<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://kcwiki-en.mirairepository.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shadow</id>
	<title>Kancolle Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://kcwiki-en.mirairepository.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shadow"/>
	<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/Special:Contributions/Shadow"/>
	<updated>2026-04-16T06:20:29Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.3</generator>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Enemy_Combined_Fleet&amp;diff=110224</id>
		<title>Enemy Combined Fleet</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Enemy_Combined_Fleet&amp;diff=110224"/>
		<updated>2021-06-14T04:50:48Z</updated>

		<summary type="html">&lt;p&gt;Shadow: /* Night Battle with Enemy Combined Fleets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Enemy Combined Fleet''' is a new mechanic introduced in the ''October 5th, 2016 Update''. It involves a battle where the player's fleet faces off against two Abyssal Fleets that form an opposing Combined Fleet. As of this time, the mechanic is featured in the boss node of [[World_6#6-5|6-5]], and has your fleet challenge 12 Abyssal units in one battle. Currently, only a Single Fleet vs. Combined fleet scenario exists.&lt;br /&gt;
&lt;br /&gt;
==Understanding Enemy Combined Fleets==&lt;br /&gt;
[[File: Enemy Combined Fleet.png|thumb|Enemy Combined Fleet as shown on [[World_6#6-5|6-5]]]] As was previously mentioned, an '''Enemy Combined Fleet''' has your fleet face off against an enemy Abyssal Fleet that consists of two fleets: A '''Main Fleet''' and an '''Escort Fleet'''. While the only example of a combined fleet featured so far is from [[World_6#6-5|6-5]], information so far suggests that the Enemy Combined Fleet follows a set of rules similar to those involving a Regular [[Combined Fleet]] that the player can use during event maps.&lt;br /&gt;
&lt;br /&gt;
So far, '''Enemy Carrier Task Force Fleets''' are the only type of Enemy Combined Fleet implemented in the game. No '''Enemy Surface Task Force''' has been introduced as of yet, and it is unknown if any mechanics will change based on the type of enemy combined fleet. Additionally, the current scenario only features a '''Single fleet vs. a Combined Fleet'''. However, using these mechanics, we can come to understand the basic rules behind how a battle works in this scenario. &lt;br /&gt;
&lt;br /&gt;
Currently, '''LBAS phase''', '''Air Strike phase''', and the '''Preemptive Torpedo Phase''' remain the same as in regular fleet situations (in terms of the order they play out, with the exception being that they will target anyone from ''both'' the main and escort fleet). However, upon reaching the shelling phase, the mechanics change drastically in terms of shelling order, as your fleet will have to battle the main fleet as well as an escort fleet. The following chart below explains the steps as follows:&lt;br /&gt;
&lt;br /&gt;
===Single Fleet Vs. Enemy Carrier Task Force Fleet===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Phase Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''Escort Fleet Shelling''' || After the Preemptive Torpedo Phase and the confrontation notification, your fleet will fire upon the '''Enemy Escort Fleet''' in the same fashion as 1st Phase Shelling in a regular fleet combat situation. Your Fleet will attack in order, based on their range, from longest to shortest. If all ships from the '''Enemy Escort Fleet''' are defeated during the shelling, Torpedo Salvo will be fired immediately.&lt;br /&gt;
|-&lt;br /&gt;
| '''Torpedo Salvo''' || Follows after Escort Shelling. Your fleet will fire torpedoes at any surviving enemy ships from ''both'' the escort fleet and main fleet.&lt;br /&gt;
|-&lt;br /&gt;
| '''1st Main Fleet Shelling''' || Following the Torpedo Salvo, your Fleet will proceed to shell '''Enemy Main Fleet''' during this phase, again based on the fleet's range, going from longest to shortest. If any '''Enemy Escort Ships''' have survived the previous shelling and torpedo salvo, they can be targeted during this phase as well.&lt;br /&gt;
|-&lt;br /&gt;
|'''2nd Main Fleet Shelling''' || After the 1st Main Fleet Fleet Shelling, your Fleet will proceed to shell '''Enemy Main Fleet''' based on the fleet's composition order, going from top to bottom. If any '''Enemy Escort Ships''' have survived the previous rounds, they can be targeted during this phase as well. Once complete, the day battle is over. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Night Battle with Enemy Combined Fleets==&lt;br /&gt;
When choosing to engage in night battle against an enemy combined fleet, which fleet remains to begin the night combat phase is determined through a '''point-based system''', described below. Depending on the state of the escort fleet ('''not''' the main fleet) upon the end of the daytime phase, points are accumulated according to the conditions defined by the following table:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align: center; vertical-align: middle;&amp;quot;&lt;br /&gt;
!Damage Status&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
!Healthy/Lightly Damaged (小破)&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Moderately Damaged (中破)&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
|0.5 '''(If [[PT Imp Pack]])'''&lt;br /&gt;
|-&lt;br /&gt;
!Heavily Damaged (大破)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Sunk (轟沈)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Modifiers&lt;br /&gt;
|-&lt;br /&gt;
!If Escort Flagship &amp;gt;0HP&lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the total amount of points is equal to '''3 or higher''', the '''enemy escort fleet''' will be faced at night. Otherwise, the '''enemy main fleet''' will be fought. This table is not final, and may be updated as new information is found.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*When dealing with an enemy combined fleet, it is highly recommended to take out '''Enemy Escort Fleet''' as soon as possible to allow for more opportunities for your fleet to target the main fleet.&lt;br /&gt;
**Assuming that the map allows for the use of [[LBAS]], it is recommended to utilize LBAS to preemptively clear out the as much of the enemy fleets as possible, allowing your own fleet's attacks to focus on whatever remains.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Mechanics}}&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Shadow</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Enemy_Combined_Fleet&amp;diff=110223</id>
		<title>Enemy Combined Fleet</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Enemy_Combined_Fleet&amp;diff=110223"/>
		<updated>2021-06-14T04:46:39Z</updated>

		<summary type="html">&lt;p&gt;Shadow: /* Night Battle with Enemy Combined Fleets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Enemy Combined Fleet''' is a new mechanic introduced in the ''October 5th, 2016 Update''. It involves a battle where the player's fleet faces off against two Abyssal Fleets that form an opposing Combined Fleet. As of this time, the mechanic is featured in the boss node of [[World_6#6-5|6-5]], and has your fleet challenge 12 Abyssal units in one battle. Currently, only a Single Fleet vs. Combined fleet scenario exists.&lt;br /&gt;
&lt;br /&gt;
==Understanding Enemy Combined Fleets==&lt;br /&gt;
[[File: Enemy Combined Fleet.png|thumb|Enemy Combined Fleet as shown on [[World_6#6-5|6-5]]]] As was previously mentioned, an '''Enemy Combined Fleet''' has your fleet face off against an enemy Abyssal Fleet that consists of two fleets: A '''Main Fleet''' and an '''Escort Fleet'''. While the only example of a combined fleet featured so far is from [[World_6#6-5|6-5]], information so far suggests that the Enemy Combined Fleet follows a set of rules similar to those involving a Regular [[Combined Fleet]] that the player can use during event maps.&lt;br /&gt;
&lt;br /&gt;
So far, '''Enemy Carrier Task Force Fleets''' are the only type of Enemy Combined Fleet implemented in the game. No '''Enemy Surface Task Force''' has been introduced as of yet, and it is unknown if any mechanics will change based on the type of enemy combined fleet. Additionally, the current scenario only features a '''Single fleet vs. a Combined Fleet'''. However, using these mechanics, we can come to understand the basic rules behind how a battle works in this scenario. &lt;br /&gt;
&lt;br /&gt;
Currently, '''LBAS phase''', '''Air Strike phase''', and the '''Preemptive Torpedo Phase''' remain the same as in regular fleet situations (in terms of the order they play out, with the exception being that they will target anyone from ''both'' the main and escort fleet). However, upon reaching the shelling phase, the mechanics change drastically in terms of shelling order, as your fleet will have to battle the main fleet as well as an escort fleet. The following chart below explains the steps as follows:&lt;br /&gt;
&lt;br /&gt;
===Single Fleet Vs. Enemy Carrier Task Force Fleet===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Phase Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''Escort Fleet Shelling''' || After the Preemptive Torpedo Phase and the confrontation notification, your fleet will fire upon the '''Enemy Escort Fleet''' in the same fashion as 1st Phase Shelling in a regular fleet combat situation. Your Fleet will attack in order, based on their range, from longest to shortest. If all ships from the '''Enemy Escort Fleet''' are defeated during the shelling, Torpedo Salvo will be fired immediately.&lt;br /&gt;
|-&lt;br /&gt;
| '''Torpedo Salvo''' || Follows after Escort Shelling. Your fleet will fire torpedoes at any surviving enemy ships from ''both'' the escort fleet and main fleet.&lt;br /&gt;
|-&lt;br /&gt;
| '''1st Main Fleet Shelling''' || Following the Torpedo Salvo, your Fleet will proceed to shell '''Enemy Main Fleet''' during this phase, again based on the fleet's range, going from longest to shortest. If any '''Enemy Escort Ships''' have survived the previous shelling and torpedo salvo, they can be targeted during this phase as well.&lt;br /&gt;
|-&lt;br /&gt;
|'''2nd Main Fleet Shelling''' || After the 1st Main Fleet Fleet Shelling, your Fleet will proceed to shell '''Enemy Main Fleet''' based on the fleet's composition order, going from top to bottom. If any '''Enemy Escort Ships''' have survived the previous rounds, they can be targeted during this phase as well. Once complete, the day battle is over. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Night Battle with Enemy Combined Fleets==&lt;br /&gt;
When choosing to engage in night battle against an enemy combined fleet, which fleet remains to begin the night combat phase is determined through a '''point-based system''', described in the following table. Depending on the state of the escort fleet ('''not''' the main fleet) upon the end of the daytime phase, points are accumulated according to the conditions defined by the following table:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align: center; vertical-align: middle;&amp;quot;&lt;br /&gt;
!Damage Status&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
!Healthy/Lightly Damaged (小破)&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Moderately Damaged (中破)&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
|0.5 '''(If [[PT Imp Pack]])'''&lt;br /&gt;
|-&lt;br /&gt;
!Heavily Damaged (大破)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Sunk (轟沈)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Modifiers&lt;br /&gt;
|-&lt;br /&gt;
!If Escort Flagship &amp;gt;0HP&lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the total amount of points is equal to '''3 or higher''', the '''enemy escort fleet''' will be faced at night. Otherwise, the '''enemy main fleet''' will be fought.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*When dealing with an enemy combined fleet, it is highly recommended to take out '''Enemy Escort Fleet''' as soon as possible to allow for more opportunities for your fleet to target the main fleet.&lt;br /&gt;
**Assuming that the map allows for the use of [[LBAS]], it is recommended to utilize LBAS to preemptively clear out the as much of the enemy fleets as possible, allowing your own fleet's attacks to focus on whatever remains.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Mechanics}}&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Shadow</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-4&amp;diff=109944</id>
		<title>Spring 2021 Event/E-4</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-4&amp;diff=109944"/>
		<updated>2021-06-01T21:19:36Z</updated>

		<summary type="html">&lt;p&gt;Shadow: /* E-4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-4===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Rabaul Air Raid!&amp;lt;br/&amp;gt;Striking Force, Sortie!&lt;br /&gt;
|title_jp= ラバウル空襲！&amp;lt;br/&amp;gt;遊撃部隊、出撃せり！&lt;br /&gt;
|tag=[[File:Spring2021EventTag7.png]]&lt;br /&gt;
|tag2=[[File:Spring2021EventTag8.png]]&lt;br /&gt;
|tag3=[[File:Spring2021EventTag3.png]]&lt;br /&gt;
|tag4=[[File:Spring2021EventTag9.png]]&lt;br /&gt;
|tag_text={{EventColorTag|Teal}}Teal Tag: Striking Force&amp;lt;br/&amp;gt;{{EventColorTag|Crimson}}Red Tag: Transportation Force&amp;lt;br/&amp;gt;{{EventColorTag|DodgerBlue}}Blue Tag: 3rd Fleet&amp;lt;br/&amp;gt;{{EventColorTag|Green}}Green Tag: 2nd Fleet&lt;br /&gt;
|header_thumb=[[File:Spring2021_E4BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Spring2021E-4Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Spring2021E-4MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Spring2021E-4MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Spring2021E-4MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Spring2021E-4MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Spring2021E-4LBASMap.png|450px]]&lt;br /&gt;
|map_6_text=LBAS&lt;br /&gt;
|boss_hard= 3400 HP, 750 TP, 4000 HP, 5700HP&lt;br /&gt;
|boss_medium= &lt;br /&gt;
|boss_easy= &lt;br /&gt;
|boss_casual=&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=&lt;br /&gt;
|reward_1_medium=1&lt;br /&gt;
|reward_1_hard=1&lt;br /&gt;
|reward_2={{QuestRewardItem|Reinforcement Expansion}}&lt;br /&gt;
|reward_2_casual=1&lt;br /&gt;
|reward_2_easy=1&lt;br /&gt;
|reward_2_medium=1&lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=3&lt;br /&gt;
|reward_4={{QuestRewardItem|Submarine Supply Material}}&lt;br /&gt;
|reward_4_casual=1&lt;br /&gt;
|reward_4_easy=2&lt;br /&gt;
|reward_4_medium=2&lt;br /&gt;
|reward_4_hard=3&lt;br /&gt;
|reward_5={{QuestRewardEquip|Type 0 Fighter Model 32}}&lt;br /&gt;
|reward_5_casual=1 (★2) &lt;br /&gt;
|reward_5_easy=&lt;br /&gt;
|reward_5_medium=&lt;br /&gt;
|reward_5_hard=&lt;br /&gt;
|reward_6={{QuestRewardEquip|Type 0 Fighter Model 32 (Skilled)}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1 (★2) &lt;br /&gt;
|reward_6_medium=&lt;br /&gt;
|reward_6_hard= &lt;br /&gt;
|reward_7={{QuestRewardEquip|Type 0 Fighter Model 21 (Tainan Air Group)}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=1 (★2) &lt;br /&gt;
|reward_7_hard= 1 (★4) &lt;br /&gt;
|reward_8={{QuestRewardEquip|Type 0 Fighter Model 32 (Tainan Air Group)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=&lt;br /&gt;
|reward_8_hard= 1 (★3) &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:440px;&amp;quot;&amp;gt;&lt;br /&gt;
{{center|[[File:OoyodoE-4Spring2021.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-4 Branching Rules&lt;br /&gt;
|expand = true&lt;br /&gt;
|id = 50-4&lt;br /&gt;
|order = &lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = *Single Fleet&lt;br /&gt;
*Carrier Task Force&lt;br /&gt;
|0 -&amp;gt; 2 = *Transport Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = *Surface Task Force&lt;br /&gt;
&lt;br /&gt;
|1 -&amp;gt; A, B = *For Single Fleet:&lt;br /&gt;
**Meet '''ALL''' of the following requirements to go to B:&lt;br /&gt;
***Fleet does not contain (F)BB(V), CV(B/L) or [[Akitsu Maru]]&lt;br /&gt;
***'''Fast''' fleet&lt;br /&gt;
**Otherwise, go to A&lt;br /&gt;
*For Combined Fleet:&lt;br /&gt;
**Route to A if (F)BB(V) + CV(B/L) ≥ 4&lt;br /&gt;
**Otherwise, go to B&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; Q = *Does not meet the requirements to go to R1&lt;br /&gt;
|2 -&amp;gt; R1 = *LHA + AO + AS = 2 '''and''' DD = 9&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; C/empty = *Combined Fleet&lt;br /&gt;
|B -&amp;gt; D = *Single Fleet&lt;br /&gt;
&lt;br /&gt;
|C/empty -&amp;gt; F, D = *Active branching &lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; E = *Single Fleet&lt;br /&gt;
|D -&amp;gt; H = *Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = *Node X2 is not unlocked&lt;br /&gt;
*Meet '''ANY''' of the following requirements to go to G:&lt;br /&gt;
**Fleet contains ships other than DD, CL and CLT&lt;br /&gt;
**CL ≥ 2&lt;br /&gt;
|E -&amp;gt; X2 = *Does not meet the requirements to go to G&lt;br /&gt;
&lt;br /&gt;
|H -&amp;gt; Y2 = *Fixed routing&lt;br /&gt;
&lt;br /&gt;
|I -&amp;gt; J/empty, K/night, L = *Meet '''ANY''' of the following to go to K:&lt;br /&gt;
**Fleet contains CV(L/B) or [[Akitsu Maru]]&lt;br /&gt;
**Fleet contains (F)BB(V), '''only''' if fleet is '''Slow'''&lt;br /&gt;
**DD &amp;lt; 2&lt;br /&gt;
**Fail the LoS check&lt;br /&gt;
*Else, meet '''ANY''' of the following to go to J:&lt;br /&gt;
**Fleet contains AV&lt;br /&gt;
**CA(V) ≥ 3&lt;br /&gt;
*Otherwise, route to L&lt;br /&gt;
&lt;br /&gt;
|J/empty -&amp;gt; L = *Single Fleet&lt;br /&gt;
|J/empty -&amp;gt; Z = *Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; O = *Does not meet the requirements to go to N&lt;br /&gt;
|M -&amp;gt; N = *Meet '''ANY''' of the following to go to N:&lt;br /&gt;
**Fleet contains SS(V)&lt;br /&gt;
**Fleet contains CV(B)&lt;br /&gt;
**CVL ≥ 3&lt;br /&gt;
**(F)BB(V) + CVL + [[Akitsu Maru]] ≥ 6 (5 for '''Hard''' difficulty)&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; O = *'''Slow''' Fleet&lt;br /&gt;
|N -&amp;gt; P = *(F)BB(V) + CV(L) ≥ 7&lt;br /&gt;
*'''Fast''' Fleet&lt;br /&gt;
&lt;br /&gt;
|O -&amp;gt; Z1 = *Fixed routing&lt;br /&gt;
&lt;br /&gt;
|P -&amp;gt; O = *Node Z1 is not unlocked&lt;br /&gt;
*Meet '''ANY''' of the following to go to O:&lt;br /&gt;
**Fleet contains CV(B)&lt;br /&gt;
**'''Slow''' Fleet&lt;br /&gt;
|P -&amp;gt; Z1 = *Does not meet the requirements to go to O&lt;br /&gt;
&lt;br /&gt;
|Q -&amp;gt; Q1 = *DD = 11&lt;br /&gt;
|Q -&amp;gt; Q2 = *Does not meet the requirements to go to either Q1 or R&lt;br /&gt;
|Q -&amp;gt; R = *DD = 10 '''and''' fleet is '''Fast'''&lt;br /&gt;
&lt;br /&gt;
|Q2 -&amp;gt; R = *Meet '''ANY''' of the following to go to R:&lt;br /&gt;
**Fleet contains BBV or CA&lt;br /&gt;
**'''Slow''' fleet&lt;br /&gt;
|Q2 -&amp;gt; S = *Does not meet the requirements to go to R&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = *Fixed routing&lt;br /&gt;
&lt;br /&gt;
|T/empty -&amp;gt; U, V3 = *Active branching &lt;br /&gt;
&lt;br /&gt;
|V1/resource -&amp;gt; V = *Pass the LoS check&lt;br /&gt;
|V1/resource -&amp;gt; V2/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|V3 -&amp;gt; W = *Pass the LoS check&lt;br /&gt;
|V3 -&amp;gt; W1 = ???&lt;br /&gt;
|V3 -&amp;gt; W2/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; X, X1/empty, X3 = *Fail the LoS check to go to X1&lt;br /&gt;
*Meet '''ANY''' of the following to go to X3:&lt;br /&gt;
**Fleet contains CLT&lt;br /&gt;
**'''Slow''' fleet&lt;br /&gt;
*Otherwise, route to X&lt;br /&gt;
&lt;br /&gt;
|Y1 -&amp;gt; H = *Pass the LoS Check, but does not meet the requirements to go to either Y2 or Y3&lt;br /&gt;
|Y1 -&amp;gt; Y2 = *Meet '''ALL''' of the following requirements to go to Y2:&lt;br /&gt;
**Pass the LoS Check&lt;br /&gt;
**(F)BB(V) + CV(B/L) ≤ 5&lt;br /&gt;
***Else, CV(B) ≤ 2&lt;br /&gt;
|Y1 -&amp;gt; Y3/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|Y2 -&amp;gt; Y, Y4/empty, Y5 = *Fail the LoS check to go to Y4&lt;br /&gt;
*Meet '''ALL''' of the following requirements to go to Y:&lt;br /&gt;
**(F)BB(V) + CV(B/L) &amp;lt; 5&lt;br /&gt;
**CV(B) &amp;lt; 4&lt;br /&gt;
**'''Fast''' Fleet&lt;br /&gt;
**If fleet is '''Slow''', meet the following additional requirements:&lt;br /&gt;
***CV(B) &amp;lt; 3&lt;br /&gt;
***DD ≥ 3&lt;br /&gt;
*Otherwise, route to Y5&lt;br /&gt;
&lt;br /&gt;
|Z2 -&amp;gt; J/empty = *Pass the LoS check&lt;br /&gt;
*Fleet contains [[Akashi Kai]] or [[Akitsushima Kai]]&lt;br /&gt;
|Z2 -&amp;gt; Z = *Pass the LoS check&lt;br /&gt;
|Z2 -&amp;gt; Z3/empty = *Fail the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-4/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Spring 2021 E-4|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==General Guidelines==&lt;br /&gt;
E4 is 4 Phase Map with a total of 4 ship locking tags, although 2 tags are shared with other maps:&lt;br /&gt;
*{{EventColorTag|Teal}}Teal (Striking Force)&lt;br /&gt;
*{{EventColorTag|Crimson}}Red (Transportation Force, TCF)&lt;br /&gt;
*{{EventColorTag|DodgerBlue}}Blue (3rd Fleet, CTF, shared with '''E2-2''')&lt;br /&gt;
*{{EventColorTag|Green}}Green (2nd Fleet, STF, shared with '''E5-2''').&lt;br /&gt;
&lt;br /&gt;
This map also makes use of the Striking Force mechanic, which allows you to sortie a 7 ship fleet, which is formed in the 3rd Fleet slot.&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat Lycoris Hime==&lt;br /&gt;
This phase will pit you against Lycoris Hime, accompanied by Supply Depot Himes. The key to successfully clearing this phase is anti-installation equipment. The route to the boss contains 2 submarine and 2 air raid nodes. Make sure you have adequate AACI, ASW, and anti-installation equipment to tackle this phase. &lt;br /&gt;
* Composition:{{EventColorTag|Teal}}{{ToolTip|[Teal Tag]|[[File:Spring2021EventTag7.png]]&amp;lt;br/&amp;gt;'''Striking Force'''}} Strike Force Fleet with 7 ships: 2CA(V), 1-2 CL, 3-4 DD '''OR''' 0-1 AV, 2-3 CA(V), 1 CL, 2-3 DD&lt;br /&gt;
**A fleet with AV will off-route to {{MapRoute|J|blue}} which is a repair node. &lt;br /&gt;
**You can also route to {{MapRoute|J|blue}} if you have 3 CA(V)&lt;br /&gt;
* Route: {{MapRoute|B|red|D|red|E|red|G|red|I|red|L|red}} with 0 AV or less than 2 CA(V)&lt;br /&gt;
** {{MapRoute|B|red|D|red|E|red|G|red|I|red|J|blue|L|red}} with 1 AV or 3 CA(V)&lt;br /&gt;
* LBAS: Range 8 AP/AS: 264/594 ('''HARD''')&lt;br /&gt;
* Note: It is recommended that you use a LBAS with Toukai in order to help increase your passing rate through the nodes {{MapRoute|B|red}} and {{MapRoute|E|red}}&lt;br /&gt;
*LoS Requirement: About '''Cn3 56+/42+/38+/32+''' is required on '''Hard/Medium/Easy/Casual''' to route from {{MapRoute|I|red}} to {{MapRoute|L|red}}.&lt;br /&gt;
** If you are using the AV or 3CAV Route the LOS requirement is about: '''Cn3 60+/45+/40+/40+''' on '''Hard/Medium/Easy/Casual''' to route from {{MapRoute|I|red}} to {{MapRoute|J|blue}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2: TP Phase==&lt;br /&gt;
* Composition:{{EventColorTag|Crimson}}{{ToolTip|[Red Tag]|[[File:Spring2021EventTag8.png]]&amp;lt;br/&amp;gt;'''Transportation Force'''}} Transport Combined Fleet (TCF): 1 CVE, 1 AV/CL 4 DD + 1-2 CL, 4-5 DD '''FAST Fleet'''&lt;br /&gt;
* Route: {{MapRoute |Q|red|Q2|red|S|red|T|blue|U|red|V1|green|V|red}}&lt;br /&gt;
* LBAS Range: 4, no airpower at the boss. There are 4 air raids on route&lt;br /&gt;
* Note: AACI is highly recommended, as is equipping the CVE and AV with Fighters and Seaplane Fighters to achieve higher airstates&lt;br /&gt;
** Bringing a CA in your fleet will off-route you to another combat node along the way.&lt;br /&gt;
** Bring at least 1-2 DDs capable of equipping full anti-installation set-ups as they will be needed for unlocking purposes later on.&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5: Unlock Node Y==&lt;br /&gt;
There are 4 different requirements to complete to unlock {{MapRoute|Y|Red}}:&lt;br /&gt;
* AS Node {{MapRoute |O|red}}&lt;br /&gt;
* S rank {{MapRoute |W|red}} twice&lt;br /&gt;
* S rank {{MapRoute |X|red}} twice&lt;br /&gt;
* AS LBAS Defense twice&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node O=&lt;br /&gt;
* Composition:{{EventColorTag|Green}}{{ToolTip|[Green Tag]|[[File:Spring2021EventTag9.png]]&amp;lt;br/&amp;gt;'''2nd Fleet'''}} STF: 3(F)BB, 1 BBV/CVL 1-2 CA(V), 0-1 CL + 1-2 CA(V), 1-2 CLT, 1 CL, 2-3 DD&lt;br /&gt;
* Route: {{MapRoute|M|red|O|red}}&lt;br /&gt;
* LBAS: Range = 4&lt;br /&gt;
* Note: This is also the P4 and E5 fleet. Mule your CV and CAV to achieve AS otherwise, bring an LBAS with fighters to help with the node also.&lt;br /&gt;
** A full fleet is not strictly necessary for this part; a skeleton fleet with sufficient FP to achieve AS will also suffice.&lt;br /&gt;
|-|Node W=&lt;br /&gt;
* Composition:{{EventColorTag|Crimson}}{{ToolTip|[Red Tag]|[[File:Spring2021EventTag8.png]]&amp;lt;br/&amp;gt;'''Transportation Force'''}} TCF: 0-1 CVE, 0-1 CL, 0-1 CAV/AV, 4 DD + 1-2 CL 4-5 DD&lt;br /&gt;
* Route: {{MapRoute |Q|red|Q2|red|S|red|T|blue|V3|red|W|red}}&lt;br /&gt;
* LBAS: Range = 5&lt;br /&gt;
* Note: The node composes of Supply Depot Hime in the main fleet and PT Imp pack following in the escort fleet. It is highly recommended to bring along Nuke setup (Kami Tank, WG42, and Type 89 Daihatsu with Medium tank) in the main and escort fleet and HA gun/AA guns/skilled lookouts to kill PT imps in the escort.&lt;br /&gt;
|-|Node X=&lt;br /&gt;
* Composition:{{EventColorTag|Teal}}{{ToolTip|[Teal Tag]|[[File:Spring2021EventTag7.png]]&amp;lt;br/&amp;gt;'''Striking Force'''}} Strike Force: 1 CL, 4-6 DD&lt;br /&gt;
* Route: {{MapRoute |B|red|D|red|E|red|X2|red|X|red}}&lt;br /&gt;
* LBAS: Range = 5&lt;br /&gt;
* TCI may be considered for taking out the Light Cruiser Princess, preferably with someone you already locked on this fleet.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Defeat Jellyfish Hime==&lt;br /&gt;
* Composition:{{EventColorTag|DodgerBlue}}{{ToolTip|[Blue Tag]|[[File:Spring2021EventTag3.png]]&amp;lt;br/&amp;gt;'''3rd Fleet'''}} CTF: 2-3 CV(B), 0-1 CV(L), 2-3 CA(V), 0-1 CL + 1 CA, 1 CLT, 1 CL, 3 DD. A maximum of 3 CV(B/L) can be used in the fleet.&lt;br /&gt;
* Route: {{MapRoute |B|red|C|blue|F|red|Y1|red|Y2|red|Y|red}}&lt;br /&gt;
* LBAS: Range = 7 AP/AS 280/630 ('''HARD''')&lt;br /&gt;
* Note: Make sure you have plenty of air power and AACI to help with both passing rate and the boss&lt;br /&gt;
**Tag is shared with E2 Phase 2 (blue).&lt;br /&gt;
&lt;br /&gt;
==Phase 3.5==&lt;br /&gt;
This phase is '''ONLY REQUIRED ON HARD''' to unlock the last boss of this map. All other difficulties can skip this phase altogether. For this phase, you are required to S rank {{MapRoute |L|red}}&lt;br /&gt;
* Composition: Use the same fleet you used in Phase 1 with the strike force fleet. &lt;br /&gt;
* Route: {{MapRoute |B|red|D|red|E|red|G|red|I|red|L|red}}&lt;br /&gt;
* LBAS: Range = 8&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat New Southern Battleship Hime==&lt;br /&gt;
* Composition:{{EventColorTag|Green}}{{ToolTip|[Green Tag]|[[File:Spring2021EventTag9.png]]&amp;lt;br/&amp;gt;'''2nd Fleet'''}} STF: 2-3 (F)BB, 0-1 BBV or CVL (2 CVL), 1-2 CA(V), 0-1 CL + 1-2 CA(V), 1-2 CLT, 1 CL, 2-3 DD&lt;br /&gt;
* Route: {{MapRoute |M|red|O|red|Z1|red|Z2|red|Z|red}}&lt;br /&gt;
* LBAS: Range = 8 AP/AS: 176/396 for '''Hard'''&lt;br /&gt;
* Note: This phase lock will be reused in E5 for Phase 2. You have the option to bring Nelson or Nagato and make use of the touch mechanics here.&lt;br /&gt;
&lt;br /&gt;
==Debuff Phase==&lt;br /&gt;
You can do all these steps in any order. There are 5 requirements that must be met once Last Dance threshold has been reached:&lt;br /&gt;
* AS LBAS Defense Once&lt;br /&gt;
* S rank node {{MapRoute |I|red}}&lt;br /&gt;
* AS at node {{MapRoute |G|red}}&lt;br /&gt;
* S rank at node {{MapRoute |L|red}}&lt;br /&gt;
* A rank at node {{MapRoute |Y|red}}&lt;br /&gt;
* S rank at node {{MapRoute |Z2|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-4/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
'''Ship Drops:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-4/Ship drops}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&lt;br /&gt;
|-&lt;br /&gt;
! E-4 Clear Message&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shadow</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-4&amp;diff=109779</id>
		<title>Spring 2021 Event/E-4</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-4&amp;diff=109779"/>
		<updated>2021-05-30T02:20:02Z</updated>

