutaka]], [[Kako]], [[Kinugasa]], [[Mogami]], [[Takao]], [[Tone]]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]]&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|[[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]], [[Fusou]], [[Yamashiro]], [[Nagato]], [[Mutsu]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-5}} World 6-5: &amp;quot;Carrier Task Force Interception&amp;quot; Off the Coast of KW Atoll==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-5Map.png&lt;br /&gt;
| difficulty = ☆☆☆☆☆☆☆☆☆☆☆☆☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 空母機動部隊迎撃戦 &amp;lt;br&amp;gt;Carrier Task Force Interception&lt;br /&gt;
| jptext = 中部海域最前線に有力な敵機動部隊が襲来した！同戦域に展開する基地航空隊と協同し、敵艦隊を迎撃、これを撃滅せよ！&lt;br /&gt;
| entext = A Powerful Carrier Task force is conducting an invasion in the Central Water Frontlines! With the Cooperation of your Land Base Air Sqaudron, deploy into the same theater, intercept the enemy fleet, and eliminate them!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
&lt;br /&gt;
'''Data here may not be 100% accurate yet'''&lt;br /&gt;
&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
    | Map   =6-5 ACDGM Pre-Final&lt;br /&gt;
    | AS    = 468&lt;br /&gt;
    | Fleet = 3(BB+CV) CA(V) CLT DD&lt;br /&gt;
    | Notes =&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
    | Map   =6-5 ACDGM Final&lt;br /&gt;
    | AS    = 468&lt;br /&gt;
    | Fleet =  3(BB+CV) CA(V) CLT DD&lt;br /&gt;
    | Notes =&lt;br /&gt;
    }}&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Fleets that do not satisfy the requirement to start at B&lt;br /&gt;
|start_to_B = no CLT / CV(B), at least 1 CL in fleet and BB &amp;lt; 4&lt;br /&gt;
|C_to_D = CV + BB &amp;lt; 4 , at least 1 DD, less than 2 CA and less than 2 CLT&lt;br /&gt;
|C_to_E = not satisfy the requirement from C to D&lt;br /&gt;
|B_to_C = not satisfy the requirement from B to C&lt;br /&gt;
|B_to_F = satisfy all of the requirement: have 1 CL 2 DD and BB &amp;lt; 3&lt;br /&gt;
|I_to_H = start from 1&lt;br /&gt;
|I_to_J = start from 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*'''Requires destroying the [[Aircraft Carrier Princess]] 6 times to clear.'''&lt;br /&gt;
&amp;lt;!--*Specific node notes: --&amp;gt;&lt;br /&gt;
*This map features multiple starting zone positions. However, the south route goes through more nodes without CVs and has J node (a night battle node). &lt;br /&gt;
*Clearing this map rewards 1 Medal and 250 ranking points. The boss HP bar is reset at the beginning of each month.&lt;br /&gt;
*Air raids will appear once you get the second kill on the boss. However, these will stop after you deplete the bar.&lt;br /&gt;
*The enemy composition of the map will get harder after you get 3 kills (1 elite ship) and when you reach the final kill (all elite ships)&lt;br /&gt;
*Recommended fleet composition: &lt;br /&gt;
&lt;br /&gt;
** North route: 1 DD 1 BB 2 CV 1 CA 1 CLT&lt;br /&gt;
*** Shortest route: A-C-D-G-M&lt;br /&gt;
*** Since there is [[Standard Carrier Wo-Class]] flagship on C node [[Light Carrier Nu-Class ]] in D node, do consider the use of an Akizuki-class or Maya K2&lt;br /&gt;
&lt;br /&gt;
** South route: 1 CL 2 BB 1 CA(V) 2 DD &lt;br /&gt;
*** Longer route: B-F-I-J-M&lt;br /&gt;
*** Pre-boss is easier except the night battle at J, you'll also have to depend a lot on your LBAS&lt;br /&gt;
&lt;br /&gt;
*'''Tips:'''&lt;br /&gt;
*Having access to both of your [[LBAS]] for this map is highly recommended for the sake of being able to complete this map with relative easy. &lt;br /&gt;
*[[LBAS]] setup should be 2 fighters and 2 Land Based Land Attack Bombers.&lt;br /&gt;
*[[LBAS]] should be set to target the boss node.&lt;br /&gt;
*If fortunate enough, it can be possible to take out the [[Aircraft Carrier Princess]] with the [[LBAS]] or take out a majority of her planes allowing for a chance to easily wipe out all of her bombers rendering her defenseless. &lt;br /&gt;
*Eliminating the entire Escort fleet is key so that you can have a high chance of getting a torpedo salvo on the main fleet. &lt;br /&gt;
*If you are able to take out the enemy fleet's escort flagship, the escort fleet should be removed in night battle leaving only the main fleet.&lt;br /&gt;
*Do prepare a sizable amount of bauxite for this map as it'll be a costly monthly EO.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 先遣任務部隊 前衛艦隊 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Vanguard Fleet&lt;br /&gt;
|A1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A1_xp = 100&lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A2_node_info = cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|A2_xp = 110&lt;br /&gt;
|A2_form = line_ahead&lt;br /&gt;
|A3_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|A3_xp = 120&lt;br /&gt;
|A3_form = line_ahead&lt;br /&gt;
|A4_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A4_xp = 130&lt;br /&gt;
|A4_form = line_ahead&lt;br /&gt;
|A5_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A5_xp = 140&lt;br /&gt;
|A5_form = line_ahead&lt;br /&gt;
|A6_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A6_xp = 150&lt;br /&gt;
|A6_form = line_ahead&lt;br /&gt;
|A7_node_info = cl_he-class_flagship cl_ho-class_flagship  cl_ho-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A7_xp = 160&lt;br /&gt;
|A7_form = line_ahead&lt;br /&gt;
|A8_node_info = cl_he-class_flagship cl_ho-class_flagship  cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|A8_xp = 170&lt;br /&gt;
|A8_form = line_ahead&lt;br /&gt;
|A9_node_info = cl_he-class_flagship cl_he-class_flagship  cl_ho-class_flagship  cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|A9_xp = 180&lt;br /&gt;
|A9_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海潜水艦隊 前方展開部隊 &amp;lt;br&amp;gt; Abyssal Submarine Fleet &amp;lt;br&amp;gt; Advnaced Deployment Unit&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_xp = 90&lt;br /&gt;
|B1_form = echelon &lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_xp = 100&lt;br /&gt;
|B2_form = echelon line_abreast&lt;br /&gt;
|B3_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B3_xp = 120&lt;br /&gt;
|B3_form = echelon line_abreast&lt;br /&gt;
|B4_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B4_xp = 160&lt;br /&gt;
|B4_form = echelon &lt;br /&gt;
|&lt;br /&gt;
|C_label = 先遣任務部隊 &amp;lt;br&amp;gt; Advancing Task Force&lt;br /&gt;
|C1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_xp = 240&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_enemy_air_power = 132&lt;br /&gt;
|C2_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C2_xp = 240&lt;br /&gt;
|C2_form = diamond&lt;br /&gt;
|C2_enemy_air_power = 132&lt;br /&gt;
|C3_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class ca_ne-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C3_xp = 240&lt;br /&gt;
|C3_form = diamond&lt;br /&gt;
|C3_enemy_air_power = 132&lt;br /&gt;
|C4_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C4_xp = 270&lt;br /&gt;
|C4_form = diamond&lt;br /&gt;
|C4_enemy_air_power = 132&lt;br /&gt;
|C5_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C5_xp = 270&lt;br /&gt;
|C5_form = diamond&lt;br /&gt;
|C5_enemy_air_power = 132&lt;br /&gt;
|C6_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite ca_ne-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C6_xp = 270&lt;br /&gt;
|C6_form = diamond&lt;br /&gt;
|C6_enemy_air_power = 132&lt;br /&gt;
|C7_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|C7_xp = 300&lt;br /&gt;
|C7_form = diamond&lt;br /&gt;
|C7_enemy_air_power = 132&lt;br /&gt;
|C8_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|C8_xp = 300&lt;br /&gt;
|C8_form = diamond&lt;br /&gt;
|C8_enemy_air_power = 132&lt;br /&gt;
|C9_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite ca_ne-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|C9_xp = 300&lt;br /&gt;
|C9_form = diamond&lt;br /&gt;
|C9_enemy_air_power = 132&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海護衛空母部隊 B群 &amp;lt;br&amp;gt; Abyssal Escort Carrier&amp;lt;br&amp;gt; Unit Group B&lt;br /&gt;
|D1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_xp = 200&lt;br /&gt;
|D1_form = line_ahead double_line diamond&lt;br /&gt;
|D1_enemy_air_power = 46&lt;br /&gt;
|D2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ne-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D2_xp = 240&lt;br /&gt;
|D2_form = line_ahead double_line diamond&lt;br /&gt;
|D2_enemy_air_power = 46&lt;br /&gt;
|D3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ne-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|D3_xp = 270&lt;br /&gt;
|D3_form = line_ahead double_line diamond&lt;br /&gt;
|D3_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海潜水艦隊 精鋭群狼部隊 &amp;lt;br&amp;gt; Abyssal Submarine Group &amp;lt;br&amp;gt; Elite Wolf Pack Unit&lt;br /&gt;
|E1_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|E1_xp = 160&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E2_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|E2_xp = 190&lt;br /&gt;
|E2_form = echelon line_abreast&lt;br /&gt;
|E3_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|E3_xp = 220&lt;br /&gt;
|E3_form = echelon&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海巡洋艦戦隊&amp;lt;br&amp;gt; Abyssal Cruiser Squadron&lt;br /&gt;
|F1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_xp = 120&lt;br /&gt;
|F1_form = line_ahead double_line diamond&lt;br /&gt;
|F2_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F2_xp = 140&lt;br /&gt;
|F2_form = line_ahead double_line diamond&lt;br /&gt;
|F3_node_info =  ca_ri-class_flagship_kai clt_chi-class_flagship clt_chi-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F3_xp = 160&lt;br /&gt;
|F3_form = line_ahead double_line diamond&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海任務部隊 艦載機群 &amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt;Carrier Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Attack Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|G1_node_info = aircraft_carrier_princess cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G1_xp = 200&lt;br /&gt;
|G1_form = diamond&lt;br /&gt;
|G1_enemy_air_power = 209&lt;br /&gt;
|G2_node_info = aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G2_xp = 250&lt;br /&gt;
|G2_form = diamond&lt;br /&gt;
|G2_enemy_air_power = 312&lt;br /&gt;
|G3_node_info = aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|G3_xp = 250&lt;br /&gt;
|G3_form = diamond&lt;br /&gt;
|G3_enemy_air_power = 312&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海任務部隊 艦載機群 &amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt;Carrier Air Group&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|H1_xp = 120&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_enemy_air_power = 103&lt;br /&gt;
|H2_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_xp = 120&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_enemy_air_power = 206&lt;br /&gt;
|&lt;br /&gt;
|I_label =  深海護衛空母部隊 A群 &amp;lt;br&amp;gt; Abyssal Escort Carrier&amp;lt;br&amp;gt; Unit Group A&lt;br /&gt;
|I1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I1_xp = 200&lt;br /&gt;
|I1_form = line_ahead double_line diamond&lt;br /&gt;
|I1_enemy_air_power = 46&lt;br /&gt;
|I2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I2_xp = 230&lt;br /&gt;
|I2_form = line_ahead double_line diamond&lt;br /&gt;
|I2_enemy_air_power = 46&lt;br /&gt;
|I3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|I3_xp = 260&lt;br /&gt;
|I3_form = diamond&lt;br /&gt;
|I3_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海護衛空母部隊 C群 &amp;lt;br&amp;gt; Abyssal Escort Carrier&amp;lt;br&amp;gt; Unit Group C &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|J1_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_xp = 180&lt;br /&gt;
|J1_form = line_ahead double_line diamond&lt;br /&gt;
|J1_enemy_air_power = 23&lt;br /&gt;
|J2_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|J2_xp = 190&lt;br /&gt;
|J2_form = line_ahead double_line diamond&lt;br /&gt;
|J2_enemy_air_power = 23&lt;br /&gt;
|J3_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J3_xp = 200&lt;br /&gt;
|J3_form = diamond&lt;br /&gt;
|J3_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|M_label = 任務部隊 主力群 &amp;lt;br&amp;gt; Main Task Force Unit &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|M1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|M1_xp = 500&lt;br /&gt;
|M1_enemy_air_power = 209&lt;br /&gt;
|M1_form = &lt;br /&gt;
|M2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ha-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|M2_xp = 520&lt;br /&gt;
|M2_enemy_air_power = 312&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M3_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|M3_xp = 550&lt;br /&gt;
|M3_enemy_air_power = 312&lt;br /&gt;
|M3_form = &lt;br /&gt;
|second_phase = A5 A6 A7 B2 B3 C4 C5 C6 D2 E2 F2 G3 I2 J2 M2 &lt;br /&gt;
|final_form = A8 A9 B4 C7 C8 C9 D3 E3 F3 G3 I3 J3 M3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-5-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-5-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Hatsuharu]], [[Wakaba]], [[Hatsushimo]], [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Isuzu]], [[Natori]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
|[[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Kuma]], [[Tama]], [[Kiso]], [[Sendai]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Houshou]], [[Ryuujou]], [[Hiyou]], [[Junyou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
|[[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Kinu]], [[Abukuma]], [[Kuma]], [[Tama]], [[Kiso]], [[Kitakami]], [[Ooi]], [[Sendai]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Houshou]], [[Ryuujou]], [[Hiyou]], [[Junyou]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[I-168]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot; |'''M'''&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]], [[Maikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maikaze&amp;lt;/span&amp;gt;''']],  [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']],  [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']],  [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']],  [[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Asashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asashimo&amp;lt;/span&amp;gt;''']], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']], [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']], [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Umikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Umikaze&amp;lt;/span&amp;gt;''']], [[Okinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Okinami&amp;lt;/span&amp;gt;''']], [[Z1|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Z1?&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]], [[Tatsuta]], [[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Kinu]], [[Abukuma]], [[Kuma]], [[Tama]], [[Kiso]], [[Kitakami]], [[Ooi]], [[Sendai]], [[Jintsuu]], [[Naka]], [[Yuubari]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Aoba]], [[Takao]], [[Atago]], [[Choukai]], [[Maya]], [[Tone]], [[Chikuma]], [[Suzuya]], [[Kinugasa]]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]]&lt;br /&gt;
|[[Akagi]],[[Kaga]], [[Shoukaku]], [[Zuikaku]], [[Houshou]]&lt;br /&gt;
|[[Nagato]], [[Mutsu]], [[Kongou]], [[Hiei]], [[Kirishima]], [[Haruna]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox World}}&lt;br /&gt;
[[ko:6해역]]&lt;/div&gt;</summary>
		<author><name>Eeshwan</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_6&amp;diff=50454</id>
		<title>World 6</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_6&amp;diff=50454"/>
		<updated>2017-05-30T03:22:36Z</updated>

		<summary type="html">&lt;p&gt;Eeshwan: /* Stage Guide */ typo correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== {{Anchor|6-1}} World 6-1: 潜水艦作戦 Submarine Operation==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-1 Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 380&lt;br /&gt;
| code = 潜水艦作戦 (Submarine Operation)&lt;br /&gt;
| jptext = 有力な潜水艦隊を編成し、中部海域哨戒線に進出せよ。敵艦隊を発見、これを漸減撃滅せよ！&lt;br /&gt;
| entext = Organize a strong submarine fleet and advance a patrol line into the Middle Sea region.  Locate enemy fleets and gradually destroy them!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
| Map = 6-1&lt;br /&gt;
| AS = 126&lt;br /&gt;
| Notes = 540/270/120 FP for AS+/AS/AP at H node. &lt;br /&gt;
}}&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = SS-only (3 or more), &amp;lt;br&amp;gt;'''or''' [[Taigei]] + Subs-only &amp;lt;br&amp;gt;'''or''' [[Taigei]] + Subs + 1 CL. &amp;lt;br&amp;gt;Weighted Random towards A (instead of B) with [[Taigei]] + Subs + DDs&lt;br /&gt;
|start_to_B = Any composition not going to A or G&lt;br /&gt;
|start_to_G = SS-only (2 or fewer), &amp;lt;br&amp;gt;'''or''' BB≥2, &amp;lt;br&amp;gt;'''or''' [(F)BB(V) + CV(L) + CA(V)]≥3,&amp;lt;br&amp;gt;'''or''' [(F)BB(V) + CV(L) + CA(V)+CLT]≥1 but no DD+CL&lt;br /&gt;
|A_to_C = [[Taigei]] '''not''' in fleet&lt;br /&gt;
|A_to_D = [[Taigei]] in fleet&lt;br /&gt;
|E_to_F = SS(V) ≥ 3 '''and''' BB(V) + CV(L) + CA(V) ≤ 1 '''and''' LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=4)]] &amp;gt; 16. Routing becomes random with [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=4)]] in range 12-15.9, small chance to offroute with passed LoS if fleet does not contain [[Taigei]]&lt;br /&gt;
|E_to_H = SS ≤ 2 '''or''' BB(V) + CV(L) + CA(V) ≥ 2 '''or''' LoS check failed, small chance to offroute with passed LoS if fleet does not contain [[Taigei]]&lt;br /&gt;
|F_to_I = Random between I and J if LoS check failed&lt;br /&gt;
|F_to_J = Random between I and J if LoS check failed&lt;br /&gt;
|F_to_K = LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=4)]] &amp;gt; 25, routing becomes random with [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=4)]] in range 20-24.9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*The only map since 4-4 that does not have a gauge, but even B Victory takes some work here.&lt;br /&gt;
*At least 3 SS are required to reach the boss.&lt;br /&gt;
*There are LoS checks E → F and F → K.  They do not have high LoS requirements (SSVs with a couple recon planes will pass), but an all-sub fleet without recon planes will be sent to H.&lt;br /&gt;
&lt;br /&gt;
===Fleet Tips===&lt;br /&gt;
*All the nodes are filled with asw abyssal ships, which can harm your submarines greatly even in Red-T. Sparkle for submarines is recommended.&lt;br /&gt;
*Fleet composition for clearing purposes typically are one of the three types:&lt;br /&gt;
** CLT + CL + CV + 3 SS(V) (B → D → E → F  → K): Effective fleet for taking out the boss but it will have to go through node B where there's a Ru-class Flagship.&lt;br /&gt;
***CV may or may not wish to equip SCAMP, as it allows the CV to act first. Try to use armored CV so that it can attack even in chuuha.&lt;br /&gt;
***Saiun is probably not a good idea for clearing purposes (you want to minimize damage taken along the route). Only consider that if you're using this fleet for the monthly quest (3 S Victory at 6-1 boss).&lt;br /&gt;
**An all-sub fleet (A → C → D → E → F → K): Allows the fleet to completely ignore any enemy ships that can't attack subs, however node C is pretty harsh on subs with late-model DDs and flagship CLs.&lt;br /&gt;
***You pretty much want to count on cut-in attacks (at boss), so only use remodeled subs if you're using this composition. Note that you need recon planes for this map, and as SS(V) only have 2 slots, you may want to just give both planes to the same girl. You want as many submarines that are actually combat capable for this route, and yes, this means that you really need I-401 and/or U-511 (Ro-500).&lt;br /&gt;
***For those who obtained both during the Spring 2017 event, the kai versions of I-13 &amp;amp; I-14 have 3 equipment slots.  You can equip a recon plane in their first slot, leaving 2 slots available for torpedo equipment (and torpedo cut-ins).&lt;br /&gt;
**Taigei + 3~5 SS(V) + 0~2 escorts (A → D → E → F → K): The shortest route in terms of number of battles. Taigei can also equip recon planes to free up slots for your SS(V)s.&lt;br /&gt;
***The trade off is that any enemy ship still in lightly damage or better shape at the end of shelling phase will have fewer targets to launch their torpedoes at. Taigei (and escorts if any) also has to tank all the preboss ships that can't perform ASW i.e. the Wa-class Transport Elite at D, and far more dangerously, the Flag and/or Elite Ri-Class CA at F. &lt;br /&gt;
****She'll also be targeted by closing torpedoes, which now have much fewer targets than normal. However, most of the formation pre-boss is diamond or echelon so the chance of getting hit by torpedoes is small.&lt;br /&gt;
*Pattern 1 on node H has a chance to drop I-401 with S Victory. If you want to farm her there, 1 BB 3 CLT 1 CL 1 CV or 1 CL 3 CLT 2 CV both guarantee B → D → E → H and are good enough to get S Rank.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = No Combat&lt;br /&gt;
|A1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|B_label = 中部海域&amp;lt;br&amp;gt;敵遊撃部隊&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship cvl_nu-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_enemy_air_power = 23&lt;br /&gt;
|B2_node_info = bb_ru-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|B2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = 中部海域哨戒戦&amp;lt;br&amp;gt;A地点&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_ha-class_elite dd_ha-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_form = line_ahead&amp;lt;br&amp;gt;diamond&amp;lt;br&amp;gt;echelon&lt;br /&gt;
|&lt;br /&gt;
|D_label = 中部海域哨戒戦&amp;lt;br&amp;gt;B地点&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_ha-class_elite dd_ha-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_form = double_line&lt;br /&gt;
|D2_node_info = cl_he-class_flagship dd_ni-class_elite dd_ni-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D3_node_info = cl_he-class_flagship transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D3_form = diamond&lt;br /&gt;
|&lt;br /&gt;
|E_label = No Combat&lt;br /&gt;
|E1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|F_label = 中部海域哨戒戦&amp;lt;br&amp;gt;D地点&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_he-class_flagship dd_ha-class_elite dd_ha-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship dd_ha-class_elite dd_ha-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F3_node_info = ca_ri-class_flagship ca_ri-class_elite clt_chi-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|G_label = No Combat&lt;br /&gt;
|G1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|H_label = 敵機動部隊&lt;br /&gt;
|H1_node_info = aircraft_carrier_demon cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_enemy_air_power = 180&lt;br /&gt;
|H2_node_info = aircraft_carrier_demon ca_ri-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_enemy_air_power = 96&lt;br /&gt;
|H3_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H3_form = diamond&lt;br /&gt;
|H3_enemy_air_power = 168&lt;br /&gt;
|&lt;br /&gt;
|I_label = No Combat&lt;br /&gt;
|I1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|J_label = 中部海域&amp;lt;br&amp;gt;敵輸送船団&lt;br /&gt;
|J1_node_info = transport_wa-class_flagship transport_wa-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J2_node_info = transport_wa-class_flagship transport_wa-class_flagship cl_he-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|&lt;br /&gt;
|K_label = 敵回航中空母&lt;br /&gt;
|K1_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K1_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|K1_enemy_air_power = 84&lt;br /&gt;
|K2_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_enemy_air_power = 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-1-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-1-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Kinu]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]]&lt;br /&gt;
|&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kirishima]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]], [[Takao]], [[Atago]], [[Chikuma]], [[Kumano]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Ayanami]], [[Kisaragi]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]]&lt;br /&gt;
|[[Kiso]], [[Isuzu]], [[Yura]], [[Naka]]&lt;br /&gt;
|[[Kako]], [[Ashigara]], [[Haguro]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Shouhou]]&lt;br /&gt;
|[[Hiei]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[I-401|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-401&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]], [[Takao]], [[Atago]], [[Chikuma]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kongou]], [[Hiei]], [[Kirishima]], [[Haruna]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|[[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']], [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']], [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']], [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']], [[Ooi]], [[Kinu]]&lt;br /&gt;
|[[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Takao]], [[Mogami]], [[Suzuya]]&lt;br /&gt;
|[[Chiyoda]]&lt;br /&gt;
|&lt;br /&gt;
[[Hiyou]], [[Souryuu]], [[Ryuujou]], [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;, [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|[[Hiei]], [[Ise]], [[Kongou]], [[Kirishima]], [[Yamashiro]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']]'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;, [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-8|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-8&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-2}} World 6-2: MS諸島防衛戦 Defense of the MS Archipelago==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-2 Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 420&lt;br /&gt;
| code = MS諸島防衛戦 (Defense of the MS Archipelago)&lt;br /&gt;
| jptext = MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ！&lt;br /&gt;
| entext = Expand to the forward part of the MS Archipelago sea, seize the enemy fleet that is slowly advancing to capture the archipelago, and destroy them with all your might!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = 3+ BB '''or''' 4+ [CL + DD] '''or''' random if no criteria for A or B are met&lt;br /&gt;
|start_to_B = 3 or less [BB + CV(L)] '''or''' random if no criteria for A or B are met&lt;br /&gt;
|A_to_B = 3+ BB '''or''' 3+ CV(L) '''or''' random if no criteria for B or D are met&lt;br /&gt;
|A_to_D = 0-1 [BB(V) + CV(L)] &amp;amp; 0-1 [CA(V) + CLT] &amp;amp; 4+ [CL + DD] (?) '''or''' random if no criteria for B or D are met&lt;br /&gt;
|B_to_C = 6 [BB + CV + CA(V)] (?) '''or''' 4+ [BB(V) + CV(L)] (?)&lt;br /&gt;
|B_to_D = Criteria for C or F not met&lt;br /&gt;
|B_to_F = 0-1 BB &amp;amp; 0-2 [BB + CV(L)]&lt;br /&gt;
|D_to_E = Criteria for G not met&lt;br /&gt;
|D_to_G = 3+ DD &amp;amp; 4+ [CL + DD] &amp;amp; 0 [BB(V) + CV(L)]&lt;br /&gt;
|E_to_H = Always&lt;br /&gt;
|F_to_E = Criteria for H or I not met&lt;br /&gt;
|F_to_H = BB ≤ 1 &amp;amp; CV(L) ≤ 1 &amp;amp; DD ≥ 2 '''and''' LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] &amp;lt; 43&lt;br /&gt;
|F_to_I = BB ≤ 1 &amp;amp; CV(L) ≤ 1 &amp;amp; DD ≥ 2 '''and''' LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] &amp;gt; 43&lt;br /&gt;
|G_to_J = Random or guaranteed if LoS to K not met, boundary unknown&lt;br /&gt;
|G_to_K = LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] &amp;gt; 40&lt;br /&gt;
|H_to_J = Random or guaranteed if LoS to K not met, boundary unknown&lt;br /&gt;
|H_to_K = LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] &amp;gt; 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Requires sinking the flagship at the boss node '''3''' times to deplete the gauge.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
;Compositions&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
 |- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 ADGK&lt;br /&gt;
    | AS    =126&lt;br /&gt;
    | Fleet =1 CA(V), 2 CL, 3DD&lt;br /&gt;
    | Notes =''No'' CVs allowed for this route.&lt;br /&gt;
    }}&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 BEHK&lt;br /&gt;
    | AS    =252&lt;br /&gt;
    | Fleet =2 CLT, 2 CA(V), 2CV or 1 CV &amp;amp; 1 BB&lt;br /&gt;
    | Notes =BFHK requires failing LoS for H but passing LoS for K, a very narrow margin}}&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 BFIK&lt;br /&gt;
    | AS    =153&lt;br /&gt;
    | Fleet =1 BB(V), 1 CV, 2DD, 2 CLT/CA(V)&lt;br /&gt;
    | Notes =Up to ''one'' CV allowed for this route&lt;br /&gt;
    }}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
*'''B-F-H/I-K''' : 1BB(V), 1CV, 2DD, 2CA(V) or 1BB(V), 1CV, 2DD, 2CLT; Passing an LoS check sends you to I, otherwise to H (31+ [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] needed for F → I)&lt;br /&gt;
** There is a LoS check for F → I. Using a composition that fails this check will to go H instead. &lt;br /&gt;
** H is generally an easier node than I, so failing this LoS check is largely preferable. &lt;br /&gt;
*** 29~30.88 [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] guarantees going H and passing the second LoS check (source required). 31 LoS is similar but has a small chance go to I. 32+ LoS guarantees I.&lt;br /&gt;
** The major weakness of this setup are the two DDs which are both vulnerable and which don't contribute much offensive power.&lt;br /&gt;
*'''B-F-E-H-K''' : 2CLT, 2CA(V), 2CV or 2CLT, 2CA(V), 1CV, 1BB &amp;lt;!-- (29+ Refined LoS guarantees H-K) --&amp;gt;&lt;br /&gt;
** Higher chance to kill the boss, but not as efficient for farming. Can guarantee the H node path, though.&lt;br /&gt;
** 2CV setup for this route might be better, as Pattern 1 at E node requires relatively large amount of AS (on top of boss having 50% chance of requiring 126 or higher air power for AS). Remember that you probably want bombers in larger slots so you don't run the risk of having them all shot down, rendering your CVs unable to attack during shelling.&lt;br /&gt;
*'''A-D-G-K''': CA(V), 2CL, 3DD (Unknown LOS check on G-K). Strongly recommended to use a CAV with at least a seaplane bomber.&lt;br /&gt;
** Note that you only have 50% chance for air superiority/supremacy in this case (you won't have nearly enough AS for Pattern 2).&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 敵攻略支援部隊A群&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A1_form = diamond&lt;br /&gt;
|A1_enemy_air_power = 24&lt;br /&gt;
|A2_node_info = ca_ri-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A2_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|A2_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|B_label = 敵攻略支援部隊B群&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite cvl_nu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_enemy_air_power = 24&lt;br /&gt;
|B2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship bb_ru-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = diamond&lt;br /&gt;
|B2_enemy_air_power = 46&lt;br /&gt;
|B3_node_info = bb_ru-class_flagship cvl_nu-class_elite ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B3_form = diamond&lt;br /&gt;
|B3_enemy_air_power = 24&lt;br /&gt;
|B4_node_info = cvl_nu-class_flagship bb_ru-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B4_form = diamond&lt;br /&gt;
|B4_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = No Combat&lt;br /&gt;
|C1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|D_label = No Combat&lt;br /&gt;
|D1_node_info = Maelstrom: {{ammo}}&lt;br /&gt;
|&lt;br /&gt;
|E_label = 敵空母機動部隊&lt;br /&gt;
|E1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = diamond&lt;br /&gt;
|E1_enemy_air_power = 168&lt;br /&gt;
|E2_node_info = cv_wo-class_flagship_2 cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|E2_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|E2_enemy_air_power = 84&lt;br /&gt;
|E3_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|E3_form = diamond&lt;br /&gt;
|E3_enemy_air_power = 84&lt;br /&gt;
|&lt;br /&gt;
|F_label = No Combat&lt;br /&gt;
|F1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|G_label = 敵高速水上打撃部隊&lt;br /&gt;
|G1_node_info = bb_ta-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|G2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|H_label = 敵任務部隊B群&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|H2_node_info = bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_flagship cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|H2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|I_label = 敵任務部隊A群&lt;br /&gt;
|I1_node_info = bb_ru-class_flagship_kai bb_ru-class_elite bb_ru-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|I1_form = line_ahead&lt;br /&gt;
|I2_node_info = cv_wo-class_flagship_kai bb_ru-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|I2_form = diamond&lt;br /&gt;
|I2_enemy_air_power = 102&lt;br /&gt;
|I3_node_info = ca_ri-class_flagship_kai bb_ru-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|J_label = No Combat&lt;br /&gt;
|J1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|K_label = 敵攻略部隊本体&lt;br /&gt;
|K1_node_info = transport_wa-class_flagship bb_ru-class_flagship_kai cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K2_node_info = transport_wa-class_flagship cv_wo-class_flagship_2 bb_ru-class_flagship_kai cl_tsu-class_elite dd_ha-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K2_form = line_ahead&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|K2_enemy_air_power = 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-2-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-2-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Arashio]], [[Asashio]], [[Fubuki]], [[Kasumi]], [[Murakumo]], [[Nenohi]]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]],  [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Aoba]], [[Atago]], [[Haguro]], [[Kako]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|&lt;br /&gt;
|[[Naka]]&lt;br /&gt;
|[[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Hatsuharu]], [[Hatsuyuki]], [[Ooshio]], [[Shirayuki]], [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]], [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Nagara]]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Myoukou]], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Junyou]], [[Shouhou]]&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Yamashiro]]&lt;br /&gt;
|&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|[[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Sendai]]&lt;br /&gt;
|[[Ashigara]], [[Choukai]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']],  [[Takao]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Ise]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|[[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']], [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']], [[Uranami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uranami&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Sakawa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sakawa&amp;lt;/span&amp;gt;''']], [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']], [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Atago]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Mogami]], [[Myoukou]], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Junyou]], [[Ryuujou]], [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']], [[Shouhou]], [[Zuihou]], [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Fusou]], [[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']], [[Yamashiro]]&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-3}} World 6-3: K作戦 Operation K==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-3 Map.png&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ &lt;br /&gt;
| item = Depends&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = K作戦 (Operation K)&lt;br /&gt;
| jptext = 飛行艇または水上偵察機を装備した水上機母艦・軽巡・駆逐艦による艦隊を同方面へ進出、航空偵察「K作戦」を実施せよ！&lt;br /&gt;
| entext = Sortie to this region with light cruisers, destroyers, and seaplane tenderd equipped with [[Type 2 Flying Boat|flying boats]] or recon seaplanes, and undertake the air reconnaissance &amp;quot;Operation K&amp;quot;!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|E_to_F = CL≥3 (confirmed)&amp;lt;br/&amp;gt;''or'' (CL+AV)≥4 (?)&amp;lt;br/&amp;gt;Weighted Random towards F with AV≥2 or CL≥2&lt;br /&gt;
|E_to_G = All other cases&lt;br /&gt;
|H_to_I = Failed LoS check for J&lt;br /&gt;
|H_to_J = LoS check (with animation)&amp;lt;br/&amp;gt;(May possibly be random after LoS check)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*'''Requires sinking boss flagship 4 times to clear.'''&lt;br /&gt;
*'''Only seaplane tenders, light cruisers, training cruisers, and destroyers allowed!'''&lt;br /&gt;
:*Specifically at least 1 AV, at least 1 DD, and at least 1CL+CLp.&lt;br /&gt;
:*No, torpedo cruisers (CLT) cannot be used here.&lt;br /&gt;
*Specific node notes:&lt;br /&gt;
:*Node C is a submarine node, but you will not get the normal indication that it is a submarine node. Node B can be a submarine node, but isn't always.&lt;br /&gt;
::*There is very little reason to head towards B, unless the fleet cannot (or do not) want to face [[Submarine So-Class#Elite|SS So-Class Elite]], who makes its (her?) first appearance in a regular map. But avoiding So-Class requires an additional fight.&lt;br /&gt;
:*[[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node E.&lt;br /&gt;
:*Node G can be guaranteed with 4 destroyers.&lt;br /&gt;
;Air Reconnaissance&lt;br /&gt;
From nodes G and H, recon planes will be flown towards the green X (the recon route is shown on the map as green arrows). Successful reconnaissance will reward additional resources upon '''winning at the boss node'''.&lt;br /&gt;
*Neither G or H have combat.&lt;br /&gt;
*Animation will be shown for the Air Reconnaissance; if both [[Type 2 Flying Boat]] and other seaplanes are brought, Type 2 Flying Boat animation takes priority.&lt;br /&gt;
*Success rate (and possibly critical success rate) of the air reconnaissance depends on which AV and what equipment(s) are equipped, if any. [[Akitsushima]] equipped with [[Type 2 Flying Boat]] appears to increase the critical (and normal?) success rate.&lt;br /&gt;
*'''You forfeit all reconnaissance rewards if you either drift away from boss or lose at the boss node.'''.&lt;br /&gt;
;Boss Fleet&lt;br /&gt;
Before the gauge can be depleted, the boss fleet consists of 1~2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1~2 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagships]], 0~1 [[Light Cruiser He-Class#Flagship|CL He-Class Flagship]], the [[Destroyer Princess]] (weaker version), and 2 late model destroyers (either [[Destroyer Ro-Class#Late Model|Ro-Class]], [[Destroyer Ha-Class#Late Model|Ha-Class]], or [[Destroyer Ni-Class#Late Model|Ni-Class]]; the two destroyers appearing will be the same class).&lt;br /&gt;
*When the gauge can be depleted, the boss fleet is led by [[Destroyer Princess]] (stronger version), 2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagship]], and 2 [[Destroyer Ni-Class#Late Model|DD Ni-Class Late Models]].&lt;br /&gt;
*Because you can only deploy AV/CL/CLp/DD, it is unlikely for the player's fleet to be able to inflict significant damage during daytime battle. You should expect the battle to last into nighttime.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
;Suggested fleets&lt;br /&gt;
*1AV, 1CL, 4DD (A → C → E → G → H → J, 3 fights total)&lt;br /&gt;
:*Pros: The most cost-effective way to get to boss, and guarantees G branching, which allows two air reconnaissance rewards.&lt;br /&gt;
:*Cons: Lowest damage output of the setup; may not be able to consistently get a victory at boss.&lt;br /&gt;
*1AV, [[Abukuma|Abukuma Kai Ni]], 4DD (A → C → E → G → H → J, 3 fights total)&lt;br /&gt;
:*Pros: Similar to the composition above as it's cost-effective to getting to the boss fleet, and guarantees G branching, which allows two air reconnaissance rewards, but also can grant another pre-emptive torpedo salvo if Abukuma is equipped with a [[Type A Ko-hyoteki]].&lt;br /&gt;
:*Cons: Can still be a game of chance to score a victory at boss, but makes victory easier to achieve.&lt;br /&gt;
*2AV, 3CL, 1DD (A → C → E → F → H → J, 4 fights total)&lt;br /&gt;
:*Pros: Highest damage output at boss, especially due to the boss fight almost always requiring night battle.&lt;br /&gt;
:*Cons: Needs to fight an extra battle against enemy fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]] which has the stats close to a battleship.&lt;br /&gt;
*1AV, 2CL, 3DD (Either of the above routes, 3 or 4 fights total)&lt;br /&gt;
:*Pros: Has better damage over 1AV+1CL+4DD, and if the random compass sends you to G node, can fight at boss with better output and still only fighting 3 battles total.&lt;br /&gt;
:*Cons: Has to deal with RNG, and being sent to node F this way hurts a bit more.&lt;br /&gt;
;Suggested ships (and equipment setups)&lt;br /&gt;
*AV: Despite the fact that [[Akitsushima]] with her [[Type 2 Flying Boat|flying boats]] can succeed at the air reconnaissance better, her battle output is low, and as the boss fleet is rather tanky, using either [[Chitose]], [[Chiyoda]] or most preferably [[Mizuho]] equipped with 2 Zuiun (or variants) and 1 [[Type A Ko-hyoteki]] probably is the better choice, especially since the opening torpedo can easily take out a less-armored target before shelling begins. (Akitsushima cannot equip [[Type A Ko-hyoteki]], lower plane capacity, and no torpedo capability, period.) Note that any setup with seaplane bombers have chances being shot down, especially if Tsu-Class Elite shows up at node E, which may result in no air superiority at boss node.&lt;br /&gt;
*CL: Generally, your 1~3 best CLs here. Unless your other ships can compensate for the lowered night battle damage, it is not recommended to use [[Ooyodo]] here.  [[Abukuma|Abukuma Kai Ni]] is highly recommended for here since she can be armed with a [[Type A Ko-hyoteki]].&lt;br /&gt;
*DD: Consider the boss fight will require night battle for the most part, and the fact that [[Destroyer Princess]] (harder version) has 115 armor, it is better to bring ships that have better night battle performances. Anti-Air equipment is not required for this map because no enemy fleets here have air capability.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|A1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|B_label = 泊地哨戒線&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_xp = 100&lt;br /&gt;
|B1_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|B2_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_xp = ?&lt;br /&gt;
|B2_form = &lt;br /&gt;
|B3_node_info = dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B3_xp = ?&lt;br /&gt;
|B3_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海潜水艦隊&lt;br /&gt;
|C1_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C1_xp = 90&lt;br /&gt;
|C1_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|C2_node_info = ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C2_xp = 100&lt;br /&gt;
|C2_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|C3_node_info = ss_so-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C3_xp = 110&lt;br /&gt;
|C3_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海ピケット艦隊&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D1_xp = 150&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D2_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D2_xp = 140&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D3_node_info = cl_he-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D3_xp = 130&lt;br /&gt;
|D3_form = line_ahead&lt;br /&gt;
|D4_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D4_xp = 110&lt;br /&gt;
|D4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海哨戒水雷戦隊&lt;br /&gt;
|E1_node_info = cl_tsu-class_elite clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_xp = 220&lt;br /&gt;
|E1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|E2_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_xp = 210&lt;br /&gt;
|E2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|E3_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E3_xp = 200&lt;br /&gt;
|E3_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海中部水上打撃群&lt;br /&gt;
|F1_node_info = ca_ne-class_elite ca_ri-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_xp = 240&lt;br /&gt;
|F1_form = double_line&lt;br /&gt;
|F2_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_xp = 230&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F3_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_xp = 220&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|F4_node_info = ca_ne-class_elite cl_to-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F4_xp = 210&lt;br /&gt;
|F4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|G_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|G1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|H_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|I_label = No Combat&lt;br /&gt;
|I1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;No enemy sighted. Operation was a failure.&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|J_label = 留守泊地旗艦艦隊&lt;br /&gt;
|J1_node_info = bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J1_xp = 400&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J2_xp = 400&lt;br /&gt;
|J2_form = line_ahead&lt;br /&gt;
|J3_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J3_xp = 400&lt;br /&gt;
|J3_form = line_ahead&lt;br /&gt;
|J4_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J4_xp = 400&lt;br /&gt;
|J4_form = line_ahead&lt;br /&gt;
|J5_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_he-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J5_xp = 400&lt;br /&gt;
|J5_form = line_ahead&lt;br /&gt;
|J6_node_info = destroyer_princess bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J6_xp = 400&lt;br /&gt;
|J6_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|final_form = J6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-3-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-3-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Kikuzuki]], [[Mutsuki]]&lt;br /&gt;
|&lt;br /&gt;
|[[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|[[Satsuki]], [[Sazanami]]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]], [[Kiso]], [[Kitakami]], [[Naka]], [[Ooi]], [[Sendai]], [[Tatsuta]], [[Tenryuu]]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Kinugasa]], [[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Katori|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Katori&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|&lt;br /&gt;
|[[Jintsuu]], [[Sendai]]&lt;br /&gt;
|[[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Hiei]], [[Ise]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''J'''&lt;br /&gt;
|[[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Mutsuki]], [[Satsuki]], [[Shiranui]]&lt;br /&gt;
|[[Kitakami]], [[Nagara]], [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']], [[Ooi]], [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']], [[Sendai]], [[Tama]],[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Atago]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Haguro]], [[Kako]], [[Kinugasa]], [[Kumano]], [[Mogami]], [[Myoukou]], [[Suzuya]], [[Takao]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Jun'you]], [[Ryuujou]], [[Shouhou]], [[Shoukaku]], [[Unryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Unryuu?&amp;lt;/span&amp;gt;''']], [[Zuihou]], [[Zuikaku]]&lt;br /&gt;
|[[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-4}} World 6-4: Central Northern Offshore Sea of Peacock Island==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = Map_6-4.png&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = &lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 離島再攻略作戦 (Island Recapture Operation)&lt;br /&gt;
| jptext = 水雷戦隊を旗艦とした攻略部隊または空母最大2隻を擁する機動部隊による中部海域離島攻略作戦を発動！艦隊、出撃せよ！&lt;br /&gt;
| entext = Organize a unit to undertake an operation to capture the Island. Form a fleet consisting of a maximum of 2 Aircraft Carrier or a torpedo squadron flagship! Fleet, set sail!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_M = Fleets that have more than 2 CAV, 2 BB, any CV or Akitsumaru; Fleets that do not have 2 DDs also start here&lt;br /&gt;
|Start_to_A = Fleets that fail conditions for B&lt;br /&gt;
|Start_to_B = Fleet is fast and has either 4DD, or CL3DD with a flag CL&lt;br /&gt;
|A_to_D = Fleet Having no BB OR less than 3 CAV; &amp;lt;br/&amp;gt;&lt;br /&gt;
Fleet with Akitsushima AND BB &amp;lt; 2 AND BB + CAV &amp;lt; 3; &amp;lt;br/&amp;gt;&lt;br /&gt;
Fleet with 2 CAVs AND CL flagship&lt;br /&gt;
|A_to_E = Fleet that doesn't satisfy A to D &lt;br /&gt;
|E_to_D = Fleet with Akitsushima&lt;br /&gt;
|E_to_G = Fleet without Akitsushima&lt;br /&gt;
|K_to_J = Fleet with 2 DD and BB &amp;lt; 2, BB + CV &amp;lt; 4&lt;br /&gt;
|K_to_H = the other case&lt;br /&gt;
|J_to_I = Fast fleet with 1 CL + 2 DD and BB + CV &amp;lt; 3&lt;br /&gt;
|J_to_N = Fleet having Akitsumaru&lt;br /&gt;
|J_to_L = The other cases&lt;br /&gt;
}}&lt;br /&gt;
*'''Requires destroying the [[Isolated Island Princess]] 5 times to clear.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--*Specific node notes: --&amp;gt;&lt;br /&gt;
*This map features multiple starting zone positions which were introduced in the [[Winter 2016 Event]].&lt;br /&gt;
**Ships consisting of a Torpedo Squadron (i.e. mostly DDs or CL and DDs) will start on left Side of the map&lt;br /&gt;
**Any carrier will start on the east, as will any two battleships, or three CA(V)s&lt;br /&gt;
**Not having two destroyers will also start on the west&lt;br /&gt;
** You cannot bring no more than 2 CV(L)(B)&lt;br /&gt;
** You cannot bring more than 2 (F)BB&lt;br /&gt;
* Recommended fleet composition: &lt;br /&gt;
* 1CL flagship, 1 FBB, 3DD, 1CAV&lt;br /&gt;
**Gives the shortest and easiest route to boss - B,D,C,F,N.&lt;br /&gt;
**Highly recommended only if you have enough [[WG42]]s, [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]] and [[Type 2 Ka-Mi Tank]] and had constructed a Seaplane Fighter.&lt;br /&gt;
**Fleet has the best chance of reaching the boss node while maintaining fuel and ammo to allow for a better outcome in the boss fight.&lt;br /&gt;
** It's highly recommended to have a seaplane fighter or an Italian ship to help aid you in maintaining air superiority / air parity over the fights on your way to the boss.&lt;br /&gt;
** DDs and CLs are recommended to have [[WG42]]s and [[Daihatsu]] as these are the only effective ways to do damage to the [[Battery Imp]]s and do decent chipping damage to the [[Isolated Island Princess]], CAs and BBs should be armed with a [[Type 3 Shell]] against the installation bosses. BBs may also bring AP shells to help aid in doing daytime battle damage.&lt;br /&gt;
*1 BB(V), 1 CAV, 1CL, 2 DD, and [[Akitsushima]]&lt;br /&gt;
**[[Akitsushima]] allows for the shortest possible path on the west entrance going from A,D,C,F and N.&lt;br /&gt;
**In this case Akitsushima should be armed with at least 2 seaplane fighters as her role will serve to be a distraction and to maintain a degree of air superiority at the boss node depending on the formation.&lt;br /&gt;
*2 CAV, 1CL, and 3 DD&lt;br /&gt;
**Allows for A,D,C,F and N.&lt;br /&gt;
*More powerful set up in compared to [[Akitsushima]] but will result in some luck to ensure you'll deliver damage.&lt;br /&gt;
''Regarding Boss Fleet''&lt;br /&gt;
*Boss Fleet is heavily effected based on your HQ level.&lt;br /&gt;
*Admirals below HQ level 103 (as of currently known) will not feature the [[Supply Depot Princess]] in the boss composition. But will appear if your level is '''103 or higher'''.&lt;br /&gt;
*Boss fleet's flagship is the [[Isolated Island Princess]]&lt;br /&gt;
**Isolated Hime will usually have [[Battery Imp]]s and [[Supply Depot Princess]] with her.&lt;br /&gt;
**Dev tweet says [[Battery Imp]]s are immune to [[Type 3 Shell]]s but there are many reports of CAs and BBs doing high damage to them in yasen.&lt;br /&gt;
**Using [[WG42]] and [[Daihatsu]] will do decent damage to them.&lt;br /&gt;
**If you have enough [[WG42]] then you may want to use [[Ooyodo]] and equip her with 2 of them as they stack and can deliver severe damage and can easily one shot an Imp or one of the Hime.&lt;br /&gt;
**Stacking [[Type 2 Ka-Mi Tank]] and [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]] upgraded with [[WG42]] can do a lot of damage to [[Supply Depot Princess]] and [[Battery Imp]].&lt;br /&gt;
''Regarding [[Land-Based Air Squadron]]s''&lt;br /&gt;
*You are permitted to use 1 [[Land-Based Air Squadron]]&lt;br /&gt;
*There will be no air raids on this map.&lt;br /&gt;
&lt;br /&gt;
*Completing the quests B80 and F43 to earn a Construction Team to gain access to your [[Land-Based Air Squadron]] is '''highly recommended''' to help simplify the battle on the boss node for this map.&lt;br /&gt;
*It's recommended to bring 2 Land Based Bombers and 2 Fighters if you have access to your [[LBAS]].&lt;br /&gt;
**3 Land Based Bombers and 1 Fighters is an alternative recommendation, if you want to have a better shot at damaging the installations, but may result in your loosing planes more and also will likely loose your Land Based Attack Bombers' expertise in the process.&lt;br /&gt;
*The Distance your Land Based Planes can travel on this map is calculated from Start Point 1 and heading eastward each node.&lt;br /&gt;
*Bring planes with a distance of 5 or more in order for this to support an attack on the boss node.&lt;br /&gt;
*If your Land Based planes focus on targeting the [[Artillery Imp]]s and [[Supply Depot Princess]] the battle will be significantly easier.&lt;br /&gt;
*This map can also serve as a good location to train your Land Based attack planes to max expertise. Bring only Land Based Attackers with a distances of 8 or more as they will reach enough distance to allow you to use Maruyu solo on the submarine node on Node M which your planes should target in order to train them.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 中部海域哨戒水雷戦隊 A群 &amp;lt;br&amp;gt; Central Waters Patrolling&amp;lt;br&amp;gt; Torpedo Sqaudron Group A&lt;br /&gt;
|A1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|A1_Lv = 102 - 120&lt;br /&gt;
|A1_xp = 160&lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A2_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A2_Lv = 120&lt;br /&gt;
|A2_xp = 140&lt;br /&gt;
|A2_form = line_ahead&lt;br /&gt;
|A3_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A3_Lv = 99 - 108&lt;br /&gt;
|A3_xp = 130&lt;br /&gt;
|A3_form = line_ahead double_line&lt;br /&gt;
|A4_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|A4_Lv = 120&lt;br /&gt;
|A4_xp = 170&lt;br /&gt;
|A4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|B_label = 中部海域哨戒水雷戦隊 B群 &amp;lt;br&amp;gt; Central Waters Patrolling&amp;lt;br&amp;gt; Torpedo Sqaudron Group B&lt;br /&gt;
|B1_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_Lv = 99 - 116&lt;br /&gt;
|B1_xp = 140&lt;br /&gt;
|B1_form = line_ahead&lt;br /&gt;
|B2_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_Lv =  109 - 120&lt;br /&gt;
|B2_xp = 130&lt;br /&gt;
|B2_form = line_ahead&lt;br /&gt;
|B3_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B3_Lv =  99 - 104&lt;br /&gt;
|B3_xp = 120&lt;br /&gt;
|B3_form = line_ahead double_line&lt;br /&gt;
|B4_Lv =  109 - 120&lt;br /&gt;
|B4_xp = 170&lt;br /&gt;
|B4_form = line_ahead&lt;br /&gt;
|B4_node_info =  cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B5_Lv =  99 - 109&lt;br /&gt;
|B5_xp = 160&lt;br /&gt;
|B5_form = line_ahead&lt;br /&gt;
|B5_node_info = cl_ho-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|&lt;br /&gt;
|C_label = 離島防衛低速戦艦部隊 &amp;lt;br&amp;gt; Isolated Island Defense &amp;lt;br&amp;gt; Battleship Unit&lt;br /&gt;
|C1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C1_Lv = 109 - 120 &lt;br /&gt;
|C1_xp = 200&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_enemy_air_power = 24&lt;br /&gt;
|C2_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C2_Lv = 108 or below&lt;br /&gt;
|C2_xp = 200&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_enemy_air_power = 24&lt;br /&gt;
|C3_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class&lt;br /&gt;
|C3_Lv =  105 - 120&lt;br /&gt;
|C3_xp = 190&lt;br /&gt;
|C3_form = line_ahead&lt;br /&gt;
|C3_enemy_air_power = 8&lt;br /&gt;
|C4_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model cvl_nu-class&lt;br /&gt;
|C4_Lv =  108 or below&lt;br /&gt;
|C4_xp = 170&lt;br /&gt;
|C4_form = line_ahead double_line&lt;br /&gt;
|C4_enemy_air_power = 8&lt;br /&gt;
|C5_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ni-class_late_model dd_ni-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C5_Lv =  107 - 120&lt;br /&gt;
|C5_xp = 240&lt;br /&gt;
|C5_form = line_ahead &lt;br /&gt;
|C5_enemy_air_power = 24&lt;br /&gt;
|C6_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C6_Lv =  107 or below&lt;br /&gt;
|C6_xp = 220&lt;br /&gt;
|C6_form = line_ahead&lt;br /&gt;
|C6_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|D_label = 離島陸上航空隊 &amp;lt;br&amp;gt; Isolated Island Land Based &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|D1_node_info = isolated_island_princess&lt;br /&gt;
|D1_xp = 120&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_enemy_air_power = 82&lt;br /&gt;
|D2_node_info = isolated_island_princess&lt;br /&gt;
|D2_xp = 120&lt;br /&gt;
|D2_form =&lt;br /&gt;
|D2_enemy_air_power = 59&lt;br /&gt;
|&lt;br /&gt;
|E_label = 中部海域哨戒遊撃部隊 &amp;lt;br&amp;gt; Central Waters Patrolling &amp;lt;br&amp;gt; Mobile Unit&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|E1_Lv =  105 - 120&lt;br /&gt;
|E1_xp = 160&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model ss_ka-class ss_ka-class_elite&lt;br /&gt;
|E2_Lv =  104 - 120&lt;br /&gt;
|E2_xp = 150&lt;br /&gt;
|E2_form = line_ahead&lt;br /&gt;
|E3_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model ss_ka-class ss_ka-class&lt;br /&gt;
|E3_Lv = 119 and below&lt;br /&gt;
|E3_xp = 140&lt;br /&gt;
|E3_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|F_label = 離島陸上航空隊 &amp;lt;br&amp;gt; Isolated Island Land Based &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|F1_node_info = isolated_island_princess&lt;br /&gt;
|F1_Lv = 120&lt;br /&gt;
|F1_xp = 120&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_enemy_air_power = 82&lt;br /&gt;
|F2_node_info = isolated_island_princess&lt;br /&gt;
|F2_Lv = 120 and lower&lt;br /&gt;
|F2_xp = 120&lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_enemy_air_power = 78&lt;br /&gt;
|F3_node_info = isolated_island_princess&lt;br /&gt;
|F3_Lv = 105 and lower&lt;br /&gt;
|F3_xp = 120&lt;br /&gt;
|F3_form =&lt;br /&gt;
|F3_enemy_air_power = 59&lt;br /&gt;
|&lt;br /&gt;
|G_label = 離島陸上航空隊 &amp;lt;br&amp;gt; Isolated Island Land Based &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|G1_node_info = isolated_island_princess&lt;br /&gt;
|G1_Lv = 120 &lt;br /&gt;
|G1_xp = 100&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_enemy_air_power = 82&lt;br /&gt;
|G2_node_info = isolated_island_princess&lt;br /&gt;
|G2_Lv = 120 and lower&lt;br /&gt;
|G2_xp = 100&lt;br /&gt;
|G2_form =&lt;br /&gt;
|G2_enemy_air_power = 59&lt;br /&gt;
|&lt;br /&gt;
|H_label = 離島防衛低速戦艦部隊 &amp;lt;br&amp;gt; Isolated Island Defense &amp;lt;br&amp;gt; Battleship Unit&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class_flagship&lt;br /&gt;
|H1_Lv = 120 &lt;br /&gt;
|H1_xp = 200&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_enemy_air_power = 23&lt;br /&gt;
|H2_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class_elite&lt;br /&gt;
|H2_Lv = 120&lt;br /&gt;
|H2_xp = 200&lt;br /&gt;
|H2_form = line_ahead&lt;br /&gt;
|H2_enemy_air_power = 24&lt;br /&gt;
|H3_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model cvl_nu-class_elite&lt;br /&gt;
|H3_Lv =  118&lt;br /&gt;
|H3_xp = 180&lt;br /&gt;
|H3_form = line_ahead&lt;br /&gt;
|H3_enemy_air_power = 24&lt;br /&gt;
|H4_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model cvl_nu-class_flagship&lt;br /&gt;
|H4_Lv = 120 &lt;br /&gt;
|H4_xp = 230&lt;br /&gt;
|H4_form = line_ahead&lt;br /&gt;
|H4_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|I_label = 離島混成航空隊 &amp;lt;br&amp;gt; Isolated Island Mixed &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|I1_Lv = 120 &lt;br /&gt;
|I1_node_info = isolated_island_princess cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I1_xp = 170&lt;br /&gt;
|I1_form = diamond&lt;br /&gt;
|I1_enemy_air_power = 105&lt;br /&gt;
|I2_Lv = 120 and lower&lt;br /&gt;
|I2_node_info = isolated_island_princess cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I2_xp = 160&lt;br /&gt;
|I2_form = diamond&lt;br /&gt;
|I2_enemy_air_power = 101&lt;br /&gt;
|&lt;br /&gt;
|J_label = 任務部隊 I群 &amp;lt;br&amp;gt; Task Force Group I&lt;br /&gt;
|J1_Lv = 120 &lt;br /&gt;
|J1_node_info = cv_wo-class_flagship_kai bb_ru-class_flagship_kai ca_ne-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J1_xp = 280&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_enemy_air_power = 132&lt;br /&gt;
|J2_Lv = 120 &lt;br /&gt;
|J2_node_info = cv_wo-class_flagship bb_ta-class_flagship ca_ne-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J2_xp = 270&lt;br /&gt;
|J2_form = diamond&lt;br /&gt;
|J2_enemy_air_power = 126&lt;br /&gt;
|J3_Lv = 120 and below&lt;br /&gt;
|J3_node_info = cv_wo-class_flagship bb_ta-class_flagship ca_ne-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J3_xp = 270&lt;br /&gt;
|J3_form = diamond&lt;br /&gt;
|J3_enemy_air_power = 108&lt;br /&gt;
|J4_Lv = 120 and below&lt;br /&gt;
|J4_node_info = cv_wo-class_flagship bb_ta-class_flagship ca_ne-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J4_xp = 270&lt;br /&gt;
|J4_form = diamond&lt;br /&gt;
|J4_enemy_air_power = 108&lt;br /&gt;
|J5_Lv = 120 &lt;br /&gt;
|J5_node_info = aircraft_carrier_princess bb_ru-class_flagship_kai ca_ne-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J5_xp = 280&lt;br /&gt;
|J5_form = diamond&lt;br /&gt;
|J5_enemy_air_power = 129&lt;br /&gt;
|J6_Lv = 119 and lower&lt;br /&gt;
|J6_node_info = aircraft_carrier_princess bb_ru-class_flagship_kai ca_ne-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J6_xp = 280&lt;br /&gt;
|J6_form = diamond&lt;br /&gt;
|J6_enemy_air_power = 129&lt;br /&gt;
|&lt;br /&gt;
|K_label = 任務部隊 II群 &amp;lt;br&amp;gt; Task Force Group II&lt;br /&gt;
|K1_Lv = 105 - 120 &lt;br /&gt;
|K1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K1_xp = 240&lt;br /&gt;
|K1_form = diamond&lt;br /&gt;
|K1_enemy_air_power = 108&lt;br /&gt;
|K2_Lv = 105 - 120 &lt;br /&gt;
|K2_node_info = cv_wo-class_flagship_kai bb_ta-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K2_xp = 220&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_enemy_air_power = 103&lt;br /&gt;
|K3_Lv = 99 - 120&lt;br /&gt;
|K3_node_info = cv_wo-class_flagship_kai bb_ta-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K3_xp = 200&lt;br /&gt;
|K3_form = diamond&lt;br /&gt;
|K3_enemy_air_power = 100&lt;br /&gt;
|K4_Lv = 99 and lower &lt;br /&gt;
|K4_node_info = cv_wo-class_flagship bb_ta-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|K4_xp = 180&lt;br /&gt;
|K4_form = diamond&lt;br /&gt;
|K4_enemy_air_power = 28&lt;br /&gt;
|K5_Lv = 120 &lt;br /&gt;
|K5_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K5_xp = 250&lt;br /&gt;
|K5_form = diamond&lt;br /&gt;
|K5_enemy_air_power = 126&lt;br /&gt;
|&lt;br /&gt;
|L_label = 増援護衛空母部隊 &amp;lt;br&amp;gt;Reinforcement Escort&amp;lt;br&amp;gt; Aircraft Carrier Unit&lt;br /&gt;
|L1_Lv = 120 &lt;br /&gt;
|L1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|L1_xp = 160&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_enemy_air_power = 46&lt;br /&gt;
|L2_Lv = 120 &lt;br /&gt;
|L2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|L2_xp = 140&lt;br /&gt;
|L2_form = double_line diamond&lt;br /&gt;
|L2_enemy_air_power = 46&lt;br /&gt;
|L3_Lv = 120 &lt;br /&gt;
|L3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|L3_xp = 180&lt;br /&gt;
|L3_form = diamond&lt;br /&gt;
|L3_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|M_label = 中部海域潜水哨戒線 &amp;lt;br&amp;gt; Central Water Subamrine &amp;lt;br&amp;gt; Patrol Line&lt;br /&gt;
|M1_Lv = 120 &lt;br /&gt;
|M1_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class ss_so-class ss_so-class&lt;br /&gt;
|M1_xp = 160&lt;br /&gt;
|M1_form = echelon line_abreast  &lt;br /&gt;
|M2_Lv = 120 &lt;br /&gt;
|M2_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class ss_so-class &lt;br /&gt;
|M2_xp = 140&lt;br /&gt;
|M2_form = echelon &lt;br /&gt;
|M3_Lv = 120 &lt;br /&gt;
|M3_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class ss_so-class&lt;br /&gt;
|M3_xp = 180&lt;br /&gt;
|M3_form = echelon line_abreast  &lt;br /&gt;
|&lt;br /&gt;
|N_label = 離島守備隊 &amp;lt;br&amp;gt; Isolated Island Garrison&lt;br /&gt;
|N1_Lv = 106 - 120 &lt;br /&gt;
|N1_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess_damaged cl_ho-class_flagship&lt;br /&gt;
|N1_xp = 580&lt;br /&gt;
|n1_form =  line_ahead&lt;br /&gt;
|N1_enemy_air_power = 48&lt;br /&gt;
|N2_Lv = 103 - 120 &lt;br /&gt;
|N2_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess transport_wa-class_flagship&lt;br /&gt;
|N2_xp = 560&lt;br /&gt;
|N2_form = line_ahead&lt;br /&gt;
|N2_enemy_air_power = 112&lt;br /&gt;
|N3_Lv = 99 - 120 &lt;br /&gt;
|N3_node_info = isolated_island_princess artillery_imp artillery_imp supply_depot_princess cl_ho-class_flagship&lt;br /&gt;
|N3_xp = 540&lt;br /&gt;
|N3_form = line_ahead&lt;br /&gt;
|N3_enemy_air_power = 34&lt;br /&gt;
|N4_Lv = 98 - 107&lt;br /&gt;
|N4_node_info = isolated_island_princess artillery_imp artillery_imp dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|N4_xp = 500&lt;br /&gt;
|N4_form = line_ahead&lt;br /&gt;
|N4_enemy_air_power = 78&lt;br /&gt;
|N5_Lv = 105 - 120&lt;br /&gt;
|N5_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess_damaged transport_wa-class_flagship&lt;br /&gt;
|N5_xp = 600&lt;br /&gt;
|N5_form = line_ahead&lt;br /&gt;
|N5_enemy_air_power = 48&lt;br /&gt;
|N6_Lv = 103 - 120&lt;br /&gt;
|N6_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess_damaged cl_he-class_flagship&lt;br /&gt;
|N6_xp = 600&lt;br /&gt;
|N6_form = line_ahead&lt;br /&gt;
|N6_enemy_air_power = 48&lt;br /&gt;
|final_form = A4 B4 B5 C5 C6 H4 J5 J6 K5 L3 M3 N5 N6&lt;br /&gt;
|boss_node = N&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-4-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-4-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]] [[Tatsuta]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Tone]], [[Chikuma]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]], [[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']] [[Mizuho|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mizuho&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]]&lt;br /&gt;
|[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]] [[Tatsuta]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Tone]], [[Chikuma]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]], [[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]] [[Tatsuta]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Tone]], [[Chikuma]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|K&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
|&lt;br /&gt;
|[[Furutaka]], [[Kako]]&lt;br /&gt;
|[[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']], [[Mizuho|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mizuho&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''N'''&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Hatsuharu]], [[Wakaba]], [[Hatsushimo]], [[Nenohi]], [[Asashio]], [[Arashio]], [[Arare]], [[Kasumi]], [[Ooshio]], [[Michishio]], [[Kagerou]], [[Shiranui]], [[Kuroshio]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Yayoi]], [[Akigumo]] [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']], [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']], [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']], [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']], [[Asagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asagumo&amp;lt;/span&amp;gt;''']], [[Yamagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]], [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]], [[Atago]], [[Chikuma]], [[Furutaka]], [[Kako]], [[Kinugasa]], [[Mogami]], [[Takao]], [[Tone]]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]]&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|[[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]], [[Fusou]], [[Yamashiro]], [[Nagato]], [[Mutsu]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-5}} World 6-5: &amp;quot;Carrier Task Force Interception&amp;quot; Off the Coast of KW Atoll==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-5Map.png&lt;br /&gt;
| difficulty = ☆☆☆☆☆☆☆☆☆☆☆☆☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 空母機動部隊迎撃戦 &amp;lt;br&amp;gt;Carrier Task Force Interception&lt;br /&gt;
| jptext = 中部海域最前線に有力な敵機動部隊が襲来した！同戦域に展開する基地航空隊と協同し、敵艦隊を迎撃、これを撃滅せよ！&lt;br /&gt;
| entext = A Powerful Carrier Task force is conducting an invasion in the Central Water Frontlines! With the Cooperation of your Land Base Air Sqaudron, deploy into the same theater, intercept the enemy fleet, and eliminate them!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
&lt;br /&gt;
'''Data here may not be 100% accurate yet'''&lt;br /&gt;
&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
    | Map   =6-5 ACDGM Pre-Final&lt;br /&gt;
    | AS    = 468&lt;br /&gt;
    | Fleet = 3(BB+CV) CA(V) CLT DD&lt;br /&gt;
    | Notes =&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
    | Map   =6-5 ACDGM Final&lt;br /&gt;
    | AS    = 468&lt;br /&gt;
    | Fleet =  3(BB+CV) CA(V) CLT DD&lt;br /&gt;
    | Notes =&lt;br /&gt;
    }}&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Fleets that do not satisfy the requirement to start at B&lt;br /&gt;
|start_to_B = no CLT / CV(B), at least 1 CL in fleet and BB &amp;lt; 4&lt;br /&gt;
|C_to_D = CV + BB &amp;lt; 4 , at least 1 DD, less than 2 CA and less than 2 CLT&lt;br /&gt;
|C_to_E = not satisfy the requirement from C to D&lt;br /&gt;
|B_to_C = not satisfy the requirement from B to C&lt;br /&gt;
|B_to_F = satisfy all of the requirement: have 1 CL 2 DD and BB &amp;lt; 3&lt;br /&gt;
|I_to_H = start from 1&lt;br /&gt;
|I_to_J = start from 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*'''Requires destroying the [[Aircraft Carrier Princess]] 6 times to clear.'''&lt;br /&gt;
&amp;lt;!--*Specific node notes: --&amp;gt;&lt;br /&gt;
*This map features multiple starting zone positions. However, the south route goes through more nodes without CVs and has J node (a night battle node). &lt;br /&gt;
*Clearing this map rewards 1 Medal and 250 ranking points. The boss HP bar is reset at the beginning of each month.&lt;br /&gt;
*Air raids will appear once you get the second kill on the boss. However, these will stop after you deplete the bar.&lt;br /&gt;
*The enemy composition of the map will get harder after you get 3 kills (1 elite ship) and when you reach the final kill (all elite ships)&lt;br /&gt;
*Recommended fleet composition: &lt;br /&gt;
&lt;br /&gt;
** North route: 1 DD 1 BB 2 CV 1 CA 1 CLT&lt;br /&gt;
*** Shortest route: A-C-D-G-M&lt;br /&gt;
*** Since there is [[Standard Carrier Wo-Class]] flagship on C node [[Light Carrier Nu-Class ]] in D node, do consider the use of an Akizuki-class or Maya K2&lt;br /&gt;
&lt;br /&gt;
** South route: 1 CL 2 BB 1 CA(V) 2 DD &lt;br /&gt;
*** Longer route: B-F-I-J-M&lt;br /&gt;
*** Pre-boss is easier except the night battle at J, you'll also have to depend a lot on your LBAS&lt;br /&gt;
&lt;br /&gt;
*'''Tips:'''&lt;br /&gt;
*Having access to both of your [[LBAS]] for this map is highly recommended for the sake of being able to complete this map with relative easy. &lt;br /&gt;
*[[LBAS]] setup should be 2 fighters and 2 Land Based Land Attack Bombers.&lt;br /&gt;
*[[LBAS]] should be set to target the boss node.&lt;br /&gt;
*If fortunate enough, it can be possible to take out the [[Aircraft Carrier Princess]] with the [[LBAS]] or take out a majority of her planes allowing for a chance to easily wipe out all of her bombers rendering her defenseless. &lt;br /&gt;
*Eliminating the entire Escort fleet is key so that you can have a high chance of getting a torpedo salvo on the main fleet. &lt;br /&gt;
*If you are able to take out the enemy fleet's escort flagship, the escort fleet should be removed in night battle leaving only the main fleet.&lt;br /&gt;
*Do prepare a sizable amount of bauxite for this map as it'll be a costly monthly EO.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 先遣任務部隊 前衛艦隊 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Vanguard Fleet&lt;br /&gt;
|A1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A1_xp = 100&lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A2_node_info = cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|A2_xp = 110&lt;br /&gt;
|A2_form = line_ahead&lt;br /&gt;
|A3_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|A3_xp = 120&lt;br /&gt;
|A3_form = line_ahead&lt;br /&gt;
|A4_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A4_xp = 130&lt;br /&gt;
|A4_form = line_ahead&lt;br /&gt;
|A5_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A5_xp = 140&lt;br /&gt;
|A5_form = line_ahead&lt;br /&gt;
|A6_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A6_xp = 150&lt;br /&gt;
|A6_form = line_ahead&lt;br /&gt;
|A7_node_info = cl_he-class_flagship cl_ho-class_flagship  cl_ho-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A7_xp = 160&lt;br /&gt;
|A7_form = line_ahead&lt;br /&gt;
|A8_node_info = cl_he-class_flagship cl_ho-class_flagship  cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|A8_xp = 170&lt;br /&gt;
|A8_form = line_ahead&lt;br /&gt;
|A9_node_info = cl_he-class_flagship cl_he-class_flagship  cl_ho-class_flagship  cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|A9_xp = 180&lt;br /&gt;
|A9_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海潜水艦隊 前方展開部隊 &amp;lt;br&amp;gt; Abyssal Submarine Fleet &amp;lt;br&amp;gt; Advnaced Deployment Unit&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_xp = 90&lt;br /&gt;
|B1_form = echelon &lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_xp = 100&lt;br /&gt;
|B2_form = echelon line_abreast&lt;br /&gt;
|B3_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B3_xp = 120&lt;br /&gt;
|B3_form = echelon line_abreast&lt;br /&gt;
|B4_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B4_xp = 160&lt;br /&gt;
|B4_form = echelon &lt;br /&gt;
|&lt;br /&gt;
|C_label = 先遣任務部隊 &amp;lt;br&amp;gt; Advancing Task Force&lt;br /&gt;
|C1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_xp = 240&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_enemy_air_power = 132&lt;br /&gt;
|C2_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C2_xp = 240&lt;br /&gt;
|C2_form = diamond&lt;br /&gt;
|C2_enemy_air_power = 132&lt;br /&gt;
|C3_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class ca_ne-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C3_xp = 240&lt;br /&gt;
|C3_form = diamond&lt;br /&gt;
|C3_enemy_air_power = 132&lt;br /&gt;
|C4_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C4_xp = 270&lt;br /&gt;
|C4_form = diamond&lt;br /&gt;
|C4_enemy_air_power = 132&lt;br /&gt;
|C5_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C5_xp = 270&lt;br /&gt;
|C5_form = diamond&lt;br /&gt;
|C5_enemy_air_power = 132&lt;br /&gt;
|C6_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite ca_ne-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C6_xp = 270&lt;br /&gt;
|C6_form = diamond&lt;br /&gt;
|C6_enemy_air_power = 132&lt;br /&gt;
|C7_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|C7_xp = 300&lt;br /&gt;
|C7_form = diamond&lt;br /&gt;
|C7_enemy_air_power = 132&lt;br /&gt;
|C8_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|C8_xp = 300&lt;br /&gt;
|C8_form = diamond&lt;br /&gt;
|C8_enemy_air_power = 132&lt;br /&gt;
|C9_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite ca_ne-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|C9_xp = 300&lt;br /&gt;
|C9_form = diamond&lt;br /&gt;
|C9_enemy_air_power = 132&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海護衛空母部隊 B群 &amp;lt;br&amp;gt; Abyssal Escort Carrier&amp;lt;br&amp;gt; Unit Group B&lt;br /&gt;
|D1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_xp = 200&lt;br /&gt;
|D1_form = line_ahead double_line diamond&lt;br /&gt;
|D1_enemy_air_power = 46&lt;br /&gt;
|D2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ne-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D2_xp = 240&lt;br /&gt;
|D2_form = line_ahead double_line diamond&lt;br /&gt;
|D2_enemy_air_power = 46&lt;br /&gt;
|D3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ne-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|D3_xp = 270&lt;br /&gt;
|D3_form = line_ahead double_line diamond&lt;br /&gt;
|D3_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海潜水艦隊 精鋭群狼部隊 &amp;lt;br&amp;gt; Abyssal Submarine Group &amp;lt;br&amp;gt; Elite Wolf Pack Unit&lt;br /&gt;
|E1_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|E1_xp = 160&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E2_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|E2_xp = 190&lt;br /&gt;
|E2_form = echelon line_abreast&lt;br /&gt;
|E3_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|E3_xp = 220&lt;br /&gt;
|E3_form = echelon&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海巡洋艦戦隊&amp;lt;br&amp;gt; Abyssal Cruiser Squadron&lt;br /&gt;
|F1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_xp = 120&lt;br /&gt;
|F1_form = line_ahead double_line diamond&lt;br /&gt;
|F2_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F2_xp = 140&lt;br /&gt;
|F2_form = line_ahead double_line diamond&lt;br /&gt;
|F3_node_info =  ca_ri-class_flagship_kai clt_chi-class_flagship clt_chi-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F3_xp = 160&lt;br /&gt;
|F3_form = line_ahead double_line diamond&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海任務部隊 艦載機群 &amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt;Carrier Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Attack Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|G1_node_info = aircraft_carrier_princess cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G1_xp = 200&lt;br /&gt;
|G1_form = diamond&lt;br /&gt;
|G1_enemy_air_power = 209&lt;br /&gt;
|G2_node_info = aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G2_xp = 250&lt;br /&gt;
|G2_form = diamond&lt;br /&gt;
|G2_enemy_air_power = 312&lt;br /&gt;
|G3_node_info = aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|G3_xp = 250&lt;br /&gt;
|G3_form = diamond&lt;br /&gt;
|G3_enemy_air_power = 312&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海任務部隊 艦載機群 &amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt;Carrier Air Group&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|H1_xp = 120&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_enemy_air_power = 103&lt;br /&gt;
|H2_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_xp = 120&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_enemy_air_power = 206&lt;br /&gt;
|&lt;br /&gt;
|I_label =  深海護衛空母部隊 A群 &amp;lt;br&amp;gt; Abyssal Escort Carrier&amp;lt;br&amp;gt; Unit Group A&lt;br /&gt;
|I1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I1_xp = 200&lt;br /&gt;
|I1_form = line_ahead double_line diamond&lt;br /&gt;
|I1_enemy_air_power = 46&lt;br /&gt;
|I2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I2_xp = 230&lt;br /&gt;
|I2_form = line_ahead double_line diamond&lt;br /&gt;
|I2_enemy_air_power = 46&lt;br /&gt;
|I3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|I3_xp = 260&lt;br /&gt;
|I3_form = diamond&lt;br /&gt;
|I3_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海護衛空母部隊 C群 &amp;lt;br&amp;gt; Abyssal Escort Carrier&amp;lt;br&amp;gt; Unit Group C &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|J1_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_xp = 180&lt;br /&gt;
|J1_form = line_ahead double_line diamond&lt;br /&gt;
|J1_enemy_air_power = 23&lt;br /&gt;
|J2_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|J2_xp = 190&lt;br /&gt;
|J2_form = line_ahead double_line diamond&lt;br /&gt;
|J2_enemy_air_power = 23&lt;br /&gt;
|J3_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J3_xp = 200&lt;br /&gt;
|J3_form = diamond&lt;br /&gt;
|J3_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|M_label = 任務部隊 主力群 &amp;lt;br&amp;gt; Main Task Force Unit &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|M1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|M1_xp = 500&lt;br /&gt;
|M1_enemy_air_power = 209&lt;br /&gt;
|M1_form = &lt;br /&gt;
|M2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ha-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|M2_xp = 520&lt;br /&gt;
|M2_enemy_air_power = 312&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M3_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|M3_xp = 550&lt;br /&gt;
|M3_enemy_air_power = 312&lt;br /&gt;
|M3_form = &lt;br /&gt;
|second_phase = A5 A6 A7 B2 B3 C4 C5 C6 D2 E2 F2 G3 I2 J2 M2 &lt;br /&gt;
|final_form = A8 A9 B4 C7 C8 C9 D3 E3 F3 G3 I3 J3 M3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-5-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-5-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Hatsuharu]], [[Wakaba]], [[Hatsushimo]], [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Isuzu]], [[Natori]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
|[[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Kuma]], [[Tama]], [[Kiso]], [[Sendai]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Houshou]], [[Ryuujou]], [[Hiyou]], [[Junyou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
|[[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Kinu]], [[Abukuma]], [[Kuma]], [[Tama]], [[Kiso]], [[Kitakami]], [[Ooi]], [[Sendai]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Houshou]], [[Ryuujou]], [[Hiyou]], [[Junyou]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[I-168]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot; |'''M'''&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]], [[Maikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maikaze&amp;lt;/span&amp;gt;''']],  [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']],  [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']],  [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']],  [[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Asashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asashimo&amp;lt;/span&amp;gt;''']], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']], [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']], [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Umikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Umikaze&amp;lt;/span&amp;gt;''']], [[Okinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Okinami&amp;lt;/span&amp;gt;''']], [[Z1|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Z1?&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]], [[Tatsuta]], [[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Kinu]], [[Abukuma]], [[Kuma]], [[Tama]], [[Kiso]], [[Kitakami]], [[Ooi]], [[Sendai]], [[Jintsuu]], [[Naka]], [[Yuubari]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Aoba]], [[Takao]], [[Atago]], [[Choukai]], [[Maya]], [[Tone]], [[Chikuma]], [[Suzuya]], [[Kinugasa]]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]]&lt;br /&gt;
|[[Akagi]],[[Kaga]], [[Shoukaku]], [[Zuikaku]], [[Houshou]]&lt;br /&gt;
|[[Nagato]], [[Mutsu]], [[Kongou]], [[Hiei]], [[Kirishima]], [[Haruna]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox World}}&lt;br /&gt;
[[ko:6해역]]&lt;/div&gt;</summary>
		<author><name>Eeshwan</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_6&amp;diff=50453</id>
		<title>World 6</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_6&amp;diff=50453"/>
		<updated>2017-05-30T03:18:57Z</updated>

		<summary type="html">&lt;p&gt;Eeshwan: /* Stage Guide */  added Cn LoS check values and ranges to branching table. may require syntax updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== {{Anchor|6-1}} World 6-1: 潜水艦作戦 Submarine Operation==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-1 Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 380&lt;br /&gt;
| code = 潜水艦作戦 (Submarine Operation)&lt;br /&gt;
| jptext = 有力な潜水艦隊を編成し、中部海域哨戒線に進出せよ。敵艦隊を発見、これを漸減撃滅せよ！&lt;br /&gt;
| entext = Organize a strong submarine fleet and advance a patrol line into the Middle Sea region.  Locate enemy fleets and gradually destroy them!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
| Map = 6-1&lt;br /&gt;
| AS = 126&lt;br /&gt;
| Notes = 540/270/120 FP for AS+/AS/AP at H node. &lt;br /&gt;
}}&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = SS-only (3 or more), &amp;lt;br&amp;gt;'''or''' [[Taigei]] + Subs-only &amp;lt;br&amp;gt;'''or''' [[Taigei]] + Subs + 1 CL. &amp;lt;br&amp;gt;Weighted Random towards A (instead of B) with [[Taigei]] + Subs + DDs&lt;br /&gt;
|start_to_B = Any composition not going to A or G&lt;br /&gt;
|start_to_G = SS-only (2 or fewer), &amp;lt;br&amp;gt;'''or''' BB≥2, &amp;lt;br&amp;gt;'''or''' [(F)BB(V) + CV(L) + CA(V)]≥3,&amp;lt;br&amp;gt;'''or''' [(F)BB(V) + CV(L) + CA(V)+CLT]≥1 but no DD+CL&lt;br /&gt;
|A_to_C = [[Taigei]] '''not''' in fleet&lt;br /&gt;
|A_to_D = [[Taigei]] in fleet&lt;br /&gt;
|E_to_F = SS(V) ≥ 3 '''and''' BB(V) + CV(L) + CA(V) ≤ 1 '''and''' LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=4)]] &amp;gt; 16. Routing becomes random with [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=4)]] in range 12-15.9, small chance to offroute with passed LoS if fleet does not contain [[Taigei]]&lt;br /&gt;
|E_to_H = SS ≤ 2 '''or''' BB(V) + CV(L) + CA(V) ≥ 2 '''or''' LoS check failed, small chance to offroute with passed LoS if fleet does not contain [[Taigei]]&lt;br /&gt;
|F_to_I = Random between I and J if LoS check failed&lt;br /&gt;
|F_to_J = Random between I and J if LoS check failed&lt;br /&gt;
|F_to_K = LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=4)]] &amp;gt; 25, routing becomes random with [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=4)]] i nrange 20-24.9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*The only map since 4-4 that does not have a gauge, but even B Victory takes some work here.&lt;br /&gt;
*At least 3 SS are required to reach the boss.&lt;br /&gt;
*There are LoS checks E → F and F → K.  They do not have high LoS requirements (SSVs with a couple recon planes will pass), but an all-sub fleet without recon planes will be sent to H.&lt;br /&gt;
&lt;br /&gt;
===Fleet Tips===&lt;br /&gt;
*All the nodes are filled with asw abyssal ships, which can harm your submarines greatly even in Red-T. Sparkle for submarines is recommended.&lt;br /&gt;
*Fleet composition for clearing purposes typically are one of the three types:&lt;br /&gt;
** CLT + CL + CV + 3 SS(V) (B → D → E → F  → K): Effective fleet for taking out the boss but it will have to go through node B where there's a Ru-class Flagship.&lt;br /&gt;
***CV may or may not wish to equip SCAMP, as it allows the CV to act first. Try to use armored CV so that it can attack even in chuuha.&lt;br /&gt;
***Saiun is probably not a good idea for clearing purposes (you want to minimize damage taken along the route). Only consider that if you're using this fleet for the monthly quest (3 S Victory at 6-1 boss).&lt;br /&gt;
**An all-sub fleet (A → C → D → E → F → K): Allows the fleet to completely ignore any enemy ships that can't attack subs, however node C is pretty harsh on subs with late-model DDs and flagship CLs.&lt;br /&gt;
***You pretty much want to count on cut-in attacks (at boss), so only use remodeled subs if you're using this composition. Note that you need recon planes for this map, and as SS(V) only have 2 slots, you may want to just give both planes to the same girl. You want as many submarines that are actually combat capable for this route, and yes, this means that you really need I-401 and/or U-511 (Ro-500).&lt;br /&gt;
***For those who obtained both during the Spring 2017 event, the kai versions of I-13 &amp;amp; I-14 have 3 equipment slots.  You can equip a recon plane in their first slot, leaving 2 slots available for torpedo equipment (and torpedo cut-ins).&lt;br /&gt;
**Taigei + 3~5 SS(V) + 0~2 escorts (A → D → E → F → K): The shortest route in terms of number of battles. Taigei can also equip recon planes to free up slots for your SS(V)s.&lt;br /&gt;
***The trade off is that any enemy ship still in lightly damage or better shape at the end of shelling phase will have fewer targets to launch their torpedoes at. Taigei (and escorts if any) also has to tank all the preboss ships that can't perform ASW i.e. the Wa-class Transport Elite at D, and far more dangerously, the Flag and/or Elite Ri-Class CA at F. &lt;br /&gt;
****She'll also be targeted by closing torpedoes, which now have much fewer targets than normal. However, most of the formation pre-boss is diamond or echelon so the chance of getting hit by torpedoes is small.&lt;br /&gt;
*Pattern 1 on node H has a chance to drop I-401 with S Victory. If you want to farm her there, 1 BB 3 CLT 1 CL 1 CV or 1 CL 3 CLT 2 CV both guarantee B → D → E → H and are good enough to get S Rank.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = No Combat&lt;br /&gt;
|A1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|B_label = 中部海域&amp;lt;br&amp;gt;敵遊撃部隊&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship cvl_nu-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_enemy_air_power = 23&lt;br /&gt;
|B2_node_info = bb_ru-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|B2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = 中部海域哨戒戦&amp;lt;br&amp;gt;A地点&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_ha-class_elite dd_ha-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_form = line_ahead&amp;lt;br&amp;gt;diamond&amp;lt;br&amp;gt;echelon&lt;br /&gt;
|&lt;br /&gt;
|D_label = 中部海域哨戒戦&amp;lt;br&amp;gt;B地点&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_ha-class_elite dd_ha-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_form = double_line&lt;br /&gt;
|D2_node_info = cl_he-class_flagship dd_ni-class_elite dd_ni-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D3_node_info = cl_he-class_flagship transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D3_form = diamond&lt;br /&gt;
|&lt;br /&gt;
|E_label = No Combat&lt;br /&gt;
|E1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|F_label = 中部海域哨戒戦&amp;lt;br&amp;gt;D地点&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_he-class_flagship dd_ha-class_elite dd_ha-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship dd_ha-class_elite dd_ha-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F3_node_info = ca_ri-class_flagship ca_ri-class_elite clt_chi-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|G_label = No Combat&lt;br /&gt;
|G1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|H_label = 敵機動部隊&lt;br /&gt;
|H1_node_info = aircraft_carrier_demon cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_enemy_air_power = 180&lt;br /&gt;
|H2_node_info = aircraft_carrier_demon ca_ri-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_enemy_air_power = 96&lt;br /&gt;
|H3_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H3_form = diamond&lt;br /&gt;
|H3_enemy_air_power = 168&lt;br /&gt;
|&lt;br /&gt;
|I_label = No Combat&lt;br /&gt;
|I1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|J_label = 中部海域&amp;lt;br&amp;gt;敵輸送船団&lt;br /&gt;
|J1_node_info = transport_wa-class_flagship transport_wa-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J2_node_info = transport_wa-class_flagship transport_wa-class_flagship cl_he-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|&lt;br /&gt;
|K_label = 敵回航中空母&lt;br /&gt;
|K1_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K1_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|K1_enemy_air_power = 84&lt;br /&gt;
|K2_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_enemy_air_power = 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-1-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-1-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Kinu]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]]&lt;br /&gt;
|&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kirishima]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]], [[Takao]], [[Atago]], [[Chikuma]], [[Kumano]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Ayanami]], [[Kisaragi]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]]&lt;br /&gt;
