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		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-5/Sandbox&amp;diff=201412</id>
		<title>Fall 2025 Event/E-5/Sandbox</title>
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		<updated>2025-11-20T09:43:53Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Phase 2 - Boss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sandbox Rules=&lt;br /&gt;
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:&lt;br /&gt;
* An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,&lt;br /&gt;
* List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),&lt;br /&gt;
* A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),&lt;br /&gt;
** The Paths said compositions will take (to explain each path the composition will/can take),&lt;br /&gt;
** A summary or description of what kind of obstacles a composition will face.&lt;br /&gt;
* A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,&lt;br /&gt;
* ''Optional'': Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).&lt;br /&gt;
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion. &lt;br /&gt;
&lt;br /&gt;
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so. &lt;br /&gt;
&lt;br /&gt;
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.&lt;br /&gt;
&lt;br /&gt;
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary &amp;gt; Polished &amp;gt; Finalized Guides&lt;br /&gt;
&lt;br /&gt;
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.&lt;br /&gt;
&lt;br /&gt;
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = &lt;br /&gt;
|0 -&amp;gt; 1 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
=Historical Bonuses=&lt;br /&gt;
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}&lt;br /&gt;
&lt;br /&gt;
====Ship Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====Equipment Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====[[Debuff]]====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Jiga's Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E5 is a single and combined fleet, four-phase map consisting of 4 boss phases.&lt;br /&gt;
* 3 [[LBAS]] are available to sortie on this map.&lt;br /&gt;
&lt;br /&gt;
* This map uses 4 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 11.png|40px]] '''Yokosuka Defense Squadron''', Starting point 1&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 12.png|40px]] '''Combined Fleet''', Starting point 1&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 13.png|40px]] '''104th Squadron''', Starting point 2&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 14.png|40px]] '''Decisive Battle Fleet''', Starting point 3&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], [[Shimane Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map when starting from '''Starting point 2'''.&lt;br /&gt;
&lt;br /&gt;
It is also possible to fish {{Item/Icon|Saury|small=true}} [[saury]] on the nodes {{MapRoute|C|red|C2|red|D|red|U|red|?|red|?|red}}.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! D!! H!! I!!LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| S x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| S x2|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| S x2|| S x2|| S x2|| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| S|| S|| S|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node D&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1 CV(B/L), 0-2 CA(V)/CLT, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 11.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|1||A|red|B|pink|B1|pink|C|red|C2|red|D|red}} &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
| Range = Boss {{MapNode|D|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H&lt;br /&gt;
| Main = '''STF: 2 (F)BB(V), 1 CV(B), 2 CA(V), 1 CL/DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Escort = '''STF: 0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A1|orange|A2|blue|B2|pink|F|red|H|red}} &lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
| Range = Node {{MapNode|T|red}}: 7&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I&lt;br /&gt;
| Main = '''STF: 2 (F)BB(V), 1 CV(B), 2 CA(V), 1 CL/DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Escort = '''STF: 0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A1|orange|A2|blue|Z|pink|I|red}} &lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
| Range = Node {{MapNode|I|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
minh's note: fast+ skip one node, but the setup looks very bad so dont&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route&lt;br /&gt;
| Fleet = '''Striking: ? [[File:{{ROOTPAGENAME}} Tag 13.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|2||J|red|N|red|P|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Boss {{MapNode|P|red}}: 2&lt;br /&gt;
| LBASS = 2 / 2 / 2 / 2&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Medium Route&lt;br /&gt;
| Fleet = '''Striking: 0-1 CVL, 0-1 CA(V), 1 CL, 3-5 DD, 0-1 DE [[File:{{ROOTPAGENAME}} Tag 13.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|2||J|red|M|red|N|red|P|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The boss is a submarine and so requires several [[OASW]].&lt;br /&gt;
*[[Inagi]] is strongly recommended here, as she can one-shot the boss.&lt;br /&gt;
*Smoke node N&lt;br /&gt;
*Bringing an [[AACI]] is recommended.&lt;br /&gt;
| Range = Boss {{MapNode|P|red}}: 2&lt;br /&gt;
| LBASS = 2 / 2 / 2 / 2&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
minh's note: dont go to C2, its horrible&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route&lt;br /&gt;
| Fleet = '''Striking: 2 FBB, 1 CV(B), 1 CV(L), 3 DD [[File:{{ROOTPAGENAME}} Tag 13.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|2||C|red|C2|red|D|red|U|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 434&lt;br /&gt;
| ASE = 626&lt;br /&gt;
| ASM = 665&lt;br /&gt;
| AS = 821&lt;br /&gt;
| Note =&lt;br /&gt;
| Range = Boss {{MapNode|P|red}}: 2&lt;br /&gt;
| LBASS = 441 / 636 / 674/ 822&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Long Route&lt;br /&gt;
| Fleet = '''Striking: 2 FBB, 1 CV(B), 1 CVL, 3 DD [[File:{{ROOTPAGENAME}} Tag 13.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|2||C|red|R|red|S|pink|D|red|U|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 434&lt;br /&gt;
| ASE = 626&lt;br /&gt;
| ASM = 665&lt;br /&gt;
| AS = 821&lt;br /&gt;
| Note = Smoke node D&lt;br /&gt;
| Range = Boss {{MapNode|P|red}}: 2&lt;br /&gt;
| LBASS = 441 / 636 / 674/ 822&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Bringing some [[Special Attack]]s is recommended, such as the {{Class|Kongou|Kai Ni B/D}} ones&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[New Mass-Produced Aircraft Carrier Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full New Mass-Produced Aircraft Carrier Princess.png|Regular&lt;br /&gt;
Enemy Full New Mass-Produced Aircraft Carrier Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route STF&lt;br /&gt;
| Main = '''STF: 3 (F)BB(V), 1-2 CVL, 0-1 CA(V), 0-1 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Escort = '''STF: 1-2 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|red|A2|blue|E|pink|I|red|W|red|X|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 198&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 240&lt;br /&gt;
| AS = 270&lt;br /&gt;
| Note = Having a {{Class|Yamato}} is required to go on node {{MapNode|A|red}} rather than ASS node {{MapNode|A1|orange}}&lt;br /&gt;
Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
Smoke node I&lt;br /&gt;
| Range = Node {{MapNode|X|red}}: 7&lt;br /&gt;
| LBASS = 201 / ? / 242 / 272&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Standard Type Battleship Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Standard Type Battleship Princess.png|Regular&lt;br /&gt;
Enemy Full Standard Type Battleship Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
minh's note: skip everything here, you won't use CTF in P4 anyway, its bad ! Just go straight to P4 chipping&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!       !!   P!!       U!!     X!!    Z!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard  || A+ x2|| A+ x2|| A+ x2|| S x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x2|| A+ x2|| A+ x2|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy  || A+ x2|| A+ x2|| A+ x2|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x2|| A+ x2|| A+ x2|| -|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node P=&lt;br /&gt;
Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node U=&lt;br /&gt;
Refer to [[#Phase 2 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node X=&lt;br /&gt;
Refer to [[#Phase 3 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node Z=&lt;br /&gt;
Refer to [[#Phase 4 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4 - Boss==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
minh's note: CTF is bad, so skip this&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = North Route CTF&lt;br /&gt;
| Main = '''CTF: 2 (F)BB(V), 3-4 CV(B), 0-1 CL/DD [[File:{{ROOTPAGENAME}} Tag 14.png|30px]]&lt;br /&gt;
| Escort = '''CTF: 1-2 CA(V)/CLT/AV, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 14.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||B2|pink|X1|orang|X2|red|Y|pink|Z|red|ZZ|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 710&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 953&lt;br /&gt;
| AS = 1071&lt;br /&gt;
| Note = Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
| Range = Node {{MapNode|ZZ|red}}: 9&lt;br /&gt;
| LBASS = 710 / ? / 954 / 1091&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = South Route STF&lt;br /&gt;
| Main = '''STF: 4 (F)BB(V), 1-2 CVL, 0-1 DD/AV [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
STF: 4 (F)BB(V), 1 CV(B), 0-1 DD/AV [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Escort = '''STF: 0-1 CVL, 1-2 CA(V)/CLT/AV, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|red|A2|blue|E|pink|I|red|Q|pink|Y|pink|Z|red|ZZ|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 710&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 953&lt;br /&gt;
| AS = 1071&lt;br /&gt;
| Note = Having a {{Class|Yamato}} is required to go on node {{MapNode|A|red}} rather than ASS node {{MapNode|A1|orange}}&lt;br /&gt;
Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
In Phase 4, node I will become slightly easier, as there are 30% chance the enemy will be in Double Line or Echelon instead, even at P4 LD.&lt;br /&gt;
During chipping, smoke node I. In LD, recommended to smoke the boss node instead to reduce enemy shelling and torpedo accuracy.&lt;br /&gt;
In LD, it's also possible to bring AO to get additional air power, along with Underway Replenishment to negate fuel and ammo penalty.&lt;br /&gt;
| Range = Node {{MapNode|ZZ|red}}: 9&lt;br /&gt;
| LBASS = 710 / ? / 954 / 1091&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!     !! D!!     U!!     P!!     X!! I!!  Q!!  Y!! Z!!  B!! B1!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S|| A+ x2|| A+ x2|| A+ x2|| S|| AS|| AS|| S|| AS|| AS|| AS x3&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Nodes B &amp;amp; B1=&lt;br /&gt;
Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node P=&lt;br /&gt;
Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes D &amp;amp; U=&lt;br /&gt;
Refer to [[#Phase 2 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes I &amp;amp; X=&lt;br /&gt;
Refer to [[#Phase 3 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes Q, Y &amp;amp; Z=&lt;br /&gt;
Refer to [[#Phase 4 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Abyssal Aircraft Carrier Wasp Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Abyssal Aircraft Carrier Wasp Princess.png|Regular&lt;br /&gt;
Enemy Full Abyssal Aircraft Carrier Wasp Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Abyssal Aircraft Carrier Wasp Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=YY's Guide=&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-5/Sandbox&amp;diff=201411</id>
		<title>Fall 2025 Event/E-5/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-5/Sandbox&amp;diff=201411"/>
		<updated>2025-11-20T09:41:39Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Jiga's Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sandbox Rules=&lt;br /&gt;
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:&lt;br /&gt;
* An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,&lt;br /&gt;
* List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),&lt;br /&gt;
* A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),&lt;br /&gt;
** The Paths said compositions will take (to explain each path the composition will/can take),&lt;br /&gt;
** A summary or description of what kind of obstacles a composition will face.&lt;br /&gt;
* A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,&lt;br /&gt;
* ''Optional'': Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).&lt;br /&gt;
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion. &lt;br /&gt;
&lt;br /&gt;
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so. &lt;br /&gt;
&lt;br /&gt;
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.&lt;br /&gt;
&lt;br /&gt;
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary &amp;gt; Polished &amp;gt; Finalized Guides&lt;br /&gt;
&lt;br /&gt;
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.&lt;br /&gt;
&lt;br /&gt;
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = &lt;br /&gt;
|0 -&amp;gt; 1 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
=Historical Bonuses=&lt;br /&gt;
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}&lt;br /&gt;
&lt;br /&gt;
====Ship Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====Equipment Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====[[Debuff]]====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Jiga's Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E5 is a single and combined fleet, four-phase map consisting of 4 boss phases.&lt;br /&gt;
* 3 [[LBAS]] are available to sortie on this map.&lt;br /&gt;
&lt;br /&gt;
* This map uses 4 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 11.png|40px]] '''Yokosuka Defense Squadron''', Starting point 1&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 12.png|40px]] '''Combined Fleet''', Starting point 1&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 13.png|40px]] '''104th Squadron''', Starting point 2&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 14.png|40px]] '''Decisive Battle Fleet''', Starting point 3&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], [[Shimane Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map when starting from '''Starting point 2'''.&lt;br /&gt;
&lt;br /&gt;
It is also possible to fish {{Item/Icon|Saury|small=true}} [[saury]] on the nodes {{MapRoute|C|red|C2|red|D|red|U|red|?|red|?|red}}.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! D!! H!! I!!LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| S x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| S x2|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| S x2|| S x2|| S x2|| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| S|| S|| S|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node D&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1 CV(B/L), 0-2 CA(V)/CLT, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 11.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|1||A|red|B|pink|B1|pink|C|red|C2|red|D|red}} &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
| Range = Boss {{MapNode|D|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H&lt;br /&gt;
| Main = '''STF: 2 (F)BB(V), 1 CV(B), 2 CA(V), 1 CL/DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Escort = '''STF: 0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A1|orange|A2|blue|B2|pink|F|red|H|red}} &lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
| Range = Node {{MapNode|T|red}}: 7&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I&lt;br /&gt;
| Main = '''STF: 2 (F)BB(V), 1 CV(B), 2 CA(V), 1 CL/DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Escort = '''STF: 0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A1|orange|A2|blue|Z|pink|I|red}} &lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
| Range = Node {{MapNode|I|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
minh's note: fast+ skip one node, but the setup looks very bad so dont&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route&lt;br /&gt;
| Fleet = '''Striking: ? [[File:{{ROOTPAGENAME}} Tag 13.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|2||J|red|N|red|P|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Boss {{MapNode|P|red}}: 2&lt;br /&gt;
| LBASS = 2 / 2 / 2 / 2&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Medium Route&lt;br /&gt;
| Fleet = '''Striking: 0-1 CVL, 0-1 CA(V), 1 CL, 3-5 DD, 0-1 DE [[File:{{ROOTPAGENAME}} Tag 13.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|2||J|red|M|red|N|red|P|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The boss is a submarine and so requires several [[OASW]].&lt;br /&gt;
*[[Inagi]] is strongly recommended here, as she can one-shot the boss.&lt;br /&gt;
*Smoke node N&lt;br /&gt;
*Bringing an [[AACI]] is recommended.&lt;br /&gt;
| Range = Boss {{MapNode|P|red}}: 2&lt;br /&gt;
| LBASS = 2 / 2 / 2 / 2&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
minh's note: dont go to C2, its horrible&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route&lt;br /&gt;
| Fleet = '''Striking: 2 FBB, 1 CV(B), 1 CV(L), 3 DD [[File:{{ROOTPAGENAME}} Tag 13.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|2||C|red|R|red|S|orange|D|red|U|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 434&lt;br /&gt;
| ASE = 626&lt;br /&gt;
| ASM = 665&lt;br /&gt;
| AS = 821&lt;br /&gt;
| Note =&lt;br /&gt;
| Range = Boss {{MapNode|P|red}}: 2&lt;br /&gt;
| LBASS = 441 / 636 / 674/ 822&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Long Route&lt;br /&gt;
| Fleet = '''Striking: 2 FBB, 1 CV(B), 1 CVL, 3 DD [[File:{{ROOTPAGENAME}} Tag 13.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|2||C|red|R|red|S|pink|D|red|U|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 434&lt;br /&gt;
| ASE = 626&lt;br /&gt;
| ASM = 665&lt;br /&gt;
| AS = 821&lt;br /&gt;
| Note = Smoke node D&lt;br /&gt;
| Range = Boss {{MapNode|P|red}}: 2&lt;br /&gt;
| LBASS = 441 / 636 / 674/ 822&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Bringing some [[Special Attack]]s is recommended, such as the {{Class|Kongou|Kai Ni B/D}} ones&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[New Mass-Produced Aircraft Carrier Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full New Mass-Produced Aircraft Carrier Princess.png|Regular&lt;br /&gt;
Enemy Full New Mass-Produced Aircraft Carrier Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route STF&lt;br /&gt;
| Main = '''STF: 3 (F)BB(V), 1-2 CVL, 0-1 CA(V), 0-1 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Escort = '''STF: 1-2 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|red|A2|blue|E|pink|I|red|W|red|X|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 198&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 240&lt;br /&gt;
| AS = 270&lt;br /&gt;
| Note = Having a {{Class|Yamato}} is required to go on node {{MapNode|A|red}} rather than ASS node {{MapNode|A1|orange}}&lt;br /&gt;
Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
Smoke node I&lt;br /&gt;
| Range = Node {{MapNode|X|red}}: 7&lt;br /&gt;
| LBASS = 201 / ? / 242 / 272&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Standard Type Battleship Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Standard Type Battleship Princess.png|Regular&lt;br /&gt;
Enemy Full Standard Type Battleship Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
minh's note: skip everything here, you won't use CTF in P4 anyway, its bad ! Just go straight to P4 chipping&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!       !!   P!!       U!!     X!!    Z!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard  || A+ x2|| A+ x2|| A+ x2|| S x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x2|| A+ x2|| A+ x2|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy  || A+ x2|| A+ x2|| A+ x2|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x2|| A+ x2|| A+ x2|| -|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node P=&lt;br /&gt;
Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node U=&lt;br /&gt;
Refer to [[#Phase 2 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node X=&lt;br /&gt;
Refer to [[#Phase 3 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node Z=&lt;br /&gt;
Refer to [[#Phase 4 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4 - Boss==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
minh's note: CTF is bad, so skip this&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = North Route CTF&lt;br /&gt;
| Main = '''CTF: 2 (F)BB(V), 3-4 CV(B), 0-1 CL/DD [[File:{{ROOTPAGENAME}} Tag 14.png|30px]]&lt;br /&gt;
| Escort = '''CTF: 1-2 CA(V)/CLT/AV, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 14.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||B2|pink|X1|orang|X2|red|Y|pink|Z|red|ZZ|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 710&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 953&lt;br /&gt;
| AS = 1071&lt;br /&gt;
| Note = Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
| Range = Node {{MapNode|ZZ|red}}: 9&lt;br /&gt;
| LBASS = 710 / ? / 954 / 1091&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = South Route STF&lt;br /&gt;
| Main = '''STF: 4 (F)BB(V), 1-2 CVL, 0-1 DD/AV [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
STF: 4 (F)BB(V), 1 CV(B), 0-1 DD/AV [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Escort = '''STF: 0-1 CVL, 1-2 CA(V)/CLT/AV, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|red|A2|blue|E|pink|I|red|Q|pink|Y|pink|Z|red|ZZ|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 710&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 953&lt;br /&gt;
| AS = 1071&lt;br /&gt;
| Note = Having a {{Class|Yamato}} is required to go on node {{MapNode|A|red}} rather than ASS node {{MapNode|A1|orange}}&lt;br /&gt;
Bringing some [[AACI]] and ASW is recommended.&lt;br /&gt;
In Phase 4, node I will become slightly easier, as there are 30% chance the enemy will be in Double Line or Echelon instead, even at P4 LD.&lt;br /&gt;
During chipping, smoke node I. In LD, recommended to smoke the boss node instead to reduce enemy shelling and torpedo accuracy.&lt;br /&gt;
In LD, it's also possible to bring AO to get additional air power, along with Underway Replenishment to negate fuel and ammo penalty.&lt;br /&gt;
| Range = Node {{MapNode|ZZ|red}}: 9&lt;br /&gt;
| LBASS = 710 / ? / 954 / 1091&lt;br /&gt;
| LBASD = 329 / 348 / 405 / 525&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!     !! D!!     U!!     P!!     X!! I!!  Q!!  Y!! Z!!  B!! B1!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S|| A+ x2|| A+ x2|| A+ x2|| S|| AS|| AS|| S|| AS|| AS|| AS x3&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Nodes B &amp;amp; B1=&lt;br /&gt;
Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Node P=&lt;br /&gt;
Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes D &amp;amp; U=&lt;br /&gt;
Refer to [[#Phase 2 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes I &amp;amp; X=&lt;br /&gt;
Refer to [[#Phase 3 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes Q, Y &amp;amp; Z=&lt;br /&gt;
Refer to [[#Phase 4 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Abyssal Aircraft Carrier Wasp Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Abyssal Aircraft Carrier Wasp Princess.png|Regular&lt;br /&gt;
Enemy Full Abyssal Aircraft Carrier Wasp Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Abyssal Aircraft Carrier Wasp Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=YY's Guide=&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-4/Sandbox&amp;diff=201131</id>
		<title>Fall 2025 Event/E-4/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2025_Event/E-4/Sandbox&amp;diff=201131"/>
		<updated>2025-11-13T08:30:14Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Jiga's Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sandbox Rules=&lt;br /&gt;
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:&lt;br /&gt;
* An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,&lt;br /&gt;
* List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),&lt;br /&gt;
* A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),&lt;br /&gt;
** The Paths said compositions will take (to explain each path the composition will/can take),&lt;br /&gt;
** A summary or description of what kind of obstacles a composition will face.&lt;br /&gt;
* A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,&lt;br /&gt;
* ''Optional'': Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).&lt;br /&gt;
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion. &lt;br /&gt;
&lt;br /&gt;
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so. &lt;br /&gt;
&lt;br /&gt;
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.&lt;br /&gt;
&lt;br /&gt;
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary &amp;gt; Polished &amp;gt; Finalized Guides&lt;br /&gt;
&lt;br /&gt;
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.&lt;br /&gt;
&lt;br /&gt;
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = &lt;br /&gt;
|0 -&amp;gt; 1 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
=Historical Bonuses=&lt;br /&gt;
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}&lt;br /&gt;
&lt;br /&gt;
====Ship Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====Equipment Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====[[Debuff]]====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Jiga's Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E4 is a single and combined fleet, four-phase map consisting of 1 transport and 3 boss phases.&lt;br /&gt;
* ? [[LBAS]] are available to sortie on this map.&lt;br /&gt;
&lt;br /&gt;
* This map uses 4 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 7.png|40px]] '''European Expeditionary Fleet''', Starting point 1&lt;br /&gt;
*** [[File:{{ROOTPAGENAME}} Tag 2.png|25px]] [[File:{{ROOTPAGENAME}} Tag 3.png|25px]] [[File:{{ROOTPAGENAME}} Tag 4.png|25px]] '''Narvik Advance Force/Main Defense Force/Stationed Fleet''' (reused from E-2 &amp;amp; E-3) can also be mixed with it in any difficuly, with any untagged ship receiing the main tag.&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] '''Expanded 31st Squadron''', Starting point 2&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] '''Mobile Task Force''', Starting point 3&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 10.png|40px]] '''Operation Rei-go''', Starting point 4&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! B!! E!! G&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node B&lt;br /&gt;
| Main = '''? [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 7.png|30px]]&lt;br /&gt;
| Escort = '''? [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 7.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|pink|B|red}}&lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|B|red}}: 6&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E&lt;br /&gt;
| Main = '''? [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 7.png|30px]]&lt;br /&gt;
| Escort = '''? [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 7.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||B1|red|C|blue|D|red|D2|pink|E|red}}&lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|E|red}}: 3&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node G&lt;br /&gt;
| Main = '''? [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 7.png|30px]]&lt;br /&gt;
| Escort = '''? [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 7.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||B1|red|C|blue|F|red|F2|pink|G|red}}&lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|G|red}}: 3&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - TP==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = '''? [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 7.png|30px]]&lt;br /&gt;
| Escort = '''? [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 7.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|pink|B|red|H|green|I|red}}&lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|I|red}}: 6&lt;br /&gt;
| LOS = 45 Cn2&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route&lt;br /&gt;
| Main = '''? [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]&lt;br /&gt;
| Escort = '''? [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F2|pink|G|red|N|red}}&lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| LOS = 80 Cn2&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|N|red}}: 6&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Medium Route&lt;br /&gt;
| Main = '''? [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]&lt;br /&gt;
| Escort = '''? [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|red|F2|pink|G|red|N|red}}&lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| LOS = 80 Cn2&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|N|red}}: 6&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = East Route&lt;br /&gt;
| Main = '''? [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''? [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||O|red|P|pink|Q|red|S|pink|T|red}}&lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| LOS = 80 Cn2&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|T|red}}: 7&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = West Medium Route&lt;br /&gt;
| Main = '''? [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''? [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||G|red|R|red|R2|red|S|pink|T|red}}&lt;br /&gt;
| Speed = ?&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| LOS = 80 Cn2&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|T|red}}: 7&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = West Short Route&lt;br /&gt;
| Main = '''CTF: 4 CV(B), 2 CA(V) [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Escort = '''CTF: 1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||G|red|R|red|R2|red|S|pink|T|red}}&lt;br /&gt;
| Speed = '''Fast+&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| LOS = 80 Cn2&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Node {{MapNode|T|red}}: 7&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Non-Treaty Cruiser Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy_Full_Non-Treaty_Cruiser_Water_Princess.png|Regular&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 4 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Short Route&lt;br /&gt;
| Fleet = '''Striking: ? [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]'''&lt;br /&gt;
| Route = {{MapRoute|4||B|red|U|red|V|pink|X|red|Z|red}} &lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| LOS = 115 Cn4&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = &lt;br /&gt;
| Range = Boss {{MapNode|Z|red}}: 8&lt;br /&gt;
| LBASS = ? / ? / ? / ?&lt;br /&gt;
| LBASD = ? / ? / ? / ?&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! ?!! ?!! ?!! ?&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node ?=&lt;br /&gt;
Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.&lt;br /&gt;
&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Remodeled Wartime Cargo Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Remodeled Wartime Cargo Princess.png|Regular&lt;br /&gt;
Enemy Full Remodeled Wartime Cargo Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Remodeled Wartime Cargo Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=YY's Guide=&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_2/2-3&amp;diff=199642</id>
		<title>World 2/2-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_2/2-3&amp;diff=199642"/>
		<updated>2025-10-26T07:48:59Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World/Hub}}&lt;br /&gt;
=World 2-3: 東部オリョール海 - Eastern Orel Bay=&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| page = World 2/2-3&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = {{Fuel}} {{Ammo}}&lt;br /&gt;
| exp = 200&lt;br /&gt;
| code = オリョール哨戒&amp;lt;br&amp;gt;Orel Patrol&lt;br /&gt;
| jptext = オリョール海に進出、同海域を哨戒。敵通商破壊艦隊を排除、我が方り海上輸送ラインの防衛に努めよ！&lt;br /&gt;
| entext = Enter Orel Bay and conduct a patrol. Destroy the enemy transport fleet while protecting our own supply lines!&lt;br /&gt;
| aircon =&lt;br /&gt;
{{AirConKai&lt;br /&gt;
|AS=81&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapUnlock&lt;br /&gt;
| unlock= [[2-2]]&lt;br /&gt;
| clear= the boss's flagship must be sunk once&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = 2-3 Branching Rules&lt;br /&gt;
|id = 2-3&lt;br /&gt;
|0 -&amp;gt; A, B, C/empty =&lt;br /&gt;
*Go to C if fleet contains only SS(V) and AS&lt;br /&gt;
* Random between A &amp;amp; B otherwise.&lt;br /&gt;
|C/empty -&amp;gt; D/resource, F =&lt;br /&gt;
* Random routing (60% D)&lt;br /&gt;
|D/resource -&amp;gt; F,G/resource=&lt;br /&gt;
*Meet '''ANY''' of the following to go to G&lt;br /&gt;
**AV+AO ≥ 1 and DD+DE ≥ 2&lt;br /&gt;
**AS ≥ 1 and SS(V) ≥ 2&lt;br /&gt;
*Otherwise, random routing &lt;br /&gt;
**The more DDs, the higher chance to go to node G (1 DD or less: 35% G, 4 DD or more: 80% G)&lt;br /&gt;
|F -&amp;gt; H/resource, J, G/resource = &lt;br /&gt;
*If AV+CV(B/L) ≥ 1: 90 % J, 10 % G&lt;br /&gt;
*If AS ≥ 1 and SS(V) ≥ 2:&lt;br /&gt;
**If CL ≥ 1: 57 % J, 43 % G&lt;br /&gt;
**Otherwise, 15 % J, 85 % G&lt;br /&gt;
*If AO ≥ 1 and DD+DE ≥ 2:&lt;br /&gt;
**If CL ≥ 1: 66% J 34% G&lt;br /&gt;
**Otherwise, 20% J 80% G&lt;br /&gt;
*If AS = 0 or SS(V) ≤ 1:&lt;br /&gt;
**If CL ≥ 1: 83% J, 17% G&lt;br /&gt;
**Otherwise, 35% H, 42% J, 23% G&lt;br /&gt;
|G/resource -&amp;gt; I/resource, K =&lt;br /&gt;
*If fleet contains only AS and SS(V): 55% I 45% K&lt;br /&gt;
*If AS ≥ 1 and SS(V) ≥ 2: 60% I 40% K&lt;br /&gt;
*If AV+AO ≥ 1 and DD+DE ≥ 2: 65% I 35% K&lt;br /&gt;
*Go to K if CL+DD+DE ≤ 1&lt;br /&gt;
|J -&amp;gt; L/empty, M, N = &lt;br /&gt;
*Random between M and N if fleet contains only SS(V) (90 % N, 10 % M)&lt;br /&gt;
*Go to L if (F)BB(V) + CV(B/L) = 6&lt;br /&gt;
*Meet '''ANY''' of the following to go to N&lt;br /&gt;
**CL ≥ 1 and DD+DE ≥ 4&lt;br /&gt;
**CL = 1 and CA (Not CAV) = 5&lt;br /&gt;
*Otherwise, roll the probability from top to bottom until one succeeds:&lt;br /&gt;
**If (F)BB(V) + CV(B/L) = 5: 85% L&lt;br /&gt;
**If DD+DE ≥ 3: 85% N&lt;br /&gt;
**If CA(V) ≥ 4: 65% N&lt;br /&gt;
**If CAV ≥ 1: 65% N&lt;br /&gt;
**If AV ≥ 1: 65% N&lt;br /&gt;
**If CV(L/B) ≥ 1: 65% N&lt;br /&gt;
**If CL ≥ 1: 50% N&lt;br /&gt;
**If SS(V) ≥ 1: 35% M&lt;br /&gt;
**Go to L if failing to roll all the probabilities above.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
This map utilizes the most random routing across all normal maps.&lt;br /&gt;
&lt;br /&gt;
Regarding the branching rules, the light fleets listed below are the only two comps that guarantee the boss routing. Otherwise, any other fleets have a chance of off-routing, but should still be able to reach the boss node most of the time as long as there are at least 3 DD and 1 AV in the fleet.&lt;br /&gt;
*Using a fleet that meets one of the following requirements will avoid the chance of off-routing from {{MapRoute|F|red}} to {{MapRoute|H|green}}:&lt;br /&gt;
** '''AV + CL + CV(B/L) ≥ 1'''&lt;br /&gt;
** '''AS ≥ 1 and SS(V) ≥ 2'''&lt;br /&gt;
** '''AO ≥ 1 and DD+DE ≥ 2'''&lt;br /&gt;
*Bringing at least 1 AV/AO and 2DD/DE avoids off-routing entirely when rolling the southern route.&lt;br /&gt;
*Fleet that contains only SS(V) has a chance of reaching dead-end nodes {{MapRoute|H|green|M|red}}.&lt;br /&gt;
**This comp has around 70-75% chance of reaching the boss node, which can be a cheap comp to clear World 2 daily quest.&lt;br /&gt;
&lt;br /&gt;
===Recommended Fleets===&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''2 (F)BB(V)/CV(B/L), 3 DD, 1 AV&lt;br /&gt;
| Route = Random:&lt;br /&gt;
* 50 %: {{MapRoute|B|red}} start, with around 2% off-route chance to {{MapRoute|L|blue}} &lt;br /&gt;
* 50 %: {{MapRoute|A|red}} start, boss reach is guaranteed.&lt;br /&gt;
| AS = 81&lt;br /&gt;
| Note = Standard comp used for quests and farming.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleets&lt;br /&gt;
| Fleet = '''1 CL, 4 DD, 1 XX&lt;br /&gt;
'''5 CA, 1 CL&lt;br /&gt;
| Route = Random: 100 % boss reach&lt;br /&gt;
| AS = 81&lt;br /&gt;
| Note = Weaker fleets with guaranteed boss routing, but may have some issues reaching it.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Resource Nodes===&lt;br /&gt;
{{MapRoute|D|green|G|green|H|green|I|green}} are &amp;quot;Normal Resource Nodes&amp;quot; rewarding respectively fuel {{Fuel}}, ammo {{Ammo}}, ammo {{Ammo}}, and fuel {{Fuel}}.&lt;br /&gt;
*''See [[Resource Node|here]] for more details.&lt;br /&gt;
&lt;br /&gt;
{{Map/Footer|2-3|&lt;br /&gt;
&lt;br /&gt;
|enemycompsnotes=&lt;br /&gt;
&lt;br /&gt;
|shipdropnotes= &lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_2/2-3&amp;diff=199641</id>
		<title>World 2/2-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_2/2-3&amp;diff=199641"/>
		<updated>2025-10-26T07:11:35Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* World 2-3: 東部オリョール海 - Eastern Orel Bay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World/Hub}}&lt;br /&gt;
=World 2-3: 東部オリョール海 - Eastern Orel Bay=&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| page = World 2/2-3&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = {{Fuel}} {{Ammo}}&lt;br /&gt;
| exp = 200&lt;br /&gt;
| code = オリョール哨戒&amp;lt;br&amp;gt;Orel Patrol&lt;br /&gt;
| jptext = オリョール海に進出、同海域を哨戒。敵通商破壊艦隊を排除、我が方り海上輸送ラインの防衛に努めよ！&lt;br /&gt;
| entext = Enter Orel Bay and conduct a patrol. Destroy the enemy transport fleet while protecting our own supply lines!&lt;br /&gt;
| aircon =&lt;br /&gt;
{{AirConKai&lt;br /&gt;
|AS=81&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapUnlock&lt;br /&gt;
| unlock= [[2-2]]&lt;br /&gt;
| clear= the boss's flagship must be sunk once&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = 2-3 Branching Rules&lt;br /&gt;
|id = 2-3&lt;br /&gt;
|0 -&amp;gt; A, B, C/empty =&lt;br /&gt;
*Go to C if fleet contains only SS(V) and AS&lt;br /&gt;
* Random between A &amp;amp; B otherwise.&lt;br /&gt;
|C/empty -&amp;gt; D/resource, F =&lt;br /&gt;
* Random routing (60% D)&lt;br /&gt;
|D/resource -&amp;gt; F,G/resource=&lt;br /&gt;
*Meet '''ANY''' of the following to go to G&lt;br /&gt;
**AV+AO ≥ 1 and DD+DE ≥ 2&lt;br /&gt;
**AS ≥ 1 and SS(V) ≥ 2&lt;br /&gt;
*Otherwise, random routing &lt;br /&gt;
**The more DDs, the higher chance to go to node G (1 DD or less: 35% G, 4 DD or more: 80% G)&lt;br /&gt;
|F -&amp;gt; H/resource, J, G/resource = &lt;br /&gt;
*If AV+CV(B/L) ≥ 1: 90 % J, 10 % G&lt;br /&gt;
*If AS ≥ 1 and SS(V) ≥ 2:&lt;br /&gt;
**If CL ≥ 1: 57 % J, 43 % G&lt;br /&gt;
**Otherwise, 15 % J, 85 % G&lt;br /&gt;
*If AO ≥ 1 and DD+DE ≥ 2:&lt;br /&gt;
**If CL ≥ 1: 66% J 34% G&lt;br /&gt;
**Otherwise, 20% J 80% G&lt;br /&gt;
*If AS = 0 or SS(V) ≤ 1:&lt;br /&gt;
**If CL ≥ 1: 83% J, 17% G&lt;br /&gt;
**Otherwise, 35% H, 42% J, 23% G&lt;br /&gt;
|G/resource -&amp;gt; I/resource, K =&lt;br /&gt;
*If fleet contains only AS and SS(V): 55% I 45% K&lt;br /&gt;
*If AS ≥ 1 and SS(V) ≥ 2: 60% I 40% K&lt;br /&gt;
*If AV+AO ≥ 1 and DD+DE ≥ 2: 65% I 35% K&lt;br /&gt;
*Go to K if CL+DD+DE ≤ 1&lt;br /&gt;
|J -&amp;gt; L/empty, M, N = &lt;br /&gt;
*Random between M and N if fleet contains only SS(V) (90 % N, 10 % M)&lt;br /&gt;
*Go to L if (F)BB(V) + CV(B/L) = 6&lt;br /&gt;
*Meet '''ANY''' of the following to go to N&lt;br /&gt;
**CL ≥ 1 and DD+DE ≥ 4&lt;br /&gt;
**CL = 1 and CA (Not CAV) = 5&lt;br /&gt;
*Otherwise, roll the probability from top to bottom until one succeeds:&lt;br /&gt;
**If (F)BB(V) + CV(B/L) = 5: 85% L&lt;br /&gt;
**If DD+DE ≥ 3: 85% N&lt;br /&gt;
**If CA(V) ≥ 4: 65% N&lt;br /&gt;
**If CAV ≥ 1: 65% N&lt;br /&gt;
**If AV ≥ 1: 65% N&lt;br /&gt;
**If CV(L/B) ≥ 1: 65% N&lt;br /&gt;
**If CL ≥ 1: 50% N&lt;br /&gt;
**If SS(V) ≥ 1: 35% M&lt;br /&gt;
**Go to L if failing to roll all the probabilities above.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
This map utilizes the most random routing across all normal maps.&lt;br /&gt;
&lt;br /&gt;
Regarding the branching rules, the light fleets listed below are the only two comps that guarantee the boss routing. Otherwise, any other fleets have a chance of off-routing, but should still be able to reach the boss node most of the time as long as there are at least 3 DD and 1 AV in the fleet.&lt;br /&gt;
*Using a fleet that meets one of the following requirements will avoid the chance of off-routing from {{MapRoute|F|red}} to {{MapRoute|H|green}}:&lt;br /&gt;
** '''AV + CL + CV(B/L) ≥ 1'''&lt;br /&gt;
** '''AS ≥ 1 and SS(V) ≥ 2'''&lt;br /&gt;
** '''AO ≥ 1 and DD+DE ≥ 2'''&lt;br /&gt;
*Bringing at least 1 AV/AO and 2DD/DE avoids off-routing entirely when rolling the southern route.&lt;br /&gt;
*Fleet that contains only SS(V) has a chance of reaching dead-end nodes {{MapRoute|H|green|M|red}}.&lt;br /&gt;
&lt;br /&gt;
===Recommended Fleets===&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''2 (F)BB(V)/CV(B/L), 3 DD, 1 AV&lt;br /&gt;
| Route = Random:&lt;br /&gt;
* 50 %: {{MapRoute|B|red}} start, with around 2% off-route chance to {{MapRoute|L|blue}} &lt;br /&gt;
* 50 %: {{MapRoute|A|red}} start, boss reach is guaranteed.&lt;br /&gt;
| AS = 81&lt;br /&gt;
| Note = Standard comp used for quests and farming.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleets&lt;br /&gt;
| Fleet = '''1 CL, 4 DD, 1 XX&lt;br /&gt;
'''5 CA, 1 CL&lt;br /&gt;
| Route = Random: 100 % boss reach&lt;br /&gt;
| AS = 81&lt;br /&gt;
| Note = Weaker fleets with guaranteed boss routing, but may have some issues reaching it.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Resource Nodes===&lt;br /&gt;
{{MapRoute|D|green|G|green|H|green|I|green}} are &amp;quot;Normal Resource Nodes&amp;quot; rewarding respectively fuel {{Fuel}}, ammo {{Ammo}}, ammo {{Ammo}}, and fuel {{Fuel}}.&lt;br /&gt;
*''See [[Resource Node|here]] for more details.&lt;br /&gt;
&lt;br /&gt;
{{Map/Footer|2-3|&lt;br /&gt;
&lt;br /&gt;
|enemycompsnotes=&lt;br /&gt;
&lt;br /&gt;
|shipdropnotes= &lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_2/2-3&amp;diff=199622</id>
		<title>World 2/2-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_2/2-3&amp;diff=199622"/>
		<updated>2025-10-26T06:54:36Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Stage Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World/Hub}}&lt;br /&gt;
=World 2-3: 東部オリョール海 - Eastern Orel Bay=&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| page = World 2/2-3&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = {{Fuel}} {{Ammo}}&lt;br /&gt;
| exp = 200&lt;br /&gt;
| code = オリョール哨戒&amp;lt;br&amp;gt;Orel Patrol&lt;br /&gt;
| jptext = オリョール海に進出、同海域を哨戒。敵通商破壊艦隊を排除、我が方り海上輸送ラインの防衛に努めよ！&lt;br /&gt;
| entext = Enter Orel Bay and conduct a patrol. Destroy the enemy transport fleet while protecting our own supply lines!&lt;br /&gt;
| aircon =&lt;br /&gt;
{{AirConKai&lt;br /&gt;
|AS=81&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapUnlock&lt;br /&gt;
| unlock= [[2-2]]&lt;br /&gt;
| clear= the boss's flagship must be sunk once&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = 2-3 Branching Rules&lt;br /&gt;
|id = 2-3&lt;br /&gt;
|0 -&amp;gt; A, B, C/empty =&lt;br /&gt;
*Go to C if fleet contains only SS(V) and AS&lt;br /&gt;
* Random between A &amp;amp; B otherwise.&lt;br /&gt;
|C/empty -&amp;gt; D/resource, F =&lt;br /&gt;
* Random routing (60% D)&lt;br /&gt;
|D/resource -&amp;gt; F,G/resource=&lt;br /&gt;
*Meet '''ANY''' of the following to go to G&lt;br /&gt;
**AV+AO ≥ 1 and DD+DE ≥ 2&lt;br /&gt;
**AS ≥ 1 and SS(V) ≥ 2&lt;br /&gt;
*Otherwise, random routing &lt;br /&gt;
**The more DDs, the higher chance to go to node G (1 DD or less: 35% G, 4 DD or more: 80% G)&lt;br /&gt;
|F -&amp;gt; H/resource, J, G/resource = &lt;br /&gt;
*If AV + CV(B/L) + CL ≥ 1: 90 % J, 10 % G&lt;br /&gt;
*If CL ≥ 1, AS ≥ 1 and SS(V) ≥ 2: 57 % J, 43 % G&lt;br /&gt;
*If CL = 0, AS ≥ 1 and SS(V) ≥ 2: 15 % J, 85 % G&lt;br /&gt;
*If AS = 0 or SS(V) ≤ 1:&lt;br /&gt;
**If CL ≥ 1: 83% J, 17% G&lt;br /&gt;
**Otherwise, 35% H, 42% J, 23% G&lt;br /&gt;
|G/resource -&amp;gt; I/resource, K =&lt;br /&gt;
*If fleet contains only AS and SS(V): 55% I 45% K&lt;br /&gt;
*If AS ≥ 1 and SS(V) ≥ 2: 60% I 40% K&lt;br /&gt;
*If AV+AO ≥ 1 and DD+DE ≥ 2: 65% I 35% K&lt;br /&gt;
*Go to K if CL+DD+DE ≤ 1&lt;br /&gt;
|J -&amp;gt; L/empty, M, N = &lt;br /&gt;
*Random between M and N if fleet contains only SS(V) (90 % N, 10 % M)&lt;br /&gt;
*Go to L if (F)BB(V) + CV(B/L) = 6&lt;br /&gt;
*Meet '''ANY''' of the following to go to N&lt;br /&gt;
**CL ≥ 1 and DD+DE ≥ 4&lt;br /&gt;
**CL = 1 and CA (Not CAV) = 5&lt;br /&gt;
*Otherwise, roll the probability from top to bottom until one succeeds:&lt;br /&gt;
**If (F)BB(V) + CV(B/L) = 5: 85% L&lt;br /&gt;
**If DD+DE ≥ 3: 85% N&lt;br /&gt;
**If CA(V) ≥ 4: 65% N&lt;br /&gt;
**If CAV ≥ 1: 65% N&lt;br /&gt;
**If AV ≥ 1: 65% N&lt;br /&gt;
**If CV(L/B) ≥ 1: 65% N&lt;br /&gt;
**If CL ≥ 1: 50% N&lt;br /&gt;
**If SS(V) ≥ 1: 35% M&lt;br /&gt;
**Go to L if failing to roll all the probabilities above.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
This map utilizes the most random routing across all normal maps.&lt;br /&gt;
&lt;br /&gt;
Regarding the branching rules, the light fleets listed below are the only two comps that guarantee the boss routing. Otherwise, any other fleets have a chance of off-routing, but should still be able to reach the boss node most of the time as long as there are at least 3 DD and 1 AV in the fleet.&lt;br /&gt;
*Using a fleet that meets one of the following requirements will avoid the chance of off-routing from {{MapRoute|F|red}} to {{MapRoute|H|green}}:&lt;br /&gt;
** '''AV + CL + CV(B/L) ≥ 1'''&lt;br /&gt;
** '''AS ≥ 1 and SS(V) ≥ 2'''&lt;br /&gt;
** '''AO ≥ 1 and DD+DE ≥ 2'''&lt;br /&gt;
*Bringing at least 1 AV/AO and 2DD/DE avoids off-routing entirely when rolling the southern route.&lt;br /&gt;
*Bringing 4 or more heavy ships ((F)BB(V)/CV(B/L)) will start reducing the chances of reaching the boss.&lt;br /&gt;
*Fleet that contains only SS(V) has a chance of reaching dead-end nodes {{MapRoute|H|green|M|red}}.&lt;br /&gt;
&lt;br /&gt;
===Recommended Fleets===&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''2 (F)BB(V)/CV(B/L), 3 DD, 1 AV&lt;br /&gt;
| Route = Random:&lt;br /&gt;
* 50 %: {{MapRoute|B|red}} start, with around 2% off-route chance to {{MapRoute|L|blue}} &lt;br /&gt;
* 50 %: {{MapRoute|A|red}} start, boss reach is guaranteed.&lt;br /&gt;
| AS = 81&lt;br /&gt;
| Note = Standard comp used for quests and farming.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleets&lt;br /&gt;
| Fleet = '''1 CL, 4 DD, 1 XX&lt;br /&gt;
'''5 CA, 1 CL&lt;br /&gt;
| Route = Random: 100 % boss reach&lt;br /&gt;
| AS = 81&lt;br /&gt;
| Note = Weaker fleets with guaranteed boss routing, but may have some issues reaching it.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Resource Nodes===&lt;br /&gt;
{{MapRoute|D|green|G|green|H|green|I|green}} are &amp;quot;Normal Resource Nodes&amp;quot; rewarding respectively fuel {{Fuel}}, ammo {{Ammo}}, ammo {{Ammo}}, and fuel {{Fuel}}.&lt;br /&gt;
*''See [[Resource Node|here]] for more details.&lt;br /&gt;
&lt;br /&gt;
{{Map/Footer|2-3|&lt;br /&gt;
&lt;br /&gt;
|enemycompsnotes=&lt;br /&gt;
&lt;br /&gt;
|shipdropnotes= &lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_2/2-2&amp;diff=199481</id>
		<title>World 2/2-2</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_2/2-2&amp;diff=199481"/>
		<updated>2025-10-25T10:45:41Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Recommended Fleets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World/Hub}}&lt;br /&gt;
=World 2-2: バシー海峡 - Bashi Channel=&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| page = World 2/2-2&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆&lt;br /&gt;
| item = {{Bauxite}} {{IC}}&lt;br /&gt;
| exp = 150&lt;br /&gt;
| code = 柳輸送作戦&amp;lt;br&amp;gt;[[wikipedia:ja:柳船|Weeping Willow Transport]] Tactics&lt;br /&gt;
| jptext = 艦隊をバシー海峡に展開せよ！同方面の制海権を確保し、南方からの資源輸送の安全に務め、防衛体制を強化せよ！&lt;br /&gt;
|entext = Deploy the fleet to the Bashi Channel! Secure control of the sea in this area, secure the transportation of resources from the south, and strengthen the defenses!&lt;br /&gt;
| aircon =&lt;br /&gt;
{{AirConKai&lt;br /&gt;
|AS=41&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapUnlock&lt;br /&gt;
| unlock= [[2-1]]&lt;br /&gt;
| clear= the boss's flagship must be sunk once&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = 2-2 Branching Rules&lt;br /&gt;
|id = 2-2&lt;br /&gt;
|C/empty -&amp;gt; B, D, E = &lt;br /&gt;
* Meeting '''ANY''' of the following requirements to '''FORCE''' B:&lt;br /&gt;
** Amount of CV(L/B) ≥ 3&lt;br /&gt;
** Amount of BBV ≥ 2&lt;br /&gt;
** AO ≥ 1 and SS(V) = 0&lt;br /&gt;
*If fleet contains BBV&lt;br /&gt;
**If fleet also contains AV or AS: 70% B 30% E&lt;br /&gt;
**Otherwise, 70% B 30% D&lt;br /&gt;
*If fleet doesn't contain BBV&lt;br /&gt;
**Go to E if fleet contains AV or AS&lt;br /&gt;
**Otherwise, 50% D 50% E&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; F/resource, G, K =&lt;br /&gt;
* Go to G if amount of CV(L/B)+(F)BB(V) ≥ 4&lt;br /&gt;
*Meet '''ANY''' of the following to go to F &lt;br /&gt;
**DE ≥ 2 &lt;br /&gt;
**AS ≥ 1, DD+DE ≥ 3 and (F)BB(V)+CV(L/B) = 0&lt;br /&gt;
*Go to K if fleet contains CL, DD+DE ≥ 2, (F)BB(V)+CV(L/B) = 0 and the fleet is '''fast'''&lt;br /&gt;
*If (F)BB(V)+CV(L/B) = 3: 70% G 30% K&lt;br /&gt;
*If (F)BB(V)+CV(L/B) = 2: 50% G 50% K&lt;br /&gt;
*If (F)BB(V)+CV(L/B) = 1: 30% G 70% K&lt;br /&gt;
*If (F)BB(V)+CV(L/B) = 0 and DD+DE ≥ 2: 30% F 70% K&lt;br /&gt;
* Otherwise, 50% G 50% K.&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty, K = &lt;br /&gt;
*Meet '''ANY''' of the following to go to H&lt;br /&gt;
**Fleet contains CV(L/B)&lt;br /&gt;
**Fleet contains no DDs&lt;br /&gt;
*Otherwise, random routing&lt;br /&gt;
&lt;br /&gt;
|H/empty -&amp;gt; I/empty, J/resource, K = &lt;br /&gt;
*Random between I and K (60%-70% I) if: &lt;br /&gt;
**(F)BB(V)+CV(L/B) ≥ 4&lt;br /&gt;
**Fleet contains SS(V)&lt;br /&gt;
*Go to K if fleet contains CV(L/B), CAV or AV&lt;br /&gt;
*Otherwise, from top to bottom&lt;br /&gt;
**If DD+DE = 0, random between I and K&lt;br /&gt;
**If DD+DE = 1, random between I, J and K&lt;br /&gt;
**If DD+DE ≥ 2, random between J and K&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
This map is simple as long as an AV is used to guarantee the path to the boss.&lt;br /&gt;
&lt;br /&gt;
===Recommended Fleets===&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Medium Fleet with AV&lt;br /&gt;
| Fleet = '''2 CA(V)/CL(T)/AV, 1 CL, 2 DD, 1 AV'''&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| Route = {{MapRoute|C|blue|E|red|K|red}}&lt;br /&gt;
| AS = 41&lt;br /&gt;
| Note = Avoids node {{MapRoute|G|red}}, which contains Ru-class BBs&lt;br /&gt;
AV and CAV should bring enough Seaplane [[SPB|bombers]] and [[SPF|fighters]] to help overpower the boss composition's air power as there will be a {{Enemy/Link|Standard Carrier Wo-Class Elite|text=Wo-class Elite}} or {{Enemy/Link|Light Carrier Nu-Class Elite|text=Nu-class Elite}} present at the boss node in all compositions.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Medium Fleet with AS&lt;br /&gt;
| Fleet = '''2 CAV, 1 AS, 3 DD'''&lt;br /&gt;
| Route = {{MapRoute|C|blue|E|red|F|green|H|blue|K|red}}&lt;br /&gt;
| AS = 41&lt;br /&gt;
| Note = Avoids node {{MapRoute|G|red}}, which contains Ru-class BBs&lt;br /&gt;
CAV should bring enough Seaplane [[SPB|bombers]] and [[SPF|fighters]] to help overpower the boss composition's air power as there will be a {{Enemy/Link|Standard Carrier Wo-Class Elite|text=Wo-class Elite}} or {{Enemy/Link|Light Carrier Nu-Class Elite|text=Nu-class Elite}} present at the boss node in all compositions.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''1 CL, 4 DD, 1 AV&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| Route = {{MapRoute|C|blue|E|red|K|red}} &lt;br /&gt;
| AS = 41&lt;br /&gt;
| Note = Avoids node {{MapRoute|G|red}}, which contains Ru-class BBs&lt;br /&gt;
AV should bring enough Seaplane [[SPB|bombers]] and [[SPF|fighters]] to help overpower the boss composition's air power as there will be a {{Enemy/Link|Standard Carrier Wo-Class Elite|text=Wo-class Elite}} or {{Enemy/Link|Light Carrier Nu-Class Elite|text=Nu-class Elite}} present at the boss node in all compositions.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''2 CV(L/B), 1 CL, 2 DE, 1 AV'''&lt;br /&gt;
| Route = {{MapRoute|C|blue|E|red|F|green|H|blue|K|red}}&lt;br /&gt;
| AS = 41&lt;br /&gt;
| Note = Takes a fixed route with 1 surface battle and a bauxite node {{MapRoute|F|green}} before routing to the boss. &lt;br /&gt;
Taking [[Landing Craft]] increases the resource gains on the way.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Resource Nodes===&lt;br /&gt;
{{MapRoute|A|green|F|green|J|green}} are &amp;quot;Normal Resource Nodes&amp;quot; rewarding respectively bauxite {{Bauxite}}, bauxite {{Bauxite}}, and instant construction materials {{IC}}.&lt;br /&gt;
*''See [[Resource Node|here]] for more details.&lt;br /&gt;
&lt;br /&gt;
===Bauxite, Steel, and Transports Farming===&lt;br /&gt;
As node {{MapRoute|B|red}} contains 2 Transports and can be reached consistently, it is ideal for farming Transport kills:&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Farming Route&lt;br /&gt;
| Fleet = '''3-6 BBV/CV(B/L), 0-3 XX&lt;br /&gt;
| Route = {{MapRoute|C|blue|B|red|A|green}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Using 3 CL/CAV carrying a {{Minisub}} [[Midget Submarine]] and {{Landing Craft}} [[Landing Craft]] alongside the carriers will create a strong opening, coupled with a higher resource gain.&lt;br /&gt;
*Node {{MapRoute|A|green}} gives '''bauxite''', and even with multiple carriers in the fleet, it is possible to break even on bauxite consumption and even make a net gain.&lt;br /&gt;
*In addition, many medium ships (mostly CA) will be dropped, that can be scrapped for a reasonable amount of '''steel'''.&lt;br /&gt;
| Quest = {{Q|Bd5}}, {{Q|Bd6}}, {{Q|Bw3}}, {{Q|Bw4}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Map/Footer|2-2|&lt;br /&gt;
&lt;br /&gt;
|enemycompsnotes=&lt;br /&gt;
&lt;br /&gt;
|shipdropnotes= &lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_2/2-2&amp;diff=199480</id>
		<title>World 2/2-2</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_2/2-2&amp;diff=199480"/>
		<updated>2025-10-25T10:36:26Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World/Hub}}&lt;br /&gt;
=World 2-2: バシー海峡 - Bashi Channel=&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| page = World 2/2-2&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆&lt;br /&gt;
| item = {{Bauxite}} {{IC}}&lt;br /&gt;
| exp = 150&lt;br /&gt;
| code = 柳輸送作戦&amp;lt;br&amp;gt;[[wikipedia:ja:柳船|Weeping Willow Transport]] Tactics&lt;br /&gt;
| jptext = 艦隊をバシー海峡に展開せよ！同方面の制海権を確保し、南方からの資源輸送の安全に務め、防衛体制を強化せよ！&lt;br /&gt;
|entext = Deploy the fleet to the Bashi Channel! Secure control of the sea in this area, secure the transportation of resources from the south, and strengthen the defenses!&lt;br /&gt;
| aircon =&lt;br /&gt;
{{AirConKai&lt;br /&gt;
|AS=41&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapUnlock&lt;br /&gt;
| unlock= [[2-1]]&lt;br /&gt;
| clear= the boss's flagship must be sunk once&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = 2-2 Branching Rules&lt;br /&gt;
|id = 2-2&lt;br /&gt;
|C/empty -&amp;gt; B, D, E = &lt;br /&gt;
* Meeting '''ANY''' of the following requirements to '''FORCE''' B:&lt;br /&gt;
** Amount of CV(L/B) ≥ 3&lt;br /&gt;
** Amount of BBV ≥ 2&lt;br /&gt;
** AO ≥ 1 and SS(V) = 0&lt;br /&gt;
*If fleet contains BBV&lt;br /&gt;
**If fleet also contains AV or AS: 70% B 30% E&lt;br /&gt;
**Otherwise, 70% B 30% D&lt;br /&gt;
*If fleet doesn't contain BBV&lt;br /&gt;
**Go to E if fleet contains AV or AS&lt;br /&gt;
**Otherwise, 50% D 50% E&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; F/resource, G, K =&lt;br /&gt;
* Go to G if amount of CV(L/B)+(F)BB(V) ≥ 4&lt;br /&gt;
*Meet '''ANY''' of the following to go to F &lt;br /&gt;
**DE ≥ 2 &lt;br /&gt;
**AS ≥ 1, DD+DE ≥ 3 and (F)BB(V)+CV(L/B) = 0&lt;br /&gt;
*Go to K if fleet contains CL, DD+DE ≥ 2, (F)BB(V)+CV(L/B) = 0 and the fleet is '''fast'''&lt;br /&gt;
*If (F)BB(V)+CV(L/B) = 3: 70% G 30% K&lt;br /&gt;
*If (F)BB(V)+CV(L/B) = 2: 50% G 50% K&lt;br /&gt;
*If (F)BB(V)+CV(L/B) = 1: 30% G 70% K&lt;br /&gt;
*If (F)BB(V)+CV(L/B) = 0 and DD+DE ≥ 2: 30% F 70% K&lt;br /&gt;
* Otherwise, 50% G 50% K.&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty, K = &lt;br /&gt;
*Meet '''ANY''' of the following to go to H&lt;br /&gt;
**Fleet contains CV(L/B)&lt;br /&gt;
**Fleet contains no DDs&lt;br /&gt;
*Otherwise, random routing&lt;br /&gt;
&lt;br /&gt;
|H/empty -&amp;gt; I/empty, J/resource, K = &lt;br /&gt;
*Random between I and K (60%-70% I) if: &lt;br /&gt;
**(F)BB(V)+CV(L/B) ≥ 4&lt;br /&gt;
**Fleet contains SS(V)&lt;br /&gt;
*Go to K if fleet contains CV(L/B), CAV or AV&lt;br /&gt;
*Otherwise, from top to bottom&lt;br /&gt;
**If DD+DE = 0, random between I and K&lt;br /&gt;
**If DD+DE = 1, random between I, J and K&lt;br /&gt;
**If DD+DE ≥ 2, random between J and K&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
This map is simple as long as an AV is used to guarantee the path to the boss.&lt;br /&gt;
&lt;br /&gt;
===Recommended Fleets===&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Medium Fleet&lt;br /&gt;
| Fleet = '''3 CA(V)/CL(T)/AV, 2 DD, 1 AV&lt;br /&gt;
| Route = Random:&lt;br /&gt;
*{{MapRoute|C|blue|E|red|K|red}} &lt;br /&gt;
*{{MapRoute|C|blue|E|red|F|green|H|blue|K|red}}&lt;br /&gt;
| AS = 41&lt;br /&gt;
| Note = Avoids node {{MapRoute|G|red}}, which contains Ru-class BBs&lt;br /&gt;
AV and CAV should bring enough Seaplane [[SPB|bombers]] and [[SPF|fighters]] to help overpower the boss composition's air power as there will be a {{Enemy/Link|Standard Carrier Wo-Class Elite|text=Wo-class Elite}} or {{Enemy/Link|Light Carrier Nu-Class Elite|text=Nu-class Elite}} present at the boss node in all compositions.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''1 CL, 4 DD, 1 AV&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| Route = {{MapRoute|C|blue|E|red|K|red}} &lt;br /&gt;
| AS = 41&lt;br /&gt;
| Note = Avoids node {{MapRoute|G|red}}, which contains Ru-class BBs&lt;br /&gt;
AV should bring enough Seaplane [[SPB|bombers]] and [[SPF|fighters]] to help overpower the boss composition's air power as there will be a {{Enemy/Link|Standard Carrier Wo-Class Elite|text=Wo-class Elite}} or {{Enemy/Link|Light Carrier Nu-Class Elite|text=Nu-class Elite}} present at the boss node in all compositions.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''2 CV(L/B), 1 CL, 2 DE, 1 AV&amp;lt;br/&amp;gt;2 CV(L/B), 1 AS, 3 DD'''&lt;br /&gt;
| Route = {{MapRoute|C|blue|E|red|F|green|H|blue|K|red}}&lt;br /&gt;
| AS = 41&lt;br /&gt;
| Note = Takes a fixed route with 1 surface battle and a bauxite node {{MapRoute|F|green}} before routing to the boss. &lt;br /&gt;
Taking [[Landing Craft]] increases the resource gains on the way.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resource Nodes===&lt;br /&gt;
{{MapRoute|A|green|F|green|J|green}} are &amp;quot;Normal Resource Nodes&amp;quot; rewarding respectively bauxite {{Bauxite}}, bauxite {{Bauxite}}, and instant construction materials {{IC}}.&lt;br /&gt;
*''See [[Resource Node|here]] for more details.&lt;br /&gt;
&lt;br /&gt;
===Bauxite, Steel, and Transports Farming===&lt;br /&gt;
As node {{MapRoute|B|red}} contains 2 Transports and can be reached consistently, it is ideal for farming Transport kills:&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Farming Route&lt;br /&gt;
| Fleet = '''3-6 BBV/CV(B/L), 0-3 XX&lt;br /&gt;
| Route = {{MapRoute|C|blue|B|red|A|green}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Using 3 CL/CAV carrying a {{Minisub}} [[Midget Submarine]] and {{Landing Craft}} [[Landing Craft]] alongside the carriers will create a strong opening, coupled with a higher resource gain.&lt;br /&gt;
*Node {{MapRoute|A|green}} gives '''bauxite''', and even with multiple carriers in the fleet, it is possible to break even on bauxite consumption and even make a net gain.&lt;br /&gt;
*In addition, many medium ships (mostly CA) will be dropped, that can be scrapped for a reasonable amount of '''steel'''.&lt;br /&gt;
| Quest = {{Q|Bd5}}, {{Q|Bd6}}, {{Q|Bw3}}, {{Q|Bw4}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Map/Footer|2-2|&lt;br /&gt;
&lt;br /&gt;
|enemycompsnotes=&lt;br /&gt;
&lt;br /&gt;
|shipdropnotes= &lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_2/2-2&amp;diff=199479</id>
		<title>World 2/2-2</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_2/2-2&amp;diff=199479"/>
		<updated>2025-10-25T10:33:00Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World/Hub}}&lt;br /&gt;
=World 2-2: バシー海峡 - Bashi Channel=&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| page = World 2/2-2&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆&lt;br /&gt;