		<summary type="html">&lt;p&gt;Shadow: /* E-4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-4===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Rabaul Air Raid!&amp;lt;br/&amp;gt;Striking Force, Sortie!&lt;br /&gt;
|title_jp= ラバウル空襲！&amp;lt;br/&amp;gt;遊撃部隊、出撃せり！&lt;br /&gt;
|tag=[[File:Spring2021EventTag7.png]]&lt;br /&gt;
|tag2=[[File:Spring2021EventTag8.png]]&lt;br /&gt;
|tag3=[[File:Spring2021EventTag3.png]]&lt;br /&gt;
|tag4=[[File:Spring2021EventTag9.png]]&lt;br /&gt;
|tag_text= &amp;lt;span style=&amp;quot;background-color:Teal; color:white&amp;quot;&amp;gt;Teal Tag:&amp;lt;/span&amp;gt; Striking Force&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;background-color:Crimson; color:white&amp;quot;&amp;gt;Red Tag:&amp;lt;/span&amp;gt; Transportation Force&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;background-color:DodgerBlue; color:white&amp;quot;&amp;gt;Blue Tag:&amp;lt;/span&amp;gt; 3rd Fleet&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;background-color:Green; color:white&amp;quot;&amp;gt;Green Tag:&amp;lt;/span&amp;gt; 2nd Fleet&lt;br /&gt;
|header_thumb=[[File:Spring2021_E4BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Spring2021E-4Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Spring2021E-4MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Spring2021E-4MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Spring2021E-4MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Spring2021E-4MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Spring2021E-4LBASMap.png|450px]]&lt;br /&gt;
|map_6_text=LBAS&lt;br /&gt;
|boss_hard= 3400 HP, 750 TP, 4000 HP, 5700HP&lt;br /&gt;
|boss_medium= &lt;br /&gt;
|boss_easy= &lt;br /&gt;
|boss_casual=&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=&lt;br /&gt;
|reward_1_medium=1&lt;br /&gt;
|reward_1_hard=1&lt;br /&gt;
|reward_2={{QuestRewardItem|Reinforcement Expansion}}&lt;br /&gt;
|reward_2_casual=1&lt;br /&gt;
|reward_2_easy=1&lt;br /&gt;
|reward_2_medium=1&lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=3&lt;br /&gt;
|reward_4={{QuestRewardItem|Submarine Supply Material}}&lt;br /&gt;
|reward_4_casual=1&lt;br /&gt;
|reward_4_easy=2&lt;br /&gt;
|reward_4_medium=2&lt;br /&gt;
|reward_4_hard=3&lt;br /&gt;
|reward_5={{QuestRewardEquip|Type 0 Fighter Model 32}}&lt;br /&gt;
|reward_5_casual=1 (★2) &lt;br /&gt;
|reward_5_easy=&lt;br /&gt;
|reward_5_medium=&lt;br /&gt;
|reward_5_hard=&lt;br /&gt;
|reward_6={{QuestRewardEquip|Type 0 Fighter Model 32 (Skilled)}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1 (★2) &lt;br /&gt;
|reward_6_medium=&lt;br /&gt;
|reward_6_hard= &lt;br /&gt;
|reward_7={{QuestRewardEquip|Type 0 Fighter Model 21 (Tainan Air Group)}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=1 (★2) &lt;br /&gt;
|reward_7_hard= 1 (★4) &lt;br /&gt;
|reward_8={{QuestRewardEquip|Type 0 Fighter Model 32 (Tainan Air Group)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=&lt;br /&gt;
|reward_8_hard= 1 (★3) &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:440px;&amp;quot;&amp;gt;&lt;br /&gt;
{{center|[[File:OoyodoE-4Spring2021.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-4 Branching Rules&lt;br /&gt;
|expand = true&lt;br /&gt;
|id = 50-4&lt;br /&gt;
|order = &lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = *Single Fleet&lt;br /&gt;
*Carrier Task Force&lt;br /&gt;
|0 -&amp;gt; 2 = *Transport Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = *Surface Task Force&lt;br /&gt;
&lt;br /&gt;
|1 -&amp;gt; A, B = *For Single Fleet:&lt;br /&gt;
**Meet '''ALL''' of the following requirements to go to B:&lt;br /&gt;
***Fleet does not contain (F)BB(V), CV(B/L) or [[Akitsu Maru]]&lt;br /&gt;
***'''Fast''' fleet&lt;br /&gt;
**Otherwise, go to A&lt;br /&gt;
*For Combined Fleet:&lt;br /&gt;
**Route to A if (F)BB(V) + CV(B/L) ≥ 4&lt;br /&gt;
**Otherwise, go to B&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; Q = *Does not meet the requirements to go to R1&lt;br /&gt;
|2 -&amp;gt; R1 = *LHA + AO + AS = 2 '''and''' DD = 9&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; C/empty = *Combined Fleet&lt;br /&gt;
|B -&amp;gt; D = *Single Fleet&lt;br /&gt;
&lt;br /&gt;
|C/empty -&amp;gt; F, D = *Active branching &lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; E = *Single Fleet&lt;br /&gt;
|D -&amp;gt; H = *Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = *Node X2 is not unlocked&lt;br /&gt;
*Meet '''ANY''' of the following requirements to go to G:&lt;br /&gt;
**Fleet contains ships other than DD, CL and CLT&lt;br /&gt;
**CL ≥ 2&lt;br /&gt;
|E -&amp;gt; X2 = *Does not meet the requirements to go to G&lt;br /&gt;
&lt;br /&gt;
|H -&amp;gt; Y2 = *Fixed routing&lt;br /&gt;
&lt;br /&gt;
|I -&amp;gt; J/empty, K/night, L = *Meet '''ANY''' of the following to go to K:&lt;br /&gt;
**Fleet contains CV(L/B) or [[Akitsu Maru]]&lt;br /&gt;
**Fleet contains (F)BB(V), '''only''' if fleet is '''Slow'''&lt;br /&gt;
**DD &amp;lt; 2&lt;br /&gt;
**Fail the LoS check&lt;br /&gt;
*Else, meet '''ANY''' of the following to go to J:&lt;br /&gt;
**Fleet contains AV&lt;br /&gt;
**CA(V) ≥ 3&lt;br /&gt;
*Otherwise, route to L&lt;br /&gt;
&lt;br /&gt;
|J/empty -&amp;gt; L = *Single Fleet&lt;br /&gt;
|J/empty -&amp;gt; Z = *Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; O = *Does not meet the requirements to go to N&lt;br /&gt;
|M -&amp;gt; N = *Meet '''ANY''' of the following to go to N:&lt;br /&gt;
**Fleet contains SS(V)&lt;br /&gt;
**Fleet contains CV(B)&lt;br /&gt;
**CVL ≥ 3&lt;br /&gt;
**(F)BB(V) + CVL + [[Akitsu Maru]] ≥ 6 (5 for '''Hard''' difficulty)&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; O = *'''Slow''' Fleet&lt;br /&gt;
|N -&amp;gt; P = *(F)BB(V) + CV(L) ≥ 7&lt;br /&gt;
*'''Fast''' Fleet&lt;br /&gt;
&lt;br /&gt;
|O -&amp;gt; Z1 = *Fixed routing&lt;br /&gt;
&lt;br /&gt;
|P -&amp;gt; O = *Node Z1 is not unlocked&lt;br /&gt;
*Meet '''ANY''' of the following to go to O:&lt;br /&gt;
**Fleet contains CV(B)&lt;br /&gt;
**'''Slow''' Fleet&lt;br /&gt;
|P -&amp;gt; Z1 = *Does not meet the requirements to go to O&lt;br /&gt;
&lt;br /&gt;
|Q -&amp;gt; Q1 = *DD = 11&lt;br /&gt;
|Q -&amp;gt; Q2 = *Does not meet the requirements to go to either Q1 or R&lt;br /&gt;
|Q -&amp;gt; R = *DD = 10 '''and''' fleet is '''Fast'''&lt;br /&gt;
&lt;br /&gt;
|Q2 -&amp;gt; R = *Meet '''ANY''' of the following to go to R:&lt;br /&gt;
**Fleet contains BBV or CA&lt;br /&gt;
**'''Slow''' fleet&lt;br /&gt;
|Q2 -&amp;gt; S = *Does not meet the requirements to go to R&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = *Fixed routing&lt;br /&gt;
&lt;br /&gt;
|T/empty -&amp;gt; U, V3 = *Active branching &lt;br /&gt;
&lt;br /&gt;
|V1/resource -&amp;gt; V = *Pass the LoS check&lt;br /&gt;
|V1/resource -&amp;gt; V2/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|V3 -&amp;gt; W = *Pass the LoS check&lt;br /&gt;
|V3 -&amp;gt; W1 = ???&lt;br /&gt;
|V3 -&amp;gt; W2/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; X, X1/empty, X3 = *Pass the LoS check to go to X1&lt;br /&gt;
*Else, meet '''ANY''' of the following to go to X3:&lt;br /&gt;
**Fleet contains CLT&lt;br /&gt;
**'''Slow''' fleet&lt;br /&gt;
*Otherwise, route to X&lt;br /&gt;
&lt;br /&gt;
|Y1 -&amp;gt; H = *Pass the LoS Check, but does not meet the requirements to go to either Y2 or Y3&lt;br /&gt;
|Y1 -&amp;gt; Y2 = *Meet '''ALL''' of the following requirements to go to Y2:&lt;br /&gt;
**Pass the LoS Check&lt;br /&gt;
**(F)BB(V) + CV(B/L) ≤ 5&lt;br /&gt;
***Else, CV(B) ≤ 2&lt;br /&gt;
|Y1 -&amp;gt; Y3/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|Y2 -&amp;gt; Y, Y4/empty, Y5 = *Fail the LoS check to go to Y4&lt;br /&gt;
*Meet '''ALL''' of the following requirements to go to Y:&lt;br /&gt;
**(F)BB(V) + CV(B/L) &amp;lt; 5&lt;br /&gt;
**CV(B) &amp;lt; 4&lt;br /&gt;
**'''Fast''' Fleet&lt;br /&gt;
**If fleet is '''Slow''', meet the following additional requirements:&lt;br /&gt;
***CV(B) &amp;lt; 3&lt;br /&gt;
***DD ≥ 3&lt;br /&gt;
*Otherwise, route to Y5&lt;br /&gt;
&lt;br /&gt;
|Z2 -&amp;gt; J/empty = *Pass the LoS check&lt;br /&gt;
*Fleet contains [[Akashi Kai]] or [[Akitsushima Kai]]&lt;br /&gt;
|Z2 -&amp;gt; Z = *Pass the LoS check&lt;br /&gt;
|Z2 -&amp;gt; Z3/empty = *Fail the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-4/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Spring 2021 E-4|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==General Guideline==&lt;br /&gt;
E4 is a long and complex map compared to the previous maps in the Main Operations. There are a total of 4 main phases/bosses and 4 different tags in this map, although 2 tags are shared with other maps:&lt;br /&gt;
*Teal (Striking Force)&lt;br /&gt;
*Red (TCF)&lt;br /&gt;
*Blue (CTF; shared with '''E2-2''')&lt;br /&gt;
*Green (STF; shared with '''E5-2''').&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat Lycoris Hime==&lt;br /&gt;
This phase will pit you against Lycoris and Supply Depot Hime. The key to successfully clearing this phase is to bring lots of anti-installation equipment to kill the boss as quickly as possible. The route you take will pit you against 2 ASW Node and 2 Air raid node. Make sure you have adequate AACI, ASW, and anti-installation equipment to tackle this phase. &lt;br /&gt;
* Composition: Strike Force Fleet with 7 ships: 2CA(V), 1-2 CL, 3-4 DD '''OR''' 0-1 AV, 2-3 CA(V), 1 CL, 2-3 DD (Teal Tag)&lt;br /&gt;
**A fleet with AV will off-route to {{MapRoute|J|blue}} which is a repair node. &lt;br /&gt;
**You can also route to {{MapRoute|J|blue}} if you have 3 CA(V)&lt;br /&gt;
* Route: {{MapRoute|B|red|D|red|E|red|G|red|I|red|L|red}} with 0 AV or less than 2 CA(V)&lt;br /&gt;
** {{MapRoute|B|red|D|red|E|red|G|red|I|red|J|blue|L|red}} with 1 AV or 3 CA(V)&lt;br /&gt;
* LBAS: Range 8 AP/AS: 264/594 ('''HARD''')&lt;br /&gt;
* Note: It is recommended that you use a LBAS with toukai in order to help increase your passing rate through the node contain submarines. Split the strike between node {{MapRoute|B|red}} and {{MapRoute|E|red}} as they contain &lt;br /&gt;
*LoS Requirement: About '''Cn3 56+/42+/38+/32+''' is required on '''Hard/Medium/Easy/Casual''' to route from {{MapRoute|I|red}} to {{MapRoute|L|red}}.&lt;br /&gt;
** LOS requirement for if you are using the AV or 3 CA(V) method is about: '''Cn3 60+/45+/40+/40+''' is required on '''Hard/Medium/Easy/Casual''' to route from {{MapRoute|I|red}} to {{MapRoute|J|blue}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2: TP Phase==&lt;br /&gt;
* Composition: Transport Combined Fleet (TCF): 1 CVE, 1 AV/CL 4 DD + 1-2 CL, 4-5 DD '''FAST Fleet''' (Red Tag)&lt;br /&gt;
* Route: {{MapRoute |Q|red|Q2|red|S|red|T|blue|U|red|V1|green|V|red}}&lt;br /&gt;
* LBAS Range: 4 No Airpower at the boss. You will be facing 3 Air raid total on the way to the boss&lt;br /&gt;
* Note: It is essential to have AACI as you will be passing through the air raid node and make sure your CVE, AV have lots of air to counter the air raid node along the way&lt;br /&gt;
** Bringing a CA in your fleet will off route you to another combat node along the way.&lt;br /&gt;
** Bring at least 1-2 DDs capable of equipping full anti-installation set-ups as they will be needed for unlocking purposes later on.&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5: Unlock Node Y==&lt;br /&gt;
There are 4 different requirements in order to unlock Node Y for Phase 3: Defeat Jellyfish Hime&lt;br /&gt;
* AS Node {{MapRoute |O|red}}&lt;br /&gt;
* S rank {{MapRoute |W|red}} twice&lt;br /&gt;
* S rank {{MapRoute |X|red}} twice&lt;br /&gt;
* AS LBAS Defense&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node O=&lt;br /&gt;
* Composition STF: 3(F)BB, 1 BBV/CVL 1-2 CA(V), 0-1 CL + 1-2 CA(V), 1-2 CLT, 1 CL, 2-3 DD (Green tag)&lt;br /&gt;
* Route: {{MapRoute |M|red|O|red}}&lt;br /&gt;
* LBAS: Range = 4&lt;br /&gt;
* Note: You will plan to lock for your P4 and E5 fleet for this segment. Mule your CV and CAV to achieve AS otherwise, bring an LBAS with fighters to help with the node also.&lt;br /&gt;
** A full fleet is not strictly necessary for this part; a skeleton fleet with sufficient FP to achieve AS will also suffice.&lt;br /&gt;
|-|Node W=&lt;br /&gt;
* Composition TCF: 0-1 CVE, 0-1 CL, 0-1 CAV/AV, 4 DD + 1-2 CL 4-5 DD (Red Tag)&lt;br /&gt;
* Route: {{MapRoute |Q|red|Q2|red|S|red|T|blue|V3|red|W|red}}&lt;br /&gt;
* LBAS: Range = 5&lt;br /&gt;
* Note: The node composes of Supply Depot Hime in the main fleet and PT Imp pack following in the escort fleet. It is highly recommended to bring along Nuke setup (Kami Tank, WG42, and Type 89 Daihatsu with Medium tank) in the main and escot fleet and HA gun/AA guns / skilled lookout to kill PT imp in the escort.&lt;br /&gt;
|-|Node X=&lt;br /&gt;
* Composition Strike Force: 1 CL, 4-6 DD (Teal Tag)&lt;br /&gt;
* Route: {{MapRoute |B|red|D|red|E|red|X2|red|X|red}}&lt;br /&gt;
* LBAS: Range = 5&lt;br /&gt;
* TCI may be considered for taking out the Light Cruiser Princess, preffeably with someone you already locked on this fleet.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Defeat Jellyfish Hime==&lt;br /&gt;
* Composition CTF: 2-3 CV(B), 0-1 CV(L), 2-3 CA(V), 0-1 CL + 1 CA, 1 CLT, 1 CL, 3 DD (Blue tag). Maximum of 3 CV(B/L) can be use in the fleet.&lt;br /&gt;
* Route: {{MapRoute |B|red|C|blue|F|red|Y1|red|Y2|red|Y|red}}&lt;br /&gt;
* LBAS: Range = 7 AP/AS 280/630 ('''HARD''')&lt;br /&gt;
* Note: This phase features a lot of air spreading throughout the route getting to the boss and fighting Jellyfish Hime herself. Make sure you have plenty of air and AACI DD to help make this phase easier.&lt;br /&gt;
**Tag is shared with E2 Phase 2 (blue).&lt;br /&gt;
&lt;br /&gt;
==Phase 3.5==&lt;br /&gt;
This phase is '''ONLY REQUIRED ON HARD''' to unlock the last boss of this map. All other difficulties can skip this phase altogether. For this phase, you are required to S rank {{MapRoute |L|red}}&lt;br /&gt;
* Composition: Use the same fleet you used in Phase 1 with the strike force fleet. &lt;br /&gt;
* Route: {{MapRoute |B|red|D|red|E|red|G|red|I|red|L|red}}&lt;br /&gt;
* LBAS: Range = 8&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat New Southern Battleship Hime==&lt;br /&gt;
* Composition STF: 2-3 (F)BB, 0-1 BBV or CVL (2 CVL), 1-2 CA(V), 0-1 CL + 1-2 CA(V), 1-2 CLT, 1 CL, 2-3 DD (Green locks)&lt;br /&gt;
* Route: {{MapRoute |M|red|O|red|Z1|red|Z2|red|Z|red}}&lt;br /&gt;
* LBAS: Range = 8 AP/AS: 176/396 for '''Hard'''&lt;br /&gt;
* Note: This phase lock will be reused in E5 for Phase 2. You have the option to bring Nelson or Nagato and make use of the touch mechanics here.&lt;br /&gt;
&lt;br /&gt;
==Debuff Phase==&lt;br /&gt;
You can do all these steps in any order. There are 5 requirements that must be met once Last Dance threshold has been reached:&lt;br /&gt;
* AS LBAS Defense Once&lt;br /&gt;
* S rank node {{MapRoute |I|red}}&lt;br /&gt;
* AS at node {{MapRoute |G|red}}&lt;br /&gt;
* S rank at node {{MapRoute |L|red}}&lt;br /&gt;
* A rank at node {{MapRoute |Y|red}}&lt;br /&gt;
* S rank at node {{MapRoute |Z2|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-4/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
'''Ship Drops:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-4/Ship drops}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&lt;br /&gt;
|-&lt;br /&gt;
! E-4 Clear Message&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shadow</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-3&amp;diff=109759</id>
		<title>Spring 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-3&amp;diff=109759"/>
		<updated>2021-05-28T18:23:54Z</updated>

		<summary type="html">&lt;p&gt;Shadow: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Night Battle&amp;lt;br/&amp;gt;off Lunga Point&lt;br /&gt;
|title_jp= ルンガ沖夜戦&lt;br /&gt;
|tag=[[File:Spring2021EventTag4.png]]&lt;br /&gt;
|tag2=[[File:Spring2021EventTag5.png]]&lt;br /&gt;
|tag3=[[File:Spring2021EventTag6.png]]&lt;br /&gt;
|tag_text= &amp;lt;span style=&amp;quot;background-color:Orange; color:black&amp;quot;&amp;gt;Orange Tag:&amp;lt;/span&amp;gt; 2nd Torpedo Squadron&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;background-color:Gold; color:black&amp;quot;&amp;gt;Yellow Tag:&amp;lt;/span&amp;gt; Combined Fleet&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;background-color:Grey; color:white&amp;quot;&amp;gt;Grey Tag:&amp;lt;/span&amp;gt; 8th Fleet&lt;br /&gt;
|header_thumb=[[File:Spring2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Spring2021E-3Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Spring2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Spring2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Spring2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Spring2021E-3LBASMap.png|450px]]&lt;br /&gt;
|map_5_text=LBAS&lt;br /&gt;
|boss_hard= 750 TP, 800 HP, 5220 HP&lt;br /&gt;
|boss_medium= 500 TP, 800 HP, 4620 HP&lt;br /&gt;
|boss_easy= 350 TP, 800 HP, 4020 HP&lt;br /&gt;
|boss_casual= 350 TP, 800 HP, 4020 HP&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_all={{Ship/Banner|Northampton}}&lt;br /&gt;
|reward_1={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1&lt;br /&gt;
|reward_1_hard=2&lt;br /&gt;
|reward_2={{QuestRewardItem|Improvement Material}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium=5&lt;br /&gt;
|reward_2_hard=8&lt;br /&gt;
|reward_3={{QuestRewardEquip|Torpedo Squadron Skilled Lookouts}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=1 (★4) &lt;br /&gt;
|reward_3_hard=1 (★8) &lt;br /&gt;
|reward_4={{QuestRewardEquip|SOC Seagull}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=1 (★8) &lt;br /&gt;
|reward_4_hard=1 (★10) &lt;br /&gt;
|reward_5={{QuestRewardEquip|SO3C Seamew Kai}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=&lt;br /&gt;
|reward_5_medium=&lt;br /&gt;
|reward_5_hard=1 &lt;br /&gt;
|reward_6=&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=&lt;br /&gt;
|reward_6_medium=&lt;br /&gt;
|reward_6_hard= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:440px;&amp;quot;&amp;gt;&lt;br /&gt;
{{center|[[File:OoyodoE-3Spring2021.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules&lt;br /&gt;
|expand = true&lt;br /&gt;
|id = 50-3&lt;br /&gt;
|order =&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Starting point 2 is not unlocked&lt;br /&gt;
**Combined Fleet (this fleet is tagged '''Yellow''')&lt;br /&gt;
**Fleet contains an Orange-tagged flagship&lt;br /&gt;
*Other fleets start at 1 (these fleets are tagged '''Orange''')&lt;br /&gt;
|0 -&amp;gt; 2 = *Flagship is CA(V) (this fleet is tagged '''Gray''')&lt;br /&gt;
&lt;br /&gt;
|A/empty -&amp;gt; B, C = *If using Single Fleet:&lt;br /&gt;
**Fleets containing (F)BB(V), CV(B/L), CA(V) or [[Akitsu Maru]] will go to B ([[Shinshuu Maru]] does '''not''' count)&lt;br /&gt;
**For Casual difficulty, meet '''ANY''' of the following requirements to go to C:&lt;br /&gt;
***DD ≥ 5&lt;br /&gt;
***Fleet contains CL '''and''' DD = 4&lt;br /&gt;
***Number of ships equipped with Drum Canisters ≥ 1&lt;br /&gt;
**For Easy and above, meet '''ALL''' of the following requirements to go to C:&lt;br /&gt;
***DD ≥ 5/5/4 (Hard/Medium/Easy)&lt;br /&gt;
***Number of ships equipped with Drum Canisters ≥ 4/3/2 (Hard/Medium/Easy)&lt;br /&gt;
**Other fleets go to B&lt;br /&gt;
*If using Combined Fleet:&lt;br /&gt;
**If node W is '''not''' unlocked, go to B&lt;br /&gt;
**Otherwise, go to C&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; D, O, O1 = *If O and O1 are unlocked:&lt;br /&gt;
**Route to D if using Combined Fleet '''or''' fleet has started from start point 1&lt;br /&gt;
**Meet '''ANY''' of the following requirements to go to O:&lt;br /&gt;
***'''Slow''' fleet&lt;br /&gt;
***Fleet does not contain CL, '''or''' does not contain DD&lt;br /&gt;
**Other fleets go to O1&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; E = *Does not meet the requirements to go to G&lt;br /&gt;
|C -&amp;gt; G = *Fleet contains '''only''' DD&lt;br /&gt;
&lt;br /&gt;
|F/empty -&amp;gt; H, I/empty = *Active branching&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; F/empty = *Single Fleet&lt;br /&gt;
*Transport Combined Fleet&lt;br /&gt;
|G -&amp;gt; Q/empty = *Surface Task Force&lt;br /&gt;
*Carrier Task Force&lt;br /&gt;
&lt;br /&gt;
|I/empty -&amp;gt; J = *Transport Combined Fleet&lt;br /&gt;
*Does not meet the requirements to go to X&lt;br /&gt;
|I/empty -&amp;gt; X = *Node X is unlocked&lt;br /&gt;
*Single Fleet&lt;br /&gt;
*Meet '''ALL''' of the following requirements:&lt;br /&gt;
**Number of ships equipped with Drum Canisters ≥ 5/4/3/0 (Hard/Medium/Easy/Casual)&lt;br /&gt;
**Fleet contains '''only''' DD (Hard)&lt;br /&gt;
&lt;br /&gt;
|M/resource -&amp;gt; N = *Nodes Y and Z are not unlocked&lt;br /&gt;
|M/resource -&amp;gt; Y/empty = *Node Y is unlocked&lt;br /&gt;
*Fail the LoS check&lt;br /&gt;
|M/resource -&amp;gt; Z = *Node Z is unlocked&lt;br /&gt;
*Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|Q/empty -&amp;gt; R, S = *Active branching&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; T = *Does not meet the requirements to go to V&lt;br /&gt;
|R -&amp;gt; V = *Meet '''ALL''' of the following requirements:&lt;br /&gt;
**CV(B) ≤ 2&lt;br /&gt;
**CV(B/L) + [[Akitsu Maru]] ≤ 4&lt;br /&gt;
**(F)BB(V) + CV(B/L) + [[Akitsu Maru]] ≤ 6&lt;br /&gt;
&lt;br /&gt;
|U -&amp;gt; V = *Surface Task Force&lt;br /&gt;
*Does not meet the requirements to go to W&lt;br /&gt;
|U -&amp;gt; W = *Meet '''ALL''' of the following requirements:&lt;br /&gt;
**'''Fast''' fleet&lt;br /&gt;
**CV(B/L) ≤ 3 '''and''' CV(B) ≤ 2&lt;br /&gt;
**CA(V) ≥ 2&lt;br /&gt;
**CL ≥ 2&lt;br /&gt;
**DD ≥ 4&lt;br /&gt;
*Pass the LoS check&lt;br /&gt;
|U -&amp;gt; W1/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|V -&amp;gt; W = *Pass the LoS check&lt;br /&gt;
|V -&amp;gt; W2/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; L/night = *'''Slow''' fleet (Hard only)&lt;br /&gt;
|X -&amp;gt; M/resource = *Does not meet the requirements to go to L&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Spring 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
&lt;br /&gt;
This map has three ship locks:&lt;br /&gt;
*Orange Tag: 2nd Torpedo Squadron (Single Fleet)&lt;br /&gt;
*Grey Tag: 8th Fleet (Single Fleet, '''with CA(V) flagship''')&lt;br /&gt;
**Starting point unlocks after Phase 1 is cleared&lt;br /&gt;
**Only really used for one unlocking gimmick&lt;br /&gt;
*Yellow Tag: Combined Fleet (Combined Fleet)&lt;br /&gt;
**Same starting point as Orange Tag, but tagged with Combined Fleet Tag when sortied as a Combined Fleet (STF or CTF)&lt;br /&gt;
&lt;br /&gt;
==Phase 1: TP Phase==&lt;br /&gt;
&lt;br /&gt;
Phase 1 is a TP Phase, with 350/350/500/750 points required on Casual/Easy/Medium/Hard at HQ 120&lt;br /&gt;
&lt;br /&gt;
*Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:Orange; color:black&amp;quot; title=&amp;quot;2nd Torpedo Squadron&amp;quot;&amp;gt;Orange Tag&amp;lt;/span&amp;gt;] 0-1 CL, 5-6 DD&lt;br /&gt;
**A fleet with CL will off-route to {{MapRoute|E|red}}&lt;br /&gt;
*Route: {{MapRoute|A|blue|C|red|G|red|F|blue|I|blue|J|red|L|purple|M|green|N|red}} with 0 CL&lt;br /&gt;
**{{MapRoute|A|blue|C|red|E|red|G|red|F|blue|I|blue|J|red|L|purple|M|green|N|red}} with 1 CL&lt;br /&gt;
*'''A total of 0/?/3/4 drum-equipped ships are required on Casual/Easy/Medium/Hard for this route.'''&lt;br /&gt;
*LBAS:&lt;br /&gt;
**2 LBAS with 4x LBAA each to boss (7 Range); OR&lt;br /&gt;
**1 LBAS with 4x Toukai/ASW to {{MapRoute|C|red}} (2 Range), 1 LBAS with 4x LBAA to Boss; OR&lt;br /&gt;
**Fighter sweep {{MapRoute|E|red|G|red}}&lt;br /&gt;
*Notes: &lt;br /&gt;
**Support expeditions are optional, vanguard formation can be used to increase passing rate. Generic AACI is sufficient for the Air Raids.&lt;br /&gt;
**S-Ranking the boss is not strictly necessary, but if desired, the new Torpedo/SLO+/Torpedo and/or Torpedo/SLO+/Drum cut-ins may be useful.&lt;br /&gt;
***With a [[Reinforcement Expansion]] unlocked, a Torpedo/Torpedo/Drum/[SLO+] set-up may be utilized.&lt;br /&gt;
***SLO+ refers to [[Torpedo Squadron Skilled Lookouts]].&lt;br /&gt;
**This phase has '''no LoS check'''.&lt;br /&gt;
&lt;br /&gt;
==Phase 1.5: Unlock the 2nd Boss Node==&lt;br /&gt;
Unlocking {{MapRoute|W|Red}} has 2 requirements:&lt;br /&gt;
* AS Node {{MapRoute|B|Red}} &amp;amp; {{MapRoute|O2|Red}}&lt;br /&gt;
* S rank Node {{MapRoute|O3|Red}} &amp;amp; {{MapRoute|O1|Red}}&lt;br /&gt;
** A rank {{MapRoute|O1|Red}} on '''EASY/CASUAL''' only&lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
|-|Node B &amp;amp; O2=&lt;br /&gt;
* This is only required on '''MEDIUM+''' only&lt;br /&gt;
* Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:Gold; color:black&amp;quot; title=&amp;quot;Combined Fleet&amp;quot;&amp;gt;Yellow Tag&amp;lt;/span&amp;gt;] Carrier Task Force (CTF): 2 CV(L) + 1 CL, 2 DD&lt;br /&gt;
* Route: {{MapRoute|A|blue|B|red|D|blue|O2|red}}&lt;br /&gt;
* LBAS: AP/AS {{MapRoute|O2|Red}} Hard: 169/380 @ 4Range; AP/AS {{MapRoute|B|Red}} Hard: 160/359 @ Range 2&lt;br /&gt;
|-|Node O1 &amp;amp; O3=&lt;br /&gt;
* Required for all difficulties&lt;br /&gt;
* Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:Grey; color:white&amp;quot; title=&amp;quot;8th Fleet&amp;quot;&amp;gt;Gray Tag&amp;lt;/span&amp;gt;] Single Fleet: 1-2 CA(V), 1-2 CL, 2-3 DD&lt;br /&gt;
* A CA(V) '''must''' be flagship.&lt;br /&gt;
* Route: {{MapRoute|P|blue|B|red|O1|red|O3|red}}&lt;br /&gt;
* LBAS: Range 3, no airpower {{MapRoute|O1|Red}}; Range 4, no air power {{MapRoute|O3|Red}}&lt;br /&gt;
* Note: O1 contains a New Submarine Princess along with 2 other submarines. Bring Toukai/ASW Aircraft as well as OASW. O3 is a surface combat node.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the Enemy Combined Fleet==&lt;br /&gt;
The objective here is to take down the enemy combined fleet at Node {{MapRoute|W|Red}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
|-|STF=&lt;br /&gt;
* Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:Gold; color:black&amp;quot; title=&amp;quot;Combined Fleet&amp;quot;&amp;gt;Yellow Tag&amp;lt;/span&amp;gt;] Surface Task Force (STF): 2 CVL, 2 FBB, 1-2 CA(V), 1-2 CL + 1 CA, 1 CL, 4 DD&lt;br /&gt;
* Route: {{MapRoute|A|blue|C|red|E|red|G|red|Q|blue|R|red|V|red|W|red}}&lt;br /&gt;
* LBAS: Range 7. AD/AP/AS for Hard: 90/180/405. LD: 96/191/429.&lt;br /&gt;
|-|CTF=&lt;br /&gt;
Goes {{MapRoute|Q|blue|S|red}} instead of {{MapRoute|Q|blue|R|red}}&lt;br /&gt;
* Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:Gold; color:black&amp;quot; title=&amp;quot;Combined Fleet&amp;quot;&amp;gt;Yellow Tag&amp;lt;/span&amp;gt;] Carrier Task Force (CTF): 2 CV, 1 FBB, 2 CA(V), CL + 1 CA, 1 CL, 4 DD&lt;br /&gt;
* Route: {{MapRoute|A|blue|C|red|E|red|G|red|Q|blue|S|red|U|red|W|red}}&lt;br /&gt;
* LBAS: Range 7. AD/AP/AS for Hard: 90/180/405. LD: 96/191/429.&lt;br /&gt;
|-|Heavy CTF=&lt;br /&gt;
* Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:Gold; color:black&amp;quot; title=&amp;quot;Combined Fleet&amp;quot;&amp;gt;Yellow Tag&amp;lt;/span&amp;gt;] Carrier Task Force (CTF): 2 CV, 2 CVL, 1 CAV, 1 CL + 1 CA, 1 CL, 4 DD&lt;br /&gt;
**Speed does not matter for this composition and route (i.e. use of Slow CVLs is acceptable).&lt;br /&gt;
* Route: {{MapRoute|A|blue|C|red|E|red|G|red|Q|blue|R|red|V|red|W|red}}&lt;br /&gt;
* LBAS: Range 6 {{MapRoute|V|red}} &amp;amp; 7 {{MapRoute|W|red}}.&lt;br /&gt;
**AD/AP/AS for {{MapRoute|V|red}} Hard: 62/124/279.&lt;br /&gt;
**AD/AP/AS for {{MapRoute|W|red}} Hard: 90/180/405. LD: 96/191/429.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5: Unlock the Route to Node Z==&lt;br /&gt;
To unlock {{MapRoute|Z|Red}}, you will only need to AS {{MapRoute|H|red}}&lt;br /&gt;
* Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:Gold; color:black&amp;quot; title=&amp;quot;Combined Fleet&amp;quot;&amp;gt;Yellow Tag&amp;lt;/span&amp;gt;] Transport Combined Fleet (TCF): 0-1 CVE, 1CAV/AV, 4-5 DD + 1 CL, 3 DD&lt;br /&gt;
* Route: {{MapRoute|A|blue|C|red|E|red|G|red|F|blue|H|red}}&lt;br /&gt;
* Alternatively you can run [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:Orange; color:black&amp;quot; title=&amp;quot;2nd Torpedo Squadron&amp;quot;&amp;gt;Orange Tag&amp;lt;/span&amp;gt;] 1 AV 5 DD in order to save locks as the fleet is similar to Phase 1 and 3.&lt;br /&gt;
** If using the single fleet method, you need to use a 4-slot AV like [[Commandant Teste]] or [[Nisshin]]. 3-slot girls will struggle to take AS against all but the weakest enemy composition. &lt;br /&gt;
** Route: {{MapRoute|A|blue|C|red|E|red|G|red|F|blue|H|red}}&lt;br /&gt;
* LBAS: Range 5, AP/AS for Hard: 160/359&lt;br /&gt;
* Note: Set up your LBAS with fighters only and send them to Node H to help secure AS.&lt;br /&gt;
** 1 CVE and 1 CAV with full fighter &amp;amp; SPF set-ups can almost certainly attain AS without the need for LBAS swapping.&lt;br /&gt;
* Note: '''EASY/CASUAL''' will have node {{MapRoute|Z|Red}} unlocked as soon as you beaten phase 2 without doing this steps&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Defeat Lungga Hime==&lt;br /&gt;
This is the final phase for this map and the MO. The objective is to sink the Lungga princess at {{MapRoute|Z|red}}. There is a boss debuff available for unlocking once LD is reached, if so desired. &lt;br /&gt;
* Composition: [&amp;lt;span style=&amp;quot;cursor:help;border-bottom:1px dotted; background-color:Orange; color:black&amp;quot; title=&amp;quot;2nd Torpedo Squadron&amp;quot;&amp;gt;Orange Tag&amp;lt;/span&amp;gt;] Single Fleet: 6 DD ''' OR''' 1 CL 5 DD ('''EASY AND CASUAL ONLY''')&lt;br /&gt;
**A fleet with CL will off-route to {{MapRoute|E|red}}&lt;br /&gt;
* Route: {{MapRoute|A|blue|C|red|G|red|F|blue|I|blue|X|red|M|green|Z|red}} with 0 CL&lt;br /&gt;
** {{MapRoute|A|blue|C|red|E|red|G|red|F|blue|I|blue|X|red|M|green|Z|red}} with 1 CL&lt;br /&gt;
* LBAS: Range 8, no Airpower &lt;br /&gt;
* Note: '''Fleet must have 0/3/4/5 drum-equipped ships on Casual/Easy/Medium/Hard.'''&lt;br /&gt;
*LoS Requirement: About '''Cn3 48+/38+/29+/23+''' is required on '''Hard/Medium/Easy/Casual''' to route from {{MapRoute|M|green}} to {{MapRoute|Z|red}}.&lt;br /&gt;
&lt;br /&gt;
==Lungga Hime Debuff Phase==&lt;br /&gt;
You can do all these steps in any order. There are 6 requirements that must be met once Last Dance threshold has been reached:&lt;br /&gt;
* LBAS raid - AS x1&lt;br /&gt;
* {{MapRoute|O3|red}} - S rank x1&lt;br /&gt;
* {{MapRoute|E|red}} - AS x1&lt;br /&gt;
* {{MapRoute|W|red}} - S rank x1&lt;br /&gt;
* {{MapRoute|K|red}} - S rank x1&lt;br /&gt;
* {{MapRoute|N|red}} - S rank x1 (use TCF to reach)&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
'''Ship Drops:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&lt;br /&gt;
|-&lt;br /&gt;
! E-3 Clear Message&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shadow</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-3&amp;diff=109722</id>
		<title>Spring 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-3&amp;diff=109722"/>
		<updated>2021-05-27T19:28:24Z</updated>