|[[Kiso]], [[Isuzu]], [[Yura]], [[Naka]]&lt;br /&gt;
|[[Kako]], [[Ashigara]], [[Haguro]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Shouhou]]&lt;br /&gt;
|[[Hiei]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[I-401|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-401&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]], [[Takao]], [[Atago]], [[Chikuma]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kongou]], [[Hiei]], [[Kirishima]], [[Haruna]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|[[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']], [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']], [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']], [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']], [[Ooi]], [[Kinu]]&lt;br /&gt;
|[[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Takao]], [[Mogami]], [[Suzuya]]&lt;br /&gt;
|[[Chiyoda]]&lt;br /&gt;
|&lt;br /&gt;
[[Hiyou]], [[Souryuu]], [[Ryuujou]], [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;, [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|[[Hiei]], [[Ise]], [[Kongou]], [[Kirishima]], [[Yamashiro]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']]'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;, [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-8|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-8&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-2}} World 6-2: MS諸島防衛戦 Defense of the MS Archipelago==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-2 Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 420&lt;br /&gt;
| code = MS諸島防衛戦 (Defense of the MS Archipelago)&lt;br /&gt;
| jptext = MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ！&lt;br /&gt;
| entext = Expand to the forward part of the MS Archipelago sea, seize the enemy fleet that is slowly advancing to capture the archipelago, and destroy them with all your might!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = 3+ BB '''or''' 4+ [CL + DD] '''or''' random if no criteria for A or B are met&lt;br /&gt;
|start_to_B = 3 or less [BB + CV(L)] '''or''' random if no criteria for A or B are met&lt;br /&gt;
|A_to_B = 3+ BB '''or''' 3+ CV(L) '''or''' random if no criteria for B or D are met&lt;br /&gt;
|A_to_D = 0-1 [BB(V) + CV(L)] &amp;amp; 0-1 [CA(V) + CLT] &amp;amp; 4+ [CL + DD] (?) '''or''' random if no criteria for B or D are met&lt;br /&gt;
|B_to_C = 6 [BB + CV + CA(V)] (?) '''or''' 4+ [BB(V) + CV(L)] (?)&lt;br /&gt;
|B_to_D = Criteria for C or F not met&lt;br /&gt;
|B_to_F = 0-1 BB &amp;amp; 0-2 [BB + CV(L)]&lt;br /&gt;
|D_to_E = Criteria for G not met&lt;br /&gt;
|D_to_G = 3+ DD &amp;amp; 4+ [CL + DD] &amp;amp; 0 [BB(V) + CV(L)]&lt;br /&gt;
|E_to_H = Always&lt;br /&gt;
|F_to_E = Criteria for H or I not met&lt;br /&gt;
|F_to_H = BB ≤ 1 &amp;amp; CV(L) ≤ 1 &amp;amp; DD ≥ 2 '''and''' LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] &amp;lt; 43&lt;br /&gt;
|F_to_I = BB ≤ 1 &amp;amp; CV(L) ≤ 1 &amp;amp; DD ≥ 2 '''and''' LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] &amp;gt; 43&lt;br /&gt;
|G_to_J = Random or guaranteed if LoS to K not met, boundary unknown&lt;br /&gt;
|G_to_K = LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] &amp;gt; 40&lt;br /&gt;
|H_to_J = Random or guaranteed if LoS to K not met, boundary unknown&lt;br /&gt;
|H_to_K = LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] &amp;gt; 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Requires sinking the flagship at the boss node '''3''' times to deplete the gauge.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
;Compositions&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
 |- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 ADGK&lt;br /&gt;
    | AS    =126&lt;br /&gt;
    | Fleet =1 CA(V), 2 CL, 3DD&lt;br /&gt;
    | Notes =''No'' CVs allowed for this route.&lt;br /&gt;
    }}&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 BEHK&lt;br /&gt;
    | AS    =252&lt;br /&gt;
    | Fleet =2 CLT, 2 CA(V), 2CV or 1 CV &amp;amp; 1 BB&lt;br /&gt;
    | Notes =BFHK requires failing LoS for H but passing LoS for K, a very narrow margin}}&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 BFIK&lt;br /&gt;
    | AS    =153&lt;br /&gt;
    | Fleet =1 BB(V), 1 CV, 2DD, 2 CLT/CA(V)&lt;br /&gt;
    | Notes =Up to ''one'' CV allowed for this route&lt;br /&gt;
    }}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
*'''B-F-H/I-K''' : 1BB(V), 1CV, 2DD, 2CA(V) or 1BB(V), 1CV, 2DD, 2CLT; Passing an LoS check sends you to I, otherwise to H (31+ [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] needed for F → I)&lt;br /&gt;
** There is a LoS check for F → I. Using a composition that fails this check will to go H instead. &lt;br /&gt;
** H is generally an easier node than I, so failing this LoS check is largely preferable. &lt;br /&gt;
*** 29~30.88 [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] guarantees going H and passing the second LoS check (source required). 31 LoS is similar but has a small chance go to I. 32+ LoS guarantees I.&lt;br /&gt;
** The major weakness of this setup are the two DDs which are both vulnerable and which don't contribute much offensive power.&lt;br /&gt;
*'''B-F-E-H-K''' : 2CLT, 2CA(V), 2CV or 2CLT, 2CA(V), 1CV, 1BB &amp;lt;!-- (29+ Refined LoS guarantees H-K) --&amp;gt;&lt;br /&gt;
** Higher chance to kill the boss, but not as efficient for farming. Can guarantee the H node path, though.&lt;br /&gt;
** 2CV setup for this route might be better, as Pattern 1 at E node requires relatively large amount of AS (on top of boss having 50% chance of requiring 126 or higher air power for AS). Remember that you probably want bombers in larger slots so you don't run the risk of having them all shot down, rendering your CVs unable to attack during shelling.&lt;br /&gt;
*'''A-D-G-K''': CA(V), 2CL, 3DD (Unknown LOS check on G-K). Strongly recommended to use a CAV with at least a seaplane bomber.&lt;br /&gt;
** Note that you only have 50% chance for air superiority/supremacy in this case (you won't have nearly enough AS for Pattern 2).&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 敵攻略支援部隊A群&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A1_form = diamond&lt;br /&gt;
|A1_enemy_air_power = 24&lt;br /&gt;
|A2_node_info = ca_ri-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A2_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|A2_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|B_label = 敵攻略支援部隊B群&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite cvl_nu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_enemy_air_power = 24&lt;br /&gt;
|B2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship bb_ru-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = diamond&lt;br /&gt;
|B2_enemy_air_power = 46&lt;br /&gt;
|B3_node_info = bb_ru-class_flagship cvl_nu-class_elite ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B3_form = diamond&lt;br /&gt;
|B3_enemy_air_power = 24&lt;br /&gt;
|B4_node_info = cvl_nu-class_flagship bb_ru-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B4_form = diamond&lt;br /&gt;
|B4_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = No Combat&lt;br /&gt;
|C1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|D_label = No Combat&lt;br /&gt;
|D1_node_info = Maelstrom: {{ammo}}&lt;br /&gt;
|&lt;br /&gt;
|E_label = 敵空母機動部隊&lt;br /&gt;
|E1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = diamond&lt;br /&gt;
|E1_enemy_air_power = 168&lt;br /&gt;
|E2_node_info = cv_wo-class_flagship_2 cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|E2_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|E2_enemy_air_power = 84&lt;br /&gt;
|E3_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|E3_form = diamond&lt;br /&gt;
|E3_enemy_air_power = 84&lt;br /&gt;
|&lt;br /&gt;
|F_label = No Combat&lt;br /&gt;
|F1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|G_label = 敵高速水上打撃部隊&lt;br /&gt;
|G1_node_info = bb_ta-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|G2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|H_label = 敵任務部隊B群&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|H2_node_info = bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_flagship cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|H2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|I_label = 敵任務部隊A群&lt;br /&gt;
|I1_node_info = bb_ru-class_flagship_kai bb_ru-class_elite bb_ru-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|I1_form = line_ahead&lt;br /&gt;
|I2_node_info = cv_wo-class_flagship_kai bb_ru-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|I2_form = diamond&lt;br /&gt;
|I2_enemy_air_power = 102&lt;br /&gt;
|I3_node_info = ca_ri-class_flagship_kai bb_ru-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|J_label = No Combat&lt;br /&gt;
|J1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|K_label = 敵攻略部隊本体&lt;br /&gt;
|K1_node_info = transport_wa-class_flagship bb_ru-class_flagship_kai cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K2_node_info = transport_wa-class_flagship cv_wo-class_flagship_2 bb_ru-class_flagship_kai cl_tsu-class_elite dd_ha-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K2_form = line_ahead&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|K2_enemy_air_power = 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-2-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-2-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Arashio]], [[Asashio]], [[Fubuki]], [[Kasumi]], [[Murakumo]], [[Nenohi]]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]],  [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Aoba]], [[Atago]], [[Haguro]], [[Kako]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|&lt;br /&gt;
|[[Naka]]&lt;br /&gt;
|[[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Hatsuharu]], [[Hatsuyuki]], [[Ooshio]], [[Shirayuki]], [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]], [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Nagara]]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Myoukou]], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Junyou]], [[Shouhou]]&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Yamashiro]]&lt;br /&gt;
|&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|[[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Sendai]]&lt;br /&gt;
|[[Ashigara]], [[Choukai]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']],  [[Takao]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Ise]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|[[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']], [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']], [[Uranami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uranami&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Sakawa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sakawa&amp;lt;/span&amp;gt;''']], [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']], [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Atago]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Mogami]], [[Myoukou]], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Junyou]], [[Ryuujou]], [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']], [[Shouhou]], [[Zuihou]], [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Fusou]], [[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']], [[Yamashiro]]&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-3}} World 6-3: K作戦 Operation K==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-3 Map.png&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ &lt;br /&gt;
| item = Depends&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = K作戦 (Operation K)&lt;br /&gt;
| jptext = 飛行艇または水上偵察機を装備した水上機母艦・軽巡・駆逐艦による艦隊を同方面へ進出、航空偵察「K作戦」を実施せよ！&lt;br /&gt;
| entext = Sortie to this region with light cruisers, destroyers, and seaplane tenderd equipped with [[Type 2 Flying Boat|flying boats]] or recon seaplanes, and undertake the air reconnaissance &amp;quot;Operation K&amp;quot;!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|E_to_F = CL≥3 (confirmed)&amp;lt;br/&amp;gt;''or'' (CL+AV)≥4 (?)&amp;lt;br/&amp;gt;Weighted Random towards F with AV≥2 or CL≥2&lt;br /&gt;
|E_to_G = All other cases&lt;br /&gt;
|H_to_I = Failed LoS check for J&lt;br /&gt;
|H_to_J = LoS check (with animation)&amp;lt;br/&amp;gt;(May possibly be random after LoS check)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*'''Requires sinking boss flagship 4 times to clear.'''&lt;br /&gt;
*'''Only seaplane tenders, light cruisers, training cruisers, and destroyers allowed!'''&lt;br /&gt;
:*Specifically at least 1 AV, at least 1 DD, and at least 1CL+CLp.&lt;br /&gt;
:*No, torpedo cruisers (CLT) cannot be used here.&lt;br /&gt;
*Specific node notes:&lt;br /&gt;
:*Node C is a submarine node, but you will not get the normal indication that it is a submarine node. Node B can be a submarine node, but isn't always.&lt;br /&gt;
::*There is very little reason to head towards B, unless the fleet cannot (or do not) want to face [[Submarine So-Class#Elite|SS So-Class Elite]], who makes its (her?) first appearance in a regular map. But avoiding So-Class requires an additional fight.&lt;br /&gt;
:*[[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node E.&lt;br /&gt;
:*Node G can be guaranteed with 4 destroyers.&lt;br /&gt;
;Air Reconnaissance&lt;br /&gt;
From nodes G and H, recon planes will be flown towards the green X (the recon route is shown on the map as green arrows). Successful reconnaissance will reward additional resources upon '''winning at the boss node'''.&lt;br /&gt;
*Neither G or H have combat.&lt;br /&gt;
*Animation will be shown for the Air Reconnaissance; if both [[Type 2 Flying Boat]] and other seaplanes are brought, Type 2 Flying Boat animation takes priority.&lt;br /&gt;
*Success rate (and possibly critical success rate) of the air reconnaissance depends on which AV and what equipment(s) are equipped, if any. [[Akitsushima]] equipped with [[Type 2 Flying Boat]] appears to increase the critical (and normal?) success rate.&lt;br /&gt;
*'''You forfeit all reconnaissance rewards if you either drift away from boss or lose at the boss node.'''.&lt;br /&gt;
;Boss Fleet&lt;br /&gt;
Before the gauge can be depleted, the boss fleet consists of 1~2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1~2 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagships]], 0~1 [[Light Cruiser He-Class#Flagship|CL He-Class Flagship]], the [[Destroyer Princess]] (weaker version), and 2 late model destroyers (either [[Destroyer Ro-Class#Late Model|Ro-Class]], [[Destroyer Ha-Class#Late Model|Ha-Class]], or [[Destroyer Ni-Class#Late Model|Ni-Class]]; the two destroyers appearing will be the same class).&lt;br /&gt;
*When the gauge can be depleted, the boss fleet is led by [[Destroyer Princess]] (stronger version), 2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagship]], and 2 [[Destroyer Ni-Class#Late Model|DD Ni-Class Late Models]].&lt;br /&gt;
*Because you can only deploy AV/CL/CLp/DD, it is unlikely for the player's fleet to be able to inflict significant damage during daytime battle. You should expect the battle to last into nighttime.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
;Suggested fleets&lt;br /&gt;
*1AV, 1CL, 4DD (A → C → E → G → H → J, 3 fights total)&lt;br /&gt;
:*Pros: The most cost-effective way to get to boss, and guarantees G branching, which allows two air reconnaissance rewards.&lt;br /&gt;
:*Cons: Lowest damage output of the setup; may not be able to consistently get a victory at boss.&lt;br /&gt;
*1AV, [[Abukuma|Abukuma Kai Ni]], 4DD (A → C → E → G → H → J, 3 fights total)&lt;br /&gt;
:*Pros: Similar to the composition above as it's cost-effective to getting to the boss fleet, and guarantees G branching, which allows two air reconnaissance rewards, but also can grant another pre-emptive torpedo salvo if Abukuma is equipped with a [[Type A Ko-hyoteki]].&lt;br /&gt;
:*Cons: Can still be a game of chance to score a victory at boss, but makes victory easier to achieve.&lt;br /&gt;
*2AV, 3CL, 1DD (A → C → E → F → H → J, 4 fights total)&lt;br /&gt;
:*Pros: Highest damage output at boss, especially due to the boss fight almost always requiring night battle.&lt;br /&gt;
:*Cons: Needs to fight an extra battle against enemy fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]] which has the stats close to a battleship.&lt;br /&gt;
*1AV, 2CL, 3DD (Either of the above routes, 3 or 4 fights total)&lt;br /&gt;
:*Pros: Has better damage over 1AV+1CL+4DD, and if the random compass sends you to G node, can fight at boss with better output and still only fighting 3 battles total.&lt;br /&gt;
:*Cons: Has to deal with RNG, and being sent to node F this way hurts a bit more.&lt;br /&gt;
;Suggested ships (and equipment setups)&lt;br /&gt;
*AV: Despite the fact that [[Akitsushima]] with her [[Type 2 Flying Boat|flying boats]] can succeed at the air reconnaissance better, her battle output is low, and as the boss fleet is rather tanky, using either [[Chitose]], [[Chiyoda]] or most preferably [[Mizuho]] equipped with 2 Zuiun (or variants) and 1 [[Type A Ko-hyoteki]] probably is the better choice, especially since the opening torpedo can easily take out a less-armored target before shelling begins. (Akitsushima cannot equip [[Type A Ko-hyoteki]], lower plane capacity, and no torpedo capability, period.) Note that any setup with seaplane bombers have chances being shot down, especially if Tsu-Class Elite shows up at node E, which may result in no air superiority at boss node.&lt;br /&gt;
*CL: Generally, your 1~3 best CLs here. Unless your other ships can compensate for the lowered night battle damage, it is not recommended to use [[Ooyodo]] here.  [[Abukuma|Abukuma Kai Ni]] is highly recommended for here since she can be armed with a [[Type A Ko-hyoteki]].&lt;br /&gt;
*DD: Consider the boss fight will require night battle for the most part, and the fact that [[Destroyer Princess]] (harder version) has 115 armor, it is better to bring ships that have better night battle performances. Anti-Air equipment is not required for this map because no enemy fleets here have air capability.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|A1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|B_label = 泊地哨戒線&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_xp = 100&lt;br /&gt;
|B1_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|B2_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_xp = ?&lt;br /&gt;
|B2_form = &lt;br /&gt;
|B3_node_info = dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B3_xp = ?&lt;br /&gt;
|B3_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海潜水艦隊&lt;br /&gt;
|C1_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C1_xp = 90&lt;br /&gt;
|C1_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|C2_node_info = ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C2_xp = 100&lt;br /&gt;
|C2_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|C3_node_info = ss_so-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C3_xp = 110&lt;br /&gt;
|C3_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海ピケット艦隊&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D1_xp = 150&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D2_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D2_xp = 140&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D3_node_info = cl_he-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D3_xp = 130&lt;br /&gt;
|D3_form = line_ahead&lt;br /&gt;
|D4_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D4_xp = 110&lt;br /&gt;
|D4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海哨戒水雷戦隊&lt;br /&gt;
|E1_node_info = cl_tsu-class_elite clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_xp = 220&lt;br /&gt;
|E1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|E2_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_xp = 210&lt;br /&gt;
|E2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|E3_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E3_xp = 200&lt;br /&gt;
|E3_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海中部水上打撃群&lt;br /&gt;
|F1_node_info = ca_ne-class_elite ca_ri-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_xp = 240&lt;br /&gt;
|F1_form = double_line&lt;br /&gt;
|F2_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_xp = 230&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F3_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_xp = 220&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|F4_node_info = ca_ne-class_elite cl_to-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F4_xp = 210&lt;br /&gt;
|F4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|G_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|G1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|H_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|I_label = No Combat&lt;br /&gt;
|I1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;No enemy sighted. Operation was a failure.&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|J_label = 留守泊地旗艦艦隊&lt;br /&gt;
|J1_node_info = bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J1_xp = 400&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J2_xp = 400&lt;br /&gt;
|J2_form = line_ahead&lt;br /&gt;
|J3_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J3_xp = 400&lt;br /&gt;
|J3_form = line_ahead&lt;br /&gt;
|J4_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J4_xp = 400&lt;br /&gt;
|J4_form = line_ahead&lt;br /&gt;
|J5_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_he-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J5_xp = 400&lt;br /&gt;
|J5_form = line_ahead&lt;br /&gt;
|J6_node_info = destroyer_princess bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J6_xp = 400&lt;br /&gt;
|J6_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|final_form = J6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-3-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-3-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Kikuzuki]], [[Mutsuki]]&lt;br /&gt;
|&lt;br /&gt;
|[[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|[[Satsuki]], [[Sazanami]]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]], [[Kiso]], [[Kitakami]], [[Naka]], [[Ooi]], [[Sendai]], [[Tatsuta]], [[Tenryuu]]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Kinugasa]], [[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Katori|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Katori&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|&lt;br /&gt;
|[[Jintsuu]], [[Sendai]]&lt;br /&gt;
|[[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Hiei]], [[Ise]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''J'''&lt;br /&gt;
|[[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Mutsuki]], [[Satsuki]], [[Shiranui]]&lt;br /&gt;
|[[Kitakami]], [[Nagara]], [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']], [[Ooi]], [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']], [[Sendai]], [[Tama]],[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Atago]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Haguro]], [[Kako]], [[Kinugasa]], [[Kumano]], [[Mogami]], [[Myoukou]], [[Suzuya]], [[Takao]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Jun'you]], [[Ryuujou]], [[Shouhou]], [[Shoukaku]], [[Unryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Unryuu?&amp;lt;/span&amp;gt;''']], [[Zuihou]], [[Zuikaku]]&lt;br /&gt;
|[[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-4}} World 6-4: Central Northern Offshore Sea of Peacock Island==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = Map_6-4.png&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = &lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 離島再攻略作戦 (Island Recapture Operation)&lt;br /&gt;
| jptext = 水雷戦隊を旗艦とした攻略部隊または空母最大2隻を擁する機動部隊による中部海域離島攻略作戦を発動！艦隊、出撃せよ！&lt;br /&gt;
| entext = Organize a unit to undertake an operation to capture the Island. Form a fleet consisting of a maximum of 2 Aircraft Carrier or a torpedo squadron flagship! Fleet, set sail!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_M = Fleets that have more than 2 CAV, 2 BB, any CV or Akitsumaru; Fleets that do not have 2 DDs also start here&lt;br /&gt;
|Start_to_A = Fleets that fail conditions for B&lt;br /&gt;
|Start_to_B = Fleet is fast and has either 4DD, or CL3DD with a flag CL&lt;br /&gt;
|A_to_D = Fleet Having no BB OR less than 3 CAV; &amp;lt;br/&amp;gt;&lt;br /&gt;
Fleet with Akitsushima AND BB &amp;lt; 2 AND BB + CAV &amp;lt; 3; &amp;lt;br/&amp;gt;&lt;br /&gt;
Fleet with 2 CAVs AND CL flagship&lt;br /&gt;
|A_to_E = Fleet that doesn't satisfy A to D &lt;br /&gt;
|E_to_D = Fleet with Akitsushima&lt;br /&gt;
|E_to_G = Fleet without Akitsushima&lt;br /&gt;
|K_to_J = Fleet with 2 DD and BB &amp;lt; 2, BB + CV &amp;lt; 4&lt;br /&gt;
|K_to_H = the other case&lt;br /&gt;
|J_to_I = Fast fleet with 1 CL + 2 DD and BB + CV &amp;lt; 3&lt;br /&gt;
|J_to_N = Fleet having Akitsumaru&lt;br /&gt;
|J_to_L = The other cases&lt;br /&gt;
}}&lt;br /&gt;
*'''Requires destroying the [[Isolated Island Princess]] 5 times to clear.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--*Specific node notes: --&amp;gt;&lt;br /&gt;
*This map features multiple starting zone positions which were introduced in the [[Winter 2016 Event]].&lt;br /&gt;
**Ships consisting of a Torpedo Squadron (i.e. mostly DDs or CL and DDs) will start on left Side of the map&lt;br /&gt;
**Any carrier will start on the east, as will any two battleships, or three CA(V)s&lt;br /&gt;
**Not having two destroyers will also start on the west&lt;br /&gt;
** You cannot bring no more than 2 CV(L)(B)&lt;br /&gt;
** You cannot bring more than 2 (F)BB&lt;br /&gt;
* Recommended fleet composition: &lt;br /&gt;
* 1CL flagship, 1 FBB, 3DD, 1CAV&lt;br /&gt;
**Gives the shortest and easiest route to boss - B,D,C,F,N.&lt;br /&gt;
**Highly recommended only if you have enough [[WG42]]s, [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]] and [[Type 2 Ka-Mi Tank]] and had constructed a Seaplane Fighter.&lt;br /&gt;
**Fleet has the best chance of reaching the boss node while maintaining fuel and ammo to allow for a better outcome in the boss fight.&lt;br /&gt;
** It's highly recommended to have a seaplane fighter or an Italian ship to help aid you in maintaining air superiority / air parity over the fights on your way to the boss.&lt;br /&gt;
** DDs and CLs are recommended to have [[WG42]]s and [[Daihatsu]] as these are the only effective ways to do damage to the [[Battery Imp]]s and do decent chipping damage to the [[Isolated Island Princess]], CAs and BBs should be armed with a [[Type 3 Shell]] against the installation bosses. BBs may also bring AP shells to help aid in doing daytime battle damage.&lt;br /&gt;
*1 BB(V), 1 CAV, 1CL, 2 DD, and [[Akitsushima]]&lt;br /&gt;
**[[Akitsushima]] allows for the shortest possible path on the west entrance going from A,D,C,F and N.&lt;br /&gt;
**In this case Akitsushima should be armed with at least 2 seaplane fighters as her role will serve to be a distraction and to maintain a degree of air superiority at the boss node depending on the formation.&lt;br /&gt;
*2 CAV, 1CL, and 3 DD&lt;br /&gt;
**Allows for A,D,C,F and N.&lt;br /&gt;
*More powerful set up in compared to [[Akitsushima]] but will result in some luck to ensure you'll deliver damage.&lt;br /&gt;
''Regarding Boss Fleet''&lt;br /&gt;
*Boss Fleet is heavily effected based on your HQ level.&lt;br /&gt;
*Admirals below HQ level 103 (as of currently known) will not feature the [[Supply Depot Princess]] in the boss composition. But will appear if your level is '''103 or higher'''.&lt;br /&gt;
*Boss fleet's flagship is the [[Isolated Island Princess]]&lt;br /&gt;
**Isolated Hime will usually have [[Battery Imp]]s and [[Supply Depot Princess]] with her.&lt;br /&gt;
**Dev tweet says [[Battery Imp]]s are immune to [[Type 3 Shell]]s but there are many reports of CAs and BBs doing high damage to them in yasen.&lt;br /&gt;
**Using [[WG42]] and [[Daihatsu]] will do decent damage to them.&lt;br /&gt;
**If you have enough [[WG42]] then you may want to use [[Ooyodo]] and equip her with 2 of them as they stack and can deliver severe damage and can easily one shot an Imp or one of the Hime.&lt;br /&gt;
**Stacking [[Type 2 Ka-Mi Tank]] and [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]] upgraded with [[WG42]] can do a lot of damage to [[Supply Depot Princess]] and [[Battery Imp]].&lt;br /&gt;
''Regarding [[Land-Based Air Squadron]]s''&lt;br /&gt;
*You are permitted to use 1 [[Land-Based Air Squadron]]&lt;br /&gt;
*There will be no air raids on this map.&lt;br /&gt;
&lt;br /&gt;
*Completing the quests B80 and F43 to earn a Construction Team to gain access to your [[Land-Based Air Squadron]] is '''highly recommended''' to help simplify the battle on the boss node for this map.&lt;br /&gt;
*It's recommended to bring 2 Land Based Bombers and 2 Fighters if you have access to your [[LBAS]].&lt;br /&gt;
**3 Land Based Bombers and 1 Fighters is an alternative recommendation, if you want to have a better shot at damaging the installations, but may result in your loosing planes more and also will likely loose your Land Based Attack Bombers' expertise in the process.&lt;br /&gt;
*The Distance your Land Based Planes can travel on this map is calculated from Start Point 1 and heading eastward each node.&lt;br /&gt;
*Bring planes with a distance of 5 or more in order for this to support an attack on the boss node.&lt;br /&gt;
*If your Land Based planes focus on targeting the [[Artillery Imp]]s and [[Supply Depot Princess]] the battle will be significantly easier.&lt;br /&gt;
*This map can also serve as a good location to train your Land Based attack planes to max expertise. Bring only Land Based Attackers with a distances of 8 or more as they will reach enough distance to allow you to use Maruyu solo on the submarine node on Node M which your planes should target in order to train them.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 中部海域哨戒水雷戦隊 A群 &amp;lt;br&amp;gt; Central Waters Patrolling&amp;lt;br&amp;gt; Torpedo Sqaudron Group A&lt;br /&gt;
|A1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|A1_Lv = 102 - 120&lt;br /&gt;
|A1_xp = 160&lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A2_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A2_Lv = 120&lt;br /&gt;
|A2_xp = 140&lt;br /&gt;
|A2_form = line_ahead&lt;br /&gt;
|A3_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A3_Lv = 99 - 108&lt;br /&gt;
|A3_xp = 130&lt;br /&gt;
|A3_form = line_ahead double_line&lt;br /&gt;
|A4_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|A4_Lv = 120&lt;br /&gt;
|A4_xp = 170&lt;br /&gt;
|A4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|B_label = 中部海域哨戒水雷戦隊 B群 &amp;lt;br&amp;gt; Central Waters Patrolling&amp;lt;br&amp;gt; Torpedo Sqaudron Group B&lt;br /&gt;
|B1_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_Lv = 99 - 116&lt;br /&gt;
|B1_xp = 140&lt;br /&gt;
|B1_form = line_ahead&lt;br /&gt;
|B2_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_Lv =  109 - 120&lt;br /&gt;
|B2_xp = 130&lt;br /&gt;
|B2_form = line_ahead&lt;br /&gt;
|B3_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B3_Lv =  99 - 104&lt;br /&gt;
|B3_xp = 120&lt;br /&gt;
|B3_form = line_ahead double_line&lt;br /&gt;
|B4_Lv =  109 - 120&lt;br /&gt;
|B4_xp = 170&lt;br /&gt;
|B4_form = line_ahead&lt;br /&gt;
|B4_node_info =  cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B5_Lv =  99 - 109&lt;br /&gt;
|B5_xp = 160&lt;br /&gt;
|B5_form = line_ahead&lt;br /&gt;
|B5_node_info = cl_ho-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|&lt;br /&gt;
|C_label = 離島防衛低速戦艦部隊 &amp;lt;br&amp;gt; Isolated Island Defense &amp;lt;br&amp;gt; Battleship Unit&lt;br /&gt;
|C1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C1_Lv = 109 - 120 &lt;br /&gt;
|C1_xp = 200&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_enemy_air_power = 24&lt;br /&gt;
|C2_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C2_Lv = 108 or below&lt;br /&gt;
|C2_xp = 200&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_enemy_air_power = 24&lt;br /&gt;
|C3_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class&lt;br /&gt;
|C3_Lv =  105 - 120&lt;br /&gt;
|C3_xp = 190&lt;br /&gt;
|C3_form = line_ahead&lt;br /&gt;
|C3_enemy_air_power = 8&lt;br /&gt;
|C4_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model cvl_nu-class&lt;br /&gt;
|C4_Lv =  108 or below&lt;br /&gt;
|C4_xp = 170&lt;br /&gt;
|C4_form = line_ahead double_line&lt;br /&gt;
|C4_enemy_air_power = 8&lt;br /&gt;
|C5_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ni-class_late_model dd_ni-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C5_Lv =  107 - 120&lt;br /&gt;
|C5_xp = 240&lt;br /&gt;
|C5_form = line_ahead &lt;br /&gt;
|C5_enemy_air_power = 24&lt;br /&gt;
|C6_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C6_Lv =  107 or below&lt;br /&gt;
|C6_xp = 220&lt;br /&gt;
|C6_form = line_ahead&lt;br /&gt;
|C6_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|D_label = 離島陸上航空隊 &amp;lt;br&amp;gt; Isolated Island Land Based &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|D1_node_info = isolated_island_princess&lt;br /&gt;
|D1_xp = 120&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_enemy_air_power = 82&lt;br /&gt;
|D2_node_info = isolated_island_princess&lt;br /&gt;
|D2_xp = 120&lt;br /&gt;
|D2_form =&lt;br /&gt;
|D2_enemy_air_power = 59&lt;br /&gt;
|&lt;br /&gt;
|E_label = 中部海域哨戒遊撃部隊 &amp;lt;br&amp;gt; Central Waters Patrolling &amp;lt;br&amp;gt; Mobile Unit&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|E1_Lv =  105 - 120&lt;br /&gt;
|E1_xp = 160&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model ss_ka-class ss_ka-class_elite&lt;br /&gt;
|E2_Lv =  104 - 120&lt;br /&gt;
|E2_xp = 150&lt;br /&gt;
|E2_form = line_ahead&lt;br /&gt;
|E3_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model ss_ka-class ss_ka-class&lt;br /&gt;
|E3_Lv = 119 and below&lt;br /&gt;
|E3_xp = 140&lt;br /&gt;
|E3_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|F_label = 離島陸上航空隊 &amp;lt;br&amp;gt; Isolated Island Land Based &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|F1_node_info = isolated_island_princess&lt;br /&gt;
|F1_Lv = 120&lt;br /&gt;
|F1_xp = 120&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_enemy_air_power = 82&lt;br /&gt;
|F2_node_info = isolated_island_princess&lt;br /&gt;
|F2_Lv = 120 and lower&lt;br /&gt;
|F2_xp = 120&lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_enemy_air_power = 78&lt;br /&gt;
|F3_node_info = isolated_island_princess&lt;br /&gt;
|F3_Lv = 105 and lower&lt;br /&gt;
|F3_xp = 120&lt;br /&gt;
|F3_form =&lt;br /&gt;
|F3_enemy_air_power = 59&lt;br /&gt;
|&lt;br /&gt;
|G_label = 離島陸上航空隊 &amp;lt;br&amp;gt; Isolated Island Land Based &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|G1_node_info = isolated_island_princess&lt;br /&gt;
|G1_Lv = 120 &lt;br /&gt;
|G1_xp = 100&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_enemy_air_power = 82&lt;br /&gt;
|G2_node_info = isolated_island_princess&lt;br /&gt;
|G2_Lv = 120 and lower&lt;br /&gt;
|G2_xp = 100&lt;br /&gt;
|G2_form =&lt;br /&gt;
|G2_enemy_air_power = 59&lt;br /&gt;
|&lt;br /&gt;
|H_label = 離島防衛低速戦艦部隊 &amp;lt;br&amp;gt; Isolated Island Defense &amp;lt;br&amp;gt; Battleship Unit&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class_flagship&lt;br /&gt;
|H1_Lv = 120 &lt;br /&gt;
|H1_xp = 200&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_enemy_air_power = 23&lt;br /&gt;
|H2_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class_elite&lt;br /&gt;
|H2_Lv = 120&lt;br /&gt;
|H2_xp = 200&lt;br /&gt;
|H2_form = line_ahead&lt;br /&gt;
|H2_enemy_air_power = 24&lt;br /&gt;
|H3_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model cvl_nu-class_elite&lt;br /&gt;
|H3_Lv =  118&lt;br /&gt;
|H3_xp = 180&lt;br /&gt;
|H3_form = line_ahead&lt;br /&gt;
|H3_enemy_air_power = 24&lt;br /&gt;
|H4_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model cvl_nu-class_flagship&lt;br /&gt;
|H4_Lv = 120 &lt;br /&gt;
|H4_xp = 230&lt;br /&gt;
|H4_form = line_ahead&lt;br /&gt;
|H4_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|I_label = 離島混成航空隊 &amp;lt;br&amp;gt; Isolated Island Mixed &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|I1_Lv = 120 &lt;br /&gt;
|I1_node_info = isolated_island_princess cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I1_xp = 170&lt;br /&gt;
|I1_form = diamond&lt;br /&gt;
|I1_enemy_air_power = 105&lt;br /&gt;
|I2_Lv = 120 and lower&lt;br /&gt;
|I2_node_info = isolated_island_princess cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I2_xp = 160&lt;br /&gt;
|I2_form = diamond&lt;br /&gt;
|I2_enemy_air_power = 101&lt;br /&gt;
|&lt;br /&gt;
|J_label = 任務部隊 I群 &amp;lt;br&amp;gt; Task Force Group I&lt;br /&gt;
|J1_Lv = 120 &lt;br /&gt;
|J1_node_info = cv_wo-class_flagship_kai bb_ru-class_flagship_kai ca_ne-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J1_xp = 280&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_enemy_air_power = 132&lt;br /&gt;
|J2_Lv = 120 &lt;br /&gt;
|J2_node_info = cv_wo-class_flagship bb_ta-class_flagship ca_ne-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J2_xp = 270&lt;br /&gt;
|J2_form = diamond&lt;br /&gt;
|J2_enemy_air_power = 126&lt;br /&gt;
|J3_Lv = 120 and below&lt;br /&gt;
|J3_node_info = cv_wo-class_flagship bb_ta-class_flagship ca_ne-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J3_xp = 270&lt;br /&gt;
|J3_form = diamond&lt;br /&gt;
|J3_enemy_air_power = 108&lt;br /&gt;
|J4_Lv = 120 and below&lt;br /&gt;
|J4_node_info = cv_wo-class_flagship bb_ta-class_flagship ca_ne-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J4_xp = 270&lt;br /&gt;
|J4_form = diamond&lt;br /&gt;
|J4_enemy_air_power = 108&lt;br /&gt;
|J5_Lv = 120 &lt;br /&gt;
|J5_node_info = aircraft_carrier_princess bb_ru-class_flagship_kai ca_ne-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J5_xp = 280&lt;br /&gt;
|J5_form = diamond&lt;br /&gt;
|J5_enemy_air_power = 129&lt;br /&gt;
|J6_Lv = 119 and lower&lt;br /&gt;
|J6_node_info = aircraft_carrier_princess bb_ru-class_flagship_kai ca_ne-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J6_xp = 280&lt;br /&gt;
|J6_form = diamond&lt;br /&gt;
|J6_enemy_air_power = 129&lt;br /&gt;
|&lt;br /&gt;
|K_label = 任務部隊 II群 &amp;lt;br&amp;gt; Task Force Group II&lt;br /&gt;
|K1_Lv = 105 - 120 &lt;br /&gt;
|K1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K1_xp = 240&lt;br /&gt;
|K1_form = diamond&lt;br /&gt;
|K1_enemy_air_power = 108&lt;br /&gt;
|K2_Lv = 105 - 120 &lt;br /&gt;
|K2_node_info = cv_wo-class_flagship_kai bb_ta-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K2_xp = 220&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_enemy_air_power = 103&lt;br /&gt;
|K3_Lv = 99 - 120&lt;br /&gt;
|K3_node_info = cv_wo-class_flagship_kai bb_ta-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K3_xp = 200&lt;br /&gt;
|K3_form = diamond&lt;br /&gt;
|K3_enemy_air_power = 100&lt;br /&gt;
|K4_Lv = 99 and lower &lt;br /&gt;
|K4_node_info = cv_wo-class_flagship bb_ta-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|K4_xp = 180&lt;br /&gt;
|K4_form = diamond&lt;br /&gt;
|K4_enemy_air_power = 28&lt;br /&gt;
|K5_Lv = 120 &lt;br /&gt;
|K5_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K5_xp = 250&lt;br /&gt;
|K5_form = diamond&lt;br /&gt;
|K5_enemy_air_power = 126&lt;br /&gt;
|&lt;br /&gt;
|L_label = 増援護衛空母部隊 &amp;lt;br&amp;gt;Reinforcement Escort&amp;lt;br&amp;gt; Aircraft Carrier Unit&lt;br /&gt;
|L1_Lv = 120 &lt;br /&gt;
|L1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|L1_xp = 160&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_enemy_air_power = 46&lt;br /&gt;
|L2_Lv = 120 &lt;br /&gt;
|L2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|L2_xp = 140&lt;br /&gt;
|L2_form = double_line diamond&lt;br /&gt;
|L2_enemy_air_power = 46&lt;br /&gt;
|L3_Lv = 120 &lt;br /&gt;
|L3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|L3_xp = 180&lt;br /&gt;
|L3_form = diamond&lt;br /&gt;
|L3_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|M_label = 中部海域潜水哨戒線 &amp;lt;br&amp;gt; Central Water Subamrine &amp;lt;br&amp;gt; Patrol Line&lt;br /&gt;
|M1_Lv = 120 &lt;br /&gt;
|M1_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class ss_so-class ss_so-class&lt;br /&gt;
|M1_xp = 160&lt;br /&gt;
|M1_form = echelon line_abreast  &lt;br /&gt;
|M2_Lv = 120 &lt;br /&gt;
|M2_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class ss_so-class &lt;br /&gt;
|M2_xp = 140&lt;br /&gt;
|M2_form = echelon &lt;br /&gt;
|M3_Lv = 120 &lt;br /&gt;
|M3_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class ss_so-class&lt;br /&gt;
|M3_xp = 180&lt;br /&gt;
|M3_form = echelon line_abreast  &lt;br /&gt;
|&lt;br /&gt;
|N_label = 離島守備隊 &amp;lt;br&amp;gt; Isolated Island Garrison&lt;br /&gt;
|N1_Lv = 106 - 120 &lt;br /&gt;
|N1_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess_damaged cl_ho-class_flagship&lt;br /&gt;
|N1_xp = 580&lt;br /&gt;
|n1_form =  line_ahead&lt;br /&gt;
|N1_enemy_air_power = 48&lt;br /&gt;
|N2_Lv = 103 - 120 &lt;br /&gt;
|N2_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess transport_wa-class_flagship&lt;br /&gt;
|N2_xp = 560&lt;br /&gt;
|N2_form = line_ahead&lt;br /&gt;
|N2_enemy_air_power = 112&lt;br /&gt;
|N3_Lv = 99 - 120 &lt;br /&gt;
|N3_node_info = isolated_island_princess artillery_imp artillery_imp supply_depot_princess cl_ho-class_flagship&lt;br /&gt;
|N3_xp = 540&lt;br /&gt;
|N3_form = line_ahead&lt;br /&gt;
|N3_enemy_air_power = 34&lt;br /&gt;
|N4_Lv = 98 - 107&lt;br /&gt;
|N4_node_info = isolated_island_princess artillery_imp artillery_imp dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|N4_xp = 500&lt;br /&gt;
|N4_form = line_ahead&lt;br /&gt;
|N4_enemy_air_power = 78&lt;br /&gt;
|N5_Lv = 105 - 120&lt;br /&gt;
|N5_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess_damaged transport_wa-class_flagship&lt;br /&gt;
|N5_xp = 600&lt;br /&gt;
|N5_form = line_ahead&lt;br /&gt;
|N5_enemy_air_power = 48&lt;br /&gt;
|N6_Lv = 103 - 120&lt;br /&gt;
|N6_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess_damaged cl_he-class_flagship&lt;br /&gt;
|N6_xp = 600&lt;br /&gt;
|N6_form = line_ahead&lt;br /&gt;
|N6_enemy_air_power = 48&lt;br /&gt;
|final_form = A4 B4 B5 C5 C6 H4 J5 J6 K5 L3 M3 N5 N6&lt;br /&gt;
|boss_node = N&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-4-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-4-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]] [[Tatsuta]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Tone]], [[Chikuma]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]], [[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']] [[Mizuho|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mizuho&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]]&lt;br /&gt;
|[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]] [[Tatsuta]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Tone]], [[Chikuma]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]], [[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]] [[Tatsuta]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Tone]], [[Chikuma]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|K&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
|&lt;br /&gt;
|[[Furutaka]], [[Kako]]&lt;br /&gt;
|[[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']], [[Mizuho|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mizuho&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''N'''&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Hatsuharu]], [[Wakaba]], [[Hatsushimo]], [[Nenohi]], [[Asashio]], [[Arashio]], [[Arare]], [[Kasumi]], [[Ooshio]], [[Michishio]], [[Kagerou]], [[Shiranui]], [[Kuroshio]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Yayoi]], [[Akigumo]] [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']], [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']], [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']], [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']], [[Asagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asagumo&amp;lt;/span&amp;gt;''']], [[Yamagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]], [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]], [[Atago]], [[Chikuma]], [[Furutaka]], [[Kako]], [[Kinugasa]], [[Mogami]], [[Takao]], [[Tone]]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]]&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|[[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]], [[Fusou]], [[Yamashiro]], [[Nagato]], [[Mutsu]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-5}} World 6-5: &amp;quot;Carrier Task Force Interception&amp;quot; Off the Coast of KW Atoll==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-5Map.png&lt;br /&gt;
| difficulty = ☆☆☆☆☆☆☆☆☆☆☆☆☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 空母機動部隊迎撃戦 &amp;lt;br&amp;gt;Carrier Task Force Interception&lt;br /&gt;
| jptext = 中部海域最前線に有力な敵機動部隊が襲来した！同戦域に展開する基地航空隊と協同し、敵艦隊を迎撃、これを撃滅せよ！&lt;br /&gt;
| entext = A Powerful Carrier Task force is conducting an invasion in the Central Water Frontlines! With the Cooperation of your Land Base Air Sqaudron, deploy into the same theater, intercept the enemy fleet, and eliminate them!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
&lt;br /&gt;
'''Data here may not be 100% accurate yet'''&lt;br /&gt;
&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
    | Map   =6-5 ACDGM Pre-Final&lt;br /&gt;
    | AS    = 468&lt;br /&gt;
    | Fleet = 3(BB+CV) CA(V) CLT DD&lt;br /&gt;
    | Notes =&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
    | Map   =6-5 ACDGM Final&lt;br /&gt;
    | AS    = 468&lt;br /&gt;
    | Fleet =  3(BB+CV) CA(V) CLT DD&lt;br /&gt;
    | Notes =&lt;br /&gt;
    }}&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Fleets that do not satisfy the requirement to start at B&lt;br /&gt;
|start_to_B = no CLT / CV(B), at least 1 CL in fleet and BB &amp;lt; 4&lt;br /&gt;
|C_to_D = CV + BB &amp;lt; 4 , at least 1 DD, less than 2 CA and less than 2 CLT&lt;br /&gt;
|C_to_E = not satisfy the requirement from C to D&lt;br /&gt;
|B_to_C = not satisfy the requirement from B to C&lt;br /&gt;
|B_to_F = satisfy all of the requirement: have 1 CL 2 DD and BB &amp;lt; 3&lt;br /&gt;
|I_to_H = start from 1&lt;br /&gt;
|I_to_J = start from 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*'''Requires destroying the [[Aircraft Carrier Princess]] 6 times to clear.'''&lt;br /&gt;
&amp;lt;!--*Specific node notes: --&amp;gt;&lt;br /&gt;
*This map features multiple starting zone positions. However, the south route goes through more nodes without CVs and has J node (a night battle node). &lt;br /&gt;
*Clearing this map rewards 1 Medal and 250 ranking points. The boss HP bar is reset at the beginning of each month.&lt;br /&gt;
*Air raids will appear once you get the second kill on the boss. However, these will stop after you deplete the bar.&lt;br /&gt;
*The enemy composition of the map will get harder after you get 3 kills (1 elite ship) and when you reach the final kill (all elite ships)&lt;br /&gt;
*Recommended fleet composition: &lt;br /&gt;
&lt;br /&gt;
** North route: 1 DD 1 BB 2 CV 1 CA 1 CLT&lt;br /&gt;
*** Shortest route: A-C-D-G-M&lt;br /&gt;
*** Since there is [[Standard Carrier Wo-Class]] flagship on C node [[Light Carrier Nu-Class ]] in D node, do consider the use of an Akizuki-class or Maya K2&lt;br /&gt;
&lt;br /&gt;
** South route: 1 CL 2 BB 1 CA(V) 2 DD &lt;br /&gt;
*** Longer route: B-F-I-J-M&lt;br /&gt;
*** Pre-boss is easier except the night battle at J, you'll also have to depend a lot on your LBAS&lt;br /&gt;
&lt;br /&gt;
*'''Tips:'''&lt;br /&gt;
*Having access to both of your [[LBAS]] for this map is highly recommended for the sake of being able to complete this map with relative easy. &lt;br /&gt;
*[[LBAS]] setup should be 2 fighters and 2 Land Based Land Attack Bombers.&lt;br /&gt;
*[[LBAS]] should be set to target the boss node.&lt;br /&gt;
*If fortunate enough, it can be possible to take out the [[Aircraft Carrier Princess]] with the [[LBAS]] or take out a majority of her planes allowing for a chance to easily wipe out all of her bombers rendering her defenseless. &lt;br /&gt;
*Eliminating the entire Escort fleet is key so that you can have a high chance of getting a torpedo salvo on the main fleet. &lt;br /&gt;
*If you are able to take out the enemy fleet's escort flagship, the escort fleet should be removed in night battle leaving only the main fleet.&lt;br /&gt;
*Do prepare a sizable amount of bauxite for this map as it'll be a costly monthly EO.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 先遣任務部隊 前衛艦隊 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Vanguard Fleet&lt;br /&gt;
|A1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A1_xp = 100&lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A2_node_info = cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|A2_xp = 110&lt;br /&gt;
|A2_form = line_ahead&lt;br /&gt;
|A3_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|A3_xp = 120&lt;br /&gt;
|A3_form = line_ahead&lt;br /&gt;
|A4_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A4_xp = 130&lt;br /&gt;
|A4_form = line_ahead&lt;br /&gt;
|A5_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A5_xp = 140&lt;br /&gt;
|A5_form = line_ahead&lt;br /&gt;
|A6_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A6_xp = 150&lt;br /&gt;
|A6_form = line_ahead&lt;br /&gt;
|A7_node_info = cl_he-class_flagship cl_ho-class_flagship  cl_ho-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A7_xp = 160&lt;br /&gt;
|A7_form = line_ahead&lt;br /&gt;
|A8_node_info = cl_he-class_flagship cl_ho-class_flagship  cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|A8_xp = 170&lt;br /&gt;
|A8_form = line_ahead&lt;br /&gt;
|A9_node_info = cl_he-class_flagship cl_he-class_flagship  cl_ho-class_flagship  cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|A9_xp = 180&lt;br /&gt;
|A9_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海潜水艦隊 前方展開部隊 &amp;lt;br&amp;gt; Abyssal Submarine Fleet &amp;lt;br&amp;gt; Advnaced Deployment Unit&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_xp = 90&lt;br /&gt;
|B1_form = echelon &lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_xp = 100&lt;br /&gt;
|B2_form = echelon line_abreast&lt;br /&gt;
|B3_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B3_xp = 120&lt;br /&gt;
|B3_form = echelon line_abreast&lt;br /&gt;
|B4_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B4_xp = 160&lt;br /&gt;
|B4_form = echelon &lt;br /&gt;
|&lt;br /&gt;
|C_label = 先遣任務部隊 &amp;lt;br&amp;gt; Advancing Task Force&lt;br /&gt;
|C1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_xp = 240&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_enemy_air_power = 132&lt;br /&gt;
|C2_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C2_xp = 240&lt;br /&gt;
|C2_form = diamond&lt;br /&gt;
|C2_enemy_air_power = 132&lt;br /&gt;
|C3_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class ca_ne-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C3_xp = 240&lt;br /&gt;
|C3_form = diamond&lt;br /&gt;
|C3_enemy_air_power = 132&lt;br /&gt;
|C4_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C4_xp = 270&lt;br /&gt;
|C4_form = diamond&lt;br /&gt;
|C4_enemy_air_power = 132&lt;br /&gt;
|C5_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C5_xp = 270&lt;br /&gt;
|C5_form = diamond&lt;br /&gt;
|C5_enemy_air_power = 132&lt;br /&gt;
|C6_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite ca_ne-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C6_xp = 270&lt;br /&gt;
|C6_form = diamond&lt;br /&gt;
|C6_enemy_air_power = 132&lt;br /&gt;
|C7_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|C7_xp = 300&lt;br /&gt;
|C7_form = diamond&lt;br /&gt;
|C7_enemy_air_power = 132&lt;br /&gt;
|C8_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|C8_xp = 300&lt;br /&gt;
|C8_form = diamond&lt;br /&gt;
|C8_enemy_air_power = 132&lt;br /&gt;
|C9_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite ca_ne-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|C9_xp = 300&lt;br /&gt;
|C9_form = diamond&lt;br /&gt;
|C9_enemy_air_power = 132&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海護衛空母部隊 B群 &amp;lt;br&amp;gt; Abyssal Escort Carrier&amp;lt;br&amp;gt; Unit Group B&lt;br /&gt;
|D1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_xp = 200&lt;br /&gt;
|D1_form = line_ahead double_line diamond&lt;br /&gt;
|D1_enemy_air_power = 46&lt;br /&gt;
|D2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ne-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D2_xp = 240&lt;br /&gt;
|D2_form = line_ahead double_line diamond&lt;br /&gt;
|D2_enemy_air_power = 46&lt;br /&gt;
|D3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ne-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|D3_xp = 270&lt;br /&gt;
|D3_form = line_ahead double_line diamond&lt;br /&gt;
|D3_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海潜水艦隊 精鋭群狼部隊 &amp;lt;br&amp;gt; Abyssal Submarine Group &amp;lt;br&amp;gt; Elite Wolf Pack Unit&lt;br /&gt;
|E1_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|E1_xp = 160&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E2_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|E2_xp = 190&lt;br /&gt;
|E2_form = echelon line_abreast&lt;br /&gt;
|E3_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|E3_xp = 220&lt;br /&gt;
|E3_form = echelon&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海巡洋艦戦隊&amp;lt;br&amp;gt; Abyssal Cruiser Squadron&lt;br /&gt;
|F1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_xp = 120&lt;br /&gt;
|F1_form = line_ahead double_line diamond&lt;br /&gt;
|F2_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F2_xp = 140&lt;br /&gt;
|F2_form = line_ahead double_line diamond&lt;br /&gt;
|F3_node_info =  ca_ri-class_flagship_kai clt_chi-class_flagship clt_chi-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F3_xp = 160&lt;br /&gt;
|F3_form = line_ahead double_line diamond&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海任務部隊 艦載機群 &amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt;Carrier Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Attack Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|G1_node_info = aircraft_carrier_princess cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G1_xp = 200&lt;br /&gt;
|G1_form = diamond&lt;br /&gt;
|G1_enemy_air_power = 209&lt;br /&gt;
|G2_node_info = aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G2_xp = 250&lt;br /&gt;
|G2_form = diamond&lt;br /&gt;
|G2_enemy_air_power = 312&lt;br /&gt;
|G3_node_info = aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|G3_xp = 250&lt;br /&gt;
|G3_form = diamond&lt;br /&gt;
|G3_enemy_air_power = 312&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海任務部隊 艦載機群 &amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt;Carrier Air Group&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|H1_xp = 120&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_enemy_air_power = 103&lt;br /&gt;
|H2_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_xp = 120&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_enemy_air_power = 206&lt;br /&gt;
|&lt;br /&gt;
|I_label =  深海護衛空母部隊 A群 &amp;lt;br&amp;gt; Abyssal Escort Carrier&amp;lt;br&amp;gt; Unit Group A&lt;br /&gt;
|I1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I1_xp = 200&lt;br /&gt;
|I1_form = line_ahead double_line diamond&lt;br /&gt;
|I1_enemy_air_power = 46&lt;br /&gt;
|I2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I2_xp = 230&lt;br /&gt;
|I2_form = line_ahead double_line diamond&lt;br /&gt;
|I2_enemy_air_power = 46&lt;br /&gt;
|I3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|I3_xp = 260&lt;br /&gt;
|I3_form = diamond&lt;br /&gt;
|I3_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海護衛空母部隊 C群 &amp;lt;br&amp;gt; Abyssal Escort Carrier&amp;lt;br&amp;gt; Unit Group C &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|J1_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_xp = 180&lt;br /&gt;
|J1_form = line_ahead double_line diamond&lt;br /&gt;
|J1_enemy_air_power = 23&lt;br /&gt;
|J2_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|J2_xp = 190&lt;br /&gt;
|J2_form = line_ahead double_line diamond&lt;br /&gt;
|J2_enemy_air_power = 23&lt;br /&gt;
|J3_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J3_xp = 200&lt;br /&gt;
|J3_form = diamond&lt;br /&gt;
|J3_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|M_label = 任務部隊 主力群 &amp;lt;br&amp;gt; Main Task Force Unit &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|M1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|M1_xp = 500&lt;br /&gt;
|M1_enemy_air_power = 209&lt;br /&gt;
|M1_form = &lt;br /&gt;
|M2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ha-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|M2_xp = 520&lt;br /&gt;
|M2_enemy_air_power = 312&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M3_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|M3_xp = 550&lt;br /&gt;
|M3_enemy_air_power = 312&lt;br /&gt;
|M3_form = &lt;br /&gt;
|second_phase = A5 A6 A7 B2 B3 C4 C5 C6 D2 E2 F2 G3 I2 J2 M2 &lt;br /&gt;
|final_form = A8 A9 B4 C7 C8 C9 D3 E3 F3 G3 I3 J3 M3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-5-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-5-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Hatsuharu]], [[Wakaba]], [[Hatsushimo]], [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Isuzu]], [[Natori]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
|[[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Kuma]], [[Tama]], [[Kiso]], [[Sendai]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Houshou]], [[Ryuujou]], [[Hiyou]], [[Junyou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
|[[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Kinu]], [[Abukuma]], [[Kuma]], [[Tama]], [[Kiso]], [[Kitakami]], [[Ooi]], [[Sendai]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Houshou]], [[Ryuujou]], [[Hiyou]], [[Junyou]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[I-168]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot; |'''M'''&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]], [[Maikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maikaze&amp;lt;/span&amp;gt;''']],  [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']],  [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']],  [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']],  [[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Asashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asashimo&amp;lt;/span&amp;gt;''']], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']], [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']], [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Umikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Umikaze&amp;lt;/span&amp;gt;''']], [[Okinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Okinami&amp;lt;/span&amp;gt;''']], [[Z1|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Z1?&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]], [[Tatsuta]], [[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Kinu]], [[Abukuma]], [[Kuma]], [[Tama]], [[Kiso]], [[Kitakami]], [[Ooi]], [[Sendai]], [[Jintsuu]], [[Naka]], [[Yuubari]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Aoba]], [[Takao]], [[Atago]], [[Choukai]], [[Maya]], [[Tone]], [[Chikuma]], [[Suzuya]], [[Kinugasa]]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]]&lt;br /&gt;
|[[Akagi]],[[Kaga]], [[Shoukaku]], [[Zuikaku]], [[Houshou]]&lt;br /&gt;
|[[Nagato]], [[Mutsu]], [[Kongou]], [[Hiei]], [[Kirishima]], [[Haruna]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox World}}&lt;br /&gt;
[[ko:6해역]]&lt;/div&gt;</summary>
		<author><name>Eeshwan</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_6&amp;diff=50452</id>
		<title>World 6</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_6&amp;diff=50452"/>
		<updated>2017-05-30T02:57:40Z</updated>

		<summary type="html">&lt;p&gt;Eeshwan: /* Stage Guide */  adding linking to LoS page for Cn checks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== {{Anchor|6-1}} World 6-1: 潜水艦作戦 Submarine Operation==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-1 Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 380&lt;br /&gt;
| code = 潜水艦作戦 (Submarine Operation)&lt;br /&gt;
| jptext = 有力な潜水艦隊を編成し、中部海域哨戒線に進出せよ。敵艦隊を発見、これを漸減撃滅せよ！&lt;br /&gt;
| entext = Organize a strong submarine fleet and advance a patrol line into the Middle Sea region.  Locate enemy fleets and gradually destroy them!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
| Map = 6-1&lt;br /&gt;
| AS = 126&lt;br /&gt;
| Notes = 540/270/120 FP for AS+/AS/AP at H node. &lt;br /&gt;
}}&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = SS-only (3 or more), &amp;lt;br&amp;gt;'''or''' [[Taigei]] + Subs-only &amp;lt;br&amp;gt;'''or''' [[Taigei]] + Subs + 1 CL. &amp;lt;br&amp;gt;Weighted Random towards A (instead of B) with [[Taigei]] + Subs + DDs&lt;br /&gt;
|start_to_B = Any composition not going to A or G&lt;br /&gt;
|start_to_G = SS-only (2 or fewer), &amp;lt;br&amp;gt;'''or''' BB≥2, &amp;lt;br&amp;gt;'''or''' [(F)BB(V) + CV(L) + CA(V)]≥3,&amp;lt;br&amp;gt;'''or''' [(F)BB(V) + CV(L) + CA(V)+CLT]≥1 but no DD+CL&lt;br /&gt;
|A_to_C = [[Taigei]] '''not''' in fleet&lt;br /&gt;
|A_to_D = [[Taigei]] in fleet&lt;br /&gt;
|E_to_F = LoS check (with LoS equipment equipped), but still may end up going to H. If heading to F there is the LoS animation.&lt;br /&gt;
|E_to_H = SS≤2, &amp;lt;br&amp;gt;'''or''' LoS check failed. &amp;lt;br&amp;gt;High chance if [(F)BB(V) + CV(L) + CA(V)]≥2 &amp;lt;br&amp;gt;'''or''' no LoS equipment carried. &amp;lt;br&amp;gt;Small chance even with sufficient LoS.&lt;br /&gt;
|F_to_I = Failed LoS check for K. &amp;lt;br&amp;gt;Small chance even with sufficient LoS.&lt;br /&gt;
|F_to_J = Failed LoS check for K. &amp;lt;br&amp;gt;Small chance even with sufficient LoS.&lt;br /&gt;
|F_to_K = LoS check with animation. Can still possibly drift to I or J even with sufficient LoS.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*The only map since 4-4 that does not have a gauge, but even B Victory takes some work here.&lt;br /&gt;
*At least 3 SS are required to reach the boss.&lt;br /&gt;
*There are LoS checks E → F and F → K.  They do not have high LoS requirements (SSVs with a couple recon planes will pass), but an all-sub fleet without recon planes will be sent to H.&lt;br /&gt;
&lt;br /&gt;
===Fleet Tips===&lt;br /&gt;
*All the nodes are filled with asw abyssal ships, which can harm your submarines greatly even in Red-T. Sparkle for submarines is recommended.&lt;br /&gt;
*Fleet composition for clearing purposes typically are one of the three types:&lt;br /&gt;
** CLT + CL + CV + 3 SS(V) (B → D → E → F  → K): Effective fleet for taking out the boss but it will have to go through node B where there's a Ru-class Flagship.&lt;br /&gt;
***CV may or may not wish to equip SCAMP, as it allows the CV to act first. Try to use armored CV so that it can attack even in chuuha.&lt;br /&gt;
***Saiun is probably not a good idea for clearing purposes (you want to minimize damage taken along the route). Only consider that if you're using this fleet for the monthly quest (3 S Victory at 6-1 boss).&lt;br /&gt;
**An all-sub fleet (A → C → D → E → F → K): Allows the fleet to completely ignore any enemy ships that can't attack subs, however node C is pretty harsh on subs with late-model DDs and flagship CLs.&lt;br /&gt;
***You pretty much want to count on cut-in attacks (at boss), so only use remodeled subs if you're using this composition. Note that you need recon planes for this map, and as SS(V) only have 2 slots, you may want to just give both planes to the same girl. You want as many submarines that are actually combat capable for this route, and yes, this means that you really need I-401 and/or U-511 (Ro-500).&lt;br /&gt;
***For those who obtained both during the Spring 2017 event, the kai versions of I-13 &amp;amp; I-14 have 3 equipment slots.  You can equip a recon plane in their first slot, leaving 2 slots available for torpedo equipment (and torpedo cut-ins).&lt;br /&gt;
**Taigei + 3~5 SS(V) + 0~2 escorts (A → D → E → F → K): The shortest route in terms of number of battles. Taigei can also equip recon planes to free up slots for your SS(V)s.&lt;br /&gt;
***The trade off is that any enemy ship still in lightly damage or better shape at the end of shelling phase will have fewer targets to launch their torpedoes at. Taigei (and escorts if any) also has to tank all the preboss ships that can't perform ASW i.e. the Wa-class Transport Elite at D, and far more dangerously, the Flag and/or Elite Ri-Class CA at F. &lt;br /&gt;
****She'll also be targeted by closing torpedoes, which now have much fewer targets than normal. However, most of the formation pre-boss is diamond or echelon so the chance of getting hit by torpedoes is small.&lt;br /&gt;
*Pattern 1 on node H has a chance to drop I-401 with S Victory. If you want to farm her there, 1 BB 3 CLT 1 CL 1 CV or 1 CL 3 CLT 2 CV both guarantee B → D → E → H and are good enough to get S Rank.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = No Combat&lt;br /&gt;
|A1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|B_label = 中部海域&amp;lt;br&amp;gt;敵遊撃部隊&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship cvl_nu-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_enemy_air_power = 23&lt;br /&gt;
|B2_node_info = bb_ru-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|B2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = 中部海域哨戒戦&amp;lt;br&amp;gt;A地点&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_ha-class_elite dd_ha-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_form = line_ahead&amp;lt;br&amp;gt;diamond&amp;lt;br&amp;gt;echelon&lt;br /&gt;
|&lt;br /&gt;
|D_label = 中部海域哨戒戦&amp;lt;br&amp;gt;B地点&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_ha-class_elite dd_ha-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_form = double_line&lt;br /&gt;
|D2_node_info = cl_he-class_flagship dd_ni-class_elite dd_ni-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D3_node_info = cl_he-class_flagship transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D3_form = diamond&lt;br /&gt;
|&lt;br /&gt;
|E_label = No Combat&lt;br /&gt;
|E1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|F_label = 中部海域哨戒戦&amp;lt;br&amp;gt;D地点&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_he-class_flagship dd_ha-class_elite dd_ha-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship dd_ha-class_elite dd_ha-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F3_node_info = ca_ri-class_flagship ca_ri-class_elite clt_chi-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|G_label = No Combat&lt;br /&gt;
|G1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|H_label = 敵機動部隊&lt;br /&gt;
|H1_node_info = aircraft_carrier_demon cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_enemy_air_power = 180&lt;br /&gt;
|H2_node_info = aircraft_carrier_demon ca_ri-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_enemy_air_power = 96&lt;br /&gt;
|H3_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H3_form = diamond&lt;br /&gt;
|H3_enemy_air_power = 168&lt;br /&gt;
|&lt;br /&gt;
|I_label = No Combat&lt;br /&gt;
|I1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|J_label = 中部海域&amp;lt;br&amp;gt;敵輸送船団&lt;br /&gt;
|J1_node_info = transport_wa-class_flagship transport_wa-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J2_node_info = transport_wa-class_flagship transport_wa-class_flagship cl_he-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|&lt;br /&gt;
|K_label = 敵回航中空母&lt;br /&gt;
|K1_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K1_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|K1_enemy_air_power = 84&lt;br /&gt;
|K2_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_enemy_air_power = 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-1-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-1-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Kinu]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]]&lt;br /&gt;
|&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kirishima]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]], [[Takao]], [[Atago]], [[Chikuma]], [[Kumano]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Ayanami]], [[Kisaragi]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]]&lt;br /&gt;
|[[Kiso]], [[Isuzu]], [[Yura]], [[Naka]]&lt;br /&gt;
|[[Kako]], [[Ashigara]], [[Haguro]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Shouhou]]&lt;br /&gt;
|[[Hiei]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[I-401|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-401&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]], [[Takao]], [[Atago]], [[Chikuma]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kongou]], [[Hiei]], [[Kirishima]], [[Haruna]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|[[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']], [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']], [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']], [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']], [[Ooi]], [[Kinu]]&lt;br /&gt;
|[[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Takao]], [[Mogami]], [[Suzuya]]&lt;br /&gt;
|[[Chiyoda]]&lt;br /&gt;
|&lt;br /&gt;
[[Hiyou]], [[Souryuu]], [[Ryuujou]], [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;, [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|[[Hiei]], [[Ise]], [[Kongou]], [[Kirishima]], [[Yamashiro]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']]'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;, [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-8|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-8&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-2}} World 6-2: MS諸島防衛戦 Defense of the MS Archipelago==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-2 Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 420&lt;br /&gt;
| code = MS諸島防衛戦 (Defense of the MS Archipelago)&lt;br /&gt;
| jptext = MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ！&lt;br /&gt;
| entext = Expand to the forward part of the MS Archipelago sea, seize the enemy fleet that is slowly advancing to capture the archipelago, and destroy them with all your might!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = 3+ BB '''or''' 4+ [CL + DD] '''or''' random if no criteria for A or B are met&lt;br /&gt;
|start_to_B = 3 or less [BB + CV(L)] '''or''' random if no criteria for A or B are met&lt;br /&gt;
|A_to_B = 3+ BB '''or''' 3+ CV(L) '''or''' random if no criteria for B or D are met&lt;br /&gt;
|A_to_D = 0-1 [BB(V) + CV(L)] &amp;amp; 0-1 [CA(V) + CLT] &amp;amp; 4+ [CL + DD] (?) '''or''' random if no criteria for B or D are met&lt;br /&gt;
|B_to_C = 6 [BB + CV + CA(V)] (?) '''or''' 4+ [BB(V) + CV(L)] (?)&lt;br /&gt;
|B_to_D = Criteria for C or F not met&lt;br /&gt;
|B_to_F = 0-1 BB &amp;amp; 0-2 [BB + CV(L)]&lt;br /&gt;
|D_to_E = Criteria for G not met&lt;br /&gt;
|D_to_G = 3+ DD &amp;amp; 4+ [CL + DD] &amp;amp; 0 [BB(V) + CV(L)]&lt;br /&gt;
|E_to_H = Always&lt;br /&gt;
|F_to_E = Criteria for H or I not met&lt;br /&gt;
|F_to_H = BB ≤ 1 &amp;amp; CV(L) ≤ 1 &amp;amp; DD ≥ 2 '''and''' LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] &amp;lt; 43&lt;br /&gt;
|F_to_I = BB ≤ 1 &amp;amp; CV(L) ≤ 1 &amp;amp; DD ≥ 2 '''and''' LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] &amp;gt; 43&lt;br /&gt;
|G_to_J = Random or guaranteed if LoS to K not met, boundary unknown&lt;br /&gt;
|G_to_K = LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] &amp;gt; 40&lt;br /&gt;
|H_to_J = Random or guaranteed if LoS to K not met, boundary unknown&lt;br /&gt;
|H_to_K = LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3)]] &amp;gt; 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Requires sinking the flagship at the boss node '''3''' times to deplete the gauge.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
;Compositions&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
 |- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 ADGK&lt;br /&gt;
    | AS    =126&lt;br /&gt;
    | Fleet =1 CA(V), 2 CL, 3DD&lt;br /&gt;
    | Notes =''No'' CVs allowed for this route.&lt;br /&gt;
    }}&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 BEHK&lt;br /&gt;
    | AS    =252&lt;br /&gt;
    | Fleet =2 CLT, 2 CA(V), 2CV or 1 CV &amp;amp; 1 BB&lt;br /&gt;
    | Notes =BFHK requires failing LoS for H but passing LoS for K, a very narrow margin}}&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 BFIK&lt;br /&gt;
    | AS    =153&lt;br /&gt;
    | Fleet =1 BB(V), 1 CV, 2DD, 2 CLT/CA(V)&lt;br /&gt;
    | Notes =Up to ''one'' CV allowed for this route&lt;br /&gt;
    }}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
*'''B-F-H/I-K''' : 1BB(V), 1CV, 2DD, 2CA(V) or 1BB(V), 1CV, 2DD, 2CLT; Passing an LoS check sends you to I, otherwise to H (31+ [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] needed for F → I)&lt;br /&gt;
** There is a LoS check for F → I. Using a composition that fails this check will to go H instead. &lt;br /&gt;
** H is generally an easier node than I, so failing this LoS check is largely preferable. &lt;br /&gt;
*** 29~30.88 [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] guarantees going H and passing the second LoS check (source required). 31 LoS is similar but has a small chance go to I. 32+ LoS guarantees I.&lt;br /&gt;
** The major weakness of this setup are the two DDs which are both vulnerable and which don't contribute much offensive power.&lt;br /&gt;
*'''B-F-E-H-K''' : 2CLT, 2CA(V), 2CV or 2CLT, 2CA(V), 1CV, 1BB &amp;lt;!-- (29+ Refined LoS guarantees H-K) --&amp;gt;&lt;br /&gt;
** Higher chance to kill the boss, but not as efficient for farming. Can guarantee the H node path, though.&lt;br /&gt;
** 2CV setup for this route might be better, as Pattern 1 at E node requires relatively large amount of AS (on top of boss having 50% chance of requiring 126 or higher air power for AS). Remember that you probably want bombers in larger slots so you don't run the risk of having them all shot down, rendering your CVs unable to attack during shelling.&lt;br /&gt;
*'''A-D-G-K''': CA(V), 2CL, 3DD (Unknown LOS check on G-K). Strongly recommended to use a CAV with at least a seaplane bomber.&lt;br /&gt;
** Note that you only have 50% chance for air superiority/supremacy in this case (you won't have nearly enough AS for Pattern 2).&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 敵攻略支援部隊A群&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A1_form = diamond&lt;br /&gt;
|A1_enemy_air_power = 24&lt;br /&gt;
|A2_node_info = ca_ri-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A2_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|A2_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|B_label = 敵攻略支援部隊B群&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite cvl_nu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_enemy_air_power = 24&lt;br /&gt;
|B2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship bb_ru-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = diamond&lt;br /&gt;
|B2_enemy_air_power = 46&lt;br /&gt;
|B3_node_info = bb_ru-class_flagship cvl_nu-class_elite ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B3_form = diamond&lt;br /&gt;
|B3_enemy_air_power = 24&lt;br /&gt;
|B4_node_info = cvl_nu-class_flagship bb_ru-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B4_form = diamond&lt;br /&gt;
|B4_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = No Combat&lt;br /&gt;
|C1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|D_label = No Combat&lt;br /&gt;
|D1_node_info = Maelstrom: {{ammo}}&lt;br /&gt;
|&lt;br /&gt;
|E_label = 敵空母機動部隊&lt;br /&gt;
|E1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = diamond&lt;br /&gt;
|E1_enemy_air_power = 168&lt;br /&gt;
|E2_node_info = cv_wo-class_flagship_2 cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|E2_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|E2_enemy_air_power = 84&lt;br /&gt;
|E3_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|E3_form = diamond&lt;br /&gt;
|E3_enemy_air_power = 84&lt;br /&gt;
|&lt;br /&gt;
|F_label = No Combat&lt;br /&gt;
|F1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|G_label = 敵高速水上打撃部隊&lt;br /&gt;
|G1_node_info = bb_ta-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|G2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|H_label = 敵任務部隊B群&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|H2_node_info = bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_flagship cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|H2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|I_label = 敵任務部隊A群&lt;br /&gt;
|I1_node_info = bb_ru-class_flagship_kai bb_ru-class_elite bb_ru-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|I1_form = line_ahead&lt;br /&gt;
|I2_node_info = cv_wo-class_flagship_kai bb_ru-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|I2_form = diamond&lt;br /&gt;
|I2_enemy_air_power = 102&lt;br /&gt;
|I3_node_info = ca_ri-class_flagship_kai bb_ru-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|J_label = No Combat&lt;br /&gt;
|J1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|K_label = 敵攻略部隊本体&lt;br /&gt;
|K1_node_info = transport_wa-class_flagship bb_ru-class_flagship_kai cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K2_node_info = transport_wa-class_flagship cv_wo-class_flagship_2 bb_ru-class_flagship_kai cl_tsu-class_elite dd_ha-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K2_form = line_ahead&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|K2_enemy_air_power = 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-2-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-2-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Arashio]], [[Asashio]], [[Fubuki]], [[Kasumi]], [[Murakumo]], [[Nenohi]]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]],  [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Aoba]], [[Atago]], [[Haguro]], [[Kako]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
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|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|&lt;br /&gt;
|[[Naka]]&lt;br /&gt;
|[[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Hatsuharu]], [[Hatsuyuki]], [[Ooshio]], [[Shirayuki]], [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]], [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Nagara]]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Myoukou]], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Junyou]], [[Shouhou]]&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Yamashiro]]&lt;br /&gt;
|&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|[[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Sendai]]&lt;br /&gt;
|[[Ashigara]], [[Choukai]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']],  [[Takao]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Ise]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|[[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']], [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']], [[Uranami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uranami&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Sakawa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sakawa&amp;lt;/span&amp;gt;''']], [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']], [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Atago]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Mogami]], [[Myoukou]], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Junyou]], [[Ryuujou]], [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']], [[Shouhou]], [[Zuihou]], [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Fusou]], [[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']], [[Yamashiro]]&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-3}} World 6-3: K作戦 Operation K==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-3 Map.png&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ &lt;br /&gt;
| item = Depends&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = K作戦 (Operation K)&lt;br /&gt;
| jptext = 飛行艇または水上偵察機を装備した水上機母艦・軽巡・駆逐艦による艦隊を同方面へ進出、航空偵察「K作戦」を実施せよ！&lt;br /&gt;
| entext = Sortie to this region with light cruisers, destroyers, and seaplane tenderd equipped with [[Type 2 Flying Boat|flying boats]] or recon seaplanes, and undertake the air reconnaissance &amp;quot;Operation K&amp;quot;!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|E_to_F = CL≥3 (confirmed)&amp;lt;br/&amp;gt;''or'' (CL+AV)≥4 (?)&amp;lt;br/&amp;gt;Weighted Random towards F with AV≥2 or CL≥2&lt;br /&gt;
|E_to_G = All other cases&lt;br /&gt;
|H_to_I = Failed LoS check for J&lt;br /&gt;
|H_to_J = LoS check (with animation)&amp;lt;br/&amp;gt;(May possibly be random after LoS check)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*'''Requires sinking boss flagship 4 times to clear.'''&lt;br /&gt;
*'''Only seaplane tenders, light cruisers, training cruisers, and destroyers allowed!'''&lt;br /&gt;
:*Specifically at least 1 AV, at least 1 DD, and at least 1CL+CLp.&lt;br /&gt;
:*No, torpedo cruisers (CLT) cannot be used here.&lt;br /&gt;
*Specific node notes:&lt;br /&gt;
:*Node C is a submarine node, but you will not get the normal indication that it is a submarine node. Node B can be a submarine node, but isn't always.&lt;br /&gt;
::*There is very little reason to head towards B, unless the fleet cannot (or do not) want to face [[Submarine So-Class#Elite|SS So-Class Elite]], who makes its (her?) first appearance in a regular map. But avoiding So-Class requires an additional fight.&lt;br /&gt;
:*[[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node E.&lt;br /&gt;
:*Node G can be guaranteed with 4 destroyers.&lt;br /&gt;
;Air Reconnaissance&lt;br /&gt;
From nodes G and H, recon planes will be flown towards the green X (the recon route is shown on the map as green arrows). Successful reconnaissance will reward additional resources upon '''winning at the boss node'''.&lt;br /&gt;
*Neither G or H have combat.&lt;br /&gt;
*Animation will be shown for the Air Reconnaissance; if both [[Type 2 Flying Boat]] and other seaplanes are brought, Type 2 Flying Boat animation takes priority.&lt;br /&gt;
*Success rate (and possibly critical success rate) of the air reconnaissance depends on which AV and what equipment(s) are equipped, if any. [[Akitsushima]] equipped with [[Type 2 Flying Boat]] appears to increase the critical (and normal?) success rate.&lt;br /&gt;
*'''You forfeit all reconnaissance rewards if you either drift away from boss or lose at the boss node.'''.&lt;br /&gt;
;Boss Fleet&lt;br /&gt;
Before the gauge can be depleted, the boss fleet consists of 1~2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1~2 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagships]], 0~1 [[Light Cruiser He-Class#Flagship|CL He-Class Flagship]], the [[Destroyer Princess]] (weaker version), and 2 late model destroyers (either [[Destroyer Ro-Class#Late Model|Ro-Class]], [[Destroyer Ha-Class#Late Model|Ha-Class]], or [[Destroyer Ni-Class#Late Model|Ni-Class]]; the two destroyers appearing will be the same class).&lt;br /&gt;
*When the gauge can be depleted, the boss fleet is led by [[Destroyer Princess]] (stronger version), 2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagship]], and 2 [[Destroyer Ni-Class#Late Model|DD Ni-Class Late Models]].&lt;br /&gt;
*Because you can only deploy AV/CL/CLp/DD, it is unlikely for the player's fleet to be able to inflict significant damage during daytime battle. You should expect the battle to last into nighttime.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
;Suggested fleets&lt;br /&gt;
*1AV, 1CL, 4DD (A → C → E → G → H → J, 3 fights total)&lt;br /&gt;
:*Pros: The most cost-effective way to get to boss, and guarantees G branching, which allows two air reconnaissance rewards.&lt;br /&gt;
:*Cons: Lowest damage output of the setup; may not be able to consistently get a victory at boss.&lt;br /&gt;
*1AV, [[Abukuma|Abukuma Kai Ni]], 4DD (A → C → E → G → H → J, 3 fights total)&lt;br /&gt;
:*Pros: Similar to the composition above as it's cost-effective to getting to the boss fleet, and guarantees G branching, which allows two air reconnaissance rewards, but also can grant another pre-emptive torpedo salvo if Abukuma is equipped with a [[Type A Ko-hyoteki]].&lt;br /&gt;
:*Cons: Can still be a game of chance to score a victory at boss, but makes victory easier to achieve.&lt;br /&gt;
*2AV, 3CL, 1DD (A → C → E → F → H → J, 4 fights total)&lt;br /&gt;
:*Pros: Highest damage output at boss, especially due to the boss fight almost always requiring night battle.&lt;br /&gt;
:*Cons: Needs to fight an extra battle against enemy fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]] which has the stats close to a battleship.&lt;br /&gt;
*1AV, 2CL, 3DD (Either of the above routes, 3 or 4 fights total)&lt;br /&gt;
:*Pros: Has better damage over 1AV+1CL+4DD, and if the random compass sends you to G node, can fight at boss with better output and still only fighting 3 battles total.&lt;br /&gt;
:*Cons: Has to deal with RNG, and being sent to node F this way hurts a bit more.&lt;br /&gt;
;Suggested ships (and equipment setups)&lt;br /&gt;
*AV: Despite the fact that [[Akitsushima]] with her [[Type 2 Flying Boat|flying boats]] can succeed at the air reconnaissance better, her battle output is low, and as the boss fleet is rather tanky, using either [[Chitose]], [[Chiyoda]] or most preferably [[Mizuho]] equipped with 2 Zuiun (or variants) and 1 [[Type A Ko-hyoteki]] probably is the better choice, especially since the opening torpedo can easily take out a less-armored target before shelling begins. (Akitsushima cannot equip [[Type A Ko-hyoteki]], lower plane capacity, and no torpedo capability, period.) Note that any setup with seaplane bombers have chances being shot down, especially if Tsu-Class Elite shows up at node E, which may result in no air superiority at boss node.&lt;br /&gt;
*CL: Generally, your 1~3 best CLs here. Unless your other ships can compensate for the lowered night battle damage, it is not recommended to use [[Ooyodo]] here.  [[Abukuma|Abukuma Kai Ni]] is highly recommended for here since she can be armed with a [[Type A Ko-hyoteki]].&lt;br /&gt;
*DD: Consider the boss fight will require night battle for the most part, and the fact that [[Destroyer Princess]] (harder version) has 115 armor, it is better to bring ships that have better night battle performances. Anti-Air equipment is not required for this map because no enemy fleets here have air capability.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|A1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|B_label = 泊地哨戒線&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_xp = 100&lt;br /&gt;
|B1_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|B2_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_xp = ?&lt;br /&gt;
|B2_form = &lt;br /&gt;
|B3_node_info = dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B3_xp = ?&lt;br /&gt;
|B3_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海潜水艦隊&lt;br /&gt;
|C1_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C1_xp = 90&lt;br /&gt;
|C1_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|C2_node_info = ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C2_xp = 100&lt;br /&gt;
|C2_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|C3_node_info = ss_so-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C3_xp = 110&lt;br /&gt;
|C3_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海ピケット艦隊&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D1_xp = 150&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D2_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D2_xp = 140&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D3_node_info = cl_he-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D3_xp = 130&lt;br /&gt;
|D3_form = line_ahead&lt;br /&gt;
|D4_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D4_xp = 110&lt;br /&gt;
|D4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海哨戒水雷戦隊&lt;br /&gt;
|E1_node_info = cl_tsu-class_elite clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_xp = 220&lt;br /&gt;
|E1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|E2_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_xp = 210&lt;br /&gt;
|E2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|E3_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E3_xp = 200&lt;br /&gt;
|E3_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海中部水上打撃群&lt;br /&gt;
|F1_node_info = ca_ne-class_elite ca_ri-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_xp = 240&lt;br /&gt;
|F1_form = double_line&lt;br /&gt;
|F2_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_xp = 230&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F3_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_xp = 220&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|F4_node_info = ca_ne-class_elite cl_to-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F4_xp = 210&lt;br /&gt;
|F4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|G_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|G1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|H_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|I_label = No Combat&lt;br /&gt;
|I1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;No enemy sighted. Operation was a failure.&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|J_label = 留守泊地旗艦艦隊&lt;br /&gt;
|J1_node_info = bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J1_xp = 400&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J2_xp = 400&lt;br /&gt;
|J2_form = line_ahead&lt;br /&gt;
|J3_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J3_xp = 400&lt;br /&gt;
|J3_form = line_ahead&lt;br /&gt;
|J4_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J4_xp = 400&lt;br /&gt;
|J4_form = line_ahead&lt;br /&gt;
|J5_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_he-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J5_xp = 400&lt;br /&gt;
|J5_form = line_ahead&lt;br /&gt;
|J6_node_info = destroyer_princess bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J6_xp = 400&lt;br /&gt;
|J6_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|final_form = J6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-3-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-3-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Kikuzuki]], [[Mutsuki]]&lt;br /&gt;
|&lt;br /&gt;
|[[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|[[Satsuki]], [[Sazanami]]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]], [[Kiso]], [[Kitakami]], [[Naka]], [[Ooi]], [[Sendai]], [[Tatsuta]], [[Tenryuu]]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Kinugasa]], [[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Katori|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Katori&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|&lt;br /&gt;
|[[Jintsuu]], [[Sendai]]&lt;br /&gt;
|[[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Hiei]], [[Ise]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''J'''&lt;br /&gt;
|[[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Mutsuki]], [[Satsuki]], [[Shiranui]]&lt;br /&gt;
|[[Kitakami]], [[Nagara]], [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']], [[Ooi]], [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']], [[Sendai]], [[Tama]],[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Atago]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Haguro]], [[Kako]], [[Kinugasa]], [[Kumano]], [[Mogami]], [[Myoukou]], [[Suzuya]], [[Takao]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Jun'you]], [[Ryuujou]], [[Shouhou]], [[Shoukaku]], [[Unryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Unryuu?&amp;lt;/span&amp;gt;''']], [[Zuihou]], [[Zuikaku]]&lt;br /&gt;
|[[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-4}} World 6-4: Central Northern Offshore Sea of Peacock Island==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = Map_6-4.png&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = &lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 離島再攻略作戦 (Island Recapture Operation)&lt;br /&gt;
| jptext = 水雷戦隊を旗艦とした攻略部隊または空母最大2隻を擁する機動部隊による中部海域離島攻略作戦を発動！艦隊、出撃せよ！&lt;br /&gt;
| entext = Organize a unit to undertake an operation to capture the Island. Form a fleet consisting of a maximum of 2 Aircraft Carrier or a torpedo squadron flagship! Fleet, set sail!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_M = Fleets that have more than 2 CAV, 2 BB, any CV or Akitsumaru; Fleets that do not have 2 DDs also start here&lt;br /&gt;