| item = {{Bauxite}} {{IC}}&lt;br /&gt;
| exp = 150&lt;br /&gt;
| code = 柳輸送作戦&amp;lt;br&amp;gt;[[wikipedia:ja:柳船|Weeping Willow Transport]] Tactics&lt;br /&gt;
| jptext = 艦隊をバシー海峡に展開せよ！同方面の制海権を確保し、南方からの資源輸送の安全に務め、防衛体制を強化せよ！&lt;br /&gt;
|entext = Deploy the fleet to the Bashi Channel! Secure control of the sea in this area, secure the transportation of resources from the south, and strengthen the defenses!&lt;br /&gt;
| aircon =&lt;br /&gt;
{{AirConKai&lt;br /&gt;
|AS=41&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapUnlock&lt;br /&gt;
| unlock= [[2-1]]&lt;br /&gt;
| clear= the boss's flagship must be sunk once&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = 2-2 Branching Rules&lt;br /&gt;
|id = 2-2&lt;br /&gt;
|C/empty -&amp;gt; B, D, E = &lt;br /&gt;
* Meeting '''ANY''' of the following requirements to '''FORCE''' B:&lt;br /&gt;
** Amount of CV(L/B) ≥ 3&lt;br /&gt;
** Amount of BBV ≥ 2&lt;br /&gt;
** AO ≥ 1 and SS(V) = 0&lt;br /&gt;
*If fleet contains BBV&lt;br /&gt;
**If fleet also contains AV or AS: 70% B 30% E&lt;br /&gt;
**Otherwise, 70% B 30% D&lt;br /&gt;
*If fleet doesn't contain BBV&lt;br /&gt;
**Go to E if fleet contains AV or AS&lt;br /&gt;
**Otherwise, 50% D 50% E&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; F/resource, G, K =&lt;br /&gt;
* Go to G if amount of CV(L/B)+(F)BB(V) ≥ 4&lt;br /&gt;
*Meet '''ANY''' of the following to go to F &lt;br /&gt;
**DE ≥ 2 &lt;br /&gt;
**AS ≥ 1, DD+DE ≥ 3 and (F)BB(V)+CV(L/B) = 0&lt;br /&gt;
*Go to K if fleet contains CL, DD+DE ≥ 2, (F)BB(V)+CV(L/B) = 0 and the fleet is '''fast'''&lt;br /&gt;
*If (F)BB(V)+CV(L/B) = 3: 70% G 30% K&lt;br /&gt;
*If (F)BB(V)+CV(L/B) = 2: 50% G 50% K&lt;br /&gt;
*If (F)BB(V)+CV(L/B) = 1: 30% G 70% K&lt;br /&gt;
*If (F)BB(V)+CV(L/B) = 0 and DD+DE ≥ 2: 30% F 70% K&lt;br /&gt;
* Otherwise, 50% G 50% K.&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty, K = &lt;br /&gt;
*Meet '''ANY''' of the following to go to H&lt;br /&gt;
**Fleet contains CV(L/B)&lt;br /&gt;
**Fleet contains no DDs&lt;br /&gt;
*Otherwise, random routing&lt;br /&gt;
&lt;br /&gt;
|H/empty -&amp;gt; I/empty, J/resource, K = &lt;br /&gt;
*Random between I and K (60%-70% I) if: &lt;br /&gt;
**(F)BB(V)+CV(L/B) ≥ 4&lt;br /&gt;
**Fleet contains SS(V)&lt;br /&gt;
*Go to K if fleet contains CV(L/B), CAV or AV&lt;br /&gt;
*Otherwise, from top to bottom&lt;br /&gt;
**If DD+DE = 0, random between I and K&lt;br /&gt;
**If DD+DE = 1, random between I, J and K&lt;br /&gt;
**If DD+DE ≥ 2, random between J and K&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
This map is simple as long as an AV or AS is used to guarantee the path to the boss.&lt;br /&gt;
&lt;br /&gt;
===Recommended Fleets===&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Medium Fleet&lt;br /&gt;
| Fleet = '''3 CA(V)/CL(T)/AV, 2 DD, 1 AV&lt;br /&gt;
| Route = Random:&lt;br /&gt;
*{{MapRoute|C|blue|E|red|K|red}} &lt;br /&gt;
*{{MapRoute|C|blue|E|red|F|green|H|blue|K|red}}&lt;br /&gt;
| AS = 41&lt;br /&gt;
| Note = Avoids node {{MapRoute|G|red}}, which contains Ru-class BBs&lt;br /&gt;
AV and CAV should bring enough Seaplane [[SPB|bombers]] and [[SPF|fighters]] to help overpower the boss composition's air power as there will be a {{Enemy/Link|Standard Carrier Wo-Class Elite|text=Wo-class Elite}} or {{Enemy/Link|Light Carrier Nu-Class Elite|text=Nu-class Elite}} present at the boss node in all compositions.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''1 CL, 4 DD, 1 AV&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| Route = {{MapRoute|C|blue|E|red|K|red}} &lt;br /&gt;
| AS = 41&lt;br /&gt;
| Note = Avoids node {{MapRoute|G|red}}, which contains Ru-class BBs&lt;br /&gt;
AV should bring enough Seaplane [[SPB|bombers]] and [[SPF|fighters]] to help overpower the boss composition's air power as there will be a {{Enemy/Link|Standard Carrier Wo-Class Elite|text=Wo-class Elite}} or {{Enemy/Link|Light Carrier Nu-Class Elite|text=Nu-class Elite}} present at the boss node in all compositions.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''2 CV(L/B), 1 CL, 2 DE, 1 AV&amp;lt;br/&amp;gt;2 CV(L/B), 1 AS, 3 DD'''&lt;br /&gt;
| Route = {{MapRoute|C|blue|E|red|F|green|H|blue|K|red}}&lt;br /&gt;
| AS = 41&lt;br /&gt;
| Note = Takes a fixed route with 1 surface battle and a bauxite node {{MapRoute|F|green}} before routing to the boss. &lt;br /&gt;
Taking [[Landing Craft]] increases the resource gains on the way.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resource Nodes===&lt;br /&gt;
{{MapRoute|A|green|F|green|J|green}} are &amp;quot;Normal Resource Nodes&amp;quot; rewarding respectively bauxite {{Bauxite}}, bauxite {{Bauxite}}, and instant construction materials {{IC}}.&lt;br /&gt;
*''See [[Resource Node|here]] for more details.&lt;br /&gt;
&lt;br /&gt;
===Bauxite, Steel, and Transports Farming===&lt;br /&gt;
As node {{MapRoute|B|red}} contains 2 Transports and can be reached consistently, it is ideal for farming Transport kills:&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Farming Route&lt;br /&gt;
| Fleet = '''3-6 BBV/CV(B/L), 0-3 XX&lt;br /&gt;
| Route = {{MapRoute|C|blue|B|red|A|green}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Using 3 CL/CAV carrying a {{Minisub}} [[Midget Submarine]] and {{Landing Craft}} [[Landing Craft]] alongside the carriers will create a strong opening, coupled with a higher resource gain.&lt;br /&gt;
*Node {{MapRoute|A|green}} gives '''bauxite''', and even with multiple carriers in the fleet, it is possible to break even on bauxite consumption and even make a net gain.&lt;br /&gt;
*In addition, many medium ships (mostly CA) will be dropped, that can be scrapped for a reasonable amount of '''steel'''.&lt;br /&gt;
| Quest = {{Q|Bd5}}, {{Q|Bd6}}, {{Q|Bw3}}, {{Q|Bw4}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Map/Footer|2-2|&lt;br /&gt;
&lt;br /&gt;
|enemycompsnotes=&lt;br /&gt;
&lt;br /&gt;
|shipdropnotes= &lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_2/2-2&amp;diff=199478</id>
		<title>World 2/2-2</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_2/2-2&amp;diff=199478"/>
		<updated>2025-10-25T10:32:00Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* World 2-2: バシー海峡 - Bashi Channel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World/Hub}}&lt;br /&gt;
=World 2-2: バシー海峡 - Bashi Channel=&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| page = World 2/2-2&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆&lt;br /&gt;
| item = {{Bauxite}} {{IC}}&lt;br /&gt;
| exp = 150&lt;br /&gt;
| code = 柳輸送作戦&amp;lt;br&amp;gt;[[wikipedia:ja:柳船|Weeping Willow Transport]] Tactics&lt;br /&gt;
| jptext = 艦隊をバシー海峡に展開せよ！同方面の制海権を確保し、南方からの資源輸送の安全に務め、防衛体制を強化せよ！&lt;br /&gt;
|entext = Deploy the fleet to the Bashi Channel! Secure control of the sea in this area, secure the transportation of resources from the south, and strengthen the defenses!&lt;br /&gt;
| aircon =&lt;br /&gt;
{{AirConKai&lt;br /&gt;
|AS=41&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapUnlock&lt;br /&gt;
| unlock= [[2-1]]&lt;br /&gt;
| clear= the boss's flagship must be sunk once&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = 2-2 Branching Rules&lt;br /&gt;
|id = 2-2&lt;br /&gt;
|C/empty -&amp;gt; B, D, E = &lt;br /&gt;
* Meeting '''ANY''' of the following requirements to '''FORCE''' B:&lt;br /&gt;
** Amount of CV(L/B) ≥ 3&lt;br /&gt;
** Amount of BBV ≥ 2&lt;br /&gt;
** AO ≥ 1 and SS(V) = 0&lt;br /&gt;
*If fleet contains BBV&lt;br /&gt;
**If fleet also contains AV or AS: 70% B 30% E&lt;br /&gt;
**Otherwise, 70% B 30% D&lt;br /&gt;
*If fleet doesn't contain BBV&lt;br /&gt;
**Go to E if fleet contains AV or AS&lt;br /&gt;
**Otherwise, 50% D 50% E&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; F/resource, G, K =&lt;br /&gt;
* Go to G if amount of CV(L/B)+(F)BB(V) ≥ 4&lt;br /&gt;
*Meet '''ANY''' of the following to go to F &lt;br /&gt;
**DE ≥ 2 &lt;br /&gt;
**AS ≥ 1, DD+DE ≥ 3 and (F)BB(V)+CV(L/B) = 0&lt;br /&gt;
*Go to K if fleet contains CL, DD+DE ≥ 2, (F)BB(V)+CV(L/B) = 0 and the fleet is '''fast'''&lt;br /&gt;
*If (F)BB(V)+CV(L/B) = 3: 70% G 30% K&lt;br /&gt;
*If (F)BB(V)+CV(L/B) = 2: 50% G 50% K&lt;br /&gt;
*If (F)BB(V)+CV(L/B) = 1: 30% G 70% K&lt;br /&gt;
*If (F)BB(V)+CV(L/B) = 0 and DD+DE ≥ 2: 30% F 70% K&lt;br /&gt;
* Otherwise, 50% G 50% K.&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty, K = &lt;br /&gt;
*Meet '''ANY''' of the following to go to H&lt;br /&gt;
**Fleet contains CV(L/B)&lt;br /&gt;
**Fleet contains no DDs&lt;br /&gt;
*Otherwise, random routing&lt;br /&gt;
&lt;br /&gt;
|H/empty -&amp;gt; I/empty, J/resource, K = &lt;br /&gt;
*Random between I and K (60%-70% I) if: &lt;br /&gt;
**(F)BB(V)+CV(L/B) ≥ 4&lt;br /&gt;
**Fleet contains SS(V)&lt;br /&gt;
*Go to K if fleet contains CV(L/B), CAV or AV&lt;br /&gt;
*Otherwise, from top to bottom&lt;br /&gt;
**If DD+DE = 0, random between I and K&lt;br /&gt;
**If DD+DE = 1, random between I, J and K&lt;br /&gt;
**If DD+DE ≥ 2, random between J and K&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
This map is simple as long as an AV is used to guarantee the path to the boss.&lt;br /&gt;
&lt;br /&gt;
===Recommended Fleets===&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Medium Fleet&lt;br /&gt;
| Fleet = '''3 CA(V)/CL(T)/AV, 2 DD, 1 AV&lt;br /&gt;
| Route = Random:&lt;br /&gt;
*{{MapRoute|C|blue|E|red|K|red}} &lt;br /&gt;
*{{MapRoute|C|blue|E|red|F|green|H|blue|K|red}}&lt;br /&gt;
| AS = 41&lt;br /&gt;
| Note = Avoids node {{MapRoute|G|red}}, which contains Ru-class BBs&lt;br /&gt;
AV and CAV should bring enough Seaplane [[SPB|bombers]] and [[SPF|fighters]] to help overpower the boss composition's air power as there will be a {{Enemy/Link|Standard Carrier Wo-Class Elite|text=Wo-class Elite}} or {{Enemy/Link|Light Carrier Nu-Class Elite|text=Nu-class Elite}} present at the boss node in all compositions.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''1 CL, 4 DD, 1 AV&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| Route = {{MapRoute|C|blue|E|red|K|red}} &lt;br /&gt;
| AS = 41&lt;br /&gt;
| Note = Avoids node {{MapRoute|G|red}}, which contains Ru-class BBs&lt;br /&gt;
AV should bring enough Seaplane [[SPB|bombers]] and [[SPF|fighters]] to help overpower the boss composition's air power as there will be a {{Enemy/Link|Standard Carrier Wo-Class Elite|text=Wo-class Elite}} or {{Enemy/Link|Light Carrier Nu-Class Elite|text=Nu-class Elite}} present at the boss node in all compositions.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''2 CV(L/B), 1 CL, 2 DE, 1 AV&amp;lt;br/&amp;gt;2 CV(L/B), 1 AS, 3 DD'''&lt;br /&gt;
| Route = {{MapRoute|C|blue|E|red|F|green|H|blue|K|red}}&lt;br /&gt;
| AS = 41&lt;br /&gt;
| Note = Takes a fixed route with 1 surface battle and a bauxite node {{MapRoute|F|green}} before routing to the boss. &lt;br /&gt;
Taking [[Landing Craft]] increases the resource gains on the way.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resource Nodes===&lt;br /&gt;
{{MapRoute|A|green|F|green|J|green}} are &amp;quot;Normal Resource Nodes&amp;quot; rewarding respectively bauxite {{Bauxite}}, bauxite {{Bauxite}}, and instant construction materials {{IC}}.&lt;br /&gt;
*''See [[Resource Node|here]] for more details.&lt;br /&gt;
&lt;br /&gt;
===Bauxite, Steel, and Transports Farming===&lt;br /&gt;
As node {{MapRoute|B|red}} contains 2 Transports and can be reached consistently, it is ideal for farming Transport kills:&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Farming Route&lt;br /&gt;
| Fleet = '''3-6 BBV/CV(B/L), 0-3 XX&lt;br /&gt;
| Route = {{MapRoute|C|blue|B|red|A|green}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Using 3 CL/CAV carrying a {{Minisub}} [[Midget Submarine]] and {{Landing Craft}} [[Landing Craft]] alongside the carriers will create a strong opening, coupled with a higher resource gain.&lt;br /&gt;
*Node {{MapRoute|A|green}} gives '''bauxite''', and even with multiple carriers in the fleet, it is possible to break even on bauxite consumption and even make a net gain.&lt;br /&gt;
*In addition, many medium ships (mostly CA) will be dropped, that can be scrapped for a reasonable amount of '''steel'''.&lt;br /&gt;
| Quest = {{Q|Bd5}}, {{Q|Bd6}}, {{Q|Bw3}}, {{Q|Bw4}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Map/Footer|2-2|&lt;br /&gt;
&lt;br /&gt;
|enemycompsnotes=&lt;br /&gt;
&lt;br /&gt;
|shipdropnotes= &lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_2/2-1&amp;diff=199477</id>
		<title>World 2/2-1</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_2/2-1&amp;diff=199477"/>
		<updated>2025-10-25T10:16:36Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Stage Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World/Hub}}&lt;br /&gt;
=World 2-1: 南西諸島近海 - Nansei Islands Coastal Waters=&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| page = World 2/2-1&lt;br /&gt;
| difficulty = ☆ ☆ ☆&lt;br /&gt;
| item = {{steel}} {{IC}}&lt;br /&gt;
| exp = 120&lt;br /&gt;
| code = 南西諸島哨戒&amp;lt;br&amp;gt;Nansei Islands Patrol&lt;br /&gt;
| jptext = 艦隊を南西諸島方面に展開！同海域の哨戒を実施、同水域に侵入した敵を排除、南西航路の安全を確保せよ！&lt;br /&gt;
| entext = Deploy a fleet to the Nansei Islands! Conduct a patrol of the area, eliminate any enemy that has entered the waters, and secure the southwest passage!&lt;br /&gt;
| aircon =&lt;br /&gt;
{{AirConKai&lt;br /&gt;
|AS=81&lt;br /&gt;
|ASr=81&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapUnlock&lt;br /&gt;
| unlock= [[1-4]]&lt;br /&gt;
| clear= the boss's flagship must be sunk once&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = 2-1 Branching Rules&lt;br /&gt;
|id = 2-1&lt;br /&gt;
|C -&amp;gt; B/resource, D, E/resource = &lt;br /&gt;
* Meeting '''ANY''' of the following requirements to '''FORCE''' B:&lt;br /&gt;
** Amount of CV(L/B) ≥ 3&lt;br /&gt;
** Amount of BBV ≥ 2&lt;br /&gt;
** AO ≥ 1 and SS(V) = 0&lt;br /&gt;
*If fleet contains BBV&lt;br /&gt;
**If fleet also contains AV or AS: 70% B 30% E&lt;br /&gt;
**Otherwise, 70% B 30% D&lt;br /&gt;
*If fleet doesn't contain BBV&lt;br /&gt;
**Go to E if fleet contains AV or AS&lt;br /&gt;
**Otherwise, 50% D 50% E&lt;br /&gt;
&lt;br /&gt;
|E/resource -&amp;gt; D, F, H = &lt;br /&gt;
*Go to F if (F)BB(V)+CV(B/L) ≥ 5&lt;br /&gt;
*If amount of ships in fleet = 6&lt;br /&gt;
**Go to D if fleet contains (F)BB(V) or CV(B/L)&lt;br /&gt;
**Go to H if fleet meets '''ANY''' of the following requirements:&lt;br /&gt;
***DD+DE = 6&lt;br /&gt;
***CL = 1 and DD+DE = 5&lt;br /&gt;
***CL = 1 and DD = 4, '''Fast''' fleet&lt;br /&gt;
**Go to D if fleet doesn't meet any of the requirements above&lt;br /&gt;
&lt;br /&gt;
*If amount of ships in fleet ≤ 5&lt;br /&gt;
**Go to H if fleet meets '''ANY''' of the following requirements:&lt;br /&gt;
***DD+DE = 5&lt;br /&gt;
***CL = 1 and DD+DE = 4&lt;br /&gt;
***CL = 1 and DD = 3, '''Fast''' fleet&lt;br /&gt;
**Otherwise, 60% D 40% F&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G/empty, H = &lt;br /&gt;
*Go to G if (F)BB(V)+CV(L/B) ≥ 5&lt;br /&gt;
*Meet '''ANY''' of the following requirements to go to H:&lt;br /&gt;
**DD ≥ 3&lt;br /&gt;
**CL ≥ 1 and DD ≥ 2&lt;br /&gt;
*Otherwise, 40% G 60% H&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
This map is simple as long as an AV is used, with only routing restrictions on the maximum number of CV(B/L), to guarantee the path to the boss.&lt;br /&gt;
*Using an AV guarantees routing to {{MapRoute|E|green}}.&lt;br /&gt;
&lt;br /&gt;
===Recommended Fleets===&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''1 (F)BB, 1 CV(B), 1 CL, 2 DD, 1 AV&lt;br /&gt;
| Route = {{MapRoute|C|red|E|green|D|red|H|red}}&lt;br /&gt;
| AS = 81&lt;br /&gt;
| Note = A strong and reliable fleet.&lt;br /&gt;
*Will bring up to 4 CV(L) kills per run, ideal for quests, but requires more air power to maint AS.&lt;br /&gt;
*Brings 1 {{IC}} per Run.&lt;br /&gt;
| Quest = {{Q|Bw2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''1 CL, 4 DD, 1 AV&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| Route = {{MapRoute|C|red|E|green|H|red}}&lt;br /&gt;
| AS = 81&lt;br /&gt;
| Note = A strong enough fleet, cheaper and passing through 1 less combat node, having the shortest route.&lt;br /&gt;
*The comp is very light and has little to no air strike power. It can be helpful to use AV/CL able to carry out an [[Opening Torpedo Salvo]] as well as {{SPF}} [[Seaplane Fighter]]s and {{SPB}} [[Seaplane Bomber]]s.&lt;br /&gt;
*Using a slow fleet will off-route to extra node {{MapNode|D|red}}.&lt;br /&gt;
*Replacing the AV with another DD is also possible, though this comes at the cost of airpower and runs the risk of encountering an extra battle by routing {{MapRoute|C|red|D|red|H|red}} instead. It is still a viable alternative though, especially if using strong destroyers.&lt;br /&gt;
*Will bring up to 2 CV(L) kills per run, good for quests.&lt;br /&gt;
*Brings 1 {{IC}} per Run.&lt;br /&gt;
| Quest = {{Q|Bw2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Sub Fleet&lt;br /&gt;
| Fleet = 6 SS(V)&lt;br /&gt;
| Route = Random:&lt;br /&gt;
*{{MapRoute|C|red|E|green|D|red|H|red}}&lt;br /&gt;
*{{MapRoute|C|red|D|red|H|red}}&lt;br /&gt;
| AS = 81&lt;br /&gt;
| Note = A less effective but much cheaper fleet, ideal for farming drops.&lt;br /&gt;
There is no major threat on the route, but unprepared subs might have trouble dealing enough damage on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Resource Nodes===&lt;br /&gt;
{{MapRoute|B|green|E|green}} are &amp;quot;Normal Resource Nodes&amp;quot; rewarding respectively steel {{Steel}} and instant construction materials {{IC}}.&lt;br /&gt;
*''See [[Resource Node|here]] for more details.&lt;br /&gt;
&lt;br /&gt;
===Steel and Transport Farming===&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Farming Route&lt;br /&gt;
| Fleet = '''3 CV(B/L), 3 XX&lt;br /&gt;
| Route = {{MapRoute|C|red|B|green|A|red}}&lt;br /&gt;
| AS = 36&lt;br /&gt;
| Note = Good for killing 2 Transports per run and gathering a small amount of steel.&lt;br /&gt;
*[[2-2]] is better for farming transports, as it does not include an enemy CVL and is therefore less likely to damage the fleet during the opening air combat phase.&lt;br /&gt;
Bringing additional {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}, [[Landing Craft]], and [[Amphibious Vehicle]]s will help to farm additional steel.&lt;br /&gt;
| Quest = {{Q|Bd5}}, {{Q|Bd6}}, {{Q|Bw3}}, {{Q|Bw4}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Map/Footer|2-1|&lt;br /&gt;
&lt;br /&gt;
|enemycompsnotes=&lt;br /&gt;
&lt;br /&gt;
|shipdropnotes= &lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_2/2-1&amp;diff=199421</id>
		<title>World 2/2-1</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_2/2-1&amp;diff=199421"/>
		<updated>2025-10-24T09:23:14Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Stage Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World/Hub}}&lt;br /&gt;
=World 2-1: 南西諸島近海 - Nansei Islands Coastal Waters=&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| page = World 2/2-1&lt;br /&gt;
| difficulty = ☆ ☆ ☆&lt;br /&gt;
| item = {{steel}} {{IC}}&lt;br /&gt;
| exp = 120&lt;br /&gt;
| code = 南西諸島哨戒&amp;lt;br&amp;gt;Nansei Islands Patrol&lt;br /&gt;
| jptext = 艦隊を南西諸島方面に展開！同海域の哨戒を実施、同水域に侵入した敵を排除、南西航路の安全を確保せよ！&lt;br /&gt;
| entext = Deploy a fleet to the Nansei Islands! Conduct a patrol of the area, eliminate any enemy that has entered the waters, and secure the southwest passage!&lt;br /&gt;
| aircon =&lt;br /&gt;
{{AirConKai&lt;br /&gt;
|AS=81&lt;br /&gt;
|ASr=81&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapUnlock&lt;br /&gt;
| unlock= [[1-4]]&lt;br /&gt;
| clear= the boss's flagship must be sunk once&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = 2-1 Branching Rules&lt;br /&gt;
|id = 2-1&lt;br /&gt;
|C -&amp;gt; B/resource, D, E/resource = &lt;br /&gt;
* Meeting '''ANY''' of the following requirements to '''FORCE''' B:&lt;br /&gt;
** Amount of CV(L/B) ≥ 3&lt;br /&gt;
** Amount of BBV ≥ 2&lt;br /&gt;
** AO ≥ 1 and SS(V) = 0&lt;br /&gt;
*If fleet contains BBV&lt;br /&gt;
**If fleet also contains AV or AS: 70% B 30% E&lt;br /&gt;
**Otherwise, 70% B 30% D&lt;br /&gt;
*If fleet doesn't contain BBV&lt;br /&gt;
**Go to E if fleet contains AV or AS&lt;br /&gt;
**Otherwise, 50% D 50% E&lt;br /&gt;
&lt;br /&gt;
|E/resource -&amp;gt; D, F, H = &lt;br /&gt;
*Go to F if (F)BB(V)+CV(B/L) ≥ 5&lt;br /&gt;
*If amount of ships in fleet = 6&lt;br /&gt;
**Go to D if fleet contains (F)BB(V) or CV(B/L)&lt;br /&gt;
**Go to H if fleet meets '''ANY''' of the following requirements:&lt;br /&gt;
***DD+DE = 6&lt;br /&gt;
***CL = 1 and DD+DE = 5&lt;br /&gt;
***CL = 1 and DD = 4, '''Fast''' fleet&lt;br /&gt;
**Go to D if fleet doesn't meet any of the requirements above&lt;br /&gt;
&lt;br /&gt;
*If amount of ships in fleet ≤ 5&lt;br /&gt;
**Go to H if fleet meets '''ANY''' of the following requirements:&lt;br /&gt;
***DD+DE = 5&lt;br /&gt;
***CL = 1 and DD+DE = 4&lt;br /&gt;
***CL = 1 and DD ≥ 3, '''Fast''' fleet&lt;br /&gt;
**Otherwise, 60% D 40% F&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G/empty, H = &lt;br /&gt;
*Go to G if (F)BB(V)+CV(L/B) ≥ 5&lt;br /&gt;
*Meet '''ANY''' of the following requirements to go to H:&lt;br /&gt;
**DD ≥ 3&lt;br /&gt;
**CL ≥ 1 and DD ≥ 2&lt;br /&gt;
*Otherwise, 40% G 60% H&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
This map is simple as long as an AV is used, with only routing restrictions on the maximum number of CV(B/L), to guarantee the path to the boss.&lt;br /&gt;
*Using an AV guarantees routing to {{MapRoute|E|green}}.&lt;br /&gt;
&lt;br /&gt;
===Recommended Fleets===&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''1 (F)BB, 1 CV(B), 1 CL, 2 DD, 1 AV&lt;br /&gt;
| Route = {{MapRoute|C|red|E|green|D|red|H|red}}&lt;br /&gt;
| AS = 81&lt;br /&gt;
| Note = A strong and reliable fleet.&lt;br /&gt;
*Will bring up to 4 CV(L) kills per run, ideal for quests, but requires more air power to maint AS.&lt;br /&gt;
*Brings 1 {{IC}} per Run.&lt;br /&gt;
| Quest = {{Q|Bw2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''1 CL, 4 DD, 1 AV&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| Route = {{MapRoute|C|red|E|green|H|red}}&lt;br /&gt;
| AS = 81&lt;br /&gt;
| Note = A strong enough fleet, cheaper and passing through 1 less combat node, having the shortest route.&lt;br /&gt;
*The comp is very light and has little to no air strike power. It can be helpful to use AV/CL able to carry out an [[Opening Torpedo Salvo]] as well as {{SPF}} [[Seaplane Fighter]]s and {{SPB}} [[Seaplane Bomber]]s.&lt;br /&gt;
*Using a slow fleet will off-route to extra node {{MapNode|D|red}}.&lt;br /&gt;
*Replacing the AV with another DD is also possible, though this comes at the cost of airpower and runs the risk of encountering an extra battle by routing {{MapRoute|C|red|D|red|H|red}} instead. It is still a viable alternative though, especially if using strong destroyers.&lt;br /&gt;
*Will bring up to 2 CV(L) kills per run, good for quests.&lt;br /&gt;
*Brings 1 {{IC}} per Run.&lt;br /&gt;
| Quest = {{Q|Bw2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Sub Fleet&lt;br /&gt;
| Fleet = 6 SS(V)&lt;br /&gt;
| Route = Random:&lt;br /&gt;
*{{MapRoute|C|red|E|green|D|red|H|red}}&lt;br /&gt;
*{{MapRoute|C|red|D|red|H|red}}&lt;br /&gt;
| AS = 81&lt;br /&gt;
| Note = A less effective but much cheaper fleet, ideal for farming drops.&lt;br /&gt;
There is no major threat on the route, but unprepared subs might have trouble dealing enough damage on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Resource Nodes===&lt;br /&gt;
{{MapRoute|B|green|E|green}} are &amp;quot;Normal Resource Nodes&amp;quot; rewarding respectively steel {{Steel}} and instant construction materials {{IC}}.&lt;br /&gt;
*''See [[Resource Node|here]] for more details.&lt;br /&gt;
&lt;br /&gt;
===Steel and Transport Farming===&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Farming Route&lt;br /&gt;
| Fleet = '''3 CV(B/L), 3 XX&lt;br /&gt;
| Route = {{MapRoute|C|red|B|green|A|red}}&lt;br /&gt;
| AS = 36&lt;br /&gt;
| Note = Good for killing 2 Transports per run and gathering a small amount of steel.&lt;br /&gt;
*[[2-2]] is better for farming transports, as it does not include an enemy CVL and is therefore less likely to damage the fleet during the opening air combat phase.&lt;br /&gt;
Bringing additional {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}, [[Landing Craft]], and [[Amphibious Vehicle]]s will help to farm additional steel.&lt;br /&gt;
| Quest = {{Q|Bd5}}, {{Q|Bd6}}, {{Q|Bw3}}, {{Q|Bw4}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Map/Footer|2-1|&lt;br /&gt;
&lt;br /&gt;
|enemycompsnotes=&lt;br /&gt;
&lt;br /&gt;
|shipdropnotes= &lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_2/2-1&amp;diff=199420</id>
		<title>World 2/2-1</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_2/2-1&amp;diff=199420"/>
		<updated>2025-10-24T09:12:21Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Stage Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World/Hub}}&lt;br /&gt;
=World 2-1: 南西諸島近海 - Nansei Islands Coastal Waters=&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| page = World 2/2-1&lt;br /&gt;
| difficulty = ☆ ☆ ☆&lt;br /&gt;
| item = {{steel}} {{IC}}&lt;br /&gt;
| exp = 120&lt;br /&gt;
| code = 南西諸島哨戒&amp;lt;br&amp;gt;Nansei Islands Patrol&lt;br /&gt;
| jptext = 艦隊を南西諸島方面に展開！同海域の哨戒を実施、同水域に侵入した敵を排除、南西航路の安全を確保せよ！&lt;br /&gt;
| entext = Deploy a fleet to the Nansei Islands! Conduct a patrol of the area, eliminate any enemy that has entered the waters, and secure the southwest passage!&lt;br /&gt;
| aircon =&lt;br /&gt;
{{AirConKai&lt;br /&gt;
|AS=81&lt;br /&gt;
|ASr=81&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapUnlock&lt;br /&gt;
| unlock= [[1-4]]&lt;br /&gt;
| clear= the boss's flagship must be sunk once&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = 2-1 Branching Rules&lt;br /&gt;
|id = 2-1&lt;br /&gt;
|C -&amp;gt; B/resource, D, E/resource = &lt;br /&gt;
* Meeting '''ANY''' of the following requirements to '''FORCE''' B:&lt;br /&gt;
** Amount of CV(L/B) ≥ 3&lt;br /&gt;
** Amount of BBV ≥ 2&lt;br /&gt;
** AO ≥ 1 and SS(V) = 0&lt;br /&gt;
*If fleet contains BBV&lt;br /&gt;
**If fleet also contains AV or AS: 70% B 30% E&lt;br /&gt;
**Otherwise, 70% B 30% D&lt;br /&gt;
*If fleet doesn't contain BBV&lt;br /&gt;
**Go to E if fleet contains AV or AS&lt;br /&gt;
**Otherwise, 50% D 50% E&lt;br /&gt;
&lt;br /&gt;
|E/resource -&amp;gt; D, F, H = &lt;br /&gt;
*Go to F if (F)BB(V)+CV(B/L) ≥ 5&lt;br /&gt;
*If amount of ships in fleet = 6&lt;br /&gt;
**Go to D if fleet contains (F)BB(V) or CV(B/L)&lt;br /&gt;
**Go to H if fleet meets '''ANY''' of the following requirements:&lt;br /&gt;
***DD+DE = 6&lt;br /&gt;
***CL = 1 and DD+DE = 5&lt;br /&gt;
***CL = 1 and DD+DE = 4, '''Fast''' fleet&lt;br /&gt;
**Go to D if fleet doesn't meet any of the requirements above&lt;br /&gt;
&lt;br /&gt;
*If amount of ships in fleet ≤ 5&lt;br /&gt;
**Go to H if fleet meets '''ANY''' of the following requirements:&lt;br /&gt;
***DD+DE = 5&lt;br /&gt;
***CL = 1 and DD+DE = 4&lt;br /&gt;
***CL = 1 and DD+DE ≥ 3, '''Fast''' fleet&lt;br /&gt;
**Otherwise, 60% D 40% F&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G/empty, H = &lt;br /&gt;
*Go to G if (F)BB(V)+CV(L/B) ≥ 5&lt;br /&gt;
*Meet '''ANY''' of the following requirements to go to H:&lt;br /&gt;
**DD ≥ 3&lt;br /&gt;
**CL ≥ 1 and DD ≥ 2&lt;br /&gt;
*Otherwise, 40% G 60% H&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
This map is simple as long as an AV is used, with only routing restrictions on the maximum number of CV(B/L), to guarantee the path to the boss.&lt;br /&gt;
*Using an AV guarantees routing to {{MapRoute|E|green}}.&lt;br /&gt;
&lt;br /&gt;
===Recommended Fleets===&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''1 (F)BB, 1 CV(B), 1 CL, 2 DD, 1 AV&lt;br /&gt;
| Route = {{MapRoute|C|red|E|green|D|red|H|red}}&lt;br /&gt;
| AS = 81&lt;br /&gt;
| Note = A strong and reliable fleet.&lt;br /&gt;
*Will bring up to 4 CV(L) kills per run, ideal for quests, but requires more air power to maint AS.&lt;br /&gt;
*Brings 1 {{IC}} per Run.&lt;br /&gt;
| Quest = {{Q|Bw2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''1 CL, 4 DD, 1 AV&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| Route = {{MapRoute|C|red|E|green|H|red}}&lt;br /&gt;
| AS = 81&lt;br /&gt;
| Note = A strong enough fleet, cheaper and passing through 1 less combat node, having the shortest route.&lt;br /&gt;
*The comp is very light and has little to no air strike power. It can be helpful to use AV/CL able to carry out an [[Opening Torpedo Salvo]] as well as {{SPF}} [[Seaplane Fighter]]s and {{SPB}} [[Seaplane Bomber]]s.&lt;br /&gt;
*Using a slow fleet will off-route to extra node {{MapNode|D|red}}.&lt;br /&gt;
*Replacing the AV with another DD is also possible, though this comes at the cost of airpower and runs the risk of encountering an extra battle by routing {{MapRoute|C|red|D|red|H|red}} instead. It is still a viable alternative though, especially if using strong destroyers.&lt;br /&gt;
*Will bring up to 2 CV(L) kills per run, good for quests.&lt;br /&gt;
*Brings 1 {{IC}} per Run.&lt;br /&gt;
| Quest = {{Q|Bw2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Sub Fleet&lt;br /&gt;
| Fleet = 6 SS(V)&lt;br /&gt;
| Route = Random:&lt;br /&gt;
*{{MapRoute|C|red|E|green|D|red|H|red}}&lt;br /&gt;
*{{MapRoute|C|red|D|red|H|red}}&lt;br /&gt;
| AS = 81&lt;br /&gt;
| Note = A less effective but much cheaper fleet, ideal for farming drops.&lt;br /&gt;
There is no major threat on the route, but unprepared subs might have trouble dealing enough damage on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Resource Nodes===&lt;br /&gt;
{{MapRoute|B|green|E|green}} are &amp;quot;Normal Resource Nodes&amp;quot; rewarding respectively steel {{Steel}} and instant construction materials {{IC}}.&lt;br /&gt;
*''See [[Resource Node|here]] for more details.&lt;br /&gt;
&lt;br /&gt;
===Steel and Transport Farming===&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Farming Route&lt;br /&gt;
| Fleet = '''3 CV(B/L), 3 XX&lt;br /&gt;
| Route = {{MapRoute|C|red|B|green|A|red}}&lt;br /&gt;
| AS = 36&lt;br /&gt;
| Note = Good for killing 2 Transports per run and gathering a small amount of steel.&lt;br /&gt;
*[[2-2]] is better for farming transports, as it does not include an enemy CVL and is therefore less likely to damage the fleet during the opening air combat phase.&lt;br /&gt;
Bringing additional {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}, [[Landing Craft]], and [[Amphibious Vehicle]]s will help to farm additional steel.&lt;br /&gt;
| Quest = {{Q|Bd5}}, {{Q|Bd6}}, {{Q|Bw3}}, {{Q|Bw4}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Map/Footer|2-1|&lt;br /&gt;
&lt;br /&gt;
|enemycompsnotes=&lt;br /&gt;
&lt;br /&gt;
|shipdropnotes= &lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-5&amp;diff=199416</id>
		<title>World 1/1-5</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-5&amp;diff=199416"/>
		<updated>2025-10-23T19:34:58Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World/Hub}}&lt;br /&gt;
=World 1-5 Extra Operation: 鎮守府近海 - Seas Near the Naval Base=&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| page = World 1/1-5&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 150&lt;br /&gt;
| code = 鎮守府近海対潜哨戒&amp;lt;br&amp;gt;Anti-submarine Patrol in Seas Near the Naval Base&lt;br /&gt;
| jptext = なるべく小編成の対潜哨戒部隊を編成し、鎮守府近海に出没する敵潜水艦を捜索。これを捕捉制圧、近海の安全な航行を実現せよ！&lt;br /&gt;
| entext = Form a small anti-submarine patrol fleet, discover and suppress the enemy submarines deployed in seas near the naval base!&lt;br /&gt;
| aircon =&lt;br /&gt;
{{AirConKai&lt;br /&gt;
|AS=0&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapUnlock&lt;br /&gt;
| unlock= [[1-4]]&lt;br /&gt;
| clear= the boss's flagship must be sunk 4 times&lt;br /&gt;
| reward= '''75 {{Item/Icon|Ranking Point Reward|size=25px}} [[Ranking Point]]s''' and '''1 {{Medal}} [[Medal]]'''&lt;br /&gt;
| reset= Resets at midnight JST at the beginning of every month&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = 1-5 Branching Rules&lt;br /&gt;
|id = 1-5&lt;br /&gt;
|order = D,E,C,F,G&lt;br /&gt;
|D -&amp;gt; E, F = &lt;br /&gt;
*Go to E if the amount of ships in fleet = 1&lt;br /&gt;
*If Amount of ships in fleet is 2, 3 or 4:&lt;br /&gt;
**Go to F if fleet contains SS(V)&lt;br /&gt;
**Go to E if fleet only contains DE, or AO ≥ 1&lt;br /&gt;
**Otherwise, F&lt;br /&gt;
*If Amount of ships in fleet is ≥ 5:&lt;br /&gt;
**Go to F if fleet contains SS(V)&lt;br /&gt;
**Otherwise, 65% E 35% F&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; C, J = &lt;br /&gt;
*Go to C if the amount of ships in fleet ≥ 5&lt;br /&gt;
*Go to J if fleet only contains DE&lt;br /&gt;
*Otherwise, C&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; B/empty, J = &lt;br /&gt;
*Go to J if fleet only contains DE&lt;br /&gt;
*Go to B if the amount of ships in fleet = 1 or ≥ 5&lt;br /&gt;
*Otherwise, random routing&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** No (F)BB (BBV does not count)&lt;br /&gt;
** No SS(V)&lt;br /&gt;
** No CV(B)&lt;br /&gt;
** Amount of CVL ≤ 1&lt;br /&gt;
** Amount of CL ≤ 2&lt;br /&gt;
|F -&amp;gt; I = &lt;br /&gt;
* Do not meet the requirements to go to G. &lt;br /&gt;
&lt;br /&gt;
|G/empty -&amp;gt; H = * Amount of ships in fleet is ≥ 5&lt;br /&gt;
|G/empty -&amp;gt; J = * Amount of ships in fleet is ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
Enemy fleets along the route to the boss are composed purely of submarines.&lt;br /&gt;
*Always use [[Line Abreast]] against SS.&lt;br /&gt;
*At various HQ level thresholds, enemy compositions will increase in difficulty, but if training a fleet of DD, CL, and DE, and also maintaining strong ASW equipment, this should be manageable.&lt;br /&gt;
*Using DD and CL that have an ASW stat over 100, DEs that have an ASW stat over 60, or ships with native OASW will allow them to perform an [[OASW]] attack, which is very helpful on this map.&lt;br /&gt;
*This map is very useful to complete {{Q|Bd8}} and {{Q|Bw5}}, as it can sink up 15 submarines per run.&lt;br /&gt;
See ''[[ASW|here]]'' for more general information about Anti-Submarine Warfare.&lt;br /&gt;
&lt;br /&gt;
;Regarding Akashi farming&lt;br /&gt;
*This map is the first one where new players can obtain [[Akashi]]. However, it's recommended to '''only farm for her if the player's HQ level &amp;gt; 68'''.&lt;br /&gt;
**It is because she only drops at the boss if the enemy comp flagship is a [[Submarine Yo-Class Flagship|Yo-Class Flagship]] or [[Submarine So-Class Flagship|So-Class Flagship]], which is only guaranteed to appear for HQ &amp;gt; 68 players.&lt;br /&gt;
*Since 2025, it is also possible to farm a copy of her here even if the player already owned one.&lt;br /&gt;
&lt;br /&gt;
===Recommended Fleets===&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''1 BBV, 0-1 CVL, 2-3 CL/DD (4 ships)&lt;br /&gt;
| Route = {{MapRoute|A|red|D|red|F|red|G|blue|J|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Recommended for beginners.&lt;br /&gt;
*Equipping a [[Saiun]] to the CVL will minimize the chance of {{color|red|Red T}}.&lt;br /&gt;
*At least 1 BBV is recommended as it is capable of performing ASW while also granting a second shelling phase.&lt;br /&gt;
*A [[CVE]] is highly recommended for this map as they are CVL capable of fighting submarines efficiently.&lt;br /&gt;
*See [[OASW]] for more details on how they work.&lt;br /&gt;
| Quest = {{Q|Bd8}}, {{Q|Bw5}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''0-2 CL/CT, 2-4 DD/DE (4 ships)&lt;br /&gt;
| Route = {{MapRoute|A|red|D|red|F|red|G|blue|J|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The use [[OASW]] capable ships is highly recommended since the ships will be able to perform two rounds of ASW attacks, with one before any enemy SS opening torpedo attack.&lt;br /&gt;
| Quest = {{Q|Bd8}}, {{Q|Bw5}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Lightest Fleet&lt;br /&gt;
| Fleet = '''4 DE (4 ships)&lt;br /&gt;
| Route = {{MapRoute|A|red|D|red|E|red|J|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = DE are more economical resources-wise and can reach AOSW easier.&lt;br /&gt;
The path is a bit easier while also reaching the boss node.&lt;br /&gt;
| Quest = {{Q|Bd8}}, {{Q|Bw5}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Sparkling===&lt;br /&gt;
This map can now also double for flagship [[sparkling]] for any DD, CL, or DE, preferably with [[OASW]].&lt;br /&gt;
;Recommended Fleet: &lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Sparkling Fleet&lt;br /&gt;
| Fleet = 1 CL/DD/DE flagship, 2-3 DD&lt;br /&gt;
| Route = {{MapRoute|A|red|D|red|F|red|G|blue|J|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The flagship must be ASW focused (with an [[OASW]] preferably), and the other DD need to be any weaker ship, such as Lv1 fresh drops to throwaway.&lt;br /&gt;
*By doing this, the flagship is sparkled while taking almost no damage, aside from the occasional bad targeting roll.&lt;br /&gt;
*Critically, this leveling method works best '''after''' HQ 80, as throwaway destroyers without ASW equipment are unable to defeat the armor of the most subs on the map, guaranteeing the flagship being MVP.&lt;br /&gt;
*Most importantly, by covering three nodes, far more morale is gained per run than from [[1-1]].&lt;br /&gt;
*If planning to use throwaway DD, be sure to not use DD planned to keep/train since they are meant to be scraped afterward.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Map/Footer|1-5|&lt;br /&gt;
&lt;br /&gt;
|enemycompsnotes=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--|shipdropnotes= *[[Akashi]] drops only if currently not possessed, meaning that duplicates cannot be dropped here.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-6&amp;diff=199415</id>
		<title>World 1/1-6</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-6&amp;diff=199415"/>
		<updated>2025-10-23T17:51:47Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Recommended Fleet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World/Hub}}&lt;br /&gt;
=World 1-6 Extra Operation: 鎮守府近海航路 - Sea Route Near Naval Base=&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| page = World 1/1-6&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = {{Fuel}} {{Ammo}} {{Steel}} {{Bauxite}}&lt;br /&gt;
| exp = Variable&lt;br /&gt;
| code = 輸送船団護衛作戦&amp;lt;br&amp;gt;Convoy Escort Operation&lt;br /&gt;
| jptext = 対潜及び防空能力に優れた艦艇を基幹戦力とした艦隊を編成、輸送船団航路の護衛にあたれ！&lt;br /&gt;
| entext = Form a fleet consisting of ships with excellent anti-submarine warfare and anti-aircraft capabilities, and protect the transport ship routes!&lt;br /&gt;
| aircon =&lt;br /&gt;
{{AirConKai&lt;br /&gt;
|AS=288&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapUnlock&lt;br /&gt;
| unlock= [[1-5]] HP bar each month&lt;br /&gt;
| clear= node {{MapRoute|N|green}} must be reached 7 times&lt;br /&gt;
| reward= '''75 {{Item/Icon|Ranking Point Reward|size=25px}} [[Ranking Point]]s''' and '''1 {{PBox}} [[Present Box]]'''&lt;br /&gt;
| reset= Resets at midnight JST at the beginning of every month&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = 1-6 Branching Rules&lt;br /&gt;
|id = 1-6&lt;br /&gt;
|0 -&amp;gt; A/empty = &lt;br /&gt;
* Meet '''ALL''' of the requirements&lt;br /&gt;
** Amount of DD+DE ≥ 4&lt;br /&gt;
** CA+BBV+CVL = 0&lt;br /&gt;
** CAV ≤ 1&lt;br /&gt;
|0 -&amp;gt; C/battle = &lt;br /&gt;
*Does not meet the requirement to go to A&lt;br /&gt;
&lt;br /&gt;
|G/resource -&amp;gt; F/battle = &lt;br /&gt;
* Fleet consists of 1 CL + 5 [DD + DE]&lt;br /&gt;
* 75% chance if the requirement isn't met&lt;br /&gt;
|G/resource -&amp;gt; K/battle = &lt;br /&gt;
* 25% chance if the requirement to go to node F isn't met&lt;br /&gt;
&lt;br /&gt;
|M/resource -&amp;gt; J/battle =&lt;br /&gt;
*Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fleet with at least 3 DD + DE &lt;br /&gt;
** CVL + BBV + CA ≤ 2 &lt;br /&gt;
** CAV + BBV + CA ≤ 2 &lt;br /&gt;
** Pass the LoS : '''LoS ≥ 30''' (Cn3)&lt;br /&gt;
|M/resource -&amp;gt; L/battle =&lt;br /&gt;
*Does not meet the requirement to go to J&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
There is no Boss node in this map. Instead, the final &amp;quot;Harbor Node&amp;quot; at {{MapRoute|N|green}} serves as the map's endpoint.&lt;br /&gt;
*A random amount of resources of either fuel, ammo, steel, or bauxite is rewarded upon reaching node {{MapRoute|N|green}}.&lt;br /&gt;
**The amount of resources rewarded at node {{MapRoute|N|green}} is great before clearing , and modest after clearing. &lt;br /&gt;
&lt;br /&gt;
'''Only BBV, CVL, CA(V), CL, CT, DD, DE, AV, LHA, AS, AO, and AR can be used on this map.&lt;br /&gt;
*(F)BB, CV(B), CLT, and SS(V) are not allowed.&lt;br /&gt;
*Using BBV, CVL, or CA will route to node {{MapRoute|C|red}} which leads to a harder route. Submarine fleets with line ahead formation appear at node {{MapRoute|I|red}} (1/2 patterns).&lt;br /&gt;
**This route is mostly taken if a player wishes to brute-force the map or complete specific quests.&lt;br /&gt;
&lt;br /&gt;
;Regarding nodes&lt;br /&gt;
*Nodes {{MapRoute|D|pink|F|pink|L|pink}} are ''Air Battle'' nodes. &lt;br /&gt;
**Daytime combat at these nodes has two Aerial Combat phases but no shelling. It's also possible to do night battle afterward, unlike regular Air nodes.&lt;br /&gt;
**Having a ship with [[AACI]] is highly recommended to reduce damage taken here. &lt;br /&gt;
**If the fleet has no ships that can attack during Aerial Combat, it will get a ''D rank'' (see [[Combat#Victory_Conditions|1st D rank condition]]), unless entering night combat.&lt;br /&gt;
*Node {{MapRoute|N|green}} is an &amp;quot;End Node&amp;quot; and not a boss node, thus it will not count towards certain quests (namely {{Q|Bw1}}) that require reaching a boss node.&lt;br /&gt;
**Therefore, it is possible to advance with a '''{{Taiha}}''' ship from node {{MapRoute|B|red}} or {{MapRoute|D|pink}} without risk of sinking any ship.&lt;br /&gt;
**An exception is if the flagship is '''{{Taiha}}''', where retreat is forced. However, if it is equipped with a {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=damage control}}, it is possible to activate it and continue (the item is '''not consumed''' here).&lt;br /&gt;
*Node {{MapRoute|E|red}} is a submarine node with Echelon formation. Because this node is so minor in nature, bringing ASW equipment is not required.&lt;br /&gt;
&lt;br /&gt;
===Recommended Fleet===&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''1 CL, 5 DD/DE&lt;br /&gt;
| Route = {{MapRoute|A|blue|E|red|G|green|F|pink|B|red|N|green}}&lt;br /&gt;
| AS = 83&lt;br /&gt;
| Note = The only compositions that guarantee this routing.&lt;br /&gt;
Alternative fleets, able to get ''B rank'' at Node {{MapRoute|F|pink}}, but with an off-route chance from {{MapRoute|G|green}} to {{MapRoute|K|red}}, which is a harder route:&lt;br /&gt;
*0-2 CL, 4-6 DD&lt;br /&gt;
*1 CAV, 4 DD, 1 LHA&lt;br /&gt;
*4 DD, 2 AV/AO&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''2 BBV, 1 CL, 3 DD&lt;br /&gt;
| LOS = Cn3: 30&lt;br /&gt;
| Route = {{MapRoute|C|red|H|blue|K|red|M|green|J|red|D|pink|N|green}}&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = Should only be used for quests.&lt;br /&gt;
*Goes through a longer and more dangerous route compared to the light fleet.&lt;br /&gt;
*There is an LoS check at node {{MapRoute|M|green}}.&lt;br /&gt;
| Quest = {{Q|Bq3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Resource Nodes===&lt;br /&gt;
{{MapRoute|G|green|M|green}} are &amp;quot;Special Resource Nodes&amp;quot; rewarding respectively ammo {{Ammo}}, and fuel {{Fuel}}.&lt;br /&gt;
&lt;br /&gt;
Additionally, node {{MapRoute|N|green}} is a special case with its unique set of rules.&lt;br /&gt;
*''See [[Resource Node|here]] for more details.&lt;br /&gt;
&lt;br /&gt;
{{Map/Footer|1-6|&lt;br /&gt;
&lt;br /&gt;
|enemycompsnotes=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-6&amp;diff=199414</id>
		<title>World 1/1-6</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-6&amp;diff=199414"/>
		<updated>2025-10-23T17:38:15Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Stage Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World/Hub}}&lt;br /&gt;
=World 1-6 Extra Operation: 鎮守府近海航路 - Sea Route Near Naval Base=&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| page = World 1/1-6&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = {{Fuel}} {{Ammo}} {{Steel}} {{Bauxite}}&lt;br /&gt;
| exp = Variable&lt;br /&gt;
| code = 輸送船団護衛作戦&amp;lt;br&amp;gt;Convoy Escort Operation&lt;br /&gt;
| jptext = 対潜及び防空能力に優れた艦艇を基幹戦力とした艦隊を編成、輸送船団航路の護衛にあたれ！&lt;br /&gt;
| entext = Form a fleet consisting of ships with excellent anti-submarine warfare and anti-aircraft capabilities, and protect the transport ship routes!&lt;br /&gt;
| aircon =&lt;br /&gt;
{{AirConKai&lt;br /&gt;
|AS=288&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapUnlock&lt;br /&gt;
| unlock= [[1-5]] HP bar each month&lt;br /&gt;
| clear= node {{MapRoute|N|green}} must be reached 7 times&lt;br /&gt;
| reward= '''75 {{Item/Icon|Ranking Point Reward|size=25px}} [[Ranking Point]]s''' and '''1 {{PBox}} [[Present Box]]'''&lt;br /&gt;
| reset= Resets at midnight JST at the beginning of every month&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = 1-6 Branching Rules&lt;br /&gt;
|id = 1-6&lt;br /&gt;
|0 -&amp;gt; A/empty = &lt;br /&gt;
* Meet '''ALL''' of the requirements&lt;br /&gt;
** Amount of DD+DE ≥ 4&lt;br /&gt;
** CA+BBV+CVL = 0&lt;br /&gt;
** CAV ≤ 1&lt;br /&gt;
|0 -&amp;gt; C/battle = &lt;br /&gt;
*Does not meet the requirement to go to A&lt;br /&gt;
&lt;br /&gt;
|G/resource -&amp;gt; F/battle = &lt;br /&gt;
* Fleet consists of 1 CL + 5 [DD + DE]&lt;br /&gt;
* 75% chance if the requirement isn't met&lt;br /&gt;
|G/resource -&amp;gt; K/battle = &lt;br /&gt;
* 25% chance if the requirement to go to node F isn't met&lt;br /&gt;
&lt;br /&gt;
|M/resource -&amp;gt; J/battle =&lt;br /&gt;
*Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fleet with at least 3 DD + DE &lt;br /&gt;
** CVL + BBV + CA ≤ 2 &lt;br /&gt;
** CAV + BBV + CA ≤ 2 &lt;br /&gt;
** Pass the LoS : '''LoS ≥ 30''' (Cn3)&lt;br /&gt;
|M/resource -&amp;gt; L/battle =&lt;br /&gt;
*Does not meet the requirement to go to J&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
There is no Boss node in this map. Instead, the final &amp;quot;Harbor Node&amp;quot; at {{MapRoute|N|green}} serves as the map's endpoint.&lt;br /&gt;
*A random amount of resources of either fuel, ammo, steel, or bauxite is rewarded upon reaching node {{MapRoute|N|green}}.&lt;br /&gt;
**The amount of resources rewarded at node {{MapRoute|N|green}} is great before clearing , and modest after clearing. &lt;br /&gt;
&lt;br /&gt;
'''Only BBV, CVL, CA(V), CL, CT, DD, DE, AV, LHA, AS, AO, and AR can be used on this map.&lt;br /&gt;
*(F)BB, CV(B), CLT, and SS(V) are not allowed.&lt;br /&gt;
*Using BBV, CVL, or CA will route to node {{MapRoute|C|red}} which leads to a harder route. Submarine fleets with line ahead formation appear at node {{MapRoute|I|red}} (1/2 patterns).&lt;br /&gt;
**This route is mostly taken if a player wishes to brute-force the map or complete specific quests.&lt;br /&gt;
&lt;br /&gt;
;Regarding nodes&lt;br /&gt;
*Nodes {{MapRoute|D|pink|F|pink|L|pink}} are ''Air Battle'' nodes. &lt;br /&gt;
**Daytime combat at these nodes has two Aerial Combat phases but no shelling. It's also possible to do night battle afterward, unlike regular Air nodes.&lt;br /&gt;
**Having a ship with [[AACI]] is highly recommended to reduce damage taken here. &lt;br /&gt;
**If the fleet has no ships that can attack during Aerial Combat, it will get a ''D rank'' (see [[Combat#Victory_Conditions|1st D rank condition]]), unless entering night combat.&lt;br /&gt;
*Node {{MapRoute|N|green}} is an &amp;quot;End Node&amp;quot; and not a boss node, thus it will not count towards certain quests (namely {{Q|Bw1}}) that require reaching a boss node.&lt;br /&gt;
**Therefore, it is possible to advance with a '''{{Taiha}}''' ship from node {{MapRoute|B|red}} or {{MapRoute|D|pink}} without risk of sinking any ship.&lt;br /&gt;
**An exception is if the flagship is '''{{Taiha}}''', where retreat is forced. However, if it is equipped with a {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=damage control}}, it is possible to activate it and continue (the item is '''not consumed''' here).&lt;br /&gt;
*Node {{MapRoute|E|red}} is a submarine node with Echelon formation. Because this node is so minor in nature, bringing ASW equipment is not required.&lt;br /&gt;
&lt;br /&gt;
===Recommended Fleet===&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''1 CL, 5 DD/DE&lt;br /&gt;
| Route = {{MapRoute|A|blue|E|red|G|green|F|pink|B|red|N|green}}&lt;br /&gt;
| AS = 83&lt;br /&gt;
| Note = The only compositions that guarantee this routing.&lt;br /&gt;
Alternative fleets, able to get ''B rank'' at Node {{MapRoute|F|pink}}, but with an off-route chance from {{MapRoute|G|green}} to {{MapRoute|K|red}}, which is a harder route:&lt;br /&gt;
*0-2 CL, 4-6 DD&lt;br /&gt;
*1-2 CAV, 4 DD, 0-1 LHA&lt;br /&gt;
*4 DD, 2 AV/AO&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''2 BBV, 1 CL, 3 DD&lt;br /&gt;
| LOS = Cn3: 30&lt;br /&gt;
| Route = {{MapRoute|C|red|H|blue|K|red|M|green|J|red|D|pink|N|green}}&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = Should only be used for quests.&lt;br /&gt;
*Goes through a longer and more dangerous route compared to the light fleet.&lt;br /&gt;
*There is an LoS check at node {{MapRoute|M|green}}.&lt;br /&gt;
| Quest = {{Q|Bq3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Resource Nodes===&lt;br /&gt;
{{MapRoute|G|green|M|green}} are &amp;quot;Special Resource Nodes&amp;quot; rewarding respectively ammo {{Ammo}}, and fuel {{Fuel}}.&lt;br /&gt;
&lt;br /&gt;
Additionally, node {{MapRoute|N|green}} is a special case with its unique set of rules.&lt;br /&gt;
*''See [[Resource Node|here]] for more details.&lt;br /&gt;
&lt;br /&gt;
{{Map/Footer|1-6|&lt;br /&gt;
&lt;br /&gt;
|enemycompsnotes=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-5&amp;diff=199412</id>
		<title>World 1/1-5</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-5&amp;diff=199412"/>
		<updated>2025-10-23T17:13:45Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* World 1-5 Extra Operation: 鎮守府近海 - Seas Near the Naval Base */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World/Hub}}&lt;br /&gt;
=World 1-5 Extra Operation: 鎮守府近海 - Seas Near the Naval Base=&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| page = World 1/1-5&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 150&lt;br /&gt;
| code = 鎮守府近海対潜哨戒&amp;lt;br&amp;gt;Anti-submarine Patrol in Seas Near the Naval Base&lt;br /&gt;
| jptext = なるべく小編成の対潜哨戒部隊を編成し、鎮守府近海に出没する敵潜水艦を捜索。これを捕捉制圧、近海の安全な航行を実現せよ！&lt;br /&gt;
| entext = Form a small anti-submarine patrol fleet, discover and suppress the enemy submarines deployed in seas near the naval base!&lt;br /&gt;
| aircon =&lt;br /&gt;
{{AirConKai&lt;br /&gt;
|AS=0&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapUnlock&lt;br /&gt;
| unlock= [[1-4]]&lt;br /&gt;
| clear= the boss's flagship must be sunk 4 times&lt;br /&gt;
| reward= '''75 {{Item/Icon|Ranking Point Reward|size=25px}} [[Ranking Point]]s''' and '''1 {{Medal}} [[Medal]]'''&lt;br /&gt;
| reset= Resets at midnight JST at the beginning of every month&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = 1-5 Branching Rules&lt;br /&gt;
|id = 1-5&lt;br /&gt;
|order = D,E,C,F,G&lt;br /&gt;
|D -&amp;gt; E, F = &lt;br /&gt;
*Go to E if the amount of ships in fleet = 1&lt;br /&gt;
*If Amount of ships in fleet is 2, 3 or 4:&lt;br /&gt;
**Go to F if fleet contains SS(V)&lt;br /&gt;
**Go to E if fleet only contains DE, or AO ≥ 1&lt;br /&gt;
**Otherwise, F&lt;br /&gt;
*If Amount of ships in fleet is ≥ 5:&lt;br /&gt;
**Go to F if fleet contains SS(V)&lt;br /&gt;
**Otherwise, 65% E 35% F&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; C, J = &lt;br /&gt;
*Go to C if the amount of ships in fleet ≥ 5&lt;br /&gt;
*Go to J if fleet only contains DE&lt;br /&gt;
*Otherwise, C&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; B/empty, J = &lt;br /&gt;
*Go to J if fleet only contains DE&lt;br /&gt;
*Go to B if the amount of ships in fleet = 1 or ≥ 5&lt;br /&gt;
*Otherwise, random routing&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** No (F)BB (BBV does not count)&lt;br /&gt;
** No SS(V)&lt;br /&gt;
** No CV(B)&lt;br /&gt;
** Amount of CVL ≤ 1&lt;br /&gt;
** Amount of CL ≤ 2&lt;br /&gt;
|F -&amp;gt; I = &lt;br /&gt;
* Do not meet the requirements to go to G. &lt;br /&gt;
&lt;br /&gt;
|G/empty -&amp;gt; H = * Amount of ships in fleet is ≥ 5&lt;br /&gt;
|G/empty -&amp;gt; J = * Amount of ships in fleet is ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
Enemy fleets along the route to the boss are composed purely of submarines.&lt;br /&gt;
*Always use [[Line Abreast]] against SS.&lt;br /&gt;
*At various HQ level thresholds, enemy compositions will increase in difficulty, but if training a fleet of DD, CL, and DE, and also maintaining strong ASW equipment, this should be manageable.&lt;br /&gt;
*Using DD and CL that have an ASW stat over 100, DEs that have an ASW stat over 60, or ships with native OASW will allow them to perform an [[OASW]] attack, which is very helpful on this map.&lt;br /&gt;
*This map is very useful to complete {{Q|Bd8}} and {{Q|Bw5}}, as it can sink up 15 submarines per run.&lt;br /&gt;
See ''[[ASW|here]]'' for more general information about Anti-Submarine Warfare.&lt;br /&gt;
&lt;br /&gt;
===Regarding Akashi farming===&lt;br /&gt;
*This map will be the first map a new player can use to farm [[Akashi]]. However, it is '''only recommended to farm for her if your HQ is 68 is higher as she only drops at the boss node where the enemy flagship is in &amp;lt;font color=&amp;quot;orange&amp;quot;&amp;gt;Flagship&amp;lt;/font&amp;gt; form'''.&lt;br /&gt;
*Since 2025, it is also possible to farm a copy of her here even if the player already owned one.&lt;br /&gt;
&lt;br /&gt;
===Recommended Fleets===&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''1 BBV, 0-1 CVL, 2-3 CL/DD (4 ships)&lt;br /&gt;
| Route = {{MapRoute|A|red|D|red|F|red|G|blue|J|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Recommended for beginners.&lt;br /&gt;
*Equipping a [[Saiun]] to the CVL will minimize the chance of {{color|red|Red T}}.&lt;br /&gt;
*At least 1 BBV is recommended as it is capable of performing ASW while also granting a second shelling phase.&lt;br /&gt;
*A [[CVE]] is highly recommended for this map as they are CVL capable of fighting submarines efficiently.&lt;br /&gt;
*See [[OASW]] for more details on how they work.&lt;br /&gt;
| Quest = {{Q|Bd8}}, {{Q|Bw5}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''0-2 CL/CT, 2-4 DD/DE (4 ships)&lt;br /&gt;
| Route = {{MapRoute|A|red|D|red|F|red|G|blue|J|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The use [[OASW]] capable ships is highly recommended since the ships will be able to perform two rounds of ASW attacks, with one before any enemy SS opening torpedo attack.&lt;br /&gt;
| Quest = {{Q|Bd8}}, {{Q|Bw5}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Lightest Fleet&lt;br /&gt;
| Fleet = '''4 DE (4 ships)&lt;br /&gt;
| Route = {{MapRoute|A|red|D|red|E|red|J|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = DE are more economical resources-wise and can reach AOSW easier.&lt;br /&gt;
The path is a bit easier while also reaching the boss node.&lt;br /&gt;
| Quest = {{Q|Bd8}}, {{Q|Bw5}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Sparkling===&lt;br /&gt;
This map can now also double for flagship [[sparkling]] for any DD, CL, or DE, preferably with [[OASW]].&lt;br /&gt;
;Recommended Fleet: &lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Sparkling Fleet&lt;br /&gt;
| Fleet = 1 CL/DD/DE flagship, 2-3 DD&lt;br /&gt;
| Route = {{MapRoute|A|red|D|red|F|red|G|blue|J|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The flagship must be ASW focused (with an [[OASW]] preferably), and the other DD need to be any weaker ship, such as Lv1 fresh drops to throwaway.&lt;br /&gt;
*By doing this, the flagship is sparkled while taking almost no damage, aside from the occasional bad targeting roll.&lt;br /&gt;
*Critically, this leveling method works best '''after''' HQ 80, as throwaway destroyers without ASW equipment are unable to defeat the armor of the most subs on the map, guaranteeing the flagship being MVP.&lt;br /&gt;
*Most importantly, by covering three nodes, far more morale is gained per run than from [[1-1]].&lt;br /&gt;
*If planning to use throwaway DD, be sure to not use DD planned to keep/train since they are meant to be scraped afterward.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Map/Footer|1-5|&lt;br /&gt;
&lt;br /&gt;
|enemycompsnotes=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--|shipdropnotes= *[[Akashi]] drops only if currently not possessed, meaning that duplicates cannot be dropped here.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-5&amp;diff=199411</id>
		<title>World 1/1-5</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-5&amp;diff=199411"/>
		<updated>2025-10-23T17:01:52Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Stage Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World/Hub}}&lt;br /&gt;
=World 1-5 Extra Operation: 鎮守府近海 - Seas Near the Naval Base=&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| page = World 1/1-5&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = None&lt;br /&gt;
| exp = 150&lt;br /&gt;
| code = 鎮守府近海対潜哨戒&amp;lt;br&amp;gt;Anti-submarine Patrol in Seas Near the Naval Base&lt;br /&gt;
| jptext = なるべく小編成の対潜哨戒部隊を編成し、鎮守府近海に出没する敵潜水艦を捜索。これを捕捉制圧、近海の安全な航行を実現せよ！&lt;br /&gt;
| entext = Form a small anti-submarine patrol fleet, discover and suppress the enemy submarines deployed in seas near the naval base!&lt;br /&gt;
| aircon =&lt;br /&gt;
{{AirConKai&lt;br /&gt;
|AS=0&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapUnlock&lt;br /&gt;
| unlock= [[1-4]]&lt;br /&gt;
| clear= the boss's flagship must be sunk 4 times&lt;br /&gt;
| reward= '''75 {{Item/Icon|Ranking Point Reward|size=25px}} [[Ranking Point]]s''' and '''1 {{Medal}} [[Medal]]'''&lt;br /&gt;
| reset= Resets at midnight JST at the beginning of every month&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = 1-5 Branching Rules&lt;br /&gt;
|id = 1-5&lt;br /&gt;
|order = D,E,C,F,G&lt;br /&gt;
|D -&amp;gt; E, F = &lt;br /&gt;
*Go to E if the amount of ships in fleet = 1&lt;br /&gt;
*If Amount of ships in fleet is 2, 3 or 4:&lt;br /&gt;
**Go to F if fleet contains SS(V)&lt;br /&gt;
**Go to E if fleet only contains DE, or AO ≥ 1&lt;br /&gt;
**Otherwise, F&lt;br /&gt;
*If Amount of ships in fleet is ≥ 5:&lt;br /&gt;
**Go to F if fleet contains SS(V)&lt;br /&gt;
**Otherwise, 65% E 35% F&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; C, J = &lt;br /&gt;
*Go to C if the amount of ships in fleet ≥ 5&lt;br /&gt;
*Go to J if fleet only contains DE&lt;br /&gt;
*Otherwise, C&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; B/empty, J = &lt;br /&gt;
*Go to J if fleet only contains DE&lt;br /&gt;
*Go to B if the amount of ships in fleet = 1 or ≥ 5&lt;br /&gt;
*Otherwise, random routing&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** No (F)BB (BBV does not count)&lt;br /&gt;
** No SS(V)&lt;br /&gt;
** No CV(B)&lt;br /&gt;
** Amount of CVL ≤ 1&lt;br /&gt;
** Amount of CL ≤ 2&lt;br /&gt;
|F -&amp;gt; I = &lt;br /&gt;
* Do not meet the requirements to go to G. &lt;br /&gt;
&lt;br /&gt;
|G/empty -&amp;gt; H = * Amount of ships in fleet is ≥ 5&lt;br /&gt;
|G/empty -&amp;gt; J = * Amount of ships in fleet is ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
Enemy fleets along the route to the boss are composed purely of submarines.&lt;br /&gt;
*Always use [[Line Abreast]] against SS.&lt;br /&gt;
*At various HQ level thresholds, enemy compositions will increase in difficulty, but if training a fleet of DD, CL, and DE, and also maintaining strong ASW equipment, this should be manageable.&lt;br /&gt;
*Using DD and CL that have an ASW stat over 100, DEs that have an ASW stat over 60, or ships with native OASW will allow them to perform an [[OASW]] attack, which is very helpful on this map.&lt;br /&gt;
*This map is very useful to complete {{Q|Bd8}} and {{Q|Bw5}}, as it can sink up 15 submarines per run.&lt;br /&gt;
See ''[[ASW|here]]'' for more general information about Anti-Submarine Warfare.&lt;br /&gt;
&lt;br /&gt;
===Recommended Fleets===&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''1 BBV, 0-1 CVL, 2-3 CL/DD (4 ships)&lt;br /&gt;
| Route = {{MapRoute|A|red|D|red|F|red|G|blue|J|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Recommended for beginners.&lt;br /&gt;
*Equipping a [[Saiun]] to the CVL will minimize the chance of {{color|red|Red T}}.&lt;br /&gt;
*At least 1 BBV is recommended as it is capable of performing ASW while also granting a second shelling phase.&lt;br /&gt;
*A [[CVE]] is highly recommended for this map as they are CVL capable of fighting submarines efficiently.&lt;br /&gt;
*See [[OASW]] for more details on how they work.&lt;br /&gt;