		<summary type="html">&lt;p&gt;Shadow: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Night Battle&amp;lt;br/&amp;gt;off Lunga Point&lt;br /&gt;
|title_jp= ルンガ沖夜戦&lt;br /&gt;
|tag=[[File:Spring2021EventTag4.png]]&lt;br /&gt;
|tag2=[[File:Spring2021EventTag5.png]]&lt;br /&gt;
|tag3=[[File:Spring2021EventTag6.png]]&lt;br /&gt;
|tag_text= &amp;lt;span style=&amp;quot;background-color:Orange; color:black&amp;quot;&amp;gt;Orange Tag:&amp;lt;/span&amp;gt; 2nd Torpedo Squadron&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;background-color:Gold; color:black&amp;quot;&amp;gt;Yellow Tag:&amp;lt;/span&amp;gt; Combined Fleet&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;background-color:Grey; color:white&amp;quot;&amp;gt;Grey Tag:&amp;lt;/span&amp;gt; 8th Fleet&lt;br /&gt;
|header_thumb=[[File:Spring2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Spring2021E-3Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Spring2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Spring2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Spring2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Spring2021E-3LBASMap.png|450px]]&lt;br /&gt;
|map_5_text=LBAS&lt;br /&gt;
|boss_hard= 750 TP, 800 HP, 5220 HP&lt;br /&gt;
|boss_medium= 500 TP, 800 HP, 4620 HP&lt;br /&gt;
|boss_easy= 350 TP, 800 HP, 4020 HP&lt;br /&gt;
|boss_casual= 350 TP, 800 HP, 4020 HP&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_all={{Ship/Banner|Northampton}}&lt;br /&gt;
|reward_1={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1&lt;br /&gt;
|reward_1_hard=2&lt;br /&gt;
|reward_2={{QuestRewardItem|Improvement Material}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium=5&lt;br /&gt;
|reward_2_hard=8&lt;br /&gt;
|reward_3={{QuestRewardEquip|Torpedo Squadron Skilled Lookouts}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=1 (★4) &lt;br /&gt;
|reward_3_hard=1 (★8) &lt;br /&gt;
|reward_4={{QuestRewardEquip|SOC Seagull}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=1 (★8) &lt;br /&gt;
|reward_4_hard=1 (★10) &lt;br /&gt;
|reward_5={{QuestRewardEquip|SO3C Seamew Kai}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=&lt;br /&gt;
|reward_5_medium=&lt;br /&gt;
|reward_5_hard=1 &lt;br /&gt;
|reward_6=&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=&lt;br /&gt;
|reward_6_medium=&lt;br /&gt;
|reward_6_hard= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:440px;&amp;quot;&amp;gt;&lt;br /&gt;
{{center|[[File:OoyodoE-3Spring2021.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules&lt;br /&gt;
|expand = true&lt;br /&gt;
|id = 50-3&lt;br /&gt;
|order =&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Starting point 2 is not unlocked&lt;br /&gt;
**Combined Fleet (this fleet is tagged '''Yellow''')&lt;br /&gt;
**Fleet contains an Orange-tagged flagship&lt;br /&gt;
*Other fleets start at 1 (these fleets are tagged '''Orange''')&lt;br /&gt;
|0 -&amp;gt; 2 = *Flagship is CA(V) (this fleet is tagged '''Gray''')&lt;br /&gt;
&lt;br /&gt;
|A/empty -&amp;gt; B, C = *If using Single Fleet:&lt;br /&gt;
**Fleets containing (F)BB(V), CV(B/L), CA(V) or [[Akitsu Maru]] will go to B&lt;br /&gt;
**For Casual difficulty, meet '''ANY''' of the following requirements to go to C:&lt;br /&gt;
***DD ≥ 5&lt;br /&gt;
***Fleet contains CL '''and''' DD = 4&lt;br /&gt;
***Number of ships equipped with Drum Canisters ≥ 1&lt;br /&gt;
**For Easy and above, meet '''ALL''' of the following requirements to go to C:&lt;br /&gt;
***DD ≥ 5/5/4 (Hard/Medium/Easy)&lt;br /&gt;
***Number of ships equipped with Drum Canisters ≥ 4/3/2 (Hard/Medium/Easy)&lt;br /&gt;
**Other fleets go to B&lt;br /&gt;
*If using Combined Fleet:&lt;br /&gt;
**If node W is '''not''' unlocked, go to B&lt;br /&gt;
**Otherwise, go to C&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; D, O, O1 = *If O and O1 are unlocked:&lt;br /&gt;
**Route to D if using Combined Fleet '''or''' fleet has started from start point 1&lt;br /&gt;
**Meet '''ANY''' of the following requirements to go to O:&lt;br /&gt;
***'''Slow''' fleet&lt;br /&gt;
***Fleet does not contain CL, '''or''' does not contain DD&lt;br /&gt;
**Other fleets go to O1&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; E = *Does not meet the requirements to go to G&lt;br /&gt;
|C -&amp;gt; G = *Fleet contains '''only''' DD&lt;br /&gt;
&lt;br /&gt;
|F/empty -&amp;gt; H, I/empty = *Active branching&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; F/empty = *Single Fleet&lt;br /&gt;
*Transport Combined Fleet&lt;br /&gt;
|G -&amp;gt; Q/empty = *Surface Task Force&lt;br /&gt;
*Carrier Task Force&lt;br /&gt;
&lt;br /&gt;
|I/empty -&amp;gt; J = *Transport Combined Fleet&lt;br /&gt;
*Does not meet the requirements to go to X&lt;br /&gt;
|I/empty -&amp;gt; X = *Node X is unlocked&lt;br /&gt;
*Single Fleet&lt;br /&gt;
*Meet '''ALL''' of the following requirements:&lt;br /&gt;
**Number of ships equipped with Drum Canisters ≥ 5/4/3/0 (Hard/Medium/Easy/Casual)&lt;br /&gt;
**Fleet contains '''only''' DD (Hard)&lt;br /&gt;
&lt;br /&gt;
|M/resource -&amp;gt; N = *Nodes Y and Z are not unlocked&lt;br /&gt;
|M/resource -&amp;gt; Y/empty = *Node Y is unlocked&lt;br /&gt;
*Fail the LoS check&lt;br /&gt;
|M/resource -&amp;gt; Z = *Node Z is unlocked&lt;br /&gt;
*Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|Q/empty -&amp;gt; R, S = *Active branching&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; T = *Does not meet the requirements to go to V&lt;br /&gt;
|R -&amp;gt; V = *Meet '''ALL''' of the following requirements:&lt;br /&gt;
**CV(B) ≤ 2&lt;br /&gt;
**CV(B/L) + [[Akitsu Maru]] ≤ 4&lt;br /&gt;
**(F)BB(V) + CV(B/L) + [[Akitsu Maru]] ≤ 6&lt;br /&gt;
&lt;br /&gt;
|U -&amp;gt; V = *Surface Task Force&lt;br /&gt;
*Does not meet the requirements to go to W&lt;br /&gt;
|U -&amp;gt; W = *Meet '''ALL''' of the following requirements:&lt;br /&gt;
**'''Fast''' fleet&lt;br /&gt;
**CV(B/L) ≤ 3 '''and''' CV(B) ≤ 2&lt;br /&gt;
**CA(V) ≥ 2&lt;br /&gt;
**CL ≥ 2&lt;br /&gt;
**DD ≥ 4&lt;br /&gt;
*Pass the LoS check&lt;br /&gt;
|U -&amp;gt; W1/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|V -&amp;gt; W = *Pass the LoS check&lt;br /&gt;
|V -&amp;gt; W2/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; L/night = *'''Slow''' fleet (Hard only)&lt;br /&gt;
|X -&amp;gt; M/resource = *Does not meet the requirements to go to L&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Spring 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
&lt;br /&gt;
This map has three ship locks:&lt;br /&gt;
*Orange Tag: 2nd Torpedo Squadron (Single Fleet)&lt;br /&gt;
*Grey Tag: 8th Fleet (Single Fleet, '''with CA(V) flagship''')&lt;br /&gt;
**Starting point unlocks after Phase 1 is cleared&lt;br /&gt;
**Only really used for one unlocking gimmick&lt;br /&gt;
*Yellow Tag: Combined Fleet (Combined Fleet)&lt;br /&gt;
**Same starting point as Orange Tag, but tagged with Combined Fleet Tag when sortied as a Combined Fleet (STF or CTF)&lt;br /&gt;
&lt;br /&gt;
==Phase 1: TP Phase==&lt;br /&gt;
&lt;br /&gt;
Phase 1 is a TP Phase, with 350/350/500/750 points required on Casual/Easy/Medium/Hard at HQ 120&lt;br /&gt;
&lt;br /&gt;
*Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:Orange; color:black&amp;quot; title=&amp;quot;2nd Torpedo Squadron&amp;quot;&amp;gt;Orange Tag&amp;lt;/span&amp;gt;] 0-1 CL, 5-6 DD&lt;br /&gt;
**A fleet with CL will off-route to {{MapRoute|E|red}}&lt;br /&gt;
*Route: {{MapRoute|A|blue|C|red|G|red|F|blue|I|blue|J|red|L|purple|M|green|N|red}} with 0 CL&lt;br /&gt;
**{{MapRoute|A|blue|C|red|E|red|G|red|F|blue|I|blue|J|red|L|purple|M|green|N|red}} with 1 CL&lt;br /&gt;
*'''A total of 0/?/3/4 drum-equipped ships are required on Casual/Easy/Medium/Hard for this route.'''&lt;br /&gt;
*LBAS:&lt;br /&gt;
**2 LBAS with 4x LBAA each to boss (7 Range); OR&lt;br /&gt;
**1 LBAS with 4x Toukai/ASW to {{MapRoute|C|red}} (2 Range), 1 LBAS with 4x LBAA to Boss; OR&lt;br /&gt;
**Fighter sweep {{MapRoute|E|red|G|red}}&lt;br /&gt;
*Notes: &lt;br /&gt;
**Support expeditions are optional, vanguard formation can be used to increase passing rate. Generic AACI is sufficient for the Air Raids.&lt;br /&gt;
**S-Ranking the boss is not strictly necessary, but if desired, the new Torpedo/SLO+/Torpedo and/or Torpedo/SLO+/Drum cut-ins may be useful.&lt;br /&gt;
***With a [[Reinforcement Expansion]] unlocked, a Torpedo/Torpedo/Drum/[SLO+] set-up may be utilized.&lt;br /&gt;
***SLO+ refers to [[Torpedo Squadron Skilled Lookouts]].&lt;br /&gt;
**This phase has '''no LoS check'''.&lt;br /&gt;
&lt;br /&gt;
==Phase 1.5: Unlock the 2nd Boss Node==&lt;br /&gt;
Unlocking {{MapRoute|W|Red}} has 2 requirements:&lt;br /&gt;
* AS Node {{MapRoute|B|Red}} &amp;amp; {{MapRoute|O2|Red}}&lt;br /&gt;
* S rank Node {{MapRoute|O3|Red}} &amp;amp; {{MapRoute|O1|Red}}&lt;br /&gt;
** A rank {{MapRoute|O1|Red}} on '''EASY/CASUAL''' only&lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
|-|Node B &amp;amp; O2=&lt;br /&gt;
* This is only required on '''MEDIUM+''' only&lt;br /&gt;
* Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:Gold; color:black&amp;quot; title=&amp;quot;Combined Fleet&amp;quot;&amp;gt;Yellow Tag&amp;lt;/span&amp;gt;] Carrier Task Force (CTF): 2 CV(L) + 1 CL, 2 DD&lt;br /&gt;
* Route: {{MapRoute|A|blue|B|red|D|blue|O2|red}}&lt;br /&gt;
* LBAS: AP/AS {{MapRoute|O2|Red}} Hard: 169/380 @ 4Range; AP/AS {{MapRoute|B|Red}} Hard: 160/359 @ Range 2&lt;br /&gt;
|-|Node O1 &amp;amp; O3=&lt;br /&gt;
* Required for all difficulties&lt;br /&gt;
* Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:Grey; color:white&amp;quot; title=&amp;quot;8th Fleet&amp;quot;&amp;gt;Gray Tag&amp;lt;/span&amp;gt;] Single Fleet: 2 CA(V), 1-2 CL, 2-3 DD&lt;br /&gt;
* A CA(V) '''must''' be flagship.&lt;br /&gt;
* Route: {{MapRoute|P|blue|B|red|O1|red|O3|red}}&lt;br /&gt;
* LBAS: Range 3, no airpower {{MapRoute|O1|Red}}; Range 4, no air power {{MapRoute|O3|Red}}&lt;br /&gt;
* Note: O1 contains a New Submarine Princess along with 2 other submarines. Bring Toukai/ASW Aircraft as well as OASW. O3 is a surface combat node.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the Enemy Combined Fleet==&lt;br /&gt;
The objective here is to take down the enemy combined fleet at Node {{MapRoute|W|Red}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
|-|STF=&lt;br /&gt;
* Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:Gold; color:black&amp;quot; title=&amp;quot;Combined Fleet&amp;quot;&amp;gt;Yellow Tag&amp;lt;/span&amp;gt;] Surface Task Force (STF): 2 CVL, 2 FBB, 1-2 CA(V), 1-2 CL + 1 CA, 1 CL, 4 DD&lt;br /&gt;
* Route: {{MapRoute|A|blue|C|red|E|red|G|red|Q|blue|R|red|V|red|W|red}}&lt;br /&gt;
* LBAS: Range 7. AD/AP/AS for Hard: 90/180/405. LD: 96/191/429.&lt;br /&gt;
|-|CTF=&lt;br /&gt;
Goes {{MapRoute|Q|blue|S|red}} instead of {{MapRoute|Q|blue|R|red}}&lt;br /&gt;
* Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:Gold; color:black&amp;quot; title=&amp;quot;Combined Fleet&amp;quot;&amp;gt;Yellow Tag&amp;lt;/span&amp;gt;] Carrier Task Force (CTF): 2 CV, 1 FBB, 2 CA(V), CL + 1 CA, 1 CL, 4 DD&lt;br /&gt;
* Route: {{MapRoute|A|blue|C|red|E|red|G|red|Q|blue|S|red|U|red|W|red}}&lt;br /&gt;
* LBAS: Range 7. AD/AP/AS for Hard: 90/180/405. LD: 96/191/429.&lt;br /&gt;
|-|Heavy CTF=&lt;br /&gt;
* Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:Gold; color:black&amp;quot; title=&amp;quot;Combined Fleet&amp;quot;&amp;gt;Yellow Tag&amp;lt;/span&amp;gt;] Carrier Task Force (CTF): 2 CV, 2 CVL, 1 CAV, 1 CL + 1 CA, 1 CL, 4 DD&lt;br /&gt;
**Speed does not matter for this composition and route (i.e. use of Slow CVLs is acceptable).&lt;br /&gt;
* Route: {{MapRoute|A|blue|C|red|E|red|G|red|Q|blue|R|red|V|red|W|red}}&lt;br /&gt;
* LBAS: Range 6 {{MapRoute|V|red}} &amp;amp; 7 {{MapRoute|W|red}}.&lt;br /&gt;
**AD/AP/AS for {{MapRoute|V|red}} Hard: 62/124/279.&lt;br /&gt;
**AD/AP/AS for {{MapRoute|W|red}} Hard: 90/180/405. LD: 96/191/429.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5: Unlock the Route to Node Z==&lt;br /&gt;
To unlock {{MapRoute|Z|Red}}, you will only need to AS {{MapRoute|H|red}}&lt;br /&gt;
* Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:Gold; color:black&amp;quot; title=&amp;quot;Combined Fleet&amp;quot;&amp;gt;Yellow Tag&amp;lt;/span&amp;gt;] Transport Combined Fleet (TCF): 0-1 CVE, 1CAV/AV, 4-5 DD + 1 CL, 3 DD&lt;br /&gt;
* Route: {{MapRoute|A|blue|C|red|E|red|G|red|F|blue|H|red}}&lt;br /&gt;
* Alternatively you can run [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:Orange; color:black&amp;quot; title=&amp;quot;2nd Torpedo Squadron&amp;quot;&amp;gt;Orange Tag&amp;lt;/span&amp;gt;] 1 AV 5 DD in order to save locks as the fleet is similar to Phase 1 and 3.&lt;br /&gt;
** If using the single fleet method, you need to use a 4-slot AV like [[Commandant Teste]] or [[Nisshin]]. 3-slot girls will struggle to take AS against all but the weakest enemy composition. &lt;br /&gt;
** Route: {{MapRoute|A|blue|C|red|E|red|G|red|F|blue|H|red}}&lt;br /&gt;
* LBAS: Range 5, AP/AS for Hard: 160/359&lt;br /&gt;
* Note: Set up your LBAS with fighters only and send them to Node H to help secure AS.&lt;br /&gt;
** 1 CVE and 1 CAV with full fighter &amp;amp; SPF set-ups can almost certainly attain AS without the need for LBAS swapping.&lt;br /&gt;
* Note: '''EASY/CASUAL''' will have node {{MapRoute|Z|Red}} unlocked as soon as you beaten phase 2 without doing this steps&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Defeat Lungga Hime==&lt;br /&gt;
This is the final phase for this map and the MO. The objective is to sink the Lungga princess at {{MapRoute|Z|red}}. There is a boss debuff available for unlocking once LD is reached, if so desired. &lt;br /&gt;
* Composition: [&amp;lt;span style=&amp;quot;cursor:help;border-bottom:1px dotted; background-color:Orange; color:black&amp;quot; title=&amp;quot;2nd Torpedo Squadron&amp;quot;&amp;gt;Orange Tag&amp;lt;/span&amp;gt;] Single Fleet: 6 DD ''' OR''' 1 CL 5 DD ('''EASY AND CASUAL ONLY''')&lt;br /&gt;
**A fleet with CL will off-route to {{MapRoute|E|red}}&lt;br /&gt;
* Route: {{MapRoute|A|blue|C|red|G|red|F|blue|I|blue|X|red|M|green|Z|red}} with 0 CL&lt;br /&gt;
** {{MapRoute|A|blue|C|red|E|red|G|red|F|blue|I|blue|X|red|M|green|Z|red}} with 1 CL&lt;br /&gt;
* LBAS: Range 8, no Airpower &lt;br /&gt;
* Note: '''Fleet must have 0/3/4/5 drum-equipped ships on Casual/Easy/Medium/Hard.'''&lt;br /&gt;
*LoS Requirement: About '''Cn3 48+/38+/29+/23+''' is required on '''Hard/Medium/Easy/Casual''' to route from {{MapRoute|M|green}} to {{MapRoute|Z|red}}.&lt;br /&gt;
&lt;br /&gt;
==Lungga Hime Debuff Phase==&lt;br /&gt;
You can do all these steps in any order. There are 6 requirements that must be met once Last Dance threshold has been reached:&lt;br /&gt;
* LBAS raid - AS x1&lt;br /&gt;
* {{MapRoute|O3|red}} - S rank x1&lt;br /&gt;
* {{MapRoute|E|red}} - AS x1&lt;br /&gt;
* {{MapRoute|W|red}} - S rank x1&lt;br /&gt;
* {{MapRoute|K|red}} - S rank x1&lt;br /&gt;
* {{MapRoute|N|red}} - S rank x1 (use TCF to reach)&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
'''Ship Drops:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&lt;br /&gt;
|-&lt;br /&gt;
! E-3 Clear Message&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shadow</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-2&amp;diff=109721</id>
		<title>Spring 2021 Event/E-2</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-2&amp;diff=109721"/>
		<updated>2021-05-27T19:20:47Z</updated>

		<summary type="html">&lt;p&gt;Shadow: /* E-2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-2===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Battle of 6th Fleet&lt;br /&gt;
|title_jp= 第六艦隊の戦い&lt;br /&gt;
|tag=[[File:Spring2021EventTag2.png]]&lt;br /&gt;
|tag2=[[File:Spring2021EventTag3.png]]&lt;br /&gt;
|tag_text=&amp;lt;span style=&amp;quot;background-color:MediumPurple; color:white&amp;quot;&amp;gt;Purple Tag:&amp;lt;/span&amp;gt; 6th Fleet&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;background-color:DodgerBlue; color:white&amp;quot;&amp;gt;Blue Tag:&amp;lt;/span&amp;gt; 3rd Fleet&lt;br /&gt;
|header_thumb=[[File:Spring2021_E2BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Spring2021E-2Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Spring2021E-2MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Spring2021E-2MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Spring2021E-2MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Spring2021E-2LBASMap.png|450px]]&lt;br /&gt;
|map_5_text=LBAS&lt;br /&gt;
|boss_hard= 500 TP, 1950 HP, 1750 HP&lt;br /&gt;
|boss_medium= 400 TP, 1850 HP, 1750 HP&lt;br /&gt;
|boss_easy= 280 TP, 1750 HP, 1750 HP&lt;br /&gt;
|boss_casual= 280 TP, 1750 HP, 1750 HP&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=&lt;br /&gt;
|reward_1_medium=&lt;br /&gt;
|reward_1_hard=1&lt;br /&gt;
|reward_2={{QuestRewardItem|Reinforcement Expansion}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=1&lt;br /&gt;
|reward_2_medium=1&lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardEquip|Emergency Repair Goddess}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardItem|Submarine Supply Material}}&lt;br /&gt;
|reward_4_casual=1&lt;br /&gt;
|reward_4_easy=2&lt;br /&gt;
|reward_4_medium=3&lt;br /&gt;
|reward_4_hard=4&lt;br /&gt;
|reward_5={{QuestRewardEquip|SOC Seagull}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=&lt;br /&gt;
|reward_5_medium=1 (★5)&lt;br /&gt;
|reward_5_hard=1 (★8)&lt;br /&gt;
|reward_6={{QuestRewardEquip|Elite Torpedo Squadron Command Facility}}&lt;br /&gt;
|reward_6_casual=1&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★2)&lt;br /&gt;
|reward_6_hard= 1 (★4)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:440px;&amp;quot;&amp;gt;&lt;br /&gt;
{{center|[[File:OoyodoE-2Spring2021.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules&lt;br /&gt;
|expand = true&lt;br /&gt;
|id = 50-2&lt;br /&gt;
|order = 0,B,D,H,J,K,N&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = *Fleet does not contain SS(V) ('''only''' if start point 3 is unlocked)&lt;br /&gt;
*Does not meet the requirements for start point 1 or 3&lt;br /&gt;
|0 -&amp;gt; 2 = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Combined Fleet&lt;br /&gt;
**Fleet contains CV(B/L) or [[Akitsu Maru]]&lt;br /&gt;
|0 -&amp;gt; 3 = *Start point 3 is unlocked&lt;br /&gt;
*Meet '''ANY''' of the following requirements:&lt;br /&gt;
**CL = 2 '''and''' DD ≥ 1(?) ('''only''' for Casual)&lt;br /&gt;
**Fleet contains '''only''' SS(V)&lt;br /&gt;
**Fleet contains AS&lt;br /&gt;
**Fleet contains CL or CT&lt;br /&gt;
**DD ≥ 2&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; D/empty = *Force D if fleet contains '''only''' SS(V)&lt;br /&gt;
*Meet '''ALL''' of the following requirements:&lt;br /&gt;
**Fleet contains AV, AO or [[Shinshuu Maru]]&lt;br /&gt;
**DD = 5, '''OR''' CL = 1 '''and''' DD = 4&lt;br /&gt;
|B -&amp;gt; E = *Does not meet the requirements to go to D&lt;br /&gt;
&lt;br /&gt;
|D/empty -&amp;gt; F, H = *Active branching&lt;br /&gt;
&lt;br /&gt;
|H -&amp;gt; I, J/resource = *Force J if fleet contains '''only''' SS(V), or if DD = 6&lt;br /&gt;
*Meet '''ALL''' the following requirements to go to J&lt;br /&gt;
**Fleet does not contain (F)BB(V)&lt;br /&gt;
**CL + CT + CLT &amp;lt; 2&lt;br /&gt;
**'''Fast''' fleet (ignored for Casual)&lt;br /&gt;
**Fleet contains CL or CT (ignored for Casual)&lt;br /&gt;
*On Easy and Medium, other fleets go to J&lt;br /&gt;
*Otherwise, go to I&lt;br /&gt;
&lt;br /&gt;
|J/resource -&amp;gt; L/empty = *Fail the LoS check&lt;br /&gt;
|J/resource -&amp;gt; Q = *Ignore the LoS check if fleet contains '''only''' SS(V)&lt;br /&gt;
*Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; L/empty, M, N = *If using Single Fleet:&lt;br /&gt;
**Meet '''ANY''' of the following requirements to route to M:&lt;br /&gt;
***CV(B) ≥ 3&lt;br /&gt;
***CV(B/L) ≥ 4 (Hard only)&lt;br /&gt;
**Otherwise, route to N&lt;br /&gt;
*If using Combined Fleet:&lt;br /&gt;
**Pass the LoS check to go to M&lt;br /&gt;
**Fail the LoS check to go to L&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; O = *Does not meet the requirements to go to P&lt;br /&gt;
|N -&amp;gt; P = *Meet '''ALL''' of the following requirements:&lt;br /&gt;
**(F)BB(V) ≤ 2&lt;br /&gt;
**If fleet is '''Slow''', (F)BB(V) + CV(B/L) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|P -&amp;gt; R = *Does not meet the requirements to go to T&lt;br /&gt;
|P -&amp;gt; T = *Meet '''ALL''' of the following requirements:&lt;br /&gt;
**CV(B/L) ≤ 3 '''and''' CV(B) ≤ 2&lt;br /&gt;
**(F)BB(V) ≤ 2&lt;br /&gt;
**'''Fast''' fleet&lt;br /&gt;
&lt;br /&gt;
|T -&amp;gt; S/empty = *Fail the LoS check&lt;br /&gt;
|T -&amp;gt; U = *Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; V = *Fleet does not contain SS(V) '''and''' contains at least one (F)BB(V)&lt;br /&gt;
*Does not meet the requirements to go to W&lt;br /&gt;
|3 -&amp;gt; W = *Force W if fleet contains '''only''' SS(V)&lt;br /&gt;
*Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Fleet contains AS&lt;br /&gt;
**Fleet contains CL '''and''' DD ≥ 3 '''and''' does not contain (F)BB(V)&lt;br /&gt;
&lt;br /&gt;
|W -&amp;gt; X = *Does not meet the requirements to go to Z&lt;br /&gt;
|W -&amp;gt; Z = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Fleet contains '''only''' SS(V) or AS&lt;br /&gt;
**AS + SS(V) ≥ 5&lt;br /&gt;
**AS + SS(V) = 4 '''and''' CL + CA(V) ≤ 1&lt;br /&gt;
&lt;br /&gt;
|Y/empty -&amp;gt; Q, Z = *Active branching&lt;br /&gt;
&lt;br /&gt;
|ZI -&amp;gt; S/empty = *Fail the LoS check&lt;br /&gt;
*Does not meet the requirements to go to ZII&lt;br /&gt;
|ZI -&amp;gt; ZII = *Meet '''ALL''' of the following requirements to go to ZII:&lt;br /&gt;
**Pass the LoS check&lt;br /&gt;
**(F)BB(V) ≤ 1&lt;br /&gt;
**Fleet does not contain (F)BB(V) or CA(V) (Hard and Medium only?)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Spring 2021 E-2|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-2/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
* There are 2 different tags for this map:&lt;br /&gt;
** Blue Tag: 3rd Fleet (Requirement: Combined Fleet or Single Fleet with CV) (Northern Start)&lt;br /&gt;
** Purple Tag: 6th Fleet (Requirements: Single Fleet with no CV) (2 Southern Starts)&lt;br /&gt;
&lt;br /&gt;
==Phase 1: TP Phase==&lt;br /&gt;
This phase will require you to run a Single Fleet to deplete the TP bar at {{MapRoute|Q|red}}, consisting of a Ne-Class Kai and light escorts&lt;br /&gt;
There are currently two known compositions to complete this phase:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Light Fleet Comp=&lt;br /&gt;
* Recommended Fleet: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:MediumPurple; color:white&amp;quot; title=&amp;quot;6th Fleet&amp;quot;&amp;gt;Purple Tag&amp;lt;/span&amp;gt;] 1 CL 1 CAV/AV 4 DD ('''FAST''')&lt;br /&gt;
* Route: {{MapRoute|A|blue|B|red|E|red|H|red|J|green|Q|red}}&lt;br /&gt;
* LBAS: {{MapRoute|Q|red}} 5 Range (no Airpower)&lt;br /&gt;
* Notes: Support expeditions are optional. You can use vanguard formation to pass the surface nodes&lt;br /&gt;
* LoS: About '''44+/34+/27+/23+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|J| green}} to {{MapRoute|Q|red}} with this comp.&lt;br /&gt;
* Will deplete the TP Gauge fast compared to the Submarine Composition.&lt;br /&gt;
* May result in extra bucket being spent while doing the runs.&lt;br /&gt;
* Will also result in additional ship being locked the map.&lt;br /&gt;
|-|Submarine Comp=&lt;br /&gt;
* Recommended Fleet: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:MediumPurple; color:white&amp;quot; title=&amp;quot;6th Fleet&amp;quot;&amp;gt;Purple Tag&amp;lt;/span&amp;gt;] 6SS(V)&lt;br /&gt;
* Route: {{MapRoute|A|blue|B|red|D|blue|H|red|J|green|Q|red}}&lt;br /&gt;
* LBAS: {{MapRoute|H|red}} 4 Range (no Airpower), {{MapRoute|Q|red}} 5 Range (no Airpower)&lt;br /&gt;
*Notes: Only recommended if you have some [[Type 2 Ka-Mi Tank]]s and [[Drum Canister]] carrying Subs (Luigi Torelli Kai or higher).&lt;br /&gt;
* Sub Fleet will be almost safe from any harm through the map as long as a land base is placed in Node H and Q. &lt;br /&gt;
* However, the amount of TP drain per run will be very low, requiring more runs to be taken (Around 40-50 runs depending on the equipment you have).&lt;br /&gt;
* This can be ideal if you plan to conserve ships for tagging in later sections of the event.&lt;br /&gt;
* This can also be helpful in conserving buckets that would otherwise be spent in this map using a surface related composition.&lt;br /&gt;
* LoS: The LoS check from {{MapRoute|J| green}} to {{MapRoute|Q|red}} is ignored if using a full fleet of 6 SS(V).&lt;br /&gt;
**Based on current data, using less than 3-4 SS(V) in a fleet may result in off-routing to {{MapRoute|L|blue}} regardless.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 1.5: Unlock the route to Node U==&lt;br /&gt;
Unlocking {{MapRoute|U|red}} has two requirements:&lt;br /&gt;
* Reach {{MapRoute|C|blue}}&lt;br /&gt;
* S rank {{MapRoute|P|red}} twice (Hard), once (Medium)&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node C=&lt;br /&gt;
** Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:MediumPurple; color:white&amp;quot; title=&amp;quot;6th Fleet&amp;quot;&amp;gt;Purple Tag&amp;lt;/span&amp;gt;] 1SS (You can equip a damage control fairy on your submarine in case of taiha on {{MapRoute|F|Red}})&lt;br /&gt;
** Route: {{MapRoute|A|blue|B|red|D|blue|F|Red|C|Blue}}&lt;br /&gt;
** LBAS: N/A&lt;br /&gt;
|-|Node P=&lt;br /&gt;
** Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:DodgerBlue; color:white&amp;quot; title=&amp;quot;3rd Fleet&amp;quot;&amp;gt;Blue Tag&amp;lt;/span&amp;gt;] Carrier Task Force (CTF): 2 FBB 2 CV 2 CA + 1 CL 5 DD ('''Fast''')&lt;br /&gt;
** Route: {{MapRoute|G|blue|K|red|M|red|N|red|P|red}}&lt;br /&gt;
** Alternatively, you can use a single fleet comprised of 3 CV(L), 2 (FBB or CA(V)), and a DD with a maximum of 2 CV to route {{MapRoute|G|blue|K|red|N|red|P|red}}&lt;br /&gt;
** LBAS: Range 7, AP/AS on Hard: 124/279&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat CA Hime at Node U==&lt;br /&gt;
You can use the same fleet you used in the previous unlocking phase&lt;br /&gt;
** Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:DodgerBlue; color:white&amp;quot; title=&amp;quot;3rd Fleet&amp;quot;&amp;gt;Blue Tag&amp;lt;/span&amp;gt;] Carrier Task Force (CTF): 2 FBB 2 CV 2 CA + 1 CL 5 DD ('''Fast''')&lt;br /&gt;
** Route: {{MapRoute|G|blue|K|red|M|red|N|red|P|red|T|red|U|red}}&lt;br /&gt;
** Alternatively, you can use a single fleet comprised of 3 CV(L), 2 (FBB or CA(V)), and a DD with a maximum of 2 CV to route {{MapRoute|G|blue|K|red|N|red|P|red|T|red|U|red}}&lt;br /&gt;
** LBAS: Range 6, no Air Power&lt;br /&gt;
** Notes: AACI is heavily recommended due to three airstrikes on route. Support Expeditions are optional&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Defeat CV Hime at Node ZII==&lt;br /&gt;
In this phase, you will need to take out an Aircraft Carrier Princess. There are several compositions availabe depending on selected difficulty:&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Submarine comp=&lt;br /&gt;
* Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:MediumPurple; color:white&amp;quot; title=&amp;quot;6th Fleet&amp;quot;&amp;gt;Purple Tag&amp;lt;/span&amp;gt;] 6 SS&lt;br /&gt;
** The recommended composition for all difficulties&lt;br /&gt;
* Route: {{MapRoute|W|red|Z|red|ZI|red|ZII|red}}&lt;br /&gt;
* LBAS Range: 8 Range, AP/AS on Hard 103/231&lt;br /&gt;
* Notes: Node Support is recommended to help you pass through the 2 surface battle nodes. Boss Support Expedition is optional if you send LBAS to the Boss.&lt;br /&gt;
* LoS: '''29+/23+/21+/18+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|ZI|red}} to {{MapRoute|ZII|red}}.&lt;br /&gt;
|-|Surface /Sub Mix=&lt;br /&gt;
* Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:MediumPurple; color:white&amp;quot; title=&amp;quot;6th Fleet&amp;quot;&amp;gt;Purple Tag&amp;lt;/span&amp;gt;] CL, AV/CAV, DD, 3 SS&lt;br /&gt;
** Only should be considered if you lack submarines&lt;br /&gt;
* Route: {{MapRoute|V|red|W|red|X|red|Y|blue|Z|red|ZI|red|ZII|red}}&lt;br /&gt;
* LBAS Range: 8 Range, AP/AS on Hard 103/231&lt;br /&gt;
* Notes: Node Support is recommended. Boss Support is also recommended.&lt;br /&gt;
* LoS: '''29+/23+/21+/18+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|ZI|red}} to {{MapRoute|ZII|red}}.&lt;br /&gt;
|-|Surface / AS + Sub Mix=&lt;br /&gt;
* Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:MediumPurple; color:white&amp;quot; title=&amp;quot;6th Fleet&amp;quot;&amp;gt;Purple Tag&amp;lt;/span&amp;gt;] AS, BBV, 2CLT, 2SS(V)&lt;br /&gt;
** '''Easy and Casual Difficulty Only''' (Use this Composition in case of a lack of Submarines)&lt;br /&gt;
* Route: {{MapRoute|V|red|W|red|X|red|Y|blue|Z|red|ZI|red|ZII|red}}&lt;br /&gt;
* LBAS Range: 8 Range, AP/AS on Easy/Casual 88/197&lt;br /&gt;
* Notes: Node Support is recommended. Boss Support is also recommended.&lt;br /&gt;
* LoS: '''29+/23+/21+/18+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|ZI|red}} to {{MapRoute|ZII|red}}.&lt;br /&gt;
|-|Light Fleet Comp=&lt;br /&gt;
* Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:MediumPurple; color:white&amp;quot; title=&amp;quot;6th Fleet&amp;quot;&amp;gt;Purple Tag&amp;lt;/span&amp;gt;] 2CL, 4DD&lt;br /&gt;
** '''Casual Only''' (Use this Composition in case of a lack of Submarines)&lt;br /&gt;
* Route: {{MapRoute|W|red|X|red|Y|blue|Z|red|ZI|red|ZII|red}}&lt;br /&gt;
* LBAS Range: 8 Range, AP/AS on Easy 88/197&lt;br /&gt;
* Notes: Vanguard formation can be utilized to help with passing rate. Boss Support is optional but recommended.&lt;br /&gt;
* LoS: '''29+/23+/21+/18+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|ZI|red}} to {{MapRoute|ZII|red}}.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-2/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
'''Ship Drops:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-2/Ship drops}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&lt;br /&gt;
|-&lt;br /&gt;
! E-2 Clear Message&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shadow</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-1&amp;diff=109720</id>
		<title>Spring 2021 Event/E-1</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-1&amp;diff=109720"/>
		<updated>2021-05-27T18:28:25Z</updated>

		<summary type="html">&lt;p&gt;Shadow: /* E-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-1===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= 31st Squadron, Deploy!&lt;br /&gt;
|title_jp= 第三十一戦隊、展開せよ！&lt;br /&gt;
|tag=[[File:Spring2021EventTag1.png]]&lt;br /&gt;
|tag_text= 31st Squadron&lt;br /&gt;
|header_thumb=[[File:Spring2021_E1BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Spring2021E-1Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Spring2021E-1MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Spring2021E-1MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Spring2021E-1MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Spring2021E-1LBASMap.png|450px]]&lt;br /&gt;
|map_5_text=LBAS&lt;br /&gt;
|boss_hard= 520 HP, 3960 HP, 1950 HP&lt;br /&gt;
|boss_medium= 392 HP, 2640 HP, 950 HP&lt;br /&gt;
|boss_easy= 360 HP, 1800 HP, 545 HP&lt;br /&gt;
|boss_casual= 360 HP, 1800 HP, 395 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Momo}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1={{QuestRewardItem|Food Supply Ship Mamiya}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1&lt;br /&gt;
|reward_1_hard=2&lt;br /&gt;
|reward_2={{QuestRewardItem|Food Supply Ship Irako}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=1&lt;br /&gt;
|reward_2_medium=2&lt;br /&gt;
|reward_2_hard=2&lt;br /&gt;
|reward_3={{QuestRewardItem|Furniture Fairy}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=&lt;br /&gt;
|reward_3_medium=&lt;br /&gt;
|reward_3_hard=1&lt;br /&gt;
|reward_4={{QuestRewardEquip|Torpedo Squadron Skilled Lookouts}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=1&lt;br /&gt;
|reward_4_hard=1 (★4) &lt;br /&gt;
|reward_5={{QuestRewardItem|Submarine Supply Material}}&lt;br /&gt;
|reward_5_casual=2&lt;br /&gt;
|reward_5_easy=4&lt;br /&gt;
|reward_5_medium=5&lt;br /&gt;
|reward_5_hard=8&lt;br /&gt;
|reward_6=&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=&lt;br /&gt;
|reward_6_medium=&lt;br /&gt;
|reward_6_hard= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:440px;&amp;quot;&amp;gt;&lt;br /&gt;
{{center|[[File:OoyodoE-1Spring2021.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|expand = true&lt;br /&gt;
|id = 50-1&lt;br /&gt;
|order = 0,1,C,E,A,D,G,H,I,M,S,U&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = *Start point 2 is not unlocked&lt;br /&gt;
*Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Fleet includes ship types other than DD, DE, CL, AV, AO and LHA&lt;br /&gt;
**CL + AV + AO + LHA ≥ 2&lt;br /&gt;
**Fleet size = 1&lt;br /&gt;
|0 -&amp;gt; 2 = Does not meet the requirements for start point 1&lt;br /&gt;
&lt;br /&gt;
|1 -&amp;gt; C = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Fleet contains (F)BB(V) or CVL.&lt;br /&gt;
**Fleet contains SS(V)&lt;br /&gt;
**CA(V) ≥ 2&lt;br /&gt;
**CL + CT = 0&lt;br /&gt;
**If node R is '''not''' unlocked:&lt;br /&gt;
***CL + CT + CVL ≥ 3 &lt;br /&gt;
***DD + DE ≤ 2&lt;br /&gt;
|1 -&amp;gt; E/empty = *Does not meet the requirements to go to C or R&lt;br /&gt;
*If node R is unlocked:&lt;br /&gt;
**Number of historical ships ≥ 3/2/1/0 (Hard/Medium/Easy/Casual)&lt;br /&gt;
***([[Kitakami]], [[Isuzu]], [[Satsuki]], [[Uzuki]], [[Hibiki]], [[Ushio]], [[Suzutsuki]], [[Matsu]], [[Take]], [[Yukikaze]], [[Hatsushimo]])&lt;br /&gt;
|1 -&amp;gt; R = *Node R is unlocked&lt;br /&gt;
*Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Difficulty is '''not''' Casual&lt;br /&gt;
**'''Slow''' Fleet&lt;br /&gt;
**Fleet contains AV&lt;br /&gt;
**CL + CT ≥ 2&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; B = *Does not meet the requirements to go to D&lt;br /&gt;
|A -&amp;gt; D = *Meet '''ALL''' of the following requirements:&lt;br /&gt;
**(F)BB(V) + CVL + AV &amp;lt; 3&lt;br /&gt;
**CL + CT + CLT ≤ 2&lt;br /&gt;
**Fleet contains CL&lt;br /&gt;
**DD + DE ≥ 2&lt;br /&gt;
**If difficulty is '''not''' Casual:&lt;br /&gt;
***'''Fast''' fleet&lt;br /&gt;
***Number of historical ships ≥ 2&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; A = *Does not meet the requirements to go to D&lt;br /&gt;
*Meet '''ANY''' of the following requirements:&lt;br /&gt;
**(F)BB(V) + CVL ≥ 2 (except [[Ise]] + [[Hyuuga]])&lt;br /&gt;
**CL + CT + CLT ≥ 3&lt;br /&gt;
**DD + DE &amp;lt; 2&lt;br /&gt;
**Fleet does not contain CL&lt;br /&gt;
**Fleet contains SS(V)&lt;br /&gt;
|C -&amp;gt; D = *Meet '''ANY''' of the following requirements: (higher in the list equals higher priority)&lt;br /&gt;
**'''Fast''' fleet&lt;br /&gt;
**Number of historical ships ≥ 3/2/1/0 (Hard/Medium/Easy/Casual)&lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; F = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**(F)BB(V) + CVL ≥ 2&lt;br /&gt;
**Fleet contains SS(V)&lt;br /&gt;
|D -&amp;gt; G/empty = *Does not meet the requirements to go to F&lt;br /&gt;
*'''Fast''' fleet&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; D, H = *Active branching&lt;br /&gt;
&lt;br /&gt;
|G/empty -&amp;gt; F, I = *Active branching&lt;br /&gt;
&lt;br /&gt;
|H -&amp;gt; D = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Fleet contains CA(V)&lt;br /&gt;
**CL + CT + CLT ≥ 3 (2 if fleet is '''Slow''')&lt;br /&gt;
|H -&amp;gt; I = *Does not meet the requirements to go to D&lt;br /&gt;
&lt;br /&gt;
|I -&amp;gt; K/empty = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Number of historical ships ≤ 1 (Hard only)&lt;br /&gt;
**(F)BB(V) + CVL ≥ 2&lt;br /&gt;
**DD + DE ≤ 2&lt;br /&gt;
**Fleet does not contain CL (Hard and Medium only)&lt;br /&gt;
|I -&amp;gt; S = *Does not meet the requirements to go to K&lt;br /&gt;
*Force S if difficulty is Casual&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = *Does not meet the requirements to go to O&lt;br /&gt;
|M -&amp;gt; O = *Force O if difficulty is Easy or Casual&lt;br /&gt;
*Meet '''ALL''' of the following requirements:&lt;br /&gt;
**'''Fast''' fleet&lt;br /&gt;
**Fleet size ≤ 5, '''only''' if difficulty is Hard&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; U = *Does not meet the requirements to go to V&lt;br /&gt;
*Fail the LoS check&lt;br /&gt;
|S -&amp;gt; V = *Meet '''ALL''' of the following requirements:&lt;br /&gt;
**'''Fast''' fleet&lt;br /&gt;
**Fleet does not contain (F)BB(V) or CVL&lt;br /&gt;
**CA(V) + CLT + AV ≤ 1&lt;br /&gt;
**CA(V) + CL ≤ 2&lt;br /&gt;
**Number of historical ships ≥ 3/2/0/0 (Hard/Medium/Easy/Casual)&lt;br /&gt;
**Pass the LoS check&lt;br /&gt;
***Cn = 3; 48+/38+/29+/29+ (Hard/Medium/Easy/Casual) LoS&lt;br /&gt;
&lt;br /&gt;
|U -&amp;gt; T/empty = *Fail the LoS check&lt;br /&gt;
|U -&amp;gt; V = *Pass the LoS check&lt;br /&gt;
**Cn = 3; 41+/33+/27+/23+ (Hard/Medium/Easy/Casual) LoS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Spring 2021 E-1|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==General Guidelines==&lt;br /&gt;
&lt;br /&gt;
E-1 is a 3.5 Phase Map with the 31st Squadron Lock Tag (Green) consisting of three HP Phases and a minimal Unlock. One base of Land Based Aerial Support (LBAS) is available to sortie on this Map. Due to the span of different combat types on this map (Surface, ASW, Anti-Installation) it is recommended to take ships that are good at multiple of these categories to avoid locking too many ships to this map.&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Ru-Class Patrol at Node J==&lt;br /&gt;
&lt;br /&gt;
The goal of this phase is to deplete the HP Bar and defeat the Ru Class Battleship at {{MapRoute|J|Red}}. There is a submarine node and light surface squadron on the way, while the boss itself consists of only surface ships.&lt;br /&gt;
&lt;br /&gt;
* Recommended Fleet: 1CL 0-1AV 4-5DD ('''Fast Fleet''')&lt;br /&gt;
* Route: {{MapRoute|E|Blue|D|Red|G|Blue|F|Red|J|Red}}&lt;br /&gt;
* LBAS: Range 7, no Airpower&lt;br /&gt;
* Additional Notes: Vanguard Formation can be utilized to help with preboss sub node. Support Expeditions are not needed&lt;br /&gt;
&lt;br /&gt;
==Phase 1.5: Unlocking the Path to the Second Boss==&lt;br /&gt;
&lt;br /&gt;
To unlock the path to the second Boss, you simply have to reach {{MapRoute|K|Blue}} once.&lt;br /&gt;
&lt;br /&gt;
* Recommended Fleet: 1CL 0-1AV 4-5DD ('''Fast Fleet''')&lt;br /&gt;
* Route: {{MapRoute|E|Blue|D|Red|G|Blue|I|Red|K|Blue}}&lt;br /&gt;
* LBAS: Range 7, no Airpower&lt;br /&gt;
* Additional Notes: There is no surface combat on route, only ASW and Anti-Air Combat. If you get critically damaged at {{MapRoute|I|Red}} you can still proceed the sortie as the Route to the non-combat node {{MapRoute|K|Blue}} is fixed.&lt;br /&gt;
&lt;br /&gt;
==Phase 2: The Benchmarkening (Defeat Supply Depot Hime)==&lt;br /&gt;
&lt;br /&gt;
To complete this Phase, you need to deplete the HP Bar of the Second Boss {{MapRoute|Q|Red}}, consisting of a mix of Installations and PT Boats. Set up your Ships with the according equipment to deal with them as outlined [[Anti-Installation#Equipment_Setups|here]]. PT Imps are weak to AA Guns + Skilled Lookouts on your DDs. There are PT Imps and two pretty powerful airstrike on the way.&lt;br /&gt;
&lt;br /&gt;
{{Landing Craft/Amphibious Tank Capable Ships}}&lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
* Recommended Fleet: 1AV/CL 4-5DD ('''Fast Fleet''') (On Hard, only a 5 ship fleet takes the shortest route)&lt;br /&gt;
* Route: {{MapRoute|L|Blue|M|Red|O|Red|P|Red|Q|Red}}&lt;br /&gt;
* LBAS: Range 5, (29/69/79/121) Airpower for AP at Last Dance (C/E/M/H)&lt;br /&gt;
* Additional Notes: Support fleets can be taken due to the presence of PT Imps.&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Defeat the Enemy Submarine Force!==&lt;br /&gt;
&lt;br /&gt;
The goal of this phase is to sink the New Old Submarine Princess found at {{MapRoute|V|Red}} to deplete the HP Bar and clear the map. There is a surface engagement {{MapRoute|S|Red}}, a Submarine Node {{MapRoute|H|Red}} and high airpower air raid {{MapRoute|I|Red}} on route, but the Boss itself is an Anti-Submarine operation. AACI is highly recommended for this route, the surface Nodes can be passed using Vanguard formation as to not sacrifice too many equipment slots that should be occupied with ASW equipment.&lt;br /&gt;
&lt;br /&gt;
* Recommended Fleet: 0-1 AV 0-1CLT 1-2CL 4DD ('''Fast Fleet''')&lt;br /&gt;
* Route: {{MapRoute|E|Blue|H|Red|I|Red|S|Red|V|Red}}&lt;br /&gt;
* LBAS: Range 2, no Airpower present at the Boss. {{MapRoute|I|Red}} has (138/144/149/229) AP for (C/E/M/H)&lt;br /&gt;
* Additional Notes:&lt;br /&gt;
* 1 Regular CL is required within the fleet composition&lt;br /&gt;
**LBAS can be Toukai sent to the Boss, Bombers to the Preboss Surface Nodes or a fighter sweep to Node I, depending on your surface fleet setup.&lt;br /&gt;
**The required LoS to reach the boss is '''Cn3 48+/38+/29+/29+''' on '''Hard/Medium/Easy/Casual'''&lt;br /&gt;
**'''3/2/1/1''' historical ships are required on '''Hard/Medium/Easy/Casual'''&lt;br /&gt;
***([[Kitakami]], [[Isuzu]], [[Satsuki]], [[Uzuki]], [[Hibiki]], [[Ushio]], [[Suzutsuki]], [[Matsu]], [[Take]], [[Yukikaze]], [[Hatsushimo]])&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
'''Ship Drops:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Ship drops}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&lt;br /&gt;
|-&lt;br /&gt;
! E-1 Clear Message&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shadow</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-3&amp;diff=109719</id>
		<title>Spring 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-3&amp;diff=109719"/>
		<updated>2021-05-27T18:15:22Z</updated>