|Start_to_A = Fleets that fail conditions for B&lt;br /&gt;
|Start_to_B = Fleet is fast and has either 4DD, or CL3DD with a flag CL&lt;br /&gt;
|A_to_D = Fleet Having no BB OR less than 3 CAV; &amp;lt;br/&amp;gt;&lt;br /&gt;
Fleet with Akitsushima AND BB &amp;lt; 2 AND BB + CAV &amp;lt; 3; &amp;lt;br/&amp;gt;&lt;br /&gt;
Fleet with 2 CAVs AND CL flagship&lt;br /&gt;
|A_to_E = Fleet that doesn't satisfy A to D &lt;br /&gt;
|E_to_D = Fleet with Akitsushima&lt;br /&gt;
|E_to_G = Fleet without Akitsushima&lt;br /&gt;
|K_to_J = Fleet with 2 DD and BB &amp;lt; 2, BB + CV &amp;lt; 4&lt;br /&gt;
|K_to_H = the other case&lt;br /&gt;
|J_to_I = Fast fleet with 1 CL + 2 DD and BB + CV &amp;lt; 3&lt;br /&gt;
|J_to_N = Fleet having Akitsumaru&lt;br /&gt;
|J_to_L = The other cases&lt;br /&gt;
}}&lt;br /&gt;
*'''Requires destroying the [[Isolated Island Princess]] 5 times to clear.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--*Specific node notes: --&amp;gt;&lt;br /&gt;
*This map features multiple starting zone positions which were introduced in the [[Winter 2016 Event]].&lt;br /&gt;
**Ships consisting of a Torpedo Squadron (i.e. mostly DDs or CL and DDs) will start on left Side of the map&lt;br /&gt;
**Any carrier will start on the east, as will any two battleships, or three CA(V)s&lt;br /&gt;
**Not having two destroyers will also start on the west&lt;br /&gt;
** You cannot bring no more than 2 CV(L)(B)&lt;br /&gt;
** You cannot bring more than 2 (F)BB&lt;br /&gt;
* Recommended fleet composition: &lt;br /&gt;
* 1CL flagship, 1 FBB, 3DD, 1CAV&lt;br /&gt;
**Gives the shortest and easiest route to boss - B,D,C,F,N.&lt;br /&gt;
**Highly recommended only if you have enough [[WG42]]s, [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]] and [[Type 2 Ka-Mi Tank]] and had constructed a Seaplane Fighter.&lt;br /&gt;
**Fleet has the best chance of reaching the boss node while maintaining fuel and ammo to allow for a better outcome in the boss fight.&lt;br /&gt;
** It's highly recommended to have a seaplane fighter or an Italian ship to help aid you in maintaining air superiority / air parity over the fights on your way to the boss.&lt;br /&gt;
** DDs and CLs are recommended to have [[WG42]]s and [[Daihatsu]] as these are the only effective ways to do damage to the [[Battery Imp]]s and do decent chipping damage to the [[Isolated Island Princess]], CAs and BBs should be armed with a [[Type 3 Shell]] against the installation bosses. BBs may also bring AP shells to help aid in doing daytime battle damage.&lt;br /&gt;
*1 BB(V), 1 CAV, 1CL, 2 DD, and [[Akitsushima]]&lt;br /&gt;
**[[Akitsushima]] allows for the shortest possible path on the west entrance going from A,D,C,F and N.&lt;br /&gt;
**In this case Akitsushima should be armed with at least 2 seaplane fighters as her role will serve to be a distraction and to maintain a degree of air superiority at the boss node depending on the formation.&lt;br /&gt;
*2 CAV, 1CL, and 3 DD&lt;br /&gt;
**Allows for A,D,C,F and N.&lt;br /&gt;
*More powerful set up in compared to [[Akitsushima]] but will result in some luck to ensure you'll deliver damage.&lt;br /&gt;
''Regarding Boss Fleet''&lt;br /&gt;
*Boss Fleet is heavily effected based on your HQ level.&lt;br /&gt;
*Admirals below HQ level 103 (as of currently known) will not feature the [[Supply Depot Princess]] in the boss composition. But will appear if your level is '''103 or higher'''.&lt;br /&gt;
*Boss fleet's flagship is the [[Isolated Island Princess]]&lt;br /&gt;
**Isolated Hime will usually have [[Battery Imp]]s and [[Supply Depot Princess]] with her.&lt;br /&gt;
**Dev tweet says [[Battery Imp]]s are immune to [[Type 3 Shell]]s but there are many reports of CAs and BBs doing high damage to them in yasen.&lt;br /&gt;
**Using [[WG42]] and [[Daihatsu]] will do decent damage to them.&lt;br /&gt;
**If you have enough [[WG42]] then you may want to use [[Ooyodo]] and equip her with 2 of them as they stack and can deliver severe damage and can easily one shot an Imp or one of the Hime.&lt;br /&gt;
**Stacking [[Type 2 Ka-Mi Tank]] and [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]] upgraded with [[WG42]] can do a lot of damage to [[Supply Depot Princess]] and [[Battery Imp]].&lt;br /&gt;
''Regarding [[Land-Based Air Squadron]]s''&lt;br /&gt;
*You are permitted to use 1 [[Land-Based Air Squadron]]&lt;br /&gt;
*There will be no air raids on this map.&lt;br /&gt;
&lt;br /&gt;
*Completing the quests B80 and F43 to earn a Construction Team to gain access to your [[Land-Based Air Squadron]] is '''highly recommended''' to help simplify the battle on the boss node for this map.&lt;br /&gt;
*It's recommended to bring 2 Land Based Bombers and 2 Fighters if you have access to your [[LBAS]].&lt;br /&gt;
**3 Land Based Bombers and 1 Fighters is an alternative recommendation, if you want to have a better shot at damaging the installations, but may result in your loosing planes more and also will likely loose your Land Based Attack Bombers' expertise in the process.&lt;br /&gt;
*The Distance your Land Based Planes can travel on this map is calculated from Start Point 1 and heading eastward each node.&lt;br /&gt;
*Bring planes with a distance of 5 or more in order for this to support an attack on the boss node.&lt;br /&gt;
*If your Land Based planes focus on targeting the [[Artillery Imp]]s and [[Supply Depot Princess]] the battle will be significantly easier.&lt;br /&gt;
*This map can also serve as a good location to train your Land Based attack planes to max expertise. Bring only Land Based Attackers with a distances of 8 or more as they will reach enough distance to allow you to use Maruyu solo on the submarine node on Node M which your planes should target in order to train them.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 中部海域哨戒水雷戦隊 A群 &amp;lt;br&amp;gt; Central Waters Patrolling&amp;lt;br&amp;gt; Torpedo Sqaudron Group A&lt;br /&gt;
|A1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|A1_Lv = 102 - 120&lt;br /&gt;
|A1_xp = 160&lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A2_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A2_Lv = 120&lt;br /&gt;
|A2_xp = 140&lt;br /&gt;
|A2_form = line_ahead&lt;br /&gt;
|A3_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A3_Lv = 99 - 108&lt;br /&gt;
|A3_xp = 130&lt;br /&gt;
|A3_form = line_ahead double_line&lt;br /&gt;
|A4_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|A4_Lv = 120&lt;br /&gt;
|A4_xp = 170&lt;br /&gt;
|A4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|B_label = 中部海域哨戒水雷戦隊 B群 &amp;lt;br&amp;gt; Central Waters Patrolling&amp;lt;br&amp;gt; Torpedo Sqaudron Group B&lt;br /&gt;
|B1_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_Lv = 99 - 116&lt;br /&gt;
|B1_xp = 140&lt;br /&gt;
|B1_form = line_ahead&lt;br /&gt;
|B2_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_Lv =  109 - 120&lt;br /&gt;
|B2_xp = 130&lt;br /&gt;
|B2_form = line_ahead&lt;br /&gt;
|B3_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B3_Lv =  99 - 104&lt;br /&gt;
|B3_xp = 120&lt;br /&gt;
|B3_form = line_ahead double_line&lt;br /&gt;
|B4_Lv =  109 - 120&lt;br /&gt;
|B4_xp = 170&lt;br /&gt;
|B4_form = line_ahead&lt;br /&gt;
|B4_node_info =  cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B5_Lv =  99 - 109&lt;br /&gt;
|B5_xp = 160&lt;br /&gt;
|B5_form = line_ahead&lt;br /&gt;
|B5_node_info = cl_ho-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|&lt;br /&gt;
|C_label = 離島防衛低速戦艦部隊 &amp;lt;br&amp;gt; Isolated Island Defense &amp;lt;br&amp;gt; Battleship Unit&lt;br /&gt;
|C1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C1_Lv = 109 - 120 &lt;br /&gt;
|C1_xp = 200&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_enemy_air_power = 24&lt;br /&gt;
|C2_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C2_Lv = 108 or below&lt;br /&gt;
|C2_xp = 200&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_enemy_air_power = 24&lt;br /&gt;
|C3_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class&lt;br /&gt;
|C3_Lv =  105 - 120&lt;br /&gt;
|C3_xp = 190&lt;br /&gt;
|C3_form = line_ahead&lt;br /&gt;
|C3_enemy_air_power = 8&lt;br /&gt;
|C4_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model cvl_nu-class&lt;br /&gt;
|C4_Lv =  108 or below&lt;br /&gt;
|C4_xp = 170&lt;br /&gt;
|C4_form = line_ahead double_line&lt;br /&gt;
|C4_enemy_air_power = 8&lt;br /&gt;
|C5_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ni-class_late_model dd_ni-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C5_Lv =  107 - 120&lt;br /&gt;
|C5_xp = 240&lt;br /&gt;
|C5_form = line_ahead &lt;br /&gt;
|C5_enemy_air_power = 24&lt;br /&gt;
|C6_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C6_Lv =  107 or below&lt;br /&gt;
|C6_xp = 220&lt;br /&gt;
|C6_form = line_ahead&lt;br /&gt;
|C6_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|D_label = 離島陸上航空隊 &amp;lt;br&amp;gt; Isolated Island Land Based &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|D1_node_info = isolated_island_princess&lt;br /&gt;
|D1_xp = 120&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_enemy_air_power = 82&lt;br /&gt;
|D2_node_info = isolated_island_princess&lt;br /&gt;
|D2_xp = 120&lt;br /&gt;
|D2_form =&lt;br /&gt;
|D2_enemy_air_power = 59&lt;br /&gt;
|&lt;br /&gt;
|E_label = 中部海域哨戒遊撃部隊 &amp;lt;br&amp;gt; Central Waters Patrolling &amp;lt;br&amp;gt; Mobile Unit&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|E1_Lv =  105 - 120&lt;br /&gt;
|E1_xp = 160&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model ss_ka-class ss_ka-class_elite&lt;br /&gt;
|E2_Lv =  104 - 120&lt;br /&gt;
|E2_xp = 150&lt;br /&gt;
|E2_form = line_ahead&lt;br /&gt;
|E3_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model ss_ka-class ss_ka-class&lt;br /&gt;
|E3_Lv = 119 and below&lt;br /&gt;
|E3_xp = 140&lt;br /&gt;
|E3_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|F_label = 離島陸上航空隊 &amp;lt;br&amp;gt; Isolated Island Land Based &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|F1_node_info = isolated_island_princess&lt;br /&gt;
|F1_Lv = 120&lt;br /&gt;
|F1_xp = 120&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_enemy_air_power = 82&lt;br /&gt;
|F2_node_info = isolated_island_princess&lt;br /&gt;
|F2_Lv = 120 and lower&lt;br /&gt;
|F2_xp = 120&lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_enemy_air_power = 78&lt;br /&gt;
|F3_node_info = isolated_island_princess&lt;br /&gt;
|F3_Lv = 105 and lower&lt;br /&gt;
|F3_xp = 120&lt;br /&gt;
|F3_form =&lt;br /&gt;
|F3_enemy_air_power = 59&lt;br /&gt;
|&lt;br /&gt;
|G_label = 離島陸上航空隊 &amp;lt;br&amp;gt; Isolated Island Land Based &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|G1_node_info = isolated_island_princess&lt;br /&gt;
|G1_Lv = 120 &lt;br /&gt;
|G1_xp = 100&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_enemy_air_power = 82&lt;br /&gt;
|G2_node_info = isolated_island_princess&lt;br /&gt;
|G2_Lv = 120 and lower&lt;br /&gt;
|G2_xp = 100&lt;br /&gt;
|G2_form =&lt;br /&gt;
|G2_enemy_air_power = 59&lt;br /&gt;
|&lt;br /&gt;
|H_label = 離島防衛低速戦艦部隊 &amp;lt;br&amp;gt; Isolated Island Defense &amp;lt;br&amp;gt; Battleship Unit&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class_flagship&lt;br /&gt;
|H1_Lv = 120 &lt;br /&gt;
|H1_xp = 200&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_enemy_air_power = 23&lt;br /&gt;
|H2_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class_elite&lt;br /&gt;
|H2_Lv = 120&lt;br /&gt;
|H2_xp = 200&lt;br /&gt;
|H2_form = line_ahead&lt;br /&gt;
|H2_enemy_air_power = 24&lt;br /&gt;
|H3_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model cvl_nu-class_elite&lt;br /&gt;
|H3_Lv =  118&lt;br /&gt;
|H3_xp = 180&lt;br /&gt;
|H3_form = line_ahead&lt;br /&gt;
|H3_enemy_air_power = 24&lt;br /&gt;
|H4_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model cvl_nu-class_flagship&lt;br /&gt;
|H4_Lv = 120 &lt;br /&gt;
|H4_xp = 230&lt;br /&gt;
|H4_form = line_ahead&lt;br /&gt;
|H4_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|I_label = 離島混成航空隊 &amp;lt;br&amp;gt; Isolated Island Mixed &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|I1_Lv = 120 &lt;br /&gt;
|I1_node_info = isolated_island_princess cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I1_xp = 170&lt;br /&gt;
|I1_form = diamond&lt;br /&gt;
|I1_enemy_air_power = 105&lt;br /&gt;
|I2_Lv = 120 and lower&lt;br /&gt;
|I2_node_info = isolated_island_princess cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I2_xp = 160&lt;br /&gt;
|I2_form = diamond&lt;br /&gt;
|I2_enemy_air_power = 101&lt;br /&gt;
|&lt;br /&gt;
|J_label = 任務部隊 I群 &amp;lt;br&amp;gt; Task Force Group I&lt;br /&gt;
|J1_Lv = 120 &lt;br /&gt;
|J1_node_info = cv_wo-class_flagship_kai bb_ru-class_flagship_kai ca_ne-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J1_xp = 280&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_enemy_air_power = 132&lt;br /&gt;
|J2_Lv = 120 &lt;br /&gt;
|J2_node_info = cv_wo-class_flagship bb_ta-class_flagship ca_ne-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J2_xp = 270&lt;br /&gt;
|J2_form = diamond&lt;br /&gt;
|J2_enemy_air_power = 126&lt;br /&gt;
|J3_Lv = 120 and below&lt;br /&gt;
|J3_node_info = cv_wo-class_flagship bb_ta-class_flagship ca_ne-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J3_xp = 270&lt;br /&gt;
|J3_form = diamond&lt;br /&gt;
|J3_enemy_air_power = 108&lt;br /&gt;
|J4_Lv = 120 and below&lt;br /&gt;
|J4_node_info = cv_wo-class_flagship bb_ta-class_flagship ca_ne-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J4_xp = 270&lt;br /&gt;
|J4_form = diamond&lt;br /&gt;
|J4_enemy_air_power = 108&lt;br /&gt;
|J5_Lv = 120 &lt;br /&gt;
|J5_node_info = aircraft_carrier_princess bb_ru-class_flagship_kai ca_ne-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J5_xp = 280&lt;br /&gt;
|J5_form = diamond&lt;br /&gt;
|J5_enemy_air_power = 129&lt;br /&gt;
|J6_Lv = 119 and lower&lt;br /&gt;
|J6_node_info = aircraft_carrier_princess bb_ru-class_flagship_kai ca_ne-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J6_xp = 280&lt;br /&gt;
|J6_form = diamond&lt;br /&gt;
|J6_enemy_air_power = 129&lt;br /&gt;
|&lt;br /&gt;
|K_label = 任務部隊 II群 &amp;lt;br&amp;gt; Task Force Group II&lt;br /&gt;
|K1_Lv = 105 - 120 &lt;br /&gt;
|K1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K1_xp = 240&lt;br /&gt;
|K1_form = diamond&lt;br /&gt;
|K1_enemy_air_power = 108&lt;br /&gt;
|K2_Lv = 105 - 120 &lt;br /&gt;
|K2_node_info = cv_wo-class_flagship_kai bb_ta-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K2_xp = 220&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_enemy_air_power = 103&lt;br /&gt;
|K3_Lv = 99 - 120&lt;br /&gt;
|K3_node_info = cv_wo-class_flagship_kai bb_ta-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K3_xp = 200&lt;br /&gt;
|K3_form = diamond&lt;br /&gt;
|K3_enemy_air_power = 100&lt;br /&gt;
|K4_Lv = 99 and lower &lt;br /&gt;
|K4_node_info = cv_wo-class_flagship bb_ta-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|K4_xp = 180&lt;br /&gt;
|K4_form = diamond&lt;br /&gt;
|K4_enemy_air_power = 28&lt;br /&gt;
|K5_Lv = 120 &lt;br /&gt;
|K5_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K5_xp = 250&lt;br /&gt;
|K5_form = diamond&lt;br /&gt;
|K5_enemy_air_power = 126&lt;br /&gt;
|&lt;br /&gt;
|L_label = 増援護衛空母部隊 &amp;lt;br&amp;gt;Reinforcement Escort&amp;lt;br&amp;gt; Aircraft Carrier Unit&lt;br /&gt;
|L1_Lv = 120 &lt;br /&gt;
|L1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|L1_xp = 160&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_enemy_air_power = 46&lt;br /&gt;
|L2_Lv = 120 &lt;br /&gt;
|L2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|L2_xp = 140&lt;br /&gt;
|L2_form = double_line diamond&lt;br /&gt;
|L2_enemy_air_power = 46&lt;br /&gt;
|L3_Lv = 120 &lt;br /&gt;
|L3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|L3_xp = 180&lt;br /&gt;
|L3_form = diamond&lt;br /&gt;
|L3_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|M_label = 中部海域潜水哨戒線 &amp;lt;br&amp;gt; Central Water Subamrine &amp;lt;br&amp;gt; Patrol Line&lt;br /&gt;
|M1_Lv = 120 &lt;br /&gt;
|M1_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class ss_so-class ss_so-class&lt;br /&gt;
|M1_xp = 160&lt;br /&gt;
|M1_form = echelon line_abreast  &lt;br /&gt;
|M2_Lv = 120 &lt;br /&gt;
|M2_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class ss_so-class &lt;br /&gt;
|M2_xp = 140&lt;br /&gt;
|M2_form = echelon &lt;br /&gt;
|M3_Lv = 120 &lt;br /&gt;
|M3_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class ss_so-class&lt;br /&gt;
|M3_xp = 180&lt;br /&gt;
|M3_form = echelon line_abreast  &lt;br /&gt;
|&lt;br /&gt;
|N_label = 離島守備隊 &amp;lt;br&amp;gt; Isolated Island Garrison&lt;br /&gt;
|N1_Lv = 106 - 120 &lt;br /&gt;
|N1_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess_damaged cl_ho-class_flagship&lt;br /&gt;
|N1_xp = 580&lt;br /&gt;
|n1_form =  line_ahead&lt;br /&gt;
|N1_enemy_air_power = 48&lt;br /&gt;
|N2_Lv = 103 - 120 &lt;br /&gt;
|N2_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess transport_wa-class_flagship&lt;br /&gt;
|N2_xp = 560&lt;br /&gt;
|N2_form = line_ahead&lt;br /&gt;
|N2_enemy_air_power = 112&lt;br /&gt;
|N3_Lv = 99 - 120 &lt;br /&gt;
|N3_node_info = isolated_island_princess artillery_imp artillery_imp supply_depot_princess cl_ho-class_flagship&lt;br /&gt;
|N3_xp = 540&lt;br /&gt;
|N3_form = line_ahead&lt;br /&gt;
|N3_enemy_air_power = 34&lt;br /&gt;
|N4_Lv = 98 - 107&lt;br /&gt;
|N4_node_info = isolated_island_princess artillery_imp artillery_imp dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|N4_xp = 500&lt;br /&gt;
|N4_form = line_ahead&lt;br /&gt;
|N4_enemy_air_power = 78&lt;br /&gt;
|N5_Lv = 105 - 120&lt;br /&gt;
|N5_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess_damaged transport_wa-class_flagship&lt;br /&gt;
|N5_xp = 600&lt;br /&gt;
|N5_form = line_ahead&lt;br /&gt;
|N5_enemy_air_power = 48&lt;br /&gt;
|N6_Lv = 103 - 120&lt;br /&gt;
|N6_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess_damaged cl_he-class_flagship&lt;br /&gt;
|N6_xp = 600&lt;br /&gt;
|N6_form = line_ahead&lt;br /&gt;
|N6_enemy_air_power = 48&lt;br /&gt;
|final_form = A4 B4 B5 C5 C6 H4 J5 J6 K5 L3 M3 N5 N6&lt;br /&gt;
|boss_node = N&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-4-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-4-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]] [[Tatsuta]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Tone]], [[Chikuma]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]], [[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']] [[Mizuho|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mizuho&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]]&lt;br /&gt;
|[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]] [[Tatsuta]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Tone]], [[Chikuma]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]], [[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]] [[Tatsuta]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Tone]], [[Chikuma]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|K&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
|&lt;br /&gt;
|[[Furutaka]], [[Kako]]&lt;br /&gt;
|[[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']], [[Mizuho|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mizuho&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''N'''&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Hatsuharu]], [[Wakaba]], [[Hatsushimo]], [[Nenohi]], [[Asashio]], [[Arashio]], [[Arare]], [[Kasumi]], [[Ooshio]], [[Michishio]], [[Kagerou]], [[Shiranui]], [[Kuroshio]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Yayoi]], [[Akigumo]] [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']], [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']], [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']], [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']], [[Asagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asagumo&amp;lt;/span&amp;gt;''']], [[Yamagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]], [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]], [[Atago]], [[Chikuma]], [[Furutaka]], [[Kako]], [[Kinugasa]], [[Mogami]], [[Takao]], [[Tone]]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]]&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|[[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]], [[Fusou]], [[Yamashiro]], [[Nagato]], [[Mutsu]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-5}} World 6-5: &amp;quot;Carrier Task Force Interception&amp;quot; Off the Coast of KW Atoll==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-5Map.png&lt;br /&gt;
| difficulty = ☆☆☆☆☆☆☆☆☆☆☆☆☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 空母機動部隊迎撃戦 &amp;lt;br&amp;gt;Carrier Task Force Interception&lt;br /&gt;
| jptext = 中部海域最前線に有力な敵機動部隊が襲来した！同戦域に展開する基地航空隊と協同し、敵艦隊を迎撃、これを撃滅せよ！&lt;br /&gt;
| entext = A Powerful Carrier Task force is conducting an invasion in the Central Water Frontlines! With the Cooperation of your Land Base Air Sqaudron, deploy into the same theater, intercept the enemy fleet, and eliminate them!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
&lt;br /&gt;
'''Data here may not be 100% accurate yet'''&lt;br /&gt;
&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
    | Map   =6-5 ACDGM Pre-Final&lt;br /&gt;
    | AS    = 468&lt;br /&gt;
    | Fleet = 3(BB+CV) CA(V) CLT DD&lt;br /&gt;
    | Notes =&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
    | Map   =6-5 ACDGM Final&lt;br /&gt;
    | AS    = 468&lt;br /&gt;
    | Fleet =  3(BB+CV) CA(V) CLT DD&lt;br /&gt;
    | Notes =&lt;br /&gt;
    }}&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Fleets that do not satisfy the requirement to start at B&lt;br /&gt;
|start_to_B = no CLT / CV(B), at least 1 CL in fleet and BB &amp;lt; 4&lt;br /&gt;
|C_to_D = CV + BB &amp;lt; 4 , at least 1 DD, less than 2 CA and less than 2 CLT&lt;br /&gt;
|C_to_E = not satisfy the requirement from C to D&lt;br /&gt;
|B_to_C = not satisfy the requirement from B to C&lt;br /&gt;
|B_to_F = satisfy all of the requirement: have 1 CL 2 DD and BB &amp;lt; 3&lt;br /&gt;
|I_to_H = start from 1&lt;br /&gt;
|I_to_J = start from 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*'''Requires destroying the [[Aircraft Carrier Princess]] 6 times to clear.'''&lt;br /&gt;
&amp;lt;!--*Specific node notes: --&amp;gt;&lt;br /&gt;
*This map features multiple starting zone positions. However, the south route goes through more nodes without CVs and has J node (a night battle node). &lt;br /&gt;
*Clearing this map rewards 1 Medal and 250 ranking points. The boss HP bar is reset at the beginning of each month.&lt;br /&gt;
*Air raids will appear once you get the second kill on the boss. However, these will stop after you deplete the bar.&lt;br /&gt;
*The enemy composition of the map will get harder after you get 3 kills (1 elite ship) and when you reach the final kill (all elite ships)&lt;br /&gt;
*Recommended fleet composition: &lt;br /&gt;
&lt;br /&gt;
** North route: 1 DD 1 BB 2 CV 1 CA 1 CLT&lt;br /&gt;
*** Shortest route: A-C-D-G-M&lt;br /&gt;
*** Since there is [[Standard Carrier Wo-Class]] flagship on C node [[Light Carrier Nu-Class ]] in D node, do consider the use of an Akizuki-class or Maya K2&lt;br /&gt;
&lt;br /&gt;
** South route: 1 CL 2 BB 1 CA(V) 2 DD &lt;br /&gt;
*** Longer route: B-F-I-J-M&lt;br /&gt;
*** Pre-boss is easier except the night battle at J, you'll also have to depend a lot on your LBAS&lt;br /&gt;
&lt;br /&gt;
*'''Tips:'''&lt;br /&gt;
*Having access to both of your [[LBAS]] for this map is highly recommended for the sake of being able to complete this map with relative easy. &lt;br /&gt;
*[[LBAS]] setup should be 2 fighters and 2 Land Based Land Attack Bombers.&lt;br /&gt;
*[[LBAS]] should be set to target the boss node.&lt;br /&gt;
*If fortunate enough, it can be possible to take out the [[Aircraft Carrier Princess]] with the [[LBAS]] or take out a majority of her planes allowing for a chance to easily wipe out all of her bombers rendering her defenseless. &lt;br /&gt;
*Eliminating the entire Escort fleet is key so that you can have a high chance of getting a torpedo salvo on the main fleet. &lt;br /&gt;
*If you are able to take out the enemy fleet's escort flagship, the escort fleet should be removed in night battle leaving only the main fleet.&lt;br /&gt;
*Do prepare a sizable amount of bauxite for this map as it'll be a costly monthly EO.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 先遣任務部隊 前衛艦隊 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Vanguard Fleet&lt;br /&gt;
|A1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A1_xp = 100&lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A2_node_info = cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|A2_xp = 110&lt;br /&gt;
|A2_form = line_ahead&lt;br /&gt;
|A3_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|A3_xp = 120&lt;br /&gt;
|A3_form = line_ahead&lt;br /&gt;
|A4_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A4_xp = 130&lt;br /&gt;
|A4_form = line_ahead&lt;br /&gt;
|A5_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A5_xp = 140&lt;br /&gt;
|A5_form = line_ahead&lt;br /&gt;
|A6_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A6_xp = 150&lt;br /&gt;
|A6_form = line_ahead&lt;br /&gt;
|A7_node_info = cl_he-class_flagship cl_ho-class_flagship  cl_ho-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A7_xp = 160&lt;br /&gt;
|A7_form = line_ahead&lt;br /&gt;
|A8_node_info = cl_he-class_flagship cl_ho-class_flagship  cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|A8_xp = 170&lt;br /&gt;
|A8_form = line_ahead&lt;br /&gt;
|A9_node_info = cl_he-class_flagship cl_he-class_flagship  cl_ho-class_flagship  cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|A9_xp = 180&lt;br /&gt;
|A9_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海潜水艦隊 前方展開部隊 &amp;lt;br&amp;gt; Abyssal Submarine Fleet &amp;lt;br&amp;gt; Advnaced Deployment Unit&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_xp = 90&lt;br /&gt;
|B1_form = echelon &lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_xp = 100&lt;br /&gt;
|B2_form = echelon line_abreast&lt;br /&gt;
|B3_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B3_xp = 120&lt;br /&gt;
|B3_form = echelon line_abreast&lt;br /&gt;
|B4_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B4_xp = 160&lt;br /&gt;
|B4_form = echelon &lt;br /&gt;
|&lt;br /&gt;
|C_label = 先遣任務部隊 &amp;lt;br&amp;gt; Advancing Task Force&lt;br /&gt;
|C1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_xp = 240&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_enemy_air_power = 132&lt;br /&gt;
|C2_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C2_xp = 240&lt;br /&gt;
|C2_form = diamond&lt;br /&gt;
|C2_enemy_air_power = 132&lt;br /&gt;
|C3_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class ca_ne-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C3_xp = 240&lt;br /&gt;
|C3_form = diamond&lt;br /&gt;
|C3_enemy_air_power = 132&lt;br /&gt;
|C4_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C4_xp = 270&lt;br /&gt;
|C4_form = diamond&lt;br /&gt;
|C4_enemy_air_power = 132&lt;br /&gt;
|C5_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C5_xp = 270&lt;br /&gt;
|C5_form = diamond&lt;br /&gt;
|C5_enemy_air_power = 132&lt;br /&gt;
|C6_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite ca_ne-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C6_xp = 270&lt;br /&gt;
|C6_form = diamond&lt;br /&gt;
|C6_enemy_air_power = 132&lt;br /&gt;
|C7_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|C7_xp = 300&lt;br /&gt;
|C7_form = diamond&lt;br /&gt;
|C7_enemy_air_power = 132&lt;br /&gt;
|C8_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|C8_xp = 300&lt;br /&gt;
|C8_form = diamond&lt;br /&gt;
|C8_enemy_air_power = 132&lt;br /&gt;
|C9_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite ca_ne-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|C9_xp = 300&lt;br /&gt;
|C9_form = diamond&lt;br /&gt;
|C9_enemy_air_power = 132&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海護衛空母部隊 B群 &amp;lt;br&amp;gt; Abyssal Escort Carrier&amp;lt;br&amp;gt; Unit Group B&lt;br /&gt;
|D1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_xp = 200&lt;br /&gt;
|D1_form = line_ahead double_line diamond&lt;br /&gt;
|D1_enemy_air_power = 46&lt;br /&gt;
|D2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ne-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D2_xp = 240&lt;br /&gt;
|D2_form = line_ahead double_line diamond&lt;br /&gt;
|D2_enemy_air_power = 46&lt;br /&gt;
|D3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ne-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|D3_xp = 270&lt;br /&gt;
|D3_form = line_ahead double_line diamond&lt;br /&gt;
|D3_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海潜水艦隊 精鋭群狼部隊 &amp;lt;br&amp;gt; Abyssal Submarine Group &amp;lt;br&amp;gt; Elite Wolf Pack Unit&lt;br /&gt;
|E1_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|E1_xp = 160&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E2_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|E2_xp = 190&lt;br /&gt;
|E2_form = echelon line_abreast&lt;br /&gt;
|E3_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|E3_xp = 220&lt;br /&gt;
|E3_form = echelon&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海巡洋艦戦隊&amp;lt;br&amp;gt; Abyssal Cruiser Squadron&lt;br /&gt;
|F1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_xp = 120&lt;br /&gt;
|F1_form = line_ahead double_line diamond&lt;br /&gt;
|F2_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F2_xp = 140&lt;br /&gt;
|F2_form = line_ahead double_line diamond&lt;br /&gt;
|F3_node_info =  ca_ri-class_flagship_kai clt_chi-class_flagship clt_chi-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F3_xp = 160&lt;br /&gt;
|F3_form = line_ahead double_line diamond&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海任務部隊 艦載機群 &amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt;Carrier Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Attack Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|G1_node_info = aircraft_carrier_princess cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G1_xp = 200&lt;br /&gt;
|G1_form = diamond&lt;br /&gt;
|G1_enemy_air_power = 209&lt;br /&gt;
|G2_node_info = aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G2_xp = 250&lt;br /&gt;
|G2_form = diamond&lt;br /&gt;
|G2_enemy_air_power = 312&lt;br /&gt;
|G3_node_info = aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|G3_xp = 250&lt;br /&gt;
|G3_form = diamond&lt;br /&gt;
|G3_enemy_air_power = 312&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海任務部隊 艦載機群 &amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt;Carrier Air Group&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|H1_xp = 120&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_enemy_air_power = 103&lt;br /&gt;
|H2_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_xp = 120&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_enemy_air_power = 206&lt;br /&gt;
|&lt;br /&gt;
|I_label =  深海護衛空母部隊 A群 &amp;lt;br&amp;gt; Abyssal Escort Carrier&amp;lt;br&amp;gt; Unit Group A&lt;br /&gt;
|I1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I1_xp = 200&lt;br /&gt;
|I1_form = line_ahead double_line diamond&lt;br /&gt;
|I1_enemy_air_power = 46&lt;br /&gt;
|I2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I2_xp = 230&lt;br /&gt;
|I2_form = line_ahead double_line diamond&lt;br /&gt;
|I2_enemy_air_power = 46&lt;br /&gt;
|I3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|I3_xp = 260&lt;br /&gt;
|I3_form = diamond&lt;br /&gt;
|I3_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海護衛空母部隊 C群 &amp;lt;br&amp;gt; Abyssal Escort Carrier&amp;lt;br&amp;gt; Unit Group C &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|J1_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_xp = 180&lt;br /&gt;
|J1_form = line_ahead double_line diamond&lt;br /&gt;
|J1_enemy_air_power = 23&lt;br /&gt;
|J2_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|J2_xp = 190&lt;br /&gt;
|J2_form = line_ahead double_line diamond&lt;br /&gt;
|J2_enemy_air_power = 23&lt;br /&gt;
|J3_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J3_xp = 200&lt;br /&gt;
|J3_form = diamond&lt;br /&gt;
|J3_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|M_label = 任務部隊 主力群 &amp;lt;br&amp;gt; Main Task Force Unit &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|M1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|M1_xp = 500&lt;br /&gt;
|M1_enemy_air_power = 209&lt;br /&gt;
|M1_form = &lt;br /&gt;
|M2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ha-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|M2_xp = 520&lt;br /&gt;
|M2_enemy_air_power = 312&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M3_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|M3_xp = 550&lt;br /&gt;
|M3_enemy_air_power = 312&lt;br /&gt;
|M3_form = &lt;br /&gt;
|second_phase = A5 A6 A7 B2 B3 C4 C5 C6 D2 E2 F2 G3 I2 J2 M2 &lt;br /&gt;
|final_form = A8 A9 B4 C7 C8 C9 D3 E3 F3 G3 I3 J3 M3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-5-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-5-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Hatsuharu]], [[Wakaba]], [[Hatsushimo]], [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Isuzu]], [[Natori]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
|[[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Kuma]], [[Tama]], [[Kiso]], [[Sendai]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Houshou]], [[Ryuujou]], [[Hiyou]], [[Junyou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
|[[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Kinu]], [[Abukuma]], [[Kuma]], [[Tama]], [[Kiso]], [[Kitakami]], [[Ooi]], [[Sendai]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Houshou]], [[Ryuujou]], [[Hiyou]], [[Junyou]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[I-168]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot; |'''M'''&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]], [[Maikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maikaze&amp;lt;/span&amp;gt;''']],  [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']],  [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']],  [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']],  [[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Asashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asashimo&amp;lt;/span&amp;gt;''']], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']], [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']], [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Umikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Umikaze&amp;lt;/span&amp;gt;''']], [[Okinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Okinami&amp;lt;/span&amp;gt;''']], [[Z1|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Z1?&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]], [[Tatsuta]], [[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Kinu]], [[Abukuma]], [[Kuma]], [[Tama]], [[Kiso]], [[Kitakami]], [[Ooi]], [[Sendai]], [[Jintsuu]], [[Naka]], [[Yuubari]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Aoba]], [[Takao]], [[Atago]], [[Choukai]], [[Maya]], [[Tone]], [[Chikuma]], [[Suzuya]], [[Kinugasa]]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]]&lt;br /&gt;
|[[Akagi]],[[Kaga]], [[Shoukaku]], [[Zuikaku]], [[Houshou]]&lt;br /&gt;
|[[Nagato]], [[Mutsu]], [[Kongou]], [[Hiei]], [[Kirishima]], [[Haruna]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox World}}&lt;br /&gt;
[[ko:6해역]]&lt;/div&gt;</summary>
		<author><name>Eeshwan</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_6&amp;diff=50451</id>
		<title>World 6</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_6&amp;diff=50451"/>
		<updated>2017-05-30T02:51:18Z</updated>

		<summary type="html">&lt;p&gt;Eeshwan: /* Stage Guide */ proper capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== {{Anchor|6-1}} World 6-1: 潜水艦作戦 Submarine Operation==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-1 Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 380&lt;br /&gt;
| code = 潜水艦作戦 (Submarine Operation)&lt;br /&gt;
| jptext = 有力な潜水艦隊を編成し、中部海域哨戒線に進出せよ。敵艦隊を発見、これを漸減撃滅せよ！&lt;br /&gt;
| entext = Organize a strong submarine fleet and advance a patrol line into the Middle Sea region.  Locate enemy fleets and gradually destroy them!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
| Map = 6-1&lt;br /&gt;
| AS = 126&lt;br /&gt;
| Notes = 540/270/120 FP for AS+/AS/AP at H node. &lt;br /&gt;
}}&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = SS-only (3 or more), &amp;lt;br&amp;gt;'''or''' [[Taigei]] + Subs-only &amp;lt;br&amp;gt;'''or''' [[Taigei]] + Subs + 1 CL. &amp;lt;br&amp;gt;Weighted Random towards A (instead of B) with [[Taigei]] + Subs + DDs&lt;br /&gt;
|start_to_B = Any composition not going to A or G&lt;br /&gt;
|start_to_G = SS-only (2 or fewer), &amp;lt;br&amp;gt;'''or''' BB≥2, &amp;lt;br&amp;gt;'''or''' [(F)BB(V) + CV(L) + CA(V)]≥3,&amp;lt;br&amp;gt;'''or''' [(F)BB(V) + CV(L) + CA(V)+CLT]≥1 but no DD+CL&lt;br /&gt;
|A_to_C = [[Taigei]] '''not''' in fleet&lt;br /&gt;
|A_to_D = [[Taigei]] in fleet&lt;br /&gt;
|E_to_F = LoS check (with LoS equipment equipped), but still may end up going to H. If heading to F there is the LoS animation.&lt;br /&gt;
|E_to_H = SS≤2, &amp;lt;br&amp;gt;'''or''' LoS check failed. &amp;lt;br&amp;gt;High chance if [(F)BB(V) + CV(L) + CA(V)]≥2 &amp;lt;br&amp;gt;'''or''' no LoS equipment carried. &amp;lt;br&amp;gt;Small chance even with sufficient LoS.&lt;br /&gt;
|F_to_I = Failed LoS check for K. &amp;lt;br&amp;gt;Small chance even with sufficient LoS.&lt;br /&gt;
|F_to_J = Failed LoS check for K. &amp;lt;br&amp;gt;Small chance even with sufficient LoS.&lt;br /&gt;
|F_to_K = LoS check with animation. Can still possibly drift to I or J even with sufficient LoS.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*The only map since 4-4 that does not have a gauge, but even B Victory takes some work here.&lt;br /&gt;
*At least 3 SS are required to reach the boss.&lt;br /&gt;
*There are LoS checks E → F and F → K.  They do not have high LoS requirements (SSVs with a couple recon planes will pass), but an all-sub fleet without recon planes will be sent to H.&lt;br /&gt;
&lt;br /&gt;
===Fleet Tips===&lt;br /&gt;
*All the nodes are filled with asw abyssal ships, which can harm your submarines greatly even in Red-T. Sparkle for submarines is recommended.&lt;br /&gt;
*Fleet composition for clearing purposes typically are one of the three types:&lt;br /&gt;
** CLT + CL + CV + 3 SS(V) (B → D → E → F  → K): Effective fleet for taking out the boss but it will have to go through node B where there's a Ru-class Flagship.&lt;br /&gt;
***CV may or may not wish to equip SCAMP, as it allows the CV to act first. Try to use armored CV so that it can attack even in chuuha.&lt;br /&gt;
***Saiun is probably not a good idea for clearing purposes (you want to minimize damage taken along the route). Only consider that if you're using this fleet for the monthly quest (3 S Victory at 6-1 boss).&lt;br /&gt;
**An all-sub fleet (A → C → D → E → F → K): Allows the fleet to completely ignore any enemy ships that can't attack subs, however node C is pretty harsh on subs with late-model DDs and flagship CLs.&lt;br /&gt;
***You pretty much want to count on cut-in attacks (at boss), so only use remodeled subs if you're using this composition. Note that you need recon planes for this map, and as SS(V) only have 2 slots, you may want to just give both planes to the same girl. You want as many submarines that are actually combat capable for this route, and yes, this means that you really need I-401 and/or U-511 (Ro-500).&lt;br /&gt;
***For those who obtained both during the Spring 2017 event, the kai versions of I-13 &amp;amp; I-14 have 3 equipment slots.  You can equip a recon plane in their first slot, leaving 2 slots available for torpedo equipment (and torpedo cut-ins).&lt;br /&gt;
**Taigei + 3~5 SS(V) + 0~2 escorts (A → D → E → F → K): The shortest route in terms of number of battles. Taigei can also equip recon planes to free up slots for your SS(V)s.&lt;br /&gt;
***The trade off is that any enemy ship still in lightly damage or better shape at the end of shelling phase will have fewer targets to launch their torpedoes at. Taigei (and escorts if any) also has to tank all the preboss ships that can't perform ASW i.e. the Wa-class Transport Elite at D, and far more dangerously, the Flag and/or Elite Ri-Class CA at F. &lt;br /&gt;
****She'll also be targeted by closing torpedoes, which now have much fewer targets than normal. However, most of the formation pre-boss is diamond or echelon so the chance of getting hit by torpedoes is small.&lt;br /&gt;
*Pattern 1 on node H has a chance to drop I-401 with S Victory. If you want to farm her there, 1 BB 3 CLT 1 CL 1 CV or 1 CL 3 CLT 2 CV both guarantee B → D → E → H and are good enough to get S Rank.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = No Combat&lt;br /&gt;
|A1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|B_label = 中部海域&amp;lt;br&amp;gt;敵遊撃部隊&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship cvl_nu-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_enemy_air_power = 23&lt;br /&gt;
|B2_node_info = bb_ru-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|B2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = 中部海域哨戒戦&amp;lt;br&amp;gt;A地点&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_ha-class_elite dd_ha-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_form = line_ahead&amp;lt;br&amp;gt;diamond&amp;lt;br&amp;gt;echelon&lt;br /&gt;
|&lt;br /&gt;
|D_label = 中部海域哨戒戦&amp;lt;br&amp;gt;B地点&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_ha-class_elite dd_ha-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_form = double_line&lt;br /&gt;
|D2_node_info = cl_he-class_flagship dd_ni-class_elite dd_ni-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D3_node_info = cl_he-class_flagship transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D3_form = diamond&lt;br /&gt;
|&lt;br /&gt;
|E_label = No Combat&lt;br /&gt;
|E1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|F_label = 中部海域哨戒戦&amp;lt;br&amp;gt;D地点&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_he-class_flagship dd_ha-class_elite dd_ha-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship dd_ha-class_elite dd_ha-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F3_node_info = ca_ri-class_flagship ca_ri-class_elite clt_chi-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|G_label = No Combat&lt;br /&gt;
|G1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|H_label = 敵機動部隊&lt;br /&gt;
|H1_node_info = aircraft_carrier_demon cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_enemy_air_power = 180&lt;br /&gt;
|H2_node_info = aircraft_carrier_demon ca_ri-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_enemy_air_power = 96&lt;br /&gt;
|H3_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H3_form = diamond&lt;br /&gt;
|H3_enemy_air_power = 168&lt;br /&gt;
|&lt;br /&gt;
|I_label = No Combat&lt;br /&gt;
|I1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|J_label = 中部海域&amp;lt;br&amp;gt;敵輸送船団&lt;br /&gt;
|J1_node_info = transport_wa-class_flagship transport_wa-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J2_node_info = transport_wa-class_flagship transport_wa-class_flagship cl_he-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|&lt;br /&gt;
|K_label = 敵回航中空母&lt;br /&gt;
|K1_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K1_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|K1_enemy_air_power = 84&lt;br /&gt;
|K2_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_enemy_air_power = 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-1-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-1-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Kinu]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]]&lt;br /&gt;
|&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kirishima]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]], [[Takao]], [[Atago]], [[Chikuma]], [[Kumano]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Ayanami]], [[Kisaragi]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]]&lt;br /&gt;
|[[Kiso]], [[Isuzu]], [[Yura]], [[Naka]]&lt;br /&gt;
|[[Kako]], [[Ashigara]], [[Haguro]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Shouhou]]&lt;br /&gt;
|[[Hiei]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[I-401|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-401&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]], [[Takao]], [[Atago]], [[Chikuma]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kongou]], [[Hiei]], [[Kirishima]], [[Haruna]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|[[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']], [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']], [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']], [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']], [[Ooi]], [[Kinu]]&lt;br /&gt;
|[[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Takao]], [[Mogami]], [[Suzuya]]&lt;br /&gt;
|[[Chiyoda]]&lt;br /&gt;
|&lt;br /&gt;
[[Hiyou]], [[Souryuu]], [[Ryuujou]], [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;, [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|[[Hiei]], [[Ise]], [[Kongou]], [[Kirishima]], [[Yamashiro]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']]'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;, [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-8|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-8&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-2}} World 6-2: MS諸島防衛戦 Defense of the MS Archipelago==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-2 Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 420&lt;br /&gt;
| code = MS諸島防衛戦 (Defense of the MS Archipelago)&lt;br /&gt;
| jptext = MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ！&lt;br /&gt;
| entext = Expand to the forward part of the MS Archipelago sea, seize the enemy fleet that is slowly advancing to capture the archipelago, and destroy them with all your might!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = 3+ BB '''or''' 4+ [CL + DD] '''or''' random if no criteria for A or B are met&lt;br /&gt;
|start_to_B = 3 or less [BB + CV(L)] '''or''' random if no criteria for A or B are met&lt;br /&gt;
|A_to_B = 3+ BB '''or''' 3+ CV(L) '''or''' random if no criteria for B or D are met&lt;br /&gt;
|A_to_D = 0-1 [BB(V) + CV(L)] &amp;amp; 0-1 [CA(V) + CLT] &amp;amp; 4+ [CL + DD] (?) '''or''' random if no criteria for B or D are met&lt;br /&gt;
|B_to_C = 6 [BB + CV + CA(V)] (?) '''or''' 4+ [BB(V) + CV(L)] (?)&lt;br /&gt;
|B_to_D = Criteria for C or F not met&lt;br /&gt;
|B_to_F = 0-1 BB &amp;amp; 0-2 [BB + CV(L)]&lt;br /&gt;
|D_to_E = Criteria for G not met&lt;br /&gt;
|D_to_G = 3+ DD &amp;amp; 4+ [CL + DD] &amp;amp; 0 [BB(V) + CV(L)]&lt;br /&gt;
|E_to_H = Always&lt;br /&gt;
|F_to_E = Criteria for H or I not met&lt;br /&gt;
|F_to_H = BB ≤ 1 &amp;amp; CV(L) ≤ 1 &amp;amp; DD ≥ 2 '''and''' LoS F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3) &amp;lt; 43&lt;br /&gt;
|F_to_I = BB ≤ 1 &amp;amp; CV(L) ≤ 1 &amp;amp; DD ≥ 2 '''and''' LoS F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3) &amp;gt; 43&lt;br /&gt;
|G_to_J = Random or guaranteed if LoS to K not met, boundary unknown&lt;br /&gt;
|G_to_K = LoS F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3) &amp;gt; 40&lt;br /&gt;
|H_to_J = Random or guaranteed if LoS to K not met, boundary unknown&lt;br /&gt;
|H_to_K = LoS F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3) &amp;gt; 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Requires sinking the flagship at the boss node '''3''' times to deplete the gauge.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
;Compositions&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
 |- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 ADGK&lt;br /&gt;
    | AS    =126&lt;br /&gt;
    | Fleet =1 CA(V), 2 CL, 3DD&lt;br /&gt;
    | Notes =''No'' CVs allowed for this route.&lt;br /&gt;
    }}&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 BEHK&lt;br /&gt;
    | AS    =252&lt;br /&gt;
    | Fleet =2 CLT, 2 CA(V), 2CV or 1 CV &amp;amp; 1 BB&lt;br /&gt;
    | Notes =BFHK requires failing LoS for H but passing LoS for K, a very narrow margin}}&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 BFIK&lt;br /&gt;
    | AS    =153&lt;br /&gt;
    | Fleet =1 BB(V), 1 CV, 2DD, 2 CLT/CA(V)&lt;br /&gt;
    | Notes =Up to ''one'' CV allowed for this route&lt;br /&gt;
    }}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
*'''B-F-H/I-K''' : 1BB(V), 1CV, 2DD, 2CA(V) or 1BB(V), 1CV, 2DD, 2CLT; Passing an LoS check sends you to I, otherwise to H (31+ [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] needed for F → I)&lt;br /&gt;
** There is a LoS check for F → I. Using a composition that fails this check will to go H instead. &lt;br /&gt;
** H is generally an easier node than I, so failing this LoS check is largely preferable. &lt;br /&gt;
*** 29~30.88 [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] guarantees going H and passing the second LoS check (source required). 31 LoS is similar but has a small chance go to I. 32+ LoS guarantees I.&lt;br /&gt;
** The major weakness of this setup are the two DDs which are both vulnerable and which don't contribute much offensive power.&lt;br /&gt;
*'''B-F-E-H-K''' : 2CLT, 2CA(V), 2CV or 2CLT, 2CA(V), 1CV, 1BB &amp;lt;!-- (29+ Refined LoS guarantees H-K) --&amp;gt;&lt;br /&gt;
** Higher chance to kill the boss, but not as efficient for farming. Can guarantee the H node path, though.&lt;br /&gt;
** 2CV setup for this route might be better, as Pattern 1 at E node requires relatively large amount of AS (on top of boss having 50% chance of requiring 126 or higher air power for AS). Remember that you probably want bombers in larger slots so you don't run the risk of having them all shot down, rendering your CVs unable to attack during shelling.&lt;br /&gt;
*'''A-D-G-K''': CA(V), 2CL, 3DD (Unknown LOS check on G-K). Strongly recommended to use a CAV with at least a seaplane bomber.&lt;br /&gt;
** Note that you only have 50% chance for air superiority/supremacy in this case (you won't have nearly enough AS for Pattern 2).&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 敵攻略支援部隊A群&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A1_form = diamond&lt;br /&gt;
|A1_enemy_air_power = 24&lt;br /&gt;
|A2_node_info = ca_ri-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A2_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|A2_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|B_label = 敵攻略支援部隊B群&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite cvl_nu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_enemy_air_power = 24&lt;br /&gt;
|B2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship bb_ru-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = diamond&lt;br /&gt;
|B2_enemy_air_power = 46&lt;br /&gt;
|B3_node_info = bb_ru-class_flagship cvl_nu-class_elite ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B3_form = diamond&lt;br /&gt;
|B3_enemy_air_power = 24&lt;br /&gt;
|B4_node_info = cvl_nu-class_flagship bb_ru-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B4_form = diamond&lt;br /&gt;
|B4_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = No Combat&lt;br /&gt;
|C1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|D_label = No Combat&lt;br /&gt;
|D1_node_info = Maelstrom: {{ammo}}&lt;br /&gt;
|&lt;br /&gt;
|E_label = 敵空母機動部隊&lt;br /&gt;
|E1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = diamond&lt;br /&gt;
|E1_enemy_air_power = 168&lt;br /&gt;
|E2_node_info = cv_wo-class_flagship_2 cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|E2_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|E2_enemy_air_power = 84&lt;br /&gt;
|E3_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|E3_form = diamond&lt;br /&gt;
|E3_enemy_air_power = 84&lt;br /&gt;
|&lt;br /&gt;
|F_label = No Combat&lt;br /&gt;
|F1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|G_label = 敵高速水上打撃部隊&lt;br /&gt;
|G1_node_info = bb_ta-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|G2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|H_label = 敵任務部隊B群&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|H2_node_info = bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_flagship cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|H2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|I_label = 敵任務部隊A群&lt;br /&gt;
|I1_node_info = bb_ru-class_flagship_kai bb_ru-class_elite bb_ru-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|I1_form = line_ahead&lt;br /&gt;
|I2_node_info = cv_wo-class_flagship_kai bb_ru-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|I2_form = diamond&lt;br /&gt;
|I2_enemy_air_power = 102&lt;br /&gt;
|I3_node_info = ca_ri-class_flagship_kai bb_ru-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|J_label = No Combat&lt;br /&gt;
|J1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|K_label = 敵攻略部隊本体&lt;br /&gt;
|K1_node_info = transport_wa-class_flagship bb_ru-class_flagship_kai cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K2_node_info = transport_wa-class_flagship cv_wo-class_flagship_2 bb_ru-class_flagship_kai cl_tsu-class_elite dd_ha-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K2_form = line_ahead&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|K2_enemy_air_power = 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-2-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-2-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Arashio]], [[Asashio]], [[Fubuki]], [[Kasumi]], [[Murakumo]], [[Nenohi]]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]],  [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Aoba]], [[Atago]], [[Haguro]], [[Kako]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|&lt;br /&gt;
|[[Naka]]&lt;br /&gt;
|[[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Hatsuharu]], [[Hatsuyuki]], [[Ooshio]], [[Shirayuki]], [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]], [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Nagara]]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Myoukou]], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Junyou]], [[Shouhou]]&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Yamashiro]]&lt;br /&gt;
|&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|[[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Sendai]]&lt;br /&gt;
|[[Ashigara]], [[Choukai]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']],  [[Takao]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Ise]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|[[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']], [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']], [[Uranami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uranami&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Sakawa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sakawa&amp;lt;/span&amp;gt;''']], [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']], [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Atago]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Mogami]], [[Myoukou]], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Junyou]], [[Ryuujou]], [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']], [[Shouhou]], [[Zuihou]], [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Fusou]], [[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']], [[Yamashiro]]&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-3}} World 6-3: K作戦 Operation K==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-3 Map.png&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ &lt;br /&gt;
| item = Depends&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = K作戦 (Operation K)&lt;br /&gt;
| jptext = 飛行艇または水上偵察機を装備した水上機母艦・軽巡・駆逐艦による艦隊を同方面へ進出、航空偵察「K作戦」を実施せよ！&lt;br /&gt;
| entext = Sortie to this region with light cruisers, destroyers, and seaplane tenderd equipped with [[Type 2 Flying Boat|flying boats]] or recon seaplanes, and undertake the air reconnaissance &amp;quot;Operation K&amp;quot;!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|E_to_F = CL≥3 (confirmed)&amp;lt;br/&amp;gt;''or'' (CL+AV)≥4 (?)&amp;lt;br/&amp;gt;Weighted Random towards F with AV≥2 or CL≥2&lt;br /&gt;
|E_to_G = All other cases&lt;br /&gt;
|H_to_I = Failed LoS check for J&lt;br /&gt;
|H_to_J = LoS check (with animation)&amp;lt;br/&amp;gt;(May possibly be random after LoS check)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*'''Requires sinking boss flagship 4 times to clear.'''&lt;br /&gt;
*'''Only seaplane tenders, light cruisers, training cruisers, and destroyers allowed!'''&lt;br /&gt;
:*Specifically at least 1 AV, at least 1 DD, and at least 1CL+CLp.&lt;br /&gt;
:*No, torpedo cruisers (CLT) cannot be used here.&lt;br /&gt;
*Specific node notes:&lt;br /&gt;
:*Node C is a submarine node, but you will not get the normal indication that it is a submarine node. Node B can be a submarine node, but isn't always.&lt;br /&gt;
::*There is very little reason to head towards B, unless the fleet cannot (or do not) want to face [[Submarine So-Class#Elite|SS So-Class Elite]], who makes its (her?) first appearance in a regular map. But avoiding So-Class requires an additional fight.&lt;br /&gt;
:*[[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node E.&lt;br /&gt;
:*Node G can be guaranteed with 4 destroyers.&lt;br /&gt;
;Air Reconnaissance&lt;br /&gt;
From nodes G and H, recon planes will be flown towards the green X (the recon route is shown on the map as green arrows). Successful reconnaissance will reward additional resources upon '''winning at the boss node'''.&lt;br /&gt;
*Neither G or H have combat.&lt;br /&gt;
*Animation will be shown for the Air Reconnaissance; if both [[Type 2 Flying Boat]] and other seaplanes are brought, Type 2 Flying Boat animation takes priority.&lt;br /&gt;
*Success rate (and possibly critical success rate) of the air reconnaissance depends on which AV and what equipment(s) are equipped, if any. [[Akitsushima]] equipped with [[Type 2 Flying Boat]] appears to increase the critical (and normal?) success rate.&lt;br /&gt;
*'''You forfeit all reconnaissance rewards if you either drift away from boss or lose at the boss node.'''.&lt;br /&gt;
;Boss Fleet&lt;br /&gt;
Before the gauge can be depleted, the boss fleet consists of 1~2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1~2 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagships]], 0~1 [[Light Cruiser He-Class#Flagship|CL He-Class Flagship]], the [[Destroyer Princess]] (weaker version), and 2 late model destroyers (either [[Destroyer Ro-Class#Late Model|Ro-Class]], [[Destroyer Ha-Class#Late Model|Ha-Class]], or [[Destroyer Ni-Class#Late Model|Ni-Class]]; the two destroyers appearing will be the same class).&lt;br /&gt;
*When the gauge can be depleted, the boss fleet is led by [[Destroyer Princess]] (stronger version), 2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagship]], and 2 [[Destroyer Ni-Class#Late Model|DD Ni-Class Late Models]].&lt;br /&gt;
*Because you can only deploy AV/CL/CLp/DD, it is unlikely for the player's fleet to be able to inflict significant damage during daytime battle. You should expect the battle to last into nighttime.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
;Suggested fleets&lt;br /&gt;
*1AV, 1CL, 4DD (A → C → E → G → H → J, 3 fights total)&lt;br /&gt;
:*Pros: The most cost-effective way to get to boss, and guarantees G branching, which allows two air reconnaissance rewards.&lt;br /&gt;
:*Cons: Lowest damage output of the setup; may not be able to consistently get a victory at boss.&lt;br /&gt;
*1AV, [[Abukuma|Abukuma Kai Ni]], 4DD (A → C → E → G → H → J, 3 fights total)&lt;br /&gt;
:*Pros: Similar to the composition above as it's cost-effective to getting to the boss fleet, and guarantees G branching, which allows two air reconnaissance rewards, but also can grant another pre-emptive torpedo salvo if Abukuma is equipped with a [[Type A Ko-hyoteki]].&lt;br /&gt;
:*Cons: Can still be a game of chance to score a victory at boss, but makes victory easier to achieve.&lt;br /&gt;
*2AV, 3CL, 1DD (A → C → E → F → H → J, 4 fights total)&lt;br /&gt;
:*Pros: Highest damage output at boss, especially due to the boss fight almost always requiring night battle.&lt;br /&gt;
:*Cons: Needs to fight an extra battle against enemy fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]] which has the stats close to a battleship.&lt;br /&gt;
*1AV, 2CL, 3DD (Either of the above routes, 3 or 4 fights total)&lt;br /&gt;
:*Pros: Has better damage over 1AV+1CL+4DD, and if the random compass sends you to G node, can fight at boss with better output and still only fighting 3 battles total.&lt;br /&gt;
:*Cons: Has to deal with RNG, and being sent to node F this way hurts a bit more.&lt;br /&gt;
;Suggested ships (and equipment setups)&lt;br /&gt;
*AV: Despite the fact that [[Akitsushima]] with her [[Type 2 Flying Boat|flying boats]] can succeed at the air reconnaissance better, her battle output is low, and as the boss fleet is rather tanky, using either [[Chitose]], [[Chiyoda]] or most preferably [[Mizuho]] equipped with 2 Zuiun (or variants) and 1 [[Type A Ko-hyoteki]] probably is the better choice, especially since the opening torpedo can easily take out a less-armored target before shelling begins. (Akitsushima cannot equip [[Type A Ko-hyoteki]], lower plane capacity, and no torpedo capability, period.) Note that any setup with seaplane bombers have chances being shot down, especially if Tsu-Class Elite shows up at node E, which may result in no air superiority at boss node.&lt;br /&gt;
*CL: Generally, your 1~3 best CLs here. Unless your other ships can compensate for the lowered night battle damage, it is not recommended to use [[Ooyodo]] here.  [[Abukuma|Abukuma Kai Ni]] is highly recommended for here since she can be armed with a [[Type A Ko-hyoteki]].&lt;br /&gt;
*DD: Consider the boss fight will require night battle for the most part, and the fact that [[Destroyer Princess]] (harder version) has 115 armor, it is better to bring ships that have better night battle performances. Anti-Air equipment is not required for this map because no enemy fleets here have air capability.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|A1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|B_label = 泊地哨戒線&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_xp = 100&lt;br /&gt;
|B1_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|B2_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_xp = ?&lt;br /&gt;
|B2_form = &lt;br /&gt;
|B3_node_info = dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B3_xp = ?&lt;br /&gt;
|B3_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海潜水艦隊&lt;br /&gt;
|C1_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C1_xp = 90&lt;br /&gt;
|C1_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|C2_node_info = ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C2_xp = 100&lt;br /&gt;
|C2_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|C3_node_info = ss_so-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C3_xp = 110&lt;br /&gt;
|C3_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海ピケット艦隊&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D1_xp = 150&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D2_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D2_xp = 140&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D3_node_info = cl_he-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D3_xp = 130&lt;br /&gt;
|D3_form = line_ahead&lt;br /&gt;
|D4_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D4_xp = 110&lt;br /&gt;
|D4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海哨戒水雷戦隊&lt;br /&gt;
|E1_node_info = cl_tsu-class_elite clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_xp = 220&lt;br /&gt;
|E1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|E2_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_xp = 210&lt;br /&gt;
|E2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|E3_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E3_xp = 200&lt;br /&gt;
|E3_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海中部水上打撃群&lt;br /&gt;
|F1_node_info = ca_ne-class_elite ca_ri-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_xp = 240&lt;br /&gt;
|F1_form = double_line&lt;br /&gt;
|F2_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_xp = 230&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F3_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_xp = 220&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|F4_node_info = ca_ne-class_elite cl_to-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F4_xp = 210&lt;br /&gt;
|F4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|G_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|G1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|H_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|I_label = No Combat&lt;br /&gt;
|I1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;No enemy sighted. Operation was a failure.&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|J_label = 留守泊地旗艦艦隊&lt;br /&gt;
|J1_node_info = bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J1_xp = 400&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J2_xp = 400&lt;br /&gt;
|J2_form = line_ahead&lt;br /&gt;
|J3_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J3_xp = 400&lt;br /&gt;
|J3_form = line_ahead&lt;br /&gt;
|J4_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J4_xp = 400&lt;br /&gt;
|J4_form = line_ahead&lt;br /&gt;
|J5_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_he-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J5_xp = 400&lt;br /&gt;
|J5_form = line_ahead&lt;br /&gt;
|J6_node_info = destroyer_princess bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J6_xp = 400&lt;br /&gt;
|J6_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|final_form = J6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-3-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-3-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Kikuzuki]], [[Mutsuki]]&lt;br /&gt;
|&lt;br /&gt;
|[[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|[[Satsuki]], [[Sazanami]]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]], [[Kiso]], [[Kitakami]], [[Naka]], [[Ooi]], [[Sendai]], [[Tatsuta]], [[Tenryuu]]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Kinugasa]], [[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Katori|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Katori&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|&lt;br /&gt;
|[[Jintsuu]], [[Sendai]]&lt;br /&gt;
|[[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Hiei]], [[Ise]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''J'''&lt;br /&gt;
|[[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Mutsuki]], [[Satsuki]], [[Shiranui]]&lt;br /&gt;
|[[Kitakami]], [[Nagara]], [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']], [[Ooi]], [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']], [[Sendai]], [[Tama]],[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Atago]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Haguro]], [[Kako]], [[Kinugasa]], [[Kumano]], [[Mogami]], [[Myoukou]], [[Suzuya]], [[Takao]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Jun'you]], [[Ryuujou]], [[Shouhou]], [[Shoukaku]], [[Unryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Unryuu?&amp;lt;/span&amp;gt;''']], [[Zuihou]], [[Zuikaku]]&lt;br /&gt;
|[[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-4}} World 6-4: Central Northern Offshore Sea of Peacock Island==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = Map_6-4.png&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = &lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 離島再攻略作戦 (Island Recapture Operation)&lt;br /&gt;
| jptext = 水雷戦隊を旗艦とした攻略部隊または空母最大2隻を擁する機動部隊による中部海域離島攻略作戦を発動！艦隊、出撃せよ！&lt;br /&gt;
| entext = Organize a unit to undertake an operation to capture the Island. Form a fleet consisting of a maximum of 2 Aircraft Carrier or a torpedo squadron flagship! Fleet, set sail!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_M = Fleets that have more than 2 CAV, 2 BB, any CV or Akitsumaru; Fleets that do not have 2 DDs also start here&lt;br /&gt;
|Start_to_A = Fleets that fail conditions for B&lt;br /&gt;
|Start_to_B = Fleet is fast and has either 4DD, or CL3DD with a flag CL&lt;br /&gt;
|A_to_D = Fleet Having no BB OR less than 3 CAV; &amp;lt;br/&amp;gt;&lt;br /&gt;
Fleet with Akitsushima AND BB &amp;lt; 2 AND BB + CAV &amp;lt; 3; &amp;lt;br/&amp;gt;&lt;br /&gt;
Fleet with 2 CAVs AND CL flagship&lt;br /&gt;
|A_to_E = Fleet that doesn't satisfy A to D &lt;br /&gt;
|E_to_D = Fleet with Akitsushima&lt;br /&gt;
|E_to_G = Fleet without Akitsushima&lt;br /&gt;
|K_to_J = Fleet with 2 DD and BB &amp;lt; 2, BB + CV &amp;lt; 4&lt;br /&gt;
|K_to_H = the other case&lt;br /&gt;
|J_to_I = Fast fleet with 1 CL + 2 DD and BB + CV &amp;lt; 3&lt;br /&gt;
|J_to_N = Fleet having Akitsumaru&lt;br /&gt;
|J_to_L = The other cases&lt;br /&gt;
}}&lt;br /&gt;
*'''Requires destroying the [[Isolated Island Princess]] 5 times to clear.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--*Specific node notes: --&amp;gt;&lt;br /&gt;
*This map features multiple starting zone positions which were introduced in the [[Winter 2016 Event]].&lt;br /&gt;
**Ships consisting of a Torpedo Squadron (i.e. mostly DDs or CL and DDs) will start on left Side of the map&lt;br /&gt;
**Any carrier will start on the east, as will any two battleships, or three CA(V)s&lt;br /&gt;
**Not having two destroyers will also start on the west&lt;br /&gt;
** You cannot bring no more than 2 CV(L)(B)&lt;br /&gt;
** You cannot bring more than 2 (F)BB&lt;br /&gt;
* Recommended fleet composition: &lt;br /&gt;
* 1CL flagship, 1 FBB, 3DD, 1CAV&lt;br /&gt;
**Gives the shortest and easiest route to boss - B,D,C,F,N.&lt;br /&gt;
**Highly recommended only if you have enough [[WG42]]s, [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]] and [[Type 2 Ka-Mi Tank]] and had constructed a Seaplane Fighter.&lt;br /&gt;
**Fleet has the best chance of reaching the boss node while maintaining fuel and ammo to allow for a better outcome in the boss fight.&lt;br /&gt;
** It's highly recommended to have a seaplane fighter or an Italian ship to help aid you in maintaining air superiority / air parity over the fights on your way to the boss.&lt;br /&gt;
** DDs and CLs are recommended to have [[WG42]]s and [[Daihatsu]] as these are the only effective ways to do damage to the [[Battery Imp]]s and do decent chipping damage to the [[Isolated Island Princess]], CAs and BBs should be armed with a [[Type 3 Shell]] against the installation bosses. BBs may also bring AP shells to help aid in doing daytime battle damage.&lt;br /&gt;
*1 BB(V), 1 CAV, 1CL, 2 DD, and [[Akitsushima]]&lt;br /&gt;
**[[Akitsushima]] allows for the shortest possible path on the west entrance going from A,D,C,F and N.&lt;br /&gt;
**In this case Akitsushima should be armed with at least 2 seaplane fighters as her role will serve to be a distraction and to maintain a degree of air superiority at the boss node depending on the formation.&lt;br /&gt;
*2 CAV, 1CL, and 3 DD&lt;br /&gt;
**Allows for A,D,C,F and N.&lt;br /&gt;
*More powerful set up in compared to [[Akitsushima]] but will result in some luck to ensure you'll deliver damage.&lt;br /&gt;
''Regarding Boss Fleet''&lt;br /&gt;
*Boss Fleet is heavily effected based on your HQ level.&lt;br /&gt;
*Admirals below HQ level 103 (as of currently known) will not feature the [[Supply Depot Princess]] in the boss composition. But will appear if your level is '''103 or higher'''.&lt;br /&gt;
*Boss fleet's flagship is the [[Isolated Island Princess]]&lt;br /&gt;
**Isolated Hime will usually have [[Battery Imp]]s and [[Supply Depot Princess]] with her.&lt;br /&gt;
**Dev tweet says [[Battery Imp]]s are immune to [[Type 3 Shell]]s but there are many reports of CAs and BBs doing high damage to them in yasen.&lt;br /&gt;
**Using [[WG42]] and [[Daihatsu]] will do decent damage to them.&lt;br /&gt;
**If you have enough [[WG42]] then you may want to use [[Ooyodo]] and equip her with 2 of them as they stack and can deliver severe damage and can easily one shot an Imp or one of the Hime.&lt;br /&gt;
**Stacking [[Type 2 Ka-Mi Tank]] and [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]] upgraded with [[WG42]] can do a lot of damage to [[Supply Depot Princess]] and [[Battery Imp]].&lt;br /&gt;
''Regarding [[Land-Based Air Squadron]]s''&lt;br /&gt;
*You are permitted to use 1 [[Land-Based Air Squadron]]&lt;br /&gt;
*There will be no air raids on this map.&lt;br /&gt;
&lt;br /&gt;
*Completing the quests B80 and F43 to earn a Construction Team to gain access to your [[Land-Based Air Squadron]] is '''highly recommended''' to help simplify the battle on the boss node for this map.&lt;br /&gt;
*It's recommended to bring 2 Land Based Bombers and 2 Fighters if you have access to your [[LBAS]].&lt;br /&gt;
**3 Land Based Bombers and 1 Fighters is an alternative recommendation, if you want to have a better shot at damaging the installations, but may result in your loosing planes more and also will likely loose your Land Based Attack Bombers' expertise in the process.&lt;br /&gt;
*The Distance your Land Based Planes can travel on this map is calculated from Start Point 1 and heading eastward each node.&lt;br /&gt;
*Bring planes with a distance of 5 or more in order for this to support an attack on the boss node.&lt;br /&gt;
*If your Land Based planes focus on targeting the [[Artillery Imp]]s and [[Supply Depot Princess]] the battle will be significantly easier.&lt;br /&gt;
*This map can also serve as a good location to train your Land Based attack planes to max expertise. Bring only Land Based Attackers with a distances of 8 or more as they will reach enough distance to allow you to use Maruyu solo on the submarine node on Node M which your planes should target in order to train them.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 中部海域哨戒水雷戦隊 A群 &amp;lt;br&amp;gt; Central Waters Patrolling&amp;lt;br&amp;gt; Torpedo Sqaudron Group A&lt;br /&gt;
|A1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|A1_Lv = 102 - 120&lt;br /&gt;
|A1_xp = 160&lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A2_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A2_Lv = 120&lt;br /&gt;
|A2_xp = 140&lt;br /&gt;
|A2_form = line_ahead&lt;br /&gt;
|A3_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A3_Lv = 99 - 108&lt;br /&gt;
|A3_xp = 130&lt;br /&gt;
|A3_form = line_ahead double_line&lt;br /&gt;
|A4_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|A4_Lv = 120&lt;br /&gt;
|A4_xp = 170&lt;br /&gt;
|A4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|B_label = 中部海域哨戒水雷戦隊 B群 &amp;lt;br&amp;gt; Central Waters Patrolling&amp;lt;br&amp;gt; Torpedo Sqaudron Group B&lt;br /&gt;
|B1_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_Lv = 99 - 116&lt;br /&gt;
|B1_xp = 140&lt;br /&gt;
|B1_form = line_ahead&lt;br /&gt;
|B2_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_Lv =  109 - 120&lt;br /&gt;
|B2_xp = 130&lt;br /&gt;
|B2_form = line_ahead&lt;br /&gt;
|B3_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B3_Lv =  99 - 104&lt;br /&gt;
|B3_xp = 120&lt;br /&gt;
|B3_form = line_ahead double_line&lt;br /&gt;
|B4_Lv =  109 - 120&lt;br /&gt;
|B4_xp = 170&lt;br /&gt;
|B4_form = line_ahead&lt;br /&gt;
|B4_node_info =  cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B5_Lv =  99 - 109&lt;br /&gt;
|B5_xp = 160&lt;br /&gt;
|B5_form = line_ahead&lt;br /&gt;
|B5_node_info = cl_ho-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|&lt;br /&gt;
|C_label = 離島防衛低速戦艦部隊 &amp;lt;br&amp;gt; Isolated Island Defense &amp;lt;br&amp;gt; Battleship Unit&lt;br /&gt;
|C1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C1_Lv = 109 - 120 &lt;br /&gt;
|C1_xp = 200&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_enemy_air_power = 24&lt;br /&gt;
|C2_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C2_Lv = 108 or below&lt;br /&gt;
|C2_xp = 200&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_enemy_air_power = 24&lt;br /&gt;
|C3_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class&lt;br /&gt;
|C3_Lv =  105 - 120&lt;br /&gt;
|C3_xp = 190&lt;br /&gt;
|C3_form = line_ahead&lt;br /&gt;
|C3_enemy_air_power = 8&lt;br /&gt;
|C4_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model cvl_nu-class&lt;br /&gt;
|C4_Lv =  108 or below&lt;br /&gt;
|C4_xp = 170&lt;br /&gt;
|C4_form = line_ahead double_line&lt;br /&gt;
|C4_enemy_air_power = 8&lt;br /&gt;
|C5_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ni-class_late_model dd_ni-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C5_Lv =  107 - 120&lt;br /&gt;
|C5_xp = 240&lt;br /&gt;
|C5_form = line_ahead &lt;br /&gt;
|C5_enemy_air_power = 24&lt;br /&gt;
|C6_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C6_Lv =  107 or below&lt;br /&gt;
|C6_xp = 220&lt;br /&gt;
|C6_form = line_ahead&lt;br /&gt;
|C6_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|D_label = 離島陸上航空隊 &amp;lt;br&amp;gt; Isolated Island Land Based &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|D1_node_info = isolated_island_princess&lt;br /&gt;
|D1_xp = 120&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_enemy_air_power = 82&lt;br /&gt;
|D2_node_info = isolated_island_princess&lt;br /&gt;
|D2_xp = 120&lt;br /&gt;
|D2_form =&lt;br /&gt;
|D2_enemy_air_power = 59&lt;br /&gt;
|&lt;br /&gt;
|E_label = 中部海域哨戒遊撃部隊 &amp;lt;br&amp;gt; Central Waters Patrolling &amp;lt;br&amp;gt; Mobile Unit&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|E1_Lv =  105 - 120&lt;br /&gt;
|E1_xp = 160&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model ss_ka-class ss_ka-class_elite&lt;br /&gt;
|E2_Lv =  104 - 120&lt;br /&gt;
|E2_xp = 150&lt;br /&gt;
|E2_form = line_ahead&lt;br /&gt;
|E3_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model ss_ka-class ss_ka-class&lt;br /&gt;
|E3_Lv = 119 and below&lt;br /&gt;
|E3_xp = 140&lt;br /&gt;
|E3_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|F_label = 離島陸上航空隊 &amp;lt;br&amp;gt; Isolated Island Land Based &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|F1_node_info = isolated_island_princess&lt;br /&gt;
|F1_Lv = 120&lt;br /&gt;
|F1_xp = 120&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_enemy_air_power = 82&lt;br /&gt;
|F2_node_info = isolated_island_princess&lt;br /&gt;
|F2_Lv = 120 and lower&lt;br /&gt;
|F2_xp = 120&lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_enemy_air_power = 78&lt;br /&gt;
|F3_node_info = isolated_island_princess&lt;br /&gt;
|F3_Lv = 105 and lower&lt;br /&gt;
|F3_xp = 120&lt;br /&gt;
|F3_form =&lt;br /&gt;
|F3_enemy_air_power = 59&lt;br /&gt;
|&lt;br /&gt;
|G_label = 離島陸上航空隊 &amp;lt;br&amp;gt; Isolated Island Land Based &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|G1_node_info = isolated_island_princess&lt;br /&gt;
|G1_Lv = 120 &lt;br /&gt;
|G1_xp = 100&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_enemy_air_power = 82&lt;br /&gt;
|G2_node_info = isolated_island_princess&lt;br /&gt;
|G2_Lv = 120 and lower&lt;br /&gt;
|G2_xp = 100&lt;br /&gt;
|G2_form =&lt;br /&gt;
|G2_enemy_air_power = 59&lt;br /&gt;
|&lt;br /&gt;
|H_label = 離島防衛低速戦艦部隊 &amp;lt;br&amp;gt; Isolated Island Defense &amp;lt;br&amp;gt; Battleship Unit&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class_flagship&lt;br /&gt;
|H1_Lv = 120 &lt;br /&gt;
|H1_xp = 200&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_enemy_air_power = 23&lt;br /&gt;
|H2_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class_elite&lt;br /&gt;
|H2_Lv = 120&lt;br /&gt;
|H2_xp = 200&lt;br /&gt;
|H2_form = line_ahead&lt;br /&gt;
|H2_enemy_air_power = 24&lt;br /&gt;
|H3_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model cvl_nu-class_elite&lt;br /&gt;
|H3_Lv =  118&lt;br /&gt;
|H3_xp = 180&lt;br /&gt;
|H3_form = line_ahead&lt;br /&gt;
|H3_enemy_air_power = 24&lt;br /&gt;
|H4_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model cvl_nu-class_flagship&lt;br /&gt;
|H4_Lv = 120 &lt;br /&gt;
|H4_xp = 230&lt;br /&gt;
|H4_form = line_ahead&lt;br /&gt;
|H4_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|I_label = 離島混成航空隊 &amp;lt;br&amp;gt; Isolated Island Mixed &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|I1_Lv = 120 &lt;br /&gt;
|I1_node_info = isolated_island_princess cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I1_xp = 170&lt;br /&gt;
|I1_form = diamond&lt;br /&gt;
|I1_enemy_air_power = 105&lt;br /&gt;
|I2_Lv = 120 and lower&lt;br /&gt;
|I2_node_info = isolated_island_princess cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I2_xp = 160&lt;br /&gt;
|I2_form = diamond&lt;br /&gt;
|I2_enemy_air_power = 101&lt;br /&gt;
|&lt;br /&gt;
|J_label = 任務部隊 I群 &amp;lt;br&amp;gt; Task Force Group I&lt;br /&gt;
|J1_Lv = 120 &lt;br /&gt;
|J1_node_info = cv_wo-class_flagship_kai bb_ru-class_flagship_kai ca_ne-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J1_xp = 280&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_enemy_air_power = 132&lt;br /&gt;
|J2_Lv = 120 &lt;br /&gt;
|J2_node_info = cv_wo-class_flagship bb_ta-class_flagship ca_ne-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J2_xp = 270&lt;br /&gt;
|J2_form = diamond&lt;br /&gt;
|J2_enemy_air_power = 126&lt;br /&gt;
|J3_Lv = 120 and below&lt;br /&gt;
|J3_node_info = cv_wo-class_flagship bb_ta-class_flagship ca_ne-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J3_xp = 270&lt;br /&gt;
|J3_form = diamond&lt;br /&gt;
|J3_enemy_air_power = 108&lt;br /&gt;
|J4_Lv = 120 and below&lt;br /&gt;
|J4_node_info = cv_wo-class_flagship bb_ta-class_flagship ca_ne-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J4_xp = 270&lt;br /&gt;
|J4_form = diamond&lt;br /&gt;
|J4_enemy_air_power = 108&lt;br /&gt;
|J5_Lv = 120 &lt;br /&gt;
|J5_node_info = aircraft_carrier_princess bb_ru-class_flagship_kai ca_ne-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J5_xp = 280&lt;br /&gt;
|J5_form = diamond&lt;br /&gt;
|J5_enemy_air_power = 129&lt;br /&gt;
|J6_Lv = 119 and lower&lt;br /&gt;
|J6_node_info = aircraft_carrier_princess bb_ru-class_flagship_kai ca_ne-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J6_xp = 280&lt;br /&gt;
|J6_form = diamond&lt;br /&gt;
|J6_enemy_air_power = 129&lt;br /&gt;
|&lt;br /&gt;
|K_label = 任務部隊 II群 &amp;lt;br&amp;gt; Task Force Group II&lt;br /&gt;
|K1_Lv = 105 - 120 &lt;br /&gt;
|K1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K1_xp = 240&lt;br /&gt;
|K1_form = diamond&lt;br /&gt;
|K1_enemy_air_power = 108&lt;br /&gt;
|K2_Lv = 105 - 120 &lt;br /&gt;
|K2_node_info = cv_wo-class_flagship_kai bb_ta-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K2_xp = 220&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_enemy_air_power = 103&lt;br /&gt;
|K3_Lv = 99 - 120&lt;br /&gt;
|K3_node_info = cv_wo-class_flagship_kai bb_ta-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K3_xp = 200&lt;br /&gt;
|K3_form = diamond&lt;br /&gt;
|K3_enemy_air_power = 100&lt;br /&gt;
|K4_Lv = 99 and lower &lt;br /&gt;
|K4_node_info = cv_wo-class_flagship bb_ta-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|K4_xp = 180&lt;br /&gt;
|K4_form = diamond&lt;br /&gt;
|K4_enemy_air_power = 28&lt;br /&gt;
|K5_Lv = 120 &lt;br /&gt;
|K5_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K5_xp = 250&lt;br /&gt;
|K5_form = diamond&lt;br /&gt;
|K5_enemy_air_power = 126&lt;br /&gt;
|&lt;br /&gt;
|L_label = 増援護衛空母部隊 &amp;lt;br&amp;gt;Reinforcement Escort&amp;lt;br&amp;gt; Aircraft Carrier Unit&lt;br /&gt;
|L1_Lv = 120 &lt;br /&gt;
|L1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|L1_xp = 160&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_enemy_air_power = 46&lt;br /&gt;
|L2_Lv = 120 &lt;br /&gt;
|L2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|L2_xp = 140&lt;br /&gt;
|L2_form = double_line diamond&lt;br /&gt;
|L2_enemy_air_power = 46&lt;br /&gt;
|L3_Lv = 120 &lt;br /&gt;
|L3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|L3_xp = 180&lt;br /&gt;
|L3_form = diamond&lt;br /&gt;
|L3_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|M_label = 中部海域潜水哨戒線 &amp;lt;br&amp;gt; Central Water Subamrine &amp;lt;br&amp;gt; Patrol Line&lt;br /&gt;
|M1_Lv = 120 &lt;br /&gt;
|M1_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class ss_so-class ss_so-class&lt;br /&gt;
|M1_xp = 160&lt;br /&gt;
|M1_form = echelon line_abreast  &lt;br /&gt;
|M2_Lv = 120 &lt;br /&gt;
|M2_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class ss_so-class &lt;br /&gt;
|M2_xp = 140&lt;br /&gt;
|M2_form = echelon &lt;br /&gt;
|M3_Lv = 120 &lt;br /&gt;
|M3_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class ss_so-class&lt;br /&gt;
|M3_xp = 180&lt;br /&gt;
|M3_form = echelon line_abreast  &lt;br /&gt;
|&lt;br /&gt;
|N_label = 離島守備隊 &amp;lt;br&amp;gt; Isolated Island Garrison&lt;br /&gt;
|N1_Lv = 106 - 120 &lt;br /&gt;
|N1_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess_damaged cl_ho-class_flagship&lt;br /&gt;
|N1_xp = 580&lt;br /&gt;
|n1_form =  line_ahead&lt;br /&gt;
|N1_enemy_air_power = 48&lt;br /&gt;
|N2_Lv = 103 - 120 &lt;br /&gt;
|N2_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess transport_wa-class_flagship&lt;br /&gt;
|N2_xp = 560&lt;br /&gt;
|N2_form = line_ahead&lt;br /&gt;
|N2_enemy_air_power = 112&lt;br /&gt;
|N3_Lv = 99 - 120 &lt;br /&gt;
|N3_node_info = isolated_island_princess artillery_imp artillery_imp supply_depot_princess cl_ho-class_flagship&lt;br /&gt;
|N3_xp = 540&lt;br /&gt;
|N3_form = line_ahead&lt;br /&gt;
|N3_enemy_air_power = 34&lt;br /&gt;
|N4_Lv = 98 - 107&lt;br /&gt;
|N4_node_info = isolated_island_princess artillery_imp artillery_imp dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|N4_xp = 500&lt;br /&gt;
|N4_form = line_ahead&lt;br /&gt;
|N4_enemy_air_power = 78&lt;br /&gt;
|N5_Lv = 105 - 120&lt;br /&gt;
|N5_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess_damaged transport_wa-class_flagship&lt;br /&gt;
|N5_xp = 600&lt;br /&gt;
|N5_form = line_ahead&lt;br /&gt;
|N5_enemy_air_power = 48&lt;br /&gt;
|N6_Lv = 103 - 120&lt;br /&gt;
|N6_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess_damaged cl_he-class_flagship&lt;br /&gt;
|N6_xp = 600&lt;br /&gt;
|N6_form = line_ahead&lt;br /&gt;
|N6_enemy_air_power = 48&lt;br /&gt;
|final_form = A4 B4 B5 C5 C6 H4 J5 J6 K5 L3 M3 N5 N6&lt;br /&gt;
|boss_node = N&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-4-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-4-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]] [[Tatsuta]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Tone]], [[Chikuma]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]], [[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']] [[Mizuho|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mizuho&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]]&lt;br /&gt;
|[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]] [[Tatsuta]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Tone]], [[Chikuma]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]], [[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]] [[Tatsuta]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Tone]], [[Chikuma]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|K&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
|&lt;br /&gt;
|[[Furutaka]], [[Kako]]&lt;br /&gt;
|[[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']], [[Mizuho|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mizuho&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''N'''&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Hatsuharu]], [[Wakaba]], [[Hatsushimo]], [[Nenohi]], [[Asashio]], [[Arashio]], [[Arare]], [[Kasumi]], [[Ooshio]], [[Michishio]], [[Kagerou]], [[Shiranui]], [[Kuroshio]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Yayoi]], [[Akigumo]] [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']], [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']], [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']], [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']], [[Asagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asagumo&amp;lt;/span&amp;gt;''']], [[Yamagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]], [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]], [[Atago]], [[Chikuma]], [[Furutaka]], [[Kako]], [[Kinugasa]], [[Mogami]], [[Takao]], [[Tone]]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]]&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|[[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]], [[Fusou]], [[Yamashiro]], [[Nagato]], [[Mutsu]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-5}} World 6-5: &amp;quot;Carrier Task Force Interception&amp;quot; Off the Coast of KW Atoll==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-5Map.png&lt;br /&gt;
| difficulty = ☆☆☆☆☆☆☆☆☆☆☆☆☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 空母機動部隊迎撃戦 &amp;lt;br&amp;gt;Carrier Task Force Interception&lt;br /&gt;
| jptext = 中部海域最前線に有力な敵機動部隊が襲来した！同戦域に展開する基地航空隊と協同し、敵艦隊を迎撃、これを撃滅せよ！&lt;br /&gt;
| entext = A Powerful Carrier Task force is conducting an invasion in the Central Water Frontlines! With the Cooperation of your Land Base Air Sqaudron, deploy into the same theater, intercept the enemy fleet, and eliminate them!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
&lt;br /&gt;
'''Data here may not be 100% accurate yet'''&lt;br /&gt;
&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
    | Map   =6-5 ACDGM Pre-Final&lt;br /&gt;
    | AS    = 468&lt;br /&gt;
    | Fleet = 3(BB+CV) CA(V) CLT DD&lt;br /&gt;
    | Notes =&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
    | Map   =6-5 ACDGM Final&lt;br /&gt;
    | AS    = 468&lt;br /&gt;
    | Fleet =  3(BB+CV) CA(V) CLT DD&lt;br /&gt;
    | Notes =&lt;br /&gt;
    }}&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Fleets that do not satisfy the requirement to start at B&lt;br /&gt;
|start_to_B = no CLT / CV(B), at least 1 CL in fleet and BB &amp;lt; 4&lt;br /&gt;
|C_to_D = CV + BB &amp;lt; 4 , at least 1 DD, less than 2 CA and less than 2 CLT&lt;br /&gt;
|C_to_E = not satisfy the requirement from C to D&lt;br /&gt;
|B_to_C = not satisfy the requirement from B to C&lt;br /&gt;
|B_to_F = satisfy all of the requirement: have 1 CL 2 DD and BB &amp;lt; 3&lt;br /&gt;
|I_to_H = start from 1&lt;br /&gt;
|I_to_J = start from 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*'''Requires destroying the [[Aircraft Carrier Princess]] 6 times to clear.'''&lt;br /&gt;
&amp;lt;!--*Specific node notes: --&amp;gt;&lt;br /&gt;
*This map features multiple starting zone positions. However, the south route goes through more nodes without CVs and has J node (a night battle node). &lt;br /&gt;
*Clearing this map rewards 1 Medal and 250 ranking points. The boss HP bar is reset at the beginning of each month.&lt;br /&gt;
*Air raids will appear once you get the second kill on the boss. However, these will stop after you deplete the bar.&lt;br /&gt;
*The enemy composition of the map will get harder after you get 3 kills (1 elite ship) and when you reach the final kill (all elite ships)&lt;br /&gt;
*Recommended fleet composition: &lt;br /&gt;
&lt;br /&gt;
** North route: 1 DD 1 BB 2 CV 1 CA 1 CLT&lt;br /&gt;
*** Shortest route: A-C-D-G-M&lt;br /&gt;
*** Since there is [[Standard Carrier Wo-Class]] flagship on C node [[Light Carrier Nu-Class ]] in D node, do consider the use of an Akizuki-class or Maya K2&lt;br /&gt;
&lt;br /&gt;
** South route: 1 CL 2 BB 1 CA(V) 2 DD &lt;br /&gt;
*** Longer route: B-F-I-J-M&lt;br /&gt;
*** Pre-boss is easier except the night battle at J, you'll also have to depend a lot on your LBAS&lt;br /&gt;
&lt;br /&gt;
*'''Tips:'''&lt;br /&gt;
*Having access to both of your [[LBAS]] for this map is highly recommended for the sake of being able to complete this map with relative easy. &lt;br /&gt;
*[[LBAS]] setup should be 2 fighters and 2 Land Based Land Attack Bombers.&lt;br /&gt;
*[[LBAS]] should be set to target the boss node.&lt;br /&gt;
*If fortunate enough, it can be possible to take out the [[Aircraft Carrier Princess]] with the [[LBAS]] or take out a majority of her planes allowing for a chance to easily wipe out all of her bombers rendering her defenseless. &lt;br /&gt;
*Eliminating the entire Escort fleet is key so that you can have a high chance of getting a torpedo salvo on the main fleet. &lt;br /&gt;
*If you are able to take out the enemy fleet's escort flagship, the escort fleet should be removed in night battle leaving only the main fleet.&lt;br /&gt;
