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		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2022_Event/E-4&amp;diff=131034</id>
		<title>Spring 2022 Event/E-4</title>
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		<updated>2022-07-06T08:49:14Z</updated>

		<summary type="html">&lt;p&gt;Nickylim: /* Optional: Relocate Land Base */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Through the Bungo Channel&lt;br /&gt;
|title_jp= 豊後水道を抜けて&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 6.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 8.png]]&lt;br /&gt;
|tag3= [[File:{{ROOTPAGENAME}} Tag 7.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-4 Boss Thumb.png]]&lt;br /&gt;
|tag_text= [[File:{{ROOTPAGENAME}} Tag 6.png]]'''Kure Guard Division'''&amp;lt;br&amp;gt;[[File:{{ROOTPAGENAME}} Tag 8.png]] '''Detached Carrier Task Force'''&amp;lt;br&amp;gt;[[File:{{ROOTPAGENAME}} Tag 7.png]]'''The 2nd Fleet'''&lt;br /&gt;
|map_1=[[File:{{ROOTPAGENAME}} E-4 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-4 Map Phase 1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:{{ROOTPAGENAME}} E-4 Map Phase 2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:{{ROOTPAGENAME}} E-4 Map Phase 3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:{{ROOTPAGENAME}} E-4 Map Initial LBAS Range.png|450px]]&lt;br /&gt;
|map_5_text= Initial LBAS Range&lt;br /&gt;
|map_6=[[File:{{ROOTPAGENAME}} E-4 Map Relocated LBAS Range.png|450px]]&lt;br /&gt;
|map_6_text= Relocated LBAS Range&lt;br /&gt;
|boss_hard= 2000 HP + 3000 HP + 4740 HP&lt;br /&gt;
|boss_medium= 1500 HP + 2750 HP + 4000 HP&lt;br /&gt;
|boss_easy= 1500 HP + 2250 HP + 3000 HP&lt;br /&gt;
|boss_casual= 1500 HP + 2250 HP + 3000 HP&lt;br /&gt;
|reward_all=&lt;br /&gt;
|phase_1_boss={{EnemyLink|Battleship Princess}}&lt;br /&gt;
|phase_2_boss={{EnemyLink|Aircraft Carrier Princess Kai}}&lt;br /&gt;
|phase_3_boss={{EnemyLink|Aircraft Carrier Princess B}}&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|rewards = E-4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-4 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-4 Start Point&lt;br /&gt;
|id = 54-4a&lt;br /&gt;
|order = 0,1,2,3&lt;br /&gt;
|0 -&amp;gt; 1 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* Surface Task Force&lt;br /&gt;
* Transport Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 2 = * Carrier Task Force&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-4 Branching Rules (Start Point 1)&lt;br /&gt;
|id = 54-4b&lt;br /&gt;
|order = C,D,D2,H,I,J,X,Y&lt;br /&gt;
|C -&amp;gt; D = * Does not meet the requirements to go to F&lt;br /&gt;
|C -&amp;gt; F = * Route to F is Unlocked &amp;amp; Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Fleet is Fast '''and''' amount of DD+DE ≥ 5&lt;br /&gt;
** Fleet is Slow '''and''' amount of CL ≤ 1 '''and''' DD+DE ≥ 6&lt;br /&gt;
|D/empty -&amp;gt; D1 = * Does not meet the requirements to go to E&lt;br /&gt;
|D/empty -&amp;gt; E = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fleet does '''not''' contain Akitsu Maru&lt;br /&gt;
** Amount of CV(L/B) = 0&lt;br /&gt;
** Amount of DD+DE ≥ 4&lt;br /&gt;
|D2 -&amp;gt; E = * Does not meet the requirements to go to F&lt;br /&gt;
|D2 -&amp;gt; F = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) + CV(L/B) ≤ 2&lt;br /&gt;
** If fleet is Slow, amount of CV(L/B) ≤ 1&lt;br /&gt;
** Amount of DD+DE ≥ 2&lt;br /&gt;
|H/empty -&amp;gt; I/empty = * Fleet contains [[Akashi Kai]]/[[Akitsushima Kai]]/[[AO|AO Kai]]&lt;br /&gt;
|H/empty -&amp;gt; J = * Meet '''ANY''' of the following requirements to Force(?) J&lt;br /&gt;
** Single Fleet / Striking Force Fleet&lt;br /&gt;
** Does not meet the requirements to go to I&lt;br /&gt;
|I -&amp;gt; J = * Does not meet the requirements to go to X&lt;br /&gt;
|I -&amp;gt; X = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to X is Unlocked&lt;br /&gt;
** Fleet is Fast&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Does '''not''' contain CV(L/B)&lt;br /&gt;
** Amount of CA(V) ≤ 2&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
|J -&amp;gt; K = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Single Fleet / Striking Force Fleet&lt;br /&gt;
** Pass the LoS check (Cn2 ≥ 32 on Hard)&lt;br /&gt;
** Does not meet the requirements to go to M&lt;br /&gt;
|J -&amp;gt; L/empty = * Fail the LoS check&lt;br /&gt;
|J -&amp;gt; M = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Single Fleet / Striking Force Fleet&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
** Amount of CV(L/B) ≤ 1&lt;br /&gt;
** Does '''not''' contain SS(V)&lt;br /&gt;
** Pass the LoS check (Cn2 ≥ 32 on Hard)&lt;br /&gt;
|J -&amp;gt; X = * Combined Fleet&lt;br /&gt;
|X -&amp;gt; Y = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fleet is Fast&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(L/B) ≤ 1&lt;br /&gt;
** Amount of DD ≥ 6&lt;br /&gt;
|X -&amp;gt; Y1 = * Does not meet the requirements to go to Y&lt;br /&gt;
|Y -&amp;gt; Y2 = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check (Cn2 ≥ 76 on Hard)&lt;br /&gt;
** Does not meet the requirements to go to Z&lt;br /&gt;
|Y -&amp;gt; Y3/empty = * Fail the LoS check&lt;br /&gt;