| Quest = {{Q|Bd8}}, {{Q|Bw5}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''0-2 CL/CT, 2-4 DD/DE (4 ships)&lt;br /&gt;
| Route = {{MapRoute|A|red|D|red|F|red|G|blue|J|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The use [[OASW]] capable ships is highly recommended since the ships will be able to perform two rounds of ASW attacks, with one before any enemy SS opening torpedo attack.&lt;br /&gt;
| Quest = {{Q|Bd8}}, {{Q|Bw5}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Lightest Fleet&lt;br /&gt;
| Fleet = '''4 DE (4 ships)&lt;br /&gt;
| Route = {{MapRoute|A|red|D|red|E|red|J|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = DE are more economical resources-wise and can reach AOSW easier.&lt;br /&gt;
The path is a bit easier while also reaching the boss node.&lt;br /&gt;
| Quest = {{Q|Bd8}}, {{Q|Bw5}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Sparkling===&lt;br /&gt;
This map can now also double for flagship [[sparkling]] for any DD, CL, or DE, preferably with [[OASW]].&lt;br /&gt;
;Recommended Fleet: &lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Sparkling Fleet&lt;br /&gt;
| Fleet = 1 CL/DD/DE flagship, 2-3 DD&lt;br /&gt;
| Route = {{MapRoute|A|red|D|red|F|red|G|blue|J|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The flagship must be ASW focused (with an [[OASW]] preferably), and the other DD need to be any weaker ship, such as Lv1 fresh drops to throwaway.&lt;br /&gt;
*By doing this, the flagship is sparkled while taking almost no damage, aside from the occasional bad targeting roll.&lt;br /&gt;
*Critically, this leveling method works best '''after''' HQ 80, as throwaway destroyers without ASW equipment are unable to defeat the armor of the most subs on the map, guaranteeing the flagship being MVP.&lt;br /&gt;
*Most importantly, by covering three nodes, far more morale is gained per run than from [[1-1]].&lt;br /&gt;
*If planning to use throwaway DD, be sure to not use DD planned to keep/train since they are meant to be scraped afterward.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Map/Footer|1-5|&lt;br /&gt;
&lt;br /&gt;
|enemycompsnotes=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--|shipdropnotes= *[[Akashi]] drops only if currently not possessed, meaning that duplicates cannot be dropped here.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-3&amp;diff=199391</id>
		<title>World 1/1-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-3&amp;diff=199391"/>
		<updated>2025-10-22T09:14:43Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Recommended Fleet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World/Hub}}&lt;br /&gt;
=World 1-3: 製油所地帯沿岸 - Coastal Refinery Zone=&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| page = World 1/1-3&lt;br /&gt;
| difficulty = ☆ ☆&lt;br /&gt;
| item = {{Fuel}}&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 海上護衛作戦&amp;lt;br&amp;gt;Maritime Escort Operation&lt;br /&gt;
| jptext = 製油所地帯沿岸部の海上輸送ラインを防衛せよ！&lt;br /&gt;
| entext = Protect the supply lines around our coastal refineries!&lt;br /&gt;
| aircon =&lt;br /&gt;
{{AirConKai&lt;br /&gt;
|AS=0&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapUnlock&lt;br /&gt;
| unlock= [[1-2]]&lt;br /&gt;
| clear= the boss's flagship must be sunk once&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = 1-3 Branching Rules&lt;br /&gt;
|id = 1-3&lt;br /&gt;
|0 -&amp;gt; A/empty, C = &lt;br /&gt;
*Go to A if fleet contains AO or AV&lt;br /&gt;
*Go to C if fleet contains CV(B/L)&lt;br /&gt;
*Otherwise, random routing&lt;br /&gt;
&lt;br /&gt;
|A/empty -&amp;gt; D/resource, E = &lt;br /&gt;
*Meet '''ANY''' of the following to go to D&lt;br /&gt;
**Fleet contains AO&lt;br /&gt;
**DE ≥ 4&lt;br /&gt;
*80% to D if fleet contains AV or DD+DE ≥ 4&lt;br /&gt;
*If DD+DE ≤ 3&lt;br /&gt;
**Go to E if fleet also contains SS(V)&lt;br /&gt;
**Otherwise, random routing&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; H/storm, J = &lt;br /&gt;
*Go to H if fleet contains any CV(B) or BB (not counting FBB/BBV)&lt;br /&gt;
*Meet '''ANY''' of the following to go to J&lt;br /&gt;
**DD ≥ 4&lt;br /&gt;
**CL+CT ≥ 1 and DD+DE ≥ 4&lt;br /&gt;
**CAV ≥ 1 and DD ≥ 2&lt;br /&gt;
*Otherwise, from top to bottom:&lt;br /&gt;
**If CL/CLT/CT ≥ 1, DD ≥ 2 '''and''' all the remaining ships in the fleet are either CL, CLT, CT, DD: 25% H 75% J.&lt;br /&gt;
**If CL = 0, DD+DE ≥ 4: 75% H, 25% J.&lt;br /&gt;
**If fleet contains SS(V): 75% H, 25% J.&lt;br /&gt;
**If fleet doesn't meet any of the conditions above: 50% H 50% J.&lt;br /&gt;
&lt;br /&gt;
|H/storm -&amp;gt; G/resource, I/empty, J = &lt;br /&gt;
*Go to G if fleet contains AO&lt;br /&gt;
*Go to J if&lt;br /&gt;
**CL+CT ≥ 1 and DD ≥ 2&lt;br /&gt;
**CAV+AV ≥ 1&lt;br /&gt;
*Otherwise, from top to bottom:&lt;br /&gt;
**If CL+CT ≥ 1 and DD ≤ 1: 65% I 35% J&lt;br /&gt;
**If CL+CT = 0 and DD ≤ 1: 75% I 25% J&lt;br /&gt;
**If CL+CT = 0 and DD ≥ 2: 40% G 18% I 42% J&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
This map is the first one to have an enemy battleship, which will enforce a second shelling phase during the day battle.&lt;br /&gt;
*It is important to bring strong enough ships to defeat this BB flagship.&lt;br /&gt;
&lt;br /&gt;
This map is also great for farming fuel.&lt;br /&gt;
&lt;br /&gt;
===Recommended Fleet===&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Standard Fleets&lt;br /&gt;
| Fleet ='''4 DD, 2 XX&amp;lt;br&amp;gt;1 CAV/AV, 2 DD, 3 XX&amp;lt;br&amp;gt;1 CL/CT, 4 DD/DE, 1 XX'''&lt;br /&gt;
| Route = Random, but will always reach the boss node. Routes can be as follows:&lt;br /&gt;
*{{MapRoute|C|red|F|red|J|red}}&lt;br /&gt;
*{{MapRoute|A|blue|D|green|B|blue|E|red|F|red|J|red}}&lt;br /&gt;
*{{MapRoute|A|blue|E|red|F|red|J|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = '''XX cannot be BB or CV(B)''', it should be a FBB, BBV, CVL, CA(V), CL, or AV.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Resource Nodes===&lt;br /&gt;
{{MapRoute|D|green|G|green}} are &amp;quot;Normal Resource Nodes&amp;quot; rewarding both Fuel {{Fuel}}.&lt;br /&gt;
*''See [[Resource Node|here]] for more details.&lt;br /&gt;
&lt;br /&gt;
====Fuel Farming====&lt;br /&gt;
Node {{MapRoute|D|green}} is a good spot to farm fuel {{fuel}}, the base gain being '''10/15/20'''.&lt;br /&gt;
&lt;br /&gt;
;Recommended fleets&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = &lt;br /&gt;
| Fleet = '''[[Kamoi]]/[[Souya]], 4-5 DD, 0-1 SS(V)&lt;br /&gt;
1 AV/AO, 4-5 DD, 0-1 SS(V) (if lacking those AO)&lt;br /&gt;
| Route = {{MapRoute|A|blue|D|green|B|blue|E|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = When using an AO, the reach rate is 100 %, but is only 80 % when using an AV instead.&lt;br /&gt;
*Once the first battle is complete, &amp;quot;retreat&amp;quot; and &amp;quot;[[resupply]]&amp;quot; before going back out.&lt;br /&gt;
&lt;br /&gt;
As many {{Landing Craft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped as possible to maximize fuel gain (+3 per craft).&lt;br /&gt;
*{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} works as an inferior substitute (+2 per drum). &lt;br /&gt;
*Using the aforementioned equipment in the fleet is necessary to outweigh the resource cost of the fleet.&lt;br /&gt;
*If lacking enough Amphibious Tanks for SS(V), Drum-capable SS are recommended as a substitute.&lt;br /&gt;
{{Gain Modifier}}&lt;br /&gt;
&lt;br /&gt;
If done correctly, this can result in an outstanding fuel gain that surpasses [[expedition]] gains.&lt;br /&gt;
*Using &amp;quot;cheap&amp;quot; ships to refuel in the fleet (such as {{Class|Kamikaze}} and {{Class|Mutsuki}}) will optimize fuel consumption/farming.&lt;br /&gt;
*Alternatively, it is possible to use throwaway DDs with Drums that are never refueled until they are ''critically damaged'', and then scraped to save on resources (do not forget to swap their drums with the new ones before doing this).&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Map/Footer|1-3|&lt;br /&gt;
&lt;br /&gt;
|enemycompsnotes=&lt;br /&gt;
&lt;br /&gt;
|shipdropnotes= &lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-4&amp;diff=199390</id>
		<title>World 1/1-4</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-4&amp;diff=199390"/>
		<updated>2025-10-22T09:11:15Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Recommended Fleets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World/Hub}}&lt;br /&gt;
=World 1-4: 南西諸島防衛線 - Nansei Islands Defense Line=&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| page = World 1/1-4&lt;br /&gt;
| difficulty = ☆ ☆ ☆&lt;br /&gt;
| item = {{Ammo}} {{Steel}} {{Bauxite}}&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 南1号作戦&amp;lt;br&amp;gt;[[wikipedia:ja:南号作戦|1st Southern Operation]]&lt;br /&gt;
| jptext = 南西諸島の防衛ライン上の敵侵攻艦隊を捕捉、全力出撃でこれを撃滅せよ！&lt;br /&gt;
| entext = An enemy invasion fleet is pressing on the defensive line in the Nansei Islands. Sail out in full force and destroy them!&lt;br /&gt;
| aircon =&lt;br /&gt;
{{AirConKai&lt;br /&gt;
|AS=30&lt;br /&gt;
|ASr=24&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapUnlock&lt;br /&gt;
| unlock= [[1-3]]&lt;br /&gt;
| clear= the boss's flagship must be sunk once&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = 1-4 Branching Rules&lt;br /&gt;
|id = 1-4&lt;br /&gt;
|0 -&amp;gt; A/empty, B = * Random routing&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; C/resource, D = &lt;br /&gt;
*Meet '''ANY''' of the following to go to D&lt;br /&gt;
**DD+DE = 0&lt;br /&gt;
**CV(B/L) ≥ 3&lt;br /&gt;
**(F)BB(V) ≥ 3&lt;br /&gt;
*Meet '''ANY''' of the following to go to C&lt;br /&gt;
**DD+DE ≥ 3&lt;br /&gt;
**AO ≥ 1 and DD+DE ≥ 2&lt;br /&gt;
*Otherwise, from top to bottom&lt;br /&gt;
**If CL ≥ 1, 80% C 20% D&lt;br /&gt;
**If CL = 0, 60% C 40% D&lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; E/resource, G/resource =&lt;br /&gt;
*Go to E if fleet contains AS&lt;br /&gt;
*Go to G if fleet contains AV&lt;br /&gt;
*Otherwise, random routing&lt;br /&gt;
&lt;br /&gt;
|F/empty -&amp;gt; E/resource, H, I = &lt;br /&gt;
*Meet '''ANY''' of the following to go to E&lt;br /&gt;
**DD+DE ≥ 4&lt;br /&gt;
**AS+AO+AV ≥ 1 and DD+DE ≥ 2&lt;br /&gt;
**BBV ≥ 2 and DD+DE ≥ 2&lt;br /&gt;
*Otherwise, from top to bottom&lt;br /&gt;
**If DD+DE = 3, 80% E 20% H&lt;br /&gt;
**If DD+DE = 2, 60% E 40% H&lt;br /&gt;
**If DD+DE ≤ 1, 50% H 50% I&lt;br /&gt;
&lt;br /&gt;
|J -&amp;gt; K/empty, L = &lt;br /&gt;
*Meet '''ANY''' of the following to go to L&lt;br /&gt;
**DD ≥ 4&lt;br /&gt;
**AV ≥ 1, CL ≥ 1 and DD+DE ≥ 2&lt;br /&gt;
*Otherwise, from top to bottom&lt;br /&gt;
**If DD ≥ 2: 75% L 25% K&lt;br /&gt;
**If DD ≤ 1: 65% L 35% K&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
This is the first map in which the enemy fleets possess carriers, with at least one carrier on the route and one on the boss.&lt;br /&gt;
*The fleet will notably be attacked by enemy bombers in the opening airstrike. &lt;br /&gt;
&lt;br /&gt;
To deal with enemy carriers, it is possible to:&lt;br /&gt;
*Bring air power, through fighters notably, in order to ensure air superiority (AS), and mitigate the enemy air power.&lt;br /&gt;
** Bring a CV(B/L) is the simpler way, but ships capable of carrying {{SPB}}/{{SPF}} seaplane [[SPB|bombers]]/[[SPF|fighters]] are also an option, notably CAV (Using AV also works, but will require you to bring [[Taigei|AS]] as well as having AV but not AS in the fleet will always force you to {{MapRoute|J|red}}, which contains an enemy battleship, should you route to {{MapRoute|D|red}}).&lt;br /&gt;
*Ignore the enemy carriers, which is possible with durable ships (at least CL, preferably CA or higher), and anti-air set-ups such as [[AACI]].&lt;br /&gt;
&lt;br /&gt;
This map is also convenient for completing {{Q|Bw2}}, as it can bring 2 to 4 CV(L) kills per run.&lt;br /&gt;
*Preferably done with a fleet of three SS, the echelon formations here hurting them far less than those in [[2-2]].&lt;br /&gt;
&lt;br /&gt;
===Recommended Fleets===&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Non-AS Fleets&lt;br /&gt;
| Fleet = '''1 CL, 3 DD, 1 AV, 1 XX'''&lt;br /&gt;
'''4 DD, 2 XX'''&lt;br /&gt;
| Route = Random&lt;br /&gt;
*Keep in mind that if you have an '''AV and no AS''' in the fleet, you will always go to {{MapRoute|J|red}}, which contains an enemy battleship, should you route to {{MapRoute|D|red}} in the beginning.&lt;br /&gt;
| AS = 30&lt;br /&gt;
| Note = Suitable for admirals who don't own an AS.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = AS Fleet (100% dodging node {{MapRoute|J|red}})&lt;br /&gt;
| Fleet = '''1 AS, 3 DD, 2 XX'''&lt;br /&gt;
| Route = Random:&lt;br /&gt;
*Will always avoids {{MapRoute|J|red}}, which contains an enemy battleship.&lt;br /&gt;
| AS = 30&lt;br /&gt;
| Note = Standard comp for reaching the boss. Suitable for farming the boss node.&lt;br /&gt;
*One DD can be replaced with an AO that can launch additional bombers, such as {{ShipLink|Yamashio Maru Kai}} to get more airstrike damage, while still keeping the shortest routing.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Resource Nodes===&lt;br /&gt;
{{MapRoute|C|green|E|green|G|green}} are &amp;quot;Normal Resource Nodes&amp;quot; rewarding respectively steel {{Steel}}, ammo {{Ammo}}, and bauxite {{Bauxite}}.&lt;br /&gt;
*''See [[Resource Node|here]] for more details.&lt;br /&gt;
&lt;br /&gt;
{{Map/Footer|1-4|&lt;br /&gt;
&lt;br /&gt;
|enemycompsnotes=&lt;br /&gt;
&lt;br /&gt;
|shipdropnotes= &lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-4&amp;diff=199388</id>
		<title>World 1/1-4</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-4&amp;diff=199388"/>
		<updated>2025-10-22T09:06:30Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* World 1-4: 南西諸島防衛線 - Nansei Islands Defense Line */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World/Hub}}&lt;br /&gt;
=World 1-4: 南西諸島防衛線 - Nansei Islands Defense Line=&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| page = World 1/1-4&lt;br /&gt;
| difficulty = ☆ ☆ ☆&lt;br /&gt;
| item = {{Ammo}} {{Steel}} {{Bauxite}}&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 南1号作戦&amp;lt;br&amp;gt;[[wikipedia:ja:南号作戦|1st Southern Operation]]&lt;br /&gt;
| jptext = 南西諸島の防衛ライン上の敵侵攻艦隊を捕捉、全力出撃でこれを撃滅せよ！&lt;br /&gt;
| entext = An enemy invasion fleet is pressing on the defensive line in the Nansei Islands. Sail out in full force and destroy them!&lt;br /&gt;
| aircon =&lt;br /&gt;
{{AirConKai&lt;br /&gt;
|AS=30&lt;br /&gt;
|ASr=24&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapUnlock&lt;br /&gt;
| unlock= [[1-3]]&lt;br /&gt;
| clear= the boss's flagship must be sunk once&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = 1-4 Branching Rules&lt;br /&gt;
|id = 1-4&lt;br /&gt;
|0 -&amp;gt; A/empty, B = * Random routing&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; C/resource, D = &lt;br /&gt;
*Meet '''ANY''' of the following to go to D&lt;br /&gt;
**DD+DE = 0&lt;br /&gt;
**CV(B/L) ≥ 3&lt;br /&gt;
**(F)BB(V) ≥ 3&lt;br /&gt;
*Meet '''ANY''' of the following to go to C&lt;br /&gt;
**DD+DE ≥ 3&lt;br /&gt;
**AO ≥ 1 and DD+DE ≥ 2&lt;br /&gt;
*Otherwise, from top to bottom&lt;br /&gt;
**If CL ≥ 1, 80% C 20% D&lt;br /&gt;
**If CL = 0, 60% C 40% D&lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; E/resource, G/resource =&lt;br /&gt;
*Go to E if fleet contains AS&lt;br /&gt;
*Go to G if fleet contains AV&lt;br /&gt;
*Otherwise, random routing&lt;br /&gt;
&lt;br /&gt;
|F/empty -&amp;gt; E/resource, H, I = &lt;br /&gt;
*Meet '''ANY''' of the following to go to E&lt;br /&gt;
**DD+DE ≥ 4&lt;br /&gt;
**AS+AO+AV ≥ 1 and DD+DE ≥ 2&lt;br /&gt;
**BBV ≥ 2 and DD+DE ≥ 2&lt;br /&gt;
*Otherwise, from top to bottom&lt;br /&gt;
**If DD+DE = 3, 80% E 20% H&lt;br /&gt;
**If DD+DE = 2, 60% E 40% H&lt;br /&gt;
**If DD+DE ≤ 1, 50% H 50% I&lt;br /&gt;
&lt;br /&gt;
|J -&amp;gt; K/empty, L = &lt;br /&gt;
*Meet '''ANY''' of the following to go to L&lt;br /&gt;
**DD ≥ 4&lt;br /&gt;
**AV ≥ 1, CL ≥ 1 and DD+DE ≥ 2&lt;br /&gt;
*Otherwise, from top to bottom&lt;br /&gt;
**If DD ≥ 2: 75% L 25% K&lt;br /&gt;
**If DD ≤ 1: 65% L 35% K&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
This is the first map in which the enemy fleets possess carriers, with at least one carrier on the route and one on the boss.&lt;br /&gt;
*The fleet will notably be attacked by enemy bombers in the opening airstrike. &lt;br /&gt;
&lt;br /&gt;
To deal with enemy carriers, it is possible to:&lt;br /&gt;
*Bring air power, through fighters notably, in order to ensure air superiority (AS), and mitigate the enemy air power.&lt;br /&gt;
** Bring a CV(B/L) is the simpler way, but ships capable of carrying {{SPB}}/{{SPF}} seaplane [[SPB|bombers]]/[[SPF|fighters]] are also an option, notably CAV (Using AV also works, but will require you to bring [[Taigei|AS]] as well as having AV but not AS in the fleet will always force you to {{MapRoute|J|red}}, which contains an enemy battleship, should you route to {{MapRoute|D|red}}).&lt;br /&gt;
*Ignore the enemy carriers, which is possible with durable ships (at least CL, preferably CA or higher), and anti-air set-ups such as [[AACI]].&lt;br /&gt;
&lt;br /&gt;
This map is also convenient for completing {{Q|Bw2}}, as it can bring 2 to 4 CV(L) kills per run.&lt;br /&gt;
*Preferably done with a fleet of three SS, the echelon formations here hurting them far less than those in [[2-2]].&lt;br /&gt;
&lt;br /&gt;
===Recommended Fleets===&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Standard Fleets&lt;br /&gt;
| Fleet = '''1 CL, 3 DD, 1 AV, 1 XX'''&lt;br /&gt;
'''4 DD, 2 XX'''&lt;br /&gt;
| Route = Random&lt;br /&gt;
*Keep in mind that if you have an '''AV and no AS''' in the fleet, you will always go to {{MapRoute|J|red}}, which contains an enemy battleship, should you route to {{MapRoute|D|red}} in the beginning.&lt;br /&gt;
| AS = 30&lt;br /&gt;
| Note = Standard comps to reach the boss.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = AS Fleets (100% dodging node {{MapRoute|J|red}})&lt;br /&gt;
| Fleet = '''1 AS, 3 DD, 2 XX'''&lt;br /&gt;
| Route = Random:&lt;br /&gt;
*Will always avoids {{MapRoute|J|red}}, which contains an enemy battleship.&lt;br /&gt;
| AS = 30&lt;br /&gt;
| Note = A more permissive comp, for exotic quests notably.&lt;br /&gt;
*One DD can be replaced with an AO that can launch additional bombers, such as {{ShipLink|Yamashio Maru Kai}} to get more airstrike damage, while still keeping the shortest routing.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Resource Nodes===&lt;br /&gt;
{{MapRoute|C|green|E|green|G|green}} are &amp;quot;Normal Resource Nodes&amp;quot; rewarding respectively steel {{Steel}}, ammo {{Ammo}}, and bauxite {{Bauxite}}.&lt;br /&gt;
*''See [[Resource Node|here]] for more details.&lt;br /&gt;
&lt;br /&gt;
{{Map/Footer|1-4|&lt;br /&gt;
&lt;br /&gt;
|enemycompsnotes=&lt;br /&gt;
&lt;br /&gt;
|shipdropnotes= &lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-4&amp;diff=199386</id>
		<title>World 1/1-4</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-4&amp;diff=199386"/>
		<updated>2025-10-22T08:25:43Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Stage Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World/Hub}}&lt;br /&gt;
=World 1-4: 南西諸島防衛線 - Nansei Islands Defense Line=&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| page = World 1/1-4&lt;br /&gt;
| difficulty = ☆ ☆ ☆&lt;br /&gt;
| item = {{Ammo}} {{Steel}} {{Bauxite}}&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 南1号作戦&amp;lt;br&amp;gt;[[wikipedia:ja:南号作戦|1st Southern Operation]]&lt;br /&gt;
| jptext = 南西諸島の防衛ライン上の敵侵攻艦隊を捕捉、全力出撃でこれを撃滅せよ！&lt;br /&gt;
| entext = An enemy invasion fleet is pressing on the defensive line in the Nansei Islands. Sail out in full force and destroy them!&lt;br /&gt;
| aircon =&lt;br /&gt;
{{AirConKai&lt;br /&gt;
|AS=30&lt;br /&gt;
|ASr=24&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapUnlock&lt;br /&gt;
| unlock= [[1-3]]&lt;br /&gt;
| clear= the boss's flagship must be sunk once&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = 1-4 Branching Rules&lt;br /&gt;
|id = 1-4&lt;br /&gt;
|0 -&amp;gt; A/empty, B = * Random routing&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; C/resource, D = &lt;br /&gt;
*Meet '''ANY''' of the following to go to D&lt;br /&gt;
**DD+DE = 0&lt;br /&gt;
**CV(B/L) ≥ 3&lt;br /&gt;
**(F)BB(V) ≥ 3&lt;br /&gt;
*Meet '''ANY''' of the following to go to C&lt;br /&gt;
**DD+DE ≥ 3&lt;br /&gt;
**AO ≥ 1 and DD+DE ≥ 2&lt;br /&gt;
*Otherwise, from top to bottom&lt;br /&gt;
**If CL ≥ 1, 80% C 20% D&lt;br /&gt;
**If CL = 0, 60% C 40% D&lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; E/resource, G/resource =&lt;br /&gt;
*Go to E if fleet contains AS&lt;br /&gt;
*Go to G if fleet contains AV&lt;br /&gt;
*Otherwise, random routing&lt;br /&gt;
&lt;br /&gt;
|F/empty -&amp;gt; E/resource, H, I = &lt;br /&gt;
*Meet '''ANY''' of the following to go to E&lt;br /&gt;
**DD+DE ≥ 4&lt;br /&gt;
**AS+AO+AV ≥ 1 and DD+DE ≥ 2&lt;br /&gt;
**BBV ≥ 2 and DD+DE ≥ 2&lt;br /&gt;
*Otherwise, from top to bottom&lt;br /&gt;
**If DD+DE = 3, 80% E 20% H&lt;br /&gt;
**If DD+DE = 2, 60% E 40% H&lt;br /&gt;
**If DD+DE ≤ 1, 50% H 50% I&lt;br /&gt;
&lt;br /&gt;
|J -&amp;gt; K/empty, L = &lt;br /&gt;
*Meet '''ANY''' of the following to go to L&lt;br /&gt;
**DD ≥ 4&lt;br /&gt;
**AV ≥ 1, CL ≥ 1 and DD+DE ≥ 2&lt;br /&gt;
*Otherwise, from top to bottom&lt;br /&gt;
**If DD ≥ 2: 75% L 25% K&lt;br /&gt;
**If DD ≤ 1: 65% L 35% K&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
This is the first map in which the enemy fleets possess carriers, with at least one carrier on the route and one on the boss.&lt;br /&gt;
*The fleet will notably be attacked by enemy bombers in the opening airstrike. &lt;br /&gt;
&lt;br /&gt;
To deal with enemy carriers, it is possible to:&lt;br /&gt;
*To bring air power, through fighters notably, in order to ensure air superiority (AS), and mitigate the enemy air power.&lt;br /&gt;
** Bring a CV(B/L) is the simpler way, but ships capable of carrying {{SPB}}/{{SPF}} seaplane [[SPB|bombers]]/[[SPF|fighters]] are also an option, notably AV.&lt;br /&gt;
*Ignore the enemy carriers, which is possible with durable ships (at least CL, preferably CA or higher), and anti-air set-ups such as [[AACI]].&lt;br /&gt;
&lt;br /&gt;
This map is also convenient for completing {{Q|Bw2}}, as it can bring 2 to 4 CV(L) kills per run.&lt;br /&gt;
*Preferably done with a fleet of three SS, the echelon formations here hurting them far less than those in [[2-2]].&lt;br /&gt;
&lt;br /&gt;
===Recommended Fleets===&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Standard Fleets&lt;br /&gt;
| Fleet = '''1 CL, 2 DD, 1 AV, 2 XX&lt;br /&gt;
'''4 DD, 2 XX''' (XX cannot be SS(V))&lt;br /&gt;
| Route = Random:&lt;br /&gt;
*Needs 3-5 DD+DE to also avoid {{MapRoute|B|red}}{{MapRoute|D|red}} branching&lt;br /&gt;
| AS = 30&lt;br /&gt;
| Note = Standard comps to reach the boss, with no major challenge on the route.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = AS Fleets&lt;br /&gt;
| Fleet = '''1 AS, 5 XX&lt;br /&gt;
| Route = Random:&lt;br /&gt;
*Avoids {{MapRoute|J|red}}&lt;br /&gt;
*Needs 3-5 DD+DE to also avoid {{MapRoute|B|red}}{{MapRoute|D|red}} branching&lt;br /&gt;
| AS = 30&lt;br /&gt;
| Note = A more permissive comp, for exotic quests notably.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Resource Nodes===&lt;br /&gt;
{{MapRoute|C|green|E|green|G|green}} are &amp;quot;Normal Resource Nodes&amp;quot; rewarding respectively steel {{Steel}}, ammo {{Ammo}}, and bauxite {{Bauxite}}.&lt;br /&gt;
*''See [[Resource Node|here]] for more details.&lt;br /&gt;
&lt;br /&gt;
{{Map/Footer|1-4|&lt;br /&gt;
&lt;br /&gt;
|enemycompsnotes=&lt;br /&gt;
&lt;br /&gt;
|shipdropnotes= &lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-4&amp;diff=199385</id>
		<title>World 1/1-4</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-4&amp;diff=199385"/>
		<updated>2025-10-22T08:22:58Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Stage Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World/Hub}}&lt;br /&gt;
=World 1-4: 南西諸島防衛線 - Nansei Islands Defense Line=&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| page = World 1/1-4&lt;br /&gt;
| difficulty = ☆ ☆ ☆&lt;br /&gt;
| item = {{Ammo}} {{Steel}} {{Bauxite}}&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 南1号作戦&amp;lt;br&amp;gt;[[wikipedia:ja:南号作戦|1st Southern Operation]]&lt;br /&gt;
| jptext = 南西諸島の防衛ライン上の敵侵攻艦隊を捕捉、全力出撃でこれを撃滅せよ！&lt;br /&gt;
| entext = An enemy invasion fleet is pressing on the defensive line in the Nansei Islands. Sail out in full force and destroy them!&lt;br /&gt;
| aircon =&lt;br /&gt;
{{AirConKai&lt;br /&gt;
|AS=30&lt;br /&gt;
|ASr=24&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapUnlock&lt;br /&gt;
| unlock= [[1-3]]&lt;br /&gt;
| clear= the boss's flagship must be sunk once&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = 1-4 Branching Rules&lt;br /&gt;
|id = 1-4&lt;br /&gt;
|0 -&amp;gt; A/empty, B = * Random routing&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; C/resource, D = &lt;br /&gt;
*Meet '''ANY''' of the following to go to D&lt;br /&gt;
**DD+DE = 0&lt;br /&gt;
**CV(B/L) ≥ 3&lt;br /&gt;
**(F)BB(V) ≥ 3&lt;br /&gt;
*Go to C if DD+DE ≥ 3&lt;br /&gt;
*Otherwise, from top to bottom&lt;br /&gt;
**If CL ≥ 1, 80% C 20% D&lt;br /&gt;
**If CL = 0, 60% C 40% D&lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; E/resource, G/resource =&lt;br /&gt;
*Go to E if fleet contains AS&lt;br /&gt;
*Go to G if fleet contains AV&lt;br /&gt;
*Otherwise, random routing&lt;br /&gt;
&lt;br /&gt;
|F/empty -&amp;gt; E/resource, H, I = &lt;br /&gt;
*Meet '''ANY''' of the following to go to E&lt;br /&gt;
**DD+DE ≥ 4&lt;br /&gt;
**AS+AO+AV ≥ 1 and DD+DE ≥ 2&lt;br /&gt;
**BBV ≥ 2 and DD+DE ≥ 2&lt;br /&gt;
*Otherwise, from top to bottom&lt;br /&gt;
**If DD+DE = 3, 80% E 20% H&lt;br /&gt;
**If DD+DE = 2, 60% E 40% H&lt;br /&gt;
**If DD+DE ≤ 1, 50% H 50% I&lt;br /&gt;
&lt;br /&gt;
|J -&amp;gt; K/empty, L = &lt;br /&gt;
*Meet '''ANY''' of the following to go to L&lt;br /&gt;
**DD ≥ 4&lt;br /&gt;
**AV ≥ 1, CL ≥ 1 and DD+DE ≥ 2&lt;br /&gt;
*Otherwise, from top to bottom&lt;br /&gt;
**If DD ≥ 2: 75% L 25% K&lt;br /&gt;
**If DD ≤ 1: 65% L 35% K&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
This is the first map in which the enemy fleets possess carriers, with at least one carrier on the route and one on the boss.&lt;br /&gt;
*The fleet will notably be attacked by enemy bombers in the opening airstrike. &lt;br /&gt;
&lt;br /&gt;
To deal with enemy carriers, it is possible to:&lt;br /&gt;
*To bring air power, through fighters notably, in order to ensure air superiority (AS), and mitigate the enemy air power.&lt;br /&gt;
** Bring a CV(B/L) is the simpler way, but ships capable of carrying {{SPB}}/{{SPF}} seaplane [[SPB|bombers]]/[[SPF|fighters]] are also an option, notably AV.&lt;br /&gt;
*Ignore the enemy carriers, which is possible with durable ships (at least CL, preferably CA or higher), and anti-air set-ups such as [[AACI]].&lt;br /&gt;
&lt;br /&gt;
This map is also convenient for completing {{Q|Bw2}}, as it can bring 2 to 4 CV(L) kills per run.&lt;br /&gt;
*Preferably done with a fleet of three SS, the echelon formations here hurting them far less than those in [[2-2]].&lt;br /&gt;
&lt;br /&gt;
===Recommended Fleets===&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Standard Fleets&lt;br /&gt;
| Fleet = '''1 CL, 2 DD, 1 AV, 2 XX&lt;br /&gt;
'''4 DD, 2 XX''' (XX cannot be SS(V))&lt;br /&gt;
| Route = Random:&lt;br /&gt;
*Needs 3-5 DD+DE to also avoid {{MapRoute|B|red}}{{MapRoute|D|red}} branching&lt;br /&gt;
| AS = 30&lt;br /&gt;
| Note = Standard comps to reach the boss, with no major challenge on the route.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = AS Fleets&lt;br /&gt;
| Fleet = '''1 AS, 5 XX&lt;br /&gt;
| Route = Random:&lt;br /&gt;
*Avoids {{MapRoute|J|red}}&lt;br /&gt;
*Needs 3-5 DD+DE to also avoid {{MapRoute|B|red}}{{MapRoute|D|red}} branching&lt;br /&gt;
| AS = 30&lt;br /&gt;
| Note = A more permissive comp, for exotic quests notably.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Resource Nodes===&lt;br /&gt;
{{MapRoute|C|green|E|green|G|green}} are &amp;quot;Normal Resource Nodes&amp;quot; rewarding respectively steel {{Steel}}, ammo {{Ammo}}, and bauxite {{Bauxite}}.&lt;br /&gt;
*''See [[Resource Node|here]] for more details.&lt;br /&gt;
&lt;br /&gt;
{{Map/Footer|1-4|&lt;br /&gt;
&lt;br /&gt;
|enemycompsnotes=&lt;br /&gt;
&lt;br /&gt;
|shipdropnotes= &lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-3&amp;diff=199354</id>
		<title>World 1/1-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-3&amp;diff=199354"/>
		<updated>2025-10-21T15:32:34Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Recommended Fleet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World/Hub}}&lt;br /&gt;
=World 1-3: 製油所地帯沿岸 - Coastal Refinery Zone=&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| page = World 1/1-3&lt;br /&gt;
| difficulty = ☆ ☆&lt;br /&gt;
| item = {{Fuel}}&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 海上護衛作戦&amp;lt;br&amp;gt;Maritime Escort Operation&lt;br /&gt;
| jptext = 製油所地帯沿岸部の海上輸送ラインを防衛せよ！&lt;br /&gt;
| entext = Protect the supply lines around our coastal refineries!&lt;br /&gt;
| aircon =&lt;br /&gt;
{{AirConKai&lt;br /&gt;
|AS=0&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapUnlock&lt;br /&gt;
| unlock= [[1-2]]&lt;br /&gt;
| clear= the boss's flagship must be sunk once&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
Regarding the branching table:&lt;br /&gt;
*'''''BB''''' ''refers to slow battleship only, FBB (Battlecruiser) and BBV (Aviation Battleship) don't count''.&lt;br /&gt;
*'''''CL class''''' ''refers to all CL, CLT and CT in the game''.&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = 1-3 Branching Rules&lt;br /&gt;
|id = 1-3&lt;br /&gt;
|0 -&amp;gt; A/empty, C = &lt;br /&gt;
*Go to A if fleet contains AO or AV&lt;br /&gt;
*Go to C if fleet contains CV(B/L)&lt;br /&gt;
*Otherwise, random routing&lt;br /&gt;
&lt;br /&gt;
|A/empty -&amp;gt; D/resource, E = &lt;br /&gt;
*Meet '''ANY''' of the following to go to D&lt;br /&gt;
**Fleet contains AO&lt;br /&gt;
**DE ≥ 4&lt;br /&gt;
*80% to D if fleet contains AV or DD+DE ≥ 4&lt;br /&gt;
*If DD+DE ≤ 3&lt;br /&gt;
**Go to E if fleet also contains SS(V)&lt;br /&gt;
**Otherwise, random routing&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; H/storm, J = &lt;br /&gt;
*Go to H if fleet contains any CV(B) or '''BB'''&lt;br /&gt;
*Meet '''ANY''' of the following to go to J&lt;br /&gt;
**DD ≥ 4&lt;br /&gt;
**CL+CT ≥ 1 and DD+DE ≥ 4&lt;br /&gt;
**CAV ≥ 1 and DD ≥ 2&lt;br /&gt;
*Otherwise, from top to bottom:&lt;br /&gt;
**If '''CL class''' ≥ 1, DD ≥ 2 '''and''' all the remaining ships in the fleet are either CL, CLT, CT, DD: 25% H 75% J.&lt;br /&gt;
**If CL = 0, DD+DE ≥ 4: 75% H, 25% J.&lt;br /&gt;
**If fleet contains SS(V): 75% H, 25% J.&lt;br /&gt;
**If fleet doesn't meet any of the conditions above: 50% H 50% J.&lt;br /&gt;
&lt;br /&gt;
|H/storm -&amp;gt; G/resource, I/empty, J = &lt;br /&gt;
*Go to G if fleet contains AO&lt;br /&gt;
*Go to J if&lt;br /&gt;
**CL+CT ≥ 1 and DD ≥ 2&lt;br /&gt;
**CAV+AV ≥ 1&lt;br /&gt;
*Otherwise, from top to bottom:&lt;br /&gt;
**If CL+CT ≥ 1 and DD ≤ 1: 65% I 35% J&lt;br /&gt;
**If CL+CT = 0 and DD ≤ 1: 75% I 25% J&lt;br /&gt;
**If CL+CT = 0 and DD ≥ 2: 40% G 18% I 42% J&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
This map is the first one to have an enemy battleship, which will enforce a second shelling phase during the day battle.&lt;br /&gt;
*It is important to bring strong enough ships to defeat this BB flagship.&lt;br /&gt;
&lt;br /&gt;
This map is also great for farming fuel.&lt;br /&gt;
&lt;br /&gt;
===Recommended Fleet===&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Standard Fleets&lt;br /&gt;
| Fleet ='''4 DD, 2 XX'''&amp;lt;br/&amp;gt;'''1 CAV+AV, 2 DD, 3 XX'''&amp;lt;br/&amp;gt;'''1 CL+CT, 4 DD+DE, 1 XX'''&lt;br /&gt;
| Route = Random, but will always reach the boss node. Routes can be as the following:&lt;br /&gt;
*{{MapRoute|C|red|F|red|J|red}}&lt;br /&gt;
*{{MapRoute|A|blue|D|green|B|blue|E|red|F|red|J|red}}&lt;br /&gt;
*{{MapRoute|A|blue|E|red|F|red|J|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = '''XX cannot be BB or CV(B)''', it should be a FBB, BBV, CVL, CA(V), CL, or AV.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Resource Nodes===&lt;br /&gt;
{{MapRoute|D|green|G|green}} are &amp;quot;Normal Resource Nodes&amp;quot; rewarding both Fuel {{Fuel}}.&lt;br /&gt;
*''See [[Resource Node|here]] for more details.&lt;br /&gt;
&lt;br /&gt;
====Fuel Farming====&lt;br /&gt;
Node {{MapRoute|D|green}} is a good spot to farm fuel {{fuel}}, the base gain being '''10/15/20'''.&lt;br /&gt;
&lt;br /&gt;
;Recommended fleets&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = &lt;br /&gt;
| Fleet = '''[[Kamoi]]/[[Souya]], 4-5 DD, 0-1 SS(V)&lt;br /&gt;
1 AV/AO, 4-5 DD, 0-1 SS(V) (if lacking those AO)&lt;br /&gt;
| Route = {{MapRoute|A|blue|D|green|B|blue|E|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = When using an AO, the reach rate is 100 %, but is only 80 % when using an AV instead.&lt;br /&gt;
*Once the first battle is complete, &amp;quot;retreat&amp;quot; and &amp;quot;[[resupply]]&amp;quot; before going back out.&lt;br /&gt;
&lt;br /&gt;
As many {{Landing Craft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped as possible to maximize fuel gain (+3 per craft).&lt;br /&gt;
*{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} works as an inferior substitute (+2 per drum). &lt;br /&gt;
*Using the aforementioned equipment in the fleet is necessary to outweigh the resource cost of the fleet.&lt;br /&gt;
*If lacking enough Amphibious Tanks for SS(V), Drum-capable SS are recommended as a substitute.&lt;br /&gt;
{{Gain Modifier}}&lt;br /&gt;
&lt;br /&gt;
If done correctly, this can result in an outstanding fuel gain that surpasses [[expedition]] gains.&lt;br /&gt;
*Using &amp;quot;cheap&amp;quot; ships to refuel in the fleet (such as {{Class|Kamikaze}} and {{Class|Mutsuki}}) will optimize fuel consumption/farming.&lt;br /&gt;
*Alternatively, it is possible to use throwaway DDs with Drums that are never refueled until they are ''critically damaged'', and then scraped to save on resources (do not forget to swap their drums with the new ones before doing this).&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Map/Footer|1-3|&lt;br /&gt;
&lt;br /&gt;
|enemycompsnotes=&lt;br /&gt;
&lt;br /&gt;
|shipdropnotes= &lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-3&amp;diff=199353</id>
		<title>World 1/1-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-3&amp;diff=199353"/>
		<updated>2025-10-21T15:29:28Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Recommended Fleet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World/Hub}}&lt;br /&gt;
=World 1-3: 製油所地帯沿岸 - Coastal Refinery Zone=&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| page = World 1/1-3&lt;br /&gt;
| difficulty = ☆ ☆&lt;br /&gt;
| item = {{Fuel}}&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 海上護衛作戦&amp;lt;br&amp;gt;Maritime Escort Operation&lt;br /&gt;
| jptext = 製油所地帯沿岸部の海上輸送ラインを防衛せよ！&lt;br /&gt;
| entext = Protect the supply lines around our coastal refineries!&lt;br /&gt;
| aircon =&lt;br /&gt;
{{AirConKai&lt;br /&gt;
|AS=0&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapUnlock&lt;br /&gt;
| unlock= [[1-2]]&lt;br /&gt;
| clear= the boss's flagship must be sunk once&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
Regarding the branching table:&lt;br /&gt;
*'''''BB''''' ''refers to slow battleship only, FBB (Battlecruiser) and BBV (Aviation Battleship) don't count''.&lt;br /&gt;
*'''''CL class''''' ''refers to all CL, CLT and CT in the game''.&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = 1-3 Branching Rules&lt;br /&gt;
|id = 1-3&lt;br /&gt;
|0 -&amp;gt; A/empty, C = &lt;br /&gt;
*Go to A if fleet contains AO or AV&lt;br /&gt;
*Go to C if fleet contains CV(B/L)&lt;br /&gt;
*Otherwise, random routing&lt;br /&gt;
&lt;br /&gt;
|A/empty -&amp;gt; D/resource, E = &lt;br /&gt;
*Meet '''ANY''' of the following to go to D&lt;br /&gt;
**Fleet contains AO&lt;br /&gt;
**DE ≥ 4&lt;br /&gt;
*80% to D if fleet contains AV or DD+DE ≥ 4&lt;br /&gt;
*If DD+DE ≤ 3&lt;br /&gt;
**Go to E if fleet also contains SS(V)&lt;br /&gt;
**Otherwise, random routing&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; H/storm, J = &lt;br /&gt;
*Go to H if fleet contains any CV(B) or '''BB'''&lt;br /&gt;
*Meet '''ANY''' of the following to go to J&lt;br /&gt;
**DD ≥ 4&lt;br /&gt;
**CL+CT ≥ 1 and DD+DE ≥ 4&lt;br /&gt;
**CAV ≥ 1 and DD ≥ 2&lt;br /&gt;
*Otherwise, from top to bottom:&lt;br /&gt;
**If '''CL class''' ≥ 1, DD ≥ 2 '''and''' all the remaining ships in the fleet are either CL, CLT, CT, DD: 25% H 75% J.&lt;br /&gt;
**If CL = 0, DD+DE ≥ 4: 75% H, 25% J.&lt;br /&gt;
**If fleet contains SS(V): 75% H, 25% J.&lt;br /&gt;
**If fleet doesn't meet any of the conditions above: 50% H 50% J.&lt;br /&gt;
&lt;br /&gt;
|H/storm -&amp;gt; G/resource, I/empty, J = &lt;br /&gt;
*Go to G if fleet contains AO&lt;br /&gt;
*Go to J if&lt;br /&gt;
**CL+CT ≥ 1 and DD ≥ 2&lt;br /&gt;
**CAV+AV ≥ 1&lt;br /&gt;
*Otherwise, from top to bottom:&lt;br /&gt;
**If CL+CT ≥ 1 and DD ≤ 1: 65% I 35% J&lt;br /&gt;
**If CL+CT = 0 and DD ≤ 1: 75% I 25% J&lt;br /&gt;
**If CL+CT = 0 and DD ≥ 2: 40% G 18% I 42% J&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
This map is the first one to have an enemy battleship, which will enforce a second shelling phase during the day battle.&lt;br /&gt;
*It is important to bring strong enough ships to defeat this BB flagship.&lt;br /&gt;
&lt;br /&gt;
This map is also great for farming fuel.&lt;br /&gt;
&lt;br /&gt;
===Recommended Fleet===&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Standard Fleets&lt;br /&gt;
| Fleet =&lt;br /&gt;
'''4 DD, 2 XX'''&lt;br /&gt;
'''1 CAV+AV, 2 DD, 3 XX'''&lt;br /&gt;
'''1 CL+CT, 4 DD+DE, 1 XX'''&lt;br /&gt;
| Route = Random, but will always reach the boss node. Routes can be as the following:&lt;br /&gt;
*{{MapRoute|C|red|F|red|J|red}}&lt;br /&gt;
*{{MapRoute|A|blue|D|green|B|blue|E|red|F|red|J|red}}&lt;br /&gt;
*{{MapRoute|A|blue|E|red|F|red|J|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = '''XX cannot be BB or CV(B)''', it should be a FBB, BBV, CVL, CA(V), CL, or AV.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Resource Nodes===&lt;br /&gt;
{{MapRoute|D|green|G|green}} are &amp;quot;Normal Resource Nodes&amp;quot; rewarding both Fuel {{Fuel}}.&lt;br /&gt;
*''See [[Resource Node|here]] for more details.&lt;br /&gt;
&lt;br /&gt;
====Fuel Farming====&lt;br /&gt;
Node {{MapRoute|D|green}} is a good spot to farm fuel {{fuel}}, the base gain being '''10/15/20'''.&lt;br /&gt;
&lt;br /&gt;
;Recommended fleets&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = &lt;br /&gt;
| Fleet = '''[[Kamoi]]/[[Souya]], 4-5 DD, 0-1 SS(V)&lt;br /&gt;
1 AV/AO, 4-5 DD, 0-1 SS(V) (if lacking those AO)&lt;br /&gt;
| Route = {{MapRoute|A|blue|D|green|B|blue|E|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = When using an AO, the reach rate is 100 %, but is only 80 % when using an AV instead.&lt;br /&gt;
*Once the first battle is complete, &amp;quot;retreat&amp;quot; and &amp;quot;[[resupply]]&amp;quot; before going back out.&lt;br /&gt;
&lt;br /&gt;
As many {{Landing Craft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped as possible to maximize fuel gain (+3 per craft).&lt;br /&gt;
*{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} works as an inferior substitute (+2 per drum). &lt;br /&gt;
*Using the aforementioned equipment in the fleet is necessary to outweigh the resource cost of the fleet.&lt;br /&gt;
*If lacking enough Amphibious Tanks for SS(V), Drum-capable SS are recommended as a substitute.&lt;br /&gt;
{{Gain Modifier}}&lt;br /&gt;
&lt;br /&gt;
If done correctly, this can result in an outstanding fuel gain that surpasses [[expedition]] gains.&lt;br /&gt;
*Using &amp;quot;cheap&amp;quot; ships to refuel in the fleet (such as {{Class|Kamikaze}} and {{Class|Mutsuki}}) will optimize fuel consumption/farming.&lt;br /&gt;
*Alternatively, it is possible to use throwaway DDs with Drums that are never refueled until they are ''critically damaged'', and then scraped to save on resources (do not forget to swap their drums with the new ones before doing this).&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Map/Footer|1-3|&lt;br /&gt;
&lt;br /&gt;
|enemycompsnotes=&lt;br /&gt;
&lt;br /&gt;
|shipdropnotes= &lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-3&amp;diff=199352</id>
		<title>World 1/1-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-3&amp;diff=199352"/>
		<updated>2025-10-21T15:28:26Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Recommended Fleet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World/Hub}}&lt;br /&gt;
=World 1-3: 製油所地帯沿岸 - Coastal Refinery Zone=&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| page = World 1/1-3&lt;br /&gt;
| difficulty = ☆ ☆&lt;br /&gt;
| item = {{Fuel}}&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 海上護衛作戦&amp;lt;br&amp;gt;Maritime Escort Operation&lt;br /&gt;
| jptext = 製油所地帯沿岸部の海上輸送ラインを防衛せよ！&lt;br /&gt;
| entext = Protect the supply lines around our coastal refineries!&lt;br /&gt;
| aircon =&lt;br /&gt;
{{AirConKai&lt;br /&gt;
|AS=0&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapUnlock&lt;br /&gt;
| unlock= [[1-2]]&lt;br /&gt;
| clear= the boss's flagship must be sunk once&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
Regarding the branching table:&lt;br /&gt;
*'''''BB''''' ''refers to slow battleship only, FBB (Battlecruiser) and BBV (Aviation Battleship) don't count''.&lt;br /&gt;
*'''''CL class''''' ''refers to all CL, CLT and CT in the game''.&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = 1-3 Branching Rules&lt;br /&gt;
|id = 1-3&lt;br /&gt;
|0 -&amp;gt; A/empty, C = &lt;br /&gt;
*Go to A if fleet contains AO or AV&lt;br /&gt;
*Go to C if fleet contains CV(B/L)&lt;br /&gt;
*Otherwise, random routing&lt;br /&gt;
&lt;br /&gt;
|A/empty -&amp;gt; D/resource, E = &lt;br /&gt;
*Meet '''ANY''' of the following to go to D&lt;br /&gt;
**Fleet contains AO&lt;br /&gt;
**DE ≥ 4&lt;br /&gt;
*80% to D if fleet contains AV or DD+DE ≥ 4&lt;br /&gt;
*If DD+DE ≤ 3&lt;br /&gt;
**Go to E if fleet also contains SS(V)&lt;br /&gt;
**Otherwise, random routing&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; H/storm, J = &lt;br /&gt;
*Go to H if fleet contains any CV(B) or '''BB'''&lt;br /&gt;
*Meet '''ANY''' of the following to go to J&lt;br /&gt;
**DD ≥ 4&lt;br /&gt;
**CL+CT ≥ 1 and DD+DE ≥ 4&lt;br /&gt;
**CAV ≥ 1 and DD ≥ 2&lt;br /&gt;
*Otherwise, from top to bottom:&lt;br /&gt;
**If '''CL class''' ≥ 1, DD ≥ 2 '''and''' all the remaining ships in the fleet are either CL, CLT, CT, DD: 25% H 75% J.&lt;br /&gt;
**If CL = 0, DD+DE ≥ 4: 75% H, 25% J.&lt;br /&gt;
**If fleet contains SS(V): 75% H, 25% J.&lt;br /&gt;
**If fleet doesn't meet any of the conditions above: 50% H 50% J.&lt;br /&gt;
&lt;br /&gt;
|H/storm -&amp;gt; G/resource, I/empty, J = &lt;br /&gt;
*Go to G if fleet contains AO&lt;br /&gt;
*Go to J if&lt;br /&gt;
**CL+CT ≥ 1 and DD ≥ 2&lt;br /&gt;
**CAV+AV ≥ 1&lt;br /&gt;
*Otherwise, from top to bottom:&lt;br /&gt;
**If CL+CT ≥ 1 and DD ≤ 1: 65% I 35% J&lt;br /&gt;
**If CL+CT = 0 and DD ≤ 1: 75% I 25% J&lt;br /&gt;
**If CL+CT = 0 and DD ≥ 2: 40% G 18% I 42% J&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
This map is the first one to have an enemy battleship, which will enforce a second shelling phase during the day battle.&lt;br /&gt;
*It is important to bring strong enough ships to defeat this BB flagship.&lt;br /&gt;
&lt;br /&gt;
This map is also great for farming fuel.&lt;br /&gt;
&lt;br /&gt;
===Recommended Fleet===&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Standard Fleets&lt;br /&gt;
| Fleet =&lt;br /&gt;
'''4 DD, 2 XX'''&lt;br /&gt;
*'''1 CAV+AV, 2 DD, 3 XX'''&lt;br /&gt;
*'''1 CL+CT, 4 DD+DE, 1 XX'''&lt;br /&gt;
| Route = Random, but will always reach the boss node. Routes can be as the following:&lt;br /&gt;
*{{MapRoute|C|red|F|red|J|red}}&lt;br /&gt;
*{{MapRoute|A|blue|D|green|B|blue|E|red|F|red|J|red}}&lt;br /&gt;
*{{MapRoute|A|blue|E|red|F|red|J|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = '''XX cannot be BB or CV(B)''', it should be a FBB, BBV, CVL, CA(V), CL, or AV.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Resource Nodes===&lt;br /&gt;
{{MapRoute|D|green|G|green}} are &amp;quot;Normal Resource Nodes&amp;quot; rewarding both Fuel {{Fuel}}.&lt;br /&gt;
*''See [[Resource Node|here]] for more details.&lt;br /&gt;
&lt;br /&gt;
====Fuel Farming====&lt;br /&gt;
Node {{MapRoute|D|green}} is a good spot to farm fuel {{fuel}}, the base gain being '''10/15/20'''.&lt;br /&gt;
&lt;br /&gt;
;Recommended fleets&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = &lt;br /&gt;
| Fleet = '''[[Kamoi]]/[[Souya]], 4-5 DD, 0-1 SS(V)&lt;br /&gt;
1 AV/AO, 4-5 DD, 0-1 SS(V) (if lacking those AO)&lt;br /&gt;
| Route = {{MapRoute|A|blue|D|green|B|blue|E|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = When using an AO, the reach rate is 100 %, but is only 80 % when using an AV instead.&lt;br /&gt;
*Once the first battle is complete, &amp;quot;retreat&amp;quot; and &amp;quot;[[resupply]]&amp;quot; before going back out.&lt;br /&gt;
&lt;br /&gt;
As many {{Landing Craft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped as possible to maximize fuel gain (+3 per craft).&lt;br /&gt;
*{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} works as an inferior substitute (+2 per drum). &lt;br /&gt;
*Using the aforementioned equipment in the fleet is necessary to outweigh the resource cost of the fleet.&lt;br /&gt;
*If lacking enough Amphibious Tanks for SS(V), Drum-capable SS are recommended as a substitute.&lt;br /&gt;
{{Gain Modifier}}&lt;br /&gt;
&lt;br /&gt;
If done correctly, this can result in an outstanding fuel gain that surpasses [[expedition]] gains.&lt;br /&gt;
*Using &amp;quot;cheap&amp;quot; ships to refuel in the fleet (such as {{Class|Kamikaze}} and {{Class|Mutsuki}}) will optimize fuel consumption/farming.&lt;br /&gt;
*Alternatively, it is possible to use throwaway DDs with Drums that are never refueled until they are ''critically damaged'', and then scraped to save on resources (do not forget to swap their drums with the new ones before doing this).&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Map/Footer|1-3|&lt;br /&gt;
&lt;br /&gt;
|enemycompsnotes=&lt;br /&gt;
&lt;br /&gt;
|shipdropnotes= &lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-3&amp;diff=199351</id>
		<title>World 1/1-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-3&amp;diff=199351"/>
		<updated>2025-10-21T15:27:47Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Recommended Fleet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World/Hub}}&lt;br /&gt;
=World 1-3: 製油所地帯沿岸 - Coastal Refinery Zone=&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| page = World 1/1-3&lt;br /&gt;
| difficulty = ☆ ☆&lt;br /&gt;
| item = {{Fuel}}&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 海上護衛作戦&amp;lt;br&amp;gt;Maritime Escort Operation&lt;br /&gt;
| jptext = 製油所地帯沿岸部の海上輸送ラインを防衛せよ！&lt;br /&gt;
| entext = Protect the supply lines around our coastal refineries!&lt;br /&gt;
| aircon =&lt;br /&gt;
{{AirConKai&lt;br /&gt;
|AS=0&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapUnlock&lt;br /&gt;
| unlock= [[1-2]]&lt;br /&gt;
| clear= the boss's flagship must be sunk once&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
Regarding the branching table:&lt;br /&gt;
*'''''BB''''' ''refers to slow battleship only, FBB (Battlecruiser) and BBV (Aviation Battleship) don't count''.&lt;br /&gt;
*'''''CL class''''' ''refers to all CL, CLT and CT in the game''.&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = 1-3 Branching Rules&lt;br /&gt;
|id = 1-3&lt;br /&gt;
|0 -&amp;gt; A/empty, C = &lt;br /&gt;
*Go to A if fleet contains AO or AV&lt;br /&gt;
*Go to C if fleet contains CV(B/L)&lt;br /&gt;
*Otherwise, random routing&lt;br /&gt;
&lt;br /&gt;
|A/empty -&amp;gt; D/resource, E = &lt;br /&gt;
*Meet '''ANY''' of the following to go to D&lt;br /&gt;
**Fleet contains AO&lt;br /&gt;
**DE ≥ 4&lt;br /&gt;
*80% to D if fleet contains AV or DD+DE ≥ 4&lt;br /&gt;
*If DD+DE ≤ 3&lt;br /&gt;
**Go to E if fleet also contains SS(V)&lt;br /&gt;
**Otherwise, random routing&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; H/storm, J = &lt;br /&gt;
*Go to H if fleet contains any CV(B) or '''BB'''&lt;br /&gt;
*Meet '''ANY''' of the following to go to J&lt;br /&gt;
**DD ≥ 4&lt;br /&gt;
**CL+CT ≥ 1 and DD+DE ≥ 4&lt;br /&gt;
**CAV ≥ 1 and DD ≥ 2&lt;br /&gt;
*Otherwise, from top to bottom:&lt;br /&gt;
**If '''CL class''' ≥ 1, DD ≥ 2 '''and''' all the remaining ships in the fleet are either CL, CLT, CT, DD: 25% H 75% J.&lt;br /&gt;
**If CL = 0, DD+DE ≥ 4: 75% H, 25% J.&lt;br /&gt;
**If fleet contains SS(V): 75% H, 25% J.&lt;br /&gt;
**If fleet doesn't meet any of the conditions above: 50% H 50% J.&lt;br /&gt;
&lt;br /&gt;
|H/storm -&amp;gt; G/resource, I/empty, J = &lt;br /&gt;
*Go to G if fleet contains AO&lt;br /&gt;
*Go to J if&lt;br /&gt;
**CL+CT ≥ 1 and DD ≥ 2&lt;br /&gt;
**CAV+AV ≥ 1&lt;br /&gt;
*Otherwise, from top to bottom:&lt;br /&gt;
**If CL+CT ≥ 1 and DD ≤ 1: 65% I 35% J&lt;br /&gt;
**If CL+CT = 0 and DD ≤ 1: 75% I 25% J&lt;br /&gt;
**If CL+CT = 0 and DD ≥ 2: 40% G 18% I 42% J&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
This map is the first one to have an enemy battleship, which will enforce a second shelling phase during the day battle.&lt;br /&gt;
*It is important to bring strong enough ships to defeat this BB flagship.&lt;br /&gt;
&lt;br /&gt;
This map is also great for farming fuel.&lt;br /&gt;
&lt;br /&gt;
===Recommended Fleet===&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Standard Fleets&lt;br /&gt;
| Fleet =&lt;br /&gt;
*'''4 DD, 2 XX'''&lt;br /&gt;
*'''1 CAV+AV, 2 DD, 3 XX'''&lt;br /&gt;
*'''1 CL+CT, 4 DD+DE, 1 XX'''&lt;br /&gt;
| Route = Random, but will always reach the boss node. Routes can be as the following:&lt;br /&gt;
*{{MapRoute|C|red|F|red|J|red}}&lt;br /&gt;
*{{MapRoute|A|blue|D|green|B|blue|E|red|F|red|J|red}}&lt;br /&gt;
*{{MapRoute|A|blue|E|red|F|red|J|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = '''XX cannot be BB or CV(B)''', it should be a FBB, BBV, CVL, CA(V), CL, or AV.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Resource Nodes===&lt;br /&gt;
{{MapRoute|D|green|G|green}} are &amp;quot;Normal Resource Nodes&amp;quot; rewarding both Fuel {{Fuel}}.&lt;br /&gt;
*''See [[Resource Node|here]] for more details.&lt;br /&gt;
&lt;br /&gt;
====Fuel Farming====&lt;br /&gt;
Node {{MapRoute|D|green}} is a good spot to farm fuel {{fuel}}, the base gain being '''10/15/20'''.&lt;br /&gt;
&lt;br /&gt;
;Recommended fleets&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = &lt;br /&gt;
| Fleet = '''[[Kamoi]]/[[Souya]], 4-5 DD, 0-1 SS(V)&lt;br /&gt;
1 AV/AO, 4-5 DD, 0-1 SS(V) (if lacking those AO)&lt;br /&gt;
| Route = {{MapRoute|A|blue|D|green|B|blue|E|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = When using an AO, the reach rate is 100 %, but is only 80 % when using an AV instead.&lt;br /&gt;
*Once the first battle is complete, &amp;quot;retreat&amp;quot; and &amp;quot;[[resupply]]&amp;quot; before going back out.&lt;br /&gt;
&lt;br /&gt;
As many {{Landing Craft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped as possible to maximize fuel gain (+3 per craft).&lt;br /&gt;
*{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} works as an inferior substitute (+2 per drum). &lt;br /&gt;
*Using the aforementioned equipment in the fleet is necessary to outweigh the resource cost of the fleet.&lt;br /&gt;
*If lacking enough Amphibious Tanks for SS(V), Drum-capable SS are recommended as a substitute.&lt;br /&gt;
{{Gain Modifier}}&lt;br /&gt;
&lt;br /&gt;
If done correctly, this can result in an outstanding fuel gain that surpasses [[expedition]] gains.&lt;br /&gt;
*Using &amp;quot;cheap&amp;quot; ships to refuel in the fleet (such as {{Class|Kamikaze}} and {{Class|Mutsuki}}) will optimize fuel consumption/farming.&lt;br /&gt;
*Alternatively, it is possible to use throwaway DDs with Drums that are never refueled until they are ''critically damaged'', and then scraped to save on resources (do not forget to swap their drums with the new ones before doing this).&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Map/Footer|1-3|&lt;br /&gt;
&lt;br /&gt;
|enemycompsnotes=&lt;br /&gt;
&lt;br /&gt;
|shipdropnotes= &lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-3&amp;diff=199350</id>
		<title>World 1/1-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-3&amp;diff=199350"/>
		<updated>2025-10-21T15:19:21Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Stage Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World/Hub}}&lt;br /&gt;
=World 1-3: 製油所地帯沿岸 - Coastal Refinery Zone=&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| page = World 1/1-3&lt;br /&gt;
| difficulty = ☆ ☆&lt;br /&gt;
| item = {{Fuel}}&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 海上護衛作戦&amp;lt;br&amp;gt;Maritime Escort Operation&lt;br /&gt;
| jptext = 製油所地帯沿岸部の海上輸送ラインを防衛せよ！&lt;br /&gt;
| entext = Protect the supply lines around our coastal refineries!&lt;br /&gt;
| aircon =&lt;br /&gt;
{{AirConKai&lt;br /&gt;
|AS=0&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapUnlock&lt;br /&gt;
| unlock= [[1-2]]&lt;br /&gt;
| clear= the boss's flagship must be sunk once&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
Regarding the branching table:&lt;br /&gt;
*'''''BB''''' ''refers to slow battleship only, FBB (Battlecruiser) and BBV (Aviation Battleship) don't count''.&lt;br /&gt;
*'''''CL class''''' ''refers to all CL, CLT and CT in the game''.&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = 1-3 Branching Rules&lt;br /&gt;
|id = 1-3&lt;br /&gt;
|0 -&amp;gt; A/empty, C = &lt;br /&gt;
*Go to A if fleet contains AO or AV&lt;br /&gt;
*Go to C if fleet contains CV(B/L)&lt;br /&gt;
*Otherwise, random routing&lt;br /&gt;
&lt;br /&gt;
|A/empty -&amp;gt; D/resource, E = &lt;br /&gt;
*Meet '''ANY''' of the following to go to D&lt;br /&gt;
**Fleet contains AO&lt;br /&gt;
**DE ≥ 4&lt;br /&gt;
*80% to D if fleet contains AV or DD+DE ≥ 4&lt;br /&gt;
*If DD+DE ≤ 3&lt;br /&gt;
**Go to E if fleet also contains SS(V)&lt;br /&gt;
**Otherwise, random routing&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; H/storm, J = &lt;br /&gt;
*Go to H if fleet contains any CV(B) or '''BB'''&lt;br /&gt;
*Meet '''ANY''' of the following to go to J&lt;br /&gt;
**DD ≥ 4&lt;br /&gt;
**CL+CT ≥ 1 and DD+DE ≥ 4&lt;br /&gt;
**CAV ≥ 1 and DD ≥ 2&lt;br /&gt;
*Otherwise, from top to bottom:&lt;br /&gt;
**If '''CL class''' ≥ 1, DD ≥ 2 '''and''' all the remaining ships in the fleet are either CL, CLT, CT, DD: 25% H 75% J.&lt;br /&gt;
**If CL = 0, DD+DE ≥ 4: 75% H, 25% J.&lt;br /&gt;
**If fleet contains SS(V): 75% H, 25% J.&lt;br /&gt;
**If fleet doesn't meet any of the conditions above: 50% H 50% J.&lt;br /&gt;
&lt;br /&gt;
|H/storm -&amp;gt; G/resource, I/empty, J = &lt;br /&gt;
*Go to G if fleet contains AO&lt;br /&gt;
*Go to J if&lt;br /&gt;
**CL+CT ≥ 1 and DD ≥ 2&lt;br /&gt;
**CAV+AV ≥ 1&lt;br /&gt;
*Otherwise, from top to bottom:&lt;br /&gt;
**If CL+CT ≥ 1 and DD ≤ 1: 65% I 35% J&lt;br /&gt;
**If CL+CT = 0 and DD ≤ 1: 75% I 25% J&lt;br /&gt;
**If CL+CT = 0 and DD ≥ 2: 40% G 18% I 42% J&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
This map is the first one to have an enemy battleship, which will enforce a second shelling phase during the day battle.&lt;br /&gt;
*It is important to bring strong enough ships to defeat this BB flagship.&lt;br /&gt;
&lt;br /&gt;
This map is also great for farming fuel.&lt;br /&gt;
&lt;br /&gt;
===Recommended Fleet===&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Standard Fleets&lt;br /&gt;
| Fleet = '''4 DD, 2 XX''' (XX cannot be (F)BB or CV(B))&lt;br /&gt;
| Route = Random or guaranteed depending on the comp:&lt;br /&gt;
*{{MapRoute|C|red|F|red|J|red}}&lt;br /&gt;
*{{MapRoute|A|blue|D|green|B|blue|E|red|F|red|J|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = XX should be a BBV, CVL, CA(V), CL, or AV.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Resource Nodes===&lt;br /&gt;
{{MapRoute|D|green|G|green}} are &amp;quot;Normal Resource Nodes&amp;quot; rewarding both Fuel {{Fuel}}.&lt;br /&gt;
*''See [[Resource Node|here]] for more details.&lt;br /&gt;
&lt;br /&gt;
====Fuel Farming====&lt;br /&gt;
Node {{MapRoute|D|green}} is a good spot to farm fuel {{fuel}}, the base gain being '''10/15/20'''.&lt;br /&gt;
&lt;br /&gt;
;Recommended fleets&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = &lt;br /&gt;
| Fleet = '''[[Kamoi]]/[[Souya]], 4-5 DD, 0-1 SS(V)&lt;br /&gt;
1 AV/AO, 4-5 DD, 0-1 SS(V) (if lacking those AO)&lt;br /&gt;
| Route = {{MapRoute|A|blue|D|green|B|blue|E|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = When using an AO, the reach rate is 100 %, but is only 80 % when using an AV instead.&lt;br /&gt;
*Once the first battle is complete, &amp;quot;retreat&amp;quot; and &amp;quot;[[resupply]]&amp;quot; before going back out.&lt;br /&gt;
&lt;br /&gt;
As many {{Landing Craft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped as possible to maximize fuel gain (+3 per craft).&lt;br /&gt;
*{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} works as an inferior substitute (+2 per drum). &lt;br /&gt;
*Using the aforementioned equipment in the fleet is necessary to outweigh the resource cost of the fleet.&lt;br /&gt;
*If lacking enough Amphibious Tanks for SS(V), Drum-capable SS are recommended as a substitute.&lt;br /&gt;
{{Gain Modifier}}&lt;br /&gt;
&lt;br /&gt;
If done correctly, this can result in an outstanding fuel gain that surpasses [[expedition]] gains.&lt;br /&gt;
*Using &amp;quot;cheap&amp;quot; ships to refuel in the fleet (such as {{Class|Kamikaze}} and {{Class|Mutsuki}}) will optimize fuel consumption/farming.&lt;br /&gt;
*Alternatively, it is possible to use throwaway DDs with Drums that are never refueled until they are ''critically damaged'', and then scraped to save on resources (do not forget to swap their drums with the new ones before doing this).&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Map/Footer|1-3|&lt;br /&gt;
&lt;br /&gt;
|enemycompsnotes=&lt;br /&gt;
&lt;br /&gt;
|shipdropnotes= &lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-3&amp;diff=199349</id>
		<title>World 1/1-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-3&amp;diff=199349"/>
		<updated>2025-10-21T15:15:56Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Stage Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World/Hub}}&lt;br /&gt;
=World 1-3: 製油所地帯沿岸 - Coastal Refinery Zone=&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| page = World 1/1-3&lt;br /&gt;
| difficulty = ☆ ☆&lt;br /&gt;
| item = {{Fuel}}&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 海上護衛作戦&amp;lt;br&amp;gt;Maritime Escort Operation&lt;br /&gt;
| jptext = 製油所地帯沿岸部の海上輸送ラインを防衛せよ！&lt;br /&gt;
| entext = Protect the supply lines around our coastal refineries!&lt;br /&gt;
| aircon =&lt;br /&gt;
{{AirConKai&lt;br /&gt;
|AS=0&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapUnlock&lt;br /&gt;
| unlock= [[1-2]]&lt;br /&gt;
| clear= the boss's flagship must be sunk once&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
Regarding the branching table:&lt;br /&gt;
*''''''BB'''''' ''refers to slow battleship only, FBB (Battlecruiser) and BBV (Aviation Battleship) don't count''.&lt;br /&gt;
*''''''CL class'''''' ''refers to all CL, CLT and CT in the game''.&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = 1-3 Branching Rules&lt;br /&gt;
|id = 1-3&lt;br /&gt;
|0 -&amp;gt; A/empty, C = &lt;br /&gt;
*Go to A if fleet contains AO or AV&lt;br /&gt;
*Go to C if fleet contains CV(B/L)&lt;br /&gt;
*Otherwise, random routing&lt;br /&gt;
&lt;br /&gt;
|A/empty -&amp;gt; D/resource, E = &lt;br /&gt;
*Meet '''ANY''' of the following to go to D&lt;br /&gt;
**Fleet contains AO&lt;br /&gt;
**DE ≥ 4&lt;br /&gt;
*80% to D if fleet contains AV or DD+DE ≥ 4&lt;br /&gt;
*If DD+DE ≤ 3&lt;br /&gt;
**Go to E if fleet also contains SS(V)&lt;br /&gt;
**Otherwise, random routing&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; H/storm, J = &lt;br /&gt;
*Go to H if fleet contains any CV(B) or '''BB'''&lt;br /&gt;
*Meet '''ANY''' of the following to go to J&lt;br /&gt;
**DD ≥ 4&lt;br /&gt;
**CL+CT ≥ 1 and DD+DE ≥ 4&lt;br /&gt;
**CAV ≥ 1 and DD ≥ 2&lt;br /&gt;
*Otherwise, from top to bottom:&lt;br /&gt;
**If '''CL class''' ≥ 1, DD ≥ 2 '''and''' all the remaining ships in the fleet are either CL, CLT, CT, DD: 25% H 75% J.&lt;br /&gt;
**If CL = 0, DD+DE ≥ 4: 75% H, 25% J.&lt;br /&gt;
**If fleet contains SS(V): 75% H, 25% J.&lt;br /&gt;
**If fleet doesn't meet any of the conditions above: 50% H 50% J.&lt;br /&gt;
&lt;br /&gt;
|H/storm -&amp;gt; G/resource, I/empty, J = &lt;br /&gt;
*Go to G if fleet contains AO&lt;br /&gt;
*Go to J if&lt;br /&gt;
**CL+CT ≥ 1 and DD ≥ 2&lt;br /&gt;
**CAV+AV ≥ 1&lt;br /&gt;
*Otherwise, from top to bottom:&lt;br /&gt;