*Do prepare a sizable amount of bauxite for this map as it'll be a costly monthly EO.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 先遣任務部隊 前衛艦隊 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Vanguard Fleet&lt;br /&gt;
|A1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A1_xp = 100&lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A2_node_info = cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|A2_xp = 110&lt;br /&gt;
|A2_form = line_ahead&lt;br /&gt;
|A3_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|A3_xp = 120&lt;br /&gt;
|A3_form = line_ahead&lt;br /&gt;
|A4_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A4_xp = 130&lt;br /&gt;
|A4_form = line_ahead&lt;br /&gt;
|A5_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A5_xp = 140&lt;br /&gt;
|A5_form = line_ahead&lt;br /&gt;
|A6_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A6_xp = 150&lt;br /&gt;
|A6_form = line_ahead&lt;br /&gt;
|A7_node_info = cl_he-class_flagship cl_ho-class_flagship  cl_ho-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A7_xp = 160&lt;br /&gt;
|A7_form = line_ahead&lt;br /&gt;
|A8_node_info = cl_he-class_flagship cl_ho-class_flagship  cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|A8_xp = 170&lt;br /&gt;
|A8_form = line_ahead&lt;br /&gt;
|A9_node_info = cl_he-class_flagship cl_he-class_flagship  cl_ho-class_flagship  cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|A9_xp = 180&lt;br /&gt;
|A9_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海潜水艦隊 前方展開部隊 &amp;lt;br&amp;gt; Abyssal Submarine Fleet &amp;lt;br&amp;gt; Advnaced Deployment Unit&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_xp = 90&lt;br /&gt;
|B1_form = echelon &lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_xp = 100&lt;br /&gt;
|B2_form = echelon line_abreast&lt;br /&gt;
|B3_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B3_xp = 120&lt;br /&gt;
|B3_form = echelon line_abreast&lt;br /&gt;
|B4_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B4_xp = 160&lt;br /&gt;
|B4_form = echelon &lt;br /&gt;
|&lt;br /&gt;
|C_label = 先遣任務部隊 &amp;lt;br&amp;gt; Advancing Task Force&lt;br /&gt;
|C1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_xp = 240&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_enemy_air_power = 132&lt;br /&gt;
|C2_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C2_xp = 240&lt;br /&gt;
|C2_form = diamond&lt;br /&gt;
|C2_enemy_air_power = 132&lt;br /&gt;
|C3_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class ca_ne-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C3_xp = 240&lt;br /&gt;
|C3_form = diamond&lt;br /&gt;
|C3_enemy_air_power = 132&lt;br /&gt;
|C4_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C4_xp = 270&lt;br /&gt;
|C4_form = diamond&lt;br /&gt;
|C4_enemy_air_power = 132&lt;br /&gt;
|C5_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C5_xp = 270&lt;br /&gt;
|C5_form = diamond&lt;br /&gt;
|C5_enemy_air_power = 132&lt;br /&gt;
|C6_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite ca_ne-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C6_xp = 270&lt;br /&gt;
|C6_form = diamond&lt;br /&gt;
|C6_enemy_air_power = 132&lt;br /&gt;
|C7_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|C7_xp = 300&lt;br /&gt;
|C7_form = diamond&lt;br /&gt;
|C7_enemy_air_power = 132&lt;br /&gt;
|C8_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|C8_xp = 300&lt;br /&gt;
|C8_form = diamond&lt;br /&gt;
|C8_enemy_air_power = 132&lt;br /&gt;
|C9_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite ca_ne-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|C9_xp = 300&lt;br /&gt;
|C9_form = diamond&lt;br /&gt;
|C9_enemy_air_power = 132&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海護衛空母部隊 B群 &amp;lt;br&amp;gt; Abyssal Escort Carrier&amp;lt;br&amp;gt; Unit Group B&lt;br /&gt;
|D1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_xp = 200&lt;br /&gt;
|D1_form = line_ahead double_line diamond&lt;br /&gt;
|D1_enemy_air_power = 46&lt;br /&gt;
|D2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ne-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D2_xp = 240&lt;br /&gt;
|D2_form = line_ahead double_line diamond&lt;br /&gt;
|D2_enemy_air_power = 46&lt;br /&gt;
|D3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ne-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|D3_xp = 270&lt;br /&gt;
|D3_form = line_ahead double_line diamond&lt;br /&gt;
|D3_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海潜水艦隊 精鋭群狼部隊 &amp;lt;br&amp;gt; Abyssal Submarine Group &amp;lt;br&amp;gt; Elite Wolf Pack Unit&lt;br /&gt;
|E1_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|E1_xp = 160&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E2_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|E2_xp = 190&lt;br /&gt;
|E2_form = echelon line_abreast&lt;br /&gt;
|E3_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|E3_xp = 220&lt;br /&gt;
|E3_form = echelon&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海巡洋艦戦隊&amp;lt;br&amp;gt; Abyssal Cruiser Squadron&lt;br /&gt;
|F1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_xp = 120&lt;br /&gt;
|F1_form = line_ahead double_line diamond&lt;br /&gt;
|F2_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F2_xp = 140&lt;br /&gt;
|F2_form = line_ahead double_line diamond&lt;br /&gt;
|F3_node_info =  ca_ri-class_flagship_kai clt_chi-class_flagship clt_chi-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F3_xp = 160&lt;br /&gt;
|F3_form = line_ahead double_line diamond&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海任務部隊 艦載機群 &amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt;Carrier Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Attack Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|G1_node_info = aircraft_carrier_princess cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G1_xp = 200&lt;br /&gt;
|G1_form = diamond&lt;br /&gt;
|G1_enemy_air_power = 209&lt;br /&gt;
|G2_node_info = aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G2_xp = 250&lt;br /&gt;
|G2_form = diamond&lt;br /&gt;
|G2_enemy_air_power = 312&lt;br /&gt;
|G3_node_info = aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|G3_xp = 250&lt;br /&gt;
|G3_form = diamond&lt;br /&gt;
|G3_enemy_air_power = 312&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海任務部隊 艦載機群 &amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt;Carrier Air Group&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|H1_xp = 120&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_enemy_air_power = 103&lt;br /&gt;
|H2_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_xp = 120&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_enemy_air_power = 206&lt;br /&gt;
|&lt;br /&gt;
|I_label =  深海護衛空母部隊 A群 &amp;lt;br&amp;gt; Abyssal Escort Carrier&amp;lt;br&amp;gt; Unit Group A&lt;br /&gt;
|I1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I1_xp = 200&lt;br /&gt;
|I1_form = line_ahead double_line diamond&lt;br /&gt;
|I1_enemy_air_power = 46&lt;br /&gt;
|I2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I2_xp = 230&lt;br /&gt;
|I2_form = line_ahead double_line diamond&lt;br /&gt;
|I2_enemy_air_power = 46&lt;br /&gt;
|I3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|I3_xp = 260&lt;br /&gt;
|I3_form = diamond&lt;br /&gt;
|I3_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海護衛空母部隊 C群 &amp;lt;br&amp;gt; Abyssal Escort Carrier&amp;lt;br&amp;gt; Unit Group C &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|J1_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_xp = 180&lt;br /&gt;
|J1_form = line_ahead double_line diamond&lt;br /&gt;
|J1_enemy_air_power = 23&lt;br /&gt;
|J2_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|J2_xp = 190&lt;br /&gt;
|J2_form = line_ahead double_line diamond&lt;br /&gt;
|J2_enemy_air_power = 23&lt;br /&gt;
|J3_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J3_xp = 200&lt;br /&gt;
|J3_form = diamond&lt;br /&gt;
|J3_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|M_label = 任務部隊 主力群 &amp;lt;br&amp;gt; Main Task Force Unit &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|M1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|M1_xp = 500&lt;br /&gt;
|M1_enemy_air_power = 209&lt;br /&gt;
|M1_form = &lt;br /&gt;
|M2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ha-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|M2_xp = 520&lt;br /&gt;
|M2_enemy_air_power = 312&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M3_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|M3_xp = 550&lt;br /&gt;
|M3_enemy_air_power = 312&lt;br /&gt;
|M3_form = &lt;br /&gt;
|second_phase = A5 A6 A7 B2 B3 C4 C5 C6 D2 E2 F2 G3 I2 J2 M2 &lt;br /&gt;
|final_form = A8 A9 B4 C7 C8 C9 D3 E3 F3 G3 I3 J3 M3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-5-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-5-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Hatsuharu]], [[Wakaba]], [[Hatsushimo]], [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Isuzu]], [[Natori]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
|[[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Kuma]], [[Tama]], [[Kiso]], [[Sendai]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Houshou]], [[Ryuujou]], [[Hiyou]], [[Junyou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
|[[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Kinu]], [[Abukuma]], [[Kuma]], [[Tama]], [[Kiso]], [[Kitakami]], [[Ooi]], [[Sendai]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Houshou]], [[Ryuujou]], [[Hiyou]], [[Junyou]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[I-168]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot; |'''M'''&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]], [[Maikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maikaze&amp;lt;/span&amp;gt;''']],  [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']],  [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']],  [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']],  [[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Asashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asashimo&amp;lt;/span&amp;gt;''']], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']], [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']], [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Umikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Umikaze&amp;lt;/span&amp;gt;''']], [[Okinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Okinami&amp;lt;/span&amp;gt;''']], [[Z1|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Z1?&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]], [[Tatsuta]], [[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Kinu]], [[Abukuma]], [[Kuma]], [[Tama]], [[Kiso]], [[Kitakami]], [[Ooi]], [[Sendai]], [[Jintsuu]], [[Naka]], [[Yuubari]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Aoba]], [[Takao]], [[Atago]], [[Choukai]], [[Maya]], [[Tone]], [[Chikuma]], [[Suzuya]], [[Kinugasa]]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]]&lt;br /&gt;
|[[Akagi]],[[Kaga]], [[Shoukaku]], [[Zuikaku]], [[Houshou]]&lt;br /&gt;
|[[Nagato]], [[Mutsu]], [[Kongou]], [[Hiei]], [[Kirishima]], [[Haruna]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox World}}&lt;br /&gt;
[[ko:6해역]]&lt;/div&gt;</summary>
		<author><name>Eeshwan</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_6&amp;diff=50450</id>
		<title>World 6</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_6&amp;diff=50450"/>
		<updated>2017-05-30T02:49:51Z</updated>

		<summary type="html">&lt;p&gt;Eeshwan: /* Stage Guide */ updated 6-2 branching table to new format, may need review; will be adding links to LoS page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== {{Anchor|6-1}} World 6-1: 潜水艦作戦 Submarine Operation==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-1 Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 380&lt;br /&gt;
| code = 潜水艦作戦 (Submarine Operation)&lt;br /&gt;
| jptext = 有力な潜水艦隊を編成し、中部海域哨戒線に進出せよ。敵艦隊を発見、これを漸減撃滅せよ！&lt;br /&gt;
| entext = Organize a strong submarine fleet and advance a patrol line into the Middle Sea region.  Locate enemy fleets and gradually destroy them!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
| Map = 6-1&lt;br /&gt;
| AS = 126&lt;br /&gt;
| Notes = 540/270/120 FP for AS+/AS/AP at H node. &lt;br /&gt;
}}&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = SS-only (3 or more), &amp;lt;br&amp;gt;'''or''' [[Taigei]] + Subs-only &amp;lt;br&amp;gt;'''or''' [[Taigei]] + Subs + 1 CL. &amp;lt;br&amp;gt;Weighted Random towards A (instead of B) with [[Taigei]] + Subs + DDs&lt;br /&gt;
|start_to_B = Any composition not going to A or G&lt;br /&gt;
|start_to_G = SS-only (2 or fewer), &amp;lt;br&amp;gt;'''or''' BB≥2, &amp;lt;br&amp;gt;'''or''' [(F)BB(V) + CV(L) + CA(V)]≥3,&amp;lt;br&amp;gt;'''or''' [(F)BB(V) + CV(L) + CA(V)+CLT]≥1 but no DD+CL&lt;br /&gt;
|A_to_C = [[Taigei]] '''not''' in fleet&lt;br /&gt;
|A_to_D = [[Taigei]] in fleet&lt;br /&gt;
|E_to_F = LoS check (with LoS equipment equipped), but still may end up going to H. If heading to F there is the LoS animation.&lt;br /&gt;
|E_to_H = SS≤2, &amp;lt;br&amp;gt;'''or''' LoS check failed. &amp;lt;br&amp;gt;High chance if [(F)BB(V) + CV(L) + CA(V)]≥2 &amp;lt;br&amp;gt;'''or''' no LoS equipment carried. &amp;lt;br&amp;gt;Small chance even with sufficient LoS.&lt;br /&gt;
|F_to_I = Failed LoS check for K. &amp;lt;br&amp;gt;Small chance even with sufficient LoS.&lt;br /&gt;
|F_to_J = Failed LoS check for K. &amp;lt;br&amp;gt;Small chance even with sufficient LoS.&lt;br /&gt;
|F_to_K = LoS check with animation. Can still possibly drift to I or J even with sufficient LoS.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*The only map since 4-4 that does not have a gauge, but even B Victory takes some work here.&lt;br /&gt;
*At least 3 SS are required to reach the boss.&lt;br /&gt;
*There are LoS checks E → F and F → K.  They do not have high LoS requirements (SSVs with a couple recon planes will pass), but an all-sub fleet without recon planes will be sent to H.&lt;br /&gt;
&lt;br /&gt;
===Fleet Tips===&lt;br /&gt;
*All the nodes are filled with asw abyssal ships, which can harm your submarines greatly even in Red-T. Sparkle for submarines is recommended.&lt;br /&gt;
*Fleet composition for clearing purposes typically are one of the three types:&lt;br /&gt;
** CLT + CL + CV + 3 SS(V) (B → D → E → F  → K): Effective fleet for taking out the boss but it will have to go through node B where there's a Ru-class Flagship.&lt;br /&gt;
***CV may or may not wish to equip SCAMP, as it allows the CV to act first. Try to use armored CV so that it can attack even in chuuha.&lt;br /&gt;
***Saiun is probably not a good idea for clearing purposes (you want to minimize damage taken along the route). Only consider that if you're using this fleet for the monthly quest (3 S Victory at 6-1 boss).&lt;br /&gt;
**An all-sub fleet (A → C → D → E → F → K): Allows the fleet to completely ignore any enemy ships that can't attack subs, however node C is pretty harsh on subs with late-model DDs and flagship CLs.&lt;br /&gt;
***You pretty much want to count on cut-in attacks (at boss), so only use remodeled subs if you're using this composition. Note that you need recon planes for this map, and as SS(V) only have 2 slots, you may want to just give both planes to the same girl. You want as many submarines that are actually combat capable for this route, and yes, this means that you really need I-401 and/or U-511 (Ro-500).&lt;br /&gt;
***For those who obtained both during the Spring 2017 event, the kai versions of I-13 &amp;amp; I-14 have 3 equipment slots.  You can equip a recon plane in their first slot, leaving 2 slots available for torpedo equipment (and torpedo cut-ins).&lt;br /&gt;
**Taigei + 3~5 SS(V) + 0~2 escorts (A → D → E → F → K): The shortest route in terms of number of battles. Taigei can also equip recon planes to free up slots for your SS(V)s.&lt;br /&gt;
***The trade off is that any enemy ship still in lightly damage or better shape at the end of shelling phase will have fewer targets to launch their torpedoes at. Taigei (and escorts if any) also has to tank all the preboss ships that can't perform ASW i.e. the Wa-class Transport Elite at D, and far more dangerously, the Flag and/or Elite Ri-Class CA at F. &lt;br /&gt;
****She'll also be targeted by closing torpedoes, which now have much fewer targets than normal. However, most of the formation pre-boss is diamond or echelon so the chance of getting hit by torpedoes is small.&lt;br /&gt;
*Pattern 1 on node H has a chance to drop I-401 with S Victory. If you want to farm her there, 1 BB 3 CLT 1 CL 1 CV or 1 CL 3 CLT 2 CV both guarantee B → D → E → H and are good enough to get S Rank.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = No Combat&lt;br /&gt;
|A1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|B_label = 中部海域&amp;lt;br&amp;gt;敵遊撃部隊&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship cvl_nu-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_enemy_air_power = 23&lt;br /&gt;
|B2_node_info = bb_ru-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|B2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = 中部海域哨戒戦&amp;lt;br&amp;gt;A地点&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_ha-class_elite dd_ha-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_form = line_ahead&amp;lt;br&amp;gt;diamond&amp;lt;br&amp;gt;echelon&lt;br /&gt;
|&lt;br /&gt;
|D_label = 中部海域哨戒戦&amp;lt;br&amp;gt;B地点&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_ha-class_elite dd_ha-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_form = double_line&lt;br /&gt;
|D2_node_info = cl_he-class_flagship dd_ni-class_elite dd_ni-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D3_node_info = cl_he-class_flagship transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D3_form = diamond&lt;br /&gt;
|&lt;br /&gt;
|E_label = No Combat&lt;br /&gt;
|E1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|F_label = 中部海域哨戒戦&amp;lt;br&amp;gt;D地点&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_he-class_flagship dd_ha-class_elite dd_ha-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship dd_ha-class_elite dd_ha-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F3_node_info = ca_ri-class_flagship ca_ri-class_elite clt_chi-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|G_label = No Combat&lt;br /&gt;
|G1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|H_label = 敵機動部隊&lt;br /&gt;
|H1_node_info = aircraft_carrier_demon cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_enemy_air_power = 180&lt;br /&gt;
|H2_node_info = aircraft_carrier_demon ca_ri-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_enemy_air_power = 96&lt;br /&gt;
|H3_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H3_form = diamond&lt;br /&gt;
|H3_enemy_air_power = 168&lt;br /&gt;
|&lt;br /&gt;
|I_label = No Combat&lt;br /&gt;
|I1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|J_label = 中部海域&amp;lt;br&amp;gt;敵輸送船団&lt;br /&gt;
|J1_node_info = transport_wa-class_flagship transport_wa-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J2_node_info = transport_wa-class_flagship transport_wa-class_flagship cl_he-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|&lt;br /&gt;
|K_label = 敵回航中空母&lt;br /&gt;
|K1_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K1_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|K1_enemy_air_power = 84&lt;br /&gt;
|K2_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_enemy_air_power = 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-1-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-1-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Kinu]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]]&lt;br /&gt;
|&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kirishima]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]], [[Takao]], [[Atago]], [[Chikuma]], [[Kumano]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Ayanami]], [[Kisaragi]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]]&lt;br /&gt;
|[[Kiso]], [[Isuzu]], [[Yura]], [[Naka]]&lt;br /&gt;
|[[Kako]], [[Ashigara]], [[Haguro]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Shouhou]]&lt;br /&gt;
|[[Hiei]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[I-401|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-401&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]], [[Takao]], [[Atago]], [[Chikuma]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kongou]], [[Hiei]], [[Kirishima]], [[Haruna]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|[[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']], [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']], [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']], [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']], [[Ooi]], [[Kinu]]&lt;br /&gt;
|[[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Takao]], [[Mogami]], [[Suzuya]]&lt;br /&gt;
|[[Chiyoda]]&lt;br /&gt;
|&lt;br /&gt;
[[Hiyou]], [[Souryuu]], [[Ryuujou]], [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;, [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|[[Hiei]], [[Ise]], [[Kongou]], [[Kirishima]], [[Yamashiro]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']]'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;, [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-8|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-8&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-2}} World 6-2: MS諸島防衛戦 Defense of the MS Archipelago==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-2 Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 420&lt;br /&gt;
| code = MS諸島防衛戦 (Defense of the MS Archipelago)&lt;br /&gt;
| jptext = MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ！&lt;br /&gt;
| entext = Expand to the forward part of the MS Archipelago sea, seize the enemy fleet that is slowly advancing to capture the archipelago, and destroy them with all your might!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = 3+ BB '''or''' 4+ [CL + DD] '''or''' random if no criteria for A or B are met&lt;br /&gt;
|start_to_B = 3 or less [BB + CV(L)] '''or''' random if no criteria for A or B are met&lt;br /&gt;
|A_to_B = 3+ BB '''or''' 3+ CV(L) '''or''' random if no criteria for B or D are met&lt;br /&gt;
|A_to_D = 0-1 [BB(V) + CV(L)] &amp;amp; 0-1 [CA(V) + CLT] &amp;amp; 4+ [CL + DD] (?) '''or''' random if no criteria for B or D are met&lt;br /&gt;
|B_to_C = 6 [BB + CV + CA(V)] (?) '''or''' 4+ [BB(V) + CV(L)] (?)&lt;br /&gt;
|B_to_D = criteria for C or F not met&lt;br /&gt;
|B_to_F = 0-1 BB &amp;amp; 0-2 [BB + CV(L)]&lt;br /&gt;
|D_to_E = criteria for G not met&lt;br /&gt;
|D_to_G = 3+ DD &amp;amp; 4+ [CL + DD] &amp;amp; 0 [BB(V) + CV(L)]&lt;br /&gt;
|E_to_H = Always&lt;br /&gt;
|F_to_E = criteria for H or I not met&lt;br /&gt;
|F_to_H = BB ≤ 1 &amp;amp; CV(L) ≤ 1 &amp;amp; DD ≥ 2 '''and''' LoS F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3) &amp;lt; 43&lt;br /&gt;
|F_to_I = BB ≤ 1 &amp;amp; CV(L) ≤ 1 &amp;amp; DD ≥ 2 '''and''' LoS F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3) &amp;gt; 43&lt;br /&gt;
|G_to_J = random or guaranteed if LoS to K not met, boundary unknown&lt;br /&gt;
|G_to_K = LoS F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3) &amp;gt; 40&lt;br /&gt;
|H_to_J = random or guaranteed if LoS to K not met, boundary unknown&lt;br /&gt;
|H_to_K = LoS F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3) &amp;gt; 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Requires sinking the flagship at the boss node '''3''' times to deplete the gauge.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
;Compositions&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
 |- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 ADGK&lt;br /&gt;
    | AS    =126&lt;br /&gt;
    | Fleet =1 CA(V), 2 CL, 3DD&lt;br /&gt;
    | Notes =''No'' CVs allowed for this route.&lt;br /&gt;
    }}&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 BEHK&lt;br /&gt;
    | AS    =252&lt;br /&gt;
    | Fleet =2 CLT, 2 CA(V), 2CV or 1 CV &amp;amp; 1 BB&lt;br /&gt;
    | Notes =BFHK requires failing LoS for H but passing LoS for K, a very narrow margin}}&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 BFIK&lt;br /&gt;
    | AS    =153&lt;br /&gt;
    | Fleet =1 BB(V), 1 CV, 2DD, 2 CLT/CA(V)&lt;br /&gt;
    | Notes =Up to ''one'' CV allowed for this route&lt;br /&gt;
    }}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
*'''B-F-H/I-K''' : 1BB(V), 1CV, 2DD, 2CA(V) or 1BB(V), 1CV, 2DD, 2CLT; Passing an LoS check sends you to I, otherwise to H (31+ [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] needed for F → I)&lt;br /&gt;
** There is a LoS check for F → I. Using a composition that fails this check will to go H instead. &lt;br /&gt;
** H is generally an easier node than I, so failing this LoS check is largely preferable. &lt;br /&gt;
*** 29~30.88 [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] guarantees going H and passing the second LoS check (source required). 31 LoS is similar but has a small chance go to I. 32+ LoS guarantees I.&lt;br /&gt;
** The major weakness of this setup are the two DDs which are both vulnerable and which don't contribute much offensive power.&lt;br /&gt;
*'''B-F-E-H-K''' : 2CLT, 2CA(V), 2CV or 2CLT, 2CA(V), 1CV, 1BB &amp;lt;!-- (29+ Refined LoS guarantees H-K) --&amp;gt;&lt;br /&gt;
** Higher chance to kill the boss, but not as efficient for farming. Can guarantee the H node path, though.&lt;br /&gt;
** 2CV setup for this route might be better, as Pattern 1 at E node requires relatively large amount of AS (on top of boss having 50% chance of requiring 126 or higher air power for AS). Remember that you probably want bombers in larger slots so you don't run the risk of having them all shot down, rendering your CVs unable to attack during shelling.&lt;br /&gt;
*'''A-D-G-K''': CA(V), 2CL, 3DD (Unknown LOS check on G-K). Strongly recommended to use a CAV with at least a seaplane bomber.&lt;br /&gt;
** Note that you only have 50% chance for air superiority/supremacy in this case (you won't have nearly enough AS for Pattern 2).&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 敵攻略支援部隊A群&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A1_form = diamond&lt;br /&gt;
|A1_enemy_air_power = 24&lt;br /&gt;
|A2_node_info = ca_ri-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A2_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|A2_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|B_label = 敵攻略支援部隊B群&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite cvl_nu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_enemy_air_power = 24&lt;br /&gt;
|B2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship bb_ru-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = diamond&lt;br /&gt;
|B2_enemy_air_power = 46&lt;br /&gt;
|B3_node_info = bb_ru-class_flagship cvl_nu-class_elite ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B3_form = diamond&lt;br /&gt;
|B3_enemy_air_power = 24&lt;br /&gt;
|B4_node_info = cvl_nu-class_flagship bb_ru-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B4_form = diamond&lt;br /&gt;
|B4_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = No Combat&lt;br /&gt;
|C1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|D_label = No Combat&lt;br /&gt;
|D1_node_info = Maelstrom: {{ammo}}&lt;br /&gt;
|&lt;br /&gt;
|E_label = 敵空母機動部隊&lt;br /&gt;
|E1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = diamond&lt;br /&gt;
|E1_enemy_air_power = 168&lt;br /&gt;
|E2_node_info = cv_wo-class_flagship_2 cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|E2_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|E2_enemy_air_power = 84&lt;br /&gt;
|E3_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|E3_form = diamond&lt;br /&gt;
|E3_enemy_air_power = 84&lt;br /&gt;
|&lt;br /&gt;
|F_label = No Combat&lt;br /&gt;
|F1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|G_label = 敵高速水上打撃部隊&lt;br /&gt;
|G1_node_info = bb_ta-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|G2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|H_label = 敵任務部隊B群&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|H2_node_info = bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_flagship cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|H2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|I_label = 敵任務部隊A群&lt;br /&gt;
|I1_node_info = bb_ru-class_flagship_kai bb_ru-class_elite bb_ru-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|I1_form = line_ahead&lt;br /&gt;
|I2_node_info = cv_wo-class_flagship_kai bb_ru-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|I2_form = diamond&lt;br /&gt;
|I2_enemy_air_power = 102&lt;br /&gt;
|I3_node_info = ca_ri-class_flagship_kai bb_ru-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|J_label = No Combat&lt;br /&gt;
|J1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|K_label = 敵攻略部隊本体&lt;br /&gt;
|K1_node_info = transport_wa-class_flagship bb_ru-class_flagship_kai cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K2_node_info = transport_wa-class_flagship cv_wo-class_flagship_2 bb_ru-class_flagship_kai cl_tsu-class_elite dd_ha-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K2_form = line_ahead&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|K2_enemy_air_power = 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-2-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-2-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Arashio]], [[Asashio]], [[Fubuki]], [[Kasumi]], [[Murakumo]], [[Nenohi]]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]],  [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Aoba]], [[Atago]], [[Haguro]], [[Kako]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
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|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|&lt;br /&gt;
|[[Naka]]&lt;br /&gt;
|[[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Hatsuharu]], [[Hatsuyuki]], [[Ooshio]], [[Shirayuki]], [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]], [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Nagara]]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Myoukou]], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Junyou]], [[Shouhou]]&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Yamashiro]]&lt;br /&gt;
|&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|[[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Sendai]]&lt;br /&gt;
|[[Ashigara]], [[Choukai]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']],  [[Takao]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Ise]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|[[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']], [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']], [[Uranami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uranami&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Sakawa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sakawa&amp;lt;/span&amp;gt;''']], [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']], [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Atago]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Mogami]], [[Myoukou]], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Junyou]], [[Ryuujou]], [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']], [[Shouhou]], [[Zuihou]], [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Fusou]], [[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']], [[Yamashiro]]&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-3}} World 6-3: K作戦 Operation K==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-3 Map.png&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ &lt;br /&gt;
| item = Depends&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = K作戦 (Operation K)&lt;br /&gt;
| jptext = 飛行艇または水上偵察機を装備した水上機母艦・軽巡・駆逐艦による艦隊を同方面へ進出、航空偵察「K作戦」を実施せよ！&lt;br /&gt;
| entext = Sortie to this region with light cruisers, destroyers, and seaplane tenderd equipped with [[Type 2 Flying Boat|flying boats]] or recon seaplanes, and undertake the air reconnaissance &amp;quot;Operation K&amp;quot;!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|E_to_F = CL≥3 (confirmed)&amp;lt;br/&amp;gt;''or'' (CL+AV)≥4 (?)&amp;lt;br/&amp;gt;Weighted Random towards F with AV≥2 or CL≥2&lt;br /&gt;
|E_to_G = All other cases&lt;br /&gt;
|H_to_I = Failed LoS check for J&lt;br /&gt;
|H_to_J = LoS check (with animation)&amp;lt;br/&amp;gt;(May possibly be random after LoS check)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*'''Requires sinking boss flagship 4 times to clear.'''&lt;br /&gt;
*'''Only seaplane tenders, light cruisers, training cruisers, and destroyers allowed!'''&lt;br /&gt;
:*Specifically at least 1 AV, at least 1 DD, and at least 1CL+CLp.&lt;br /&gt;
:*No, torpedo cruisers (CLT) cannot be used here.&lt;br /&gt;
*Specific node notes:&lt;br /&gt;
:*Node C is a submarine node, but you will not get the normal indication that it is a submarine node. Node B can be a submarine node, but isn't always.&lt;br /&gt;
::*There is very little reason to head towards B, unless the fleet cannot (or do not) want to face [[Submarine So-Class#Elite|SS So-Class Elite]], who makes its (her?) first appearance in a regular map. But avoiding So-Class requires an additional fight.&lt;br /&gt;
:*[[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node E.&lt;br /&gt;
:*Node G can be guaranteed with 4 destroyers.&lt;br /&gt;
;Air Reconnaissance&lt;br /&gt;
From nodes G and H, recon planes will be flown towards the green X (the recon route is shown on the map as green arrows). Successful reconnaissance will reward additional resources upon '''winning at the boss node'''.&lt;br /&gt;
*Neither G or H have combat.&lt;br /&gt;
*Animation will be shown for the Air Reconnaissance; if both [[Type 2 Flying Boat]] and other seaplanes are brought, Type 2 Flying Boat animation takes priority.&lt;br /&gt;
*Success rate (and possibly critical success rate) of the air reconnaissance depends on which AV and what equipment(s) are equipped, if any. [[Akitsushima]] equipped with [[Type 2 Flying Boat]] appears to increase the critical (and normal?) success rate.&lt;br /&gt;
*'''You forfeit all reconnaissance rewards if you either drift away from boss or lose at the boss node.'''.&lt;br /&gt;
;Boss Fleet&lt;br /&gt;
Before the gauge can be depleted, the boss fleet consists of 1~2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1~2 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagships]], 0~1 [[Light Cruiser He-Class#Flagship|CL He-Class Flagship]], the [[Destroyer Princess]] (weaker version), and 2 late model destroyers (either [[Destroyer Ro-Class#Late Model|Ro-Class]], [[Destroyer Ha-Class#Late Model|Ha-Class]], or [[Destroyer Ni-Class#Late Model|Ni-Class]]; the two destroyers appearing will be the same class).&lt;br /&gt;
*When the gauge can be depleted, the boss fleet is led by [[Destroyer Princess]] (stronger version), 2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagship]], and 2 [[Destroyer Ni-Class#Late Model|DD Ni-Class Late Models]].&lt;br /&gt;
*Because you can only deploy AV/CL/CLp/DD, it is unlikely for the player's fleet to be able to inflict significant damage during daytime battle. You should expect the battle to last into nighttime.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
;Suggested fleets&lt;br /&gt;
*1AV, 1CL, 4DD (A → C → E → G → H → J, 3 fights total)&lt;br /&gt;
:*Pros: The most cost-effective way to get to boss, and guarantees G branching, which allows two air reconnaissance rewards.&lt;br /&gt;
:*Cons: Lowest damage output of the setup; may not be able to consistently get a victory at boss.&lt;br /&gt;
*1AV, [[Abukuma|Abukuma Kai Ni]], 4DD (A → C → E → G → H → J, 3 fights total)&lt;br /&gt;
:*Pros: Similar to the composition above as it's cost-effective to getting to the boss fleet, and guarantees G branching, which allows two air reconnaissance rewards, but also can grant another pre-emptive torpedo salvo if Abukuma is equipped with a [[Type A Ko-hyoteki]].&lt;br /&gt;
:*Cons: Can still be a game of chance to score a victory at boss, but makes victory easier to achieve.&lt;br /&gt;
*2AV, 3CL, 1DD (A → C → E → F → H → J, 4 fights total)&lt;br /&gt;
:*Pros: Highest damage output at boss, especially due to the boss fight almost always requiring night battle.&lt;br /&gt;
:*Cons: Needs to fight an extra battle against enemy fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]] which has the stats close to a battleship.&lt;br /&gt;
*1AV, 2CL, 3DD (Either of the above routes, 3 or 4 fights total)&lt;br /&gt;
:*Pros: Has better damage over 1AV+1CL+4DD, and if the random compass sends you to G node, can fight at boss with better output and still only fighting 3 battles total.&lt;br /&gt;
:*Cons: Has to deal with RNG, and being sent to node F this way hurts a bit more.&lt;br /&gt;
;Suggested ships (and equipment setups)&lt;br /&gt;
*AV: Despite the fact that [[Akitsushima]] with her [[Type 2 Flying Boat|flying boats]] can succeed at the air reconnaissance better, her battle output is low, and as the boss fleet is rather tanky, using either [[Chitose]], [[Chiyoda]] or most preferably [[Mizuho]] equipped with 2 Zuiun (or variants) and 1 [[Type A Ko-hyoteki]] probably is the better choice, especially since the opening torpedo can easily take out a less-armored target before shelling begins. (Akitsushima cannot equip [[Type A Ko-hyoteki]], lower plane capacity, and no torpedo capability, period.) Note that any setup with seaplane bombers have chances being shot down, especially if Tsu-Class Elite shows up at node E, which may result in no air superiority at boss node.&lt;br /&gt;
*CL: Generally, your 1~3 best CLs here. Unless your other ships can compensate for the lowered night battle damage, it is not recommended to use [[Ooyodo]] here.  [[Abukuma|Abukuma Kai Ni]] is highly recommended for here since she can be armed with a [[Type A Ko-hyoteki]].&lt;br /&gt;
*DD: Consider the boss fight will require night battle for the most part, and the fact that [[Destroyer Princess]] (harder version) has 115 armor, it is better to bring ships that have better night battle performances. Anti-Air equipment is not required for this map because no enemy fleets here have air capability.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|A1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|B_label = 泊地哨戒線&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_xp = 100&lt;br /&gt;
|B1_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|B2_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_xp = ?&lt;br /&gt;
|B2_form = &lt;br /&gt;
|B3_node_info = dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B3_xp = ?&lt;br /&gt;
|B3_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海潜水艦隊&lt;br /&gt;
|C1_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C1_xp = 90&lt;br /&gt;
|C1_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|C2_node_info = ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C2_xp = 100&lt;br /&gt;
|C2_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|C3_node_info = ss_so-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C3_xp = 110&lt;br /&gt;
|C3_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海ピケット艦隊&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D1_xp = 150&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D2_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D2_xp = 140&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D3_node_info = cl_he-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D3_xp = 130&lt;br /&gt;
|D3_form = line_ahead&lt;br /&gt;
|D4_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D4_xp = 110&lt;br /&gt;
|D4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海哨戒水雷戦隊&lt;br /&gt;
|E1_node_info = cl_tsu-class_elite clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_xp = 220&lt;br /&gt;
|E1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|E2_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_xp = 210&lt;br /&gt;
|E2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|E3_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E3_xp = 200&lt;br /&gt;
|E3_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海中部水上打撃群&lt;br /&gt;
|F1_node_info = ca_ne-class_elite ca_ri-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_xp = 240&lt;br /&gt;
|F1_form = double_line&lt;br /&gt;
|F2_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_xp = 230&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F3_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_xp = 220&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|F4_node_info = ca_ne-class_elite cl_to-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F4_xp = 210&lt;br /&gt;
|F4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|G_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|G1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|H_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|I_label = No Combat&lt;br /&gt;
|I1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;No enemy sighted. Operation was a failure.&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|J_label = 留守泊地旗艦艦隊&lt;br /&gt;
|J1_node_info = bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J1_xp = 400&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J2_xp = 400&lt;br /&gt;
|J2_form = line_ahead&lt;br /&gt;
|J3_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J3_xp = 400&lt;br /&gt;
|J3_form = line_ahead&lt;br /&gt;
|J4_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J4_xp = 400&lt;br /&gt;
|J4_form = line_ahead&lt;br /&gt;
|J5_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_he-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J5_xp = 400&lt;br /&gt;
|J5_form = line_ahead&lt;br /&gt;
|J6_node_info = destroyer_princess bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J6_xp = 400&lt;br /&gt;
|J6_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|final_form = J6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-3-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-3-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Kikuzuki]], [[Mutsuki]]&lt;br /&gt;
|&lt;br /&gt;
|[[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|[[Satsuki]], [[Sazanami]]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]], [[Kiso]], [[Kitakami]], [[Naka]], [[Ooi]], [[Sendai]], [[Tatsuta]], [[Tenryuu]]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Kinugasa]], [[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Katori|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Katori&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|&lt;br /&gt;
|[[Jintsuu]], [[Sendai]]&lt;br /&gt;
|[[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Hiei]], [[Ise]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''J'''&lt;br /&gt;
|[[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Mutsuki]], [[Satsuki]], [[Shiranui]]&lt;br /&gt;
|[[Kitakami]], [[Nagara]], [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']], [[Ooi]], [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']], [[Sendai]], [[Tama]],[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Atago]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Haguro]], [[Kako]], [[Kinugasa]], [[Kumano]], [[Mogami]], [[Myoukou]], [[Suzuya]], [[Takao]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Jun'you]], [[Ryuujou]], [[Shouhou]], [[Shoukaku]], [[Unryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Unryuu?&amp;lt;/span&amp;gt;''']], [[Zuihou]], [[Zuikaku]]&lt;br /&gt;
|[[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-4}} World 6-4: Central Northern Offshore Sea of Peacock Island==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = Map_6-4.png&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = &lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 離島再攻略作戦 (Island Recapture Operation)&lt;br /&gt;
| jptext = 水雷戦隊を旗艦とした攻略部隊または空母最大2隻を擁する機動部隊による中部海域離島攻略作戦を発動！艦隊、出撃せよ！&lt;br /&gt;
| entext = Organize a unit to undertake an operation to capture the Island. Form a fleet consisting of a maximum of 2 Aircraft Carrier or a torpedo squadron flagship! Fleet, set sail!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_M = Fleets that have more than 2 CAV, 2 BB, any CV or Akitsumaru; Fleets that do not have 2 DDs also start here&lt;br /&gt;
|Start_to_A = Fleets that fail conditions for B&lt;br /&gt;
|Start_to_B = Fleet is fast and has either 4DD, or CL3DD with a flag CL&lt;br /&gt;
|A_to_D = Fleet Having no BB OR less than 3 CAV; &amp;lt;br/&amp;gt;&lt;br /&gt;
Fleet with Akitsushima AND BB &amp;lt; 2 AND BB + CAV &amp;lt; 3; &amp;lt;br/&amp;gt;&lt;br /&gt;
Fleet with 2 CAVs AND CL flagship&lt;br /&gt;
|A_to_E = Fleet that doesn't satisfy A to D &lt;br /&gt;
|E_to_D = Fleet with Akitsushima&lt;br /&gt;
|E_to_G = Fleet without Akitsushima&lt;br /&gt;
|K_to_J = Fleet with 2 DD and BB &amp;lt; 2, BB + CV &amp;lt; 4&lt;br /&gt;
|K_to_H = the other case&lt;br /&gt;
|J_to_I = Fast fleet with 1 CL + 2 DD and BB + CV &amp;lt; 3&lt;br /&gt;
|J_to_N = Fleet having Akitsumaru&lt;br /&gt;
|J_to_L = The other cases&lt;br /&gt;
}}&lt;br /&gt;
*'''Requires destroying the [[Isolated Island Princess]] 5 times to clear.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--*Specific node notes: --&amp;gt;&lt;br /&gt;
*This map features multiple starting zone positions which were introduced in the [[Winter 2016 Event]].&lt;br /&gt;
**Ships consisting of a Torpedo Squadron (i.e. mostly DDs or CL and DDs) will start on left Side of the map&lt;br /&gt;
**Any carrier will start on the east, as will any two battleships, or three CA(V)s&lt;br /&gt;
**Not having two destroyers will also start on the west&lt;br /&gt;
** You cannot bring no more than 2 CV(L)(B)&lt;br /&gt;
** You cannot bring more than 2 (F)BB&lt;br /&gt;
* Recommended fleet composition: &lt;br /&gt;
* 1CL flagship, 1 FBB, 3DD, 1CAV&lt;br /&gt;
**Gives the shortest and easiest route to boss - B,D,C,F,N.&lt;br /&gt;
**Highly recommended only if you have enough [[WG42]]s, [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]] and [[Type 2 Ka-Mi Tank]] and had constructed a Seaplane Fighter.&lt;br /&gt;
**Fleet has the best chance of reaching the boss node while maintaining fuel and ammo to allow for a better outcome in the boss fight.&lt;br /&gt;
** It's highly recommended to have a seaplane fighter or an Italian ship to help aid you in maintaining air superiority / air parity over the fights on your way to the boss.&lt;br /&gt;
** DDs and CLs are recommended to have [[WG42]]s and [[Daihatsu]] as these are the only effective ways to do damage to the [[Battery Imp]]s and do decent chipping damage to the [[Isolated Island Princess]], CAs and BBs should be armed with a [[Type 3 Shell]] against the installation bosses. BBs may also bring AP shells to help aid in doing daytime battle damage.&lt;br /&gt;
*1 BB(V), 1 CAV, 1CL, 2 DD, and [[Akitsushima]]&lt;br /&gt;
**[[Akitsushima]] allows for the shortest possible path on the west entrance going from A,D,C,F and N.&lt;br /&gt;
**In this case Akitsushima should be armed with at least 2 seaplane fighters as her role will serve to be a distraction and to maintain a degree of air superiority at the boss node depending on the formation.&lt;br /&gt;
*2 CAV, 1CL, and 3 DD&lt;br /&gt;
**Allows for A,D,C,F and N.&lt;br /&gt;
*More powerful set up in compared to [[Akitsushima]] but will result in some luck to ensure you'll deliver damage.&lt;br /&gt;
''Regarding Boss Fleet''&lt;br /&gt;
*Boss Fleet is heavily effected based on your HQ level.&lt;br /&gt;
*Admirals below HQ level 103 (as of currently known) will not feature the [[Supply Depot Princess]] in the boss composition. But will appear if your level is '''103 or higher'''.&lt;br /&gt;
*Boss fleet's flagship is the [[Isolated Island Princess]]&lt;br /&gt;
**Isolated Hime will usually have [[Battery Imp]]s and [[Supply Depot Princess]] with her.&lt;br /&gt;
**Dev tweet says [[Battery Imp]]s are immune to [[Type 3 Shell]]s but there are many reports of CAs and BBs doing high damage to them in yasen.&lt;br /&gt;
**Using [[WG42]] and [[Daihatsu]] will do decent damage to them.&lt;br /&gt;
**If you have enough [[WG42]] then you may want to use [[Ooyodo]] and equip her with 2 of them as they stack and can deliver severe damage and can easily one shot an Imp or one of the Hime.&lt;br /&gt;
**Stacking [[Type 2 Ka-Mi Tank]] and [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]] upgraded with [[WG42]] can do a lot of damage to [[Supply Depot Princess]] and [[Battery Imp]].&lt;br /&gt;
''Regarding [[Land-Based Air Squadron]]s''&lt;br /&gt;
*You are permitted to use 1 [[Land-Based Air Squadron]]&lt;br /&gt;
*There will be no air raids on this map.&lt;br /&gt;
&lt;br /&gt;
*Completing the quests B80 and F43 to earn a Construction Team to gain access to your [[Land-Based Air Squadron]] is '''highly recommended''' to help simplify the battle on the boss node for this map.&lt;br /&gt;
*It's recommended to bring 2 Land Based Bombers and 2 Fighters if you have access to your [[LBAS]].&lt;br /&gt;
**3 Land Based Bombers and 1 Fighters is an alternative recommendation, if you want to have a better shot at damaging the installations, but may result in your loosing planes more and also will likely loose your Land Based Attack Bombers' expertise in the process.&lt;br /&gt;
*The Distance your Land Based Planes can travel on this map is calculated from Start Point 1 and heading eastward each node.&lt;br /&gt;
*Bring planes with a distance of 5 or more in order for this to support an attack on the boss node.&lt;br /&gt;
*If your Land Based planes focus on targeting the [[Artillery Imp]]s and [[Supply Depot Princess]] the battle will be significantly easier.&lt;br /&gt;
*This map can also serve as a good location to train your Land Based attack planes to max expertise. Bring only Land Based Attackers with a distances of 8 or more as they will reach enough distance to allow you to use Maruyu solo on the submarine node on Node M which your planes should target in order to train them.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 中部海域哨戒水雷戦隊 A群 &amp;lt;br&amp;gt; Central Waters Patrolling&amp;lt;br&amp;gt; Torpedo Sqaudron Group A&lt;br /&gt;
|A1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|A1_Lv = 102 - 120&lt;br /&gt;
|A1_xp = 160&lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A2_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A2_Lv = 120&lt;br /&gt;
|A2_xp = 140&lt;br /&gt;
|A2_form = line_ahead&lt;br /&gt;
|A3_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A3_Lv = 99 - 108&lt;br /&gt;
|A3_xp = 130&lt;br /&gt;
|A3_form = line_ahead double_line&lt;br /&gt;
|A4_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|A4_Lv = 120&lt;br /&gt;
|A4_xp = 170&lt;br /&gt;
|A4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|B_label = 中部海域哨戒水雷戦隊 B群 &amp;lt;br&amp;gt; Central Waters Patrolling&amp;lt;br&amp;gt; Torpedo Sqaudron Group B&lt;br /&gt;
|B1_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_Lv = 99 - 116&lt;br /&gt;
|B1_xp = 140&lt;br /&gt;
|B1_form = line_ahead&lt;br /&gt;
|B2_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_Lv =  109 - 120&lt;br /&gt;
|B2_xp = 130&lt;br /&gt;
|B2_form = line_ahead&lt;br /&gt;
|B3_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B3_Lv =  99 - 104&lt;br /&gt;
|B3_xp = 120&lt;br /&gt;
|B3_form = line_ahead double_line&lt;br /&gt;
|B4_Lv =  109 - 120&lt;br /&gt;
|B4_xp = 170&lt;br /&gt;
|B4_form = line_ahead&lt;br /&gt;
|B4_node_info =  cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B5_Lv =  99 - 109&lt;br /&gt;
|B5_xp = 160&lt;br /&gt;
|B5_form = line_ahead&lt;br /&gt;
|B5_node_info = cl_ho-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|&lt;br /&gt;
|C_label = 離島防衛低速戦艦部隊 &amp;lt;br&amp;gt; Isolated Island Defense &amp;lt;br&amp;gt; Battleship Unit&lt;br /&gt;
|C1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C1_Lv = 109 - 120 &lt;br /&gt;
|C1_xp = 200&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_enemy_air_power = 24&lt;br /&gt;
|C2_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C2_Lv = 108 or below&lt;br /&gt;
|C2_xp = 200&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_enemy_air_power = 24&lt;br /&gt;
|C3_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class&lt;br /&gt;
|C3_Lv =  105 - 120&lt;br /&gt;
|C3_xp = 190&lt;br /&gt;
|C3_form = line_ahead&lt;br /&gt;
|C3_enemy_air_power = 8&lt;br /&gt;
|C4_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model cvl_nu-class&lt;br /&gt;
|C4_Lv =  108 or below&lt;br /&gt;
|C4_xp = 170&lt;br /&gt;
|C4_form = line_ahead double_line&lt;br /&gt;
|C4_enemy_air_power = 8&lt;br /&gt;
|C5_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ni-class_late_model dd_ni-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C5_Lv =  107 - 120&lt;br /&gt;
|C5_xp = 240&lt;br /&gt;
|C5_form = line_ahead &lt;br /&gt;
|C5_enemy_air_power = 24&lt;br /&gt;
|C6_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C6_Lv =  107 or below&lt;br /&gt;
|C6_xp = 220&lt;br /&gt;
|C6_form = line_ahead&lt;br /&gt;
|C6_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|D_label = 離島陸上航空隊 &amp;lt;br&amp;gt; Isolated Island Land Based &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|D1_node_info = isolated_island_princess&lt;br /&gt;
|D1_xp = 120&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_enemy_air_power = 82&lt;br /&gt;
|D2_node_info = isolated_island_princess&lt;br /&gt;
|D2_xp = 120&lt;br /&gt;
|D2_form =&lt;br /&gt;
|D2_enemy_air_power = 59&lt;br /&gt;
|&lt;br /&gt;
|E_label = 中部海域哨戒遊撃部隊 &amp;lt;br&amp;gt; Central Waters Patrolling &amp;lt;br&amp;gt; Mobile Unit&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|E1_Lv =  105 - 120&lt;br /&gt;
|E1_xp = 160&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model ss_ka-class ss_ka-class_elite&lt;br /&gt;
|E2_Lv =  104 - 120&lt;br /&gt;
|E2_xp = 150&lt;br /&gt;
|E2_form = line_ahead&lt;br /&gt;
|E3_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model ss_ka-class ss_ka-class&lt;br /&gt;
|E3_Lv = 119 and below&lt;br /&gt;
|E3_xp = 140&lt;br /&gt;
|E3_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|F_label = 離島陸上航空隊 &amp;lt;br&amp;gt; Isolated Island Land Based &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|F1_node_info = isolated_island_princess&lt;br /&gt;
|F1_Lv = 120&lt;br /&gt;
|F1_xp = 120&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_enemy_air_power = 82&lt;br /&gt;
|F2_node_info = isolated_island_princess&lt;br /&gt;
|F2_Lv = 120 and lower&lt;br /&gt;
|F2_xp = 120&lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_enemy_air_power = 78&lt;br /&gt;
|F3_node_info = isolated_island_princess&lt;br /&gt;
|F3_Lv = 105 and lower&lt;br /&gt;
|F3_xp = 120&lt;br /&gt;
|F3_form =&lt;br /&gt;
|F3_enemy_air_power = 59&lt;br /&gt;
|&lt;br /&gt;
|G_label = 離島陸上航空隊 &amp;lt;br&amp;gt; Isolated Island Land Based &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|G1_node_info = isolated_island_princess&lt;br /&gt;
|G1_Lv = 120 &lt;br /&gt;
|G1_xp = 100&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_enemy_air_power = 82&lt;br /&gt;
|G2_node_info = isolated_island_princess&lt;br /&gt;
|G2_Lv = 120 and lower&lt;br /&gt;
|G2_xp = 100&lt;br /&gt;
|G2_form =&lt;br /&gt;
|G2_enemy_air_power = 59&lt;br /&gt;
|&lt;br /&gt;
|H_label = 離島防衛低速戦艦部隊 &amp;lt;br&amp;gt; Isolated Island Defense &amp;lt;br&amp;gt; Battleship Unit&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class_flagship&lt;br /&gt;
|H1_Lv = 120 &lt;br /&gt;
|H1_xp = 200&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_enemy_air_power = 23&lt;br /&gt;
|H2_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class_elite&lt;br /&gt;
|H2_Lv = 120&lt;br /&gt;
|H2_xp = 200&lt;br /&gt;
|H2_form = line_ahead&lt;br /&gt;
|H2_enemy_air_power = 24&lt;br /&gt;
|H3_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model cvl_nu-class_elite&lt;br /&gt;
|H3_Lv =  118&lt;br /&gt;
|H3_xp = 180&lt;br /&gt;
|H3_form = line_ahead&lt;br /&gt;
|H3_enemy_air_power = 24&lt;br /&gt;
|H4_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model cvl_nu-class_flagship&lt;br /&gt;
|H4_Lv = 120 &lt;br /&gt;
|H4_xp = 230&lt;br /&gt;
|H4_form = line_ahead&lt;br /&gt;
|H4_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|I_label = 離島混成航空隊 &amp;lt;br&amp;gt; Isolated Island Mixed &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|I1_Lv = 120 &lt;br /&gt;
|I1_node_info = isolated_island_princess cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I1_xp = 170&lt;br /&gt;
|I1_form = diamond&lt;br /&gt;
|I1_enemy_air_power = 105&lt;br /&gt;
|I2_Lv = 120 and lower&lt;br /&gt;
|I2_node_info = isolated_island_princess cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I2_xp = 160&lt;br /&gt;
|I2_form = diamond&lt;br /&gt;
|I2_enemy_air_power = 101&lt;br /&gt;
|&lt;br /&gt;
|J_label = 任務部隊 I群 &amp;lt;br&amp;gt; Task Force Group I&lt;br /&gt;
|J1_Lv = 120 &lt;br /&gt;
|J1_node_info = cv_wo-class_flagship_kai bb_ru-class_flagship_kai ca_ne-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J1_xp = 280&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_enemy_air_power = 132&lt;br /&gt;
|J2_Lv = 120 &lt;br /&gt;
|J2_node_info = cv_wo-class_flagship bb_ta-class_flagship ca_ne-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J2_xp = 270&lt;br /&gt;
|J2_form = diamond&lt;br /&gt;
|J2_enemy_air_power = 126&lt;br /&gt;
|J3_Lv = 120 and below&lt;br /&gt;
|J3_node_info = cv_wo-class_flagship bb_ta-class_flagship ca_ne-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J3_xp = 270&lt;br /&gt;
|J3_form = diamond&lt;br /&gt;
|J3_enemy_air_power = 108&lt;br /&gt;
|J4_Lv = 120 and below&lt;br /&gt;
|J4_node_info = cv_wo-class_flagship bb_ta-class_flagship ca_ne-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J4_xp = 270&lt;br /&gt;
|J4_form = diamond&lt;br /&gt;
|J4_enemy_air_power = 108&lt;br /&gt;
|J5_Lv = 120 &lt;br /&gt;
|J5_node_info = aircraft_carrier_princess bb_ru-class_flagship_kai ca_ne-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J5_xp = 280&lt;br /&gt;
|J5_form = diamond&lt;br /&gt;
|J5_enemy_air_power = 129&lt;br /&gt;
|J6_Lv = 119 and lower&lt;br /&gt;
|J6_node_info = aircraft_carrier_princess bb_ru-class_flagship_kai ca_ne-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J6_xp = 280&lt;br /&gt;
|J6_form = diamond&lt;br /&gt;
|J6_enemy_air_power = 129&lt;br /&gt;
|&lt;br /&gt;
|K_label = 任務部隊 II群 &amp;lt;br&amp;gt; Task Force Group II&lt;br /&gt;
|K1_Lv = 105 - 120 &lt;br /&gt;
|K1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K1_xp = 240&lt;br /&gt;
|K1_form = diamond&lt;br /&gt;
|K1_enemy_air_power = 108&lt;br /&gt;
|K2_Lv = 105 - 120 &lt;br /&gt;
|K2_node_info = cv_wo-class_flagship_kai bb_ta-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K2_xp = 220&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_enemy_air_power = 103&lt;br /&gt;
|K3_Lv = 99 - 120&lt;br /&gt;
|K3_node_info = cv_wo-class_flagship_kai bb_ta-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K3_xp = 200&lt;br /&gt;
|K3_form = diamond&lt;br /&gt;
|K3_enemy_air_power = 100&lt;br /&gt;
|K4_Lv = 99 and lower &lt;br /&gt;
|K4_node_info = cv_wo-class_flagship bb_ta-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|K4_xp = 180&lt;br /&gt;
|K4_form = diamond&lt;br /&gt;
|K4_enemy_air_power = 28&lt;br /&gt;
|K5_Lv = 120 &lt;br /&gt;
|K5_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K5_xp = 250&lt;br /&gt;
|K5_form = diamond&lt;br /&gt;
|K5_enemy_air_power = 126&lt;br /&gt;
|&lt;br /&gt;
|L_label = 増援護衛空母部隊 &amp;lt;br&amp;gt;Reinforcement Escort&amp;lt;br&amp;gt; Aircraft Carrier Unit&lt;br /&gt;
|L1_Lv = 120 &lt;br /&gt;
|L1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|L1_xp = 160&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_enemy_air_power = 46&lt;br /&gt;
|L2_Lv = 120 &lt;br /&gt;
|L2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|L2_xp = 140&lt;br /&gt;
|L2_form = double_line diamond&lt;br /&gt;
|L2_enemy_air_power = 46&lt;br /&gt;
|L3_Lv = 120 &lt;br /&gt;
|L3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|L3_xp = 180&lt;br /&gt;
|L3_form = diamond&lt;br /&gt;
|L3_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|M_label = 中部海域潜水哨戒線 &amp;lt;br&amp;gt; Central Water Subamrine &amp;lt;br&amp;gt; Patrol Line&lt;br /&gt;
|M1_Lv = 120 &lt;br /&gt;
|M1_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class ss_so-class ss_so-class&lt;br /&gt;
|M1_xp = 160&lt;br /&gt;
|M1_form = echelon line_abreast  &lt;br /&gt;
|M2_Lv = 120 &lt;br /&gt;
|M2_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class ss_so-class &lt;br /&gt;
|M2_xp = 140&lt;br /&gt;
|M2_form = echelon &lt;br /&gt;
|M3_Lv = 120 &lt;br /&gt;
|M3_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class ss_so-class&lt;br /&gt;
|M3_xp = 180&lt;br /&gt;
|M3_form = echelon line_abreast  &lt;br /&gt;
|&lt;br /&gt;
|N_label = 離島守備隊 &amp;lt;br&amp;gt; Isolated Island Garrison&lt;br /&gt;
|N1_Lv = 106 - 120 &lt;br /&gt;
|N1_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess_damaged cl_ho-class_flagship&lt;br /&gt;
|N1_xp = 580&lt;br /&gt;
|n1_form =  line_ahead&lt;br /&gt;
|N1_enemy_air_power = 48&lt;br /&gt;
|N2_Lv = 103 - 120 &lt;br /&gt;
|N2_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess transport_wa-class_flagship&lt;br /&gt;
|N2_xp = 560&lt;br /&gt;
|N2_form = line_ahead&lt;br /&gt;
|N2_enemy_air_power = 112&lt;br /&gt;
|N3_Lv = 99 - 120 &lt;br /&gt;
|N3_node_info = isolated_island_princess artillery_imp artillery_imp supply_depot_princess cl_ho-class_flagship&lt;br /&gt;
|N3_xp = 540&lt;br /&gt;
|N3_form = line_ahead&lt;br /&gt;
|N3_enemy_air_power = 34&lt;br /&gt;
|N4_Lv = 98 - 107&lt;br /&gt;
|N4_node_info = isolated_island_princess artillery_imp artillery_imp dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|N4_xp = 500&lt;br /&gt;
|N4_form = line_ahead&lt;br /&gt;
|N4_enemy_air_power = 78&lt;br /&gt;
|N5_Lv = 105 - 120&lt;br /&gt;
|N5_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess_damaged transport_wa-class_flagship&lt;br /&gt;
|N5_xp = 600&lt;br /&gt;
|N5_form = line_ahead&lt;br /&gt;
|N5_enemy_air_power = 48&lt;br /&gt;
|N6_Lv = 103 - 120&lt;br /&gt;
|N6_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess_damaged cl_he-class_flagship&lt;br /&gt;
|N6_xp = 600&lt;br /&gt;
|N6_form = line_ahead&lt;br /&gt;
|N6_enemy_air_power = 48&lt;br /&gt;
|final_form = A4 B4 B5 C5 C6 H4 J5 J6 K5 L3 M3 N5 N6&lt;br /&gt;
|boss_node = N&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-4-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-4-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]] [[Tatsuta]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Tone]], [[Chikuma]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]], [[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']] [[Mizuho|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mizuho&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]]&lt;br /&gt;
|[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]] [[Tatsuta]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Tone]], [[Chikuma]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]], [[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]] [[Tatsuta]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Tone]], [[Chikuma]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|K&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
|&lt;br /&gt;
|[[Furutaka]], [[Kako]]&lt;br /&gt;
|[[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']], [[Mizuho|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mizuho&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''N'''&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Hatsuharu]], [[Wakaba]], [[Hatsushimo]], [[Nenohi]], [[Asashio]], [[Arashio]], [[Arare]], [[Kasumi]], [[Ooshio]], [[Michishio]], [[Kagerou]], [[Shiranui]], [[Kuroshio]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Yayoi]], [[Akigumo]] [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']], [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']], [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']], [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']], [[Asagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asagumo&amp;lt;/span&amp;gt;''']], [[Yamagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]], [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]], [[Atago]], [[Chikuma]], [[Furutaka]], [[Kako]], [[Kinugasa]], [[Mogami]], [[Takao]], [[Tone]]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]]&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|[[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]], [[Fusou]], [[Yamashiro]], [[Nagato]], [[Mutsu]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-5}} World 6-5: &amp;quot;Carrier Task Force Interception&amp;quot; Off the Coast of KW Atoll==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-5Map.png&lt;br /&gt;
| difficulty = ☆☆☆☆☆☆☆☆☆☆☆☆☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 空母機動部隊迎撃戦 &amp;lt;br&amp;gt;Carrier Task Force Interception&lt;br /&gt;
| jptext = 中部海域最前線に有力な敵機動部隊が襲来した！同戦域に展開する基地航空隊と協同し、敵艦隊を迎撃、これを撃滅せよ！&lt;br /&gt;
| entext = A Powerful Carrier Task force is conducting an invasion in the Central Water Frontlines! With the Cooperation of your Land Base Air Sqaudron, deploy into the same theater, intercept the enemy fleet, and eliminate them!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
&lt;br /&gt;
'''Data here may not be 100% accurate yet'''&lt;br /&gt;
&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
    | Map   =6-5 ACDGM Pre-Final&lt;br /&gt;
    | AS    = 468&lt;br /&gt;
    | Fleet = 3(BB+CV) CA(V) CLT DD&lt;br /&gt;
    | Notes =&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
    | Map   =6-5 ACDGM Final&lt;br /&gt;
    | AS    = 468&lt;br /&gt;
    | Fleet =  3(BB+CV) CA(V) CLT DD&lt;br /&gt;
    | Notes =&lt;br /&gt;
    }}&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Fleets that do not satisfy the requirement to start at B&lt;br /&gt;
|start_to_B = no CLT / CV(B), at least 1 CL in fleet and BB &amp;lt; 4&lt;br /&gt;
|C_to_D = CV + BB &amp;lt; 4 , at least 1 DD, less than 2 CA and less than 2 CLT&lt;br /&gt;
|C_to_E = not satisfy the requirement from C to D&lt;br /&gt;
|B_to_C = not satisfy the requirement from B to C&lt;br /&gt;
|B_to_F = satisfy all of the requirement: have 1 CL 2 DD and BB &amp;lt; 3&lt;br /&gt;
|I_to_H = start from 1&lt;br /&gt;
|I_to_J = start from 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*'''Requires destroying the [[Aircraft Carrier Princess]] 6 times to clear.'''&lt;br /&gt;
&amp;lt;!--*Specific node notes: --&amp;gt;&lt;br /&gt;
*This map features multiple starting zone positions. However, the south route goes through more nodes without CVs and has J node (a night battle node). &lt;br /&gt;
*Clearing this map rewards 1 Medal and 250 ranking points. The boss HP bar is reset at the beginning of each month.&lt;br /&gt;
*Air raids will appear once you get the second kill on the boss. However, these will stop after you deplete the bar.&lt;br /&gt;
*The enemy composition of the map will get harder after you get 3 kills (1 elite ship) and when you reach the final kill (all elite ships)&lt;br /&gt;
*Recommended fleet composition: &lt;br /&gt;
&lt;br /&gt;
** North route: 1 DD 1 BB 2 CV 1 CA 1 CLT&lt;br /&gt;
*** Shortest route: A-C-D-G-M&lt;br /&gt;
*** Since there is [[Standard Carrier Wo-Class]] flagship on C node [[Light Carrier Nu-Class ]] in D node, do consider the use of an Akizuki-class or Maya K2&lt;br /&gt;
&lt;br /&gt;
** South route: 1 CL 2 BB 1 CA(V) 2 DD &lt;br /&gt;
*** Longer route: B-F-I-J-M&lt;br /&gt;
*** Pre-boss is easier except the night battle at J, you'll also have to depend a lot on your LBAS&lt;br /&gt;
&lt;br /&gt;
*'''Tips:'''&lt;br /&gt;
*Having access to both of your [[LBAS]] for this map is highly recommended for the sake of being able to complete this map with relative easy. &lt;br /&gt;
*[[LBAS]] setup should be 2 fighters and 2 Land Based Land Attack Bombers.&lt;br /&gt;
*[[LBAS]] should be set to target the boss node.&lt;br /&gt;
*If fortunate enough, it can be possible to take out the [[Aircraft Carrier Princess]] with the [[LBAS]] or take out a majority of her planes allowing for a chance to easily wipe out all of her bombers rendering her defenseless. &lt;br /&gt;
*Eliminating the entire Escort fleet is key so that you can have a high chance of getting a torpedo salvo on the main fleet. &lt;br /&gt;
*If you are able to take out the enemy fleet's escort flagship, the escort fleet should be removed in night battle leaving only the main fleet.&lt;br /&gt;
*Do prepare a sizable amount of bauxite for this map as it'll be a costly monthly EO.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 先遣任務部隊 前衛艦隊 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Vanguard Fleet&lt;br /&gt;
|A1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A1_xp = 100&lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A2_node_info = cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|A2_xp = 110&lt;br /&gt;
|A2_form = line_ahead&lt;br /&gt;
|A3_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|A3_xp = 120&lt;br /&gt;
|A3_form = line_ahead&lt;br /&gt;
|A4_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A4_xp = 130&lt;br /&gt;
|A4_form = line_ahead&lt;br /&gt;
|A5_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A5_xp = 140&lt;br /&gt;
|A5_form = line_ahead&lt;br /&gt;
|A6_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A6_xp = 150&lt;br /&gt;
|A6_form = line_ahead&lt;br /&gt;
|A7_node_info = cl_he-class_flagship cl_ho-class_flagship  cl_ho-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A7_xp = 160&lt;br /&gt;
|A7_form = line_ahead&lt;br /&gt;
|A8_node_info = cl_he-class_flagship cl_ho-class_flagship  cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|A8_xp = 170&lt;br /&gt;
|A8_form = line_ahead&lt;br /&gt;
|A9_node_info = cl_he-class_flagship cl_he-class_flagship  cl_ho-class_flagship  cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|A9_xp = 180&lt;br /&gt;
|A9_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海潜水艦隊 前方展開部隊 &amp;lt;br&amp;gt; Abyssal Submarine Fleet &amp;lt;br&amp;gt; Advnaced Deployment Unit&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_xp = 90&lt;br /&gt;
|B1_form = echelon &lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_xp = 100&lt;br /&gt;
|B2_form = echelon line_abreast&lt;br /&gt;
|B3_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B3_xp = 120&lt;br /&gt;
|B3_form = echelon line_abreast&lt;br /&gt;
|B4_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B4_xp = 160&lt;br /&gt;
|B4_form = echelon &lt;br /&gt;
|&lt;br /&gt;
|C_label = 先遣任務部隊 &amp;lt;br&amp;gt; Advancing Task Force&lt;br /&gt;
|C1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_xp = 240&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_enemy_air_power = 132&lt;br /&gt;
|C2_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C2_xp = 240&lt;br /&gt;
|C2_form = diamond&lt;br /&gt;
|C2_enemy_air_power = 132&lt;br /&gt;
|C3_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class ca_ne-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C3_xp = 240&lt;br /&gt;
|C3_form = diamond&lt;br /&gt;
|C3_enemy_air_power = 132&lt;br /&gt;
|C4_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C4_xp = 270&lt;br /&gt;
|C4_form = diamond&lt;br /&gt;
|C4_enemy_air_power = 132&lt;br /&gt;
|C5_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C5_xp = 270&lt;br /&gt;
|C5_form = diamond&lt;br /&gt;
|C5_enemy_air_power = 132&lt;br /&gt;
|C6_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite ca_ne-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C6_xp = 270&lt;br /&gt;
|C6_form = diamond&lt;br /&gt;
|C6_enemy_air_power = 132&lt;br /&gt;
|C7_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|C7_xp = 300&lt;br /&gt;
|C7_form = diamond&lt;br /&gt;
|C7_enemy_air_power = 132&lt;br /&gt;
|C8_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|C8_xp = 300&lt;br /&gt;
|C8_form = diamond&lt;br /&gt;
|C8_enemy_air_power = 132&lt;br /&gt;
|C9_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite ca_ne-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|C9_xp = 300&lt;br /&gt;
|C9_form = diamond&lt;br /&gt;
|C9_enemy_air_power = 132&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海護衛空母部隊 B群 &amp;lt;br&amp;gt; Abyssal Escort Carrier&amp;lt;br&amp;gt; Unit Group B&lt;br /&gt;
|D1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_xp = 200&lt;br /&gt;
|D1_form = line_ahead double_line diamond&lt;br /&gt;
|D1_enemy_air_power = 46&lt;br /&gt;
|D2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ne-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D2_xp = 240&lt;br /&gt;
|D2_form = line_ahead double_line diamond&lt;br /&gt;
|D2_enemy_air_power = 46&lt;br /&gt;
|D3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ne-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|D3_xp = 270&lt;br /&gt;
|D3_form = line_ahead double_line diamond&lt;br /&gt;
|D3_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海潜水艦隊 精鋭群狼部隊 &amp;lt;br&amp;gt; Abyssal Submarine Group &amp;lt;br&amp;gt; Elite Wolf Pack Unit&lt;br /&gt;
|E1_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|E1_xp = 160&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E2_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|E2_xp = 190&lt;br /&gt;
|E2_form = echelon line_abreast&lt;br /&gt;
|E3_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|E3_xp = 220&lt;br /&gt;
|E3_form = echelon&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海巡洋艦戦隊&amp;lt;br&amp;gt; Abyssal Cruiser Squadron&lt;br /&gt;
|F1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_xp = 120&lt;br /&gt;
|F1_form = line_ahead double_line diamond&lt;br /&gt;
|F2_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F2_xp = 140&lt;br /&gt;
|F2_form = line_ahead double_line diamond&lt;br /&gt;
|F3_node_info =  ca_ri-class_flagship_kai clt_chi-class_flagship clt_chi-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F3_xp = 160&lt;br /&gt;
|F3_form = line_ahead double_line diamond&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海任務部隊 艦載機群 &amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt;Carrier Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Attack Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|G1_node_info = aircraft_carrier_princess cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G1_xp = 200&lt;br /&gt;
|G1_form = diamond&lt;br /&gt;
|G1_enemy_air_power = 209&lt;br /&gt;
|G2_node_info = aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G2_xp = 250&lt;br /&gt;
|G2_form = diamond&lt;br /&gt;
|G2_enemy_air_power = 312&lt;br /&gt;
|G3_node_info = aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|G3_xp = 250&lt;br /&gt;
|G3_form = diamond&lt;br /&gt;
|G3_enemy_air_power = 312&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海任務部隊 艦載機群 &amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt;Carrier Air Group&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|H1_xp = 120&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_enemy_air_power = 103&lt;br /&gt;
|H2_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_xp = 120&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_enemy_air_power = 206&lt;br /&gt;
|&lt;br /&gt;
|I_label =  深海護衛空母部隊 A群 &amp;lt;br&amp;gt; Abyssal Escort Carrier&amp;lt;br&amp;gt; Unit Group A&lt;br /&gt;
|I1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I1_xp = 200&lt;br /&gt;
|I1_form = line_ahead double_line diamond&lt;br /&gt;
|I1_enemy_air_power = 46&lt;br /&gt;
|I2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I2_xp = 230&lt;br /&gt;
|I2_form = line_ahead double_line diamond&lt;br /&gt;
|I2_enemy_air_power = 46&lt;br /&gt;
|I3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|I3_xp = 260&lt;br /&gt;
|I3_form = diamond&lt;br /&gt;
|I3_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海護衛空母部隊 C群 &amp;lt;br&amp;gt; Abyssal Escort Carrier&amp;lt;br&amp;gt; Unit Group C &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|J1_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_xp = 180&lt;br /&gt;
|J1_form = line_ahead double_line diamond&lt;br /&gt;
|J1_enemy_air_power = 23&lt;br /&gt;
|J2_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|J2_xp = 190&lt;br /&gt;
|J2_form = line_ahead double_line diamond&lt;br /&gt;
|J2_enemy_air_power = 23&lt;br /&gt;
|J3_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J3_xp = 200&lt;br /&gt;
|J3_form = diamond&lt;br /&gt;
|J3_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|M_label = 任務部隊 主力群 &amp;lt;br&amp;gt; Main Task Force Unit &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|M1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|M1_xp = 500&lt;br /&gt;
|M1_enemy_air_power = 209&lt;br /&gt;
|M1_form = &lt;br /&gt;
|M2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ha-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|M2_xp = 520&lt;br /&gt;
|M2_enemy_air_power = 312&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M3_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|M3_xp = 550&lt;br /&gt;
|M3_enemy_air_power = 312&lt;br /&gt;
|M3_form = &lt;br /&gt;
|second_phase = A5 A6 A7 B2 B3 C4 C5 C6 D2 E2 F2 G3 I2 J2 M2 &lt;br /&gt;
|final_form = A8 A9 B4 C7 C8 C9 D3 E3 F3 G3 I3 J3 M3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-5-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-5-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Hatsuharu]], [[Wakaba]], [[Hatsushimo]], [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Isuzu]], [[Natori]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
|[[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Kuma]], [[Tama]], [[Kiso]], [[Sendai]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Houshou]], [[Ryuujou]], [[Hiyou]], [[Junyou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
|[[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Kinu]], [[Abukuma]], [[Kuma]], [[Tama]], [[Kiso]], [[Kitakami]], [[Ooi]], [[Sendai]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Houshou]], [[Ryuujou]], [[Hiyou]], [[Junyou]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[I-168]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot; |'''M'''&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]], [[Maikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maikaze&amp;lt;/span&amp;gt;''']],  [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']],  [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']],  [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']],  [[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Asashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asashimo&amp;lt;/span&amp;gt;''']], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']], [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']], [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Umikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Umikaze&amp;lt;/span&amp;gt;''']], [[Okinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Okinami&amp;lt;/span&amp;gt;''']], [[Z1|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Z1?&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]], [[Tatsuta]], [[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Kinu]], [[Abukuma]], [[Kuma]], [[Tama]], [[Kiso]], [[Kitakami]], [[Ooi]], [[Sendai]], [[Jintsuu]], [[Naka]], [[Yuubari]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Aoba]], [[Takao]], [[Atago]], [[Choukai]], [[Maya]], [[Tone]], [[Chikuma]], [[Suzuya]], [[Kinugasa]]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]]&lt;br /&gt;
|[[Akagi]],[[Kaga]], [[Shoukaku]], [[Zuikaku]], [[Houshou]]&lt;br /&gt;
|[[Nagato]], [[Mutsu]], [[Kongou]], [[Hiei]], [[Kirishima]], [[Haruna]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox World}}&lt;br /&gt;
[[ko:6해역]]&lt;/div&gt;</summary>
		<author><name>Eeshwan</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_6&amp;diff=50449</id>
		<title>World 6</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_6&amp;diff=50449"/>
		<updated>2017-05-29T22:19:34Z</updated>

		<summary type="html">&lt;p&gt;Eeshwan: /* Stage Guide */ added F33 Cn check values to branching table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== {{Anchor|6-1}} World 6-1: 潜水艦作戦 Submarine Operation==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-1 Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 380&lt;br /&gt;
| code = 潜水艦作戦 (Submarine Operation)&lt;br /&gt;
| jptext = 有力な潜水艦隊を編成し、中部海域哨戒線に進出せよ。敵艦隊を発見、これを漸減撃滅せよ！&lt;br /&gt;
| entext = Organize a strong submarine fleet and advance a patrol line into the Middle Sea region.  Locate enemy fleets and gradually destroy them!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
| Map = 6-1&lt;br /&gt;
| AS = 126&lt;br /&gt;
| Notes = 540/270/120 FP for AS+/AS/AP at H node. &lt;br /&gt;
}}&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = SS-only (3 or more), &amp;lt;br&amp;gt;'''or''' [[Taigei]] + Subs-only &amp;lt;br&amp;gt;'''or''' [[Taigei]] + Subs + 1 CL. &amp;lt;br&amp;gt;Weighted Random towards A (instead of B) with [[Taigei]] + Subs + DDs&lt;br /&gt;
|start_to_B = Any composition not going to A or G&lt;br /&gt;
|start_to_G = SS-only (2 or fewer), &amp;lt;br&amp;gt;'''or''' BB≥2, &amp;lt;br&amp;gt;'''or''' [(F)BB(V) + CV(L) + CA(V)]≥3,&amp;lt;br&amp;gt;'''or''' [(F)BB(V) + CV(L) + CA(V)+CLT]≥1 but no DD+CL&lt;br /&gt;
|A_to_C = [[Taigei]] '''not''' in fleet&lt;br /&gt;
|A_to_D = [[Taigei]] in fleet&lt;br /&gt;
|E_to_F = LoS check (with LoS equipment equipped), but still may end up going to H. If heading to F there is the LoS animation.&lt;br /&gt;
|E_to_H = SS≤2, &amp;lt;br&amp;gt;'''or''' LoS check failed. &amp;lt;br&amp;gt;High chance if [(F)BB(V) + CV(L) + CA(V)]≥2 &amp;lt;br&amp;gt;'''or''' no LoS equipment carried. &amp;lt;br&amp;gt;Small chance even with sufficient LoS.&lt;br /&gt;
|F_to_I = Failed LoS check for K. &amp;lt;br&amp;gt;Small chance even with sufficient LoS.&lt;br /&gt;
|F_to_J = Failed LoS check for K. &amp;lt;br&amp;gt;Small chance even with sufficient LoS.&lt;br /&gt;
|F_to_K = LoS check with animation. Can still possibly drift to I or J even with sufficient LoS.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*The only map since 4-4 that does not have a gauge, but even B Victory takes some work here.&lt;br /&gt;
*At least 3 SS are required to reach the boss.&lt;br /&gt;
*There are LoS checks E → F and F → K.  They do not have high LoS requirements (SSVs with a couple recon planes will pass), but an all-sub fleet without recon planes will be sent to H.&lt;br /&gt;
&lt;br /&gt;
===Fleet Tips===&lt;br /&gt;
*All the nodes are filled with asw abyssal ships, which can harm your submarines greatly even in Red-T. Sparkle for submarines is recommended.&lt;br /&gt;
*Fleet composition for clearing purposes typically are one of the three types:&lt;br /&gt;
** CLT + CL + CV + 3 SS(V) (B → D → E → F  → K): Effective fleet for taking out the boss but it will have to go through node B where there's a Ru-class Flagship.&lt;br /&gt;
***CV may or may not wish to equip SCAMP, as it allows the CV to act first. Try to use armored CV so that it can attack even in chuuha.&lt;br /&gt;
***Saiun is probably not a good idea for clearing purposes (you want to minimize damage taken along the route). Only consider that if you're using this fleet for the monthly quest (3 S Victory at 6-1 boss).&lt;br /&gt;
**An all-sub fleet (A → C → D → E → F → K): Allows the fleet to completely ignore any enemy ships that can't attack subs, however node C is pretty harsh on subs with late-model DDs and flagship CLs.&lt;br /&gt;
***You pretty much want to count on cut-in attacks (at boss), so only use remodeled subs if you're using this composition. Note that you need recon planes for this map, and as SS(V) only have 2 slots, you may want to just give both planes to the same girl. You want as many submarines that are actually combat capable for this route, and yes, this means that you really need I-401 and/or U-511 (Ro-500).&lt;br /&gt;
***For those who obtained both during the Spring 2017 event, the kai versions of I-13 &amp;amp; I-14 have 3 equipment slots.  You can equip a recon plane in their first slot, leaving 2 slots available for torpedo equipment (and torpedo cut-ins).&lt;br /&gt;
**Taigei + 3~5 SS(V) + 0~2 escorts (A → D → E → F → K): The shortest route in terms of number of battles. Taigei can also equip recon planes to free up slots for your SS(V)s.&lt;br /&gt;
***The trade off is that any enemy ship still in lightly damage or better shape at the end of shelling phase will have fewer targets to launch their torpedoes at. Taigei (and escorts if any) also has to tank all the preboss ships that can't perform ASW i.e. the Wa-class Transport Elite at D, and far more dangerously, the Flag and/or Elite Ri-Class CA at F. &lt;br /&gt;
****She'll also be targeted by closing torpedoes, which now have much fewer targets than normal. However, most of the formation pre-boss is diamond or echelon so the chance of getting hit by torpedoes is small.&lt;br /&gt;
*Pattern 1 on node H has a chance to drop I-401 with S Victory. If you want to farm her there, 1 BB 3 CLT 1 CL 1 CV or 1 CL 3 CLT 2 CV both guarantee B → D → E → H and are good enough to get S Rank.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = No Combat&lt;br /&gt;
|A1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|B_label = 中部海域&amp;lt;br&amp;gt;敵遊撃部隊&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship cvl_nu-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_enemy_air_power = 23&lt;br /&gt;
|B2_node_info = bb_ru-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|B2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = 中部海域哨戒戦&amp;lt;br&amp;gt;A地点&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_ha-class_elite dd_ha-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_form = line_ahead&amp;lt;br&amp;gt;diamond&amp;lt;br&amp;gt;echelon&lt;br /&gt;
|&lt;br /&gt;
|D_label = 中部海域哨戒戦&amp;lt;br&amp;gt;B地点&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_ha-class_elite dd_ha-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_form = double_line&lt;br /&gt;
|D2_node_info = cl_he-class_flagship dd_ni-class_elite dd_ni-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D3_node_info = cl_he-class_flagship transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D3_form = diamond&lt;br /&gt;
|&lt;br /&gt;
|E_label = No Combat&lt;br /&gt;
|E1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|F_label = 中部海域哨戒戦&amp;lt;br&amp;gt;D地点&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_he-class_flagship dd_ha-class_elite dd_ha-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship dd_ha-class_elite dd_ha-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F3_node_info = ca_ri-class_flagship ca_ri-class_elite clt_chi-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|G_label = No Combat&lt;br /&gt;
|G1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|H_label = 敵機動部隊&lt;br /&gt;
|H1_node_info = aircraft_carrier_demon cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_enemy_air_power = 180&lt;br /&gt;
|H2_node_info = aircraft_carrier_demon ca_ri-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_enemy_air_power = 96&lt;br /&gt;
|H3_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H3_form = diamond&lt;br /&gt;
|H3_enemy_air_power = 168&lt;br /&gt;
|&lt;br /&gt;
|I_label = No Combat&lt;br /&gt;
|I1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|J_label = 中部海域&amp;lt;br&amp;gt;敵輸送船団&lt;br /&gt;
|J1_node_info = transport_wa-class_flagship transport_wa-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J2_node_info = transport_wa-class_flagship transport_wa-class_flagship cl_he-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|&lt;br /&gt;
|K_label = 敵回航中空母&lt;br /&gt;
|K1_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K1_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|K1_enemy_air_power = 84&lt;br /&gt;
|K2_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_enemy_air_power = 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-1-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-1-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Kinu]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]]&lt;br /&gt;
|&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kirishima]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]], [[Takao]], [[Atago]], [[Chikuma]], [[Kumano]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Ayanami]], [[Kisaragi]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]]&lt;br /&gt;
|[[Kiso]], [[Isuzu]], [[Yura]], [[Naka]]&lt;br /&gt;
|[[Kako]], [[Ashigara]], [[Haguro]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Shouhou]]&lt;br /&gt;
|[[Hiei]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[I-401|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-401&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|[[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Kiso]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Ashigara]], [[Haguro]], [[Choukai]], [[Maya]], [[Nachi]], [[Aoba]], [[Mogami]], [[Myoukou]], [[Takao]], [[Atago]], [[Chikuma]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]], [[Ryuujou]]&lt;br /&gt;
|[[Kongou]], [[Hiei]], [[Kirishima]], [[Haruna]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|[[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']], [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']], [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']], [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']], [[Ooi]], [[Kinu]]&lt;br /&gt;
|[[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Takao]], [[Mogami]], [[Suzuya]]&lt;br /&gt;
|[[Chiyoda]]&lt;br /&gt;
|&lt;br /&gt;
[[Hiyou]], [[Souryuu]], [[Ryuujou]], [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;, [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|[[Hiei]], [[Ise]], [[Kongou]], [[Kirishima]], [[Yamashiro]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']]'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;, [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-8|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-8&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-2}} World 6-2: MS諸島防衛戦 Defense of the MS Archipelago==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-2 Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 420&lt;br /&gt;
| code = MS諸島防衛戦 (Defense of the MS Archipelago)&lt;br /&gt;
| jptext = MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ！&lt;br /&gt;
| entext = Expand to the forward part of the MS Archipelago sea, seize the enemy fleet that is slowly advancing to capture the archipelago, and destroy them with all your might!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Branching Rules&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Nodes&lt;br /&gt;
!Rules&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |Starts with&lt;br /&gt;
|A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* 3+ BB goes to node A&lt;br /&gt;
* 4+ [CL + DD] goes to node A (?)&lt;br /&gt;
* 3 or less [BB + CV(L)] goes to node B&lt;br /&gt;
* Otherwise it's random (?)&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |A&lt;br /&gt;
|B&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* 3+ BB or 3+ CV(L) goes to node B&lt;br /&gt;
* 0-1 [BB(V) + CV(L)] &amp;amp; 0-1 [CA(V) + CLT] &amp;amp; 4+ [CL + DD] goes to node D (?)&lt;br /&gt;
* Otherwise it's random (?)&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |B&lt;br /&gt;
|C&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
* 6 [BB + CV + CA(V)] goes to node C (?)&lt;br /&gt;
* 0-1 BB &amp;amp; 0-2 [BB + CV(L)] goes to node F&lt;br /&gt;
* 4+ [BB(V) + CV(L) can go to node C (?)&lt;br /&gt;
* Otherwise it's node D (?)&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |D&lt;br /&gt;
|E&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* 3+ DD &amp;amp; 4+ [CL + DD] &amp;amp; 0 [BB + CV] goes to node G (?)&lt;br /&gt;
* Otherwise it's node E (?)&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |E&lt;br /&gt;
|H&lt;br /&gt;
|&lt;br /&gt;
Always&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |F&lt;br /&gt;
|E&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
* If BB≤1 ''and'' CV+CVL≤1 ''and'' DD≥2, then:&lt;br /&gt;
** LoS F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3) &amp;lt; 43 guarantees H&lt;br /&gt;
** LoS F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3) &amp;gt; 43 guarantees I&lt;br /&gt;
* Otherwise it's node E (?)&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |G/H&lt;br /&gt;
|J&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* LoS F33(C&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;=3) &amp;gt; 40 guarantee K&lt;br /&gt;