|Y -&amp;gt; Z = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check (Cn2 ≥ 76 on Hard)&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Does '''not''' contain CV(B)&lt;br /&gt;
** Amount of CVL ≤ 1&lt;br /&gt;
** Amount of CA(V) ≤ 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-4 Branching Rules (Start Point 2)&lt;br /&gt;
|id = 54-4c&lt;br /&gt;
|order = M,M1,P&lt;br /&gt;
|N -&amp;gt; O = * Does not meet the requirements to go to P&lt;br /&gt;
|N -&amp;gt; P = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast fleet&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
|R -&amp;gt; S = * Does not meet the requirements to go to T&lt;br /&gt;
|R -&amp;gt; T = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≤ 4&lt;br /&gt;
** Amount of DD+DE ≥ 4&lt;br /&gt;
|T -&amp;gt; U = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Does not meet the requirements to go to W&lt;br /&gt;
** Pass the LoS check (Cn2 ≥ 82 on Hard)&lt;br /&gt;
|T -&amp;gt; V/empty = * Fail the LoS check&lt;br /&gt;
|T -&amp;gt; W = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CV(L/B) ≤ 3&lt;br /&gt;
** Amount of SS(V) = 0&lt;br /&gt;
** Pass the LoS check (Cn2 ≥ 82 on Hard)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[{{ROOTPAGENAME}}/E-4/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
'''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' &lt;br /&gt;
Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses==&lt;br /&gt;
&lt;br /&gt;
{{:{{ROOTPAGENAME}}/E-4/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
&lt;br /&gt;
E4 is a three-phase map utilizing Single fleets, [[Striking Force Fleet|Striking Force Fleets]], [[Combined_Fleet#Surface_Task_Force|Surface Task Forces]], and [[Combined_Fleet#Carrier_Task_Force|Carrier Task Forces]].&lt;br /&gt;
*This map contains 3 locks&lt;br /&gt;
**The [[File:Spring_2022_Event_Tag_6.png]] '''Kure Guard Division''' Tag is applied to Single/Striking Force fleets sortieing to this map, and will start at point 1.&lt;br /&gt;
**The [[File:Spring_2022_Event_Tag_8.png]] '''Detached Carrier Task Force''' Tag is applied to Carrier Task Forces sortieing to this map, and will start at point 2.&lt;br /&gt;
**The [[File:Spring_2022_Event_Tag_7.png]] '''The 2nd Fleet''' Tag is applied to Surface Task Forces sortieing to this map, and will start at point 1.&lt;br /&gt;
&lt;br /&gt;
* 2 [[LBAS]] are available to sortie, 1 is available to defend.&lt;br /&gt;
**LBAS location and range can be changed after completing Phase 1.&lt;br /&gt;
&lt;br /&gt;
==Phase 0.5: Unlocking the First Boss==&lt;br /&gt;
&lt;br /&gt;
To unlock the Path to the first Boss: [[File:Spring_2022_Event_Tag_6.png]]&lt;br /&gt;
* SF: '''1 CA(V), 1(F)BB(V), 1CL, 4DD''' {{MapRoute|A|blue|B|blue|C|red|D|blue|E|pink}}'''&lt;br /&gt;
* Obtain AS at {{MapRoute|E|pink}} 1 time&lt;br /&gt;
* Reach {{MapRoute|H|blue}} 3 times&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node E=&lt;br /&gt;
For the fleet used, refer to Phase 1 below as it is the same fleet.&lt;br /&gt;
* 504 Airpower at {{MapRoute|E|pink}} are needed for guaranteed AS on Hard.&lt;br /&gt;
* LBAS: Fightersweep {{MapRoute|E|pink}} (Range 3)&lt;br /&gt;
** It is also possible to aim for AS by mixing bombers and fighters in the LBAS and aim to take out one of the enemy CVLs on E to cut down the airpower to 258 &lt;br /&gt;
* Fighter muling the CAV/BBV to reach AS is recommended.&lt;br /&gt;
* If no BBV or [[SPF]]-Carrying FBB and/or not enough SPF are available, the following fleet can be used instead:&lt;br /&gt;
** '''1CV, 1CVL, 1(F)BB(V), 1CL, 3DD''', routing {{MapRoute|A|blue|B|blue|C|red|D|blue|D1|pink|D2|red|E|pink}}&lt;br /&gt;
&lt;br /&gt;
|-|Node H=&lt;br /&gt;
For the fleet used, refer to Phase 1 below as it is the same fleet.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the First Boss==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Striking Force Fleet=&lt;br /&gt;
* SF: '''0-1(F)BB(V), 1CA(V), 1CL, 4-5DD (FAST)''' [[File:Spring_2022_Event_Tag_6.png]]&lt;br /&gt;
* Route: {{MapRoute|1|grey|A|blue|B|blue|C|red|D|blue|E|pink|F|red|G|blue|H|blue|J|red|M|red}}&lt;br /&gt;
* Lightest Fleet will take the shortest path to the boss. &lt;br /&gt;
* Having a CV(L/B) in the fleet will take an additional {{MapRoute|D1|pink}} -&amp;gt; {{MapRoute|D2|pink}}.&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
* STF: '''1BB, 0-1CV(L/B), 2-3CA(V), 1 CL, 1-2DD + 1CL, 0-1CLT, 4-5DD (FAST)''' [[File:Spring_2022_Event_Tag_7.png]]&lt;br /&gt;
* Route: {{MapRoute|1|grey|A|blue|B|blue|C|red|D|blue|E|pink|F|red|G|blue|H|blue|J|red|M|red}}&lt;br /&gt;
* The heaviest Fleet which utilizes the 2nd Fleet lock. These locked ships can be reused for E4 Phase 3 in the later stage.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* LBAS: Range 7 to {{MapRoute|M|red}}, 0 Airpower (100/224 AD/AP on Last Dance Hard)&lt;br /&gt;
* If CV(L/B) is present in the fleet, fleet will go through {{MapRoute|D1|pink}} and {{MapRoute|D2|red}} as additional nodes&lt;br /&gt;
* There is an LoS-Check at {{MapRoute|J|red}} Cn3 = 50 on all difficulties&lt;br /&gt;
* AACI is recommended&lt;br /&gt;
* 1-2 OASW ships will make passing through the sub-nodes easier. &lt;br /&gt;
* Going without a Battleship will make node J less difficult since there will only be one shelling phase.&lt;br /&gt;