**If CL+CT ≥ 1 and DD ≤ 1: 65% I 35% J&lt;br /&gt;
**If CL+CT = 0 and DD ≤ 1: 75% I 25% J&lt;br /&gt;
**If CL+CT = 0 and DD ≥ 2: 40% G 18% I 42% J&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
This map is the first one to have an enemy battleship, which will enforce a second shelling phase during the day battle.&lt;br /&gt;
*It is important to bring strong enough ships to defeat this BB flagship.&lt;br /&gt;
&lt;br /&gt;
This map is also great for farming fuel.&lt;br /&gt;
&lt;br /&gt;
===Recommended Fleet===&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Standard Fleets&lt;br /&gt;
| Fleet = '''4 DD, 2 XX''' (XX cannot be (F)BB or CV(B))&lt;br /&gt;
| Route = Random or guaranteed depending on the comp:&lt;br /&gt;
*{{MapRoute|C|red|F|red|J|red}}&lt;br /&gt;
*{{MapRoute|A|blue|D|green|B|blue|E|red|F|red|J|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = XX should be a BBV, CVL, CA(V), CL, or AV.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Resource Nodes===&lt;br /&gt;
{{MapRoute|D|green|G|green}} are &amp;quot;Normal Resource Nodes&amp;quot; rewarding both Fuel {{Fuel}}.&lt;br /&gt;
*''See [[Resource Node|here]] for more details.&lt;br /&gt;
&lt;br /&gt;
====Fuel Farming====&lt;br /&gt;
Node {{MapRoute|D|green}} is a good spot to farm fuel {{fuel}}, the base gain being '''10/15/20'''.&lt;br /&gt;
&lt;br /&gt;
;Recommended fleets&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = &lt;br /&gt;
| Fleet = '''[[Kamoi]]/[[Souya]], 4-5 DD, 0-1 SS(V)&lt;br /&gt;
1 AV/AO, 4-5 DD, 0-1 SS(V) (if lacking those AO)&lt;br /&gt;
| Route = {{MapRoute|A|blue|D|green|B|blue|E|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = When using an AO, the reach rate is 100 %, but is only 80 % when using an AV instead.&lt;br /&gt;
*Once the first battle is complete, &amp;quot;retreat&amp;quot; and &amp;quot;[[resupply]]&amp;quot; before going back out.&lt;br /&gt;
&lt;br /&gt;
As many {{Landing Craft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped as possible to maximize fuel gain (+3 per craft).&lt;br /&gt;
*{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} works as an inferior substitute (+2 per drum). &lt;br /&gt;
*Using the aforementioned equipment in the fleet is necessary to outweigh the resource cost of the fleet.&lt;br /&gt;
*If lacking enough Amphibious Tanks for SS(V), Drum-capable SS are recommended as a substitute.&lt;br /&gt;
{{Gain Modifier}}&lt;br /&gt;
&lt;br /&gt;
If done correctly, this can result in an outstanding fuel gain that surpasses [[expedition]] gains.&lt;br /&gt;
*Using &amp;quot;cheap&amp;quot; ships to refuel in the fleet (such as {{Class|Kamikaze}} and {{Class|Mutsuki}}) will optimize fuel consumption/farming.&lt;br /&gt;
*Alternatively, it is possible to use throwaway DDs with Drums that are never refueled until they are ''critically damaged'', and then scraped to save on resources (do not forget to swap their drums with the new ones before doing this).&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Map/Footer|1-3|&lt;br /&gt;
&lt;br /&gt;
|enemycompsnotes=&lt;br /&gt;
&lt;br /&gt;
|shipdropnotes= &lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-3&amp;diff=199346</id>
		<title>World 1/1-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-3&amp;diff=199346"/>
		<updated>2025-10-21T15:07:33Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Stage Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World/Hub}}&lt;br /&gt;
=World 1-3: 製油所地帯沿岸 - Coastal Refinery Zone=&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| page = World 1/1-3&lt;br /&gt;
| difficulty = ☆ ☆&lt;br /&gt;
| item = {{Fuel}}&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 海上護衛作戦&amp;lt;br&amp;gt;Maritime Escort Operation&lt;br /&gt;
| jptext = 製油所地帯沿岸部の海上輸送ラインを防衛せよ！&lt;br /&gt;
| entext = Protect the supply lines around our coastal refineries!&lt;br /&gt;
| aircon =&lt;br /&gt;
{{AirConKai&lt;br /&gt;
|AS=0&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapUnlock&lt;br /&gt;
| unlock= [[1-2]]&lt;br /&gt;
| clear= the boss's flagship must be sunk once&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
Regarding the branching table:&lt;br /&gt;
*'''BB''' ''refers to slow battleship only, FBB (Battlecruiser) and BBV (Aviation Battleship) don't count''.&lt;br /&gt;
*'''CL class''' ''refers to all CL, CLT and CT in the game''.&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = 1-3 Branching Rules&lt;br /&gt;
|id = 1-3&lt;br /&gt;
|0 -&amp;gt; A/empty, C = &lt;br /&gt;
*Go to A if fleet contains AO or AV&lt;br /&gt;
*Go to C if fleet contains CV(B/L)&lt;br /&gt;
*Otherwise, random routing&lt;br /&gt;
&lt;br /&gt;
|A/empty -&amp;gt; D/resource, E = &lt;br /&gt;
*Meet '''ANY''' of the following to go to D&lt;br /&gt;
**Fleet contains AO&lt;br /&gt;
**DE ≥ 4&lt;br /&gt;
*80% to D if fleet contains AV or DD+DE ≥ 4&lt;br /&gt;
*If DD+DE ≤ 3&lt;br /&gt;
**Go to E if fleet also contains SS(V)&lt;br /&gt;
**Otherwise, random routing&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; H/storm, J = &lt;br /&gt;
*Go to H if fleet contains any CV(B) or BB&lt;br /&gt;
*Meet '''ANY''' of the following to go to J&lt;br /&gt;
**DD ≥ 4&lt;br /&gt;
**CL+CT ≥ 1 and DD+DE ≥ 4&lt;br /&gt;
**CAV ≥ 1 and DD ≥ 2&lt;br /&gt;
*Otherwise, from top to bottom:&lt;br /&gt;
**If CL class ≥ 1, DD ≥ 2 '''and''' all the remaining ships in the fleet are CL, CLT, CT, DD: 25% H 75% J.&lt;br /&gt;
**If CL = 0, DD+DE ≥ 4: 75% H, 25% J.&lt;br /&gt;
**If fleet contains SS(V): 75% H, 25% J.&lt;br /&gt;
**If fleet doesn't meet any of the conditions above: 50% H 50% J.&lt;br /&gt;
&lt;br /&gt;
|H/storm -&amp;gt; G/resource, I/empty, J = &lt;br /&gt;
*Go to G if fleet contains AO&lt;br /&gt;
*Go to J if fleet contains CL and DD ≥ 2, or fleet contains AV&lt;br /&gt;
*Otherwise&lt;br /&gt;
**If DD ≥ 3, random routing (Very small chance for I)&lt;br /&gt;
**If DD ≤ 2, random routing (Very small chance for G)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
This map is the first one to have an enemy battleship, which will enforce a second shelling phase during the day battle.&lt;br /&gt;
*It is important to bring strong enough ships to defeat this BB flagship.&lt;br /&gt;
&lt;br /&gt;
This map is also great for farming fuel.&lt;br /&gt;
&lt;br /&gt;
===Recommended Fleet===&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Standard Fleets&lt;br /&gt;
| Fleet = '''4 DD, 2 XX''' (XX cannot be (F)BB or CV(B))&lt;br /&gt;
| Route = Random or guaranteed depending on the comp:&lt;br /&gt;
*{{MapRoute|C|red|F|red|J|red}}&lt;br /&gt;
*{{MapRoute|A|blue|D|green|B|blue|E|red|F|red|J|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = XX should be a BBV, CVL, CA(V), CL, or AV.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Resource Nodes===&lt;br /&gt;
{{MapRoute|D|green|G|green}} are &amp;quot;Normal Resource Nodes&amp;quot; rewarding both Fuel {{Fuel}}.&lt;br /&gt;
*''See [[Resource Node|here]] for more details.&lt;br /&gt;
&lt;br /&gt;
====Fuel Farming====&lt;br /&gt;
Node {{MapRoute|D|green}} is a good spot to farm fuel {{fuel}}, the base gain being '''10/15/20'''.&lt;br /&gt;
&lt;br /&gt;
;Recommended fleets&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = &lt;br /&gt;
| Fleet = '''[[Kamoi]]/[[Souya]], 4-5 DD, 0-1 SS(V)&lt;br /&gt;
1 AV/AO, 4-5 DD, 0-1 SS(V) (if lacking those AO)&lt;br /&gt;
| Route = {{MapRoute|A|blue|D|green|B|blue|E|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = When using an AO, the reach rate is 100 %, but is only 80 % when using an AV instead.&lt;br /&gt;
*Once the first battle is complete, &amp;quot;retreat&amp;quot; and &amp;quot;[[resupply]]&amp;quot; before going back out.&lt;br /&gt;
&lt;br /&gt;
As many {{Landing Craft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped as possible to maximize fuel gain (+3 per craft).&lt;br /&gt;
*{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} works as an inferior substitute (+2 per drum). &lt;br /&gt;
*Using the aforementioned equipment in the fleet is necessary to outweigh the resource cost of the fleet.&lt;br /&gt;
*If lacking enough Amphibious Tanks for SS(V), Drum-capable SS are recommended as a substitute.&lt;br /&gt;
{{Gain Modifier}}&lt;br /&gt;
&lt;br /&gt;
If done correctly, this can result in an outstanding fuel gain that surpasses [[expedition]] gains.&lt;br /&gt;
*Using &amp;quot;cheap&amp;quot; ships to refuel in the fleet (such as {{Class|Kamikaze}} and {{Class|Mutsuki}}) will optimize fuel consumption/farming.&lt;br /&gt;
*Alternatively, it is possible to use throwaway DDs with Drums that are never refueled until they are ''critically damaged'', and then scraped to save on resources (do not forget to swap their drums with the new ones before doing this).&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Map/Footer|1-3|&lt;br /&gt;
&lt;br /&gt;
|enemycompsnotes=&lt;br /&gt;
&lt;br /&gt;
|shipdropnotes= &lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-3&amp;diff=199344</id>
		<title>World 1/1-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-3&amp;diff=199344"/>
		<updated>2025-10-21T14:51:40Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Stage Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World/Hub}}&lt;br /&gt;
=World 1-3: 製油所地帯沿岸 - Coastal Refinery Zone=&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| page = World 1/1-3&lt;br /&gt;
| difficulty = ☆ ☆&lt;br /&gt;
| item = {{Fuel}}&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 海上護衛作戦&amp;lt;br&amp;gt;Maritime Escort Operation&lt;br /&gt;
| jptext = 製油所地帯沿岸部の海上輸送ラインを防衛せよ！&lt;br /&gt;
| entext = Protect the supply lines around our coastal refineries!&lt;br /&gt;
| aircon =&lt;br /&gt;
{{AirConKai&lt;br /&gt;
|AS=0&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapUnlock&lt;br /&gt;
| unlock= [[1-2]]&lt;br /&gt;
| clear= the boss's flagship must be sunk once&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = 1-3 Branching Rules&lt;br /&gt;
|id = 1-3&lt;br /&gt;
|0 -&amp;gt; A/empty, C = &lt;br /&gt;
*Go to A if fleet contains AO or AV&lt;br /&gt;
*Go to C if fleet contains CV(B/L)&lt;br /&gt;
*Otherwise, random routing&lt;br /&gt;
&lt;br /&gt;
|A/empty -&amp;gt; D/resource, E = &lt;br /&gt;
*Meet '''ANY''' of the following to go to D&lt;br /&gt;
**Fleet contains AO&lt;br /&gt;
**DE ≥ 4&lt;br /&gt;
*80% to D if fleet contains AV or DD+DE ≥ 4&lt;br /&gt;
*If DD+DE &amp;lt;= 3&lt;br /&gt;
**Go to E if fleet also contains SS(V)&lt;br /&gt;
**Otherwise, random routing&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; H/storm, J = &lt;br /&gt;
*Go to H if fleet contains any CV(B), slow BBs (BBV doesn't count)&lt;br /&gt;
*Meet '''ANY''' of the following to go to J&lt;br /&gt;
**DD ≥ 4&lt;br /&gt;
**Fleet contains CL and DD+DE ≥ 4&lt;br /&gt;
*Otherwise, random routing (the more CV(B/L) you bring, the higher chance you will go to node H)&lt;br /&gt;
&lt;br /&gt;
|H/storm -&amp;gt; G/resource, I/empty, J = &lt;br /&gt;
*Go to G if fleet contains AO&lt;br /&gt;
*Go to J if fleet contains CL and DD ≥ 2, or fleet contains AV&lt;br /&gt;
*Otherwise&lt;br /&gt;
**If DD ≥ 3, random routing (Very small chance for I)&lt;br /&gt;
**If DD ≤ 2, random routing (Very small chance for G)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
This map is the first one to have an enemy battleship, which will enforce a second shelling phase during the day battle.&lt;br /&gt;
*It is important to bring strong enough ships to defeat this BB flagship.&lt;br /&gt;
&lt;br /&gt;
This map is also great for farming fuel.&lt;br /&gt;
&lt;br /&gt;
===Recommended Fleet===&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Standard Fleets&lt;br /&gt;
| Fleet = '''4 DD, 2 XX''' (XX cannot be (F)BB or CV(B))&lt;br /&gt;
| Route = Random or guaranteed depending on the comp:&lt;br /&gt;
*{{MapRoute|C|red|F|red|J|red}}&lt;br /&gt;
*{{MapRoute|A|blue|D|green|B|blue|E|red|F|red|J|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = XX should be a BBV, CVL, CA(V), CL, or AV.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Resource Nodes===&lt;br /&gt;
{{MapRoute|D|green|G|green}} are &amp;quot;Normal Resource Nodes&amp;quot; rewarding both Fuel {{Fuel}}.&lt;br /&gt;
*''See [[Resource Node|here]] for more details.&lt;br /&gt;
&lt;br /&gt;
====Fuel Farming====&lt;br /&gt;
Node {{MapRoute|D|green}} is a good spot to farm fuel {{fuel}}, the base gain being '''10/15/20'''.&lt;br /&gt;
&lt;br /&gt;
;Recommended fleets&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = &lt;br /&gt;
| Fleet = '''[[Kamoi]]/[[Souya]], 4-5 DD, 0-1 SS(V)&lt;br /&gt;
1 AV/AO, 4-5 DD, 0-1 SS(V) (if lacking those AO)&lt;br /&gt;
| Route = {{MapRoute|A|blue|D|green|B|blue|E|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = When using an AO, the reach rate is 100 %, but is only 80 % when using an AV instead.&lt;br /&gt;
*Once the first battle is complete, &amp;quot;retreat&amp;quot; and &amp;quot;[[resupply]]&amp;quot; before going back out.&lt;br /&gt;
&lt;br /&gt;
As many {{Landing Craft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped as possible to maximize fuel gain (+3 per craft).&lt;br /&gt;
*{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} works as an inferior substitute (+2 per drum). &lt;br /&gt;
*Using the aforementioned equipment in the fleet is necessary to outweigh the resource cost of the fleet.&lt;br /&gt;
*If lacking enough Amphibious Tanks for SS(V), Drum-capable SS are recommended as a substitute.&lt;br /&gt;
{{Gain Modifier}}&lt;br /&gt;
&lt;br /&gt;
If done correctly, this can result in an outstanding fuel gain that surpasses [[expedition]] gains.&lt;br /&gt;
*Using &amp;quot;cheap&amp;quot; ships to refuel in the fleet (such as {{Class|Kamikaze}} and {{Class|Mutsuki}}) will optimize fuel consumption/farming.&lt;br /&gt;
*Alternatively, it is possible to use throwaway DDs with Drums that are never refueled until they are ''critically damaged'', and then scraped to save on resources (do not forget to swap their drums with the new ones before doing this).&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Map/Footer|1-3|&lt;br /&gt;
&lt;br /&gt;
|enemycompsnotes=&lt;br /&gt;
&lt;br /&gt;
|shipdropnotes= &lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-2&amp;diff=199343</id>
		<title>World 1/1-2</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_1/1-2&amp;diff=199343"/>
		<updated>2025-10-21T14:41:06Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Stage Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World/Hub}}&lt;br /&gt;
=World 1-2: 南西諸島沖 - Nansei Islands Offshore =&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| page = World 1/1-2&lt;br /&gt;
| difficulty = ☆&lt;br /&gt;
| item = {{Ammo}}&lt;br /&gt;
| exp = Varies&lt;br /&gt;
| code = 南西諸島沖警備&amp;lt;br&amp;gt;[[wikipedia:Nansei_Islands|Nansei Islands]] Sea Defense&lt;br /&gt;
| jptext = 南西諸島沖に接近する敵前衛艦隊を捕捉、迎撃せよ！ &lt;br /&gt;
| entext = Intercept the enemy's vanguard fleet in the seas off the Nansei Islands!&lt;br /&gt;
| aircon =&lt;br /&gt;
{{AirConKai&lt;br /&gt;
|AS=0&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapUnlock&lt;br /&gt;
| unlock= [[1-1]]&lt;br /&gt;
| clear= the boss's flagship must be sunk once&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = 1-2 Branching Rules&lt;br /&gt;
|id = 1-2&lt;br /&gt;
|0 -&amp;gt; A, B/resource = &lt;br /&gt;
* Meet '''ALL''' of the following requirements to go to A:&lt;br /&gt;
** Fleet contains ≤ 5 ships.&lt;br /&gt;
** DD+DE = 4&lt;br /&gt;
* Otherwise, random between A and B&lt;br /&gt;
** 40 % to A if fleet contains 6 ships&lt;br /&gt;
** 50 % to A if fleet contains 5 ships&lt;br /&gt;
** 60 % to A if fleet contains 4 ships&lt;br /&gt;
** 70 % to A if fleet contains ≤ 3 ships&lt;br /&gt;
|A -&amp;gt; D,E =&lt;br /&gt;
*Go to D if fleet contains slow ships '''and''' DD+DE ≤ 3&lt;br /&gt;
*Meet '''ANY''' of the following to go to E&lt;br /&gt;
**Fast Fleet&lt;br /&gt;
**Fleet contains CL and DD ≥ 4&lt;br /&gt;
**CL+CT = 1 and DD+DE = 5&lt;br /&gt;
**DD+DE = 6&lt;br /&gt;
*Otherwise, 65% E 35% D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
Sortie '''1 CL, 4 DD''' for fixed routing towards the boss node via node {{MapRoute|A|red}}.&lt;br /&gt;
*Using more than 5 ships, or heavier ships will make the routing random.&lt;br /&gt;
&lt;br /&gt;
===Resource Nodes===&lt;br /&gt;
{{MapRoute|B|green}} is a &amp;quot;Normal Resource Node&amp;quot; rewarding ammo {{Ammo}}.&lt;br /&gt;
*''See [[Resource Node|here]] for more details.&lt;br /&gt;
&lt;br /&gt;
{{Map/Footer|1-2|&lt;br /&gt;
&lt;br /&gt;
|enemycompsnotes=&lt;br /&gt;
&lt;br /&gt;
|shipdropnotes= &lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Help:Ship_Farming_(Advanced)&amp;diff=198602</id>
		<title>Help:Ship Farming (Advanced)</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Help:Ship_Farming_(Advanced)&amp;diff=198602"/>
		<updated>2025-10-02T02:33:41Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Other limited drops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article aims to provide advice on the better ways to farm for certain ships in order to use them as [[Modernization]] fodder. Those ships notably include:&lt;br /&gt;
*[[#Maruyu|Maruyu]] for luck modding&lt;br /&gt;
*[[#DE|DE]] for HP/ASW/Luck modding&lt;br /&gt;
&lt;br /&gt;
=Maruyu=&lt;br /&gt;
[[Maruyu Kai]] is the best way to reliably modernize the luck of any ship in the game.&lt;br /&gt;
*{{details|Modernization#Maruyu|l1=Maruyu modding}}&lt;br /&gt;
&lt;br /&gt;
==LSC==&lt;br /&gt;
Maruyu is a reliable [[LSC]] craft&lt;br /&gt;
*She can be crafted by using the minimum resource amounts.&lt;br /&gt;
*Her crafting rate can be improved by crafting with as few &amp;quot;free docks&amp;quot; as possible.&lt;br /&gt;
*[[LSC]] attempts are advised only when reaching the resource caps in order to avoid wasting any resource gains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=6&amp;gt;[[Maruyu]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;{{Fuel}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Ammo}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Steel}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Bauxite}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{DM}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Note&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''1500'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1500'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''2000'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1000'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''Recommended recipe'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=6&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=6&amp;gt;&lt;br /&gt;
;Notes&lt;br /&gt;
* Unlike other recipes, the number of free docks should be minimum (ideally 1).&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sorties==&lt;br /&gt;
Dropping Maruyu is usually the best way to farm her as it is generally cheaper than the [[LSC]] cost.&lt;br /&gt;
&lt;br /&gt;
[[File:Maruyu table MFB.png|1200px|thumb|center|Summary of the efficiency of dropping Maruyu compared to LSC (Click the picture to enlarge it)]]&lt;br /&gt;
&lt;br /&gt;
To sum up, the efficiency of getting [[Maruyu]] are as the following (from top to bottom):&lt;br /&gt;
*Farming [[3-5]] '''in LD or Post-clear'''&lt;br /&gt;
*Farming [[4-5]] when you own '''none of her'''&lt;br /&gt;
*Farming [[6-2]]&lt;br /&gt;
*[[LSC]]&lt;br /&gt;
*Farming [[4-5]] when you own '''at least 1 of her'''.&lt;br /&gt;
&lt;br /&gt;
===3-5===&lt;br /&gt;
[[3-5]] is the best place to farm Maruyu, being relatively cheap and fast. The main downsides are the morale drain resulting from ending the sortie on an &amp;quot;off-route node&amp;quot; and the low amount of ranking points awarded.&lt;br /&gt;
*It is important to first clear the map in order to have the proper drop rate.&lt;br /&gt;
&lt;br /&gt;
[[3-5#Ship_Drops|Drop rate]]:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:auto&amp;quot;&lt;br /&gt;
! Enemy Compositions&lt;br /&gt;
! HQ ≥ 85&lt;br /&gt;
! HQ ≤ 84&lt;br /&gt;
|-&lt;br /&gt;
! {{Enemy/Banner|Northern Princess/III|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Heavy Cruiser Ri-Class/Flagship|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}}&lt;br /&gt;
| 1.4%&lt;br /&gt;
! rowspan=3 | 0%&lt;br /&gt;
|-&lt;br /&gt;
! ''Last Dance''&amp;lt;br&amp;gt;''Post-Clear''&lt;br /&gt;
| 2.5%&lt;br /&gt;
|-&lt;br /&gt;
! ''All Other Enemy Compositions''&lt;br /&gt;
| 0%&lt;br /&gt;
|}&lt;br /&gt;
*This means it is '''impossible to get her here if the HQ is 84 or lower'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 3-5 Farming&lt;br /&gt;
| Fleet = '''1 (F)BB(V), 3 CVL, 2 CAV/AV'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/en?p=JDmhr37h5Do]&lt;br /&gt;
| Route = {{MapRoute|B|red|D|red|H|red|J|green}}&lt;br /&gt;
| AS = 381&lt;br /&gt;
| Note = &lt;br /&gt;
Node {{MapRoute|H|red}} flagship is a soft-skin {{Enemy/Link|Northern Princess V|text=installation|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]].&lt;br /&gt;
&lt;br /&gt;
It is recommended to bring a {{Class|Nelson}} to utilize her [[touch]] at node {{MapRoute|D|red}}.&lt;br /&gt;
&lt;br /&gt;
The CAV/AV should be preferably {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}}.&lt;br /&gt;
&lt;br /&gt;
As the final node is a resource node, it is possible to continue the sortie even when being taiha on {{MapRoute|H|red}}.&lt;br /&gt;
&lt;br /&gt;
The use of {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}} and {{EquipmentLink|Toku Daihatsu Landing Craft}} are recommended in order to boost the {{ammo}} ammo gain on the final node. The best combination to use while keeping the clear rate high is 2 pairs of {{EquipmentLink|Toku Daihatsu Landing Craft}} + {{EquipmentLink|Special Type 4 Amphibious Tank Kai}}, which will raise the amount gained from a base of 50 to '''142''' (+1~10 gain when improved).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===4-5===&lt;br /&gt;
[[4-5]] has one of the cheapest comps to farm [[Maruyu]] and awards a large amount of ranking points relatively quickly. The main downside is the drop rate is reduced significantly when owning any copies of her.&lt;br /&gt;
&lt;br /&gt;
[[4-5#Ship_Drops|Drop rate]]:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:auto&amp;quot;&lt;br /&gt;
! Enemy Compositions&lt;br /&gt;
! 0 Maruyu&lt;br /&gt;
! 1+ Maruyu&lt;br /&gt;
|-&lt;br /&gt;
! {{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}&lt;br /&gt;
{{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Elite|small=true}}&lt;br /&gt;
| 3% || 1.85%&lt;br /&gt;
|-&lt;br /&gt;
! ''All Other Enemy Compositions''&lt;br /&gt;
| 2% || 0.85%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, it's only recommended to farm [[Maruyu]] here '''with 0 owned copies''' in the base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 4-5 Farming&lt;br /&gt;
| Fleet = '''2 (F)BB(V)/CV(L/B), 1 CL, 3 DD'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference:&lt;br /&gt;
*'''[[Special_Attacks/Nelson-class_Touch|Nelson-Touch]] + 4 [[Jet]]s variant''': [https://jervis.vercel.app/?p=p45XEKLdHSA]&lt;br /&gt;
*'''[[Special_Attacks/Nelson-class_Touch|Nelson-Touch]] + {{ShipLink|Kaga Kai Ni}} variant''': [https://jervis.vercel.app/?p=UO0x1nDIY-M]&lt;br /&gt;
*'''[[:Category:Escort_Carriers|CVE]] + {{ShipLink|Kaga Kai Ni Go}} variant''': [https://jervis.vercel.app/?p=zpDB0WoNh_o]&lt;br /&gt;
| Route = Random: {{MapRoute|A|blue|D|red|H|red|T|red}} or {{MapRoute|C|blue|D|red|H|red|T|red}}&lt;br /&gt;
| AS = 207&lt;br /&gt;
| Note = &lt;br /&gt;
Node {{MapRoute|T|red}} flagship is a soft-skin installation {{Enemy/Link|Harbour Princess|Harbour Princess II|text=Harbour Princess|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]] to deal with her.&lt;br /&gt;
&lt;br /&gt;
2 DDs should be capable of carrying {{Landing Craft}}/{{Amphibious Tank}} '''and''' {{Extra Armor}} Armor Bulges to increase the pass rate. They should also be able to do decent [[OASW]] damage to deal with submarines. Therefore, the best setup for them should be '''a strong special DLC/Tank + {{Sonar}}Sonar + 2 Bulges''' (One bulge in RE).&lt;br /&gt;
*As of January 2025, the most effective special DLC/Tank that can deal with {{Enemy/Link|Harbour Princess|Harbour Princess II}} '''alone''' (Hitting the day cap of 220 base damage before armor) are as follows (From strongest to weakest):&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J}}&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank}}&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)}}&lt;br /&gt;
**{{EquipmentLink|Special Type 4 Amphibious Tank Kai}}&lt;br /&gt;
*If '''married, it's possible to perform [[OASW]] with only 1 sonar'''. If not married, it's recommended to '''prioritize {{Sonar}}Sonar + {{Depth Charge}}Depth Charge setup to enable it, removing one bulge''' to keep the passing rate high.&lt;br /&gt;
The last DD should be the one doing AACI duty, preferably {{ShipLink|Hatsuzuki Kai Ni}} as she has an extra slot to bring along an extra [[WG42]] as well.&lt;br /&gt;
*If she is married and is a high enough level, she can also OASW with 1 sonar and help with the sub node.&lt;br /&gt;
For the comp using {{Class|Nelson}}, it's best to utilize her [[touch]] at node {{MapRoute|H|red}}.&lt;br /&gt;
*As a result of using only one carrier filled with [[Jet]]s, AS/AS+ isn't possible, so it's best to settle with AP.&lt;br /&gt;
All comps listed above have some upsides and downsides mainly due to the usage of [[Jet]]s, so it's up to players to decide which comp is best for them:&lt;br /&gt;
*The comps with 3-4 [[Jet]]s generally '''has a higher passing rate''', which also helps reduce the chance of taking damage, and '''lower the Fuel, Ammo, and Bauxite usage''' in general. In exchange, there is a '''50% higher Steel cost compared to min LSC'''.&lt;br /&gt;
**This is generally not a problem for players who spam Tokyo Express [[Expedition]]s a lot. Furthermore, steel isn't used much over time anyway.&lt;br /&gt;
*On the other hand, the comp without [[Jet]]s are '''more efficient for all resource in the long run''' as you will spend less of them for the same rate of [[Maruyu]] as min LSC (assuming no owned copies of her when farming here, as having her copy would reduce her rate significantly). But '''the passing rate for these comps are also lower'''.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===6-2===&lt;br /&gt;
[[6-2#Ship_Drops|Drop rate]]: 2.0 %&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 6-2 Farming&lt;br /&gt;
| Fleet = '''1 (F)BB(V), CV(B), 2 CAV/AV, 2 DD'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=v2gg1_Rqq6E]&lt;br /&gt;
| LOS = Cn3: 51&lt;br /&gt;
| Route = {{MapRoute|C|red|E|blue|J|red|K|red}}&lt;br /&gt;
| AS = 153&lt;br /&gt;
| Note = &lt;br /&gt;
It is advised to bring a {{Class|Nelson}} to utilize her [[touch]] at node {{MapRoute|J|red}}.&lt;br /&gt;
&lt;br /&gt;
The recommended CAV/AV are {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}} for opening torp and Night Zuiun attack.&lt;br /&gt;
&lt;br /&gt;
This map is pretty simple and straight forward as you get better passing rate if your ships have higher armor, so for DDs, just stack all the bulges on them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=DE=&lt;br /&gt;
[[DE]] are the best way to modernize the HP of any ship in the game, as well as the only way to modernize ASW and a good way to modernize Luck.&lt;br /&gt;
*{{details|Modernization#Coastal Defense Ships|l1=DE modding}}&lt;br /&gt;
&lt;br /&gt;
==Sorties==&lt;br /&gt;
*DE can only be obtained via drops, and only [[Limited Drop|limited time drops]] so far. Thus, there is almost no truly reliable way to farm them.&lt;br /&gt;
*Unlike any other ship type in the game, DE are subject to unique drop cap behavior, similar to overfishing.&lt;br /&gt;
**To farm for them efficiently, knowing how their drop mechanic works is important.&lt;br /&gt;
***Having more than 3 duplicates of a certain DE will decrease its drop rate on all maps.&lt;br /&gt;
***Using an individual DE as fodder 10+ times will start decreasing its drop rate on all maps, as seen in map 1-3. It's safe to assume the same counter is applied for map 7-4.&lt;br /&gt;
**{{details|Drop#Overfishing Cap|l1=Overfishing Cap}}&lt;br /&gt;
&lt;br /&gt;
===7-4===&lt;br /&gt;
So far, only [[7-4]] has a constant set of DE drops, making it a reliable farming location.&lt;br /&gt;
&lt;br /&gt;
[[7-4#Ship_Drops|Drop rate]]:&lt;br /&gt;
*The drop rate of all DE here depends on the above-mentioned drop behaviors, as well as the current limited drop pool.&lt;br /&gt;
*To check their drop rate, please refer to KcNav or PoiDB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 7-4 Farming&lt;br /&gt;
| Fleet = '''{{ShipLink|Zuihou Kai Ni B|Ryuuhou Kai Ni E|text=Zuihou and Ryuuhou Kai Ni B/E}}, 1 CL, 3 DD &lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=U3Tk0bfsEkM]&lt;br /&gt;
| LOS = Cn4: 37&lt;br /&gt;
| Route = {{MapRoute|A|blue|B|red|E|pink|J|red|L|red|P|red}}&lt;br /&gt;
| AS = 146&lt;br /&gt;
| Note = '''5 [[OASW]] (with 4 being strong)''' is the absolute minimum requirement to stabilize the route. Fewer than 5 will increase the retreat rate.&lt;br /&gt;
*A &amp;quot;strong OASW&amp;quot; is defined as a setup utilizing [[ASW Synergy]] ([[Small Sonar]] + [[Depth Charge]]).&lt;br /&gt;
*It is important to keep in mind that most retreats here are due to submarines. Especially at '''HQ 120''' where 7-4 is mutated into its last scaling stage, changing the enemy patterns and stats, making farming more difficult if lacking enough strong OASW. An example of these changes are as the following:&lt;br /&gt;
**Node J always has 3 {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}&lt;br /&gt;
**The boss gains more armor&lt;br /&gt;
**The boss node in LD always has a {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}&lt;br /&gt;
&lt;br /&gt;
[[CVE]] should be either Zuihou or Ryuuhou for OASW. While not as strong as the strong OASW setup above, they can still sink some weaker submarines on the way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An [[AACI]] DD is recommended (usually {{ShipLink|Hatsuzuki Kai Ni}}) to disable the boss and pass node {{MapRoute|E|pink}} on the way.&lt;br /&gt;
&lt;br /&gt;
All DE have '''damage, accuracy, and evasion bonuses''' here, so they can be a good option to bring along. One of them can be used as flagship to get as much EXP as possible, making this map '''one of the best options to grind them'''.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Shigure]] also has '''great accuracy and evasion bonuses''' (but no damage bonus), being the only DD with any bonus here, making her a great DD pick when paired with her above mentioned RE capability.&lt;br /&gt;
&lt;br /&gt;
| Range = {{MapRoute|E|red}}: 2, {{MapRoute|P|red}}(Boss): 5&lt;br /&gt;
| LBASS = 148&lt;br /&gt;
| NoteLBAS = The LBAS should have 4 fighters that will never be pulled out of this LBAS and {{color|red|'''never resupplied'''}}. Their slots will never go below 3 and can continue sortieing to keep the cost cheap.&lt;br /&gt;
*In this map, split the attacks and '''target both node''' {{MapRoute|E|pink}} '''and the boss node''' {{MapRoute|P|red}} for the best efficiency.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Other limited drops=&lt;br /&gt;
===Map 2-3===&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 2-3 Farming (99% Boss roll)&lt;br /&gt;
| Fleet = '''1 AV, 2 CV(B/L), 3 DD'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=uNShMX8urRE]&lt;br /&gt;
| Route = Random&lt;br /&gt;
| AS = 81&lt;br /&gt;
| Note =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Map 2-5===&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 2-5 Farming&lt;br /&gt;
| Fleet = '''1 CV, 1 CVL, 1 CL, 3 DD'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=sdecLFNUyFY]&lt;br /&gt;
| Route = {{MapRoute|C|red|E|red|I|blue|O|red}}&lt;br /&gt;
| AS = 42&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| LOS = 34 Cn1&lt;br /&gt;
| Note = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Map 5-3===&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 5-3 Farming (Torpedo Squadron)&lt;br /&gt;
| Fleet = '''CL (Flagship), 3 DD, 2 CLT &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;(Torpedo Squadron)&amp;lt;/font&amp;gt;'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=mUy4pTNJWf8]&lt;br /&gt;
| Route = {{MapRoute|D|blue|G|blue|I|purple|O|blue|P|purple|K|purple|E|blue|Q|red}}&lt;br /&gt;
| AS = 140&lt;br /&gt;
| Note = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Map 6-3===&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 6-3 Farming&lt;br /&gt;
| Fleet = '''1 CL, 1 AV, 4 DD'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=5e92mT6ZLA]&lt;br /&gt;
| Route = {{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| LOS = 38 Cn3&lt;br /&gt;
| Note = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Modernization]]&lt;br /&gt;
{{Help}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_5/5-1&amp;diff=197329</id>
		<title>World 5/5-1</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_5/5-1&amp;diff=197329"/>
		<updated>2025-08-29T12:34:36Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Recommended fleets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World/Hub}}&lt;br /&gt;
=World 5-1: 南方海域前面 - The Forefront of the Southern Sea=&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| page = World 5/5-1&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = {{steel}} {{ammo}}&lt;br /&gt;
| exp = 360&lt;br /&gt;
| code = 南方海域進出作戦&amp;lt;br&amp;gt;Southern Sea Advancement Tactics&lt;br /&gt;
| jptext = 練度の高い水上打撃部隊を編成し、南方海域への進出を図れ！&lt;br /&gt;
| entext = Create a diverse surface fleet to expand into the southern sea area!&lt;br /&gt;
| aircon =&lt;br /&gt;
{{AirConKai&lt;br /&gt;
|AS=252&lt;br /&gt;
|ASr=287&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapUnlock&lt;br /&gt;
| unlock= [[3-4]]&lt;br /&gt;
| clear= the boss's flagship must be sunk once&lt;br /&gt;
| note= [[Support Expedition]]s are available on this map&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = 5-1 Branching Rules&lt;br /&gt;
|id = 5-1&lt;br /&gt;
|0 -&amp;gt; A/storm, B = &lt;br /&gt;
*Go to A if (F)BB(V)+CV(B/L) ≥ 5&lt;br /&gt;
* Meet '''ANY''' of the following requirements to go to B&lt;br /&gt;
**DD ≥ 2 and (F)BB(V)+CV(L/B) ≤ 2&lt;br /&gt;
**CA(V) ≥ 4 and CL ≥ 1&lt;br /&gt;
**CA(V) ≥ 2 and CL = 1&lt;br /&gt;
*Otherwise, random routing&lt;br /&gt;
**If fleet contains 3 (F)BB(V), 1 CL, and 2 DD, 75 % B&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; C/resource = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** No CV(B)&lt;br /&gt;
** Amount of CVL ≤ 1&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
|B -&amp;gt; E = * Do not meet the requirements to go to C.&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G, H/resource, J = &lt;br /&gt;
*Go to H if CL+DD = 0 '''or''' (F)BB(V)+CVL ≥ 4&lt;br /&gt;
*Random routing if (F)BB(V)+CVL ≥ 3&lt;br /&gt;
*Meet '''ANY''' of the following to go to J&lt;br /&gt;
**'''Fastest''' fleet&lt;br /&gt;
**DD ≥ 4&lt;br /&gt;
**DD ≥ 2 and CL ≥ 1&lt;br /&gt;
*Meet '''ANY''' of the following to go to G&lt;br /&gt;
**DD ≤ 1 and CL ≥ 1&lt;br /&gt;
**DD = 1 and CL = 0&lt;br /&gt;
*Otherwise, random between G and J &lt;br /&gt;
**If DD = 3, 70 % J&lt;br /&gt;
**If DD = 2, 70 % G&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; I/empty, J = &lt;br /&gt;
*Go to I if (F)BB(V)+CV(L/B) ≥ 5&lt;br /&gt;
*Random routing if&lt;br /&gt;
**SS(V) ≥ 1&lt;br /&gt;
**CV(L/B) ≥ 1 '''and''' (F)BB(V)+CV(B/L) ≥ 3&lt;br /&gt;
*Meet '''ANY''' of the following requirements to go to J&lt;br /&gt;
**'''Fast+''' fleet&lt;br /&gt;
**CA(V) ≥ 4 and (F)BB(V)+CV(L/B) = 0&lt;br /&gt;
**Amount of DD ≥ 2, fleet contains CL, no CV(B)&lt;br /&gt;
**Amount of DD ≥ 2, CA(V) ≥ 2, no CV(B)&lt;br /&gt;
**Amount of DD ≥ 4, no CV(B)&lt;br /&gt;
* Otherwise, random routing.&lt;br /&gt;
**If fleet contains 3 (F)BB(V), 1 CL and 2 CA(V), 85 % J&lt;br /&gt;
**If fleet contains CV(B), 75 % I&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
By the number order of the world map, this is the first time [[Standard Carrier Wo-Class|Wo Flagship II]] and [[Light Cruiser Tsu-Class]] appear. Wo Flagship II is notably much stronger than the previously encountered Wo Flagship I due to the addition of [[Abyssal Hell Dive Bomber]], while the Tsu-Class has much higher stats compared to the other enemy CL.&lt;br /&gt;
*With the presence of Tsu-class, there is a chance to lose a large number of bombers (or even their rank, should the Tsu shoot all of them down) before reaching the boss node. Keep this in mind when equipping bombers on any CV(L).&lt;br /&gt;
*Node {{MapRoute|E|red}} is a submarine node without warning.&lt;br /&gt;
&lt;br /&gt;
As with every World 5 map, [[Support Expedition]]s are available to help with clearing the map, often useful to clear harder quests.&lt;br /&gt;
&lt;br /&gt;
===Recommended fleets===&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Standard Fleets&lt;br /&gt;
| Fleet = '''1-2 (F)BB(V), 0-1 CVL, 0-1 CL, 2-4 DD, 1 XX''' (XX cannot be a (F)BB(V))&lt;br /&gt;
| Route = {{MapRoute|B|red|C|green|F|red|J|red}}&lt;br /&gt;
| AS = 252&lt;br /&gt;
| Note = The standard comp to clear the map.&lt;br /&gt;
*Taking 2 (F)BB(V)+1 CVL will introduce random off-routing to {{MapRoute|H|green}}.&lt;br /&gt;
*Taking CV(B) will introduce random off-routing to {{MapRoute|E|red}} which continues Node {{MapRoute|G|red}}.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Torpedo Squadron&lt;br /&gt;
| Fleet = '''{{color|red|&amp;quot;Torpedo Squadron&amp;quot;}}: 1 CL (flagship), 2 CLT, 3 DD&lt;br /&gt;
| Route = {{MapRoute|B|red|C|green|F|red|J|red}}&lt;br /&gt;
| AS = 252&lt;br /&gt;
| Note = This solution requires more advanced gears, and might be out of reach of new players. {{color|red|'''It is required to bring'''}} an {{Command Facility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with:&lt;br /&gt;
*2 {{Med Gun}} [[Main Gun]]s, &lt;br /&gt;
*1 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}},&lt;br /&gt;
*'''And''' the {{IconText|{{Command Facility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]).&lt;br /&gt;
The best comp for farming boss node '''without''' the need of [[Support Expedition]], having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got heavily damaged.&lt;br /&gt;
&lt;br /&gt;
The [[Evacuation]] mechanic of the ETSCF should be used if needed, as long as the routing is maintained.&lt;br /&gt;
*The boss routing is secured as long as '''there are still 2 DDs in the fleet'''.&lt;br /&gt;
Do note that the [[Night Zuiun]] will likely be shot down completely due to fighting under AI and the presence of {{Enemy/Link|Light Cruiser Tsu-Class|text=CL Tsu-Class}}.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Quests Fleets&lt;br /&gt;
| Fleet = '''3 BB(V), 1 CL, 2 DD'''&lt;br /&gt;
| Route = Random:&lt;br /&gt;
*(75 %) {{MapRoute|B|red|E|red|G|red|J|red}}&lt;br /&gt;
*(25 %) {{MapRoute|A|violet|D|red|E|red|G|red|J|red}}&lt;br /&gt;
| AS = 252&lt;br /&gt;
| Note = Support Expedition can be advised for prebosses.&lt;br /&gt;
*CVB is recommended to be a {{ShipLink|Shoukaku Kai Ni A|Zuikaku Kai Ni A|Catergory=Shoukaku Class|text=Shoukaku-class Kai Ni A}} filled with [[Jets]], to carry enough air power for AS while sinking as many enemies as possible in the air strike phase.&lt;br /&gt;
*As a long-term recommendation, ships used in this comp should have their [[RE]] opened, in order to boost their combat performance.&lt;br /&gt;
| Quest = {{Q|Bm4}}, {{Q|Bq7}}, {{Q|Bq13}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Quarterly Mikawa&lt;br /&gt;
| Fleet = '''3 CA, 1 CL, 2 DD&lt;br /&gt;
| Route = {{MapRoute|B|red|C|green|F|red|J|red}} &lt;br /&gt;
| AS = 252&lt;br /&gt;
| Note = Support Expedition can be advised for the preboss.&lt;br /&gt;
| Quest = {{Q|Bq7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Fast+ Fleet&lt;br /&gt;
| Fleet = 3 BB(V), 2 CA(V), 1 CL&lt;br /&gt;
| Speed = Fast+&lt;br /&gt;
| Route = {{MapRoute|B|red|E|red|G|red|J|red}}&lt;br /&gt;
| AS = 252&lt;br /&gt;
| Note = Same as above, with a guaranteed B start using a stronger fleet, but requires a '''Fast+''' fleet.&lt;br /&gt;
*To be effective, this comps preferably requires all ships to have their [[RE]] and utilize &amp;quot;slow A group&amp;quot; BB(V) ({{Class|Nagato|Kai Ni}} &amp;amp; {{Class|Yamato|Kai Ni/Juu}}).&lt;br /&gt;
*If using CAV, they can notably carry a Night Zuiun as well, to perform an [[Artillery Spotting]] and Night Zuiun CI at night.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Resource Nodes===&lt;br /&gt;
{{MapRoute|C|green|H|green}} are &amp;quot;Normal Resource Nodes&amp;quot; rewarding respectively steel {{Steel}}, and ammo {{Ammo}}.&lt;br /&gt;
*''See [[Resource Node|here]] for more details.&lt;br /&gt;
&lt;br /&gt;
{{Map/Footer|5-1|&lt;br /&gt;
&lt;br /&gt;
|enemycompsnotes=&lt;br /&gt;
&lt;br /&gt;
|shipdropnotes= &lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_2/2-3&amp;diff=196322</id>
		<title>World 2/2-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_2/2-3&amp;diff=196322"/>
		<updated>2025-07-31T05:21:17Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* World 2-3: 東部オリョール海 - Eastern Orel Bay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World/Hub}}&lt;br /&gt;
=World 2-3: 東部オリョール海 - Eastern Orel Bay=&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| page = World 2/2-3&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = {{Fuel}} {{Ammo}}&lt;br /&gt;
| exp = 200&lt;br /&gt;
| code = オリョール哨戒&amp;lt;br&amp;gt;Orel Patrol&lt;br /&gt;
| jptext = オリョール海に進出、同海域を哨戒。敵通商破壊艦隊を排除、我が方り海上輸送ラインの防衛に努めよ！&lt;br /&gt;
| entext = Enter Orel Bay and conduct a patrol. Destroy the enemy transport fleet while protecting our own supply lines!&lt;br /&gt;
| aircon =&lt;br /&gt;
{{AirConKai&lt;br /&gt;
|AS=81&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapUnlock&lt;br /&gt;
| unlock= [[2-2]]&lt;br /&gt;
| clear= the boss's flagship must be sunk once&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = 2-3 Branching Rules&lt;br /&gt;
|id = 2-3&lt;br /&gt;
|0 -&amp;gt; A, B, C/empty =&lt;br /&gt;
*Go to C if fleet contains only SS(V) and AS&lt;br /&gt;
* Random between A &amp;amp; B otherwise.&lt;br /&gt;
|C/empty -&amp;gt; D/resource, F =&lt;br /&gt;
* Random routing (60 % D)&lt;br /&gt;
|D/resource -&amp;gt; F,G/resource=&lt;br /&gt;
*Meet '''ANY''' of the following to go to G&lt;br /&gt;
**AV+AO ≥ 1 and DD+DE ≥ 2&lt;br /&gt;
**AS ≥ 1 and SS(V) ≥ 2&lt;br /&gt;
*Otherwise, random routing &lt;br /&gt;
**The more DDs, the higher chance to go to node G&lt;br /&gt;
|F -&amp;gt; H/resource, J, G/resource = &lt;br /&gt;
*If AV + CV(B/L) + CL ≥ 1, '''90 % J''', 10 % G&lt;br /&gt;
*If AS ≥ 1 and SS(V) ≥ 2, 20 % J, '''80 % G'''&lt;br /&gt;
*If AO ≥ 1 and DD+DE ≥ 2, 20 % J, '''80 % G'''&lt;br /&gt;
* Random between H, J, and G otherwise.&lt;br /&gt;
|G/resource -&amp;gt; I/resource, K =&lt;br /&gt;
*Go to K if fleet contains any (F)BB(V) or CV(B/L) '''and''' CL+DD+DE ≤ 1&lt;br /&gt;
*Otherwise, random routing&lt;br /&gt;
|J -&amp;gt; L/empty, M, N = &lt;br /&gt;
*Go to L if (F)BB(V) + CV(B/L) = 6&lt;br /&gt;
*Meet '''ANY''' of the following to go to N&lt;br /&gt;
**CL ≥ 1 and DD ≥ 4&lt;br /&gt;
**CL ≥ 1 and CA = 5&lt;br /&gt;
*Random between M and N if fleet contains only SS(V) (90 % N, 10 % M)&lt;br /&gt;
*Random between L, M, and N if fleet contains any SS(V) (45 % N, 10 % M, 45 % L)&lt;br /&gt;
*Otherwise, random between L and N&lt;br /&gt;
**2 or fewer heavy ships: 90 % N&lt;br /&gt;
**3 heavy ships: 80 % N&lt;br /&gt;
**4 heavy ships: 75 % N&lt;br /&gt;
**5 heavy ships: 15 % N&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
This map utilizes the most random routing across all normal maps.&lt;br /&gt;
&lt;br /&gt;
Regarding the branching rules, the light fleets listed below are the only two comps that guarantee the boss routing. Otherwise, any other fleets have a chance of off-routing, but should still be able to reach the boss node most of the time as long as there are at least 3 DD and 1 AV in the fleet.&lt;br /&gt;
*Using a fleet that meets one of the following requirements will avoid the chance of off-routing from {{MapRoute|F|red}} to {{MapRoute|H|green}}:&lt;br /&gt;
** '''AV + CL + CV(B/L) ≥ 1'''&lt;br /&gt;
** '''AS ≥ 1 and SS(V) ≥ 2'''&lt;br /&gt;
** '''AO ≥ 1 and DD+DE ≥ 2'''&lt;br /&gt;
*Bringing at least 1 AV/AO and 2DD/DE avoids off-routing entirely when rolling the southern route.&lt;br /&gt;
*Bringing 4 or more heavy ships ((F)BB(V)/CV(B/L)) will start reducing the chances of reaching the boss.&lt;br /&gt;
*Fleet that contains only SS(V) has a chance of reaching dead-end nodes {{MapRoute|H|green|M|red}}.&lt;br /&gt;
&lt;br /&gt;
===Recommended Fleets===&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''2 (F)BB(V)/CV(B/L), 3 DD, 1 AV&lt;br /&gt;
| Route = Random:&lt;br /&gt;
* 50 %: {{MapRoute|B|red}} start, with around 2% off-route chance to {{MapRoute|L|blue}} &lt;br /&gt;
* 50 %: {{MapRoute|A|red}} start, boss reach is guaranteed.&lt;br /&gt;
| AS = 81&lt;br /&gt;
| Note = Standard comp used for quests and farming.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleets&lt;br /&gt;
| Fleet = '''1 CL, 4 DD, 1 XX&lt;br /&gt;
'''5 CA, 1 CL&lt;br /&gt;
| Route = Random: 100 % boss reach&lt;br /&gt;
| AS = 81&lt;br /&gt;
| Note = Weaker fleets with guaranteed boss routing, but may have some issues reaching it.&lt;br /&gt;
| Quest = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Resource Nodes===&lt;br /&gt;
{{MapRoute|D|green|G|green|H|green|I|green}} are &amp;quot;Normal Resource Nodes&amp;quot; rewarding respectively fuel {{Fuel}}, ammo {{Ammo}}, ammo {{Ammo}}, and fuel {{Fuel}}.&lt;br /&gt;
*''See [[Resource Node|here]] for more details.&lt;br /&gt;
&lt;br /&gt;
{{Map/Footer|2-3|&lt;br /&gt;
&lt;br /&gt;
|enemycompsnotes=&lt;br /&gt;
&lt;br /&gt;
|shipdropnotes= &lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Help:Ship_Farming_(Advanced)&amp;diff=196321</id>
		<title>Help:Ship Farming (Advanced)</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Help:Ship_Farming_(Advanced)&amp;diff=196321"/>
		<updated>2025-07-31T05:11:49Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Other limited drops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article aims to provide advice on the better ways to farm for certain ships in order to use them as [[Modernization]] fodder. Those ships notably include:&lt;br /&gt;
*[[#Maruyu|Maruyu]] for luck modding&lt;br /&gt;
*[[#DE|DE]] for HP/ASW/Luck modding&lt;br /&gt;
&lt;br /&gt;
=Maruyu=&lt;br /&gt;
[[Maruyu Kai]] is the best way to reliably modernize the luck of any ship in the game.&lt;br /&gt;
*{{details|Modernization#Maruyu|l1=Maruyu modding}}&lt;br /&gt;
&lt;br /&gt;
==LSC==&lt;br /&gt;
Maruyu is a reliable [[LSC]] craft&lt;br /&gt;
*She can be crafted by using the minimum resource amounts.&lt;br /&gt;
*Her crafting rate can be improved by crafting with as few &amp;quot;free docks&amp;quot; as possible.&lt;br /&gt;
*[[LSC]] attempts are advised only when reaching the resource caps in order to avoid wasting any resource gains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=6&amp;gt;[[Maruyu]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;{{Fuel}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Ammo}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Steel}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Bauxite}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{DM}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Note&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''1500'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1500'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''2000'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1000'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''Recommended recipe'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=6&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=6&amp;gt;&lt;br /&gt;
;Notes&lt;br /&gt;
* Unlike other recipes, the number of free docks should be minimum (ideally 1).&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sorties==&lt;br /&gt;
Dropping Maruyu is usually the best way to farm her as it is generally cheaper than the [[LSC]] cost.&lt;br /&gt;
&lt;br /&gt;
[[File:Maruyu table MFB.png|1200px|thumb|center|Summary of the efficiency of dropping Maruyu compared to LSC (Click the picture to enlarge it)]]&lt;br /&gt;
&lt;br /&gt;
To sum up, the efficiency of getting [[Maruyu]] are as the following (from top to bottom):&lt;br /&gt;
*Farming [[3-5]] '''in LD or Post-clear'''&lt;br /&gt;
*Farming [[4-5]] when you own '''none of her'''&lt;br /&gt;
*Farming [[6-2]]&lt;br /&gt;
*[[LSC]]&lt;br /&gt;
*Farming [[4-5]] when you own '''at least 1 of her'''.&lt;br /&gt;
&lt;br /&gt;
===3-5===&lt;br /&gt;
[[3-5]] is the best place to farm Maruyu, being relatively cheap and fast. The main downsides are the morale drain resulting from ending the sortie on an &amp;quot;off-route node&amp;quot; and the low amount of ranking points awarded.&lt;br /&gt;
*It is important to first clear the map in order to have the proper drop rate.&lt;br /&gt;
&lt;br /&gt;
[[3-5#Ship_Drops|Drop rate]]:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:auto&amp;quot;&lt;br /&gt;
! Enemy Compositions&lt;br /&gt;
! HQ ≥ 85&lt;br /&gt;
! HQ ≤ 84&lt;br /&gt;
|-&lt;br /&gt;
! {{Enemy/Banner|Northern Princess/III|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Heavy Cruiser Ri-Class/Flagship|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}}&lt;br /&gt;
| 1.4%&lt;br /&gt;
! rowspan=3 | 0%&lt;br /&gt;
|-&lt;br /&gt;
! ''Last Dance''&amp;lt;br&amp;gt;''Post-Clear''&lt;br /&gt;
| 2.5%&lt;br /&gt;
|-&lt;br /&gt;
! ''All Other Enemy Compositions''&lt;br /&gt;
| 0%&lt;br /&gt;
|}&lt;br /&gt;
*This means it is '''impossible to get her here if the HQ is 84 or lower'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 3-5 Farming&lt;br /&gt;
| Fleet = '''1 (F)BB(V), 3 CVL, 2 CAV/AV'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/en?p=JDmhr37h5Do]&lt;br /&gt;
| Route = {{MapRoute|B|red|D|red|H|red|J|green}}&lt;br /&gt;
| AS = 381&lt;br /&gt;
| Note = &lt;br /&gt;
Node {{MapRoute|H|red}} flagship is a soft-skin {{Enemy/Link|Northern Princess V|text=installation|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]].&lt;br /&gt;
&lt;br /&gt;
It is recommended to bring a {{Class|Nelson}} to utilize her [[touch]] at node {{MapRoute|D|red}}.&lt;br /&gt;
&lt;br /&gt;
The CAV/AV should be preferably {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}}.&lt;br /&gt;
&lt;br /&gt;
As the final node is a resource node, it is possible to continue the sortie even when being taiha on {{MapRoute|H|red}}.&lt;br /&gt;
&lt;br /&gt;
The use of {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}} and {{EquipmentLink|Toku Daihatsu Landing Craft}} are recommended in order to boost the {{ammo}} ammo gain on the final node. The best combination to use while keeping the clear rate high is 2 pairs of {{EquipmentLink|Toku Daihatsu Landing Craft}} + {{EquipmentLink|Special Type 4 Amphibious Tank Kai}}, which will raise the amount gained from a base of 50 to '''142''' (+1~10 gain when improved).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===4-5===&lt;br /&gt;
[[4-5]] has one of the cheapest comps to farm [[Maruyu]] and awards a large amount of ranking points relatively quickly. The main downside is the drop rate is reduced significantly when owning any copies of her.&lt;br /&gt;
&lt;br /&gt;
[[4-5#Ship_Drops|Drop rate]]:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:auto&amp;quot;&lt;br /&gt;
! Enemy Compositions&lt;br /&gt;
! 0 Maruyu&lt;br /&gt;
! 1+ Maruyu&lt;br /&gt;
|-&lt;br /&gt;
! {{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}&lt;br /&gt;
{{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Elite|small=true}}&lt;br /&gt;
| 3% || 1.85%&lt;br /&gt;
|-&lt;br /&gt;
! ''All Other Enemy Compositions''&lt;br /&gt;
| 2% || 0.85%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, it's only recommended to farm [[Maruyu]] here '''with 0 owned copies''' in the base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 4-5 Farming&lt;br /&gt;
| Fleet = '''2 (F)BB(V)/CV(L/B), 1 CL, 3 DD'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference:&lt;br /&gt;
*'''[[Special_Attacks/Nelson-class_Touch|Nelson-Touch]] + 4 [[Jet]]s variant''': [https://jervis.vercel.app/?p=p45XEKLdHSA]&lt;br /&gt;
*'''[[Special_Attacks/Nelson-class_Touch|Nelson-Touch]] + {{ShipLink|Kaga Kai Ni}} variant''': [https://jervis.vercel.app/?p=UO0x1nDIY-M]&lt;br /&gt;
*'''[[:Category:Escort_Carriers|CVE]] + {{ShipLink|Kaga Kai Ni Go}} variant''': [https://jervis.vercel.app/?p=zpDB0WoNh_o]&lt;br /&gt;
| Route = Random: {{MapRoute|A|blue|D|red|H|red|T|red}} or {{MapRoute|C|blue|D|red|H|red|T|red}}&lt;br /&gt;
| AS = 207&lt;br /&gt;
| Note = &lt;br /&gt;
Node {{MapRoute|T|red}} flagship is a soft-skin installation {{Enemy/Link|Harbour Princess|Harbour Princess II|text=Harbour Princess|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]] to deal with her.&lt;br /&gt;
&lt;br /&gt;
2 DDs should be capable of carrying {{Landing Craft}}/{{Amphibious Tank}} '''and''' {{Extra Armor}} Armor Bulges to increase the pass rate. They should also be able to do decent [[OASW]] damage to deal with submarines. Therefore, the best setup for them should be '''a strong special DLC/Tank + {{Sonar}}Sonar + 2 Bulges''' (One bulge in RE).&lt;br /&gt;
*As of January 2025, the most effective special DLC/Tank that can deal with {{Enemy/Link|Harbour Princess|Harbour Princess II}} '''alone''' (Hitting the day cap of 220 base damage before armor) are as follows (From strongest to weakest):&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J}}&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank}}&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)}}&lt;br /&gt;
**{{EquipmentLink|Special Type 4 Amphibious Tank Kai}}&lt;br /&gt;
*If '''married, it's possible to perform [[OASW]] with only 1 sonar'''. If not married, it's recommended to '''prioritize {{Sonar}}Sonar + {{Depth Charge}}Depth Charge setup to enable it, removing one bulge''' to keep the passing rate high.&lt;br /&gt;
The last DD should be the one doing AACI duty, preferably {{ShipLink|Hatsuzuki Kai Ni}} as she has an extra slot to bring along an extra [[WG42]] as well.&lt;br /&gt;
*If she is married and is a high enough level, she can also OASW with 1 sonar and help with the sub node.&lt;br /&gt;
For the comp using {{Class|Nelson}}, it's best to utilize her [[touch]] at node {{MapRoute|H|red}}.&lt;br /&gt;
*As a result of using only one carrier filled with [[Jet]]s, AS/AS+ isn't possible, so it's best to settle with AP.&lt;br /&gt;
All comps listed above have some upsides and downsides mainly due to the usage of [[Jet]]s, so it's up to players to decide which comp is best for them:&lt;br /&gt;
*The comps with 3-4 [[Jet]]s generally '''has a higher passing rate''', which also helps reduce the chance of taking damage, and '''lower the Fuel, Ammo, and Bauxite usage''' in general. In exchange, there is a '''50% higher Steel cost compared to min LSC'''.&lt;br /&gt;
**This is generally not a problem for players who spam Tokyo Express [[Expedition]]s a lot. Furthermore, steel isn't used much over time anyway.&lt;br /&gt;
*On the other hand, the comp without [[Jet]]s are '''more efficient for all resource in the long run''' as you will spend less of them for the same rate of [[Maruyu]] as min LSC (assuming no owned copies of her when farming here, as having her copy would reduce her rate significantly). But '''the passing rate for these comps are also lower'''.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===6-2===&lt;br /&gt;
[[6-2#Ship_Drops|Drop rate]]: 2.0 %&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 6-2 Farming&lt;br /&gt;
| Fleet = '''1 (F)BB(V), CV(B), 2 CAV/AV, 2 DD'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=v2gg1_Rqq6E]&lt;br /&gt;
| LOS = Cn3: 51&lt;br /&gt;
| Route = {{MapRoute|C|red|E|blue|J|red|K|red}}&lt;br /&gt;
| AS = 153&lt;br /&gt;
| Note = &lt;br /&gt;
It is advised to bring a {{Class|Nelson}} to utilize her [[touch]] at node {{MapRoute|J|red}}.&lt;br /&gt;
&lt;br /&gt;
The recommended CAV/AV are {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}} for opening torp and Night Zuiun attack.&lt;br /&gt;
&lt;br /&gt;
This map is pretty simple and straight forward as you get better passing rate if your ships have higher armor, so for DDs, just stack all the bulges on them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=DE=&lt;br /&gt;
[[DE]] are the best way to modernize the HP of any ship in the game, as well as the only way to modernize ASW and a good way to modernize Luck.&lt;br /&gt;
*{{details|Modernization#Coastal Defense Ships|l1=DE modding}}&lt;br /&gt;
&lt;br /&gt;
==Sorties==&lt;br /&gt;
*DE can only be obtained via drops, and only [[Limited Drop|limited time drops]] so far. Thus, there is almost no truly reliable way to farm them.&lt;br /&gt;
*Unlike any other ship type in the game, DE are subject to unique drop cap behavior, similar to overfishing.&lt;br /&gt;
**To farm for them efficiently, knowing how their drop mechanic works is important.&lt;br /&gt;
***Having more than 3 duplicates of a certain DE will decrease its drop rate on all maps.&lt;br /&gt;
***Using an individual DE as fodder 10+ times will start decreasing its drop rate on all maps, as seen in map 1-3. It's safe to assume the same counter is applied for map 7-4.&lt;br /&gt;
**{{details|Drop#Overfishing Cap|l1=Overfishing Cap}}&lt;br /&gt;
&lt;br /&gt;
===7-4===&lt;br /&gt;
So far, only [[7-4]] has a constant set of DE drops, making it a reliable farming location.&lt;br /&gt;
&lt;br /&gt;
[[7-4#Ship_Drops|Drop rate]]:&lt;br /&gt;
*The drop rate of all DE here depends on the above-mentioned drop behaviors, as well as the current limited drop pool.&lt;br /&gt;
*To check their drop rate, please refer to KcNav or PoiDB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 7-4 Farming&lt;br /&gt;
| Fleet = '''{{ShipLink|Zuihou Kai Ni B|Ryuuhou Kai Ni E|text=Zuihou and Ryuuhou Kai Ni B/E}}, 1 CL, 3 DD &lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=U3Tk0bfsEkM]&lt;br /&gt;
| LOS = Cn4: 37&lt;br /&gt;
| Route = {{MapRoute|A|blue|B|red|E|pink|J|red|L|red|P|red}}&lt;br /&gt;
| AS = 146&lt;br /&gt;
| Note = '''5 [[OASW]] (with 4 being strong)''' is the absolute minimum requirement to stabilize the route. Fewer than 5 will increase the retreat rate.&lt;br /&gt;
*A &amp;quot;strong OASW&amp;quot; is defined as a setup utilizing [[ASW Synergy]] ([[Small Sonar]] + [[Depth Charge]]).&lt;br /&gt;
*It is important to keep in mind that most retreats here are due to submarines. Especially at '''HQ 120''' where 7-4 is mutated into its last scaling stage, changing the enemy patterns and stats, making farming more difficult if lacking enough strong OASW. An example of these changes are as the following:&lt;br /&gt;
**Node J always has 3 {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}&lt;br /&gt;
**The boss gains more armor&lt;br /&gt;
**The boss node in LD always has a {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}&lt;br /&gt;
&lt;br /&gt;
[[CVE]] should be either Zuihou or Ryuuhou for OASW. While not as strong as the strong OASW setup above, they can still sink some weaker submarines on the way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An [[AACI]] DD is recommended (usually {{ShipLink|Hatsuzuki Kai Ni}}) to disable the boss and pass node {{MapRoute|E|pink}} on the way.&lt;br /&gt;
&lt;br /&gt;
All DE have '''damage, accuracy, and evasion bonuses''' here, so they can be a good option to bring along. One of them can be used as flagship to get as much EXP as possible, making this map '''one of the best options to grind them'''.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Shigure]] also has '''great accuracy and evasion bonuses''' (but no damage bonus), being the only DD with any bonus here, making her a great DD pick when paired with her above mentioned RE capability.&lt;br /&gt;
&lt;br /&gt;
| Range = {{MapRoute|E|red}}: 2, {{MapRoute|P|red}}(Boss): 5&lt;br /&gt;
| LBASS = 148&lt;br /&gt;
| NoteLBAS = The LBAS should have 4 fighters that will never be pulled out of this LBAS and {{color|red|'''never resupplied'''}}. Their slots will never go below 3 and can continue sortieing to keep the cost cheap.&lt;br /&gt;
*In this map, split the attacks and '''target both node''' {{MapRoute|E|pink}} '''and the boss node''' {{MapRoute|P|red}} for the best efficiency.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Other limited drops=&lt;br /&gt;
===Map 2-3 - Akizuki class, Fletcher class, DE, Amagiri, Teste, Asahi===&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 2-3 Farming (99% Boss roll)&lt;br /&gt;
| Fleet = '''1 AV, 2 CV(B/L), 3 DD'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=uNShMX8urRE]&lt;br /&gt;
| Route = Random&lt;br /&gt;
| AS = 81&lt;br /&gt;
| Note =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Map 2-5 - Richard, Souya===&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 2-5 Farming&lt;br /&gt;
| Fleet = '''1 CV, 1 CVL, 1 CL, 3 DD'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=sdecLFNUyFY]&lt;br /&gt;