* Otherwise, random or guarantee node J (boundary unknown)&lt;br /&gt;
|-&lt;br /&gt;
|'''K'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Requires sinking the flagship at the boss node '''3''' times to deplete the gauge.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
;Compositions&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
 |- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 ADGK&lt;br /&gt;
    | AS    =126&lt;br /&gt;
    | Fleet =1 CA(V), 2 CL, 3DD&lt;br /&gt;
    | Notes =''No'' CVs allowed for this route.&lt;br /&gt;
    }}&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 BEHK&lt;br /&gt;
    | AS    =252&lt;br /&gt;
    | Fleet =2 CLT, 2 CA(V), 2CV or 1 CV &amp;amp; 1 BB&lt;br /&gt;
    | Notes =BFHK requires failing LoS for H but passing LoS for K, a very narrow margin}}&lt;br /&gt;
 |{{AirControlSystem&lt;br /&gt;
    | Map   =6-2 BFIK&lt;br /&gt;
    | AS    =153&lt;br /&gt;
    | Fleet =1 BB(V), 1 CV, 2DD, 2 CLT/CA(V)&lt;br /&gt;
    | Notes =Up to ''one'' CV allowed for this route&lt;br /&gt;
    }}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
*'''B-F-H/I-K''' : 1BB(V), 1CV, 2DD, 2CA(V) or 1BB(V), 1CV, 2DD, 2CLT; Passing an LoS check sends you to I, otherwise to H (31+ [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] needed for F → I)&lt;br /&gt;
** There is a LoS check for F → I. Using a composition that fails this check will to go H instead. &lt;br /&gt;
** H is generally an easier node than I, so failing this LoS check is largely preferable. &lt;br /&gt;
*** 29~30.88 [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] guarantees going H and passing the second LoS check (source required). 31 LoS is similar but has a small chance go to I. 32+ LoS guarantees I.&lt;br /&gt;
** The major weakness of this setup are the two DDs which are both vulnerable and which don't contribute much offensive power.&lt;br /&gt;
*'''B-F-E-H-K''' : 2CLT, 2CA(V), 2CV or 2CLT, 2CA(V), 1CV, 1BB &amp;lt;!-- (29+ Refined LoS guarantees H-K) --&amp;gt;&lt;br /&gt;
** Higher chance to kill the boss, but not as efficient for farming. Can guarantee the H node path, though.&lt;br /&gt;
** 2CV setup for this route might be better, as Pattern 1 at E node requires relatively large amount of AS (on top of boss having 50% chance of requiring 126 or higher air power for AS). Remember that you probably want bombers in larger slots so you don't run the risk of having them all shot down, rendering your CVs unable to attack during shelling.&lt;br /&gt;
*'''A-D-G-K''': CA(V), 2CL, 3DD (Unknown LOS check on G-K). Strongly recommended to use a CAV with at least a seaplane bomber.&lt;br /&gt;
** Note that you only have 50% chance for air superiority/supremacy in this case (you won't have nearly enough AS for Pattern 2).&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 敵攻略支援部隊A群&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A1_form = diamond&lt;br /&gt;
|A1_enemy_air_power = 24&lt;br /&gt;
|A2_node_info = ca_ri-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A2_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|A2_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|B_label = 敵攻略支援部隊B群&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite cvl_nu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_enemy_air_power = 24&lt;br /&gt;
|B2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship bb_ru-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = diamond&lt;br /&gt;
|B2_enemy_air_power = 46&lt;br /&gt;
|B3_node_info = bb_ru-class_flagship cvl_nu-class_elite ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B3_form = diamond&lt;br /&gt;
|B3_enemy_air_power = 24&lt;br /&gt;
|B4_node_info = cvl_nu-class_flagship bb_ru-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B4_form = diamond&lt;br /&gt;
|B4_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = No Combat&lt;br /&gt;
|C1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|D_label = No Combat&lt;br /&gt;
|D1_node_info = Maelstrom: {{ammo}}&lt;br /&gt;
|&lt;br /&gt;
|E_label = 敵空母機動部隊&lt;br /&gt;
|E1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = diamond&lt;br /&gt;
|E1_enemy_air_power = 168&lt;br /&gt;
|E2_node_info = cv_wo-class_flagship_2 cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|E2_form = double_line&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|E2_enemy_air_power = 84&lt;br /&gt;
|E3_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|E3_form = diamond&lt;br /&gt;
|E3_enemy_air_power = 84&lt;br /&gt;
|&lt;br /&gt;
|F_label = No Combat&lt;br /&gt;
|F1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|G_label = 敵高速水上打撃部隊&lt;br /&gt;
|G1_node_info = bb_ta-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|G2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|H_label = 敵任務部隊B群&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|H2_node_info = bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_flagship cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|H2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|I_label = 敵任務部隊A群&lt;br /&gt;
|I1_node_info = bb_ru-class_flagship_kai bb_ru-class_elite bb_ru-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|I1_form = line_ahead&lt;br /&gt;
|I2_node_info = cv_wo-class_flagship_kai bb_ru-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|I2_form = diamond&lt;br /&gt;
|I2_enemy_air_power = 102&lt;br /&gt;
|I3_node_info = ca_ri-class_flagship_kai bb_ru-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|J_label = No Combat&lt;br /&gt;
|J1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|K_label = 敵攻略部隊本体&lt;br /&gt;
|K1_node_info = transport_wa-class_flagship bb_ru-class_flagship_kai cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K2_node_info = transport_wa-class_flagship cv_wo-class_flagship_2 bb_ru-class_flagship_kai cl_tsu-class_elite dd_ha-class_late_model dd_ni-class_late_model&lt;br /&gt;
|K2_form = line_ahead&amp;lt;br&amp;gt;diamond&lt;br /&gt;
|K2_enemy_air_power = 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-2-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-2-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Arashio]], [[Asashio]], [[Fubuki]], [[Kasumi]], [[Murakumo]], [[Nenohi]]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]],  [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Naka]], [[Sendai]]&lt;br /&gt;
|[[Aoba]], [[Atago]], [[Haguro]], [[Kako]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Junyou]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|&lt;br /&gt;
|[[Naka]]&lt;br /&gt;
|[[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Hatsuharu]], [[Hatsuyuki]], [[Ooshio]], [[Shirayuki]], [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]], [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Nagara]]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Myoukou]], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Junyou]], [[Shouhou]]&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Yamashiro]]&lt;br /&gt;
|&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|[[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Sendai]]&lt;br /&gt;
|[[Ashigara]], [[Choukai]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']],  [[Takao]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Ise]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|[[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']], [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']], [[Uranami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uranami&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Sakawa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sakawa&amp;lt;/span&amp;gt;''']], [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']], [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Atago]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']], [[Mogami]], [[Myoukou]], [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Junyou]], [[Ryuujou]], [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']], [[Shouhou]], [[Zuihou]], [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Fusou]], [[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']], [[Yamashiro]]&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-3}} World 6-3: K作戦 Operation K==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-3 Map.png&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ &lt;br /&gt;
| item = Depends&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = K作戦 (Operation K)&lt;br /&gt;
| jptext = 飛行艇または水上偵察機を装備した水上機母艦・軽巡・駆逐艦による艦隊を同方面へ進出、航空偵察「K作戦」を実施せよ！&lt;br /&gt;
| entext = Sortie to this region with light cruisers, destroyers, and seaplane tenderd equipped with [[Type 2 Flying Boat|flying boats]] or recon seaplanes, and undertake the air reconnaissance &amp;quot;Operation K&amp;quot;!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|E_to_F = CL≥3 (confirmed)&amp;lt;br/&amp;gt;''or'' (CL+AV)≥4 (?)&amp;lt;br/&amp;gt;Weighted Random towards F with AV≥2 or CL≥2&lt;br /&gt;
|E_to_G = All other cases&lt;br /&gt;
|H_to_I = Failed LoS check for J&lt;br /&gt;
|H_to_J = LoS check (with animation)&amp;lt;br/&amp;gt;(May possibly be random after LoS check)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*'''Requires sinking boss flagship 4 times to clear.'''&lt;br /&gt;
*'''Only seaplane tenders, light cruisers, training cruisers, and destroyers allowed!'''&lt;br /&gt;
:*Specifically at least 1 AV, at least 1 DD, and at least 1CL+CLp.&lt;br /&gt;
:*No, torpedo cruisers (CLT) cannot be used here.&lt;br /&gt;
*Specific node notes:&lt;br /&gt;
:*Node C is a submarine node, but you will not get the normal indication that it is a submarine node. Node B can be a submarine node, but isn't always.&lt;br /&gt;
::*There is very little reason to head towards B, unless the fleet cannot (or do not) want to face [[Submarine So-Class#Elite|SS So-Class Elite]], who makes its (her?) first appearance in a regular map. But avoiding So-Class requires an additional fight.&lt;br /&gt;
:*[[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node E.&lt;br /&gt;
:*Node G can be guaranteed with 4 destroyers.&lt;br /&gt;
;Air Reconnaissance&lt;br /&gt;
From nodes G and H, recon planes will be flown towards the green X (the recon route is shown on the map as green arrows). Successful reconnaissance will reward additional resources upon '''winning at the boss node'''.&lt;br /&gt;
*Neither G or H have combat.&lt;br /&gt;
*Animation will be shown for the Air Reconnaissance; if both [[Type 2 Flying Boat]] and other seaplanes are brought, Type 2 Flying Boat animation takes priority.&lt;br /&gt;
*Success rate (and possibly critical success rate) of the air reconnaissance depends on which AV and what equipment(s) are equipped, if any. [[Akitsushima]] equipped with [[Type 2 Flying Boat]] appears to increase the critical (and normal?) success rate.&lt;br /&gt;
*'''You forfeit all reconnaissance rewards if you either drift away from boss or lose at the boss node.'''.&lt;br /&gt;
;Boss Fleet&lt;br /&gt;
Before the gauge can be depleted, the boss fleet consists of 1~2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1~2 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagships]], 0~1 [[Light Cruiser He-Class#Flagship|CL He-Class Flagship]], the [[Destroyer Princess]] (weaker version), and 2 late model destroyers (either [[Destroyer Ro-Class#Late Model|Ro-Class]], [[Destroyer Ha-Class#Late Model|Ha-Class]], or [[Destroyer Ni-Class#Late Model|Ni-Class]]; the two destroyers appearing will be the same class).&lt;br /&gt;
*When the gauge can be depleted, the boss fleet is led by [[Destroyer Princess]] (stronger version), 2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagship]], and 2 [[Destroyer Ni-Class#Late Model|DD Ni-Class Late Models]].&lt;br /&gt;
*Because you can only deploy AV/CL/CLp/DD, it is unlikely for the player's fleet to be able to inflict significant damage during daytime battle. You should expect the battle to last into nighttime.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
;Suggested fleets&lt;br /&gt;
*1AV, 1CL, 4DD (A → C → E → G → H → J, 3 fights total)&lt;br /&gt;
:*Pros: The most cost-effective way to get to boss, and guarantees G branching, which allows two air reconnaissance rewards.&lt;br /&gt;
:*Cons: Lowest damage output of the setup; may not be able to consistently get a victory at boss.&lt;br /&gt;
*1AV, [[Abukuma|Abukuma Kai Ni]], 4DD (A → C → E → G → H → J, 3 fights total)&lt;br /&gt;
:*Pros: Similar to the composition above as it's cost-effective to getting to the boss fleet, and guarantees G branching, which allows two air reconnaissance rewards, but also can grant another pre-emptive torpedo salvo if Abukuma is equipped with a [[Type A Ko-hyoteki]].&lt;br /&gt;
:*Cons: Can still be a game of chance to score a victory at boss, but makes victory easier to achieve.&lt;br /&gt;
*2AV, 3CL, 1DD (A → C → E → F → H → J, 4 fights total)&lt;br /&gt;
:*Pros: Highest damage output at boss, especially due to the boss fight almost always requiring night battle.&lt;br /&gt;
:*Cons: Needs to fight an extra battle against enemy fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]] which has the stats close to a battleship.&lt;br /&gt;
*1AV, 2CL, 3DD (Either of the above routes, 3 or 4 fights total)&lt;br /&gt;
:*Pros: Has better damage over 1AV+1CL+4DD, and if the random compass sends you to G node, can fight at boss with better output and still only fighting 3 battles total.&lt;br /&gt;
:*Cons: Has to deal with RNG, and being sent to node F this way hurts a bit more.&lt;br /&gt;
;Suggested ships (and equipment setups)&lt;br /&gt;
*AV: Despite the fact that [[Akitsushima]] with her [[Type 2 Flying Boat|flying boats]] can succeed at the air reconnaissance better, her battle output is low, and as the boss fleet is rather tanky, using either [[Chitose]], [[Chiyoda]] or most preferably [[Mizuho]] equipped with 2 Zuiun (or variants) and 1 [[Type A Ko-hyoteki]] probably is the better choice, especially since the opening torpedo can easily take out a less-armored target before shelling begins. (Akitsushima cannot equip [[Type A Ko-hyoteki]], lower plane capacity, and no torpedo capability, period.) Note that any setup with seaplane bombers have chances being shot down, especially if Tsu-Class Elite shows up at node E, which may result in no air superiority at boss node.&lt;br /&gt;
*CL: Generally, your 1~3 best CLs here. Unless your other ships can compensate for the lowered night battle damage, it is not recommended to use [[Ooyodo]] here.  [[Abukuma|Abukuma Kai Ni]] is highly recommended for here since she can be armed with a [[Type A Ko-hyoteki]].&lt;br /&gt;
*DD: Consider the boss fight will require night battle for the most part, and the fact that [[Destroyer Princess]] (harder version) has 115 armor, it is better to bring ships that have better night battle performances. Anti-Air equipment is not required for this map because no enemy fleets here have air capability.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|A1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|B_label = 泊地哨戒線&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_xp = 100&lt;br /&gt;
|B1_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|B2_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_xp = ?&lt;br /&gt;
|B2_form = &lt;br /&gt;
|B3_node_info = dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B3_xp = ?&lt;br /&gt;
|B3_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海潜水艦隊&lt;br /&gt;
|C1_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C1_xp = 90&lt;br /&gt;
|C1_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|C2_node_info = ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C2_xp = 100&lt;br /&gt;
|C2_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|C3_node_info = ss_so-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C3_xp = 110&lt;br /&gt;
|C3_form = echelon&amp;lt;br&amp;gt;line_abreast&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海ピケット艦隊&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D1_xp = 150&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D2_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D2_xp = 140&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D3_node_info = cl_he-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D3_xp = 130&lt;br /&gt;
|D3_form = line_ahead&lt;br /&gt;
|D4_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D4_xp = 110&lt;br /&gt;
|D4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海哨戒水雷戦隊&lt;br /&gt;
|E1_node_info = cl_tsu-class_elite clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_xp = 220&lt;br /&gt;
|E1_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|E2_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_xp = 210&lt;br /&gt;
|E2_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|E3_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E3_xp = 200&lt;br /&gt;
|E3_form = line_ahead&amp;lt;br&amp;gt;double_line&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海中部水上打撃群&lt;br /&gt;
|F1_node_info = ca_ne-class_elite ca_ri-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_xp = 240&lt;br /&gt;
|F1_form = double_line&lt;br /&gt;
|F2_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_xp = 230&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F3_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_xp = 220&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|F4_node_info = ca_ne-class_elite cl_to-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F4_xp = 210&lt;br /&gt;
|F4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|G_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|G1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|H_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|I_label = No Combat&lt;br /&gt;
|I1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;No enemy sighted. Operation was a failure.&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|J_label = 留守泊地旗艦艦隊&lt;br /&gt;
|J1_node_info = bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J1_xp = 400&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J2_xp = 400&lt;br /&gt;
|J2_form = line_ahead&lt;br /&gt;
|J3_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J3_xp = 400&lt;br /&gt;
|J3_form = line_ahead&lt;br /&gt;
|J4_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J4_xp = 400&lt;br /&gt;
|J4_form = line_ahead&lt;br /&gt;
|J5_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_he-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J5_xp = 400&lt;br /&gt;
|J5_form = line_ahead&lt;br /&gt;
|J6_node_info = destroyer_princess bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|J6_xp = 400&lt;br /&gt;
|J6_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|final_form = J6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-3-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-3-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Kikuzuki]], [[Mutsuki]]&lt;br /&gt;
|&lt;br /&gt;
|[[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|[[Satsuki]], [[Sazanami]]&lt;br /&gt;
|[[Isuzu]], [[Jintsuu]], [[Kiso]], [[Kitakami]], [[Naka]], [[Ooi]], [[Sendai]], [[Tatsuta]], [[Tenryuu]]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Kinugasa]], [[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Katori|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Katori&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|&lt;br /&gt;
|[[Jintsuu]], [[Sendai]]&lt;br /&gt;
|[[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Hiei]], [[Ise]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''J'''&lt;br /&gt;
|[[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Mutsuki]], [[Satsuki]], [[Shiranui]]&lt;br /&gt;
|[[Kitakami]], [[Nagara]], [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']], [[Ooi]], [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']], [[Sendai]], [[Tama]],[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]], [[Ashigara]], [[Atago]], [[Chikuma]], [[Choukai]], [[Furutaka]], [[Haguro]], [[Kako]], [[Kinugasa]], [[Kumano]], [[Mogami]], [[Myoukou]], [[Suzuya]], [[Takao]], [[Tone]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hiyou]], [[Jun'you]], [[Ryuujou]], [[Shouhou]], [[Shoukaku]], [[Unryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Unryuu?&amp;lt;/span&amp;gt;''']], [[Zuihou]], [[Zuikaku]]&lt;br /&gt;
|[[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-4}} World 6-4: Central Northern Offshore Sea of Peacock Island==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = Map_6-4.png&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = &lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 離島再攻略作戦 (Island Recapture Operation)&lt;br /&gt;
| jptext = 水雷戦隊を旗艦とした攻略部隊または空母最大2隻を擁する機動部隊による中部海域離島攻略作戦を発動！艦隊、出撃せよ！&lt;br /&gt;
| entext = Organize a unit to undertake an operation to capture the Island. Form a fleet consisting of a maximum of 2 Aircraft Carrier or a torpedo squadron flagship! Fleet, set sail!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_M = Fleets that have more than 2 CAV, 2 BB, any CV or Akitsumaru; Fleets that do not have 2 DDs also start here&lt;br /&gt;
|Start_to_A = Fleets that fail conditions for B&lt;br /&gt;
|Start_to_B = Fleet is fast and has either 4DD, or CL3DD with a flag CL&lt;br /&gt;
|A_to_D = Fleet Having no BB OR less than 3 CAV; &amp;lt;br/&amp;gt;&lt;br /&gt;
Fleet with Akitsushima AND BB &amp;lt; 2 AND BB + CAV &amp;lt; 3; &amp;lt;br/&amp;gt;&lt;br /&gt;
Fleet with 2 CAVs AND CL flagship&lt;br /&gt;
|A_to_E = Fleet that doesn't satisfy A to D &lt;br /&gt;
|E_to_D = Fleet with Akitsushima&lt;br /&gt;
|E_to_G = Fleet without Akitsushima&lt;br /&gt;
|K_to_J = Fleet with 2 DD and BB &amp;lt; 2, BB + CV &amp;lt; 4&lt;br /&gt;
|K_to_H = the other case&lt;br /&gt;
|J_to_I = Fast fleet with 1 CL + 2 DD and BB + CV &amp;lt; 3&lt;br /&gt;
|J_to_N = Fleet having Akitsumaru&lt;br /&gt;
|J_to_L = The other cases&lt;br /&gt;
}}&lt;br /&gt;
*'''Requires destroying the [[Isolated Island Princess]] 5 times to clear.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--*Specific node notes: --&amp;gt;&lt;br /&gt;
*This map features multiple starting zone positions which were introduced in the [[Winter 2016 Event]].&lt;br /&gt;
**Ships consisting of a Torpedo Squadron (i.e. mostly DDs or CL and DDs) will start on left Side of the map&lt;br /&gt;
**Any carrier will start on the east, as will any two battleships, or three CA(V)s&lt;br /&gt;
**Not having two destroyers will also start on the west&lt;br /&gt;
** You cannot bring no more than 2 CV(L)(B)&lt;br /&gt;
** You cannot bring more than 2 (F)BB&lt;br /&gt;
* Recommended fleet composition: &lt;br /&gt;
* 1CL flagship, 1 FBB, 3DD, 1CAV&lt;br /&gt;
**Gives the shortest and easiest route to boss - B,D,C,F,N.&lt;br /&gt;
**Highly recommended only if you have enough [[WG42]]s, [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]] and [[Type 2 Ka-Mi Tank]] and had constructed a Seaplane Fighter.&lt;br /&gt;
**Fleet has the best chance of reaching the boss node while maintaining fuel and ammo to allow for a better outcome in the boss fight.&lt;br /&gt;
** It's highly recommended to have a seaplane fighter or an Italian ship to help aid you in maintaining air superiority / air parity over the fights on your way to the boss.&lt;br /&gt;
** DDs and CLs are recommended to have [[WG42]]s and [[Daihatsu]] as these are the only effective ways to do damage to the [[Battery Imp]]s and do decent chipping damage to the [[Isolated Island Princess]], CAs and BBs should be armed with a [[Type 3 Shell]] against the installation bosses. BBs may also bring AP shells to help aid in doing daytime battle damage.&lt;br /&gt;
*1 BB(V), 1 CAV, 1CL, 2 DD, and [[Akitsushima]]&lt;br /&gt;
**[[Akitsushima]] allows for the shortest possible path on the west entrance going from A,D,C,F and N.&lt;br /&gt;
**In this case Akitsushima should be armed with at least 2 seaplane fighters as her role will serve to be a distraction and to maintain a degree of air superiority at the boss node depending on the formation.&lt;br /&gt;
*2 CAV, 1CL, and 3 DD&lt;br /&gt;
**Allows for A,D,C,F and N.&lt;br /&gt;
*More powerful set up in compared to [[Akitsushima]] but will result in some luck to ensure you'll deliver damage.&lt;br /&gt;
''Regarding Boss Fleet''&lt;br /&gt;
*Boss Fleet is heavily effected based on your HQ level.&lt;br /&gt;
*Admirals below HQ level 103 (as of currently known) will not feature the [[Supply Depot Princess]] in the boss composition. But will appear if your level is '''103 or higher'''.&lt;br /&gt;
*Boss fleet's flagship is the [[Isolated Island Princess]]&lt;br /&gt;
**Isolated Hime will usually have [[Battery Imp]]s and [[Supply Depot Princess]] with her.&lt;br /&gt;
**Dev tweet says [[Battery Imp]]s are immune to [[Type 3 Shell]]s but there are many reports of CAs and BBs doing high damage to them in yasen.&lt;br /&gt;
**Using [[WG42]] and [[Daihatsu]] will do decent damage to them.&lt;br /&gt;
**If you have enough [[WG42]] then you may want to use [[Ooyodo]] and equip her with 2 of them as they stack and can deliver severe damage and can easily one shot an Imp or one of the Hime.&lt;br /&gt;
**Stacking [[Type 2 Ka-Mi Tank]] and [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]] upgraded with [[WG42]] can do a lot of damage to [[Supply Depot Princess]] and [[Battery Imp]].&lt;br /&gt;
''Regarding [[Land-Based Air Squadron]]s''&lt;br /&gt;
*You are permitted to use 1 [[Land-Based Air Squadron]]&lt;br /&gt;
*There will be no air raids on this map.&lt;br /&gt;
&lt;br /&gt;
*Completing the quests B80 and F43 to earn a Construction Team to gain access to your [[Land-Based Air Squadron]] is '''highly recommended''' to help simplify the battle on the boss node for this map.&lt;br /&gt;
*It's recommended to bring 2 Land Based Bombers and 2 Fighters if you have access to your [[LBAS]].&lt;br /&gt;
**3 Land Based Bombers and 1 Fighters is an alternative recommendation, if you want to have a better shot at damaging the installations, but may result in your loosing planes more and also will likely loose your Land Based Attack Bombers' expertise in the process.&lt;br /&gt;
*The Distance your Land Based Planes can travel on this map is calculated from Start Point 1 and heading eastward each node.&lt;br /&gt;
*Bring planes with a distance of 5 or more in order for this to support an attack on the boss node.&lt;br /&gt;
*If your Land Based planes focus on targeting the [[Artillery Imp]]s and [[Supply Depot Princess]] the battle will be significantly easier.&lt;br /&gt;
*This map can also serve as a good location to train your Land Based attack planes to max expertise. Bring only Land Based Attackers with a distances of 8 or more as they will reach enough distance to allow you to use Maruyu solo on the submarine node on Node M which your planes should target in order to train them.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 中部海域哨戒水雷戦隊 A群 &amp;lt;br&amp;gt; Central Waters Patrolling&amp;lt;br&amp;gt; Torpedo Sqaudron Group A&lt;br /&gt;
|A1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|A1_Lv = 102 - 120&lt;br /&gt;
|A1_xp = 160&lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A2_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A2_Lv = 120&lt;br /&gt;
|A2_xp = 140&lt;br /&gt;
|A2_form = line_ahead&lt;br /&gt;
|A3_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A3_Lv = 99 - 108&lt;br /&gt;
|A3_xp = 130&lt;br /&gt;
|A3_form = line_ahead double_line&lt;br /&gt;
|A4_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|A4_Lv = 120&lt;br /&gt;
|A4_xp = 170&lt;br /&gt;
|A4_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|B_label = 中部海域哨戒水雷戦隊 B群 &amp;lt;br&amp;gt; Central Waters Patrolling&amp;lt;br&amp;gt; Torpedo Sqaudron Group B&lt;br /&gt;
|B1_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_Lv = 99 - 116&lt;br /&gt;
|B1_xp = 140&lt;br /&gt;
|B1_form = line_ahead&lt;br /&gt;
|B2_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_Lv =  109 - 120&lt;br /&gt;
|B2_xp = 130&lt;br /&gt;
|B2_form = line_ahead&lt;br /&gt;
|B3_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B3_Lv =  99 - 104&lt;br /&gt;
|B3_xp = 120&lt;br /&gt;
|B3_form = line_ahead double_line&lt;br /&gt;
|B4_Lv =  109 - 120&lt;br /&gt;
|B4_xp = 170&lt;br /&gt;
|B4_form = line_ahead&lt;br /&gt;
|B4_node_info =  cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B5_Lv =  99 - 109&lt;br /&gt;
|B5_xp = 160&lt;br /&gt;
|B5_form = line_ahead&lt;br /&gt;
|B5_node_info = cl_ho-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|&lt;br /&gt;
|C_label = 離島防衛低速戦艦部隊 &amp;lt;br&amp;gt; Isolated Island Defense &amp;lt;br&amp;gt; Battleship Unit&lt;br /&gt;
|C1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C1_Lv = 109 - 120 &lt;br /&gt;
|C1_xp = 200&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_enemy_air_power = 24&lt;br /&gt;
|C2_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C2_Lv = 108 or below&lt;br /&gt;
|C2_xp = 200&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_enemy_air_power = 24&lt;br /&gt;
|C3_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class&lt;br /&gt;
|C3_Lv =  105 - 120&lt;br /&gt;
|C3_xp = 190&lt;br /&gt;
|C3_form = line_ahead&lt;br /&gt;
|C3_enemy_air_power = 8&lt;br /&gt;
|C4_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model cvl_nu-class&lt;br /&gt;
|C4_Lv =  108 or below&lt;br /&gt;
|C4_xp = 170&lt;br /&gt;
|C4_form = line_ahead double_line&lt;br /&gt;
|C4_enemy_air_power = 8&lt;br /&gt;
|C5_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ni-class_late_model dd_ni-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C5_Lv =  107 - 120&lt;br /&gt;
|C5_xp = 240&lt;br /&gt;
|C5_form = line_ahead &lt;br /&gt;
|C5_enemy_air_power = 24&lt;br /&gt;
|C6_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model cvl_nu-class_elite&lt;br /&gt;
|C6_Lv =  107 or below&lt;br /&gt;
|C6_xp = 220&lt;br /&gt;
|C6_form = line_ahead&lt;br /&gt;
|C6_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|D_label = 離島陸上航空隊 &amp;lt;br&amp;gt; Isolated Island Land Based &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|D1_node_info = isolated_island_princess&lt;br /&gt;
|D1_xp = 120&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_enemy_air_power = 82&lt;br /&gt;
|D2_node_info = isolated_island_princess&lt;br /&gt;
|D2_xp = 120&lt;br /&gt;
|D2_form =&lt;br /&gt;
|D2_enemy_air_power = 59&lt;br /&gt;
|&lt;br /&gt;
|E_label = 中部海域哨戒遊撃部隊 &amp;lt;br&amp;gt; Central Waters Patrolling &amp;lt;br&amp;gt; Mobile Unit&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|E1_Lv =  105 - 120&lt;br /&gt;
|E1_xp = 160&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model ss_ka-class ss_ka-class_elite&lt;br /&gt;
|E2_Lv =  104 - 120&lt;br /&gt;
|E2_xp = 150&lt;br /&gt;
|E2_form = line_ahead&lt;br /&gt;
|E3_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model ss_ka-class ss_ka-class&lt;br /&gt;
|E3_Lv = 119 and below&lt;br /&gt;
|E3_xp = 140&lt;br /&gt;
|E3_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|F_label = 離島陸上航空隊 &amp;lt;br&amp;gt; Isolated Island Land Based &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|F1_node_info = isolated_island_princess&lt;br /&gt;
|F1_Lv = 120&lt;br /&gt;
|F1_xp = 120&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_enemy_air_power = 82&lt;br /&gt;
|F2_node_info = isolated_island_princess&lt;br /&gt;
|F2_Lv = 120 and lower&lt;br /&gt;
|F2_xp = 120&lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_enemy_air_power = 78&lt;br /&gt;
|F3_node_info = isolated_island_princess&lt;br /&gt;
|F3_Lv = 105 and lower&lt;br /&gt;
|F3_xp = 120&lt;br /&gt;
|F3_form =&lt;br /&gt;
|F3_enemy_air_power = 59&lt;br /&gt;
|&lt;br /&gt;
|G_label = 離島陸上航空隊 &amp;lt;br&amp;gt; Isolated Island Land Based &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|G1_node_info = isolated_island_princess&lt;br /&gt;
|G1_Lv = 120 &lt;br /&gt;
|G1_xp = 100&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_enemy_air_power = 82&lt;br /&gt;
|G2_node_info = isolated_island_princess&lt;br /&gt;
|G2_Lv = 120 and lower&lt;br /&gt;
|G2_xp = 100&lt;br /&gt;
|G2_form =&lt;br /&gt;
|G2_enemy_air_power = 59&lt;br /&gt;
|&lt;br /&gt;
|H_label = 離島防衛低速戦艦部隊 &amp;lt;br&amp;gt; Isolated Island Defense &amp;lt;br&amp;gt; Battleship Unit&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class_flagship&lt;br /&gt;
|H1_Lv = 120 &lt;br /&gt;
|H1_xp = 200&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_enemy_air_power = 23&lt;br /&gt;
|H2_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model cvl_nu-class_elite&lt;br /&gt;
|H2_Lv = 120&lt;br /&gt;
|H2_xp = 200&lt;br /&gt;
|H2_form = line_ahead&lt;br /&gt;
|H2_enemy_air_power = 24&lt;br /&gt;
|H3_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model cvl_nu-class_elite&lt;br /&gt;
|H3_Lv =  118&lt;br /&gt;
|H3_xp = 180&lt;br /&gt;
|H3_form = line_ahead&lt;br /&gt;
|H3_enemy_air_power = 24&lt;br /&gt;
|H4_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model cvl_nu-class_flagship&lt;br /&gt;
|H4_Lv = 120 &lt;br /&gt;
|H4_xp = 230&lt;br /&gt;
|H4_form = line_ahead&lt;br /&gt;
|H4_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|I_label = 離島混成航空隊 &amp;lt;br&amp;gt; Isolated Island Mixed &amp;lt;br&amp;gt; Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|I1_Lv = 120 &lt;br /&gt;
|I1_node_info = isolated_island_princess cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I1_xp = 170&lt;br /&gt;
|I1_form = diamond&lt;br /&gt;
|I1_enemy_air_power = 105&lt;br /&gt;
|I2_Lv = 120 and lower&lt;br /&gt;
|I2_node_info = isolated_island_princess cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I2_xp = 160&lt;br /&gt;
|I2_form = diamond&lt;br /&gt;
|I2_enemy_air_power = 101&lt;br /&gt;
|&lt;br /&gt;
|J_label = 任務部隊 I群 &amp;lt;br&amp;gt; Task Force Group I&lt;br /&gt;
|J1_Lv = 120 &lt;br /&gt;
|J1_node_info = cv_wo-class_flagship_kai bb_ru-class_flagship_kai ca_ne-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J1_xp = 280&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_enemy_air_power = 132&lt;br /&gt;
|J2_Lv = 120 &lt;br /&gt;
|J2_node_info = cv_wo-class_flagship bb_ta-class_flagship ca_ne-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J2_xp = 270&lt;br /&gt;
|J2_form = diamond&lt;br /&gt;
|J2_enemy_air_power = 126&lt;br /&gt;
|J3_Lv = 120 and below&lt;br /&gt;
|J3_node_info = cv_wo-class_flagship bb_ta-class_flagship ca_ne-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J3_xp = 270&lt;br /&gt;
|J3_form = diamond&lt;br /&gt;
|J3_enemy_air_power = 108&lt;br /&gt;
|J4_Lv = 120 and below&lt;br /&gt;
|J4_node_info = cv_wo-class_flagship bb_ta-class_flagship ca_ne-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J4_xp = 270&lt;br /&gt;
|J4_form = diamond&lt;br /&gt;
|J4_enemy_air_power = 108&lt;br /&gt;
|J5_Lv = 120 &lt;br /&gt;
|J5_node_info = aircraft_carrier_princess bb_ru-class_flagship_kai ca_ne-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J5_xp = 280&lt;br /&gt;
|J5_form = diamond&lt;br /&gt;
|J5_enemy_air_power = 129&lt;br /&gt;
|J6_Lv = 119 and lower&lt;br /&gt;
|J6_node_info = aircraft_carrier_princess bb_ru-class_flagship_kai ca_ne-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J6_xp = 280&lt;br /&gt;
|J6_form = diamond&lt;br /&gt;
|J6_enemy_air_power = 129&lt;br /&gt;
|&lt;br /&gt;
|K_label = 任務部隊 II群 &amp;lt;br&amp;gt; Task Force Group II&lt;br /&gt;
|K1_Lv = 105 - 120 &lt;br /&gt;
|K1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K1_xp = 240&lt;br /&gt;
|K1_form = diamond&lt;br /&gt;
|K1_enemy_air_power = 108&lt;br /&gt;
|K2_Lv = 105 - 120 &lt;br /&gt;
|K2_node_info = cv_wo-class_flagship_kai bb_ta-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K2_xp = 220&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_enemy_air_power = 103&lt;br /&gt;
|K3_Lv = 99 - 120&lt;br /&gt;
|K3_node_info = cv_wo-class_flagship_kai bb_ta-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K3_xp = 200&lt;br /&gt;
|K3_form = diamond&lt;br /&gt;
|K3_enemy_air_power = 100&lt;br /&gt;
|K4_Lv = 99 and lower &lt;br /&gt;
|K4_node_info = cv_wo-class_flagship bb_ta-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|K4_xp = 180&lt;br /&gt;
|K4_form = diamond&lt;br /&gt;
|K4_enemy_air_power = 28&lt;br /&gt;
|K5_Lv = 120 &lt;br /&gt;
|K5_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|K5_xp = 250&lt;br /&gt;
|K5_form = diamond&lt;br /&gt;
|K5_enemy_air_power = 126&lt;br /&gt;
|&lt;br /&gt;
|L_label = 増援護衛空母部隊 &amp;lt;br&amp;gt;Reinforcement Escort&amp;lt;br&amp;gt; Aircraft Carrier Unit&lt;br /&gt;
|L1_Lv = 120 &lt;br /&gt;
|L1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|L1_xp = 160&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_enemy_air_power = 46&lt;br /&gt;
|L2_Lv = 120 &lt;br /&gt;
|L2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|L2_xp = 140&lt;br /&gt;
|L2_form = double_line diamond&lt;br /&gt;
|L2_enemy_air_power = 46&lt;br /&gt;
|L3_Lv = 120 &lt;br /&gt;
|L3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|L3_xp = 180&lt;br /&gt;
|L3_form = diamond&lt;br /&gt;
|L3_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|M_label = 中部海域潜水哨戒線 &amp;lt;br&amp;gt; Central Water Subamrine &amp;lt;br&amp;gt; Patrol Line&lt;br /&gt;
|M1_Lv = 120 &lt;br /&gt;
|M1_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class ss_so-class ss_so-class&lt;br /&gt;
|M1_xp = 160&lt;br /&gt;
|M1_form = echelon line_abreast  &lt;br /&gt;
|M2_Lv = 120 &lt;br /&gt;
|M2_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class ss_so-class &lt;br /&gt;
|M2_xp = 140&lt;br /&gt;
|M2_form = echelon &lt;br /&gt;
|M3_Lv = 120 &lt;br /&gt;
|M3_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class ss_so-class&lt;br /&gt;
|M3_xp = 180&lt;br /&gt;
|M3_form = echelon line_abreast  &lt;br /&gt;
|&lt;br /&gt;
|N_label = 離島守備隊 &amp;lt;br&amp;gt; Isolated Island Garrison&lt;br /&gt;
|N1_Lv = 106 - 120 &lt;br /&gt;
|N1_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess_damaged cl_ho-class_flagship&lt;br /&gt;
|N1_xp = 580&lt;br /&gt;
|n1_form =  line_ahead&lt;br /&gt;
|N1_enemy_air_power = 48&lt;br /&gt;
|N2_Lv = 103 - 120 &lt;br /&gt;
|N2_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess transport_wa-class_flagship&lt;br /&gt;
|N2_xp = 560&lt;br /&gt;
|N2_form = line_ahead&lt;br /&gt;
|N2_enemy_air_power = 112&lt;br /&gt;
|N3_Lv = 99 - 120 &lt;br /&gt;
|N3_node_info = isolated_island_princess artillery_imp artillery_imp supply_depot_princess cl_ho-class_flagship&lt;br /&gt;
|N3_xp = 540&lt;br /&gt;
|N3_form = line_ahead&lt;br /&gt;
|N3_enemy_air_power = 34&lt;br /&gt;
|N4_Lv = 98 - 107&lt;br /&gt;
|N4_node_info = isolated_island_princess artillery_imp artillery_imp dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|N4_xp = 500&lt;br /&gt;
|N4_form = line_ahead&lt;br /&gt;
|N4_enemy_air_power = 78&lt;br /&gt;
|N5_Lv = 105 - 120&lt;br /&gt;
|N5_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess_damaged transport_wa-class_flagship&lt;br /&gt;
|N5_xp = 600&lt;br /&gt;
|N5_form = line_ahead&lt;br /&gt;
|N5_enemy_air_power = 48&lt;br /&gt;
|N6_Lv = 103 - 120&lt;br /&gt;
|N6_node_info = isolated_island_princess artillery_imp artillery_imp artillery_imp supply_depot_princess_damaged cl_he-class_flagship&lt;br /&gt;
|N6_xp = 600&lt;br /&gt;
|N6_form = line_ahead&lt;br /&gt;
|N6_enemy_air_power = 48&lt;br /&gt;
|final_form = A4 B4 B5 C5 C6 H4 J5 J6 K5 L3 M3 N5 N6&lt;br /&gt;
|boss_node = N&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-4-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-4-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]] [[Tatsuta]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Tone]], [[Chikuma]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]], [[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']] [[Mizuho|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mizuho&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]]&lt;br /&gt;
|[[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]] [[Tatsuta]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Tone]], [[Chikuma]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]], [[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]] [[Tatsuta]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Tone]], [[Chikuma]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|K&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|[[Mutsuki]] [[Kisaragi]] [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Yuudachi]] [[Murasame]] [[Samidare]] [[Suzukaze]] [[Yayoi]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
|&lt;br /&gt;
|[[Furutaka]], [[Kako]]&lt;br /&gt;
|[[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']], [[Mizuho|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mizuho&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''N'''&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Hatsuharu]], [[Wakaba]], [[Hatsushimo]], [[Nenohi]], [[Asashio]], [[Arashio]], [[Arare]], [[Kasumi]], [[Ooshio]], [[Michishio]], [[Kagerou]], [[Shiranui]], [[Kuroshio]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Yayoi]], [[Akigumo]] [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']], [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']], [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']], [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']], [[Asagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asagumo&amp;lt;/span&amp;gt;''']], [[Yamagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]], [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Aoba]], [[Atago]], [[Chikuma]], [[Furutaka]], [[Kako]], [[Kinugasa]], [[Mogami]], [[Takao]], [[Tone]]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]]&lt;br /&gt;
|[[Souryuu]], [[Hiryuu]]&lt;br /&gt;
|[[Haruna]], [[Hiei]], [[Hyuuga]], [[Ise]], [[Kirishima]], [[Kongou]], [[Fusou]], [[Yamashiro]], [[Nagato]], [[Mutsu]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|6-5}} World 6-5: &amp;quot;Carrier Task Force Interception&amp;quot; Off the Coast of KW Atoll==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 6-5Map.png&lt;br /&gt;
| difficulty = ☆☆☆☆☆☆☆☆☆☆☆☆☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 空母機動部隊迎撃戦 &amp;lt;br&amp;gt;Carrier Task Force Interception&lt;br /&gt;
| jptext = 中部海域最前線に有力な敵機動部隊が襲来した！同戦域に展開する基地航空隊と協同し、敵艦隊を迎撃、これを撃滅せよ！&lt;br /&gt;
| entext = A Powerful Carrier Task force is conducting an invasion in the Central Water Frontlines! With the Cooperation of your Land Base Air Sqaudron, deploy into the same theater, intercept the enemy fleet, and eliminate them!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
&lt;br /&gt;
'''Data here may not be 100% accurate yet'''&lt;br /&gt;
&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
    | Map   =6-5 ACDGM Pre-Final&lt;br /&gt;
    | AS    = 468&lt;br /&gt;
    | Fleet = 3(BB+CV) CA(V) CLT DD&lt;br /&gt;
    | Notes =&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
    | Map   =6-5 ACDGM Final&lt;br /&gt;
    | AS    = 468&lt;br /&gt;
    | Fleet =  3(BB+CV) CA(V) CLT DD&lt;br /&gt;
    | Notes =&lt;br /&gt;
    }}&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Fleets that do not satisfy the requirement to start at B&lt;br /&gt;
|start_to_B = no CLT / CV(B), at least 1 CL in fleet and BB &amp;lt; 4&lt;br /&gt;
|C_to_D = CV + BB &amp;lt; 4 , at least 1 DD, less than 2 CA and less than 2 CLT&lt;br /&gt;
|C_to_E = not satisfy the requirement from C to D&lt;br /&gt;
|B_to_C = not satisfy the requirement from B to C&lt;br /&gt;
|B_to_F = satisfy all of the requirement: have 1 CL 2 DD and BB &amp;lt; 3&lt;br /&gt;
|I_to_H = start from 1&lt;br /&gt;
|I_to_J = start from 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*'''Requires destroying the [[Aircraft Carrier Princess]] 6 times to clear.'''&lt;br /&gt;
&amp;lt;!--*Specific node notes: --&amp;gt;&lt;br /&gt;
*This map features multiple starting zone positions. However, the south route goes through more nodes without CVs and has J node (a night battle node). &lt;br /&gt;
*Clearing this map rewards 1 Medal and 250 ranking points. The boss HP bar is reset at the beginning of each month.&lt;br /&gt;
*Air raids will appear once you get the second kill on the boss. However, these will stop after you deplete the bar.&lt;br /&gt;
*The enemy composition of the map will get harder after you get 3 kills (1 elite ship) and when you reach the final kill (all elite ships)&lt;br /&gt;
*Recommended fleet composition: &lt;br /&gt;
&lt;br /&gt;
** North route: 1 DD 1 BB 2 CV 1 CA 1 CLT&lt;br /&gt;
*** Shortest route: A-C-D-G-M&lt;br /&gt;
*** Since there is [[Standard Carrier Wo-Class]] flagship on C node [[Light Carrier Nu-Class ]] in D node, do consider the use of an Akizuki-class or Maya K2&lt;br /&gt;
&lt;br /&gt;
** South route: 1 CL 2 BB 1 CA(V) 2 DD &lt;br /&gt;
*** Longer route: B-F-I-J-M&lt;br /&gt;
*** Pre-boss is easier except the night battle at J, you'll also have to depend a lot on your LBAS&lt;br /&gt;
&lt;br /&gt;
*'''Tips:'''&lt;br /&gt;
*Having access to both of your [[LBAS]] for this map is highly recommended for the sake of being able to complete this map with relative easy. &lt;br /&gt;
*[[LBAS]] setup should be 2 fighters and 2 Land Based Land Attack Bombers.&lt;br /&gt;
*[[LBAS]] should be set to target the boss node.&lt;br /&gt;
*If fortunate enough, it can be possible to take out the [[Aircraft Carrier Princess]] with the [[LBAS]] or take out a majority of her planes allowing for a chance to easily wipe out all of her bombers rendering her defenseless. &lt;br /&gt;
*Eliminating the entire Escort fleet is key so that you can have a high chance of getting a torpedo salvo on the main fleet. &lt;br /&gt;
*If you are able to take out the enemy fleet's escort flagship, the escort fleet should be removed in night battle leaving only the main fleet.&lt;br /&gt;
*Do prepare a sizable amount of bauxite for this map as it'll be a costly monthly EO.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 先遣任務部隊 前衛艦隊 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Vanguard Fleet&lt;br /&gt;
|A1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A1_xp = 100&lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A2_node_info = cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|A2_xp = 110&lt;br /&gt;
|A2_form = line_ahead&lt;br /&gt;
|A3_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|A3_xp = 120&lt;br /&gt;
|A3_form = line_ahead&lt;br /&gt;
|A4_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A4_xp = 130&lt;br /&gt;
|A4_form = line_ahead&lt;br /&gt;
|A5_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A5_xp = 140&lt;br /&gt;
|A5_form = line_ahead&lt;br /&gt;
|A6_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A6_xp = 150&lt;br /&gt;
|A6_form = line_ahead&lt;br /&gt;
|A7_node_info = cl_he-class_flagship cl_ho-class_flagship  cl_ho-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|A7_xp = 160&lt;br /&gt;
|A7_form = line_ahead&lt;br /&gt;
|A8_node_info = cl_he-class_flagship cl_ho-class_flagship  cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|A8_xp = 170&lt;br /&gt;
|A8_form = line_ahead&lt;br /&gt;
|A9_node_info = cl_he-class_flagship cl_he-class_flagship  cl_ho-class_flagship  cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|A9_xp = 180&lt;br /&gt;
|A9_form = line_ahead&lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海潜水艦隊 前方展開部隊 &amp;lt;br&amp;gt; Abyssal Submarine Fleet &amp;lt;br&amp;gt; Advnaced Deployment Unit&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_xp = 90&lt;br /&gt;
|B1_form = echelon &lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_xp = 100&lt;br /&gt;
|B2_form = echelon line_abreast&lt;br /&gt;
|B3_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B3_xp = 120&lt;br /&gt;
|B3_form = echelon line_abreast&lt;br /&gt;
|B4_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B4_xp = 160&lt;br /&gt;
|B4_form = echelon &lt;br /&gt;
|&lt;br /&gt;
|C_label = 先遣任務部隊 &amp;lt;br&amp;gt; Advancing Task Force&lt;br /&gt;
|C1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_xp = 240&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_enemy_air_power = 132&lt;br /&gt;
|C2_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C2_xp = 240&lt;br /&gt;
|C2_form = diamond&lt;br /&gt;
|C2_enemy_air_power = 132&lt;br /&gt;
|C3_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class ca_ne-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C3_xp = 240&lt;br /&gt;
|C3_form = diamond&lt;br /&gt;
|C3_enemy_air_power = 132&lt;br /&gt;
|C4_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C4_xp = 270&lt;br /&gt;
|C4_form = diamond&lt;br /&gt;
|C4_enemy_air_power = 132&lt;br /&gt;
|C5_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C5_xp = 270&lt;br /&gt;
|C5_form = diamond&lt;br /&gt;
|C5_enemy_air_power = 132&lt;br /&gt;
|C6_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite ca_ne-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C6_xp = 270&lt;br /&gt;
|C6_form = diamond&lt;br /&gt;
|C6_enemy_air_power = 132&lt;br /&gt;
|C7_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|C7_xp = 300&lt;br /&gt;
|C7_form = diamond&lt;br /&gt;
|C7_enemy_air_power = 132&lt;br /&gt;
|C8_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|C8_xp = 300&lt;br /&gt;
|C8_form = diamond&lt;br /&gt;
|C8_enemy_air_power = 132&lt;br /&gt;
|C9_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ne-class_elite ca_ne-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|C9_xp = 300&lt;br /&gt;
|C9_form = diamond&lt;br /&gt;
|C9_enemy_air_power = 132&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海護衛空母部隊 B群 &amp;lt;br&amp;gt; Abyssal Escort Carrier&amp;lt;br&amp;gt; Unit Group B&lt;br /&gt;
|D1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_xp = 200&lt;br /&gt;
|D1_form = line_ahead double_line diamond&lt;br /&gt;
|D1_enemy_air_power = 46&lt;br /&gt;
|D2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ne-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D2_xp = 240&lt;br /&gt;
|D2_form = line_ahead double_line diamond&lt;br /&gt;
|D2_enemy_air_power = 46&lt;br /&gt;
|D3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ne-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|D3_xp = 270&lt;br /&gt;
|D3_form = line_ahead double_line diamond&lt;br /&gt;
|D3_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海潜水艦隊 精鋭群狼部隊 &amp;lt;br&amp;gt; Abyssal Submarine Group &amp;lt;br&amp;gt; Elite Wolf Pack Unit&lt;br /&gt;
|E1_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|E1_xp = 160&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E2_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|E2_xp = 190&lt;br /&gt;
|E2_form = echelon line_abreast&lt;br /&gt;
|E3_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|E3_xp = 220&lt;br /&gt;
|E3_form = echelon&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海巡洋艦戦隊&amp;lt;br&amp;gt; Abyssal Cruiser Squadron&lt;br /&gt;
|F1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_xp = 120&lt;br /&gt;
|F1_form = line_ahead double_line diamond&lt;br /&gt;
|F2_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F2_xp = 140&lt;br /&gt;
|F2_form = line_ahead double_line diamond&lt;br /&gt;
|F3_node_info =  ca_ri-class_flagship_kai clt_chi-class_flagship clt_chi-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F3_xp = 160&lt;br /&gt;
|F3_form = line_ahead double_line diamond&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海任務部隊 艦載機群 &amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt;Carrier Air Group &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Attack Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|G1_node_info = aircraft_carrier_princess cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G1_xp = 200&lt;br /&gt;
|G1_form = diamond&lt;br /&gt;
|G1_enemy_air_power = 209&lt;br /&gt;
|G2_node_info = aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G2_xp = 250&lt;br /&gt;
|G2_form = diamond&lt;br /&gt;
|G2_enemy_air_power = 312&lt;br /&gt;
|G3_node_info = aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|G3_xp = 250&lt;br /&gt;
|G3_form = diamond&lt;br /&gt;
|G3_enemy_air_power = 312&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海任務部隊 艦載機群 &amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt;Carrier Air Group&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|H1_xp = 120&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_enemy_air_power = 103&lt;br /&gt;
|H2_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_xp = 120&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_enemy_air_power = 206&lt;br /&gt;
|&lt;br /&gt;
|I_label =  深海護衛空母部隊 A群 &amp;lt;br&amp;gt; Abyssal Escort Carrier&amp;lt;br&amp;gt; Unit Group A&lt;br /&gt;
|I1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I1_xp = 200&lt;br /&gt;
|I1_form = line_ahead double_line diamond&lt;br /&gt;
|I1_enemy_air_power = 46&lt;br /&gt;
|I2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I2_xp = 230&lt;br /&gt;
|I2_form = line_ahead double_line diamond&lt;br /&gt;
|I2_enemy_air_power = 46&lt;br /&gt;
|I3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|I3_xp = 260&lt;br /&gt;
|I3_form = diamond&lt;br /&gt;
|I3_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海護衛空母部隊 C群 &amp;lt;br&amp;gt; Abyssal Escort Carrier&amp;lt;br&amp;gt; Unit Group C &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|J1_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_xp = 180&lt;br /&gt;
|J1_form = line_ahead double_line diamond&lt;br /&gt;
|J1_enemy_air_power = 23&lt;br /&gt;
|J2_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|J2_xp = 190&lt;br /&gt;
|J2_form = line_ahead double_line diamond&lt;br /&gt;
|J2_enemy_air_power = 23&lt;br /&gt;
|J3_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J3_xp = 200&lt;br /&gt;
|J3_form = diamond&lt;br /&gt;
|J3_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|M_label = 任務部隊 主力群 &amp;lt;br&amp;gt; Main Task Force Unit &amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|M1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|M1_xp = 500&lt;br /&gt;
|M1_enemy_air_power = 209&lt;br /&gt;
|M1_form = &lt;br /&gt;
|M2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ha-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|M2_xp = 520&lt;br /&gt;
|M2_enemy_air_power = 312&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M3_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|M3_xp = 550&lt;br /&gt;
|M3_enemy_air_power = 312&lt;br /&gt;
|M3_form = &lt;br /&gt;
|second_phase = A5 A6 A7 B2 B3 C4 C5 C6 D2 E2 F2 G3 I2 J2 M2 &lt;br /&gt;
|final_form = A8 A9 B4 C7 C8 C9 D3 E3 F3 G3 I3 J3 M3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-6-5-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-6-5-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Hatsuharu]], [[Wakaba]], [[Hatsushimo]], [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]]&lt;br /&gt;
|[[Isuzu]], [[Natori]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
|[[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Kuma]], [[Tama]], [[Kiso]], [[Sendai]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Houshou]], [[Ryuujou]], [[Hiyou]], [[Junyou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
|[[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Kinu]], [[Abukuma]], [[Kuma]], [[Tama]], [[Kiso]], [[Kitakami]], [[Ooi]], [[Sendai]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Houshou]], [[Ryuujou]], [[Hiyou]], [[Junyou]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[I-168]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot; |'''M'''&lt;br /&gt;
|[[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]], [[Maikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maikaze&amp;lt;/span&amp;gt;''']],  [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']],  [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']],  [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']],  [[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Asashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asashimo&amp;lt;/span&amp;gt;''']], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']], [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']], [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Umikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Umikaze&amp;lt;/span&amp;gt;''']], [[Okinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Okinami&amp;lt;/span&amp;gt;''']], [[Z1|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Z1?&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tenryuu]], [[Tatsuta]], [[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Kinu]], [[Abukuma]], [[Kuma]], [[Tama]], [[Kiso]], [[Kitakami]], [[Ooi]], [[Sendai]], [[Jintsuu]], [[Naka]], [[Yuubari]]&lt;br /&gt;
|[[Furutaka]], [[Kako]], [[Aoba]], [[Takao]], [[Atago]], [[Choukai]], [[Maya]], [[Tone]], [[Chikuma]], [[Suzuya]], [[Kinugasa]]&lt;br /&gt;
|[[Chiyoda]], [[Chitose]]&lt;br /&gt;
|[[Akagi]],[[Kaga]], [[Shoukaku]], [[Zuikaku]], [[Houshou]]&lt;br /&gt;
|[[Nagato]], [[Mutsu]], [[Kongou]], [[Hiei]], [[Kirishima]], [[Haruna]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox World}}&lt;br /&gt;
[[ko:6해역]]&lt;/div&gt;</summary>
		<author><name>Eeshwan</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Combat&amp;diff=6406</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Combat&amp;diff=6406"/>
		<updated>2017-05-28T15:06:34Z</updated>

		<summary type="html">&lt;p&gt;Eeshwan: added taiyou and requirements to oasw list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For detailed explanations on specific mechanics, see their respective pages:&lt;br /&gt;
*[[Aerial Combat]]&lt;br /&gt;
*[[Artillery Spotting]]&lt;br /&gt;
&lt;br /&gt;
==Combat Stages==&lt;br /&gt;
For most combat engagements, the battle will begin in day combat and follow the following set of stages. Several stages will not occur unless certain conditions are met.&lt;br /&gt;
*[[Combined Fleet]] uses a modified combat order.&lt;br /&gt;
*For Air Battle Only nodes (1-6 and certain event map nodes; may be a single-fleet or [[Combined Fleet]]), there is no Opening Torpedo Salvo, and [[#Day_Combat|Day Combat]] is completely replaced by a second round of Aerial Combat.&lt;br /&gt;
:*Thus ships that cannot participate in Aerial Combat cannot attack. They can still perform Anti-Air Defense, as usual.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; text-align:center;&amp;quot; |Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:650px; text-align:center;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[#Formation_Selection|Formation Selection]] &lt;br /&gt;
|With 4 or more ships in a fleet, a fleet formation must be selected before combat. The selected formation affects ship damage, hit rate, and defense.&amp;lt;br/&amp;gt; This step is skipped if you have 3 or fewer ships.&lt;br /&gt;
|-&lt;br /&gt;
|[[#Detection|Detection]]&lt;br /&gt;
|Requires planes or high detection stat (usually from RADAR).&amp;lt;br /&amp;gt;Success increases accuracy and evasion.&amp;lt;br /&amp;gt;Failure prevents participation of allied planes in the aerial combat phase (and will result in your Air Superiority value treated as 0).&amp;lt;br/&amp;gt; If no message is shown, it is treated as a failure.&lt;br /&gt;
|-&lt;br /&gt;
|[[#Jet Assaults|Jet Assault]]&lt;br /&gt;
|[[:Category:Armored Carriers|CVBs]] armed with Jet planes will launch a Jet Raid attack where Jets will attack enemy units. If enemy units also uses jets, they will eliminate each other in the same way fighters do and are also subjected the enemy AA fire. Once completed, they will then attempt to damage enemy units and then any remaining Jets will return to partake in the [[Aerial Combat]].&lt;br /&gt;
|-&lt;br /&gt;
|[[#Aerial_Combat|Aerial Combat]]&lt;br /&gt;
|Participants: [[:Category:Light Carriers|CVLs]] and [[:Category:Standard Carriers|CVs]] equipped with fighter or bomber planes; [[:Category:Aviation Battleships|BBVs]], [[:Category:Aviation Cruisers|CAVs]], [[:Category:Seaplane Tenders|AVs]], and [[:Category:Submarines|SSVs]] equipped with seaplane bombers; some enemy-specific ship classes &amp;lt;br /&amp;gt;If a side achieves Air Superiority or Supremacy in this stage, that side can use [[Combat#Artillery_Spotting_.28Post-Cap_Modifier.29|Artillery Spotting]]. &amp;lt;br/&amp;gt;All ships capable of launching attack or bomber planes will launch them in this stage (unless Detection is failed), regardless of current HP status.&amp;lt;br/&amp;gt; This step is skipped if there is no eligible participant.&lt;br /&gt;
|-&lt;br /&gt;
|[[#Opening_Stages|Opening Stages]]&lt;br /&gt;
|&lt;br /&gt;
;Expedition Supporting Fire&lt;br /&gt;
Supporting Fire from Sortie [[Expedition#Support_Expeditions|Support Expeditions]]. This has an aspect of randomness and may not trigger.&lt;br /&gt;
&lt;br /&gt;
;[[Combat#Anti-Sub_Warfare|Preemptive ASW attack]]&lt;br /&gt;
Participants: &lt;br /&gt;
*[[Isuzu|Isuzu Kai Ni]]&lt;br /&gt;
*Any [[:Category:Light Cruisers|CLs]] (including CLTs and Training Cruisers) or [[:Category:Destroyers|DDs]] with displayed ASW value of 100 or more '''and''' a Sonar equipped&lt;br /&gt;
*Any [[:Category:Destroyer Escorts|DEs]] with displayed ASW value of 60 or more '''and''' a Sonar equipped&lt;br /&gt;
*[[Kasuga Maru|Taiyou]] with displayed ASW value of 65 or more '''and''' one of [[Type 97 Torpedo Bomber (931 Air Group)]] or [[Tenzan (931 Air Group)]] equipped&lt;br /&gt;
:*Taiyou kai and kai ni require any carrier based bomber with ASW stat as opposed to only the 931 Air Groups&lt;br /&gt;
The attacks are done in range order, and all qualified participants will perform the attack.&lt;br /&gt;
&lt;br /&gt;
;Opening Torpedo Salvo&lt;br /&gt;
Participants: &lt;br /&gt;
*[[:Category:Submarines|SS]] over level 10&lt;br /&gt;
*Ships equipped with {{Template:TorpedoWeapon}}[[Type A Ko-hyoteki]] &lt;br /&gt;
:*All [[:Category:Torpedo Cruisers|Torpedo Cruisers]]&lt;br /&gt;
:*All [[:Category:Submarines|SS]]&lt;br /&gt;
:*Some [[:Category:Seaplane Tenders|AV]] ([[Chitose]], [[Chiyoda]], [[Mizuho]])&lt;br /&gt;
:*Some [[:Category:Light Cruisers|CLs]] (currently only [[Abukuma|Abukuma Kai Ni]])&lt;br /&gt;
*[[Battleship Re-Class#Elite|Battleship Re-Class Elite]]&lt;br /&gt;
*[[Seaplane Tender Princess]]&lt;br /&gt;
*[[Destroyer Water Demon]] (on final form). &amp;lt;br/&amp;gt;All participants fire their torpedoes simultaneously. &amp;lt;br/&amp;gt;Unlike Closing Torpedo Salvo, a ship can launch a torpedo in this stage even when current HP is less than or equal to 50% of Max HP.&lt;br /&gt;
&lt;br /&gt;
;Engagement Form&lt;br /&gt;
The orientation of the allied and enemy fleets is displayed. The engagement form affects both fleets equally.&lt;br /&gt;
|-&lt;br /&gt;
|[[#Day_Combat|Day Combat]]&lt;br /&gt;
|&lt;br /&gt;
;Shelling, 1st Round (Range Order)&lt;br /&gt;
Participants: All ships except:&lt;br /&gt;
* [[:Category:Submarines|SS]] and SSVs&lt;br /&gt;
* [[:Category:Light Carriers|CVLs]], [[:Category:Standard Carriers|CVs]], [[:Category:Armored Carriers|CVBs]] not carrying any bombers&lt;br /&gt;
* [[Hayasui#Upgrade|Hayasui Kai]] if she is equipped with any {{BluePlane}} torpedo bombers and all are shot down&lt;br /&gt;
* Basic [[Transport Ship Wa-Class]]. &amp;lt;br/&amp;gt; &lt;br /&gt;
Firing order alternates between allied and enemy sides, starting with allied.&lt;br /&gt;
*Ships with longer range have priority; ships on the same side tied in range will break ties randomly and assigned order within that side.&lt;br /&gt;
*The firing order is set as Allied Order #1 → Enemy Order #1 → Allied Order #2 → ….&lt;br /&gt;
:*Only ships qualified as participants are put in the firing order.&lt;br /&gt;
:*Ships sunk or incapacitated before their turn is simply removed from the firing order. &lt;br /&gt;
:*CVLs, CVs, and Hayasui Kai become unable to attack at moderate damage (中破). CVBs become unable to attack at heavy damage (大破).&lt;br /&gt;
&lt;br /&gt;
;Shelling, 2nd Round (Lineup Order)&lt;br /&gt;
*'''Only occurs when either side has a [[:Category:Battleships|BB]], [[:Category:Aviation Battleships|BBV]], or the enemy has one of the special ship classes (鬼 ''Oni''/Ogress, 姫 ''Hime/''Princess) that acts like a BB/BBV.''' &lt;br /&gt;
:*For example, {{nihongo|[[Destroyer Princess]]|駆逐棲姫}} does not, while {{nihongo|[[Battleship Princess]]|戦艦棲姫}} does. The distinction between [[Enemy Vessel#Bosses|Bosses]] that do and those that do not trigger this phase is not always clear from their names.&lt;br /&gt;
Participants: Same criteria as 1st round. &amp;lt;br/&amp;gt; Firing order is set at start of this round by alternating ships on each side that are normally capable of attacking during shelling rounds.&lt;br /&gt;
*Ships higher in lineup have priority.&lt;br /&gt;
:*Only ships qualifying as Participant will be put in the lineup. For example, allied flagship is a CVL that is not carrying a bomber; 2nd round shelling would begin with the allied ship in the 2nd slot in the lineup (if it's capable of attacking).&lt;br /&gt;
*The firing order is set as Allied Lineup #1 → Enemy Lineup #1 → Allied Lineup #2 → …&lt;br /&gt;
:*The firing order is set at the start of the round; ships sunk or incapacitated before their turn is simply removed from the firing order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Closing Torpedo Salvo&lt;br /&gt;
Participants: Requires current HP &amp;gt; 50% of Max HP, Base Torpedo Value &amp;gt; 0 and being one of the following classes:&lt;br /&gt;
*[[:Category:Destroyers|DDs]]&lt;br /&gt;
*[[:Category:Light Cruisers|CLs]] and Training Cruisers ([[Katori]], [[Kashima]])&lt;br /&gt;
*[[:Category:Torpedo Cruisers|CLTs]]&lt;br /&gt;
*[[:Category:Heavy Cruisers|CAs]]&lt;br /&gt;
*[[:Category:Aviation Cruisers|CAVs]]&lt;br /&gt;
*Some [[:Category:Seaplane Tenders|AVs]] ([[Chitose]], [[Chiyoda]], [[Mizuho]])&lt;br /&gt;
*[[:Category:Submarines|SS]]&lt;br /&gt;
*[[Bismarck#Third Upgrade|Bismarck drei]] and [[Gangut#Third Upgrade|Gangut Dva]]&lt;br /&gt;
*[[Battleship Re-Class]]&lt;br /&gt;
*[[Escort Fortress]] and [[Floating Fortress]]&lt;br /&gt;
*Some 鬼 ''Oni''/Ogress, 姫 ''Hime/''Princess&lt;br /&gt;
&lt;br /&gt;
Like the opening torpedo salvo, all participants attack simultaneously.&lt;br /&gt;
*Note that certain ships (Ooyodo, Maruyu, base Chitose, base Chiyoda) have initial innate torpedo value of 0; without modernization they cannot participate in closing torpedo salvo.&lt;br /&gt;
:*Chitose and Chiyoda cannot increase their torpedo stat without remodeling. However, they can launch torpedoes during Opening Torpedo Salvo if equipped with [[Type A Ko-hyoteki]].&lt;br /&gt;
|-&lt;br /&gt;
| [[#Night_Combat|Night Combat]]&lt;br /&gt;
| Participants: All ships except:&lt;br /&gt;
* All ships with current HP &amp;lt;= 25% of Max HP&lt;br /&gt;
*[[:Category:Light Carriers|CVLs]], [[:Category:Standard Carriers|CVs]], and [[:Category:Armored Carriers|CVBs]] (except [[Graf Zeppelin]], [[Standard Carrier Wo-Class]] (Flagship or higher), and [[Light Carrier Nu-Class]] (flagship or higher).&lt;br /&gt;
*[[Transport Ship Wa-Class]].&lt;br /&gt;
&lt;br /&gt;
The first slot allied ship attacks, then the first slot enemy ship attacks, and so on. If a ship is sunk or critically damaged, the game will skip its turn.&lt;br /&gt;
*The order differs from 2nd Shelling Round in that it does not &amp;quot;skip&amp;quot; ships already sunk prior to the start of the round.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For certain nodes and events, combat begins in the Night Combat stage, then proceeds to Day combat if certain conditions are met.&lt;br /&gt;
&lt;br /&gt;
==Formation Selection==&lt;br /&gt;
With 4 or more ships in a fleet, a fleet formation must be selected before combat. The selected formation affects ship damage and hit rate.&lt;br /&gt;
*Combined fleet uses a different set of formations unless it is a night battle only node. Click [[Combined Fleet#Fleet Formations|here]] for details.&lt;br /&gt;
&lt;br /&gt;
===Formation Modifier===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:310px;&amp;quot; |Formation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:69px;&amp;quot; |Formation Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:64px;&amp;quot; |Surface Damage Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:64px;&amp;quot; |Anti-sub Damage Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:64px;&amp;quot; |Anti-air Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:68px;&amp;quot; |Day Shelling Hit Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:68px;&amp;quot; |Day Torpedo Hit Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:68px;&amp;quot; |Night Battle Hit Rate&amp;lt;ref name=&amp;quot;NBacc&amp;quot;&amp;gt;Source: [http://kankoregouchin.blog.fc2.com/blog-entry-37.html '''艦これ-チラ裏検証- '''][http://kankoregouchin.blog.fc2.com/blog-entry-37.html / 夜戦陣形と命中回避] (Jan 1, 2015). Currently the hit rates only apply on nodes starting with night battle (eg. [[World_5:_%E5%8D%97%E6%96%B9%E6%B5%B7%E5%9F%9F#World_5-3:_.E3.82.B5.E3.83.96.E5.B3.B6.E6.B2.96.E6.B5.B7.E5.9F.9F_Sav_Island|5-3-C]]). In addition, please be aware that given limited sample sizes from the exp't, the measured hit rates by using different formations are NOT differing on a large scale, thus using &amp;quot;higher / lower&amp;quot; not simply &amp;quot;high / low&amp;quot;.&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:68px;&amp;quot; |Flagship Protection Rate&lt;br /&gt;
|-&lt;br /&gt;
| Line Ahead&amp;lt;br /&amp;gt;{{Nihongo|単縦陣|''Tanjuu-jin''|}}&lt;br /&gt;
| &amp;lt;center&amp;gt;{{LineAhead}}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Low&lt;br /&gt;
|-&lt;br /&gt;
| Double Line&amp;lt;br /&amp;gt;{{Nihongo|複縦陣|''Fukujuu-jin''|}}&lt;br /&gt;
| &amp;lt;center&amp;gt;{{DoubleLine}}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |High&amp;lt;ref name=&amp;quot;DL_SAcc&amp;quot;&amp;gt;Source: [http://bs-arekore.at.webry.info/201412/article_2.html '''半製造BSｱﾚｺﾚ雑記帳''' / 「艦これ」砲撃命中率について・複縦陣 中間報告]'' (Dec 5, 2014). If more relevant sources are discovered please add them in.''&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
|-&lt;br /&gt;
| Diamond&amp;lt;br /&amp;gt;{{Nihongo|輪形陣|''Rinkei-jin''|}}&lt;br /&gt;
| &amp;lt;center&amp;gt;{{Diamond}}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Very Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Very Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |High&lt;br /&gt;
|-&lt;br /&gt;
| Echelon&amp;lt;br /&amp;gt;{{Nihongo|梯形陣|''Teikei-jin''|}}&lt;br /&gt;
| &amp;lt;center&amp;gt;{{Echelon}}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
|-&lt;br /&gt;
| Line Abreast&amp;lt;br /&amp;gt;{{Nihongo|単横陣|''Tan'ou-jin''|}}&lt;br /&gt;
| &amp;lt;center&amp;gt;{{LineAbreast}}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Very Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
|}&lt;br /&gt;
*The surface damage modifier applies to both shelling and torpedo attacks, but does not affect Aerial Combat or Anti-Submarine attacks.&lt;br /&gt;
*Diamond Formation is only selectable as a formation with 5+ ships.&lt;br /&gt;
*'''Flagship protection''' is the situation where a non-flagship ship protects the flagship from being damaged by receiving the attack instead.&lt;br /&gt;
*Line Ahead has the highest offensive power for surface combat. It is the default choice for encounters after the 3rd battle node to preserve firepower because of the remaining ammo penalty.&lt;br /&gt;
*Double Line is generally a good formation for heavy BB/CV fleets. There is a significant accuracy increase that benefits the typically lower accuracy carriers, while BB often still have enough firepower.&lt;br /&gt;
*Line Abreast is the best formation for anti-sub purposes.&lt;br /&gt;
*Echelon has not been tested extensively, but it is hypothesized to be a defensive formation for submarines.&lt;br /&gt;
&lt;br /&gt;
==Detection==&lt;br /&gt;
*Fleet LOS affects Detection rate.&lt;br /&gt;
*Success increases fleet accuracy and evasion.&lt;br /&gt;
*Failure prevents participation of allied planes in the aerial combat phase.&lt;br /&gt;
&lt;br /&gt;
==Jet Assaults==&lt;br /&gt;
Players who arm thier Jet planes they obtain from the Jet Plane update from the December 9th,2016 Update to thier Armored Carriers will be able to conduct an phase known as the Jet Raid Phase where your Armored Carriers will launch thier Jets first into battle. During this phase, the following will happen:&lt;br /&gt;
&lt;br /&gt;
*Jets will launch attack enemy units&lt;br /&gt;
*Jets will attempt to eliminate other enemy jets present in battle if any are present (Using AA combat mechanics similar to that found on the [[Aerial Combat]] Mechanics page).&lt;br /&gt;
*Jets will become subjected to being shot down by enemy fire during this phase.&lt;br /&gt;
&lt;br /&gt;
Once they complete this phase, any remaining Jets will return again to assist in the [[Aerial Combat]] phase.&lt;br /&gt;
&lt;br /&gt;
==Aerial Combat==&lt;br /&gt;
''Split into [[Aerial Combat|a separate page]] due to its length.''&lt;br /&gt;
&lt;br /&gt;
==Opening Stages==&lt;br /&gt;
The Opening Stages of combat proceed in order with the Supporting Expedition effect, the Opening Torpedo salvo, then the display of the engagement form&lt;br /&gt;
*In [[World 5]] and Event Maps, the Sortie fleet can receive a salvo of Support fire from fleets deployed on [[Expedition#Support_Expeditions|Support Expeditions]]. The type of supporting fire depends on the composition of the expedition fleet.&lt;br /&gt;
*The Opening Torpedo Salvo is fired by Submarines over level 10, ships with the {{Template:TorpedoWeapon}}[[Type A Ko-hyoteki]] ([[:Category:Torpedo Cruisers|CLTs]], [[:Category:Seaplane Tenders|AVs]], [[:Category:Submarines|SS]]) equipped, and the Enemy [[Battleship Re-Class]].&lt;br /&gt;
:*Torpedoes are fired from all ships simultaneously, and accuracy is affected by the selected Formation type.&lt;br /&gt;
:*Ships capable of firing in this phase will launch torpedo even if suffering moderate / heavy damage (which prevents launching torpedo during Closing Torpedo phase).&lt;br /&gt;
:*Opening torpedoes will prioritize targeting ships that can be damaged by them. If no such target exists, the torpedo will launch but always miss.&lt;br /&gt;
*The Opening stages finish with the display of the Engagement form and the formation of the two fleets.&lt;br /&gt;
&lt;br /&gt;
===Engagement Form Modifier===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:200px;&amp;quot; |Form&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:100px;&amp;quot; |Damage Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:100px;&amp;quot; |Chance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:100px;&amp;quot; |Chance with [[Saiun]]&lt;br /&gt;
|-&lt;br /&gt;
|Parallel Engagement&amp;lt;br /&amp;gt;{{Nihongo|同航戦|''Doukousen''|}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45%&lt;br /&gt;
|-&lt;br /&gt;
|Head-on Engagement&amp;lt;br /&amp;gt;{{Nihongo|反航戦|''Hankousen''|}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |About 40%&lt;br /&gt;
|-&lt;br /&gt;
|Crossing the T ('''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Advantage&amp;lt;/span&amp;gt;''')&amp;lt;br /&amp;gt;{{Nihongo|T字戦有利|''T Ji-sen Yuuri''|}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; |Crossing the T ('''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Disadvantage&amp;lt;/span&amp;gt;''')&amp;lt;br /&amp;gt;{{Nihongo|T字戦不利|''T Ji-sen Furi''|}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;1%&lt;br /&gt;
|}&lt;br /&gt;
* All engagement forms '''affect both sides equally''', including crossing the T (&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Advantage&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Disadvantage&amp;lt;/span&amp;gt;).&lt;br /&gt;
* Regular night battle and aerial combat are not affected by engagement forms. Nodes starting with Night Combat, however, do take engagement forms into consideration (despite it not being displayed).&lt;br /&gt;
*Equipping a {{Template:YellowPlane}}[[Saiun]] effectively makes what would have been Crossing the T (Disadvantage) become Head-on Engagement.&lt;br /&gt;
*It is speculated that the Engagement form also impacts accuracy.&lt;br /&gt;
&lt;br /&gt;
==Day Combat==&lt;br /&gt;
Day combat is split into 2~3 phases: 1st Shelling, 2nd Shelling (if applicable), Closing Torpedo&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Phase&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Ship Class/Armaments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |'''1st Shelling Phase'''&amp;lt;br&amp;gt;(Range Order)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
At the start of the 1st shelling phase, the firing order is fixed as ''Allied Ship with longest Range'' → ''Enemy Ship with longest Range'' → ''Allied Ship with second-longest Range'' → …&amp;lt;br&amp;gt;&lt;br /&gt;
Ships with the same range have their order randomly decided&amp;lt;br&amp;gt;&lt;br /&gt;
Ships rendered unable to attack are included in the firing order but does nothing for its turn&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Submarines|SS]] and SSVs never act during this phase&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Carrier Attacks&lt;br /&gt;
|[[:Category:Light Carriers|CVLs]]&amp;lt;br&amp;gt;[[:Category:Standard Carriers|CVs]]&amp;lt;br&amp;gt;[[:Category:Armored Carriers|CVBs]]&amp;lt;br&amp;gt;[[Hayasui#Upgrade|Hayasui Kai]] (if equipped with {{BluePlane}})&lt;br /&gt;
|&lt;br /&gt;
Must be equipped with either {{RedPlane}} or {{BluePlane}} to attack&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot attack if all {{RedPlane}} or {{BluePlane}} shot down during aerial combat&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot attack if suffering moderate damage (中破) or heavy damage (大破) (CVBs can still attack during moderate damage)&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot attack installation-type abyssal ships if any {{RedPlane}} is equipped&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Regarding Seaplane Bombers&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Aviation Cruisers|CAVs]], [[:Category:Aviation Battleships|BBVs]], and [[:Category:Seaplane Tenders|AVs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hayasui#Upgrade|Hayasui Kai]] (if '''not''' equipped with {{BluePlane}})&lt;br /&gt;
|&lt;br /&gt;
Cannot utilize seaplane bombers (shelling attack is based on own firepower), unless performing anti-submarine warfare (see below)&amp;lt;br&amp;gt;&lt;br /&gt;
Can perform ASW even if suffering moderate damage (中破) or heavy damage (大破), unlike [[:Category:Light Carriers|CVLs]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Anti-Submarine Warfare (ASW)&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Destroyers|DDs]], [[:Category:Light Cruisers|CLs]], [[Katori]], [[Kashima]], and [[:Category:Torpedo Cruisers|CLTs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hayasui#Upgrade|Hayasui Kai]] (if '''not''' equipped with either {{BluePlane}} or seaplane bomber)&lt;br /&gt;
|&lt;br /&gt;
If enemy submarines are present, depth charges will be dropped instead of normal shelling attacks&amp;lt;br&amp;gt;&lt;br /&gt;
If enemy has both surface ships and submarines, ASW attacks will be prioritized&amp;lt;br&amp;gt;&lt;br /&gt;
If innate ASW value is 0, ASW attacks will not be carried out and regular shelling attacks will take place&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Aviation Cruisers|CAVs]], [[:Category:Aviation Battleships|BBVs]], [[:Category:Seaplane Tenders|AVs]]&amp;lt;br&amp;gt;&lt;br /&gt;
Amphibious Assault Ship (Currently [[Akitsu Maru]] only)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hayasui#Upgrade|Hayasui Kai]] (if seaplane bomber equipped but '''not''' {{BluePlane}})&amp;lt;br&amp;gt;&lt;br /&gt;
[[Battleship Re-Class]], [[Floating Fortress]] and [[Escort Fortress]]&amp;lt;br&amp;gt;&lt;br /&gt;
Certain enemy bosses (鬼 Oni/Ogress, 姫 Hime/Princess)&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
If enemy submarines are present '''and''' the ship is equipped with either seaplane bomber, [[Ka-type Observation Autogyro|Autogyro]], or [[Type 3 Spotter/Liaison (ASW)|ASW Liaison]], ASW attacks (via plane dropping depth charges) will be carried out instead of normal shelling attacks&amp;lt;br&amp;gt;&lt;br /&gt;
If enemy has both surface ships and submarines, ASW attacks will be prioritized&amp;lt;br&amp;gt;&lt;br /&gt;
If all planes capable of ASW are shot down, ASW attacks will not be carried out and regular shelling attacks will take place&lt;br /&gt;
|-&lt;br /&gt;
|[[Hayasui#Upgrade|Hayasui Kai]] (if equipped with {{BluePlane}}) and [[:Category:Light Carriers|CVLs]]&lt;br /&gt;
|&lt;br /&gt;
If enemy submarines are present '''and''' the ship is equipped with {{BluePlane}} or {{RedPlane}}, ASW attacks (via plane dropping depth charges) will be carried out instead of normal shelling attacks&amp;lt;br&amp;gt;&lt;br /&gt;
If enemy has both surface ships and submarines, ASW attacks will be prioritized&amp;lt;br&amp;gt;&lt;br /&gt;
*ASW attacks will not be carried out if only [[Ka-type Observation Autogyro|Autogyro]], or [[Type 3 Spotter/Liaison (ASW)|ASW Liaison]] is equipped&lt;br /&gt;
:*That is, {{BluePlane}} or {{RedPlane} must be equipped.&lt;br /&gt;
*Cannot attack if suffering moderate damage (中破) or heavy damage (大破)&lt;br /&gt;
*Enemy [[Light Carrier Nu-Class]] only performs ASW at Flagship or higher status&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Battleships|BBs]], [[:Category:Heavy Cruisers|CAs]], [[:Category:Standard Carriers|CVs]], [[:Category:Armored Carriers|CVBs]], [[:Category:Submarines|SS]] and SSVs&lt;br /&gt;
|No ASW attacks will be carried out, regardless of equipment setup.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Regarding Range&lt;br /&gt;
|&lt;br /&gt;
In order: Very Long → Long → Medium → Short → Very Short&amp;lt;br&amp;gt;&lt;br /&gt;
Some equipments can extend the range of a ship, but in no cases will a ship's range decrease due to equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
Attacks from carriers are also affected by range, thus by equipping a secondary gun, it is possible to render carrier attacks earlier in the round&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''2st Shelling Phase'''&amp;lt;br&amp;gt;(Lineup Order)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Only takes place when any of the following ships is present (in either side): [[:Category:Battleships|BBs]], [[:Category:Aviation Battleships|BBVs]], or the enemy has one of the special ship classes (鬼 Oni/Ogress, 姫 Hime/Princess) that acts like a BB/BBV.&amp;lt;br&amp;gt;&lt;br /&gt;
Will take place even if all ships that would enable the 2nd shelling phase are sunk by the end of the 1st shelling round.&amp;lt;br&amp;gt;&lt;br /&gt;
At the start of the 2nd shelling round, excluding ships that cannot participate at all (including sunk ships), the firing order is set to ''Allied Lineup #1'' → ''Enemy Lineup #1'' → ''Allied Lineup #2'' → ….&amp;lt;br&amp;gt;&lt;br /&gt;
Ship that could attack at the start of the 2nd shelling round but rendered unable to attack before its turn loses it turn.&amp;lt;br&amp;gt;&lt;br /&gt;
Certain ships that would otherwise be able to attack but incapacitated (such as CV/CVLs suffering moderate damage or worse) are listed in the firing order but have their respective turns skipped.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |'''Closing Torpedo Salvo'''&amp;lt;br&amp;gt;(Simultaneous)&lt;br /&gt;
|Torpedo attacks&lt;br /&gt;
|&lt;br /&gt;
*[[:Category:Destroyers|DDs]]&lt;br /&gt;
*[[:Category:Light Cruisers|CLs]] and Training Cruisers ([[Katori]], [[Kashima]])&lt;br /&gt;
*[[:Category:Torpedo Cruisers|CLTs]]&lt;br /&gt;
*[[:Category:Heavy Cruisers|CAs]]&lt;br /&gt;
*[[:Category:Aviation Cruisers|CAVs]]&lt;br /&gt;
*Some [[:Category:Seaplane Tenders|AVs]] ([[Chitose]], [[Chiyoda]], [[Mizuho]])&lt;br /&gt;
*[[:Category:Submarines|SS]] and SSV&lt;br /&gt;
*[[Bismarck#Third Upgrade|Bismarck drei]]&lt;br /&gt;
*[[Battleship Re-Class]]&lt;br /&gt;
*[[Escort Fortress]] and [[Floating Fortress]]&lt;br /&gt;
*Some 鬼 ''Oni''/Ogress, 姫 ''Hime/''Princess&lt;br /&gt;
|&lt;br /&gt;
Requires Current HP &amp;gt; 50% of Max HP (i.e. not in moderate or heavy damage).&amp;lt;br&amp;gt;&lt;br /&gt;
Closing torpedo salvo can be launched even if no torpedoes are equipped.&amp;lt;br&amp;gt;&lt;br /&gt;
Ships that are either installation (example: [[Airfield Princess]]) or submerged (example: submarines) will not be the target of these attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
If enemy has only submarines in moderate damage or worse, the phase still occur, but no torpedoes will launch.&lt;br /&gt;
*Chitose and Chiyoda cannot participate in this phase if they're not remodeled.&lt;br /&gt;
*If a ship has innate torpedo value of 0, it cannot participate in this phase even if it otherwise would be able to. In this case, increasing its innate value either by Leveling Up and/or modernization will enable it to participate.&lt;br /&gt;
*In other words, any ship can participate in this phase if its innate torpedo value is 1 or higher.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Night Combat==&lt;br /&gt;
*Night battle damage depends on both the Firepower and Torpedo stats for attack power. Consequently, DDs, CLs, CLTs and CAs have drastically increased strength at night.&lt;br /&gt;
*Any vessel at night must not be heavily damaged (red) before attacking in order to participate in night battle.&lt;br /&gt;
*Certain combination of weapon equipment ([[List of Main Guns by stats|Main Guns]], [[List of Secondary Guns by stats|Secondary Guns]], [[List of Torpedoes by stats|Torpedoes]]) will cause Cut-In or Double Attacks at night, greatly increasing accuracy and/or firepower&lt;br /&gt;
:*Auxiliary equipment (e.g [[List of Radars by stats|RADAR]], [[List of Anti-Submarine Equipment by stats|SONAR]], [[List of Anti-Submarine Equipment by stats|Depth Charges]], Searchlights, Turbines, Special ammunition, [[List of Anti-Air Guns by stats|Pure AA Equipment]], Torpedo Bulges, and [[Type A Ko-hyoteki|Midget-subs]]) will not affect the combination.&lt;br /&gt;
*If night combat nodes are anticipated, it can be very helpful to utilize specialized night battle equipment such as [[Star Shell]]s and [[Searchlight]]. [[Type 98 Recon Seaplane (Night Scout)]] is also an option.&lt;br /&gt;
*Damage against submarines is greatly reduced during regular Night Battles (to scratch damage).&lt;br /&gt;
*Formation damage modifiers do not apply in Night Battle (always 100% for regular shelling).&lt;br /&gt;
:*Nodes begin with Night Battle and in [[Combined Fleet]] Night Battle, Formation anti-sub damage modifiers apply.&lt;br /&gt;
::*The Engagement Form is not explicitly shown in Night Battle nodes, but the modifier will apply.&lt;br /&gt;
*The animation for ships equipped with 2 different torpedoes may be different but the damage output is still the same.&lt;br /&gt;
:*A [[Prototype FaT Type 95 Oxygen Torpedo Kai]] + [[61cm Quint (Oxygen) Torpedo Mount]] will show a cut-in animation of FaT+Quint+Quint and if equipped the other way around, the cut-in animation will show Quint+FaT+FaT. However, both animation produces the same damage output.&lt;br /&gt;
&lt;br /&gt;
==Damage Calculations==&lt;br /&gt;
===Main Formula===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Pre-Cap Attack Power = [[#Base_Attack_Power|Base Attack Power]] + Night Spotting Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Attack Power Before Cap = [Pre-Cap Attack Power × [[#Pre-Cap_Modifiers|Pre-Cap Modifiers]] + [[#Light Cruiser Fitted Gun Bonus|Light Cruiser Fitted Gun Bonus]]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Cap-Adjusted Attack Power =&lt;br /&gt;
! style=text-align:center;&amp;quot; | Attack Power Before Cap, if it is less or equal to the [[#Attack Power Cap|Attack Power Cap]]&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center;&amp;quot; | [[#Attack Power Cap|Attack Power Cap]] + √(Attack Power Before Cap - [[#Attack Power Cap|Attack Power Cap]]), if Attack Power Before Cap is over the [[#Attack Power Cap|Attack Power Cap]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Effective Armor = Enemy Armor × 0.7 + Random(0 ~ Enemy Armor -1) × 0.6&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Final Attack Power = [Cap-Adjusted Attack Power × [[#Critical_Modifier|Critical Modifier]]] × [[#Post-Cap_Modifiers|Post-Cap Modifiers]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Damage = (Final Attack Power - Effective Armor) × [[#Remaining_Ammo_Modifier|Remaining Ammo Modifier]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Notes:&lt;br /&gt;
&lt;br /&gt;
*The game rounds off values at 2 places in the calculation: after pre-cap modifier and after the critical modifier. They are marked by square brackets in the above calculations.&lt;br /&gt;
*''If Damage is less than 1, the attack deals '''scratch damage''' instead, which is 6-14% of target's current HP, rounded down (can be 0).''&lt;br /&gt;
*For all intents and purposes, enemy armor is effectively a random number between 0.7 and 1.3 of its nominal value&lt;br /&gt;
*''This formula is under constant review and updated accordingly if there are any inconsistencies or mistakes.''&lt;br /&gt;
*Night Spotting Bonus: +5 if [[Type 98 Recon Seaplane (Night Scout)]] activates.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Base Attack Power&amp;lt;/u&amp;gt;===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:199px;&amp;quot; |Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:530px;&amp;quot; |Base Attack Power&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:260px;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Opening Air Strike&lt;br /&gt;
|Modifier × ((Bomber's Dive Bomb or Torpedo stat) × √(Number of Planes) + 25)&lt;br /&gt;
|Number of planes is post anti-bomber combat and fleet anti-air defense&amp;lt;br/&amp;gt; Modifier is 1.0 for dive bombers, either 0.8 or 1.5 (50% chance for either) for torpedo bombers&lt;br /&gt;
*Calculated per slot.&lt;br /&gt;
|-&lt;br /&gt;
|Shelling (Carriers)&lt;br /&gt;
| {[Firepower + Torpedo + Effective Bonus (Shelling) + (Dive Bomb × 1.3)] × 1.5} + 55&lt;br /&gt;
|This is also the formula for Land-Based Abyssal ships during shelling rounds. (Uses the standard Night Battle formula at night.)&lt;br /&gt;
|-&lt;br /&gt;
|Shelling (Others)&lt;br /&gt;
|Firepower + Effective Bonus (Shelling) + 5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Torpedo&lt;br /&gt;
|Torpedo + Effective Bonus (Torpedo) + 5&lt;br /&gt;
|Applies to both Opening and Closing Torpedo Salvo.&lt;br /&gt;
*Closing torpedo salvo will not be performed if innate Torpedo is 0 even if the ship is of a class that normally can.&lt;br /&gt;
|-&lt;br /&gt;
|Anti-sub warfare&lt;br /&gt;
|√(Base Ship ASW) × 2 + Equipment ASW × 1.5 + Effective Bonus (ASW) + Ship Class Constant&lt;br /&gt;
|Ship Class Constant: 13 for DD/CL/CLT, 8 for CAV/BBV/AV/CVL/LHA&lt;br /&gt;
*ASW stat for recon planes and radars are not counted at all for ASW damage.&lt;br /&gt;
*Even if sonars, depth charges, and other equipments with +ASW values are equipped, if the ship's innate ASW is 0 and no seaplane bomber, [[Ka-type Observation Autogyro|autogyro]], or [[Type 3 Spotter/Liaison (ASW)|ASW liaison]] equipped, the ship will not carry out ASW. (Example: Ooyodo, Chitose, Chiyoda, BBVs)&lt;br /&gt;
|-&lt;br /&gt;
|Night Battle&lt;br /&gt;
|Firepower + Torpedo + Effective Bonus (Firepower) + Effective Bonus (Torpedo)&lt;br /&gt;
|This is the formula for all ships participating in night combat (including [[Standard Carrier Wo-Class#Flagship|Standard Carrier Wo-Class Flagship]] and [[Light Carrier Nu-Class#Flagship|Light Carrier Nu-Class Flagship]]).&lt;br /&gt;
*Formation Damage Modifier and Engagement Form Modifier does not apply (exception: ASW damage in a Night Battle Only node applies both).&lt;br /&gt;
|-&lt;br /&gt;
|VS Regular Installation&lt;br /&gt;
|''Day'': 250% (if [[Type 3 Shell]] Equipped) × [Firepower + Effective Bonus (Firepower) + Shelling Modifier for the fleet (+5 for regular fleet, varies for combined fleet)] + WG42 Bonus&lt;br /&gt;
''Night'': 250% (if [[Type 3 Shell]] Equipped) × [Firepower + Effective Bonus (Night Battle) + Night Contact Modifier (+5 if [[Type 98 Recon Seaplane (Night Scout)]] triggered)] + WG42 Bonus&lt;br /&gt;
|WG42 Bonus:&lt;br /&gt;
:+75 with 1 Equipped&lt;br /&gt;
:+110 with 2&lt;br /&gt;
:+140 with 3&lt;br /&gt;
:+160 with 4&lt;br /&gt;
This applies to all land-base enemies that Type 3 Shell is effective against.&lt;br /&gt;
|-&lt;br /&gt;
|VS Other Land Structures&lt;br /&gt;
|???&lt;br /&gt;
|[[Supply Depot Princess]], [[Artillery Imp]], [[Isolated Island Princess]] all take extra damage from [[Daihatsu-class Landing Craft]], [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]], and [[Type 2 Ka-Mi Tank]].&lt;br /&gt;
