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		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Combat&amp;diff=6256</id>
		<title>Combat</title>
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		<updated>2015-03-12T15:43:52Z</updated>

		<summary type="html">&lt;p&gt;Jifaru: /* Day Battle Special Attacks (Artillery Spotting) */ english corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Combat Stages==&lt;br /&gt;
For most combat engagements, the battle will begin in day combat and follow the following set of stages. Several stages will not occur unless certain conditions are met. For Event maps, a [[Combined Fleet]] mechanic has been implemented which follows a modified combat order.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width:755px;&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:101px; text-align:center;&amp;quot; |Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:634px; text-align:center;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[http://kancolle.wikia.com/wiki/Combat#Formation_Selection Formation Selection]&lt;br /&gt;
|With 4 or more ships in a fleet, a fleet formation must be selected before combat. The selected formation affects ship damage, hit rate, and defense.&lt;br /&gt;
|-&lt;br /&gt;
|[http://kancolle.wikia.com/wiki/Combat#Detection Detection]&lt;br /&gt;
|Requires planes or high detection stat (usually from RADAR).&amp;lt;br /&amp;gt;Success increases accuracy and evasion.&amp;lt;br /&amp;gt;Failure prevents participation of allied planes in the aerial combat phase.&lt;br /&gt;
|-&lt;br /&gt;
|[http://kancolle.wikia.com/wiki/Combat#Aerial_Combat Aerial Combat]&lt;br /&gt;
|Participants: [[:Category:Light Carriers|CVLs]], [[:Category:Standard Carriers|CVs]], [[:Category:Aviation Battleships|BBVs]], [[:Category:Aviation Cruisers|CAVs]], [[:Category:Seaplane Tenders|AVs]], [[:Category:Submarines|SSVs]]&lt;br /&gt;
&lt;br /&gt;
Requires any type of offensive plane (torpedo bombers and dive bombers for [[:Category:Light Carriers|CVLs]] and [[:Category:Standard Carriers|CVs]], and seaplane bombers for [[:Category:Aviation Battleships|BBVs]], [[:Category:Aviation Cruisers|CAVs]], [[:Category:Seaplane Tenders|AVs]], and [[:Category:Submarines|SSVs]]) equipped as equipment on either side.&amp;lt;br /&amp;gt;If a side achieves Air Superiority or Supremacy in this stage, that side can use [[Combat#Artillery_Spotting_.28Post-Cap_Modifier.29|Artillery Spotting]].&lt;br /&gt;
|-&lt;br /&gt;
|[http://kancolle.wikia.com/wiki/Combat#Opening_Stages Opening Stages]&lt;br /&gt;
|&lt;br /&gt;
'''Expedition Supporting Fire'''&lt;br /&gt;
&lt;br /&gt;
Supporting Fire from Sortie [[Expedition#Support_Expeditions|Support Expeditions]]. This has an aspect of randomness and may not trigger.&lt;br /&gt;
&lt;br /&gt;
'''Opening Torpedo Salvo'''&lt;br /&gt;
&lt;br /&gt;
Participants: [[::Category:Submarines|SS]] over level 10, ships equipped with {{Template:TorpedoWeapon}}[[Type A Ko-hyoteki]] ([[:Category:Torpedo Cruisers|CLTs]], [[:Category:Seaplane Tenders|AVs]], [[::Category:Submarines|SS]]) and enemy [[Battleship Re-Class#Elite|Battleship Re-Class Elite]]. All participants fire their torpedoes simultaneously.&lt;br /&gt;
&lt;br /&gt;
'''Engagement Form'''&lt;br /&gt;
&lt;br /&gt;
The orientation of the allied and enemy fleets is displayed. This affects both fleets equally.&lt;br /&gt;
|-&lt;br /&gt;
|[http://kancolle.wikia.com/wiki/Combat#Day_Combat Day Combat]&lt;br /&gt;
|&lt;br /&gt;
'''Shelling, 1st Round (Range Order)'''&lt;br /&gt;
&lt;br /&gt;
Participants: All ships except [[:Category:Submarines|SS]]. Firing order alternates between allied and enemy sides starting with allied. For each side, ships with higher range have priority. The firing order is composed of only ships that are able to take part and is set at the start of each shelling phase. Any ships sunk or incapacitated before their turn results in a lost turn for the side it is on.&lt;br /&gt;
&lt;br /&gt;
'''Shelling, 2nd Round (Lineup Order)'''&lt;br /&gt;
&lt;br /&gt;
Participants: All ships except [[:Category:Submarines|SS]]. Firing order alternates between sides, prioritizing ships at the top of the list.&lt;br /&gt;
&lt;br /&gt;
Only occurs when either side has a [[:Category:Battleships|BB]], [[:Category:Aviation Battleships|BBV]], or the enemy has one of the special ship classes (鬼 ''Oni''/Ogress, 姫 ''Hime/''Princess) which acts like a BB/BBV: [[Destroyer Princess]] (駆逐棲姫) does not, while [[Battleship Princess]] (戦艦棲姫) does. The distinction between [[Enemy Vessel#Bosses|Bosses]] that do and those that do not trigger this phase is not always clear from their names.&lt;br /&gt;
&lt;br /&gt;
'''Closing Torpedo Salvo'''&lt;br /&gt;
&lt;br /&gt;
Participants: [[:Category:Destroyers|DDs]], [[:Category:Light Cruisers|CLs]], [[:Category:Torpedo Cruisers|CLTs]], [[:Category:Heavy Cruisers|CAs]], [[:Category:Aviation Cruisers|CAVs]], [[:Category:Submarines|SS]], [[Bismarck#Third Upgrade|Bismarck drei]], [[Battleship Re-Class]]&lt;br /&gt;
&lt;br /&gt;
Like the opening torpedo salvo, all participants attack simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
| [http://kancolle.wikia.com/wiki/Combat#Night_Combat Night Combat]&lt;br /&gt;
| Participants: All ships except [[:Category:Light Carriers|CVLs]] and [[:Category:Standard Carriers|CVs]].&lt;br /&gt;
&lt;br /&gt;
Enemy [[Standard Carrier Wo-Class]] and [[Light Carrier Nu-Class]] of flagship level or higher can attack at night.&lt;br /&gt;
&lt;br /&gt;
Must not be critically damaged to participate.&lt;br /&gt;
&lt;br /&gt;
The first slot allied ship attacks, then the first slot enemy ship attacks, and so on. Similar to shelling phase, if a ship is sunk or critically damaged, the game will skip its turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For certain nodes and events, combat begins in the Night Combat stage, then proceeds to Day combat, if certain conditions are met.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Formation Selection==&lt;br /&gt;
&lt;br /&gt;
With 4 or more ships in a fleet, a fleet formation must be selected before combat. The selected formation affects ship damage and hit rate.&lt;br /&gt;
&lt;br /&gt;
===Formation Modifier===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 850px;&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:310px;&amp;quot; |Formation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:69px;&amp;quot; |Formation Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:64px;&amp;quot; |Surface Damage Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:64px;&amp;quot; |Anti-sub Damage Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:64px;&amp;quot; |Anti-air Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:68px;&amp;quot; |Day Shelling Hit Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:68px;&amp;quot; |Day Torpedo Hit Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:68px;&amp;quot; |Night Battle Hit Rate&amp;lt;ref name=&amp;quot;NBacc&amp;quot;&amp;gt;Source: [http://kankoregouchin.blog.fc2.com/blog-entry-37.html '''艦これ-チラ裏検証- '''][http://kankoregouchin.blog.fc2.com/blog-entry-37.html / 夜戦陣形と命中回避] (Jan 1, 2015). Click [http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/How_Formation_Affects_Night_Battle_Performances_%28by_Kuubowokyuu%29 here] for a translated version of the article. Currently the hit rates only apply on nodes starting with night battle (eg. [http://kancolle.wikia.com/wiki/World_5:_%E5%8D%97%E6%96%B9%E6%B5%B7%E5%9F%9F#World_5-3:_.E3.82.B5.E3.83.96.E5.B3.B6.E6.B2.96.E6.B5.B7.E5.9F.9F_Sav_Island 5-3-C]). In addition, please be aware that given limited sample sizes from the exp't, the measured hit rates by using different formations are NOT differing on a large scale, thus using &amp;quot;higher / lower&amp;quot; not simply &amp;quot;high / low&amp;quot;.&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:68px;&amp;quot; |Flagship Protection Rate&lt;br /&gt;
|-&lt;br /&gt;
| Line Ahead&amp;lt;br /&amp;gt;{{Nihongo|単縦陣|''Tanjuu-jin''|}}&lt;br /&gt;
| &amp;lt;center&amp;gt;{{LineAhead}}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Higher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Low&lt;br /&gt;
|-&lt;br /&gt;
| Double Line&amp;lt;br /&amp;gt;{{Nihongo|複縦陣|''Fukujuu-jin''|}}&lt;br /&gt;
| &amp;lt;center&amp;gt;{{DoubleLine}}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |High&amp;lt;ref name=&amp;quot;DL_SAcc&amp;quot;&amp;gt;Source: [http://bs-arekore.at.webry.info/201412/article_2.html '''半製造BSｱﾚｺﾚ雑記帳''' / 「艦これ」砲撃命中率について・複縦陣 中間報告]'' (Dec 5, 2014). If more relevant sources are discovered please add them in.''&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
|-&lt;br /&gt;
| Diamond&amp;lt;br /&amp;gt;{{Nihongo|輪形陣|''Rinkei-jin''|}}&lt;br /&gt;
| &amp;lt;center&amp;gt;{{Diamond}}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Very Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |High&lt;br /&gt;
|-&lt;br /&gt;
| Echelon&amp;lt;br /&amp;gt;{{Nihongo|梯形陣|''Teikei-jin''|}}&lt;br /&gt;
| &amp;lt;center&amp;gt;{{Echelon}}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Lower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
|-&lt;br /&gt;
| Line Abreast&amp;lt;br /&amp;gt;{{Nihongo|単横陣|''Tan'ou-jin''|}}&lt;br /&gt;
| &amp;lt;center&amp;gt;{{LineAbreast}}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Very Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Lower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
|}&lt;br /&gt;
*The surface damage modifier applies to both shelling and torpedo attacks, but does not affect Aerial Combat or Anti-Submarine attacks.&lt;br /&gt;
*Diamond Formation is only selectable as a formation with 5+ ships.&lt;br /&gt;
*'''Flagship protection''' is the situation where a non-flagship ship protects the flagship from being damaged by receiving the attack instead.&lt;br /&gt;
*Line Ahead has the highest offensive power for surface combat. It is the default choice for encounters after the 3rd battle node to preserve firepower because of the remaining ammo penalty.&lt;br /&gt;
*Double Line is generally a good formation for heavy BB/CV fleets. There is a significant accuracy increase that benefits the typically lower accuracy carriers, while BB often still have enough firepower.&lt;br /&gt;
*Line Abreast is the best formation for anti-sub purposes.&lt;br /&gt;
*Echelon has not been tested extensively, but it is hypothesized to be a defensive formation for submarines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detection==&lt;br /&gt;
&lt;br /&gt;
*Fleet LOS affects Detection rate.&lt;br /&gt;
*Success increases fleet accuracy and evasion.&lt;br /&gt;
*Failure prevents participation of allied planes in the aerial combat phase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aerial Combat==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:17px;font-weight:bold;&amp;quot;&amp;gt;Aerial Combat Stages&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width:754px;&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Fighter Combat&lt;br /&gt;
|Battle for air supremacy. Determines if Artillery Spotting and/or Contact are possible.&lt;br /&gt;
|-&lt;br /&gt;
|Anti-bomber Combat&lt;br /&gt;
|Number of bombers shot down by fighters is affected by the result of the previous phase&lt;br /&gt;
|-&lt;br /&gt;
|Anti-Air Cut-In&lt;br /&gt;
|An Anti-Air Director may cause heavy damage to enemy bombers&lt;br /&gt;
|-&lt;br /&gt;
|Fleet Anti-air Defense&lt;br /&gt;
|Fleet defends against enemy bombers&lt;br /&gt;
|-&lt;br /&gt;
|Bombing&lt;br /&gt;
|See ''Damage Calculation'' for details&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fighter Combat===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;math&amp;gt;\text {Fighter Power} = \sum^\text{All slots} \text{Floor(} \sqrt{\text{Number planes in slot}} \times \text {Plane anti-air stat} \text{)}&amp;lt;/math&amp;gt;&amp;lt;ref name=&amp;quot;FPEx&amp;quot;&amp;gt;Example on how to calculate a ship's fighter power using the formula.&lt;br /&gt;
Akagi Kai's fighter power (with Reppus in slot 1 and 2, Reppu Kai in slot 3, M62 in slot 4)&lt;br /&gt;
= Floor[ √(Slot 1) x Reppu's AA] + Floor[ √(Slot 2) x Reppu's AA] + Floor[ √(Slot 3) x ReppuKai's AA] + Floor[ √(Slot 4) x M62's AA]&lt;br /&gt;
= Floor[ √(20) x 10] + Floor[ √(20) x 10] + Floor[ √(32) x 12] + Floor[ √(10) x 4]&lt;br /&gt;
= 44 + 44 + 67 + 11&lt;br /&gt;
= 166&lt;br /&gt;
&amp;lt;/ref&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GreenPlane}} Fighter planes, and specific {{BluePlane}}{{RedPlane}}{{Seaplane}} Torpedo/Dive/Seaplane bombers with an +AA stat participate in Fighter Combat. &amp;lt;br /&amp;gt;Recon planes will '''NOT''' participate in Fighter Combat.&lt;br /&gt;
&lt;br /&gt;
The allied fleet and enemy fleet's Fighter Powers are compared to determine the result of Fighter Combat:&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width:710px;&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:190px; text-align:center;&amp;quot; |Fighter Power&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:100px; text-align:center;&amp;quot; |Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:165px; text-align:center;&amp;quot; |Text Display&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:110px; text-align:center;&amp;quot; | % Shot Down&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:100px; text-align:center;&amp;quot; |Contact&lt;br /&gt;
|-&lt;br /&gt;
|FP ≥ 3*EFP&lt;br /&gt;
|Air Supremacy&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''制空権確保!'''&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;''Seikuuken Kakuho!''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0~90%&lt;br /&gt;
|Allied only&lt;br /&gt;
|-&lt;br /&gt;
|3*EFP &amp;gt; FP ≥ 1.5*EFP&lt;br /&gt;