* If using the Striking Force Fleet, boss support is recommended for LD to help secure the victory&lt;br /&gt;
** Boss Support is optional if using the Surface Task Force Fleet.&lt;br /&gt;
&lt;br /&gt;
==Optional: Relocate Land Base==&lt;br /&gt;
The Land-Based Air Support can be moved to a new location after completing Phase 1 and performing the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! &lt;br /&gt;
! LBAS&lt;br /&gt;
! J&lt;br /&gt;
! E&lt;br /&gt;
! Q&lt;br /&gt;
! D1&lt;br /&gt;
! O&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS x2|| S|| AS|| AS || AS|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS|| S|| AS|| - ||AS || -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| AS|| S|| -|| - ||AS || AS?&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ?|| ?|| ?-| - ||AS || AS? ||AS?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node D1, E, &amp;amp; J=&lt;br /&gt;
For the fleet used, refer to '''Phase 1''' as it is the same fleet [[File:Spring_2022_Event_Tag_6.png]].&lt;br /&gt;
&lt;br /&gt;
|-|Node O &amp;amp; Q=&lt;br /&gt;
* CTF: '''3CV(B) + 1CL, 3DD''' [[File:Spring_2022_Event_Tag_8.png]]&lt;br /&gt;
* Route: {{MapRoute|2|grey|N|red|O|pink|Q|pink}}&lt;br /&gt;
* LBAS: Range 6 to {{MapRoute|Q|pink}}, 324/728 AP/AS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the Second Boss==&lt;br /&gt;
* CTF: '''2CV(B), 1CVL, 0-1FBB, 1-2CL, 0-2XX + 1CL, 0-2CLT, 0-2CA(V), 3-4DD, (FAST)''' [[File:Spring_2022_Event_Tag_8.png]]&lt;br /&gt;
** Fleet must contain 2CL &amp;amp; 4DD, or there is a change to off-route to {{MapRoute|S|red}}.&lt;br /&gt;
* Route: {{MapRoute|2|grey|N|red|P|pink|R|red|T|red|W|red}}&lt;br /&gt;
* LBAS: Range 9 to {{MapRoute|W|red}}, 331/743 AP/AS on Hard (356/800 on Last Dance)&lt;br /&gt;
** The range is changed to 6 if the LBAS has been relocated.&lt;br /&gt;
** There is an LoS-Check at {{MapRoute|T|red}} (42? Cn1 for Hard Mode).&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5: Unlocking the Shortcut to the Final Boss==&lt;br /&gt;
To unlock the shortcut to the final Boss:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! &lt;br /&gt;
! LBAS&lt;br /&gt;
! O&lt;br /&gt;
! W&lt;br /&gt;
! M&lt;br /&gt;
! C&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS x2|| AS|| A+|| A+ || S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS|| -|| A+|| A+ || S&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| -|| -|| A|| A || ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -|| -|| ?|| ? ||?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node C &amp;amp; M=&lt;br /&gt;
For the fleet used, refer to '''Phase 1''' Striking Force Fleet as it is the same fleet [[File:Spring_2022_Event_Tag_6.png]].&lt;br /&gt;
&lt;br /&gt;
|-|Node O=&lt;br /&gt;
For the fleet used, refer to the '''Optional Phase''' for node Q above as it is the same fleet [[File:Spring_2022_Event_Tag_8.png]].&lt;br /&gt;
* LBAS: Range 5 to {{MapRoute|O|pink}}, 225/504 AP/AS&lt;br /&gt;
&lt;br /&gt;
|-|Node W=&lt;br /&gt;
For the fleet used, refer to '''Phase 2''' as it is the same fleet [[File:Spring_2022_Event_Tag_8.png]].&lt;br /&gt;
&lt;br /&gt;
|-|LB Defense=&lt;br /&gt;
Unlike previous Land Bases Defense phases, during this phase the [[Aircraft Carrier Princess B]] will be introduced in the line up boosting the air power requirement. Consider adjusting Land base air power if necessary. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Fight against Carrier Princess==&lt;br /&gt;
&lt;br /&gt;
* STF: '''2(F)BB(V), 1-2XX, 1-4DD, 1[[AO|AO Kai]]/[[Akitsushima Kai]]/[[Akashi Kai]] + 1CL, 0-3XX, 2-5DD (FAST)''' [[File:Spring_2022_Event_Tag_7.png]]&lt;br /&gt;
** Fleet must contain at least 6DD&lt;br /&gt;
** XX cannot be CV(L/B)&lt;br /&gt;
* Route: {{MapRoute |1|grey|A|blue|B|blue|C|red|F|red|G|blue|H|blue|I|blue|X|pink|Y|red|Z|red}}&lt;br /&gt;
* LBAS: Range 9 to {{MapRoute|Z|red}}, 76/151 AP/AS on Hard (123/251 on Last Dance)&lt;br /&gt;
** The range is changed to 6 if the LBAS has been relocated&lt;br /&gt;
** There is an LoS-Check at {{MapRoute|Y|red}} Cn1:&lt;br /&gt;
*** Cas = ??? / Easy = 30 / Medium = 30 / Hard = 36&lt;br /&gt;
**Using [[SPF]] on CAVs/[[Akitsushima Kai]] as mules, or even on the BBs if possible, is recommended.&lt;br /&gt;
&lt;br /&gt;
Since she is the main protagonist of both E-4 &amp;amp; E-5, it is recommended to use the newly introduced '''{{Ship/Link|Yamato/Kai Ni|Yamato/Kai Ni Juu|text=Yamato Kai Ni/Juu}}'''.&lt;br /&gt;
*She has great stats in addition to great bonuses on both E-4 &amp;amp; E-5.&lt;br /&gt;
*She is '''fast''' on Kai Ni or can easily be [[Improving Ship Speed|speed moded]] on Kai Ni Juu.&lt;br /&gt;
*She has a powerful [[Special Attack]].&lt;br /&gt;
*She can perform some niche roles like [[AACI]] or [[OASW]] (not recommended here).&lt;br /&gt;
&lt;br /&gt;
If '''{{Ship/Link|Yamato/Kai Ni|Yamato/Kai Ni Juu|text=Yamato Kai Ni/Juu}}''' is unavailable to be used or lack in enough historicals, consider debuff to help with clearing.&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Optional Debuff Phase==&lt;br /&gt;
Once '''Last Dance''' is reached, the following steps can be performed to debuff the boss.&lt;br /&gt;