|}&lt;br /&gt;
The effective bonus comes from [[Akashi's Improvement Arsenal|improving equipments]], see that page for details.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Pre-Cap Modifiers&amp;lt;/u&amp;gt;===&lt;br /&gt;
These are the factors directly applied to your ship's attack power.&lt;br /&gt;
* [[#Formation Selection|Formation Modifier]] (see &amp;quot;Damage modifier&amp;quot;)&lt;br /&gt;
* [[#Engagement Form Modifier|Engagement Modifier]]&lt;br /&gt;
* [[#Ship.27s Health Modifier|Health Modifier]]&lt;br /&gt;
* [[#ASW Synergy|ASW Synergy]]&lt;br /&gt;
* [[#Night_Attack_Modifier|Night Attack Modifier]]&lt;br /&gt;
Effects from the modifiers are multiplied cumulatively. Formation Modifier, Engagement Modifier, and Health Modifier are applied sequentially.&lt;br /&gt;
&lt;br /&gt;
====Ship's Health Modifier====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{nihongo|Minor damage|小破|Shōha}} or less&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| {{nihongo|Moderate damage|中破|Chūha}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70%&lt;br /&gt;
|-&lt;br /&gt;
| {{nihongo|Heavy damage|大破|Taiha}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40%&lt;br /&gt;
|}&lt;br /&gt;
These modifiers do not affect Aerial Combat.&lt;br /&gt;
&lt;br /&gt;
====ASW Synergy====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Equipped Both Depth Charge and Sonar?&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115%&lt;br /&gt;
|-&lt;br /&gt;
| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|}&lt;br /&gt;
Having 2 sets of sonars and depth charges does not increase the synergy bonus.&lt;br /&gt;
&lt;br /&gt;
==== Night Attack Modifier ====&lt;br /&gt;
[[File:night_cut_in.png|thumb|An example of a cut-in]]&lt;br /&gt;
[[#Night_Battle_Special_Attacks|Certain Equipment setups]] have a chance to trigger special attacks at night, giving boost to both attack power and accuracy. This stage is usually the most rewarding / dangerous because both sides have drastically increased attack power.&lt;br /&gt;
&lt;br /&gt;
The ship must be able to participate in the night battle in order to trigger the special attacks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:150px;&amp;quot; |Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:300px;&amp;quot; |Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:350px;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Special Attack &amp;lt;br/&amp;gt;(Double Attack and Cut-In Attack)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|120% for Double Attack. &amp;lt;br/&amp;gt;Varies for Cut-In Attack depending on type. &amp;lt;br/&amp;gt;See [[#Night Battle Special Attacks|here]] for details.&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Any misses on Cut-In Attack and Double Attack becomes scratch damage instead.&amp;lt;br&amp;gt;Damage cap applied to each attack separately for Double Attack and Cut-In Attacks that calculates damage twice (such as Torpedo Cut-In).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Normal&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Anti-Submarine&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|0% for regular map nodes &amp;lt;br/&amp;gt;[[Combat#Formation_Modifier|Formation Modifier]] for Combined Fleet battle nodes and Night Battle nodes.&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|This results in scratch damage against submarines during normal night battles. &amp;lt;br/&amp;gt;[[#Engagement Form Modifier|Engagement Form modifiers]] will apply for Combined Fleet battle nodes and Night Battle nodes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Light Cruiser Fitted Gun Bonus&amp;lt;/u&amp;gt;===&lt;br /&gt;
This is a bonus incorporated when the fitted gun system on light cruisers was introduced. Details may change as more testing is done.&lt;br /&gt;
&amp;lt;math&amp;gt;\text {Light Cruiser Fitted Gun Bonus} = \sqrt{\text{# of Equipped Lightweight Naval Guns }} + 2 \times \sqrt{\text{ # of Equipped Lightweight Twin Gun Mounts}}&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This bonus applies to light cruisers (CL), torpedo cruisers (CLT), and training cruisers (CLp), and this bonus counts the following guns:&lt;br /&gt;
*Lightweight Naval Guns: [[14cm Naval Gun]], [[15.2cm Naval Gun]]&lt;br /&gt;
*Lightweight Twin Gun Mounts: [[14cm Twin Gun Mount]], [[15.2cm Twin Gun Mount]], [[15.2cm Twin Gun Mount Kai]]&lt;br /&gt;
Example: A ship equipped with a [[14cm Naval Gun]], a [[15.2cm Twin Gun Mount]], and a [[15.2cm Twin Gun Mount Kai]] gets a bonus of &amp;lt;math&amp;gt;1 \times \sqrt{1} + 2 \times \sqrt{2} \approx 3.8 &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some items to note:&lt;br /&gt;
*Pre-Cap Modifiers do not apply to this bonus, but this bonus applies before attack cap is calculated.&lt;br /&gt;
*[[15.5cm Triple Gun Mount (Main)]], [[15.5cm Triple Gun Mount (Secondary)]], [[OTO 152mm triple extended machine gun]] and the such are not counted for the purpose of this bonus.&lt;br /&gt;
*The bonus provided will be lower compared to when the ship is equipped with multiple [[20.3cm Twin Gun Mount]] (and its variants), so please keep that in mind.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Attack Power Cap&amp;lt;/u&amp;gt;===&lt;br /&gt;
Applies after the pre-cap modifiers. This is a '''soft limit''' on your effective attack power.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Condition&amp;lt;/u&amp;gt;: If your Attack Power Before Cap exceeds:&lt;br /&gt;
* '''150''' for Day Battle, &lt;br /&gt;
* '''300''' for Night Battle, ''or''&lt;br /&gt;
* '''100''' for Anti-submarine attacks,&lt;br /&gt;
then the Attack Power Cap will kick-in, reducing attack power. The calculation is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text {Cap-Adjusted Attack Power} = x + \sqrt {\text {Attack Power Before Cap} - x}&amp;lt;/math&amp;gt;, where x represents the attack power cap applicable to the attack.&lt;br /&gt;
&lt;br /&gt;
Daytime Attack Cap (150) often makes it important to utilize [[#Artillery_Spotting|Artillery Spotting]] since they boost your attack power '''after the cap''', while [[#Night Combat|Night Combat]] can be very dangerous and/or rewarding due to having a very high cap (300) and the summation of torpedo and firepower being used to calculate the base attack power.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Critical Modifier&amp;lt;/u&amp;gt;===&lt;br /&gt;
All attacks have a chance to be a critical hit (although bombing during aerial battle has significantly lower chance to do so). The damage modifier applies after the cap.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Attack Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
| Normal Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| Critical Hit&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150%&lt;br /&gt;
|}&lt;br /&gt;
A few notes:&lt;br /&gt;
* Any attack that deals ''40 or more damage'' '''always''' display as critical damage regardless of whether it actually is a critical hit or not.&lt;br /&gt;
* Any attack that deals ''14 or less damage'' '''never''' display as critical damage even if the attack actually is a critical hit.&lt;br /&gt;
* If an attack is determined to be a critical hit, the attack cannot be evaded (the evasion check happens after the critical hit check).&lt;br /&gt;
* A rounding-off takes place after Critical Modifier is calculated, prior to calculating the other Post-Cap Modifiers shown below.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Post-Cap Modifiers&amp;lt;/u&amp;gt;===&lt;br /&gt;
In damage calculation, Post-cap modifiers apply''''' after the cap''''', but '''''before enemy armor reduction'''''. Thus they are very effective approach to boost your damage output (esp. against heavy armor enemies).&lt;br /&gt;
&lt;br /&gt;
Currently, the post-cap modifiers are from:&lt;br /&gt;
* [[Combat#Contact|Contact]] (Opening air strike)&lt;br /&gt;
* [[Combat#Artillery_Spotting|Artillery Spotting]] (a.k.a. Day time special attacks)&lt;br /&gt;
* [[Combat#AP Shell|AP Shell]]&lt;br /&gt;
&lt;br /&gt;
====Contact====&lt;br /&gt;
*Contact takes place during the Aerial Combat phase. It increases bombing damage for all allied bombers.&lt;br /&gt;
*When successful, an image of the squadron performing contact is shown in the opposing fleet's formation indicator, with the text &amp;quot;触接中&amp;quot;.&lt;br /&gt;
*Trigger conditions:&lt;br /&gt;
:*More air control than Air Denial&lt;br /&gt;
:*At least one carrier scout plane, seaplane scout, or torpedo bomber equipped.&lt;br /&gt;
::*Seaplane bombers, [[Type 3 Spotter/Liaison (ASW)|Type 3 Spotter]], and [[Ka-type_Observation_Autogyro|Ka-type Autogyros]] cannot perform contact.&lt;br /&gt;
:*It's thought that each carrier scout plane, seaplane scout, and/or torpedo bomber slot equipped is given a chance to trigger contact. Once successful, the bonus applied is chosen at random with weighting from all eligible equipped planes.&lt;br /&gt;
*Different types of planes have different trigger rates. They are roughly estimated as (if only one is equipped):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Contact Rate&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Bomber&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |~2%&lt;br /&gt;
|-&lt;br /&gt;
| Night Scout&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |~5%&lt;br /&gt;
|-&lt;br /&gt;
| Seaplane Scout&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |~20%&lt;br /&gt;
|-&lt;br /&gt;
| Carrier Scout&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |~50%&lt;br /&gt;
|}&lt;br /&gt;
=====Contact Damage Modifier=====&lt;br /&gt;
*The damage increase depends on the +accuracy bonus {{Template:Hit}} of the squadron performing contact.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Accuracy&amp;lt;br /&amp;gt;Bonus&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Damage&amp;lt;br /&amp;gt;Modifier&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |112%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |112%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |117%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Notes=====&lt;br /&gt;
*{{Template:YellowPlane}}[[Type_2_Recon_Aircraft|Type 2 Recon Aircraft]] is useful in the case that the bombing damage bonus is desired while not removing the chance for T-disadvantage, due to its high trigger rate.&lt;br /&gt;
*With contact, the maximum attack power of bombing (before defense, critical and ammo) is around 180. With some luck, it's possible to sink even Ru-class Flagships (Armor = 99) in one strike without a critical.&lt;br /&gt;
&lt;br /&gt;
====Artillery Spotting====&lt;br /&gt;
[[Artillery Spotting#Equipment Setups|Certain equipment setups]] provide a chance to trigger special attacks during day battle, giving boost to both attack power and accuracy. The damage modifiers are applied after the cap (150), thus very effective against heavily armored targets. Note that the ship requires at least 1 seaplane on board to perform Artillery Spotting; it does not benefit certain ships (such as [[Tenryuu]]) due to their carry capacity of 0, and it will not trigger if all the seaplanes are shot down (more commonly seen when seaplane bombers are used in cases of CAV/BBV).&lt;br /&gt;
&lt;br /&gt;
====AP Shell====&lt;br /&gt;
When either [[Type 91 AP Shell]] or [[Type 1 AP Shell]] is equipped alongside a large caliber gun, damage against certain ship classes are increase. The effect works also for enemies in [[Exercises (PvP)]].&amp;lt;br/&amp;gt;&lt;br /&gt;
Eligible targets in which this bonus applies are BB, FBB, BBV, CA, CV, Demon (''Oni''), Princess (''Hime''), Fortress. Demon (''Oni'') and Princess (''Hime'') include the subtypes of [[Southern War Demon|War Demon]] (''War Oni'') and  [[Southern War Princess|War Princess]] (''War Hime'') as well as Installation-type enemies, but may exclude [[Destroyer Princess]] and [[Light Cruiser Demon]].&lt;br /&gt;
Unknown whether the bonus applies to armored carrier ([[Taihou]]) or CAV.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Equip Combination&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{RedGunHeavy}} + {{RedAmmo}} +&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{RedGunHeavy}} + &lt;br /&gt;
| {{Seaplane}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |108%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| {{GreenGunMG}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110%&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{YellowGun}} +&lt;br /&gt;
| {{Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |114~115%?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115~116%?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Remaining Ammo Modifier&amp;lt;/u&amp;gt;===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Remaining Ammunition&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
| 50% or more&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| 40%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80%&lt;br /&gt;
|-&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60%&lt;br /&gt;
|-&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40%&lt;br /&gt;
|-&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20%&lt;br /&gt;
|-&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Scratch Damage&lt;br /&gt;
|}&lt;br /&gt;
*More specifically, the modifier is &amp;lt;math&amp;gt;\min \{ 100 \%, 2 \times \text {% of Ammo Remaining} \} &amp;lt;/math&amp;gt;&lt;br /&gt;
*The Remaining Ammo Modifier affects all phases, including the opening Aerial Combat Phase.&lt;br /&gt;
*At the end of the combat, 20% of Maximum Fuel is consumed for all ships. Depending on whether both day and night battle phase occurred, either 20% (if only Day or Night battle occurred) or 30% (if both Day and Night Battle occurred) of Maximum Ammo will be consumed.&lt;br /&gt;
*When entering night battle (from day), the Remaining Ammo Modifier on a vessel remains same as the day battle.&lt;br /&gt;
*Even if you do not engage in night battle along the way, if the boss node is the 5th battle of the sortie, the damage dealt is dramatically reduced. It is even worse if it's the 6th (or later!) battle, as you can only deal scratch damage. Either scenario will dramatically reduce the chance of you winning.&lt;br /&gt;
**An example of the latter scenario would be [[World_2#2-4|2-4]]'s northwest route. Because node G is a combat node if coming from D, the boss battle ends up being the 6th battle. This is the primary reason why players typically end the sortie early if sent on that route.&lt;br /&gt;
**This is also the reason to avoid night battles and maelstroms along the way when trying to win at a boss node.&lt;br /&gt;
***Whirlpools will decrease either {{Fuel}} or {{Ammo}} of your deployed fleet, which can be disadvantageous in long sorties. Equipping one or more ships with RADAR can help reduce losses taken. &amp;lt;!-- See [[Resources#Maelstrom Loss Rule|here]] for details. --&amp;gt;&lt;br /&gt;
*Submarine-only nodes on limited-time event maps do not consume ammo in Day or Night Battle.&lt;br /&gt;
&lt;br /&gt;
===Player Damage Taken===&lt;br /&gt;
While the above formulas and statements are generally true for damage taken by a player's ships, there are additional limits that apply to friendly units only.&lt;br /&gt;
*For ships entering battle at ''chūha'' (orange) or higher HP:&lt;br /&gt;
:*Damage taken cannot reduce HP below 1 (''i.e.'' ship cannot sink).&lt;br /&gt;
::*At 1 HP, any further hits will become misses.&lt;br /&gt;
*For flagships, as well as ships with 20 morale or more (''i.e.'' not red face):&lt;br /&gt;
:*If the incoming damage is greater than or equal to current HP, it is instead reduced to 50%-79% of current HP, rounded down.&lt;br /&gt;
::*For attacks with multiple hits (such as night battle torpedo cut-in attacks), each hit is calculated separately (and reduced if appropriate).&lt;br /&gt;
&lt;br /&gt;
==Combat Equipment Setup==&lt;br /&gt;
* See [[Artillery Spotting]] for day-time attack setups. &lt;br /&gt;
* [[Combat#Night_Battle_Special_Attacks|Night Battle Special Attacks]]&lt;br /&gt;
* [[Combat#Common_Setups|Common Setups]]&lt;br /&gt;
* [[Combat#Full_Setup_List|Full Setup List]]&lt;br /&gt;
&lt;br /&gt;
===Night Battle Special Attacks===&lt;br /&gt;
Night battle special attacks allow your ship to double attack (DA) and cut-in (CI) at night. These special attacks are less demanding on the conditions, but more reliable and powerful than artillery spotting in the day.&lt;br /&gt;
&lt;br /&gt;
====Requirement====&lt;br /&gt;
* Ability to act at night&lt;br /&gt;
* Current HP &amp;gt; 25% of Max HP&lt;br /&gt;
* Certain equipment setup (see below)&lt;br /&gt;
&lt;br /&gt;
====Set up and Attack Modes====&lt;br /&gt;
Different set ups have chances to trigger different modes of attack. Attack modes are '''only''' determined by the prerequisite. Any auxiliary equipment (AP shell{{RedAmmo}}, seaplane{{Seaplane}}, AA gun{{GreenGunMG}}, etc.) can be added without changing the attack mode.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Attack Mode&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Prerequisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Notes on the Remaining Slots&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Damage Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Trigger Chance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #59F;&amp;quot; |&amp;lt;font color=&amp;quot;#FFF&amp;quot;&amp;gt;'''Double Attack'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}&lt;br /&gt;
|No additional {{TorpedoWeapon}},{{RedGunHeavy}} or {{YellowGun}}.&lt;br /&gt;
| '''120%''' x 2&lt;br /&gt;
|'''~99%'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #59F;&amp;quot; |&amp;lt;font color=&amp;quot;#FFF&amp;quot;&amp;gt;'''Double Attack'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| {{Template:RedGunHeavy}}{{YellowGun}}&lt;br /&gt;
| Any number of additional {{YellowGun}} allowed.&lt;br /&gt;
| '''120%''' x 2&lt;br /&gt;
|'''~99%'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #59F;&amp;quot; |&amp;lt;font color=&amp;quot;#FFF&amp;quot;&amp;gt;'''Double Attack'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| {{YellowGun}}{{YellowGun}}&lt;br /&gt;
| Any number of additional {{YellowGun}} allowed. &amp;lt;br/&amp;gt;Up to 1 additional {{TorpedoWeapon}} allowed.&lt;br /&gt;
| '''120%''' x 2&lt;br /&gt;
|'''~99%'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: Gold;&amp;quot; |'''Cut-In (Mixed)'''&lt;br /&gt;
| {{Template:RedGunHeavy}}{{TorpedoWeapon}}&lt;br /&gt;
| Up to 1 additional {{RedGunHeavy}} allowed. &amp;lt;br/&amp;gt;Any number of additional {{YellowGun}} allowed.&lt;br /&gt;
| '''130%''' x 2&lt;br /&gt;
(simultaneous)&lt;br /&gt;
|''Luck based''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,127,80);&amp;quot; |'''Cut-in (Sec. Gun)'''&lt;br /&gt;
| {{Template:RedGunHeavy}}{{RedGunHeavy}}{{YellowGun}}&lt;br /&gt;
|No additional {{RedGunHeavy}}&lt;br /&gt;
|'''175%'''&lt;br /&gt;
|''Luck based''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,127,80);&amp;quot; |'''Cut-in (Main Gun)'''&lt;br /&gt;
| {{Template:RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+ Any&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|'''200%'''&lt;br /&gt;
|''Luck based''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: Gold;&amp;quot; |'''Cut-in (Torpedo)'''&lt;br /&gt;
| {{TorpedoWeapon}}{{TorpedoWeapon}}&lt;br /&gt;
| + Any&lt;br /&gt;
| '''150%''' x 2&lt;br /&gt;
(simultaneous)&lt;br /&gt;
|''Luck based''&lt;br /&gt;
|}&lt;br /&gt;
* When your set up fulfills the prerequisite for multiple attack modes, the one '''closer to the bottom''' of the list will be considered.&lt;br /&gt;
* If two simultaneous attacks are made, the total damage is displayed together but the Damage Cap (and Enemy Armor reduction) is applied separately to each attack.&lt;br /&gt;
* When either DA or CI is not triggered by chance, the ship will just do a normal single attack.&lt;br /&gt;
&lt;br /&gt;
====Night Double Attack Chance====&lt;br /&gt;
Has a very high (~99%) and relatively consistent activation chance. &amp;lt;s&amp;gt;Activation rate decreases with damage states&amp;lt;/s&amp;gt; (source required), but is not dependent on luck. This typically results in more consistent and higher average damage than cut-in setup for ships with normal luck values.&lt;br /&gt;
&lt;br /&gt;
====Night Cut-in chance====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;(\text{Luck} + \text{Placement Modifier} + \text{Health Modifier} + \text{Searchlight Modifier} ) \% &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''In the old formula, it was '''Luck × 0.85.'''''&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Either diminishing returns or a hard cap on luck over 50 for torpedo cut-ins.''' ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Trigger_Rates_of_Night_Battle_Cut-In#I_-_Luck.2C_Placement_.26_Night_Battle_Cut-In_Chances source 1], [http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Trigger_Rates_of_Night_Battle_Cut-In#II_-_Searchlight_.26_Cut-In_Chances 2])&lt;br /&gt;
:* Therefore, the torpedo CI chance for Yukikaze ''(60 luck)'' would be around the same level as Shigure ''(50 luck).''&lt;br /&gt;
* '''Either diminishing returns or a hard cap on luck over 40 for three gun cut-ins.''' ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Trigger_Rates_of_Night_Battle_Cut-In#V_-_Health_State_.26_Cut-In_Chances source])&lt;br /&gt;
:* Therefore, ships with high luck will suffer from 5~10% lower cut-in chances when using the 3 gun cut-in setup compared to two-torpedo.&lt;br /&gt;
* '''Either diminishing returns or a hard cap on luck over 60 for mixed cut-ins''' ([http://jbbs.shitaraba.net/bbs/read.cgi/netgame/12394/1424879347/89 source 1], [http://jbbs.shitaraba.net/bbs/read.cgi/netgame/12394/1424879347/203 2])&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
Modifier&lt;br /&gt;
!&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
Value&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |'''Placement'''&lt;br /&gt;
|Flagship&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | (+25)&lt;br /&gt;
|-&lt;br /&gt;
|Other&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +15&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |'''Health'''&lt;br /&gt;
|Little or no damage&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|Minor damage (小破 Shōha)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | (+5)&lt;br /&gt;
|-&lt;br /&gt;
|Moderate damage (中破 Chūha)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +20&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |'''Searchlight'''&lt;br /&gt;
|Allied&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
|Enemy&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -10&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |'''Star Shell'''&lt;br /&gt;
|Allied&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
|Enemy&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -10&lt;br /&gt;
|}&lt;br /&gt;
* According to [https://8b40eaa819a95ca736613ae455c69f1cb3424509.googledrive.com/host/0B80mPtzxVnOddUtjcUtyN09XUVk/cutin.html various reports], the exact values of ''flagship'' and ''minor damage'' modifiers are still in controversy. The mean values are shown in brackets, with deviation of +/- 5.&lt;br /&gt;
&lt;br /&gt;
===Anti-Sub Warfare===&lt;br /&gt;
Any enemy submarines will force Destroyers, Light Cruisers, and Torpedo Cruisers to target them. Cut-In and Double Attacks are ignored. In normal Night Battles, ASW damage is scratch damage only. In battles starting at night, Formation Modifiers apply.&lt;br /&gt;
&lt;br /&gt;
As of June 30, 2016, Destroyers, Light Cruisers, Torpedo Cruisers and Training Cruisers can now perform a preemptive Anti-Submarine Attack on enemy submarines. [[Isuzu#Second Upgrade|Isuzu Kai Ni]] can do preemptive attacks unconditionally; other light cruisers as well as destroyers, torpedo cruisers and training cruisers need to have an equipped sonar in addition to have at least 100 ASW (counting equipment stat adjustments but not improvement through [[Akashi's Improvement Arsenal]]).&lt;br /&gt;
&lt;br /&gt;
Other ships that are good choices for preemptive attacks are:&lt;br /&gt;
*[[Jintsuu#Second Upgrade|Jintsuu Kai Ni]] for high base ASW and firepower&lt;br /&gt;
*[[Yuubari]] due to having 4 slots allowing for more ASW equipment.&lt;br /&gt;
*[[Abukuma#Second Upgrade|Abukuma Kai Ni]] for high base ASW. It may be necessary to give up preemptive torpedo strike to enable her for preemptive ASW.&lt;br /&gt;
*[[Naka#Second Upgrade|Naka Kai Ni]], [[Kinu]], and [[Yura]] for higher than average base ASW values&lt;br /&gt;
&lt;br /&gt;
=== Common Setups ===&lt;br /&gt;
'''''Destroyers'''''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Function&lt;br /&gt;
!Slot 1&lt;br /&gt;
!Slot 2&lt;br /&gt;
!Slot 3&lt;br /&gt;
&amp;lt;!-- !Slot 4 --&amp;gt; &amp;lt;!-- DDs do not have 4th slot so comment out --&amp;gt;&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|General Use&lt;br /&gt;
|{{RedGunLight}}/{{GreenGunDP}}&amp;lt;br&amp;gt;Main Gun&lt;br /&gt;
|{{RedGunLight}}/{{GreenGunDP}}&amp;lt;br&amp;gt;Main Gun&lt;br /&gt;
|Auxiliary&lt;br /&gt;
&amp;lt;!-- | - --&amp;gt;&lt;br /&gt;
|[[12.7cm Twin Mount Type-B Kai 2]] can be substituted for [[10cm Twin High-angle Mount]]s, and are especially effective after being improved and equipped onto a high-firepower destroyer like [[Yuudachi]] or [[Ayanami]]. Otherwise, [[10cm Twin High-angle Mount]]s or [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]]s are preferred for their fleet AA defense modifier, though the latter is difficult to obtain.&lt;br /&gt;
|-&lt;br /&gt;
|High-Luck Night Battle&lt;br /&gt;
|{{TorpedoWeapon}}Torpedo&lt;br /&gt;
|{{TorpedoWeapon}}Torpedo&lt;br /&gt;
|{{TorpedoWeapon}}Torpedo&amp;lt;br&amp;gt;''or'' Auxiliary&lt;br /&gt;
&amp;lt;!-- | - --&amp;gt;&lt;br /&gt;
| Auxiliary equipments typically are equipped on destroyers; however, luck-based destroyers benefits the most from adding an additional torpedo to their equipment in terms of night battle damage output.. Candidates for night battle cut-ins without [[Maruyu|luck modernization]] include: [[Yukikaze]], [[Hatsushimo]], [[Shigure]], [[Ayanami]], and [[Ushio]].&lt;br /&gt;
|-&lt;br /&gt;
|Anti-Sub Warfare&lt;br /&gt;
|{{Sonar}}Sonar&lt;br /&gt;
|{{Sonar}}Sonar&lt;br /&gt;
|{{DepthCharge}}&amp;lt;br&amp;gt;Depth Charge&lt;br /&gt;
&amp;lt;!-- | - --&amp;gt;&lt;br /&gt;
|On maps with few subs, or where you don't need to kill the subs, two main guns and a sonar in the third slot are useful.&lt;br /&gt;
|-&lt;br /&gt;
|Anti-Air Cut-In&lt;br /&gt;
|{{GreenGunDP}}High-angle Gun&lt;br /&gt;
|{{AntiAircraftFireDirector}}&amp;lt;br&amp;gt;Anti-Aircraft Fire Director&lt;br /&gt;
|{{Radar}}&amp;lt;br&amp;gt;Anti-Air RADAR&amp;lt;br&amp;gt;''or''&amp;lt;br&amp;gt;{{GreenGunDP}}High-angle Gun&lt;br /&gt;
&amp;lt;!-- | - --&amp;gt;&lt;br /&gt;
|Using an Air RADAR increases the effect of the Anti-Air Cut-In at the cost of night battle damage (cannot perform double attack with only 1 gun equipped). &lt;br /&gt;
|-&lt;br /&gt;
!Ship-Specific Armaments&lt;br /&gt;
!Slot 1&lt;br /&gt;
!Slot 2&lt;br /&gt;
!Slot 3&lt;br /&gt;
&amp;lt;!-- !Slot 4 --&amp;gt; &amp;lt;!-- DDs do not have 4th slot so comment out --&amp;gt;&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Yuudachi]]/[[Ayanami]]&lt;br /&gt;
|{{GreenGunDP}}/{{RedGunLight}}&amp;lt;br&amp;gt;Main Gun&lt;br /&gt;
|{{GreenGunDP}}/{{RedGunLight}}&amp;lt;br&amp;gt;Main Gun&lt;br /&gt;
|{{Radar}}RADAR&lt;br /&gt;
&amp;lt;!-- | - --&amp;gt;&lt;br /&gt;
|These two have high firepower, so they are typically equipped with guns. Priority equipment includes [[12.7cm Twin Mount Type-B Kai 2]] and [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]], or any improved small caliber main guns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hatsushimo]]/[[Shigure]]&lt;br /&gt;
|{{TorpedoWeapon}}&amp;lt;br&amp;gt;Torpedo&lt;br /&gt;
|{{GreenGunDP}}&amp;lt;br&amp;gt;High-angle Gun&lt;br /&gt;
|{{AntiAircraftFireDirector}}&amp;lt;br&amp;gt;Anti-Aircraft Fire Director&lt;br /&gt;
&amp;lt;!-- | - --&amp;gt;&lt;br /&gt;
|Ships boasting both high luck and AA can also be outfitted for mixed cut-ins instead of torpedo to better utilize their AA capability at the cost of lower effectiveness of the cut-in attack (both chance-to-activate and damage).&lt;br /&gt;
|-&lt;br /&gt;
|[[Akizuki]]/[[Teruzuki]]&lt;br /&gt;
|{{GreenGunDP}}&amp;lt;br&amp;gt;High-angle Gun&lt;br /&gt;
|{{GreenGunDP}}&amp;lt;br&amp;gt;High-angle Gun&lt;br /&gt;
|{{Radar}}Anti-Air RADAR&lt;br /&gt;
&amp;lt;!-- | - --&amp;gt;&lt;br /&gt;
|[[Akizuki]] and [[Teruzuki]] can perform anti-air cut-ins without a fire director; they only need either two high-angle guns or a high-angle gun and an AA RADAR.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Light Cruisers'''&lt;br /&gt;
:* Light Cruisers gain access to the Medium size Main guns to buff their firepower as well as seaplanes (with a few exceptions with regards to seaplanes, those being CLTs, Isuzu Kai Ni, Yuubari and both of the Tenryuu class), making Artillery Spotting setups feasible and effective against moderately armored enemy vessels.&lt;br /&gt;
:* For light cruisers facing enemy fleets, a setup with 2 Main guns and a Seaplane ({{RedGunMedium}}{{RedGunMedium}}{{Template:Seaplane}}) offers a potent double attack in both daytime Artillery Spotting and Night Battle.&lt;br /&gt;
:* For fleets without air power, one [[List_of_Main_Guns_by_stats#Medium_Guns|medium main gun]] and two [[15.5cm_Triple_Gun_Mount_(Secondary)|15.5cm Triple Gun Mounts]] ({{RedGunMedium}}{{YellowGun}}{{YellowGun}}) will maximize firepower while maintaining double attacks in Night Battle.&lt;br /&gt;
::*Yuubari (and [[Ooyodo]] in cases where she is not equipped with a recon plane) can elect to use {{RedGunMedium}}{{YellowGun}}{{YellowGun}}{{YellowGun}} or {{YellowGun}}{{YellowGun}}{{YellowGun}}{{YellowGun}}.&lt;br /&gt;
:* The special class of the Torpedo Cruisers deserves some mention here: their specialty lies in their torpedoes and should almost always be equipped with a {{TorpedoWeapon}}[[Type A Ko-hyoteki]] (to enable opening torpedo strikes). To diversify their damage output, typically two medium main guns and/or [[15.5cm_Triple_Gun_Mount_(Secondary)|15.5cm Triple Gun Mounts]] are equipped to increase shelling damage and enable Night Battle Double Attacks ({{RedGunMedium}}{{YellowGun}}{{TorpedoWeapon}}).&lt;br /&gt;
::* Before a Torpedo Cruiser's final remodel, due to limited slots it's advisable to use [[Type A Ko-hyoteki]] and a torpedo ({{TorpedoWeapon}}{{TorpedoWeapon}}) to make the most of their preemptive attack.&lt;br /&gt;
* '''Heavy Cruisers'''/'''Aviation Cruisers'''&lt;br /&gt;
:* Heavy Cruisers see the introduction of 4 slot setups after remodeling and all of them feature the ability to launch seaplanes for artillery spotting. While they are still limited to the Medium main guns, their higher firepower and armor can make them solid combatants when Battleships are unavailable or overkill.&lt;br /&gt;
:* The go-to setup for most situations will be the 2 main guns, RADAR, seaplane setup ({{RedGunMedium}}{{RedGunMedium}}{{Template:Radar}}{{Seaplane}}) which provides day and night double attack potential.&lt;br /&gt;
:* Certain Event bosses take additional damage when a ship is equipped with [[Type 3 Shell]]s. ({{RedGunMedium}}{{RedGunMedium}}{{GreenAmmo}}{{Seaplane}})&lt;br /&gt;
:* Heavy cruisers [[Myoukou]] and [[Prinz Eugen]] have high base luck, allowing reliable torpedo or mixed cut-ins at night. {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{TorpedoWeapon}}, is recommended for day-time artillery spotting and potent mixed cut-ins at night.&lt;br /&gt;
:* Aviation Cruisers can use seaplane bombers instead of regular recon seaplanes; they also can equip [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]] to increase their attack range and damage.&lt;br /&gt;
* '''Battleships'''&lt;br /&gt;
:* Battleships feature a selection of Heavy Main Guns and massive resulting firepower in addition to the potent Armor Piercing shells which can cause brutal critical hits. Setups for battleships are similar to those of heavy cruisers, with one notable addition.&lt;br /&gt;
:* The Armor Piercing Shells that battleships have access to allows for the highly effective 2 Main gun, AP Shell, Seaplane setup ({{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}}) which has a more effective Artillery Spotting Cut-In, while providing better stats than secondary guns.&lt;br /&gt;
:* Note: Official tweets state that overuse of cannons larger than what a BB is meant for will make it &amp;quot;overweight&amp;quot; and incur a &amp;quot;minor&amp;quot; accuracy penalty. (''I.e.'' Too many 46cm or even 41cm cannons on Fast Battleships such as Kongou-class and Bismarck.)&lt;br /&gt;
:* As with Heavy Cruisers, the [[Type 3 Shell]] setup ({{RedGunHeavy}}{{RedGunHeavy}}{{GreenAmmo}}{{Seaplane}}) is effective against installation-type/land base enemies.&lt;br /&gt;
* '''Carriers'''&lt;br /&gt;
:* Planes. Enough Fighters to achieve Air Superiority or Supremacy, fill out with Torpedo Bombers on larger slots for preemptive bombing damage and/or Dive Bombers on smaller slots for shelling damage.&lt;br /&gt;
:* Torpedo Bombers and Dive Bombers are roughly equivalent to each other. While Torpedo Bombers have the advantage in the preemptive aerial bombing, their damage are dependent on number of surviving planes, making air superiority very important for them. In cases where Air Superiority is not feasible, using more Dive Bombers may prove more effective.&lt;br /&gt;
:* It is possible to equip [[List of Secondary Guns by stats|Secondary Guns]] like the [[15.5cm Triple Gun Mount (Secondary)|15.5cm Triple Gun Mount]] or the special [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]] to increase the carrier's range and put it higher in the Range Order shelling phase, which can be very useful for prioritizing the CV(L) damage when in a DD heavy fleet.&lt;br /&gt;
:* To save bauxite (especially in exercises against other fleets), a combination of two [[15.5cm Triple Gun Mount (Secondary)|15.5cm Triple Gun Mount]] and/or [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]] with a [[Saiun]] and a single bomber in the 4th slot can allow powerful shelling attacks at the cost of opening airstrike potency ({{YellowGun}}{{YellowGun}}{{YellowPlane}}{{RedPlane}}).&lt;br /&gt;
::*This, however, has the downside that when the bomber is completely shot down, the carrier becomes unable to attack. This is a dilemma in maps where enemy fleets boast strong anti-air abilities ([[Light Cruiser Tsu-Class#Elite|CL Tsu-class Elite]] comes to mind).&lt;br /&gt;
&lt;br /&gt;
===Full Setup List===&lt;br /&gt;
* What follows is an (non-extensive) list of possible equipment setups (and if applicable, whether they can perform Artillery Spotting and/or special Night Battle attacks).&lt;br /&gt;
* Some specific equipment notes:&lt;br /&gt;
:* All high-angle guns have the {{GreenGunDP}} icon, but could be either a main cannon (shown as {{RedGunMedium}} below) or secondary cannon (shown as {{YellowGun}}); find the appropriate setup below according to the role of the gun.&lt;br /&gt;
:* [[Type A Ko-hyoteki]] does not count as a {{TorpedoWeapon}} for special attack purposes; if equipped, look at the equipment setup only considering the other equipments to see what special attack the setup will generate (if any).&lt;br /&gt;
* Remember that a combination of two or more guns and/or torpedoes must be equipped for any special attack to be possible. &lt;br /&gt;
* {{color|gold|Yellow}}: Cut-In or Double Attack Possible&lt;br /&gt;
&lt;br /&gt;
====Two Slots====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:580px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Equipment&lt;br /&gt;
!Day Battle&lt;br /&gt;
!Modifier&lt;br /&gt;
!Night battle&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |As no 2-slot setup can trigger special attacks during the day,&amp;lt;br/&amp;gt;these setups usually are night combat oriented.&amp;lt;br&amp;gt;Only equipment setups using guns and torpedoes are shown here&amp;lt;br&amp;gt;(all others are Single Attack at 100% for both day and night battle)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Three Slots====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:580px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Equipment&lt;br /&gt;
!Day Battle&lt;br /&gt;
!Modifier&lt;br /&gt;
!Night battle&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Day Combat Focus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |110%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Not Listed Above&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Night Combat Focus&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |For Night Combat setups, see Day Combat 4 slot setups below and ignore the seaplane.&amp;lt;br /&amp;gt;The Day attack will be a Single Attack at 100%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Four Slots====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:580px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Equipment&lt;br /&gt;
!Day Battle&lt;br /&gt;
!Modifier&lt;br /&gt;
!Night battle&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Day Combat Focus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |200%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double or Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2 or 110%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |175%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double or Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2 or 150%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |110%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |110%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Any of the above setup that replaces {{Seaplane}}&amp;lt;br&amp;gt;with other auxiliary equipment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Same as original setup&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Same as original setup&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| rowspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| rowspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |200%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |200%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |200%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |175%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |175%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Victory Conditions==&lt;br /&gt;
Damage Gauge calculation: (Sum of enemy fleet HP reduced) / (Sum of enemy fleet HP at start of combat) × 100%&lt;br /&gt;
In PvP, even those considered &amp;quot;sunk&amp;quot; are treated as having 1HP remaining for gauge calculation. (This is clearly visible against a submarine fleet.)&lt;br /&gt;
Higher conditions have higher priority on this list. Unless specified, the condition assumes no friendly ship sunk.&lt;br /&gt;
&lt;br /&gt;
;Perfect S&lt;br /&gt;
*All enemy ships sunk and Enemy Damage Gauge is 0%.&lt;br /&gt;
:*In PvP, no damage taken and all enemy ships considered &amp;quot;sunk&amp;quot;.&lt;br /&gt;
;S (Victory)&lt;br /&gt;
*All enemy ships sunk.&lt;br /&gt;
:*If any friendly ship is sunk, it is B Victory instead.&lt;br /&gt;
*In PvP, all enemy ships &amp;quot;sunk&amp;quot;.&lt;br /&gt;
:*If any friendly ship would be considered &amp;quot;sunk&amp;quot;, then it would be a B Victory instead, as well.&lt;br /&gt;
;A (Victory)&lt;br /&gt;
*Required number of enemy ships sunk.&lt;br /&gt;
:*In this case damage gauge does not matter.&lt;br /&gt;
:*Enemy flagship does not need to be sunk.&lt;br /&gt;
:*Cannot happen if enemy fleet consists of only 1 ship.&lt;br /&gt;
;B (Tactical Victory)&lt;br /&gt;
*''Note:'' This rank is the minimum requirement to clear maps without boss gauge.&lt;br /&gt;
*Enemy flagship sunk (in this case damage gauge does not matter)&lt;br /&gt;
*Enemy flagship alive, A victory condition not met, Damage gauge at least 2.5 times of the enemy damage gauge.&lt;br /&gt;
*Enemy flagship alive, friendly ship sunk, A victory condition met, Damage gauge at least 2.5 times of the enemy damage gauge.&lt;br /&gt;
*Enemy flagship alive, friendly ship sunk, A victory condition not met, Damage gauge at least 3 times of the enemy damage gauge (multiplier in question)&lt;br /&gt;
*Enemy flagship sunk, friendly ship sunk, number of friendly ships sunk &amp;lt; number of enemy ships sunk.&lt;br /&gt;
;C (Tactical Defeat)&lt;br /&gt;
*Enemy flagship alive, Damage gauge higher than enemy gauge but not reaching 2.5 times as much.&lt;br /&gt;
*Enemy flagship alive, friendly ship sunk, A victory condition met, Damage gauge higher than enemy damage gauge but not reaching 2.5 times as much.&lt;br /&gt;
*Enemy flagship alive, friendly ship sunk, A victory condition not met, Damage gauge higher than enemy damage gauge but not reaching the multiplier required for B Victory (see 4th B Victory condition)&lt;br /&gt;
*Enemy flagship sunk, friendly ship sunk, number of friendly ships sunk ≥ number of enemy ships sunk. (Note that maps with boss gauges, such as 4-4, 5-3, event maps, etc, can be cleared under this condition.)&lt;br /&gt;
;D (Defeat)&lt;br /&gt;
*Enemy took less than a certain amount of damage (Own gauge is less than 0.05%).&lt;br /&gt;
:*Both sides taking 0 damage is also D.&lt;br /&gt;
*Enemy flagship alive, damage gauge lower than enemy gauge (C is possible under this condition if both sides have a high gauge)&lt;br /&gt;
*Enemy flagship alive, friendly ship sunk, damage gauge lower than enemy gauge, but not fulfilling E loss condition.&lt;br /&gt;
&amp;lt;!-- *Fulfilling E loss condition with only 1 ship in fleet. --&amp;gt;&lt;br /&gt;
;E (Defeat)&lt;br /&gt;
*Enemy flagship alive, over a certain number of friendly ships sunk. (see below)&lt;br /&gt;
===Notes===&lt;br /&gt;
*The Minimum Sunk Requirement:&lt;br /&gt;
:* 4 ships out of a fleet of 6&lt;br /&gt;
:* 3 ships out of a fleet of 5&lt;br /&gt;
:* 2 ships out of a fleet of 4&lt;br /&gt;
:* 2 ships out of a fleet of 3&lt;br /&gt;
:* 1 ship out of a fleet of 2&lt;br /&gt;
*Victory status affects the chance of getting drops and rare drops on the specified node.&lt;br /&gt;
:*B rank or above is necessary to obtain drops.&lt;br /&gt;
:*A rank or above is typically necessary for obtaining rare drops.&lt;br /&gt;
:*S rank has a higher chance of obtaining rare drops than A rank, and is required for some very rare drops.&lt;br /&gt;
&lt;br /&gt;
==Additional Explanation/Details==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{Mechanics}}&lt;br /&gt;
[[zh:战斗]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Eeshwan</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Combat&amp;diff=6405</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Combat&amp;diff=6405"/>
		<updated>2017-05-28T14:45:04Z</updated>

		<summary type="html">&lt;p&gt;Eeshwan: changing italics to bold in last edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For detailed explanations on specific mechanics, see their respective pages:&lt;br /&gt;
*[[Aerial Combat]]&lt;br /&gt;
*[[Artillery Spotting]]&lt;br /&gt;
&lt;br /&gt;
==Combat Stages==&lt;br /&gt;
For most combat engagements, the battle will begin in day combat and follow the following set of stages. Several stages will not occur unless certain conditions are met.&lt;br /&gt;
*[[Combined Fleet]] uses a modified combat order.&lt;br /&gt;
*For Air Battle Only nodes (1-6 and certain event map nodes; may be a single-fleet or [[Combined Fleet]]), there is no Opening Torpedo Salvo, and [[#Day_Combat|Day Combat]] is completely replaced by a second round of Aerial Combat.&lt;br /&gt;
:*Thus ships that cannot participate in Aerial Combat cannot attack. They can still perform Anti-Air Defense, as usual.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; text-align:center;&amp;quot; |Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:650px; text-align:center;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[#Formation_Selection|Formation Selection]] &lt;br /&gt;
|With 4 or more ships in a fleet, a fleet formation must be selected before combat. The selected formation affects ship damage, hit rate, and defense.&amp;lt;br/&amp;gt; This step is skipped if you have 3 or fewer ships.&lt;br /&gt;
|-&lt;br /&gt;
|[[#Detection|Detection]]&lt;br /&gt;
|Requires planes or high detection stat (usually from RADAR).&amp;lt;br /&amp;gt;Success increases accuracy and evasion.&amp;lt;br /&amp;gt;Failure prevents participation of allied planes in the aerial combat phase (and will result in your Air Superiority value treated as 0).&amp;lt;br/&amp;gt; If no message is shown, it is treated as a failure.&lt;br /&gt;
|-&lt;br /&gt;
|[[#Jet Assaults|Jet Assault]]&lt;br /&gt;
|[[:Category:Armored Carriers|CVBs]] armed with Jet planes will launch a Jet Raid attack where Jets will attack enemy units. If enemy units also uses jets, they will eliminate each other in the same way fighters do and are also subjected the enemy AA fire. Once completed, they will then attempt to damage enemy units and then any remaining Jets will return to partake in the [[Aerial Combat]].&lt;br /&gt;
|-&lt;br /&gt;
|[[#Aerial_Combat|Aerial Combat]]&lt;br /&gt;
|Participants: [[:Category:Light Carriers|CVLs]] and [[:Category:Standard Carriers|CVs]] equipped with fighter or bomber planes; [[:Category:Aviation Battleships|BBVs]], [[:Category:Aviation Cruisers|CAVs]], [[:Category:Seaplane Tenders|AVs]], and [[:Category:Submarines|SSVs]] equipped with seaplane bombers; some enemy-specific ship classes &amp;lt;br /&amp;gt;If a side achieves Air Superiority or Supremacy in this stage, that side can use [[Combat#Artillery_Spotting_.28Post-Cap_Modifier.29|Artillery Spotting]]. &amp;lt;br/&amp;gt;All ships capable of launching attack or bomber planes will launch them in this stage (unless Detection is failed), regardless of current HP status.&amp;lt;br/&amp;gt; This step is skipped if there is no eligible participant.&lt;br /&gt;
|-&lt;br /&gt;
|[[#Opening_Stages|Opening Stages]]&lt;br /&gt;
|&lt;br /&gt;
;Expedition Supporting Fire&lt;br /&gt;
Supporting Fire from Sortie [[Expedition#Support_Expeditions|Support Expeditions]]. This has an aspect of randomness and may not trigger.&lt;br /&gt;
&lt;br /&gt;
;[[Combat#Anti-Sub_Warfare|Preemptive ASW attack]]&lt;br /&gt;
Participants: &lt;br /&gt;
*[[Isuzu|Isuzu Kai Ni]]&lt;br /&gt;
*Any [[:Category:Light Cruisers|CLs]] (including CLTs and Training Cruisers) or [[:Category:Destroyers|DDs]] with displayed ASW value of 100 or more '''and''' a Sonar equipped&lt;br /&gt;
*Any [[:Category:Destroyer Escorts|DEs]] with displayed ASW value of 60 or more '''and''' a Sonar equipped&lt;br /&gt;
::The attacks are done in range order, and all qualified participants will perform the attack.&lt;br /&gt;
&lt;br /&gt;
;Opening Torpedo Salvo&lt;br /&gt;
Participants: &lt;br /&gt;
*[[:Category:Submarines|SS]] over level 10&lt;br /&gt;
*Ships equipped with {{Template:TorpedoWeapon}}[[Type A Ko-hyoteki]] &lt;br /&gt;
:*All [[:Category:Torpedo Cruisers|Torpedo Cruisers]]&lt;br /&gt;
:*All [[:Category:Submarines|SS]]&lt;br /&gt;
:*Some [[:Category:Seaplane Tenders|AV]] ([[Chitose]], [[Chiyoda]], [[Mizuho]])&lt;br /&gt;
:*Some [[:Category:Light Cruisers|CLs]] (currently only [[Abukuma|Abukuma Kai Ni]])&lt;br /&gt;
*[[Battleship Re-Class#Elite|Battleship Re-Class Elite]]&lt;br /&gt;
*[[Seaplane Tender Princess]]&lt;br /&gt;
*[[Destroyer Water Demon]] (on final form). &amp;lt;br/&amp;gt;All participants fire their torpedoes simultaneously. &amp;lt;br/&amp;gt;Unlike Closing Torpedo Salvo, a ship can launch a torpedo in this stage even when current HP is less than or equal to 50% of Max HP.&lt;br /&gt;
&lt;br /&gt;
;Engagement Form&lt;br /&gt;
The orientation of the allied and enemy fleets is displayed. The engagement form affects both fleets equally.&lt;br /&gt;
|-&lt;br /&gt;
|[[#Day_Combat|Day Combat]]&lt;br /&gt;
|&lt;br /&gt;
;Shelling, 1st Round (Range Order)&lt;br /&gt;
Participants: All ships except:&lt;br /&gt;
* [[:Category:Submarines|SS]] and SSVs&lt;br /&gt;
* [[:Category:Light Carriers|CVLs]], [[:Category:Standard Carriers|CVs]], [[:Category:Armored Carriers|CVBs]] not carrying any bombers&lt;br /&gt;
* [[Hayasui#Upgrade|Hayasui Kai]] if she is equipped with any {{BluePlane}} torpedo bombers and all are shot down&lt;br /&gt;
* Basic [[Transport Ship Wa-Class]]. &amp;lt;br/&amp;gt; &lt;br /&gt;
Firing order alternates between allied and enemy sides, starting with allied.&lt;br /&gt;
*Ships with longer range have priority; ships on the same side tied in range will break ties randomly and assigned order within that side.&lt;br /&gt;
*The firing order is set as Allied Order #1 → Enemy Order #1 → Allied Order #2 → ….&lt;br /&gt;
:*Only ships qualified as participants are put in the firing order.&lt;br /&gt;
:*Ships sunk or incapacitated before their turn is simply removed from the firing order. &lt;br /&gt;
:*CVLs, CVs, and Hayasui Kai become unable to attack at moderate damage (中破). CVBs become unable to attack at heavy damage (大破).&lt;br /&gt;
&lt;br /&gt;
;Shelling, 2nd Round (Lineup Order)&lt;br /&gt;
*'''Only occurs when either side has a [[:Category:Battleships|BB]], [[:Category:Aviation Battleships|BBV]], or the enemy has one of the special ship classes (鬼 ''Oni''/Ogress, 姫 ''Hime/''Princess) that acts like a BB/BBV.''' &lt;br /&gt;
:*For example, {{nihongo|[[Destroyer Princess]]|駆逐棲姫}} does not, while {{nihongo|[[Battleship Princess]]|戦艦棲姫}} does. The distinction between [[Enemy Vessel#Bosses|Bosses]] that do and those that do not trigger this phase is not always clear from their names.&lt;br /&gt;
Participants: Same criteria as 1st round. &amp;lt;br/&amp;gt; Firing order is set at start of this round by alternating ships on each side that are normally capable of attacking during shelling rounds.&lt;br /&gt;
*Ships higher in lineup have priority.&lt;br /&gt;
:*Only ships qualifying as Participant will be put in the lineup. For example, allied flagship is a CVL that is not carrying a bomber; 2nd round shelling would begin with the allied ship in the 2nd slot in the lineup (if it's capable of attacking).&lt;br /&gt;
*The firing order is set as Allied Lineup #1 → Enemy Lineup #1 → Allied Lineup #2 → …&lt;br /&gt;
:*The firing order is set at the start of the round; ships sunk or incapacitated before their turn is simply removed from the firing order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Closing Torpedo Salvo&lt;br /&gt;
Participants: Requires current HP &amp;gt; 50% of Max HP, Base Torpedo Value &amp;gt; 0 and being one of the following classes:&lt;br /&gt;
*[[:Category:Destroyers|DDs]]&lt;br /&gt;
*[[:Category:Light Cruisers|CLs]] and Training Cruisers ([[Katori]], [[Kashima]])&lt;br /&gt;
*[[:Category:Torpedo Cruisers|CLTs]]&lt;br /&gt;
*[[:Category:Heavy Cruisers|CAs]]&lt;br /&gt;
*[[:Category:Aviation Cruisers|CAVs]]&lt;br /&gt;
*Some [[:Category:Seaplane Tenders|AVs]] ([[Chitose]], [[Chiyoda]], [[Mizuho]])&lt;br /&gt;
*[[:Category:Submarines|SS]]&lt;br /&gt;
*[[Bismarck#Third Upgrade|Bismarck drei]] and [[Gangut#Third Upgrade|Gangut Dva]]&lt;br /&gt;
*[[Battleship Re-Class]]&lt;br /&gt;
*[[Escort Fortress]] and [[Floating Fortress]]&lt;br /&gt;
*Some 鬼 ''Oni''/Ogress, 姫 ''Hime/''Princess&lt;br /&gt;
&lt;br /&gt;
Like the opening torpedo salvo, all participants attack simultaneously.&lt;br /&gt;
*Note that certain ships (Ooyodo, Maruyu, base Chitose, base Chiyoda) have initial innate torpedo value of 0; without modernization they cannot participate in closing torpedo salvo.&lt;br /&gt;
:*Chitose and Chiyoda cannot increase their torpedo stat without remodeling. However, they can launch torpedoes during Opening Torpedo Salvo if equipped with [[Type A Ko-hyoteki]].&lt;br /&gt;
|-&lt;br /&gt;
| [[#Night_Combat|Night Combat]]&lt;br /&gt;
| Participants: All ships except:&lt;br /&gt;
* All ships with current HP &amp;lt;= 25% of Max HP&lt;br /&gt;
*[[:Category:Light Carriers|CVLs]], [[:Category:Standard Carriers|CVs]], and [[:Category:Armored Carriers|CVBs]] (except [[Graf Zeppelin]], [[Standard Carrier Wo-Class]] (Flagship or higher), and [[Light Carrier Nu-Class]] (flagship or higher).&lt;br /&gt;
*[[Transport Ship Wa-Class]].&lt;br /&gt;
&lt;br /&gt;
The first slot allied ship attacks, then the first slot enemy ship attacks, and so on. If a ship is sunk or critically damaged, the game will skip its turn.&lt;br /&gt;
*The order differs from 2nd Shelling Round in that it does not &amp;quot;skip&amp;quot; ships already sunk prior to the start of the round.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For certain nodes and events, combat begins in the Night Combat stage, then proceeds to Day combat if certain conditions are met.&lt;br /&gt;
&lt;br /&gt;
==Formation Selection==&lt;br /&gt;
With 4 or more ships in a fleet, a fleet formation must be selected before combat. The selected formation affects ship damage and hit rate.&lt;br /&gt;
*Combined fleet uses a different set of formations unless it is a night battle only node. Click [[Combined Fleet#Fleet Formations|here]] for details.&lt;br /&gt;
&lt;br /&gt;
===Formation Modifier===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:310px;&amp;quot; |Formation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:69px;&amp;quot; |Formation Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:64px;&amp;quot; |Surface Damage Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:64px;&amp;quot; |Anti-sub Damage Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:64px;&amp;quot; |Anti-air Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:68px;&amp;quot; |Day Shelling Hit Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:68px;&amp;quot; |Day Torpedo Hit Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:68px;&amp;quot; |Night Battle Hit Rate&amp;lt;ref name=&amp;quot;NBacc&amp;quot;&amp;gt;Source: [http://kankoregouchin.blog.fc2.com/blog-entry-37.html '''艦これ-チラ裏検証- '''][http://kankoregouchin.blog.fc2.com/blog-entry-37.html / 夜戦陣形と命中回避] (Jan 1, 2015). Currently the hit rates only apply on nodes starting with night battle (eg. [[World_5:_%E5%8D%97%E6%96%B9%E6%B5%B7%E5%9F%9F#World_5-3:_.E3.82.B5.E3.83.96.E5.B3.B6.E6.B2.96.E6.B5.B7.E5.9F.9F_Sav_Island|5-3-C]]). In addition, please be aware that given limited sample sizes from the exp't, the measured hit rates by using different formations are NOT differing on a large scale, thus using &amp;quot;higher / lower&amp;quot; not simply &amp;quot;high / low&amp;quot;.&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:68px;&amp;quot; |Flagship Protection Rate&lt;br /&gt;
|-&lt;br /&gt;
| Line Ahead&amp;lt;br /&amp;gt;{{Nihongo|単縦陣|''Tanjuu-jin''|}}&lt;br /&gt;
| &amp;lt;center&amp;gt;{{LineAhead}}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Low&lt;br /&gt;
|-&lt;br /&gt;
| Double Line&amp;lt;br /&amp;gt;{{Nihongo|複縦陣|''Fukujuu-jin''|}}&lt;br /&gt;
| &amp;lt;center&amp;gt;{{DoubleLine}}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |High&amp;lt;ref name=&amp;quot;DL_SAcc&amp;quot;&amp;gt;Source: [http://bs-arekore.at.webry.info/201412/article_2.html '''半製造BSｱﾚｺﾚ雑記帳''' / 「艦これ」砲撃命中率について・複縦陣 中間報告]'' (Dec 5, 2014). If more relevant sources are discovered please add them in.''&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
|-&lt;br /&gt;
| Diamond&amp;lt;br /&amp;gt;{{Nihongo|輪形陣|''Rinkei-jin''|}}&lt;br /&gt;
| &amp;lt;center&amp;gt;{{Diamond}}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Very Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Very Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |High&lt;br /&gt;
|-&lt;br /&gt;
| Echelon&amp;lt;br /&amp;gt;{{Nihongo|梯形陣|''Teikei-jin''|}}&lt;br /&gt;
| &amp;lt;center&amp;gt;{{Echelon}}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
|-&lt;br /&gt;
| Line Abreast&amp;lt;br /&amp;gt;{{Nihongo|単横陣|''Tan'ou-jin''|}}&lt;br /&gt;
| &amp;lt;center&amp;gt;{{LineAbreast}}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Very Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
|}&lt;br /&gt;
*The surface damage modifier applies to both shelling and torpedo attacks, but does not affect Aerial Combat or Anti-Submarine attacks.&lt;br /&gt;
*Diamond Formation is only selectable as a formation with 5+ ships.&lt;br /&gt;
*'''Flagship protection''' is the situation where a non-flagship ship protects the flagship from being damaged by receiving the attack instead.&lt;br /&gt;
*Line Ahead has the highest offensive power for surface combat. It is the default choice for encounters after the 3rd battle node to preserve firepower because of the remaining ammo penalty.&lt;br /&gt;
*Double Line is generally a good formation for heavy BB/CV fleets. There is a significant accuracy increase that benefits the typically lower accuracy carriers, while BB often still have enough firepower.&lt;br /&gt;
*Line Abreast is the best formation for anti-sub purposes.&lt;br /&gt;
*Echelon has not been tested extensively, but it is hypothesized to be a defensive formation for submarines.&lt;br /&gt;
&lt;br /&gt;
==Detection==&lt;br /&gt;
*Fleet LOS affects Detection rate.&lt;br /&gt;
*Success increases fleet accuracy and evasion.&lt;br /&gt;
*Failure prevents participation of allied planes in the aerial combat phase.&lt;br /&gt;
&lt;br /&gt;
==Jet Assaults==&lt;br /&gt;
Players who arm thier Jet planes they obtain from the Jet Plane update from the December 9th,2016 Update to thier Armored Carriers will be able to conduct an phase known as the Jet Raid Phase where your Armored Carriers will launch thier Jets first into battle. During this phase, the following will happen:&lt;br /&gt;
&lt;br /&gt;
*Jets will launch attack enemy units&lt;br /&gt;
*Jets will attempt to eliminate other enemy jets present in battle if any are present (Using AA combat mechanics similar to that found on the [[Aerial Combat]] Mechanics page).&lt;br /&gt;
*Jets will become subjected to being shot down by enemy fire during this phase.&lt;br /&gt;
&lt;br /&gt;
Once they complete this phase, any remaining Jets will return again to assist in the [[Aerial Combat]] phase.&lt;br /&gt;
&lt;br /&gt;
==Aerial Combat==&lt;br /&gt;
''Split into [[Aerial Combat|a separate page]] due to its length.''&lt;br /&gt;
&lt;br /&gt;
==Opening Stages==&lt;br /&gt;
The Opening Stages of combat proceed in order with the Supporting Expedition effect, the Opening Torpedo salvo, then the display of the engagement form&lt;br /&gt;
*In [[World 5]] and Event Maps, the Sortie fleet can receive a salvo of Support fire from fleets deployed on [[Expedition#Support_Expeditions|Support Expeditions]]. The type of supporting fire depends on the composition of the expedition fleet.&lt;br /&gt;
*The Opening Torpedo Salvo is fired by Submarines over level 10, ships with the {{Template:TorpedoWeapon}}[[Type A Ko-hyoteki]] ([[:Category:Torpedo Cruisers|CLTs]], [[:Category:Seaplane Tenders|AVs]], [[:Category:Submarines|SS]]) equipped, and the Enemy [[Battleship Re-Class]].&lt;br /&gt;
:*Torpedoes are fired from all ships simultaneously, and accuracy is affected by the selected Formation type.&lt;br /&gt;
:*Ships capable of firing in this phase will launch torpedo even if suffering moderate / heavy damage (which prevents launching torpedo during Closing Torpedo phase).&lt;br /&gt;
:*Opening torpedoes will prioritize targeting ships that can be damaged by them. If no such target exists, the torpedo will launch but always miss.&lt;br /&gt;
*The Opening stages finish with the display of the Engagement form and the formation of the two fleets.&lt;br /&gt;
&lt;br /&gt;
===Engagement Form Modifier===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:200px;&amp;quot; |Form&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:100px;&amp;quot; |Damage Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:100px;&amp;quot; |Chance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:100px;&amp;quot; |Chance with [[Saiun]]&lt;br /&gt;
|-&lt;br /&gt;
|Parallel Engagement&amp;lt;br /&amp;gt;{{Nihongo|同航戦|''Doukousen''|}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45%&lt;br /&gt;
|-&lt;br /&gt;
|Head-on Engagement&amp;lt;br /&amp;gt;{{Nihongo|反航戦|''Hankousen''|}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |About 40%&lt;br /&gt;
|-&lt;br /&gt;
|Crossing the T ('''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Advantage&amp;lt;/span&amp;gt;''')&amp;lt;br /&amp;gt;{{Nihongo|T字戦有利|''T Ji-sen Yuuri''|}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; |Crossing the T ('''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Disadvantage&amp;lt;/span&amp;gt;''')&amp;lt;br /&amp;gt;{{Nihongo|T字戦不利|''T Ji-sen Furi''|}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;1%&lt;br /&gt;
|}&lt;br /&gt;
* All engagement forms '''affect both sides equally''', including crossing the T (&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Advantage&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Disadvantage&amp;lt;/span&amp;gt;).&lt;br /&gt;
* Regular night battle and aerial combat are not affected by engagement forms. Nodes starting with Night Combat, however, do take engagement forms into consideration (despite it not being displayed).&lt;br /&gt;
*Equipping a {{Template:YellowPlane}}[[Saiun]] effectively makes what would have been Crossing the T (Disadvantage) become Head-on Engagement.&lt;br /&gt;
*It is speculated that the Engagement form also impacts accuracy.&lt;br /&gt;
&lt;br /&gt;
==Day Combat==&lt;br /&gt;
Day combat is split into 2~3 phases: 1st Shelling, 2nd Shelling (if applicable), Closing Torpedo&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Phase&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Ship Class/Armaments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |'''1st Shelling Phase'''&amp;lt;br&amp;gt;(Range Order)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
At the start of the 1st shelling phase, the firing order is fixed as ''Allied Ship with longest Range'' → ''Enemy Ship with longest Range'' → ''Allied Ship with second-longest Range'' → …&amp;lt;br&amp;gt;&lt;br /&gt;
Ships with the same range have their order randomly decided&amp;lt;br&amp;gt;&lt;br /&gt;
Ships rendered unable to attack are included in the firing order but does nothing for its turn&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Submarines|SS]] and SSVs never act during this phase&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Carrier Attacks&lt;br /&gt;
|[[:Category:Light Carriers|CVLs]]&amp;lt;br&amp;gt;[[:Category:Standard Carriers|CVs]]&amp;lt;br&amp;gt;[[:Category:Armored Carriers|CVBs]]&amp;lt;br&amp;gt;[[Hayasui#Upgrade|Hayasui Kai]] (if equipped with {{BluePlane}})&lt;br /&gt;
|&lt;br /&gt;
Must be equipped with either {{RedPlane}} or {{BluePlane}} to attack&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot attack if all {{RedPlane}} or {{BluePlane}} shot down during aerial combat&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot attack if suffering moderate damage (中破) or heavy damage (大破) (CVBs can still attack during moderate damage)&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot attack installation-type abyssal ships if any {{RedPlane}} is equipped&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Regarding Seaplane Bombers&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Aviation Cruisers|CAVs]], [[:Category:Aviation Battleships|BBVs]], and [[:Category:Seaplane Tenders|AVs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hayasui#Upgrade|Hayasui Kai]] (if '''not''' equipped with {{BluePlane}})&lt;br /&gt;
|&lt;br /&gt;
Cannot utilize seaplane bombers (shelling attack is based on own firepower), unless performing anti-submarine warfare (see below)&amp;lt;br&amp;gt;&lt;br /&gt;
Can perform ASW even if suffering moderate damage (中破) or heavy damage (大破), unlike [[:Category:Light Carriers|CVLs]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Anti-Submarine Warfare (ASW)&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Destroyers|DDs]], [[:Category:Light Cruisers|CLs]], [[Katori]], [[Kashima]], and [[:Category:Torpedo Cruisers|CLTs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hayasui#Upgrade|Hayasui Kai]] (if '''not''' equipped with either {{BluePlane}} or seaplane bomber)&lt;br /&gt;
|&lt;br /&gt;
If enemy submarines are present, depth charges will be dropped instead of normal shelling attacks&amp;lt;br&amp;gt;&lt;br /&gt;
If enemy has both surface ships and submarines, ASW attacks will be prioritized&amp;lt;br&amp;gt;&lt;br /&gt;
If innate ASW value is 0, ASW attacks will not be carried out and regular shelling attacks will take place&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Aviation Cruisers|CAVs]], [[:Category:Aviation Battleships|BBVs]], [[:Category:Seaplane Tenders|AVs]]&amp;lt;br&amp;gt;&lt;br /&gt;
Amphibious Assault Ship (Currently [[Akitsu Maru]] only)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hayasui#Upgrade|Hayasui Kai]] (if seaplane bomber equipped but '''not''' {{BluePlane}})&amp;lt;br&amp;gt;&lt;br /&gt;
[[Battleship Re-Class]], [[Floating Fortress]] and [[Escort Fortress]]&amp;lt;br&amp;gt;&lt;br /&gt;
Certain enemy bosses (鬼 Oni/Ogress, 姫 Hime/Princess)&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
If enemy submarines are present '''and''' the ship is equipped with either seaplane bomber, [[Ka-type Observation Autogyro|Autogyro]], or [[Type 3 Spotter/Liaison (ASW)|ASW Liaison]], ASW attacks (via plane dropping depth charges) will be carried out instead of normal shelling attacks&amp;lt;br&amp;gt;&lt;br /&gt;
If enemy has both surface ships and submarines, ASW attacks will be prioritized&amp;lt;br&amp;gt;&lt;br /&gt;
If all planes capable of ASW are shot down, ASW attacks will not be carried out and regular shelling attacks will take place&lt;br /&gt;
|-&lt;br /&gt;
|[[Hayasui#Upgrade|Hayasui Kai]] (if equipped with {{BluePlane}}) and [[:Category:Light Carriers|CVLs]]&lt;br /&gt;
|&lt;br /&gt;
If enemy submarines are present '''and''' the ship is equipped with {{BluePlane}} or {{RedPlane}}, ASW attacks (via plane dropping depth charges) will be carried out instead of normal shelling attacks&amp;lt;br&amp;gt;&lt;br /&gt;
If enemy has both surface ships and submarines, ASW attacks will be prioritized&amp;lt;br&amp;gt;&lt;br /&gt;
*ASW attacks will not be carried out if only [[Ka-type Observation Autogyro|Autogyro]], or [[Type 3 Spotter/Liaison (ASW)|ASW Liaison]] is equipped&lt;br /&gt;
:*That is, {{BluePlane}} or {{RedPlane} must be equipped.&lt;br /&gt;
*Cannot attack if suffering moderate damage (中破) or heavy damage (大破)&lt;br /&gt;
*Enemy [[Light Carrier Nu-Class]] only performs ASW at Flagship or higher status&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Battleships|BBs]], [[:Category:Heavy Cruisers|CAs]], [[:Category:Standard Carriers|CVs]], [[:Category:Armored Carriers|CVBs]], [[:Category:Submarines|SS]] and SSVs&lt;br /&gt;
|No ASW attacks will be carried out, regardless of equipment setup.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Regarding Range&lt;br /&gt;
|&lt;br /&gt;
In order: Very Long → Long → Medium → Short → Very Short&amp;lt;br&amp;gt;&lt;br /&gt;
Some equipments can extend the range of a ship, but in no cases will a ship's range decrease due to equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
Attacks from carriers are also affected by range, thus by equipping a secondary gun, it is possible to render carrier attacks earlier in the round&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''2st Shelling Phase'''&amp;lt;br&amp;gt;(Lineup Order)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Only takes place when any of the following ships is present (in either side): [[:Category:Battleships|BBs]], [[:Category:Aviation Battleships|BBVs]], or the enemy has one of the special ship classes (鬼 Oni/Ogress, 姫 Hime/Princess) that acts like a BB/BBV.&amp;lt;br&amp;gt;&lt;br /&gt;
Will take place even if all ships that would enable the 2nd shelling phase are sunk by the end of the 1st shelling round.&amp;lt;br&amp;gt;&lt;br /&gt;
At the start of the 2nd shelling round, excluding ships that cannot participate at all (including sunk ships), the firing order is set to ''Allied Lineup #1'' → ''Enemy Lineup #1'' → ''Allied Lineup #2'' → ….&amp;lt;br&amp;gt;&lt;br /&gt;
Ship that could attack at the start of the 2nd shelling round but rendered unable to attack before its turn loses it turn.&amp;lt;br&amp;gt;&lt;br /&gt;
Certain ships that would otherwise be able to attack but incapacitated (such as CV/CVLs suffering moderate damage or worse) are listed in the firing order but have their respective turns skipped.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |'''Closing Torpedo Salvo'''&amp;lt;br&amp;gt;(Simultaneous)&lt;br /&gt;
|Torpedo attacks&lt;br /&gt;
|&lt;br /&gt;
*[[:Category:Destroyers|DDs]]&lt;br /&gt;
*[[:Category:Light Cruisers|CLs]] and Training Cruisers ([[Katori]], [[Kashima]])&lt;br /&gt;
*[[:Category:Torpedo Cruisers|CLTs]]&lt;br /&gt;
*[[:Category:Heavy Cruisers|CAs]]&lt;br /&gt;
*[[:Category:Aviation Cruisers|CAVs]]&lt;br /&gt;
*Some [[:Category:Seaplane Tenders|AVs]] ([[Chitose]], [[Chiyoda]], [[Mizuho]])&lt;br /&gt;
*[[:Category:Submarines|SS]] and SSV&lt;br /&gt;
*[[Bismarck#Third Upgrade|Bismarck drei]]&lt;br /&gt;
*[[Battleship Re-Class]]&lt;br /&gt;
*[[Escort Fortress]] and [[Floating Fortress]]&lt;br /&gt;
*Some 鬼 ''Oni''/Ogress, 姫 ''Hime/''Princess&lt;br /&gt;
|&lt;br /&gt;
Requires Current HP &amp;gt; 50% of Max HP (i.e. not in moderate or heavy damage).&amp;lt;br&amp;gt;&lt;br /&gt;
Closing torpedo salvo can be launched even if no torpedoes are equipped.&amp;lt;br&amp;gt;&lt;br /&gt;
Ships that are either installation (example: [[Airfield Princess]]) or submerged (example: submarines) will not be the target of these attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
If enemy has only submarines in moderate damage or worse, the phase still occur, but no torpedoes will launch.&lt;br /&gt;
*Chitose and Chiyoda cannot participate in this phase if they're not remodeled.&lt;br /&gt;
*If a ship has innate torpedo value of 0, it cannot participate in this phase even if it otherwise would be able to. In this case, increasing its innate value either by Leveling Up and/or modernization will enable it to participate.&lt;br /&gt;
*In other words, any ship can participate in this phase if its innate torpedo value is 1 or higher.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Night Combat==&lt;br /&gt;
*Night battle damage depends on both the Firepower and Torpedo stats for attack power. Consequently, DDs, CLs, CLTs and CAs have drastically increased strength at night.&lt;br /&gt;
*Any vessel at night must not be heavily damaged (red) before attacking in order to participate in night battle.&lt;br /&gt;
*Certain combination of weapon equipment ([[List of Main Guns by stats|Main Guns]], [[List of Secondary Guns by stats|Secondary Guns]], [[List of Torpedoes by stats|Torpedoes]]) will cause Cut-In or Double Attacks at night, greatly increasing accuracy and/or firepower&lt;br /&gt;
:*Auxiliary equipment (e.g [[List of Radars by stats|RADAR]], [[List of Anti-Submarine Equipment by stats|SONAR]], [[List of Anti-Submarine Equipment by stats|Depth Charges]], Searchlights, Turbines, Special ammunition, [[List of Anti-Air Guns by stats|Pure AA Equipment]], Torpedo Bulges, and [[Type A Ko-hyoteki|Midget-subs]]) will not affect the combination.&lt;br /&gt;
*If night combat nodes are anticipated, it can be very helpful to utilize specialized night battle equipment such as [[Star Shell]]s and [[Searchlight]]. [[Type 98 Recon Seaplane (Night Scout)]] is also an option.&lt;br /&gt;
*Damage against submarines is greatly reduced during regular Night Battles (to scratch damage).&lt;br /&gt;
*Formation damage modifiers do not apply in Night Battle (always 100% for regular shelling).&lt;br /&gt;
:*Nodes begin with Night Battle and in [[Combined Fleet]] Night Battle, Formation anti-sub damage modifiers apply.&lt;br /&gt;
::*The Engagement Form is not explicitly shown in Night Battle nodes, but the modifier will apply.&lt;br /&gt;
*The animation for ships equipped with 2 different torpedoes may be different but the damage output is still the same.&lt;br /&gt;
:*A [[Prototype FaT Type 95 Oxygen Torpedo Kai]] + [[61cm Quint (Oxygen) Torpedo Mount]] will show a cut-in animation of FaT+Quint+Quint and if equipped the other way around, the cut-in animation will show Quint+FaT+FaT. However, both animation produces the same damage output.&lt;br /&gt;
&lt;br /&gt;
==Damage Calculations==&lt;br /&gt;
===Main Formula===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Pre-Cap Attack Power = [[#Base_Attack_Power|Base Attack Power]] + Night Spotting Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Attack Power Before Cap = [Pre-Cap Attack Power × [[#Pre-Cap_Modifiers|Pre-Cap Modifiers]] + [[#Light Cruiser Fitted Gun Bonus|Light Cruiser Fitted Gun Bonus]]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Cap-Adjusted Attack Power =&lt;br /&gt;
! style=text-align:center;&amp;quot; | Attack Power Before Cap, if it is less or equal to the [[#Attack Power Cap|Attack Power Cap]]&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center;&amp;quot; | [[#Attack Power Cap|Attack Power Cap]] + √(Attack Power Before Cap - [[#Attack Power Cap|Attack Power Cap]]), if Attack Power Before Cap is over the [[#Attack Power Cap|Attack Power Cap]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Effective Armor = Enemy Armor × 0.7 + Random(0 ~ Enemy Armor -1) × 0.6&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Final Attack Power = [Cap-Adjusted Attack Power × [[#Critical_Modifier|Critical Modifier]]] × [[#Post-Cap_Modifiers|Post-Cap Modifiers]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Damage = (Final Attack Power - Effective Armor) × [[#Remaining_Ammo_Modifier|Remaining Ammo Modifier]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Notes:&lt;br /&gt;
&lt;br /&gt;
*The game rounds off values at 2 places in the calculation: after pre-cap modifier and after the critical modifier. They are marked by square brackets in the above calculations.&lt;br /&gt;
*''If Damage is less than 1, the attack deals '''scratch damage''' instead, which is 6-14% of target's current HP, rounded down (can be 0).''&lt;br /&gt;
*For all intents and purposes, enemy armor is effectively a random number between 0.7 and 1.3 of its nominal value&lt;br /&gt;
*''This formula is under constant review and updated accordingly if there are any inconsistencies or mistakes.''&lt;br /&gt;
*Night Spotting Bonus: +5 if [[Type 98 Recon Seaplane (Night Scout)]] activates.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Base Attack Power&amp;lt;/u&amp;gt;===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:199px;&amp;quot; |Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:530px;&amp;quot; |Base Attack Power&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:260px;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Opening Air Strike&lt;br /&gt;
|Modifier × ((Bomber's Dive Bomb or Torpedo stat) × √(Number of Planes) + 25)&lt;br /&gt;
|Number of planes is post anti-bomber combat and fleet anti-air defense&amp;lt;br/&amp;gt; Modifier is 1.0 for dive bombers, either 0.8 or 1.5 (50% chance for either) for torpedo bombers&lt;br /&gt;
*Calculated per slot.&lt;br /&gt;
|-&lt;br /&gt;
|Shelling (Carriers)&lt;br /&gt;
| {[Firepower + Torpedo + Effective Bonus (Shelling) + (Dive Bomb × 1.3)] × 1.5} + 55&lt;br /&gt;
|This is also the formula for Land-Based Abyssal ships during shelling rounds. (Uses the standard Night Battle formula at night.)&lt;br /&gt;
|-&lt;br /&gt;
|Shelling (Others)&lt;br /&gt;
|Firepower + Effective Bonus (Shelling) + 5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Torpedo&lt;br /&gt;
|Torpedo + Effective Bonus (Torpedo) + 5&lt;br /&gt;
|Applies to both Opening and Closing Torpedo Salvo.&lt;br /&gt;
*Closing torpedo salvo will not be performed if innate Torpedo is 0 even if the ship is of a class that normally can.&lt;br /&gt;
|-&lt;br /&gt;
|Anti-sub warfare&lt;br /&gt;
|√(Base Ship ASW) × 2 + Equipment ASW × 1.5 + Effective Bonus (ASW) + Ship Class Constant&lt;br /&gt;
|Ship Class Constant: 13 for DD/CL/CLT, 8 for CAV/BBV/AV/CVL/LHA&lt;br /&gt;
*ASW stat for recon planes and radars are not counted at all for ASW damage.&lt;br /&gt;
*Even if sonars, depth charges, and other equipments with +ASW values are equipped, if the ship's innate ASW is 0 and no seaplane bomber, [[Ka-type Observation Autogyro|autogyro]], or [[Type 3 Spotter/Liaison (ASW)|ASW liaison]] equipped, the ship will not carry out ASW. (Example: Ooyodo, Chitose, Chiyoda, BBVs)&lt;br /&gt;
|-&lt;br /&gt;
|Night Battle&lt;br /&gt;
|Firepower + Torpedo + Effective Bonus (Firepower) + Effective Bonus (Torpedo)&lt;br /&gt;
|This is the formula for all ships participating in night combat (including [[Standard Carrier Wo-Class#Flagship|Standard Carrier Wo-Class Flagship]] and [[Light Carrier Nu-Class#Flagship|Light Carrier Nu-Class Flagship]]).&lt;br /&gt;
*Formation Damage Modifier and Engagement Form Modifier does not apply (exception: ASW damage in a Night Battle Only node applies both).&lt;br /&gt;
|-&lt;br /&gt;
|VS Regular Installation&lt;br /&gt;
|''Day'': 250% (if [[Type 3 Shell]] Equipped) × [Firepower + Effective Bonus (Firepower) + Shelling Modifier for the fleet (+5 for regular fleet, varies for combined fleet)] + WG42 Bonus&lt;br /&gt;
''Night'': 250% (if [[Type 3 Shell]] Equipped) × [Firepower + Effective Bonus (Night Battle) + Night Contact Modifier (+5 if [[Type 98 Recon Seaplane (Night Scout)]] triggered)] + WG42 Bonus&lt;br /&gt;
|WG42 Bonus:&lt;br /&gt;
:+75 with 1 Equipped&lt;br /&gt;
:+110 with 2&lt;br /&gt;
:+140 with 3&lt;br /&gt;
:+160 with 4&lt;br /&gt;
This applies to all land-base enemies that Type 3 Shell is effective against.&lt;br /&gt;
|-&lt;br /&gt;
|VS Other Land Structures&lt;br /&gt;
|???&lt;br /&gt;
|[[Supply Depot Princess]], [[Artillery Imp]], [[Isolated Island Princess]] all take extra damage from [[Daihatsu-class Landing Craft]], [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]], and [[Type 2 Ka-Mi Tank]].&lt;br /&gt;
|}&lt;br /&gt;
The effective bonus comes from [[Akashi's Improvement Arsenal|improving equipments]], see that page for details.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Pre-Cap Modifiers&amp;lt;/u&amp;gt;===&lt;br /&gt;
These are the factors directly applied to your ship's attack power.&lt;br /&gt;
* [[#Formation Selection|Formation Modifier]] (see &amp;quot;Damage modifier&amp;quot;)&lt;br /&gt;
* [[#Engagement Form Modifier|Engagement Modifier]]&lt;br /&gt;
* [[#Ship.27s Health Modifier|Health Modifier]]&lt;br /&gt;
* [[#ASW Synergy|ASW Synergy]]&lt;br /&gt;
* [[#Night_Attack_Modifier|Night Attack Modifier]]&lt;br /&gt;
Effects from the modifiers are multiplied cumulatively. Formation Modifier, Engagement Modifier, and Health Modifier are applied sequentially.&lt;br /&gt;
&lt;br /&gt;
====Ship's Health Modifier====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{nihongo|Minor damage|小破|Shōha}} or less&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| {{nihongo|Moderate damage|中破|Chūha}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70%&lt;br /&gt;
|-&lt;br /&gt;
| {{nihongo|Heavy damage|大破|Taiha}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40%&lt;br /&gt;
|}&lt;br /&gt;
These modifiers do not affect Aerial Combat.&lt;br /&gt;
&lt;br /&gt;
====ASW Synergy====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Equipped Both Depth Charge and Sonar?&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115%&lt;br /&gt;
|-&lt;br /&gt;
| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|}&lt;br /&gt;
Having 2 sets of sonars and depth charges does not increase the synergy bonus.&lt;br /&gt;
&lt;br /&gt;
==== Night Attack Modifier ====&lt;br /&gt;
[[File:night_cut_in.png|thumb|An example of a cut-in]]&lt;br /&gt;
[[#Night_Battle_Special_Attacks|Certain Equipment setups]] have a chance to trigger special attacks at night, giving boost to both attack power and accuracy. This stage is usually the most rewarding / dangerous because both sides have drastically increased attack power.&lt;br /&gt;
&lt;br /&gt;
The ship must be able to participate in the night battle in order to trigger the special attacks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:150px;&amp;quot; |Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:300px;&amp;quot; |Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:350px;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Special Attack &amp;lt;br/&amp;gt;(Double Attack and Cut-In Attack)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|120% for Double Attack. &amp;lt;br/&amp;gt;Varies for Cut-In Attack depending on type. &amp;lt;br/&amp;gt;See [[#Night Battle Special Attacks|here]] for details.&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Any misses on Cut-In Attack and Double Attack becomes scratch damage instead.&amp;lt;br&amp;gt;Damage cap applied to each attack separately for Double Attack and Cut-In Attacks that calculates damage twice (such as Torpedo Cut-In).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Normal&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Anti-Submarine&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|0% for regular map nodes &amp;lt;br/&amp;gt;[[Combat#Formation_Modifier|Formation Modifier]] for Combined Fleet battle nodes and Night Battle nodes.&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|This results in scratch damage against submarines during normal night battles. &amp;lt;br/&amp;gt;[[#Engagement Form Modifier|Engagement Form modifiers]] will apply for Combined Fleet battle nodes and Night Battle nodes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Light Cruiser Fitted Gun Bonus&amp;lt;/u&amp;gt;===&lt;br /&gt;
This is a bonus incorporated when the fitted gun system on light cruisers was introduced. Details may change as more testing is done.&lt;br /&gt;
&amp;lt;math&amp;gt;\text {Light Cruiser Fitted Gun Bonus} = \sqrt{\text{# of Equipped Lightweight Naval Guns }} + 2 \times \sqrt{\text{ # of Equipped Lightweight Twin Gun Mounts}}&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This bonus applies to light cruisers (CL), torpedo cruisers (CLT), and training cruisers (CLp), and this bonus counts the following guns:&lt;br /&gt;
*Lightweight Naval Guns: [[14cm Naval Gun]], [[15.2cm Naval Gun]]&lt;br /&gt;
*Lightweight Twin Gun Mounts: [[14cm Twin Gun Mount]], [[15.2cm Twin Gun Mount]], [[15.2cm Twin Gun Mount Kai]]&lt;br /&gt;
Example: A ship equipped with a [[14cm Naval Gun]], a [[15.2cm Twin Gun Mount]], and a [[15.2cm Twin Gun Mount Kai]] gets a bonus of &amp;lt;math&amp;gt;1 \times \sqrt{1} + 2 \times \sqrt{2} \approx 3.8 &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some items to note:&lt;br /&gt;
*Pre-Cap Modifiers do not apply to this bonus, but this bonus applies before attack cap is calculated.&lt;br /&gt;
*[[15.5cm Triple Gun Mount (Main)]], [[15.5cm Triple Gun Mount (Secondary)]], [[OTO 152mm triple extended machine gun]] and the such are not counted for the purpose of this bonus.&lt;br /&gt;
*The bonus provided will be lower compared to when the ship is equipped with multiple [[20.3cm Twin Gun Mount]] (and its variants), so please keep that in mind.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Attack Power Cap&amp;lt;/u&amp;gt;===&lt;br /&gt;
Applies after the pre-cap modifiers. This is a '''soft limit''' on your effective attack power.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Condition&amp;lt;/u&amp;gt;: If your Attack Power Before Cap exceeds:&lt;br /&gt;
* '''150''' for Day Battle, &lt;br /&gt;
* '''300''' for Night Battle, ''or''&lt;br /&gt;
* '''100''' for Anti-submarine attacks,&lt;br /&gt;
then the Attack Power Cap will kick-in, reducing attack power. The calculation is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text {Cap-Adjusted Attack Power} = x + \sqrt {\text {Attack Power Before Cap} - x}&amp;lt;/math&amp;gt;, where x represents the attack power cap applicable to the attack.&lt;br /&gt;
&lt;br /&gt;
Daytime Attack Cap (150) often makes it important to utilize [[#Artillery_Spotting|Artillery Spotting]] since they boost your attack power '''after the cap''', while [[#Night Combat|Night Combat]] can be very dangerous and/or rewarding due to having a very high cap (300) and the summation of torpedo and firepower being used to calculate the base attack power.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Critical Modifier&amp;lt;/u&amp;gt;===&lt;br /&gt;
All attacks have a chance to be a critical hit (although bombing during aerial battle has significantly lower chance to do so). The damage modifier applies after the cap.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Attack Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
| Normal Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| Critical Hit&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150%&lt;br /&gt;
|}&lt;br /&gt;
A few notes:&lt;br /&gt;
* Any attack that deals ''40 or more damage'' '''always''' display as critical damage regardless of whether it actually is a critical hit or not.&lt;br /&gt;
* Any attack that deals ''14 or less damage'' '''never''' display as critical damage even if the attack actually is a critical hit.&lt;br /&gt;
* If an attack is determined to be a critical hit, the attack cannot be evaded (the evasion check happens after the critical hit check).&lt;br /&gt;
* A rounding-off takes place after Critical Modifier is calculated, prior to calculating the other Post-Cap Modifiers shown below.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Post-Cap Modifiers&amp;lt;/u&amp;gt;===&lt;br /&gt;
In damage calculation, Post-cap modifiers apply''''' after the cap''''', but '''''before enemy armor reduction'''''. Thus they are very effective approach to boost your damage output (esp. against heavy armor enemies).&lt;br /&gt;
&lt;br /&gt;
Currently, the post-cap modifiers are from:&lt;br /&gt;
* [[Combat#Contact|Contact]] (Opening air strike)&lt;br /&gt;
* [[Combat#Artillery_Spotting|Artillery Spotting]] (a.k.a. Day time special attacks)&lt;br /&gt;
* [[Combat#AP Shell|AP Shell]]&lt;br /&gt;
&lt;br /&gt;
====Contact====&lt;br /&gt;
*Contact takes place during the Aerial Combat phase. It increases bombing damage for all allied bombers.&lt;br /&gt;
*When successful, an image of the squadron performing contact is shown in the opposing fleet's formation indicator, with the text &amp;quot;触接中&amp;quot;.&lt;br /&gt;
*Trigger conditions:&lt;br /&gt;
:*More air control than Air Denial&lt;br /&gt;
:*At least one carrier scout plane, seaplane scout, or torpedo bomber equipped.&lt;br /&gt;
::*Seaplane bombers, [[Type 3 Spotter/Liaison (ASW)|Type 3 Spotter]], and [[Ka-type_Observation_Autogyro|Ka-type Autogyros]] cannot perform contact.&lt;br /&gt;
:*It's thought that each carrier scout plane, seaplane scout, and/or torpedo bomber slot equipped is given a chance to trigger contact. Once successful, the bonus applied is chosen at random with weighting from all eligible equipped planes.&lt;br /&gt;
*Different types of planes have different trigger rates. They are roughly estimated as (if only one is equipped):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Contact Rate&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Bomber&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |~2%&lt;br /&gt;
|-&lt;br /&gt;
| Night Scout&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |~5%&lt;br /&gt;
|-&lt;br /&gt;
| Seaplane Scout&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |~20%&lt;br /&gt;
|-&lt;br /&gt;
| Carrier Scout&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |~50%&lt;br /&gt;
|}&lt;br /&gt;
=====Contact Damage Modifier=====&lt;br /&gt;
*The damage increase depends on the +accuracy bonus {{Template:Hit}} of the squadron performing contact.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Accuracy&amp;lt;br /&amp;gt;Bonus&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Damage&amp;lt;br /&amp;gt;Modifier&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |112%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |112%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |117%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Notes=====&lt;br /&gt;
*{{Template:YellowPlane}}[[Type_2_Recon_Aircraft|Type 2 Recon Aircraft]] is useful in the case that the bombing damage bonus is desired while not removing the chance for T-disadvantage, due to its high trigger rate.&lt;br /&gt;
*With contact, the maximum attack power of bombing (before defense, critical and ammo) is around 180. With some luck, it's possible to sink even Ru-class Flagships (Armor = 99) in one strike without a critical.&lt;br /&gt;
&lt;br /&gt;
====Artillery Spotting====&lt;br /&gt;
[[Artillery Spotting#Equipment Setups|Certain equipment setups]] provide a chance to trigger special attacks during day battle, giving boost to both attack power and accuracy. The damage modifiers are applied after the cap (150), thus very effective against heavily armored targets. Note that the ship requires at least 1 seaplane on board to perform Artillery Spotting; it does not benefit certain ships (such as [[Tenryuu]]) due to their carry capacity of 0, and it will not trigger if all the seaplanes are shot down (more commonly seen when seaplane bombers are used in cases of CAV/BBV).&lt;br /&gt;
&lt;br /&gt;
====AP Shell====&lt;br /&gt;
When either [[Type 91 AP Shell]] or [[Type 1 AP Shell]] is equipped alongside a large caliber gun, damage against certain ship classes are increase. The effect works also for enemies in [[Exercises (PvP)]].&amp;lt;br/&amp;gt;&lt;br /&gt;
Eligible targets in which this bonus applies are BB, FBB, BBV, CA, CV, Demon (''Oni''), Princess (''Hime''), Fortress. Demon (''Oni'') and Princess (''Hime'') include the subtypes of [[Southern War Demon|War Demon]] (''War Oni'') and  [[Southern War Princess|War Princess]] (''War Hime'') as well as Installation-type enemies, but may exclude [[Destroyer Princess]] and [[Light Cruiser Demon]].&lt;br /&gt;
Unknown whether the bonus applies to armored carrier ([[Taihou]]) or CAV.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Equip Combination&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{RedGunHeavy}} + {{RedAmmo}} +&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{RedGunHeavy}} + &lt;br /&gt;
| {{Seaplane}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |108%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| {{GreenGunMG}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110%&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{YellowGun}} +&lt;br /&gt;
| {{Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |114~115%?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115~116%?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Remaining Ammo Modifier&amp;lt;/u&amp;gt;===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Remaining Ammunition&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
| 50% or more&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| 40%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80%&lt;br /&gt;
|-&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60%&lt;br /&gt;
|-&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40%&lt;br /&gt;
|-&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20%&lt;br /&gt;
|-&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Scratch Damage&lt;br /&gt;
|}&lt;br /&gt;
*More specifically, the modifier is &amp;lt;math&amp;gt;\min \{ 100 \%, 2 \times \text {% of Ammo Remaining} \} &amp;lt;/math&amp;gt;&lt;br /&gt;
*The Remaining Ammo Modifier affects all phases, including the opening Aerial Combat Phase.&lt;br /&gt;
*At the end of the combat, 20% of Maximum Fuel is consumed for all ships. Depending on whether both day and night battle phase occurred, either 20% (if only Day or Night battle occurred) or 30% (if both Day and Night Battle occurred) of Maximum Ammo will be consumed.&lt;br /&gt;
*When entering night battle (from day), the Remaining Ammo Modifier on a vessel remains same as the day battle.&lt;br /&gt;
*Even if you do not engage in night battle along the way, if the boss node is the 5th battle of the sortie, the damage dealt is dramatically reduced. It is even worse if it's the 6th (or later!) battle, as you can only deal scratch damage. Either scenario will dramatically reduce the chance of you winning.&lt;br /&gt;