| Route = {{MapRoute|C|red|E|red|I|blue|O|red}}&lt;br /&gt;
| AS = 42&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| LOS = 34 Cn1&lt;br /&gt;
| Note = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Map 5-3 - Momochi===&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 5-3 Farming (Torpedo Squadron)&lt;br /&gt;
| Fleet = '''CL (Flagship), 3 DD, 2 CLT &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;(Torpedo Squadron)&amp;lt;/font&amp;gt;'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=mUy4pTNJWf8]&lt;br /&gt;
| Route = {{MapRoute|D|blue|G|blue|I|purple|O|blue|P|purple|K|purple|E|blue|Q|red}}&lt;br /&gt;
| AS = 140&lt;br /&gt;
| Note = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Map 5-5 - Atlanta===&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 5-5 Farming (Post-clear Farming)&lt;br /&gt;
| Fleet = '''2 FBB/BBV ({{ShipLink|Yamato Kai Ni Juu}} and {{ShipLink|Bismarck Drei}} recommended), 1 CV, {{ShipLink|Souya}}, 2 DD'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=TtUvGMi-kg]&lt;br /&gt;
| Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}}&lt;br /&gt;
| AS = 356&lt;br /&gt;
| LOS = 67 Cn2&lt;br /&gt;
| Note = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Map 6-3 - Langley===&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 6-3 Farming&lt;br /&gt;
| Fleet = '''1 CL, 1 AV, 4 DD'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=5e92mT6ZLA]&lt;br /&gt;
| Route = {{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| LOS = 38 Cn3&lt;br /&gt;
| Note = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Modernization]]&lt;br /&gt;
{{Help}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Help:Ship_Farming_(Advanced)&amp;diff=195840</id>
		<title>Help:Ship Farming (Advanced)</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Help:Ship_Farming_(Advanced)&amp;diff=195840"/>
		<updated>2025-07-12T07:33:49Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Other limited drops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article aims to provide advice on the better ways to farm for certain ships in order to use them as [[Modernization]] fodder. Those ships notably include:&lt;br /&gt;
*[[#Maruyu|Maruyu]] for luck modding&lt;br /&gt;
*[[#DE|DE]] for HP/ASW/Luck modding&lt;br /&gt;
&lt;br /&gt;
=Maruyu=&lt;br /&gt;
[[Maruyu Kai]] is the best way to reliably modernize the luck of any ship in the game.&lt;br /&gt;
*{{details|Modernization#Maruyu|l1=Maruyu modding}}&lt;br /&gt;
&lt;br /&gt;
==LSC==&lt;br /&gt;
Maruyu is a reliable [[LSC]] craft&lt;br /&gt;
*She can be crafted by using the minimum resource amounts.&lt;br /&gt;
*Her crafting rate can be improved by crafting with as few &amp;quot;free docks&amp;quot; as possible.&lt;br /&gt;
*[[LSC]] attempts are advised only when reaching the resource caps in order to avoid wasting any resource gains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=6&amp;gt;[[Maruyu]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;{{Fuel}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Ammo}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Steel}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Bauxite}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{DM}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Note&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''1500'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1500'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''2000'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1000'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''Recommended recipe'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=6&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=6&amp;gt;&lt;br /&gt;
;Notes&lt;br /&gt;
* Unlike other recipes, the number of free docks should be minimum (ideally 1).&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sorties==&lt;br /&gt;
Dropping Maruyu is usually the best way to farm her as it is generally cheaper than the [[LSC]] cost.&lt;br /&gt;
&lt;br /&gt;
[[File:Maruyu table MFB.png|1200px|thumb|center|Summary of the efficiency of dropping Maruyu compared to LSC (Click the picture to enlarge it)]]&lt;br /&gt;
&lt;br /&gt;
To sum up, the efficiency of getting [[Maruyu]] are as the following (from top to bottom):&lt;br /&gt;
*Farming [[3-5]] '''in LD or Post-clear'''&lt;br /&gt;
*Farming [[4-5]] when you own '''none of her'''&lt;br /&gt;
*Farming [[6-2]]&lt;br /&gt;
*[[LSC]]&lt;br /&gt;
*Farming [[4-5]] when you own '''at least 1 of her'''.&lt;br /&gt;
&lt;br /&gt;
===3-5===&lt;br /&gt;
[[3-5]] is the best place to farm Maruyu, being relatively cheap and fast. The main downsides are the morale drain resulting from ending the sortie on an &amp;quot;off-route node&amp;quot; and the low amount of ranking points awarded.&lt;br /&gt;
*It is important to first clear the map in order to have the proper drop rate.&lt;br /&gt;
&lt;br /&gt;
[[3-5#Ship_Drops|Drop rate]]:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:auto&amp;quot;&lt;br /&gt;
! Enemy Compositions&lt;br /&gt;
! HQ ≥ 85&lt;br /&gt;
! HQ ≤ 84&lt;br /&gt;
|-&lt;br /&gt;
! {{Enemy/Banner|Northern Princess/III|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Heavy Cruiser Ri-Class/Flagship|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}}&lt;br /&gt;
| 1.4%&lt;br /&gt;
! rowspan=3 | 0%&lt;br /&gt;
|-&lt;br /&gt;
! ''Last Dance''&amp;lt;br&amp;gt;''Post-Clear''&lt;br /&gt;
| 2.5%&lt;br /&gt;
|-&lt;br /&gt;
! ''All Other Enemy Compositions''&lt;br /&gt;
| 0%&lt;br /&gt;
|}&lt;br /&gt;
*This means it is '''impossible to get her here if the HQ is 84 or lower'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 3-5 Farming&lt;br /&gt;
| Fleet = '''1 (F)BB(V), 3 CVL, 2 CAV/AV'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/en?p=JDmhr37h5Do]&lt;br /&gt;
| Route = {{MapRoute|B|red|D|red|H|red|J|green}}&lt;br /&gt;
| AS = 381&lt;br /&gt;
| Note = &lt;br /&gt;
Node {{MapRoute|H|red}} flagship is a soft-skin {{Enemy/Link|Northern Princess V|text=installation|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]].&lt;br /&gt;
&lt;br /&gt;
It is recommended to bring a {{Class|Nelson}} to utilize her [[touch]] at node {{MapRoute|D|red}}.&lt;br /&gt;
&lt;br /&gt;
The CAV/AV should be preferably {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}}.&lt;br /&gt;
&lt;br /&gt;
As the final node is a resource node, it is possible to continue the sortie even when being taiha on {{MapRoute|H|red}}.&lt;br /&gt;
&lt;br /&gt;
The use of {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}} and {{EquipmentLink|Toku Daihatsu Landing Craft}} are recommended in order to boost the {{ammo}} ammo gain on the final node. The best combination to use while keeping the clear rate high is 2 pairs of {{EquipmentLink|Toku Daihatsu Landing Craft}} + {{EquipmentLink|Special Type 4 Amphibious Tank Kai}}, which will raise the amount gained from a base of 50 to '''142''' (+1~10 gain when improved).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===4-5===&lt;br /&gt;
[[4-5]] has one of the cheapest comps to farm [[Maruyu]] and awards a large amount of ranking points relatively quickly. The main downside is the drop rate is reduced significantly when owning any copies of her.&lt;br /&gt;
&lt;br /&gt;
[[4-5#Ship_Drops|Drop rate]]:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:auto&amp;quot;&lt;br /&gt;
! Enemy Compositions&lt;br /&gt;
! 0 Maruyu&lt;br /&gt;
! 1+ Maruyu&lt;br /&gt;
|-&lt;br /&gt;
! {{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}&lt;br /&gt;
{{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Elite|small=true}}&lt;br /&gt;
| 3% || 1.85%&lt;br /&gt;
|-&lt;br /&gt;
! ''All Other Enemy Compositions''&lt;br /&gt;
| 2% || 0.85%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, it's only recommended to farm [[Maruyu]] here '''with 0 owned copies''' in the base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 4-5 Farming&lt;br /&gt;
| Fleet = '''2 (F)BB(V)/CV(L/B), 1 CL, 3 DD'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference:&lt;br /&gt;
*'''[[Special_Attacks/Nelson-class_Touch|Nelson-Touch]] + 4 [[Jet]]s variant''': [https://jervis.vercel.app/?p=p45XEKLdHSA]&lt;br /&gt;
*'''[[Special_Attacks/Nelson-class_Touch|Nelson-Touch]] + {{ShipLink|Kaga Kai Ni}} variant''': [https://jervis.vercel.app/?p=UO0x1nDIY-M]&lt;br /&gt;
*'''[[:Category:Escort_Carriers|CVE]] + {{ShipLink|Kaga Kai Ni Go}} variant''': [https://jervis.vercel.app/?p=zpDB0WoNh_o]&lt;br /&gt;
| Route = Random: {{MapRoute|A|blue|D|red|H|red|T|red}} or {{MapRoute|C|blue|D|red|H|red|T|red}}&lt;br /&gt;
| AS = 207&lt;br /&gt;
| Note = &lt;br /&gt;
Node {{MapRoute|T|red}} flagship is a soft-skin installation {{Enemy/Link|Harbour Princess|Harbour Princess II|text=Harbour Princess|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]] to deal with her.&lt;br /&gt;
&lt;br /&gt;
2 DDs should be capable of carrying {{Landing Craft}}/{{Amphibious Tank}} '''and''' {{Extra Armor}} Armor Bulges to increase the pass rate. They should also be able to do decent [[OASW]] damage to deal with submarines. Therefore, the best setup for them should be '''a strong special DLC/Tank + {{Sonar}}Sonar + 2 Bulges''' (One bulge in RE).&lt;br /&gt;
*As of January 2025, the most effective special DLC/Tank that can deal with {{Enemy/Link|Harbour Princess|Harbour Princess II}} '''alone''' (Hitting the day cap of 220 base damage before armor) are as follows (From strongest to weakest):&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J}}&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank}}&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)}}&lt;br /&gt;
**{{EquipmentLink|Special Type 4 Amphibious Tank Kai}}&lt;br /&gt;
*If '''married, it's possible to perform [[OASW]] with only 1 sonar'''. If not married, it's recommended to '''prioritize {{Sonar}}Sonar + {{Depth Charge}}Depth Charge setup to enable it, removing one bulge''' to keep the passing rate high.&lt;br /&gt;
The last DD should be the one doing AACI duty, preferably {{ShipLink|Hatsuzuki Kai Ni}} as she has an extra slot to bring along an extra [[WG42]] as well.&lt;br /&gt;
*If she is married and is a high enough level, she can also OASW with 1 sonar and help with the sub node.&lt;br /&gt;
For the comp using {{Class|Nelson}}, it's best to utilize her [[touch]] at node {{MapRoute|H|red}}.&lt;br /&gt;
*As a result of using only one carrier filled with [[Jet]]s, AS/AS+ isn't possible, so it's best to settle with AP.&lt;br /&gt;
All comps listed above have some upsides and downsides mainly due to the usage of [[Jet]]s, so it's up to players to decide which comp is best for them:&lt;br /&gt;
*The comps with 3-4 [[Jet]]s generally '''has a higher passing rate''', which also helps reduce the chance of taking damage, and '''lower the Fuel, Ammo, and Bauxite usage''' in general. In exchange, there is a '''50% higher Steel cost compared to min LSC'''.&lt;br /&gt;
**This is generally not a problem for players who spam Tokyo Express [[Expedition]]s a lot. Furthermore, steel isn't used much over time anyway.&lt;br /&gt;
*On the other hand, the comp without [[Jet]]s are '''more efficient for all resource in the long run''' as you will spend less of them for the same rate of [[Maruyu]] as min LSC (assuming no owned copies of her when farming here, as having her copy would reduce her rate significantly). But '''the passing rate for these comps are also lower'''.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===6-2===&lt;br /&gt;
[[6-2#Ship_Drops|Drop rate]]: 2.0 %&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 6-2 Farming&lt;br /&gt;
| Fleet = '''1 (F)BB(V), CV(B), 2 CAV/AV, 2 DD'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=v2gg1_Rqq6E]&lt;br /&gt;
| LOS = Cn3: 51&lt;br /&gt;
| Route = {{MapRoute|C|red|E|blue|J|red|K|red}}&lt;br /&gt;
| AS = 153&lt;br /&gt;
| Note = &lt;br /&gt;
It is advised to bring a {{Class|Nelson}} to utilize her [[touch]] at node {{MapRoute|J|red}}.&lt;br /&gt;
&lt;br /&gt;
The recommended CAV/AV are {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}} for opening torp and Night Zuiun attack.&lt;br /&gt;
&lt;br /&gt;
This map is pretty simple and straight forward as you get better passing rate if your ships have higher armor, so for DDs, just stack all the bulges on them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=DE=&lt;br /&gt;
[[DE]] are the best way to modernize the HP of any ship in the game, as well as the only way to modernize ASW and a good way to modernize Luck.&lt;br /&gt;
*{{details|Modernization#Coastal Defense Ships|l1=DE modding}}&lt;br /&gt;
&lt;br /&gt;
==Sorties==&lt;br /&gt;
*DE can only be obtained via drops, and only [[Limited Drop|limited time drops]] so far. Thus, there is almost no truly reliable way to farm them.&lt;br /&gt;
*Unlike any other ship type in the game, DE are subject to unique drop cap behavior, similar to overfishing.&lt;br /&gt;
**To farm for them efficiently, knowing how their drop mechanic works is important.&lt;br /&gt;
***Having more than 3 duplicates of a certain DE will decrease its drop rate on all maps.&lt;br /&gt;
***Using an individual DE as fodder 10+ times will start decreasing its drop rate on all maps, as seen in map 1-3. It's safe to assume the same counter is applied for map 7-4.&lt;br /&gt;
**{{details|Drop#Overfishing Cap|l1=Overfishing Cap}}&lt;br /&gt;
&lt;br /&gt;
===7-4===&lt;br /&gt;
So far, only [[7-4]] has a constant set of DE drops, making it a reliable farming location.&lt;br /&gt;
&lt;br /&gt;
[[7-4#Ship_Drops|Drop rate]]:&lt;br /&gt;
*The drop rate of all DE here depends on the above-mentioned drop behaviors, as well as the current limited drop pool.&lt;br /&gt;
*To check their drop rate, please refer to KcNav or PoiDB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 7-4 Farming&lt;br /&gt;
| Fleet = '''{{ShipLink|Zuihou Kai Ni B|Ryuuhou Kai Ni E|text=Zuihou and Ryuuhou Kai Ni B/E}}, 1 CL, 3 DD &lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=U3Tk0bfsEkM]&lt;br /&gt;
| LOS = Cn4: 37&lt;br /&gt;
| Route = {{MapRoute|A|blue|B|red|E|pink|J|red|L|red|P|red}}&lt;br /&gt;
| AS = 146&lt;br /&gt;
| Note = '''5 [[OASW]] (with 4 being strong)''' is the absolute minimum requirement to stabilize the route. Fewer than 5 will increase the retreat rate.&lt;br /&gt;
*A &amp;quot;strong OASW&amp;quot; is defined as a setup utilizing [[ASW Synergy]] ([[Small Sonar]] + [[Depth Charge]]).&lt;br /&gt;
*It is important to keep in mind that most retreats here are due to submarines. Especially at '''HQ 120''' where 7-4 is mutated into its last scaling stage, changing the enemy patterns and stats, making farming more difficult if lacking enough strong OASW. An example of these changes are as the following:&lt;br /&gt;
**Node J always has 3 {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}&lt;br /&gt;
**The boss gains more armor&lt;br /&gt;
**The boss node in LD always has a {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}&lt;br /&gt;
&lt;br /&gt;
[[CVE]] should be either Zuihou or Ryuuhou for OASW. While not as strong as the strong OASW setup above, they can still sink some weaker submarines on the way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An [[AACI]] DD is recommended (usually {{ShipLink|Hatsuzuki Kai Ni}}) to disable the boss and pass node {{MapRoute|E|pink}} on the way.&lt;br /&gt;
&lt;br /&gt;
All DE have '''damage, accuracy, and evasion bonuses''' here, so they can be a good option to bring along. One of them can be used as flagship to get as much EXP as possible, making this map '''one of the best options to grind them'''.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Shigure]] also has '''great accuracy and evasion bonuses''' (but no damage bonus), being the only DD with any bonus here, making her a great DD pick when paired with her above mentioned RE capability.&lt;br /&gt;
&lt;br /&gt;
| Range = {{MapRoute|E|red}}: 2, {{MapRoute|P|red}}(Boss): 5&lt;br /&gt;
| LBASS = 148&lt;br /&gt;
| NoteLBAS = The LBAS should have 4 fighters that will never be pulled out of this LBAS and {{color|red|'''never resupplied'''}}. Their slots will never go below 3 and can continue sortieing to keep the cost cheap.&lt;br /&gt;
*In this map, split the attacks and '''target both node''' {{MapRoute|E|pink}} '''and the boss node''' {{MapRoute|P|red}} for the best efficiency.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Other limited drops=&lt;br /&gt;
===Map 2-3 - Akizuki class, Fletcher class, DE, Amagiri, Teste, Asahi (30 May 2025 - ???)===&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 2-3 Farming (98% Boss reach)&lt;br /&gt;
| Fleet = '''1 AO, 1 BBV, 2 CAV, 2 DD'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=Zl3McetgUXQ]&lt;br /&gt;
| Route = Random&lt;br /&gt;
| AS = 81&lt;br /&gt;
| Note = &lt;br /&gt;
Highest chance to reach the boss from node {{MapRoute|F|red}} (80 % (Lower route) + 20 % x 90 % (Upper route) = '''98%'''), making this comp the best comp for farming&lt;br /&gt;
&lt;br /&gt;
Relies on opening airstrike with {{Dive Bomber}} [[Dive Bomber]]s and {{ZuiunPlane}} [[:Category:Zuiuns|Zuiun]] to pass through pre-boss consistently.&lt;br /&gt;
*As a result, the AO should be {{ShipLink|Shimane Maru Kai}} or {{ShipLink|Yamashio Maru Kai}} and the BBV should be {{ShipLink|Ise Kai Ni}} for maximum airstrike damage.&lt;br /&gt;
}}&lt;br /&gt;
===Map 2-5 - Richard, Souya (27 June 2025 - ???)===&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 2-5 Farming&lt;br /&gt;
| Fleet = '''1 CV, 1 CVL, 1 CL, 3 DD'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=sdecLFNUyFY]&lt;br /&gt;
| Route = {{MapRoute|C|red|E|red|I|blue|O|red}}&lt;br /&gt;
| AS = 42&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| LOS = 34 Cn1&lt;br /&gt;
| Note = &lt;br /&gt;
}}&lt;br /&gt;
===Map 5-3 - Momochi (27 June 2025 - ???)===&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 5-3 Farming (Torpedo Squadron)&lt;br /&gt;
| Fleet = '''CL (Flagship), 3 DD, 2 CLT &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;(Torpedo Squadron)&amp;lt;/font&amp;gt;'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=mUy4pTNJWf8]&lt;br /&gt;
| Route = {{MapRoute|D|blue|G|blue|I|purple|O|blue|P|purple|K|purple|E|blue|Q|red}}&lt;br /&gt;
| AS = 140&lt;br /&gt;
| Note = &lt;br /&gt;
}}&lt;br /&gt;
===Map 5-5 - Atlanta (27 June 2025 - ???)===&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 5-5 Farming (Post-clear Farming)&lt;br /&gt;
| Fleet = '''2 FBB/BBV ({{ShipLink|Yamato Kai Ni Juu}} and {{ShipLink|Bismarck Drei}} recommended), 1 CV, {{ShipLink|Souya}}, 2 DD'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=TtUvGMi-kg]&lt;br /&gt;
| Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}}&lt;br /&gt;
| AS = 356&lt;br /&gt;
| LOS = 67 Cn2&lt;br /&gt;
| Note = &lt;br /&gt;
}}&lt;br /&gt;
===Map 6-3 - Langley (27 June 2025 - ???)===&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 6-3 Farming&lt;br /&gt;
| Fleet = '''1 CL, 1 AV, 4 DD'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=5e92mT6ZLA]&lt;br /&gt;
| Route = {{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| LOS = 38 Cn3&lt;br /&gt;
| Note = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Modernization]]&lt;br /&gt;
{{Help}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Help:Ship_Farming_(Advanced)&amp;diff=195839</id>
		<title>Help:Ship Farming (Advanced)</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Help:Ship_Farming_(Advanced)&amp;diff=195839"/>
		<updated>2025-07-12T07:23:16Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Other limited drops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article aims to provide advice on the better ways to farm for certain ships in order to use them as [[Modernization]] fodder. Those ships notably include:&lt;br /&gt;
*[[#Maruyu|Maruyu]] for luck modding&lt;br /&gt;
*[[#DE|DE]] for HP/ASW/Luck modding&lt;br /&gt;
&lt;br /&gt;
=Maruyu=&lt;br /&gt;
[[Maruyu Kai]] is the best way to reliably modernize the luck of any ship in the game.&lt;br /&gt;
*{{details|Modernization#Maruyu|l1=Maruyu modding}}&lt;br /&gt;
&lt;br /&gt;
==LSC==&lt;br /&gt;
Maruyu is a reliable [[LSC]] craft&lt;br /&gt;
*She can be crafted by using the minimum resource amounts.&lt;br /&gt;
*Her crafting rate can be improved by crafting with as few &amp;quot;free docks&amp;quot; as possible.&lt;br /&gt;
*[[LSC]] attempts are advised only when reaching the resource caps in order to avoid wasting any resource gains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=6&amp;gt;[[Maruyu]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;{{Fuel}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Ammo}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Steel}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Bauxite}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{DM}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Note&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''1500'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1500'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''2000'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1000'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''Recommended recipe'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=6&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=6&amp;gt;&lt;br /&gt;
;Notes&lt;br /&gt;
* Unlike other recipes, the number of free docks should be minimum (ideally 1).&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sorties==&lt;br /&gt;
Dropping Maruyu is usually the best way to farm her as it is generally cheaper than the [[LSC]] cost.&lt;br /&gt;
&lt;br /&gt;
[[File:Maruyu table MFB.png|1200px|thumb|center|Summary of the efficiency of dropping Maruyu compared to LSC (Click the picture to enlarge it)]]&lt;br /&gt;
&lt;br /&gt;
To sum up, the efficiency of getting [[Maruyu]] are as the following (from top to bottom):&lt;br /&gt;
*Farming [[3-5]] '''in LD or Post-clear'''&lt;br /&gt;
*Farming [[4-5]] when you own '''none of her'''&lt;br /&gt;
*Farming [[6-2]]&lt;br /&gt;
*[[LSC]]&lt;br /&gt;
*Farming [[4-5]] when you own '''at least 1 of her'''.&lt;br /&gt;
&lt;br /&gt;
===3-5===&lt;br /&gt;
[[3-5]] is the best place to farm Maruyu, being relatively cheap and fast. The main downsides are the morale drain resulting from ending the sortie on an &amp;quot;off-route node&amp;quot; and the low amount of ranking points awarded.&lt;br /&gt;
*It is important to first clear the map in order to have the proper drop rate.&lt;br /&gt;
&lt;br /&gt;
[[3-5#Ship_Drops|Drop rate]]:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:auto&amp;quot;&lt;br /&gt;
! Enemy Compositions&lt;br /&gt;
! HQ ≥ 85&lt;br /&gt;
! HQ ≤ 84&lt;br /&gt;
|-&lt;br /&gt;
! {{Enemy/Banner|Northern Princess/III|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Heavy Cruiser Ri-Class/Flagship|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}}&lt;br /&gt;
| 1.4%&lt;br /&gt;
! rowspan=3 | 0%&lt;br /&gt;
|-&lt;br /&gt;
! ''Last Dance''&amp;lt;br&amp;gt;''Post-Clear''&lt;br /&gt;
| 2.5%&lt;br /&gt;
|-&lt;br /&gt;
! ''All Other Enemy Compositions''&lt;br /&gt;
| 0%&lt;br /&gt;
|}&lt;br /&gt;
*This means it is '''impossible to get her here if the HQ is 84 or lower'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 3-5 Farming&lt;br /&gt;
| Fleet = '''1 (F)BB(V), 3 CVL, 2 CAV/AV'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/en?p=JDmhr37h5Do]&lt;br /&gt;
| Route = {{MapRoute|B|red|D|red|H|red|J|green}}&lt;br /&gt;
| AS = 381&lt;br /&gt;
| Note = &lt;br /&gt;
Node {{MapRoute|H|red}} flagship is a soft-skin {{Enemy/Link|Northern Princess V|text=installation|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]].&lt;br /&gt;
&lt;br /&gt;
It is recommended to bring a {{Class|Nelson}} to utilize her [[touch]] at node {{MapRoute|D|red}}.&lt;br /&gt;
&lt;br /&gt;
The CAV/AV should be preferably {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}}.&lt;br /&gt;
&lt;br /&gt;
As the final node is a resource node, it is possible to continue the sortie even when being taiha on {{MapRoute|H|red}}.&lt;br /&gt;
&lt;br /&gt;
The use of {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}} and {{EquipmentLink|Toku Daihatsu Landing Craft}} are recommended in order to boost the {{ammo}} ammo gain on the final node. The best combination to use while keeping the clear rate high is 2 pairs of {{EquipmentLink|Toku Daihatsu Landing Craft}} + {{EquipmentLink|Special Type 4 Amphibious Tank Kai}}, which will raise the amount gained from a base of 50 to '''142''' (+1~10 gain when improved).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===4-5===&lt;br /&gt;
[[4-5]] has one of the cheapest comps to farm [[Maruyu]] and awards a large amount of ranking points relatively quickly. The main downside is the drop rate is reduced significantly when owning any copies of her.&lt;br /&gt;
&lt;br /&gt;
[[4-5#Ship_Drops|Drop rate]]:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:auto&amp;quot;&lt;br /&gt;
! Enemy Compositions&lt;br /&gt;
! 0 Maruyu&lt;br /&gt;
! 1+ Maruyu&lt;br /&gt;
|-&lt;br /&gt;
! {{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}&lt;br /&gt;
{{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Elite|small=true}}&lt;br /&gt;
| 3% || 1.85%&lt;br /&gt;
|-&lt;br /&gt;
! ''All Other Enemy Compositions''&lt;br /&gt;
| 2% || 0.85%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, it's only recommended to farm [[Maruyu]] here '''with 0 owned copies''' in the base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 4-5 Farming&lt;br /&gt;
| Fleet = '''2 (F)BB(V)/CV(L/B), 1 CL, 3 DD'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference:&lt;br /&gt;
*'''[[Special_Attacks/Nelson-class_Touch|Nelson-Touch]] + 4 [[Jet]]s variant''': [https://jervis.vercel.app/?p=p45XEKLdHSA]&lt;br /&gt;
*'''[[Special_Attacks/Nelson-class_Touch|Nelson-Touch]] + {{ShipLink|Kaga Kai Ni}} variant''': [https://jervis.vercel.app/?p=UO0x1nDIY-M]&lt;br /&gt;
*'''[[:Category:Escort_Carriers|CVE]] + {{ShipLink|Kaga Kai Ni Go}} variant''': [https://jervis.vercel.app/?p=zpDB0WoNh_o]&lt;br /&gt;
| Route = Random: {{MapRoute|A|blue|D|red|H|red|T|red}} or {{MapRoute|C|blue|D|red|H|red|T|red}}&lt;br /&gt;
| AS = 207&lt;br /&gt;
| Note = &lt;br /&gt;
Node {{MapRoute|T|red}} flagship is a soft-skin installation {{Enemy/Link|Harbour Princess|Harbour Princess II|text=Harbour Princess|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]] to deal with her.&lt;br /&gt;
&lt;br /&gt;
2 DDs should be capable of carrying {{Landing Craft}}/{{Amphibious Tank}} '''and''' {{Extra Armor}} Armor Bulges to increase the pass rate. They should also be able to do decent [[OASW]] damage to deal with submarines. Therefore, the best setup for them should be '''a strong special DLC/Tank + {{Sonar}}Sonar + 2 Bulges''' (One bulge in RE).&lt;br /&gt;
*As of January 2025, the most effective special DLC/Tank that can deal with {{Enemy/Link|Harbour Princess|Harbour Princess II}} '''alone''' (Hitting the day cap of 220 base damage before armor) are as follows (From strongest to weakest):&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J}}&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank}}&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)}}&lt;br /&gt;
**{{EquipmentLink|Special Type 4 Amphibious Tank Kai}}&lt;br /&gt;
*If '''married, it's possible to perform [[OASW]] with only 1 sonar'''. If not married, it's recommended to '''prioritize {{Sonar}}Sonar + {{Depth Charge}}Depth Charge setup to enable it, removing one bulge''' to keep the passing rate high.&lt;br /&gt;
The last DD should be the one doing AACI duty, preferably {{ShipLink|Hatsuzuki Kai Ni}} as she has an extra slot to bring along an extra [[WG42]] as well.&lt;br /&gt;
*If she is married and is a high enough level, she can also OASW with 1 sonar and help with the sub node.&lt;br /&gt;
For the comp using {{Class|Nelson}}, it's best to utilize her [[touch]] at node {{MapRoute|H|red}}.&lt;br /&gt;
*As a result of using only one carrier filled with [[Jet]]s, AS/AS+ isn't possible, so it's best to settle with AP.&lt;br /&gt;
All comps listed above have some upsides and downsides mainly due to the usage of [[Jet]]s, so it's up to players to decide which comp is best for them:&lt;br /&gt;
*The comps with 3-4 [[Jet]]s generally '''has a higher passing rate''', which also helps reduce the chance of taking damage, and '''lower the Fuel, Ammo, and Bauxite usage''' in general. In exchange, there is a '''50% higher Steel cost compared to min LSC'''.&lt;br /&gt;
**This is generally not a problem for players who spam Tokyo Express [[Expedition]]s a lot. Furthermore, steel isn't used much over time anyway.&lt;br /&gt;
*On the other hand, the comp without [[Jet]]s are '''more efficient for all resource in the long run''' as you will spend less of them for the same rate of [[Maruyu]] as min LSC (assuming no owned copies of her when farming here, as having her copy would reduce her rate significantly). But '''the passing rate for these comps are also lower'''.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===6-2===&lt;br /&gt;
[[6-2#Ship_Drops|Drop rate]]: 2.0 %&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 6-2 Farming&lt;br /&gt;
| Fleet = '''1 (F)BB(V), CV(B), 2 CAV/AV, 2 DD'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=v2gg1_Rqq6E]&lt;br /&gt;
| LOS = Cn3: 51&lt;br /&gt;
| Route = {{MapRoute|C|red|E|blue|J|red|K|red}}&lt;br /&gt;
| AS = 153&lt;br /&gt;
| Note = &lt;br /&gt;
It is advised to bring a {{Class|Nelson}} to utilize her [[touch]] at node {{MapRoute|J|red}}.&lt;br /&gt;
&lt;br /&gt;
The recommended CAV/AV are {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}} for opening torp and Night Zuiun attack.&lt;br /&gt;
&lt;br /&gt;
This map is pretty simple and straight forward as you get better passing rate if your ships have higher armor, so for DDs, just stack all the bulges on them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=DE=&lt;br /&gt;
[[DE]] are the best way to modernize the HP of any ship in the game, as well as the only way to modernize ASW and a good way to modernize Luck.&lt;br /&gt;
*{{details|Modernization#Coastal Defense Ships|l1=DE modding}}&lt;br /&gt;
&lt;br /&gt;
==Sorties==&lt;br /&gt;
*DE can only be obtained via drops, and only [[Limited Drop|limited time drops]] so far. Thus, there is almost no truly reliable way to farm them.&lt;br /&gt;
*Unlike any other ship type in the game, DE are subject to unique drop cap behavior, similar to overfishing.&lt;br /&gt;
**To farm for them efficiently, knowing how their drop mechanic works is important.&lt;br /&gt;
***Having more than 3 duplicates of a certain DE will decrease its drop rate on all maps.&lt;br /&gt;
***Using an individual DE as fodder 10+ times will start decreasing its drop rate on all maps, as seen in map 1-3. It's safe to assume the same counter is applied for map 7-4.&lt;br /&gt;
**{{details|Drop#Overfishing Cap|l1=Overfishing Cap}}&lt;br /&gt;
&lt;br /&gt;
===7-4===&lt;br /&gt;
So far, only [[7-4]] has a constant set of DE drops, making it a reliable farming location.&lt;br /&gt;
&lt;br /&gt;
[[7-4#Ship_Drops|Drop rate]]:&lt;br /&gt;
*The drop rate of all DE here depends on the above-mentioned drop behaviors, as well as the current limited drop pool.&lt;br /&gt;
*To check their drop rate, please refer to KcNav or PoiDB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 7-4 Farming&lt;br /&gt;
| Fleet = '''{{ShipLink|Zuihou Kai Ni B|Ryuuhou Kai Ni E|text=Zuihou and Ryuuhou Kai Ni B/E}}, 1 CL, 3 DD &lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=U3Tk0bfsEkM]&lt;br /&gt;
| LOS = Cn4: 37&lt;br /&gt;
| Route = {{MapRoute|A|blue|B|red|E|pink|J|red|L|red|P|red}}&lt;br /&gt;
| AS = 146&lt;br /&gt;
| Note = '''5 [[OASW]] (with 4 being strong)''' is the absolute minimum requirement to stabilize the route. Fewer than 5 will increase the retreat rate.&lt;br /&gt;
*A &amp;quot;strong OASW&amp;quot; is defined as a setup utilizing [[ASW Synergy]] ([[Small Sonar]] + [[Depth Charge]]).&lt;br /&gt;
*It is important to keep in mind that most retreats here are due to submarines. Especially at '''HQ 120''' where 7-4 is mutated into its last scaling stage, changing the enemy patterns and stats, making farming more difficult if lacking enough strong OASW. An example of these changes are as the following:&lt;br /&gt;
**Node J always has 3 {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}&lt;br /&gt;
**The boss gains more armor&lt;br /&gt;
**The boss node in LD always has a {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}&lt;br /&gt;
&lt;br /&gt;
[[CVE]] should be either Zuihou or Ryuuhou for OASW. While not as strong as the strong OASW setup above, they can still sink some weaker submarines on the way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An [[AACI]] DD is recommended (usually {{ShipLink|Hatsuzuki Kai Ni}}) to disable the boss and pass node {{MapRoute|E|pink}} on the way.&lt;br /&gt;
&lt;br /&gt;
All DE have '''damage, accuracy, and evasion bonuses''' here, so they can be a good option to bring along. One of them can be used as flagship to get as much EXP as possible, making this map '''one of the best options to grind them'''.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Shigure]] also has '''great accuracy and evasion bonuses''' (but no damage bonus), being the only DD with any bonus here, making her a great DD pick when paired with her above mentioned RE capability.&lt;br /&gt;
&lt;br /&gt;
| Range = {{MapRoute|E|red}}: 2, {{MapRoute|P|red}}(Boss): 5&lt;br /&gt;
| LBASS = 148&lt;br /&gt;
| NoteLBAS = The LBAS should have 4 fighters that will never be pulled out of this LBAS and {{color|red|'''never resupplied'''}}. Their slots will never go below 3 and can continue sortieing to keep the cost cheap.&lt;br /&gt;
*In this map, split the attacks and '''target both node''' {{MapRoute|E|pink}} '''and the boss node''' {{MapRoute|P|red}} for the best efficiency.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Other limited drops=&lt;br /&gt;
===Map 2-3 - Akizuki class, Fletcher class, DE, Amagiri, Teste, Asahi (30 May 2025 - ???)===&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 2-3 Farming (98% Boss reach)&lt;br /&gt;
| Fleet = '''1 AO, 1 BBV, 2 CAV, 2 DD'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=Zl3McetgUXQ]&lt;br /&gt;
| Route = Random&lt;br /&gt;
| AS = 81&lt;br /&gt;
| Note = &lt;br /&gt;
Highest chance to reach the boss from node {{MapRoute|F|red}} (80 % (Lower route) + 20 % x 90 % (Upper route) = '''98%'''), making this comp the best comp for farming&lt;br /&gt;
&lt;br /&gt;
Relies on opening airstrike with {{Dive Bomber}} [[Dive Bomber]]s and {{ZuiunPlane}} [[:Category:Zuiuns|Zuiun]] to pass through pre-boss consistently.&lt;br /&gt;
*As a result, the AO should be {{ShipLink|Shimane Maru Kai}} or {{ShipLink|Yamashio Maru Kai}} and the BBV should be {{ShipLink|Ise Kai Ni}} for maximum airstrike damage.&lt;br /&gt;
}}&lt;br /&gt;
===Map 2-5 - Richard, Souya (27 June 2025 - ???)===&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 2-5 Farming&lt;br /&gt;
| Fleet = '''1 CV, 1 CVL, 1 CL, 3 DD'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=sdecLFNUyFY]&lt;br /&gt;
| Route = {{MapRoute|C|red|E|red|I|blue|O|red}}&lt;br /&gt;
| AS = 42&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| LOS = 34 Cn1&lt;br /&gt;
| Note = &lt;br /&gt;
}}&lt;br /&gt;
===Map 5-3 - Momochi (27 June 2025 - ???)===&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 5-3 Farming (Torpedo Squadron)&lt;br /&gt;
| Fleet = '''CL (Flagship), 3 DD, 2 CLT &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;(Torpedo Squadron)&amp;lt;/font&amp;gt;'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=mUy4pTNJWf8]&lt;br /&gt;
| Route = {{MapRoute|D|blue|G|blue|I|purple|O|blue|P|purple|K|purple|E|blue|Q|red}}&lt;br /&gt;
| AS = 140&lt;br /&gt;
| Note = &lt;br /&gt;
}}&lt;br /&gt;
===Map 5-5 - Atlanta (27 June 2025 - ???)===&lt;br /&gt;
===Map 6-3 - Langley (27 June 2025 - ???)===&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 6-3 Farming&lt;br /&gt;
| Fleet = '''1 CL, 1 AV, 4 DD'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=5e92mT6ZLA]&lt;br /&gt;
| Route = {{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| LOS = 38 Cn3&lt;br /&gt;
| Note = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Modernization]]&lt;br /&gt;
{{Help}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Help:Ship_Farming_(Advanced)&amp;diff=195838</id>
		<title>Help:Ship Farming (Advanced)</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Help:Ship_Farming_(Advanced)&amp;diff=195838"/>
		<updated>2025-07-12T07:17:21Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Other limited drops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article aims to provide advice on the better ways to farm for certain ships in order to use them as [[Modernization]] fodder. Those ships notably include:&lt;br /&gt;
*[[#Maruyu|Maruyu]] for luck modding&lt;br /&gt;
*[[#DE|DE]] for HP/ASW/Luck modding&lt;br /&gt;
&lt;br /&gt;
=Maruyu=&lt;br /&gt;
[[Maruyu Kai]] is the best way to reliably modernize the luck of any ship in the game.&lt;br /&gt;
*{{details|Modernization#Maruyu|l1=Maruyu modding}}&lt;br /&gt;
&lt;br /&gt;
==LSC==&lt;br /&gt;
Maruyu is a reliable [[LSC]] craft&lt;br /&gt;
*She can be crafted by using the minimum resource amounts.&lt;br /&gt;
*Her crafting rate can be improved by crafting with as few &amp;quot;free docks&amp;quot; as possible.&lt;br /&gt;
*[[LSC]] attempts are advised only when reaching the resource caps in order to avoid wasting any resource gains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=6&amp;gt;[[Maruyu]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;{{Fuel}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Ammo}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Steel}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Bauxite}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{DM}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Note&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''1500'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1500'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''2000'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1000'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''Recommended recipe'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=6&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=6&amp;gt;&lt;br /&gt;
;Notes&lt;br /&gt;
* Unlike other recipes, the number of free docks should be minimum (ideally 1).&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sorties==&lt;br /&gt;
Dropping Maruyu is usually the best way to farm her as it is generally cheaper than the [[LSC]] cost.&lt;br /&gt;
&lt;br /&gt;
[[File:Maruyu table MFB.png|1200px|thumb|center|Summary of the efficiency of dropping Maruyu compared to LSC (Click the picture to enlarge it)]]&lt;br /&gt;
&lt;br /&gt;
To sum up, the efficiency of getting [[Maruyu]] are as the following (from top to bottom):&lt;br /&gt;
*Farming [[3-5]] '''in LD or Post-clear'''&lt;br /&gt;
*Farming [[4-5]] when you own '''none of her'''&lt;br /&gt;
*Farming [[6-2]]&lt;br /&gt;
*[[LSC]]&lt;br /&gt;
*Farming [[4-5]] when you own '''at least 1 of her'''.&lt;br /&gt;
&lt;br /&gt;
===3-5===&lt;br /&gt;
[[3-5]] is the best place to farm Maruyu, being relatively cheap and fast. The main downsides are the morale drain resulting from ending the sortie on an &amp;quot;off-route node&amp;quot; and the low amount of ranking points awarded.&lt;br /&gt;
*It is important to first clear the map in order to have the proper drop rate.&lt;br /&gt;
&lt;br /&gt;
[[3-5#Ship_Drops|Drop rate]]:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:auto&amp;quot;&lt;br /&gt;
! Enemy Compositions&lt;br /&gt;
! HQ ≥ 85&lt;br /&gt;
! HQ ≤ 84&lt;br /&gt;
|-&lt;br /&gt;
! {{Enemy/Banner|Northern Princess/III|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Heavy Cruiser Ri-Class/Flagship|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}}&lt;br /&gt;
| 1.4%&lt;br /&gt;
! rowspan=3 | 0%&lt;br /&gt;
|-&lt;br /&gt;
! ''Last Dance''&amp;lt;br&amp;gt;''Post-Clear''&lt;br /&gt;
| 2.5%&lt;br /&gt;
|-&lt;br /&gt;
! ''All Other Enemy Compositions''&lt;br /&gt;
| 0%&lt;br /&gt;
|}&lt;br /&gt;
*This means it is '''impossible to get her here if the HQ is 84 or lower'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 3-5 Farming&lt;br /&gt;
| Fleet = '''1 (F)BB(V), 3 CVL, 2 CAV/AV'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/en?p=JDmhr37h5Do]&lt;br /&gt;
| Route = {{MapRoute|B|red|D|red|H|red|J|green}}&lt;br /&gt;
| AS = 381&lt;br /&gt;
| Note = &lt;br /&gt;
Node {{MapRoute|H|red}} flagship is a soft-skin {{Enemy/Link|Northern Princess V|text=installation|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]].&lt;br /&gt;
&lt;br /&gt;
It is recommended to bring a {{Class|Nelson}} to utilize her [[touch]] at node {{MapRoute|D|red}}.&lt;br /&gt;
&lt;br /&gt;
The CAV/AV should be preferably {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}}.&lt;br /&gt;
&lt;br /&gt;
As the final node is a resource node, it is possible to continue the sortie even when being taiha on {{MapRoute|H|red}}.&lt;br /&gt;
&lt;br /&gt;
The use of {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}} and {{EquipmentLink|Toku Daihatsu Landing Craft}} are recommended in order to boost the {{ammo}} ammo gain on the final node. The best combination to use while keeping the clear rate high is 2 pairs of {{EquipmentLink|Toku Daihatsu Landing Craft}} + {{EquipmentLink|Special Type 4 Amphibious Tank Kai}}, which will raise the amount gained from a base of 50 to '''142''' (+1~10 gain when improved).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===4-5===&lt;br /&gt;
[[4-5]] has one of the cheapest comps to farm [[Maruyu]] and awards a large amount of ranking points relatively quickly. The main downside is the drop rate is reduced significantly when owning any copies of her.&lt;br /&gt;
&lt;br /&gt;
[[4-5#Ship_Drops|Drop rate]]:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:auto&amp;quot;&lt;br /&gt;
! Enemy Compositions&lt;br /&gt;
! 0 Maruyu&lt;br /&gt;
! 1+ Maruyu&lt;br /&gt;
|-&lt;br /&gt;
! {{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}&lt;br /&gt;
{{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Elite|small=true}}&lt;br /&gt;
| 3% || 1.85%&lt;br /&gt;
|-&lt;br /&gt;
! ''All Other Enemy Compositions''&lt;br /&gt;
| 2% || 0.85%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, it's only recommended to farm [[Maruyu]] here '''with 0 owned copies''' in the base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 4-5 Farming&lt;br /&gt;
| Fleet = '''2 (F)BB(V)/CV(L/B), 1 CL, 3 DD'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference:&lt;br /&gt;
*'''[[Special_Attacks/Nelson-class_Touch|Nelson-Touch]] + 4 [[Jet]]s variant''': [https://jervis.vercel.app/?p=p45XEKLdHSA]&lt;br /&gt;
*'''[[Special_Attacks/Nelson-class_Touch|Nelson-Touch]] + {{ShipLink|Kaga Kai Ni}} variant''': [https://jervis.vercel.app/?p=UO0x1nDIY-M]&lt;br /&gt;
*'''[[:Category:Escort_Carriers|CVE]] + {{ShipLink|Kaga Kai Ni Go}} variant''': [https://jervis.vercel.app/?p=zpDB0WoNh_o]&lt;br /&gt;
| Route = Random: {{MapRoute|A|blue|D|red|H|red|T|red}} or {{MapRoute|C|blue|D|red|H|red|T|red}}&lt;br /&gt;
| AS = 207&lt;br /&gt;
| Note = &lt;br /&gt;
Node {{MapRoute|T|red}} flagship is a soft-skin installation {{Enemy/Link|Harbour Princess|Harbour Princess II|text=Harbour Princess|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]] to deal with her.&lt;br /&gt;
&lt;br /&gt;
2 DDs should be capable of carrying {{Landing Craft}}/{{Amphibious Tank}} '''and''' {{Extra Armor}} Armor Bulges to increase the pass rate. They should also be able to do decent [[OASW]] damage to deal with submarines. Therefore, the best setup for them should be '''a strong special DLC/Tank + {{Sonar}}Sonar + 2 Bulges''' (One bulge in RE).&lt;br /&gt;
*As of January 2025, the most effective special DLC/Tank that can deal with {{Enemy/Link|Harbour Princess|Harbour Princess II}} '''alone''' (Hitting the day cap of 220 base damage before armor) are as follows (From strongest to weakest):&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J}}&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank}}&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)}}&lt;br /&gt;
**{{EquipmentLink|Special Type 4 Amphibious Tank Kai}}&lt;br /&gt;
*If '''married, it's possible to perform [[OASW]] with only 1 sonar'''. If not married, it's recommended to '''prioritize {{Sonar}}Sonar + {{Depth Charge}}Depth Charge setup to enable it, removing one bulge''' to keep the passing rate high.&lt;br /&gt;
The last DD should be the one doing AACI duty, preferably {{ShipLink|Hatsuzuki Kai Ni}} as she has an extra slot to bring along an extra [[WG42]] as well.&lt;br /&gt;
*If she is married and is a high enough level, she can also OASW with 1 sonar and help with the sub node.&lt;br /&gt;
For the comp using {{Class|Nelson}}, it's best to utilize her [[touch]] at node {{MapRoute|H|red}}.&lt;br /&gt;
*As a result of using only one carrier filled with [[Jet]]s, AS/AS+ isn't possible, so it's best to settle with AP.&lt;br /&gt;
All comps listed above have some upsides and downsides mainly due to the usage of [[Jet]]s, so it's up to players to decide which comp is best for them:&lt;br /&gt;
*The comps with 3-4 [[Jet]]s generally '''has a higher passing rate''', which also helps reduce the chance of taking damage, and '''lower the Fuel, Ammo, and Bauxite usage''' in general. In exchange, there is a '''50% higher Steel cost compared to min LSC'''.&lt;br /&gt;
**This is generally not a problem for players who spam Tokyo Express [[Expedition]]s a lot. Furthermore, steel isn't used much over time anyway.&lt;br /&gt;
*On the other hand, the comp without [[Jet]]s are '''more efficient for all resource in the long run''' as you will spend less of them for the same rate of [[Maruyu]] as min LSC (assuming no owned copies of her when farming here, as having her copy would reduce her rate significantly). But '''the passing rate for these comps are also lower'''.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===6-2===&lt;br /&gt;
[[6-2#Ship_Drops|Drop rate]]: 2.0 %&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 6-2 Farming&lt;br /&gt;
| Fleet = '''1 (F)BB(V), CV(B), 2 CAV/AV, 2 DD'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=v2gg1_Rqq6E]&lt;br /&gt;
| LOS = Cn3: 51&lt;br /&gt;
| Route = {{MapRoute|C|red|E|blue|J|red|K|red}}&lt;br /&gt;
| AS = 153&lt;br /&gt;
| Note = &lt;br /&gt;
It is advised to bring a {{Class|Nelson}} to utilize her [[touch]] at node {{MapRoute|J|red}}.&lt;br /&gt;
&lt;br /&gt;
The recommended CAV/AV are {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}} for opening torp and Night Zuiun attack.&lt;br /&gt;
&lt;br /&gt;
This map is pretty simple and straight forward as you get better passing rate if your ships have higher armor, so for DDs, just stack all the bulges on them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=DE=&lt;br /&gt;
[[DE]] are the best way to modernize the HP of any ship in the game, as well as the only way to modernize ASW and a good way to modernize Luck.&lt;br /&gt;
*{{details|Modernization#Coastal Defense Ships|l1=DE modding}}&lt;br /&gt;
&lt;br /&gt;
==Sorties==&lt;br /&gt;
*DE can only be obtained via drops, and only [[Limited Drop|limited time drops]] so far. Thus, there is almost no truly reliable way to farm them.&lt;br /&gt;
*Unlike any other ship type in the game, DE are subject to unique drop cap behavior, similar to overfishing.&lt;br /&gt;
**To farm for them efficiently, knowing how their drop mechanic works is important.&lt;br /&gt;
***Having more than 3 duplicates of a certain DE will decrease its drop rate on all maps.&lt;br /&gt;
***Using an individual DE as fodder 10+ times will start decreasing its drop rate on all maps, as seen in map 1-3. It's safe to assume the same counter is applied for map 7-4.&lt;br /&gt;
**{{details|Drop#Overfishing Cap|l1=Overfishing Cap}}&lt;br /&gt;
&lt;br /&gt;
===7-4===&lt;br /&gt;
So far, only [[7-4]] has a constant set of DE drops, making it a reliable farming location.&lt;br /&gt;
&lt;br /&gt;
[[7-4#Ship_Drops|Drop rate]]:&lt;br /&gt;
*The drop rate of all DE here depends on the above-mentioned drop behaviors, as well as the current limited drop pool.&lt;br /&gt;
*To check their drop rate, please refer to KcNav or PoiDB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 7-4 Farming&lt;br /&gt;
| Fleet = '''{{ShipLink|Zuihou Kai Ni B|Ryuuhou Kai Ni E|text=Zuihou and Ryuuhou Kai Ni B/E}}, 1 CL, 3 DD &lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=U3Tk0bfsEkM]&lt;br /&gt;
| LOS = Cn4: 37&lt;br /&gt;
| Route = {{MapRoute|A|blue|B|red|E|pink|J|red|L|red|P|red}}&lt;br /&gt;
| AS = 146&lt;br /&gt;
| Note = '''5 [[OASW]] (with 4 being strong)''' is the absolute minimum requirement to stabilize the route. Fewer than 5 will increase the retreat rate.&lt;br /&gt;
*A &amp;quot;strong OASW&amp;quot; is defined as a setup utilizing [[ASW Synergy]] ([[Small Sonar]] + [[Depth Charge]]).&lt;br /&gt;
*It is important to keep in mind that most retreats here are due to submarines. Especially at '''HQ 120''' where 7-4 is mutated into its last scaling stage, changing the enemy patterns and stats, making farming more difficult if lacking enough strong OASW. An example of these changes are as the following:&lt;br /&gt;
**Node J always has 3 {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}&lt;br /&gt;
**The boss gains more armor&lt;br /&gt;
**The boss node in LD always has a {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}&lt;br /&gt;
&lt;br /&gt;
[[CVE]] should be either Zuihou or Ryuuhou for OASW. While not as strong as the strong OASW setup above, they can still sink some weaker submarines on the way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An [[AACI]] DD is recommended (usually {{ShipLink|Hatsuzuki Kai Ni}}) to disable the boss and pass node {{MapRoute|E|pink}} on the way.&lt;br /&gt;
&lt;br /&gt;
All DE have '''damage, accuracy, and evasion bonuses''' here, so they can be a good option to bring along. One of them can be used as flagship to get as much EXP as possible, making this map '''one of the best options to grind them'''.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Shigure]] also has '''great accuracy and evasion bonuses''' (but no damage bonus), being the only DD with any bonus here, making her a great DD pick when paired with her above mentioned RE capability.&lt;br /&gt;
&lt;br /&gt;
| Range = {{MapRoute|E|red}}: 2, {{MapRoute|P|red}}(Boss): 5&lt;br /&gt;
| LBASS = 148&lt;br /&gt;
| NoteLBAS = The LBAS should have 4 fighters that will never be pulled out of this LBAS and {{color|red|'''never resupplied'''}}. Their slots will never go below 3 and can continue sortieing to keep the cost cheap.&lt;br /&gt;
*In this map, split the attacks and '''target both node''' {{MapRoute|E|pink}} '''and the boss node''' {{MapRoute|P|red}} for the best efficiency.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Other limited drops=&lt;br /&gt;
===Map 2-3 - Akizuki class, Fletcher class, DE, Amagiri, Teste, Asahi (30 May 2025 - ???)===&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 2-3 Farming (98% Boss reach)&lt;br /&gt;
| Fleet = '''1 AO, 1 BBV, 2 CAV, 2 DD'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=Zl3McetgUXQ]&lt;br /&gt;
| Route = Random&lt;br /&gt;
| AS = 81&lt;br /&gt;
| Note = &lt;br /&gt;
Highest chance to reach the boss from node {{MapRoute|F|red}} (80 % (Lower route) + 20 % x 90 % (Upper route) = '''98%'''), making this comp the best comp for farming&lt;br /&gt;
&lt;br /&gt;
Relies on opening airstrike with {{Dive Bomber}} [[Dive Bomber]]s and {{ZuiunPlane}} [[:Category:Zuiuns|Zuiun]] to pass through pre-boss consistently.&lt;br /&gt;
*As a result, the AO should be {{ShipLink|Shimane Maru Kai}} or {{ShipLink|Yamashio Maru Kai}} and the BBV should be {{ShipLink|Ise Kai Ni}} for maximum airstrike damage.&lt;br /&gt;
}}&lt;br /&gt;
===Map 2-5 - Richard, Souya (27 June 2025 - ???)===&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 2-5 Farming&lt;br /&gt;
| Fleet = '''1 CV, 1 CVL, 1 CL, 3 DD'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=sdecLFNUyFY]&lt;br /&gt;
| Route = {{MapRoute|C|red|E|red|I|blue|O|red}}&lt;br /&gt;
| AS = 42&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| LOS = 34 Cn1&lt;br /&gt;
| Note = &lt;br /&gt;
}}&lt;br /&gt;
===Map 5-3 - Momochi (27 June 2025 - ???)===&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 5-3 Farming (Torpedo Squadron)&lt;br /&gt;
| Fleet = '''CL (Flagship), 3 DD, 2 CLT &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;(Torpedo Squadron)&amp;lt;/font&amp;gt;'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=mUy4pTNJWf8]&lt;br /&gt;
| Route = {{MapRoute|D|blue|G|blue|I|purple|O|blue|P|purple|K|purple|E|blue|Q|red}}&lt;br /&gt;
| AS = 140&lt;br /&gt;
| Note = &lt;br /&gt;
}}&lt;br /&gt;
===Map 5-5 - Atlanta (27 June 2025 - ???)===&lt;br /&gt;
===Map 6-3 - Langley (27 June 2025 - ???)===&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Modernization]]&lt;br /&gt;
{{Help}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Help:Ship_Farming_(Advanced)&amp;diff=195837</id>
		<title>Help:Ship Farming (Advanced)</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Help:Ship_Farming_(Advanced)&amp;diff=195837"/>
		<updated>2025-07-12T07:16:27Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Other limited drops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article aims to provide advice on the better ways to farm for certain ships in order to use them as [[Modernization]] fodder. Those ships notably include:&lt;br /&gt;
*[[#Maruyu|Maruyu]] for luck modding&lt;br /&gt;
*[[#DE|DE]] for HP/ASW/Luck modding&lt;br /&gt;
&lt;br /&gt;
=Maruyu=&lt;br /&gt;
[[Maruyu Kai]] is the best way to reliably modernize the luck of any ship in the game.&lt;br /&gt;
*{{details|Modernization#Maruyu|l1=Maruyu modding}}&lt;br /&gt;
&lt;br /&gt;
==LSC==&lt;br /&gt;
Maruyu is a reliable [[LSC]] craft&lt;br /&gt;
*She can be crafted by using the minimum resource amounts.&lt;br /&gt;
*Her crafting rate can be improved by crafting with as few &amp;quot;free docks&amp;quot; as possible.&lt;br /&gt;
*[[LSC]] attempts are advised only when reaching the resource caps in order to avoid wasting any resource gains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=6&amp;gt;[[Maruyu]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;{{Fuel}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Ammo}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Steel}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Bauxite}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{DM}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Note&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''1500'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1500'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''2000'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1000'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''Recommended recipe'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=6&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=6&amp;gt;&lt;br /&gt;
;Notes&lt;br /&gt;
* Unlike other recipes, the number of free docks should be minimum (ideally 1).&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sorties==&lt;br /&gt;
Dropping Maruyu is usually the best way to farm her as it is generally cheaper than the [[LSC]] cost.&lt;br /&gt;
&lt;br /&gt;
[[File:Maruyu table MFB.png|1200px|thumb|center|Summary of the efficiency of dropping Maruyu compared to LSC (Click the picture to enlarge it)]]&lt;br /&gt;
&lt;br /&gt;
To sum up, the efficiency of getting [[Maruyu]] are as the following (from top to bottom):&lt;br /&gt;
*Farming [[3-5]] '''in LD or Post-clear'''&lt;br /&gt;
*Farming [[4-5]] when you own '''none of her'''&lt;br /&gt;
*Farming [[6-2]]&lt;br /&gt;
*[[LSC]]&lt;br /&gt;
*Farming [[4-5]] when you own '''at least 1 of her'''.&lt;br /&gt;
&lt;br /&gt;
===3-5===&lt;br /&gt;
[[3-5]] is the best place to farm Maruyu, being relatively cheap and fast. The main downsides are the morale drain resulting from ending the sortie on an &amp;quot;off-route node&amp;quot; and the low amount of ranking points awarded.&lt;br /&gt;
*It is important to first clear the map in order to have the proper drop rate.&lt;br /&gt;
&lt;br /&gt;
[[3-5#Ship_Drops|Drop rate]]:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:auto&amp;quot;&lt;br /&gt;
! Enemy Compositions&lt;br /&gt;
! HQ ≥ 85&lt;br /&gt;
! HQ ≤ 84&lt;br /&gt;
|-&lt;br /&gt;
! {{Enemy/Banner|Northern Princess/III|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Heavy Cruiser Ri-Class/Flagship|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}}&lt;br /&gt;
| 1.4%&lt;br /&gt;
! rowspan=3 | 0%&lt;br /&gt;
|-&lt;br /&gt;
! ''Last Dance''&amp;lt;br&amp;gt;''Post-Clear''&lt;br /&gt;
| 2.5%&lt;br /&gt;
|-&lt;br /&gt;
! ''All Other Enemy Compositions''&lt;br /&gt;
| 0%&lt;br /&gt;
|}&lt;br /&gt;
*This means it is '''impossible to get her here if the HQ is 84 or lower'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 3-5 Farming&lt;br /&gt;
| Fleet = '''1 (F)BB(V), 3 CVL, 2 CAV/AV'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/en?p=JDmhr37h5Do]&lt;br /&gt;
| Route = {{MapRoute|B|red|D|red|H|red|J|green}}&lt;br /&gt;
| AS = 381&lt;br /&gt;
| Note = &lt;br /&gt;
Node {{MapRoute|H|red}} flagship is a soft-skin {{Enemy/Link|Northern Princess V|text=installation|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]].&lt;br /&gt;
&lt;br /&gt;
It is recommended to bring a {{Class|Nelson}} to utilize her [[touch]] at node {{MapRoute|D|red}}.&lt;br /&gt;
&lt;br /&gt;
The CAV/AV should be preferably {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}}.&lt;br /&gt;
&lt;br /&gt;
As the final node is a resource node, it is possible to continue the sortie even when being taiha on {{MapRoute|H|red}}.&lt;br /&gt;
&lt;br /&gt;
The use of {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}} and {{EquipmentLink|Toku Daihatsu Landing Craft}} are recommended in order to boost the {{ammo}} ammo gain on the final node. The best combination to use while keeping the clear rate high is 2 pairs of {{EquipmentLink|Toku Daihatsu Landing Craft}} + {{EquipmentLink|Special Type 4 Amphibious Tank Kai}}, which will raise the amount gained from a base of 50 to '''142''' (+1~10 gain when improved).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===4-5===&lt;br /&gt;
[[4-5]] has one of the cheapest comps to farm [[Maruyu]] and awards a large amount of ranking points relatively quickly. The main downside is the drop rate is reduced significantly when owning any copies of her.&lt;br /&gt;
&lt;br /&gt;
[[4-5#Ship_Drops|Drop rate]]:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:auto&amp;quot;&lt;br /&gt;
! Enemy Compositions&lt;br /&gt;
! 0 Maruyu&lt;br /&gt;
! 1+ Maruyu&lt;br /&gt;
|-&lt;br /&gt;
! {{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}&lt;br /&gt;
{{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Elite|small=true}}&lt;br /&gt;
| 3% || 1.85%&lt;br /&gt;
|-&lt;br /&gt;
! ''All Other Enemy Compositions''&lt;br /&gt;
| 2% || 0.85%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, it's only recommended to farm [[Maruyu]] here '''with 0 owned copies''' in the base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 4-5 Farming&lt;br /&gt;
| Fleet = '''2 (F)BB(V)/CV(L/B), 1 CL, 3 DD'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference:&lt;br /&gt;
*'''[[Special_Attacks/Nelson-class_Touch|Nelson-Touch]] + 4 [[Jet]]s variant''': [https://jervis.vercel.app/?p=p45XEKLdHSA]&lt;br /&gt;
*'''[[Special_Attacks/Nelson-class_Touch|Nelson-Touch]] + {{ShipLink|Kaga Kai Ni}} variant''': [https://jervis.vercel.app/?p=UO0x1nDIY-M]&lt;br /&gt;
*'''[[:Category:Escort_Carriers|CVE]] + {{ShipLink|Kaga Kai Ni Go}} variant''': [https://jervis.vercel.app/?p=zpDB0WoNh_o]&lt;br /&gt;
| Route = Random: {{MapRoute|A|blue|D|red|H|red|T|red}} or {{MapRoute|C|blue|D|red|H|red|T|red}}&lt;br /&gt;
| AS = 207&lt;br /&gt;
| Note = &lt;br /&gt;
Node {{MapRoute|T|red}} flagship is a soft-skin installation {{Enemy/Link|Harbour Princess|Harbour Princess II|text=Harbour Princess|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]] to deal with her.&lt;br /&gt;
&lt;br /&gt;
2 DDs should be capable of carrying {{Landing Craft}}/{{Amphibious Tank}} '''and''' {{Extra Armor}} Armor Bulges to increase the pass rate. They should also be able to do decent [[OASW]] damage to deal with submarines. Therefore, the best setup for them should be '''a strong special DLC/Tank + {{Sonar}}Sonar + 2 Bulges''' (One bulge in RE).&lt;br /&gt;
*As of January 2025, the most effective special DLC/Tank that can deal with {{Enemy/Link|Harbour Princess|Harbour Princess II}} '''alone''' (Hitting the day cap of 220 base damage before armor) are as follows (From strongest to weakest):&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J}}&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank}}&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)}}&lt;br /&gt;