* The following requirements are needed to complete the debuffing process. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! &lt;br /&gt;
! LBAS&lt;br /&gt;
! C&lt;br /&gt;
! M&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS|| S|| A+|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Node C=&lt;br /&gt;
Same as '''Phase 3 or 1''', with a more ASW-focused setup, [[File:Spring_2022_Event_Tag_7.png]] ''or'' [[File:Spring_2022_Event_Tag_6.png]].&lt;br /&gt;
*Using some [[OASW]] is recommended. &lt;br /&gt;
*Can be done at the same time as nodes M or X.&lt;br /&gt;
&lt;br /&gt;
|-| Node M=&lt;br /&gt;
For the fleet used, refer to '''Phase 1''' as it is the same fleet [[File:Spring_2022_Event_Tag_6.png]].&lt;br /&gt;
&lt;br /&gt;
|-| Node W=&lt;br /&gt;
For the fleet used, refer to '''Phase 2''' as it is the same fleet [[File:Spring_2022_Event_Tag_8.png]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-| Node X=&lt;br /&gt;
For the fleet used, refer to '''Phase 3''' as it is the same fleet [[File:Spring_2022_Event_Tag_7.png]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{ROOTPAGENAME}}/E-4/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{:{{ROOTPAGENAME}}/E-4/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;/div&gt;</summary>
		<author><name>Nickylim</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-2&amp;diff=114839</id>
		<title>Summer 2021 Event/E-2</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-2&amp;diff=114839"/>
		<updated>2021-09-18T20:07:33Z</updated>

		<summary type="html">&lt;p&gt;Nickylim: /* Phase 3.5: Debuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-2===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Battle off Cape Calabria&lt;br /&gt;
|title_jp= カラブリア岬沖海戦&lt;br /&gt;
|tag=[[File:Summer2021EventTag3.png]]&lt;br /&gt;
|tag2=[[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag3}} Blue Tag: 2nd Special Squadron&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag4}} Green Tag: Force H &lt;br /&gt;
|header_thumb=[[File:Summer2021_E2BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-2 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summmer2021E-2MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-2MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-2MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-2LBASMapP1.png|450px]]&lt;br /&gt;
|map_5_text=LBAS TP Phase&lt;br /&gt;
|map_6=[[File:Summer2021E-2LBASMapP2.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Post TP Phase&lt;br /&gt;
|boss_hard= 900 TP + 7750 HP + 5000 HP&lt;br /&gt;
|boss_medium= 500 TP + 5250 HP + 4800 HP&lt;br /&gt;
|boss_easy= 330 TP + 3750 HP + 3600 HP&lt;br /&gt;
|boss_casual= 300 TP + 3750 HP + 3600 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Conte di Cavour}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=&lt;br /&gt;
|reward_1_medium=1&lt;br /&gt;
|reward_1_hard=1&lt;br /&gt;
|reward_2={{QuestRewardItem|Reinforcement Expansion}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=1&lt;br /&gt;
|reward_2_medium=1&lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Submarine Supply Material}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=2&lt;br /&gt;
|reward_3_medium=3&lt;br /&gt;
|reward_3_hard=3&lt;br /&gt;
|reward_4={{QuestRewardItem|Improvement Material}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=7&lt;br /&gt;
|reward_5={{QuestRewardEquip|SM.79}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=1 (★2)&lt;br /&gt;
|reward_5_hard=&lt;br /&gt;
|reward_6={{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=&lt;br /&gt;
|reward_6_medium=&lt;br /&gt;
|reward_6_hard=1 (★2)&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-2Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules - From Point 1&lt;br /&gt;
|id = 51-2A&lt;br /&gt;
|order = 0,1,C,D,D1,E,F&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = * Do not meet the requirements to start at 2.&lt;br /&gt;
|0 -&amp;gt; 2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** TP Phase cleared.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|1 -&amp;gt; A = * Do not meet the requirements to go to B.&lt;br /&gt;
|1 -&amp;gt; B = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fleet contains no (F)BB(V) or CV(L/B)&lt;br /&gt;
** No SS(V)&lt;br /&gt;
** No Akitsu Maru&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* If Fast+ Fleet, meet '''ALL''' of the following requirements:&lt;br /&gt;
** No (F)BB(V) or CV(L/B)&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** Failure to meet the above rules will '''FORCE''' you to D1.&lt;br /&gt;
* Else, meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** No CVL, (F)BB(V) or CA(V)&lt;br /&gt;
* Alternatively, meet '''ANY''' of the following:&lt;br /&gt;
** Fleet contains CV(B)&lt;br /&gt;
** Amount of (F)BB(V)+CVL ≥ 2&lt;br /&gt;
** Amount of DD ≤ 2 '''AND''' fleet contains CVL or (F)BB(V)&lt;br /&gt;
** If fleet is Slow, amount DD ≤ 2 '''AND''' amount of CL ≤ 2&lt;br /&gt;
|C -&amp;gt; D1 = * Do not meet the requirements to go to D.&lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; D1 = * Do not meet the requirements to go to F.&lt;br /&gt;
|D -&amp;gt; F/resource = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** No (F)BB(V) or CV(B)&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