**An example of the latter scenario would be [[World_2#2-4|2-4]]'s northwest route. Because node G is a combat node if coming from D, the boss battle ends up being the 6th battle. This is the primary reason why players typically end the sortie early if sent on that route.&lt;br /&gt;
**This is also the reason to avoid night battles and maelstroms along the way when trying to win at a boss node.&lt;br /&gt;
***Whirlpools will decrease either {{Fuel}} or {{Ammo}} of your deployed fleet, which can be disadvantageous in long sorties. Equipping one or more ships with RADAR can help reduce losses taken. &amp;lt;!-- See [[Resources#Maelstrom Loss Rule|here]] for details. --&amp;gt;&lt;br /&gt;
*Submarine-only nodes on limited-time event maps do not consume ammo in Day or Night Battle.&lt;br /&gt;
&lt;br /&gt;
===Player Damage Taken===&lt;br /&gt;
While the above formulas and statements are generally true for damage taken by a player's ships, there are additional limits that apply to friendly units only.&lt;br /&gt;
*For ships entering battle at ''chūha'' (orange) or higher HP:&lt;br /&gt;
:*Damage taken cannot reduce HP below 1 (''i.e.'' ship cannot sink).&lt;br /&gt;
::*At 1 HP, any further hits will become misses.&lt;br /&gt;
*For flagships, as well as ships with 20 morale or more (''i.e.'' not red face):&lt;br /&gt;
:*If the incoming damage is greater than or equal to current HP, it is instead reduced to 50%-79% of current HP, rounded down.&lt;br /&gt;
::*For attacks with multiple hits (such as night battle torpedo cut-in attacks), each hit is calculated separately (and reduced if appropriate).&lt;br /&gt;
&lt;br /&gt;
==Combat Equipment Setup==&lt;br /&gt;
* See [[Artillery Spotting]] for day-time attack setups. &lt;br /&gt;
* [[Combat#Night_Battle_Special_Attacks|Night Battle Special Attacks]]&lt;br /&gt;
* [[Combat#Common_Setups|Common Setups]]&lt;br /&gt;
* [[Combat#Full_Setup_List|Full Setup List]]&lt;br /&gt;
&lt;br /&gt;
===Night Battle Special Attacks===&lt;br /&gt;
Night battle special attacks allow your ship to double attack (DA) and cut-in (CI) at night. These special attacks are less demanding on the conditions, but more reliable and powerful than artillery spotting in the day.&lt;br /&gt;
&lt;br /&gt;
====Requirement====&lt;br /&gt;
* Ability to act at night&lt;br /&gt;
* Current HP &amp;gt; 25% of Max HP&lt;br /&gt;
* Certain equipment setup (see below)&lt;br /&gt;
&lt;br /&gt;
====Set up and Attack Modes====&lt;br /&gt;
Different set ups have chances to trigger different modes of attack. Attack modes are '''only''' determined by the prerequisite. Any auxiliary equipment (AP shell{{RedAmmo}}, seaplane{{Seaplane}}, AA gun{{GreenGunMG}}, etc.) can be added without changing the attack mode.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Attack Mode&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Prerequisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Notes on the Remaining Slots&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Damage Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Trigger Chance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #59F;&amp;quot; |&amp;lt;font color=&amp;quot;#FFF&amp;quot;&amp;gt;'''Double Attack'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}&lt;br /&gt;
|No additional {{TorpedoWeapon}},{{RedGunHeavy}} or {{YellowGun}}.&lt;br /&gt;
| '''120%''' x 2&lt;br /&gt;
|'''~99%'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #59F;&amp;quot; |&amp;lt;font color=&amp;quot;#FFF&amp;quot;&amp;gt;'''Double Attack'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| {{Template:RedGunHeavy}}{{YellowGun}}&lt;br /&gt;
| Any number of additional {{YellowGun}} allowed.&lt;br /&gt;
| '''120%''' x 2&lt;br /&gt;
|'''~99%'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #59F;&amp;quot; |&amp;lt;font color=&amp;quot;#FFF&amp;quot;&amp;gt;'''Double Attack'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| {{YellowGun}}{{YellowGun}}&lt;br /&gt;
| Any number of additional {{YellowGun}} allowed. &amp;lt;br/&amp;gt;Up to 1 additional {{TorpedoWeapon}} allowed.&lt;br /&gt;
| '''120%''' x 2&lt;br /&gt;
|'''~99%'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: Gold;&amp;quot; |'''Cut-In (Mixed)'''&lt;br /&gt;
| {{Template:RedGunHeavy}}{{TorpedoWeapon}}&lt;br /&gt;
| Up to 1 additional {{RedGunHeavy}} allowed. &amp;lt;br/&amp;gt;Any number of additional {{YellowGun}} allowed.&lt;br /&gt;
| '''130%''' x 2&lt;br /&gt;
(simultaneous)&lt;br /&gt;
|''Luck based''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,127,80);&amp;quot; |'''Cut-in (Sec. Gun)'''&lt;br /&gt;
| {{Template:RedGunHeavy}}{{RedGunHeavy}}{{YellowGun}}&lt;br /&gt;
|No additional {{RedGunHeavy}}&lt;br /&gt;
|'''175%'''&lt;br /&gt;
|''Luck based''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,127,80);&amp;quot; |'''Cut-in (Main Gun)'''&lt;br /&gt;
| {{Template:RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+ Any&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|'''200%'''&lt;br /&gt;
|''Luck based''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: Gold;&amp;quot; |'''Cut-in (Torpedo)'''&lt;br /&gt;
| {{TorpedoWeapon}}{{TorpedoWeapon}}&lt;br /&gt;
| + Any&lt;br /&gt;
| '''150%''' x 2&lt;br /&gt;
(simultaneous)&lt;br /&gt;
|''Luck based''&lt;br /&gt;
|}&lt;br /&gt;
* When your set up fulfills the prerequisite for multiple attack modes, the one '''closer to the bottom''' of the list will be considered.&lt;br /&gt;
* If two simultaneous attacks are made, the total damage is displayed together but the Damage Cap (and Enemy Armor reduction) is applied separately to each attack.&lt;br /&gt;
* When either DA or CI is not triggered by chance, the ship will just do a normal single attack.&lt;br /&gt;
&lt;br /&gt;
====Night Double Attack Chance====&lt;br /&gt;
Has a very high (~99%) and relatively consistent activation chance. &amp;lt;s&amp;gt;Activation rate decreases with damage states&amp;lt;/s&amp;gt; (source required), but is not dependent on luck. This typically results in more consistent and higher average damage than cut-in setup for ships with normal luck values.&lt;br /&gt;
&lt;br /&gt;
====Night Cut-in chance====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;(\text{Luck} + \text{Placement Modifier} + \text{Health Modifier} + \text{Searchlight Modifier} ) \% &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''In the old formula, it was '''Luck × 0.85.'''''&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Either diminishing returns or a hard cap on luck over 50 for torpedo cut-ins.''' ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Trigger_Rates_of_Night_Battle_Cut-In#I_-_Luck.2C_Placement_.26_Night_Battle_Cut-In_Chances source 1], [http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Trigger_Rates_of_Night_Battle_Cut-In#II_-_Searchlight_.26_Cut-In_Chances 2])&lt;br /&gt;
:* Therefore, the torpedo CI chance for Yukikaze ''(60 luck)'' would be around the same level as Shigure ''(50 luck).''&lt;br /&gt;
* '''Either diminishing returns or a hard cap on luck over 40 for three gun cut-ins.''' ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Trigger_Rates_of_Night_Battle_Cut-In#V_-_Health_State_.26_Cut-In_Chances source])&lt;br /&gt;
:* Therefore, ships with high luck will suffer from 5~10% lower cut-in chances when using the 3 gun cut-in setup compared to two-torpedo.&lt;br /&gt;
* '''Either diminishing returns or a hard cap on luck over 60 for mixed cut-ins''' ([http://jbbs.shitaraba.net/bbs/read.cgi/netgame/12394/1424879347/89 source 1], [http://jbbs.shitaraba.net/bbs/read.cgi/netgame/12394/1424879347/203 2])&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
Modifier&lt;br /&gt;
!&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
Value&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |'''Placement'''&lt;br /&gt;
|Flagship&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | (+25)&lt;br /&gt;
|-&lt;br /&gt;
|Other&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +15&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |'''Health'''&lt;br /&gt;
|Little or no damage&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|Minor damage (小破 Shōha)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | (+5)&lt;br /&gt;
|-&lt;br /&gt;
|Moderate damage (中破 Chūha)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +20&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |'''Searchlight'''&lt;br /&gt;
|Allied&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
|Enemy&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -10&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |'''Star Shell'''&lt;br /&gt;
|Allied&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
|Enemy&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -10&lt;br /&gt;
|}&lt;br /&gt;
* According to [https://8b40eaa819a95ca736613ae455c69f1cb3424509.googledrive.com/host/0B80mPtzxVnOddUtjcUtyN09XUVk/cutin.html various reports], the exact values of ''flagship'' and ''minor damage'' modifiers are still in controversy. The mean values are shown in brackets, with deviation of +/- 5.&lt;br /&gt;
&lt;br /&gt;
===Anti-Sub Warfare===&lt;br /&gt;
Any enemy submarines will force Destroyers, Light Cruisers, and Torpedo Cruisers to target them. Cut-In and Double Attacks are ignored. In normal Night Battles, ASW damage is scratch damage only. In battles starting at night, Formation Modifiers apply.&lt;br /&gt;
&lt;br /&gt;
As of June 30, 2016, Destroyers, Light Cruisers, Torpedo Cruisers and Training Cruisers can now perform a preemptive Anti-Submarine Attack on enemy submarines. [[Isuzu#Second Upgrade|Isuzu Kai Ni]] can do preemptive attacks unconditionally; other light cruisers as well as destroyers, torpedo cruisers and training cruisers need to have an equipped sonar in addition to have at least 100 ASW (counting equipment stat adjustments but not improvement through [[Akashi's Improvement Arsenal]]).&lt;br /&gt;
&lt;br /&gt;
Other ships that are good choices for preemptive attacks are:&lt;br /&gt;
*[[Jintsuu#Second Upgrade|Jintsuu Kai Ni]] for high base ASW and firepower&lt;br /&gt;
*[[Yuubari]] due to having 4 slots allowing for more ASW equipment.&lt;br /&gt;
*[[Abukuma#Second Upgrade|Abukuma Kai Ni]] for high base ASW. It may be necessary to give up preemptive torpedo strike to enable her for preemptive ASW.&lt;br /&gt;
*[[Naka#Second Upgrade|Naka Kai Ni]], [[Kinu]], and [[Yura]] for higher than average base ASW values&lt;br /&gt;
&lt;br /&gt;
=== Common Setups ===&lt;br /&gt;
'''''Destroyers'''''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Function&lt;br /&gt;
!Slot 1&lt;br /&gt;
!Slot 2&lt;br /&gt;
!Slot 3&lt;br /&gt;
&amp;lt;!-- !Slot 4 --&amp;gt; &amp;lt;!-- DDs do not have 4th slot so comment out --&amp;gt;&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|General Use&lt;br /&gt;
|{{RedGunLight}}/{{GreenGunDP}}&amp;lt;br&amp;gt;Main Gun&lt;br /&gt;
|{{RedGunLight}}/{{GreenGunDP}}&amp;lt;br&amp;gt;Main Gun&lt;br /&gt;
|Auxiliary&lt;br /&gt;
&amp;lt;!-- | - --&amp;gt;&lt;br /&gt;
|[[12.7cm Twin Mount Type-B Kai 2]] can be substituted for [[10cm Twin High-angle Mount]]s, and are especially effective after being improved and equipped onto a high-firepower destroyer like [[Yuudachi]] or [[Ayanami]]. Otherwise, [[10cm Twin High-angle Mount]]s or [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]]s are preferred for their fleet AA defense modifier, though the latter is difficult to obtain.&lt;br /&gt;
|-&lt;br /&gt;
|High-Luck Night Battle&lt;br /&gt;
|{{TorpedoWeapon}}Torpedo&lt;br /&gt;
|{{TorpedoWeapon}}Torpedo&lt;br /&gt;
|{{TorpedoWeapon}}Torpedo&amp;lt;br&amp;gt;''or'' Auxiliary&lt;br /&gt;
&amp;lt;!-- | - --&amp;gt;&lt;br /&gt;
| Auxiliary equipments typically are equipped on destroyers; however, luck-based destroyers benefits the most from adding an additional torpedo to their equipment in terms of night battle damage output.. Candidates for night battle cut-ins without [[Maruyu|luck modernization]] include: [[Yukikaze]], [[Hatsushimo]], [[Shigure]], [[Ayanami]], and [[Ushio]].&lt;br /&gt;
|-&lt;br /&gt;
|Anti-Sub Warfare&lt;br /&gt;
|{{Sonar}}Sonar&lt;br /&gt;
|{{Sonar}}Sonar&lt;br /&gt;
|{{DepthCharge}}&amp;lt;br&amp;gt;Depth Charge&lt;br /&gt;
&amp;lt;!-- | - --&amp;gt;&lt;br /&gt;
|On maps with few subs, or where you don't need to kill the subs, two main guns and a sonar in the third slot are useful.&lt;br /&gt;
|-&lt;br /&gt;
|Anti-Air Cut-In&lt;br /&gt;
|{{GreenGunDP}}High-angle Gun&lt;br /&gt;
|{{AntiAircraftFireDirector}}&amp;lt;br&amp;gt;Anti-Aircraft Fire Director&lt;br /&gt;
|{{Radar}}&amp;lt;br&amp;gt;Anti-Air RADAR&amp;lt;br&amp;gt;''or''&amp;lt;br&amp;gt;{{GreenGunDP}}High-angle Gun&lt;br /&gt;
&amp;lt;!-- | - --&amp;gt;&lt;br /&gt;
|Using an Air RADAR increases the effect of the Anti-Air Cut-In at the cost of night battle damage (cannot perform double attack with only 1 gun equipped). &lt;br /&gt;
|-&lt;br /&gt;
!Ship-Specific Armaments&lt;br /&gt;
!Slot 1&lt;br /&gt;
!Slot 2&lt;br /&gt;
!Slot 3&lt;br /&gt;
&amp;lt;!-- !Slot 4 --&amp;gt; &amp;lt;!-- DDs do not have 4th slot so comment out --&amp;gt;&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Yuudachi]]/[[Ayanami]]&lt;br /&gt;
|{{GreenGunDP}}/{{RedGunLight}}&amp;lt;br&amp;gt;Main Gun&lt;br /&gt;
|{{GreenGunDP}}/{{RedGunLight}}&amp;lt;br&amp;gt;Main Gun&lt;br /&gt;
|{{Radar}}RADAR&lt;br /&gt;
&amp;lt;!-- | - --&amp;gt;&lt;br /&gt;
|These two have high firepower, so they are typically equipped with guns. Priority equipment includes [[12.7cm Twin Mount Type-B Kai 2]] and [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]], or any improved small caliber main guns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hatsushimo]]/[[Shigure]]&lt;br /&gt;
|{{TorpedoWeapon}}&amp;lt;br&amp;gt;Torpedo&lt;br /&gt;
|{{GreenGunDP}}&amp;lt;br&amp;gt;High-angle Gun&lt;br /&gt;
|{{AntiAircraftFireDirector}}&amp;lt;br&amp;gt;Anti-Aircraft Fire Director&lt;br /&gt;
&amp;lt;!-- | - --&amp;gt;&lt;br /&gt;
|Ships boasting both high luck and AA can also be outfitted for mixed cut-ins instead of torpedo to better utilize their AA capability at the cost of lower effectiveness of the cut-in attack (both chance-to-activate and damage).&lt;br /&gt;
|-&lt;br /&gt;
|[[Akizuki]]/[[Teruzuki]]&lt;br /&gt;
|{{GreenGunDP}}&amp;lt;br&amp;gt;High-angle Gun&lt;br /&gt;
|{{GreenGunDP}}&amp;lt;br&amp;gt;High-angle Gun&lt;br /&gt;
|{{Radar}}Anti-Air RADAR&lt;br /&gt;
&amp;lt;!-- | - --&amp;gt;&lt;br /&gt;
|[[Akizuki]] and [[Teruzuki]] can perform anti-air cut-ins without a fire director; they only need either two high-angle guns or a high-angle gun and an AA RADAR.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Light Cruisers'''&lt;br /&gt;
:* Light Cruisers gain access to the Medium size Main guns to buff their firepower as well as seaplanes (with a few exceptions with regards to seaplanes, those being CLTs, Isuzu Kai Ni, Yuubari and both of the Tenryuu class), making Artillery Spotting setups feasible and effective against moderately armored enemy vessels.&lt;br /&gt;
:* For light cruisers facing enemy fleets, a setup with 2 Main guns and a Seaplane ({{RedGunMedium}}{{RedGunMedium}}{{Template:Seaplane}}) offers a potent double attack in both daytime Artillery Spotting and Night Battle.&lt;br /&gt;
:* For fleets without air power, one [[List_of_Main_Guns_by_stats#Medium_Guns|medium main gun]] and two [[15.5cm_Triple_Gun_Mount_(Secondary)|15.5cm Triple Gun Mounts]] ({{RedGunMedium}}{{YellowGun}}{{YellowGun}}) will maximize firepower while maintaining double attacks in Night Battle.&lt;br /&gt;
::*Yuubari (and [[Ooyodo]] in cases where she is not equipped with a recon plane) can elect to use {{RedGunMedium}}{{YellowGun}}{{YellowGun}}{{YellowGun}} or {{YellowGun}}{{YellowGun}}{{YellowGun}}{{YellowGun}}.&lt;br /&gt;
:* The special class of the Torpedo Cruisers deserves some mention here: their specialty lies in their torpedoes and should almost always be equipped with a {{TorpedoWeapon}}[[Type A Ko-hyoteki]] (to enable opening torpedo strikes). To diversify their damage output, typically two medium main guns and/or [[15.5cm_Triple_Gun_Mount_(Secondary)|15.5cm Triple Gun Mounts]] are equipped to increase shelling damage and enable Night Battle Double Attacks ({{RedGunMedium}}{{YellowGun}}{{TorpedoWeapon}}).&lt;br /&gt;
::* Before a Torpedo Cruiser's final remodel, due to limited slots it's advisable to use [[Type A Ko-hyoteki]] and a torpedo ({{TorpedoWeapon}}{{TorpedoWeapon}}) to make the most of their preemptive attack.&lt;br /&gt;
* '''Heavy Cruisers'''/'''Aviation Cruisers'''&lt;br /&gt;
:* Heavy Cruisers see the introduction of 4 slot setups after remodeling and all of them feature the ability to launch seaplanes for artillery spotting. While they are still limited to the Medium main guns, their higher firepower and armor can make them solid combatants when Battleships are unavailable or overkill.&lt;br /&gt;
:* The go-to setup for most situations will be the 2 main guns, RADAR, seaplane setup ({{RedGunMedium}}{{RedGunMedium}}{{Template:Radar}}{{Seaplane}}) which provides day and night double attack potential.&lt;br /&gt;
:* Certain Event bosses take additional damage when a ship is equipped with [[Type 3 Shell]]s. ({{RedGunMedium}}{{RedGunMedium}}{{GreenAmmo}}{{Seaplane}})&lt;br /&gt;
:* Heavy cruisers [[Myoukou]] and [[Prinz Eugen]] have high base luck, allowing reliable torpedo or mixed cut-ins at night. {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{TorpedoWeapon}}, is recommended for day-time artillery spotting and potent mixed cut-ins at night.&lt;br /&gt;
:* Aviation Cruisers can use seaplane bombers instead of regular recon seaplanes; they also can equip [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]] to increase their attack range and damage.&lt;br /&gt;
* '''Battleships'''&lt;br /&gt;
:* Battleships feature a selection of Heavy Main Guns and massive resulting firepower in addition to the potent Armor Piercing shells which can cause brutal critical hits. Setups for battleships are similar to those of heavy cruisers, with one notable addition.&lt;br /&gt;
:* The Armor Piercing Shells that battleships have access to allows for the highly effective 2 Main gun, AP Shell, Seaplane setup ({{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}}) which has a more effective Artillery Spotting Cut-In, while providing better stats than secondary guns.&lt;br /&gt;
:* Note: Official tweets state that overuse of cannons larger than what a BB is meant for will make it &amp;quot;overweight&amp;quot; and incur a &amp;quot;minor&amp;quot; accuracy penalty. (''I.e.'' Too many 46cm or even 41cm cannons on Fast Battleships such as Kongou-class and Bismarck.)&lt;br /&gt;
:* As with Heavy Cruisers, the [[Type 3 Shell]] setup ({{RedGunHeavy}}{{RedGunHeavy}}{{GreenAmmo}}{{Seaplane}}) is effective against installation-type/land base enemies.&lt;br /&gt;
* '''Carriers'''&lt;br /&gt;
:* Planes. Enough Fighters to achieve Air Superiority or Supremacy, fill out with Torpedo Bombers on larger slots for preemptive bombing damage and/or Dive Bombers on smaller slots for shelling damage.&lt;br /&gt;
:* Torpedo Bombers and Dive Bombers are roughly equivalent to each other. While Torpedo Bombers have the advantage in the preemptive aerial bombing, their damage are dependent on number of surviving planes, making air superiority very important for them. In cases where Air Superiority is not feasible, using more Dive Bombers may prove more effective.&lt;br /&gt;
:* It is possible to equip [[List of Secondary Guns by stats|Secondary Guns]] like the [[15.5cm Triple Gun Mount (Secondary)|15.5cm Triple Gun Mount]] or the special [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]] to increase the carrier's range and put it higher in the Range Order shelling phase, which can be very useful for prioritizing the CV(L) damage when in a DD heavy fleet.&lt;br /&gt;
:* To save bauxite (especially in exercises against other fleets), a combination of two [[15.5cm Triple Gun Mount (Secondary)|15.5cm Triple Gun Mount]] and/or [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]] with a [[Saiun]] and a single bomber in the 4th slot can allow powerful shelling attacks at the cost of opening airstrike potency ({{YellowGun}}{{YellowGun}}{{YellowPlane}}{{RedPlane}}).&lt;br /&gt;
::*This, however, has the downside that when the bomber is completely shot down, the carrier becomes unable to attack. This is a dilemma in maps where enemy fleets boast strong anti-air abilities ([[Light Cruiser Tsu-Class#Elite|CL Tsu-class Elite]] comes to mind).&lt;br /&gt;
&lt;br /&gt;
===Full Setup List===&lt;br /&gt;
* What follows is an (non-extensive) list of possible equipment setups (and if applicable, whether they can perform Artillery Spotting and/or special Night Battle attacks).&lt;br /&gt;
* Some specific equipment notes:&lt;br /&gt;
:* All high-angle guns have the {{GreenGunDP}} icon, but could be either a main cannon (shown as {{RedGunMedium}} below) or secondary cannon (shown as {{YellowGun}}); find the appropriate setup below according to the role of the gun.&lt;br /&gt;
:* [[Type A Ko-hyoteki]] does not count as a {{TorpedoWeapon}} for special attack purposes; if equipped, look at the equipment setup only considering the other equipments to see what special attack the setup will generate (if any).&lt;br /&gt;
* Remember that a combination of two or more guns and/or torpedoes must be equipped for any special attack to be possible. &lt;br /&gt;
* {{color|gold|Yellow}}: Cut-In or Double Attack Possible&lt;br /&gt;
&lt;br /&gt;
====Two Slots====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:580px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Equipment&lt;br /&gt;
!Day Battle&lt;br /&gt;
!Modifier&lt;br /&gt;
!Night battle&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |As no 2-slot setup can trigger special attacks during the day,&amp;lt;br/&amp;gt;these setups usually are night combat oriented.&amp;lt;br&amp;gt;Only equipment setups using guns and torpedoes are shown here&amp;lt;br&amp;gt;(all others are Single Attack at 100% for both day and night battle)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Three Slots====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:580px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Equipment&lt;br /&gt;
!Day Battle&lt;br /&gt;
!Modifier&lt;br /&gt;
!Night battle&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Day Combat Focus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |110%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Not Listed Above&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Night Combat Focus&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |For Night Combat setups, see Day Combat 4 slot setups below and ignore the seaplane.&amp;lt;br /&amp;gt;The Day attack will be a Single Attack at 100%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Four Slots====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:580px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Equipment&lt;br /&gt;
!Day Battle&lt;br /&gt;
!Modifier&lt;br /&gt;
!Night battle&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Day Combat Focus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |200%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double or Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2 or 110%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |175%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double or Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2 or 150%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |110%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |110%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Any of the above setup that replaces {{Seaplane}}&amp;lt;br&amp;gt;with other auxiliary equipment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Same as original setup&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Same as original setup&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| rowspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| rowspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |200%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |200%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |200%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |175%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |175%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Victory Conditions==&lt;br /&gt;
Damage Gauge calculation: (Sum of enemy fleet HP reduced) / (Sum of enemy fleet HP at start of combat) × 100%&lt;br /&gt;
In PvP, even those considered &amp;quot;sunk&amp;quot; are treated as having 1HP remaining for gauge calculation. (This is clearly visible against a submarine fleet.)&lt;br /&gt;
Higher conditions have higher priority on this list. Unless specified, the condition assumes no friendly ship sunk.&lt;br /&gt;
&lt;br /&gt;
;Perfect S&lt;br /&gt;
*All enemy ships sunk and Enemy Damage Gauge is 0%.&lt;br /&gt;
:*In PvP, no damage taken and all enemy ships considered &amp;quot;sunk&amp;quot;.&lt;br /&gt;
;S (Victory)&lt;br /&gt;
*All enemy ships sunk.&lt;br /&gt;
:*If any friendly ship is sunk, it is B Victory instead.&lt;br /&gt;
*In PvP, all enemy ships &amp;quot;sunk&amp;quot;.&lt;br /&gt;
:*If any friendly ship would be considered &amp;quot;sunk&amp;quot;, then it would be a B Victory instead, as well.&lt;br /&gt;
;A (Victory)&lt;br /&gt;
*Required number of enemy ships sunk.&lt;br /&gt;
:*In this case damage gauge does not matter.&lt;br /&gt;
:*Enemy flagship does not need to be sunk.&lt;br /&gt;
:*Cannot happen if enemy fleet consists of only 1 ship.&lt;br /&gt;
;B (Tactical Victory)&lt;br /&gt;
*''Note:'' This rank is the minimum requirement to clear maps without boss gauge.&lt;br /&gt;
*Enemy flagship sunk (in this case damage gauge does not matter)&lt;br /&gt;
*Enemy flagship alive, A victory condition not met, Damage gauge at least 2.5 times of the enemy damage gauge.&lt;br /&gt;
*Enemy flagship alive, friendly ship sunk, A victory condition met, Damage gauge at least 2.5 times of the enemy damage gauge.&lt;br /&gt;
*Enemy flagship alive, friendly ship sunk, A victory condition not met, Damage gauge at least 3 times of the enemy damage gauge (multiplier in question)&lt;br /&gt;
*Enemy flagship sunk, friendly ship sunk, number of friendly ships sunk &amp;lt; number of enemy ships sunk.&lt;br /&gt;
;C (Tactical Defeat)&lt;br /&gt;
*Enemy flagship alive, Damage gauge higher than enemy gauge but not reaching 2.5 times as much.&lt;br /&gt;
*Enemy flagship alive, friendly ship sunk, A victory condition met, Damage gauge higher than enemy damage gauge but not reaching 2.5 times as much.&lt;br /&gt;
*Enemy flagship alive, friendly ship sunk, A victory condition not met, Damage gauge higher than enemy damage gauge but not reaching the multiplier required for B Victory (see 4th B Victory condition)&lt;br /&gt;
*Enemy flagship sunk, friendly ship sunk, number of friendly ships sunk ≥ number of enemy ships sunk. (Note that maps with boss gauges, such as 4-4, 5-3, event maps, etc, can be cleared under this condition.)&lt;br /&gt;
;D (Defeat)&lt;br /&gt;
*Enemy took less than a certain amount of damage (Own gauge is less than 0.05%).&lt;br /&gt;
:*Both sides taking 0 damage is also D.&lt;br /&gt;
*Enemy flagship alive, damage gauge lower than enemy gauge (C is possible under this condition if both sides have a high gauge)&lt;br /&gt;
*Enemy flagship alive, friendly ship sunk, damage gauge lower than enemy gauge, but not fulfilling E loss condition.&lt;br /&gt;
&amp;lt;!-- *Fulfilling E loss condition with only 1 ship in fleet. --&amp;gt;&lt;br /&gt;
;E (Defeat)&lt;br /&gt;
*Enemy flagship alive, over a certain number of friendly ships sunk. (see below)&lt;br /&gt;
===Notes===&lt;br /&gt;
*The Minimum Sunk Requirement:&lt;br /&gt;
:* 4 ships out of a fleet of 6&lt;br /&gt;
:* 3 ships out of a fleet of 5&lt;br /&gt;
:* 2 ships out of a fleet of 4&lt;br /&gt;
:* 2 ships out of a fleet of 3&lt;br /&gt;
:* 1 ship out of a fleet of 2&lt;br /&gt;
*Victory status affects the chance of getting drops and rare drops on the specified node.&lt;br /&gt;
:*B rank or above is necessary to obtain drops.&lt;br /&gt;
:*A rank or above is typically necessary for obtaining rare drops.&lt;br /&gt;
:*S rank has a higher chance of obtaining rare drops than A rank, and is required for some very rare drops.&lt;br /&gt;
&lt;br /&gt;
==Additional Explanation/Details==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{Mechanics}}&lt;br /&gt;
[[zh:战斗]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Eeshwan</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Combat&amp;diff=6404</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Combat&amp;diff=6404"/>
		<updated>2017-05-28T14:41:45Z</updated>

		<summary type="html">&lt;p&gt;Eeshwan: added DE to list of ships capable of OASW (including requirements)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For detailed explanations on specific mechanics, see their respective pages:&lt;br /&gt;
*[[Aerial Combat]]&lt;br /&gt;
*[[Artillery Spotting]]&lt;br /&gt;
&lt;br /&gt;
==Combat Stages==&lt;br /&gt;
For most combat engagements, the battle will begin in day combat and follow the following set of stages. Several stages will not occur unless certain conditions are met.&lt;br /&gt;
*[[Combined Fleet]] uses a modified combat order.&lt;br /&gt;
*For Air Battle Only nodes (1-6 and certain event map nodes; may be a single-fleet or [[Combined Fleet]]), there is no Opening Torpedo Salvo, and [[#Day_Combat|Day Combat]] is completely replaced by a second round of Aerial Combat.&lt;br /&gt;
:*Thus ships that cannot participate in Aerial Combat cannot attack. They can still perform Anti-Air Defense, as usual.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; text-align:center;&amp;quot; |Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:650px; text-align:center;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[#Formation_Selection|Formation Selection]] &lt;br /&gt;
|With 4 or more ships in a fleet, a fleet formation must be selected before combat. The selected formation affects ship damage, hit rate, and defense.&amp;lt;br/&amp;gt; This step is skipped if you have 3 or fewer ships.&lt;br /&gt;
|-&lt;br /&gt;
|[[#Detection|Detection]]&lt;br /&gt;
|Requires planes or high detection stat (usually from RADAR).&amp;lt;br /&amp;gt;Success increases accuracy and evasion.&amp;lt;br /&amp;gt;Failure prevents participation of allied planes in the aerial combat phase (and will result in your Air Superiority value treated as 0).&amp;lt;br/&amp;gt; If no message is shown, it is treated as a failure.&lt;br /&gt;
|-&lt;br /&gt;
|[[#Jet Assaults|Jet Assault]]&lt;br /&gt;
|[[:Category:Armored Carriers|CVBs]] armed with Jet planes will launch a Jet Raid attack where Jets will attack enemy units. If enemy units also uses jets, they will eliminate each other in the same way fighters do and are also subjected the enemy AA fire. Once completed, they will then attempt to damage enemy units and then any remaining Jets will return to partake in the [[Aerial Combat]].&lt;br /&gt;
|-&lt;br /&gt;
|[[#Aerial_Combat|Aerial Combat]]&lt;br /&gt;
|Participants: [[:Category:Light Carriers|CVLs]] and [[:Category:Standard Carriers|CVs]] equipped with fighter or bomber planes; [[:Category:Aviation Battleships|BBVs]], [[:Category:Aviation Cruisers|CAVs]], [[:Category:Seaplane Tenders|AVs]], and [[:Category:Submarines|SSVs]] equipped with seaplane bombers; some enemy-specific ship classes &amp;lt;br /&amp;gt;If a side achieves Air Superiority or Supremacy in this stage, that side can use [[Combat#Artillery_Spotting_.28Post-Cap_Modifier.29|Artillery Spotting]]. &amp;lt;br/&amp;gt;All ships capable of launching attack or bomber planes will launch them in this stage (unless Detection is failed), regardless of current HP status.&amp;lt;br/&amp;gt; This step is skipped if there is no eligible participant.&lt;br /&gt;
|-&lt;br /&gt;
|[[#Opening_Stages|Opening Stages]]&lt;br /&gt;
|&lt;br /&gt;
;Expedition Supporting Fire&lt;br /&gt;
Supporting Fire from Sortie [[Expedition#Support_Expeditions|Support Expeditions]]. This has an aspect of randomness and may not trigger.&lt;br /&gt;
&lt;br /&gt;
;[[Combat#Anti-Sub_Warfare|Preemptive ASW attack]]&lt;br /&gt;
Participants: &lt;br /&gt;
*[[Isuzu|Isuzu Kai Ni]]&lt;br /&gt;
*Any [[:Category:Light Cruisers|CLs]] (including CLTs and Training Cruisers) or [[:Category:Destroyers|DDs]] with displayed ASW value of 100 or more '''and''' a Sonar equipped&lt;br /&gt;
*Any [[:Category:Destroyer Escorts|DEs]] with displayed ASW value of 60 or more ''and'' a Sonar equipped&lt;br /&gt;
::The attacks are done in range order, and all qualified participants will perform the attack.&lt;br /&gt;
&lt;br /&gt;
;Opening Torpedo Salvo&lt;br /&gt;
Participants: &lt;br /&gt;
*[[:Category:Submarines|SS]] over level 10&lt;br /&gt;
*Ships equipped with {{Template:TorpedoWeapon}}[[Type A Ko-hyoteki]] &lt;br /&gt;
:*All [[:Category:Torpedo Cruisers|Torpedo Cruisers]]&lt;br /&gt;
:*All [[:Category:Submarines|SS]]&lt;br /&gt;
:*Some [[:Category:Seaplane Tenders|AV]] ([[Chitose]], [[Chiyoda]], [[Mizuho]])&lt;br /&gt;
:*Some [[:Category:Light Cruisers|CLs]] (currently only [[Abukuma|Abukuma Kai Ni]])&lt;br /&gt;
*[[Battleship Re-Class#Elite|Battleship Re-Class Elite]]&lt;br /&gt;
*[[Seaplane Tender Princess]]&lt;br /&gt;
*[[Destroyer Water Demon]] (on final form). &amp;lt;br/&amp;gt;All participants fire their torpedoes simultaneously. &amp;lt;br/&amp;gt;Unlike Closing Torpedo Salvo, a ship can launch a torpedo in this stage even when current HP is less than or equal to 50% of Max HP.&lt;br /&gt;
&lt;br /&gt;
;Engagement Form&lt;br /&gt;
The orientation of the allied and enemy fleets is displayed. The engagement form affects both fleets equally.&lt;br /&gt;
|-&lt;br /&gt;
|[[#Day_Combat|Day Combat]]&lt;br /&gt;
|&lt;br /&gt;
;Shelling, 1st Round (Range Order)&lt;br /&gt;
Participants: All ships except:&lt;br /&gt;
* [[:Category:Submarines|SS]] and SSVs&lt;br /&gt;
* [[:Category:Light Carriers|CVLs]], [[:Category:Standard Carriers|CVs]], [[:Category:Armored Carriers|CVBs]] not carrying any bombers&lt;br /&gt;
* [[Hayasui#Upgrade|Hayasui Kai]] if she is equipped with any {{BluePlane}} torpedo bombers and all are shot down&lt;br /&gt;
* Basic [[Transport Ship Wa-Class]]. &amp;lt;br/&amp;gt; &lt;br /&gt;
Firing order alternates between allied and enemy sides, starting with allied.&lt;br /&gt;
*Ships with longer range have priority; ships on the same side tied in range will break ties randomly and assigned order within that side.&lt;br /&gt;
*The firing order is set as Allied Order #1 → Enemy Order #1 → Allied Order #2 → ….&lt;br /&gt;
:*Only ships qualified as participants are put in the firing order.&lt;br /&gt;
:*Ships sunk or incapacitated before their turn is simply removed from the firing order. &lt;br /&gt;
:*CVLs, CVs, and Hayasui Kai become unable to attack at moderate damage (中破). CVBs become unable to attack at heavy damage (大破).&lt;br /&gt;
&lt;br /&gt;
;Shelling, 2nd Round (Lineup Order)&lt;br /&gt;
*'''Only occurs when either side has a [[:Category:Battleships|BB]], [[:Category:Aviation Battleships|BBV]], or the enemy has one of the special ship classes (鬼 ''Oni''/Ogress, 姫 ''Hime/''Princess) that acts like a BB/BBV.''' &lt;br /&gt;
:*For example, {{nihongo|[[Destroyer Princess]]|駆逐棲姫}} does not, while {{nihongo|[[Battleship Princess]]|戦艦棲姫}} does. The distinction between [[Enemy Vessel#Bosses|Bosses]] that do and those that do not trigger this phase is not always clear from their names.&lt;br /&gt;
Participants: Same criteria as 1st round. &amp;lt;br/&amp;gt; Firing order is set at start of this round by alternating ships on each side that are normally capable of attacking during shelling rounds.&lt;br /&gt;
*Ships higher in lineup have priority.&lt;br /&gt;
:*Only ships qualifying as Participant will be put in the lineup. For example, allied flagship is a CVL that is not carrying a bomber; 2nd round shelling would begin with the allied ship in the 2nd slot in the lineup (if it's capable of attacking).&lt;br /&gt;
*The firing order is set as Allied Lineup #1 → Enemy Lineup #1 → Allied Lineup #2 → …&lt;br /&gt;
:*The firing order is set at the start of the round; ships sunk or incapacitated before their turn is simply removed from the firing order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Closing Torpedo Salvo&lt;br /&gt;
Participants: Requires current HP &amp;gt; 50% of Max HP, Base Torpedo Value &amp;gt; 0 and being one of the following classes:&lt;br /&gt;
*[[:Category:Destroyers|DDs]]&lt;br /&gt;
*[[:Category:Light Cruisers|CLs]] and Training Cruisers ([[Katori]], [[Kashima]])&lt;br /&gt;
*[[:Category:Torpedo Cruisers|CLTs]]&lt;br /&gt;
*[[:Category:Heavy Cruisers|CAs]]&lt;br /&gt;
*[[:Category:Aviation Cruisers|CAVs]]&lt;br /&gt;
*Some [[:Category:Seaplane Tenders|AVs]] ([[Chitose]], [[Chiyoda]], [[Mizuho]])&lt;br /&gt;
*[[:Category:Submarines|SS]]&lt;br /&gt;
*[[Bismarck#Third Upgrade|Bismarck drei]] and [[Gangut#Third Upgrade|Gangut Dva]]&lt;br /&gt;
*[[Battleship Re-Class]]&lt;br /&gt;
*[[Escort Fortress]] and [[Floating Fortress]]&lt;br /&gt;
*Some 鬼 ''Oni''/Ogress, 姫 ''Hime/''Princess&lt;br /&gt;
&lt;br /&gt;
Like the opening torpedo salvo, all participants attack simultaneously.&lt;br /&gt;
*Note that certain ships (Ooyodo, Maruyu, base Chitose, base Chiyoda) have initial innate torpedo value of 0; without modernization they cannot participate in closing torpedo salvo.&lt;br /&gt;
:*Chitose and Chiyoda cannot increase their torpedo stat without remodeling. However, they can launch torpedoes during Opening Torpedo Salvo if equipped with [[Type A Ko-hyoteki]].&lt;br /&gt;
|-&lt;br /&gt;
| [[#Night_Combat|Night Combat]]&lt;br /&gt;
| Participants: All ships except:&lt;br /&gt;
* All ships with current HP &amp;lt;= 25% of Max HP&lt;br /&gt;
*[[:Category:Light Carriers|CVLs]], [[:Category:Standard Carriers|CVs]], and [[:Category:Armored Carriers|CVBs]] (except [[Graf Zeppelin]], [[Standard Carrier Wo-Class]] (Flagship or higher), and [[Light Carrier Nu-Class]] (flagship or higher).&lt;br /&gt;
*[[Transport Ship Wa-Class]].&lt;br /&gt;
&lt;br /&gt;
The first slot allied ship attacks, then the first slot enemy ship attacks, and so on. If a ship is sunk or critically damaged, the game will skip its turn.&lt;br /&gt;
*The order differs from 2nd Shelling Round in that it does not &amp;quot;skip&amp;quot; ships already sunk prior to the start of the round.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For certain nodes and events, combat begins in the Night Combat stage, then proceeds to Day combat if certain conditions are met.&lt;br /&gt;
&lt;br /&gt;
==Formation Selection==&lt;br /&gt;
With 4 or more ships in a fleet, a fleet formation must be selected before combat. The selected formation affects ship damage and hit rate.&lt;br /&gt;
*Combined fleet uses a different set of formations unless it is a night battle only node. Click [[Combined Fleet#Fleet Formations|here]] for details.&lt;br /&gt;
&lt;br /&gt;
===Formation Modifier===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:310px;&amp;quot; |Formation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:69px;&amp;quot; |Formation Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:64px;&amp;quot; |Surface Damage Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:64px;&amp;quot; |Anti-sub Damage Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:64px;&amp;quot; |Anti-air Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:68px;&amp;quot; |Day Shelling Hit Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:68px;&amp;quot; |Day Torpedo Hit Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:68px;&amp;quot; |Night Battle Hit Rate&amp;lt;ref name=&amp;quot;NBacc&amp;quot;&amp;gt;Source: [http://kankoregouchin.blog.fc2.com/blog-entry-37.html '''艦これ-チラ裏検証- '''][http://kankoregouchin.blog.fc2.com/blog-entry-37.html / 夜戦陣形と命中回避] (Jan 1, 2015). Currently the hit rates only apply on nodes starting with night battle (eg. [[World_5:_%E5%8D%97%E6%96%B9%E6%B5%B7%E5%9F%9F#World_5-3:_.E3.82.B5.E3.83.96.E5.B3.B6.E6.B2.96.E6.B5.B7.E5.9F.9F_Sav_Island|5-3-C]]). In addition, please be aware that given limited sample sizes from the exp't, the measured hit rates by using different formations are NOT differing on a large scale, thus using &amp;quot;higher / lower&amp;quot; not simply &amp;quot;high / low&amp;quot;.&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:68px;&amp;quot; |Flagship Protection Rate&lt;br /&gt;
|-&lt;br /&gt;
| Line Ahead&amp;lt;br /&amp;gt;{{Nihongo|単縦陣|''Tanjuu-jin''|}}&lt;br /&gt;
| &amp;lt;center&amp;gt;{{LineAhead}}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Low&lt;br /&gt;
|-&lt;br /&gt;
| Double Line&amp;lt;br /&amp;gt;{{Nihongo|複縦陣|''Fukujuu-jin''|}}&lt;br /&gt;
| &amp;lt;center&amp;gt;{{DoubleLine}}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |High&amp;lt;ref name=&amp;quot;DL_SAcc&amp;quot;&amp;gt;Source: [http://bs-arekore.at.webry.info/201412/article_2.html '''半製造BSｱﾚｺﾚ雑記帳''' / 「艦これ」砲撃命中率について・複縦陣 中間報告]'' (Dec 5, 2014). If more relevant sources are discovered please add them in.''&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
|-&lt;br /&gt;
| Diamond&amp;lt;br /&amp;gt;{{Nihongo|輪形陣|''Rinkei-jin''|}}&lt;br /&gt;
| &amp;lt;center&amp;gt;{{Diamond}}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Very Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Very Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |High&lt;br /&gt;
|-&lt;br /&gt;
| Echelon&amp;lt;br /&amp;gt;{{Nihongo|梯形陣|''Teikei-jin''|}}&lt;br /&gt;
| &amp;lt;center&amp;gt;{{Echelon}}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
|-&lt;br /&gt;
| Line Abreast&amp;lt;br /&amp;gt;{{Nihongo|単横陣|''Tan'ou-jin''|}}&lt;br /&gt;
| &amp;lt;center&amp;gt;{{LineAbreast}}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Very Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
|}&lt;br /&gt;
*The surface damage modifier applies to both shelling and torpedo attacks, but does not affect Aerial Combat or Anti-Submarine attacks.&lt;br /&gt;
*Diamond Formation is only selectable as a formation with 5+ ships.&lt;br /&gt;
*'''Flagship protection''' is the situation where a non-flagship ship protects the flagship from being damaged by receiving the attack instead.&lt;br /&gt;
*Line Ahead has the highest offensive power for surface combat. It is the default choice for encounters after the 3rd battle node to preserve firepower because of the remaining ammo penalty.&lt;br /&gt;
*Double Line is generally a good formation for heavy BB/CV fleets. There is a significant accuracy increase that benefits the typically lower accuracy carriers, while BB often still have enough firepower.&lt;br /&gt;
*Line Abreast is the best formation for anti-sub purposes.&lt;br /&gt;
*Echelon has not been tested extensively, but it is hypothesized to be a defensive formation for submarines.&lt;br /&gt;
&lt;br /&gt;
==Detection==&lt;br /&gt;
*Fleet LOS affects Detection rate.&lt;br /&gt;
*Success increases fleet accuracy and evasion.&lt;br /&gt;
*Failure prevents participation of allied planes in the aerial combat phase.&lt;br /&gt;
&lt;br /&gt;
==Jet Assaults==&lt;br /&gt;
Players who arm thier Jet planes they obtain from the Jet Plane update from the December 9th,2016 Update to thier Armored Carriers will be able to conduct an phase known as the Jet Raid Phase where your Armored Carriers will launch thier Jets first into battle. During this phase, the following will happen:&lt;br /&gt;
&lt;br /&gt;
*Jets will launch attack enemy units&lt;br /&gt;
*Jets will attempt to eliminate other enemy jets present in battle if any are present (Using AA combat mechanics similar to that found on the [[Aerial Combat]] Mechanics page).&lt;br /&gt;
*Jets will become subjected to being shot down by enemy fire during this phase.&lt;br /&gt;
&lt;br /&gt;
Once they complete this phase, any remaining Jets will return again to assist in the [[Aerial Combat]] phase.&lt;br /&gt;
&lt;br /&gt;
==Aerial Combat==&lt;br /&gt;
''Split into [[Aerial Combat|a separate page]] due to its length.''&lt;br /&gt;
&lt;br /&gt;
==Opening Stages==&lt;br /&gt;
The Opening Stages of combat proceed in order with the Supporting Expedition effect, the Opening Torpedo salvo, then the display of the engagement form&lt;br /&gt;
*In [[World 5]] and Event Maps, the Sortie fleet can receive a salvo of Support fire from fleets deployed on [[Expedition#Support_Expeditions|Support Expeditions]]. The type of supporting fire depends on the composition of the expedition fleet.&lt;br /&gt;
*The Opening Torpedo Salvo is fired by Submarines over level 10, ships with the {{Template:TorpedoWeapon}}[[Type A Ko-hyoteki]] ([[:Category:Torpedo Cruisers|CLTs]], [[:Category:Seaplane Tenders|AVs]], [[:Category:Submarines|SS]]) equipped, and the Enemy [[Battleship Re-Class]].&lt;br /&gt;
:*Torpedoes are fired from all ships simultaneously, and accuracy is affected by the selected Formation type.&lt;br /&gt;
:*Ships capable of firing in this phase will launch torpedo even if suffering moderate / heavy damage (which prevents launching torpedo during Closing Torpedo phase).&lt;br /&gt;
:*Opening torpedoes will prioritize targeting ships that can be damaged by them. If no such target exists, the torpedo will launch but always miss.&lt;br /&gt;
*The Opening stages finish with the display of the Engagement form and the formation of the two fleets.&lt;br /&gt;
&lt;br /&gt;
===Engagement Form Modifier===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:200px;&amp;quot; |Form&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:100px;&amp;quot; |Damage Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:100px;&amp;quot; |Chance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:100px;&amp;quot; |Chance with [[Saiun]]&lt;br /&gt;
|-&lt;br /&gt;
|Parallel Engagement&amp;lt;br /&amp;gt;{{Nihongo|同航戦|''Doukousen''|}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45%&lt;br /&gt;
|-&lt;br /&gt;
|Head-on Engagement&amp;lt;br /&amp;gt;{{Nihongo|反航戦|''Hankousen''|}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |About 40%&lt;br /&gt;
|-&lt;br /&gt;
|Crossing the T ('''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Advantage&amp;lt;/span&amp;gt;''')&amp;lt;br /&amp;gt;{{Nihongo|T字戦有利|''T Ji-sen Yuuri''|}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; |Crossing the T ('''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Disadvantage&amp;lt;/span&amp;gt;''')&amp;lt;br /&amp;gt;{{Nihongo|T字戦不利|''T Ji-sen Furi''|}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;1%&lt;br /&gt;
|}&lt;br /&gt;
* All engagement forms '''affect both sides equally''', including crossing the T (&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Advantage&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Disadvantage&amp;lt;/span&amp;gt;).&lt;br /&gt;
* Regular night battle and aerial combat are not affected by engagement forms. Nodes starting with Night Combat, however, do take engagement forms into consideration (despite it not being displayed).&lt;br /&gt;
*Equipping a {{Template:YellowPlane}}[[Saiun]] effectively makes what would have been Crossing the T (Disadvantage) become Head-on Engagement.&lt;br /&gt;
*It is speculated that the Engagement form also impacts accuracy.&lt;br /&gt;
&lt;br /&gt;
==Day Combat==&lt;br /&gt;
Day combat is split into 2~3 phases: 1st Shelling, 2nd Shelling (if applicable), Closing Torpedo&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Phase&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Ship Class/Armaments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |'''1st Shelling Phase'''&amp;lt;br&amp;gt;(Range Order)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
At the start of the 1st shelling phase, the firing order is fixed as ''Allied Ship with longest Range'' → ''Enemy Ship with longest Range'' → ''Allied Ship with second-longest Range'' → …&amp;lt;br&amp;gt;&lt;br /&gt;
Ships with the same range have their order randomly decided&amp;lt;br&amp;gt;&lt;br /&gt;
Ships rendered unable to attack are included in the firing order but does nothing for its turn&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Submarines|SS]] and SSVs never act during this phase&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Carrier Attacks&lt;br /&gt;
|[[:Category:Light Carriers|CVLs]]&amp;lt;br&amp;gt;[[:Category:Standard Carriers|CVs]]&amp;lt;br&amp;gt;[[:Category:Armored Carriers|CVBs]]&amp;lt;br&amp;gt;[[Hayasui#Upgrade|Hayasui Kai]] (if equipped with {{BluePlane}})&lt;br /&gt;
|&lt;br /&gt;
Must be equipped with either {{RedPlane}} or {{BluePlane}} to attack&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot attack if all {{RedPlane}} or {{BluePlane}} shot down during aerial combat&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot attack if suffering moderate damage (中破) or heavy damage (大破) (CVBs can still attack during moderate damage)&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot attack installation-type abyssal ships if any {{RedPlane}} is equipped&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Regarding Seaplane Bombers&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Aviation Cruisers|CAVs]], [[:Category:Aviation Battleships|BBVs]], and [[:Category:Seaplane Tenders|AVs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hayasui#Upgrade|Hayasui Kai]] (if '''not''' equipped with {{BluePlane}})&lt;br /&gt;
|&lt;br /&gt;
Cannot utilize seaplane bombers (shelling attack is based on own firepower), unless performing anti-submarine warfare (see below)&amp;lt;br&amp;gt;&lt;br /&gt;
Can perform ASW even if suffering moderate damage (中破) or heavy damage (大破), unlike [[:Category:Light Carriers|CVLs]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Anti-Submarine Warfare (ASW)&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Destroyers|DDs]], [[:Category:Light Cruisers|CLs]], [[Katori]], [[Kashima]], and [[:Category:Torpedo Cruisers|CLTs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hayasui#Upgrade|Hayasui Kai]] (if '''not''' equipped with either {{BluePlane}} or seaplane bomber)&lt;br /&gt;
|&lt;br /&gt;
If enemy submarines are present, depth charges will be dropped instead of normal shelling attacks&amp;lt;br&amp;gt;&lt;br /&gt;
If enemy has both surface ships and submarines, ASW attacks will be prioritized&amp;lt;br&amp;gt;&lt;br /&gt;
If innate ASW value is 0, ASW attacks will not be carried out and regular shelling attacks will take place&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Aviation Cruisers|CAVs]], [[:Category:Aviation Battleships|BBVs]], [[:Category:Seaplane Tenders|AVs]]&amp;lt;br&amp;gt;&lt;br /&gt;
Amphibious Assault Ship (Currently [[Akitsu Maru]] only)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hayasui#Upgrade|Hayasui Kai]] (if seaplane bomber equipped but '''not''' {{BluePlane}})&amp;lt;br&amp;gt;&lt;br /&gt;
[[Battleship Re-Class]], [[Floating Fortress]] and [[Escort Fortress]]&amp;lt;br&amp;gt;&lt;br /&gt;
Certain enemy bosses (鬼 Oni/Ogress, 姫 Hime/Princess)&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
If enemy submarines are present '''and''' the ship is equipped with either seaplane bomber, [[Ka-type Observation Autogyro|Autogyro]], or [[Type 3 Spotter/Liaison (ASW)|ASW Liaison]], ASW attacks (via plane dropping depth charges) will be carried out instead of normal shelling attacks&amp;lt;br&amp;gt;&lt;br /&gt;
If enemy has both surface ships and submarines, ASW attacks will be prioritized&amp;lt;br&amp;gt;&lt;br /&gt;
If all planes capable of ASW are shot down, ASW attacks will not be carried out and regular shelling attacks will take place&lt;br /&gt;
|-&lt;br /&gt;
|[[Hayasui#Upgrade|Hayasui Kai]] (if equipped with {{BluePlane}}) and [[:Category:Light Carriers|CVLs]]&lt;br /&gt;
|&lt;br /&gt;
If enemy submarines are present '''and''' the ship is equipped with {{BluePlane}} or {{RedPlane}}, ASW attacks (via plane dropping depth charges) will be carried out instead of normal shelling attacks&amp;lt;br&amp;gt;&lt;br /&gt;
If enemy has both surface ships and submarines, ASW attacks will be prioritized&amp;lt;br&amp;gt;&lt;br /&gt;
*ASW attacks will not be carried out if only [[Ka-type Observation Autogyro|Autogyro]], or [[Type 3 Spotter/Liaison (ASW)|ASW Liaison]] is equipped&lt;br /&gt;
:*That is, {{BluePlane}} or {{RedPlane} must be equipped.&lt;br /&gt;
*Cannot attack if suffering moderate damage (中破) or heavy damage (大破)&lt;br /&gt;
*Enemy [[Light Carrier Nu-Class]] only performs ASW at Flagship or higher status&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Battleships|BBs]], [[:Category:Heavy Cruisers|CAs]], [[:Category:Standard Carriers|CVs]], [[:Category:Armored Carriers|CVBs]], [[:Category:Submarines|SS]] and SSVs&lt;br /&gt;
|No ASW attacks will be carried out, regardless of equipment setup.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Regarding Range&lt;br /&gt;
|&lt;br /&gt;
In order: Very Long → Long → Medium → Short → Very Short&amp;lt;br&amp;gt;&lt;br /&gt;
Some equipments can extend the range of a ship, but in no cases will a ship's range decrease due to equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
Attacks from carriers are also affected by range, thus by equipping a secondary gun, it is possible to render carrier attacks earlier in the round&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''2st Shelling Phase'''&amp;lt;br&amp;gt;(Lineup Order)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Only takes place when any of the following ships is present (in either side): [[:Category:Battleships|BBs]], [[:Category:Aviation Battleships|BBVs]], or the enemy has one of the special ship classes (鬼 Oni/Ogress, 姫 Hime/Princess) that acts like a BB/BBV.&amp;lt;br&amp;gt;&lt;br /&gt;
Will take place even if all ships that would enable the 2nd shelling phase are sunk by the end of the 1st shelling round.&amp;lt;br&amp;gt;&lt;br /&gt;
At the start of the 2nd shelling round, excluding ships that cannot participate at all (including sunk ships), the firing order is set to ''Allied Lineup #1'' → ''Enemy Lineup #1'' → ''Allied Lineup #2'' → ….&amp;lt;br&amp;gt;&lt;br /&gt;
Ship that could attack at the start of the 2nd shelling round but rendered unable to attack before its turn loses it turn.&amp;lt;br&amp;gt;&lt;br /&gt;
Certain ships that would otherwise be able to attack but incapacitated (such as CV/CVLs suffering moderate damage or worse) are listed in the firing order but have their respective turns skipped.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |'''Closing Torpedo Salvo'''&amp;lt;br&amp;gt;(Simultaneous)&lt;br /&gt;
|Torpedo attacks&lt;br /&gt;
|&lt;br /&gt;
*[[:Category:Destroyers|DDs]]&lt;br /&gt;
*[[:Category:Light Cruisers|CLs]] and Training Cruisers ([[Katori]], [[Kashima]])&lt;br /&gt;
*[[:Category:Torpedo Cruisers|CLTs]]&lt;br /&gt;
*[[:Category:Heavy Cruisers|CAs]]&lt;br /&gt;
*[[:Category:Aviation Cruisers|CAVs]]&lt;br /&gt;
*Some [[:Category:Seaplane Tenders|AVs]] ([[Chitose]], [[Chiyoda]], [[Mizuho]])&lt;br /&gt;
*[[:Category:Submarines|SS]] and SSV&lt;br /&gt;
*[[Bismarck#Third Upgrade|Bismarck drei]]&lt;br /&gt;
*[[Battleship Re-Class]]&lt;br /&gt;
*[[Escort Fortress]] and [[Floating Fortress]]&lt;br /&gt;
*Some 鬼 ''Oni''/Ogress, 姫 ''Hime/''Princess&lt;br /&gt;
|&lt;br /&gt;
Requires Current HP &amp;gt; 50% of Max HP (i.e. not in moderate or heavy damage).&amp;lt;br&amp;gt;&lt;br /&gt;
Closing torpedo salvo can be launched even if no torpedoes are equipped.&amp;lt;br&amp;gt;&lt;br /&gt;
Ships that are either installation (example: [[Airfield Princess]]) or submerged (example: submarines) will not be the target of these attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
If enemy has only submarines in moderate damage or worse, the phase still occur, but no torpedoes will launch.&lt;br /&gt;
*Chitose and Chiyoda cannot participate in this phase if they're not remodeled.&lt;br /&gt;
*If a ship has innate torpedo value of 0, it cannot participate in this phase even if it otherwise would be able to. In this case, increasing its innate value either by Leveling Up and/or modernization will enable it to participate.&lt;br /&gt;
*In other words, any ship can participate in this phase if its innate torpedo value is 1 or higher.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Night Combat==&lt;br /&gt;
*Night battle damage depends on both the Firepower and Torpedo stats for attack power. Consequently, DDs, CLs, CLTs and CAs have drastically increased strength at night.&lt;br /&gt;
*Any vessel at night must not be heavily damaged (red) before attacking in order to participate in night battle.&lt;br /&gt;
*Certain combination of weapon equipment ([[List of Main Guns by stats|Main Guns]], [[List of Secondary Guns by stats|Secondary Guns]], [[List of Torpedoes by stats|Torpedoes]]) will cause Cut-In or Double Attacks at night, greatly increasing accuracy and/or firepower&lt;br /&gt;
:*Auxiliary equipment (e.g [[List of Radars by stats|RADAR]], [[List of Anti-Submarine Equipment by stats|SONAR]], [[List of Anti-Submarine Equipment by stats|Depth Charges]], Searchlights, Turbines, Special ammunition, [[List of Anti-Air Guns by stats|Pure AA Equipment]], Torpedo Bulges, and [[Type A Ko-hyoteki|Midget-subs]]) will not affect the combination.&lt;br /&gt;
*If night combat nodes are anticipated, it can be very helpful to utilize specialized night battle equipment such as [[Star Shell]]s and [[Searchlight]]. [[Type 98 Recon Seaplane (Night Scout)]] is also an option.&lt;br /&gt;
*Damage against submarines is greatly reduced during regular Night Battles (to scratch damage).&lt;br /&gt;
*Formation damage modifiers do not apply in Night Battle (always 100% for regular shelling).&lt;br /&gt;
:*Nodes begin with Night Battle and in [[Combined Fleet]] Night Battle, Formation anti-sub damage modifiers apply.&lt;br /&gt;
::*The Engagement Form is not explicitly shown in Night Battle nodes, but the modifier will apply.&lt;br /&gt;
*The animation for ships equipped with 2 different torpedoes may be different but the damage output is still the same.&lt;br /&gt;
:*A [[Prototype FaT Type 95 Oxygen Torpedo Kai]] + [[61cm Quint (Oxygen) Torpedo Mount]] will show a cut-in animation of FaT+Quint+Quint and if equipped the other way around, the cut-in animation will show Quint+FaT+FaT. However, both animation produces the same damage output.&lt;br /&gt;
&lt;br /&gt;
==Damage Calculations==&lt;br /&gt;
===Main Formula===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Pre-Cap Attack Power = [[#Base_Attack_Power|Base Attack Power]] + Night Spotting Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Attack Power Before Cap = [Pre-Cap Attack Power × [[#Pre-Cap_Modifiers|Pre-Cap Modifiers]] + [[#Light Cruiser Fitted Gun Bonus|Light Cruiser Fitted Gun Bonus]]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Cap-Adjusted Attack Power =&lt;br /&gt;
! style=text-align:center;&amp;quot; | Attack Power Before Cap, if it is less or equal to the [[#Attack Power Cap|Attack Power Cap]]&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center;&amp;quot; | [[#Attack Power Cap|Attack Power Cap]] + √(Attack Power Before Cap - [[#Attack Power Cap|Attack Power Cap]]), if Attack Power Before Cap is over the [[#Attack Power Cap|Attack Power Cap]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Effective Armor = Enemy Armor × 0.7 + Random(0 ~ Enemy Armor -1) × 0.6&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Final Attack Power = [Cap-Adjusted Attack Power × [[#Critical_Modifier|Critical Modifier]]] × [[#Post-Cap_Modifiers|Post-Cap Modifiers]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Damage = (Final Attack Power - Effective Armor) × [[#Remaining_Ammo_Modifier|Remaining Ammo Modifier]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Notes:&lt;br /&gt;
&lt;br /&gt;
*The game rounds off values at 2 places in the calculation: after pre-cap modifier and after the critical modifier. They are marked by square brackets in the above calculations.&lt;br /&gt;
*''If Damage is less than 1, the attack deals '''scratch damage''' instead, which is 6-14% of target's current HP, rounded down (can be 0).''&lt;br /&gt;
*For all intents and purposes, enemy armor is effectively a random number between 0.7 and 1.3 of its nominal value&lt;br /&gt;
*''This formula is under constant review and updated accordingly if there are any inconsistencies or mistakes.''&lt;br /&gt;
*Night Spotting Bonus: +5 if [[Type 98 Recon Seaplane (Night Scout)]] activates.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Base Attack Power&amp;lt;/u&amp;gt;===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:199px;&amp;quot; |Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:530px;&amp;quot; |Base Attack Power&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:260px;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Opening Air Strike&lt;br /&gt;
|Modifier × ((Bomber's Dive Bomb or Torpedo stat) × √(Number of Planes) + 25)&lt;br /&gt;
|Number of planes is post anti-bomber combat and fleet anti-air defense&amp;lt;br/&amp;gt; Modifier is 1.0 for dive bombers, either 0.8 or 1.5 (50% chance for either) for torpedo bombers&lt;br /&gt;
*Calculated per slot.&lt;br /&gt;
|-&lt;br /&gt;
|Shelling (Carriers)&lt;br /&gt;
| {[Firepower + Torpedo + Effective Bonus (Shelling) + (Dive Bomb × 1.3)] × 1.5} + 55&lt;br /&gt;
|This is also the formula for Land-Based Abyssal ships during shelling rounds. (Uses the standard Night Battle formula at night.)&lt;br /&gt;
|-&lt;br /&gt;
|Shelling (Others)&lt;br /&gt;
|Firepower + Effective Bonus (Shelling) + 5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Torpedo&lt;br /&gt;
|Torpedo + Effective Bonus (Torpedo) + 5&lt;br /&gt;
|Applies to both Opening and Closing Torpedo Salvo.&lt;br /&gt;
*Closing torpedo salvo will not be performed if innate Torpedo is 0 even if the ship is of a class that normally can.&lt;br /&gt;
|-&lt;br /&gt;
|Anti-sub warfare&lt;br /&gt;
|√(Base Ship ASW) × 2 + Equipment ASW × 1.5 + Effective Bonus (ASW) + Ship Class Constant&lt;br /&gt;
|Ship Class Constant: 13 for DD/CL/CLT, 8 for CAV/BBV/AV/CVL/LHA&lt;br /&gt;
*ASW stat for recon planes and radars are not counted at all for ASW damage.&lt;br /&gt;
*Even if sonars, depth charges, and other equipments with +ASW values are equipped, if the ship's innate ASW is 0 and no seaplane bomber, [[Ka-type Observation Autogyro|autogyro]], or [[Type 3 Spotter/Liaison (ASW)|ASW liaison]] equipped, the ship will not carry out ASW. (Example: Ooyodo, Chitose, Chiyoda, BBVs)&lt;br /&gt;
|-&lt;br /&gt;
|Night Battle&lt;br /&gt;
|Firepower + Torpedo + Effective Bonus (Firepower) + Effective Bonus (Torpedo)&lt;br /&gt;
|This is the formula for all ships participating in night combat (including [[Standard Carrier Wo-Class#Flagship|Standard Carrier Wo-Class Flagship]] and [[Light Carrier Nu-Class#Flagship|Light Carrier Nu-Class Flagship]]).&lt;br /&gt;
*Formation Damage Modifier and Engagement Form Modifier does not apply (exception: ASW damage in a Night Battle Only node applies both).&lt;br /&gt;
|-&lt;br /&gt;
|VS Regular Installation&lt;br /&gt;
|''Day'': 250% (if [[Type 3 Shell]] Equipped) × [Firepower + Effective Bonus (Firepower) + Shelling Modifier for the fleet (+5 for regular fleet, varies for combined fleet)] + WG42 Bonus&lt;br /&gt;
''Night'': 250% (if [[Type 3 Shell]] Equipped) × [Firepower + Effective Bonus (Night Battle) + Night Contact Modifier (+5 if [[Type 98 Recon Seaplane (Night Scout)]] triggered)] + WG42 Bonus&lt;br /&gt;
|WG42 Bonus:&lt;br /&gt;
:+75 with 1 Equipped&lt;br /&gt;
:+110 with 2&lt;br /&gt;
:+140 with 3&lt;br /&gt;
:+160 with 4&lt;br /&gt;
This applies to all land-base enemies that Type 3 Shell is effective against.&lt;br /&gt;
|-&lt;br /&gt;
|VS Other Land Structures&lt;br /&gt;
|???&lt;br /&gt;
|[[Supply Depot Princess]], [[Artillery Imp]], [[Isolated Island Princess]] all take extra damage from [[Daihatsu-class Landing Craft]], [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]], and [[Type 2 Ka-Mi Tank]].&lt;br /&gt;
|}&lt;br /&gt;
The effective bonus comes from [[Akashi's Improvement Arsenal|improving equipments]], see that page for details.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Pre-Cap Modifiers&amp;lt;/u&amp;gt;===&lt;br /&gt;
These are the factors directly applied to your ship's attack power.&lt;br /&gt;
* [[#Formation Selection|Formation Modifier]] (see &amp;quot;Damage modifier&amp;quot;)&lt;br /&gt;
* [[#Engagement Form Modifier|Engagement Modifier]]&lt;br /&gt;
* [[#Ship.27s Health Modifier|Health Modifier]]&lt;br /&gt;
* [[#ASW Synergy|ASW Synergy]]&lt;br /&gt;
* [[#Night_Attack_Modifier|Night Attack Modifier]]&lt;br /&gt;
Effects from the modifiers are multiplied cumulatively. Formation Modifier, Engagement Modifier, and Health Modifier are applied sequentially.&lt;br /&gt;
&lt;br /&gt;
====Ship's Health Modifier====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{nihongo|Minor damage|小破|Shōha}} or less&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| {{nihongo|Moderate damage|中破|Chūha}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70%&lt;br /&gt;
|-&lt;br /&gt;
| {{nihongo|Heavy damage|大破|Taiha}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40%&lt;br /&gt;
|}&lt;br /&gt;
These modifiers do not affect Aerial Combat.&lt;br /&gt;
&lt;br /&gt;
====ASW Synergy====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Equipped Both Depth Charge and Sonar?&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115%&lt;br /&gt;
|-&lt;br /&gt;
| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|}&lt;br /&gt;
Having 2 sets of sonars and depth charges does not increase the synergy bonus.&lt;br /&gt;
&lt;br /&gt;
==== Night Attack Modifier ====&lt;br /&gt;
[[File:night_cut_in.png|thumb|An example of a cut-in]]&lt;br /&gt;
[[#Night_Battle_Special_Attacks|Certain Equipment setups]] have a chance to trigger special attacks at night, giving boost to both attack power and accuracy. This stage is usually the most rewarding / dangerous because both sides have drastically increased attack power.&lt;br /&gt;
&lt;br /&gt;
The ship must be able to participate in the night battle in order to trigger the special attacks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:150px;&amp;quot; |Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:300px;&amp;quot; |Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:350px;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Special Attack &amp;lt;br/&amp;gt;(Double Attack and Cut-In Attack)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|120% for Double Attack. &amp;lt;br/&amp;gt;Varies for Cut-In Attack depending on type. &amp;lt;br/&amp;gt;See [[#Night Battle Special Attacks|here]] for details.&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Any misses on Cut-In Attack and Double Attack becomes scratch damage instead.&amp;lt;br&amp;gt;Damage cap applied to each attack separately for Double Attack and Cut-In Attacks that calculates damage twice (such as Torpedo Cut-In).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Normal&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Anti-Submarine&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|0% for regular map nodes &amp;lt;br/&amp;gt;[[Combat#Formation_Modifier|Formation Modifier]] for Combined Fleet battle nodes and Night Battle nodes.&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|This results in scratch damage against submarines during normal night battles. &amp;lt;br/&amp;gt;[[#Engagement Form Modifier|Engagement Form modifiers]] will apply for Combined Fleet battle nodes and Night Battle nodes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Light Cruiser Fitted Gun Bonus&amp;lt;/u&amp;gt;===&lt;br /&gt;
This is a bonus incorporated when the fitted gun system on light cruisers was introduced. Details may change as more testing is done.&lt;br /&gt;
&amp;lt;math&amp;gt;\text {Light Cruiser Fitted Gun Bonus} = \sqrt{\text{# of Equipped Lightweight Naval Guns }} + 2 \times \sqrt{\text{ # of Equipped Lightweight Twin Gun Mounts}}&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This bonus applies to light cruisers (CL), torpedo cruisers (CLT), and training cruisers (CLp), and this bonus counts the following guns:&lt;br /&gt;
*Lightweight Naval Guns: [[14cm Naval Gun]], [[15.2cm Naval Gun]]&lt;br /&gt;
*Lightweight Twin Gun Mounts: [[14cm Twin Gun Mount]], [[15.2cm Twin Gun Mount]], [[15.2cm Twin Gun Mount Kai]]&lt;br /&gt;
Example: A ship equipped with a [[14cm Naval Gun]], a [[15.2cm Twin Gun Mount]], and a [[15.2cm Twin Gun Mount Kai]] gets a bonus of &amp;lt;math&amp;gt;1 \times \sqrt{1} + 2 \times \sqrt{2} \approx 3.8 &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some items to note:&lt;br /&gt;
*Pre-Cap Modifiers do not apply to this bonus, but this bonus applies before attack cap is calculated.&lt;br /&gt;
*[[15.5cm Triple Gun Mount (Main)]], [[15.5cm Triple Gun Mount (Secondary)]], [[OTO 152mm triple extended machine gun]] and the such are not counted for the purpose of this bonus.&lt;br /&gt;
*The bonus provided will be lower compared to when the ship is equipped with multiple [[20.3cm Twin Gun Mount]] (and its variants), so please keep that in mind.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Attack Power Cap&amp;lt;/u&amp;gt;===&lt;br /&gt;
Applies after the pre-cap modifiers. This is a '''soft limit''' on your effective attack power.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Condition&amp;lt;/u&amp;gt;: If your Attack Power Before Cap exceeds:&lt;br /&gt;
* '''150''' for Day Battle, &lt;br /&gt;
* '''300''' for Night Battle, ''or''&lt;br /&gt;
* '''100''' for Anti-submarine attacks,&lt;br /&gt;
then the Attack Power Cap will kick-in, reducing attack power. The calculation is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text {Cap-Adjusted Attack Power} = x + \sqrt {\text {Attack Power Before Cap} - x}&amp;lt;/math&amp;gt;, where x represents the attack power cap applicable to the attack.&lt;br /&gt;
&lt;br /&gt;
Daytime Attack Cap (150) often makes it important to utilize [[#Artillery_Spotting|Artillery Spotting]] since they boost your attack power '''after the cap''', while [[#Night Combat|Night Combat]] can be very dangerous and/or rewarding due to having a very high cap (300) and the summation of torpedo and firepower being used to calculate the base attack power.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Critical Modifier&amp;lt;/u&amp;gt;===&lt;br /&gt;
All attacks have a chance to be a critical hit (although bombing during aerial battle has significantly lower chance to do so). The damage modifier applies after the cap.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Attack Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
| Normal Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| Critical Hit&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150%&lt;br /&gt;
|}&lt;br /&gt;
A few notes:&lt;br /&gt;
* Any attack that deals ''40 or more damage'' '''always''' display as critical damage regardless of whether it actually is a critical hit or not.&lt;br /&gt;
* Any attack that deals ''14 or less damage'' '''never''' display as critical damage even if the attack actually is a critical hit.&lt;br /&gt;
* If an attack is determined to be a critical hit, the attack cannot be evaded (the evasion check happens after the critical hit check).&lt;br /&gt;
* A rounding-off takes place after Critical Modifier is calculated, prior to calculating the other Post-Cap Modifiers shown below.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Post-Cap Modifiers&amp;lt;/u&amp;gt;===&lt;br /&gt;
In damage calculation, Post-cap modifiers apply''''' after the cap''''', but '''''before enemy armor reduction'''''. Thus they are very effective approach to boost your damage output (esp. against heavy armor enemies).&lt;br /&gt;
&lt;br /&gt;
Currently, the post-cap modifiers are from:&lt;br /&gt;
* [[Combat#Contact|Contact]] (Opening air strike)&lt;br /&gt;
* [[Combat#Artillery_Spotting|Artillery Spotting]] (a.k.a. Day time special attacks)&lt;br /&gt;
* [[Combat#AP Shell|AP Shell]]&lt;br /&gt;
&lt;br /&gt;
====Contact====&lt;br /&gt;
*Contact takes place during the Aerial Combat phase. It increases bombing damage for all allied bombers.&lt;br /&gt;
*When successful, an image of the squadron performing contact is shown in the opposing fleet's formation indicator, with the text &amp;quot;触接中&amp;quot;.&lt;br /&gt;
*Trigger conditions:&lt;br /&gt;
:*More air control than Air Denial&lt;br /&gt;
:*At least one carrier scout plane, seaplane scout, or torpedo bomber equipped.&lt;br /&gt;
::*Seaplane bombers, [[Type 3 Spotter/Liaison (ASW)|Type 3 Spotter]], and [[Ka-type_Observation_Autogyro|Ka-type Autogyros]] cannot perform contact.&lt;br /&gt;
:*It's thought that each carrier scout plane, seaplane scout, and/or torpedo bomber slot equipped is given a chance to trigger contact. Once successful, the bonus applied is chosen at random with weighting from all eligible equipped planes.&lt;br /&gt;
*Different types of planes have different trigger rates. They are roughly estimated as (if only one is equipped):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Contact Rate&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Bomber&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |~2%&lt;br /&gt;
|-&lt;br /&gt;
| Night Scout&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |~5%&lt;br /&gt;
|-&lt;br /&gt;
| Seaplane Scout&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |~20%&lt;br /&gt;
|-&lt;br /&gt;
| Carrier Scout&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |~50%&lt;br /&gt;
|}&lt;br /&gt;
=====Contact Damage Modifier=====&lt;br /&gt;
*The damage increase depends on the +accuracy bonus {{Template:Hit}} of the squadron performing contact.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Accuracy&amp;lt;br /&amp;gt;Bonus&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Damage&amp;lt;br /&amp;gt;Modifier&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |112%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |112%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |117%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Notes=====&lt;br /&gt;
*{{Template:YellowPlane}}[[Type_2_Recon_Aircraft|Type 2 Recon Aircraft]] is useful in the case that the bombing damage bonus is desired while not removing the chance for T-disadvantage, due to its high trigger rate.&lt;br /&gt;
*With contact, the maximum attack power of bombing (before defense, critical and ammo) is around 180. With some luck, it's possible to sink even Ru-class Flagships (Armor = 99) in one strike without a critical.&lt;br /&gt;
&lt;br /&gt;
====Artillery Spotting====&lt;br /&gt;
[[Artillery Spotting#Equipment Setups|Certain equipment setups]] provide a chance to trigger special attacks during day battle, giving boost to both attack power and accuracy. The damage modifiers are applied after the cap (150), thus very effective against heavily armored targets. Note that the ship requires at least 1 seaplane on board to perform Artillery Spotting; it does not benefit certain ships (such as [[Tenryuu]]) due to their carry capacity of 0, and it will not trigger if all the seaplanes are shot down (more commonly seen when seaplane bombers are used in cases of CAV/BBV).&lt;br /&gt;
&lt;br /&gt;
====AP Shell====&lt;br /&gt;
When either [[Type 91 AP Shell]] or [[Type 1 AP Shell]] is equipped alongside a large caliber gun, damage against certain ship classes are increase. The effect works also for enemies in [[Exercises (PvP)]].&amp;lt;br/&amp;gt;&lt;br /&gt;
Eligible targets in which this bonus applies are BB, FBB, BBV, CA, CV, Demon (''Oni''), Princess (''Hime''), Fortress. Demon (''Oni'') and Princess (''Hime'') include the subtypes of [[Southern War Demon|War Demon]] (''War Oni'') and  [[Southern War Princess|War Princess]] (''War Hime'') as well as Installation-type enemies, but may exclude [[Destroyer Princess]] and [[Light Cruiser Demon]].&lt;br /&gt;
Unknown whether the bonus applies to armored carrier ([[Taihou]]) or CAV.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Equip Combination&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{RedGunHeavy}} + {{RedAmmo}} +&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{RedGunHeavy}} + &lt;br /&gt;
| {{Seaplane}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |108%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| {{GreenGunMG}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110%&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{YellowGun}} +&lt;br /&gt;
| {{Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |114~115%?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115~116%?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Remaining Ammo Modifier&amp;lt;/u&amp;gt;===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Remaining Ammunition&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
| 50% or more&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| 40%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80%&lt;br /&gt;
|-&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60%&lt;br /&gt;
|-&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40%&lt;br /&gt;
|-&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20%&lt;br /&gt;
|-&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Scratch Damage&lt;br /&gt;
|}&lt;br /&gt;
*More specifically, the modifier is &amp;lt;math&amp;gt;\min \{ 100 \%, 2 \times \text {% of Ammo Remaining} \} &amp;lt;/math&amp;gt;&lt;br /&gt;
*The Remaining Ammo Modifier affects all phases, including the opening Aerial Combat Phase.&lt;br /&gt;
*At the end of the combat, 20% of Maximum Fuel is consumed for all ships. Depending on whether both day and night battle phase occurred, either 20% (if only Day or Night battle occurred) or 30% (if both Day and Night Battle occurred) of Maximum Ammo will be consumed.&lt;br /&gt;
*When entering night battle (from day), the Remaining Ammo Modifier on a vessel remains same as the day battle.&lt;br /&gt;
*Even if you do not engage in night battle along the way, if the boss node is the 5th battle of the sortie, the damage dealt is dramatically reduced. It is even worse if it's the 6th (or later!) battle, as you can only deal scratch damage. Either scenario will dramatically reduce the chance of you winning.&lt;br /&gt;
**An example of the latter scenario would be [[World_2#2-4|2-4]]'s northwest route. Because node G is a combat node if coming from D, the boss battle ends up being the 6th battle. This is the primary reason why players typically end the sortie early if sent on that route.&lt;br /&gt;
**This is also the reason to avoid night battles and maelstroms along the way when trying to win at a boss node.&lt;br /&gt;
***Whirlpools will decrease either {{Fuel}} or {{Ammo}} of your deployed fleet, which can be disadvantageous in long sorties. Equipping one or more ships with RADAR can help reduce losses taken. &amp;lt;!-- See [[Resources#Maelstrom Loss Rule|here]] for details. --&amp;gt;&lt;br /&gt;
*Submarine-only nodes on limited-time event maps do not consume ammo in Day or Night Battle.&lt;br /&gt;
&lt;br /&gt;
===Player Damage Taken===&lt;br /&gt;
While the above formulas and statements are generally true for damage taken by a player's ships, there are additional limits that apply to friendly units only.&lt;br /&gt;
*For ships entering battle at ''chūha'' (orange) or higher HP:&lt;br /&gt;
:*Damage taken cannot reduce HP below 1 (''i.e.'' ship cannot sink).&lt;br /&gt;
::*At 1 HP, any further hits will become misses.&lt;br /&gt;
*For flagships, as well as ships with 20 morale or more (''i.e.'' not red face):&lt;br /&gt;
:*If the incoming damage is greater than or equal to current HP, it is instead reduced to 50%-79% of current HP, rounded down.&lt;br /&gt;
::*For attacks with multiple hits (such as night battle torpedo cut-in attacks), each hit is calculated separately (and reduced if appropriate).&lt;br /&gt;
&lt;br /&gt;
==Combat Equipment Setup==&lt;br /&gt;
* See [[Artillery Spotting]] for day-time attack setups. &lt;br /&gt;
* [[Combat#Night_Battle_Special_Attacks|Night Battle Special Attacks]]&lt;br /&gt;
* [[Combat#Common_Setups|Common Setups]]&lt;br /&gt;
* [[Combat#Full_Setup_List|Full Setup List]]&lt;br /&gt;
&lt;br /&gt;
===Night Battle Special Attacks===&lt;br /&gt;
Night battle special attacks allow your ship to double attack (DA) and cut-in (CI) at night. These special attacks are less demanding on the conditions, but more reliable and powerful than artillery spotting in the day.&lt;br /&gt;
&lt;br /&gt;
====Requirement====&lt;br /&gt;
* Ability to act at night&lt;br /&gt;
* Current HP &amp;gt; 25% of Max HP&lt;br /&gt;
* Certain equipment setup (see below)&lt;br /&gt;
&lt;br /&gt;
====Set up and Attack Modes====&lt;br /&gt;
Different set ups have chances to trigger different modes of attack. Attack modes are '''only''' determined by the prerequisite. Any auxiliary equipment (AP shell{{RedAmmo}}, seaplane{{Seaplane}}, AA gun{{GreenGunMG}}, etc.) can be added without changing the attack mode.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Attack Mode&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Prerequisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Notes on the Remaining Slots&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Damage Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Trigger Chance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #59F;&amp;quot; |&amp;lt;font color=&amp;quot;#FFF&amp;quot;&amp;gt;'''Double Attack'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}&lt;br /&gt;
|No additional {{TorpedoWeapon}},{{RedGunHeavy}} or {{YellowGun}}.&lt;br /&gt;
| '''120%''' x 2&lt;br /&gt;
|'''~99%'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #59F;&amp;quot; |&amp;lt;font color=&amp;quot;#FFF&amp;quot;&amp;gt;'''Double Attack'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| {{Template:RedGunHeavy}}{{YellowGun}}&lt;br /&gt;
| Any number of additional {{YellowGun}} allowed.&lt;br /&gt;
| '''120%''' x 2&lt;br /&gt;
|'''~99%'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #59F;&amp;quot; |&amp;lt;font color=&amp;quot;#FFF&amp;quot;&amp;gt;'''Double Attack'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| {{YellowGun}}{{YellowGun}}&lt;br /&gt;
| Any number of additional {{YellowGun}} allowed. &amp;lt;br/&amp;gt;Up to 1 additional {{TorpedoWeapon}} allowed.&lt;br /&gt;
| '''120%''' x 2&lt;br /&gt;
|'''~99%'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: Gold;&amp;quot; |'''Cut-In (Mixed)'''&lt;br /&gt;
| {{Template:RedGunHeavy}}{{TorpedoWeapon}}&lt;br /&gt;
| Up to 1 additional {{RedGunHeavy}} allowed. &amp;lt;br/&amp;gt;Any number of additional {{YellowGun}} allowed.&lt;br /&gt;
| '''130%''' x 2&lt;br /&gt;
(simultaneous)&lt;br /&gt;
|''Luck based''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,127,80);&amp;quot; |'''Cut-in (Sec. Gun)'''&lt;br /&gt;
| {{Template:RedGunHeavy}}{{RedGunHeavy}}{{YellowGun}}&lt;br /&gt;
|No additional {{RedGunHeavy}}&lt;br /&gt;
|'''175%'''&lt;br /&gt;
|''Luck based''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,127,80);&amp;quot; |'''Cut-in (Main Gun)'''&lt;br /&gt;
| {{Template:RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+ Any&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|'''200%'''&lt;br /&gt;
|''Luck based''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: Gold;&amp;quot; |'''Cut-in (Torpedo)'''&lt;br /&gt;
| {{TorpedoWeapon}}{{TorpedoWeapon}}&lt;br /&gt;
| + Any&lt;br /&gt;
| '''150%''' x 2&lt;br /&gt;
(simultaneous)&lt;br /&gt;
|''Luck based''&lt;br /&gt;
|}&lt;br /&gt;
* When your set up fulfills the prerequisite for multiple attack modes, the one '''closer to the bottom''' of the list will be considered.&lt;br /&gt;
* If two simultaneous attacks are made, the total damage is displayed together but the Damage Cap (and Enemy Armor reduction) is applied separately to each attack.&lt;br /&gt;
* When either DA or CI is not triggered by chance, the ship will just do a normal single attack.&lt;br /&gt;
&lt;br /&gt;
====Night Double Attack Chance====&lt;br /&gt;
Has a very high (~99%) and relatively consistent activation chance. &amp;lt;s&amp;gt;Activation rate decreases with damage states&amp;lt;/s&amp;gt; (source required), but is not dependent on luck. This typically results in more consistent and higher average damage than cut-in setup for ships with normal luck values.&lt;br /&gt;
&lt;br /&gt;
====Night Cut-in chance====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;(\text{Luck} + \text{Placement Modifier} + \text{Health Modifier} + \text{Searchlight Modifier} ) \% &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''In the old formula, it was '''Luck × 0.85.'''''&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Either diminishing returns or a hard cap on luck over 50 for torpedo cut-ins.''' ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Trigger_Rates_of_Night_Battle_Cut-In#I_-_Luck.2C_Placement_.26_Night_Battle_Cut-In_Chances source 1], [http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Trigger_Rates_of_Night_Battle_Cut-In#II_-_Searchlight_.26_Cut-In_Chances 2])&lt;br /&gt;
:* Therefore, the torpedo CI chance for Yukikaze ''(60 luck)'' would be around the same level as Shigure ''(50 luck).''&lt;br /&gt;
* '''Either diminishing returns or a hard cap on luck over 40 for three gun cut-ins.''' ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Trigger_Rates_of_Night_Battle_Cut-In#V_-_Health_State_.26_Cut-In_Chances source])&lt;br /&gt;
:* Therefore, ships with high luck will suffer from 5~10% lower cut-in chances when using the 3 gun cut-in setup compared to two-torpedo.&lt;br /&gt;
* '''Either diminishing returns or a hard cap on luck over 60 for mixed cut-ins''' ([http://jbbs.shitaraba.net/bbs/read.cgi/netgame/12394/1424879347/89 source 1], [http://jbbs.shitaraba.net/bbs/read.cgi/netgame/12394/1424879347/203 2])&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
Modifier&lt;br /&gt;
!&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
Value&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |'''Placement'''&lt;br /&gt;
|Flagship&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | (+25)&lt;br /&gt;
|-&lt;br /&gt;
|Other&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +15&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |'''Health'''&lt;br /&gt;
|Little or no damage&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|Minor damage (小破 Shōha)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | (+5)&lt;br /&gt;
|-&lt;br /&gt;
|Moderate damage (中破 Chūha)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +20&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |'''Searchlight'''&lt;br /&gt;
|Allied&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
|Enemy&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -10&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |'''Star Shell'''&lt;br /&gt;
|Allied&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
|Enemy&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -10&lt;br /&gt;
|}&lt;br /&gt;
* According to [https://8b40eaa819a95ca736613ae455c69f1cb3424509.googledrive.com/host/0B80mPtzxVnOddUtjcUtyN09XUVk/cutin.html various reports], the exact values of ''flagship'' and ''minor damage'' modifiers are still in controversy. The mean values are shown in brackets, with deviation of +/- 5.&lt;br /&gt;
&lt;br /&gt;
===Anti-Sub Warfare===&lt;br /&gt;
Any enemy submarines will force Destroyers, Light Cruisers, and Torpedo Cruisers to target them. Cut-In and Double Attacks are ignored. In normal Night Battles, ASW damage is scratch damage only. In battles starting at night, Formation Modifiers apply.&lt;br /&gt;
&lt;br /&gt;
As of June 30, 2016, Destroyers, Light Cruisers, Torpedo Cruisers and Training Cruisers can now perform a preemptive Anti-Submarine Attack on enemy submarines. [[Isuzu#Second Upgrade|Isuzu Kai Ni]] can do preemptive attacks unconditionally; other light cruisers as well as destroyers, torpedo cruisers and training cruisers need to have an equipped sonar in addition to have at least 100 ASW (counting equipment stat adjustments but not improvement through [[Akashi's Improvement Arsenal]]).&lt;br /&gt;
&lt;br /&gt;
Other ships that are good choices for preemptive attacks are:&lt;br /&gt;
*[[Jintsuu#Second Upgrade|Jintsuu Kai Ni]] for high base ASW and firepower&lt;br /&gt;
*[[Yuubari]] due to having 4 slots allowing for more ASW equipment.&lt;br /&gt;
*[[Abukuma#Second Upgrade|Abukuma Kai Ni]] for high base ASW. It may be necessary to give up preemptive torpedo strike to enable her for preemptive ASW.&lt;br /&gt;
*[[Naka#Second Upgrade|Naka Kai Ni]], [[Kinu]], and [[Yura]] for higher than average base ASW values&lt;br /&gt;
&lt;br /&gt;
=== Common Setups ===&lt;br /&gt;
'''''Destroyers'''''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Function&lt;br /&gt;
!Slot 1&lt;br /&gt;
!Slot 2&lt;br /&gt;
!Slot 3&lt;br /&gt;
&amp;lt;!-- !Slot 4 --&amp;gt; &amp;lt;!-- DDs do not have 4th slot so comment out --&amp;gt;&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|General Use&lt;br /&gt;
|{{RedGunLight}}/{{GreenGunDP}}&amp;lt;br&amp;gt;Main Gun&lt;br /&gt;
|{{RedGunLight}}/{{GreenGunDP}}&amp;lt;br&amp;gt;Main Gun&lt;br /&gt;
|Auxiliary&lt;br /&gt;
&amp;lt;!-- | - --&amp;gt;&lt;br /&gt;
|[[12.7cm Twin Mount Type-B Kai 2]] can be substituted for [[10cm Twin High-angle Mount]]s, and are especially effective after being improved and equipped onto a high-firepower destroyer like [[Yuudachi]] or [[Ayanami]]. Otherwise, [[10cm Twin High-angle Mount]]s or [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]]s are preferred for their fleet AA defense modifier, though the latter is difficult to obtain.&lt;br /&gt;
|-&lt;br /&gt;
|High-Luck Night Battle&lt;br /&gt;
|{{TorpedoWeapon}}Torpedo&lt;br /&gt;
|{{TorpedoWeapon}}Torpedo&lt;br /&gt;
|{{TorpedoWeapon}}Torpedo&amp;lt;br&amp;gt;''or'' Auxiliary&lt;br /&gt;
&amp;lt;!-- | - --&amp;gt;&lt;br /&gt;
| Auxiliary equipments typically are equipped on destroyers; however, luck-based destroyers benefits the most from adding an additional torpedo to their equipment in terms of night battle damage output.. Candidates for night battle cut-ins without [[Maruyu|luck modernization]] include: [[Yukikaze]], [[Hatsushimo]], [[Shigure]], [[Ayanami]], and [[Ushio]].&lt;br /&gt;
|-&lt;br /&gt;
|Anti-Sub Warfare&lt;br /&gt;
|{{Sonar}}Sonar&lt;br /&gt;
|{{Sonar}}Sonar&lt;br /&gt;
|{{DepthCharge}}&amp;lt;br&amp;gt;Depth Charge&lt;br /&gt;
&amp;lt;!-- | - --&amp;gt;&lt;br /&gt;
|On maps with few subs, or where you don't need to kill the subs, two main guns and a sonar in the third slot are useful.&lt;br /&gt;
|-&lt;br /&gt;
|Anti-Air Cut-In&lt;br /&gt;
|{{GreenGunDP}}High-angle Gun&lt;br /&gt;
|{{AntiAircraftFireDirector}}&amp;lt;br&amp;gt;Anti-Aircraft Fire Director&lt;br /&gt;
|{{Radar}}&amp;lt;br&amp;gt;Anti-Air RADAR&amp;lt;br&amp;gt;''or''&amp;lt;br&amp;gt;{{GreenGunDP}}High-angle Gun&lt;br /&gt;
&amp;lt;!-- | - --&amp;gt;&lt;br /&gt;
|Using an Air RADAR increases the effect of the Anti-Air Cut-In at the cost of night battle damage (cannot perform double attack with only 1 gun equipped). &lt;br /&gt;
|-&lt;br /&gt;
!Ship-Specific Armaments&lt;br /&gt;
!Slot 1&lt;br /&gt;
!Slot 2&lt;br /&gt;
!Slot 3&lt;br /&gt;
&amp;lt;!-- !Slot 4 --&amp;gt; &amp;lt;!-- DDs do not have 4th slot so comment out --&amp;gt;&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Yuudachi]]/[[Ayanami]]&lt;br /&gt;
|{{GreenGunDP}}/{{RedGunLight}}&amp;lt;br&amp;gt;Main Gun&lt;br /&gt;
|{{GreenGunDP}}/{{RedGunLight}}&amp;lt;br&amp;gt;Main Gun&lt;br /&gt;
|{{Radar}}RADAR&lt;br /&gt;
&amp;lt;!-- | - --&amp;gt;&lt;br /&gt;
|These two have high firepower, so they are typically equipped with guns. Priority equipment includes [[12.7cm Twin Mount Type-B Kai 2]] and [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]], or any improved small caliber main guns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hatsushimo]]/[[Shigure]]&lt;br /&gt;
|{{TorpedoWeapon}}&amp;lt;br&amp;gt;Torpedo&lt;br /&gt;
|{{GreenGunDP}}&amp;lt;br&amp;gt;High-angle Gun&lt;br /&gt;
|{{AntiAircraftFireDirector}}&amp;lt;br&amp;gt;Anti-Aircraft Fire Director&lt;br /&gt;
&amp;lt;!-- | - --&amp;gt;&lt;br /&gt;
|Ships boasting both high luck and AA can also be outfitted for mixed cut-ins instead of torpedo to better utilize their AA capability at the cost of lower effectiveness of the cut-in attack (both chance-to-activate and damage).&lt;br /&gt;
|-&lt;br /&gt;
|[[Akizuki]]/[[Teruzuki]]&lt;br /&gt;