**{{EquipmentLink|Special Type 4 Amphibious Tank Kai}}&lt;br /&gt;
*If '''married, it's possible to perform [[OASW]] with only 1 sonar'''. If not married, it's recommended to '''prioritize {{Sonar}}Sonar + {{Depth Charge}}Depth Charge setup to enable it, removing one bulge''' to keep the passing rate high.&lt;br /&gt;
The last DD should be the one doing AACI duty, preferably {{ShipLink|Hatsuzuki Kai Ni}} as she has an extra slot to bring along an extra [[WG42]] as well.&lt;br /&gt;
*If she is married and is a high enough level, she can also OASW with 1 sonar and help with the sub node.&lt;br /&gt;
For the comp using {{Class|Nelson}}, it's best to utilize her [[touch]] at node {{MapRoute|H|red}}.&lt;br /&gt;
*As a result of using only one carrier filled with [[Jet]]s, AS/AS+ isn't possible, so it's best to settle with AP.&lt;br /&gt;
All comps listed above have some upsides and downsides mainly due to the usage of [[Jet]]s, so it's up to players to decide which comp is best for them:&lt;br /&gt;
*The comps with 3-4 [[Jet]]s generally '''has a higher passing rate''', which also helps reduce the chance of taking damage, and '''lower the Fuel, Ammo, and Bauxite usage''' in general. In exchange, there is a '''50% higher Steel cost compared to min LSC'''.&lt;br /&gt;
**This is generally not a problem for players who spam Tokyo Express [[Expedition]]s a lot. Furthermore, steel isn't used much over time anyway.&lt;br /&gt;
*On the other hand, the comp without [[Jet]]s are '''more efficient for all resource in the long run''' as you will spend less of them for the same rate of [[Maruyu]] as min LSC (assuming no owned copies of her when farming here, as having her copy would reduce her rate significantly). But '''the passing rate for these comps are also lower'''.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===6-2===&lt;br /&gt;
[[6-2#Ship_Drops|Drop rate]]: 2.0 %&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 6-2 Farming&lt;br /&gt;
| Fleet = '''1 (F)BB(V), CV(B), 2 CAV/AV, 2 DD'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=v2gg1_Rqq6E]&lt;br /&gt;
| LOS = Cn3: 51&lt;br /&gt;
| Route = {{MapRoute|C|red|E|blue|J|red|K|red}}&lt;br /&gt;
| AS = 153&lt;br /&gt;
| Note = &lt;br /&gt;
It is advised to bring a {{Class|Nelson}} to utilize her [[touch]] at node {{MapRoute|J|red}}.&lt;br /&gt;
&lt;br /&gt;
The recommended CAV/AV are {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}} for opening torp and Night Zuiun attack.&lt;br /&gt;
&lt;br /&gt;
This map is pretty simple and straight forward as you get better passing rate if your ships have higher armor, so for DDs, just stack all the bulges on them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=DE=&lt;br /&gt;
[[DE]] are the best way to modernize the HP of any ship in the game, as well as the only way to modernize ASW and a good way to modernize Luck.&lt;br /&gt;
*{{details|Modernization#Coastal Defense Ships|l1=DE modding}}&lt;br /&gt;
&lt;br /&gt;
==Sorties==&lt;br /&gt;
*DE can only be obtained via drops, and only [[Limited Drop|limited time drops]] so far. Thus, there is almost no truly reliable way to farm them.&lt;br /&gt;
*Unlike any other ship type in the game, DE are subject to unique drop cap behavior, similar to overfishing.&lt;br /&gt;
**To farm for them efficiently, knowing how their drop mechanic works is important.&lt;br /&gt;
***Having more than 3 duplicates of a certain DE will decrease its drop rate on all maps.&lt;br /&gt;
***Using an individual DE as fodder 10+ times will start decreasing its drop rate on all maps, as seen in map 1-3. It's safe to assume the same counter is applied for map 7-4.&lt;br /&gt;
**{{details|Drop#Overfishing Cap|l1=Overfishing Cap}}&lt;br /&gt;
&lt;br /&gt;
===7-4===&lt;br /&gt;
So far, only [[7-4]] has a constant set of DE drops, making it a reliable farming location.&lt;br /&gt;
&lt;br /&gt;
[[7-4#Ship_Drops|Drop rate]]:&lt;br /&gt;
*The drop rate of all DE here depends on the above-mentioned drop behaviors, as well as the current limited drop pool.&lt;br /&gt;
*To check their drop rate, please refer to KcNav or PoiDB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 7-4 Farming&lt;br /&gt;
| Fleet = '''{{ShipLink|Zuihou Kai Ni B|Ryuuhou Kai Ni E|text=Zuihou and Ryuuhou Kai Ni B/E}}, 1 CL, 3 DD &lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=U3Tk0bfsEkM]&lt;br /&gt;
| LOS = Cn4: 37&lt;br /&gt;
| Route = {{MapRoute|A|blue|B|red|E|pink|J|red|L|red|P|red}}&lt;br /&gt;
| AS = 146&lt;br /&gt;
| Note = '''5 [[OASW]] (with 4 being strong)''' is the absolute minimum requirement to stabilize the route. Fewer than 5 will increase the retreat rate.&lt;br /&gt;
*A &amp;quot;strong OASW&amp;quot; is defined as a setup utilizing [[ASW Synergy]] ([[Small Sonar]] + [[Depth Charge]]).&lt;br /&gt;
*It is important to keep in mind that most retreats here are due to submarines. Especially at '''HQ 120''' where 7-4 is mutated into its last scaling stage, changing the enemy patterns and stats, making farming more difficult if lacking enough strong OASW. An example of these changes are as the following:&lt;br /&gt;
**Node J always has 3 {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}&lt;br /&gt;
**The boss gains more armor&lt;br /&gt;
**The boss node in LD always has a {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}&lt;br /&gt;
&lt;br /&gt;
[[CVE]] should be either Zuihou or Ryuuhou for OASW. While not as strong as the strong OASW setup above, they can still sink some weaker submarines on the way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An [[AACI]] DD is recommended (usually {{ShipLink|Hatsuzuki Kai Ni}}) to disable the boss and pass node {{MapRoute|E|pink}} on the way.&lt;br /&gt;
&lt;br /&gt;
All DE have '''damage, accuracy, and evasion bonuses''' here, so they can be a good option to bring along. One of them can be used as flagship to get as much EXP as possible, making this map '''one of the best options to grind them'''.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Shigure]] also has '''great accuracy and evasion bonuses''' (but no damage bonus), being the only DD with any bonus here, making her a great DD pick when paired with her above mentioned RE capability.&lt;br /&gt;
&lt;br /&gt;
| Range = {{MapRoute|E|red}}: 2, {{MapRoute|P|red}}(Boss): 5&lt;br /&gt;
| LBASS = 148&lt;br /&gt;
| NoteLBAS = The LBAS should have 4 fighters that will never be pulled out of this LBAS and {{color|red|'''never resupplied'''}}. Their slots will never go below 3 and can continue sortieing to keep the cost cheap.&lt;br /&gt;
*In this map, split the attacks and '''target both node''' {{MapRoute|E|pink}} '''and the boss node''' {{MapRoute|P|red}} for the best efficiency.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Other limited drops=&lt;br /&gt;
===Map 2-3 - Akizuki class, Fletcher class, DE, Amagiri, Teste, Asahi (30 May 2025 - ???)===&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 2-3 Farming (98% Boss reach)&lt;br /&gt;
| Fleet = '''1 AO, 1 BBV, 2 CAV, 2 DD'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=Zl3McetgUXQ]&lt;br /&gt;
| Route = Random&lt;br /&gt;
| AS = 81&lt;br /&gt;
| Note = &lt;br /&gt;
Highest chance to reach the boss from node {{MapRoute|F|red}} (80 % (Lower route) + 20 % x 90 % (Upper route) = '''98%'''), making this comp the best comp for farming&lt;br /&gt;
&lt;br /&gt;
Relies on opening airstrike with {{Dive Bomber}} [[Dive Bomber]]s and {{ZuiunPlane}} [[:Category:Zuiuns|Zuiun]] to pass through pre-boss consistently.&lt;br /&gt;
*As a result, the AO should be {{ShipLink|Shimane Maru Kai}} or {{ShipLink|Yamashio Maru Kai}} and the BBV should be {{ShipLink|Ise Kai Ni}} for maximum airstrike damage.&lt;br /&gt;
}}&lt;br /&gt;
===Map 2-5 - Richard, Souya (27 June 2025 - ???)===&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 2-5 Farming&lt;br /&gt;
| Fleet = '''1 CV, 1 CVL, 1 CL, 3 DD'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=sdecLFNUyFY]&lt;br /&gt;
| Route = {{MapRoute|C|red|E|red|I|blue|O|red}}&lt;br /&gt;
| AS = 42&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| LoS = 34 Cn1&lt;br /&gt;
| Note = &lt;br /&gt;
}}&lt;br /&gt;
===Map 5-3 - Momochi (27 June 2025 - ???)===&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 5-3 Farming (Torpedo Squadron)&lt;br /&gt;
| Fleet = '''CL (Flagship), 3 DD, 2 CLT &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;(Torpedo Squadron)&amp;lt;/font&amp;gt;'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=mUy4pTNJWf8]&lt;br /&gt;
| Route = {{MapRoute|D|blue|G|blue|I|purple|O|blue|P|purple|K|purple|E|blue|Q|red}}&lt;br /&gt;
| AS = 140&lt;br /&gt;
| Note = &lt;br /&gt;
}}&lt;br /&gt;
===Map 5-5 - Atlanta (27 June 2025 - ???)===&lt;br /&gt;
===Map 6-3 - Langley (27 June 2025 - ???)===&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Modernization]]&lt;br /&gt;
{{Help}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Help:Ship_Farming_(Advanced)&amp;diff=195836</id>
		<title>Help:Ship Farming (Advanced)</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Help:Ship_Farming_(Advanced)&amp;diff=195836"/>
		<updated>2025-07-12T07:15:16Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Other limited drops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article aims to provide advice on the better ways to farm for certain ships in order to use them as [[Modernization]] fodder. Those ships notably include:&lt;br /&gt;
*[[#Maruyu|Maruyu]] for luck modding&lt;br /&gt;
*[[#DE|DE]] for HP/ASW/Luck modding&lt;br /&gt;
&lt;br /&gt;
=Maruyu=&lt;br /&gt;
[[Maruyu Kai]] is the best way to reliably modernize the luck of any ship in the game.&lt;br /&gt;
*{{details|Modernization#Maruyu|l1=Maruyu modding}}&lt;br /&gt;
&lt;br /&gt;
==LSC==&lt;br /&gt;
Maruyu is a reliable [[LSC]] craft&lt;br /&gt;
*She can be crafted by using the minimum resource amounts.&lt;br /&gt;
*Her crafting rate can be improved by crafting with as few &amp;quot;free docks&amp;quot; as possible.&lt;br /&gt;
*[[LSC]] attempts are advised only when reaching the resource caps in order to avoid wasting any resource gains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=6&amp;gt;[[Maruyu]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;{{Fuel}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Ammo}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Steel}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Bauxite}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{DM}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Note&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''1500'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1500'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''2000'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1000'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''Recommended recipe'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=6&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=6&amp;gt;&lt;br /&gt;
;Notes&lt;br /&gt;
* Unlike other recipes, the number of free docks should be minimum (ideally 1).&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sorties==&lt;br /&gt;
Dropping Maruyu is usually the best way to farm her as it is generally cheaper than the [[LSC]] cost.&lt;br /&gt;
&lt;br /&gt;
[[File:Maruyu table MFB.png|1200px|thumb|center|Summary of the efficiency of dropping Maruyu compared to LSC (Click the picture to enlarge it)]]&lt;br /&gt;
&lt;br /&gt;
To sum up, the efficiency of getting [[Maruyu]] are as the following (from top to bottom):&lt;br /&gt;
*Farming [[3-5]] '''in LD or Post-clear'''&lt;br /&gt;
*Farming [[4-5]] when you own '''none of her'''&lt;br /&gt;
*Farming [[6-2]]&lt;br /&gt;
*[[LSC]]&lt;br /&gt;
*Farming [[4-5]] when you own '''at least 1 of her'''.&lt;br /&gt;
&lt;br /&gt;
===3-5===&lt;br /&gt;
[[3-5]] is the best place to farm Maruyu, being relatively cheap and fast. The main downsides are the morale drain resulting from ending the sortie on an &amp;quot;off-route node&amp;quot; and the low amount of ranking points awarded.&lt;br /&gt;
*It is important to first clear the map in order to have the proper drop rate.&lt;br /&gt;
&lt;br /&gt;
[[3-5#Ship_Drops|Drop rate]]:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:auto&amp;quot;&lt;br /&gt;
! Enemy Compositions&lt;br /&gt;
! HQ ≥ 85&lt;br /&gt;
! HQ ≤ 84&lt;br /&gt;
|-&lt;br /&gt;
! {{Enemy/Banner|Northern Princess/III|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Heavy Cruiser Ri-Class/Flagship|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}}&lt;br /&gt;
| 1.4%&lt;br /&gt;
! rowspan=3 | 0%&lt;br /&gt;
|-&lt;br /&gt;
! ''Last Dance''&amp;lt;br&amp;gt;''Post-Clear''&lt;br /&gt;
| 2.5%&lt;br /&gt;
|-&lt;br /&gt;
! ''All Other Enemy Compositions''&lt;br /&gt;
| 0%&lt;br /&gt;
|}&lt;br /&gt;
*This means it is '''impossible to get her here if the HQ is 84 or lower'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 3-5 Farming&lt;br /&gt;
| Fleet = '''1 (F)BB(V), 3 CVL, 2 CAV/AV'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/en?p=JDmhr37h5Do]&lt;br /&gt;
| Route = {{MapRoute|B|red|D|red|H|red|J|green}}&lt;br /&gt;
| AS = 381&lt;br /&gt;
| Note = &lt;br /&gt;
Node {{MapRoute|H|red}} flagship is a soft-skin {{Enemy/Link|Northern Princess V|text=installation|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]].&lt;br /&gt;
&lt;br /&gt;
It is recommended to bring a {{Class|Nelson}} to utilize her [[touch]] at node {{MapRoute|D|red}}.&lt;br /&gt;
&lt;br /&gt;
The CAV/AV should be preferably {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}}.&lt;br /&gt;
&lt;br /&gt;
As the final node is a resource node, it is possible to continue the sortie even when being taiha on {{MapRoute|H|red}}.&lt;br /&gt;
&lt;br /&gt;
The use of {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}} and {{EquipmentLink|Toku Daihatsu Landing Craft}} are recommended in order to boost the {{ammo}} ammo gain on the final node. The best combination to use while keeping the clear rate high is 2 pairs of {{EquipmentLink|Toku Daihatsu Landing Craft}} + {{EquipmentLink|Special Type 4 Amphibious Tank Kai}}, which will raise the amount gained from a base of 50 to '''142''' (+1~10 gain when improved).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===4-5===&lt;br /&gt;
[[4-5]] has one of the cheapest comps to farm [[Maruyu]] and awards a large amount of ranking points relatively quickly. The main downside is the drop rate is reduced significantly when owning any copies of her.&lt;br /&gt;
&lt;br /&gt;
[[4-5#Ship_Drops|Drop rate]]:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:auto&amp;quot;&lt;br /&gt;
! Enemy Compositions&lt;br /&gt;
! 0 Maruyu&lt;br /&gt;
! 1+ Maruyu&lt;br /&gt;
|-&lt;br /&gt;
! {{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}&lt;br /&gt;
{{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Elite|small=true}}&lt;br /&gt;
| 3% || 1.85%&lt;br /&gt;
|-&lt;br /&gt;
! ''All Other Enemy Compositions''&lt;br /&gt;
| 2% || 0.85%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, it's only recommended to farm [[Maruyu]] here '''with 0 owned copies''' in the base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 4-5 Farming&lt;br /&gt;
| Fleet = '''2 (F)BB(V)/CV(L/B), 1 CL, 3 DD'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference:&lt;br /&gt;
*'''[[Special_Attacks/Nelson-class_Touch|Nelson-Touch]] + 4 [[Jet]]s variant''': [https://jervis.vercel.app/?p=p45XEKLdHSA]&lt;br /&gt;
*'''[[Special_Attacks/Nelson-class_Touch|Nelson-Touch]] + {{ShipLink|Kaga Kai Ni}} variant''': [https://jervis.vercel.app/?p=UO0x1nDIY-M]&lt;br /&gt;
*'''[[:Category:Escort_Carriers|CVE]] + {{ShipLink|Kaga Kai Ni Go}} variant''': [https://jervis.vercel.app/?p=zpDB0WoNh_o]&lt;br /&gt;
| Route = Random: {{MapRoute|A|blue|D|red|H|red|T|red}} or {{MapRoute|C|blue|D|red|H|red|T|red}}&lt;br /&gt;
| AS = 207&lt;br /&gt;
| Note = &lt;br /&gt;
Node {{MapRoute|T|red}} flagship is a soft-skin installation {{Enemy/Link|Harbour Princess|Harbour Princess II|text=Harbour Princess|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]] to deal with her.&lt;br /&gt;
&lt;br /&gt;
2 DDs should be capable of carrying {{Landing Craft}}/{{Amphibious Tank}} '''and''' {{Extra Armor}} Armor Bulges to increase the pass rate. They should also be able to do decent [[OASW]] damage to deal with submarines. Therefore, the best setup for them should be '''a strong special DLC/Tank + {{Sonar}}Sonar + 2 Bulges''' (One bulge in RE).&lt;br /&gt;
*As of January 2025, the most effective special DLC/Tank that can deal with {{Enemy/Link|Harbour Princess|Harbour Princess II}} '''alone''' (Hitting the day cap of 220 base damage before armor) are as follows (From strongest to weakest):&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J}}&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank}}&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)}}&lt;br /&gt;
**{{EquipmentLink|Special Type 4 Amphibious Tank Kai}}&lt;br /&gt;
*If '''married, it's possible to perform [[OASW]] with only 1 sonar'''. If not married, it's recommended to '''prioritize {{Sonar}}Sonar + {{Depth Charge}}Depth Charge setup to enable it, removing one bulge''' to keep the passing rate high.&lt;br /&gt;
The last DD should be the one doing AACI duty, preferably {{ShipLink|Hatsuzuki Kai Ni}} as she has an extra slot to bring along an extra [[WG42]] as well.&lt;br /&gt;
*If she is married and is a high enough level, she can also OASW with 1 sonar and help with the sub node.&lt;br /&gt;
For the comp using {{Class|Nelson}}, it's best to utilize her [[touch]] at node {{MapRoute|H|red}}.&lt;br /&gt;
*As a result of using only one carrier filled with [[Jet]]s, AS/AS+ isn't possible, so it's best to settle with AP.&lt;br /&gt;
All comps listed above have some upsides and downsides mainly due to the usage of [[Jet]]s, so it's up to players to decide which comp is best for them:&lt;br /&gt;
*The comps with 3-4 [[Jet]]s generally '''has a higher passing rate''', which also helps reduce the chance of taking damage, and '''lower the Fuel, Ammo, and Bauxite usage''' in general. In exchange, there is a '''50% higher Steel cost compared to min LSC'''.&lt;br /&gt;
**This is generally not a problem for players who spam Tokyo Express [[Expedition]]s a lot. Furthermore, steel isn't used much over time anyway.&lt;br /&gt;
*On the other hand, the comp without [[Jet]]s are '''more efficient for all resource in the long run''' as you will spend less of them for the same rate of [[Maruyu]] as min LSC (assuming no owned copies of her when farming here, as having her copy would reduce her rate significantly). But '''the passing rate for these comps are also lower'''.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===6-2===&lt;br /&gt;
[[6-2#Ship_Drops|Drop rate]]: 2.0 %&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 6-2 Farming&lt;br /&gt;
| Fleet = '''1 (F)BB(V), CV(B), 2 CAV/AV, 2 DD'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=v2gg1_Rqq6E]&lt;br /&gt;
| LOS = Cn3: 51&lt;br /&gt;
| Route = {{MapRoute|C|red|E|blue|J|red|K|red}}&lt;br /&gt;
| AS = 153&lt;br /&gt;
| Note = &lt;br /&gt;
It is advised to bring a {{Class|Nelson}} to utilize her [[touch]] at node {{MapRoute|J|red}}.&lt;br /&gt;
&lt;br /&gt;
The recommended CAV/AV are {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}} for opening torp and Night Zuiun attack.&lt;br /&gt;
&lt;br /&gt;
This map is pretty simple and straight forward as you get better passing rate if your ships have higher armor, so for DDs, just stack all the bulges on them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=DE=&lt;br /&gt;
[[DE]] are the best way to modernize the HP of any ship in the game, as well as the only way to modernize ASW and a good way to modernize Luck.&lt;br /&gt;
*{{details|Modernization#Coastal Defense Ships|l1=DE modding}}&lt;br /&gt;
&lt;br /&gt;
==Sorties==&lt;br /&gt;
*DE can only be obtained via drops, and only [[Limited Drop|limited time drops]] so far. Thus, there is almost no truly reliable way to farm them.&lt;br /&gt;
*Unlike any other ship type in the game, DE are subject to unique drop cap behavior, similar to overfishing.&lt;br /&gt;
**To farm for them efficiently, knowing how their drop mechanic works is important.&lt;br /&gt;
***Having more than 3 duplicates of a certain DE will decrease its drop rate on all maps.&lt;br /&gt;
***Using an individual DE as fodder 10+ times will start decreasing its drop rate on all maps, as seen in map 1-3. It's safe to assume the same counter is applied for map 7-4.&lt;br /&gt;
**{{details|Drop#Overfishing Cap|l1=Overfishing Cap}}&lt;br /&gt;
&lt;br /&gt;
===7-4===&lt;br /&gt;
So far, only [[7-4]] has a constant set of DE drops, making it a reliable farming location.&lt;br /&gt;
&lt;br /&gt;
[[7-4#Ship_Drops|Drop rate]]:&lt;br /&gt;
*The drop rate of all DE here depends on the above-mentioned drop behaviors, as well as the current limited drop pool.&lt;br /&gt;
*To check their drop rate, please refer to KcNav or PoiDB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 7-4 Farming&lt;br /&gt;
| Fleet = '''{{ShipLink|Zuihou Kai Ni B|Ryuuhou Kai Ni E|text=Zuihou and Ryuuhou Kai Ni B/E}}, 1 CL, 3 DD &lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=U3Tk0bfsEkM]&lt;br /&gt;
| LOS = Cn4: 37&lt;br /&gt;
| Route = {{MapRoute|A|blue|B|red|E|pink|J|red|L|red|P|red}}&lt;br /&gt;
| AS = 146&lt;br /&gt;
| Note = '''5 [[OASW]] (with 4 being strong)''' is the absolute minimum requirement to stabilize the route. Fewer than 5 will increase the retreat rate.&lt;br /&gt;
*A &amp;quot;strong OASW&amp;quot; is defined as a setup utilizing [[ASW Synergy]] ([[Small Sonar]] + [[Depth Charge]]).&lt;br /&gt;
*It is important to keep in mind that most retreats here are due to submarines. Especially at '''HQ 120''' where 7-4 is mutated into its last scaling stage, changing the enemy patterns and stats, making farming more difficult if lacking enough strong OASW. An example of these changes are as the following:&lt;br /&gt;
**Node J always has 3 {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}&lt;br /&gt;
**The boss gains more armor&lt;br /&gt;
**The boss node in LD always has a {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}&lt;br /&gt;
&lt;br /&gt;
[[CVE]] should be either Zuihou or Ryuuhou for OASW. While not as strong as the strong OASW setup above, they can still sink some weaker submarines on the way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An [[AACI]] DD is recommended (usually {{ShipLink|Hatsuzuki Kai Ni}}) to disable the boss and pass node {{MapRoute|E|pink}} on the way.&lt;br /&gt;
&lt;br /&gt;
All DE have '''damage, accuracy, and evasion bonuses''' here, so they can be a good option to bring along. One of them can be used as flagship to get as much EXP as possible, making this map '''one of the best options to grind them'''.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Shigure]] also has '''great accuracy and evasion bonuses''' (but no damage bonus), being the only DD with any bonus here, making her a great DD pick when paired with her above mentioned RE capability.&lt;br /&gt;
&lt;br /&gt;
| Range = {{MapRoute|E|red}}: 2, {{MapRoute|P|red}}(Boss): 5&lt;br /&gt;
| LBASS = 148&lt;br /&gt;
| NoteLBAS = The LBAS should have 4 fighters that will never be pulled out of this LBAS and {{color|red|'''never resupplied'''}}. Their slots will never go below 3 and can continue sortieing to keep the cost cheap.&lt;br /&gt;
*In this map, split the attacks and '''target both node''' {{MapRoute|E|pink}} '''and the boss node''' {{MapRoute|P|red}} for the best efficiency.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Other limited drops=&lt;br /&gt;
===Map 2-3 - Akizuki class, Fletcher class, DE, Amagiri, Teste, Asahi (30 May 2025 - ???)===&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 2-3 Farming (98% Boss reach)&lt;br /&gt;
| Fleet = '''1 AO, 1 BBV, 2 CAV, 2 DD'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=Zl3McetgUXQ]&lt;br /&gt;
| Route = Random&lt;br /&gt;
| AS = 81&lt;br /&gt;
| Note = &lt;br /&gt;
Highest chance to reach the boss from node {{MapRoute|F|red}} (80 % (Lower route) + 20 % x 90 % (Upper route) = '''98%'''), making this comp the best comp for farming&lt;br /&gt;
&lt;br /&gt;
Relies on opening airstrike with {{Dive Bomber}} [[Dive Bomber]]s and {{ZuiunPlane}} [[:Category:Zuiuns|Zuiun]] to pass through pre-boss consistently.&lt;br /&gt;
*As a result, the AO should be {{ShipLink|Shimane Maru Kai}} or {{ShipLink|Yamashio Maru Kai}} and the BBV should be {{ShipLink|Ise Kai Ni}} for maximum airstrike damage.&lt;br /&gt;
}}&lt;br /&gt;
===Map 2-5 - Richard, Souya (27 June 2025 - ???)===&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 2-5 Farming&lt;br /&gt;
| Fleet = '''1 CV, 1 CVL, 1 CL, 3 DD'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=sdecLFNUyFY]&lt;br /&gt;
| Route = {{MapRoute|C|red|E|red|I|blue|O|red}}&lt;br /&gt;
| AS = 42&lt;br /&gt;
| Note = &lt;br /&gt;
}}&lt;br /&gt;
===Map 5-3 - Momochi (27 June 2025 - ???)===&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 5-3 Farming (Torpedo Squadron)&lt;br /&gt;
| Fleet = '''CL (Flagship), 3 DD, 2 CLT &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;(Torpedo Squadron)&amp;lt;/font&amp;gt;'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=mUy4pTNJWf8]&lt;br /&gt;
| Route = {{MapRoute|D|blue|G|blue|I|purple|O|blue|P|purple|K|purple|E|blue|Q|red}}&lt;br /&gt;
| AS = 140&lt;br /&gt;
| Note = &lt;br /&gt;
}}&lt;br /&gt;
===Map 5-5 - Atlanta (27 June 2025 - ???)===&lt;br /&gt;
===Map 6-3 - Langley (27 June 2025 - ???)===&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Modernization]]&lt;br /&gt;
{{Help}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Help:Ship_Farming_(Advanced)&amp;diff=195835</id>
		<title>Help:Ship Farming (Advanced)</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Help:Ship_Farming_(Advanced)&amp;diff=195835"/>
		<updated>2025-07-12T06:57:58Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Other limited drops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article aims to provide advice on the better ways to farm for certain ships in order to use them as [[Modernization]] fodder. Those ships notably include:&lt;br /&gt;
*[[#Maruyu|Maruyu]] for luck modding&lt;br /&gt;
*[[#DE|DE]] for HP/ASW/Luck modding&lt;br /&gt;
&lt;br /&gt;
=Maruyu=&lt;br /&gt;
[[Maruyu Kai]] is the best way to reliably modernize the luck of any ship in the game.&lt;br /&gt;
*{{details|Modernization#Maruyu|l1=Maruyu modding}}&lt;br /&gt;
&lt;br /&gt;
==LSC==&lt;br /&gt;
Maruyu is a reliable [[LSC]] craft&lt;br /&gt;
*She can be crafted by using the minimum resource amounts.&lt;br /&gt;
*Her crafting rate can be improved by crafting with as few &amp;quot;free docks&amp;quot; as possible.&lt;br /&gt;
*[[LSC]] attempts are advised only when reaching the resource caps in order to avoid wasting any resource gains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=6&amp;gt;[[Maruyu]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;{{Fuel}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Ammo}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Steel}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Bauxite}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{DM}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Note&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''1500'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1500'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''2000'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1000'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''Recommended recipe'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=6&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=6&amp;gt;&lt;br /&gt;
;Notes&lt;br /&gt;
* Unlike other recipes, the number of free docks should be minimum (ideally 1).&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sorties==&lt;br /&gt;
Dropping Maruyu is usually the best way to farm her as it is generally cheaper than the [[LSC]] cost.&lt;br /&gt;
&lt;br /&gt;
[[File:Maruyu table MFB.png|1200px|thumb|center|Summary of the efficiency of dropping Maruyu compared to LSC (Click the picture to enlarge it)]]&lt;br /&gt;
&lt;br /&gt;
To sum up, the efficiency of getting [[Maruyu]] are as the following (from top to bottom):&lt;br /&gt;
*Farming [[3-5]] '''in LD or Post-clear'''&lt;br /&gt;
*Farming [[4-5]] when you own '''none of her'''&lt;br /&gt;
*Farming [[6-2]]&lt;br /&gt;
*[[LSC]]&lt;br /&gt;
*Farming [[4-5]] when you own '''at least 1 of her'''.&lt;br /&gt;
&lt;br /&gt;
===3-5===&lt;br /&gt;
[[3-5]] is the best place to farm Maruyu, being relatively cheap and fast. The main downsides are the morale drain resulting from ending the sortie on an &amp;quot;off-route node&amp;quot; and the low amount of ranking points awarded.&lt;br /&gt;
*It is important to first clear the map in order to have the proper drop rate.&lt;br /&gt;
&lt;br /&gt;
[[3-5#Ship_Drops|Drop rate]]:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:auto&amp;quot;&lt;br /&gt;
! Enemy Compositions&lt;br /&gt;
! HQ ≥ 85&lt;br /&gt;
! HQ ≤ 84&lt;br /&gt;
|-&lt;br /&gt;
! {{Enemy/Banner|Northern Princess/III|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Heavy Cruiser Ri-Class/Flagship|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}}&lt;br /&gt;
| 1.4%&lt;br /&gt;
! rowspan=3 | 0%&lt;br /&gt;
|-&lt;br /&gt;
! ''Last Dance''&amp;lt;br&amp;gt;''Post-Clear''&lt;br /&gt;
| 2.5%&lt;br /&gt;
|-&lt;br /&gt;
! ''All Other Enemy Compositions''&lt;br /&gt;
| 0%&lt;br /&gt;
|}&lt;br /&gt;
*This means it is '''impossible to get her here if the HQ is 84 or lower'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 3-5 Farming&lt;br /&gt;
| Fleet = '''1 (F)BB(V), 3 CVL, 2 CAV/AV'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/en?p=JDmhr37h5Do]&lt;br /&gt;
| Route = {{MapRoute|B|red|D|red|H|red|J|green}}&lt;br /&gt;
| AS = 381&lt;br /&gt;
| Note = &lt;br /&gt;
Node {{MapRoute|H|red}} flagship is a soft-skin {{Enemy/Link|Northern Princess V|text=installation|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]].&lt;br /&gt;
&lt;br /&gt;
It is recommended to bring a {{Class|Nelson}} to utilize her [[touch]] at node {{MapRoute|D|red}}.&lt;br /&gt;
&lt;br /&gt;
The CAV/AV should be preferably {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}}.&lt;br /&gt;
&lt;br /&gt;
As the final node is a resource node, it is possible to continue the sortie even when being taiha on {{MapRoute|H|red}}.&lt;br /&gt;
&lt;br /&gt;
The use of {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}} and {{EquipmentLink|Toku Daihatsu Landing Craft}} are recommended in order to boost the {{ammo}} ammo gain on the final node. The best combination to use while keeping the clear rate high is 2 pairs of {{EquipmentLink|Toku Daihatsu Landing Craft}} + {{EquipmentLink|Special Type 4 Amphibious Tank Kai}}, which will raise the amount gained from a base of 50 to '''142''' (+1~10 gain when improved).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===4-5===&lt;br /&gt;
[[4-5]] has one of the cheapest comps to farm [[Maruyu]] and awards a large amount of ranking points relatively quickly. The main downside is the drop rate is reduced significantly when owning any copies of her.&lt;br /&gt;
&lt;br /&gt;
[[4-5#Ship_Drops|Drop rate]]:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:auto&amp;quot;&lt;br /&gt;
! Enemy Compositions&lt;br /&gt;
! 0 Maruyu&lt;br /&gt;
! 1+ Maruyu&lt;br /&gt;
|-&lt;br /&gt;
! {{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}&lt;br /&gt;
{{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Elite|small=true}}&lt;br /&gt;
| 3% || 1.85%&lt;br /&gt;
|-&lt;br /&gt;
! ''All Other Enemy Compositions''&lt;br /&gt;
| 2% || 0.85%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, it's only recommended to farm [[Maruyu]] here '''with 0 owned copies''' in the base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 4-5 Farming&lt;br /&gt;
| Fleet = '''2 (F)BB(V)/CV(L/B), 1 CL, 3 DD'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference:&lt;br /&gt;
*'''[[Special_Attacks/Nelson-class_Touch|Nelson-Touch]] + 4 [[Jet]]s variant''': [https://jervis.vercel.app/?p=p45XEKLdHSA]&lt;br /&gt;
*'''[[Special_Attacks/Nelson-class_Touch|Nelson-Touch]] + {{ShipLink|Kaga Kai Ni}} variant''': [https://jervis.vercel.app/?p=UO0x1nDIY-M]&lt;br /&gt;
*'''[[:Category:Escort_Carriers|CVE]] + {{ShipLink|Kaga Kai Ni Go}} variant''': [https://jervis.vercel.app/?p=zpDB0WoNh_o]&lt;br /&gt;
| Route = Random: {{MapRoute|A|blue|D|red|H|red|T|red}} or {{MapRoute|C|blue|D|red|H|red|T|red}}&lt;br /&gt;
| AS = 207&lt;br /&gt;
| Note = &lt;br /&gt;
Node {{MapRoute|T|red}} flagship is a soft-skin installation {{Enemy/Link|Harbour Princess|Harbour Princess II|text=Harbour Princess|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]] to deal with her.&lt;br /&gt;
&lt;br /&gt;
2 DDs should be capable of carrying {{Landing Craft}}/{{Amphibious Tank}} '''and''' {{Extra Armor}} Armor Bulges to increase the pass rate. They should also be able to do decent [[OASW]] damage to deal with submarines. Therefore, the best setup for them should be '''a strong special DLC/Tank + {{Sonar}}Sonar + 2 Bulges''' (One bulge in RE).&lt;br /&gt;
*As of January 2025, the most effective special DLC/Tank that can deal with {{Enemy/Link|Harbour Princess|Harbour Princess II}} '''alone''' (Hitting the day cap of 220 base damage before armor) are as follows (From strongest to weakest):&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J}}&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank}}&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)}}&lt;br /&gt;
**{{EquipmentLink|Special Type 4 Amphibious Tank Kai}}&lt;br /&gt;
*If '''married, it's possible to perform [[OASW]] with only 1 sonar'''. If not married, it's recommended to '''prioritize {{Sonar}}Sonar + {{Depth Charge}}Depth Charge setup to enable it, removing one bulge''' to keep the passing rate high.&lt;br /&gt;
The last DD should be the one doing AACI duty, preferably {{ShipLink|Hatsuzuki Kai Ni}} as she has an extra slot to bring along an extra [[WG42]] as well.&lt;br /&gt;
*If she is married and is a high enough level, she can also OASW with 1 sonar and help with the sub node.&lt;br /&gt;
For the comp using {{Class|Nelson}}, it's best to utilize her [[touch]] at node {{MapRoute|H|red}}.&lt;br /&gt;
*As a result of using only one carrier filled with [[Jet]]s, AS/AS+ isn't possible, so it's best to settle with AP.&lt;br /&gt;
All comps listed above have some upsides and downsides mainly due to the usage of [[Jet]]s, so it's up to players to decide which comp is best for them:&lt;br /&gt;
*The comps with 3-4 [[Jet]]s generally '''has a higher passing rate''', which also helps reduce the chance of taking damage, and '''lower the Fuel, Ammo, and Bauxite usage''' in general. In exchange, there is a '''50% higher Steel cost compared to min LSC'''.&lt;br /&gt;
**This is generally not a problem for players who spam Tokyo Express [[Expedition]]s a lot. Furthermore, steel isn't used much over time anyway.&lt;br /&gt;
*On the other hand, the comp without [[Jet]]s are '''more efficient for all resource in the long run''' as you will spend less of them for the same rate of [[Maruyu]] as min LSC (assuming no owned copies of her when farming here, as having her copy would reduce her rate significantly). But '''the passing rate for these comps are also lower'''.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===6-2===&lt;br /&gt;
[[6-2#Ship_Drops|Drop rate]]: 2.0 %&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 6-2 Farming&lt;br /&gt;
| Fleet = '''1 (F)BB(V), CV(B), 2 CAV/AV, 2 DD'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=v2gg1_Rqq6E]&lt;br /&gt;
| LOS = Cn3: 51&lt;br /&gt;
| Route = {{MapRoute|C|red|E|blue|J|red|K|red}}&lt;br /&gt;
| AS = 153&lt;br /&gt;
| Note = &lt;br /&gt;
It is advised to bring a {{Class|Nelson}} to utilize her [[touch]] at node {{MapRoute|J|red}}.&lt;br /&gt;
&lt;br /&gt;
The recommended CAV/AV are {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}} for opening torp and Night Zuiun attack.&lt;br /&gt;
&lt;br /&gt;
This map is pretty simple and straight forward as you get better passing rate if your ships have higher armor, so for DDs, just stack all the bulges on them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=DE=&lt;br /&gt;
[[DE]] are the best way to modernize the HP of any ship in the game, as well as the only way to modernize ASW and a good way to modernize Luck.&lt;br /&gt;
*{{details|Modernization#Coastal Defense Ships|l1=DE modding}}&lt;br /&gt;
&lt;br /&gt;
==Sorties==&lt;br /&gt;
*DE can only be obtained via drops, and only [[Limited Drop|limited time drops]] so far. Thus, there is almost no truly reliable way to farm them.&lt;br /&gt;
*Unlike any other ship type in the game, DE are subject to unique drop cap behavior, similar to overfishing.&lt;br /&gt;
**To farm for them efficiently, knowing how their drop mechanic works is important.&lt;br /&gt;
***Having more than 3 duplicates of a certain DE will decrease its drop rate on all maps.&lt;br /&gt;
***Using an individual DE as fodder 10+ times will start decreasing its drop rate on all maps, as seen in map 1-3. It's safe to assume the same counter is applied for map 7-4.&lt;br /&gt;
**{{details|Drop#Overfishing Cap|l1=Overfishing Cap}}&lt;br /&gt;
&lt;br /&gt;
===7-4===&lt;br /&gt;
So far, only [[7-4]] has a constant set of DE drops, making it a reliable farming location.&lt;br /&gt;
&lt;br /&gt;
[[7-4#Ship_Drops|Drop rate]]:&lt;br /&gt;
*The drop rate of all DE here depends on the above-mentioned drop behaviors, as well as the current limited drop pool.&lt;br /&gt;
*To check their drop rate, please refer to KcNav or PoiDB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 7-4 Farming&lt;br /&gt;
| Fleet = '''{{ShipLink|Zuihou Kai Ni B|Ryuuhou Kai Ni E|text=Zuihou and Ryuuhou Kai Ni B/E}}, 1 CL, 3 DD &lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=U3Tk0bfsEkM]&lt;br /&gt;
| LOS = Cn4: 37&lt;br /&gt;
| Route = {{MapRoute|A|blue|B|red|E|pink|J|red|L|red|P|red}}&lt;br /&gt;
| AS = 146&lt;br /&gt;
| Note = '''5 [[OASW]] (with 4 being strong)''' is the absolute minimum requirement to stabilize the route. Fewer than 5 will increase the retreat rate.&lt;br /&gt;
*A &amp;quot;strong OASW&amp;quot; is defined as a setup utilizing [[ASW Synergy]] ([[Small Sonar]] + [[Depth Charge]]).&lt;br /&gt;
*It is important to keep in mind that most retreats here are due to submarines. Especially at '''HQ 120''' where 7-4 is mutated into its last scaling stage, changing the enemy patterns and stats, making farming more difficult if lacking enough strong OASW. An example of these changes are as the following:&lt;br /&gt;
**Node J always has 3 {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}&lt;br /&gt;
**The boss gains more armor&lt;br /&gt;
**The boss node in LD always has a {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}&lt;br /&gt;
&lt;br /&gt;
[[CVE]] should be either Zuihou or Ryuuhou for OASW. While not as strong as the strong OASW setup above, they can still sink some weaker submarines on the way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An [[AACI]] DD is recommended (usually {{ShipLink|Hatsuzuki Kai Ni}}) to disable the boss and pass node {{MapRoute|E|pink}} on the way.&lt;br /&gt;
&lt;br /&gt;
All DE have '''damage, accuracy, and evasion bonuses''' here, so they can be a good option to bring along. One of them can be used as flagship to get as much EXP as possible, making this map '''one of the best options to grind them'''.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Shigure]] also has '''great accuracy and evasion bonuses''' (but no damage bonus), being the only DD with any bonus here, making her a great DD pick when paired with her above mentioned RE capability.&lt;br /&gt;
&lt;br /&gt;
| Range = {{MapRoute|E|red}}: 2, {{MapRoute|P|red}}(Boss): 5&lt;br /&gt;
| LBASS = 148&lt;br /&gt;
| NoteLBAS = The LBAS should have 4 fighters that will never be pulled out of this LBAS and {{color|red|'''never resupplied'''}}. Their slots will never go below 3 and can continue sortieing to keep the cost cheap.&lt;br /&gt;
*In this map, split the attacks and '''target both node''' {{MapRoute|E|pink}} '''and the boss node''' {{MapRoute|P|red}} for the best efficiency.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Other limited drops=&lt;br /&gt;
===Map 2-3 - Akizuki class, Fletcher class, DE, Amagiri, Teste, Asahi (30 May 2025 - ???)===&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 2-3 Farming (98% Boss reach)&lt;br /&gt;
| Fleet = '''1 AO, 1 BBV, 2 CAV, 2 DD'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=Zl3McetgUXQ]&lt;br /&gt;
| Route = Random&lt;br /&gt;
| AS = 81&lt;br /&gt;
| Note = &lt;br /&gt;
Highest chance to reach the boss from node {{MapRoute|F|red}} (80 % (Lower route) + 20 % x 90 % (Upper route) = '''98%'''), making this comp the best comp for farming&lt;br /&gt;
&lt;br /&gt;
Relies on opening airstrike with {{Dive Bomber}} [[Dive Bomber]]s and {{ZuiunPlane}} [[:Category:Zuiuns|Zuiun]] to pass through pre-boss consistently.&lt;br /&gt;
*As a result, the AO should be {{ShipLink|Shimane Maru Kai}} or {{ShipLink|Yamashio Maru Kai}} and the BBV should be {{ShipLink|Ise Kai Ni}} for maximum airstrike damage.&lt;br /&gt;
}}&lt;br /&gt;
===Map 2-5 - Richard, Souya (27 June 2025 - ???)===&lt;br /&gt;
===Map 5-3 - Momochi (27 June 2025 - ???)===&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 5-3 Farming (Torpedo Squadron)&lt;br /&gt;
| Fleet = '''CL (Flagship), 3 DD, 2 CLT &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;(Torpedo Squadron)&amp;lt;/font&amp;gt;'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=mUy4pTNJWf8]&lt;br /&gt;
| Route = {{MapRoute|D|blue|G|blue|I|purple|O|blue|P|purple|K|purple|E|blue|Q|red}}&lt;br /&gt;
| AS = 140&lt;br /&gt;
| Note = &lt;br /&gt;
}}&lt;br /&gt;
===Map 5-5 - Atlanta (27 June 2025 - ???)===&lt;br /&gt;
===Map 6-3 - Langley (27 June 2025 - ???)===&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Modernization]]&lt;br /&gt;
{{Help}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Help:Ship_Farming_(Advanced)&amp;diff=195834</id>
		<title>Help:Ship Farming (Advanced)</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Help:Ship_Farming_(Advanced)&amp;diff=195834"/>
		<updated>2025-07-12T06:50:41Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Other limited drops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article aims to provide advice on the better ways to farm for certain ships in order to use them as [[Modernization]] fodder. Those ships notably include:&lt;br /&gt;
*[[#Maruyu|Maruyu]] for luck modding&lt;br /&gt;
*[[#DE|DE]] for HP/ASW/Luck modding&lt;br /&gt;
&lt;br /&gt;
=Maruyu=&lt;br /&gt;
[[Maruyu Kai]] is the best way to reliably modernize the luck of any ship in the game.&lt;br /&gt;
*{{details|Modernization#Maruyu|l1=Maruyu modding}}&lt;br /&gt;
&lt;br /&gt;
==LSC==&lt;br /&gt;
Maruyu is a reliable [[LSC]] craft&lt;br /&gt;
*She can be crafted by using the minimum resource amounts.&lt;br /&gt;
*Her crafting rate can be improved by crafting with as few &amp;quot;free docks&amp;quot; as possible.&lt;br /&gt;
*[[LSC]] attempts are advised only when reaching the resource caps in order to avoid wasting any resource gains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=6&amp;gt;[[Maruyu]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;{{Fuel}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Ammo}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Steel}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Bauxite}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{DM}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Note&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''1500'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1500'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''2000'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1000'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''Recommended recipe'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=6&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=6&amp;gt;&lt;br /&gt;
;Notes&lt;br /&gt;
* Unlike other recipes, the number of free docks should be minimum (ideally 1).&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sorties==&lt;br /&gt;
Dropping Maruyu is usually the best way to farm her as it is generally cheaper than the [[LSC]] cost.&lt;br /&gt;
&lt;br /&gt;
[[File:Maruyu table MFB.png|1200px|thumb|center|Summary of the efficiency of dropping Maruyu compared to LSC (Click the picture to enlarge it)]]&lt;br /&gt;
&lt;br /&gt;
To sum up, the efficiency of getting [[Maruyu]] are as the following (from top to bottom):&lt;br /&gt;
*Farming [[3-5]] '''in LD or Post-clear'''&lt;br /&gt;
*Farming [[4-5]] when you own '''none of her'''&lt;br /&gt;
*Farming [[6-2]]&lt;br /&gt;
*[[LSC]]&lt;br /&gt;
*Farming [[4-5]] when you own '''at least 1 of her'''.&lt;br /&gt;
&lt;br /&gt;
===3-5===&lt;br /&gt;
[[3-5]] is the best place to farm Maruyu, being relatively cheap and fast. The main downsides are the morale drain resulting from ending the sortie on an &amp;quot;off-route node&amp;quot; and the low amount of ranking points awarded.&lt;br /&gt;
*It is important to first clear the map in order to have the proper drop rate.&lt;br /&gt;
&lt;br /&gt;
[[3-5#Ship_Drops|Drop rate]]:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:auto&amp;quot;&lt;br /&gt;
! Enemy Compositions&lt;br /&gt;
! HQ ≥ 85&lt;br /&gt;
! HQ ≤ 84&lt;br /&gt;
|-&lt;br /&gt;
! {{Enemy/Banner|Northern Princess/III|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Heavy Cruiser Ri-Class/Flagship|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}}&lt;br /&gt;
| 1.4%&lt;br /&gt;
! rowspan=3 | 0%&lt;br /&gt;
|-&lt;br /&gt;
! ''Last Dance''&amp;lt;br&amp;gt;''Post-Clear''&lt;br /&gt;
| 2.5%&lt;br /&gt;
|-&lt;br /&gt;
! ''All Other Enemy Compositions''&lt;br /&gt;
| 0%&lt;br /&gt;
|}&lt;br /&gt;
*This means it is '''impossible to get her here if the HQ is 84 or lower'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 3-5 Farming&lt;br /&gt;
| Fleet = '''1 (F)BB(V), 3 CVL, 2 CAV/AV'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/en?p=JDmhr37h5Do]&lt;br /&gt;
| Route = {{MapRoute|B|red|D|red|H|red|J|green}}&lt;br /&gt;
| AS = 381&lt;br /&gt;
| Note = &lt;br /&gt;
Node {{MapRoute|H|red}} flagship is a soft-skin {{Enemy/Link|Northern Princess V|text=installation|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]].&lt;br /&gt;
&lt;br /&gt;
It is recommended to bring a {{Class|Nelson}} to utilize her [[touch]] at node {{MapRoute|D|red}}.&lt;br /&gt;
&lt;br /&gt;
The CAV/AV should be preferably {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}}.&lt;br /&gt;
&lt;br /&gt;
As the final node is a resource node, it is possible to continue the sortie even when being taiha on {{MapRoute|H|red}}.&lt;br /&gt;
&lt;br /&gt;
The use of {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}} and {{EquipmentLink|Toku Daihatsu Landing Craft}} are recommended in order to boost the {{ammo}} ammo gain on the final node. The best combination to use while keeping the clear rate high is 2 pairs of {{EquipmentLink|Toku Daihatsu Landing Craft}} + {{EquipmentLink|Special Type 4 Amphibious Tank Kai}}, which will raise the amount gained from a base of 50 to '''142''' (+1~10 gain when improved).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===4-5===&lt;br /&gt;
[[4-5]] has one of the cheapest comps to farm [[Maruyu]] and awards a large amount of ranking points relatively quickly. The main downside is the drop rate is reduced significantly when owning any copies of her.&lt;br /&gt;
&lt;br /&gt;
[[4-5#Ship_Drops|Drop rate]]:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:auto&amp;quot;&lt;br /&gt;
! Enemy Compositions&lt;br /&gt;
! 0 Maruyu&lt;br /&gt;
! 1+ Maruyu&lt;br /&gt;
|-&lt;br /&gt;
! {{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}&lt;br /&gt;
{{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Elite|small=true}}&lt;br /&gt;
| 3% || 1.85%&lt;br /&gt;
|-&lt;br /&gt;
! ''All Other Enemy Compositions''&lt;br /&gt;
| 2% || 0.85%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, it's only recommended to farm [[Maruyu]] here '''with 0 owned copies''' in the base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 4-5 Farming&lt;br /&gt;
| Fleet = '''2 (F)BB(V)/CV(L/B), 1 CL, 3 DD'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference:&lt;br /&gt;
*'''[[Special_Attacks/Nelson-class_Touch|Nelson-Touch]] + 4 [[Jet]]s variant''': [https://jervis.vercel.app/?p=p45XEKLdHSA]&lt;br /&gt;
*'''[[Special_Attacks/Nelson-class_Touch|Nelson-Touch]] + {{ShipLink|Kaga Kai Ni}} variant''': [https://jervis.vercel.app/?p=UO0x1nDIY-M]&lt;br /&gt;
*'''[[:Category:Escort_Carriers|CVE]] + {{ShipLink|Kaga Kai Ni Go}} variant''': [https://jervis.vercel.app/?p=zpDB0WoNh_o]&lt;br /&gt;
| Route = Random: {{MapRoute|A|blue|D|red|H|red|T|red}} or {{MapRoute|C|blue|D|red|H|red|T|red}}&lt;br /&gt;
| AS = 207&lt;br /&gt;
| Note = &lt;br /&gt;
Node {{MapRoute|T|red}} flagship is a soft-skin installation {{Enemy/Link|Harbour Princess|Harbour Princess II|text=Harbour Princess|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]] to deal with her.&lt;br /&gt;
&lt;br /&gt;
2 DDs should be capable of carrying {{Landing Craft}}/{{Amphibious Tank}} '''and''' {{Extra Armor}} Armor Bulges to increase the pass rate. They should also be able to do decent [[OASW]] damage to deal with submarines. Therefore, the best setup for them should be '''a strong special DLC/Tank + {{Sonar}}Sonar + 2 Bulges''' (One bulge in RE).&lt;br /&gt;
*As of January 2025, the most effective special DLC/Tank that can deal with {{Enemy/Link|Harbour Princess|Harbour Princess II}} '''alone''' (Hitting the day cap of 220 base damage before armor) are as follows (From strongest to weakest):&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J}}&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank}}&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)}}&lt;br /&gt;
**{{EquipmentLink|Special Type 4 Amphibious Tank Kai}}&lt;br /&gt;
*If '''married, it's possible to perform [[OASW]] with only 1 sonar'''. If not married, it's recommended to '''prioritize {{Sonar}}Sonar + {{Depth Charge}}Depth Charge setup to enable it, removing one bulge''' to keep the passing rate high.&lt;br /&gt;
The last DD should be the one doing AACI duty, preferably {{ShipLink|Hatsuzuki Kai Ni}} as she has an extra slot to bring along an extra [[WG42]] as well.&lt;br /&gt;
*If she is married and is a high enough level, she can also OASW with 1 sonar and help with the sub node.&lt;br /&gt;
For the comp using {{Class|Nelson}}, it's best to utilize her [[touch]] at node {{MapRoute|H|red}}.&lt;br /&gt;
*As a result of using only one carrier filled with [[Jet]]s, AS/AS+ isn't possible, so it's best to settle with AP.&lt;br /&gt;
All comps listed above have some upsides and downsides mainly due to the usage of [[Jet]]s, so it's up to players to decide which comp is best for them:&lt;br /&gt;
*The comps with 3-4 [[Jet]]s generally '''has a higher passing rate''', which also helps reduce the chance of taking damage, and '''lower the Fuel, Ammo, and Bauxite usage''' in general. In exchange, there is a '''50% higher Steel cost compared to min LSC'''.&lt;br /&gt;
**This is generally not a problem for players who spam Tokyo Express [[Expedition]]s a lot. Furthermore, steel isn't used much over time anyway.&lt;br /&gt;
*On the other hand, the comp without [[Jet]]s are '''more efficient for all resource in the long run''' as you will spend less of them for the same rate of [[Maruyu]] as min LSC (assuming no owned copies of her when farming here, as having her copy would reduce her rate significantly). But '''the passing rate for these comps are also lower'''.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===6-2===&lt;br /&gt;
[[6-2#Ship_Drops|Drop rate]]: 2.0 %&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 6-2 Farming&lt;br /&gt;
| Fleet = '''1 (F)BB(V), CV(B), 2 CAV/AV, 2 DD'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=v2gg1_Rqq6E]&lt;br /&gt;
| LOS = Cn3: 51&lt;br /&gt;
| Route = {{MapRoute|C|red|E|blue|J|red|K|red}}&lt;br /&gt;
| AS = 153&lt;br /&gt;
| Note = &lt;br /&gt;
It is advised to bring a {{Class|Nelson}} to utilize her [[touch]] at node {{MapRoute|J|red}}.&lt;br /&gt;
&lt;br /&gt;
The recommended CAV/AV are {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}} for opening torp and Night Zuiun attack.&lt;br /&gt;
&lt;br /&gt;
This map is pretty simple and straight forward as you get better passing rate if your ships have higher armor, so for DDs, just stack all the bulges on them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=DE=&lt;br /&gt;
[[DE]] are the best way to modernize the HP of any ship in the game, as well as the only way to modernize ASW and a good way to modernize Luck.&lt;br /&gt;
*{{details|Modernization#Coastal Defense Ships|l1=DE modding}}&lt;br /&gt;
&lt;br /&gt;
==Sorties==&lt;br /&gt;
*DE can only be obtained via drops, and only [[Limited Drop|limited time drops]] so far. Thus, there is almost no truly reliable way to farm them.&lt;br /&gt;
*Unlike any other ship type in the game, DE are subject to unique drop cap behavior, similar to overfishing.&lt;br /&gt;
**To farm for them efficiently, knowing how their drop mechanic works is important.&lt;br /&gt;
***Having more than 3 duplicates of a certain DE will decrease its drop rate on all maps.&lt;br /&gt;
***Using an individual DE as fodder 10+ times will start decreasing its drop rate on all maps, as seen in map 1-3. It's safe to assume the same counter is applied for map 7-4.&lt;br /&gt;
**{{details|Drop#Overfishing Cap|l1=Overfishing Cap}}&lt;br /&gt;
&lt;br /&gt;
===7-4===&lt;br /&gt;
So far, only [[7-4]] has a constant set of DE drops, making it a reliable farming location.&lt;br /&gt;
&lt;br /&gt;
[[7-4#Ship_Drops|Drop rate]]:&lt;br /&gt;
*The drop rate of all DE here depends on the above-mentioned drop behaviors, as well as the current limited drop pool.&lt;br /&gt;
*To check their drop rate, please refer to KcNav or PoiDB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 7-4 Farming&lt;br /&gt;
| Fleet = '''{{ShipLink|Zuihou Kai Ni B|Ryuuhou Kai Ni E|text=Zuihou and Ryuuhou Kai Ni B/E}}, 1 CL, 3 DD &lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=U3Tk0bfsEkM]&lt;br /&gt;
| LOS = Cn4: 37&lt;br /&gt;
| Route = {{MapRoute|A|blue|B|red|E|pink|J|red|L|red|P|red}}&lt;br /&gt;
| AS = 146&lt;br /&gt;
| Note = '''5 [[OASW]] (with 4 being strong)''' is the absolute minimum requirement to stabilize the route. Fewer than 5 will increase the retreat rate.&lt;br /&gt;
*A &amp;quot;strong OASW&amp;quot; is defined as a setup utilizing [[ASW Synergy]] ([[Small Sonar]] + [[Depth Charge]]).&lt;br /&gt;
*It is important to keep in mind that most retreats here are due to submarines. Especially at '''HQ 120''' where 7-4 is mutated into its last scaling stage, changing the enemy patterns and stats, making farming more difficult if lacking enough strong OASW. An example of these changes are as the following:&lt;br /&gt;
**Node J always has 3 {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}&lt;br /&gt;
**The boss gains more armor&lt;br /&gt;
**The boss node in LD always has a {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}&lt;br /&gt;
&lt;br /&gt;
[[CVE]] should be either Zuihou or Ryuuhou for OASW. While not as strong as the strong OASW setup above, they can still sink some weaker submarines on the way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An [[AACI]] DD is recommended (usually {{ShipLink|Hatsuzuki Kai Ni}}) to disable the boss and pass node {{MapRoute|E|pink}} on the way.&lt;br /&gt;
&lt;br /&gt;
All DE have '''damage, accuracy, and evasion bonuses''' here, so they can be a good option to bring along. One of them can be used as flagship to get as much EXP as possible, making this map '''one of the best options to grind them'''.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Shigure]] also has '''great accuracy and evasion bonuses''' (but no damage bonus), being the only DD with any bonus here, making her a great DD pick when paired with her above mentioned RE capability.&lt;br /&gt;
&lt;br /&gt;
| Range = {{MapRoute|E|red}}: 2, {{MapRoute|P|red}}(Boss): 5&lt;br /&gt;
| LBASS = 148&lt;br /&gt;
| NoteLBAS = The LBAS should have 4 fighters that will never be pulled out of this LBAS and {{color|red|'''never resupplied'''}}. Their slots will never go below 3 and can continue sortieing to keep the cost cheap.&lt;br /&gt;
*In this map, split the attacks and '''target both node''' {{MapRoute|E|pink}} '''and the boss node''' {{MapRoute|P|red}} for the best efficiency.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Other limited drops=&lt;br /&gt;
===Map 2-3 - Akizuki class, Fletcher class, DE, Amagiri, Teste, Asahi (30 May 2025 - ???)===&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 2-3 Farming (98% Boss reach)&lt;br /&gt;
| Fleet = '''1 AO, 1 BBV, 2 CAV, 2 DD'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=Zl3McetgUXQ]&lt;br /&gt;
| Route = Random&lt;br /&gt;
| AS = 81&lt;br /&gt;
| Note = &lt;br /&gt;
Highest chance to reach the boss from node {{MapRoute|F|red}} (80 % (Lower route) + 20 % x 90 % (Upper route) = '''98%'''), making this comp the best comp for farming&lt;br /&gt;
&lt;br /&gt;
Relies on opening airstrike with {{Dive Bomber}} [[Dive Bomber]]s and {{ZuiunPlane}} [[:Category:Zuiuns|Zuiun]] to pass through pre-boss consistently.&lt;br /&gt;
*As a result, the AO should be {{ShipLink|Shimane Maru Kai}} or {{ShipLink|Yamashio Maru Kai}} and the BBV should be {{ShipLink|Ise Kai Ni}} for maximum airstrike damage.&lt;br /&gt;
}}&lt;br /&gt;
===Map 2-5 - Richard, Souya (27 June 2025 - ???)===&lt;br /&gt;
===Map 5-3 - Momochi (27 June 2025 - ???)===&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 5-3 Farming (Torpedo Squadron)&lt;br /&gt;
| Fleet = '''CL (Flagship), 3 DD, 2 CLT &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;(Torpedo Squadron)&amp;lt;/font&amp;gt;'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=mUy4pTNJWf8]&lt;br /&gt;
| Route =&lt;br /&gt;
| AS = 140&lt;br /&gt;
| Note = &lt;br /&gt;
}}&lt;br /&gt;
===Map 5-5 - Atlanta (27 June 2025 - ???)===&lt;br /&gt;
===Map 6-3 - Langley (27 June 2025 - ???)===&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Modernization]]&lt;br /&gt;
{{Help}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Help:Ship_Farming_(Advanced)&amp;diff=195833</id>
		<title>Help:Ship Farming (Advanced)</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Help:Ship_Farming_(Advanced)&amp;diff=195833"/>
		<updated>2025-07-12T06:41:58Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Other limited drops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article aims to provide advice on the better ways to farm for certain ships in order to use them as [[Modernization]] fodder. Those ships notably include:&lt;br /&gt;
*[[#Maruyu|Maruyu]] for luck modding&lt;br /&gt;
*[[#DE|DE]] for HP/ASW/Luck modding&lt;br /&gt;
&lt;br /&gt;
=Maruyu=&lt;br /&gt;
[[Maruyu Kai]] is the best way to reliably modernize the luck of any ship in the game.&lt;br /&gt;
*{{details|Modernization#Maruyu|l1=Maruyu modding}}&lt;br /&gt;
&lt;br /&gt;
==LSC==&lt;br /&gt;
Maruyu is a reliable [[LSC]] craft&lt;br /&gt;
*She can be crafted by using the minimum resource amounts.&lt;br /&gt;
*Her crafting rate can be improved by crafting with as few &amp;quot;free docks&amp;quot; as possible.&lt;br /&gt;
*[[LSC]] attempts are advised only when reaching the resource caps in order to avoid wasting any resource gains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=6&amp;gt;[[Maruyu]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;{{Fuel}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Ammo}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Steel}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Bauxite}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{DM}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Note&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''1500'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1500'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''2000'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1000'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''Recommended recipe'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=6&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=6&amp;gt;&lt;br /&gt;
;Notes&lt;br /&gt;
* Unlike other recipes, the number of free docks should be minimum (ideally 1).&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sorties==&lt;br /&gt;
Dropping Maruyu is usually the best way to farm her as it is generally cheaper than the [[LSC]] cost.&lt;br /&gt;
&lt;br /&gt;
[[File:Maruyu table MFB.png|1200px|thumb|center|Summary of the efficiency of dropping Maruyu compared to LSC (Click the picture to enlarge it)]]&lt;br /&gt;
&lt;br /&gt;
To sum up, the efficiency of getting [[Maruyu]] are as the following (from top to bottom):&lt;br /&gt;
*Farming [[3-5]] '''in LD or Post-clear'''&lt;br /&gt;
*Farming [[4-5]] when you own '''none of her'''&lt;br /&gt;
*Farming [[6-2]]&lt;br /&gt;
*[[LSC]]&lt;br /&gt;