&lt;br /&gt;
|D1 -&amp;gt; E/empty = * Do not meet the requirements to go to F.&lt;br /&gt;
|D1 -&amp;gt; F/resource = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If the fleet is '''NOT''' Fast+, meet '''ALL''' of the following as well:&lt;br /&gt;
*** Amount of DD ≥ 5&lt;br /&gt;
*** Fleet may only contain CL/DD/DE&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; G, H/empty = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|F/resource -&amp;gt; D2/empty = * Fail the LoS check.&lt;br /&gt;
|F/resource -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules - From Point 2&lt;br /&gt;
|id = 51-2B&lt;br /&gt;
|order = 0,J,M,V,L,N,P,R,X,Y&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = * Do not meet the requirements to start at 2.&lt;br /&gt;
|0 -&amp;gt; 2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** TP Phase cleared.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|J/empty -&amp;gt; K, L = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; U = * Do not meet the requirements to go to V.&lt;br /&gt;
|M -&amp;gt; V = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
** No SS(V)&lt;br /&gt;
** If Slow Fleet, meet '''ALL''' of the following as well:&lt;br /&gt;
*** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
*** Amount of CV(B) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|V -&amp;gt; Q = * Do not meet the requirements to go to W.&lt;br /&gt;
|V -&amp;gt; W = &lt;br /&gt;
* Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of CV(B) ≥ 3&lt;br /&gt;
** Amount of (F)BB(V) ≥ 5&lt;br /&gt;
** Fast Fleet '''AND''' amount of DD ≥ 6 '''AND''' amount of CL ≥ 2&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; N = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 6&lt;br /&gt;
** Amount of CL ≥ 3&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 1&lt;br /&gt;
* Alternatively, meet '''ANY''' of the following:&lt;br /&gt;
** Fast+ Fleet '''AND''' amount of CL ≥ 2&lt;br /&gt;
** Fleet contains SS(V)&lt;br /&gt;
** Amount of (F)BB(V) ≥ 5&lt;br /&gt;
|L -&amp;gt; O = Do not meet the requirements to go to N.&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; O = * Do not meet the requirements to go to P.&lt;br /&gt;
|N -&amp;gt; P/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 6&lt;br /&gt;
** Amount of CL ≥ 3&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 1&lt;br /&gt;
** No SS(V)&lt;br /&gt;
* Alternatively, Fast+ Fleet '''AND''' amount of CL ≥ 2&lt;br /&gt;
&lt;br /&gt;
|P/empty -&amp;gt; R, X/night = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = * Transport Combined Fleet&lt;br /&gt;
|R -&amp;gt; T = * Surface Task Force&lt;br /&gt;
|R -&amp;gt; Q = * Carrier Task Force&lt;br /&gt;
&lt;br /&gt;
|X/night -&amp;gt; Y = * Do not meet the requirements to go to Z.&lt;br /&gt;
|X/night -&amp;gt; Z = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check (Cn2 ≥ 65).&lt;br /&gt;
** No SS(V)&lt;br /&gt;
** Amount of CV(L/B) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** On '''Hard''', amount of (F)BB(V)+CV(L/B) ≤ 3 '''OR''' amount of DD ≥ 5&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow Fleet, meet '''ALL''' of the following requirements as well:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
*** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
* Alternatively, use a Fast+ Fleet '''AND''' pass the LoS check (Cn2 ≥ 65).&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|Y -&amp;gt; Z = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-2|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-2/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
===General Overview===&lt;br /&gt;
&lt;br /&gt;
* It is recommended to have the event quest completed which unlocks the Strike Force for fleet 3.&lt;br /&gt;
* This map utilizes the {{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} and {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}}&lt;br /&gt;
* The LBAS Location will change once Phase 1 is completed. Refer to the LBAS Range map for the changes in combat radius before and after Phase 1.&lt;br /&gt;
{{Warning|message= {{color|black|On E-3, '''regardless of chosen difficulty''', fleets containing ships tagged {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} '''cannot''' participate in Phase 3 and Phase 4 bosses due to branching rules.&amp;lt;br&amp;gt;Please keep this in mind even if planning to clear E-3 on '''Casual/Easy/Medium'''.}} }}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: TP Phase to relocate Land Base to Malta==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Light Fleet Composition (Recommended) =&lt;br /&gt;
{{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} Single/Striking Force Fleet:  '''4-7 DD, 0-3 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A/B|red|C|red|D|red|F|green|I|red}}&lt;br /&gt;
** {{MapRoute|A|red|}} if fleet contains [[Akitsu_Maru|Akitsu Maru]] or SS(V), {{MapRoute|B|Red}} otherwise&lt;br /&gt;
* Fleet must '''pass LoS''' to reach {{MapRoute|I|}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must contain '''0 CV(L/B)+(F)BB(V)+CA(V)'''&lt;br /&gt;
|-|Medium Fleet Composition =&lt;br /&gt;