		<summary type="html">&lt;p&gt;Shadow: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Night Battle&amp;lt;br/&amp;gt;off Lunga Point&lt;br /&gt;
|title_jp= ルンガ沖夜戦&lt;br /&gt;
|tag=[[File:Spring2021EventTag4.png]]&lt;br /&gt;
|tag2=[[File:Spring2021EventTag5.png]]&lt;br /&gt;
|tag3=[[File:Spring2021EventTag6.png]]&lt;br /&gt;
|tag_text= &amp;lt;span style=&amp;quot;background-color:Orange; color:black&amp;quot;&amp;gt;Orange Tag:&amp;lt;/span&amp;gt; 2nd Torpedo Squadron&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;background-color:Gold; color:black&amp;quot;&amp;gt;Yellow Tag:&amp;lt;/span&amp;gt; Combined Fleet&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;background-color:Grey; color:white&amp;quot;&amp;gt;Grey Tag:&amp;lt;/span&amp;gt; 8th Fleet&lt;br /&gt;
|header_thumb=[[File:Spring2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Spring2021E-3Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Spring2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Spring2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Spring2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Spring2021E-3LBASMap.png|450px]]&lt;br /&gt;
|map_5_text=LBAS&lt;br /&gt;
|boss_hard= 750 TP, 800 HP, 5220 HP&lt;br /&gt;
|boss_medium= 500 TP, 800 HP, 4620 HP&lt;br /&gt;
|boss_easy= 350 TP, 800 HP, 4020 HP&lt;br /&gt;
|boss_casual= 350 TP, 800 HP, 4020 HP&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_all={{Ship/Banner|Northampton}}&lt;br /&gt;
|reward_1={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1&lt;br /&gt;
|reward_1_hard=2&lt;br /&gt;
|reward_2={{QuestRewardItem|Improvement Material}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium=5&lt;br /&gt;
|reward_2_hard=8&lt;br /&gt;
|reward_3={{QuestRewardEquip|Torpedo Squadron Skilled Lookouts}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=1 (★4) &lt;br /&gt;
|reward_3_hard=1 (★8) &lt;br /&gt;
|reward_4={{QuestRewardEquip|SOC Seagull}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=1 (★8) &lt;br /&gt;
|reward_4_hard=1 (★10) &lt;br /&gt;
|reward_5={{QuestRewardEquip|SO3C Seamew Kai}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=&lt;br /&gt;
|reward_5_medium=&lt;br /&gt;
|reward_5_hard=1 &lt;br /&gt;
|reward_6=&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=&lt;br /&gt;
|reward_6_medium=&lt;br /&gt;
|reward_6_hard= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:440px;&amp;quot;&amp;gt;&lt;br /&gt;
{{center|[[File:OoyodoE-3Spring2021.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules&lt;br /&gt;
|expand = true&lt;br /&gt;
|id = 50-3&lt;br /&gt;
|order =&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Starting point 2 is not unlocked&lt;br /&gt;
**Combined Fleet (this fleet is tagged '''Yellow''')&lt;br /&gt;
**Fleet contains an Orange-tagged flagship&lt;br /&gt;
*Other fleets start at 1 (these fleets are tagged '''Orange''')&lt;br /&gt;
|0 -&amp;gt; 2 = *Flagship is CA(V) (this fleet is tagged '''Gray''')&lt;br /&gt;
&lt;br /&gt;
|A/empty -&amp;gt; B, C = *If using Single Fleet:&lt;br /&gt;
**Fleets containing (F)BB(V), CV(B/L), CA(V) or [[Akitsu Maru]] will go to B&lt;br /&gt;
**For Casual difficulty, meet '''ANY''' of the following requirements to go to C:&lt;br /&gt;
***DD ≥ 5&lt;br /&gt;
***Fleet contains CL '''and''' DD = 4&lt;br /&gt;
***Number of ships equipped with Drum Canisters ≥ 1&lt;br /&gt;
**For Easy and above, meet '''ALL''' of the following requirements to go to C:&lt;br /&gt;
***DD ≥ 5/5/4 (Hard/Medium/Easy)&lt;br /&gt;
***Number of ships equipped with Drum Canisters ≥ 4/3/2 (Hard/Medium/Easy)&lt;br /&gt;
**Other fleets go to B&lt;br /&gt;
*If using Combined Fleet:&lt;br /&gt;
**If node W is '''not''' unlocked, go to B&lt;br /&gt;
**Otherwise, go to C&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; D, O, O1 = *If O and O1 are unlocked:&lt;br /&gt;
**Route to D if using Combined Fleet '''or''' fleet has started from start point 1&lt;br /&gt;
**Meet '''ANY''' of the following requirements to go to O:&lt;br /&gt;
***'''Slow''' fleet&lt;br /&gt;
***Fleet does not contain CL, '''or''' does not contain DD&lt;br /&gt;
**Other fleets go to O1&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; E = *Does not meet the requirements to go to G&lt;br /&gt;
|C -&amp;gt; G = *Fleet contains '''only''' DD&lt;br /&gt;
&lt;br /&gt;
|F/empty -&amp;gt; H, I/empty = *Active branching&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; F/empty = *Single Fleet&lt;br /&gt;
*Transport Combined Fleet&lt;br /&gt;
|G -&amp;gt; Q/empty = *Surface Task Force&lt;br /&gt;
*Carrier Task Force&lt;br /&gt;
&lt;br /&gt;
|I/empty -&amp;gt; J = *Transport Combined Fleet&lt;br /&gt;
*Does not meet the requirements to go to X&lt;br /&gt;
|I/empty -&amp;gt; X = *Node X is unlocked&lt;br /&gt;
*Single Fleet&lt;br /&gt;
*Meet '''ALL''' of the following requirements:&lt;br /&gt;
**Number of ships equipped with Drum Canisters ≥ 5/4/3/0 (Hard/Medium/Easy/Casual)&lt;br /&gt;
**Fleet contains '''only''' DD (Hard)&lt;br /&gt;
&lt;br /&gt;
|M/resource -&amp;gt; N = *Nodes Y and Z are not unlocked&lt;br /&gt;
|M/resource -&amp;gt; Y/empty = *Node Y is unlocked&lt;br /&gt;
*Fail the LoS check&lt;br /&gt;
|M/resource -&amp;gt; Z = *Node Z is unlocked&lt;br /&gt;
*Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|Q/empty -&amp;gt; R, S = *Active branching&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; T = *Does not meet the requirements to go to V&lt;br /&gt;
|R -&amp;gt; V = *CV(B) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|U -&amp;gt; V = *Surface Task Force&lt;br /&gt;
*Does not meet the requirements to go to W&lt;br /&gt;
|U -&amp;gt; W = *Meet '''ALL''' of the following requirements:&lt;br /&gt;
**'''Fast''' fleet&lt;br /&gt;
**CV(B) ≤ 2&lt;br /&gt;
**CA(V) ≥ 2&lt;br /&gt;
**CL ≥ 2&lt;br /&gt;
**DD ≥ 4&lt;br /&gt;
*Pass the LoS check&lt;br /&gt;
|U -&amp;gt; W1/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|V -&amp;gt; W = *Pass the LoS check&lt;br /&gt;
|V -&amp;gt; W2/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; L/night = *'''Slow''' fleet (Hard only)&lt;br /&gt;
|X -&amp;gt; M/resource = *Does not meet the requirements to go to L&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Spring 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
&lt;br /&gt;
This map has three ship locks:&lt;br /&gt;
*Orange Tag: 2nd Torpedo Squadron (Single Fleet)&lt;br /&gt;
*Grey Tag: 8th Fleet (Single Fleet, '''with CA(V) flagship''')&lt;br /&gt;
**Starting point unlocks after Phase 1 is cleared&lt;br /&gt;
**Only really used for one unlocking gimmick&lt;br /&gt;
*Yellow Tag: Combined Fleet (Combined Fleet)&lt;br /&gt;
**Same starting point as Orange Tag, but tagged with Combined Fleet Tag when sortied as a Combined Fleet (STF or CTF)&lt;br /&gt;
&lt;br /&gt;
==Phase 1: TP Phase==&lt;br /&gt;
&lt;br /&gt;
Phase 1 is a TP Phase, with 350/350/500/750 points required on Casual/Easy/Medium/Hard at HQ 120&lt;br /&gt;
&lt;br /&gt;
*Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:Orange; color:black&amp;quot; title=&amp;quot;2nd Torpedo Squadron&amp;quot;&amp;gt;Orange Tag&amp;lt;/span&amp;gt;] 0-1 CL, 5-6 DD&lt;br /&gt;
**A fleet with CL will off-route to {{MapRoute|E|red}}&lt;br /&gt;
*Route: {{MapRoute|A|blue|C|red|G|red|F|blue|I|blue|J|red|L|purple|M|green|N|red}} with 0 CL&lt;br /&gt;
**{{MapRoute|A|blue|C|red|E|red|G|red|F|blue|I|blue|J|red|L|purple|M|green|N|red}} with 1 CL&lt;br /&gt;
*'''A total of 0/?/3/4 drum-equipped ships are required on Casual/Easy/Medium/Hard for this route.'''&lt;br /&gt;
*LBAS:&lt;br /&gt;
**2 LBAS with 4x LBAA each to boss (7 Range); OR&lt;br /&gt;
**1 LBAS with 4x Toukai/ASW to {{MapRoute|C|red}} (2 Range), 1 LBAS with 4x LBAA to Boss; OR&lt;br /&gt;
**Fighter sweep {{MapRoute|E|red|G|red}}&lt;br /&gt;
*Notes: &lt;br /&gt;
**Support expeditions are optional, vanguard formation can be used to increase passing rate. Generic AACI is sufficient for the Air Raids.&lt;br /&gt;
**S-Ranking the boss is not strictly necessary, but if desired, the new Torpedo/SLO+/Torpedo and/or Torpedo/SLO+/Drum cut-ins may be useful.&lt;br /&gt;
***With a [[Reinforcement Expansion]] unlocked, a Torpedo/Torpedo/Drum/[SLO+] set-up may be utilized.&lt;br /&gt;
***SLO+ refers to [[Torpedo Squadron Skilled Lookouts]].&lt;br /&gt;
**This phase has '''no LoS check'''.&lt;br /&gt;
&lt;br /&gt;
==Phase 1.5: Unlock the 2nd Boss Node==&lt;br /&gt;
Unlocking {{MapRoute|W|Red}} has 2 requirements:&lt;br /&gt;
* AS Node {{MapRoute|B|Red}} &amp;amp; {{MapRoute|O2|Red}}&lt;br /&gt;
* S rank Node {{MapRoute|O3|Red}} &amp;amp; {{MapRoute|O1|Red}}&lt;br /&gt;
** A rank {{MapRoute|O1|Red}} on '''EASY/CASUAL''' only&lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
|-|Node B &amp;amp; O2=&lt;br /&gt;
* This is only required on '''MEDIUM+''' only&lt;br /&gt;
* Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:Gold; color:black&amp;quot; title=&amp;quot;Combined Fleet&amp;quot;&amp;gt;Yellow Tag&amp;lt;/span&amp;gt;] Carrier Task Force (CTF): 2 CV(L) + 1 CL, 2 DD&lt;br /&gt;
* Route: {{MapRoute|A|blue|B|red|D|blue|O2|red}}&lt;br /&gt;
* LBAS: AP/AS {{MapRoute|O2|Red}} Hard: 169/380 @ 4Range; AP/AS {{MapRoute|B|Red}} Hard: 160/359 @ Range 2&lt;br /&gt;
|-|Node O1 &amp;amp; O3=&lt;br /&gt;
* Required for all difficulties&lt;br /&gt;
* Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:Grey; color:white&amp;quot; title=&amp;quot;8th Fleet&amp;quot;&amp;gt;Gray Tag&amp;lt;/span&amp;gt;] Single Fleet: 2 CA(V), 1-2 CL, 2-3 DD&lt;br /&gt;
* A CA(V) '''must''' be flagship.&lt;br /&gt;
* Route: {{MapRoute|P|blue|B|red|O1|red|O3|red}}&lt;br /&gt;
* LBAS: Range 3, no airpower {{MapRoute|O1|Red}}; Range 4, no air power {{MapRoute|O3|Red}}&lt;br /&gt;
* Note: O1 contains a New Submarine Princess along with 2 other submarines. Bring Toukai/ASW Aircraft as well as OASW. O3 is a surface combat node.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the Enemy Combined Fleet==&lt;br /&gt;
The objective here is to take down the enemy combined fleet at Node {{MapRoute|W|Red}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
|-|STF=&lt;br /&gt;
* Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:Gold; color:black&amp;quot; title=&amp;quot;Combined Fleet&amp;quot;&amp;gt;Yellow Tag&amp;lt;/span&amp;gt;] Surface Task Force (STF): 2 CVL, 2 FBB, 1-2 CA(V), 1-2 CL + 1 CA, 1 CL, 4 DD&lt;br /&gt;
* Route: {{MapRoute|A|blue|C|red|E|red|G|red|Q|blue|R|red|V|red|W|red}}&lt;br /&gt;
* LBAS: Range 7. AD/AP/AS for Hard: 90/180/405. LD: 96/191/429.&lt;br /&gt;
|-|CTF=&lt;br /&gt;
Goes {{MapRoute|Q|blue|S|red}} instead of {{MapRoute|Q|blue|R|red}}&lt;br /&gt;
* Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:Gold; color:black&amp;quot; title=&amp;quot;Combined Fleet&amp;quot;&amp;gt;Yellow Tag&amp;lt;/span&amp;gt;] Carrier Task Force (CTF): 2 CV, 1 FBB, 2 CA(V), CL + 1 CA, 1 CL, 4 DD&lt;br /&gt;
* Route: {{MapRoute|A|blue|C|red|E|red|G|red|Q|blue|S|red|U|red|W|red}}&lt;br /&gt;
* LBAS: Range 7. AD/AP/AS for Hard: 90/180/405. LD: 96/191/429.&lt;br /&gt;
|-|Heavy CTF=&lt;br /&gt;
* Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:Gold; color:black&amp;quot; title=&amp;quot;Combined Fleet&amp;quot;&amp;gt;Yellow Tag&amp;lt;/span&amp;gt;] Carrier Task Force (CTF): 2 CV, 2 CVL, 1 CAV, 1 CL + 1 CA, 1 CL, 4 DD&lt;br /&gt;
**Speed does not matter for this composition and route (i.e. use of Slow CVLs is acceptable).&lt;br /&gt;
* Route: {{MapRoute|A|blue|C|red|E|red|G|red|Q|blue|R|red|V|red|W|red}}&lt;br /&gt;
* LBAS: Range 6 {{MapRoute|V|red}} &amp;amp; 7 {{MapRoute|W|red}}.&lt;br /&gt;
**AD/AP/AS for {{MapRoute|V|red}} Hard: 62/124/279.&lt;br /&gt;
**AD/AP/AS for {{MapRoute|W|red}} Hard: 90/180/405. LD: 96/191/429.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5: Unlock the Route to Node Z==&lt;br /&gt;
To unlock {{MapRoute|Z|Red}}, you will only need to AS {{MapRoute|H|red}}&lt;br /&gt;
* Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:Gold; color:black&amp;quot; title=&amp;quot;Combined Fleet&amp;quot;&amp;gt;Yellow Tag&amp;lt;/span&amp;gt;] Transport Combined Fleet (TCF): 0-1 CVE, 1CAV/AV, 4-5 DD + 1 CL, 3 DD&lt;br /&gt;
* Route: {{MapRoute|A|blue|C|red|E|red|G|red|F|blue|H|red}}&lt;br /&gt;
* Alternatively you can run [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:Orange; color:black&amp;quot; title=&amp;quot;2nd Torpedo Squadron&amp;quot;&amp;gt;Orange Tag&amp;lt;/span&amp;gt;] 1 AV 5 DD in order to save locks as the fleet is similar to Phase 1 and 3.&lt;br /&gt;
** If using the single fleet method, you need to use a 4-slot AV like [[Commandant Teste]] or [[Nisshin]]. 3-slot girls will struggle to take AS against all but the weakest enemy composition. &lt;br /&gt;
** Route: {{MapRoute|A|blue|C|red|E|red|G|red|F|blue|H|red}}&lt;br /&gt;
* LBAS: Range 5, AP/AS for Hard: 160/359&lt;br /&gt;
* Note: Set up your LBAS with fighters only and send them to Node H to help secure AS.&lt;br /&gt;
** 1 CVE and 1 CAV with full fighter &amp;amp; SPF set-ups can almost certainly attain AS without the need for LBAS swapping.&lt;br /&gt;
* Note: '''EASY/CASUAL''' will have node {{MapRoute|Z|Red}} unlocked as soon as you beaten phase 2 without doing this steps&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Defeat Lungga Hime==&lt;br /&gt;
This is the final phase for this map and the MO. The objective is to sink the Lungga princess at {{MapRoute|Z|red}}. There is a boss debuff available for unlocking once LD is reached, if so desired. &lt;br /&gt;
* Composition: [&amp;lt;span style=&amp;quot;cursor:help;border-bottom:1px dotted; background-color:Orange; color:black&amp;quot; title=&amp;quot;2nd Torpedo Squadron&amp;quot;&amp;gt;Orange Tag&amp;lt;/span&amp;gt;] Single Fleet: 6 DD ''' OR''' 1 CL 5 DD ('''EASY AND CASUAL ONLY''')&lt;br /&gt;
**A fleet with CL will off-route to {{MapRoute|E|red}}&lt;br /&gt;
* Route: {{MapRoute|A|blue|C|red|G|red|F|blue|I|blue|X|red|M|green|Z|red}} with 0 CL&lt;br /&gt;
** {{MapRoute|A|blue|C|red|E|red|G|red|F|blue|I|blue|X|red|M|green|Z|red}} with 1 CL&lt;br /&gt;
* LBAS: Range 8, no Airpower &lt;br /&gt;
* Note: '''Fleet must have 0/3/4/5 drum-equipped ships on Casual/Easy/Medium/Hard.'''&lt;br /&gt;
*LoS Requirement: About '''Cn3 48+/38+/29+/23+''' is required on '''Hard/Medium/Easy/Casual''' to route from {{MapRoute|M|green}} to {{MapRoute|Z|red}}.&lt;br /&gt;
&lt;br /&gt;
==Lungga Hime Debuff Phase==&lt;br /&gt;
You can do all these steps in any order. There are 6 requirements that must be met once Last Dance threshold has been reached:&lt;br /&gt;
* LBAS raid - AS x1&lt;br /&gt;
* {{MapRoute|O3|red}} - S rank x1&lt;br /&gt;
* {{MapRoute|E|red}} - AS x1&lt;br /&gt;
* {{MapRoute|W|red}} - S rank x1&lt;br /&gt;
* {{MapRoute|K|red}} - S rank x1&lt;br /&gt;
* {{MapRoute|N|red}} - S rank x1 (use TCF to reach)&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
'''Ship Drops:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&lt;br /&gt;
|-&lt;br /&gt;
! E-3 Clear Message&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shadow</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-3&amp;diff=109718</id>
		<title>Spring 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-3&amp;diff=109718"/>
		<updated>2021-05-27T18:14:03Z</updated>

		<summary type="html">&lt;p&gt;Shadow: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Night Battle&amp;lt;br/&amp;gt;off Lunga Point&lt;br /&gt;
|title_jp= ルンガ沖夜戦&lt;br /&gt;
|tag=[[File:Spring2021EventTag4.png]]&lt;br /&gt;
|tag2=[[File:Spring2021EventTag5.png]]&lt;br /&gt;
|tag3=[[File:Spring2021EventTag6.png]]&lt;br /&gt;
|tag_text= &amp;lt;span style=&amp;quot;background-color:Orange; color:black&amp;quot;&amp;gt;Orange Tag:&amp;lt;/span&amp;gt; 2nd Torpedo Squadron&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;background-color:Gold; color:black&amp;quot;&amp;gt;Yellow Tag:&amp;lt;/span&amp;gt; Combined Fleet&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;background-color:Grey; color:white&amp;quot;&amp;gt;Grey Tag:&amp;lt;/span&amp;gt; 8th Fleet&lt;br /&gt;
|header_thumb=[[File:Spring2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Spring2021E-3Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Spring2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Spring2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Spring2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Spring2021E-3LBASMap.png|450px]]&lt;br /&gt;
|map_5_text=LBAS&lt;br /&gt;
|boss_hard= 750 TP, 800 HP, 5220 HP&lt;br /&gt;
|boss_medium= 500 TP, 800 HP, 4620 HP&lt;br /&gt;
|boss_easy= 350 TP, 800 HP, 4020 HP&lt;br /&gt;
|boss_casual= 350 TP, 800 HP, 4020 HP&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_all={{Ship/Banner|Northampton}}&lt;br /&gt;
|reward_1={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1&lt;br /&gt;
|reward_1_hard=2&lt;br /&gt;
|reward_2={{QuestRewardItem|Improvement Material}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium=5&lt;br /&gt;
|reward_2_hard=8&lt;br /&gt;
|reward_3={{QuestRewardEquip|Torpedo Squadron Skilled Lookouts}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=1 (★4) &lt;br /&gt;
|reward_3_hard=1 (★8) &lt;br /&gt;
|reward_4={{QuestRewardEquip|SOC Seagull}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=1 (★8) &lt;br /&gt;
|reward_4_hard=1 (★10) &lt;br /&gt;
|reward_5={{QuestRewardEquip|SO3C Seamew Kai}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=&lt;br /&gt;
|reward_5_medium=&lt;br /&gt;
|reward_5_hard=1 &lt;br /&gt;
|reward_6=&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=&lt;br /&gt;
|reward_6_medium=&lt;br /&gt;
|reward_6_hard= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:440px;&amp;quot;&amp;gt;&lt;br /&gt;
{{center|[[File:OoyodoE-3Spring2021.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules&lt;br /&gt;
|expand = true&lt;br /&gt;
|id = 50-3&lt;br /&gt;
|order =&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Starting point 2 is not unlocked&lt;br /&gt;
**Combined Fleet (this fleet is tagged '''Yellow''')&lt;br /&gt;
**Fleet contains an Orange-tagged flagship&lt;br /&gt;
*Other fleets start at 1 (these fleets are tagged '''Orange''')&lt;br /&gt;
|0 -&amp;gt; 2 = *Flagship is CA(V) (this fleet is tagged '''Gray''')&lt;br /&gt;
&lt;br /&gt;
|A/empty -&amp;gt; B, C = *If using Single Fleet:&lt;br /&gt;
**Fleets containing (F)BB(V), CV(B/L), CA(V) or [[Akitsu Maru]] will go to B&lt;br /&gt;
**For Casual difficulty, meet '''ANY''' of the following requirements to go to C:&lt;br /&gt;
***DD ≥ 5&lt;br /&gt;
***Fleet contains CL '''and''' DD = 4&lt;br /&gt;
***Number of ships equipped with Drum Canisters ≥ 1&lt;br /&gt;
**For Easy and above, meet '''ALL''' of the following requirements to go to C:&lt;br /&gt;
***DD ≥ 5/5/4 (Hard/Medium/Easy)&lt;br /&gt;
***Number of ships equipped with Drum Canisters ≥ 4/3/2 (Hard/Medium/Easy)&lt;br /&gt;
**Other fleets go to B&lt;br /&gt;
*If using Combined Fleet:&lt;br /&gt;
**If node W is '''not''' unlocked, go to B&lt;br /&gt;
**Otherwise, go to C&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; D, O, O1 = *If O and O1 are unlocked:&lt;br /&gt;
**Route to D if using Combined Fleet '''or''' fleet has started from start point 1&lt;br /&gt;
**Meet '''ANY''' of the following requirements to go to O:&lt;br /&gt;
***'''Slow''' fleet&lt;br /&gt;
***Fleet does not contain CL, '''or''' does not contain DD&lt;br /&gt;
**Other fleets go to O1&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; E = *Does not meet the requirements to go to G&lt;br /&gt;
|C -&amp;gt; G = *Fleet contains '''only''' DD&lt;br /&gt;
&lt;br /&gt;
|F/empty -&amp;gt; H, I/empty = *Active branching&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; F/empty = *Single Fleet&lt;br /&gt;
*Transport Combined Fleet&lt;br /&gt;
|G -&amp;gt; Q/empty = *Surface Task Force&lt;br /&gt;
*Carrier Task Force&lt;br /&gt;
&lt;br /&gt;
|I/empty -&amp;gt; J = *Transport Combined Fleet&lt;br /&gt;
*Does not meet the requirements to go to X&lt;br /&gt;
|I/empty -&amp;gt; X = *Node X is unlocked&lt;br /&gt;
*Single Fleet&lt;br /&gt;
*Meet '''ALL''' of the following requirements:&lt;br /&gt;
**Number of ships equipped with Drum Canisters ≥ 5/4/3/0 (Hard/Medium/Easy/Casual)&lt;br /&gt;
**Fleet contains '''only''' DD (Hard)&lt;br /&gt;
&lt;br /&gt;
|M/resource -&amp;gt; N = *Nodes Y and Z are not unlocked&lt;br /&gt;
|M/resource -&amp;gt; Y/empty = *Node Y is unlocked&lt;br /&gt;
*Fail the LoS check&lt;br /&gt;
|M/resource -&amp;gt; Z = *Node Z is unlocked&lt;br /&gt;
*Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|Q/empty -&amp;gt; R, S = *Active branching&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; T = *Does not meet the requirements to go to V&lt;br /&gt;
|R -&amp;gt; V = *CV(B) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|U -&amp;gt; V = *Surface Task Force&lt;br /&gt;
*Does not meet the requirements to go to W&lt;br /&gt;
|U -&amp;gt; W = *Meet '''ALL''' of the following requirements:&lt;br /&gt;
**'''Fast''' fleet&lt;br /&gt;
**CV(B) ≤ 2&lt;br /&gt;
**CA(V) ≥ 2&lt;br /&gt;
**CL ≥ 2&lt;br /&gt;
**DD ≥ 4&lt;br /&gt;
*Pass the LoS check&lt;br /&gt;
|U -&amp;gt; W1/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|V -&amp;gt; W = *Pass the LoS check&lt;br /&gt;
|V -&amp;gt; W2/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; L/night, M/resource = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Spring 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
&lt;br /&gt;
This map has three ship locks:&lt;br /&gt;
*Orange Tag: 2nd Torpedo Squadron (Single Fleet)&lt;br /&gt;
*Grey Tag: 8th Fleet (Single Fleet, '''with CA(V) flagship''')&lt;br /&gt;
**Starting point unlocks after Phase 1 is cleared&lt;br /&gt;
**Only really used for one unlocking gimmick&lt;br /&gt;
*Yellow Tag: Combined Fleet (Combined Fleet)&lt;br /&gt;
**Same starting point as Orange Tag, but tagged with Combined Fleet Tag when sortied as a Combined Fleet (STF or CTF)&lt;br /&gt;
&lt;br /&gt;
==Phase 1: TP Phase==&lt;br /&gt;
&lt;br /&gt;
Phase 1 is a TP Phase, with 350/350/500/750 points required on Casual/Easy/Medium/Hard at HQ 120&lt;br /&gt;
&lt;br /&gt;
*Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:Orange; color:black&amp;quot; title=&amp;quot;2nd Torpedo Squadron&amp;quot;&amp;gt;Orange Tag&amp;lt;/span&amp;gt;] 0-1 CL, 5-6 DD&lt;br /&gt;
**A fleet with CL will off-route to {{MapRoute|E|red}}&lt;br /&gt;
*Route: {{MapRoute|A|blue|C|red|G|red|F|blue|I|blue|J|red|L|purple|M|green|N|red}} with 0 CL&lt;br /&gt;
**{{MapRoute|A|blue|C|red|E|red|G|red|F|blue|I|blue|J|red|L|purple|M|green|N|red}} with 1 CL&lt;br /&gt;
*'''A total of 0/?/3/4 drum-equipped ships are required on Casual/Easy/Medium/Hard for this route.'''&lt;br /&gt;
*LBAS:&lt;br /&gt;
**2 LBAS with 4x LBAA each to boss (7 Range); OR&lt;br /&gt;
**1 LBAS with 4x Toukai/ASW to {{MapRoute|C|red}} (2 Range), 1 LBAS with 4x LBAA to Boss; OR&lt;br /&gt;
**Fighter sweep {{MapRoute|E|red|G|red}}&lt;br /&gt;
*Notes: &lt;br /&gt;
**Support expeditions are optional, vanguard formation can be used to increase passing rate. Generic AACI is sufficient for the Air Raids.&lt;br /&gt;
**S-Ranking the boss is not strictly necessary, but if desired, the new Torpedo/SLO+/Torpedo and/or Torpedo/SLO+/Drum cut-ins may be useful.&lt;br /&gt;
***With a [[Reinforcement Expansion]] unlocked, a Torpedo/Torpedo/Drum/[SLO+] set-up may be utilized.&lt;br /&gt;
***SLO+ refers to [[Torpedo Squadron Skilled Lookouts]].&lt;br /&gt;
**This phase has '''no LoS check'''.&lt;br /&gt;
&lt;br /&gt;
==Phase 1.5: Unlock the 2nd Boss Node==&lt;br /&gt;
Unlocking {{MapRoute|W|Red}} has 2 requirements:&lt;br /&gt;
* AS Node {{MapRoute|B|Red}} &amp;amp; {{MapRoute|O2|Red}}&lt;br /&gt;
* S rank Node {{MapRoute|O3|Red}} &amp;amp; {{MapRoute|O1|Red}}&lt;br /&gt;
** A rank {{MapRoute|O1|Red}} on '''EASY/CASUAL''' only&lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
|-|Node B &amp;amp; O2=&lt;br /&gt;
* This is only required on '''MEDIUM+''' only&lt;br /&gt;
* Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:Gold; color:black&amp;quot; title=&amp;quot;Combined Fleet&amp;quot;&amp;gt;Yellow Tag&amp;lt;/span&amp;gt;] Carrier Task Force (CTF): 2 CV(L) + 1 CL, 2 DD&lt;br /&gt;
* Route: {{MapRoute|A|blue|B|red|D|blue|O2|red}}&lt;br /&gt;
* LBAS: AP/AS {{MapRoute|O2|Red}} Hard: 169/380 @ 4Range; AP/AS {{MapRoute|B|Red}} Hard: 160/359 @ Range 2&lt;br /&gt;
|-|Node O1 &amp;amp; O3=&lt;br /&gt;
* Required for all difficulties&lt;br /&gt;
* Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:Grey; color:white&amp;quot; title=&amp;quot;8th Fleet&amp;quot;&amp;gt;Gray Tag&amp;lt;/span&amp;gt;] Single Fleet: 2 CA(V), 1-2 CL, 2-3 DD&lt;br /&gt;
* A CA(V) '''must''' be flagship.&lt;br /&gt;
* Route: {{MapRoute|P|blue|B|red|O1|red|O3|red}}&lt;br /&gt;
* LBAS: Range 3, no airpower {{MapRoute|O1|Red}}; Range 4, no air power {{MapRoute|O3|Red}}&lt;br /&gt;
* Note: O1 contains a New Submarine Princess along with 2 other submarines. Bring Toukai/ASW Aircraft as well as OASW. O3 is a surface combat node.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the Enemy Combined Fleet==&lt;br /&gt;
The objective here is to take down the enemy combined fleet at Node {{MapRoute|W|Red}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
|-|STF=&lt;br /&gt;
* Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:Gold; color:black&amp;quot; title=&amp;quot;Combined Fleet&amp;quot;&amp;gt;Yellow Tag&amp;lt;/span&amp;gt;] Surface Task Force (STF): 2 CVL, 2 FBB, 1-2 CA(V), 1-2 CL + 1 CA, 1 CL, 4 DD&lt;br /&gt;
* Route: {{MapRoute|A|blue|C|red|E|red|G|red|Q|blue|R|red|V|red|W|red}}&lt;br /&gt;
* LBAS: Range 7. AD/AP/AS for Hard: 90/180/405. LD: 96/191/429.&lt;br /&gt;
|-|CTF=&lt;br /&gt;
Goes {{MapRoute|Q|blue|S|red}} instead of {{MapRoute|Q|blue|R|red}}&lt;br /&gt;
* Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:Gold; color:black&amp;quot; title=&amp;quot;Combined Fleet&amp;quot;&amp;gt;Yellow Tag&amp;lt;/span&amp;gt;] Carrier Task Force (CTF): 2 CV, 1 FBB, 2 CA(V), CL + 1 CA, 1 CL, 4 DD&lt;br /&gt;
* Route: {{MapRoute|A|blue|C|red|E|red|G|red|Q|blue|S|red|U|red|W|red}}&lt;br /&gt;
* LBAS: Range 7. AD/AP/AS for Hard: 90/180/405. LD: 96/191/429.&lt;br /&gt;
|-|Heavy CTF=&lt;br /&gt;
* Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:Gold; color:black&amp;quot; title=&amp;quot;Combined Fleet&amp;quot;&amp;gt;Yellow Tag&amp;lt;/span&amp;gt;] Carrier Task Force (CTF): 2 CV, 2 CVL, 1 CAV, 1 CL + 1 CA, 1 CL, 4 DD&lt;br /&gt;
**Speed does not matter for this composition and route (i.e. use of Slow CVLs is acceptable).&lt;br /&gt;
* Route: {{MapRoute|A|blue|C|red|E|red|G|red|Q|blue|R|red|V|red|W|red}}&lt;br /&gt;
* LBAS: Range 6 {{MapRoute|V|red}} &amp;amp; 7 {{MapRoute|W|red}}.&lt;br /&gt;
**AD/AP/AS for {{MapRoute|V|red}} Hard: 62/124/279.&lt;br /&gt;
**AD/AP/AS for {{MapRoute|W|red}} Hard: 90/180/405. LD: 96/191/429.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5: Unlock the Route to Node Z==&lt;br /&gt;
To unlock {{MapRoute|Z|Red}}, you will only need to AS {{MapRoute|H|red}}&lt;br /&gt;
* Composition: [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:Gold; color:black&amp;quot; title=&amp;quot;Combined Fleet&amp;quot;&amp;gt;Yellow Tag&amp;lt;/span&amp;gt;] Transport Combined Fleet (TCF): 0-1 CVE, 1CAV/AV, 4-5 DD + 1 CL, 3 DD&lt;br /&gt;
* Route: {{MapRoute|A|blue|C|red|E|red|G|red|F|blue|H|red}}&lt;br /&gt;
* Alternatively you can run [&amp;lt;span style=&amp;quot;cursor:help; border-bottom:1px dotted; background-color:Orange; color:black&amp;quot; title=&amp;quot;2nd Torpedo Squadron&amp;quot;&amp;gt;Orange Tag&amp;lt;/span&amp;gt;] 1 AV 5 DD in order to save locks as the fleet is similar to Phase 1 and 3.&lt;br /&gt;
** If using the single fleet method, you need to use a 4-slot AV like [[Commandant Teste]] or [[Nisshin]]. 3-slot girls will struggle to take AS against all but the weakest enemy composition. &lt;br /&gt;
** Route: {{MapRoute|A|blue|C|red|E|red|G|red|F|blue|H|red}}&lt;br /&gt;
* LBAS: Range 5, AP/AS for Hard: 160/359&lt;br /&gt;
* Note: Set up your LBAS with fighters only and send them to Node H to help secure AS.&lt;br /&gt;
** 1 CVE and 1 CAV with full fighter &amp;amp; SPF set-ups can almost certainly attain AS without the need for LBAS swapping.&lt;br /&gt;
* Note: '''EASY/CASUAL''' will have node {{MapRoute|Z|Red}} unlocked as soon as you beaten phase 2 without doing this steps&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Defeat Lungga Hime==&lt;br /&gt;
This is the final phase for this map and the MO. The objective is to sink the Lungga princess at {{MapRoute|Z|red}}. There is a boss debuff available for unlocking once LD is reached, if so desired. &lt;br /&gt;
* Composition: [&amp;lt;span style=&amp;quot;cursor:help;border-bottom:1px dotted; background-color:Orange; color:black&amp;quot; title=&amp;quot;2nd Torpedo Squadron&amp;quot;&amp;gt;Orange Tag&amp;lt;/span&amp;gt;] Single Fleet: 6 DD ''' OR''' 1 CL 5 DD ('''EASY AND CASUAL ONLY''')&lt;br /&gt;
**A fleet with CL will off-route to {{MapRoute|E|red}}&lt;br /&gt;
* Route: {{MapRoute|A|blue|C|red|G|red|F|blue|I|blue|X|red|M|green|Z|red}} with 0 CL&lt;br /&gt;
** {{MapRoute|A|blue|C|red|E|red|G|red|F|blue|I|blue|X|red|M|green|Z|red}} with 1 CL&lt;br /&gt;
* LBAS: Range 8, no Airpower &lt;br /&gt;
* Note: '''Fleet must have 0/3/4/5 drum-equipped ships on Casual/Easy/Medium/Hard.'''&lt;br /&gt;
*LoS Requirement: About '''Cn3 48+/38+/29+/23+''' is required on '''Hard/Medium/Easy/Casual''' to route from {{MapRoute|M|green}} to {{MapRoute|Z|red}}.&lt;br /&gt;
&lt;br /&gt;
==Lungga Hime Debuff Phase==&lt;br /&gt;
You can do all these steps in any order. There are 6 requirements that must be met once Last Dance threshold has been reached:&lt;br /&gt;
* LBAS raid - AS x1&lt;br /&gt;
* {{MapRoute|O3|red}} - S rank x1&lt;br /&gt;
* {{MapRoute|E|red}} - AS x1&lt;br /&gt;
* {{MapRoute|W|red}} - S rank x1&lt;br /&gt;
* {{MapRoute|K|red}} - S rank x1&lt;br /&gt;
* {{MapRoute|N|red}} - S rank x1 (use TCF to reach)&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
'''Ship Drops:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&lt;br /&gt;
|-&lt;br /&gt;
! E-3 Clear Message&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shadow</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-5&amp;diff=109713</id>
		<title>Spring 2021 Event/E-5</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-5&amp;diff=109713"/>
		<updated>2021-05-27T04:43:19Z</updated>