*Farming [[4-5]] when you own '''at least 1 of her'''.&lt;br /&gt;
&lt;br /&gt;
===3-5===&lt;br /&gt;
[[3-5]] is the best place to farm Maruyu, being relatively cheap and fast. The main downsides are the morale drain resulting from ending the sortie on an &amp;quot;off-route node&amp;quot; and the low amount of ranking points awarded.&lt;br /&gt;
*It is important to first clear the map in order to have the proper drop rate.&lt;br /&gt;
&lt;br /&gt;
[[3-5#Ship_Drops|Drop rate]]:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:auto&amp;quot;&lt;br /&gt;
! Enemy Compositions&lt;br /&gt;
! HQ ≥ 85&lt;br /&gt;
! HQ ≤ 84&lt;br /&gt;
|-&lt;br /&gt;
! {{Enemy/Banner|Northern Princess/III|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Heavy Cruiser Ri-Class/Flagship|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}}&lt;br /&gt;
| 1.4%&lt;br /&gt;
! rowspan=3 | 0%&lt;br /&gt;
|-&lt;br /&gt;
! ''Last Dance''&amp;lt;br&amp;gt;''Post-Clear''&lt;br /&gt;
| 2.5%&lt;br /&gt;
|-&lt;br /&gt;
! ''All Other Enemy Compositions''&lt;br /&gt;
| 0%&lt;br /&gt;
|}&lt;br /&gt;
*This means it is '''impossible to get her here if the HQ is 84 or lower'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 3-5 Farming&lt;br /&gt;
| Fleet = '''1 (F)BB(V), 3 CVL, 2 CAV/AV'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/en?p=JDmhr37h5Do]&lt;br /&gt;
| Route = {{MapRoute|B|red|D|red|H|red|J|green}}&lt;br /&gt;
| AS = 381&lt;br /&gt;
| Note = &lt;br /&gt;
Node {{MapRoute|H|red}} flagship is a soft-skin {{Enemy/Link|Northern Princess V|text=installation|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]].&lt;br /&gt;
&lt;br /&gt;
It is recommended to bring a {{Class|Nelson}} to utilize her [[touch]] at node {{MapRoute|D|red}}.&lt;br /&gt;
&lt;br /&gt;
The CAV/AV should be preferably {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}}.&lt;br /&gt;
&lt;br /&gt;
As the final node is a resource node, it is possible to continue the sortie even when being taiha on {{MapRoute|H|red}}.&lt;br /&gt;
&lt;br /&gt;
The use of {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}} and {{EquipmentLink|Toku Daihatsu Landing Craft}} are recommended in order to boost the {{ammo}} ammo gain on the final node. The best combination to use while keeping the clear rate high is 2 pairs of {{EquipmentLink|Toku Daihatsu Landing Craft}} + {{EquipmentLink|Special Type 4 Amphibious Tank Kai}}, which will raise the amount gained from a base of 50 to '''142''' (+1~10 gain when improved).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===4-5===&lt;br /&gt;
[[4-5]] has one of the cheapest comps to farm [[Maruyu]] and awards a large amount of ranking points relatively quickly. The main downside is the drop rate is reduced significantly when owning any copies of her.&lt;br /&gt;
&lt;br /&gt;
[[4-5#Ship_Drops|Drop rate]]:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:auto&amp;quot;&lt;br /&gt;
! Enemy Compositions&lt;br /&gt;
! 0 Maruyu&lt;br /&gt;
! 1+ Maruyu&lt;br /&gt;
|-&lt;br /&gt;
! {{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}&lt;br /&gt;
{{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Elite|small=true}}&lt;br /&gt;
| 3% || 1.85%&lt;br /&gt;
|-&lt;br /&gt;
! ''All Other Enemy Compositions''&lt;br /&gt;
| 2% || 0.85%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, it's only recommended to farm [[Maruyu]] here '''with 0 owned copies''' in the base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 4-5 Farming&lt;br /&gt;
| Fleet = '''2 (F)BB(V)/CV(L/B), 1 CL, 3 DD'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference:&lt;br /&gt;
*'''[[Special_Attacks/Nelson-class_Touch|Nelson-Touch]] + 4 [[Jet]]s variant''': [https://jervis.vercel.app/?p=p45XEKLdHSA]&lt;br /&gt;
*'''[[Special_Attacks/Nelson-class_Touch|Nelson-Touch]] + {{ShipLink|Kaga Kai Ni}} variant''': [https://jervis.vercel.app/?p=UO0x1nDIY-M]&lt;br /&gt;
*'''[[:Category:Escort_Carriers|CVE]] + {{ShipLink|Kaga Kai Ni Go}} variant''': [https://jervis.vercel.app/?p=zpDB0WoNh_o]&lt;br /&gt;
| Route = Random: {{MapRoute|A|blue|D|red|H|red|T|red}} or {{MapRoute|C|blue|D|red|H|red|T|red}}&lt;br /&gt;
| AS = 207&lt;br /&gt;
| Note = &lt;br /&gt;
Node {{MapRoute|T|red}} flagship is a soft-skin installation {{Enemy/Link|Harbour Princess|Harbour Princess II|text=Harbour Princess|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]] to deal with her.&lt;br /&gt;
&lt;br /&gt;
2 DDs should be capable of carrying {{Landing Craft}}/{{Amphibious Tank}} '''and''' {{Extra Armor}} Armor Bulges to increase the pass rate. They should also be able to do decent [[OASW]] damage to deal with submarines. Therefore, the best setup for them should be '''a strong special DLC/Tank + {{Sonar}}Sonar + 2 Bulges''' (One bulge in RE).&lt;br /&gt;
*As of January 2025, the most effective special DLC/Tank that can deal with {{Enemy/Link|Harbour Princess|Harbour Princess II}} '''alone''' (Hitting the day cap of 220 base damage before armor) are as follows (From strongest to weakest):&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J}}&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank}}&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)}}&lt;br /&gt;
**{{EquipmentLink|Special Type 4 Amphibious Tank Kai}}&lt;br /&gt;
*If '''married, it's possible to perform [[OASW]] with only 1 sonar'''. If not married, it's recommended to '''prioritize {{Sonar}}Sonar + {{Depth Charge}}Depth Charge setup to enable it, removing one bulge''' to keep the passing rate high.&lt;br /&gt;
The last DD should be the one doing AACI duty, preferably {{ShipLink|Hatsuzuki Kai Ni}} as she has an extra slot to bring along an extra [[WG42]] as well.&lt;br /&gt;
*If she is married and is a high enough level, she can also OASW with 1 sonar and help with the sub node.&lt;br /&gt;
For the comp using {{Class|Nelson}}, it's best to utilize her [[touch]] at node {{MapRoute|H|red}}.&lt;br /&gt;
*As a result of using only one carrier filled with [[Jet]]s, AS/AS+ isn't possible, so it's best to settle with AP.&lt;br /&gt;
All comps listed above have some upsides and downsides mainly due to the usage of [[Jet]]s, so it's up to players to decide which comp is best for them:&lt;br /&gt;
*The comps with 3-4 [[Jet]]s generally '''has a higher passing rate''', which also helps reduce the chance of taking damage, and '''lower the Fuel, Ammo, and Bauxite usage''' in general. In exchange, there is a '''50% higher Steel cost compared to min LSC'''.&lt;br /&gt;
**This is generally not a problem for players who spam Tokyo Express [[Expedition]]s a lot. Furthermore, steel isn't used much over time anyway.&lt;br /&gt;
*On the other hand, the comp without [[Jet]]s are '''more efficient for all resource in the long run''' as you will spend less of them for the same rate of [[Maruyu]] as min LSC (assuming no owned copies of her when farming here, as having her copy would reduce her rate significantly). But '''the passing rate for these comps are also lower'''.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===6-2===&lt;br /&gt;
[[6-2#Ship_Drops|Drop rate]]: 2.0 %&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 6-2 Farming&lt;br /&gt;
| Fleet = '''1 (F)BB(V), CV(B), 2 CAV/AV, 2 DD'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=v2gg1_Rqq6E]&lt;br /&gt;
| LOS = Cn3: 51&lt;br /&gt;
| Route = {{MapRoute|C|red|E|blue|J|red|K|red}}&lt;br /&gt;
| AS = 153&lt;br /&gt;
| Note = &lt;br /&gt;
It is advised to bring a {{Class|Nelson}} to utilize her [[touch]] at node {{MapRoute|J|red}}.&lt;br /&gt;
&lt;br /&gt;
The recommended CAV/AV are {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}} for opening torp and Night Zuiun attack.&lt;br /&gt;
&lt;br /&gt;
This map is pretty simple and straight forward as you get better passing rate if your ships have higher armor, so for DDs, just stack all the bulges on them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=DE=&lt;br /&gt;
[[DE]] are the best way to modernize the HP of any ship in the game, as well as the only way to modernize ASW and a good way to modernize Luck.&lt;br /&gt;
*{{details|Modernization#Coastal Defense Ships|l1=DE modding}}&lt;br /&gt;
&lt;br /&gt;
==Sorties==&lt;br /&gt;
*DE can only be obtained via drops, and only [[Limited Drop|limited time drops]] so far. Thus, there is almost no truly reliable way to farm them.&lt;br /&gt;
*Unlike any other ship type in the game, DE are subject to unique drop cap behavior, similar to overfishing.&lt;br /&gt;
**To farm for them efficiently, knowing how their drop mechanic works is important.&lt;br /&gt;
***Having more than 3 duplicates of a certain DE will decrease its drop rate on all maps.&lt;br /&gt;
***Using an individual DE as fodder 10+ times will start decreasing its drop rate on all maps, as seen in map 1-3. It's safe to assume the same counter is applied for map 7-4.&lt;br /&gt;
**{{details|Drop#Overfishing Cap|l1=Overfishing Cap}}&lt;br /&gt;
&lt;br /&gt;
===7-4===&lt;br /&gt;
So far, only [[7-4]] has a constant set of DE drops, making it a reliable farming location.&lt;br /&gt;
&lt;br /&gt;
[[7-4#Ship_Drops|Drop rate]]:&lt;br /&gt;
*The drop rate of all DE here depends on the above-mentioned drop behaviors, as well as the current limited drop pool.&lt;br /&gt;
*To check their drop rate, please refer to KcNav or PoiDB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 7-4 Farming&lt;br /&gt;
| Fleet = '''{{ShipLink|Zuihou Kai Ni B|Ryuuhou Kai Ni E|text=Zuihou and Ryuuhou Kai Ni B/E}}, 1 CL, 3 DD &lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=U3Tk0bfsEkM]&lt;br /&gt;
| LOS = Cn4: 37&lt;br /&gt;
| Route = {{MapRoute|A|blue|B|red|E|pink|J|red|L|red|P|red}}&lt;br /&gt;
| AS = 146&lt;br /&gt;
| Note = '''5 [[OASW]] (with 4 being strong)''' is the absolute minimum requirement to stabilize the route. Fewer than 5 will increase the retreat rate.&lt;br /&gt;
*A &amp;quot;strong OASW&amp;quot; is defined as a setup utilizing [[ASW Synergy]] ([[Small Sonar]] + [[Depth Charge]]).&lt;br /&gt;
*It is important to keep in mind that most retreats here are due to submarines. Especially at '''HQ 120''' where 7-4 is mutated into its last scaling stage, changing the enemy patterns and stats, making farming more difficult if lacking enough strong OASW. An example of these changes are as the following:&lt;br /&gt;
**Node J always has 3 {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}&lt;br /&gt;
**The boss gains more armor&lt;br /&gt;
**The boss node in LD always has a {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}&lt;br /&gt;
&lt;br /&gt;
[[CVE]] should be either Zuihou or Ryuuhou for OASW. While not as strong as the strong OASW setup above, they can still sink some weaker submarines on the way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An [[AACI]] DD is recommended (usually {{ShipLink|Hatsuzuki Kai Ni}}) to disable the boss and pass node {{MapRoute|E|pink}} on the way.&lt;br /&gt;
&lt;br /&gt;
All DE have '''damage, accuracy, and evasion bonuses''' here, so they can be a good option to bring along. One of them can be used as flagship to get as much EXP as possible, making this map '''one of the best options to grind them'''.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Shigure]] also has '''great accuracy and evasion bonuses''' (but no damage bonus), being the only DD with any bonus here, making her a great DD pick when paired with her above mentioned RE capability.&lt;br /&gt;
&lt;br /&gt;
| Range = {{MapRoute|E|red}}: 2, {{MapRoute|P|red}}(Boss): 5&lt;br /&gt;
| LBASS = 148&lt;br /&gt;
| NoteLBAS = The LBAS should have 4 fighters that will never be pulled out of this LBAS and {{color|red|'''never resupplied'''}}. Their slots will never go below 3 and can continue sortieing to keep the cost cheap.&lt;br /&gt;
*In this map, split the attacks and '''target both node''' {{MapRoute|E|pink}} '''and the boss node''' {{MapRoute|P|red}} for the best efficiency.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Other limited drops=&lt;br /&gt;
===Map 2-3 - Akizuki class, Fletcher class, DE, Amagiri, Teste (2 May 2025 - ???)===&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 2-3 Farming (98% Boss reach)&lt;br /&gt;
| Fleet = '''1 AO, 1 BBV, 2 CAV, 2 DD'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=Zl3McetgUXQ]&lt;br /&gt;
| Route = Random&lt;br /&gt;
| AS = 81&lt;br /&gt;
| Note = &lt;br /&gt;
Highest chance to reach the boss from node {{MapRoute|F|red}} (80 % (Lower route) + 20 % x 90 % (Upper route) = '''98%'''), making this comp the best comp for farming&lt;br /&gt;
&lt;br /&gt;
Relies on opening airstrike with {{Dive Bomber}} [[Dive Bomber]]s and {{ZuiunPlane}} [[:Category:Zuiuns|Zuiun]] to pass through pre-boss consistently.&lt;br /&gt;
*As a result, the AO should be {{ShipLink|Shimane Maru Kai}} or {{ShipLink|Yamashio Maru Kai}} and the BBV should be {{ShipLink|Ise Kai Ni}} for maximum airstrike damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Map 2-5 - Richard P Leary (27 June 2025 - ???)===&lt;br /&gt;
===Map 5-3 - Momochi (27 June 2025 - ???)===&lt;br /&gt;
===Map 5-5 - Atlanta (27 June 2025 - ???)===&lt;br /&gt;
===Map 6-3 - Langley (27 June 2025 - ???)===&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Modernization]]&lt;br /&gt;
{{Help}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Help:Ship_Farming_(Advanced)&amp;diff=195832</id>
		<title>Help:Ship Farming (Advanced)</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Help:Ship_Farming_(Advanced)&amp;diff=195832"/>
		<updated>2025-07-12T06:41:24Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* 2-3 Farming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article aims to provide advice on the better ways to farm for certain ships in order to use them as [[Modernization]] fodder. Those ships notably include:&lt;br /&gt;
*[[#Maruyu|Maruyu]] for luck modding&lt;br /&gt;
*[[#DE|DE]] for HP/ASW/Luck modding&lt;br /&gt;
&lt;br /&gt;
=Maruyu=&lt;br /&gt;
[[Maruyu Kai]] is the best way to reliably modernize the luck of any ship in the game.&lt;br /&gt;
*{{details|Modernization#Maruyu|l1=Maruyu modding}}&lt;br /&gt;
&lt;br /&gt;
==LSC==&lt;br /&gt;
Maruyu is a reliable [[LSC]] craft&lt;br /&gt;
*She can be crafted by using the minimum resource amounts.&lt;br /&gt;
*Her crafting rate can be improved by crafting with as few &amp;quot;free docks&amp;quot; as possible.&lt;br /&gt;
*[[LSC]] attempts are advised only when reaching the resource caps in order to avoid wasting any resource gains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=6&amp;gt;[[Maruyu]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;{{Fuel}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Ammo}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Steel}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Bauxite}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{DM}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Note&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''1500'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1500'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''2000'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1000'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''Recommended recipe'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=6&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=6&amp;gt;&lt;br /&gt;
;Notes&lt;br /&gt;
* Unlike other recipes, the number of free docks should be minimum (ideally 1).&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sorties==&lt;br /&gt;
Dropping Maruyu is usually the best way to farm her as it is generally cheaper than the [[LSC]] cost.&lt;br /&gt;
&lt;br /&gt;
[[File:Maruyu table MFB.png|1200px|thumb|center|Summary of the efficiency of dropping Maruyu compared to LSC (Click the picture to enlarge it)]]&lt;br /&gt;
&lt;br /&gt;
To sum up, the efficiency of getting [[Maruyu]] are as the following (from top to bottom):&lt;br /&gt;
*Farming [[3-5]] '''in LD or Post-clear'''&lt;br /&gt;
*Farming [[4-5]] when you own '''none of her'''&lt;br /&gt;
*Farming [[6-2]]&lt;br /&gt;
*[[LSC]]&lt;br /&gt;
*Farming [[4-5]] when you own '''at least 1 of her'''.&lt;br /&gt;
&lt;br /&gt;
===3-5===&lt;br /&gt;
[[3-5]] is the best place to farm Maruyu, being relatively cheap and fast. The main downsides are the morale drain resulting from ending the sortie on an &amp;quot;off-route node&amp;quot; and the low amount of ranking points awarded.&lt;br /&gt;
*It is important to first clear the map in order to have the proper drop rate.&lt;br /&gt;
&lt;br /&gt;
[[3-5#Ship_Drops|Drop rate]]:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:auto&amp;quot;&lt;br /&gt;
! Enemy Compositions&lt;br /&gt;
! HQ ≥ 85&lt;br /&gt;
! HQ ≤ 84&lt;br /&gt;
|-&lt;br /&gt;
! {{Enemy/Banner|Northern Princess/III|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Heavy Cruiser Ri-Class/Flagship|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}}&lt;br /&gt;
| 1.4%&lt;br /&gt;
! rowspan=3 | 0%&lt;br /&gt;
|-&lt;br /&gt;
! ''Last Dance''&amp;lt;br&amp;gt;''Post-Clear''&lt;br /&gt;
| 2.5%&lt;br /&gt;
|-&lt;br /&gt;
! ''All Other Enemy Compositions''&lt;br /&gt;
| 0%&lt;br /&gt;
|}&lt;br /&gt;
*This means it is '''impossible to get her here if the HQ is 84 or lower'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 3-5 Farming&lt;br /&gt;
| Fleet = '''1 (F)BB(V), 3 CVL, 2 CAV/AV'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/en?p=JDmhr37h5Do]&lt;br /&gt;
| Route = {{MapRoute|B|red|D|red|H|red|J|green}}&lt;br /&gt;
| AS = 381&lt;br /&gt;
| Note = &lt;br /&gt;
Node {{MapRoute|H|red}} flagship is a soft-skin {{Enemy/Link|Northern Princess V|text=installation|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]].&lt;br /&gt;
&lt;br /&gt;
It is recommended to bring a {{Class|Nelson}} to utilize her [[touch]] at node {{MapRoute|D|red}}.&lt;br /&gt;
&lt;br /&gt;
The CAV/AV should be preferably {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}}.&lt;br /&gt;
&lt;br /&gt;
As the final node is a resource node, it is possible to continue the sortie even when being taiha on {{MapRoute|H|red}}.&lt;br /&gt;
&lt;br /&gt;
The use of {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}} and {{EquipmentLink|Toku Daihatsu Landing Craft}} are recommended in order to boost the {{ammo}} ammo gain on the final node. The best combination to use while keeping the clear rate high is 2 pairs of {{EquipmentLink|Toku Daihatsu Landing Craft}} + {{EquipmentLink|Special Type 4 Amphibious Tank Kai}}, which will raise the amount gained from a base of 50 to '''142''' (+1~10 gain when improved).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===4-5===&lt;br /&gt;
[[4-5]] has one of the cheapest comps to farm [[Maruyu]] and awards a large amount of ranking points relatively quickly. The main downside is the drop rate is reduced significantly when owning any copies of her.&lt;br /&gt;
&lt;br /&gt;
[[4-5#Ship_Drops|Drop rate]]:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:auto&amp;quot;&lt;br /&gt;
! Enemy Compositions&lt;br /&gt;
! 0 Maruyu&lt;br /&gt;
! 1+ Maruyu&lt;br /&gt;
|-&lt;br /&gt;
! {{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}&lt;br /&gt;
{{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Elite|small=true}}&lt;br /&gt;
| 3% || 1.85%&lt;br /&gt;
|-&lt;br /&gt;
! ''All Other Enemy Compositions''&lt;br /&gt;
| 2% || 0.85%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, it's only recommended to farm [[Maruyu]] here '''with 0 owned copies''' in the base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 4-5 Farming&lt;br /&gt;
| Fleet = '''2 (F)BB(V)/CV(L/B), 1 CL, 3 DD'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference:&lt;br /&gt;
*'''[[Special_Attacks/Nelson-class_Touch|Nelson-Touch]] + 4 [[Jet]]s variant''': [https://jervis.vercel.app/?p=p45XEKLdHSA]&lt;br /&gt;
*'''[[Special_Attacks/Nelson-class_Touch|Nelson-Touch]] + {{ShipLink|Kaga Kai Ni}} variant''': [https://jervis.vercel.app/?p=UO0x1nDIY-M]&lt;br /&gt;
*'''[[:Category:Escort_Carriers|CVE]] + {{ShipLink|Kaga Kai Ni Go}} variant''': [https://jervis.vercel.app/?p=zpDB0WoNh_o]&lt;br /&gt;
| Route = Random: {{MapRoute|A|blue|D|red|H|red|T|red}} or {{MapRoute|C|blue|D|red|H|red|T|red}}&lt;br /&gt;
| AS = 207&lt;br /&gt;
| Note = &lt;br /&gt;
Node {{MapRoute|T|red}} flagship is a soft-skin installation {{Enemy/Link|Harbour Princess|Harbour Princess II|text=Harbour Princess|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]] to deal with her.&lt;br /&gt;
&lt;br /&gt;
2 DDs should be capable of carrying {{Landing Craft}}/{{Amphibious Tank}} '''and''' {{Extra Armor}} Armor Bulges to increase the pass rate. They should also be able to do decent [[OASW]] damage to deal with submarines. Therefore, the best setup for them should be '''a strong special DLC/Tank + {{Sonar}}Sonar + 2 Bulges''' (One bulge in RE).&lt;br /&gt;
*As of January 2025, the most effective special DLC/Tank that can deal with {{Enemy/Link|Harbour Princess|Harbour Princess II}} '''alone''' (Hitting the day cap of 220 base damage before armor) are as follows (From strongest to weakest):&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J}}&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank}}&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)}}&lt;br /&gt;
**{{EquipmentLink|Special Type 4 Amphibious Tank Kai}}&lt;br /&gt;
*If '''married, it's possible to perform [[OASW]] with only 1 sonar'''. If not married, it's recommended to '''prioritize {{Sonar}}Sonar + {{Depth Charge}}Depth Charge setup to enable it, removing one bulge''' to keep the passing rate high.&lt;br /&gt;
The last DD should be the one doing AACI duty, preferably {{ShipLink|Hatsuzuki Kai Ni}} as she has an extra slot to bring along an extra [[WG42]] as well.&lt;br /&gt;
*If she is married and is a high enough level, she can also OASW with 1 sonar and help with the sub node.&lt;br /&gt;
For the comp using {{Class|Nelson}}, it's best to utilize her [[touch]] at node {{MapRoute|H|red}}.&lt;br /&gt;
*As a result of using only one carrier filled with [[Jet]]s, AS/AS+ isn't possible, so it's best to settle with AP.&lt;br /&gt;
All comps listed above have some upsides and downsides mainly due to the usage of [[Jet]]s, so it's up to players to decide which comp is best for them:&lt;br /&gt;
*The comps with 3-4 [[Jet]]s generally '''has a higher passing rate''', which also helps reduce the chance of taking damage, and '''lower the Fuel, Ammo, and Bauxite usage''' in general. In exchange, there is a '''50% higher Steel cost compared to min LSC'''.&lt;br /&gt;
**This is generally not a problem for players who spam Tokyo Express [[Expedition]]s a lot. Furthermore, steel isn't used much over time anyway.&lt;br /&gt;
*On the other hand, the comp without [[Jet]]s are '''more efficient for all resource in the long run''' as you will spend less of them for the same rate of [[Maruyu]] as min LSC (assuming no owned copies of her when farming here, as having her copy would reduce her rate significantly). But '''the passing rate for these comps are also lower'''.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===6-2===&lt;br /&gt;
[[6-2#Ship_Drops|Drop rate]]: 2.0 %&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 6-2 Farming&lt;br /&gt;
| Fleet = '''1 (F)BB(V), CV(B), 2 CAV/AV, 2 DD'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=v2gg1_Rqq6E]&lt;br /&gt;
| LOS = Cn3: 51&lt;br /&gt;
| Route = {{MapRoute|C|red|E|blue|J|red|K|red}}&lt;br /&gt;
| AS = 153&lt;br /&gt;
| Note = &lt;br /&gt;
It is advised to bring a {{Class|Nelson}} to utilize her [[touch]] at node {{MapRoute|J|red}}.&lt;br /&gt;
&lt;br /&gt;
The recommended CAV/AV are {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}} for opening torp and Night Zuiun attack.&lt;br /&gt;
&lt;br /&gt;
This map is pretty simple and straight forward as you get better passing rate if your ships have higher armor, so for DDs, just stack all the bulges on them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=DE=&lt;br /&gt;
[[DE]] are the best way to modernize the HP of any ship in the game, as well as the only way to modernize ASW and a good way to modernize Luck.&lt;br /&gt;
*{{details|Modernization#Coastal Defense Ships|l1=DE modding}}&lt;br /&gt;
&lt;br /&gt;
==Sorties==&lt;br /&gt;
*DE can only be obtained via drops, and only [[Limited Drop|limited time drops]] so far. Thus, there is almost no truly reliable way to farm them.&lt;br /&gt;
*Unlike any other ship type in the game, DE are subject to unique drop cap behavior, similar to overfishing.&lt;br /&gt;
**To farm for them efficiently, knowing how their drop mechanic works is important.&lt;br /&gt;
***Having more than 3 duplicates of a certain DE will decrease its drop rate on all maps.&lt;br /&gt;
***Using an individual DE as fodder 10+ times will start decreasing its drop rate on all maps, as seen in map 1-3. It's safe to assume the same counter is applied for map 7-4.&lt;br /&gt;
**{{details|Drop#Overfishing Cap|l1=Overfishing Cap}}&lt;br /&gt;
&lt;br /&gt;
===7-4===&lt;br /&gt;
So far, only [[7-4]] has a constant set of DE drops, making it a reliable farming location.&lt;br /&gt;
&lt;br /&gt;
[[7-4#Ship_Drops|Drop rate]]:&lt;br /&gt;
*The drop rate of all DE here depends on the above-mentioned drop behaviors, as well as the current limited drop pool.&lt;br /&gt;
*To check their drop rate, please refer to KcNav or PoiDB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 7-4 Farming&lt;br /&gt;
| Fleet = '''{{ShipLink|Zuihou Kai Ni B|Ryuuhou Kai Ni E|text=Zuihou and Ryuuhou Kai Ni B/E}}, 1 CL, 3 DD &lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=U3Tk0bfsEkM]&lt;br /&gt;
| LOS = Cn4: 37&lt;br /&gt;
| Route = {{MapRoute|A|blue|B|red|E|pink|J|red|L|red|P|red}}&lt;br /&gt;
| AS = 146&lt;br /&gt;
| Note = '''5 [[OASW]] (with 4 being strong)''' is the absolute minimum requirement to stabilize the route. Fewer than 5 will increase the retreat rate.&lt;br /&gt;
*A &amp;quot;strong OASW&amp;quot; is defined as a setup utilizing [[ASW Synergy]] ([[Small Sonar]] + [[Depth Charge]]).&lt;br /&gt;
*It is important to keep in mind that most retreats here are due to submarines. Especially at '''HQ 120''' where 7-4 is mutated into its last scaling stage, changing the enemy patterns and stats, making farming more difficult if lacking enough strong OASW. An example of these changes are as the following:&lt;br /&gt;
**Node J always has 3 {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}&lt;br /&gt;
**The boss gains more armor&lt;br /&gt;
**The boss node in LD always has a {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}&lt;br /&gt;
&lt;br /&gt;
[[CVE]] should be either Zuihou or Ryuuhou for OASW. While not as strong as the strong OASW setup above, they can still sink some weaker submarines on the way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An [[AACI]] DD is recommended (usually {{ShipLink|Hatsuzuki Kai Ni}}) to disable the boss and pass node {{MapRoute|E|pink}} on the way.&lt;br /&gt;
&lt;br /&gt;
All DE have '''damage, accuracy, and evasion bonuses''' here, so they can be a good option to bring along. One of them can be used as flagship to get as much EXP as possible, making this map '''one of the best options to grind them'''.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Shigure]] also has '''great accuracy and evasion bonuses''' (but no damage bonus), being the only DD with any bonus here, making her a great DD pick when paired with her above mentioned RE capability.&lt;br /&gt;
&lt;br /&gt;
| Range = {{MapRoute|E|red}}: 2, {{MapRoute|P|red}}(Boss): 5&lt;br /&gt;
| LBASS = 148&lt;br /&gt;
| NoteLBAS = The LBAS should have 4 fighters that will never be pulled out of this LBAS and {{color|red|'''never resupplied'''}}. Their slots will never go below 3 and can continue sortieing to keep the cost cheap.&lt;br /&gt;
*In this map, split the attacks and '''target both node''' {{MapRoute|E|pink}} '''and the boss node''' {{MapRoute|P|red}} for the best efficiency.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Other limited drops=&lt;br /&gt;
==Map 2-3 - Akizuki class, Fletcher class, DE, Amagiri, Teste (2 May 2025 - ???)==&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 2-3 Farming (98% Boss reach)&lt;br /&gt;
| Fleet = '''1 AO, 1 BBV, 2 CAV, 2 DD'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=Zl3McetgUXQ]&lt;br /&gt;
| Route = Random&lt;br /&gt;
| AS = 81&lt;br /&gt;
| Note = &lt;br /&gt;
Highest chance to reach the boss from node {{MapRoute|F|red}} (80 % (Lower route) + 20 % x 90 % (Upper route) = '''98%'''), making this comp the best comp for farming&lt;br /&gt;
&lt;br /&gt;
Relies on opening airstrike with {{Dive Bomber}} [[Dive Bomber]]s and {{ZuiunPlane}} [[:Category:Zuiuns|Zuiun]] to pass through pre-boss consistently.&lt;br /&gt;
*As a result, the AO should be {{ShipLink|Shimane Maru Kai}} or {{ShipLink|Yamashio Maru Kai}} and the BBV should be {{ShipLink|Ise Kai Ni}} for maximum airstrike damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Map 2-5 - Richard P Leary (27 June 2025 - ???)==&lt;br /&gt;
==Map 5-3 - Momochi (27 June 2025 - ???)==&lt;br /&gt;
==Map 5-5 - Atlanta (27 June 2025 - ???)==&lt;br /&gt;
==Map 6-3 - Langley (27 June 2025 - ???)==&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Modernization]]&lt;br /&gt;
{{Help}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Drop&amp;diff=195831</id>
		<title>Drop</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Drop&amp;diff=195831"/>
		<updated>2025-07-12T05:07:22Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CombatPortal}}&lt;br /&gt;
Dropping ships from [[node|combat nodes]] in sorties is the main way to obtain new girls in the game, with a majority of &amp;quot;good&amp;quot; ships being only obtainable this way.&lt;br /&gt;
*''See [[Drop List]] to view all the ship drop locations.&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
When scoring a victory on certain combat nodes, a ship might drop and be added to the ship list.&lt;br /&gt;
* Ship drops are always level 1 and on base remodel with no modernization.&lt;br /&gt;
* Having insufficient spare ship slots or equipment slots will prevent any drop (similar to ship construction).&lt;br /&gt;
* The drop tables of each map are listed here on the wiki, as well as on each map page and ship page, please refer to those tables for each situation.&lt;br /&gt;
**Those tables are an approximation, as they fuse all formations drop tables. For the exact formation drop tables, please use [https://tsunkit.net/nav KcNav] drop tables.&lt;br /&gt;
&lt;br /&gt;
For a given node drop pool, each droppable ship will have a given base drop rate which is then affected by the factors detailed below:&lt;br /&gt;
&lt;br /&gt;
;Combat Rank&lt;br /&gt;
* Ships only drop on S, A, and B ranks.&lt;br /&gt;
* Scoring a greater victory will usually yield more and better drops.&lt;br /&gt;
;Nodes&lt;br /&gt;
* Most nodes drop ships on higher ranks only (mostly &amp;quot;A and S only&amp;quot;, or even &amp;quot;S only&amp;quot;),&lt;br /&gt;
* Normal nodes have a base rate of 30-40% to drop nothing,&lt;br /&gt;
** Some nodes will have a higher chance of dropping nothing,&lt;br /&gt;
** Some nodes do not drop ship in any situation (mostly minor event nodes),&lt;br /&gt;
* Boss nodes always drop ships (only applicable to the final boss on most multi-boss maps, and if the above-mentioned conditions are met),&lt;br /&gt;
**In the rare cases devs misimplement limited drops, it is possible to drop nothing even if all right conditions are met (notably if a drop cap is present with no proper replacement drop [https://discord.com/channels/749742270252843008/781602079319916546/1362111532300767404]).&lt;br /&gt;
;Enemy Formation&lt;br /&gt;
* Drop tables are not determined by the node only, but each enemy formation that can be encountered on the node.&lt;br /&gt;
**Some nodes have the same drop tables for all formations&lt;br /&gt;
* Usually, &amp;quot;easier&amp;quot; formations may not drop some rarer ships, and some ship may be locked to few or even a single formation.&lt;br /&gt;
;Specific Mechanic&lt;br /&gt;
* In the case of [[Drop List#Limited Time Drops|limited time drops]] on normal maps, they usually overlap or replace existing drop rates.&lt;br /&gt;
* Some individual drop rates might also be affected by [[#Drop Caps]], proportionally increasing the rest of the drop rates of the list.&lt;br /&gt;
* Some ships are affected by [[scrap]]ping, notably all DE and some limited ones (''see [[#Scrap Locking|below]]'').&lt;br /&gt;
* The difficulty ([[event]] only) changing the enemy formations, with better drops being limited to higher difficulties' formations.&lt;br /&gt;
**Casual &amp;amp; Easy: limited &amp;quot;rare drops&amp;quot; available,&lt;br /&gt;
**Medium: some &amp;quot;rare drops&amp;quot; available,&lt;br /&gt;
**Hard: all &amp;quot;rare drops&amp;quot; available.&lt;br /&gt;
&lt;br /&gt;
Drops do '''NOT''' depend on:&lt;br /&gt;
*&amp;quot;Perfect S Victory&amp;quot;, being exactly the same as a regular S rank.&lt;br /&gt;
*Items drops (e.g. [[Saury]]), where it is possible to drop both a ship and an item when applicable, the two being independent.&lt;br /&gt;
*Some &amp;quot;mercy/pity mechanic&amp;quot;, improving the odds of dropping something after a given amount of attempts.&lt;br /&gt;
*Any direct effect of HQ level is currently unproven. However HQ level has an indirect effect as it affects enemy formation.&lt;br /&gt;
&lt;br /&gt;
=Drop Caps=&lt;br /&gt;
The &amp;quot;drop cap&amp;quot; (only applicable for few ships), is when some &amp;quot;rarer/valuable&amp;quot; ships are limited in how many copies can be obtained. It is believed to be mostly node-based, but some reports suggest it can be also world-wide, or even game-wide. It can take the form of a &amp;quot;'''[[#Dupe Cap|Dupe Cap]]'''&amp;quot; or an &amp;quot;'''[[#Overfishing Cap|Overfishing Cap]]'''&amp;quot;.&lt;br /&gt;
*This way, the majority of ships can be dropped an infinite amount of times (certain players have 200+ copies of a ship), but certain ships will have an arbitrary limit.&lt;br /&gt;
*Ships affected by a cap are notably replaced with &amp;quot;alternative drop slots&amp;quot; instead (''see [[#Drop Theory|below]]'').&lt;br /&gt;
&lt;br /&gt;
==Dupe Cap==&lt;br /&gt;
The &amp;quot;'''Dupe Cap'''&amp;quot; is for how many duplicates of a ship can be '''possessed at once'''.&lt;br /&gt;
*This can also come in a diminishing drop rate as the amount of duplicates increases, with their drop rate falling to zero when this cap is reached, and being reseted back if the duplicates are &amp;quot;removed&amp;quot; (scrapped, fodder uses, sunk...), unless it is also affected by some &amp;quot;[[#Scrap Locking|Scrap Locking]]&amp;quot;.&lt;br /&gt;
*Famously, for [[Akashi]] on [[2-5]]'s boss node, she will drop '''only''' if currently not possessed, meaning that duplicates cannot be dropped here (dupes are still possible on any other location).&lt;br /&gt;
*Usually, the amount of a given ship being possessed will affect the drop rate, the more ships the worse the rate, down to 0 %, &lt;br /&gt;
*''See [[#Dupe Cap List|below]] for a list of the known ships with such a cap.&lt;br /&gt;
&lt;br /&gt;
===Dupe Cap List===&lt;br /&gt;
Ships who are known to be limited in how many dupes can be obtained, as of the {{GameUpdates|2025/06/27}} update.&lt;br /&gt;
*Do note that this list may be erroneous or not up to date.&lt;br /&gt;
*Some ships were known to be limited to zero dupes when they were introduced, but so far, all ships except Valiant can be duped at least once.&lt;br /&gt;
*Some ships may also have a diminishing drop rate, but no clear drop cap.&lt;br /&gt;
''Are listed below only ships who have never been recorded as more than a 5th dupe.&lt;br /&gt;
*''Some ships may have lower caps on some specific nodes.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
!Ship&lt;br /&gt;
!Cap&lt;br /&gt;
|-&lt;br /&gt;
|[[Richard P. Leary]]|| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Wahoo]]|| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Lexington]]|| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Ootomari]]|| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Kaya]]|| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Sugi]]|| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Shimane Maru]]|| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Mogador]]|| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Gloire]]|| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Rodney]]|| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Natsugumo]]|| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Heian Maru]]|| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[No.101 Transport Ship]]|| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Nisshin]]|| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Phoenix]]|| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Heywood L. Edwards]]|| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Asahi]]|| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Hayashio]]|| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Brooklyn]]|| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Honolulu]]|| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Atlanta]]|| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Javelin]]|| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Maestrale]]|| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[I-47]]|| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Akishimo]]|| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Suzunami]]|| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Yuugure]]|| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Tamanami]]|| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Makinami]]|| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuyutsuki]]|| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Kumano Maru]]|| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[De Ruyter]]|| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Nelson]]|| 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Prinz Eugen]]|| 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Grecale]]|| 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Noumi]]|| 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Hayanami]]|| 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Kishinami]]|| 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Tuscaloosa]]|| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Overfishing Cap==&lt;br /&gt;
The &amp;quot;'''Overfishing Cap'''&amp;quot; is for how many duplicates of a ship can be '''dropped in a certain limit quantity and in a certain period of time'''.&lt;br /&gt;
*''So far only observed for some rarer ships and all [[Kaiboukan]]s [https://twitter.com/Sashimi91640578/status/1852977074488897829][https://twitter.com/Sashimi91640578/status/1852977245671076129][https://twitter.com/Sashimi91640578/status/1852977384565460998].&lt;br /&gt;
*This cap can be further exacerbated by &amp;quot;Scrapping&amp;quot; said ships.&lt;br /&gt;
&lt;br /&gt;
===Scrap Locking===&lt;br /&gt;
It is currently believed that there is a system (&amp;quot;scrap locking&amp;quot;) preventing players from obtaining a disproportionately high amount of some &amp;quot;rarer/valuable&amp;quot; ships.&lt;br /&gt;
*This system seems to target ships that specifically grant desirable equipment such as [[Prinz Eugen]], {{Class|Fletcher}}, [[USN]] battleships, and ships that have other desirable uses such as [[DE]] with [[Modernization#Special Modernizations|special modfodding]].&lt;br /&gt;
*This is assumed to be a way to nerf workarounds of the above-mentioned dupe limitations, notably scrapping ships as soon as their desirable equipment obtained, in order to keep a lower &amp;quot;dupe count&amp;quot; and so a better drop rate.&lt;br /&gt;
&lt;br /&gt;
This system's inner workings are not fully understood, however, there is substantial evidence of its existence through statistical feasibility: [https://x.com/zekamashinet/status/1713210060938379475].&lt;br /&gt;
*&amp;quot;Scrapping&amp;quot; here refers to any way of &amp;quot;decommissioning&amp;quot; a ship, aka '''&amp;quot;[[Scrap|dismantling]]&amp;quot;, &amp;quot;[[Modernization|modfodding]]&amp;quot;, or &amp;quot;sinking&amp;quot;'''.&lt;br /&gt;
&lt;br /&gt;
Currently, it is believed the system works in three different possible ways:&lt;br /&gt;
*Scrapping a ship will trigger a flag for a specific node, which prevents said node from dropping the ship (i.e. multiple users reported that scrapping Johnston made it impossible for them to obtain Johnston from the 2-3 limited boss drop specifically, whereas she would drop normally from other nodes). This flag is supposedly cleared after an arbitrary time has passed, allowing the ship to be obtained again.&lt;br /&gt;
*Scrapping a ship would not decrease the &amp;quot;dupe count&amp;quot; of a specific node, meaning that scrapping ships to enjoy a higher drop rate would not be possible (i.e. Iowa drops during the Winter 2018 Event, where no more than a total of 2 Iowas would be obtainable from the last boss node, whether still having them or not).&lt;br /&gt;
*A combination of the above-mentioned systems with some dupe. [[DE]] drops are notably suspected to behave similarly (''see [[#DE Drop Cap|below]]'')&lt;br /&gt;
&lt;br /&gt;
===DE Drop Cap===&lt;br /&gt;
[[DE]] seem to be affected by a mix of &amp;quot;dupe limitation&amp;quot;, &amp;quot;scrap locking&amp;quot;, and an &amp;quot;hard drop limit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;Possession Penalty&lt;br /&gt;
*When owning '''3 copies''' of a DE and farming for her 4th copy onwards, her drop rate will decrease. So try to '''keep 2 copies''' of each DE at most.&lt;br /&gt;
&lt;br /&gt;
;Cumulative Penalty&lt;br /&gt;
*For every time that DE is '''scrapped, sunk, or used as fodder''', the game will add '''+1''' to the player's &amp;quot;cumulative decommission&amp;quot; counter for that DE. If this counter '''reaches 10 or higher''', that DE's drop rate will also be decreased. &lt;br /&gt;
**This counter is '''invisible and will keep going up for each DE''', making it really hard to get more copies of each given DE after a certain amount of copies have been removed, unless there is a '''&amp;quot;hard reset of drop pool&amp;quot;'''.&lt;br /&gt;
***So far, only one &amp;quot;hard reset of drop pool&amp;quot; has been observed, with the {{GameUpdates|2023/11/02}} update [https://x.com/shiroos/status/1738122210588647929]. When this reset happens, every player's '''cumulative penalties''' are reseted back to 0, allowing to farm for all DE with their normal rate. However, it is unknown when/if the devs will reset the drop pool again.&lt;br /&gt;
**The cumulative penalty effects depend on the map, some being more or less affected.&lt;br /&gt;
***For map [[1-3]], it kicks in when the counter is '''10 or higher''' [https://x.com/shiroos/status/1728817901686452653], for [[Early Spring 2024 Event]] E2 Boss, the effect kicked in when the counter was '''14 or higher''' [https://x.com/shiroos/status/1772304298669457604].&lt;br /&gt;
**There is no fixed amount for this counter as it may change, so the safest bet is still to try to keep the counter at '''9 or less''' to avoid the penalty.&lt;br /&gt;
**When cumulative penalty kicks in, it '''does not reduce that DE drop rate to 0%''', but might get close to it.&lt;br /&gt;
&lt;br /&gt;
Both '''penalties''' applies to the player in '''every maps, including events''' (as seen in map [[2-3]] [https://x.com/shiroos/status/1772303252454854707] and [[Early Spring 2024 Event]] E2 Boss [https://x.com/Sashimi91640578/status/1807745269595025450]), so it is possible to exhaust a DE's drop rate, with no possibility to get anywherelse easier.&lt;br /&gt;
&lt;br /&gt;
''For full details of how it works, please check out these articles: [https://note.com/shiroos/n/nc69eeb09585f], [https://note.com/shiroos/n/nf94178915b6c].&lt;br /&gt;
&lt;br /&gt;
=Drop Theory=&lt;br /&gt;
On every map in the game, there are two tables determining the ship being dropped. One table is for the boss node and the other is for normal nodes. In regards to the drop mechanic if there are multiple boss nodes on the map (W7 or events), only the last one is considered a boss node and the other are considered normal nodes.&lt;br /&gt;
&lt;br /&gt;
These tables have 100 rows numbered from 1 to 100 and each row contains a ship or is empty. A same ship can be on multiple rows. Boss tables never have empty rows.&lt;br /&gt;
*Note that rare ships are at the beginning of the table and the empty rows are always at the end.&lt;br /&gt;
&lt;br /&gt;
Once the battle is finished, the process choosing the drop is as follows:&lt;br /&gt;
* The game rolls if there is a drop or not with the following rates:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=2|Rank!!colspan=2|Node type&lt;br /&gt;
|-&lt;br /&gt;
!Normal!!Boss&lt;br /&gt;
|-&lt;br /&gt;
!S&lt;br /&gt;
|70 %||rowspan=3|100 %&lt;br /&gt;
|-&lt;br /&gt;
!A&lt;br /&gt;
|60 %&lt;br /&gt;
|-&lt;br /&gt;
!B&lt;br /&gt;
|70 %&lt;br /&gt;
|-&lt;br /&gt;
!C / D / E&lt;br /&gt;
|colspan=2|0 %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Then the game rolls a random whole number between two boundaries included, depending on the victory rank, and adds a certain &amp;quot;offset&amp;quot;.&lt;br /&gt;
** The offset is solely determined by the enemy formation, each one having a fixed offset,&lt;br /&gt;
** As a general rule, easier enemy formation, especially on normal nodes, have a higher offset.&lt;br /&gt;
{|style=&amp;quot;padding:10px; margin:20px; border:1px solid orange; border-radius:10px&amp;quot;&lt;br /&gt;
|valign=&amp;quot;center&amp;quot;| &amp;lt;math&amp;gt;ID = Rand[a;b] + \text{Offset}&amp;lt;/math&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=2|Rank!!colspan=2|Boundaries&lt;br /&gt;
|-&lt;br /&gt;
!a!!b&lt;br /&gt;
|-&lt;br /&gt;
!S&lt;br /&gt;
|1||50&lt;br /&gt;
|-&lt;br /&gt;
!A&lt;br /&gt;
|21||70&lt;br /&gt;
|-&lt;br /&gt;
!B&lt;br /&gt;
|51||100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The resulting number &amp;lt;math&amp;gt;ID&amp;lt;/math&amp;gt; determines which row of the drop table will be chosen.&lt;br /&gt;
*If the row is empty, there will be no drop, even if a drop was rolled.&lt;br /&gt;
[https://kancolle.fandom.com/wiki/User_blog:Fouryuu/Drop_Mechanics]&lt;br /&gt;
&lt;br /&gt;
;Practical conclusion&lt;br /&gt;
* In a specific node, in a specific enemy formation, in a specific victory rank, 50 rows from the drop table will be selectable by the procedure and each one of them has a 2% chance to be selected.&lt;br /&gt;
* If a correctly filtered drop sample shows drop rates that are not multiple of 2%, that means these drops are conditional. &lt;br /&gt;
&lt;br /&gt;
;Conditional Drops&lt;br /&gt;
In some cases, some rows in a table may have a second ship that will replace the normal drop when some conditions are met. This is notably used for the following mechanics:&lt;br /&gt;
* Limited time drop, when a ship is added to the list,&lt;br /&gt;
** This case can also rarely happen in events with some specific ships, in order to massively increase their drop rate as a gimmick.&lt;br /&gt;
* Drop caps, where a capped ship is faded out of the list in profit of a single other ship not being capped.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Drop List]]&lt;br /&gt;
*[[Sortie]]&lt;br /&gt;
*[[Help:Ship Farming]] (For guide of farming specific limited drops)&lt;br /&gt;
{{Mechanics}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Help:Ship_Farming_(Advanced)&amp;diff=194547</id>
		<title>Help:Ship Farming (Advanced)</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Help:Ship_Farming_(Advanced)&amp;diff=194547"/>
		<updated>2025-06-06T17:23:10Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* 7-4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article aims to provide advice on the better ways to farm for certain ships in order to use them as [[Modernization]] fodder. Those ships notably include:&lt;br /&gt;
*[[#Maruyu|Maruyu]] for luck modding&lt;br /&gt;
*[[#DE|DE]] for HP/ASW/Luck modding&lt;br /&gt;
&lt;br /&gt;
=Maruyu=&lt;br /&gt;
[[Maruyu Kai]] is the best way to reliably modernize the luck of any ship in the game.&lt;br /&gt;
*{{details|Modernization#Maruyu|l1=Maruyu modding}}&lt;br /&gt;
&lt;br /&gt;
==LSC==&lt;br /&gt;
Maruyu is a reliable [[LSC]] craft&lt;br /&gt;
*She can be crafted by using the minimum resource amounts.&lt;br /&gt;
*Her crafting rate can be improved by crafting with as few &amp;quot;free docks&amp;quot; as possible.&lt;br /&gt;
*[[LSC]] attempts are advised only when reaching the resource caps in order to avoid wasting any resource gains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=6&amp;gt;[[Maruyu]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;{{Fuel}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Ammo}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Steel}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Bauxite}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{DM}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Note&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''1500'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1500'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''2000'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1000'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''Recommended recipe'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=6&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=6&amp;gt;&lt;br /&gt;
;Notes&lt;br /&gt;
* Unlike other recipes, the number of free docks should be minimum (ideally 1).&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sorties==&lt;br /&gt;
Dropping Maruyu is usually the best way to farm her as it is generally cheaper than the [[LSC]] cost.&lt;br /&gt;
&lt;br /&gt;
[[File:Maruyu table MFB.png|1200px|thumb|center|Summary of the efficiency of dropping Maruyu compared to LSC (Click the picture to enlarge it)]]&lt;br /&gt;
&lt;br /&gt;
To sum up, the efficiency of getting [[Maruyu]] are as the following (from top to bottom):&lt;br /&gt;
*Farming [[3-5]] '''in LD or Post-clear'''&lt;br /&gt;
*Farming [[4-5]] when you own '''none of her'''&lt;br /&gt;
*Farming [[6-2]]&lt;br /&gt;
*[[LSC]]&lt;br /&gt;
*Farming [[4-5]] when you own '''at least 1 of her'''.&lt;br /&gt;
&lt;br /&gt;
===3-5===&lt;br /&gt;
[[3-5]] is the best place to farm Maruyu, being relatively cheap and fast. The main downsides are the morale drain resulting from ending the sortie on an &amp;quot;off-route node&amp;quot; and the low amount of ranking points awarded.&lt;br /&gt;
*It is important to first clear the map in order to have the proper drop rate.&lt;br /&gt;
&lt;br /&gt;
[[3-5#Ship_Drops|Drop rate]]:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:auto&amp;quot;&lt;br /&gt;
! Enemy Compositions&lt;br /&gt;
! HQ ≥ 85&lt;br /&gt;
! HQ ≤ 84&lt;br /&gt;
|-&lt;br /&gt;
! {{Enemy/Banner|Northern Princess/III|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Heavy Cruiser Ri-Class/Flagship|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}}&lt;br /&gt;
| 1.4%&lt;br /&gt;
! rowspan=3 | 0%&lt;br /&gt;
|-&lt;br /&gt;
! ''Last Dance''&amp;lt;br&amp;gt;''Post-Clear''&lt;br /&gt;
| 2.5%&lt;br /&gt;
|-&lt;br /&gt;
! ''All Other Enemy Compositions''&lt;br /&gt;
| 0%&lt;br /&gt;
|}&lt;br /&gt;
*This means it is '''impossible to get her here if the HQ is 84 or lower'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 3-5 Farming&lt;br /&gt;
| Fleet = '''1 (F)BB(V), 3 CVL, 2 CAV/AV'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/en?p=JDmhr37h5Do]&lt;br /&gt;
| Route = {{MapRoute|B|red|D|red|H|red|J|green}}&lt;br /&gt;
| AS = 381&lt;br /&gt;
| Note = &lt;br /&gt;
Node {{MapRoute|H|red}} flagship is a soft-skin {{Enemy/Link|Northern Princess V|text=installation|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]].&lt;br /&gt;
&lt;br /&gt;
It is recommended to bring a {{Class|Nelson}} to utilize her [[touch]] at node {{MapRoute|D|red}}.&lt;br /&gt;
&lt;br /&gt;
The CAV/AV should be preferably {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}}.&lt;br /&gt;
&lt;br /&gt;
As the final node is a resource node, it is possible to continue the sortie even when being taiha on {{MapRoute|H|red}}.&lt;br /&gt;
&lt;br /&gt;
The use of {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}} and {{EquipmentLink|Toku Daihatsu Landing Craft}} are recommended in order to boost the {{ammo}} ammo gain on the final node. The best combination to use while keeping the clear rate high is 2 pairs of {{EquipmentLink|Toku Daihatsu Landing Craft}} + {{EquipmentLink|Special Type 4 Amphibious Tank Kai}}, which will raise the amount gained from a base of 50 to '''142''' (+1~10 gain when improved).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===4-5===&lt;br /&gt;
[[4-5]] has one of the cheapest comps to farm [[Maruyu]] and awards a large amount of ranking points relatively quickly. The main downside is the drop rate is reduced significantly when owning any copies of her.&lt;br /&gt;
&lt;br /&gt;
[[4-5#Ship_Drops|Drop rate]]:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:auto&amp;quot;&lt;br /&gt;
! Enemy Compositions&lt;br /&gt;
! 0 Maruyu&lt;br /&gt;
! 1+ Maruyu&lt;br /&gt;
|-&lt;br /&gt;
! {{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}&lt;br /&gt;
{{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Elite|small=true}}&lt;br /&gt;
| 3% || 1.85%&lt;br /&gt;
|-&lt;br /&gt;
! ''All Other Enemy Compositions''&lt;br /&gt;
| 2% || 0.85%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, it's only recommended to farm [[Maruyu]] here '''with 0 owned copies''' in the base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 4-5 Farming&lt;br /&gt;
| Fleet = '''2 (F)BB(V)/CV(L/B), 1 CL, 3 DD'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference:&lt;br /&gt;
*'''[[Special_Attacks/Nelson-class_Touch|Nelson-Touch]] + 4 [[Jet]]s variant''': [https://jervis.vercel.app/?p=p45XEKLdHSA]&lt;br /&gt;
*'''[[Special_Attacks/Nelson-class_Touch|Nelson-Touch]] + {{ShipLink|Kaga Kai Ni}} variant''': [https://jervis.vercel.app/?p=UO0x1nDIY-M]&lt;br /&gt;
*'''[[:Category:Escort_Carriers|CVE]] + {{ShipLink|Kaga Kai Ni Go}} variant''': [https://jervis.vercel.app/?p=zpDB0WoNh_o]&lt;br /&gt;
| Route = Random: {{MapRoute|A|blue|D|red|H|red|T|red}} or {{MapRoute|C|blue|D|red|H|red|T|red}}&lt;br /&gt;
| AS = 207&lt;br /&gt;
| Note = &lt;br /&gt;
Node {{MapRoute|T|red}} flagship is a soft-skin installation {{Enemy/Link|Harbour Princess|Harbour Princess II|text=Harbour Princess|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]] to deal with her.&lt;br /&gt;
&lt;br /&gt;
2 DDs should be capable of carrying {{Landing Craft}}/{{Amphibious Tank}} '''and''' {{Extra Armor}} Armor Bulges to increase the pass rate. They should also be able to do decent [[OASW]] damage to deal with submarines. Therefore, the best setup for them should be '''a strong special DLC/Tank + {{Sonar}}Sonar + 2 Bulges''' (One bulge in RE).&lt;br /&gt;
*As of January 2025, the most effective special DLC/Tank that can deal with {{Enemy/Link|Harbour Princess|Harbour Princess II}} '''alone''' (Hitting the day cap of 220 base damage before armor) are as follows (From strongest to weakest):&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J}}&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank}}&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)}}&lt;br /&gt;
**{{EquipmentLink|Special Type 4 Amphibious Tank Kai}}&lt;br /&gt;
*If '''married, it's possible to perform [[OASW]] with only 1 sonar'''. If not married, it's recommended to '''prioritize {{Sonar}}Sonar + {{Depth Charge}}Depth Charge setup to enable it, removing one bulge''' to keep the passing rate high.&lt;br /&gt;
The last DD should be the one doing AACI duty, preferably {{ShipLink|Hatsuzuki Kai Ni}} as she has an extra slot to bring along an extra [[WG42]] as well.&lt;br /&gt;
*If she is married and is a high enough level, she can also OASW with 1 sonar and help with the sub node.&lt;br /&gt;
For the comp using {{Class|Nelson}}, it's best to utilize her [[touch]] at node {{MapRoute|H|red}}.&lt;br /&gt;
*As a result of using only one carrier filled with [[Jet]]s, AS/AS+ isn't possible, so it's best to settle with AP.&lt;br /&gt;
All comps listed above have some upsides and downsides mainly due to the usage of [[Jet]]s, so it's up to players to decide which comp is best for them:&lt;br /&gt;
*The comps with 3-4 [[Jet]]s generally '''has a higher passing rate''', which also helps reduce the chance of taking damage, and '''lower the Fuel, Ammo, and Bauxite usage''' in general. In exchange, there is a '''50% higher Steel cost compared to min LSC'''.&lt;br /&gt;
**This is generally not a problem for players who spam Tokyo Express [[Expedition]]s a lot. Furthermore, steel isn't used much over time anyway.&lt;br /&gt;
*On the other hand, the comp without [[Jet]]s are '''more efficient for all resource in the long run''' as you will spend less of them for the same rate of [[Maruyu]] as min LSC (assuming no owned copies of her when farming here, as having her copy would reduce her rate significantly). But '''the passing rate for these comps are also lower'''.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===6-2===&lt;br /&gt;
[[6-2#Ship_Drops|Drop rate]]: 2.0 %&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 6-2 Farming&lt;br /&gt;
| Fleet = '''1 (F)BB(V), CV(B), 2 CAV/AV, 2 DD'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=v2gg1_Rqq6E]&lt;br /&gt;
| LOS = Cn3: 51&lt;br /&gt;
| Route = {{MapRoute|C|red|E|blue|J|red|K|red}}&lt;br /&gt;
| AS = 153&lt;br /&gt;
| Note = &lt;br /&gt;
It is advised to bring a {{Class|Nelson}} to utilize her [[touch]] at node {{MapRoute|J|red}}.&lt;br /&gt;
&lt;br /&gt;
The recommended CAV/AV are {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}} for opening torp and Night Zuiun attack.&lt;br /&gt;
&lt;br /&gt;
This map is pretty simple and straight forward as you get better passing rate if your ships have higher armor, so for DDs, just stack all the bulges on them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=DE=&lt;br /&gt;
[[DE]] are the best way to modernize the HP of any ship in the game, as well as the only way to modernize ASW and a good way to modernize Luck.&lt;br /&gt;
*{{details|Modernization#Coastal Defense Ships|l1=DE modding}}&lt;br /&gt;
&lt;br /&gt;
==Sorties==&lt;br /&gt;
*DE can only be obtained via drops, and only [[Limited Drop|limited time drops]] so far. Thus, there is almost no truly reliable way to farm them.&lt;br /&gt;
*Unlike any other ship type in the game, DE are subject to unique drop cap behavior, similar to overfishing.&lt;br /&gt;
**To farm for them efficiently, knowing how their drop mechanic works is important.&lt;br /&gt;
***Having more than 3 duplicates of a certain DE will decrease its drop rate on all maps.&lt;br /&gt;
***Using an individual DE as fodder 10+ times will start decreasing its drop rate on all maps, as seen in map 1-3. It's safe to assume the same counter is applied for map 7-4.&lt;br /&gt;
**{{details|Drop#Overfishing Cap|l1=Overfishing Cap}}&lt;br /&gt;
&lt;br /&gt;
===7-4===&lt;br /&gt;
So far, only [[7-4]] has a constant set of DE drops, making it a reliable farming location.&lt;br /&gt;
&lt;br /&gt;
[[7-4#Ship_Drops|Drop rate]]:&lt;br /&gt;
*The drop rate of all DE here depends on the above-mentioned drop behaviors, as well as the current limited drop pool.&lt;br /&gt;
*To check their drop rate, please refer to KcNav or PoiDB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 7-4 Farming&lt;br /&gt;
| Fleet = '''{{ShipLink|Zuihou Kai Ni B|Ryuuhou Kai Ni E|text=Zuihou and Ryuuhou Kai Ni B/E}}, 1 CL, 3 DD &lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=U3Tk0bfsEkM]&lt;br /&gt;
| LOS = Cn4: 37&lt;br /&gt;
| Route = {{MapRoute|A|blue|B|red|E|pink|J|red|L|red|P|red}}&lt;br /&gt;
| AS = 146&lt;br /&gt;
| Note = '''5 [[OASW]] (with 4 being strong)''' is the absolute minimum requirement to stabilize the route. Fewer than 5 will increase the retreat rate.&lt;br /&gt;
*A &amp;quot;strong OASW&amp;quot; is defined as a setup utilizing [[ASW Synergy]] ([[Small Sonar]] + [[Depth Charge]]).&lt;br /&gt;
*It is important to keep in mind that most retreats here are due to submarines. Especially at '''HQ 120''' where 7-4 is mutated into its last scaling stage, changing the enemy patterns and stats, making farming more difficult if lacking enough strong OASW. An example of these changes are as the following:&lt;br /&gt;
**Node J always has 3 {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}&lt;br /&gt;
**The boss gains more armor&lt;br /&gt;
**The boss node in LD always has a {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}&lt;br /&gt;
&lt;br /&gt;
[[CVE]] should be either Zuihou or Ryuuhou for OASW. While not as strong as the strong OASW setup above, they can still sink some weaker submarines on the way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An [[AACI]] DD is recommended (usually {{ShipLink|Hatsuzuki Kai Ni}}) to disable the boss and pass node {{MapRoute|E|pink}} on the way.&lt;br /&gt;
&lt;br /&gt;