{{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} Single/Striking Force Fleet: '''1 CVL or (F)BB(V), 3-6 DD, 0-3 XX'''&lt;br /&gt;
* Route: {{MapRoute|1|blue|A|red|C|red|D1|red|E|blue|G|red|F|green|I|red}} &lt;br /&gt;
* Fleet must '''pass LoS''' to reach {{MapRoute|I|}}&lt;br /&gt;
* '''XX cannot be CV(L/B)/(F)BB(V)'''&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 4&lt;br /&gt;
** Range = 3 (After clearing TP Phase)&lt;br /&gt;
* AP/AS = 93/207 (HARD)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* It is recommended to send all LBAS with multiple bombers to the boss.&lt;br /&gt;
* Do not worry about achieving S-Rank at the boss on harder difficulties; instead, focus on a large amount of TP per A-Rank.&lt;br /&gt;
* PT-Imps are present at {{MapRoute|B|red}}. Vanguard Formation can make it easy to pass by without much damage.&lt;br /&gt;
&lt;br /&gt;
Once the TP phase is complete, the land base will be relocated to Malta.&lt;br /&gt;
&lt;br /&gt;
==Phase 1.5: Unlock Node {{MapRoute|W|red}} ==&lt;br /&gt;
&lt;br /&gt;
Requirements to unlock Node {{MapRoute|W|red}} (2nd Boss)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! S&lt;br /&gt;
! Q&lt;br /&gt;
! M&lt;br /&gt;
! R&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| A+ x2&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| A+ x2 &lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| A+ x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node S=&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Light STF: '''2-5 CL, 1-4 DD, 0-3 XX + 1 CL 2-5 DD, 0-3 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|R|pink|T|red|S|red}}&lt;br /&gt;
** Note: Avoids node {{MapRoute|O|red}} at the cost of being a lighter fleet and facing one extra surface battle before reaching {{MapRoute|S|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must contain '''0 SS(V)'''&lt;br /&gt;
* Fleet must contain '''≤1 (F)BB(V) + CV(L/B)'''&lt;br /&gt;
* Fleet must contain '''≥3 CL'''&lt;br /&gt;
* Fleet must contain '''≥6 DD'''&lt;br /&gt;
Method #2: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} TCF: '''4-6 DD, 0-2 XX + 1-2 CL, 3-5 DD, 0-2 XX'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N/O|red|P|blue|R|pink|S|red}}&lt;br /&gt;
** Node {{MapRoute|O|red}} contains several Installations and PT-Imps&lt;br /&gt;
* To route {{MapRoute|L|red|N|red|P|blue}} and avoid {{MapRoute|O|red}}, meet all of the following:&lt;br /&gt;
** Fleet must be '''FAST'''&lt;br /&gt;
** Fleet must contain '''≥3 CL'''&lt;br /&gt;
** Fleet must contain '''≤1 CVE/BBV'''&lt;br /&gt;
Method #3: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Medium/Heavy STF: '''2-6 XX + 1, CL 2-5 DD, 0-3 XX'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|O|red|P|blue|R|pink|T|red|S|red}}&lt;br /&gt;
** Node {{MapRoute|O|red}} contains several Installations and PT-Imps&lt;br /&gt;
** Note: Heavier possible composition but one extra surface battle before reaching {{MapRoute|S|red}}&lt;br /&gt;
* Fleet must contain '''0 SS(V)'''&lt;br /&gt;
* Fleet must contain '''≤4 (F)BB(V)'''&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 3&lt;br /&gt;
* AP/AS = 66/147 for (HARD)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Use anti-installation setups to deal with the Supply Depot Princesses and Artillery Imps&lt;br /&gt;
** [[Combat/Anti-Installation#Equipment_Setups|Nuke setups]] may be required to eliminate the Supply Depot Princesses due to their large HP pools&lt;br /&gt;
|-|Node Q=&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} CTF: '''2-4 CV(L/B), 0-2 (F)BB(V), 2 XX + 1 CL, 2 DD, 3 XX'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|O|red|P|blue|R|pink|Q|red}}&lt;br /&gt;
* Fleet must contain '''no SS(V)'''&lt;br /&gt;
Method #2: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Fast+ CTF: '''2 CV(L/B), 1 CL, 3 XX + 1 CL, 2 DD, 3 XX (FAST+)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|R|pink|Q|red}}&lt;br /&gt;
* Fleet must be '''FAST+'''&lt;br /&gt;
* Fleet must contain '''≥2 CL'''&lt;br /&gt;
* XX can be anything&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 4&lt;br /&gt;
* AD/AP/AS/AS+ = 72/143/321/642 (HARD)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* It is recommended to send the LBAS to {{MapRoute|O|red}} or {{MapRoute|L|red}} to help increase the pass rate.&lt;br /&gt;
** Another option is to fighter sweep {{MapRoute|R|red}} for the ('''HARD''') unlock.&lt;br /&gt;
|-|Node M=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Combined Fleet: '''Any Fleet'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|K|red|M|pink}}&lt;br /&gt;
* There are no limitations for fleet compositions that can reach {{MapRoute|M|pink}}&lt;br /&gt;
* Equip as much Fighter Power, AA, and ASW gear as possible&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 6&lt;br /&gt;
* AP/AS = 155/348 (HARD)&lt;br /&gt;
* LBAS can be sent to ASW sweep {{MapRoute|K|red}}, Fighter sweep to {{MapRoute|M|pink}}, or one base to each depending on the fleet composition and equipment.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
* This can be done with any fleet that can reach {{MapRoute|S|red}} or {{MapRoute|Q|red}}.&lt;br /&gt;