		<summary type="html">&lt;p&gt;Shadow: /* E-5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-5===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Second Night Battle off Lunga Point&lt;br /&gt;
|title_jp= 第二次ルンガ沖夜戦&lt;br /&gt;
|tag=[[File:Spring2021EventTag4.png]]&lt;br /&gt;
|tag2=[[File:Spring2021EventTag6.png]]&lt;br /&gt;
|tag3=[[File:Spring2021EventTag9.png]]&lt;br /&gt;
|tag_text= &amp;lt;span style=&amp;quot;background-color:Orange; color:black&amp;quot;&amp;gt;Orange Tag:&amp;lt;/span&amp;gt; 2nd Torpedo Squadron&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;background-color:Grey; color:white&amp;quot;&amp;gt;Grey Tag:&amp;lt;/span&amp;gt; 8th Fleet&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;background-color:Green; color:white&amp;quot;&amp;gt;Green Tag:&amp;lt;/span&amp;gt; 2nd Fleet&lt;br /&gt;
|header_thumb=[[File:Spring2021_E5BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Spring2021E-5Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Spring2021E-5MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Spring2021E-5MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Spring2021E-5MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Spring2021E-5LBASMap.png|450px]]&lt;br /&gt;
|map_5_text=LBAS&lt;br /&gt;
|boss_hard=&lt;br /&gt;
|boss_medium= &lt;br /&gt;
|boss_easy= &lt;br /&gt;
|boss_casual=&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_all={{Ship/Banner|Honolulu}}&lt;br /&gt;
|reward_1={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1&lt;br /&gt;
|reward_1_hard=2&lt;br /&gt;
|reward_2={{QuestRewardItem|Improvement Material}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=5&lt;br /&gt;
|reward_2_medium=8&lt;br /&gt;
|reward_2_hard=10&lt;br /&gt;
|reward_3={{QuestRewardItem|Action Report}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=&lt;br /&gt;
|reward_3_medium=&lt;br /&gt;
|reward_3_hard=1&lt;br /&gt;
|reward_4={{QuestRewardEquip|Type 0 Fighter Model 32 (Tainan Air Group)}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=1 (★2)&lt;br /&gt;
|reward_4_hard=&lt;br /&gt;
|reward_5={{QuestRewardEquip|Type 0 Fighter Model 22 (251 Air Group)}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=&lt;br /&gt;
|reward_5_medium=&lt;br /&gt;
|reward_5_hard=1 (★2)&lt;br /&gt;
|reward_6={{QuestRewardEquip|SO3C Seamew Kai}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=&lt;br /&gt;
|reward_6_medium=1&lt;br /&gt;
|reward_6_hard= 1 (★2)&lt;br /&gt;
|reward_7={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:440px;&amp;quot;&amp;gt;&lt;br /&gt;
{{center|[[File:OoyodoE-5Spring2021.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-5 Branching Rules&lt;br /&gt;
|expand = true&lt;br /&gt;
|id = 50-5&lt;br /&gt;
|order = &lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1, 2, 3 = *Start at 1 if the other starting point(s) are not unlocked&lt;br /&gt;
*If starting point 3 is '''not''' unlocked:&lt;br /&gt;
**Single Fleet starts at 1&lt;br /&gt;
**Combined Fleet starts at 2&lt;br /&gt;
*Else, if starting point 3 '''is''' unlocked:&lt;br /&gt;
**Combined Fleet starts at 2&lt;br /&gt;
**An '''Orange-Tagged''' fleet starts at 3&lt;br /&gt;
**Other fleets start at 1&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; K = *Force K if using Transport Combined Fleet&lt;br /&gt;
*Does not meet the requirements to go to L&lt;br /&gt;
|2 -&amp;gt; L = *'''Fast''' fleet&lt;br /&gt;
*Else, meet '''ALL''' of the following requirements to go to L:&lt;br /&gt;
**(F)BB(V) + CV(B/L) &amp;lt; 6&lt;br /&gt;
**(F)BB(V) ≤ 4 '''and''' CV(B) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; A = *Fleet contains CLT&lt;br /&gt;
|3 -&amp;gt; B = *Does not meet the requirements to go to A&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; B = *Meet '''ANY''' of the following requirements to go to B:&lt;br /&gt;
**Combined Fleet&lt;br /&gt;
**Fleet contains CV(B/L)&lt;br /&gt;
**(F)BB(V) ≥ 3&lt;br /&gt;
**Fleet is '''Orange-Tagged''', '''and''' contains CLT&lt;br /&gt;
|A -&amp;gt; D = *Does not meet the requirements to go to B&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; C = *Node O is not unlocked&lt;br /&gt;
*Single Fleet&lt;br /&gt;
|B -&amp;gt; O = *Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; D = *Node W is not unlocked&lt;br /&gt;
*Fleet began from starting point 1&lt;br /&gt;
|C -&amp;gt; W/empty = *Fleet began from starting point 3&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; F = *Does not meet the requirements to go to G&lt;br /&gt;
|E/empty -&amp;gt; G = *Fleet is '''Orange-Tagged'''&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G = *Meet '''ANY''' of the following requirements to go to G:&lt;br /&gt;
**Fleet contains CV(B/L)&lt;br /&gt;
**DD &amp;lt; 2&lt;br /&gt;
|F -&amp;gt; H = *Does not meet the requirements to go to G&lt;br /&gt;
&lt;br /&gt;
|J1/empty -&amp;gt; J = *Pass the LoS check&lt;br /&gt;
|J1/empty -&amp;gt; J2/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; B = *Transport Combined Fleet&lt;br /&gt;
|L -&amp;gt; M = *Other fleets&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N, Q/empty, R = *Force R if using Carrier Task Force&lt;br /&gt;
*Meet '''ANY''' of the following requirements to go to Q:&lt;br /&gt;
**Fleet contains CV(B/L)&lt;br /&gt;
**(F)BB(V) ≥ 3&lt;br /&gt;
**DD ≤ 3&lt;br /&gt;
**'''Slow''' fleet&lt;br /&gt;
*Otherwise, route to N&lt;br /&gt;
&lt;br /&gt;
|Q/empty -&amp;gt; R, U1 = *Active branching&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; T = *Does not meet the requirements to go to U1&lt;br /&gt;
|R -&amp;gt; U1 = *Meet '''ANY''' of the following requirements to go to U1:&lt;br /&gt;
**Surface Task Force&lt;br /&gt;
**Slow Fleet&lt;br /&gt;
**CV(B/L) ≥ 4&lt;br /&gt;
**CV(B) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; P/empty = *Fail the LoS check&lt;br /&gt;
|S -&amp;gt; V = *Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|T -&amp;gt; U2 = *Fixed routing&lt;br /&gt;
&lt;br /&gt;
|U1 -&amp;gt; T, U2, U3/empty, V1, V2/empty = *Fail the LoS check to go to U3&lt;br /&gt;
*For Carrier Task Force:&lt;br /&gt;
**Meet '''ANY''' of the following requirements to go to T:&lt;br /&gt;
***(F)BB(V) + CV(B/L) ≥ 5&lt;br /&gt;
***CV(B) ≥ 3&lt;br /&gt;
**Otherwise, route to U2&lt;br /&gt;
*For Surface Task Force:&lt;br /&gt;
**If fleet does not contain CV(B/L):&lt;br /&gt;
***Route to V2 if fleet contains [[Akashi Kai]] or [[Akitsushima Kai]]&lt;br /&gt;
***Otherwise, route to V1&lt;br /&gt;
**If fleet contains at least one CV(B/L):&lt;br /&gt;
***Route to U2 if DD ≥ 3&lt;br /&gt;
***Otherwise, route to T&lt;br /&gt;
&lt;br /&gt;
|U2 -&amp;gt; U = *Pass the LoS check&lt;br /&gt;
|U2 -&amp;gt; U3/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|W/empty -&amp;gt; P/empty = *Fail the LoS check&lt;br /&gt;
|W/empty -&amp;gt; X = *Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; Y = *Node Z1 is not unlocked&lt;br /&gt;
*Meet '''ANY''' of the following requirements to go to Y:&lt;br /&gt;
**Fleet contains CLT&lt;br /&gt;
**'''Slow''' fleet&lt;br /&gt;
|X -&amp;gt; Z1/night = *Does not meet the requirements to go to Y&lt;br /&gt;
&lt;br /&gt;
|Z1/night -&amp;gt; Z = *Does not meet the requirements to go to Z2&lt;br /&gt;
|Z1/night -&amp;gt; Z2 = *Fleet contains CLT&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Spring 2021 E-5|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-5/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-5/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
'''Ship Drops:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-5/Ship drops}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&lt;br /&gt;
|-&lt;br /&gt;
! E-5 Clear Message&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shadow</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-5&amp;diff=109712</id>
		<title>Spring 2021 Event/E-5</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-5&amp;diff=109712"/>
		<updated>2021-05-27T04:37:45Z</updated>

		<summary type="html">&lt;p&gt;Shadow: /* E-5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-5===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Second Night Battle off Lunga Point&lt;br /&gt;
|title_jp= 第二次ルンガ沖夜戦&lt;br /&gt;
|tag=[[File:Spring2021EventTag4.png]]&lt;br /&gt;
|tag2=[[File:Spring2021EventTag6.png]]&lt;br /&gt;
|tag3=[[File:Spring2021EventTag9.png]]&lt;br /&gt;
|tag_text= &amp;lt;span style=&amp;quot;background-color:Orange; color:black&amp;quot;&amp;gt;Orange Tag:&amp;lt;/span&amp;gt; 2nd Torpedo Squadron&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;background-color:Grey; color:white&amp;quot;&amp;gt;Grey Tag:&amp;lt;/span&amp;gt; 8th Fleet&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;background-color:Green; color:white&amp;quot;&amp;gt;Green Tag:&amp;lt;/span&amp;gt; 2nd Fleet&lt;br /&gt;
|header_thumb=[[File:Spring2021_E5BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Spring2021E-5Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Spring2021E-5MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Spring2021E-5MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Spring2021E-5MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Spring2021E-5LBASMap.png|450px]]&lt;br /&gt;
|map_5_text=LBAS&lt;br /&gt;
|boss_hard=&lt;br /&gt;
|boss_medium= &lt;br /&gt;
|boss_easy= &lt;br /&gt;
|boss_casual=&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_all={{Ship/Banner|Honolulu}}&lt;br /&gt;
|reward_1={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1&lt;br /&gt;
|reward_1_hard=2&lt;br /&gt;
|reward_2={{QuestRewardItem|Improvement Material}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=5&lt;br /&gt;
|reward_2_medium=8&lt;br /&gt;
|reward_2_hard=10&lt;br /&gt;
|reward_3={{QuestRewardItem|Action Report}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=&lt;br /&gt;
|reward_3_medium=&lt;br /&gt;
|reward_3_hard=1&lt;br /&gt;
|reward_4={{QuestRewardEquip|Type 0 Fighter Model 32 (Tainan Air Group)}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=1 (★2)&lt;br /&gt;
|reward_4_hard=&lt;br /&gt;
|reward_5={{QuestRewardEquip|Type 0 Fighter Model 22 (251 Air Group)}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=&lt;br /&gt;
|reward_5_medium=&lt;br /&gt;
|reward_5_hard=1 (★2)&lt;br /&gt;
|reward_6={{QuestRewardEquip|SO3C Seamew Kai}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=&lt;br /&gt;
|reward_6_medium=1&lt;br /&gt;
|reward_6_hard= 1 (★2)&lt;br /&gt;
|reward_7={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:440px;&amp;quot;&amp;gt;&lt;br /&gt;
{{center|[[File:OoyodoE-5Spring2021.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-5 Branching Rules&lt;br /&gt;
|expand = true&lt;br /&gt;
|id = 50-5&lt;br /&gt;
|order = &lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1, 2, 3 = *Start at 1 if the other starting point(s) are not unlocked&lt;br /&gt;
*If starting point 3 is '''not''' unlocked:&lt;br /&gt;
**Single Fleet starts at 1&lt;br /&gt;
**Combined Fleet starts at 2&lt;br /&gt;
*Else, if starting point 3 '''is''' unlocked:&lt;br /&gt;
**Combined Fleet starts at 2&lt;br /&gt;
**An '''Orange-Tagged''' fleet starts at 3&lt;br /&gt;
**Other fleets start at 1&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; K = *Force K if using Transport Combined Fleet&lt;br /&gt;
*Does not meet the requirements to go to L&lt;br /&gt;
|2 -&amp;gt; L = *'''Fast''' fleet&lt;br /&gt;
*Else, meet '''ALL''' of the following requirements to go to L:&lt;br /&gt;
**(F)BB(V) + CV(B/L) &amp;lt; 6&lt;br /&gt;
**(F)BB(V) ≤ 4 '''and''' CV(B) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; A = *Fleet contains CLT&lt;br /&gt;
|3 -&amp;gt; B = *Does not meet the requirements to go to A&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; B = *Meet '''ANY''' of the following requirements to go to B:&lt;br /&gt;
**Combined Fleet&lt;br /&gt;
**Fleet contains CV(B/L)&lt;br /&gt;
**(F)BB(V) ≥ 3&lt;br /&gt;
**Fleet is '''Orange-Tagged''', '''and''' contains CLT&lt;br /&gt;
|A -&amp;gt; D = *Does not meet the requirements to go to B&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; C = *Node O is not unlocked&lt;br /&gt;
*Single Fleet&lt;br /&gt;
|B -&amp;gt; O = *Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; D = *Node W is not unlocked&lt;br /&gt;
*Fleet began from starting point 1&lt;br /&gt;
|C -&amp;gt; W/empty = *Fleet began from starting point 3&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; F = *Does not meet the requirements to go to G&lt;br /&gt;
|E/empty -&amp;gt; G = *Fleet is '''Orange-Tagged'''&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G = *Meet '''ANY''' of the following requirements to go to G:&lt;br /&gt;
**Fleet contains CV(B/L)&lt;br /&gt;
**DD &amp;lt; 2&lt;br /&gt;
|F -&amp;gt; H = *Does not meet the requirements to go to G&lt;br /&gt;
&lt;br /&gt;
|J1/empty -&amp;gt; J = *Pass the LoS check&lt;br /&gt;
|J1/empty -&amp;gt; J2/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; B = *Transport Combined Fleet&lt;br /&gt;
|L -&amp;gt; M = *Other fleets&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N, Q/empty, R = *Force R if using Carrier Task Force&lt;br /&gt;
*Meet '''ANY''' of the following requirements to go to Q:&lt;br /&gt;
**Fleet contains CV(B/L)&lt;br /&gt;
**(F)BB(V) ≥ 3&lt;br /&gt;
**DD ≤ 3&lt;br /&gt;
**'''Slow''' fleet&lt;br /&gt;
*Otherwise, route to N&lt;br /&gt;
&lt;br /&gt;
|Q/empty -&amp;gt; R, U1 = *Active branching&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; T = *Does not meet the requirements to go to U1&lt;br /&gt;
|R -&amp;gt; U1 = Meet '''ANY''' of the following requirements to go to U1:&lt;br /&gt;
**Surface Task Force&lt;br /&gt;
**Slow Fleet&lt;br /&gt;
**CV(B/L) ≥ 4&lt;br /&gt;
**CV(B) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; P/empty = *Fail the LoS check&lt;br /&gt;
|S -&amp;gt; V = *Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|T -&amp;gt; U2 = *Fixed routing&lt;br /&gt;
&lt;br /&gt;
|U1 -&amp;gt; T, U2, U3/empty, V1, V2/empty = *Fail the LoS check to go to U3&lt;br /&gt;
*For Carrier Task Force:&lt;br /&gt;
**Meet '''ANY''' of the following requirements to go to T:&lt;br /&gt;
***(F)BB(V) + CV(B/L) ≥ 5&lt;br /&gt;
***CV(B) ≥ 3&lt;br /&gt;
**Otherwise, route to U2&lt;br /&gt;
*For Surface Task Force:&lt;br /&gt;
**If fleet does not contain CV(B/L):&lt;br /&gt;
***Route to V2 if fleet contains [[Akashi Kai]] or [[Akitsushima Kai]]&lt;br /&gt;
***Otherwise, route to V1&lt;br /&gt;
**If fleet contains at least one CV(B/L):&lt;br /&gt;
***Route to U2 if DD ≥ 3&lt;br /&gt;
***Otherwise, route to T&lt;br /&gt;
&lt;br /&gt;
|U2 -&amp;gt; U = *Pass the LoS check&lt;br /&gt;
|U2 -&amp;gt; U3/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|W/empty -&amp;gt; P/empty = *Fail the LoS check&lt;br /&gt;
|W/empty -&amp;gt; X = *Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; Y = *Node Z1 is not unlocked&lt;br /&gt;
*Meet '''ANY''' of the following requirements to go to Y:&lt;br /&gt;
**Fleet contains CLT&lt;br /&gt;
**'''Slow''' fleet&lt;br /&gt;
|X -&amp;gt; Z1/night = *Does not meet the requirements to go to Y&lt;br /&gt;
&lt;br /&gt;
|Z1/night -&amp;gt; Z = *Does not meet the requirements to go to Z2&lt;br /&gt;
|Z1/night -&amp;gt; Z2 = *Fleet contains CLT&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Spring 2021 E-5|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-5/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-5/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
'''Ship Drops:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-5/Ship drops}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&lt;br /&gt;
|-&lt;br /&gt;
! E-5 Clear Message&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shadow</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-4&amp;diff=109711</id>
		<title>Spring 2021 Event/E-4</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-4&amp;diff=109711"/>
		<updated>2021-05-27T04:34:47Z</updated>

		<summary type="html">&lt;p&gt;Shadow: /* E-4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-4===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Rabaul Air Raid!&amp;lt;br/&amp;gt;Striking Force, Sortie!&lt;br /&gt;
|title_jp= ラバウル空襲！&amp;lt;br/&amp;gt;遊撃部隊、出撃せり！&lt;br /&gt;
|tag=[[File:Spring2021EventTag7.png]]&lt;br /&gt;
|tag2=[[File:Spring2021EventTag8.png]]&lt;br /&gt;
|tag3=[[File:Spring2021EventTag3.png]]&lt;br /&gt;
|tag4=[[File:Spring2021EventTag9.png]]&lt;br /&gt;
|tag_text= &amp;lt;span style=&amp;quot;background-color:Teal; color:white&amp;quot;&amp;gt;Teal Tag:&amp;lt;/span&amp;gt; Striking Force&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;background-color:Crimson; color:white&amp;quot;&amp;gt;Red Tag:&amp;lt;/span&amp;gt; Transportation Force&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;background-color:DodgerBlue; color:white&amp;quot;&amp;gt;Blue Tag:&amp;lt;/span&amp;gt; 3rd Fleet&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;background-color:Green; color:white&amp;quot;&amp;gt;Green Tag:&amp;lt;/span&amp;gt; 2nd Fleet&lt;br /&gt;
|header_thumb=[[File:Spring2021_E4BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Spring2021E-4Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Spring2021E-4MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Spring2021E-4MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Spring2021E-4MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Spring2021E-4MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Spring2021E-4LBASMap.png|450px]]&lt;br /&gt;
|map_6_text=LBAS&lt;br /&gt;
|boss_hard= 3400 HP, 750 TP, 4000 HP, 5700HP&lt;br /&gt;
|boss_medium= &lt;br /&gt;
|boss_easy= &lt;br /&gt;
|boss_casual=&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=&lt;br /&gt;
|reward_1_medium=1&lt;br /&gt;
|reward_1_hard=1&lt;br /&gt;
|reward_2={{QuestRewardItem|Reinforcement Expansion}}&lt;br /&gt;
|reward_2_casual=1&lt;br /&gt;
|reward_2_easy=1&lt;br /&gt;
|reward_2_medium=1&lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=3&lt;br /&gt;
|reward_4={{QuestRewardItem|Submarine Supply Material}}&lt;br /&gt;
|reward_4_casual=1&lt;br /&gt;
|reward_4_easy=2&lt;br /&gt;
|reward_4_medium=2&lt;br /&gt;
|reward_4_hard=3&lt;br /&gt;
|reward_5={{QuestRewardEquip|Type 0 Fighter Model 32}}&lt;br /&gt;
|reward_5_casual=1 (★2) &lt;br /&gt;
|reward_5_easy=&lt;br /&gt;
|reward_5_medium=&lt;br /&gt;
|reward_5_hard=&lt;br /&gt;
|reward_6={{QuestRewardEquip|Type 0 Fighter Model 32 (Skilled)}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1 (★2) &lt;br /&gt;
|reward_6_medium=&lt;br /&gt;
|reward_6_hard= &lt;br /&gt;
|reward_7={{QuestRewardEquip|Type 0 Fighter Model 21 (Tainan Air Group)}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=1 (★2) &lt;br /&gt;
|reward_7_hard= 1 (★4) &lt;br /&gt;
|reward_8={{QuestRewardEquip|Type 0 Fighter Model 32 (Tainan Air Group)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=&lt;br /&gt;
|reward_8_hard= 1 (★3) &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:440px;&amp;quot;&amp;gt;&lt;br /&gt;
{{center|[[File:OoyodoE-4Spring2021.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-4 Branching Rules&lt;br /&gt;
|expand = true&lt;br /&gt;
|id = 50-4&lt;br /&gt;
|order = &lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = *Single Fleet&lt;br /&gt;
*Carrier Task Force&lt;br /&gt;
|0 -&amp;gt; 2 = *Transport Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = *Surface Task Force&lt;br /&gt;
&lt;br /&gt;
|1 -&amp;gt; A, B = *For Single Fleet:&lt;br /&gt;
**Meet '''ALL''' of the following requirements to go to B:&lt;br /&gt;
***Fleet does not contain (F)BB(V), CV(B/L) or [[Akitsu Maru]]&lt;br /&gt;
***'''Fast''' fleet&lt;br /&gt;
**Otherwise, go to A&lt;br /&gt;
*For Combined Fleet:&lt;br /&gt;
**Route to A if (F)BB(V) + CV(B/L) ≥ 4&lt;br /&gt;
**Otherwise, go to B&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; Q = *Does not meet the requirements to go to R1&lt;br /&gt;
|2 -&amp;gt; R1 = *LHA + AO + AS = 2 '''and''' DD = 9&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; C/empty = *Combined Fleet&lt;br /&gt;
|B -&amp;gt; D = *Single Fleet&lt;br /&gt;
&lt;br /&gt;
|C/empty -&amp;gt; F, D = *Active branching &lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; E = *Single Fleet&lt;br /&gt;
|D -&amp;gt; H = *Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = *Node X2 is not unlocked&lt;br /&gt;
*Meet '''ANY''' of the following requirements to go to G:&lt;br /&gt;
**Fleet contains ships other than DD, CL and CLT&lt;br /&gt;
**CL ≥ 2&lt;br /&gt;
|E -&amp;gt; X2 = *Does not meet the requirements to go to G&lt;br /&gt;
&lt;br /&gt;
|H -&amp;gt; Y2 = *Fixed routing&lt;br /&gt;
&lt;br /&gt;
|I -&amp;gt; J/empty, K/night, L = *Meet '''ANY''' of the following to go to K:&lt;br /&gt;
**Fleet contains CV(L/B) or [[Akitsu Maru]]&lt;br /&gt;
**Fleet contains (F)BB(V), '''only''' if fleet is '''Slow'''&lt;br /&gt;
**DD &amp;lt; 2&lt;br /&gt;
**Fail the LoS check&lt;br /&gt;
*Else, meet '''ANY''' of the following to go to J:&lt;br /&gt;
**Fleet contains AV&lt;br /&gt;
**CA(V) ≥ 3&lt;br /&gt;
*Otherwise, route to L&lt;br /&gt;
&lt;br /&gt;
|J/empty -&amp;gt; L = *Single Fleet&lt;br /&gt;
|J/empty -&amp;gt; Z = *Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; O = *Does not meet the requirements to go to N&lt;br /&gt;
|M -&amp;gt; N = *Meet '''ANY''' of the following to go to N:&lt;br /&gt;
**Fleet contains SS(V)&lt;br /&gt;
**Fleet contains CV(B)&lt;br /&gt;
**CVL ≥ 3&lt;br /&gt;
**(F)BB(V) + CVL + [[Akitsu Maru]] ≥ 5 (6 for '''Hard''' difficulty)&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; O = *'''Slow''' Fleet&lt;br /&gt;
|N -&amp;gt; P = *(F)BB(V) + CV(L) ≥ 7&lt;br /&gt;
*'''Fast''' Fleet&lt;br /&gt;
&lt;br /&gt;
|O -&amp;gt; Z1 = *Fixed routing&lt;br /&gt;
&lt;br /&gt;
|P -&amp;gt; O = *Node Z1 is not unlocked&lt;br /&gt;
*Meet '''ANY''' of the following to go to O:&lt;br /&gt;
**Fleet contains CV(B)&lt;br /&gt;
**'''Slow''' Fleet&lt;br /&gt;
|P -&amp;gt; Z1 = *Does not meet the requirements to go to O&lt;br /&gt;
&lt;br /&gt;
|Q -&amp;gt; Q1 = *DD = 11&lt;br /&gt;
|Q -&amp;gt; Q2 = *Does not meet the requirements to go to either Q1 or R&lt;br /&gt;
|Q -&amp;gt; R = *DD = 10 '''and''' fleet is '''Fast'''&lt;br /&gt;
&lt;br /&gt;
|Q2 -&amp;gt; R = *Meet '''ANY''' of the following to go to R:&lt;br /&gt;
**Fleet contains BBV or CA&lt;br /&gt;
**'''Slow''' fleet&lt;br /&gt;
|Q2 -&amp;gt; S = *Does not meet the requirements to go to R&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = *Fixed routing&lt;br /&gt;
&lt;br /&gt;
|T/empty -&amp;gt; U, V3 = *Active branching &lt;br /&gt;
&lt;br /&gt;
|V1/resource -&amp;gt; V = *Pass the LoS check&lt;br /&gt;
|V1/resource -&amp;gt; V2/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|V3 -&amp;gt; W = *Pass the LoS check&lt;br /&gt;
|V3 -&amp;gt; W1 = ???&lt;br /&gt;
|V3 -&amp;gt; W2/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; X, X1/empty, X3 = *Pass the LoS check to go to X1&lt;br /&gt;
*Else, meet '''ANY''' of the following to go to X3:&lt;br /&gt;
**Fleet contains CLT&lt;br /&gt;
**'''Slow''' fleet&lt;br /&gt;
*Otherwise, route to X&lt;br /&gt;
&lt;br /&gt;
|Y1 -&amp;gt; H = *Pass the LoS Check, but does not meet the requirements to go to either Y2 or Y3&lt;br /&gt;
|Y1 -&amp;gt; Y2 = *Meet '''ALL''' of the following requirements to go to Y2:&lt;br /&gt;
**Pass the LoS Check&lt;br /&gt;
**(F)BB(V) + CV(B/L) ≤ 5&lt;br /&gt;
***Else, CV(B) ≤ 2&lt;br /&gt;
|Y1 -&amp;gt; Y3/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|Y2 -&amp;gt; Y, Y4/empty, Y5 = *Fail the LoS check to go to Y4&lt;br /&gt;
*Meet '''ALL''' of the following requirements to go to Y:&lt;br /&gt;
**(F)BB(V) + CV(B/L) &amp;lt; 5&lt;br /&gt;
**CV(B) &amp;lt; 4&lt;br /&gt;
**'''Fast''' Fleet&lt;br /&gt;
**If fleet is '''Slow''', meet the following additional requirements:&lt;br /&gt;
***CV(B) &amp;lt; 3&lt;br /&gt;
***DD ≥ 3&lt;br /&gt;
*Otherwise, route to Y5&lt;br /&gt;
&lt;br /&gt;
|Z2 -&amp;gt; J/empty = *Pass the LoS check&lt;br /&gt;
*Fleet contains [[Akashi Kai]] or [[Akitsushima Kai]]&lt;br /&gt;
|Z2 -&amp;gt; Z = *Pass the LoS check&lt;br /&gt;
|Z2 -&amp;gt; Z3/empty = *Fail the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Spring 2021 E-4|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-4/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-4/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
'''Ship Drops:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-4/Ship drops}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&lt;br /&gt;
|-&lt;br /&gt;
! E-4 Clear Message&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shadow</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-5&amp;diff=109710</id>
		<title>Spring 2021 Event/E-5</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-5&amp;diff=109710"/>
		<updated>2021-05-27T04:33:34Z</updated>

		<summary type="html">&lt;p&gt;Shadow: /* E-5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-5===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Second Night Battle off Lunga Point&lt;br /&gt;
|title_jp= 第二次ルンガ沖夜戦&lt;br /&gt;
|tag=[[File:Spring2021EventTag4.png]]&lt;br /&gt;
|tag2=[[File:Spring2021EventTag6.png]]&lt;br /&gt;
|tag3=[[File:Spring2021EventTag9.png]]&lt;br /&gt;
|tag_text= &amp;lt;span style=&amp;quot;background-color:Orange; color:black&amp;quot;&amp;gt;Orange Tag:&amp;lt;/span&amp;gt; 2nd Torpedo Squadron&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;background-color:Grey; color:white&amp;quot;&amp;gt;Grey Tag:&amp;lt;/span&amp;gt; 8th Fleet&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;background-color:Green; color:white&amp;quot;&amp;gt;Green Tag:&amp;lt;/span&amp;gt; 2nd Fleet&lt;br /&gt;
|header_thumb=[[File:Spring2021_E5BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Spring2021E-5Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Spring2021E-5MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Spring2021E-5MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Spring2021E-5MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Spring2021E-5LBASMap.png|450px]]&lt;br /&gt;
|map_5_text=LBAS&lt;br /&gt;
|boss_hard=&lt;br /&gt;
|boss_medium= &lt;br /&gt;
|boss_easy= &lt;br /&gt;
|boss_casual=&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_all={{Ship/Banner|Honolulu}}&lt;br /&gt;
|reward_1={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1&lt;br /&gt;
|reward_1_hard=2&lt;br /&gt;
|reward_2={{QuestRewardItem|Improvement Material}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=5&lt;br /&gt;
|reward_2_medium=8&lt;br /&gt;
|reward_2_hard=10&lt;br /&gt;
|reward_3={{QuestRewardItem|Action Report}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=&lt;br /&gt;
|reward_3_medium=&lt;br /&gt;
|reward_3_hard=1&lt;br /&gt;
|reward_4={{QuestRewardEquip|Type 0 Fighter Model 32 (Tainan Air Group)}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=1 (★2)&lt;br /&gt;
|reward_4_hard=&lt;br /&gt;
|reward_5={{QuestRewardEquip|Type 0 Fighter Model 22 (251 Air Group)}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=&lt;br /&gt;
|reward_5_medium=&lt;br /&gt;
|reward_5_hard=1 (★2)&lt;br /&gt;
|reward_6={{QuestRewardEquip|SO3C Seamew Kai}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=&lt;br /&gt;
|reward_6_medium=1&lt;br /&gt;
|reward_6_hard= 1 (★2)&lt;br /&gt;
|reward_7={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:440px;&amp;quot;&amp;gt;&lt;br /&gt;
{{center|[[File:OoyodoE-5Spring2021.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-5 Branching Rules&lt;br /&gt;
|expand = true&lt;br /&gt;
|id = 50-5&lt;br /&gt;
|order = &lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1, 2, 3 = *Start at 1 if the other starting point(s) are not unlocked&lt;br /&gt;
*If starting point 3 is '''not''' unlocked:&lt;br /&gt;
**Single Fleet starts at 1&lt;br /&gt;
**Combined Fleet starts at 2&lt;br /&gt;
*Else, if starting point 3 '''is''' unlocked:&lt;br /&gt;
**Combined Fleet starts at 2&lt;br /&gt;
**An '''Orange-Tagged''' fleet starts at 3&lt;br /&gt;
**Other fleets start at 1&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; K = *Force K if using Transport Combined Fleet&lt;br /&gt;
*Does not meet the requirements to go to L&lt;br /&gt;
|2 -&amp;gt; L = *'''Fast''' fleet&lt;br /&gt;
*Else, meet '''ALL''' of the following requirements to go to L:&lt;br /&gt;
**(F)BB(V) + CV(B/L) &amp;lt; 6&lt;br /&gt;
**(F)BB(V) ≤ 4 '''and''' CV(B) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; A = *Fleet contains CLT&lt;br /&gt;
|3 -&amp;gt; B = *Does not meet the requirements to go to A&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; B = *Meet '''ANY''' of the following requirements to go to B:&lt;br /&gt;
**Combined Fleet&lt;br /&gt;
**Fleet contains CV(B/L)&lt;br /&gt;
**(F)BB(V) ≥ 3&lt;br /&gt;
**Fleet is '''Orange-Tagged''', '''and''' contains CLT&lt;br /&gt;
|A -&amp;gt; D = *Does not meet the requirements to go to B&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; C = *Node O is not unlocked&lt;br /&gt;
*Single Fleet&lt;br /&gt;
|B -&amp;gt; O = *Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; D = *Node W is not unlocked&lt;br /&gt;
*Fleet began from starting point 1&lt;br /&gt;
|C -&amp;gt; W/empty = *Fleet began from starting point 3&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; F = *Does not meet the requirements to go to G&lt;br /&gt;
|E/empty -&amp;gt; G = *Fleet is '''Orange-Tagged'''&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G = *Meet '''ANY''' of the following requirements to go to G:&lt;br /&gt;
**Fleet contains CV(B/L)&lt;br /&gt;
**DD &amp;lt; 2&lt;br /&gt;
|F -&amp;gt; H = *Does not meet the requirements to go to G&lt;br /&gt;
&lt;br /&gt;
|J1/empty -&amp;gt; J = *Pass the LoS check&lt;br /&gt;
|J1/empty -&amp;gt; J2/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; B = *Transport Combined Fleet&lt;br /&gt;
|L -&amp;gt; M = *Other fleets&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N, Q/empty, R = *Force R if using Carrier Task Force&lt;br /&gt;
*Meet '''ANY''' of the following requirements to go to Q:&lt;br /&gt;
**Fleet contains CV(B/L)&lt;br /&gt;
**(F)BB(V) ≥ 3&lt;br /&gt;
**DD ≤ 3&lt;br /&gt;
**'''Slow''' fleet&lt;br /&gt;
*Otherwise, route to N&lt;br /&gt;
&lt;br /&gt;
|Q/empty -&amp;gt; R, U1 = *Active branching&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; T = *Does not meet the requirements to go to U1&lt;br /&gt;
|R -&amp;gt; U1 = Meet '''ANY''' of the following requirements to go to U1:&lt;br /&gt;
**Surface Task Force&lt;br /&gt;
**Slow Fleet&lt;br /&gt;
**CV(B/L) ≥ 4&lt;br /&gt;
**CV(B) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; P/empty = *Fail the LoS check&lt;br /&gt;
|S -&amp;gt; V = *Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|T -&amp;gt; U2 = *Fixed routing&lt;br /&gt;
&lt;br /&gt;
|U1 -&amp;gt; T, U2, U3/empty, V1, V2/empty = *Fail the LoS check to go to U3&lt;br /&gt;
*For Carrier Task Force:&lt;br /&gt;
**Meet '''ANY''' of the following requirements to go to T:&lt;br /&gt;
***(F)BB(V) + CV(B/L) ≥ 5&lt;br /&gt;
***CV(B) ≥ 3&lt;br /&gt;
**Otherwise, route to U2&lt;br /&gt;
*For Surface Task Force:&lt;br /&gt;
**If fleet does not contain CV(B/L):&lt;br /&gt;
***Route to V2 if fleet contains [[Akashi Kai]] or [[Akitsushima Kai]]&lt;br /&gt;
***Otherwise, route to V1&lt;br /&gt;
**If fleet contains at least one CV(B/L):&lt;br /&gt;
***Route to U2 if DD ≥ 3&lt;br /&gt;
***Otherwise, route to T&lt;br /&gt;
&lt;br /&gt;
|U2 -&amp;gt; U = *Pass the LoS check&lt;br /&gt;
|U2 -&amp;gt; U3/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|W -&amp;gt; P = *Fail the LoS check&lt;br /&gt;
|W -&amp;gt; X = *Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; Y = *Node Z1 is not unlocked&lt;br /&gt;
*Meet '''ANY''' of the following requirements to go to Y:&lt;br /&gt;
**Fleet contains CLT&lt;br /&gt;
**'''Slow''' fleet&lt;br /&gt;
|X -&amp;gt; Z1/night = *Does not meet the requirements to go to Y&lt;br /&gt;
&lt;br /&gt;
|Z1/night -&amp;gt; Z = *Does not meet the requirements to go to Z2&lt;br /&gt;
|Z1/night -&amp;gt; Z2 = *Fleet contains CLT&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Spring 2021 E-5|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-5/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-5/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
'''Ship Drops:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-5/Ship drops}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&lt;br /&gt;
|-&lt;br /&gt;
! E-5 Clear Message&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shadow</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-4&amp;diff=109688</id>
		<title>Spring 2021 Event/E-4</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-4&amp;diff=109688"/>
		<updated>2021-05-27T03:36:13Z</updated>