|Air Superiority&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''航空優勢! '''&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;''Koukuu Yuusei!''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0~80%&lt;br /&gt;
|Both sides&lt;br /&gt;
|-&lt;br /&gt;
|1.5*EFP &amp;gt; FP ≥ 2/3*EFP&lt;br /&gt;
|Air Parity&lt;br /&gt;
|No text displayed&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0~60%&lt;br /&gt;
|Both sides&lt;br /&gt;
|-&lt;br /&gt;
|2/3*EFP &amp;gt; FP ≥ 1/3*EFP&lt;br /&gt;
|Air Incapability&lt;br /&gt;
|No text displayed&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0~40%&lt;br /&gt;
|Both sides&lt;br /&gt;
|-&lt;br /&gt;
|FP &amp;lt; 1/3*EFP&lt;br /&gt;
|Air Denial&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''制空権喪失! '''&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;''Seikuuken Soushitsu!''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0~10%&lt;br /&gt;
|Enemy only&lt;br /&gt;
|}&lt;br /&gt;
*EFP: Enemy Fighter Power, FP: Fighter Power. Abbreviated to save space.&lt;br /&gt;
*This calculation does not take into account any anti-air weaponry equipped on ships. Carrier anti-air stat is also not considered.&lt;br /&gt;
*The percentage of planes shot down applies for both sides' respective outcomes, and is calculated per slot.&lt;br /&gt;
**For example, securing Air Superiority means allied planes shoot down up to 80% of enemy planes, and the enemy under Air Incapability will shoot down up to 40%.&lt;br /&gt;
**As this is applied per slot, 80% of one enemy bomber group can be shot down while a second has 0% shot down.&lt;br /&gt;
*[[Combat#Contact|Contact]] can be triggered by having at least 1 carrier scout plane, seaplane scout, and/or torpedo bomber equipped. It increases damage during the bombing phase depending on the accuracy bonus of the squad triggering Contact.&lt;br /&gt;
*Even if allied planes secure air supremacy, planes can still be lost (up to 10%), and the subsequent anti-air defense stage can eliminate more bombers.&lt;br /&gt;
*If the enemy fleet launches no fighters and any planes are launched from either side, the result defaults to Air Supremacy. If both sides launch no planes, then the rest of the battle is treated the same as if Air Parity was achieved.&lt;br /&gt;
&lt;br /&gt;
====Enemy Ship Fighter Power====&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width:700px;&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:300px;&amp;quot; |Enemy Ship Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Fighter Power&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:280px;&amp;quot; |Enemy Ship Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Fighter Power&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Carrier Nu-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|Armored Carrier Demon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Carrier Nu-Class]] Elite&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|Armored Carrier Princess&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Carrier Nu-Class]] Flagship&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
|Floating Fortress&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
|-&lt;br /&gt;
|[[Standard Carrier Wo-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|Southern War Demon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
|-&lt;br /&gt;
|[[Standard Carrier Wo-Class]] Elite&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
|Southern War Princess&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |47&lt;br /&gt;
|-&lt;br /&gt;
|[[Standard Carrier Wo-Class]] Flagship&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
|[[Battleship Re-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |94&lt;br /&gt;
|-&lt;br /&gt;
|[[Standard Carrier Wo-Class]] Flagship 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
|[[Battleship Re-Class]] Elite&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |107&lt;br /&gt;
|-&lt;br /&gt;
|[[Standard Carrier Wo-Class]] Kai Flagship&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |102&lt;br /&gt;
|[[Northern Princess]] World 3-5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |76&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anti-Air Cut-In ===&lt;br /&gt;
[[File:Bandicam_2014-11-20_02-55-57-126.avi_snapshot_00.26_-2014.11.20_03.09.34-.jpg|thumb|An Anti-Air Cut-In]]&lt;br /&gt;
Certain equipment combinations will provide a chance for an Anti-Air Cut-In (AACI) during the aerial combat. When activated, the cut-in CG (shown on the right) would appear before engaging the enemy fighters, but does not appear to affect the resulting air control state (AS+, AS, Air Parity or Denial). Although there's currently no conclusion on how it's applied onto the [http://kancolle.wikia.com/wiki/Combat#Fleet_Anti-air_Defense Fleet Anti-air Defense formula], a general consensus suggests the effectiveness scales with the AA stat ({{AA}}) of the ship triggering it .&lt;br /&gt;
&lt;br /&gt;
'''Requirement:'''&lt;br /&gt;
* One of the following sets:&lt;br /&gt;
** Heavy main gun{{Template:RedGunHeavy}}, Type 3 Shell {{GreenAmmo}}, AA fire director {{AntiAircraftFireDirector}}&lt;br /&gt;
*** Can be supplemented with an AA RADAR {{Radar}}&lt;br /&gt;
** High-angle mount (main or secondary) {{GreenGunDP}}, AA fire director {{AntiAircraftFireDirector}}&lt;br /&gt;
*** Can be supplemented with an AA RADAR {{Radar}}&lt;br /&gt;
** [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]] , AA RADAR {{Radar}}&lt;br /&gt;
*** Can be supplemented with a second 10cm Twin High-angle Mount + Anti-Aircraft Fire Director&lt;br /&gt;
* Akizuki has a built-in AA fire director, which allows her to trigger AACI without an AA fire director with the following setups&lt;br /&gt;
** High-angle mount (any) {{GreenGunDP}} plus either or both:&lt;br /&gt;
*** RADAR (any kind) {{Radar}}&lt;br /&gt;
*** High-angle mount (any) {{GreenGunDP}}&lt;br /&gt;
'''Effect''':&lt;br /&gt;
* Provide an AoE blast on all the incoming enemy '''bombers''', from the ship who is triggering it.'' ([http://kancolle.wikia.com/wiki/User_blog:Reikyu/A_brief_look_at_AA_defense_and_AA_cut-in_performance source 1], [http://kankoregouchin.blog.fc2.com/blog-entry-41.html 2])''&lt;br /&gt;
'''Trigger chance''':&lt;br /&gt;
* AA stat ({{AA}}) of the ship performing the cut-in (equipment bonuses included) affects trigger rate.  The correlation seems to be about +0.4% trigger rate for every point of AA.  ''([http://kankoregouchin.blog.fc2.com/blog-entry-43.html source 1], [http://kankoregouchin.blog.fc2.com/blog-entry-41.html 2])''&lt;br /&gt;
* Luck stat does not affect the trigger rate significantly. ''([http://kankoregouchin.blog.fc2.com/blog-entry-40.html source])''&lt;br /&gt;
* Air radar on CA does not increase the trigger chance on a large scale.'' ([http://kankoregouchin.blog.fc2.com/blog-entry-41.html source], require further verification)''&lt;br /&gt;
** It's currently unknown what (if any) innate trigger rate differences there are between other equipment setups.&lt;br /&gt;
With an AA Cut-In from a ship with high AA stat ({{AA}}), it is possible to '''obliterate all incoming bombers''' before they inflict any damage, and even prevent opposing carriers from shelling since they have 0 bombers left.''' In PVP Exercises, your opponent could do AA Cut-In on your bombers, but the animation is not shown.'''&lt;br /&gt;
&lt;br /&gt;
There are [http://kancolle.wikia.com/wiki/Combat#comm-164478 reports] that enemy ships in map [http://kancolle.wikia.com/wiki/World_6:_%E4%B8%AD%E9%83%A8%E6%B5%B7%E5%9F%9F#6-2 6-2] ''might'' be capable of doing AACI. Other than that, there is currently no enemy ship capable to blast all your bombers with AA weapons.&lt;br /&gt;
&lt;br /&gt;
===Fleet Anti-air Defense===&lt;br /&gt;
Each enemy bomber slot is assigned at random to a defending ship. Those ships then, for each assigned enemy slot, have an approximately 50% chance to shoot down enemy planes. The number of planes shot down is given by the equations below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Shot Down} = \text{Floor((Ship AA } + \text{Floor(Fleet Anti-air} \times \text{Formation Modifier))} \times 0.2125\text{)}&amp;lt;/math&amp;gt; &amp;lt;math&amp;gt;\text{Fleet Anti-air} = \text{Floor(} \sum^\text{All slots}\text{Equipment AA Bonus} \times \text{Equipment Modifier)}&amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
The &amp;quot;Fleet Anti-Air&amp;quot; bonus is the sum of every equipment slot of every ship in the fleet (including the defending ship).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Formation Modifiers====&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width:350px;&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Formation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
|Line Ahead, Line Abreast, Echelon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1.0&lt;br /&gt;
|-&lt;br /&gt;
|Double Line&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1.2&lt;br /&gt;
|-&lt;br /&gt;
|Diamond&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1.6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Equipment Modifiers====&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width:350px;&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Equipment Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
|46cm Triple Gun Mount&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0.25&lt;br /&gt;
|-&lt;br /&gt;
|High-angle Mounts&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0.35&lt;br /&gt;
|-&lt;br /&gt;
|AA Radars&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0.40&lt;br /&gt;
|-&lt;br /&gt;
|Type 3 Shell&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0.60&lt;br /&gt;
|-&lt;br /&gt;
|All other equipment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0.20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Any equipment that gives an anti-air bonus will contribute to shooting down enemy bombers.&lt;br /&gt;
*The ship chosen to defend against bombers is not necessarily the ship targeted by that slot.&lt;br /&gt;
*The ship selected to defend is not necessarily the target of the bomber. Any allied ship, including submarines, may be chosen to defend against bombers.&lt;br /&gt;
*The forward sliding and machine gun animations seem to have no correlation with the calculations.&lt;br /&gt;
*These calculations only apply for the allied fleet's anti-air defense; enemy fleets seem to use a different formula.&lt;br /&gt;
&lt;br /&gt;
==Opening Stages==&lt;br /&gt;
The Opening Stages of combat proceed in order with the Supporting Expedition effect, the Opening Torpedo salvo, then the display of the engagement form&lt;br /&gt;
*In [[World 5]] and Event Maps, the Sortie fleet can receive a salvo of Support fire from fleets deployed on [[Expedition#Support_Expeditions|Support Expeditions]]. The type of supporting fire depends on the composition of the expedition fleet.&lt;br /&gt;
*The Opening Torpedo Salvo is fired by Submarines over level 10, ships with the {{Template:TorpedoWeapon}}[[Type A Ko-hyoteki]] ([[:Category:Torpedo Cruisers|CLTs]], [[:Category:Seaplane Tenders|AVs]], [[::Category:Submarines|SS]]) equipped, and the Enemy [[Battleship Re-Class]].&lt;br /&gt;
**Torpedoes are fired from all ships simultaneously, and accuracy is affected by the selected Formation type.&lt;br /&gt;
*The Opening stages finish with the display of the Engagement form, the orientation of the two fleets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Engagement Form Modifier===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 400px;&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:200px;&amp;quot; |Form&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:100px;&amp;quot; |Damage Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:100px;&amp;quot; |Chance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:100px;&amp;quot; |Chance with [[Saiun]]&lt;br /&gt;
|-&lt;br /&gt;
|Parallel Engagement&amp;lt;br /&amp;gt;{{Nihongo|同航戦|''Doukousen''|}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45%&lt;br /&gt;
|-&lt;br /&gt;
|Head-on Engagement&amp;lt;br /&amp;gt;{{Nihongo|反航戦|''Hankousen''|}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40%&lt;br /&gt;
|-&lt;br /&gt;
|Crossing the T ('''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Advantage&amp;lt;/span&amp;gt;''')&amp;lt;br /&amp;gt;{{Nihongo|T字戦有利|''T Ji-sen Yuuri''|}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; |Crossing the T ('''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Disadvantage&amp;lt;/span&amp;gt;''')&amp;lt;br /&amp;gt;{{Nihongo|T字戦不利|''T Ji-sen Furi''|}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
|}&lt;br /&gt;
*Please note that all engagement forms '''affect both sides equally''', including crossing the T (&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Advantage&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Disadvantage&amp;lt;/span&amp;gt;).&lt;br /&gt;
* Night battle and aerial combat are not affected by engagement forms. Torpedo salvos ''are'' affected by engagement forms.&lt;br /&gt;
*Equipping a {{Template:YellowPlane}}[[Saiun]] effectively makes what would have been Crossing the T (Disadvantage) become Head-on Engagement.&lt;br /&gt;
*It is speculated that the Engagement form also impacts accuracy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Day Combat==&lt;br /&gt;
*Day Combat consists of up to 3 phases: 1st Shelling, 2nd Shelling, Closing Torpedo&lt;br /&gt;
*During the first shelling stage, the order of fire is determined by the ship's maximum range.&lt;br /&gt;
**Ships are arranged in order from Very Long → Long → Medium → Short → Very Short range.&lt;br /&gt;
**The shelling order alternates from allied ships to enemy ships if able. If two ships on the same side have the same range, the ship that attacks first from between them is chosen randomly.&lt;br /&gt;
*The second shelling phase moves from the top to the bottom of the combat line.&lt;br /&gt;