All DE have '''damage, accuracy, and evasion bonuses''' here, so they can be a good option to bring along. One of them can be used as flagship to get as much EXP as possible, making this map '''one of the best options to grind them'''.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Shigure]] also has '''great accuracy and evasion bonuses''' (but no damage bonus), being the only DD with any bonus here, making her a great DD pick when paired with her above mentioned RE capability.&lt;br /&gt;
&lt;br /&gt;
| Range = {{MapRoute|E|red}}: 2, {{MapRoute|P|red}}(Boss): 5&lt;br /&gt;
| LBASS = 148&lt;br /&gt;
| NoteLBAS = The LBAS should have 4 fighters that will never be pulled out of this LBAS and {{color|red|'''never resupplied'''}}. Their slots will never go below 3 and can continue sortieing to keep the cost cheap.&lt;br /&gt;
*In this map, split the attacks and '''target both node''' {{MapRoute|E|pink}} '''and the boss node''' {{MapRoute|P|red}} for the best efficiency.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=2-3 Farming=&lt;br /&gt;
2-3 is also a great map to farm for several rare ships due to their equipment or great combat utility.&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 2-3 Farming (98% Boss reach)&lt;br /&gt;
| Fleet = '''1 AO, 1 BBV, 2 CAV, 2 DD'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=Zl3McetgUXQ]&lt;br /&gt;
| Route = Random&lt;br /&gt;
| AS = 81&lt;br /&gt;
| Note = &lt;br /&gt;
Highest chance to reach the boss from node {{MapRoute|F|red}} (80 % (Lower route) + 20 % x 90 % (Upper route) = '''98%'''), making this comp the best comp for farming&lt;br /&gt;
&lt;br /&gt;
Relies on opening airstrike with {{Dive Bomber}} [[Dive Bomber]]s and {{ZuiunPlane}} [[:Category:Zuiuns|Zuiun]] to pass through pre-boss consistently.&lt;br /&gt;
*As a result, the AO should be {{ShipLink|Shimane Maru Kai}} or {{ShipLink|Yamashio Maru Kai}} and the BBV should be {{ShipLink|Ise Kai Ni}} for maximum airstrike damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Modernization]]&lt;br /&gt;
{{Help}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Help:Ship_Farming_(Advanced)&amp;diff=194546</id>
		<title>Help:Ship Farming (Advanced)</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Help:Ship_Farming_(Advanced)&amp;diff=194546"/>
		<updated>2025-06-06T17:16:53Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* 7-4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article aims to provide advice on the better ways to farm for certain ships in order to use them as [[Modernization]] fodder. Those ships notably include:&lt;br /&gt;
*[[#Maruyu|Maruyu]] for luck modding&lt;br /&gt;
*[[#DE|DE]] for HP/ASW/Luck modding&lt;br /&gt;
&lt;br /&gt;
=Maruyu=&lt;br /&gt;
[[Maruyu Kai]] is the best way to reliably modernize the luck of any ship in the game.&lt;br /&gt;
*{{details|Modernization#Maruyu|l1=Maruyu modding}}&lt;br /&gt;
&lt;br /&gt;
==LSC==&lt;br /&gt;
Maruyu is a reliable [[LSC]] craft&lt;br /&gt;
*She can be crafted by using the minimum resource amounts.&lt;br /&gt;
*Her crafting rate can be improved by crafting with as few &amp;quot;free docks&amp;quot; as possible.&lt;br /&gt;
*[[LSC]] attempts are advised only when reaching the resource caps in order to avoid wasting any resource gains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=6&amp;gt;[[Maruyu]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;{{Fuel}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Ammo}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Steel}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Bauxite}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{DM}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Note&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''1500'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1500'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''2000'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1000'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''Recommended recipe'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=6&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=6&amp;gt;&lt;br /&gt;
;Notes&lt;br /&gt;
* Unlike other recipes, the number of free docks should be minimum (ideally 1).&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sorties==&lt;br /&gt;
Dropping Maruyu is usually the best way to farm her as it is generally cheaper than the [[LSC]] cost.&lt;br /&gt;
&lt;br /&gt;
[[File:Maruyu table MFB.png|1200px|thumb|center|Summary of the efficiency of dropping Maruyu compared to LSC (Click the picture to enlarge it)]]&lt;br /&gt;
&lt;br /&gt;
To sum up, the efficiency of getting [[Maruyu]] are as the following (from top to bottom):&lt;br /&gt;
*Farming [[3-5]] '''in LD or Post-clear'''&lt;br /&gt;
*Farming [[4-5]] when you own '''none of her'''&lt;br /&gt;
*Farming [[6-2]]&lt;br /&gt;
*[[LSC]]&lt;br /&gt;
*Farming [[4-5]] when you own '''at least 1 of her'''.&lt;br /&gt;
&lt;br /&gt;
===3-5===&lt;br /&gt;
[[3-5]] is the best place to farm Maruyu, being relatively cheap and fast. The main downsides are the morale drain resulting from ending the sortie on an &amp;quot;off-route node&amp;quot; and the low amount of ranking points awarded.&lt;br /&gt;
*It is important to first clear the map in order to have the proper drop rate.&lt;br /&gt;
&lt;br /&gt;
[[3-5#Ship_Drops|Drop rate]]:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:auto&amp;quot;&lt;br /&gt;
! Enemy Compositions&lt;br /&gt;
! HQ ≥ 85&lt;br /&gt;
! HQ ≤ 84&lt;br /&gt;
|-&lt;br /&gt;
! {{Enemy/Banner|Northern Princess/III|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Heavy Cruiser Ri-Class/Flagship|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}}&lt;br /&gt;
| 1.4%&lt;br /&gt;
! rowspan=3 | 0%&lt;br /&gt;
|-&lt;br /&gt;
! ''Last Dance''&amp;lt;br&amp;gt;''Post-Clear''&lt;br /&gt;
| 2.5%&lt;br /&gt;
|-&lt;br /&gt;
! ''All Other Enemy Compositions''&lt;br /&gt;
| 0%&lt;br /&gt;
|}&lt;br /&gt;
*This means it is '''impossible to get her here if the HQ is 84 or lower'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 3-5 Farming&lt;br /&gt;
| Fleet = '''1 (F)BB(V), 3 CVL, 2 CAV/AV'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/en?p=JDmhr37h5Do]&lt;br /&gt;
| Route = {{MapRoute|B|red|D|red|H|red|J|green}}&lt;br /&gt;
| AS = 381&lt;br /&gt;
| Note = &lt;br /&gt;
Node {{MapRoute|H|red}} flagship is a soft-skin {{Enemy/Link|Northern Princess V|text=installation|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]].&lt;br /&gt;
&lt;br /&gt;
It is recommended to bring a {{Class|Nelson}} to utilize her [[touch]] at node {{MapRoute|D|red}}.&lt;br /&gt;
&lt;br /&gt;
The CAV/AV should be preferably {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}}.&lt;br /&gt;
&lt;br /&gt;
As the final node is a resource node, it is possible to continue the sortie even when being taiha on {{MapRoute|H|red}}.&lt;br /&gt;
&lt;br /&gt;
The use of {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}} and {{EquipmentLink|Toku Daihatsu Landing Craft}} are recommended in order to boost the {{ammo}} ammo gain on the final node. The best combination to use while keeping the clear rate high is 2 pairs of {{EquipmentLink|Toku Daihatsu Landing Craft}} + {{EquipmentLink|Special Type 4 Amphibious Tank Kai}}, which will raise the amount gained from a base of 50 to '''142''' (+1~10 gain when improved).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===4-5===&lt;br /&gt;
[[4-5]] has one of the cheapest comps to farm [[Maruyu]] and awards a large amount of ranking points relatively quickly. The main downside is the drop rate is reduced significantly when owning any copies of her.&lt;br /&gt;
&lt;br /&gt;
[[4-5#Ship_Drops|Drop rate]]:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:auto&amp;quot;&lt;br /&gt;
! Enemy Compositions&lt;br /&gt;
! 0 Maruyu&lt;br /&gt;
! 1+ Maruyu&lt;br /&gt;
|-&lt;br /&gt;
! {{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}&lt;br /&gt;
{{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Elite|small=true}}&lt;br /&gt;
| 3% || 1.85%&lt;br /&gt;
|-&lt;br /&gt;
! ''All Other Enemy Compositions''&lt;br /&gt;
| 2% || 0.85%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, it's only recommended to farm [[Maruyu]] here '''with 0 owned copies''' in the base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 4-5 Farming&lt;br /&gt;
| Fleet = '''2 (F)BB(V)/CV(L/B), 1 CL, 3 DD'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference:&lt;br /&gt;
*'''[[Special_Attacks/Nelson-class_Touch|Nelson-Touch]] + 4 [[Jet]]s variant''': [https://jervis.vercel.app/?p=p45XEKLdHSA]&lt;br /&gt;
*'''[[Special_Attacks/Nelson-class_Touch|Nelson-Touch]] + {{ShipLink|Kaga Kai Ni}} variant''': [https://jervis.vercel.app/?p=UO0x1nDIY-M]&lt;br /&gt;
*'''[[:Category:Escort_Carriers|CVE]] + {{ShipLink|Kaga Kai Ni Go}} variant''': [https://jervis.vercel.app/?p=zpDB0WoNh_o]&lt;br /&gt;
| Route = Random: {{MapRoute|A|blue|D|red|H|red|T|red}} or {{MapRoute|C|blue|D|red|H|red|T|red}}&lt;br /&gt;
| AS = 207&lt;br /&gt;
| Note = &lt;br /&gt;
Node {{MapRoute|T|red}} flagship is a soft-skin installation {{Enemy/Link|Harbour Princess|Harbour Princess II|text=Harbour Princess|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]] to deal with her.&lt;br /&gt;
&lt;br /&gt;
2 DDs should be capable of carrying {{Landing Craft}}/{{Amphibious Tank}} '''and''' {{Extra Armor}} Armor Bulges to increase the pass rate. They should also be able to do decent [[OASW]] damage to deal with submarines. Therefore, the best setup for them should be '''a strong special DLC/Tank + {{Sonar}}Sonar + 2 Bulges''' (One bulge in RE).&lt;br /&gt;
*As of January 2025, the most effective special DLC/Tank that can deal with {{Enemy/Link|Harbour Princess|Harbour Princess II}} '''alone''' (Hitting the day cap of 220 base damage before armor) are as follows (From strongest to weakest):&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J}}&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank}}&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)}}&lt;br /&gt;
**{{EquipmentLink|Special Type 4 Amphibious Tank Kai}}&lt;br /&gt;
*If '''married, it's possible to perform [[OASW]] with only 1 sonar'''. If not married, it's recommended to '''prioritize {{Sonar}}Sonar + {{Depth Charge}}Depth Charge setup to enable it, removing one bulge''' to keep the passing rate high.&lt;br /&gt;
The last DD should be the one doing AACI duty, preferably {{ShipLink|Hatsuzuki Kai Ni}} as she has an extra slot to bring along an extra [[WG42]] as well.&lt;br /&gt;
*If she is married and is a high enough level, she can also OASW with 1 sonar and help with the sub node.&lt;br /&gt;
For the comp using {{Class|Nelson}}, it's best to utilize her [[touch]] at node {{MapRoute|H|red}}.&lt;br /&gt;
*As a result of using only one carrier filled with [[Jet]]s, AS/AS+ isn't possible, so it's best to settle with AP.&lt;br /&gt;
All comps listed above have some upsides and downsides mainly due to the usage of [[Jet]]s, so it's up to players to decide which comp is best for them:&lt;br /&gt;
*The comps with 3-4 [[Jet]]s generally '''has a higher passing rate''', which also helps reduce the chance of taking damage, and '''lower the Fuel, Ammo, and Bauxite usage''' in general. In exchange, there is a '''50% higher Steel cost compared to min LSC'''.&lt;br /&gt;
**This is generally not a problem for players who spam Tokyo Express [[Expedition]]s a lot. Furthermore, steel isn't used much over time anyway.&lt;br /&gt;
*On the other hand, the comp without [[Jet]]s are '''more efficient for all resource in the long run''' as you will spend less of them for the same rate of [[Maruyu]] as min LSC (assuming no owned copies of her when farming here, as having her copy would reduce her rate significantly). But '''the passing rate for these comps are also lower'''.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===6-2===&lt;br /&gt;
[[6-2#Ship_Drops|Drop rate]]: 2.0 %&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 6-2 Farming&lt;br /&gt;
| Fleet = '''1 (F)BB(V), CV(B), 2 CAV/AV, 2 DD'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=v2gg1_Rqq6E]&lt;br /&gt;
| LOS = Cn3: 51&lt;br /&gt;
| Route = {{MapRoute|C|red|E|blue|J|red|K|red}}&lt;br /&gt;
| AS = 153&lt;br /&gt;
| Note = &lt;br /&gt;
It is advised to bring a {{Class|Nelson}} to utilize her [[touch]] at node {{MapRoute|J|red}}.&lt;br /&gt;
&lt;br /&gt;
The recommended CAV/AV are {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}} for opening torp and Night Zuiun attack.&lt;br /&gt;
&lt;br /&gt;
This map is pretty simple and straight forward as you get better passing rate if your ships have higher armor, so for DDs, just stack all the bulges on them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=DE=&lt;br /&gt;
[[DE]] are the best way to modernize the HP of any ship in the game, as well as the only way to modernize ASW and a good way to modernize Luck.&lt;br /&gt;
*{{details|Modernization#Coastal Defense Ships|l1=DE modding}}&lt;br /&gt;
&lt;br /&gt;
==Sorties==&lt;br /&gt;
*DE can only be obtained via drops, and only [[Limited Drop|limited time drops]] so far. Thus, there is almost no truly reliable way to farm them.&lt;br /&gt;
*Unlike any other ship type in the game, DE are subject to unique drop cap behavior, similar to overfishing.&lt;br /&gt;
**To farm for them efficiently, knowing how their drop mechanic works is important.&lt;br /&gt;
***Having more than 3 duplicates of a certain DE will decrease its drop rate on all maps.&lt;br /&gt;
***Using an individual DE as fodder 10+ times will start decreasing its drop rate on all maps, as seen in map 1-3. It's safe to assume the same counter is applied for map 7-4.&lt;br /&gt;
**{{details|Drop#Overfishing Cap|l1=Overfishing Cap}}&lt;br /&gt;
&lt;br /&gt;
===7-4===&lt;br /&gt;
So far, only [[7-4]] has a constant set of DE drops, making it a reliable farming location.&lt;br /&gt;
&lt;br /&gt;
[[7-4#Ship_Drops|Drop rate]]:&lt;br /&gt;
*The drop rate of all DE here depends on the above-mentioned drop behaviors, as well as the current limited drop pool.&lt;br /&gt;
*To check their drop rate, please refer to KcNav or PoiDB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 7-4 Farming&lt;br /&gt;
| Fleet = '''{{ShipLink|Zuihou Kai Ni B|Ryuuhou Kai Ni E|text=Zuihou and Ryuuhou Kai Ni B/E}}, 1 CL, 3 DD &lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=U3Tk0bfsEkM]&lt;br /&gt;
| LOS = Cn4: 37&lt;br /&gt;
| Route = {{MapRoute|A|blue|B|red|E|pink|J|red|L|red|P|red}}&lt;br /&gt;
| AS = 146&lt;br /&gt;
| Note = '''5 [[OASW]] (with 4 being strong)''' is the absolute minimum requirement to stabilize the route. Fewer than 5 will increase the retreat rate.&lt;br /&gt;
*A &amp;quot;strong OASW&amp;quot; is defined as a setup utilizing [[ASW Synergy]] ([[Small Sonar]] + [[Depth Charge]]).&lt;br /&gt;
*It is important to keep in mind that most retreats here are due to submarines. Especially at '''HQ 120''' where 7-4 is mutated into its last scaling stage, changing the enemy patterns and stats such as below:&lt;br /&gt;
**Node J always has 3 {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}&lt;br /&gt;
**The boss gains more armor&lt;br /&gt;
**The boss node in LD always has a {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}&lt;br /&gt;
Those above changes will make farming more difficult if lacking enough strong OASW. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[CVE]] should be either Zuihou or Ryuuhou for OASW. While not as strong as the strong OASW setup above, they can still sink some weaker submarines on the way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An [[AACI]] DD is recommended (usually {{ShipLink|Hatsuzuki Kai Ni}}) to disable the boss and pass node {{MapRoute|E|pink}} on the way.&lt;br /&gt;
&lt;br /&gt;
All DE have '''damage, accuracy, and evasion bonuses''' here, so they can be a good option to bring along. One of them can be used as flagship to get as much EXP as possible, making this map '''one of the best options to grind them'''.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Shigure]] also has '''great accuracy and evasion bonuses''' (but no damage bonus), being the only DD with any bonus here, making her a great DD pick when paired with her above mentioned RE capability.&lt;br /&gt;
&lt;br /&gt;
| Range = {{MapRoute|E|red}}: 2, {{MapRoute|P|red}}(Boss): 5&lt;br /&gt;
| LBASS = 148&lt;br /&gt;
| NoteLBAS = The LBAS should have 4 fighters that will never be pulled out of this LBAS and {{color|red|'''never resupplied'''}}. Their slots will never go below 3 and can continue sortieing to keep the cost cheap.&lt;br /&gt;
*In this map, split the attacks and '''target both node''' {{MapRoute|E|pink}} '''and the boss node''' {{MapRoute|P|red}} for the best efficiency.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=2-3 Farming=&lt;br /&gt;
2-3 is also a great map to farm for several rare ships due to their equipment or great combat utility.&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 2-3 Farming (98% Boss reach)&lt;br /&gt;
| Fleet = '''1 AO, 1 BBV, 2 CAV, 2 DD'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=Zl3McetgUXQ]&lt;br /&gt;
| Route = Random&lt;br /&gt;
| AS = 81&lt;br /&gt;
| Note = &lt;br /&gt;
Highest chance to reach the boss from node {{MapRoute|F|red}} (80 % (Lower route) + 20 % x 90 % (Upper route) = '''98%'''), making this comp the best comp for farming&lt;br /&gt;
&lt;br /&gt;
Relies on opening airstrike with {{Dive Bomber}} [[Dive Bomber]]s and {{ZuiunPlane}} [[:Category:Zuiuns|Zuiun]] to pass through pre-boss consistently.&lt;br /&gt;
*As a result, the AO should be {{ShipLink|Shimane Maru Kai}} or {{ShipLink|Yamashio Maru Kai}} and the BBV should be {{ShipLink|Ise Kai Ni}} for maximum airstrike damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Modernization]]&lt;br /&gt;
{{Help}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Help:Ship_Farming_(Advanced)&amp;diff=194545</id>
		<title>Help:Ship Farming (Advanced)</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Help:Ship_Farming_(Advanced)&amp;diff=194545"/>
		<updated>2025-06-06T17:15:10Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* 7-4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article aims to provide advice on the better ways to farm for certain ships in order to use them as [[Modernization]] fodder. Those ships notably include:&lt;br /&gt;
*[[#Maruyu|Maruyu]] for luck modding&lt;br /&gt;
*[[#DE|DE]] for HP/ASW/Luck modding&lt;br /&gt;
&lt;br /&gt;
=Maruyu=&lt;br /&gt;
[[Maruyu Kai]] is the best way to reliably modernize the luck of any ship in the game.&lt;br /&gt;
*{{details|Modernization#Maruyu|l1=Maruyu modding}}&lt;br /&gt;
&lt;br /&gt;
==LSC==&lt;br /&gt;
Maruyu is a reliable [[LSC]] craft&lt;br /&gt;
*She can be crafted by using the minimum resource amounts.&lt;br /&gt;
*Her crafting rate can be improved by crafting with as few &amp;quot;free docks&amp;quot; as possible.&lt;br /&gt;
*[[LSC]] attempts are advised only when reaching the resource caps in order to avoid wasting any resource gains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=6&amp;gt;[[Maruyu]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;{{Fuel}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Ammo}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Steel}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Bauxite}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{DM}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Note&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''1500'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1500'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''2000'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1000'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''1'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''Recommended recipe'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=6&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=6&amp;gt;&lt;br /&gt;
;Notes&lt;br /&gt;
* Unlike other recipes, the number of free docks should be minimum (ideally 1).&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sorties==&lt;br /&gt;
Dropping Maruyu is usually the best way to farm her as it is generally cheaper than the [[LSC]] cost.&lt;br /&gt;
&lt;br /&gt;
[[File:Maruyu table MFB.png|1200px|thumb|center|Summary of the efficiency of dropping Maruyu compared to LSC (Click the picture to enlarge it)]]&lt;br /&gt;
&lt;br /&gt;
To sum up, the efficiency of getting [[Maruyu]] are as the following (from top to bottom):&lt;br /&gt;
*Farming [[3-5]] '''in LD or Post-clear'''&lt;br /&gt;
*Farming [[4-5]] when you own '''none of her'''&lt;br /&gt;
*Farming [[6-2]]&lt;br /&gt;
*[[LSC]]&lt;br /&gt;
*Farming [[4-5]] when you own '''at least 1 of her'''.&lt;br /&gt;
&lt;br /&gt;
===3-5===&lt;br /&gt;
[[3-5]] is the best place to farm Maruyu, being relatively cheap and fast. The main downsides are the morale drain resulting from ending the sortie on an &amp;quot;off-route node&amp;quot; and the low amount of ranking points awarded.&lt;br /&gt;
*It is important to first clear the map in order to have the proper drop rate.&lt;br /&gt;
&lt;br /&gt;
[[3-5#Ship_Drops|Drop rate]]:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:auto&amp;quot;&lt;br /&gt;
! Enemy Compositions&lt;br /&gt;
! HQ ≥ 85&lt;br /&gt;
! HQ ≤ 84&lt;br /&gt;
|-&lt;br /&gt;
! {{Enemy/Banner|Northern Princess/III|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Heavy Cruiser Ri-Class/Flagship|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}}&lt;br /&gt;
| 1.4%&lt;br /&gt;
! rowspan=3 | 0%&lt;br /&gt;
|-&lt;br /&gt;
! ''Last Dance''&amp;lt;br&amp;gt;''Post-Clear''&lt;br /&gt;
| 2.5%&lt;br /&gt;
|-&lt;br /&gt;
! ''All Other Enemy Compositions''&lt;br /&gt;
| 0%&lt;br /&gt;
|}&lt;br /&gt;
*This means it is '''impossible to get her here if the HQ is 84 or lower'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 3-5 Farming&lt;br /&gt;
| Fleet = '''1 (F)BB(V), 3 CVL, 2 CAV/AV'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/en?p=JDmhr37h5Do]&lt;br /&gt;
| Route = {{MapRoute|B|red|D|red|H|red|J|green}}&lt;br /&gt;
| AS = 381&lt;br /&gt;
| Note = &lt;br /&gt;
Node {{MapRoute|H|red}} flagship is a soft-skin {{Enemy/Link|Northern Princess V|text=installation|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]].&lt;br /&gt;
&lt;br /&gt;
It is recommended to bring a {{Class|Nelson}} to utilize her [[touch]] at node {{MapRoute|D|red}}.&lt;br /&gt;
&lt;br /&gt;
The CAV/AV should be preferably {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}}.&lt;br /&gt;
&lt;br /&gt;
As the final node is a resource node, it is possible to continue the sortie even when being taiha on {{MapRoute|H|red}}.&lt;br /&gt;
&lt;br /&gt;
The use of {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}} and {{EquipmentLink|Toku Daihatsu Landing Craft}} are recommended in order to boost the {{ammo}} ammo gain on the final node. The best combination to use while keeping the clear rate high is 2 pairs of {{EquipmentLink|Toku Daihatsu Landing Craft}} + {{EquipmentLink|Special Type 4 Amphibious Tank Kai}}, which will raise the amount gained from a base of 50 to '''142''' (+1~10 gain when improved).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===4-5===&lt;br /&gt;
[[4-5]] has one of the cheapest comps to farm [[Maruyu]] and awards a large amount of ranking points relatively quickly. The main downside is the drop rate is reduced significantly when owning any copies of her.&lt;br /&gt;
&lt;br /&gt;
[[4-5#Ship_Drops|Drop rate]]:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:auto&amp;quot;&lt;br /&gt;
! Enemy Compositions&lt;br /&gt;
! 0 Maruyu&lt;br /&gt;
! 1+ Maruyu&lt;br /&gt;
|-&lt;br /&gt;
! {{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}&lt;br /&gt;
{{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Elite|small=true}}&lt;br /&gt;
| 3% || 1.85%&lt;br /&gt;
|-&lt;br /&gt;
! ''All Other Enemy Compositions''&lt;br /&gt;
| 2% || 0.85%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, it's only recommended to farm [[Maruyu]] here '''with 0 owned copies''' in the base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 4-5 Farming&lt;br /&gt;
| Fleet = '''2 (F)BB(V)/CV(L/B), 1 CL, 3 DD'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference:&lt;br /&gt;
*'''[[Special_Attacks/Nelson-class_Touch|Nelson-Touch]] + 4 [[Jet]]s variant''': [https://jervis.vercel.app/?p=p45XEKLdHSA]&lt;br /&gt;
*'''[[Special_Attacks/Nelson-class_Touch|Nelson-Touch]] + {{ShipLink|Kaga Kai Ni}} variant''': [https://jervis.vercel.app/?p=UO0x1nDIY-M]&lt;br /&gt;
*'''[[:Category:Escort_Carriers|CVE]] + {{ShipLink|Kaga Kai Ni Go}} variant''': [https://jervis.vercel.app/?p=zpDB0WoNh_o]&lt;br /&gt;
| Route = Random: {{MapRoute|A|blue|D|red|H|red|T|red}} or {{MapRoute|C|blue|D|red|H|red|T|red}}&lt;br /&gt;
| AS = 207&lt;br /&gt;
| Note = &lt;br /&gt;
Node {{MapRoute|T|red}} flagship is a soft-skin installation {{Enemy/Link|Harbour Princess|Harbour Princess II|text=Harbour Princess|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]] to deal with her.&lt;br /&gt;
&lt;br /&gt;
2 DDs should be capable of carrying {{Landing Craft}}/{{Amphibious Tank}} '''and''' {{Extra Armor}} Armor Bulges to increase the pass rate. They should also be able to do decent [[OASW]] damage to deal with submarines. Therefore, the best setup for them should be '''a strong special DLC/Tank + {{Sonar}}Sonar + 2 Bulges''' (One bulge in RE).&lt;br /&gt;
*As of January 2025, the most effective special DLC/Tank that can deal with {{Enemy/Link|Harbour Princess|Harbour Princess II}} '''alone''' (Hitting the day cap of 220 base damage before armor) are as follows (From strongest to weakest):&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J}}&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank}}&lt;br /&gt;
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)}}&lt;br /&gt;
**{{EquipmentLink|Special Type 4 Amphibious Tank Kai}}&lt;br /&gt;
*If '''married, it's possible to perform [[OASW]] with only 1 sonar'''. If not married, it's recommended to '''prioritize {{Sonar}}Sonar + {{Depth Charge}}Depth Charge setup to enable it, removing one bulge''' to keep the passing rate high.&lt;br /&gt;
The last DD should be the one doing AACI duty, preferably {{ShipLink|Hatsuzuki Kai Ni}} as she has an extra slot to bring along an extra [[WG42]] as well.&lt;br /&gt;
*If she is married and is a high enough level, she can also OASW with 1 sonar and help with the sub node.&lt;br /&gt;
For the comp using {{Class|Nelson}}, it's best to utilize her [[touch]] at node {{MapRoute|H|red}}.&lt;br /&gt;
*As a result of using only one carrier filled with [[Jet]]s, AS/AS+ isn't possible, so it's best to settle with AP.&lt;br /&gt;
All comps listed above have some upsides and downsides mainly due to the usage of [[Jet]]s, so it's up to players to decide which comp is best for them:&lt;br /&gt;
*The comps with 3-4 [[Jet]]s generally '''has a higher passing rate''', which also helps reduce the chance of taking damage, and '''lower the Fuel, Ammo, and Bauxite usage''' in general. In exchange, there is a '''50% higher Steel cost compared to min LSC'''.&lt;br /&gt;
**This is generally not a problem for players who spam Tokyo Express [[Expedition]]s a lot. Furthermore, steel isn't used much over time anyway.&lt;br /&gt;
*On the other hand, the comp without [[Jet]]s are '''more efficient for all resource in the long run''' as you will spend less of them for the same rate of [[Maruyu]] as min LSC (assuming no owned copies of her when farming here, as having her copy would reduce her rate significantly). But '''the passing rate for these comps are also lower'''.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===6-2===&lt;br /&gt;
[[6-2#Ship_Drops|Drop rate]]: 2.0 %&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 6-2 Farming&lt;br /&gt;
| Fleet = '''1 (F)BB(V), CV(B), 2 CAV/AV, 2 DD'''&lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=v2gg1_Rqq6E]&lt;br /&gt;
| LOS = Cn3: 51&lt;br /&gt;
| Route = {{MapRoute|C|red|E|blue|J|red|K|red}}&lt;br /&gt;
| AS = 153&lt;br /&gt;
| Note = &lt;br /&gt;
It is advised to bring a {{Class|Nelson}} to utilize her [[touch]] at node {{MapRoute|J|red}}.&lt;br /&gt;
&lt;br /&gt;
The recommended CAV/AV are {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}} for opening torp and Night Zuiun attack.&lt;br /&gt;
&lt;br /&gt;
This map is pretty simple and straight forward as you get better passing rate if your ships have higher armor, so for DDs, just stack all the bulges on them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=DE=&lt;br /&gt;
[[DE]] are the best way to modernize the HP of any ship in the game, as well as the only way to modernize ASW and a good way to modernize Luck.&lt;br /&gt;
*{{details|Modernization#Coastal Defense Ships|l1=DE modding}}&lt;br /&gt;
&lt;br /&gt;
==Sorties==&lt;br /&gt;
*DE can only be obtained via drops, and only [[Limited Drop|limited time drops]] so far. Thus, there is almost no truly reliable way to farm them.&lt;br /&gt;
*Unlike any other ship type in the game, DE are subject to unique drop cap behavior, similar to overfishing.&lt;br /&gt;
**To farm for them efficiently, knowing how their drop mechanic works is important.&lt;br /&gt;
***Having more than 3 duplicates of a certain DE will decrease its drop rate on all maps.&lt;br /&gt;
***Using an individual DE as fodder 10+ times will start decreasing its drop rate on all maps, as seen in map 1-3. It's safe to assume the same counter is applied for map 7-4.&lt;br /&gt;
**{{details|Drop#Overfishing Cap|l1=Overfishing Cap}}&lt;br /&gt;
&lt;br /&gt;
===7-4===&lt;br /&gt;
So far, only [[7-4]] has a constant set of DE drops, making it a reliable farming location.&lt;br /&gt;
&lt;br /&gt;
[[7-4#Ship_Drops|Drop rate]]:&lt;br /&gt;
*The drop rate of all DE here depends on the above-mentioned drop behaviors, as well as the current limited drop pool.&lt;br /&gt;
*To check their drop rate, please refer to KcNav or PoiDB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 7-4 Farming&lt;br /&gt;
| Fleet = '''{{ShipLink|Zuihou Kai Ni B|Ryuuhou Kai Ni E|text=Zuihou and Ryuuhou Kai Ni B/E}}, 1 CL, 3 DD &lt;br /&gt;
&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=U3Tk0bfsEkM]&lt;br /&gt;
| LOS = Cn4: 37&lt;br /&gt;
| Route = {{MapRoute|A|blue|B|red|E|pink|J|red|L|red|P|red}}&lt;br /&gt;
| AS = 146&lt;br /&gt;
| Note = '''5 [[OASW]] (with 4 being strong)''' is the absolute minimum requirement to stabilize the route. Fewer than 5 will increase the retreat rate.&lt;br /&gt;
*A &amp;quot;strong OASW&amp;quot; is defined as a setup utilizing [[ASW Synergy]] ([[Small Sonar]] + [[Depth Charge]]).&lt;br /&gt;
*It is important to keep in mind that most retreats here are due to submarines. Especially at '''HQ 120''' where 7-4 is mutated into its last scaling stage, changing the enemy patterns and stats such as below:&lt;br /&gt;
**Node J always has 3 {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}&lt;br /&gt;
**The boss gains more armor&lt;br /&gt;
**The boss node in LD always has a So-Class Flagship&lt;br /&gt;
Those above changes will make farming more difficult if lacking enough strong OASW. &amp;lt;br&amp;gt;&lt;br /&gt;
[[CVE]] should be either Zuihou or Ryuuhou for OASW. While not as strong as the strong OASW setup above, they can still sink some weaker submarines on the way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An [[AACI]] DD is recommended (usually {{ShipLink|Hatsuzuki Kai Ni}}) to disable the boss and pass node {{MapRoute|E|pink}} on the way.&lt;br /&gt;
&lt;br /&gt;
All DE have '''damage, accuracy, and evasion bonuses''' here, so they can be a good option to bring along. One of them can be used as flagship to get as much EXP as possible, making this map '''one of the best options to grind them'''.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Shigure]] also has '''great accuracy and evasion bonuses''' (but no damage bonus), being the only DD with any bonus here, making her a great DD pick when paired with her above mentioned RE capability.&lt;br /&gt;
&lt;br /&gt;
| Range = {{MapRoute|E|red}}: 2, {{MapRoute|P|red}}(Boss): 5&lt;br /&gt;
| LBASS = 148&lt;br /&gt;
| NoteLBAS = The LBAS should have 4 fighters that will never be pulled out of this LBAS and {{color|red|'''never resupplied'''}}. Their slots will never go below 3 and can continue sortieing to keep the cost cheap.&lt;br /&gt;
*In this map, split the attacks and '''target both node''' {{MapRoute|E|pink}} '''and the boss node''' {{MapRoute|P|red}} for the best efficiency.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=2-3 Farming=&lt;br /&gt;
2-3 is also a great map to farm for several rare ships due to their equipment or great combat utility.&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 2-3 Farming (98% Boss reach)&lt;br /&gt;
| Fleet = '''1 AO, 1 BBV, 2 CAV, 2 DD'''&lt;br /&gt;
Fleet setup reference: [https://jervis.vercel.app/?p=Zl3McetgUXQ]&lt;br /&gt;
| Route = Random&lt;br /&gt;
| AS = 81&lt;br /&gt;
| Note = &lt;br /&gt;
Highest chance to reach the boss from node {{MapRoute|F|red}} (80 % (Lower route) + 20 % x 90 % (Upper route) = '''98%'''), making this comp the best comp for farming&lt;br /&gt;
&lt;br /&gt;
Relies on opening airstrike with {{Dive Bomber}} [[Dive Bomber]]s and {{ZuiunPlane}} [[:Category:Zuiuns|Zuiun]] to pass through pre-boss consistently.&lt;br /&gt;
*As a result, the AO should be {{ShipLink|Shimane Maru Kai}} or {{ShipLink|Yamashio Maru Kai}} and the BBV should be {{ShipLink|Ise Kai Ni}} for maximum airstrike damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Modernization]]&lt;br /&gt;
{{Help}}&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=User:Minhfongboy/KC_Phase_2_Ranking&amp;diff=194014</id>
		<title>User:Minhfongboy/KC Phase 2 Ranking</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=User:Minhfongboy/KC_Phase_2_Ranking&amp;diff=194014"/>
		<updated>2025-05-23T07:00:01Z</updated>

		<summary type="html">&lt;p&gt;Minhfongboy: /* Efficiency Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A guide to efficiently gaining {{Item/Icon|Ranking Point Reward|size=20px}} [[Ranking Point]]s, notably from sorties.&lt;br /&gt;
[[File:MFB_Ranking_Meme.png|thumb|250px]]&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=Efficiency Summary=&lt;br /&gt;
''Check the link next to the comp for fleet setup reference&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!colspan=11|'''Resource color code: {{color|lime|Less than 50}} &amp;gt; {{color|yellow|50-100}} &amp;gt; 101-200 &amp;gt; {{color|red|More than 200}}&lt;br /&gt;
'''For {{Bauxite}}, just divide the number by 3.&lt;br /&gt;
&lt;br /&gt;
'''{{IR}}, {{Item/Icon|Ranking Point Reward|size=20px}}, color code: {{color|lime|Great}} &amp;gt; {{color|yellow|Okay}} &amp;gt; Average &amp;gt; {{color|red|Bad}}&lt;br /&gt;
|-&lt;br /&gt;
!width=20% rowspan=2|[[File:SortieButtonOn.png|170px]]&lt;br /&gt;
!width=10% rowspan=2|Average time spent per boss run &amp;lt;ref name=&amp;quot;TimerRun&amp;quot;&amp;gt;In mm:ss format. This also assumes additional 30 seconds coming back to the home port for resupplying and repairing before sortieing again.&amp;lt;/ref&amp;gt;&lt;br /&gt;
!rowspan=2|Victory Rate &amp;lt;ref name=&amp;quot;Boss Sunk&amp;quot;&amp;gt;Assumed with carried over HP and morale, use {{IR}} only if HP is less than 50% (Except for 4-5 sub comp, see below).&amp;lt;/ref&amp;gt;&lt;br /&gt;
!rowspan=2|Retreat Rate &amp;lt;ref name=&amp;quot;Boss Sunk&amp;quot;/&amp;gt;&lt;br /&gt;
!colspan=4|Average Resource used rating &amp;lt;ref name=&amp;quot;Boss Sunk&amp;quot;/&amp;gt;&lt;br /&gt;
!rowspan=2|Average {{IR}} per run &amp;lt;ref name=&amp;quot;Boss Sunk&amp;quot;/&amp;gt;&lt;br /&gt;
!rowspan=2|{{Item/Icon|Ranking Point Reward|size=20px}} per run &amp;lt;ref name=&amp;quot;S-Rank&amp;quot;&amp;gt;Assuming S rank all nodes.&amp;lt;/ref&amp;gt;&lt;br /&gt;
!width=10% rowspan=2|Average {{Item/Icon|Ranking Point Reward|size=20px}} gained per hour &amp;lt;ref name=&amp;quot;rptgph-note&amp;quot;&amp;gt;This is calculated as '''Points gained per run X Victory Rate X ( 60 / Average time spent per boss run )'''.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!{{Fuel}}&lt;br /&gt;
!{{Ammo}}&lt;br /&gt;
!{{Steel}}&lt;br /&gt;
!{{Bauxite}}&lt;br /&gt;
|-&lt;br /&gt;
|'''[[3-2]]&amp;lt;br&amp;gt;1CL 5DD'''&amp;lt;br&amp;gt;Fast+ fleet, 4 radars [https://jervis.vercel.app/?p=YhsmWH5O7W0]&lt;br /&gt;
|03:00&lt;br /&gt;
|style=&amp;quot;background-color:#00FF00; color:black&amp;quot;|98.7%&lt;br /&gt;
|style=&amp;quot;background-color:#00FF00; color:black&amp;quot;|1.3%&lt;br /&gt;
|style=&amp;quot;background-color:#FFFF00&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#FFFF00&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#00FF00&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#00FF00&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#00FF00; color:black&amp;quot;|0.278&lt;br /&gt;
|style=&amp;quot;background-color:#FF0000; color:white&amp;quot;|1.3&lt;br /&gt;
|style=&amp;quot;background-color:#00FF00; color:black&amp;quot;|25.66&lt;br /&gt;
|-&lt;br /&gt;
|'''[[3-4]]&amp;lt;br&amp;gt;2CL 1CAV 3DD''' [https://jervis.vercel.app/?p=vGHhHxyJS-w]&lt;br /&gt;
|04:30&lt;br /&gt;
|96.5% &amp;lt;ref name=&amp;quot;Note63BRank&amp;quot;/&amp;gt;&lt;br /&gt;
|3.5%&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background-color:#FFFF00&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#FFFF00&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#00FF00&amp;quot;|&lt;br /&gt;
|1.17 &amp;lt;ref name=&amp;quot;Note63BRank&amp;quot;/&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#00FF00; color:black&amp;quot;|2.43&lt;br /&gt;
|style=&amp;quot;background-color:#00FF00; color:black&amp;quot;|31.26&lt;br /&gt;
|-&lt;br /&gt;
|'''[[4-4]]&amp;lt;br&amp;gt;3CVL 1CL 2DE'''&amp;lt;br&amp;gt;5 OASW, 2 '''non-Kai''' DE [https://jervis.vercel.app/?p=UUaRdsoah58]&lt;br /&gt;
|05:30&lt;br /&gt;
|95.5% &amp;lt;ref name=&amp;quot;Note63BRank&amp;quot;/&amp;gt;&lt;br /&gt;
|4.5%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background-color:#00FF00&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background-color:#00FF00; color:black&amp;quot;|0.282 &amp;lt;ref name=&amp;quot;Note63BRank&amp;quot;/&amp;gt; &amp;lt;ref name=&amp;quot;44dock&amp;quot;&amp;gt;Assuming you would '''never''' bucket DEs. The simulator result ignores any bucket usage if the damaged (less than 50% HP) shipgirl has less than 1 hour of repairing (only possible for DEs in this case).&amp;lt;/ref&amp;gt;&lt;br /&gt;
|1.99&lt;br /&gt;
|20.73&lt;br /&gt;
|-&lt;br /&gt;
|'''[[4-5]]&amp;lt;br&amp;gt;2 SS'''&amp;lt;br&amp;gt;Fast+ fleet [https://jervis.vercel.app/?p=3rIu7r-rR0w]&lt;br /&gt;
|03:30&lt;br /&gt;
|style=&amp;quot;background-color:#FF0000; color:white&amp;quot;|70.7%&amp;lt;ref name=&amp;quot;Note45B&amp;quot;&amp;gt;Can only get B rank at best. Also, all the numbers in this row assumes you will always sortie them at full HP and 49 morale.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#FF0000; color:white&amp;quot;|22.4%&lt;br /&gt;
|style=&amp;quot;background-color:#00FF00&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#00FF00&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#00FF00&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#00FF00&amp;quot;|&lt;br /&gt;
|1.31&lt;br /&gt;
|1.91&amp;lt;ref name=&amp;quot;Note45RP&amp;quot;&amp;gt;Assuming D rank preboss and B rank at the boss node, which gives '''2900 - 200 x 0.8 = 2740 HQ EXP''', or '''1.91''' ranking point.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#FFFF00; color:black&amp;quot;|23.14&lt;br /&gt;
|-&lt;br /&gt;
|'''[[4-5]]&amp;lt;br&amp;gt;1BB 1CV 1CL 3DD'''&amp;lt;br&amp;gt;{{ShipLink|Nelson}} touch + {{ShipLink|Kaga Kai Ni}} [https://jervis.vercel.app/en?p=UO0x1nDIY-M]&lt;br /&gt;
|05:30&lt;br /&gt;
|style=&amp;quot;background-color:#FF0000; color:white&amp;quot;|85.5%&lt;br /&gt;
|style=&amp;quot;background-color:#FF0000; color:white&amp;quot;|14.5%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background-color:#FF0000&amp;quot;|&lt;br /&gt;
|1.10&lt;br /&gt;
|style=&amp;quot;background-color:#00FF00; color:black&amp;quot;|2.31&lt;br /&gt;
|21.54&lt;br /&gt;
|-&lt;br /&gt;
|'''[[5-4]]&amp;lt;br&amp;gt;1CL 3DD 2CLT'''&amp;lt;br&amp;gt;ETSCF fleet [https://jervis.vercel.app/?p=2fsnHFpgvY4]&lt;br /&gt;
|06:30&lt;br /&gt;
|style=&amp;quot;background-color:#FFFF00; color:black&amp;quot;|97.4%&lt;br /&gt;
|style=&amp;quot;background-color:#FFFF00; color:black&amp;quot;|2.6%&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background-color:#FFFF00&amp;quot;|&amp;lt;ref name=&amp;quot;54ammonode&amp;quot;&amp;gt;5-4 south route also consists of one ammo node that will always give you '''60 ammo''' (No DLC equipped). Assuming 98% of the time you will not retreat and go through this node, you will spend less ammo per run.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#FFFF00&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#00FF00&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#FF0000; color:white&amp;quot;|1.52&lt;br /&gt;
|style=&amp;quot;background-color:#00FF00; color:black&amp;quot;|2.55&lt;br /&gt;
|22.93&lt;br /&gt;
|-&lt;br /&gt;
|'''[[6-2]]&amp;lt;br&amp;gt;1BB 1CV 2CAV/AV 2DD'''&amp;lt;br&amp;gt;{{ShipLink|Nelson}} touch [https://jervis.vercel.app/?p=v2gg1_Rqq6E]&lt;br /&gt;
|05:30&lt;br /&gt;
|style=&amp;quot;background-color:#FF0000; color:white&amp;quot;|85%&lt;br /&gt;
|style=&amp;quot;background-color:#FF0000; color:white&amp;quot;|15%&lt;br /&gt;
|style=&amp;quot;background-color:#FF0000&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#FF0000&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background-color:#FF0000&amp;quot;|&lt;br /&gt;
|0.895&lt;br /&gt;
|style=&amp;quot;background-color:#FFFF00; color:black&amp;quot;|2.1&lt;br /&gt;
|style=&amp;quot;background-color:#F00; color:white&amp;quot;|19.47&lt;br /&gt;
|-&lt;br /&gt;
|'''[[6-3]]&amp;lt;br&amp;gt;1CL 4DD 1AV''' [https://jervis.vercel.app/?p=5e92mT6ZLA]&lt;br /&gt;
|05:30&lt;br /&gt;
|96.8% &amp;lt;ref name=&amp;quot;Note63BRank&amp;quot;&amp;gt;Assuming you would only advance to night battle if you '''DID NOT''' get at least a '''B Rank''' at the end of the day battle. In general, unless you are looking for rare drops, it's not worth getting the S rank.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|3.1%&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background-color:#FFFF00&amp;quot;|&amp;lt;ref name=&amp;quot;Note63ResNode&amp;quot;&amp;gt;The air recon resource node can give a small amount of ammo and bauxite depending on the player luck. If they managed to roll those, the amount of resource spent will be less.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#FFFF00&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#00FF00&amp;quot;|&amp;lt;ref name=&amp;quot;Note63ResNode&amp;quot;/&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#FF0000; color:white&amp;quot;|1.39&amp;lt;ref name=&amp;quot;Note63BRank&amp;quot;/&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#FFFF00; color:black&amp;quot;|2.18&lt;br /&gt;
|23.02&lt;br /&gt;
|-&lt;br /&gt;
|'''[[7-1]]&amp;lt;br&amp;gt;1CL 4DD'''&amp;lt;br&amp;gt;Damegami RE [https://jervis.vercel.app/?p=R_80_edliA]&lt;br /&gt;
|04:30&lt;br /&gt;
|style=&amp;quot;background-color:#00FF00; color:black&amp;quot;|99.7%&lt;br /&gt;
|style=&amp;quot;background-color:#00FF00; color:black&amp;quot;|0.3%&lt;br /&gt;
|style=&amp;quot;background-color:#00FF00&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#00FF00&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#00FF00&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#00FF00&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#00FF00; color:black&amp;quot;|0.118&lt;br /&gt;
|1.47&lt;br /&gt;
|style=&amp;quot;background-color:#FF0000; color:white&amp;quot;|19.54&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Ranking Comps=&lt;br /&gt;
''For '''[[4-5]] 3 DD and [[6-2]]''' comps, please check out the [[Help:Ship_Farming|Ship Farming]] page.&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 3-2 Ranking&lt;br /&gt;
| Fleet = '''1 CL, 5 DD [https://jervis.vercel.app/?p=YhsmWH5O7W0]&lt;br /&gt;
| Route = {{MapRoute|C|red|E|blue|F|blue|L|red}} '''or''' {{MapRoute|C|red|G|purple|F|blue|L|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Speed = '''Fast+&lt;br /&gt;
| Note = {{color|green|'''One of the fastest ways to get ranking points.}}&lt;br /&gt;
Boss node always contains a transport ship to hunt so this map can be a great way to do {{color|green|'''weekly transport'''}}. The tradeoff is you can't really spam it much due to the high morale draining rate, so either you have to wait for a while to do it again or prepare a lot of this kind of fleet to do transport kill.&lt;br /&gt;
&lt;br /&gt;
The simulator result assumes you will always lose fuel due to a maelstrom on the way. In practice, there is only 50 % chance of hitting this node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 3-4 South Ranking&lt;br /&gt;
| Fleet = '''1 CAV, 2 CL, 3 DD [https://jervis.vercel.app/?p=vGHhHxyJS-w]&lt;br /&gt;
| Route = {{MapRoute|D|purple|H|red|L|blue|J|blue|P|red}}&lt;br /&gt;
| AS = 84&lt;br /&gt;
| Note = '''{{color|green|Best option for 3-4 ranking, one of the best and fastest ways to gain a large amount of points.}}&lt;br /&gt;
*Also a good map to finish the Weekly World 3 quest.&lt;br /&gt;
You can even achieve better result by swapping the flagship between CAV and CL, keeping the sparkle for them to increase the pass rate.&lt;br /&gt;
&lt;br /&gt;
Equipping radars on at least 3 ships will cause your fleet to lose less fuel on the maelstrom node {{MapRoute|D|purple}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 4-4 Ranking&lt;br /&gt;
| Fleet = '''3 CVL, 1 CL, 2 DE (5 OASW, 2 non-Kai DE) [https://jervis.vercel.app/?p=UUaRdsoah58]&lt;br /&gt;
| Route = {{MapRoute|A|red|E|red|I|red|K|red}}&lt;br /&gt;
| AS = 72&lt;br /&gt;
| Note = {{color|red|'''DE must be non-Kai (Have less than 10 HP and have at least 2 equipment slots)'''}} to abuse the overkill protection mechanic. Such DE {{color|blue|'''has the highest chance to trigger it'''}} with the {{color|blue|'''least chance'''}} of ending up at {{Taiha}} state, which helps increase passing rate.&lt;br /&gt;
&lt;br /&gt;
When using such DE, you don't need to bucket them. Just repair them in the dock and swap them for another DEs if they are damaged. Assuming '''DE lv is less than 99, she would always have less than an hour of repairing'''. This helps reduce bucket usage&amp;lt;ref name=&amp;quot;44dock&amp;quot;/&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
CVL with slot equals or less than 17 is preferred as they can't be shot down under AS+ fighter phase.&lt;br /&gt;
&lt;br /&gt;
{{color|green|'''Great map for leveling ship due to new ship EXP boost at the boss node.}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 4-5 Sub Ranking&lt;br /&gt;
| Fleet = '''2 SS [https://jervis.vercel.app/?p=3rIu7r-rR0w]&lt;br /&gt;
| Route = {{MapRoute|A|blue|D|red|H|red|T|red}} '''or''' {{MapRoute|C|blue|D|red|H|red|T|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Speed = '''Fast+&lt;br /&gt;
| Note = {{color|red|'''Requires Fast+ submarine-only fleet'''.}} As of January 2025, {{ShipLink|I-201/Kai}} and {{ShipLink|I-203/Kai}} are the only ones who can achieve '''Fast+'''.&lt;br /&gt;
{{color|green|'''Cheapest map to do weekly world 4 quest.}}&lt;br /&gt;
&lt;br /&gt;
{{color|red|'''However, the map MUST BE LOCKED in the FINAL FORM to make enemy DDs disappear at the boss node, which will lock you out of {{ShipLink|Maruyu}} farming}}'''. But on the bright side, without enemy DD presence, the enemy ASWs are very weak, where they have little to no chance to sink your {{Taiha}} non-flagship submarine, so you can advance after node H with {{Taiha}} non-flagship submarine and no harm will be done to them.&lt;br /&gt;
&lt;br /&gt;
Keep in mind they have {{color|red|'''LITTLE TO NO CHANCE'''}} to sink your submarine, '''NOT''' impossible. There is an actually '''0.2%''' chance your submarine can die, or 2 out of 1000 runs.&lt;br /&gt;
&lt;br /&gt;
For practical purposes, it is recommended that this comp/strategy is to be used in parallel with other ranking maps. As an example, one may run [[7-1]] as their main ranking map and occasionally sortie this composition as soon as the submarines are repaired, effectively making this strategy '''bucket-free'''.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 5-4 Ranking&lt;br /&gt;
| Fleet = '''1 CL, 2 CLT, 3 DD - ETSCF fleet [https://jervis.vercel.app/?p=2fsnHFpgvY4]&lt;br /&gt;
| Route = {{MapRoute|B|blue|E|red|H|violet|I|green|J|violet|M|blue|P|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| LOS = Cn2: 45&lt;br /&gt;
| Note = You should always sortie this fleet at 49 morale as '''if you manage to S-rank all preboss nodes, the entire fleet will be sparkled by the time you reached the boss node''', which helps reduce bucket usage.&lt;br /&gt;
{{color|green|'''Best map to kill transport ships as you will meet 4 of them in one sortie.}}&lt;br /&gt;
&lt;br /&gt;
Like Phase 1, boss node still {{color|green|'''contains a lot of old {{Ship/Link|Naganami|Zuikaku|Shoukaku|Mutsu|Agano|Ariake|text=rare ships}}, making it ideal to farm for their equipment'''}} if the player desires.&lt;br /&gt;
*However, the {{color|red|{{EquipmentLink|Elite Torpedo Squadron Command Facility}} '''is the absolutely minimum requirement'''}} for this fleet to work, and '''possibly the {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}}''' as well to maintain the high pass rate.&lt;br /&gt;
&lt;br /&gt;
Due to the possibility of using FCF, it is possible that LoS may drop below the requirement. Only continue if your fleet still {{color|red|'''have above Cn2 45 LoS'''}}.&lt;br /&gt;
&lt;br /&gt;
If you managed to tweak the fleet setup to allow 3-slot CL or weaker DD with low luck while maintaining reasonable pass rate, {{color|green|'''this map can be one of the best options for leveling. A ship that is in non-flagship position and never get MVP will gain at least 1700 - 1850 EXP per boss runs (2500 - 2800 if flagship, more with MVP)'''}}. Theoretically, if the flagship always becomes MVP and you finished the boss battle, she can gain up to '''4500 EXP''' per runs.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that due to being in a slot with very low capacity, the {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}} will {{color|red|'''almost always be completely shot down'''}}, thus losing the proficiency.&lt;br /&gt;
&lt;br /&gt;
For some reasons, if you approach the boss node from south route once the map is cleared, {{Enemy/Link|Heavy Cruiser Ne-Class/Elite|text='''CA Ne-Class'''}} comp will never appear (Dev oversight or historical reference?)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 6-3 Ranking&lt;br /&gt;
| Fleet = '''1 CL, 4 DD, 1 AV [https://jervis.vercel.app/?p=5e92mT6ZLA]&lt;br /&gt;
| Route = {{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = If the player prefers farming {{DM}} via the air recon node, {{ShipLink|Nisshin A|text=Nisshin}} can be used as an AV with full SPB loadout. This will secure GS for air recon node G and H, and {{color|green|'''both of these nodes combined can yield up to 8 {{DM}}'''}} if the player is lucky (Still requires at least a victory at the boss node to obtain though).&lt;br /&gt;
*Keep in mind that without a proper combat-oriented AV like {{ShipLink|Mikuma Kai Ni Toku|text=Mikuma}}, the victory rate may decrease.&lt;br /&gt;
This comp works better if you have '''married''' DDs who can '''1-slot OASW''' to increase the pass rate at the sub node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = 7-1 Ranking&lt;br /&gt;
| Fleet = '''1CL 4DD - Damegami RE [https://jervis.vercel.app/?p=R_80_edliA]&lt;br /&gt;
| Route = {{MapRoute|D|red|E|green|G|red|H|red|K|red}}&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note =Standard ranking fleet, '''{{color|green|default chosen by most of the players}}'''.&lt;br /&gt;
Despite damegami in the RE, they will never be used ('''Please also see {{color|red|Note}} &amp;lt;ref name=&amp;quot;damegami71&amp;quot;&amp;gt;There is actually an extremely small chance (around 0.01%, or 1 out of 10000 runs) that you will use it, the simulator rounded it down to 0.&amp;lt;/ref&amp;gt; below'''). They are there to allow you to advance to the boss node with no harm done.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cannons=&lt;br /&gt;
Management of quarterly sortie quest ranking points (&amp;quot;Cannons&amp;quot;):&lt;br /&gt;
*Credit to '''Savara, Ink20'''. This is one of the recommended strategies to shoot ranking cannons.&lt;br /&gt;
&lt;br /&gt;
As of current, there are 7 quarterly quests giving ranking points, known as cannon. A total of '''2050''' point can be obtained by completing all of those.&lt;br /&gt;
&lt;br /&gt;
The following is the list of quarterly sortie quests. '''Bold''' indicates cannon quests&lt;br /&gt;
*At the beginning of the quarterly (unlocked by default): Bq3 and '''Bq13'''&lt;br /&gt;
*Unlocked by weekly or monthly quests:&lt;br /&gt;
**Bq1 needs Bm6 (Monthly 4-2)&lt;br /&gt;
**'''Bq2''' needs Bw2 (Weekly carriers)&lt;br /&gt;
**Bq5 needs D11 (Tokyo Express 2) &lt;br /&gt;
**'''Bq7''' needs Bw9: (Weekly 5-2) &lt;br /&gt;
**'''Bq8''' needs D11 (Tokyo Express 2) &lt;br /&gt;
**Bq9 needs D11: (Tokyo Express 2) &lt;br /&gt;
**'''Bq11''' needs Bm8 (Monthly supply lines)&lt;br /&gt;
*Unlocked by other quarterlies:&lt;br /&gt;
**Bq4 needs Bq3&lt;br /&gt;
**Bq6 needs Bq5  &lt;br /&gt;
**'''Bq10''' needs '''Bq2''' &lt;br /&gt;
**'''Bq12''' needs '''Bq11'''&lt;br /&gt;
&lt;br /&gt;
===Recommended course of actions===&lt;br /&gt;
*1. Do all weeklies&lt;br /&gt;
*2. Do Bm1: “Monthly Myoukou 2-5”&lt;br /&gt;
*3. Do Bm5: “Monthly 1-5”&lt;br /&gt;
*4. Do Bm8: “Monthly supply lines”&lt;br /&gt;
*5. Do Bq11: “Newbie cannon” (80 rpt must be “sacrificed”)&lt;br /&gt;
*6. At this point 5 big cannons are unlocked&lt;br /&gt;
**6.1. Bq2 do everything but 6-3 run&lt;br /&gt;
**6.2. Bq7 do everything but 5-4 run&lt;br /&gt;
**6.3. Bq8 do everything but one 1-5 run&lt;br /&gt;
**6.4. Bq12 do everything but 4-2 run&lt;br /&gt;
**6.5. Bq13 do everything but 5-4 run&lt;br /&gt;
*7. Bq10 remains locked until Bq2 is done&lt;br /&gt;
*8. Clear all EOs and farm ranking points as usual&lt;br /&gt;
*9. When the end of the month is close, calculate how many rpt you need to reach your desired position and fire the cannons you need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you want to try ranking all 3 months:&lt;br /&gt;
*Month 1. Do Bm1, Bm5, Bm8, Bq2, Bq8, 7-2-2 run of Bq10 (so you don't have to open it again) and everything but one run of Bq7, Bq11 and Bq13 (350+300 rpt with 200+80+390 rpt ready in case of need)&lt;br /&gt;
*Month 2. Do Bq7, Bq10 and Bq11 (200+400+80 rpt)&lt;br /&gt;
*Month 3. Do Bq12 and Bq13 (330+390 rpt)&lt;br /&gt;
Also, remember that some requirement of these quests are shared with other quests and can be done together like 5-4 of Bq7 and Bq13 with 2CL, 3CA, 1CV or 1BBV (north or south route), 6-4 of Bq2 and Bq13, 6-3 of Bq2 and Bq4, etc.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
==Tools that Help with Ranking==&lt;br /&gt;
===Savara's ranking cutoff - planning tool===&lt;br /&gt;
:Website: [https://bonodere.famluro.es]&lt;br /&gt;
This is a ranking supportive tool that calculates the amount of point you need to farm in order to reach a selected goal. It also includes features using ranking data from [https://senka.su senka.su] such as automatic score input,  other players tracking system, and a filter for players potentially going for high ranking. For more information, please visit the site.&lt;br /&gt;
&lt;br /&gt;
===Senka.su===&lt;br /&gt;
:Website: [https://senka.su]&lt;br /&gt;
A database site that shows the top 500 record of every server, which can be helpful if you wanna check where you are at compared to the other players in the top 500.&lt;br /&gt;
&lt;br /&gt;
==Ranking Plan==&lt;br /&gt;
*As of September 2020, many quarterly quests that give ranking points have been released. This has directly affected the ranking pressure across all servers as nowaday T500 may requires as much effort as Phase 1 T100. However, this can also be a good thing as if you do all those quarterlies and EO in one single month, you can stack up to 3000 points pretty easily. With a couple of more sortie, you are guaranteed to hit T500 as well. So my advice is '''If your life is very busy, just focus all quarterlies in one month and clear all the EO that month too, this way, at least you will get ranking rewards every 3 months'''&lt;br /&gt;
**Of course it is still possible to rank every month and spread out quarterlies to get enough point buff (i.e each month you only do 2-3 quarterlies for around 600 points), but will require much more points from daily sortie for T500 nowaday if you wanna catch up. Plan your schedule accordingly to your server if you spam daily. You are gonna need like 3700 for T500 (Hashi will need more obviously)&lt;br /&gt;
===Regarding the EO and Quest cannon===&lt;br /&gt;
*For EO cannon, you can shoot anytime in a month to gain rpt, but '''note that if you shoot in the last day of the month, between 22:00 - 00:00 JST of the next month, it will not be counted for anything !'''&lt;br /&gt;
*For quarterly quest cannon:&lt;br /&gt;
**Shooting it anytime before 14:00 JST of the last day of any month will give rpt to that month.&lt;br /&gt;
**Shooting it after 14:00 JST of the last day of any month, &amp;lt;u&amp;gt;as long as that month is '''NOT''' the last month of the quarter&amp;lt;/u&amp;gt;, will give rpt to the following month.&lt;br /&gt;
**Shooting it after 14:00 JST of the last day of the last month in a quarter &amp;lt;u&amp;gt;will just simply waste it, not counted for anything.&amp;lt;/u&amp;gt;&lt;br /&gt;
**For reference, 4 quarters in KC are month 12-1-2 / 3-4-5 / 6-7-8 / 9-10-11&lt;br /&gt;
Example:&lt;br /&gt;
*Right now it's July, it belongs to quarter 6-7-8. I have the Z cannon available giving 350 points.&lt;br /&gt;
**If I shoot it anytime in July before 7/31 14:00 JST, I will have 350 points for July.&lt;br /&gt;
**If I shoot it after 7/31 14:00 JST, but before August coming, I will have 350 points for August.&lt;br /&gt;
**If I shoot it after 8/31 14:00 JST, I will get nothing out of it, as August is already the last month of the quarter.&lt;br /&gt;
*For limited seasonal quest cannon (Rainy Season 2023 - Terubozu, Setsubun, etc...), let's say the current month is '''May''' and it currently has a seasonal quest cannon:&lt;br /&gt;
**Shooting it anytime before 14:00 JST of the last day of '''May''' will give rpt to May.&lt;br /&gt;
**Shooting it after 14:00 JST of the last day of '''May''' will give rpt to the following month, '''June'''.&lt;br /&gt;
The last note regarding the seasonal quest cannon are '''VERY IMPORTANT''' to know about especially {{color|red|if the said cannon is a '''MONTHLY''' quest. As the points are '''given''' to the next month if the cannon is shot '''AFTER 14:00 JST of the current month''', &amp;lt;u&amp;gt;''it is possible to stack the point gained from that particular quest '''TWICE''' in the following month.''&amp;lt;/u&amp;gt;}} The seasonal quest cannon will start giving the point to the next month as soon as 14:00 JST of the current month has been passed, but '''the monthly quest reset will not occur yet''', so there is a small time window of 15 hours where you can finish the said monthly seasonal quest before it resets itself, allowing you to do it again, doubling the point gained from the said quest in the following month.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The entire quest cannon can be summed up using this table:&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:auto&amp;quot;&lt;br /&gt;
!rowspan=2|&lt;br /&gt;
|colspan=2|'''May 31st'''&lt;br /&gt;
|colspan=2|'''June 1st'''&lt;br /&gt;
|-&lt;br /&gt;
|'''13:59 JST of May 31st and before'''&lt;br /&gt;
|colspan=2|'''14:00 JST of May 31st - 04:59 JST of June 1st'''&lt;br /&gt;
|'''05:00 of June 1st and later'''&lt;br /&gt;
|-&lt;br /&gt;
|Quarterly quest&lt;br /&gt;
|Accounted for May&lt;br /&gt;
|colspan=2|{{color|red|'''LOST'''}}&lt;br /&gt;
|Accounted for June&lt;br /&gt;
|-&lt;br /&gt;
|Seasonal quest '''BEFORE''' June quest reset&lt;br /&gt;
|Accounted for May&lt;br /&gt;
|colspan=2|'''Accounted for June'''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Seasonal quest '''AFTER''' June quest reset&lt;br /&gt;
|colspan=3|&lt;br /&gt;
|Accounted for June&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Ranking]]&lt;br /&gt;
{{Help}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &amp;lt;div style=&amp;quot;position: -webkit-sticky; position: sticky; bottom: 0px; z-index: 0; margin-left: -201px; pointer-events: none;&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:MFB_Shigure_B2.png|175px]]&lt;br /&gt;
&amp;lt;/div&amp;gt; --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Minhfongboy</name></author>
	</entry>
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