		<summary type="html">&lt;p&gt;Shadow: /* E-4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-4===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Rabaul Air Raid!&amp;lt;br/&amp;gt;Striking Force, Sortie!&lt;br /&gt;
|title_jp= ラバウル空襲！&amp;lt;br/&amp;gt;遊撃部隊、出撃せり！&lt;br /&gt;
|tag=[[File:Spring2021EventTag7.png]]&lt;br /&gt;
|tag2=[[File:Spring2021EventTag8.png]]&lt;br /&gt;
|tag3=[[File:Spring2021EventTag3.png]]&lt;br /&gt;
|tag4=[[File:Spring2021EventTag9.png]]&lt;br /&gt;
|tag_text= &amp;lt;span style=&amp;quot;background-color:Teal; color:white&amp;quot;&amp;gt;Teal Tag:&amp;lt;/span&amp;gt; Striking Force&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;background-color:Crimson; color:white&amp;quot;&amp;gt;Red Tag:&amp;lt;/span&amp;gt; Transportation Force&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;background-color:DodgerBlue; color:white&amp;quot;&amp;gt;Blue Tag:&amp;lt;/span&amp;gt; 3rd Fleet&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;background-color:Green; color:white&amp;quot;&amp;gt;Green Tag:&amp;lt;/span&amp;gt; 2nd Fleet&lt;br /&gt;
|header_thumb=[[File:Spring2021_E4BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Spring2021E-4Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Spring2021E-4MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Spring2021E-4MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Spring2021E-4MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Spring2021E-4MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Spring2021E-4LBASMap.png|450px]]&lt;br /&gt;
|map_6_text=LBAS&lt;br /&gt;
|boss_hard= 3400 HP, 750 TP, 4000 HP, 5700HP&lt;br /&gt;
|boss_medium= &lt;br /&gt;
|boss_easy= &lt;br /&gt;
|boss_casual=&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=&lt;br /&gt;
|reward_1_medium=1&lt;br /&gt;
|reward_1_hard=1&lt;br /&gt;
|reward_2={{QuestRewardItem|Reinforcement Expansion}}&lt;br /&gt;
|reward_2_casual=1&lt;br /&gt;
|reward_2_easy=1&lt;br /&gt;
|reward_2_medium=1&lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=3&lt;br /&gt;
|reward_4={{QuestRewardItem|Submarine Supply Material}}&lt;br /&gt;
|reward_4_casual=1&lt;br /&gt;
|reward_4_easy=2&lt;br /&gt;
|reward_4_medium=2&lt;br /&gt;
|reward_4_hard=3&lt;br /&gt;
|reward_5={{QuestRewardEquip|Type 0 Fighter Model 32}}&lt;br /&gt;
|reward_5_casual=1 (★2) &lt;br /&gt;
|reward_5_easy=&lt;br /&gt;
|reward_5_medium=&lt;br /&gt;
|reward_5_hard=&lt;br /&gt;
|reward_6={{QuestRewardEquip|Type 0 Fighter Model 32 (Skilled)}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1 (★2) &lt;br /&gt;
|reward_6_medium=&lt;br /&gt;
|reward_6_hard= &lt;br /&gt;
|reward_7={{QuestRewardEquip|Type 0 Fighter Model 21 (Tainan Air Group)}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=1 (★2) &lt;br /&gt;
|reward_7_hard= 1 (★4) &lt;br /&gt;
|reward_8={{QuestRewardEquip|Type 0 Fighter Model 32 (Tainan Air Group)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=&lt;br /&gt;
|reward_8_hard= 1 (★3) &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:440px;&amp;quot;&amp;gt;&lt;br /&gt;
{{center|[[File:OoyodoE-4Spring2021.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-4 Branching Rules&lt;br /&gt;
|expand = true&lt;br /&gt;
|id = 50-4&lt;br /&gt;
|order = &lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = *Single Fleet&lt;br /&gt;
*Carrier Task Force&lt;br /&gt;
|0 -&amp;gt; 2 = *Transport Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = *Surface Task Force&lt;br /&gt;
&lt;br /&gt;
|1 -&amp;gt; A, B = *For Single Fleet:&lt;br /&gt;
**Meet '''ALL''' of the following requirements to go to B:&lt;br /&gt;
***Fleet does not contain (F)BB(V), CV(B/L) or [[Akitsu Maru]]&lt;br /&gt;
***'''Fast''' fleet&lt;br /&gt;
**Otherwise, go to A&lt;br /&gt;
*For Combined Fleet:&lt;br /&gt;
**Route to A if (F)BB(V) + CV(B/L) ≥ 4&lt;br /&gt;
**Otherwise, go to B&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; Q = *Does not meet the requirements to go to R1&lt;br /&gt;
|2 -&amp;gt; R1 = *LHA + AO + AS = 2 '''and''' DD = 9&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; C/empty = *Combined Fleet&lt;br /&gt;
|B -&amp;gt; D = *Single Fleet&lt;br /&gt;
&lt;br /&gt;
|C/empty -&amp;gt; F, D = *Active branching &lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; E = *Single Fleet&lt;br /&gt;
|D -&amp;gt; H = *Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = *Node X2 is not unlocked&lt;br /&gt;
*Meet '''ANY''' of the following requirements to go to G:&lt;br /&gt;
**Fleet contains ships other than DD, CL and CLT&lt;br /&gt;
**CL ≥ 2&lt;br /&gt;
|E -&amp;gt; X2 = *Does not meet the requirements to go to G&lt;br /&gt;
&lt;br /&gt;
|H -&amp;gt; Y2 = *Fixed routing&lt;br /&gt;
&lt;br /&gt;
|I -&amp;gt; J/empty, K/night, L = *Meet '''ANY''' of the following to go to K:&lt;br /&gt;
**Fleet contains CV(L/B) or [[Akitsu Maru]]&lt;br /&gt;
**Fleet contains (F)BB(V), '''only''' if fleet is '''Slow'''&lt;br /&gt;
**DD &amp;lt; 2&lt;br /&gt;
**Fail the LoS check&lt;br /&gt;
*Else, meet '''ANY''' of the following to go to J:&lt;br /&gt;
**Fleet contains AV&lt;br /&gt;
**CA(V) ≥ 3&lt;br /&gt;
*Otherwise, route to L&lt;br /&gt;
&lt;br /&gt;
|J/empty -&amp;gt; L = *Single Fleet&lt;br /&gt;
|J/empty -&amp;gt; Z = *Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; O = *Does not meet the requirements to go to N&lt;br /&gt;
|M -&amp;gt; N = *Meet '''ANY''' of the following to go to N:&lt;br /&gt;
**Fleet contains SS(V)&lt;br /&gt;
**Fleet contains CV(B)&lt;br /&gt;
**CVL ≥ 3&lt;br /&gt;
**(F)BB(V) + CVL + [[Akitsu Maru]] ≥ 5 (6 for '''Hard''' difficulty)&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; O = *'''Slow''' Fleet&lt;br /&gt;
|N -&amp;gt; P = *(F)BB(V) + CV(L) ≥ 7&lt;br /&gt;
*'''Fast''' Fleet&lt;br /&gt;
&lt;br /&gt;
|O -&amp;gt; Z1 = *Fixed routing&lt;br /&gt;
&lt;br /&gt;
|P -&amp;gt; O = *Node Z1 is not unlocked&lt;br /&gt;
*Meet '''ANY''' of the following to go to O:&lt;br /&gt;
**Fleet contains CV(B)&lt;br /&gt;
**'''Slow''' Fleet&lt;br /&gt;
|P -&amp;gt; Z1 = *Does not meet the requirements to go to O&lt;br /&gt;
&lt;br /&gt;
|Q -&amp;gt; Q1 = *DD = 11&lt;br /&gt;
|Q -&amp;gt; Q2 = *Does not meet the requirements to go to either Q1 or R&lt;br /&gt;
|Q -&amp;gt; R = *DD = 10 '''and''' fleet is '''Fast'''&lt;br /&gt;
&lt;br /&gt;
|Q2 -&amp;gt; R = *Meet '''ANY''' of the following to go to R:&lt;br /&gt;
**Fleet contains BBV or CA&lt;br /&gt;
**'''Slow''' fleet&lt;br /&gt;
|Q2 -&amp;gt; S = *Does not meet the requirements to go to R&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = *Fixed routing&lt;br /&gt;
&lt;br /&gt;
|T/empty -&amp;gt; U, V3 = *Active branching &lt;br /&gt;
&lt;br /&gt;
|V1/resource -&amp;gt; V = *Pass the LoS check&lt;br /&gt;
|V1/resource -&amp;gt; V2/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|V3 -&amp;gt; W = *Pass the LoS check&lt;br /&gt;
|V3 -&amp;gt; W1 = ???&lt;br /&gt;
|V3 -&amp;gt; W2/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; X, X1/empty, X3 = *Pass the LoS check to go to X1&lt;br /&gt;
*Else, meet '''ANY''' of the following to go to X3:&lt;br /&gt;
**Fleet contains CLT&lt;br /&gt;
**'''Slow''' fleet&lt;br /&gt;
*Otherwise, route to X&lt;br /&gt;
&lt;br /&gt;
|Y1 -&amp;gt; H = *Pass the LoS Check, but does not meet the requirements to go to either Y2 or Y3&lt;br /&gt;
|Y1 -&amp;gt; Y2 = *Meet '''ALL''' of the following requirements to go to Y2:&lt;br /&gt;
**Pass the LoS Check&lt;br /&gt;
**(F)BB(V) + CV(B/L) ≤ 5&lt;br /&gt;
***Else, CV(B) ≤ 2&lt;br /&gt;
|Y1 -&amp;gt; Y3/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|Y2 -&amp;gt; Y, Y4/empty, Y5 = *Fail the LoS check to go to Y4&lt;br /&gt;
*Meet '''ALL''' of the following requirements to go to Y:&lt;br /&gt;
**(F)BB(V) + CV(B/L) &amp;lt; 5&lt;br /&gt;
**CV(B) &amp;lt; 4&lt;br /&gt;
**'''Fast''' Fleet&lt;br /&gt;
**If fleet is '''Slow''', meet the following additional requirements:&lt;br /&gt;
***CV(B) &amp;lt; 3&lt;br /&gt;
***DD ≥ 3&lt;br /&gt;
*Otherwise, route to Y5&lt;br /&gt;
&lt;br /&gt;
|Z2 -&amp;gt; J/empty = *Pass the LoS check&lt;br /&gt;
*Fleet contains [[Akashi]] or [[Akitsushima]]&lt;br /&gt;
|Z2 -&amp;gt; Z = *Pass the LoS check&lt;br /&gt;
|Z2 -&amp;gt; Z3/empty = *Fail the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Spring 2021 E-4|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-4/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-4/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
'''Ship Drops:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-4/Ship drops}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&lt;br /&gt;
|-&lt;br /&gt;
! E-4 Clear Message&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shadow</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-4&amp;diff=109687</id>
		<title>Spring 2021 Event/E-4</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-4&amp;diff=109687"/>
		<updated>2021-05-27T03:29:42Z</updated>

		<summary type="html">&lt;p&gt;Shadow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-4===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Rabaul Air Raid!&amp;lt;br/&amp;gt;Striking Force, Sortie!&lt;br /&gt;
|title_jp= ラバウル空襲！&amp;lt;br/&amp;gt;遊撃部隊、出撃せり！&lt;br /&gt;
|tag=[[File:Spring2021EventTag7.png]]&lt;br /&gt;
|tag2=[[File:Spring2021EventTag8.png]]&lt;br /&gt;
|tag3=[[File:Spring2021EventTag3.png]]&lt;br /&gt;
|tag4=[[File:Spring2021EventTag9.png]]&lt;br /&gt;
|tag_text= &amp;lt;span style=&amp;quot;background-color:Teal; color:white&amp;quot;&amp;gt;Teal Tag:&amp;lt;/span&amp;gt; Striking Force&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;background-color:Crimson; color:white&amp;quot;&amp;gt;Red Tag:&amp;lt;/span&amp;gt; Transportation Force&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;background-color:DodgerBlue; color:white&amp;quot;&amp;gt;Blue Tag:&amp;lt;/span&amp;gt; 3rd Fleet&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;background-color:Green; color:white&amp;quot;&amp;gt;Green Tag:&amp;lt;/span&amp;gt; 2nd Fleet&lt;br /&gt;
|header_thumb=[[File:Spring2021_E4BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Spring2021E-4Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Spring2021E-4MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Spring2021E-4MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Spring2021E-4MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Spring2021E-4MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Spring2021E-4LBASMap.png|450px]]&lt;br /&gt;
|map_6_text=LBAS&lt;br /&gt;
|boss_hard= 3400 HP, 750 TP, 4000 HP, 5700HP&lt;br /&gt;
|boss_medium= &lt;br /&gt;
|boss_easy= &lt;br /&gt;
|boss_casual=&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=&lt;br /&gt;
|reward_1_medium=1&lt;br /&gt;
|reward_1_hard=1&lt;br /&gt;
|reward_2={{QuestRewardItem|Reinforcement Expansion}}&lt;br /&gt;
|reward_2_casual=1&lt;br /&gt;
|reward_2_easy=1&lt;br /&gt;
|reward_2_medium=1&lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=3&lt;br /&gt;
|reward_4={{QuestRewardItem|Submarine Supply Material}}&lt;br /&gt;
|reward_4_casual=1&lt;br /&gt;
|reward_4_easy=2&lt;br /&gt;
|reward_4_medium=2&lt;br /&gt;
|reward_4_hard=3&lt;br /&gt;
|reward_5={{QuestRewardEquip|Type 0 Fighter Model 32}}&lt;br /&gt;
|reward_5_casual=1 (★2) &lt;br /&gt;
|reward_5_easy=&lt;br /&gt;
|reward_5_medium=&lt;br /&gt;
|reward_5_hard=&lt;br /&gt;
|reward_6={{QuestRewardEquip|Type 0 Fighter Model 32 (Skilled)}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1 (★2) &lt;br /&gt;
|reward_6_medium=&lt;br /&gt;
|reward_6_hard= &lt;br /&gt;
|reward_7={{QuestRewardEquip|Type 0 Fighter Model 21 (Tainan Air Group)}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=1 (★2) &lt;br /&gt;
|reward_7_hard= 1 (★4) &lt;br /&gt;
|reward_8={{QuestRewardEquip|Type 0 Fighter Model 32 (Tainan Air Group)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=&lt;br /&gt;
|reward_8_hard= 1 (★3) &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:440px;&amp;quot;&amp;gt;&lt;br /&gt;
{{center|[[File:OoyodoE-4Spring2021.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-4 Branching Rules&lt;br /&gt;
|expand = true&lt;br /&gt;
|id = 50-4&lt;br /&gt;
|order = &lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = *Single Fleet&lt;br /&gt;
*Carrier Task Force&lt;br /&gt;
|0 -&amp;gt; 2 = *Transport Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = *Surface Task Force&lt;br /&gt;
&lt;br /&gt;
|1 -&amp;gt; A, B = *For Single Fleet:&lt;br /&gt;
**Meet '''ALL''' of the following requirements to go to B:&lt;br /&gt;
***Fleet does not contain (F)BB(V), CV(B/L) or [[Akitsu Maru]]&lt;br /&gt;
***'''Fast''' fleet&lt;br /&gt;
**Otherwise, go to A&lt;br /&gt;
*For Combined Fleet:&lt;br /&gt;
**Route to A if (F)BB(V) + CV(B/L) ≥ 4&lt;br /&gt;
**Otherwise, go to B&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; Q = *Does not meet the requirements to go to R1&lt;br /&gt;
|2 -&amp;gt; R1 = *LHA + AO + AS = 2 '''and''' DD = 9&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; C/empty = *Combined Fleet&lt;br /&gt;
|B -&amp;gt; D = *Single Fleet&lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; E = *Single Fleet&lt;br /&gt;
|D -&amp;gt; H = *Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = *Node X2 is not unlocked&lt;br /&gt;
*Meet '''ANY''' of the following requirements to go to G:&lt;br /&gt;
**Fleet contains ships other than DD, CL and CLT&lt;br /&gt;
**CL ≥ 2&lt;br /&gt;
|E -&amp;gt; X2 = *Does not meet the requirements to go to G&lt;br /&gt;
&lt;br /&gt;
|I -&amp;gt; J/empty, K/night, L = *Meet '''ANY''' of the following to go to K:&lt;br /&gt;
**Fleet contains CV(L/B) or [[Akitsu Maru]]&lt;br /&gt;
**Fleet contains (F)BB(V), '''only''' if fleet is '''Slow'''&lt;br /&gt;
**DD &amp;lt; 2&lt;br /&gt;
**Fail the LoS check&lt;br /&gt;
*Else, meet '''ANY''' of the following to go to J:&lt;br /&gt;
**Fleet contains AV&lt;br /&gt;
**CA(V) ≥ 3&lt;br /&gt;
*Otherwise, route to L&lt;br /&gt;
&lt;br /&gt;
|J/empty -&amp;gt; L = *Single Fleet&lt;br /&gt;
|J/empty -&amp;gt; Z = *Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; O = *Does not meet the requirements to go to N&lt;br /&gt;
|M -&amp;gt; N = *Meet '''ANY''' of the following to go to N:&lt;br /&gt;
**Fleet contains SS(V)&lt;br /&gt;
**Fleet contains CV(B)&lt;br /&gt;
**CVL ≥ 3&lt;br /&gt;
**(F)BB(V) + CVL + [[Akitsu Maru]] ≥ 5 (6 for '''Hard''' difficulty)&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; O = *'''Slow''' Fleet&lt;br /&gt;
|N -&amp;gt; P = *(F)BB(V) + CV(L) ≥ 7&lt;br /&gt;
*'''Fast''' Fleet&lt;br /&gt;
&lt;br /&gt;
|P -&amp;gt; O = *Node Z1 is not unlocked&lt;br /&gt;
*Meet '''ANY''' of the following to go to O:&lt;br /&gt;
**Fleet contains CV(B)&lt;br /&gt;
**'''Slow''' Fleet&lt;br /&gt;
|P -&amp;gt; Z1 = *Does not meet the requirements to go to O&lt;br /&gt;
&lt;br /&gt;
|Q -&amp;gt; Q1 = *DD = 11&lt;br /&gt;
|Q -&amp;gt; Q2 = *Does not meet the requirements to go to either Q1 or R&lt;br /&gt;
|Q -&amp;gt; R = *DD = 10 '''and''' fleet is '''Fast'''&lt;br /&gt;
&lt;br /&gt;
|Q2 -&amp;gt; R = *Meet '''ANY''' of the following to go to R:&lt;br /&gt;
**Fleet contains BBV or CA&lt;br /&gt;
**'''Slow''' fleet&lt;br /&gt;
|Q2 -&amp;gt; S = *Does not meet the requirements to go to R&lt;br /&gt;
&lt;br /&gt;
|V1/resource -&amp;gt; V = *Pass the LoS check&lt;br /&gt;
|V1/resource -&amp;gt; V2/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|V3 -&amp;gt; W = *Pass the LoS check&lt;br /&gt;
|V3 -&amp;gt; W1 = ???&lt;br /&gt;
|V3 -&amp;gt; W2/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; X, X1/empty, X3 = *Pass the LoS check to go to X1&lt;br /&gt;
*Else, meet '''ANY''' of the following to go to X3:&lt;br /&gt;
**Fleet contains CLT&lt;br /&gt;
**'''Slow''' fleet&lt;br /&gt;
*Otherwise, route to X&lt;br /&gt;
&lt;br /&gt;
|Y1 -&amp;gt; H = *Pass the LoS Check, but does not meet the requirements to go to either Y2 or Y3&lt;br /&gt;
|Y1 -&amp;gt; Y2 = *Meet '''ALL''' of the following requirements to go to Y2:&lt;br /&gt;
**Pass the LoS Check&lt;br /&gt;
**(F)BB(V) + CV(B/L) ≤ 5&lt;br /&gt;
***Else, CV(B) ≤ 2&lt;br /&gt;
|Y1 -&amp;gt; Y3/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|Y2 -&amp;gt; Y, Y4/empty, Y5 = *Fail the LoS check to go to Y4&lt;br /&gt;
*Meet '''ALL''' of the following requirements to go to Y:&lt;br /&gt;
**(F)BB(V) + CV(B/L) &amp;lt; 5&lt;br /&gt;
**CV(B) &amp;lt; 4&lt;br /&gt;
**'''Fast''' Fleet&lt;br /&gt;
**If fleet is '''Slow''', meet the following additional requirements:&lt;br /&gt;
***CV(B) &amp;lt; 3&lt;br /&gt;
***DD ≥ 3&lt;br /&gt;
*Otherwise, route to Y5&lt;br /&gt;
&lt;br /&gt;
|Z2 -&amp;gt; J/empty = *Pass the LoS check&lt;br /&gt;
*Fleet contains [[Akashi]] or [[Akitsushima]]&lt;br /&gt;
|Z2 -&amp;gt; Z = *Pass the LoS check&lt;br /&gt;
|Z2 -&amp;gt; Z3/empty = *Fail the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Spring 2021 E-4|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-4/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-4/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
'''Ship Drops:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-4/Ship drops}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&lt;br /&gt;
|-&lt;br /&gt;
! E-4 Clear Message&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shadow</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-3&amp;diff=109258</id>
		<title>Spring 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-3&amp;diff=109258"/>
		<updated>2021-05-14T22:22:17Z</updated>

		<summary type="html">&lt;p&gt;Shadow: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Night Battle&amp;lt;/br&amp;gt;off Lunga Point&lt;br /&gt;
|title_jp= ルンガ沖夜戦&lt;br /&gt;
|tag=[[File:Spring2021EventTag4.png]]&lt;br /&gt;
|tag2=[[File:Spring2021EventTag5.png]]&lt;br /&gt;
|tag3=[[File:Spring2021EventTag6.png]]&lt;br /&gt;
|tag_text=???&lt;br /&gt;
|header_thumb=[[File:Spring2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Spring2021E-3Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Spring2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Spring2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Spring2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Spring2021E-3LBASMap.png|450px]]&lt;br /&gt;
|map_5_text=LBAS&lt;br /&gt;
|boss_hard= 750 TP, 800 HP, 5220 HP&lt;br /&gt;
|boss_medium= 500 TP, 800 HP, 4620 HP&lt;br /&gt;
|boss_easy= 350 TP, 800 HP, 4020 HP&lt;br /&gt;
|boss_casual= 350 TP, 800 HP, 4020 HP&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_all={{Ship/Banner|Northampton}}&lt;br /&gt;
|reward_1={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1&lt;br /&gt;
|reward_1_hard=2&lt;br /&gt;
|reward_2={{QuestRewardItem|Improvement Material}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium=5&lt;br /&gt;
|reward_2_hard=8&lt;br /&gt;
|reward_3={{QuestRewardEquip|Torpedo Squadron Skilled Lookouts}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=1 (★4) &lt;br /&gt;
|reward_3_hard=1 (★8) &lt;br /&gt;
|reward_4={{QuestRewardEquip|SOC Seagull}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=1 (★8) &lt;br /&gt;
|reward_4_hard=1 (★10) &lt;br /&gt;
|reward_5={{QuestRewardEquip|SO3C Seamew Kai}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=&lt;br /&gt;
|reward_5_medium=&lt;br /&gt;
|reward_5_hard=1 &lt;br /&gt;
|reward_6=&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=&lt;br /&gt;
|reward_6_medium=&lt;br /&gt;
|reward_6_hard= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:440px;&amp;quot;&amp;gt;&lt;br /&gt;
{{center|[[File:OoyodoE-3Spring2021.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules&lt;br /&gt;
|expand = true&lt;br /&gt;
|id = 50-3&lt;br /&gt;
|order =&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Starting point 2 is not unlocked&lt;br /&gt;
**Combined Fleet (this fleet is tagged '''Yellow''')&lt;br /&gt;
**Fleet contains an Orange-tagged flagship&lt;br /&gt;
*Other fleets start at 1 (these fleets are tagged '''Orange''')&lt;br /&gt;
|0 -&amp;gt; 2 = *Flagship is CA(V) (this fleet is tagged '''Gray''')&lt;br /&gt;
&lt;br /&gt;
|A/empty -&amp;gt; B, C = *If using Single Fleet:&lt;br /&gt;
**Fleets containing (F)BB(V), CV(B/L) or CA(V) will go to B&lt;br /&gt;
**For Casual difficulty, meet '''ANY''' of the following requirements to go to C:&lt;br /&gt;
***DD ≥ 5&lt;br /&gt;
***Fleet contains CL '''and''' DD = 4&lt;br /&gt;
***Number of ships equipped with Drum Canisters ≥ 1&lt;br /&gt;
**For Easy and above, meet '''ALL''' of the following requirements to go to C:&lt;br /&gt;
***DD ≥ 5&lt;br /&gt;
***Number of ships equipped with Drum Canisters ≥ 4/3/2 (Hard/Medium/Easy)&lt;br /&gt;
**Other fleets go to B&lt;br /&gt;
*If using Combined Fleet:&lt;br /&gt;
**If node W is '''not''' unlocked, go to B&lt;br /&gt;
**Otherwise, go to C&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; D, O, O1 = *If O and O1 are unlocked:&lt;br /&gt;
**Route to D if using Combined Fleet '''or''' fleet has started from start point 1&lt;br /&gt;
**Meet '''ANY''' of the following requirements to go to O:&lt;br /&gt;
***'''Slow''' fleet&lt;br /&gt;
***Fleet does not contain CL, '''or''' does not contain DD&lt;br /&gt;
**Other fleets go to O1&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; E = *Does not meet the requirements to go to G&lt;br /&gt;
|C -&amp;gt; G = *Fleet contains '''only''' DD&lt;br /&gt;
&lt;br /&gt;
|F/empty -&amp;gt; H, I/empty = *Active branching&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; F/empty = *Single Fleet&lt;br /&gt;
*Transport Combined Fleet&lt;br /&gt;
|G -&amp;gt; Q/empty = *Surface Task Force&lt;br /&gt;
*Carrier Task Force&lt;br /&gt;
&lt;br /&gt;
|I/empty -&amp;gt; J = *Transport Combined Fleet&lt;br /&gt;
*Does not meet the requirements to go to X&lt;br /&gt;
|I/empty -&amp;gt; X = *Node X is unlocked&lt;br /&gt;
*Single Fleet&lt;br /&gt;
*Meet '''ALL''' of the following requirements:&lt;br /&gt;
**Number of ships equipped with Drum Canisters ≥ 5/4/3/0 (Hard/Medium/Easy/Casual)&lt;br /&gt;
**Fleet contains '''only''' DD (Hard)&lt;br /&gt;
&lt;br /&gt;
|M/resource -&amp;gt; N = *Nodes Y and Z are not unlocked&lt;br /&gt;
|M/resource -&amp;gt; Y/empty = *Node Y is unlocked&lt;br /&gt;
*Fail the LoS check&lt;br /&gt;
|M/resource -&amp;gt; Z = *Node Z is unlocked&lt;br /&gt;
*Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|Q/empty -&amp;gt; R, S = *Active branching&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; T = *Does not meet the requirements to go to V&lt;br /&gt;
|R -&amp;gt; V = *CV(B) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|U -&amp;gt; V = *Surface Task Force&lt;br /&gt;
*Does not meet the requirements to go to W&lt;br /&gt;
|U -&amp;gt; W = *Meet '''ALL''' of the following requirements:&lt;br /&gt;
**'''Fast''' fleet&lt;br /&gt;
**CV(B) ≤ 2&lt;br /&gt;
**CA(V) ≥ 2&lt;br /&gt;
**CL ≥ 2&lt;br /&gt;
**DD ≥ 4&lt;br /&gt;
*Pass the LoS check&lt;br /&gt;
|U -&amp;gt; W1/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|V -&amp;gt; W = *Pass the LoS check&lt;br /&gt;
|V -&amp;gt; W2/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; L/night, M/resource = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Spring 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
'''Ship Drops:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&lt;br /&gt;
|-&lt;br /&gt;
! E-3 Clear Message&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shadow</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-3&amp;diff=109257</id>
		<title>Spring 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-3&amp;diff=109257"/>
		<updated>2021-05-14T22:20:23Z</updated>

		<summary type="html">&lt;p&gt;Shadow: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Night Battle&amp;lt;/br&amp;gt;off Lunga Point&lt;br /&gt;
|title_jp= ルンガ沖夜戦&lt;br /&gt;
|tag=[[File:Spring2021EventTag4.png]]&lt;br /&gt;
|tag2=[[File:Spring2021EventTag5.png]]&lt;br /&gt;
|tag3=[[File:Spring2021EventTag6.png]]&lt;br /&gt;
|tag_text=???&lt;br /&gt;
|header_thumb=[[File:Spring2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Spring2021E-3Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Spring2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Spring2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Spring2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Spring2021E-3LBASMap.png|450px]]&lt;br /&gt;
|map_5_text=LBAS&lt;br /&gt;
|boss_hard= 750 TP, 800 HP, 5220 HP&lt;br /&gt;
|boss_medium= 500 TP, 800 HP, 4620 HP&lt;br /&gt;
|boss_easy= 350 TP, 800 HP, 4020 HP&lt;br /&gt;
|boss_casual= 350 TP, 800 HP, 4020 HP&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_all={{Ship/Banner|Northampton}}&lt;br /&gt;
|reward_1={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1&lt;br /&gt;
|reward_1_hard=2&lt;br /&gt;
|reward_2={{QuestRewardItem|Improvement Material}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium=5&lt;br /&gt;
|reward_2_hard=8&lt;br /&gt;
|reward_3={{QuestRewardEquip|Torpedo Squadron Skilled Lookouts}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=1 (★4) &lt;br /&gt;
|reward_3_hard=1 (★8) &lt;br /&gt;
|reward_4={{QuestRewardEquip|SOC Seagull}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=1 (★8) &lt;br /&gt;
|reward_4_hard=1 (★10) &lt;br /&gt;
|reward_5={{QuestRewardEquip|SO3C Seamew Kai}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=&lt;br /&gt;
|reward_5_medium=&lt;br /&gt;
|reward_5_hard=1 &lt;br /&gt;
|reward_6=&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=&lt;br /&gt;
|reward_6_medium=&lt;br /&gt;
|reward_6_hard= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:440px;&amp;quot;&amp;gt;&lt;br /&gt;
{{center|[[File:OoyodoE-3Spring2021.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules&lt;br /&gt;
|expand = true&lt;br /&gt;
|id = 50-3&lt;br /&gt;
|order =&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Starting point 2 is not unlocked&lt;br /&gt;
**Combined Fleet (this fleet is tagged '''Yellow''')&lt;br /&gt;
**Fleet contains an Orange-tagged flagship&lt;br /&gt;
*Other fleets start at 1 (these fleets are tagged '''Orange''')&lt;br /&gt;
|0 -&amp;gt; 2 = *Flagship is CA(V) (this fleet is tagged '''Gray''')&lt;br /&gt;
&lt;br /&gt;
|A/empty -&amp;gt; B, C = *If using Single Fleet:&lt;br /&gt;
**Fleets containing (F)BB(V), CV(B/L) or CA(V) will go to B&lt;br /&gt;
**For Casual difficulty, meet '''ANY''' of the following requirements to go to C:&lt;br /&gt;
***DD ≥ 5&lt;br /&gt;
***Fleet contains CL '''and''' DD = 4&lt;br /&gt;
***Number of ships equipped with Drum Canisters ≥ 1&lt;br /&gt;
**For Easy and above, meet '''ALL''' of the following requirements to go to C:&lt;br /&gt;
***DD ≥ 5&lt;br /&gt;
***Number of ships equipped with Drum Canisters ≥ 4/3/2 (Hard/Medium/Easy)&lt;br /&gt;
**Other fleets go to B&lt;br /&gt;
*If using Combined Fleet:&lt;br /&gt;
**If node W is '''not''' unlocked, go to B&lt;br /&gt;
**Otherwise, go to C&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; D, O, O1 = *If O and O1 are unlocked:&lt;br /&gt;
**Route to D if using Combined Fleet '''or''' fleet has started from start point 1&lt;br /&gt;
**Meet '''ANY''' of the following requirements to go to O:&lt;br /&gt;
***'''Slow''' fleet&lt;br /&gt;
***Fleet does not contain CL, '''or''' does not contain DD&lt;br /&gt;
**Other fleets go to O1&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; E = *Does not meet the requirements to go to G&lt;br /&gt;
|C -&amp;gt; G = *Fleet contains '''only''' DD&lt;br /&gt;
&lt;br /&gt;
|F/empty -&amp;gt; H, I/empty = *Active branching&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; F/empty = *Single Fleet&lt;br /&gt;
*Transport Combined Fleet&lt;br /&gt;
|G -&amp;gt; Q/empty = *Surface Task Force&lt;br /&gt;
*Carrier Task Force&lt;br /&gt;
&lt;br /&gt;
|I/empty -&amp;gt; J = *Transport Combined Fleet&lt;br /&gt;
*Does not meet the requirements to go to X&lt;br /&gt;
|I/empty -&amp;gt; X = *Node X is unlocked&lt;br /&gt;
*Single Fleet&lt;br /&gt;
*Meet '''ALL''' of the following requirements:&lt;br /&gt;
**Number of ships equipped with Drum Canisters ≥ 5/4/3/0 (Hard/Medium/Easy/Casual)&lt;br /&gt;
**Fleet contains '''only''' DD (Hard)&lt;br /&gt;
&lt;br /&gt;
|M/resource -&amp;gt; N = *Nodes Y and Z are not unlocked&lt;br /&gt;
|M/resource -&amp;gt; Y/empty = *Node Y is unlocked&lt;br /&gt;
*Fail the LoS check&lt;br /&gt;
|M/resource -&amp;gt; Z = *Node Z is unlocked&lt;br /&gt;
*Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|Q/empty -&amp;gt; R, S = *Active branching&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; T = *Does not meet the requirements to go to V&lt;br /&gt;
|R -&amp;gt; V = *CV(B) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|U -&amp;gt; V = *Surface Task Force&lt;br /&gt;
*Does not meet the requirements to go to W&lt;br /&gt;
|U -&amp;gt; W = *Meet '''ALL''' of the following requirements:&lt;br /&gt;
**'''Fast''' fleet&lt;br /&gt;
**CV(B) ≤ 2&lt;br /&gt;
**CA(V) ≥ 2&lt;br /&gt;
**CL ≥ 2&lt;br /&gt;
**DD ≥ 4&lt;br /&gt;
*Pass the LoS check&lt;br /&gt;
|U -&amp;gt; W1/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|V -&amp;gt; W = *Pass the LoS check&lt;br /&gt;
|V -&amp;gt; W2/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|X/night -&amp;gt; L, M/resource = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Spring 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
'''Ship Drops:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&lt;br /&gt;
|-&lt;br /&gt;
! E-3 Clear Message&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shadow</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-3&amp;diff=109256</id>
		<title>Spring 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-3&amp;diff=109256"/>
		<updated>2021-05-14T22:18:08Z</updated>