**Ships unable to attack at all in the shelling phase (''i.e.'' submarines) will be skipped, but those normally able to attack but rendered unable to (''e.g.'' damaged carriers) will still take actionless turns.&lt;br /&gt;
*CVLs and CVs must be in good or lightly damaged condition in order to participate in shelling phases, with the exception of Armored Aircraft Carriers (''e.g.'' [[Taihou]]) who can still attack while moderately damaged.&lt;br /&gt;
* The Closing Torpedo salvo is fired by all SS(V), DD, CL(T), CA(V), AV, [[Bismarck|Bismarck drei]], and the enemy [[Battleship Re-Class]].&lt;br /&gt;
** Torpedoes are fired from all ships simultaneously, and accuracy is affected by the selected Formation type.&lt;br /&gt;
** Ships must not be moderately or heavily damaged to participate.&lt;br /&gt;
&lt;br /&gt;
==Night Combat==&lt;br /&gt;
*Night battle damage depends on both the Firepower and Torpedo stats for attack power. Consequently, DDs, CLs, CLTs and CAs have drastically increased strength at night.&lt;br /&gt;
*Any vessel at night must not have taken more than moderate (orange) damage before attacking in order to participate in night battle.&lt;br /&gt;
*Certain combinations of weapon equipment ([[List of Main Guns by stats|Main Guns]], [[List of Secondary Guns by stats|Secondary Guns]], [[List of Torpedoes by stats|Torpedoes]]) will cause Cut-In or Double Attacks at night, greatly increasing accuracy and/or firepower&lt;br /&gt;
**Auxiliary equipment (e.g [[List of Radars by stats|RADAR]], [[List of Anti-Submarine Equipment by stats|SONAR]], [[List of Anti-Submarine Equipment by stats|Depth Charges]], Searchlights, Turbines, Special ammunition, [[List of Anti-Air Guns by stats|Pure AA Equipment]], Torpedo Bulges, and [[Type A Ko-hyoteki|Midget-subs]]) will not affect the combination.&lt;br /&gt;
*If night combat nodes are anticipated, it can be very helpful to utilize specialized night battle equipment such as [[Star Shell]]s and [[Searchlight]]. [[Type 98 Recon Seaplane (Night Scout)]] is also an option.&lt;br /&gt;
* Evasion of submarines are greatly increased in regular Night Battles, so they cannot take more than scratch damage. In battles starting at night and [[Combined Fleet]] sorties, submarines do not get the Evasion boost, so they will take damage as normal.&lt;br /&gt;
*Formation damage modifiers and Engagement Form damage modifiers do not apply in Night Battle (i.e. they are always 100%).&lt;br /&gt;
**As an exception, in nodes that begin with Night Battle and in [[Combined Fleet]] Night Battle, Formation and Engagement Form anti-sub damage modifiers apply.&lt;br /&gt;
***The Engagement Form is not explicitly shown in Night Battle nodes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Damage Calculations==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:17px;font-weight:bold;&amp;quot;&amp;gt;Main Formula&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 765px;&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |'''Damage ='''&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&amp;lt;center&amp;gt;'''[http://kancolle.wikia.com/wiki/Combat#Basic_Attack_Power Basic Attack Power]&amp;lt;br /&amp;gt;x&amp;lt;br /&amp;gt;[http://kancolle.wikia.com/wiki/Combat#Pre-Cap_Modifiers Pre-Cap Modifiers]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |x&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&amp;lt;center&amp;gt;'''[http://kancolle.wikia.com/wiki/Combat#Post-Cap_Modifiers Post-Cap Modifiers]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&amp;lt;center&amp;gt;'''Enemy Armor'''&amp;lt;/center&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |x&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&amp;lt;center&amp;gt;'''Random Number&amp;lt;br /&amp;gt;(between 2/3 ~ 4/3)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |x&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;center&amp;gt;'''[http://kancolle.wikia.com/wiki/Combat#Remaining_Ammo_Modifier Remaining Ammo Modifier]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |Notes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*''If the result is less than 1, it becomes '''scratch damage''', which does 6-14% of current target HP, rounded down (can be rounded to 0).''&lt;br /&gt;
*'''''If the pre-cap damage''' (Basic Attack Power x Pre-Cap Modifiers)''' exceeds [http://kancolle.wikia.com/wiki/Combat#Attack_Power_Cap a certain cap value,] it will be modified.'''''&lt;br /&gt;
*''This formula is under constant review and updated accordingly if there any inconsistencies or mistakes happens.''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Basic Attack Power&amp;lt;/u&amp;gt;===&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width:754px;&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:199px;&amp;quot; |Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:530px;&amp;quot; |Basic Attack Power&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:260px;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Opening Air Strike&lt;br /&gt;
|(Bomber's Dive Bomb or Torpedo stat) × √(Number of Planes) + 25&lt;br /&gt;
|Number of planes is post anti-bomber combat and fleet anti-air defense&lt;br /&gt;
|-&lt;br /&gt;
|Shelling (Carriers)&lt;br /&gt;
|(Firepower + Torpedo) × 1.5 + Dive Bomb × 2 + 55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shelling (Others)&lt;br /&gt;
|Firepower + 5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Torpedo&lt;br /&gt;
|Torpedo + 5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Anti-sub warfare&lt;br /&gt;
|Bonus * ((Ship ASW / 5) + 2 * Equipment ASW + Type)&lt;br /&gt;
|Type: 25 if Sonar/Depth Charge (DD, CL), 10 if aircraft (AV, CVL, CAV, BBV)&lt;br /&gt;
Bonus: 1.15 if both Sonar and Depth Charge are equipped, 1.0 otherwise.&lt;br /&gt;
|-&lt;br /&gt;
|Night Battle&lt;br /&gt;
|Firepower + Torpedo&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
* According to wikiwiki, multiple SONAR/Depth charges do not boost the ASW Bonus (i.e. 2 of each still makes the bonus 1.15)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Pre-Cap Modifiers&amp;lt;/u&amp;gt;===&lt;br /&gt;
These are the factors directly applied to your ship's attack power.&lt;br /&gt;
* [[Combat#Formation Selection|Formation Modifier]] (see &amp;quot;Damage modifier&amp;quot;)&lt;br /&gt;
* [[Combat#Engagement Form Modifier|Engagement Modifier]]&lt;br /&gt;
* [http://kancolle.wikia.com/wiki/Combat#Ship.27s_Health_Modifier Health Modifier]&lt;br /&gt;
* [http://kancolle.wikia.com/wiki/Combat#Plane_Scaling Plane Scaling] (Opening air strike only)&lt;br /&gt;
* [http://kancolle.wikia.com/wiki/Combat#Night_Special_Attack_Modifier_.28Cut-In_and_Double_Attack.29 Night Special Attack Modifier]&lt;br /&gt;
Effects from the modifiers are multiplied cumulatively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ship's Health Modifier====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 400px;&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
| Minor damage (小破 Shouha) or less&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| Moderate damage (中破 Chuuha)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy damage (大破 Taiha)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40%&lt;br /&gt;
|}&lt;br /&gt;
These modifiers do not affect Aerial Combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Plane Scaling====&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width:600px;&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:250px; text-align:center;&amp;quot; |Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:100px; text-align:center;&amp;quot; |Attack Type Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:550px; text-align:center;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Dive Bombers, Seaplane Bombers&lt;br /&gt;
|1&lt;br /&gt;
|This value is fixed, regardless the situation.&lt;br /&gt;
|-&lt;br /&gt;
|Torpedo Bombers&lt;br /&gt;
|0.8 or 1.5&lt;br /&gt;
|About 50% chance of either modifier.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Applied on bombers during the opening air strike. These are the random numbers multiplied to the plane's bombing attack power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Night Special Attack Modifier ====&lt;br /&gt;
[[File:night_cut_in.png|thumb|An example of a cut-in]]&lt;br /&gt;
[http://kancolle.wikia.com/wiki/Combat#Night_Battle_Special_Attacks Certain Equipment setups] have a chance to trigger special attacks at night, giving boost to both attack power and accuracy. This stage is usually the most rewarding / dangerous because both sides have drastically increased attack power.&lt;br /&gt;
&lt;br /&gt;
The ship must be able to participate in the night battle in order to trigger the special attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Attack Power Cap&amp;lt;/u&amp;gt;===&lt;br /&gt;
Applies after the pre-cap modifiers. This is a '''soft limit''' on your effective attack power.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Condition&amp;lt;/u&amp;gt;: If your pre-cap attack power exceeds:&lt;br /&gt;
* '''150 '''for Day Battle&lt;br /&gt;
* '''300 '''for Night Battle&lt;br /&gt;
* '''100 '''for Anti-sub attacks&lt;br /&gt;
The Attack Power Cap will be activated, nerfing the effectiveness of your pre-cap attack power. The calculation is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text {Attack Power After Caps} = x + \sqrt {\text {Pre Caps Attack Power} - x}&amp;lt;/math&amp;gt;, Where x represents the attack power cap.&lt;br /&gt;
&lt;br /&gt;
Daytime Attack Cap (150) often makes it important to utilize [[Combat#Artillery_Spotting|Artillery Spotting]] since they boost your attack power '''after the cap''', [[Combat#Night Combat|Night Combat]] can be very dangerous and/or rewarding due to having a very high cap (300) and the inclusion of torpedo to firepower for the basic attack power calculation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Post-Cap Modifiers&amp;lt;/u&amp;gt;===&lt;br /&gt;
In damage calculation, Post-cap modifiers apply''''' after the cap''''', but '''''before enemy armor reduction'''''. Thus they are very effective approach to boost your damage output (esp. against heavy armor enemies).&lt;br /&gt;
&lt;br /&gt;
Currently, the post-cap modifiers are from:&lt;br /&gt;
* [http://kancolle.wikia.com/wiki/Combat#Artillery_Spotting Artillery Spotting] (aka. Day time special attacks)&lt;br /&gt;
* [http://kancolle.wikia.com/wiki/Combat#Critical_Modifier Critical Damage]&lt;br /&gt;
* [http://kancolle.wikia.com/wiki/Combat#Contact Contact] (Opening air strike)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Artillery Spotting ====&lt;br /&gt;
[http://kancolle.wikia.com/wiki/Combat#Day_Battle_Special_Attacks_.28Artillery_Spotting.29 Certain equipment setups] provide a chance to trigger special attacks during day battle, giving boost to both attack power and accuracy. The damage modifiers are applied after the cap (150), thus very effective against heavy armor targets. Note that the ship requires at least 1 seaplane on board to perform Artillery Spotting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Critical Modifier====&lt;br /&gt;
Most forms of attack (Torpedo, Shelling, Anti-Submarine, Preemptive Bombing) have a chance to crit the target. The damage modifier applies after the cap.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;height: 100px; width: 200px;&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Attack Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
| Normal Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| Critical Hit&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150%&lt;br /&gt;
|}&lt;br /&gt;
It should be noted that the '''critical message always appears when damage dealt is greater than or equal to 40,''' regardless of whether the 150% modifier was applied or not. On the other hand, the critical message will never appear when damage dealt is less than or equal to 14, even if the 150% modifier was applied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Contact====&lt;br /&gt;
*Contact takes place during the Aerial Combat phase. It increases bombing damage for all allied bombers.&lt;br /&gt;
*When successful, an image of the squadron performing contact is shown in the opposing fleet's formation indicator, with the text &amp;quot;触接中&amp;quot;.&lt;br /&gt;
*Trigger conditions:&lt;br /&gt;
**More air control than Air Denial&lt;br /&gt;
**At least one carrier scout plane, seaplane scout, or torpedo bomber equipped.&lt;br /&gt;
***Seaplane bombers, [[Type 3 Spotter/Liaison (ASW)|Type 3 Spotter]], and [[Ka-type_Observation_Autogyro|Ka-type Autogyros]] cannot perform contact.&lt;br /&gt;
**It's thought that each carrier scout plane, seaplane scout, and/or torpedo bomber slot equipped is given a chance to trigger contact. Once successful, the bonus applied is chosen at random with weighting from all eligible equipped planes.&lt;br /&gt;
*Different types of planes have different trigger rates. They are roughly estimated as (if only one is equipped):&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Contact Rate&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Bomber&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |~2%&lt;br /&gt;
|-&lt;br /&gt;
| Night Scout&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |~5%&lt;br /&gt;
|-&lt;br /&gt;
| Seaplane Scout&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |~20%&lt;br /&gt;
|-&lt;br /&gt;
| Carrier Scout&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |~50%&lt;br /&gt;
|}&lt;br /&gt;
====='''Contact Damage Modifier'''=====&lt;br /&gt;