* Depending on the fleet, LBAS can be set to bomb {{MapRoute|O|red}}, ASW sweep {{MapRoute|L|red}}, or fighter sweep {{MapRoute|R|pink}}.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat Summer Harbor Princess ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Heavy CTF=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Heavy CTF : '''3 CV(B), 3 XX + 1 CL, 2 DD, 3 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|K|red|M|red|V|red|W|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must contain ≥3 CV(B), CVL do not count&lt;br /&gt;
* XX can contain '''≤2 additional CV(L/B)+(F)BB(V)'''&lt;br /&gt;
|-|Medium STF/CTF=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Medium STF/CTF : '''0-2 (F)BB(V) or CV(L/B), 1 CL, 1 DD, 2-4 XX + 1 CL, 3 DD, 2 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|K|red|M|red|V|red|W|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* At least '''2 XX must be DDs'''&lt;br /&gt;
* Fleet must contain '''≤5 (F)BB(V)+CV(L/B)'''&lt;br /&gt;
|-|Heavy STF=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Heavy STF : '''3-4 (F)BB(V), 2-3 XX + 1 CL, 2 DD, 1-2 FBB, 1-2 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|K|red|M|red|V|red|W|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* '''XX must NOT be CV(L/B)'''&lt;br /&gt;
* Fleet must contain '''exactly 5 (F)BB(V)'''&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 6&lt;br /&gt;
* Pre-LD: AD/AP/AS/AS+ = 44/87/195/390 (Hard)&lt;br /&gt;
* LD: AD/AP/AS/AS+ = 49/97/216/432 (Hard)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Note: The Summer Harbor Princess is an installation. Anti-installation [[Combat/Anti-Installation#Equipment_Setups|double attack setups]] are recommended to defeat this boss, as nuke setups are not effective against it.&lt;br /&gt;
* {{MapRoute|W|red}} contains an Airfield Princess (only on higher difficulties), PT-Imps, and Artillery Imps. Equip accordingly.&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5: Unlock Node {{MapRoute|Z|red}} ==&lt;br /&gt;
&lt;br /&gt;
To unlock the 3rd boss, {{MapRoute|Z|red}}, you need to :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! G&lt;br /&gt;
! H&lt;br /&gt;
! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| S&lt;br /&gt;
| Reach&lt;br /&gt;
| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| S ?&lt;br /&gt;
| Reach&lt;br /&gt;
| AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} Striking  Force Fleet: '''0-1 CVL or (F)BB(V), 0-3 CA(V), 0-3 AV, 0-3 CL(T), 3-5 DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|red|C|red|D1|red|E|blue|G|red}} / {{MapRoute|H|blue}}&lt;br /&gt;
** {{MapRoute|E|blue}} is a choice node. The player can choose to either go to {{MapRoute|G|red}} or {{MapRoute|H|blue}} for both the requirements.&lt;br /&gt;
* Fleet must contain '''1 of CVL, (F)BB(V), or CA(V)'''&lt;br /&gt;
** Alternatively, '''Slow fleet or exactly 3 DD'''&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* LBAS: Either send LBAS to {{MapRoute|D1|red}} (range = 3) to assist with passing or set them up as LBAS Defense for the air defense unlock requirement&lt;br /&gt;
* Note: The same fleet can be used to complete all 3 requirements in 2-3 different sorties.&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Eliminate the Mediterranean Fleet at {{MapRoute|Z|red}} ==&lt;br /&gt;
&lt;br /&gt;
The final boss at {{MapRoute|Z|red}} can only be reached from starting point {{MapRoute|2|}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Light STF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} STF: '''1 CV(L/B), 2-4 CL, 1-3 DD, 0-2 CA(V) + 1 CL, 3-5 DD, 0-3 CA(V)/CLT (FAST)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must include '''≥3 CL'''&lt;br /&gt;
* Fleet must include '''≥6 DD'''&lt;br /&gt;
* '''No (F)BB(V)''' allowed&lt;br /&gt;
* This method sacrifices a heavier fleet to allow more damage-dealing equipment to be brought to battle while still '''avoiding node''' {{MapRoute|O|red}}&lt;br /&gt;
* Due to the high air-power at the boss and the limit on CV(L/B), equipping 1 or more CAVs as SPF-mules may be required to reach the desired air-state&lt;br /&gt;
|-|Fast+ CTF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} CTF: '''4 CV(L/B), 1 CL, 1 XX + CL, 2 DD, 0-2 FBB, 0-1 CVL, 0-3 XX (FAST+)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must be '''FAST+'''&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must contain '''≥2 CL''' to avoid {{MapRoute|O|red}} which contains Installations and PT-Imps&lt;br /&gt;
* Allows as heavy of a fleet as desired&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 1&lt;br /&gt;
* Pre-LD: AD/AP/AS = 46/92/207 (Hard)&lt;br /&gt;
* It is recommended to send all LBAS to the Boss node {{MapRoute|Z|red}}&lt;br /&gt;
Shared Strategic Notes:&lt;br /&gt;
* It is highly recommended to use bombers with historical bonuses on your carriers due to their significant damage modifier against the boss. Please refer to the [[Summer_2021_Event/E-2/Historical_Ships|equipment bonuses chart]] from the bonuses section.&lt;br /&gt;
&lt;br /&gt;
==Phase 3.5: Debuff==&lt;br /&gt;
&lt;br /&gt;
There are 5 requirements needed to debuff the boss after reaching Last Dance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! S&lt;br /&gt;
! R&lt;br /&gt;
! G&lt;br /&gt;