		<summary type="html">&lt;p&gt;Shadow: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Night Battle&amp;lt;/br&amp;gt;off Lunga Point&lt;br /&gt;
|title_jp= ルンガ沖夜戦&lt;br /&gt;
|tag=[[File:Spring2021EventTag4.png]]&lt;br /&gt;
|tag2=[[File:Spring2021EventTag5.png]]&lt;br /&gt;
|tag3=[[File:Spring2021EventTag6.png]]&lt;br /&gt;
|tag_text=???&lt;br /&gt;
|header_thumb=[[File:Spring2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Spring2021E-3Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Spring2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Spring2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Spring2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Spring2021E-3LBASMap.png|450px]]&lt;br /&gt;
|map_5_text=LBAS&lt;br /&gt;
|boss_hard= 750 TP, 800 HP, 5220 HP&lt;br /&gt;
|boss_medium= 500 TP, 800 HP, 4620 HP&lt;br /&gt;
|boss_easy= 350 TP, 800 HP, 4020 HP&lt;br /&gt;
|boss_casual= 350 TP, 800 HP, 4020 HP&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_all={{Ship/Banner|Northampton}}&lt;br /&gt;
|reward_1={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1&lt;br /&gt;
|reward_1_hard=2&lt;br /&gt;
|reward_2={{QuestRewardItem|Improvement Material}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium=5&lt;br /&gt;
|reward_2_hard=8&lt;br /&gt;
|reward_3={{QuestRewardEquip|Torpedo Squadron Skilled Lookouts}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=1 (★4) &lt;br /&gt;
|reward_3_hard=1 (★8) &lt;br /&gt;
|reward_4={{QuestRewardEquip|SOC Seagull}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=1 (★8) &lt;br /&gt;
|reward_4_hard=1 (★10) &lt;br /&gt;
|reward_5={{QuestRewardEquip|SO3C Seamew Kai}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=&lt;br /&gt;
|reward_5_medium=&lt;br /&gt;
|reward_5_hard=1 &lt;br /&gt;
|reward_6=&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=&lt;br /&gt;
|reward_6_medium=&lt;br /&gt;
|reward_6_hard= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:440px;&amp;quot;&amp;gt;&lt;br /&gt;
{{center|[[File:OoyodoE-3Spring2021.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules&lt;br /&gt;
|expand = true&lt;br /&gt;
|id = 50-3&lt;br /&gt;
|order =&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Starting point 2 is not unlocked&lt;br /&gt;
**Combined Fleet (this fleet is tagged '''Yellow''')&lt;br /&gt;
**Fleet contains an Orange-tagged flagship&lt;br /&gt;
*Other fleets start at 1 (these fleets are tagged '''Orange''')&lt;br /&gt;
|0 -&amp;gt; 2 = *Flagship is CA(V) (this fleet is tagged '''Gray''')&lt;br /&gt;
&lt;br /&gt;
|A/empty -&amp;gt; B, C = *If using Single Fleet:&lt;br /&gt;
**Fleets containing (F)BB(V), CV(B/L) or CA(V) will go to B&lt;br /&gt;
**For Casual difficulty, meet '''ANY''' of the following requirements to go to C:&lt;br /&gt;
***DD ≥ 5&lt;br /&gt;
***Fleet contains CL '''and''' DD = 4&lt;br /&gt;
***Number of ships equipped with Drum Canisters ≥ 1&lt;br /&gt;
**For Easy and above, meet '''ALL''' of the following requirements to go to C:&lt;br /&gt;
***DD ≥ 5&lt;br /&gt;
***Number of ships equipped with Drum Canisters ≥ 4/3/2 (Hard/Medium/Easy)&lt;br /&gt;
**Other fleets go to B&lt;br /&gt;
*If using Combined Fleet:&lt;br /&gt;
**If node W is '''not''' unlocked, go to B&lt;br /&gt;
**Otherwise, go to C&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; D, O, O1 = *If O and O1 are unlocked:&lt;br /&gt;
**Route to D if using Combined Fleet '''or''' fleet has started from start point 1&lt;br /&gt;
**Meet '''ANY''' of the following requirements to go to O:&lt;br /&gt;
***'''Slow''' fleet&lt;br /&gt;
***Fleet does not contain CL, '''or''' does not contain DD&lt;br /&gt;
**Other fleets go to O1&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; E = *Does not meet the requirements to go to G&lt;br /&gt;
|C -&amp;gt; G = *Fleet contains '''only''' DD&lt;br /&gt;
&lt;br /&gt;
|F/empty -&amp;gt; H, I/empty = *Active branching&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; F/empty = *Single Fleet&lt;br /&gt;
*Transport Combined Fleet&lt;br /&gt;
|G -&amp;gt; Q/empty = *Surface Task Force&lt;br /&gt;
*Carrier Task Force&lt;br /&gt;
&lt;br /&gt;
|I/empty -&amp;gt; J = *Transport Combined Fleet&lt;br /&gt;
*Does not meet the requirements to go to X&lt;br /&gt;
|I/empty -&amp;gt; X = *Node X is unlocked&lt;br /&gt;
*Single Fleet&lt;br /&gt;
*Meet '''ALL''' of the following requirements:&lt;br /&gt;
**Number of ships equipped with Drum Canisters ≥ 5/4/3/0 (Hard/Medium/Easy/Casual)&lt;br /&gt;
**Fleet contains '''only''' DD (Hard)&lt;br /&gt;
&lt;br /&gt;
|M/resource -&amp;gt; N = *Nodes Y and Z are not unlocked&lt;br /&gt;
|M/resource -&amp;gt; Y/empty = *Node Y is unlocked&lt;br /&gt;
*Fail the LoS check&lt;br /&gt;
|M/resource -&amp;gt; Z = *Node Z is unlocked&lt;br /&gt;
*Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|Q -&amp;gt; R, S = *Active branching&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; T = *Does not meet the requirements to go to V&lt;br /&gt;
|R -&amp;gt; V = *CV(B) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|U -&amp;gt; V = *Surface Task Force&lt;br /&gt;
*Does not meet the requirements to go to W&lt;br /&gt;
|U -&amp;gt; W = *Meet '''ALL''' of the following requirements:&lt;br /&gt;
**'''Fast''' fleet&lt;br /&gt;
**CV(B) ≤ 2&lt;br /&gt;
**CA(V) ≥ 2&lt;br /&gt;
**CL ≥ 2&lt;br /&gt;
**DD ≥ 4&lt;br /&gt;
*Pass the LoS check&lt;br /&gt;
|U -&amp;gt; W1/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|V -&amp;gt; W = *Pass the LoS check&lt;br /&gt;
|V -&amp;gt; W2/empty = *Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|X/night -&amp;gt; L, M/resource = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Spring 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
'''Ship Drops:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&lt;br /&gt;
|-&lt;br /&gt;
! E-3 Clear Message&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shadow</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-2&amp;diff=109255</id>
		<title>Spring 2021 Event/E-2</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-2&amp;diff=109255"/>
		<updated>2021-05-14T21:09:21Z</updated>

		<summary type="html">&lt;p&gt;Shadow: /* E-2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-2===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Battle of 6th Fleet&lt;br /&gt;
|title_jp= 第六艦隊の戦い&lt;br /&gt;
|tag=[[File:Spring2021EventTag2.png]]&lt;br /&gt;
|tag2=[[File:Spring2021EventTag3.png]]&lt;br /&gt;
|tag_text=Purple Tag: 6th Fleet&amp;lt;br/&amp;gt;Blue Tag: 3rd Fleet&lt;br /&gt;
|header_thumb=[[File:Spring2021_E2BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Spring2021E-2Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Spring2021E-2MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Spring2021E-2MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Spring2021E-2MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Spring2021E-2LBASMap.png|450px]]&lt;br /&gt;
|map_5_text=LBAS&lt;br /&gt;
|boss_hard= 500 TP, 1950 HP, 1750 HP&lt;br /&gt;
|boss_medium= 400 TP, 1850 HP, 1750 HP&lt;br /&gt;
|boss_easy= 280 TP, 1750 HP, 1750 HP&lt;br /&gt;
|boss_casual= 280 TP, 1750 HP, 1750 HP&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=&lt;br /&gt;
|reward_1_medium=&lt;br /&gt;
|reward_1_hard=1&lt;br /&gt;
|reward_2={{QuestRewardItem|Reinforcement Expansion}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=1&lt;br /&gt;
|reward_2_medium=1&lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardEquip|Emergency Repair Goddess}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardItem|Submarine Supply Material}}&lt;br /&gt;
|reward_4_casual=1&lt;br /&gt;
|reward_4_easy=2&lt;br /&gt;
|reward_4_medium=3&lt;br /&gt;
|reward_4_hard=4&lt;br /&gt;
|reward_5={{QuestRewardEquip|SOC Seagull}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=&lt;br /&gt;
|reward_5_medium=1 (★5)&lt;br /&gt;
|reward_5_hard=1 (★8)&lt;br /&gt;
|reward_6={{QuestRewardEquip|Elite Torpedo Squadron Command Facility}}&lt;br /&gt;
|reward_6_casual=1&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★2)&lt;br /&gt;
|reward_6_hard= 1 (★4)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:440px;&amp;quot;&amp;gt;&lt;br /&gt;
{{center|[[File:OoyodoE-2Spring2021.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules&lt;br /&gt;
|expand = true&lt;br /&gt;
|id = 50-2&lt;br /&gt;
|order = 0,B,D,H,J,K,N&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = *Fleet does not contain SS(V) ('''only''' if start point 3 is unlocked)&lt;br /&gt;
*Does not meet the requirements for start point 1 or 3&lt;br /&gt;
|0 -&amp;gt; 2 = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Combined Fleet&lt;br /&gt;
**Fleet contains CV(B/L) or [[Akitsu Maru]]&lt;br /&gt;
|0 -&amp;gt; 3 = *Start point 3 is unlocked&lt;br /&gt;
*Meet '''ANY''' of the following requirements:&lt;br /&gt;
**CL = 2 '''and''' DD = 4 ('''only''' for Casual)&lt;br /&gt;
**Fleet contains '''only''' SS(V)&lt;br /&gt;
**Fleet contains AS&lt;br /&gt;
**Fleet contains CL&lt;br /&gt;
**DD ≥ 2&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; D/empty = *Force D if fleet contains '''only''' SS(V)&lt;br /&gt;
*Meet '''ALL''' of the following requirements:&lt;br /&gt;
**Fleet contains AV or [[Shinshuu Maru]]&lt;br /&gt;
**DD = 5, '''OR''' CL = 1 '''and''' DD = 4&lt;br /&gt;
|B -&amp;gt; E = *Does not meet the requirements to go to D&lt;br /&gt;
&lt;br /&gt;
|D/empty -&amp;gt; F, H = *Active branching&lt;br /&gt;
&lt;br /&gt;
|H -&amp;gt; I, J/resource = *Force J if fleet contains '''only''' SS(V), or if DD = 6&lt;br /&gt;
*Meet '''ALL''' the following requirements to go to J&lt;br /&gt;
**Fleet does not contain (F)BB(V)&lt;br /&gt;
**CL + CT + CLT &amp;lt; 2&lt;br /&gt;
**'''Fast''' fleet (ignored for Casual)&lt;br /&gt;
**Fleet contains CL (ignored for Casual)&lt;br /&gt;
*On Easy, other fleets go to J&lt;br /&gt;
*Otherwise, go to I&lt;br /&gt;
&lt;br /&gt;
|J/resource -&amp;gt; L/empty = *Fail the LoS check&lt;br /&gt;
|J/resource -&amp;gt; Q = *Ignore the LoS check if fleet contains '''only''' SS(V) and SS(V) ≥ 3(?)&lt;br /&gt;
*Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; L/empty, M, N = *If using Single Fleet:&lt;br /&gt;
**Route to M if CV(B) ≥ 3&lt;br /&gt;
**Otherwise, route to N&lt;br /&gt;
*If using Combined Fleet:&lt;br /&gt;
**Pass the LoS check to go to M&lt;br /&gt;
**Fail the LoS check to go to L&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; O = *Does not meet the requirements to go to P&lt;br /&gt;
|N -&amp;gt; P = *Meet '''ALL''' of the following requirements:&lt;br /&gt;
**(F)BB(V) ≤ 2&lt;br /&gt;
**If fleet is '''Slow''', (F)BB(V) + CV(B/L) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|P -&amp;gt; R = *Does not meet the requirements to go to T&lt;br /&gt;
|P -&amp;gt; T = *Meet '''ALL''' of the following requirements:&lt;br /&gt;
**CV(B/L) ≤ 3 '''and''' CV(B) ≤ 2&lt;br /&gt;
**(F)BB(V) ≤ 2&lt;br /&gt;
**(F)BB(V) + CV(B) ≤ 5&lt;br /&gt;
**'''Fast''' fleet&lt;br /&gt;
&lt;br /&gt;
|T -&amp;gt; S/empty = *Fail the LoS check&lt;br /&gt;
|T -&amp;gt; U = *Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; V = *Does not meet the requirements to go to V&lt;br /&gt;
|3 -&amp;gt; W = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Fleet contains '''only''' SS(V)&lt;br /&gt;
**Fleet contains AS&lt;br /&gt;
**Fleet contains CL '''and''' DD ≥ 3 '''and''' does not contain (F)BB(V)&lt;br /&gt;
&lt;br /&gt;
|W -&amp;gt; X = *Does not meet the requirements to go to Z&lt;br /&gt;
|W -&amp;gt; Z = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Fleet contains '''only''' SS(V) or AS&lt;br /&gt;
**AS + SS(V) ≥ 5&lt;br /&gt;
**AS + SS(V) = 4 '''and''' CL = 1 '''and''' DD = 1&lt;br /&gt;
&lt;br /&gt;
|Y/empty -&amp;gt; Q, Z = *Active branching&lt;br /&gt;
&lt;br /&gt;
|ZI -&amp;gt; S/empty = *Fail the LoS check&lt;br /&gt;
|ZI -&amp;gt; ZII = *Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Spring 2021 E-2|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-2/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
* There are 2 different tags for this map:&lt;br /&gt;
** Blue Tag: 3rd Fleet (Requirement: Combined Fleet or Single Fleet with CV) (Northern Start)&lt;br /&gt;
** Purple Tag: 6th Fleet (Requirements: Single Fleet with no CV) (2 Southern Starts)&lt;br /&gt;
&lt;br /&gt;
==Phase 1: TP Phase==&lt;br /&gt;
This phase will require you to run a Single Fleet to deplete the TP bar at {{MapRoute|Q|red}}, consisting of a Ne-Class Kai and light escorts&lt;br /&gt;
There are currently two known compositions to complete this phase:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Light Fleet Comp=&lt;br /&gt;
* Recommended Fleet: 1 CL 1 CAV/AV 4 DD&lt;br /&gt;
* Route: {{MapRoute|A|blue|B|red|E|red|H|red|J|green|Q|red}}&lt;br /&gt;
* LBAS: {{MapRoute|Q|red}} 5 Range (no Airpower)&lt;br /&gt;
* Notes: Support expeditions are optional. You can use vanguard formation to pass the surface nodes&lt;br /&gt;
* LoS: About '''44+/34+/27+/23+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|J| green}} to {{MapRoute|Q|red}} with this comp.&lt;br /&gt;
|-|Submarine Comp=&lt;br /&gt;
* Recommended Fleet: 6SS(V)&lt;br /&gt;
* Route: {{MapRoute|A|blue|B|red|D|blue|H|red|J|green|Q|red}}&lt;br /&gt;
* LBAS: {{MapRoute|H|red}} 4 Range (no Airpower), {{MapRoute|Q|red}} 5 Range (no Airpower)&lt;br /&gt;
*Notes: Only recommended if you have some [[Type 2 Ka-Mi Tank]]s and [[Drum Canister]] carrying Subs (Luigi Torelli Kai or higher).&lt;br /&gt;
* Sub Fleet will be almost safe from any harm through the map as long as a land base is placed in Node H and Q. &lt;br /&gt;
* However, the amount of TP drain per run will be very low, requiring more runs to be taken (Around 40-50 runs depending on the equipment you have).&lt;br /&gt;
* This can be ideal if you plan to conserve ships for tagging in later sections of the event.&lt;br /&gt;
* LoS: The LoS check from {{MapRoute|J| green}} to {{MapRoute|Q|red}} is ignored if using a full fleet of 6 SS(V).&lt;br /&gt;
**Based on current data, using less than 3-4 SS(V) in a fleet may result in off-routing to {{MapRoute|L|blue}} regardless.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 1.5: Unlock the route to Node U==&lt;br /&gt;
Unlocking {{MapRoute|U|red}} has two requirements:&lt;br /&gt;
* Reach {{MapRoute|C|blue}}&lt;br /&gt;
* S rank {{MapRoute|P|red}} twice (Hard), once (Medium)&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node C=&lt;br /&gt;
** Composition: 1SS (You can equip a damage control fairy on your submarine in case of taiha on {{MapRoute|F|Red}})&lt;br /&gt;
** Route: {{MapRoute|A|blue|B|red|D|blue|F|Red|C|Blue}}&lt;br /&gt;
** LBAS: N/A&lt;br /&gt;
|-|Node P=&lt;br /&gt;
** Composition: 2 FBB 2 CV 2 CA + 1 CL 5 DD ('''Fast''' Carrier Task Force)&lt;br /&gt;
** Route: {{MapRoute|G|blue|K|red|M|red|N|red|P|red}}&lt;br /&gt;
** Alternatively, you can use a single fleet comprised of 3 CV(L), 2 (FBB or CA(V)), and a DD with a maximum of 2 CV to route {{MapRoute|G|blue|K|red|N|red|P|red}}&lt;br /&gt;
** LBAS: Range 7, AP/AS on Hard: 124/279&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat CA Hime at Node U==&lt;br /&gt;
You can use the same fleet you used in the previous unlocking phase&lt;br /&gt;
** Composition: 2 FBB 2 CV 2 CA + 1 CL 5 DD ('''Fast''' Carrier Task Force)&lt;br /&gt;
** Route: {{MapRoute|G|blue|K|red|M|red|N|red|P|red|T|red|U|red}}&lt;br /&gt;
** Alternatively, you can use a single fleet comprised of 3 CV(L), 2 (FBB or CA(V)), and a DD with a maximum of 2 CV to route {{MapRoute|G|blue|K|red|N|red|P|red|T|red|U|red}}&lt;br /&gt;
** LBAS: Range 6, no Air Power&lt;br /&gt;
** Notes: AACI is heavily recommended due to three airstrikes on route. Support Expeditions are optional&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Defeat CV Hime at Node ZII==&lt;br /&gt;
In this phase, you will need to take out an Aircraft Carrier Princess. There are several compositions availabe depending on selected difficulty:&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Submarine comp=&lt;br /&gt;
* Composition: 6 SS&lt;br /&gt;
** The recommended composition for all difficulties&lt;br /&gt;
* Route: {{MapRoute|W|red|Z|red|ZI|red|ZII|red}}&lt;br /&gt;
* LBAS Range: 8 Range, AP/AS on Hard 103/231&lt;br /&gt;
* Notes: Node Support is recommended to help you pass through the 2 surface battle nodes. Boss Support Expedition is optional if you send LBAS to the Boss.&lt;br /&gt;
* LoS: '''29+/23+/21+/18+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|ZI|red}} to {{MapRoute|ZII|red}}.&lt;br /&gt;
|-|Surface /Sub Mix=&lt;br /&gt;
* Composition: CL, AV/CAV, DD, 3 SS&lt;br /&gt;
** Only should be considered if you lack submarines&lt;br /&gt;
* Route: {{MapRoute|V|red|W|red|X|red|Y|blue|Z|red|ZI|red|ZII|red}}&lt;br /&gt;
* LBAS Range: 8 Range, AP/AS on Hard 103/231&lt;br /&gt;
* Notes: Node Support is recommended. Boss Support is also recommended.&lt;br /&gt;
* LoS: '''29+/23+/21+/18+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|ZI|red}} to {{MapRoute|ZII|red}}.&lt;br /&gt;
|-|Surface / AS + Sub Mix=&lt;br /&gt;
* Composition: AS, BBV, 2CLT, 2SS(V)&lt;br /&gt;
** '''Easy and Casual Difficulty Only''' (Use this Composition in case of a lack of Submarines)&lt;br /&gt;
* Route: {{MapRoute|V|red|W|red|X|red|Y|blue|Z|red|ZI|red|ZII|red}}&lt;br /&gt;
* LBAS Range: 8 Range, AP/AS on Easy/Casual 88/197&lt;br /&gt;
* Notes: Node Support is recommended. Boss Support is also recommended.&lt;br /&gt;
* LoS: '''29+/23+/21+/18+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|ZI|red}} to {{MapRoute|ZII|red}}.&lt;br /&gt;
|-|Light Fleet Comp=&lt;br /&gt;
* Composition: 2CL, 4DD&lt;br /&gt;
** '''Casual Only''' (Use this Composition in case of a lack of Submarines)&lt;br /&gt;
* Route: {{MapRoute|W|red|X|red|Y|blue|Z|red|ZI|red|ZII|red}}&lt;br /&gt;
* LBAS Range: 8 Range, AP/AS on Easy 88/197&lt;br /&gt;
* Notes: Vanguard formation can be utilized to help with passing rate. Boss Support is optional but recommended.&lt;br /&gt;
* LoS: '''29+/23+/21+/18+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|ZI|red}} to {{MapRoute|ZII|red}}.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-2/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
'''Ship Drops:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-2/Ship drops}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&lt;br /&gt;
|-&lt;br /&gt;
! E-2 Clear Message&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shadow</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-1&amp;diff=109254</id>
		<title>Spring 2021 Event/E-1</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-1&amp;diff=109254"/>
		<updated>2021-05-14T18:45:16Z</updated>

		<summary type="html">&lt;p&gt;Shadow: /* E-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-1===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= 31st Squadron, Deploy!&lt;br /&gt;
|title_jp= 第三十一戦隊、展開せよ！&lt;br /&gt;
|tag=[[File:Spring2021EventTag1.png]]&lt;br /&gt;
|tag_text= 31st Squadron&lt;br /&gt;
|header_thumb=[[File:Spring2021_E1BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Spring2021E-1Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Spring2021E-1MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Spring2021E-1MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Spring2021E-1MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Spring2021E-1LBASMap.png|450px]]&lt;br /&gt;
|map_5_text=LBAS&lt;br /&gt;
|boss_hard= 520 HP, 3960 HP, 1950 HP&lt;br /&gt;
|boss_medium= 392 HP, 2640 HP, 950 HP&lt;br /&gt;
|boss_easy= 360 HP, 1800 HP, 545 HP&lt;br /&gt;
|boss_casual= 360 HP, 1800 HP, 395 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Momo}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1={{QuestRewardItem|Food Supply Ship Mamiya}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1&lt;br /&gt;
|reward_1_hard=2&lt;br /&gt;
|reward_2={{QuestRewardItem|Food Supply Ship Irako}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=1&lt;br /&gt;
|reward_2_medium=2&lt;br /&gt;
|reward_2_hard=2&lt;br /&gt;
|reward_3={{QuestRewardItem|Furniture Fairy}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=&lt;br /&gt;
|reward_3_medium=&lt;br /&gt;
|reward_3_hard=1&lt;br /&gt;
|reward_4={{QuestRewardEquip|Torpedo Squadron Skilled Lookouts}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=1&lt;br /&gt;
|reward_4_hard=1 (★4) &lt;br /&gt;
|reward_5={{QuestRewardItem|Submarine Supply Material}}&lt;br /&gt;
|reward_5_casual=2&lt;br /&gt;
|reward_5_easy=4&lt;br /&gt;
|reward_5_medium=5&lt;br /&gt;
|reward_5_hard=8&lt;br /&gt;
|reward_6=&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=&lt;br /&gt;
|reward_6_medium=&lt;br /&gt;
|reward_6_hard= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:440px;&amp;quot;&amp;gt;&lt;br /&gt;
{{center|[[File:OoyodoE-1Spring2021.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|expand = true&lt;br /&gt;
|id = 50-1&lt;br /&gt;
|order = 0,1,C,E,A,D,G,H,I,M,S,U&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = *Start point 2 is not unlocked&lt;br /&gt;
*Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Fleet includes ship types other than DD, DE, CL, AV and LHA&lt;br /&gt;
**CL + AV + LHA ≥ 2&lt;br /&gt;
**Fleet size = 1&lt;br /&gt;
|0 -&amp;gt; 2 = Does not meet the requirements for start point 1&lt;br /&gt;
&lt;br /&gt;
|1 -&amp;gt; C = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Fleet contains (F)BB(V) or CVL.&lt;br /&gt;
**Fleet contains SS(V)&lt;br /&gt;
**CA(V) ≥ 2&lt;br /&gt;
**CL + CT = 0&lt;br /&gt;
**If node R is '''not''' unlocked:&lt;br /&gt;
***DD + DE ≤ 2&lt;br /&gt;
|1 -&amp;gt; E/empty = *Does not meet the requirements to go to C or R&lt;br /&gt;
*If node R is unlocked:&lt;br /&gt;
**Number of historical ships ≥ 3/2/1/0 (Hard/Medium/Easy/Casual)&lt;br /&gt;
***([[Kitakami]], [[Isuzu]], [[Satsuki]], [[Uzuki]], [[Hibiki]], [[Ushio]], [[Suzutsuki]], [[Matsu]], [[Take]], [[Yukikaze]], [[Hatsushimo]])&lt;br /&gt;
|1 -&amp;gt; R = *Node R is unlocked&lt;br /&gt;
*Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Difficulty is '''not''' Casual&lt;br /&gt;
**'''Slow''' Fleet&lt;br /&gt;
**Fleet contains AV&lt;br /&gt;
**CL + CT ≥ 2&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; B = *Does not meet the requirements to go to D&lt;br /&gt;
|A -&amp;gt; D = *Meet '''ALL''' of the following requirements:&lt;br /&gt;
**(F)BB(V) + CVL + AV &amp;lt; 3&lt;br /&gt;
**CL + CT + CLT ≤ 2&lt;br /&gt;
**Fleet contains CL&lt;br /&gt;
**DD + DE ≥ 2&lt;br /&gt;
**If difficulty is '''not''' Casual:&lt;br /&gt;
***'''Fast''' fleet&lt;br /&gt;
***Number of historical ships ≥ 2&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; A = *Does not meet the requirements to go to D&lt;br /&gt;
*Meet '''ANY''' of the following requirements:&lt;br /&gt;
**(F)BB(V) + CVL ≥ 2&lt;br /&gt;
**CL + CT + CLT ≥ 3&lt;br /&gt;
**DD + DE &amp;lt; 2&lt;br /&gt;
**Fleet does not contain CL&lt;br /&gt;
|C -&amp;gt; D = *Meet '''ANY''' of the following requirements: (higher in the list equals higher priority)&lt;br /&gt;
**'''Fast''' fleet&lt;br /&gt;
**Number of historical ships ≥ 3/2/1/0 (Hard/Medium/Easy/Casual)&lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; F = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**(F)BB(V) + CVL ≥ 2&lt;br /&gt;
**Fleet contains SS(V)&lt;br /&gt;
|D -&amp;gt; G/empty = *Does not meet the requirements to go to F&lt;br /&gt;
*'''Fast''' fleet&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; D, H = *Active branching&lt;br /&gt;
&lt;br /&gt;
|G/empty -&amp;gt; F, I = *Active branching&lt;br /&gt;
&lt;br /&gt;
|H -&amp;gt; D = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Fleet contains CA(V)&lt;br /&gt;
**CL + CT + CLT ≥ 3 (2 if fleet is '''Slow''')&lt;br /&gt;
|H -&amp;gt; I = *Does not meet the requirements to go to D&lt;br /&gt;
&lt;br /&gt;
|I -&amp;gt; K/empty = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Number of historical ships ≤ 1 (Hard only)&lt;br /&gt;
**(F)BB(V) + CVL ≥ 2&lt;br /&gt;
**DD + DE ≤ 2&lt;br /&gt;
**Fleet does not contain CL&lt;br /&gt;
|I -&amp;gt; S = *Does not meet the requirements to go to K&lt;br /&gt;
*Force S if difficulty is Casual&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = *Does not meet the requirements to go to O&lt;br /&gt;
|M -&amp;gt; O = *Force O if difficulty is Easy or Casual&lt;br /&gt;
*Meet '''ALL''' of the following requirements:&lt;br /&gt;
**'''Fast''' fleet&lt;br /&gt;
**Fleet size ≤ 5, '''only''' if difficulty is Hard&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; U = *Does not meet the requirements to go to V&lt;br /&gt;
*Fail the LoS check&lt;br /&gt;
|S -&amp;gt; V = *Meet '''ALL''' of the following requirements:&lt;br /&gt;
**'''Fast''' fleet&lt;br /&gt;
**Fleet does not contain (F)BB(V) or CVL&lt;br /&gt;
**CA(V) + CLT + AV ≤ 1&lt;br /&gt;
**CA(V) + CL ≤ 2&lt;br /&gt;
**Number of historical ships ≥ 3/2/0/0 (Hard/Medium/Easy/Casual)&lt;br /&gt;
**Pass the LoS check&lt;br /&gt;
***Cn = 3; 48+/38+/29+/29+ (Hard/Medium/Easy/Casual) LoS&lt;br /&gt;
&lt;br /&gt;
|U -&amp;gt; T/empty = *Fail the LoS check&lt;br /&gt;
|U -&amp;gt; V = *Pass the LoS check&lt;br /&gt;
**Cn = 3; 41+/33+/27+/23+ (Hard/Medium/Easy/Casual) LoS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Spring 2021 E-1|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==General Guidelines==&lt;br /&gt;
&lt;br /&gt;
E-1 is a 3.5 Phase Map with the 31st Squadron Lock Tag (Green) consisting of three HP Phases and a minimal Unlock. One base of Land Based Aerial Support (LBAS) is available to sortie on this Map. Due to the span of different combat types on this map (Surface, ASW, Anti-Installation) it is recommended to take ships that are good at multiple of these categories to avoid locking too many ships to this map.&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Ru-Class Patrol at Node J==&lt;br /&gt;
&lt;br /&gt;
The goal of this phase is to deplete the HP Bar and defeat the Ru Class Battleship at {{MapRoute|J|Red}}. There is a submarine node and light surface squadron on the way, while the boss itself consists of only surface ships.&lt;br /&gt;
&lt;br /&gt;
* Recommended Fleet: 1CL 0-1AV 4-5DD ('''Fast Fleet''')&lt;br /&gt;
* Route: {{MapRoute|E|Blue|D|Red|G|Blue|F|Red|J|Red}}&lt;br /&gt;
* LBAS: Range 7, no Airpower&lt;br /&gt;
* Additional Notes: Vanguard Formation can be utilized to help with preboss sub node. Support Expeditions are not needed&lt;br /&gt;
&lt;br /&gt;
==Phase 1.5: Unlocking the Path to the Second Boss==&lt;br /&gt;
&lt;br /&gt;
To unlock the path to the second Boss, you simply have to reach {{MapRoute|K|Blue}} once.&lt;br /&gt;
&lt;br /&gt;
* Recommended Fleet: 1CL 0-1AV 4-5DD ('''Fast Fleet''')&lt;br /&gt;
* Route: {{MapRoute|E|Blue|D|Red|G|Blue|I|Red|K|Blue}}&lt;br /&gt;
* LBAS: Range 7, no Airpower&lt;br /&gt;
* Additional Notes: There is no surface combat on route, only ASW and Anti-Air Combat. If you get critically damaged at {{MapRoute|I|Red}} you can still proceed the sortie as the Route to the non-combat node {{MapRoute|K|Blue}} is fixed.&lt;br /&gt;
&lt;br /&gt;
==Phase 2: The Benchmarkening (Defeat Supply Depot Hime)==&lt;br /&gt;
&lt;br /&gt;
To complete this Phase, you need to deplete the HP Bar of the Second Boss {{MapRoute|Q|Red}}, consisting of a mix of Installations and PT Boats. Set up your Ships with the according equipment to deal with them as outlined [[Anti-Installation#Equipment_Setups|here]]. PT Imps are weak to AA Guns + Skilled Lookouts on your DDs. There are PT Imps and two pretty powerful airstrike on the way.&lt;br /&gt;
&lt;br /&gt;
{{Landing Craft/Amphibious Tank Capable Ships}}&lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
* Recommended Fleet: 1AV/CL 4-5DD ('''Fast Fleet''') (On Hard, only a 5 ship fleet takes the shortest route)&lt;br /&gt;
* Route: {{MapRoute|L|Blue|M|Red|O|Red|P|Red|Q|Red}}&lt;br /&gt;
* LBAS: Range 5, (29/69/79/121) Airpower for AP at Last Dance (C/E/M/H)&lt;br /&gt;
* Additional Notes: Support fleets can be taken due to the presence of PT Imps.&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Defeat the Enemy Submarine Force!==&lt;br /&gt;
&lt;br /&gt;
The goal of this phase is to sink the New Old Submarine Princess found at {{MapRoute|V|Red}} to deplete the HP Bar and clear the map. There are surface engagements {{MapRoute|H|Red|S|Red}} and high airpower air raid {{MapRoute|I|Red}} on route, but the Boss itself is an Anti-Submarine operation. AACI is highly recommended for this route, the surface Nodes can be passed using Vanguard formation as to not sacrifice too many equipment slots that should be occupied with ASW equipment.&lt;br /&gt;
&lt;br /&gt;
* Recommended Fleet: 2CL 4DD ('''Fast Fleet''')&lt;br /&gt;
* Route: {{MapRoute|E|Blue|H|Red|I|Red|S|Red|V|Red}}&lt;br /&gt;
* LBAS: Range 2, no Airpower present at the Boss. {{MapRoute|I|Red}} has (138/144/149/229) AP for (C/E/M/H)&lt;br /&gt;
* Additional Notes:&lt;br /&gt;
**LBAS can be Toukai sent to the Boss, Bombers to the Preboss Surface Nodes or a fighter sweep to Node I, depending on your surface fleet setup.&lt;br /&gt;
**The required LoS to reach the boss is '''Cn3 48+/38+/29+/29+''' on '''Hard/Medium/Easy/Casual'''&lt;br /&gt;
**'''3/2/1/1''' historical ships are required on '''Hard/Medium/Easy/Casual'''&lt;br /&gt;
***([[Kitakami]], [[Isuzu]], [[Satsuki]], [[Uzuki]], [[Hibiki]], [[Ushio]], [[Suzutsuki]], [[Matsu]], [[Take]], [[Yukikaze]], [[Hatsushimo]])&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
'''Ship Drops:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Ship drops}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&lt;br /&gt;
|-&lt;br /&gt;
! E-1 Clear Message&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shadow</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-1&amp;diff=109253</id>
		<title>Spring 2021 Event/E-1</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-1&amp;diff=109253"/>
		<updated>2021-05-14T18:44:33Z</updated>