*The damage increase depends on the +accuracy bonus {{Template:Hit}} of the squadron performing contact.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Accuracy&amp;lt;br /&amp;gt;Bonus&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Damage&amp;lt;br /&amp;gt;Modifier&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |112%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |112%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |117%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====='''Notes'''=====&lt;br /&gt;
*{{Template:YellowPlane}}[[Type_2_Recon_Aircraft|Type 2 Recon Aircraft]] is useful in the case that the bombing damage bonus is desired while not removing the chance for T-disadvantage, due to its high trigger rate.&lt;br /&gt;
*With contact, the maximum attack power of bombing (before defense, critical and ammo) is around 180. With some luck, it's possible to sink even Ru-class Flagships (Armor = 99) in one strike without a critical.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Remaining Ammo Modifier&amp;lt;/u&amp;gt;===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;height: 100px; width: 320px;&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Remaining Ammunition&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
| 5 to 10 {{Ammo}} bars&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| 4 {{Ammo}} bars&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80%&lt;br /&gt;
|-&lt;br /&gt;
| 3 {{Ammo}} bars&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60%&lt;br /&gt;
|-&lt;br /&gt;
| 2 {{Ammo}} bars&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40%&lt;br /&gt;
|-&lt;br /&gt;
| 1 {{Ammo}} bar&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20%&lt;br /&gt;
|-&lt;br /&gt;
| 0 {{Ammo}} bars&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Scratch Damage&lt;br /&gt;
|}&lt;br /&gt;
*In general, two bars of {{Ammo}} will be used in Day Battle for all ships, regardless of whether they attack or not.&lt;br /&gt;
*The Remaining Ammo Modifier affects all phases, including the opening Aerial Combat Phase.&lt;br /&gt;
*When entering night battle, the Remaining Ammo Modifier on a vessel remains same as the previous day battle. One bar of {{Ammo}} is used for all ships in Night Battle, regardless of whether they attack or not.&lt;br /&gt;
*Because most battles will consume 2 bars of ammunition each, try to engage the boss before the 5th battle, or else achieving victory becomes unlikely (but not impossible).&lt;br /&gt;
*When attempting to defeat boss nodes, avoid night battles and whirlpools on the way.&lt;br /&gt;
**Whirlpools will decrease either {{Fuel}} or {{Ammo}} bars of your sorted fleet, which can be disadvantageous in long sorties.  Equipping one or more ships with RADAR can help reduce losses taken from these.&lt;br /&gt;
*Submarine-only nodes on limited-time event maps do not consume ammo in Day or Night Battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Equipment Setup==&lt;br /&gt;
* [http://kancolle.wikia.com/wiki/Combat#Day_Battle_Special_Attacks_.28Artillery_Spotting.29 Day Battle Special Attacks (Artillery Spotting)]&lt;br /&gt;
* [http://kancolle.wikia.com/wiki/Combat#Night_Battle_Special_Attacks Night Battle Special Attacks]&lt;br /&gt;
* [http://kancolle.wikia.com/wiki/Combat#Common_Setups Common Setups]&lt;br /&gt;
* [http://kancolle.wikia.com/wiki/Combat#Full_Setup_List Full Setup List]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Day Battle Special Attacks (Artillery Spotting) ===&lt;br /&gt;
Artillery spotting allows your ship with seaplanes to double attack (DA) and cut-in (CI) during day battle.&lt;br /&gt;
&lt;br /&gt;
'''Requirement'''&lt;br /&gt;
*[[File:KanColle-140425-17422431.png|thumb|Cut-in Type Observed Fire using 1Main 1Sec &amp;amp; Type 91 AP shell]]Air superiority (AS) or greater achieved in aerial combat phase&lt;br /&gt;
* Not in heavily damaged (大破) state&lt;br /&gt;
* Ship is carrying at least 1 [http://kancolle.wikia.com/wiki/List_of_Seaplanes_by_stats seaplane]{{Seaplane}}. (i.e. slots are not all at 0 remaining)&lt;br /&gt;
* Certain equipment setup (see below)&lt;br /&gt;
'''Set up and Attack Modes'''&lt;br /&gt;
&lt;br /&gt;
Different set ups have chances to trigger different modes of attack&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width:900px;&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Attack Mode&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Prerequisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |The Remaining Slot&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Damage Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[http://kancolle.wikia.com/wiki/Artillery_Spotting#The_Trigger_Chance_of_Artillery_Spotting:_.28Beta_ver..29 Trigger Chance]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #59F;&amp;quot; |&amp;lt;font color=&amp;quot;#FFF&amp;quot;&amp;gt;'''Double Attack'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}&lt;br /&gt;
|Any auxiliary equipment&lt;br /&gt;
| '''120%''' x 2&lt;br /&gt;
|'''~50%'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #59F;&amp;quot; |&amp;lt;font color=&amp;quot;#FFF&amp;quot;&amp;gt;'''Double Attack'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}&lt;br /&gt;
| {{Template:Radar}}&lt;br /&gt;
| '''120%''' x 2&lt;br /&gt;
|Additional 3%~10% ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: Gold;&amp;quot; |'''Cut-In'''&lt;br /&gt;
| {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}&lt;br /&gt;
|Any auxiliary equipment&lt;br /&gt;
| '''110%'''&lt;br /&gt;
|'''~50%'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: Gold;&amp;quot; |'''Cut-In ( Radar )'''&lt;br /&gt;
| {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}{{Template:Radar}}&lt;br /&gt;
| -&lt;br /&gt;
| '''110% ~ 120%'''&lt;br /&gt;
|Additional 22%~30% ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: Gold;&amp;quot; |'''Cut-In ( AP Shell )'''&lt;br /&gt;
| {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}{{Template:RedAmmo}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|'''130%'''&lt;br /&gt;
|Additional ~20%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #7B5;&amp;quot; |&amp;lt;font color=&amp;quot;#FFF&amp;quot;&amp;gt;'''Mixed Attack (AP)'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}{{Template:RedAmmo}}&lt;br /&gt;
| -&lt;br /&gt;
| '''120% '''x 2.....(DA),&lt;br /&gt;
'''150%'''...........(CI)&lt;br /&gt;
|'''~70%''' (Total)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #7B5;&amp;quot; |&amp;lt;font color=&amp;quot;#FFF&amp;quot;&amp;gt;'''Mixed Attack (Sec.Gun)'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}{{Template:YellowGun}}&lt;br /&gt;
| -&lt;br /&gt;
| '''120%''' x 2.....(DA),&lt;br /&gt;
'''110%'''...........(CI)&lt;br /&gt;
|'''~70%''' (Total)&lt;br /&gt;
|}&lt;br /&gt;
*[[File:KanColle-140425-16133343.png|thumb|Cut-in Type Mixed Attack Observed Fire with 2 Main &amp;amp; Type 91 AP Shell.]]These are the basic setups used in the game. You don't need to exactly follow the placement (1st slot = main, 3rd slot = seaplane, etc) as long as those equipment are placed on the same ship.&lt;br /&gt;
* Any other setup variation will NOT change the attack mode or damage modifier. Feel free to add another auxiliary equipment when possible.&lt;br /&gt;
*  Mixed Attacks provide chances for both day battle DA and CI.&lt;br /&gt;
* When either CI or DA is not triggered by chance, the ship will just do a normal single attack, dealing 100% damage.&lt;br /&gt;
* The enemy is capable of doing Artillery Spotting on your fleet, both DA &amp;amp; CI.&lt;br /&gt;
* For more info on the Day Special Attack mechanics, you may visit page [http://kancolle.wikia.com/wiki/Artillery_Spotting Artillery Spotting].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Trigger Chance of Artillery Spotting'''&lt;br /&gt;
* The flagship has ~15% higher chance in triggering Artillery Spotting.&lt;br /&gt;
* Losing Air Supremacy (AS+) to Air Superiority (AS) will lower the trigger chances by ~12%. Higher penalty for mixed attack.&lt;br /&gt;
* Higher fleet total LoS (line of sight) will slightly increase the chances, around 6% ~ 10% per 100 additional FLoS. Notice that FLoS equals to the sum of LoS stats from all the ships in your fleet, and no special formula is used to calculate them.&lt;br /&gt;
* Equipment set up will affect the chances (see the table above)&lt;br /&gt;
* Note that in pvp, it is possible to gain AS+ without any fighter power while your opponent only uses bombers (i.e. zero fighter power) to gain AS.&lt;br /&gt;
&lt;br /&gt;
===Night Battle Special Attacks===&lt;br /&gt;
Night battle special attacks allow your ship to double attack (DA) and cut-in (CI) at night. These special attacks are less demanding on the conditions, but more reliable and powerful than artillery spotting in the day.&lt;br /&gt;
&lt;br /&gt;
'''Requirement'''&lt;br /&gt;
* Not in heavily damaged (大破) state&lt;br /&gt;
* Certain equipment setup (see below)&lt;br /&gt;
'''Set up and Attack Modes'''&lt;br /&gt;
&lt;br /&gt;
Different set ups have chances to trigger different modes of attack&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width:800px;&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Attack Mode&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Prerequisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Notes on the Remaining Slots&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Damage Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Trigger Chance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #59F;&amp;quot; |&amp;lt;font color=&amp;quot;#FFF&amp;quot;&amp;gt;'''Double Attack'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}&lt;br /&gt;
|No additional {{TorpedoWeapon}},{{RedGunHeavy}} or {{YellowGun}}.&lt;br /&gt;
| '''120%''' x 2&lt;br /&gt;
|'''~99%'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #59F;&amp;quot; |&amp;lt;font color=&amp;quot;#FFF&amp;quot;&amp;gt;'''Double Attack'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| {{Template:RedGunHeavy}}{{YellowGun}}&lt;br /&gt;
| Additional {{YellowGun}} allowed.&lt;br /&gt;
| '''120%''' x 2&lt;br /&gt;
|'''~99%'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #59F;&amp;quot; |&amp;lt;font color=&amp;quot;#FFF&amp;quot;&amp;gt;'''Double Attack'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| {{YellowGun}}{{YellowGun}}&lt;br /&gt;
| Additional {{YellowGun}} or {{TorpedoWeapon}} allowed.&lt;br /&gt;
| '''120%''' x 2&lt;br /&gt;
|'''~99%'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: Gold;&amp;quot; |'''Cut-In (Mixed)'''&lt;br /&gt;
| {{Template:RedGunHeavy}}{{TorpedoWeapon}}&lt;br /&gt;
|Additional {{RedGunHeavy}} or{{YellowGun}} allowed.&lt;br /&gt;
| '''130%''' x 2&lt;br /&gt;
(consecutive)&lt;br /&gt;
|'''Luck based'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,127,80);&amp;quot; |'''Cut-in (Sec. Gun)'''&lt;br /&gt;
| {{Template:RedGunHeavy}}{{RedGunHeavy}}{{YellowGun}}&lt;br /&gt;
|No additional {{RedGunHeavy}}&lt;br /&gt;
|'''175%'''&lt;br /&gt;
|'''Luck based'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,127,80);&amp;quot; |'''Cut-in (Main Gun)'''&lt;br /&gt;
| {{Template:RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+ Any&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|'''200%'''&lt;br /&gt;
|'''Luck based'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: Gold;&amp;quot; |'''Cut-in (Torpedo)'''&lt;br /&gt;
| {{TorpedoWeapon}}{{TorpedoWeapon}}&lt;br /&gt;
| + Any&lt;br /&gt;
| '''150%''' x 2&lt;br /&gt;
(simultaneous)&lt;br /&gt;
|'''Luck based'''&lt;br /&gt;
|}&lt;br /&gt;
* When your set up fulfills the prerequisite for multiple attack modes, the one closer to the bottom of the list will be considered.&lt;br /&gt;
* If two simultaneous / consecutive attacks are made, the total damage is displayed together but the Damage Cap (and Enemy Armor reduction) is applied separately to each attack.&lt;br /&gt;
* When either DA or CI is not triggered by chance, the ship will just do a normal single attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Night Double Attack Chance'''&lt;br /&gt;
&lt;br /&gt;
Has a very high (~99%) and relatively consistent activation chance ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/How_Formation_Affects_Night_Battle_Performances_%28by_Kuubowokyuu%29#Ii_-_DA_Chance_of_Your_Fleet_.26_CI_Chance_of_the_Enemies source]). Activation rate decreases with damage states (source required), but is not dependent on luck. This typically results in more consistent and higher average damage than cut-in setup for ships with normal luck values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Night Cut-in chance:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;math&amp;gt;(\text{Luck} + \text{Placement Modifier} + \text{Health Modifier} + \text{Searchlight Modifier} ) \% &amp;lt;/math&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Diminishing returns (or a soft-cap) on luck over 50 for torpedo cut-ins.''' ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Trigger_Rates_of_Night_Battle_Cut-In#I_-_Luck.2C_Placement_.26_Night_Battle_Cut-In_Chances source 1],[http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Trigger_Rates_of_Night_Battle_Cut-In#II_-_Searchlight_.26_Cut-In_Chances 2])&lt;br /&gt;
* Therefore, the torpedo CI chance for Yukikaze ''(60 luck)'' would be around the same level as Shigure ''(50 luck).''&lt;br /&gt;
* '''Diminishing returns (or a soft-cap) on luck over 40 for three gun cut-ins.''' (require further verification)&lt;br /&gt;
* Therefore, ships with high luck will suffer from 5~10% lower cut-in chances when using the 3 gun cut-in setup. ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Trigger_Rates_of_Night_Battle_Cut-In#V_-_Health_State_.26_Cut-In_Chances source])&lt;br /&gt;
* Due to diminishing returns, the actual cut-in chance for any particular ship will '''not''' reach 100%'''. '''&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 405px;&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
Modifier&lt;br /&gt;
!&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