|{{GreenGunDP}}&amp;lt;br&amp;gt;High-angle Gun&lt;br /&gt;
|{{GreenGunDP}}&amp;lt;br&amp;gt;High-angle Gun&lt;br /&gt;
|{{Radar}}Anti-Air RADAR&lt;br /&gt;
&amp;lt;!-- | - --&amp;gt;&lt;br /&gt;
|[[Akizuki]] and [[Teruzuki]] can perform anti-air cut-ins without a fire director; they only need either two high-angle guns or a high-angle gun and an AA RADAR.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Light Cruisers'''&lt;br /&gt;
:* Light Cruisers gain access to the Medium size Main guns to buff their firepower as well as seaplanes (with a few exceptions with regards to seaplanes, those being CLTs, Isuzu Kai Ni, Yuubari and both of the Tenryuu class), making Artillery Spotting setups feasible and effective against moderately armored enemy vessels.&lt;br /&gt;
:* For light cruisers facing enemy fleets, a setup with 2 Main guns and a Seaplane ({{RedGunMedium}}{{RedGunMedium}}{{Template:Seaplane}}) offers a potent double attack in both daytime Artillery Spotting and Night Battle.&lt;br /&gt;
:* For fleets without air power, one [[List_of_Main_Guns_by_stats#Medium_Guns|medium main gun]] and two [[15.5cm_Triple_Gun_Mount_(Secondary)|15.5cm Triple Gun Mounts]] ({{RedGunMedium}}{{YellowGun}}{{YellowGun}}) will maximize firepower while maintaining double attacks in Night Battle.&lt;br /&gt;
::*Yuubari (and [[Ooyodo]] in cases where she is not equipped with a recon plane) can elect to use {{RedGunMedium}}{{YellowGun}}{{YellowGun}}{{YellowGun}} or {{YellowGun}}{{YellowGun}}{{YellowGun}}{{YellowGun}}.&lt;br /&gt;
:* The special class of the Torpedo Cruisers deserves some mention here: their specialty lies in their torpedoes and should almost always be equipped with a {{TorpedoWeapon}}[[Type A Ko-hyoteki]] (to enable opening torpedo strikes). To diversify their damage output, typically two medium main guns and/or [[15.5cm_Triple_Gun_Mount_(Secondary)|15.5cm Triple Gun Mounts]] are equipped to increase shelling damage and enable Night Battle Double Attacks ({{RedGunMedium}}{{YellowGun}}{{TorpedoWeapon}}).&lt;br /&gt;
::* Before a Torpedo Cruiser's final remodel, due to limited slots it's advisable to use [[Type A Ko-hyoteki]] and a torpedo ({{TorpedoWeapon}}{{TorpedoWeapon}}) to make the most of their preemptive attack.&lt;br /&gt;
* '''Heavy Cruisers'''/'''Aviation Cruisers'''&lt;br /&gt;
:* Heavy Cruisers see the introduction of 4 slot setups after remodeling and all of them feature the ability to launch seaplanes for artillery spotting. While they are still limited to the Medium main guns, their higher firepower and armor can make them solid combatants when Battleships are unavailable or overkill.&lt;br /&gt;
:* The go-to setup for most situations will be the 2 main guns, RADAR, seaplane setup ({{RedGunMedium}}{{RedGunMedium}}{{Template:Radar}}{{Seaplane}}) which provides day and night double attack potential.&lt;br /&gt;
:* Certain Event bosses take additional damage when a ship is equipped with [[Type 3 Shell]]s. ({{RedGunMedium}}{{RedGunMedium}}{{GreenAmmo}}{{Seaplane}})&lt;br /&gt;
:* Heavy cruisers [[Myoukou]] and [[Prinz Eugen]] have high base luck, allowing reliable torpedo or mixed cut-ins at night. {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{TorpedoWeapon}}, is recommended for day-time artillery spotting and potent mixed cut-ins at night.&lt;br /&gt;
:* Aviation Cruisers can use seaplane bombers instead of regular recon seaplanes; they also can equip [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]] to increase their attack range and damage.&lt;br /&gt;
* '''Battleships'''&lt;br /&gt;
:* Battleships feature a selection of Heavy Main Guns and massive resulting firepower in addition to the potent Armor Piercing shells which can cause brutal critical hits. Setups for battleships are similar to those of heavy cruisers, with one notable addition.&lt;br /&gt;
:* The Armor Piercing Shells that battleships have access to allows for the highly effective 2 Main gun, AP Shell, Seaplane setup ({{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}}) which has a more effective Artillery Spotting Cut-In, while providing better stats than secondary guns.&lt;br /&gt;
:* Note: Official tweets state that overuse of cannons larger than what a BB is meant for will make it &amp;quot;overweight&amp;quot; and incur a &amp;quot;minor&amp;quot; accuracy penalty. (''I.e.'' Too many 46cm or even 41cm cannons on Fast Battleships such as Kongou-class and Bismarck.)&lt;br /&gt;
:* As with Heavy Cruisers, the [[Type 3 Shell]] setup ({{RedGunHeavy}}{{RedGunHeavy}}{{GreenAmmo}}{{Seaplane}}) is effective against installation-type/land base enemies.&lt;br /&gt;
* '''Carriers'''&lt;br /&gt;
:* Planes. Enough Fighters to achieve Air Superiority or Supremacy, fill out with Torpedo Bombers on larger slots for preemptive bombing damage and/or Dive Bombers on smaller slots for shelling damage.&lt;br /&gt;
:* Torpedo Bombers and Dive Bombers are roughly equivalent to each other. While Torpedo Bombers have the advantage in the preemptive aerial bombing, their damage are dependent on number of surviving planes, making air superiority very important for them. In cases where Air Superiority is not feasible, using more Dive Bombers may prove more effective.&lt;br /&gt;
:* It is possible to equip [[List of Secondary Guns by stats|Secondary Guns]] like the [[15.5cm Triple Gun Mount (Secondary)|15.5cm Triple Gun Mount]] or the special [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]] to increase the carrier's range and put it higher in the Range Order shelling phase, which can be very useful for prioritizing the CV(L) damage when in a DD heavy fleet.&lt;br /&gt;
:* To save bauxite (especially in exercises against other fleets), a combination of two [[15.5cm Triple Gun Mount (Secondary)|15.5cm Triple Gun Mount]] and/or [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]] with a [[Saiun]] and a single bomber in the 4th slot can allow powerful shelling attacks at the cost of opening airstrike potency ({{YellowGun}}{{YellowGun}}{{YellowPlane}}{{RedPlane}}).&lt;br /&gt;
::*This, however, has the downside that when the bomber is completely shot down, the carrier becomes unable to attack. This is a dilemma in maps where enemy fleets boast strong anti-air abilities ([[Light Cruiser Tsu-Class#Elite|CL Tsu-class Elite]] comes to mind).&lt;br /&gt;
&lt;br /&gt;
===Full Setup List===&lt;br /&gt;
* What follows is an (non-extensive) list of possible equipment setups (and if applicable, whether they can perform Artillery Spotting and/or special Night Battle attacks).&lt;br /&gt;
* Some specific equipment notes:&lt;br /&gt;
:* All high-angle guns have the {{GreenGunDP}} icon, but could be either a main cannon (shown as {{RedGunMedium}} below) or secondary cannon (shown as {{YellowGun}}); find the appropriate setup below according to the role of the gun.&lt;br /&gt;
:* [[Type A Ko-hyoteki]] does not count as a {{TorpedoWeapon}} for special attack purposes; if equipped, look at the equipment setup only considering the other equipments to see what special attack the setup will generate (if any).&lt;br /&gt;
* Remember that a combination of two or more guns and/or torpedoes must be equipped for any special attack to be possible. &lt;br /&gt;
* {{color|gold|Yellow}}: Cut-In or Double Attack Possible&lt;br /&gt;
&lt;br /&gt;
====Two Slots====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:580px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Equipment&lt;br /&gt;
!Day Battle&lt;br /&gt;
!Modifier&lt;br /&gt;
!Night battle&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |As no 2-slot setup can trigger special attacks during the day,&amp;lt;br/&amp;gt;these setups usually are night combat oriented.&amp;lt;br&amp;gt;Only equipment setups using guns and torpedoes are shown here&amp;lt;br&amp;gt;(all others are Single Attack at 100% for both day and night battle)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Three Slots====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:580px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Equipment&lt;br /&gt;
!Day Battle&lt;br /&gt;
!Modifier&lt;br /&gt;
!Night battle&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Day Combat Focus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |110%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Not Listed Above&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Night Combat Focus&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |For Night Combat setups, see Day Combat 4 slot setups below and ignore the seaplane.&amp;lt;br /&amp;gt;The Day attack will be a Single Attack at 100%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Four Slots====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:580px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Equipment&lt;br /&gt;
!Day Battle&lt;br /&gt;
!Modifier&lt;br /&gt;
!Night battle&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Day Combat Focus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |200%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double or Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2 or 110%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |175%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double or Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2 or 150%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |110%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |110%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Any of the above setup that replaces {{Seaplane}}&amp;lt;br&amp;gt;with other auxiliary equipment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Same as original setup&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Same as original setup&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| rowspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| rowspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |200%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |200%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |200%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |175%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |175%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Victory Conditions==&lt;br /&gt;
Damage Gauge calculation: (Sum of enemy fleet HP reduced) / (Sum of enemy fleet HP at start of combat) × 100%&lt;br /&gt;
In PvP, even those considered &amp;quot;sunk&amp;quot; are treated as having 1HP remaining for gauge calculation. (This is clearly visible against a submarine fleet.)&lt;br /&gt;
Higher conditions have higher priority on this list. Unless specified, the condition assumes no friendly ship sunk.&lt;br /&gt;
&lt;br /&gt;
;Perfect S&lt;br /&gt;
*All enemy ships sunk and Enemy Damage Gauge is 0%.&lt;br /&gt;
:*In PvP, no damage taken and all enemy ships considered &amp;quot;sunk&amp;quot;.&lt;br /&gt;
;S (Victory)&lt;br /&gt;
*All enemy ships sunk.&lt;br /&gt;
:*If any friendly ship is sunk, it is B Victory instead.&lt;br /&gt;
*In PvP, all enemy ships &amp;quot;sunk&amp;quot;.&lt;br /&gt;
:*If any friendly ship would be considered &amp;quot;sunk&amp;quot;, then it would be a B Victory instead, as well.&lt;br /&gt;
;A (Victory)&lt;br /&gt;
*Required number of enemy ships sunk.&lt;br /&gt;
:*In this case damage gauge does not matter.&lt;br /&gt;
:*Enemy flagship does not need to be sunk.&lt;br /&gt;
:*Cannot happen if enemy fleet consists of only 1 ship.&lt;br /&gt;
;B (Tactical Victory)&lt;br /&gt;
*''Note:'' This rank is the minimum requirement to clear maps without boss gauge.&lt;br /&gt;
*Enemy flagship sunk (in this case damage gauge does not matter)&lt;br /&gt;
*Enemy flagship alive, A victory condition not met, Damage gauge at least 2.5 times of the enemy damage gauge.&lt;br /&gt;
*Enemy flagship alive, friendly ship sunk, A victory condition met, Damage gauge at least 2.5 times of the enemy damage gauge.&lt;br /&gt;
*Enemy flagship alive, friendly ship sunk, A victory condition not met, Damage gauge at least 3 times of the enemy damage gauge (multiplier in question)&lt;br /&gt;
*Enemy flagship sunk, friendly ship sunk, number of friendly ships sunk &amp;lt; number of enemy ships sunk.&lt;br /&gt;
;C (Tactical Defeat)&lt;br /&gt;
*Enemy flagship alive, Damage gauge higher than enemy gauge but not reaching 2.5 times as much.&lt;br /&gt;
*Enemy flagship alive, friendly ship sunk, A victory condition met, Damage gauge higher than enemy damage gauge but not reaching 2.5 times as much.&lt;br /&gt;
*Enemy flagship alive, friendly ship sunk, A victory condition not met, Damage gauge higher than enemy damage gauge but not reaching the multiplier required for B Victory (see 4th B Victory condition)&lt;br /&gt;
*Enemy flagship sunk, friendly ship sunk, number of friendly ships sunk ≥ number of enemy ships sunk. (Note that maps with boss gauges, such as 4-4, 5-3, event maps, etc, can be cleared under this condition.)&lt;br /&gt;
;D (Defeat)&lt;br /&gt;
*Enemy took less than a certain amount of damage (Own gauge is less than 0.05%).&lt;br /&gt;
:*Both sides taking 0 damage is also D.&lt;br /&gt;
*Enemy flagship alive, damage gauge lower than enemy gauge (C is possible under this condition if both sides have a high gauge)&lt;br /&gt;
*Enemy flagship alive, friendly ship sunk, damage gauge lower than enemy gauge, but not fulfilling E loss condition.&lt;br /&gt;
&amp;lt;!-- *Fulfilling E loss condition with only 1 ship in fleet. --&amp;gt;&lt;br /&gt;
;E (Defeat)&lt;br /&gt;
*Enemy flagship alive, over a certain number of friendly ships sunk. (see below)&lt;br /&gt;
===Notes===&lt;br /&gt;
*The Minimum Sunk Requirement:&lt;br /&gt;
:* 4 ships out of a fleet of 6&lt;br /&gt;
:* 3 ships out of a fleet of 5&lt;br /&gt;
:* 2 ships out of a fleet of 4&lt;br /&gt;
:* 2 ships out of a fleet of 3&lt;br /&gt;
:* 1 ship out of a fleet of 2&lt;br /&gt;
*Victory status affects the chance of getting drops and rare drops on the specified node.&lt;br /&gt;
:*B rank or above is necessary to obtain drops.&lt;br /&gt;
:*A rank or above is typically necessary for obtaining rare drops.&lt;br /&gt;
:*S rank has a higher chance of obtaining rare drops than A rank, and is required for some very rare drops.&lt;br /&gt;
&lt;br /&gt;
==Additional Explanation/Details==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{Mechanics}}&lt;br /&gt;
[[zh:战斗]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Eeshwan</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Combat&amp;diff=6403</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Combat&amp;diff=6403"/>
		<updated>2017-05-28T04:16:48Z</updated>

		<summary type="html">&lt;p&gt;Eeshwan: added Gangut Dva to list of ships participating in closing torpedo salvo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For detailed explanations on specific mechanics, see their respective pages:&lt;br /&gt;
*[[Aerial Combat]]&lt;br /&gt;
*[[Artillery Spotting]]&lt;br /&gt;
&lt;br /&gt;
==Combat Stages==&lt;br /&gt;
For most combat engagements, the battle will begin in day combat and follow the following set of stages. Several stages will not occur unless certain conditions are met.&lt;br /&gt;
*[[Combined Fleet]] uses a modified combat order.&lt;br /&gt;
*For Air Battle Only nodes (1-6 and certain event map nodes; may be a single-fleet or [[Combined Fleet]]), there is no Opening Torpedo Salvo, and [[#Day_Combat|Day Combat]] is completely replaced by a second round of Aerial Combat.&lt;br /&gt;
:*Thus ships that cannot participate in Aerial Combat cannot attack. They can still perform Anti-Air Defense, as usual.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; text-align:center;&amp;quot; |Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:650px; text-align:center;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[#Formation_Selection|Formation Selection]] &lt;br /&gt;
|With 4 or more ships in a fleet, a fleet formation must be selected before combat. The selected formation affects ship damage, hit rate, and defense.&amp;lt;br/&amp;gt; This step is skipped if you have 3 or fewer ships.&lt;br /&gt;
|-&lt;br /&gt;
|[[#Detection|Detection]]&lt;br /&gt;
|Requires planes or high detection stat (usually from RADAR).&amp;lt;br /&amp;gt;Success increases accuracy and evasion.&amp;lt;br /&amp;gt;Failure prevents participation of allied planes in the aerial combat phase (and will result in your Air Superiority value treated as 0).&amp;lt;br/&amp;gt; If no message is shown, it is treated as a failure.&lt;br /&gt;
|-&lt;br /&gt;
|[[#Jet Assaults|Jet Assault]]&lt;br /&gt;
|[[:Category:Armored Carriers|CVBs]] armed with Jet planes will launch a Jet Raid attack where Jets will attack enemy units. If enemy units also uses jets, they will eliminate each other in the same way fighters do and are also subjected the enemy AA fire. Once completed, they will then attempt to damage enemy units and then any remaining Jets will return to partake in the [[Aerial Combat]].&lt;br /&gt;
|-&lt;br /&gt;
|[[#Aerial_Combat|Aerial Combat]]&lt;br /&gt;
|Participants: [[:Category:Light Carriers|CVLs]] and [[:Category:Standard Carriers|CVs]] equipped with fighter or bomber planes; [[:Category:Aviation Battleships|BBVs]], [[:Category:Aviation Cruisers|CAVs]], [[:Category:Seaplane Tenders|AVs]], and [[:Category:Submarines|SSVs]] equipped with seaplane bombers; some enemy-specific ship classes &amp;lt;br /&amp;gt;If a side achieves Air Superiority or Supremacy in this stage, that side can use [[Combat#Artillery_Spotting_.28Post-Cap_Modifier.29|Artillery Spotting]]. &amp;lt;br/&amp;gt;All ships capable of launching attack or bomber planes will launch them in this stage (unless Detection is failed), regardless of current HP status.&amp;lt;br/&amp;gt; This step is skipped if there is no eligible participant.&lt;br /&gt;
|-&lt;br /&gt;
|[[#Opening_Stages|Opening Stages]]&lt;br /&gt;
|&lt;br /&gt;
;Expedition Supporting Fire&lt;br /&gt;
Supporting Fire from Sortie [[Expedition#Support_Expeditions|Support Expeditions]]. This has an aspect of randomness and may not trigger.&lt;br /&gt;
&lt;br /&gt;
;[[Combat#Anti-Sub_Warfare|Preemptive ASW attack]]&lt;br /&gt;
Participants: &lt;br /&gt;
*[[Isuzu|Isuzu Kai Ni]]&lt;br /&gt;
*Any [[:Category:Light Cruisers|CLs]] (including CLTs and Training Cruisers) or [[:Category:Destroyers|DDs]] with displayed ASW value of 100 or more '''and''' a Sonar equipped&lt;br /&gt;
::The attacks are done in range order, and all qualified participants will perform the attack.&lt;br /&gt;
&lt;br /&gt;
;Opening Torpedo Salvo&lt;br /&gt;
Participants: &lt;br /&gt;
*[[:Category:Submarines|SS]] over level 10&lt;br /&gt;
*Ships equipped with {{Template:TorpedoWeapon}}[[Type A Ko-hyoteki]] &lt;br /&gt;
:*All [[:Category:Torpedo Cruisers|Torpedo Cruisers]]&lt;br /&gt;
:*All [[:Category:Submarines|SS]]&lt;br /&gt;
:*Some [[:Category:Seaplane Tenders|AV]] ([[Chitose]], [[Chiyoda]], [[Mizuho]])&lt;br /&gt;
:*Some [[:Category:Light Cruisers|CLs]] (currently only [[Abukuma|Abukuma Kai Ni]])&lt;br /&gt;
*[[Battleship Re-Class#Elite|Battleship Re-Class Elite]]&lt;br /&gt;
*[[Seaplane Tender Princess]]&lt;br /&gt;
*[[Destroyer Water Demon]] (on final form). &amp;lt;br/&amp;gt;All participants fire their torpedoes simultaneously. &amp;lt;br/&amp;gt;Unlike Closing Torpedo Salvo, a ship can launch a torpedo in this stage even when current HP is less than or equal to 50% of Max HP.&lt;br /&gt;
&lt;br /&gt;
;Engagement Form&lt;br /&gt;
The orientation of the allied and enemy fleets is displayed. The engagement form affects both fleets equally.&lt;br /&gt;
|-&lt;br /&gt;
|[[#Day_Combat|Day Combat]]&lt;br /&gt;
|&lt;br /&gt;
;Shelling, 1st Round (Range Order)&lt;br /&gt;
Participants: All ships except:&lt;br /&gt;
* [[:Category:Submarines|SS]] and SSVs&lt;br /&gt;
* [[:Category:Light Carriers|CVLs]], [[:Category:Standard Carriers|CVs]], [[:Category:Armored Carriers|CVBs]] not carrying any bombers&lt;br /&gt;
* [[Hayasui#Upgrade|Hayasui Kai]] if she is equipped with any {{BluePlane}} torpedo bombers and all are shot down&lt;br /&gt;
* Basic [[Transport Ship Wa-Class]]. &amp;lt;br/&amp;gt; &lt;br /&gt;
Firing order alternates between allied and enemy sides, starting with allied.&lt;br /&gt;
*Ships with longer range have priority; ships on the same side tied in range will break ties randomly and assigned order within that side.&lt;br /&gt;
*The firing order is set as Allied Order #1 → Enemy Order #1 → Allied Order #2 → ….&lt;br /&gt;
:*Only ships qualified as participants are put in the firing order.&lt;br /&gt;
:*Ships sunk or incapacitated before their turn is simply removed from the firing order. &lt;br /&gt;
:*CVLs, CVs, and Hayasui Kai become unable to attack at moderate damage (中破). CVBs become unable to attack at heavy damage (大破).&lt;br /&gt;
&lt;br /&gt;
;Shelling, 2nd Round (Lineup Order)&lt;br /&gt;
*'''Only occurs when either side has a [[:Category:Battleships|BB]], [[:Category:Aviation Battleships|BBV]], or the enemy has one of the special ship classes (鬼 ''Oni''/Ogress, 姫 ''Hime/''Princess) that acts like a BB/BBV.''' &lt;br /&gt;
:*For example, {{nihongo|[[Destroyer Princess]]|駆逐棲姫}} does not, while {{nihongo|[[Battleship Princess]]|戦艦棲姫}} does. The distinction between [[Enemy Vessel#Bosses|Bosses]] that do and those that do not trigger this phase is not always clear from their names.&lt;br /&gt;
Participants: Same criteria as 1st round. &amp;lt;br/&amp;gt; Firing order is set at start of this round by alternating ships on each side that are normally capable of attacking during shelling rounds.&lt;br /&gt;
*Ships higher in lineup have priority.&lt;br /&gt;
:*Only ships qualifying as Participant will be put in the lineup. For example, allied flagship is a CVL that is not carrying a bomber; 2nd round shelling would begin with the allied ship in the 2nd slot in the lineup (if it's capable of attacking).&lt;br /&gt;
*The firing order is set as Allied Lineup #1 → Enemy Lineup #1 → Allied Lineup #2 → …&lt;br /&gt;
:*The firing order is set at the start of the round; ships sunk or incapacitated before their turn is simply removed from the firing order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Closing Torpedo Salvo&lt;br /&gt;
Participants: Requires current HP &amp;gt; 50% of Max HP, Base Torpedo Value &amp;gt; 0 and being one of the following classes:&lt;br /&gt;
*[[:Category:Destroyers|DDs]]&lt;br /&gt;
*[[:Category:Light Cruisers|CLs]] and Training Cruisers ([[Katori]], [[Kashima]])&lt;br /&gt;
*[[:Category:Torpedo Cruisers|CLTs]]&lt;br /&gt;
*[[:Category:Heavy Cruisers|CAs]]&lt;br /&gt;
*[[:Category:Aviation Cruisers|CAVs]]&lt;br /&gt;
*Some [[:Category:Seaplane Tenders|AVs]] ([[Chitose]], [[Chiyoda]], [[Mizuho]])&lt;br /&gt;
*[[:Category:Submarines|SS]]&lt;br /&gt;
*[[Bismarck#Third Upgrade|Bismarck drei]] and [[Gangut#Third Upgrade|Gangut Dva]]&lt;br /&gt;
*[[Battleship Re-Class]]&lt;br /&gt;
*[[Escort Fortress]] and [[Floating Fortress]]&lt;br /&gt;
*Some 鬼 ''Oni''/Ogress, 姫 ''Hime/''Princess&lt;br /&gt;
&lt;br /&gt;
Like the opening torpedo salvo, all participants attack simultaneously.&lt;br /&gt;
*Note that certain ships (Ooyodo, Maruyu, base Chitose, base Chiyoda) have initial innate torpedo value of 0; without modernization they cannot participate in closing torpedo salvo.&lt;br /&gt;
:*Chitose and Chiyoda cannot increase their torpedo stat without remodeling. However, they can launch torpedoes during Opening Torpedo Salvo if equipped with [[Type A Ko-hyoteki]].&lt;br /&gt;
|-&lt;br /&gt;
| [[#Night_Combat|Night Combat]]&lt;br /&gt;
| Participants: All ships except:&lt;br /&gt;
* All ships with current HP &amp;lt;= 25% of Max HP&lt;br /&gt;
*[[:Category:Light Carriers|CVLs]], [[:Category:Standard Carriers|CVs]], and [[:Category:Armored Carriers|CVBs]] (except [[Graf Zeppelin]], [[Standard Carrier Wo-Class]] (Flagship or higher), and [[Light Carrier Nu-Class]] (flagship or higher).&lt;br /&gt;
*[[Transport Ship Wa-Class]].&lt;br /&gt;
&lt;br /&gt;
The first slot allied ship attacks, then the first slot enemy ship attacks, and so on. If a ship is sunk or critically damaged, the game will skip its turn.&lt;br /&gt;
*The order differs from 2nd Shelling Round in that it does not &amp;quot;skip&amp;quot; ships already sunk prior to the start of the round.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For certain nodes and events, combat begins in the Night Combat stage, then proceeds to Day combat if certain conditions are met.&lt;br /&gt;
&lt;br /&gt;
==Formation Selection==&lt;br /&gt;
With 4 or more ships in a fleet, a fleet formation must be selected before combat. The selected formation affects ship damage and hit rate.&lt;br /&gt;
*Combined fleet uses a different set of formations unless it is a night battle only node. Click [[Combined Fleet#Fleet Formations|here]] for details.&lt;br /&gt;
&lt;br /&gt;
===Formation Modifier===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:310px;&amp;quot; |Formation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:69px;&amp;quot; |Formation Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:64px;&amp;quot; |Surface Damage Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:64px;&amp;quot; |Anti-sub Damage Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:64px;&amp;quot; |Anti-air Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:68px;&amp;quot; |Day Shelling Hit Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:68px;&amp;quot; |Day Torpedo Hit Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:68px;&amp;quot; |Night Battle Hit Rate&amp;lt;ref name=&amp;quot;NBacc&amp;quot;&amp;gt;Source: [http://kankoregouchin.blog.fc2.com/blog-entry-37.html '''艦これ-チラ裏検証- '''][http://kankoregouchin.blog.fc2.com/blog-entry-37.html / 夜戦陣形と命中回避] (Jan 1, 2015). Currently the hit rates only apply on nodes starting with night battle (eg. [[World_5:_%E5%8D%97%E6%96%B9%E6%B5%B7%E5%9F%9F#World_5-3:_.E3.82.B5.E3.83.96.E5.B3.B6.E6.B2.96.E6.B5.B7.E5.9F.9F_Sav_Island|5-3-C]]). In addition, please be aware that given limited sample sizes from the exp't, the measured hit rates by using different formations are NOT differing on a large scale, thus using &amp;quot;higher / lower&amp;quot; not simply &amp;quot;high / low&amp;quot;.&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:68px;&amp;quot; |Flagship Protection Rate&lt;br /&gt;
|-&lt;br /&gt;
| Line Ahead&amp;lt;br /&amp;gt;{{Nihongo|単縦陣|''Tanjuu-jin''|}}&lt;br /&gt;
| &amp;lt;center&amp;gt;{{LineAhead}}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Low&lt;br /&gt;
|-&lt;br /&gt;
| Double Line&amp;lt;br /&amp;gt;{{Nihongo|複縦陣|''Fukujuu-jin''|}}&lt;br /&gt;
| &amp;lt;center&amp;gt;{{DoubleLine}}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |High&amp;lt;ref name=&amp;quot;DL_SAcc&amp;quot;&amp;gt;Source: [http://bs-arekore.at.webry.info/201412/article_2.html '''半製造BSｱﾚｺﾚ雑記帳''' / 「艦これ」砲撃命中率について・複縦陣 中間報告]'' (Dec 5, 2014). If more relevant sources are discovered please add them in.''&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
|-&lt;br /&gt;
| Diamond&amp;lt;br /&amp;gt;{{Nihongo|輪形陣|''Rinkei-jin''|}}&lt;br /&gt;
| &amp;lt;center&amp;gt;{{Diamond}}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Very Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Very Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |High&lt;br /&gt;
|-&lt;br /&gt;
| Echelon&amp;lt;br /&amp;gt;{{Nihongo|梯形陣|''Teikei-jin''|}}&lt;br /&gt;
| &amp;lt;center&amp;gt;{{Echelon}}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
|-&lt;br /&gt;
| Line Abreast&amp;lt;br /&amp;gt;{{Nihongo|単横陣|''Tan'ou-jin''|}}&lt;br /&gt;
| &amp;lt;center&amp;gt;{{LineAbreast}}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Very Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
|}&lt;br /&gt;
*The surface damage modifier applies to both shelling and torpedo attacks, but does not affect Aerial Combat or Anti-Submarine attacks.&lt;br /&gt;
*Diamond Formation is only selectable as a formation with 5+ ships.&lt;br /&gt;
*'''Flagship protection''' is the situation where a non-flagship ship protects the flagship from being damaged by receiving the attack instead.&lt;br /&gt;
*Line Ahead has the highest offensive power for surface combat. It is the default choice for encounters after the 3rd battle node to preserve firepower because of the remaining ammo penalty.&lt;br /&gt;
*Double Line is generally a good formation for heavy BB/CV fleets. There is a significant accuracy increase that benefits the typically lower accuracy carriers, while BB often still have enough firepower.&lt;br /&gt;
*Line Abreast is the best formation for anti-sub purposes.&lt;br /&gt;
*Echelon has not been tested extensively, but it is hypothesized to be a defensive formation for submarines.&lt;br /&gt;
&lt;br /&gt;
==Detection==&lt;br /&gt;
*Fleet LOS affects Detection rate.&lt;br /&gt;
*Success increases fleet accuracy and evasion.&lt;br /&gt;
*Failure prevents participation of allied planes in the aerial combat phase.&lt;br /&gt;
&lt;br /&gt;
==Jet Assaults==&lt;br /&gt;
Players who arm thier Jet planes they obtain from the Jet Plane update from the December 9th,2016 Update to thier Armored Carriers will be able to conduct an phase known as the Jet Raid Phase where your Armored Carriers will launch thier Jets first into battle. During this phase, the following will happen:&lt;br /&gt;
&lt;br /&gt;
*Jets will launch attack enemy units&lt;br /&gt;
*Jets will attempt to eliminate other enemy jets present in battle if any are present (Using AA combat mechanics similar to that found on the [[Aerial Combat]] Mechanics page).&lt;br /&gt;
*Jets will become subjected to being shot down by enemy fire during this phase.&lt;br /&gt;
&lt;br /&gt;
Once they complete this phase, any remaining Jets will return again to assist in the [[Aerial Combat]] phase.&lt;br /&gt;
&lt;br /&gt;
==Aerial Combat==&lt;br /&gt;
''Split into [[Aerial Combat|a separate page]] due to its length.''&lt;br /&gt;
&lt;br /&gt;
==Opening Stages==&lt;br /&gt;
The Opening Stages of combat proceed in order with the Supporting Expedition effect, the Opening Torpedo salvo, then the display of the engagement form&lt;br /&gt;
*In [[World 5]] and Event Maps, the Sortie fleet can receive a salvo of Support fire from fleets deployed on [[Expedition#Support_Expeditions|Support Expeditions]]. The type of supporting fire depends on the composition of the expedition fleet.&lt;br /&gt;
*The Opening Torpedo Salvo is fired by Submarines over level 10, ships with the {{Template:TorpedoWeapon}}[[Type A Ko-hyoteki]] ([[:Category:Torpedo Cruisers|CLTs]], [[:Category:Seaplane Tenders|AVs]], [[:Category:Submarines|SS]]) equipped, and the Enemy [[Battleship Re-Class]].&lt;br /&gt;
:*Torpedoes are fired from all ships simultaneously, and accuracy is affected by the selected Formation type.&lt;br /&gt;
:*Ships capable of firing in this phase will launch torpedo even if suffering moderate / heavy damage (which prevents launching torpedo during Closing Torpedo phase).&lt;br /&gt;
:*Opening torpedoes will prioritize targeting ships that can be damaged by them. If no such target exists, the torpedo will launch but always miss.&lt;br /&gt;
*The Opening stages finish with the display of the Engagement form and the formation of the two fleets.&lt;br /&gt;
&lt;br /&gt;
===Engagement Form Modifier===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:200px;&amp;quot; |Form&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:100px;&amp;quot; |Damage Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:100px;&amp;quot; |Chance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:100px;&amp;quot; |Chance with [[Saiun]]&lt;br /&gt;
|-&lt;br /&gt;
|Parallel Engagement&amp;lt;br /&amp;gt;{{Nihongo|同航戦|''Doukousen''|}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45%&lt;br /&gt;
|-&lt;br /&gt;
|Head-on Engagement&amp;lt;br /&amp;gt;{{Nihongo|反航戦|''Hankousen''|}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |About 40%&lt;br /&gt;
|-&lt;br /&gt;
|Crossing the T ('''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Advantage&amp;lt;/span&amp;gt;''')&amp;lt;br /&amp;gt;{{Nihongo|T字戦有利|''T Ji-sen Yuuri''|}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; |Crossing the T ('''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Disadvantage&amp;lt;/span&amp;gt;''')&amp;lt;br /&amp;gt;{{Nihongo|T字戦不利|''T Ji-sen Furi''|}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;1%&lt;br /&gt;
|}&lt;br /&gt;
* All engagement forms '''affect both sides equally''', including crossing the T (&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Advantage&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Disadvantage&amp;lt;/span&amp;gt;).&lt;br /&gt;
* Regular night battle and aerial combat are not affected by engagement forms. Nodes starting with Night Combat, however, do take engagement forms into consideration (despite it not being displayed).&lt;br /&gt;
*Equipping a {{Template:YellowPlane}}[[Saiun]] effectively makes what would have been Crossing the T (Disadvantage) become Head-on Engagement.&lt;br /&gt;
*It is speculated that the Engagement form also impacts accuracy.&lt;br /&gt;
&lt;br /&gt;
==Day Combat==&lt;br /&gt;
Day combat is split into 2~3 phases: 1st Shelling, 2nd Shelling (if applicable), Closing Torpedo&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Phase&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Ship Class/Armaments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |'''1st Shelling Phase'''&amp;lt;br&amp;gt;(Range Order)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
At the start of the 1st shelling phase, the firing order is fixed as ''Allied Ship with longest Range'' → ''Enemy Ship with longest Range'' → ''Allied Ship with second-longest Range'' → …&amp;lt;br&amp;gt;&lt;br /&gt;
Ships with the same range have their order randomly decided&amp;lt;br&amp;gt;&lt;br /&gt;
Ships rendered unable to attack are included in the firing order but does nothing for its turn&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Submarines|SS]] and SSVs never act during this phase&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Carrier Attacks&lt;br /&gt;
|[[:Category:Light Carriers|CVLs]]&amp;lt;br&amp;gt;[[:Category:Standard Carriers|CVs]]&amp;lt;br&amp;gt;[[:Category:Armored Carriers|CVBs]]&amp;lt;br&amp;gt;[[Hayasui#Upgrade|Hayasui Kai]] (if equipped with {{BluePlane}})&lt;br /&gt;
|&lt;br /&gt;
Must be equipped with either {{RedPlane}} or {{BluePlane}} to attack&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot attack if all {{RedPlane}} or {{BluePlane}} shot down during aerial combat&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot attack if suffering moderate damage (中破) or heavy damage (大破) (CVBs can still attack during moderate damage)&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot attack installation-type abyssal ships if any {{RedPlane}} is equipped&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Regarding Seaplane Bombers&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Aviation Cruisers|CAVs]], [[:Category:Aviation Battleships|BBVs]], and [[:Category:Seaplane Tenders|AVs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hayasui#Upgrade|Hayasui Kai]] (if '''not''' equipped with {{BluePlane}})&lt;br /&gt;
|&lt;br /&gt;
Cannot utilize seaplane bombers (shelling attack is based on own firepower), unless performing anti-submarine warfare (see below)&amp;lt;br&amp;gt;&lt;br /&gt;
Can perform ASW even if suffering moderate damage (中破) or heavy damage (大破), unlike [[:Category:Light Carriers|CVLs]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Anti-Submarine Warfare (ASW)&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Destroyers|DDs]], [[:Category:Light Cruisers|CLs]], [[Katori]], [[Kashima]], and [[:Category:Torpedo Cruisers|CLTs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hayasui#Upgrade|Hayasui Kai]] (if '''not''' equipped with either {{BluePlane}} or seaplane bomber)&lt;br /&gt;
|&lt;br /&gt;
If enemy submarines are present, depth charges will be dropped instead of normal shelling attacks&amp;lt;br&amp;gt;&lt;br /&gt;
If enemy has both surface ships and submarines, ASW attacks will be prioritized&amp;lt;br&amp;gt;&lt;br /&gt;
If innate ASW value is 0, ASW attacks will not be carried out and regular shelling attacks will take place&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Aviation Cruisers|CAVs]], [[:Category:Aviation Battleships|BBVs]], [[:Category:Seaplane Tenders|AVs]]&amp;lt;br&amp;gt;&lt;br /&gt;
Amphibious Assault Ship (Currently [[Akitsu Maru]] only)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hayasui#Upgrade|Hayasui Kai]] (if seaplane bomber equipped but '''not''' {{BluePlane}})&amp;lt;br&amp;gt;&lt;br /&gt;
[[Battleship Re-Class]], [[Floating Fortress]] and [[Escort Fortress]]&amp;lt;br&amp;gt;&lt;br /&gt;
Certain enemy bosses (鬼 Oni/Ogress, 姫 Hime/Princess)&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
If enemy submarines are present '''and''' the ship is equipped with either seaplane bomber, [[Ka-type Observation Autogyro|Autogyro]], or [[Type 3 Spotter/Liaison (ASW)|ASW Liaison]], ASW attacks (via plane dropping depth charges) will be carried out instead of normal shelling attacks&amp;lt;br&amp;gt;&lt;br /&gt;
If enemy has both surface ships and submarines, ASW attacks will be prioritized&amp;lt;br&amp;gt;&lt;br /&gt;
If all planes capable of ASW are shot down, ASW attacks will not be carried out and regular shelling attacks will take place&lt;br /&gt;
|-&lt;br /&gt;
|[[Hayasui#Upgrade|Hayasui Kai]] (if equipped with {{BluePlane}}) and [[:Category:Light Carriers|CVLs]]&lt;br /&gt;
|&lt;br /&gt;
If enemy submarines are present '''and''' the ship is equipped with {{BluePlane}} or {{RedPlane}}, ASW attacks (via plane dropping depth charges) will be carried out instead of normal shelling attacks&amp;lt;br&amp;gt;&lt;br /&gt;
If enemy has both surface ships and submarines, ASW attacks will be prioritized&amp;lt;br&amp;gt;&lt;br /&gt;
*ASW attacks will not be carried out if only [[Ka-type Observation Autogyro|Autogyro]], or [[Type 3 Spotter/Liaison (ASW)|ASW Liaison]] is equipped&lt;br /&gt;
:*That is, {{BluePlane}} or {{RedPlane} must be equipped.&lt;br /&gt;
*Cannot attack if suffering moderate damage (中破) or heavy damage (大破)&lt;br /&gt;
*Enemy [[Light Carrier Nu-Class]] only performs ASW at Flagship or higher status&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Battleships|BBs]], [[:Category:Heavy Cruisers|CAs]], [[:Category:Standard Carriers|CVs]], [[:Category:Armored Carriers|CVBs]], [[:Category:Submarines|SS]] and SSVs&lt;br /&gt;
|No ASW attacks will be carried out, regardless of equipment setup.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Regarding Range&lt;br /&gt;
|&lt;br /&gt;
In order: Very Long → Long → Medium → Short → Very Short&amp;lt;br&amp;gt;&lt;br /&gt;
Some equipments can extend the range of a ship, but in no cases will a ship's range decrease due to equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
Attacks from carriers are also affected by range, thus by equipping a secondary gun, it is possible to render carrier attacks earlier in the round&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''2st Shelling Phase'''&amp;lt;br&amp;gt;(Lineup Order)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Only takes place when any of the following ships is present (in either side): [[:Category:Battleships|BBs]], [[:Category:Aviation Battleships|BBVs]], or the enemy has one of the special ship classes (鬼 Oni/Ogress, 姫 Hime/Princess) that acts like a BB/BBV.&amp;lt;br&amp;gt;&lt;br /&gt;
Will take place even if all ships that would enable the 2nd shelling phase are sunk by the end of the 1st shelling round.&amp;lt;br&amp;gt;&lt;br /&gt;
At the start of the 2nd shelling round, excluding ships that cannot participate at all (including sunk ships), the firing order is set to ''Allied Lineup #1'' → ''Enemy Lineup #1'' → ''Allied Lineup #2'' → ….&amp;lt;br&amp;gt;&lt;br /&gt;
Ship that could attack at the start of the 2nd shelling round but rendered unable to attack before its turn loses it turn.&amp;lt;br&amp;gt;&lt;br /&gt;
Certain ships that would otherwise be able to attack but incapacitated (such as CV/CVLs suffering moderate damage or worse) are listed in the firing order but have their respective turns skipped.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |'''Closing Torpedo Salvo'''&amp;lt;br&amp;gt;(Simultaneous)&lt;br /&gt;
|Torpedo attacks&lt;br /&gt;
|&lt;br /&gt;
*[[:Category:Destroyers|DDs]]&lt;br /&gt;
*[[:Category:Light Cruisers|CLs]] and Training Cruisers ([[Katori]], [[Kashima]])&lt;br /&gt;
*[[:Category:Torpedo Cruisers|CLTs]]&lt;br /&gt;
*[[:Category:Heavy Cruisers|CAs]]&lt;br /&gt;
*[[:Category:Aviation Cruisers|CAVs]]&lt;br /&gt;
*Some [[:Category:Seaplane Tenders|AVs]] ([[Chitose]], [[Chiyoda]], [[Mizuho]])&lt;br /&gt;
*[[:Category:Submarines|SS]] and SSV&lt;br /&gt;
*[[Bismarck#Third Upgrade|Bismarck drei]]&lt;br /&gt;
*[[Battleship Re-Class]]&lt;br /&gt;
*[[Escort Fortress]] and [[Floating Fortress]]&lt;br /&gt;
*Some 鬼 ''Oni''/Ogress, 姫 ''Hime/''Princess&lt;br /&gt;
|&lt;br /&gt;
Requires Current HP &amp;gt; 50% of Max HP (i.e. not in moderate or heavy damage).&amp;lt;br&amp;gt;&lt;br /&gt;
Closing torpedo salvo can be launched even if no torpedoes are equipped.&amp;lt;br&amp;gt;&lt;br /&gt;
Ships that are either installation (example: [[Airfield Princess]]) or submerged (example: submarines) will not be the target of these attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
If enemy has only submarines in moderate damage or worse, the phase still occur, but no torpedoes will launch.&lt;br /&gt;
*Chitose and Chiyoda cannot participate in this phase if they're not remodeled.&lt;br /&gt;
*If a ship has innate torpedo value of 0, it cannot participate in this phase even if it otherwise would be able to. In this case, increasing its innate value either by Leveling Up and/or modernization will enable it to participate.&lt;br /&gt;
*In other words, any ship can participate in this phase if its innate torpedo value is 1 or higher.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Night Combat==&lt;br /&gt;
*Night battle damage depends on both the Firepower and Torpedo stats for attack power. Consequently, DDs, CLs, CLTs and CAs have drastically increased strength at night.&lt;br /&gt;
*Any vessel at night must not be heavily damaged (red) before attacking in order to participate in night battle.&lt;br /&gt;
*Certain combination of weapon equipment ([[List of Main Guns by stats|Main Guns]], [[List of Secondary Guns by stats|Secondary Guns]], [[List of Torpedoes by stats|Torpedoes]]) will cause Cut-In or Double Attacks at night, greatly increasing accuracy and/or firepower&lt;br /&gt;
:*Auxiliary equipment (e.g [[List of Radars by stats|RADAR]], [[List of Anti-Submarine Equipment by stats|SONAR]], [[List of Anti-Submarine Equipment by stats|Depth Charges]], Searchlights, Turbines, Special ammunition, [[List of Anti-Air Guns by stats|Pure AA Equipment]], Torpedo Bulges, and [[Type A Ko-hyoteki|Midget-subs]]) will not affect the combination.&lt;br /&gt;
*If night combat nodes are anticipated, it can be very helpful to utilize specialized night battle equipment such as [[Star Shell]]s and [[Searchlight]]. [[Type 98 Recon Seaplane (Night Scout)]] is also an option.&lt;br /&gt;
*Damage against submarines is greatly reduced during regular Night Battles (to scratch damage).&lt;br /&gt;
*Formation damage modifiers do not apply in Night Battle (always 100% for regular shelling).&lt;br /&gt;
:*Nodes begin with Night Battle and in [[Combined Fleet]] Night Battle, Formation anti-sub damage modifiers apply.&lt;br /&gt;
::*The Engagement Form is not explicitly shown in Night Battle nodes, but the modifier will apply.&lt;br /&gt;
*The animation for ships equipped with 2 different torpedoes may be different but the damage output is still the same.&lt;br /&gt;
:*A [[Prototype FaT Type 95 Oxygen Torpedo Kai]] + [[61cm Quint (Oxygen) Torpedo Mount]] will show a cut-in animation of FaT+Quint+Quint and if equipped the other way around, the cut-in animation will show Quint+FaT+FaT. However, both animation produces the same damage output.&lt;br /&gt;
&lt;br /&gt;
==Damage Calculations==&lt;br /&gt;
===Main Formula===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Pre-Cap Attack Power = [[#Base_Attack_Power|Base Attack Power]] + Night Spotting Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Attack Power Before Cap = [Pre-Cap Attack Power × [[#Pre-Cap_Modifiers|Pre-Cap Modifiers]] + [[#Light Cruiser Fitted Gun Bonus|Light Cruiser Fitted Gun Bonus]]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Cap-Adjusted Attack Power =&lt;br /&gt;
! style=text-align:center;&amp;quot; | Attack Power Before Cap, if it is less or equal to the [[#Attack Power Cap|Attack Power Cap]]&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center;&amp;quot; | [[#Attack Power Cap|Attack Power Cap]] + √(Attack Power Before Cap - [[#Attack Power Cap|Attack Power Cap]]), if Attack Power Before Cap is over the [[#Attack Power Cap|Attack Power Cap]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Effective Armor = Enemy Armor × 0.7 + Random(0 ~ Enemy Armor -1) × 0.6&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Final Attack Power = [Cap-Adjusted Attack Power × [[#Critical_Modifier|Critical Modifier]]] × [[#Post-Cap_Modifiers|Post-Cap Modifiers]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Damage = (Final Attack Power - Effective Armor) × [[#Remaining_Ammo_Modifier|Remaining Ammo Modifier]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Notes:&lt;br /&gt;
&lt;br /&gt;
*The game rounds off values at 2 places in the calculation: after pre-cap modifier and after the critical modifier. They are marked by square brackets in the above calculations.&lt;br /&gt;
*''If Damage is less than 1, the attack deals '''scratch damage''' instead, which is 6-14% of target's current HP, rounded down (can be 0).''&lt;br /&gt;
*For all intents and purposes, enemy armor is effectively a random number between 0.7 and 1.3 of its nominal value&lt;br /&gt;
*''This formula is under constant review and updated accordingly if there are any inconsistencies or mistakes.''&lt;br /&gt;
*Night Spotting Bonus: +5 if [[Type 98 Recon Seaplane (Night Scout)]] activates.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Base Attack Power&amp;lt;/u&amp;gt;===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:199px;&amp;quot; |Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:530px;&amp;quot; |Base Attack Power&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:260px;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Opening Air Strike&lt;br /&gt;
|Modifier × ((Bomber's Dive Bomb or Torpedo stat) × √(Number of Planes) + 25)&lt;br /&gt;
|Number of planes is post anti-bomber combat and fleet anti-air defense&amp;lt;br/&amp;gt; Modifier is 1.0 for dive bombers, either 0.8 or 1.5 (50% chance for either) for torpedo bombers&lt;br /&gt;
*Calculated per slot.&lt;br /&gt;
|-&lt;br /&gt;
|Shelling (Carriers)&lt;br /&gt;
| {[Firepower + Torpedo + Effective Bonus (Shelling) + (Dive Bomb × 1.3)] × 1.5} + 55&lt;br /&gt;
|This is also the formula for Land-Based Abyssal ships during shelling rounds. (Uses the standard Night Battle formula at night.)&lt;br /&gt;
|-&lt;br /&gt;
|Shelling (Others)&lt;br /&gt;
|Firepower + Effective Bonus (Shelling) + 5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Torpedo&lt;br /&gt;
|Torpedo + Effective Bonus (Torpedo) + 5&lt;br /&gt;
|Applies to both Opening and Closing Torpedo Salvo.&lt;br /&gt;
*Closing torpedo salvo will not be performed if innate Torpedo is 0 even if the ship is of a class that normally can.&lt;br /&gt;
|-&lt;br /&gt;
|Anti-sub warfare&lt;br /&gt;
|√(Base Ship ASW) × 2 + Equipment ASW × 1.5 + Effective Bonus (ASW) + Ship Class Constant&lt;br /&gt;
|Ship Class Constant: 13 for DD/CL/CLT, 8 for CAV/BBV/AV/CVL/LHA&lt;br /&gt;
*ASW stat for recon planes and radars are not counted at all for ASW damage.&lt;br /&gt;
*Even if sonars, depth charges, and other equipments with +ASW values are equipped, if the ship's innate ASW is 0 and no seaplane bomber, [[Ka-type Observation Autogyro|autogyro]], or [[Type 3 Spotter/Liaison (ASW)|ASW liaison]] equipped, the ship will not carry out ASW. (Example: Ooyodo, Chitose, Chiyoda, BBVs)&lt;br /&gt;
|-&lt;br /&gt;
|Night Battle&lt;br /&gt;
|Firepower + Torpedo + Effective Bonus (Firepower) + Effective Bonus (Torpedo)&lt;br /&gt;
|This is the formula for all ships participating in night combat (including [[Standard Carrier Wo-Class#Flagship|Standard Carrier Wo-Class Flagship]] and [[Light Carrier Nu-Class#Flagship|Light Carrier Nu-Class Flagship]]).&lt;br /&gt;
*Formation Damage Modifier and Engagement Form Modifier does not apply (exception: ASW damage in a Night Battle Only node applies both).&lt;br /&gt;
|-&lt;br /&gt;
|VS Regular Installation&lt;br /&gt;
|''Day'': 250% (if [[Type 3 Shell]] Equipped) × [Firepower + Effective Bonus (Firepower) + Shelling Modifier for the fleet (+5 for regular fleet, varies for combined fleet)] + WG42 Bonus&lt;br /&gt;
''Night'': 250% (if [[Type 3 Shell]] Equipped) × [Firepower + Effective Bonus (Night Battle) + Night Contact Modifier (+5 if [[Type 98 Recon Seaplane (Night Scout)]] triggered)] + WG42 Bonus&lt;br /&gt;
|WG42 Bonus:&lt;br /&gt;
:+75 with 1 Equipped&lt;br /&gt;
:+110 with 2&lt;br /&gt;
:+140 with 3&lt;br /&gt;
:+160 with 4&lt;br /&gt;
This applies to all land-base enemies that Type 3 Shell is effective against.&lt;br /&gt;
|-&lt;br /&gt;
|VS Other Land Structures&lt;br /&gt;
|???&lt;br /&gt;
|[[Supply Depot Princess]], [[Artillery Imp]], [[Isolated Island Princess]] all take extra damage from [[Daihatsu-class Landing Craft]], [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]], and [[Type 2 Ka-Mi Tank]].&lt;br /&gt;
|}&lt;br /&gt;
The effective bonus comes from [[Akashi's Improvement Arsenal|improving equipments]], see that page for details.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Pre-Cap Modifiers&amp;lt;/u&amp;gt;===&lt;br /&gt;
These are the factors directly applied to your ship's attack power.&lt;br /&gt;
* [[#Formation Selection|Formation Modifier]] (see &amp;quot;Damage modifier&amp;quot;)&lt;br /&gt;
* [[#Engagement Form Modifier|Engagement Modifier]]&lt;br /&gt;
* [[#Ship.27s Health Modifier|Health Modifier]]&lt;br /&gt;
* [[#ASW Synergy|ASW Synergy]]&lt;br /&gt;
* [[#Night_Attack_Modifier|Night Attack Modifier]]&lt;br /&gt;
Effects from the modifiers are multiplied cumulatively. Formation Modifier, Engagement Modifier, and Health Modifier are applied sequentially.&lt;br /&gt;
&lt;br /&gt;
====Ship's Health Modifier====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{nihongo|Minor damage|小破|Shōha}} or less&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| {{nihongo|Moderate damage|中破|Chūha}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70%&lt;br /&gt;
|-&lt;br /&gt;
| {{nihongo|Heavy damage|大破|Taiha}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40%&lt;br /&gt;
|}&lt;br /&gt;
These modifiers do not affect Aerial Combat.&lt;br /&gt;
&lt;br /&gt;
====ASW Synergy====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Equipped Both Depth Charge and Sonar?&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115%&lt;br /&gt;
|-&lt;br /&gt;
| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|}&lt;br /&gt;
Having 2 sets of sonars and depth charges does not increase the synergy bonus.&lt;br /&gt;
&lt;br /&gt;
==== Night Attack Modifier ====&lt;br /&gt;
[[File:night_cut_in.png|thumb|An example of a cut-in]]&lt;br /&gt;
[[#Night_Battle_Special_Attacks|Certain Equipment setups]] have a chance to trigger special attacks at night, giving boost to both attack power and accuracy. This stage is usually the most rewarding / dangerous because both sides have drastically increased attack power.&lt;br /&gt;
&lt;br /&gt;
The ship must be able to participate in the night battle in order to trigger the special attacks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:150px;&amp;quot; |Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:300px;&amp;quot; |Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:350px;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Special Attack &amp;lt;br/&amp;gt;(Double Attack and Cut-In Attack)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|120% for Double Attack. &amp;lt;br/&amp;gt;Varies for Cut-In Attack depending on type. &amp;lt;br/&amp;gt;See [[#Night Battle Special Attacks|here]] for details.&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Any misses on Cut-In Attack and Double Attack becomes scratch damage instead.&amp;lt;br&amp;gt;Damage cap applied to each attack separately for Double Attack and Cut-In Attacks that calculates damage twice (such as Torpedo Cut-In).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Normal&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Anti-Submarine&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|0% for regular map nodes &amp;lt;br/&amp;gt;[[Combat#Formation_Modifier|Formation Modifier]] for Combined Fleet battle nodes and Night Battle nodes.&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|This results in scratch damage against submarines during normal night battles. &amp;lt;br/&amp;gt;[[#Engagement Form Modifier|Engagement Form modifiers]] will apply for Combined Fleet battle nodes and Night Battle nodes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Light Cruiser Fitted Gun Bonus&amp;lt;/u&amp;gt;===&lt;br /&gt;
This is a bonus incorporated when the fitted gun system on light cruisers was introduced. Details may change as more testing is done.&lt;br /&gt;
&amp;lt;math&amp;gt;\text {Light Cruiser Fitted Gun Bonus} = \sqrt{\text{# of Equipped Lightweight Naval Guns }} + 2 \times \sqrt{\text{ # of Equipped Lightweight Twin Gun Mounts}}&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This bonus applies to light cruisers (CL), torpedo cruisers (CLT), and training cruisers (CLp), and this bonus counts the following guns:&lt;br /&gt;
*Lightweight Naval Guns: [[14cm Naval Gun]], [[15.2cm Naval Gun]]&lt;br /&gt;
*Lightweight Twin Gun Mounts: [[14cm Twin Gun Mount]], [[15.2cm Twin Gun Mount]], [[15.2cm Twin Gun Mount Kai]]&lt;br /&gt;
Example: A ship equipped with a [[14cm Naval Gun]], a [[15.2cm Twin Gun Mount]], and a [[15.2cm Twin Gun Mount Kai]] gets a bonus of &amp;lt;math&amp;gt;1 \times \sqrt{1} + 2 \times \sqrt{2} \approx 3.8 &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some items to note:&lt;br /&gt;
*Pre-Cap Modifiers do not apply to this bonus, but this bonus applies before attack cap is calculated.&lt;br /&gt;
*[[15.5cm Triple Gun Mount (Main)]], [[15.5cm Triple Gun Mount (Secondary)]], [[OTO 152mm triple extended machine gun]] and the such are not counted for the purpose of this bonus.&lt;br /&gt;
*The bonus provided will be lower compared to when the ship is equipped with multiple [[20.3cm Twin Gun Mount]] (and its variants), so please keep that in mind.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Attack Power Cap&amp;lt;/u&amp;gt;===&lt;br /&gt;
Applies after the pre-cap modifiers. This is a '''soft limit''' on your effective attack power.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Condition&amp;lt;/u&amp;gt;: If your Attack Power Before Cap exceeds:&lt;br /&gt;
* '''150''' for Day Battle, &lt;br /&gt;
* '''300''' for Night Battle, ''or''&lt;br /&gt;
* '''100''' for Anti-submarine attacks,&lt;br /&gt;
then the Attack Power Cap will kick-in, reducing attack power. The calculation is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text {Cap-Adjusted Attack Power} = x + \sqrt {\text {Attack Power Before Cap} - x}&amp;lt;/math&amp;gt;, where x represents the attack power cap applicable to the attack.&lt;br /&gt;
&lt;br /&gt;
Daytime Attack Cap (150) often makes it important to utilize [[#Artillery_Spotting|Artillery Spotting]] since they boost your attack power '''after the cap''', while [[#Night Combat|Night Combat]] can be very dangerous and/or rewarding due to having a very high cap (300) and the summation of torpedo and firepower being used to calculate the base attack power.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Critical Modifier&amp;lt;/u&amp;gt;===&lt;br /&gt;
All attacks have a chance to be a critical hit (although bombing during aerial battle has significantly lower chance to do so). The damage modifier applies after the cap.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Attack Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
| Normal Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| Critical Hit&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150%&lt;br /&gt;
|}&lt;br /&gt;
A few notes:&lt;br /&gt;
* Any attack that deals ''40 or more damage'' '''always''' display as critical damage regardless of whether it actually is a critical hit or not.&lt;br /&gt;
* Any attack that deals ''14 or less damage'' '''never''' display as critical damage even if the attack actually is a critical hit.&lt;br /&gt;
* If an attack is determined to be a critical hit, the attack cannot be evaded (the evasion check happens after the critical hit check).&lt;br /&gt;
* A rounding-off takes place after Critical Modifier is calculated, prior to calculating the other Post-Cap Modifiers shown below.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Post-Cap Modifiers&amp;lt;/u&amp;gt;===&lt;br /&gt;
In damage calculation, Post-cap modifiers apply''''' after the cap''''', but '''''before enemy armor reduction'''''. Thus they are very effective approach to boost your damage output (esp. against heavy armor enemies).&lt;br /&gt;
&lt;br /&gt;
Currently, the post-cap modifiers are from:&lt;br /&gt;
* [[Combat#Contact|Contact]] (Opening air strike)&lt;br /&gt;
* [[Combat#Artillery_Spotting|Artillery Spotting]] (a.k.a. Day time special attacks)&lt;br /&gt;
* [[Combat#AP Shell|AP Shell]]&lt;br /&gt;
&lt;br /&gt;
====Contact====&lt;br /&gt;
*Contact takes place during the Aerial Combat phase. It increases bombing damage for all allied bombers.&lt;br /&gt;
*When successful, an image of the squadron performing contact is shown in the opposing fleet's formation indicator, with the text &amp;quot;触接中&amp;quot;.&lt;br /&gt;
*Trigger conditions:&lt;br /&gt;
:*More air control than Air Denial&lt;br /&gt;
:*At least one carrier scout plane, seaplane scout, or torpedo bomber equipped.&lt;br /&gt;
::*Seaplane bombers, [[Type 3 Spotter/Liaison (ASW)|Type 3 Spotter]], and [[Ka-type_Observation_Autogyro|Ka-type Autogyros]] cannot perform contact.&lt;br /&gt;
:*It's thought that each carrier scout plane, seaplane scout, and/or torpedo bomber slot equipped is given a chance to trigger contact. Once successful, the bonus applied is chosen at random with weighting from all eligible equipped planes.&lt;br /&gt;
*Different types of planes have different trigger rates. They are roughly estimated as (if only one is equipped):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Contact Rate&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Bomber&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |~2%&lt;br /&gt;
|-&lt;br /&gt;
| Night Scout&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |~5%&lt;br /&gt;
|-&lt;br /&gt;
| Seaplane Scout&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |~20%&lt;br /&gt;
|-&lt;br /&gt;
| Carrier Scout&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |~50%&lt;br /&gt;
|}&lt;br /&gt;
=====Contact Damage Modifier=====&lt;br /&gt;
*The damage increase depends on the +accuracy bonus {{Template:Hit}} of the squadron performing contact.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Accuracy&amp;lt;br /&amp;gt;Bonus&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Damage&amp;lt;br /&amp;gt;Modifier&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |112%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |112%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |117%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Notes=====&lt;br /&gt;
*{{Template:YellowPlane}}[[Type_2_Recon_Aircraft|Type 2 Recon Aircraft]] is useful in the case that the bombing damage bonus is desired while not removing the chance for T-disadvantage, due to its high trigger rate.&lt;br /&gt;
*With contact, the maximum attack power of bombing (before defense, critical and ammo) is around 180. With some luck, it's possible to sink even Ru-class Flagships (Armor = 99) in one strike without a critical.&lt;br /&gt;
&lt;br /&gt;
====Artillery Spotting====&lt;br /&gt;
[[Artillery Spotting#Equipment Setups|Certain equipment setups]] provide a chance to trigger special attacks during day battle, giving boost to both attack power and accuracy. The damage modifiers are applied after the cap (150), thus very effective against heavily armored targets. Note that the ship requires at least 1 seaplane on board to perform Artillery Spotting; it does not benefit certain ships (such as [[Tenryuu]]) due to their carry capacity of 0, and it will not trigger if all the seaplanes are shot down (more commonly seen when seaplane bombers are used in cases of CAV/BBV).&lt;br /&gt;
&lt;br /&gt;
====AP Shell====&lt;br /&gt;
When either [[Type 91 AP Shell]] or [[Type 1 AP Shell]] is equipped alongside a large caliber gun, damage against certain ship classes are increase. The effect works also for enemies in [[Exercises (PvP)]].&amp;lt;br/&amp;gt;&lt;br /&gt;
Eligible targets in which this bonus applies are BB, FBB, BBV, CA, CV, Demon (''Oni''), Princess (''Hime''), Fortress. Demon (''Oni'') and Princess (''Hime'') include the subtypes of [[Southern War Demon|War Demon]] (''War Oni'') and  [[Southern War Princess|War Princess]] (''War Hime'') as well as Installation-type enemies, but may exclude [[Destroyer Princess]] and [[Light Cruiser Demon]].&lt;br /&gt;
Unknown whether the bonus applies to armored carrier ([[Taihou]]) or CAV.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Equip Combination&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{RedGunHeavy}} + {{RedAmmo}} +&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{RedGunHeavy}} + &lt;br /&gt;
| {{Seaplane}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |108%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| {{GreenGunMG}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110%&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{YellowGun}} +&lt;br /&gt;
| {{Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |114~115%?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115~116%?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Remaining Ammo Modifier&amp;lt;/u&amp;gt;===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Remaining Ammunition&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
| 50% or more&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| 40%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80%&lt;br /&gt;
|-&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60%&lt;br /&gt;
|-&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40%&lt;br /&gt;
|-&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20%&lt;br /&gt;
|-&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Scratch Damage&lt;br /&gt;
|}&lt;br /&gt;
*More specifically, the modifier is &amp;lt;math&amp;gt;\min \{ 100 \%, 2 \times \text {% of Ammo Remaining} \} &amp;lt;/math&amp;gt;&lt;br /&gt;
*The Remaining Ammo Modifier affects all phases, including the opening Aerial Combat Phase.&lt;br /&gt;
*At the end of the combat, 20% of Maximum Fuel is consumed for all ships. Depending on whether both day and night battle phase occurred, either 20% (if only Day or Night battle occurred) or 30% (if both Day and Night Battle occurred) of Maximum Ammo will be consumed.&lt;br /&gt;
*When entering night battle (from day), the Remaining Ammo Modifier on a vessel remains same as the day battle.&lt;br /&gt;
*Even if you do not engage in night battle along the way, if the boss node is the 5th battle of the sortie, the damage dealt is dramatically reduced. It is even worse if it's the 6th (or later!) battle, as you can only deal scratch damage. Either scenario will dramatically reduce the chance of you winning.&lt;br /&gt;
**An example of the latter scenario would be [[World_2#2-4|2-4]]'s northwest route. Because node G is a combat node if coming from D, the boss battle ends up being the 6th battle. This is the primary reason why players typically end the sortie early if sent on that route.&lt;br /&gt;
**This is also the reason to avoid night battles and maelstroms along the way when trying to win at a boss node.&lt;br /&gt;
***Whirlpools will decrease either {{Fuel}} or {{Ammo}} of your deployed fleet, which can be disadvantageous in long sorties. Equipping one or more ships with RADAR can help reduce losses taken. &amp;lt;!-- See [[Resources#Maelstrom Loss Rule|here]] for details. --&amp;gt;&lt;br /&gt;
*Submarine-only nodes on limited-time event maps do not consume ammo in Day or Night Battle.&lt;br /&gt;
&lt;br /&gt;
===Player Damage Taken===&lt;br /&gt;
While the above formulas and statements are generally true for damage taken by a player's ships, there are additional limits that apply to friendly units only.&lt;br /&gt;
*For ships entering battle at ''chūha'' (orange) or higher HP:&lt;br /&gt;
:*Damage taken cannot reduce HP below 1 (''i.e.'' ship cannot sink).&lt;br /&gt;
::*At 1 HP, any further hits will become misses.&lt;br /&gt;
*For flagships, as well as ships with 20 morale or more (''i.e.'' not red face):&lt;br /&gt;
:*If the incoming damage is greater than or equal to current HP, it is instead reduced to 50%-79% of current HP, rounded down.&lt;br /&gt;
::*For attacks with multiple hits (such as night battle torpedo cut-in attacks), each hit is calculated separately (and reduced if appropriate).&lt;br /&gt;
&lt;br /&gt;
==Combat Equipment Setup==&lt;br /&gt;
* See [[Artillery Spotting]] for day-time attack setups. &lt;br /&gt;
* [[Combat#Night_Battle_Special_Attacks|Night Battle Special Attacks]]&lt;br /&gt;
* [[Combat#Common_Setups|Common Setups]]&lt;br /&gt;
* [[Combat#Full_Setup_List|Full Setup List]]&lt;br /&gt;
&lt;br /&gt;
===Night Battle Special Attacks===&lt;br /&gt;
Night battle special attacks allow your ship to double attack (DA) and cut-in (CI) at night. These special attacks are less demanding on the conditions, but more reliable and powerful than artillery spotting in the day.&lt;br /&gt;
&lt;br /&gt;
====Requirement====&lt;br /&gt;
* Ability to act at night&lt;br /&gt;
* Current HP &amp;gt; 25% of Max HP&lt;br /&gt;
* Certain equipment setup (see below)&lt;br /&gt;
&lt;br /&gt;
====Set up and Attack Modes====&lt;br /&gt;
Different set ups have chances to trigger different modes of attack. Attack modes are '''only''' determined by the prerequisite. Any auxiliary equipment (AP shell{{RedAmmo}}, seaplane{{Seaplane}}, AA gun{{GreenGunMG}}, etc.) can be added without changing the attack mode.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Attack Mode&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Prerequisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Notes on the Remaining Slots&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Damage Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Trigger Chance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #59F;&amp;quot; |&amp;lt;font color=&amp;quot;#FFF&amp;quot;&amp;gt;'''Double Attack'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}&lt;br /&gt;
|No additional {{TorpedoWeapon}},{{RedGunHeavy}} or {{YellowGun}}.&lt;br /&gt;
| '''120%''' x 2&lt;br /&gt;
|'''~99%'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #59F;&amp;quot; |&amp;lt;font color=&amp;quot;#FFF&amp;quot;&amp;gt;'''Double Attack'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| {{Template:RedGunHeavy}}{{YellowGun}}&lt;br /&gt;
| Any number of additional {{YellowGun}} allowed.&lt;br /&gt;
| '''120%''' x 2&lt;br /&gt;
|'''~99%'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #59F;&amp;quot; |&amp;lt;font color=&amp;quot;#FFF&amp;quot;&amp;gt;'''Double Attack'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| {{YellowGun}}{{YellowGun}}&lt;br /&gt;
| Any number of additional {{YellowGun}} allowed. &amp;lt;br/&amp;gt;Up to 1 additional {{TorpedoWeapon}} allowed.&lt;br /&gt;
| '''120%''' x 2&lt;br /&gt;
|'''~99%'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: Gold;&amp;quot; |'''Cut-In (Mixed)'''&lt;br /&gt;
| {{Template:RedGunHeavy}}{{TorpedoWeapon}}&lt;br /&gt;
| Up to 1 additional {{RedGunHeavy}} allowed. &amp;lt;br/&amp;gt;Any number of additional {{YellowGun}} allowed.&lt;br /&gt;
| '''130%''' x 2&lt;br /&gt;
(simultaneous)&lt;br /&gt;
|''Luck based''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,127,80);&amp;quot; |'''Cut-in (Sec. Gun)'''&lt;br /&gt;
| {{Template:RedGunHeavy}}{{RedGunHeavy}}{{YellowGun}}&lt;br /&gt;
|No additional {{RedGunHeavy}}&lt;br /&gt;
|'''175%'''&lt;br /&gt;
|''Luck based''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,127,80);&amp;quot; |'''Cut-in (Main Gun)'''&lt;br /&gt;
| {{Template:RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+ Any&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|'''200%'''&lt;br /&gt;
|''Luck based''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: Gold;&amp;quot; |'''Cut-in (Torpedo)'''&lt;br /&gt;
| {{TorpedoWeapon}}{{TorpedoWeapon}}&lt;br /&gt;
| + Any&lt;br /&gt;
| '''150%''' x 2&lt;br /&gt;
(simultaneous)&lt;br /&gt;
|''Luck based''&lt;br /&gt;
|}&lt;br /&gt;
* When your set up fulfills the prerequisite for multiple attack modes, the one '''closer to the bottom''' of the list will be considered.&lt;br /&gt;
* If two simultaneous attacks are made, the total damage is displayed together but the Damage Cap (and Enemy Armor reduction) is applied separately to each attack.&lt;br /&gt;
* When either DA or CI is not triggered by chance, the ship will just do a normal single attack.&lt;br /&gt;
&lt;br /&gt;
====Night Double Attack Chance====&lt;br /&gt;
Has a very high (~99%) and relatively consistent activation chance. &amp;lt;s&amp;gt;Activation rate decreases with damage states&amp;lt;/s&amp;gt; (source required), but is not dependent on luck. This typically results in more consistent and higher average damage than cut-in setup for ships with normal luck values.&lt;br /&gt;
&lt;br /&gt;
====Night Cut-in chance====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;(\text{Luck} + \text{Placement Modifier} + \text{Health Modifier} + \text{Searchlight Modifier} ) \% &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''In the old formula, it was '''Luck × 0.85.'''''&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Either diminishing returns or a hard cap on luck over 50 for torpedo cut-ins.''' ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Trigger_Rates_of_Night_Battle_Cut-In#I_-_Luck.2C_Placement_.26_Night_Battle_Cut-In_Chances source 1], [http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Trigger_Rates_of_Night_Battle_Cut-In#II_-_Searchlight_.26_Cut-In_Chances 2])&lt;br /&gt;
:* Therefore, the torpedo CI chance for Yukikaze ''(60 luck)'' would be around the same level as Shigure ''(50 luck).''&lt;br /&gt;
* '''Either diminishing returns or a hard cap on luck over 40 for three gun cut-ins.''' ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Trigger_Rates_of_Night_Battle_Cut-In#V_-_Health_State_.26_Cut-In_Chances source])&lt;br /&gt;
:* Therefore, ships with high luck will suffer from 5~10% lower cut-in chances when using the 3 gun cut-in setup compared to two-torpedo.&lt;br /&gt;
* '''Either diminishing returns or a hard cap on luck over 60 for mixed cut-ins''' ([http://jbbs.shitaraba.net/bbs/read.cgi/netgame/12394/1424879347/89 source 1], [http://jbbs.shitaraba.net/bbs/read.cgi/netgame/12394/1424879347/203 2])&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
Modifier&lt;br /&gt;
!&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
Value&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |'''Placement'''&lt;br /&gt;
|Flagship&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | (+25)&lt;br /&gt;
|-&lt;br /&gt;
|Other&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +15&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |'''Health'''&lt;br /&gt;
|Little or no damage&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|Minor damage (小破 Shōha)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | (+5)&lt;br /&gt;
|-&lt;br /&gt;
|Moderate damage (中破 Chūha)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +20&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |'''Searchlight'''&lt;br /&gt;
|Allied&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
|Enemy&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -10&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |'''Star Shell'''&lt;br /&gt;
|Allied&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
|Enemy&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -10&lt;br /&gt;
|}&lt;br /&gt;
* According to [https://8b40eaa819a95ca736613ae455c69f1cb3424509.googledrive.com/host/0B80mPtzxVnOddUtjcUtyN09XUVk/cutin.html various reports], the exact values of ''flagship'' and ''minor damage'' modifiers are still in controversy. The mean values are shown in brackets, with deviation of +/- 5.&lt;br /&gt;
&lt;br /&gt;
===Anti-Sub Warfare===&lt;br /&gt;
Any enemy submarines will force Destroyers, Light Cruisers, and Torpedo Cruisers to target them. Cut-In and Double Attacks are ignored. In normal Night Battles, ASW damage is scratch damage only. In battles starting at night, Formation Modifiers apply.&lt;br /&gt;
&lt;br /&gt;
As of June 30, 2016, Destroyers, Light Cruisers, Torpedo Cruisers and Training Cruisers can now perform a preemptive Anti-Submarine Attack on enemy submarines. [[Isuzu#Second Upgrade|Isuzu Kai Ni]] can do preemptive attacks unconditionally; other light cruisers as well as destroyers, torpedo cruisers and training cruisers need to have an equipped sonar in addition to have at least 100 ASW (counting equipment stat adjustments but not improvement through [[Akashi's Improvement Arsenal]]).&lt;br /&gt;
&lt;br /&gt;
Other ships that are good choices for preemptive attacks are:&lt;br /&gt;
*[[Jintsuu#Second Upgrade|Jintsuu Kai Ni]] for high base ASW and firepower&lt;br /&gt;
*[[Yuubari]] due to having 4 slots allowing for more ASW equipment.&lt;br /&gt;
*[[Abukuma#Second Upgrade|Abukuma Kai Ni]] for high base ASW. It may be necessary to give up preemptive torpedo strike to enable her for preemptive ASW.&lt;br /&gt;
*[[Naka#Second Upgrade|Naka Kai Ni]], [[Kinu]], and [[Yura]] for higher than average base ASW values&lt;br /&gt;
&lt;br /&gt;
=== Common Setups ===&lt;br /&gt;
'''''Destroyers'''''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Function&lt;br /&gt;
!Slot 1&lt;br /&gt;
!Slot 2&lt;br /&gt;
!Slot 3&lt;br /&gt;
&amp;lt;!-- !Slot 4 --&amp;gt; &amp;lt;!-- DDs do not have 4th slot so comment out --&amp;gt;&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|General Use&lt;br /&gt;
|{{RedGunLight}}/{{GreenGunDP}}&amp;lt;br&amp;gt;Main Gun&lt;br /&gt;
|{{RedGunLight}}/{{GreenGunDP}}&amp;lt;br&amp;gt;Main Gun&lt;br /&gt;
|Auxiliary&lt;br /&gt;
&amp;lt;!-- | - --&amp;gt;&lt;br /&gt;
|[[12.7cm Twin Mount Type-B Kai 2]] can be substituted for [[10cm Twin High-angle Mount]]s, and are especially effective after being improved and equipped onto a high-firepower destroyer like [[Yuudachi]] or [[Ayanami]]. Otherwise, [[10cm Twin High-angle Mount]]s or [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]]s are preferred for their fleet AA defense modifier, though the latter is difficult to obtain.&lt;br /&gt;
|-&lt;br /&gt;
|High-Luck Night Battle&lt;br /&gt;
|{{TorpedoWeapon}}Torpedo&lt;br /&gt;
|{{TorpedoWeapon}}Torpedo&lt;br /&gt;
|{{TorpedoWeapon}}Torpedo&amp;lt;br&amp;gt;''or'' Auxiliary&lt;br /&gt;
&amp;lt;!-- | - --&amp;gt;&lt;br /&gt;
| Auxiliary equipments typically are equipped on destroyers; however, luck-based destroyers benefits the most from adding an additional torpedo to their equipment in terms of night battle damage output.. Candidates for night battle cut-ins without [[Maruyu|luck modernization]] include: [[Yukikaze]], [[Hatsushimo]], [[Shigure]], [[Ayanami]], and [[Ushio]].&lt;br /&gt;
|-&lt;br /&gt;
|Anti-Sub Warfare&lt;br /&gt;
|{{Sonar}}Sonar&lt;br /&gt;
|{{Sonar}}Sonar&lt;br /&gt;
|{{DepthCharge}}&amp;lt;br&amp;gt;Depth Charge&lt;br /&gt;
&amp;lt;!-- | - --&amp;gt;&lt;br /&gt;
|On maps with few subs, or where you don't need to kill the subs, two main guns and a sonar in the third slot are useful.&lt;br /&gt;
|-&lt;br /&gt;
|Anti-Air Cut-In&lt;br /&gt;
|{{GreenGunDP}}High-angle Gun&lt;br /&gt;
|{{AntiAircraftFireDirector}}&amp;lt;br&amp;gt;Anti-Aircraft Fire Director&lt;br /&gt;
|{{Radar}}&amp;lt;br&amp;gt;Anti-Air RADAR&amp;lt;br&amp;gt;''or''&amp;lt;br&amp;gt;{{GreenGunDP}}High-angle Gun&lt;br /&gt;
&amp;lt;!-- | - --&amp;gt;&lt;br /&gt;
|Using an Air RADAR increases the effect of the Anti-Air Cut-In at the cost of night battle damage (cannot perform double attack with only 1 gun equipped). &lt;br /&gt;
|-&lt;br /&gt;
!Ship-Specific Armaments&lt;br /&gt;
!Slot 1&lt;br /&gt;
!Slot 2&lt;br /&gt;
!Slot 3&lt;br /&gt;
&amp;lt;!-- !Slot 4 --&amp;gt; &amp;lt;!-- DDs do not have 4th slot so comment out --&amp;gt;&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Yuudachi]]/[[Ayanami]]&lt;br /&gt;
|{{GreenGunDP}}/{{RedGunLight}}&amp;lt;br&amp;gt;Main Gun&lt;br /&gt;
|{{GreenGunDP}}/{{RedGunLight}}&amp;lt;br&amp;gt;Main Gun&lt;br /&gt;
|{{Radar}}RADAR&lt;br /&gt;
&amp;lt;!-- | - --&amp;gt;&lt;br /&gt;
|These two have high firepower, so they are typically equipped with guns. Priority equipment includes [[12.7cm Twin Mount Type-B Kai 2]] and [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]], or any improved small caliber main guns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hatsushimo]]/[[Shigure]]&lt;br /&gt;
|{{TorpedoWeapon}}&amp;lt;br&amp;gt;Torpedo&lt;br /&gt;
|{{GreenGunDP}}&amp;lt;br&amp;gt;High-angle Gun&lt;br /&gt;
|{{AntiAircraftFireDirector}}&amp;lt;br&amp;gt;Anti-Aircraft Fire Director&lt;br /&gt;
&amp;lt;!-- | - --&amp;gt;&lt;br /&gt;
|Ships boasting both high luck and AA can also be outfitted for mixed cut-ins instead of torpedo to better utilize their AA capability at the cost of lower effectiveness of the cut-in attack (both chance-to-activate and damage).&lt;br /&gt;
|-&lt;br /&gt;
|[[Akizuki]]/[[Teruzuki]]&lt;br /&gt;
|{{GreenGunDP}}&amp;lt;br&amp;gt;High-angle Gun&lt;br /&gt;
|{{GreenGunDP}}&amp;lt;br&amp;gt;High-angle Gun&lt;br /&gt;
|{{Radar}}Anti-Air RADAR&lt;br /&gt;
&amp;lt;!-- | - --&amp;gt;&lt;br /&gt;
|[[Akizuki]] and [[Teruzuki]] can perform anti-air cut-ins without a fire director; they only need either two high-angle guns or a high-angle gun and an AA RADAR.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Light Cruisers'''&lt;br /&gt;
:* Light Cruisers gain access to the Medium size Main guns to buff their firepower as well as seaplanes (with a few exceptions with regards to seaplanes, those being CLTs, Isuzu Kai Ni, Yuubari and both of the Tenryuu class), making Artillery Spotting setups feasible and effective against moderately armored enemy vessels.&lt;br /&gt;
:* For light cruisers facing enemy fleets, a setup with 2 Main guns and a Seaplane ({{RedGunMedium}}{{RedGunMedium}}{{Template:Seaplane}}) offers a potent double attack in both daytime Artillery Spotting and Night Battle.&lt;br /&gt;
:* For fleets without air power, one [[List_of_Main_Guns_by_stats#Medium_Guns|medium main gun]] and two [[15.5cm_Triple_Gun_Mount_(Secondary)|15.5cm Triple Gun Mounts]] ({{RedGunMedium}}{{YellowGun}}{{YellowGun}}) will maximize firepower while maintaining double attacks in Night Battle.&lt;br /&gt;
::*Yuubari (and [[Ooyodo]] in cases where she is not equipped with a recon plane) can elect to use {{RedGunMedium}}{{YellowGun}}{{YellowGun}}{{YellowGun}} or {{YellowGun}}{{YellowGun}}{{YellowGun}}{{YellowGun}}.&lt;br /&gt;
:* The special class of the Torpedo Cruisers deserves some mention here: their specialty lies in their torpedoes and should almost always be equipped with a {{TorpedoWeapon}}[[Type A Ko-hyoteki]] (to enable opening torpedo strikes). To diversify their damage output, typically two medium main guns and/or [[15.5cm_Triple_Gun_Mount_(Secondary)|15.5cm Triple Gun Mounts]] are equipped to increase shelling damage and enable Night Battle Double Attacks ({{RedGunMedium}}{{YellowGun}}{{TorpedoWeapon}}).&lt;br /&gt;
::* Before a Torpedo Cruiser's final remodel, due to limited slots it's advisable to use [[Type A Ko-hyoteki]] and a torpedo ({{TorpedoWeapon}}{{TorpedoWeapon}}) to make the most of their preemptive attack.&lt;br /&gt;
* '''Heavy Cruisers'''/'''Aviation Cruisers'''&lt;br /&gt;
:* Heavy Cruisers see the introduction of 4 slot setups after remodeling and all of them feature the ability to launch seaplanes for artillery spotting. While they are still limited to the Medium main guns, their higher firepower and armor can make them solid combatants when Battleships are unavailable or overkill.&lt;br /&gt;
:* The go-to setup for most situations will be the 2 main guns, RADAR, seaplane setup ({{RedGunMedium}}{{RedGunMedium}}{{Template:Radar}}{{Seaplane}}) which provides day and night double attack potential.&lt;br /&gt;
:* Certain Event bosses take additional damage when a ship is equipped with [[Type 3 Shell]]s. ({{RedGunMedium}}{{RedGunMedium}}{{GreenAmmo}}{{Seaplane}})&lt;br /&gt;
:* Heavy cruisers [[Myoukou]] and [[Prinz Eugen]] have high base luck, allowing reliable torpedo or mixed cut-ins at night. {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{TorpedoWeapon}}, is recommended for day-time artillery spotting and potent mixed cut-ins at night.&lt;br /&gt;
:* Aviation Cruisers can use seaplane bombers instead of regular recon seaplanes; they also can equip [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]] to increase their attack range and damage.&lt;br /&gt;
* '''Battleships'''&lt;br /&gt;
:* Battleships feature a selection of Heavy Main Guns and massive resulting firepower in addition to the potent Armor Piercing shells which can cause brutal critical hits. Setups for battleships are similar to those of heavy cruisers, with one notable addition.&lt;br /&gt;
:* The Armor Piercing Shells that battleships have access to allows for the highly effective 2 Main gun, AP Shell, Seaplane setup ({{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}}) which has a more effective Artillery Spotting Cut-In, while providing better stats than secondary guns.&lt;br /&gt;
:* Note: Official tweets state that overuse of cannons larger than what a BB is meant for will make it &amp;quot;overweight&amp;quot; and incur a &amp;quot;minor&amp;quot; accuracy penalty. (''I.e.'' Too many 46cm or even 41cm cannons on Fast Battleships such as Kongou-class and Bismarck.)&lt;br /&gt;
:* As with Heavy Cruisers, the [[Type 3 Shell]] setup ({{RedGunHeavy}}{{RedGunHeavy}}{{GreenAmmo}}{{Seaplane}}) is effective against installation-type/land base enemies.&lt;br /&gt;
* '''Carriers'''&lt;br /&gt;
:* Planes. Enough Fighters to achieve Air Superiority or Supremacy, fill out with Torpedo Bombers on larger slots for preemptive bombing damage and/or Dive Bombers on smaller slots for shelling damage.&lt;br /&gt;
:* Torpedo Bombers and Dive Bombers are roughly equivalent to each other. While Torpedo Bombers have the advantage in the preemptive aerial bombing, their damage are dependent on number of surviving planes, making air superiority very important for them. In cases where Air Superiority is not feasible, using more Dive Bombers may prove more effective.&lt;br /&gt;
:* It is possible to equip [[List of Secondary Guns by stats|Secondary Guns]] like the [[15.5cm Triple Gun Mount (Secondary)|15.5cm Triple Gun Mount]] or the special [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]] to increase the carrier's range and put it higher in the Range Order shelling phase, which can be very useful for prioritizing the CV(L) damage when in a DD heavy fleet.&lt;br /&gt;
:* To save bauxite (especially in exercises against other fleets), a combination of two [[15.5cm Triple Gun Mount (Secondary)|15.5cm Triple Gun Mount]] and/or [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]] with a [[Saiun]] and a single bomber in the 4th slot can allow powerful shelling attacks at the cost of opening airstrike potency ({{YellowGun}}{{YellowGun}}{{YellowPlane}}{{RedPlane}}).&lt;br /&gt;
::*This, however, has the downside that when the bomber is completely shot down, the carrier becomes unable to attack. This is a dilemma in maps where enemy fleets boast strong anti-air abilities ([[Light Cruiser Tsu-Class#Elite|CL Tsu-class Elite]] comes to mind).&lt;br /&gt;
&lt;br /&gt;
===Full Setup List===&lt;br /&gt;
* What follows is an (non-extensive) list of possible equipment setups (and if applicable, whether they can perform Artillery Spotting and/or special Night Battle attacks).&lt;br /&gt;
* Some specific equipment notes:&lt;br /&gt;
:* All high-angle guns have the {{GreenGunDP}} icon, but could be either a main cannon (shown as {{RedGunMedium}} below) or secondary cannon (shown as {{YellowGun}}); find the appropriate setup below according to the role of the gun.&lt;br /&gt;
:* [[Type A Ko-hyoteki]] does not count as a {{TorpedoWeapon}} for special attack purposes; if equipped, look at the equipment setup only considering the other equipments to see what special attack the setup will generate (if any).&lt;br /&gt;
* Remember that a combination of two or more guns and/or torpedoes must be equipped for any special attack to be possible. &lt;br /&gt;
* {{color|gold|Yellow}}: Cut-In or Double Attack Possible&lt;br /&gt;
&lt;br /&gt;
====Two Slots====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:580px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Equipment&lt;br /&gt;
!Day Battle&lt;br /&gt;
!Modifier&lt;br /&gt;
!Night battle&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |As no 2-slot setup can trigger special attacks during the day,&amp;lt;br/&amp;gt;these setups usually are night combat oriented.&amp;lt;br&amp;gt;Only equipment setups using guns and torpedoes are shown here&amp;lt;br&amp;gt;(all others are Single Attack at 100% for both day and night battle)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Three Slots====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:580px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Equipment&lt;br /&gt;
!Day Battle&lt;br /&gt;
!Modifier&lt;br /&gt;
!Night battle&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Day Combat Focus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |110%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Not Listed Above&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Night Combat Focus&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |For Night Combat setups, see Day Combat 4 slot setups below and ignore the seaplane.&amp;lt;br /&amp;gt;The Day attack will be a Single Attack at 100%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Four Slots====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:580px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Equipment&lt;br /&gt;
!Day Battle&lt;br /&gt;
!Modifier&lt;br /&gt;
!Night battle&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Day Combat Focus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |200%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double or Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2 or 110%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |175%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double or Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2 or 150%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |110%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |110%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Any of the above setup that replaces {{Seaplane}}&amp;lt;br&amp;gt;with other auxiliary equipment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Same as original setup&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Same as original setup&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| rowspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| rowspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |200%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |200%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |200%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |175%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |175%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Victory Conditions==&lt;br /&gt;
Damage Gauge calculation: (Sum of enemy fleet HP reduced) / (Sum of enemy fleet HP at start of combat) × 100%&lt;br /&gt;
In PvP, even those considered &amp;quot;sunk&amp;quot; are treated as having 1HP remaining for gauge calculation. (This is clearly visible against a submarine fleet.)&lt;br /&gt;
Higher conditions have higher priority on this list. Unless specified, the condition assumes no friendly ship sunk.&lt;br /&gt;
&lt;br /&gt;
;Perfect S&lt;br /&gt;
*All enemy ships sunk and Enemy Damage Gauge is 0%.&lt;br /&gt;
:*In PvP, no damage taken and all enemy ships considered &amp;quot;sunk&amp;quot;.&lt;br /&gt;
;S (Victory)&lt;br /&gt;
*All enemy ships sunk.&lt;br /&gt;
:*If any friendly ship is sunk, it is B Victory instead.&lt;br /&gt;
*In PvP, all enemy ships &amp;quot;sunk&amp;quot;.&lt;br /&gt;
:*If any friendly ship would be considered &amp;quot;sunk&amp;quot;, then it would be a B Victory instead, as well.&lt;br /&gt;
;A (Victory)&lt;br /&gt;
*Required number of enemy ships sunk.&lt;br /&gt;
:*In this case damage gauge does not matter.&lt;br /&gt;
:*Enemy flagship does not need to be sunk.&lt;br /&gt;
:*Cannot happen if enemy fleet consists of only 1 ship.&lt;br /&gt;
;B (Tactical Victory)&lt;br /&gt;
*''Note:'' This rank is the minimum requirement to clear maps without boss gauge.&lt;br /&gt;
*Enemy flagship sunk (in this case damage gauge does not matter)&lt;br /&gt;
*Enemy flagship alive, A victory condition not met, Damage gauge at least 2.5 times of the enemy damage gauge.&lt;br /&gt;
*Enemy flagship alive, friendly ship sunk, A victory condition met, Damage gauge at least 2.5 times of the enemy damage gauge.&lt;br /&gt;
*Enemy flagship alive, friendly ship sunk, A victory condition not met, Damage gauge at least 3 times of the enemy damage gauge (multiplier in question)&lt;br /&gt;
*Enemy flagship sunk, friendly ship sunk, number of friendly ships sunk &amp;lt; number of enemy ships sunk.&lt;br /&gt;
;C (Tactical Defeat)&lt;br /&gt;
*Enemy flagship alive, Damage gauge higher than enemy gauge but not reaching 2.5 times as much.&lt;br /&gt;
*Enemy flagship alive, friendly ship sunk, A victory condition met, Damage gauge higher than enemy damage gauge but not reaching 2.5 times as much.&lt;br /&gt;
*Enemy flagship alive, friendly ship sunk, A victory condition not met, Damage gauge higher than enemy damage gauge but not reaching the multiplier required for B Victory (see 4th B Victory condition)&lt;br /&gt;
*Enemy flagship sunk, friendly ship sunk, number of friendly ships sunk ≥ number of enemy ships sunk. (Note that maps with boss gauges, such as 4-4, 5-3, event maps, etc, can be cleared under this condition.)&lt;br /&gt;
;D (Defeat)&lt;br /&gt;
*Enemy took less than a certain amount of damage (Own gauge is less than 0.05%).&lt;br /&gt;
:*Both sides taking 0 damage is also D.&lt;br /&gt;
*Enemy flagship alive, damage gauge lower than enemy gauge (C is possible under this condition if both sides have a high gauge)&lt;br /&gt;
*Enemy flagship alive, friendly ship sunk, damage gauge lower than enemy gauge, but not fulfilling E loss condition.&lt;br /&gt;
&amp;lt;!-- *Fulfilling E loss condition with only 1 ship in fleet. --&amp;gt;&lt;br /&gt;
;E (Defeat)&lt;br /&gt;
*Enemy flagship alive, over a certain number of friendly ships sunk. (see below)&lt;br /&gt;
===Notes===&lt;br /&gt;
*The Minimum Sunk Requirement:&lt;br /&gt;
:* 4 ships out of a fleet of 6&lt;br /&gt;
:* 3 ships out of a fleet of 5&lt;br /&gt;
:* 2 ships out of a fleet of 4&lt;br /&gt;
:* 2 ships out of a fleet of 3&lt;br /&gt;
:* 1 ship out of a fleet of 2&lt;br /&gt;
*Victory status affects the chance of getting drops and rare drops on the specified node.&lt;br /&gt;
:*B rank or above is necessary to obtain drops.&lt;br /&gt;
:*A rank or above is typically necessary for obtaining rare drops.&lt;br /&gt;
:*S rank has a higher chance of obtaining rare drops than A rank, and is required for some very rare drops.&lt;br /&gt;
&lt;br /&gt;
==Additional Explanation/Details==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{Mechanics}}&lt;br /&gt;
[[zh:战斗]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Eeshwan</name></author>
	</entry>
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