! Y&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| S&lt;br /&gt;
| ?&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| A+ &lt;br /&gt;
| -&lt;br /&gt;
| S&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node S=&lt;br /&gt;
This is the same as a requirement for the unlock from [[Summer_2021_Event/E-2#Phase_1.5:_Unlock_Node_W|'''Phase 1.5''']]&lt;br /&gt;
|-|Node R=&lt;br /&gt;
This is the same as a requirement for the unlock from [[Summer_2021_Event/E-2#Phase_1.5:_Unlock_Node_W|'''Phase 1.5''']]&lt;br /&gt;
|-|Node G=&lt;br /&gt;
This is the same as a requirement for the unlock from [[Summer_2021_Event/E-2#Phase_2.5:_Unlock_Node_Z|'''Phase 2.5''']]&lt;br /&gt;
|-|Node Y=&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} STF: '''2 (F)BB(V), 1 CV(B) or 2 CVL, 1-2 CA(V), 0-1 CL, 0-2 DD + 2 CA(V), 1 CL, 3 DD'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|O|red|P|blue|X|purple|Y|red}}&lt;br /&gt;
* Must '''fail LoS check'''&lt;br /&gt;
Method #2: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} STF: 1 CV(B), 2 CA(V), 2 CL, 1 DD + 1 CL, 5 DD&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Y|red}}&lt;br /&gt;
* Must '''fail LoS check'''&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 2&lt;br /&gt;
* No enemy air present&lt;br /&gt;
* Either Toukai/ASW sweep to node {{MapRoute|Y|red}} to S-Rank it or send normal LBAS to {{MapRoute|O|red}} or {{MapRoute|N|red}} to help reach the node.&lt;br /&gt;
Strategic Note:&lt;br /&gt;
* Node {{MapRoute|Y|red}} is a submarine node which contains a Submarine Princess. Equip accordingly.&lt;br /&gt;
* ANY fleet that can reach {{MapRoute|Z|red}} and '''fail the LoS check''' will reach {{MapRoute|Y|red}}&lt;br /&gt;
** It is possible to change the loadout from chipping to reduce LoS without swapping any ships.&lt;br /&gt;
* A+ rank {{MapRoute|X|purple}} can also be done at the same time.&lt;br /&gt;
|-|Node X=&lt;br /&gt;
Any composition that can reach {{MapRoute|Y|red}} or {{MapRoute|Z|red}} will pass through this node and can be done in the same sortie.&lt;br /&gt;
* It is recommended to use the Node Support Expedition as this node can contain a Re-Class BB&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Finishing the Mediterranean Fleet at {{MapRoute|Z|red}} ==&lt;br /&gt;
&lt;br /&gt;
Now that the debuff has been applied, there are 4 main options available for finishing off the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Fast+ CTF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} CTF: '''4 CV(L/B), 1 CL, 1 XX + CL, 2 DD, 0-2 FBB, 0-1 CVL, 0-3 XX (FAST+)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must be '''FAST+'''&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must contain '''≥2 CL''' to avoid {{MapRoute|O|red}} which contains Installations and PT-Imps&lt;br /&gt;
* Allows as heavy of a fleet as desired&lt;br /&gt;
|-|Heavy CTF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} CTF: '''2 CV(L/B), 2 (F)BB(V), 2 XX + 1 CL, 2 DD, 3XX'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|O|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must contain '''no SS(V)'''&lt;br /&gt;
* Fleet must contain '''≥5 DD''' OR '''no additional CV(L/B)/FBB'''&lt;br /&gt;
* Fleet must contain '''≤3 CV(L/B)'''&lt;br /&gt;
* Fleet must contain '''≤3 (F)BB(V)'''&lt;br /&gt;
* NagaMutsu Touch can be used here&lt;br /&gt;
* '''Routes through''' {{MapRoute|O|red}} which contains Installations and PT-Imps&lt;br /&gt;
* Allows for a very heavy fleet without sacrificing combat equipment for speed&lt;br /&gt;
|-|Light STF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} STF: '''1 CV(L/B), 2-4 CL, 1-3 DD, 0-2 CA(V) + 1 CL, 3-5 DD, 0-3 CA(V)/CLT (FAST)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must include '''≥3 CL'''&lt;br /&gt;
* Fleet must include '''≥6 DD'''&lt;br /&gt;
* '''No (F)BB(V)''' allowed&lt;br /&gt;
* This method sacrifices a heavier fleet to allow more damage-dealing equipment to be brought to battle while still '''avoiding node''' {{MapRoute|O|red}}&lt;br /&gt;
* Due to the high air-power at the boss and the limit on CV(L/B), equipping 1 or more CAVs as SPF-mules may be required to reach the desired air-state&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 1&lt;br /&gt;
* LD: AD/AP/AS = 92/184/414 (Hard)&lt;br /&gt;
* It is recommended to send all LBAS to the Boss node {{MapRoute|Z|red}}&lt;br /&gt;
Shared Strategic Notes:&lt;br /&gt;
* It is highly recommended to use bombers with historical bonuses on your carriers due to their significant damage modifier against the boss. Please refer to the [[Summer_2021_Event/E-2/Historical_Ships|equipment bonuses chart]] from the bonuses section.&lt;br /&gt;
* Destroying the boss will rely largely on TCIs.&lt;br /&gt;
** Certain historicals may be necessary for clearing E-3 on harder difficulties; use with caution!&lt;br /&gt;
** Some ships with Historical bonuses (primarily CLs &amp;amp; CAs) may be able to reach sufficient damage with DA setups&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-2/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-2/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Nickylim</name></author>
	</entry>
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