Value&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |'''Placement'''&lt;br /&gt;
|Flagship&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | (+25)&lt;br /&gt;
|-&lt;br /&gt;
|Other&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +15&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |'''Health'''&lt;br /&gt;
|Little or no damage&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|Minor damage (小破 Shouha)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | (+5)&lt;br /&gt;
|-&lt;br /&gt;
|Moderate damage (中破 Chuuha)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +20&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |'''Searchlight'''&lt;br /&gt;
|Allied&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
|Enemy&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -10&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |'''Star Shell'''&lt;br /&gt;
|Allied&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
|Enemy&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -10&lt;br /&gt;
|}&lt;br /&gt;
* According to [https://8b40eaa819a95ca736613ae455c69f1cb3424509.googledrive.com/host/0B80mPtzxVnOddUtjcUtyN09XUVk/cutin.html various reports], the exact values of ''flagship'' and ''minor damage'' modifiers are still in controversy. The mean values are shown in brackets, with deviation of +/- 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Anti-Sub Warfare'''&lt;br /&gt;
&lt;br /&gt;
Any enemy submarines will force Destroyers and Light Cruisers to target them. Cut-In and Double Attacks are ignored. In normal Night Battles, ASW damage is scratch damage only. In battles starting at night, Formation Modifiers apply.&lt;br /&gt;
&lt;br /&gt;
=== Common Setups ===&lt;br /&gt;
* Common ship equipment setups and their purpose&lt;br /&gt;
* '''Destroyers'''&lt;br /&gt;
** As destroyers do not have the ability to field seaplanes, have low firepower but high torpedo stats, and few equipment slots, their use in fleets is generally to meet composition requirements. Their common setups focus on Anti-Sub Warfare, Night Torpedo, or Fleet Anti-Air Support&lt;br /&gt;
** A Mixture of [[List of Anti-Submarine Equipment by stats|SONAR and Depth Charges]] ({{Template:Sonar}}{{Template:DepthCharge}}) make your destroyers effective, accurate sub killers when enemy fleets contain Submarines.&lt;br /&gt;
** On destroyers with high luck ([[Ayanami]], [[Shigure]], [[Yukikaze]]), 2 or 3 pieces of [[List of Torpedoes by stats|Torpedo Equipment]] ({{Template:TorpedoWeapon}}{{Template:TorpedoWeapon}}{{Template:TorpedoWeapon}}) will often trigger a potent Torpedo Cut-In attack in Night Battle.&lt;br /&gt;
** When facing maps with many enemy fleets with carriers, destroyers can provide a considerable amount of fleet AA support using [http://kancolle.wikia.com/wiki/List_of_Main_Guns_by_stats#Light_Guns high-angle mounts] {{Template:GreenGunDP}} and [http://kancolle.wikia.com/wiki/Combat#Anti-Air_Cut-In anti-air cut-in] setups to reduce incoming bomber damage.&lt;br /&gt;
* '''Light Cruisers'''&lt;br /&gt;
** Light Cruisers gain access to the Medium size Main guns to buff their firepower as well as seaplanes (with a few exceptions with regards to seaplanes, those being CLTs, Isuzu Kai Ni, Yuubari and both of the Tenryuu class), making Artillery Spotting setups feasible and effective against moderately armored enemy vessels.&lt;br /&gt;
** For light cruisers facing enemy fleets, a setup with 2 Main guns and a Seaplane ({{RedGunMedium}}{{RedGunMedium}}{{Template:Seaplane}}) offers a potent double attack in both daytime Artillery Spotting and Night Battle.&lt;br /&gt;
** For fleets without air power, one [http://kancolle.wikia.com/wiki/List_of_Main_Guns_by_stats#Medium_Guns medium main gun] and two [http://kancolle.wikia.com/wiki/15.5cm_Triple_Gun_Mount_(Secondary) 15.5cm Triple Gun Mounts] ({{RedGunMedium}}{{Template:YellowGun}}{{Template:YellowGun}}) will maximize firepower while maintaining double attacks in Night Battle&lt;br /&gt;
** The special class of the Torpedo Cruisers deserves some mention here: their specialty lies in their torpedoes and should almost always be equipped with a {{Template:TorpedoWeapon}}[[Type A Ko-hyoteki]] (to enable opening torpedo strikes). To diversify their damage output, typically two medium main guns and/or [http://kancolle.wikia.com/wiki/15.5cm_Triple_Gun_Mount_(Secondary) 15.5cm Triple Gun Mounts] are equipped to increase shelling damage and enable Night Battle Double Attacks ({{RedGunMedium}}{{Template:YellowGun}}{{Template:TorpedoWeapon}}).&lt;br /&gt;
*** Before a Torpedo Cruiser's final remodel, due to limited slots it's advisable to use [[Type A Ko-hyoteki]] and a torpedo ({{Template:TorpedoWeapon}}{{Template:TorpedoWeapon}}) to make the most of their preemptive attack.&lt;br /&gt;
* '''Heavy Cruisers'''&lt;br /&gt;
** Heavy Cruisers see the introduction of 4 slot setups after remodeling and all of them feature the ability to launch seaplanes for artillery spotting. While they are still limited to the Medium main guns, their higher firepower and armor can make them solid combatants when Battleships are unavailable or overkill.&lt;br /&gt;
** The go-to setup for most situations will be the 2 main guns, RADAR, seaplane setup ({{RedGunMedium}}{{RedGunMedium}}{{Template:Radar}}{{Template:Seaplane}}) which provides day and night double attack potential.&lt;br /&gt;
** Certain Event bosses take additional damage when a ship is equipped with [[Type 3 Shell]]s. As heavy cruisers have access to these, a Heavy Cruiser may find swapping the RADAR for a [[Type 3 Shell]] ({{RedGunMedium}}{{RedGunMedium}}{{Template:GreenAmmo}}{{Template:Seaplane}}) to be effective against such targets (see [[Airfield Princess]]).&lt;br /&gt;
** In the case of a battle occurring with Night Battle first, one option is to replace the RADAR and seaplane with two torpedoes {{RedGunMedium}}{{RedGunMedium}}{{Template:TorpedoWeapon}}{{Template:TorpedoWeapon}}, which will lose the day battle special attacks but give the chance for powerful two-torpedo cut-in attacks.&lt;br /&gt;
* '''Battleships'''&lt;br /&gt;
** Battleships feature a selection of Heavy Main Guns and massive resulting firepower in addition to the potent Armor Piercing shells which can cause brutal critical hits. Setups for battleships are similar to those of heavy cruisers, with one notable addition.&lt;br /&gt;
** The Armor Piercing Shells that battleships have access to allows for the highly effective 2 Main gun, AP Shell, Seaplane setup ({{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Template:RedAmmo}}{{Template:Seaplane}}) which has a more effective Artillery Spotting Cut-In, while providing better stats than secondary guns.&lt;br /&gt;
** Note: Official tweets state that overuse of cannons larger than what a BB is meant for will make it &amp;quot;overweight&amp;quot; and incur a &amp;quot;minor&amp;quot; accuracy penalty. (''I.e.'' Too many 46cm or even 41cm cannons on Fast Battleships such as Kongou-class and Bismarck.)&lt;br /&gt;
** As with Heavy Cruisers, the [[Type 3 Shell]] setup ({{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Template:GreenAmmo}}{{Template:Seaplane}}) is effective against installation-type/land base enemies.&lt;br /&gt;
* '''Carriers'''&lt;br /&gt;
** Planes. Enough Fighters to achieve Air Superiority or Supremacy, fill out with Torpedo Bombers on larger slots for preemptive bombing damage and/or Dive Bombers on smaller slots for shelling damage.&lt;br /&gt;
** Torpedo Bombers and Dive Bombers are roughly equivalent to each other. While Torpedo Bombers have the advantage in the preemptive aerial bombing, their damage are dependent on number of surviving planes, making air superiority very important for them. In cases where Air Superiority is not feasible, using more Dive Bombers may prove more effective.&lt;br /&gt;
** It is possible to equip [[List of Secondary Guns by stats|Secondary Guns]] like the [[15.5cm Triple Gun Mount (Secondary)|15.5cm Triple Gun Mount]] or the special [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]] to increase the carrier's range and put it higher in the Range Order shelling phase, which can be very useful for prioritizing the CV(L) damage when in a DD heavy fleet.&lt;br /&gt;
** To save bauxite (especially in exercises against other fleets), a combination of two [[15.5cm Triple Gun Mount (Secondary)|15.5cm Triple Gun Mount]] and/or [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]] with a [[Saiun]] and a single bomber in the 4th slot can allow powerful shelling attacks at the cost of opening airstrike potency ({{Template:YellowGun}}{{Template:YellowGun}}{{YellowPlane}}{{RedPlane}}).&lt;br /&gt;
&lt;br /&gt;
===Full Setup List===&lt;br /&gt;
&lt;br /&gt;
* What follows is an extensive list of possible equipment setups related to Artillery Spotting and Night Battle attacks.&lt;br /&gt;
&lt;br /&gt;
* {{color|gold|Yellow}}: Cut-In or Double Attack Possible&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Two Slots====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:580px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Equipment&lt;br /&gt;
!Day Battle&lt;br /&gt;
!Modifier&lt;br /&gt;
!Night battle&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |As no 2 slot setup can trigger special attacks during the day,&amp;lt;br /&amp;gt;2 slot setups are primarily night combat focused.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Three Slots====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:580px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Equipment&lt;br /&gt;
!Day Battle&lt;br /&gt;
!Modifier&lt;br /&gt;
!Night battle&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Day Combat Focus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |110%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Night Combat Focus&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |For Night Combat setups, see Day Combat 4 slot setups below and ignore the seaplane.&amp;lt;br /&amp;gt;The Day attack will be a Single Attack at 100%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Four Slots====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:580px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Equipment&lt;br /&gt;
!Day Battle&lt;br /&gt;
!Modifier&lt;br /&gt;
!Night battle&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Day Combat Focus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |200%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double or Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2 or 130%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |175%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double or Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2 or 150%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |110%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |110%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Night Combat Focus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |200%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |200%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |200%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |175%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |175%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Victory Conditions==&lt;br /&gt;
;Perfect S&lt;br /&gt;
*All enemy ships sunk and no damage taken.&lt;br /&gt;
;S (Victory)&lt;br /&gt;
*All enemy ships sunk and no allied ships sunk.&lt;br /&gt;
;A (Victory)&lt;br /&gt;
*Required number of enemy ships sunk (see below) and no allied ships sunk.&lt;br /&gt;
;B (Tactical Victory)&lt;br /&gt;
* Sinking the enemy flagship guarantees at least a B as long as no allied ships are sunk.&lt;br /&gt;
*Enemy flagship sunk, friendly ship sunk and number of friendly ships sunk &amp;lt; number of enemy ships sunk.&lt;br /&gt;
*Damage gauge at least 2.5 times higher enemy damage gauge.&lt;br /&gt;
* This rate is the minimum requirement to clear maps without boss gauge.&lt;br /&gt;
;C (Tactical Defeat)&lt;br /&gt;
*Didn't clear any of the conditions for A or B, but enemy took over a certain amount of damage.&lt;br /&gt;
*Damage gauge higher than enemy gauge, but not reaching 2.5 times as much.&lt;br /&gt;
*Friendly ship sunk, damage gauge higher than enemy, but not 2.5 times as much.&lt;br /&gt;
*Friendly ship sunk, enemy flagship sunk and number of friendly ships sunk lower than number of enemy ships sunk. It is possible to clear maps with boss gauges (eg. 4-4, 5-3, event maps) with a C if the enemy flagship is sunk.&lt;br /&gt;
;D (Defeat)&lt;br /&gt;
*Enemy took less than a certain amount of damage.&lt;br /&gt;
**Both sides taking 0 damage is also D.&lt;br /&gt;
**If your fleet consist only 1 ship and it is reaching Heavy Damage without meeting any winning requirements, it will instantly judged as D as well.&lt;br /&gt;
*Damage gauge lower than enemy gauge.&lt;br /&gt;
*Friendly ship sunk, not all enemy ships sunk, and gauge lower than enemy gauge.&lt;br /&gt;
;E (Defeat)&lt;br /&gt;
*Over a certain number of friendly ships sunk. (see below)&lt;br /&gt;
*Friendly ship sunk while not meeting any victory conditions.&lt;br /&gt;
*No damage done to enemy, while taking over a certain amount (Never happens in a fleet of 1).&lt;br /&gt;
==='''Notes'''===&lt;br /&gt;
*The Minimum Sunk Requirement:&lt;br /&gt;
** 4 ships out of a fleet of 6&lt;br /&gt;
** 3 ships out of a fleet of 5&lt;br /&gt;
** 2 ships out of a fleet of 4&lt;br /&gt;
** 2 ships out of a fleet of 3&lt;br /&gt;
** 1 ship out of a fleet of 2&lt;br /&gt;
*Victory status affects the chance of getting drops and rare drops on the specified node.&lt;br /&gt;
**B rank or above is necessary to obtain drops.&lt;br /&gt;
**A rank or above is typically necessary for obtaining rare drops.&lt;br /&gt;
**S rank has a higher chance of obtaining rare drops than A rank, and is required for some very rare drops.&lt;br /&gt;
&lt;br /&gt;
==Additional Explanation/Details==&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Calculation]]&lt;br /&gt;
[[Category:Example]]&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Game System]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Jifaru</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Bismarck&amp;diff=4828</id>
		<title>Bismarck</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Bismarck&amp;diff=4828"/>
		<updated>2015-02-26T22:49:22Z</updated>

		<summary type="html">&lt;p&gt;Jifaru: /* Trivia */ NPOV&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Info==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Basic===&lt;br /&gt;
{{Shipinfo2&lt;br /&gt;
|color = violet&lt;br /&gt;
|name = Bismarck&lt;br /&gt;
|id = 171&lt;br /&gt;
|japanesename = ビスマルク&lt;br /&gt;
|class = Bismarck&lt;br /&gt;
|type = Battleship&lt;br /&gt;
|image = [[File:171.jpg]]&lt;br /&gt;
|hp = 90&lt;br /&gt;
|firepower = 64 (88)&lt;br /&gt;
|armor = 67 (88)&lt;br /&gt;
|torpedo = 0&lt;br /&gt;
|evasion = 33 (63)&lt;br /&gt;
|AA = 18 (48)&lt;br /&gt;
|aircraft = 16&lt;br /&gt;
|ASW = 0&lt;br /&gt;
|speed = Fast&lt;br /&gt;
|LOS = 16 (42)&lt;br /&gt;
|range = Long&lt;br /&gt;
|luck = 8 (69)&lt;br /&gt;
|time = 5:00:00&lt;br /&gt;
|slot = 4&lt;br /&gt;
|slot1 = [[38cm Twin Gun Mount]]&lt;br /&gt;
|slot2 = [[15cm Twin Gun Mount]]&lt;br /&gt;
|slot3 = -Unequipped-&lt;br /&gt;
|slot4 = -Unequipped-&lt;br /&gt;
|space1 = 4&lt;br /&gt;
|space2 = 4&lt;br /&gt;
|space3 = 4&lt;br /&gt;
|space4 = 4}}&lt;br /&gt;
| style=&amp;quot;width: 50px;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
===Upgrade===&lt;br /&gt;
&lt;br /&gt;
{{Shipinfo2&lt;br /&gt;
|color = violet&lt;br /&gt;
|name = Bismarck Kai&lt;br /&gt;
|id = 172&lt;br /&gt;
|japanesename = ビスマルク改&lt;br /&gt;
|class = Bismarck&lt;br /&gt;
|type = Battleship&lt;br /&gt;
|image = [[File:171-1.png]]&lt;br /&gt;
|hp = 94&lt;br /&gt;
|firepower = 70 (93)&lt;br /&gt;
|armor = 77 (93)&lt;br /&gt;
|torpedo = 0&lt;br /&gt;
|evasion = 38 (69)&lt;br /&gt;
|AA = 29 (58)&lt;br /&gt;
|aircraft = 16&lt;br /&gt;
|ASW = 0&lt;br /&gt;
|speed = Fast&lt;br /&gt;
|LOS = 18 (52)&lt;br /&gt;
|range = Long&lt;br /&gt;
|luck = 10 (79)&lt;br /&gt;
|time = Lv30 Remodel&lt;br /&gt;
|slot = 4&lt;br /&gt;
|slot1 = [[38cm Twin Gun Mount]]&lt;br /&gt;
|slot2 = [[15cm Twin Gun Mount]]&lt;br /&gt;
|slot3 = -Unequipped-&lt;br /&gt;
|slot4 = -Unequipped-&lt;br /&gt;
|space1 = 4&lt;br /&gt;
|space2 = 4&lt;br /&gt;
|space3 = 4&lt;br /&gt;
|space4 = 4}}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Second Upgrade===&lt;br /&gt;
{{shipinfo2&lt;br /&gt;
|color = Violet&lt;br /&gt;
|name = Bismarck zwei&lt;br /&gt;
|japanesename = ビスマルク zwei&lt;br /&gt;
|image = [[File:173_Zwei_Card.jpg]]&lt;br /&gt;
|id = 173&lt;br /&gt;
|class = Bismarck&lt;br /&gt;
|type = Battleship&lt;br /&gt;
|hp = 96&lt;br /&gt;
|firepower = 70 (97)&lt;br /&gt;
|armor = 80 (94)&lt;br /&gt;
|torpedo = 0&lt;br /&gt;
|evasion = 38 (72)&lt;br /&gt;
|AA = 25 (62)&lt;br /&gt;
|aircraft = 16&lt;br /&gt;
|ASW = 0&lt;br /&gt;
|LOS = 18 (54)&lt;br /&gt;
|luck = 20 (82)&lt;br /&gt;
|time = Lv50 Remodel + [[Glossary#Medal|Blueprint]]&lt;br /&gt;
|speed = Fast&lt;br /&gt;
|range = Long&lt;br /&gt;
|slot = 4&lt;br /&gt;
|slot1=[[38cm Twin Gun Mount]]&lt;br /&gt;
|slot2=[[3.7cm FlaK M42]]&lt;br /&gt;
|slot3=[[2cm Flakvierling 38]]&lt;br /&gt;
|slot4=-Unequipped-&lt;br /&gt;
|space1=4&lt;br /&gt;
|space2=4&lt;br /&gt;
|space3=4&lt;br /&gt;
|space4=4 }}&lt;br /&gt;
| style=&amp;quot;width: 50px;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
===Third Upgrade===&lt;br /&gt;
&lt;br /&gt;
{{Shipinfo2&lt;br /&gt;
|color = violet&lt;br /&gt;
|name = Bismarck drei&lt;br /&gt;
|id = 178&lt;br /&gt;
|japanesename = ビスマルク drei&lt;br /&gt;
|class = Bismarck&lt;br /&gt;
|type = Battleship&lt;br /&gt;
|image = [[File:178-1.jpg]]&lt;br /&gt;
|hp = 96&lt;br /&gt;
|firepower = 74 (99)&lt;br /&gt;
|armor = 82 (95)&lt;br /&gt;
|torpedo = 16 (36)&lt;br /&gt;
|evasion = 40 (74)&lt;br /&gt;
|AA = 35 (70)&lt;br /&gt;
|aircraft = 16&lt;br /&gt;
|ASW = 0&lt;br /&gt;
|speed = Fast&lt;br /&gt;
|LOS = 22 (59)&lt;br /&gt;
|range = Long&lt;br /&gt;
|luck = 22 (84)&lt;br /&gt;
|time = Lv75 Remodel + [[Glossary#Medal|Blueprint]]&lt;br /&gt;
|slot = 4&lt;br /&gt;
|slot1 = [[38cm Twin Gun Mount Kai]]&lt;br /&gt;
|slot2 = [[38cm Twin Gun Mount Kai]]&lt;br /&gt;
|slot3 = [[3.7cm FlaK M42]]&lt;br /&gt;
|slot4 = [[Ar196 Kai]]&lt;br /&gt;
|space1 = 4&lt;br /&gt;
|space2 = 4&lt;br /&gt;
|space3 = 4&lt;br /&gt;
|space4 = 4}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quote===&lt;br /&gt;
{{Shipquote&lt;br /&gt;
|自己紹介 = Guten Tag.&lt;br /&gt;
&lt;br /&gt;
私はビスマルク型戦艦のネームシップ、ビスマルク。&lt;br /&gt;
&lt;br /&gt;
よおく覚えておくのよ。&lt;br /&gt;
|EN1 = Good day.&lt;br /&gt;
&lt;br /&gt;
I am Bismarck, the nameship of the Bismarck-class battleships.&lt;br /&gt;
&lt;br /&gt;
You should remember it well.&lt;br /&gt;
|Note1 = &lt;br /&gt;
|Library = ドイツの誇るビスマルク級超弩級戦艦のネームシップ、それが私よ。&lt;br /&gt;
&lt;br /&gt;
ドイツらしい重厚かつ美しいデザインでしょう？いいのよ、もっと褒めても。&lt;br /&gt;
&lt;br /&gt;
この海でも縦横無尽に活躍するわ。期待しなさい！&lt;br /&gt;
|EN0 = It is I, the pride of Deutschland, the nameship of the Bismarck super dreadnoughts.&lt;br /&gt;
&lt;br /&gt;
Germanic designs are just beautiful and dignified, no?  It's alright, you can praise me more.&lt;br /&gt;
&lt;br /&gt;
I shall be operating far and wide throughout this ocean. You can expect much from me!&lt;br /&gt;
|秘書クリック会話① = Gut.　私、ビスマルクの出番ね&lt;br /&gt;
|EN2 = Good. It is I, Bismarck's turn.&lt;br /&gt;
|秘書クリック会話② = 気安いわね。どうしたの。&lt;br /&gt;
|EN3 = You're being quite familiar.  Why is that?&lt;br /&gt;
|秘書クリック会話③ = 提督、貴方の艦隊は少し規律が緩んでいるようね。私が一から教えてあげるわ。&lt;br /&gt;
|EN4 = Admiral, it seems that your fleet is lacking in disicpline. I shall instruct you from the basics.&lt;br /&gt;
|秘書放置時 = もう～！この私を放置するなんて、貴方も相当偉くなったものね！出撃とか演習とか付き合ってあげたっていいのよ！？&lt;br /&gt;
|EN4a = Geez~! To neglect one such as myself, aren't you quite something! It's fine for me to come along on a sortie or practice, you know!?&lt;br /&gt;
|戦績表示時 = どうなの？状況は好転してる？&lt;br /&gt;
|EN5 = What is it? Has the situation changed for the better?&lt;br /&gt;
|編成選択時 = 戦艦ビスマルク、抜錨！出撃するわ！&lt;br /&gt;
|EN6 = Battleship Bismarck, setting sail! Sally forth!&lt;br /&gt;
|装備時① = 良いわね。Danke.&lt;br /&gt;
|EN7 = This is good. Thank you.&lt;br /&gt;
|装備時② = Dankeschön!&lt;br /&gt;
|EN8 = Many thanks!&lt;br /&gt;
|装備時③ = Danke.&lt;br /&gt;
|EN9 = Thank you.&lt;br /&gt;
|補給時 = ありがとう。これでまた戦えるわ。&lt;br /&gt;
|EN24 = My thanks. I can continue to fight with this.&lt;br /&gt;
|EN10 = Some equipment repairs are needed.&lt;br /&gt;
|EN11 = Apologies, I shall take a short respite.  Please call on me later.&lt;br /&gt;
|建造時 = 新しい艦が就役したようね。&lt;br /&gt;
|EN12 = It appears that a new ship has been commissioned.&lt;br /&gt;
|艦隊帰投時 = 作戦終了、艦隊が母港に帰還したわ&lt;br /&gt;
|EN13 = Operation complete, the fleet has returned to port.&lt;br /&gt;
|出撃時 = 戦艦ビスマルク、抜錨！出撃するわ！&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
ビスマルクの戦い、見せてあげるわ！&lt;br /&gt;
|EN14 = Battleship Bismarck, setting sail! Sally forth!&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
I shall show you how Bismarck fights!&lt;br /&gt;
|戦闘開始時 = 艦隊戦か･･･腕が鳴るわね！&lt;br /&gt;
|EN15 = A fleet battle... I'm itching for a fight!&lt;br /&gt;
|Note15 = (腕が鳴る - to want to put your skills to use, lit. 'Arms are crying (out)'&lt;br /&gt;
|攻撃時 = 艦隊戦か･･･腕が鳴るわね！&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
さあ、かかってらっしゃい！&lt;br /&gt;
|EN16 = A fleet battle... I'm itching for a fight!&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
Come now, bring it on!&lt;br /&gt;
|夜戦開始時 = 逃がさないわよ･･･甘く見ないで&lt;br /&gt;
|EN17 = I won't let you escape... don't underestimate me!&lt;br /&gt;
|夜戦攻撃時 = Feuer!&lt;br /&gt;
|EN18 = Fire!&lt;br /&gt;
|MVP時 = 私が一番ですって？何言ってるの、あたりまえじゃない。良いのよ？もっと褒めても。&lt;br /&gt;
|EN19 = I am number one? What are you saying, of course that's the case.  Is that not good? You can praise me more.&lt;br /&gt;
|EN20 = Guh!&lt;br /&gt;
|EN21 = Not bad...!&lt;br /&gt;
|EN22 = They got me...!  The rudder!  Is the rudder alright!?... Well then, I can continue on... from here.&lt;br /&gt;
|Note22 = (Bismarck was disabled by a strike on the rudder)&lt;br /&gt;
|撃沈時(反転) = また、ブレスト沖に還るのね･･･十分に撃ち合ったわ･･･満足、よ･･････&lt;br /&gt;
|EN23 = Once again, I shall return to Brest... I exchanged enough shells... I'm... satisfied...&lt;br /&gt;
|Note23 = Bismarck was sunk on the way to the port at Brest, France)|Note0 = |Married = アトミラール、何事もあまり頑張り過ぎちゃだめよ。気分転換も、大事なのよ？&lt;br /&gt;
|EN25 = Admiral, no matter what it is, it's bad to work too hard, okay.  A change of pace is also a good thing, you know?&lt;br /&gt;
|Wedding = アトミラール、どうしたの？そんな真剣な表情で･･････&amp;lt;br&amp;gt;これを私に？･･･そっ、そう、も、貰ってあげても良いわ。わ、悪いけど、もう返さないわよ？絶対･･･&lt;br /&gt;
|EN26 = Admiral, what is it?  Such a earnest expression...  This is for me?  ...I-I see.. y-you can give it to me. &amp;lt;br&amp;gt;I won't give this back, you know? Definitely...|ドック入り(小破以下) = 少し艤装の修理が必要ね。&lt;br /&gt;
|ドック入り(中破以上) = ごめんなさい、少し休むわ。後は頼むわね。&lt;br /&gt;
|小破① = ぐぅっ！&lt;br /&gt;
|小破② = やるわね･･･！&lt;br /&gt;
|中破 = やられた･･･！舵は！？舵は大丈夫！？･･･なら、まだやれるわね･･･これからよ！}}&lt;br /&gt;
&lt;br /&gt;
===Quote (Zwei)===&lt;br /&gt;
{{Shipquote&lt;br /&gt;
|自己紹介 = Guten Tag.&lt;br /&gt;
&lt;br /&gt;
私はビスマルク型戦艦のネームシップ、ビスマルク。&lt;br /&gt;
&lt;br /&gt;
よおく覚えておくのよ。&lt;br /&gt;
|EN1 = Good day.&lt;br /&gt;
&lt;br /&gt;
I am Bismarck, the nameship of the Bismarck-class battleships.&lt;br /&gt;
&lt;br /&gt;
You should remember it well.&lt;br /&gt;
|Note1 = &lt;br /&gt;
|Library = ドイツの誇るビスマルク級超弩級戦艦のネームシップ、それが私よ。&lt;br /&gt;
&lt;br /&gt;
ドイツらしい重厚かつ美しいデザインでしょう？いいのよ、もっと褒めても。&lt;br /&gt;
&lt;br /&gt;
この海でも縦横無尽に活躍するわ。期待しなさい！&lt;br /&gt;
|EN0 = It is I, the pride of Deutschland, the nameship of the Bismarck super dreadnaughts.&lt;br /&gt;
&lt;br /&gt;
Germanic designs are just beautiful and dignified, no?  It's alright, you can praise me more.&lt;br /&gt;
&lt;br /&gt;
I shall be operating far and wide throughout this ocean. You can expect much from me!&lt;br /&gt;
|秘書クリック会話① = Gut.　私、ビスマルクの出番ね&lt;br /&gt;
|EN2 = Good. It is I, Bismarck's turn.&lt;br /&gt;
|秘書クリック会話② = ライン演習作戦かぁ。懐かしいわねぇ。&lt;br /&gt;
|EN3 = Operation Rheinübung is it? This brings back memories.&lt;br /&gt;
|Note3 = Operation Rheinübung was the last commerce raiding operation Bismarck participated that resulted in her eventual destruction and sinking. &lt;br /&gt;
|秘書クリック会話③ = 提督、貴方の艦隊は少し規律が緩んでいるようね。私が一から教えてあげるわ。&lt;br /&gt;
|EN4 = Admiral, it seems that your fleet is lacking in discipline. I shall instruct you from the basics.&lt;br /&gt;
|秘書放置時 = もう～！この私を放置するなんて、貴方も相当偉くなったものね！出撃とか演習とか付き合ってあげたっていいのよ！？&lt;br /&gt;
|EN4a = Geez~! To neglect one such as myself, aren't you quite something! It's fine for me to come along on a sortie or practice, you know!?&lt;br /&gt;
|戦績表示時 = どうなの？状況は好転してる？&lt;br /&gt;
|EN5 = What is it? Has the situation changed for the better?&lt;br /&gt;
|編成選択時 = 戦艦ビスマルク、抜錨！出撃するわ！&lt;br /&gt;
|EN6 = Battleship Bismarck, setting sail! Sally forth!&lt;br /&gt;
|装備時① = 良いわね。Danke.&lt;br /&gt;
|EN7 = This is good. Thank you.&lt;br /&gt;
|装備時② = Dankeschön!&lt;br /&gt;
|EN8 = Many thanks!&lt;br /&gt;
|装備時③ = Danke.&lt;br /&gt;
|EN9 = Thank you.&lt;br /&gt;
|補給時 = ありがとう。これでまた戦えるわ。&lt;br /&gt;
|EN24 = My thanks. I can continue to fight with this.&lt;br /&gt;
|EN10 = Some equipment repairs are needed.&lt;br /&gt;
|EN11 = Apologies, I shall take a short respite.  Please call on me later.&lt;br /&gt;
|建造時 = 新しい艦が就役したようね。&lt;br /&gt;
|EN12 = It appears that a new ship has been commissioned.&lt;br /&gt;
|艦隊帰投時 = 作戦終了、艦隊が母港に帰還したわ&lt;br /&gt;
|EN13 = Operation complete, the fleet has returned to port.&lt;br /&gt;
|出撃時 = 戦艦ビスマルク、抜錨！出撃するわ！&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
ビスマルクの戦い、見せてあげるわ！&lt;br /&gt;
|EN14 = Battleship Bismarck, setting sail! Sally forth!&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
I shall show you how Bismarck fights!&lt;br /&gt;
|戦闘開始時 = 艦隊戦か･･･腕が鳴るわね！&lt;br /&gt;
|EN15 = A fleet battle... I'm itching for a fight!&lt;br /&gt;
|Note15 = (腕が鳴る - to want to put your skills to use, lit. 'Arms are crying (out)'&lt;br /&gt;
|攻撃時 = 艦隊戦か･･･腕が鳴るわね！&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
さあ、かかってらっしゃい！&lt;br /&gt;
|EN16 = A fleet battle... I'm itching for a fight!&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
Come now, bring it on!&lt;br /&gt;
|夜戦開始時 = 逃がさないわよ･･･甘く見ないで&lt;br /&gt;
|EN17 = I won't let you escape... don't underestimate me!&lt;br /&gt;
|夜戦攻撃時 = Feuer!&lt;br /&gt;
|EN18 = Fire!&lt;br /&gt;
|MVP時 = 私が一番ですって？何言ってるの、あたりまえじゃない。良いのよ？もっと褒めても。&lt;br /&gt;
|EN19 = I am number one? What are you saying, of course that's the case.  Is that not good? You can praise me more.&lt;br /&gt;
|EN20 = Guh!&lt;br /&gt;
|EN21 = Ahh! This reminds me of those annoying biplanes...! &lt;br /&gt;
|Note21 = Bismarck was torpedo bombed by Fairey Swordfish biplanes during Operation Rheinübung.&lt;br /&gt;
|EN22 = They got me...!  The rudder!  Is the rudder alright!?... Well then, I can continue on... from here.&lt;br /&gt;
|Note22 = All those torpedo bomb runs by the Swordfish biplanes eventually led to a successful hit on the rudder and jamming it to starboard, preventing Bismarck from escaping.&lt;br /&gt;
|撃沈時(反転) = また、ブレスト沖に還るのね･･･十分に撃ち合ったわ･･･満足、よ･･････&lt;br /&gt;
|EN23 = Once again, I shall return to Brest... I exchanged enough shells... I'm... satisfied...&lt;br /&gt;
|Note23 = Bismark was sunk on the way to the port at Brest, France.|Note0 = |Married = アトミラール、何事もあまり頑張り過ぎちゃだめよ。気分転換も、大事なのよ？&lt;br /&gt;
|EN25 = Admiral, no matter what it is, it's bad to work too hard, okay.  A change of pace is also a good thing, you know?&lt;br /&gt;
|Wedding = アトミラール、どうしたの？そんな真剣な表情で･･････&amp;lt;br&amp;gt;これを私に？･･･そっ、そう、も、貰ってあげても良いわ。わ、悪いけど、もう返さないわよ？絶対･･･&lt;br /&gt;
|EN26 = Admiral, what is it?  Such a earnest expression...  This is for me?  ...I-I see.. y-you can give it to me. &amp;lt;br&amp;gt;I won't give this back, you know? Definitely...|ドック入り(小破以下) = 少し艤装の修理が必要ね。&lt;br /&gt;
|ドック入り(中破以上) = ごめんなさい、少し休むわ。後は頼むわね。&lt;br /&gt;
|小破① = ぐぅっ！&lt;br /&gt;
|小破② = もう･･･！あの忌々しい複葉機を思い出すわね･･･！&lt;br /&gt;
|中破 = やられた･･･！舵は！？舵は大丈夫！？･･･なら、まだやれるわね･･･これからよ！}}&lt;br /&gt;
&lt;br /&gt;
===Hourly Notifications===&lt;br /&gt;
&lt;br /&gt;
{{Shiphourly&lt;br /&gt;
| 00JP=深夜零時。少し眠いわね。&lt;br /&gt;
| 00EN=12 o'clock midnight. I'm a little tired.&lt;br /&gt;
| 00Note=&lt;br /&gt;
| 01JP=午前一時。提督、そろそろ寝ないの？&lt;br /&gt;
| 01EN=1 A.M.  Admiral, is it not about time for bed?&lt;br /&gt;
| 01Note=&lt;br /&gt;
| 02JP=午前二時。ふわぁ～･･･っ、私もさすがに眠いわ･･･&lt;br /&gt;
| 02EN=2 A.M.  *ya~wn*... of course, I'm tired also...&lt;br /&gt;
| 02Note=&lt;br /&gt;
| 03JP=午前三時。明日ちゃんと起きられるの？朝は時間厳守でお願いね？&lt;br /&gt;
| 03EN=3 A.M.  You will rise properly tomorrow, yes?  Could you please be punctual in the morning?&lt;br /&gt;
| 03Note=&lt;br /&gt;
| 04JP=午前四時。私はちょっと仮眠するわ。完徹はお肌に良くないし。&lt;br /&gt;
| 04EN=4 A.M.  I shall take a short nap. All-nighters are bad for the skin.&lt;br /&gt;
| 04Note=&lt;br /&gt;
| 05JP=朝五時よ。さあ、ピシッと起きて！Guten Morgen!&lt;br /&gt;
| 05EN=It's 5 A.M.  Alrighty, get up! Good morning!&lt;br /&gt;
| 05Note=&lt;br /&gt;
| 06JP=朝六時。提督、さあ、いろいろ朝のうちに片付けてしまいましょう！&lt;br /&gt;
| 06EN=6 A.M.  Well now, Admiral, let's go and get all the morning affairs in order!&lt;br /&gt;
| 06Note=&lt;br /&gt;
| 07JP=午前七時。提督、朝食の時間よ。私には何をご用意して頂けるの？&lt;br /&gt;
| 07EN=7 A.M.  Admiral, it is time for breakfast. What have you prepared for me?&lt;br /&gt;
| 07Note=&lt;br /&gt;
| 08JP=午前八時。提督の作ってくれた朝食もなかなか良いわ。日本式も悪くないわね。&lt;br /&gt;
| 08EN=8 A.M.  This Admiral-made breakfast is pretty good.  Japanese-style isn't bad.&lt;br /&gt;
| 08Note=&lt;br /&gt;
| 09JP=午前九時。さあ、今日も通商破壊戦に繰り出しましょう！･･･え、違うの？&lt;br /&gt;
| 09EN=9 A.M.  Well now, let up go and start today's commerce raiding!... eh, I'm mistaken?&lt;br /&gt;
| 09Note=(Bismark undertook commerce raiding in the Atlantic)&lt;br /&gt;
| 10JP=午前十時。金剛？長門？いえ、知らないわ。誰？強いの？&lt;br /&gt;
| 10EN=10 A.M.  Kongou? Nagato?  No, I don't know them.  Who are they? Are they strong?&lt;br /&gt;
| 10Note=&lt;br /&gt;
| 11JP=十一時よ。･･･大和クラス？･･･なんか手強い感じはするわね。会ってみたいわ。&lt;br /&gt;
| 11EN=It's 11 A.M... Yamato-class?  That's got a strong feeling to it.  I'd like to meet them.&lt;br /&gt;
| 11Note=&lt;br /&gt;
| 12JP=十二時を私がお知らせするわね。さあ、お昼を用意してきても良いのよ？&lt;br /&gt;
| 12EN=I am informing you that is it now 12 midday.  Well now, what would be good for lunch?&lt;br /&gt;
| 12Note=&lt;br /&gt;
| 13JP=午後一時。あら、見慣れた艦型の駆逐艦もいるのね。あの子たち知ってるわ。&lt;br /&gt;
| 13EN=1 P.M.  Oh, those familiar battleship-shaped destroyers are here.  I know those children.&lt;br /&gt;
| 13Note=(I assume that that's Z1 and Z3)&lt;br /&gt;
| 14JP=午後二時。シャルンもどこかに来ているのかしら。また、会ってみたいわね。&lt;br /&gt;
| 14EN=2 P.M.  I wonder if Scharnhorst has also come here.  I still would like to meet her.&lt;br /&gt;
| 14Note=(Battleship Scharnhorst was grouped with the Tirpitz, and never sailed with the Bismarck)&lt;br /&gt;
| 15JP=午後三時よ。甘いものを少し食べたいわね。ねえ提督、聞いてる？&lt;br /&gt;
| 15EN=It's 3 P.M.  I'd like to eat a little something sweet.  Hey Admiral, did you hear me?&lt;br /&gt;
| 15Note=&lt;br /&gt;
| 16JP=午後四時。そろそろ夕方ね。今日の所はこのくらいにしておくの？&lt;br /&gt;
| 16EN=4 P.M.  Almost evening, no? Shall we leave it at this?&lt;br /&gt;
| 16Note=&lt;br /&gt;
| 17JP=午後五時。はぁ～、今日も疲れたぁ。さあ、一段落したら今日もおしまいにしましょう？&lt;br /&gt;
| 17EN=5 P.M.  Phew~, today was hard work as well.  Well now, shall we stop at this checkpoint for today?&lt;br /&gt;
| 17Note=(一段落 - the point at which one can pause)&lt;br /&gt;
| 18JP=午後六時。そろそろ夕食ね。提督、どんなメニューをお持ち頂けるの？&lt;br /&gt;
| 18EN=6 P.M.  Almost time for Dinner.  Admiral, what kind of menu do you have for me?&lt;br /&gt;
| 18Note=&lt;br /&gt;
| 19JP=午後七時です。提督のザワークラウト、変な味ね。･･･え、これお漬け物っていうの？&lt;br /&gt;
| 19EN=It is 7 P.M. The Admiral's sauerkraut has an odd flavour... oh, this is 'tsukemono', you say?&lt;br /&gt;
| 19Note=(Tsukemono are picked vegetables, sauerkraut is pickled cabbage)&lt;br /&gt;
| 20JP=午後八時。すっかり夜ね･･･。私、お肌に良くないから、夜戦とかしないわよ？&lt;br /&gt;
| 20EN=8 P.M.  It's really night now... It's bad for my skin, so could we not go on a night battle?&lt;br /&gt;
| 20Note=&lt;br /&gt;
| 21JP=夜九時。ふぅ～ん、日本の戦艦ってブリッジが高いのね。あの姉妹、凄いわ。&lt;br /&gt;
| 21EN=9 P.M.  H~mm, Japanese battleships have such tall bridges.  Those sisters sure are something.&lt;br /&gt;
| 21Note=(The 'Pagoda Bridge' was only present on IJN battleships - it's the thing in the Fusous' hair)&lt;br /&gt;
| 22JP=夜十時よ。私、そろそろ休ませてもらうわね。&lt;br /&gt;
| 22EN=It's 10 P.M. I shall take a rest soon.&lt;br /&gt;
| 22Note=&lt;br /&gt;
| 23JP=午後十一時。提督、まだやってるの？Gute Nacht.&lt;br /&gt;
| 23EN=11 P.M.  Admiral, are you still going? Good night.&lt;br /&gt;
| 23Note=&lt;br /&gt;
| idleJP=もう～！この私を放置するなんて、貴方も相当偉くなったものね！出撃とか演習とか付き合ってあげたっていいのよ！？&lt;br /&gt;
| idleEN=Geez~! To neglect one such as myself,aren't you quite something! It's fine for me to come along on a sortie or practice, you know!? &lt;br /&gt;
| idleNote=&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* She received her second upgrade on [http://pastebin.com/txwvdFfC 23/04/2014], together with Tone &amp;amp; Chikuma.&lt;br /&gt;
* She received third upgrade on [[Thread:120420|26/09/2014]]&lt;br /&gt;
** Aside from an overall stat boost, she became the only allied battleship able to launch torpedoes in-game.&lt;br /&gt;
** [[Battleship Re-Class]] is the first battleship overall that can launch torpedoes in-game.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* She was sunk on her first operation on May 27, 1941 in the North Atlantic following incapacitating damage.&lt;br /&gt;
* She was responsible for sinking the world's largest battlecruiser, the British [[Wikipedia:HMS Hood (51)|HMS Hood (51)]].&lt;br /&gt;
* She &amp;amp; her sister ''Tirpitz'' were the largest ever built by Nazi Germany &amp;amp; any European power.&lt;br /&gt;
** Her torpedo tubes are actually cribbed from ''Tirpitz'', which was equipped with torpedoes.&lt;br /&gt;
* She's named after the German chancellor, [[Wikipedia:Otto von Bismarck|Otto von Bismarck]].&lt;br /&gt;
* Her wreck was discovered in 1989 by [[wikipedia:Robert Ballard|Dr. Robert Ballard]].&lt;br /&gt;
* Her first remodel art is based on her Baltic camouflage applied partway through combat readiness training at Kiel Bay. Her second remodel art represents her repainting before departing Norway &amp;amp; into the Atlantic during ''[[Wikipedia:Operation Rheinübung|Operation Rheinübung]]''.&lt;br /&gt;
* 改 means &amp;quot;remodelled&amp;quot; (for the first time), 改二 means &amp;quot;remodelled a second time&amp;quot;, etcetera. However, German ships use ''Zwei'' (two) &amp;amp; ''Drei'' (three) for 改二 &amp;amp; 改三, respectively, omitting the 改.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[{{PAGENAMEE}}/Gallery|View {{PAGENAME}} CG]]&lt;br /&gt;
*[[EliteBB|List of Battleships]]&lt;br /&gt;
*[[wikipedia:German_battleship_Bismarck|Bismarck's wikipedia entry]]&lt;br /&gt;
{{shiplist}}&lt;br /&gt;
[[Category:Kriegsmarine Vessels]]&lt;br /&gt;
[[Category:Battleships]]&lt;br /&gt;
[[Category:Bismarck Class]]&lt;/div&gt;</summary>
		<author><name>Jifaru</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2014_Event&amp;diff=41989</id>
		<title>Summer 2014 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2014_Event&amp;diff=41989"/>
		<updated>2014-08-10T01:52:30Z</updated>

		<summary type="html">&lt;p&gt;Jifaru: /* Combined Fleet Mechanics */  Source: Cleared E-5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOWYSIWYG__&lt;br /&gt;
[[File:bn_140808_on.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Summer 2014 event has started on August 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; and is scheduled to last for about 20 days.&lt;br /&gt;
&lt;br /&gt;
==Map Details==&lt;br /&gt;
[[File:AL_badge.jpg|thumb|Ships with AL badge]]&lt;br /&gt;
[[File:MI_sticker.jpg|thumb|Ships with MI badge]]&lt;br /&gt;
===Introduction===&lt;br /&gt;
* AL is designed to be completable by newer players.&lt;br /&gt;
** Low level TTK will encounter easier enemies, but need more number of time to sink boss (likely 9-10 time compare to high level TTK need to sink boss only 6 time).&lt;br /&gt;
* This event is &amp;quot;Two-front war&amp;quot;. Ships that were sent on AL-operation area (E-1 and E-2), cannot join sorties on MI-operation area (E-3 onwards).&lt;br /&gt;
** Ships who have participated in AL cannot participate in MI.&lt;br /&gt;
** Ships who have participated in AL or MI cannot participate in support expeditions&lt;br /&gt;
** Equipment can be shared across ships&lt;br /&gt;
** Advice is to have high-leveled CV with solid escort ships.&lt;br /&gt;
* In order to send fleets to the event, you must have '''5 free ship spaces''' and '''20 free equipment spaces'''.&lt;br /&gt;
* All maps bosses HP-based. When you damage a boss, even when not killing it, the gauge will decrease accordingly.&lt;br /&gt;
** The boss ship must be sunk in the end of the gauge to clear the map. Damaging it to zero gauge but not sinking the boss (top ship of enemy fleet) will not clear it yet.&lt;br /&gt;
* There is no boss gauge health regeneration.&lt;br /&gt;
&lt;br /&gt;
===Combined Fleet Mechanics===&lt;br /&gt;
* In Midway, you need to sortie two fleets at the same time.&lt;br /&gt;
** The first (main) fleet is your typical fleet with the number 1. You need to put in a minimum of 2 CV(up to a maximum of 4) and is allowed to put in a maximum of 2 Heavy Ships. The last 2 slots can be either Light Ships or CVs only.&lt;br /&gt;
** The second (escort) fleet is your fleet number 2 and needs 1 CL. You can add up to 2 CA/CAVs and from 3 to 5 DD.&lt;br /&gt;
[[File:Ss_(2014-08-09_at_04.56.13).jpg|thumb|MI formations]]&lt;br /&gt;
* Special formations quick explanation:&lt;br /&gt;
** Top left is an ASW formation&lt;br /&gt;
** Top right (Alert) appears to increase evasion and shelling power of the second fleet.&lt;br /&gt;
** Bottom left (Diamond) increases Anti-Air defense.&lt;br /&gt;
** Bottom right greatly increases the evasion and torpedo accuracy of your second fleet while preserving the shelling accuracy of the first fleet. Recommended for bosses.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Thread:88993|Patch Notes]]==&lt;br /&gt;
# [[Summer 2014 Event]]&lt;br /&gt;
#*Based on AL/MI (Aleutian Islands Campaign and Battle of Midway)&lt;br /&gt;
# '''[[Ship Class|New Ships]]'''&lt;br /&gt;
#* [[Isokaze]], Kagerou-class Destroyer (Kai at '''Level 45''', {{Ammo}}160 {{Steel}}140) &lt;br /&gt;
#* [[Ooyodo]], Ooyodo-class Light Cruiser (Kai at '''Level 35''', {{Ammo}}320 {{Steel}}400) &lt;br /&gt;
#* [[Tokitsukaze]], Kagerou-class Destroyer (Kai at '''Level 30''', {{Ammo}}110 {{Steel}}120) &lt;br /&gt;
#* [[Unryuu]], Unryuu-class Standard Carrier (Kai at '''Level 50''', {{Ammo}}1000 {{Steel}}750, &amp;lt;span style=&amp;quot;color:#00f&amp;quot;&amp;gt;'''Needs blueprint'''&amp;lt;/span&amp;gt;) &lt;br /&gt;
#* [[Harusame]], Shiratsuyu-class Destroyer (Kai at '''Level 30''', {{Ammo}}120 {{Steel}}110) &lt;br /&gt;
#* [[Hayashimo]], Yuugumo-class Destroyer (Kai at '''Level 30''', {{Ammo}}140 {{Steel}}110) &lt;br /&gt;
#* [[Kiyoshimo]], Yuugumo-class Destroyer (Kai at '''Level 30''', {{Ammo}}140 {{Steel}}110)&lt;br /&gt;
# '''[[Equipment|New Equipment]]'''&lt;br /&gt;
#* [[Prototype 41cm Triple Cannon]]&lt;br /&gt;
#* [[Type 13 AIR RADAR Kai]]&lt;br /&gt;
#* [[Fleet Command Facility]]&lt;br /&gt;
#* [[Skilled Carrier-based Aircraft Maintenance Personnel]]&lt;br /&gt;
#* [[Zero Fighter Type 52 Type C (601 Air Group)]] - [http://en.wikipedia.org/wiki/Mitsubishi_A6M_Zero#A6M5_Type_0_Model_52 see also]&lt;br /&gt;
#* [[Reppuu (601 Air Group)]]&lt;br /&gt;
#* [[Suisei (601 Air Group)]]&lt;br /&gt;
#* [[Tenzan (601 Air Group)]]&lt;br /&gt;
#* [[Ryuusei (601 Air Group)]]&lt;br /&gt;
# '''[[Enemy Vessel|New Enemy Vessels]]'''&lt;br /&gt;
#* [[Aircraft Carrier Princess]] (空母棲姫)&lt;br /&gt;
#* [[Submarine So-Class|Submarine So-Class '''Flagship''']] (潜水ソ級)&lt;br /&gt;
#* [[Destroyer I-Class|Destroyer I-Class '''Late Model''']] (駆逐イ級後期型)&lt;br /&gt;
#* [[Destroyer Ro-Class|Destroyer Ro-Class '''Late Model''']] (駆逐ロ級後期型)&lt;br /&gt;
#* [[Destroyer Ha-Class|Destroyer Ha-Class '''Late Model''']] (駆逐ハ級後期型)&lt;br /&gt;
#* [[Destroyer Ni-Class|Destroyer Ni-Class '''Late Model''']] (駆逐ニ級後期型)&lt;br /&gt;
#* [[Standard Carrier Wo-Class|Standard Carrier Wo-Class '''Summer 2014 Event Model''']] (空母ヲ級)&lt;br /&gt;
#* [[Northern Princess]] (北方棲姫) - two types&lt;br /&gt;
#* [[Midway Princess]] (中間棲姫) - two types&lt;br /&gt;
#* [[Aircraft Carrier Demon]] (空母棲鬼)&lt;br /&gt;
# '''[[List_of_equipment_used_by_the_enemy|Enemy Equipment]]'''&lt;br /&gt;
#* Abyssal Hellcat Fighter (深海猫艦戦)&lt;br /&gt;
#* Abyssal Hell Diver (深海地獄艦爆)&lt;br /&gt;
#* Abyssal Avenger Torpedo bomber (深海復讐艦攻)&lt;br /&gt;
# '''Other Updates'''&lt;br /&gt;
#* [[Quests|New Quest [A41]]]: Have [[Unryuu]] in your fleet as flagship&lt;br /&gt;
#* [[Tone|Tone Kai2]] and [[Chikuma|Chikuma Kai2]] get additional voice clips&lt;br /&gt;
#* [[Akagi]] and [[Kaga]] gets event-limited voice clips&lt;br /&gt;
&lt;br /&gt;
==Event World==&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|map_name = Advance to the northern AL area!&lt;br /&gt;
|map_japanese = 北方AL海域へ進出せよ！&lt;br /&gt;
|banner = [[File:Banner_AL1.png|317px]]&lt;br /&gt;
|map_image = [[File:Summer2014E1_001.png|317px]]&lt;br /&gt;
|report_link = [[Thread:94409|&amp;lt; Report your results here &amp;gt;]]&lt;br /&gt;
|information = &lt;br /&gt;
* Boss: (Node '''K''') [[Heavy Cruiser Ri-Class|Heavy Cruiser Ri-Class Kai]]&lt;br /&gt;
* Nodes '''B''' and '''H''' are night battles&lt;br /&gt;
* Killing the boss '''6''' times will empty its HP gauge.&lt;br /&gt;
'''Rewards'''&lt;br /&gt;
* New ship,[[Harusame]]&lt;br /&gt;
* [[Shop#Consumables|Cash-only furniture token]]&lt;br /&gt;
|branching = &lt;br /&gt;
All posted branching rules, as of posting, are VERY tentative. Use at your own risk. ( 2 CVL required, northern route requires CV(?), no more than 2 Fast BB)&lt;br /&gt;
* Having more than two CVL/CV in total will take you to A-C-F.&lt;br /&gt;
*having at least one SS will take you to northern route&lt;br /&gt;
* 1x Fast BB, 2 CA, CL, 2 CVL takes southern route to boss&lt;br /&gt;
* 1x Fast BB, 3 CA, 2 CVL takes southern route to boss&lt;br /&gt;
* 2x Fast BB, CA, DD, 2 CVL takes southern route to boss&lt;br /&gt;
* 2x CA, DD, Fast BB, 2 CVL takes southern route to boss&lt;br /&gt;
* CA, DD, CL, BBV, 2 CVL takes southern route to boss&lt;br /&gt;
* 2x CA, 2x BBV, 2x CVL takes southern route to boss&lt;br /&gt;
* 4x CA, 2x CVL takes southern route to boss&lt;br /&gt;
* 2x CA, 2x DD, 2x CVL takes northern route to boss&lt;br /&gt;
* 2x CAV, CL, DD, 2x CVL takes southern route to boss&lt;br /&gt;
* CL, BBV, DD, CVL, CV, DD takes southern route to boss&lt;br /&gt;
* CL, CVL, CAV, CA, 2x BBV takes southern route to boss&lt;br /&gt;
* BB, Fast BB, CA, DD, CV, CVL takes southern route to boss&lt;br /&gt;
* Fast BB, 3x CA, CV, DD takes southern route to boss&lt;br /&gt;
* There is an as-of-yet unknown LoS requirement for reaching the boss node, consider equipping more than you think is necessary to avoid unpleasant surprises.&lt;br /&gt;
&lt;br /&gt;
|tips =&lt;br /&gt;
* H node is a night battle with two possible fleet formations and only one ship is equipped for cut-in attacks, making night battle equipment (Other than the Type 98 Recon Seaplane (Night Scout)) ineffective.&lt;br /&gt;
* A node has a submarine, consider equipping a ship with ASW equipment to attempt sinking it before your other ships waste attacks on it.&lt;br /&gt;
* If you decide for northern route, have at least 150 FP for air superiority and stock some night battle equipment for the B node.&lt;br /&gt;
&lt;br /&gt;
|dropsA =&lt;br /&gt;
* '''DD''': [[Mutsuki]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Mikazuki]], [[Mochizuki]], [[Kikuzuki]], [[Oboro]], [[Akebono]], [[Sazanami]], [[Ushio]]&lt;br /&gt;
* '''CL''': [[Tenryuu]], [[Natori]], [[Isuzu]], [[Tama]], [[Kiso]], [[Kuma]], [[Kitakami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kitakami&amp;lt;/span&amp;gt;''']], [[Sendai]], [[Naka]], [[Jintsuu]], [[Yura]]&lt;br /&gt;
* '''CA''': [[Furutaka]], [[Kako]], [[Aoba]], [[Maya]], [[Choukai]], [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Chikuma]]&lt;br /&gt;
&lt;br /&gt;
* '''AV''': [[Chitose]], [[Chiyoda]]&lt;br /&gt;
* '''CVL''': [[Ryuujou]], [[Jun'you]], [[Hiyou]], [[Souryuu]]&lt;br /&gt;
|dropsC =&lt;br /&gt;
* '''DD''': [[Mutsuki]], [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
* '''CL''': [[Sendai]], [[Jintsuu]], [[Kitakami]], [[Isuzu]]&lt;br /&gt;
* '''CA''': [[Nachi]], [[Atago]], [[Furutaka]]&lt;br /&gt;
|dropsD =&lt;br /&gt;
* '''DD''': [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
* '''CL''': [[Sendai]]&lt;br /&gt;
* '''CA''': [[Furutaka]]&lt;br /&gt;
* '''AV''': [[Chiyoda]]&lt;br /&gt;
* '''CVL''': [[Shouhou]], [[Ryuujou]], [[Hiyou]]&lt;br /&gt;
|dropsH =&lt;br /&gt;
* '''DD''': [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Mikazuki]],  [[Sazanami]], [[Ushio]], [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
* '''CL''': [[Tenryuu]], [[Tatsuta]], [[Tama]], [[Kitakami]], [[Yura]], [[Jintsuu]]&lt;br /&gt;
* '''CA''': [[Furutaka]], [[Kako]], [[Ashigara]], [[Aoba]]&lt;br /&gt;
* '''AV''': [[Chitose]], [[Chiyoda]]&lt;br /&gt;
* '''CVL''': [[Shouhou]], [[Ryuujou]], [[Souryuu]]&lt;br /&gt;
|dropsI =&lt;br /&gt;
* '''DD''': [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Mikazuki]],  [[Sazanami]], [[Ushio]], [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']], [[Akigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akigumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
* '''CL''': [[Abukuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Abukuma&amp;lt;/span&amp;gt;''']], [[Kitakami]], [[Sendai]]&lt;br /&gt;
* '''CA''': [[Aoba]]&lt;br /&gt;
* '''SS''': [[I-8|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-8&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsK =&lt;br /&gt;
* '''DD''': [[Fubuki]], [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']], [[Akigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akigumo&amp;lt;/span&amp;gt;''']], [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
* '''CL''': [[Nagara]], [[Kitakami]], [[Ooi]], [[Sendai]], [[Kuma]], [[Agano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Agano&amp;lt;/span&amp;gt;''']], [[Abukuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Abukuma&amp;lt;/span&amp;gt;''']], [[Tatsuta]]&lt;br /&gt;
* '''CA''':[[Myoukou]], [[Mogami]], [[Tone]], [[Chikuma]], [[Takao]], [[Atago]]&lt;br /&gt;
* '''SS''': [[I-8|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-8&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
* '''BB''': [[Yamashiro]], [[Fusou]], [[Ise]], [[Hyuuga]]&lt;br /&gt;
* '''CVL''': [[Houshou]], [[Shouhou]], [[Ryuujou]], [[Junyou]], [[Souryuu]], [[Kaga]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|map_name = [http://en.wikipedia.org/wiki/Aleutian_Islands_Campaign#Attack_on_Dutch_Harbor Diversionary tactics! Wreck the northern harbour!]&lt;br /&gt;
|map_japanese = 陽動作戦！北方港湾を叩け！&lt;br /&gt;
|banner = [[File:Banner_AL2.png|317px]]&lt;br /&gt;
|map_image = [[File:Almi-map2_0.jpg|317px]]&lt;br /&gt;
|report_link = [[Thread:94424|&amp;lt; Report your results here &amp;gt;]]&lt;br /&gt;
|information = &lt;br /&gt;
* Boss: [[Northern Princess]] (北方棲姫)&lt;br /&gt;
* Node D is a night battle node.&lt;br /&gt;
* Node E is sometimes a sub node.&lt;br /&gt;
* Killing the boss '''7''' times will empty its HP gauge.&lt;br /&gt;
'''Reward'''&lt;br /&gt;
* New ship, [[Ooyodo]]&lt;br /&gt;
* [[Repair Team]]&lt;br /&gt;
* Medal x1&lt;br /&gt;
|branching = &lt;br /&gt;
* 2x CVL, 2x CA, 1x DD, 1x BBV leads to node A.&lt;br /&gt;
* 2x CVL, 2x CA, 1x CL, 1x BBV leads to node A.&lt;br /&gt;
* 2x CA/CAV, 2x DD, 2x CVL will go to C, then G. With enough LOS (exact requirement not know) it should always go G to E after that and then E to K.&lt;br /&gt;
* 2x BBV, CA, CAV, CVL, CL will go to A,B,D,E,K. Equipment LOS was 60, total LOS was 287, HQ lvl 66.&lt;br /&gt;
|tips =&lt;br /&gt;
* The [[Northern Princess]] is an installation-type and is vulnerable to [[Type 3 Shell]]s.&lt;br /&gt;
* The [[Northern Princess]] evolves into a tougher form for the final battle.&lt;br /&gt;
* The [[Northern Princess]] is immune to torpedoes, including torpedo bombers.&lt;br /&gt;
* During shelling phase, dive bombers can't attack [[Northern Princess]] but torpedo bombers can. Don't confuse with aerial phase that torpedo bombers can't attack her.&lt;br /&gt;
* E node has two completely different fleets, one has surface ships while the other is composed of submarines.&lt;br /&gt;
* At least in northern rute, line abreast works fine in all pre-boss nodes.&lt;br /&gt;
* Certain LoS required to reach node E from G and E to K.&lt;br /&gt;
* If having trouble clearing the boss, equip CA(V) With sanshiki instead of Radar + Seaplane or Radar + Radar. Using this setup, (assuming 2DD 2CA(V) 2 CVL) stack radars on one of the DD's instead to compensate for lost LOS. This will make that one DD useless, but your CA(V)'s will wreck the boss at night battle.&lt;br /&gt;
&lt;br /&gt;
|dropsE =&lt;br /&gt;
* '''SS''': [[I-19]]&lt;br /&gt;
|dropsK =&lt;br /&gt;
* '''DD''': [[Makigumo]], [[Hatsukaze]], [[Yayoi]], [[Amatsukaze]], [[Uzuki]], [[Urakaze]],&lt;br /&gt;
* '''CL''': [[Yuubari]], [[Abukuma]], [[Tama]], [[Noshiro]]&lt;br /&gt;
* '''CA''': [[Suzuya]]&lt;br /&gt;
* '''BB''': [[Haruna]], [[Hyuuga]]&lt;br /&gt;
* '''CVL''': [[Ryuujou]]&lt;br /&gt;
* '''SS''': [[I-19]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|map_name = The Decisive Battle! Starting Operation MI&lt;br /&gt;
|map_japanese = 決戦！MI作戦発動 &lt;br /&gt;
|banner = [[File:Banner_MI1.png|317px]]&lt;br /&gt;
|map_image = [[File:E3_map_A.jpg|317px]]&lt;br /&gt;
|report_link = [[Thread:94508|&amp;lt; Report your results here &amp;gt;]]&lt;br /&gt;
|information = &lt;br /&gt;
* Boss: [[Aircraft Carrier Demon]] (空母棲鬼)&lt;br /&gt;
* [[Midway Princess]] appears at node H.&lt;br /&gt;
* Killing the boss '''8''' times will empty its HP gauge.&lt;br /&gt;
'''Reward'''&lt;br /&gt;
* [[Prototype 41cm Triple Cannon]]&lt;br /&gt;
* [[Type 13 AIR RADAR Kai]]&lt;br /&gt;
* [[Skilled Carrier-based Aircraft Maintenance Personnel]]&lt;br /&gt;
|branching = &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
|tips =&lt;br /&gt;
* The recommended composition for the first fleet is 2 BB, 4 CV.&lt;br /&gt;
* The recommended composition for the second fleet is 1 CL, 2 CA/CAV, 3 DD.&lt;br /&gt;
* Excluding the boss node, the fights consist of two air combat phases with no shelling/torpedo salvo.&lt;br /&gt;
* The enemy fleets have large amounts of planes, plan accordingly.&lt;br /&gt;
* Consider aborting your sortie if you get directed to node B, fighting four battles may deplete your planes too much to get air superiority at the boss node.&lt;br /&gt;
|dropsJ =&lt;br /&gt;
* '''DD''': [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']], [[Kiyoshimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kiyoshimo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
* '''CL''': [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']],&lt;br /&gt;
* '''CA''':&lt;br /&gt;
* '''AV''': [[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
* '''CV(L)''': [[Akagi]], [[Souryuu]], [[Hiryuu]]&lt;br /&gt;
* '''SS(V)''': [[I-168]]&lt;br /&gt;
* '''BB''': [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']], [[Haruna]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|map_name = Invasion of Midway Island&lt;br /&gt;
|map_japanese = MI島攻略作戦 &lt;br /&gt;
|banner = [[File:Banner_MI2.png|317px]]&lt;br /&gt;
|map_image = [[File:Summer2014_e4.jpg|317px]]&lt;br /&gt;
|report_link = [[Thread:94509|&amp;lt; Report your results here &amp;gt;]]&lt;br /&gt;
|information = &lt;br /&gt;
* Boss: [[Midway Princess]] (中間棲姫)&lt;br /&gt;
* Node C is a sub node.&lt;br /&gt;
* Killing the boss '''9''' times will empty its HP gauge.&lt;br /&gt;
'''Reward'''&lt;br /&gt;
*[[Tokitsukaze]] (時津風)&lt;br /&gt;
|branching = &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
|tips =&lt;br /&gt;
* The [[Midway Princess]] is an installation-type and is vulnerable to [[Type 3 Shell]]s.&lt;br /&gt;
* The [[Midway Princess]] evolves into a tougher form for the final battle.&lt;br /&gt;
* The [[Midway Princess]] is immune to torpedoes, including torpedo bombers.&lt;br /&gt;
|dropsA =&lt;br /&gt;
* '''DD''':&lt;br /&gt;
* '''CL''':&lt;br /&gt;
* '''CA''':&lt;br /&gt;
* '''AV''':&lt;br /&gt;
* '''CV(L)''':&lt;br /&gt;
* '''SS(V)''':&lt;br /&gt;
* '''BB''':&lt;br /&gt;
|dropsD =&lt;br /&gt;
* '''DD''':[[Hayashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayashimo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
* '''CL''':&lt;br /&gt;
* '''CA''':&lt;br /&gt;
* '''AV''':&lt;br /&gt;
* '''CV(L)''':&lt;br /&gt;
* '''SS(V)''':&lt;br /&gt;
* '''BB''':&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|map_name = Securing the Midway Islands&lt;br /&gt;
|map_japanese = MI島確保作戦 &lt;br /&gt;
|banner = [[File:Banner_MI3.png|317px]]&lt;br /&gt;
|map_image = [[File:Summer2014_e5_real_initial.png|317px]]&lt;br /&gt;
|report_link = [[Thread:94510|&amp;lt; Report your results here &amp;gt;]]&lt;br /&gt;
|information = &lt;br /&gt;
* A&lt;br /&gt;
* B&lt;br /&gt;
'''Rewards'''&lt;br /&gt;
* New ship, [[Unryuu]]&lt;br /&gt;
|branching = &lt;br /&gt;
* C&lt;br /&gt;
* D&lt;br /&gt;
|tips =&lt;br /&gt;
* E&lt;br /&gt;
* F&lt;br /&gt;
|dropsA =&lt;br /&gt;
* '''DD''':&lt;br /&gt;
* '''CL''':&lt;br /&gt;
* '''CA''':&lt;br /&gt;
* '''AV''':&lt;br /&gt;
* '''CV(L)''':&lt;br /&gt;
* '''SS(V)''':&lt;br /&gt;
* '''BB''':&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-6===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|map_name = Counter Attack to AL/MI Operation&lt;br /&gt;
|map_japanese = 敵別働隊を迎撃、本土近海防衛！ &lt;br /&gt;
|banner = [[File:Banner_MI4.png|317px]]&lt;br /&gt;
|map_image = [[File:Summer2014_e5_initial2.png|thumb|400px]]&lt;br /&gt;
|information = &lt;br /&gt;
* Boss: [[Battleship Princess]] (2 of them as flag and 2nd spot in final battle)&lt;br /&gt;
* A: Fleet consisting of 1 BB (Ta), 1 CL (He),  2 CVL (Nu), and 2 DDs. &lt;br /&gt;
* C: Fleet consisting of all subs (all have pre-torpedo option) &lt;br /&gt;
* E: Empty&lt;br /&gt;
* H: CV resembling [[Southern War Princess]] (350HP), CV (Wo), CA (Ri), 3 DDs &lt;br /&gt;
* Northern pre-boss node: [[Aircraft Carrier Demon]]&lt;br /&gt;
|branching = &lt;br /&gt;
* C&lt;br /&gt;
* D&lt;br /&gt;
|tips = &lt;br /&gt;
* 3BBs, 2CVs, and 1CLT have been proven to go to boss node. &lt;br /&gt;
* Replacing 2CVs with CVLs seems to set node away from night battle nodes (video proof of only one instance: http://www.nicovideo.jp/watch/sm24195036).&lt;br /&gt;
* Repairs tools can be used to great effect. Notably used on CV/CVLs for their lower hp base(?).&lt;br /&gt;
|dropsA =&lt;br /&gt;
* '''DD''':[[Hamakaze]]&lt;br /&gt;
* '''CL''':&lt;br /&gt;
* '''CA''':&lt;br /&gt;
* '''AV''':&lt;br /&gt;
* '''CV(L)''':&lt;br /&gt;
* '''SS(V)''':&lt;br /&gt;
* '''BB''':&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [http://wikiwiki.jp/kancolle/?AL%BA%EE%C0%EF%A1%BFMI%BA%EE%C0%EF JP wiki article for the Summer 2014 Event]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Aleutian_Islands_Campaign Wikipedia entry for Operations at Aleutian Islands]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Battle_of_Midway Wikipedia entry for Operations at  Midway]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Jifaru</name></author>
	</entry>
</feed>