		<summary type="html">&lt;p&gt;Shadow: /* E-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-1===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= 31st Squadron, Deploy!&lt;br /&gt;
|title_jp= 第三十一戦隊、展開せよ！&lt;br /&gt;
|tag=[[File:Spring2021EventTag1.png]]&lt;br /&gt;
|tag_text= 31st Squadron&lt;br /&gt;
|header_thumb=[[File:Spring2021_E1BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Spring2021E-1Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Spring2021E-1MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Spring2021E-1MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Spring2021E-1MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Spring2021E-1LBASMap.png|450px]]&lt;br /&gt;
|map_5_text=LBAS&lt;br /&gt;
|boss_hard= 520 HP, 3960 HP, 1950 HP&lt;br /&gt;
|boss_medium= 392 HP, 2640 HP, 950 HP&lt;br /&gt;
|boss_easy= 360 HP, 1800 HP, 545 HP&lt;br /&gt;
|boss_casual= 360 HP, 1800 HP, 395 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Momo}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1={{QuestRewardItem|Food Supply Ship Mamiya}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1&lt;br /&gt;
|reward_1_hard=2&lt;br /&gt;
|reward_2={{QuestRewardItem|Food Supply Ship Irako}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=1&lt;br /&gt;
|reward_2_medium=2&lt;br /&gt;
|reward_2_hard=2&lt;br /&gt;
|reward_3={{QuestRewardItem|Furniture Fairy}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=&lt;br /&gt;
|reward_3_medium=&lt;br /&gt;
|reward_3_hard=1&lt;br /&gt;
|reward_4={{QuestRewardEquip|Torpedo Squadron Skilled Lookouts}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=1&lt;br /&gt;
|reward_4_hard=1 (★4) &lt;br /&gt;
|reward_5={{QuestRewardItem|Submarine Supply Material}}&lt;br /&gt;
|reward_5_casual=2&lt;br /&gt;
|reward_5_easy=4&lt;br /&gt;
|reward_5_medium=5&lt;br /&gt;
|reward_5_hard=8&lt;br /&gt;
|reward_6=&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=&lt;br /&gt;
|reward_6_medium=&lt;br /&gt;
|reward_6_hard= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:440px;&amp;quot;&amp;gt;&lt;br /&gt;
{{center|[[File:OoyodoE-1Spring2021.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|expand = true&lt;br /&gt;
|id = 50-1&lt;br /&gt;
|order = 0,1,C,E,A,D,G,H,I,M,S,U&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = *Start point 2 is not unlocked&lt;br /&gt;
*Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Fleet includes ship types other than DD, DE, CL, AV and LHA&lt;br /&gt;
**CL + AV + LHA ≥ 2&lt;br /&gt;
**Fleet size = 1&lt;br /&gt;
|0 -&amp;gt; 2 = Does not meet the requirements for start point 1&lt;br /&gt;
&lt;br /&gt;
|1 -&amp;gt; C = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Fleet contains (F)BB(V) or CVL.&lt;br /&gt;
**Fleet contains SS(V)&lt;br /&gt;
**CA(V) ≥ 2&lt;br /&gt;
**CL + CT = 0&lt;br /&gt;
**If node R is '''not''' unlocked:&lt;br /&gt;
***DD + DE ≤ 2&lt;br /&gt;
|1 -&amp;gt; E/empty = *Does not meet the requirements to go to C or R&lt;br /&gt;
*If node R is unlocked:&lt;br /&gt;
**Number of historical ships ≥ 3/2/1/1 (Hard/Medium/Easy/Casual)&lt;br /&gt;
***([[Kitakami]], [[Isuzu]], [[Satsuki]], [[Uzuki]], [[Hibiki]], [[Ushio]], [[Suzutsuki]], [[Matsu]], [[Take]], [[Yukikaze]], [[Hatsushimo]])&lt;br /&gt;
|1 -&amp;gt; R = *Node R is unlocked&lt;br /&gt;
*Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Difficulty is '''not''' Casual&lt;br /&gt;
**'''Slow''' Fleet&lt;br /&gt;
**Fleet contains AV&lt;br /&gt;
**CL + CT ≥ 2&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; B = *Does not meet the requirements to go to D&lt;br /&gt;
|A -&amp;gt; D = *Meet '''ALL''' of the following requirements:&lt;br /&gt;
**(F)BB(V) + CVL + AV &amp;lt; 3&lt;br /&gt;
**CL + CT + CLT ≤ 2&lt;br /&gt;
**Fleet contains CL&lt;br /&gt;
**DD + DE ≥ 2&lt;br /&gt;
**If difficulty is '''not''' Casual:&lt;br /&gt;
***'''Fast''' fleet&lt;br /&gt;
***Number of historical ships ≥ 2&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; A = *Does not meet the requirements to go to D&lt;br /&gt;
*Meet '''ANY''' of the following requirements:&lt;br /&gt;
**(F)BB(V) + CVL ≥ 2&lt;br /&gt;
**CL + CT + CLT ≥ 3&lt;br /&gt;
**DD + DE &amp;lt; 2&lt;br /&gt;
**Fleet does not contain CL&lt;br /&gt;
|C -&amp;gt; D = *Meet '''ANY''' of the following requirements: (higher in the list equals higher priority)&lt;br /&gt;
**'''Fast''' fleet&lt;br /&gt;
**Number of historical ships ≥ 3/2/1/0 (Hard/Medium/Easy/Casual)&lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; F = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**(F)BB(V) + CVL ≥ 2&lt;br /&gt;
**Fleet contains SS(V)&lt;br /&gt;
|D -&amp;gt; G/empty = *Does not meet the requirements to go to F&lt;br /&gt;
*'''Fast''' fleet&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; D, H = *Active branching&lt;br /&gt;
&lt;br /&gt;
|G/empty -&amp;gt; F, I = *Active branching&lt;br /&gt;
&lt;br /&gt;
|H -&amp;gt; D = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Fleet contains CA(V)&lt;br /&gt;
**CL + CT + CLT ≥ 3 (2 if fleet is '''Slow''')&lt;br /&gt;
|H -&amp;gt; I = *Does not meet the requirements to go to D&lt;br /&gt;
&lt;br /&gt;
|I -&amp;gt; K/empty = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Number of historical ships ≤ 1 (Hard only)&lt;br /&gt;
**(F)BB(V) + CVL ≥ 2&lt;br /&gt;
**DD + DE ≤ 2&lt;br /&gt;
**Fleet does not contain CL&lt;br /&gt;
|I -&amp;gt; S = *Does not meet the requirements to go to K&lt;br /&gt;
*Force S if difficulty is Casual&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = *Does not meet the requirements to go to O&lt;br /&gt;
|M -&amp;gt; O = *Force O if difficulty is Easy or Casual&lt;br /&gt;
*Meet '''ALL''' of the following requirements:&lt;br /&gt;
**'''Fast''' fleet&lt;br /&gt;
**Fleet size ≤ 5, '''only''' if difficulty is Hard&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; U = *Does not meet the requirements to go to V&lt;br /&gt;
*Fail the LoS check&lt;br /&gt;
|S -&amp;gt; V = *Meet '''ALL''' of the following requirements:&lt;br /&gt;
**'''Fast''' fleet&lt;br /&gt;
**Fleet does not contain (F)BB(V) or CVL&lt;br /&gt;
**CA(V) + CLT + AV ≤ 1&lt;br /&gt;
**CA(V) + CL ≤ 2&lt;br /&gt;
**Number of historical ships ≥ 3/2/0/0 (Hard/Medium/Easy/Casual)&lt;br /&gt;
**Pass the LoS check&lt;br /&gt;
***Cn = 3; 48+/38+/29+/29+ (Hard/Medium/Easy/Casual) LoS&lt;br /&gt;
&lt;br /&gt;
|U -&amp;gt; T/empty = *Fail the LoS check&lt;br /&gt;
|U -&amp;gt; V = *Pass the LoS check&lt;br /&gt;
**Cn = 3; 41+/33+/27+/23+ (Hard/Medium/Easy/Casual) LoS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Spring 2021 E-1|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==General Guidelines==&lt;br /&gt;
&lt;br /&gt;
E-1 is a 3.5 Phase Map with the 31st Squadron Lock Tag (Green) consisting of three HP Phases and a minimal Unlock. One base of Land Based Aerial Support (LBAS) is available to sortie on this Map. Due to the span of different combat types on this map (Surface, ASW, Anti-Installation) it is recommended to take ships that are good at multiple of these categories to avoid locking too many ships to this map.&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Ru-Class Patrol at Node J==&lt;br /&gt;
&lt;br /&gt;
The goal of this phase is to deplete the HP Bar and defeat the Ru Class Battleship at {{MapRoute|J|Red}}. There is a submarine node and light surface squadron on the way, while the boss itself consists of only surface ships.&lt;br /&gt;
&lt;br /&gt;
* Recommended Fleet: 1CL 0-1AV 4-5DD ('''Fast Fleet''')&lt;br /&gt;
* Route: {{MapRoute|E|Blue|D|Red|G|Blue|F|Red|J|Red}}&lt;br /&gt;
* LBAS: Range 7, no Airpower&lt;br /&gt;
* Additional Notes: Vanguard Formation can be utilized to help with preboss sub node. Support Expeditions are not needed&lt;br /&gt;
&lt;br /&gt;
==Phase 1.5: Unlocking the Path to the Second Boss==&lt;br /&gt;
&lt;br /&gt;
To unlock the path to the second Boss, you simply have to reach {{MapRoute|K|Blue}} once.&lt;br /&gt;
&lt;br /&gt;
* Recommended Fleet: 1CL 0-1AV 4-5DD ('''Fast Fleet''')&lt;br /&gt;
* Route: {{MapRoute|E|Blue|D|Red|G|Blue|I|Red|K|Blue}}&lt;br /&gt;
* LBAS: Range 7, no Airpower&lt;br /&gt;
* Additional Notes: There is no surface combat on route, only ASW and Anti-Air Combat. If you get critically damaged at {{MapRoute|I|Red}} you can still proceed the sortie as the Route to the non-combat node {{MapRoute|K|Blue}} is fixed.&lt;br /&gt;
&lt;br /&gt;
==Phase 2: The Benchmarkening (Defeat Supply Depot Hime)==&lt;br /&gt;
&lt;br /&gt;
To complete this Phase, you need to deplete the HP Bar of the Second Boss {{MapRoute|Q|Red}}, consisting of a mix of Installations and PT Boats. Set up your Ships with the according equipment to deal with them as outlined [[Anti-Installation#Equipment_Setups|here]]. PT Imps are weak to AA Guns + Skilled Lookouts on your DDs. There are PT Imps and two pretty powerful airstrike on the way.&lt;br /&gt;
&lt;br /&gt;
{{Landing Craft/Amphibious Tank Capable Ships}}&lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
* Recommended Fleet: 1AV/CL 4-5DD ('''Fast Fleet''') (On Hard, only a 5 ship fleet takes the shortest route)&lt;br /&gt;
* Route: {{MapRoute|L|Blue|M|Red|O|Red|P|Red|Q|Red}}&lt;br /&gt;
* LBAS: Range 5, (29/69/79/121) Airpower for AP at Last Dance (C/E/M/H)&lt;br /&gt;
* Additional Notes: Support fleets can be taken due to the presence of PT Imps.&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Defeat the Enemy Submarine Force!==&lt;br /&gt;
&lt;br /&gt;
The goal of this phase is to sink the New Old Submarine Princess found at {{MapRoute|V|Red}} to deplete the HP Bar and clear the map. There are surface engagements {{MapRoute|H|Red|S|Red}} and high airpower air raid {{MapRoute|I|Red}} on route, but the Boss itself is an Anti-Submarine operation. AACI is highly recommended for this route, the surface Nodes can be passed using Vanguard formation as to not sacrifice too many equipment slots that should be occupied with ASW equipment.&lt;br /&gt;
&lt;br /&gt;
* Recommended Fleet: 2CL 4DD ('''Fast Fleet''')&lt;br /&gt;
* Route: {{MapRoute|E|Blue|H|Red|I|Red|S|Red|V|Red}}&lt;br /&gt;
* LBAS: Range 2, no Airpower present at the Boss. {{MapRoute|I|Red}} has (138/144/149/229) AP for (C/E/M/H)&lt;br /&gt;
* Additional Notes:&lt;br /&gt;
**LBAS can be Toukai sent to the Boss, Bombers to the Preboss Surface Nodes or a fighter sweep to Node I, depending on your surface fleet setup.&lt;br /&gt;
**The required LoS to reach the boss is '''Cn3 48+/38+/29+/29+''' on '''Hard/Medium/Easy/Casual'''&lt;br /&gt;
**'''3/2/1/1''' historical ships are required on '''Hard/Medium/Easy/Casual'''&lt;br /&gt;
***([[Kitakami]], [[Isuzu]], [[Satsuki]], [[Uzuki]], [[Hibiki]], [[Ushio]], [[Suzutsuki]], [[Matsu]], [[Take]], [[Yukikaze]], [[Hatsushimo]])&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
'''Ship Drops:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Ship drops}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&lt;br /&gt;
|-&lt;br /&gt;
! E-1 Clear Message&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shadow</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-1&amp;diff=109252</id>
		<title>Spring 2021 Event/E-1</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-1&amp;diff=109252"/>
		<updated>2021-05-14T18:41:31Z</updated>

		<summary type="html">&lt;p&gt;Shadow: /* E-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-1===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= 31st Squadron, Deploy!&lt;br /&gt;
|title_jp= 第三十一戦隊、展開せよ！&lt;br /&gt;
|tag=[[File:Spring2021EventTag1.png]]&lt;br /&gt;
|tag_text= 31st Squadron&lt;br /&gt;
|header_thumb=[[File:Spring2021_E1BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Spring2021E-1Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Spring2021E-1MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Spring2021E-1MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Spring2021E-1MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Spring2021E-1LBASMap.png|450px]]&lt;br /&gt;
|map_5_text=LBAS&lt;br /&gt;
|boss_hard= 520 HP, 3960 HP, 1950 HP&lt;br /&gt;
|boss_medium= 392 HP, 2640 HP, 950 HP&lt;br /&gt;
|boss_easy= 360 HP, 1800 HP, 545 HP&lt;br /&gt;
|boss_casual= 360 HP, 1800 HP, 395 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Momo}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1={{QuestRewardItem|Food Supply Ship Mamiya}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1&lt;br /&gt;
|reward_1_hard=2&lt;br /&gt;
|reward_2={{QuestRewardItem|Food Supply Ship Irako}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=1&lt;br /&gt;
|reward_2_medium=2&lt;br /&gt;
|reward_2_hard=2&lt;br /&gt;
|reward_3={{QuestRewardItem|Furniture Fairy}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=&lt;br /&gt;
|reward_3_medium=&lt;br /&gt;
|reward_3_hard=1&lt;br /&gt;
|reward_4={{QuestRewardEquip|Torpedo Squadron Skilled Lookouts}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=1&lt;br /&gt;
|reward_4_hard=1 (★4) &lt;br /&gt;
|reward_5={{QuestRewardItem|Submarine Supply Material}}&lt;br /&gt;
|reward_5_casual=2&lt;br /&gt;
|reward_5_easy=4&lt;br /&gt;
|reward_5_medium=5&lt;br /&gt;
|reward_5_hard=8&lt;br /&gt;
|reward_6=&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=&lt;br /&gt;
|reward_6_medium=&lt;br /&gt;
|reward_6_hard= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:440px;&amp;quot;&amp;gt;&lt;br /&gt;
{{center|[[File:OoyodoE-1Spring2021.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|expand = true&lt;br /&gt;
|id = 50-1&lt;br /&gt;
|order = 0,1,C,E,A,D,G,H,I,M,S,U&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = *Start point 2 is not unlocked&lt;br /&gt;
*Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Fleet includes ship types other than DD, DE, CL, AV and LHA&lt;br /&gt;
**CL + AV + LHA ≥ 2&lt;br /&gt;
**Fleet size = 1&lt;br /&gt;
|0 -&amp;gt; 2 = Does not meet the requirements for start point 1&lt;br /&gt;
&lt;br /&gt;
|1 -&amp;gt; C = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Fleet contains (F)BB(V) or CVL.&lt;br /&gt;
**Fleet contains SS(V)&lt;br /&gt;
**CA(V) ≥ 2&lt;br /&gt;
**CL + CT = 0&lt;br /&gt;
**If node R is '''not''' unlocked:&lt;br /&gt;
***DD + DE ≤ 2&lt;br /&gt;
|1 -&amp;gt; E/empty = *Does not meet the requirements to go to C or R&lt;br /&gt;
*If node R is unlocked:&lt;br /&gt;
**Number of historical ships ≥ 3/2/1/1 (Hard/Medium/Easy/Casual)&lt;br /&gt;
***([[Kitakami]], [[Isuzu]], [[Satsuki]], [[Uzuki]], [[Hibiki]], [[Ushio]], [[Suzutsuki]], [[Matsu]], [[Take]], [[Yukikaze]], [[Hatsushimo]])&lt;br /&gt;
|1 -&amp;gt; R = *Node R is unlocked&lt;br /&gt;
*Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Difficulty is Casual&lt;br /&gt;
**'''Slow''' Fleet&lt;br /&gt;
**Fleet contains AV&lt;br /&gt;
**CL + CT ≥ 2&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; B = *Does not meet the requirements to go to D&lt;br /&gt;
|A -&amp;gt; D = *Meet '''ALL''' of the following requirements:&lt;br /&gt;
**(F)BB(V) + CVL + AV &amp;lt; 3&lt;br /&gt;
**CL + CT + CLT ≤ 2&lt;br /&gt;
**Fleet contains CL&lt;br /&gt;
**DD + DE ≥ 2&lt;br /&gt;
**If difficulty is '''not''' Casual:&lt;br /&gt;
***'''Fast''' fleet&lt;br /&gt;
***Number of historical ships ≥ 2&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; A = *Does not meet the requirements to go to D&lt;br /&gt;
*Meet '''ANY''' of the following requirements:&lt;br /&gt;
**(F)BB(V) + CVL ≥ 2&lt;br /&gt;
**CL + CT + CLT ≥ 3&lt;br /&gt;
**DD + DE &amp;lt; 2&lt;br /&gt;
**Fleet does not contain CL&lt;br /&gt;
|C -&amp;gt; D = *Meet '''ANY''' of the following requirements: (higher in the list equals higher priority)&lt;br /&gt;
**'''Fast''' fleet&lt;br /&gt;
**Number of historical ships ≥ 3/2/1/0 (Hard/Medium/Easy/Casual)&lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; F = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**(F)BB(V) + CVL ≥ 2&lt;br /&gt;
**Fleet contains SS(V)&lt;br /&gt;
|D -&amp;gt; G/empty = *Does not meet the requirements to go to F&lt;br /&gt;
*'''Fast''' fleet&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; D, H = *Active branching&lt;br /&gt;
&lt;br /&gt;
|G/empty -&amp;gt; F, I = *Active branching&lt;br /&gt;
&lt;br /&gt;
|H -&amp;gt; D = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Fleet contains CA(V)&lt;br /&gt;
**CL + CT + CLT ≥ 3 (2 if fleet is '''Slow''')&lt;br /&gt;
|H -&amp;gt; I = *Does not meet the requirements to go to D&lt;br /&gt;
&lt;br /&gt;
|I -&amp;gt; K/empty = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Number of historical ships ≤ 1 (Hard only)&lt;br /&gt;
**(F)BB(V) + CVL ≥ 2&lt;br /&gt;
**DD + DE ≤ 2&lt;br /&gt;
**Fleet does not contain CL&lt;br /&gt;
|I -&amp;gt; S = *Does not meet the requirements to go to K&lt;br /&gt;
*Force S if difficulty is Casual&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = *Does not meet the requirements to go to O&lt;br /&gt;
|M -&amp;gt; O = *Force O if difficulty is Easy or Casual&lt;br /&gt;
*Meet '''ALL''' of the following requirements:&lt;br /&gt;
**'''Fast''' fleet&lt;br /&gt;
**Fleet size ≤ 5, '''only''' if difficulty is Hard&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; U = *Does not meet the requirements to go to V&lt;br /&gt;
*Fail the LoS check&lt;br /&gt;
|S -&amp;gt; V = *Meet '''ALL''' of the following requirements:&lt;br /&gt;
**'''Fast''' fleet&lt;br /&gt;
**Fleet does not contain (F)BB(V) or CVL&lt;br /&gt;
**CA(V) + CLT + AV ≤ 1&lt;br /&gt;
**CA(V) + CL ≤ 2&lt;br /&gt;
**Number of historical ships ≥ 3/2/0/0 (Hard/Medium/Easy/Casual)&lt;br /&gt;
**Pass the LoS check&lt;br /&gt;
***Cn = 3; 48+/38+/29+/29+ (Hard/Medium/Easy/Casual) LoS&lt;br /&gt;
&lt;br /&gt;
|U -&amp;gt; T/empty = *Fail the LoS check&lt;br /&gt;
|U -&amp;gt; V = *Pass the LoS check&lt;br /&gt;
**Cn = 3; 41+/33+/27+/23+ (Hard/Medium/Easy/Casual) LoS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Spring 2021 E-1|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==General Guidelines==&lt;br /&gt;
&lt;br /&gt;
E-1 is a 3.5 Phase Map with the 31st Squadron Lock Tag (Green) consisting of three HP Phases and a minimal Unlock. One base of Land Based Aerial Support (LBAS) is available to sortie on this Map. Due to the span of different combat types on this map (Surface, ASW, Anti-Installation) it is recommended to take ships that are good at multiple of these categories to avoid locking too many ships to this map.&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Ru-Class Patrol at Node J==&lt;br /&gt;
&lt;br /&gt;
The goal of this phase is to deplete the HP Bar and defeat the Ru Class Battleship at {{MapRoute|J|Red}}. There is a submarine node and light surface squadron on the way, while the boss itself consists of only surface ships.&lt;br /&gt;
&lt;br /&gt;
* Recommended Fleet: 1CL 0-1AV 4-5DD ('''Fast Fleet''')&lt;br /&gt;
* Route: {{MapRoute|E|Blue|D|Red|G|Blue|F|Red|J|Red}}&lt;br /&gt;
* LBAS: Range 7, no Airpower&lt;br /&gt;
* Additional Notes: Vanguard Formation can be utilized to help with preboss sub node. Support Expeditions are not needed&lt;br /&gt;
&lt;br /&gt;
==Phase 1.5: Unlocking the Path to the Second Boss==&lt;br /&gt;
&lt;br /&gt;
To unlock the path to the second Boss, you simply have to reach {{MapRoute|K|Blue}} once.&lt;br /&gt;
&lt;br /&gt;
* Recommended Fleet: 1CL 0-1AV 4-5DD ('''Fast Fleet''')&lt;br /&gt;
* Route: {{MapRoute|E|Blue|D|Red|G|Blue|I|Red|K|Blue}}&lt;br /&gt;
* LBAS: Range 7, no Airpower&lt;br /&gt;
* Additional Notes: There is no surface combat on route, only ASW and Anti-Air Combat. If you get critically damaged at {{MapRoute|I|Red}} you can still proceed the sortie as the Route to the non-combat node {{MapRoute|K|Blue}} is fixed.&lt;br /&gt;
&lt;br /&gt;
==Phase 2: The Benchmarkening (Defeat Supply Depot Hime)==&lt;br /&gt;
&lt;br /&gt;
To complete this Phase, you need to deplete the HP Bar of the Second Boss {{MapRoute|Q|Red}}, consisting of a mix of Installations and PT Boats. Set up your Ships with the according equipment to deal with them as outlined [[Anti-Installation#Equipment_Setups|here]]. PT Imps are weak to AA Guns + Skilled Lookouts on your DDs. There are PT Imps and two pretty powerful airstrike on the way.&lt;br /&gt;
&lt;br /&gt;
{{Landing Craft/Amphibious Tank Capable Ships}}&lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
* Recommended Fleet: 1AV/CL 4-5DD ('''Fast Fleet''') (On Hard, only a 5 ship fleet takes the shortest route)&lt;br /&gt;
* Route: {{MapRoute|L|Blue|M|Red|O|Red|P|Red|Q|Red}}&lt;br /&gt;
* LBAS: Range 5, (29/69/79/121) Airpower for AP at Last Dance (C/E/M/H)&lt;br /&gt;
* Additional Notes: Support fleets can be taken due to the presence of PT Imps.&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Defeat the Enemy Submarine Force!==&lt;br /&gt;
&lt;br /&gt;
The goal of this phase is to sink the New Old Submarine Princess found at {{MapRoute|V|Red}} to deplete the HP Bar and clear the map. There are surface engagements {{MapRoute|H|Red|S|Red}} and high airpower air raid {{MapRoute|I|Red}} on route, but the Boss itself is an Anti-Submarine operation. AACI is highly recommended for this route, the surface Nodes can be passed using Vanguard formation as to not sacrifice too many equipment slots that should be occupied with ASW equipment.&lt;br /&gt;
&lt;br /&gt;
* Recommended Fleet: 2CL 4DD ('''Fast Fleet''')&lt;br /&gt;
* Route: {{MapRoute|E|Blue|H|Red|I|Red|S|Red|V|Red}}&lt;br /&gt;
* LBAS: Range 2, no Airpower present at the Boss. {{MapRoute|I|Red}} has (138/144/149/229) AP for (C/E/M/H)&lt;br /&gt;
* Additional Notes:&lt;br /&gt;
**LBAS can be Toukai sent to the Boss, Bombers to the Preboss Surface Nodes or a fighter sweep to Node I, depending on your surface fleet setup.&lt;br /&gt;
**The required LoS to reach the boss is '''Cn3 48+/38+/29+/29+''' on '''Hard/Medium/Easy/Casual'''&lt;br /&gt;
**'''3/2/1/1''' historical ships are required on '''Hard/Medium/Easy/Casual'''&lt;br /&gt;
***([[Kitakami]], [[Isuzu]], [[Satsuki]], [[Uzuki]], [[Hibiki]], [[Ushio]], [[Suzutsuki]], [[Matsu]], [[Take]], [[Yukikaze]], [[Hatsushimo]])&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
'''Ship Drops:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Ship drops}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&lt;br /&gt;
|-&lt;br /&gt;
! E-1 Clear Message&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shadow</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-2&amp;diff=109234</id>
		<title>Spring 2021 Event/E-2</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-2&amp;diff=109234"/>
		<updated>2021-05-13T21:46:07Z</updated>

		<summary type="html">&lt;p&gt;Shadow: /* E-2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-2===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Battle of 6th Fleet&lt;br /&gt;
|title_jp= 第六艦隊の戦い&lt;br /&gt;
|tag=[[File:Spring2021EventTag2.png]]&lt;br /&gt;
|tag2=[[File:Spring2021EventTag3.png]]&lt;br /&gt;
|tag_text=Purple Tag: 6th Fleet&amp;lt;br/&amp;gt;Blue Tag: 3rd Fleet&lt;br /&gt;
|header_thumb=[[File:Spring2021_E2BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Spring2021E-2Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Spring2021E-2MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Spring2021E-2MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Spring2021E-2MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Spring2021E-2LBASMap.png|450px]]&lt;br /&gt;
|map_5_text=LBAS&lt;br /&gt;
|boss_hard= 500 TP, 1950 HP, 1750 HP&lt;br /&gt;
|boss_medium= 400 TP, 1850 HP, 1750 HP&lt;br /&gt;
|boss_easy= 280 TP, 1750 HP, 1750 HP&lt;br /&gt;
|boss_casual= 280 TP, 1750 HP, 1750 HP&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=&lt;br /&gt;
|reward_1_medium=&lt;br /&gt;
|reward_1_hard=1&lt;br /&gt;
|reward_2={{QuestRewardItem|Reinforcement Expansion}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=1&lt;br /&gt;
|reward_2_medium=1&lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardEquip|Emergency Repair Goddess}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardItem|Submarine Supply Material}}&lt;br /&gt;
|reward_4_casual=1&lt;br /&gt;
|reward_4_easy=2&lt;br /&gt;
|reward_4_medium=3&lt;br /&gt;
|reward_4_hard=4&lt;br /&gt;
|reward_5={{QuestRewardEquip|SOC Seagull}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=&lt;br /&gt;
|reward_5_medium=1 (★5)&lt;br /&gt;
|reward_5_hard=1 (★8)&lt;br /&gt;
|reward_6={{QuestRewardEquip|Elite Torpedo Squadron Command Facility}}&lt;br /&gt;
|reward_6_casual=1&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★2)&lt;br /&gt;
|reward_6_hard= 1 (★4)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:440px;&amp;quot;&amp;gt;&lt;br /&gt;
{{center|[[File:OoyodoE-2Spring2021.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules&lt;br /&gt;
|expand = true&lt;br /&gt;
|id = 50-2&lt;br /&gt;
|order = 0,B,D,H,J,K,N&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = *Does not meet the requirements for start point 1 or 3&lt;br /&gt;
|0 -&amp;gt; 2 = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Combined Fleet&lt;br /&gt;
**Fleet contains CV(B/L) or [[Akitsu Maru]]&lt;br /&gt;
|0 -&amp;gt; 3 = *Start point 3 is unlocked&lt;br /&gt;
*Meet '''ANY''' of the following requirements: (higher in the list equals higher priority)&lt;br /&gt;
**Fleet contains '''only''' SS(V)&lt;br /&gt;
**Fleet size ≥ 3&lt;br /&gt;
**Difficulty is Casual&lt;br /&gt;
**Fleet contains SS(V)&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; D/empty = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Fleet contains '''only''' SS(V) or AS&lt;br /&gt;
**Fleet contains AV or [[Shinshuu Maru]]&lt;br /&gt;
**DD = 5&lt;br /&gt;
**CL = 1 '''AND''' DD = 4&lt;br /&gt;
|B -&amp;gt; E = *Does not meet the requirements to go to D&lt;br /&gt;
&lt;br /&gt;
|D/empty -&amp;gt; F, H = *Active branching&lt;br /&gt;
&lt;br /&gt;
|H -&amp;gt; I = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**CL + CT + CLT ≥ 2&lt;br /&gt;
**'''Slow''' fleet (ignored for Casual)&lt;br /&gt;
**If difficulty is Medium or higher:&lt;br /&gt;
***Fleet contains (F)BB(V)&lt;br /&gt;
***Fleet does not contain CL&lt;br /&gt;
|H -&amp;gt; J/resource = *Does not meet the requirements to go to I&lt;br /&gt;
*Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Fleet contains '''only''' SS(V)&lt;br /&gt;
**DD = 6&lt;br /&gt;
&lt;br /&gt;
|J/resource -&amp;gt; L/empty = *Fail the LoS check&lt;br /&gt;
|J/resource -&amp;gt; Q = *Ignore the LoS check if fleet contains '''only''' SS(V) and SS(V) ≥ 3(?)&lt;br /&gt;
*Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; L/empty = *Fail the LoS check&lt;br /&gt;
|K -&amp;gt; M = *Pass the LoS check&lt;br /&gt;
*Does not meet the requirements to go to N or L&lt;br /&gt;
|K -&amp;gt; N = *Pass the LoS check&lt;br /&gt;
*Meet '''ANY''' of the following requirements: (higher in the list equals higher priority)&lt;br /&gt;
**CV(B/L) &amp;lt; 4 '''and''' CV(B) &amp;lt; 3&lt;br /&gt;
**Single Fleet&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; O = *Does not meet the requirements to go to P&lt;br /&gt;
|N -&amp;gt; P = *(F)BB(V) + CV(B/L) &amp;lt; 6&lt;br /&gt;
&lt;br /&gt;
|P -&amp;gt; R = *Does not meet the requirements to go to T&lt;br /&gt;
|P -&amp;gt; T = *Meet '''ALL''' of the following requirements:&lt;br /&gt;
**CV(B/L) &amp;lt; 4 '''and''' CV(B) &amp;lt; 3&lt;br /&gt;
**(F)BB(V) + CV(B) &amp;lt; 5&lt;br /&gt;
**'''Fast''' fleet&lt;br /&gt;
&lt;br /&gt;
|T -&amp;gt; S/empty = *Fail the LoS check&lt;br /&gt;
|T -&amp;gt; U = *Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; V = *Does not meet the requirements to go to V&lt;br /&gt;
|3 -&amp;gt; W = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Fleet contains '''only''' SS(V) or AS&lt;br /&gt;
**Fleet contains CL '''and''' DD ≥ 3&lt;br /&gt;
**Fleet contains AS(?)&lt;br /&gt;
&lt;br /&gt;
|W -&amp;gt; X = *Does not meet the requirements to go to Z&lt;br /&gt;
|W -&amp;gt; Z = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Fleet contains '''only''' SS(V) or AS&lt;br /&gt;
**AS + SS(V) ≥ 5&lt;br /&gt;
&lt;br /&gt;
|Y/empty -&amp;gt; Q, Z = *Active branching&lt;br /&gt;
&lt;br /&gt;
|ZI -&amp;gt; S/empty = *Fail the LoS check&lt;br /&gt;
|ZI -&amp;gt; ZII = *Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Spring 2021 E-2|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-2/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
* There are 2 different tags for this map:&lt;br /&gt;
** Blue Tag: 3rd Fleet (Requirement: Combined Fleet or Single Fleet with CV) (Northern Start)&lt;br /&gt;
** Purple Tag: 6th Fleet (Requirements: Single Fleet with no CV) (2 Southern Starts)&lt;br /&gt;
&lt;br /&gt;
==Phase 1: TP Phase==&lt;br /&gt;
This phase will require you to run a Single Fleet to deplete the TP bar at {{MapRoute|Q|red}}, consisting of a Ne-Class Kai and light escorts&lt;br /&gt;
There are currently two known compositions to complete this phase:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Light Fleet Comp=&lt;br /&gt;
* Recommended Fleet: 1 CL 1 CAV/AV 4 DD&lt;br /&gt;
* Route: {{MapRoute|A|blue|B|red|E|red|H|red|J|green|Q|red}}&lt;br /&gt;
* LBAS: {{MapRoute|Q|red}} 5 Range (no Airpower)&lt;br /&gt;
* Notes: Support expeditions are optional. You can use vanguard formation to pass the surface nodes&lt;br /&gt;
* LoS: About '''44+/34+/27+/23+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|J| green}} to {{MapRoute|Q|red}} with this comp.&lt;br /&gt;
|-|Submarine Comp=&lt;br /&gt;
* Recommended Fleet: 6SS(V)&lt;br /&gt;
* Route: {{MapRoute|A|blue|B|red|D|blue|H|red|J|green|Q|red}}&lt;br /&gt;
* LBAS: {{MapRoute|H|red}} 4 Range (no Airpower), {{MapRoute|Q|red}} 5 Range (no Airpower)&lt;br /&gt;
*Notes: Only recommended if you have some [[Type 2 Ka-Mi Tank]]s and [[Drum Canister]] carrying Subs (Luigi Torelli Kai or higher).&lt;br /&gt;
* Sub Fleet will be almost safe from any harm through the map as long as a land base is placed in Node H and Q. &lt;br /&gt;
* However, the amount of TP drain per run will be very low, requiring more runs to be taken (Around 40-50 runs depending on the equipment you have).&lt;br /&gt;
* This can be ideal if you plan to conserve ships for tagging in later sections of the event.&lt;br /&gt;
* LoS: The LoS check from {{MapRoute|J| green}} to {{MapRoute|Q|red}} is ignored if using a full fleet of 6 SS(V).&lt;br /&gt;
**Based on current data, using less than 3-4 SS(V) in a fleet may result in off-routing to {{MapRoute|L|blue}} regardless.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 1.5: Unlock the route to Node U==&lt;br /&gt;
Unlocking {{MapRoute|U|red}} has two requirements:&lt;br /&gt;
* Reach {{MapRoute|C|blue}}&lt;br /&gt;
* S rank {{MapRoute|P|red}} twice (Hard), once (Medium)&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node C=&lt;br /&gt;
** Composition: 1SS (You can equip a damage control fairy on your submarine in case of taiha on {{MapRoute|F|Red}})&lt;br /&gt;
** Route: {{MapRoute|A|blue|B|red|D|blue|F|Red|C|Blue}}&lt;br /&gt;
** LBAS: N/A&lt;br /&gt;
|-|Node P=&lt;br /&gt;
** Composition: 2 FBB 2 CV 2 CA + 1 CL 5 DD ('''Fast''' Carrier Task Force)&lt;br /&gt;
** Route: {{MapRoute|G|blue|K|red|M|red|N|red|P|red}}&lt;br /&gt;
** Alternatively, you can use a single fleet comprised of 3 CV(L), 2 (FBB or CA(V)), and a DD with a maximum of 2 CV to route {{MapRoute|G|blue|K|red|N|red|P|red}}&lt;br /&gt;
** LBAS: Range 7, AP/AS on Hard: 124/279&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat CA Hime at Node U==&lt;br /&gt;
You can use the same fleet you used in the previous unlocking phase&lt;br /&gt;
** Composition: 2 FBB 2 CV 2 CA + 1 CL 5 DD ('''Fast''' Carrier Task Force)&lt;br /&gt;
** Route: {{MapRoute|G|blue|K|red|M|red|N|red|P|red|T|red|U|red}}&lt;br /&gt;
** Alternatively, you can use a single fleet comprised of 3 CV(L), 2 (FBB or CA(V)), and a DD with a maximum of 2 CV to route {{MapRoute|G|blue|K|red|N|red|P|red|T|red|U|red}}&lt;br /&gt;
** LBAS: Range 6, no Air Power&lt;br /&gt;
** Notes: AACI is heavily recommended due to three airstrikes on route. Support Expeditions are optional&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Defeat CV Hime at Node ZII==&lt;br /&gt;
In this phase, you will need to take out an Aircraft Carrier Princess. There are several compositions availabe depending on selected difficulty:&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Submarine comp=&lt;br /&gt;
* Composition: 6 SS&lt;br /&gt;
** The recommended composition for all difficulties&lt;br /&gt;
* Route: {{MapRoute|W|red|Z|red|ZI|red|ZII|red}}&lt;br /&gt;
* LBAS Range: 8 Range, AP/AS on Hard 103/231&lt;br /&gt;
* Notes: Node Support is recommended to help you pass through the 2 surface battle nodes. Boss Support Expedition is optional if you send LBAS to the Boss.&lt;br /&gt;
* LoS: '''29+/23+/21+/18+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|ZI|red}} to {{MapRoute|ZII|red}}.&lt;br /&gt;
|-|Surface /Sub Mix=&lt;br /&gt;
* Composition: CL, AV/CAV, DD, 3 SS&lt;br /&gt;
** Only should be considered if you lack submarines&lt;br /&gt;
* Route: {{MapRoute|V|red|W|red|X|red|Y|blue|Z|red|ZI|red|ZII|red}}&lt;br /&gt;
* LBAS Range: 8 Range, AP/AS on Hard 103/231&lt;br /&gt;
* Notes: Node Support is recommended. Boss Support is also recommended.&lt;br /&gt;
* LoS: '''29+/23+/21+/18+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|ZI|red}} to {{MapRoute|ZII|red}}.&lt;br /&gt;
|-|Surface / AS + Sub Mix=&lt;br /&gt;
* Composition: AS, BBV, 2CLT, 2SS(V)&lt;br /&gt;
** '''Easy and Casual Difficulty Only''' (Use this Composition in case of a lack of Submarines)&lt;br /&gt;
* Route: {{MapRoute|V|red|W|red|X|red|Y|blue|Z|red|ZI|red|ZII|red}}&lt;br /&gt;
* LBAS Range: 8 Range, AP/AS on Easy/Casual 88/197&lt;br /&gt;
* Notes: Node Support is recommended. Boss Support is also recommended.&lt;br /&gt;
* LoS: '''29+/23+/21+/18+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|ZI|red}} to {{MapRoute|ZII|red}}.&lt;br /&gt;
|-|Light Fleet Comp=&lt;br /&gt;
* Composition: 2CL, 4DD&lt;br /&gt;
** '''Casual Only''' (Use this Composition in case of a lack of Submarines)&lt;br /&gt;
* Route: {{MapRoute|W|red|X|red|Y|blue|Z|red|ZI|red|ZII|red}}&lt;br /&gt;
* LBAS Range: 8 Range, AP/AS on Easy 88/197&lt;br /&gt;
* Notes: Vanguard formation can be utilized to help with passing rate. Boss Support is optional but recommended.&lt;br /&gt;
* LoS: '''29+/23+/21+/18+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|ZI|red}} to {{MapRoute|ZII|red}}.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-2/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
'''Ship Drops:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-2/Ship drops}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&lt;br /&gt;
|-&lt;br /&gt;
! E-2 Clear Message&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shadow</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-1&amp;diff=109175</id>
		<title>Spring 2021 Event/E-1</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-1&amp;diff=109175"/>
		<updated>2021-05-13T00:43:04Z</updated>

		<summary type="html">&lt;p&gt;Shadow: /* E-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-1===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= 31st Squadron, Deploy!&lt;br /&gt;
|title_jp= 第三十一戦隊、展開せよ！&lt;br /&gt;
|tag=[[File:Spring2021EventTag1.png]]&lt;br /&gt;
|tag_text= 31st Squadron&lt;br /&gt;
|header_thumb=[[File:Spring2021_E1BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Spring2021E-1Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Spring2021E-1MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Spring2021E-1MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Spring2021E-1MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Spring2021E-1LBASMap.png|450px]]&lt;br /&gt;
|map_5_text=LBAS&lt;br /&gt;
|boss_hard= 520 HP, 3960 HP, 1950 HP&lt;br /&gt;
|boss_medium= 392 HP, 2640 HP, 950 HP&lt;br /&gt;
|boss_easy= 360 HP, 1800 HP, 545 HP&lt;br /&gt;
|boss_casual= 360 HP, 1800 HP, 395 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Momo}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1={{QuestRewardItem|Food Supply Ship Mamiya}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1&lt;br /&gt;
|reward_1_hard=2&lt;br /&gt;
|reward_2={{QuestRewardItem|Food Supply Ship Irako}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=1&lt;br /&gt;
|reward_2_medium=2&lt;br /&gt;
|reward_2_hard=2&lt;br /&gt;
|reward_3={{QuestRewardItem|Furniture Fairy}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=&lt;br /&gt;
|reward_3_medium=&lt;br /&gt;
|reward_3_hard=1&lt;br /&gt;
|reward_4={{QuestRewardEquip|Torpedo Squadron Skilled Lookouts}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=1&lt;br /&gt;
|reward_4_hard=1 (★4) &lt;br /&gt;
|reward_5={{QuestRewardItem|Submarine Supply Material}}&lt;br /&gt;
|reward_5_casual=2&lt;br /&gt;
|reward_5_easy=4&lt;br /&gt;
|reward_5_medium=5&lt;br /&gt;
|reward_5_hard=8&lt;br /&gt;
|reward_6=&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=&lt;br /&gt;
|reward_6_medium=&lt;br /&gt;
|reward_6_hard= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:440px;&amp;quot;&amp;gt;&lt;br /&gt;
{{center|[[File:OoyodoE-1Spring2021.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|expand = true&lt;br /&gt;
|id = 50-1&lt;br /&gt;
|order = 0,1,C,E,A,D,G,H,I,M,S,U&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = *Start point 2 is not unlocked&lt;br /&gt;
*Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Fleet includes ship types other than DD, DE, CL, AV and LHA&lt;br /&gt;
**CL + AV + LHA ≥ 2&lt;br /&gt;
**Fleet size = 1&lt;br /&gt;
|0 -&amp;gt; 2 = Does not meet the requirements for start point 1&lt;br /&gt;
&lt;br /&gt;
|1 -&amp;gt; C = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Fleet contains (F)BB(V) or CVL.&lt;br /&gt;
**DD + DE ≤ 2&lt;br /&gt;
**CL + CT = 0&lt;br /&gt;
|1 -&amp;gt; E/empty = *Number of historical ships ≥ 3/2/1/0 (Hard/Medium/Easy/Casual)&lt;br /&gt;
|1 -&amp;gt; R = *Node R is unlocked&lt;br /&gt;
*Does not meet the requirements to go to C or E&lt;br /&gt;
*Meet '''ANY''' of the following requirements:&lt;br /&gt;
**'''Slow''' Fleet&lt;br /&gt;
**Fleet contains AV&lt;br /&gt;
**CL + CT ≥ 2&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; B = *Does not meet the requirements to go to D&lt;br /&gt;
|A -&amp;gt; D = *Meet '''ALL''' of the following requirements:&lt;br /&gt;
**'''Fast''' fleet&lt;br /&gt;
**(F)BB(V) + CVL + AV &amp;lt; 3&lt;br /&gt;
**CL + CT + CLT ≤ 2&lt;br /&gt;
**Fleet contains CL&lt;br /&gt;
**(DD + DE) ≥ 2&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; A = *Does not meet the requirements to go to D&lt;br /&gt;
*Meet '''ANY''' of the following requirements:&lt;br /&gt;
**(F)BB(V) + CVL ≥ 2&lt;br /&gt;
**CL + CT + CLT ≥ 3&lt;br /&gt;
**DD + DE &amp;lt; 2&lt;br /&gt;
|C -&amp;gt; D = *Meet '''ALL''' of the following requirements:&lt;br /&gt;
**'''Fast''' fleet&lt;br /&gt;
**Number of historical ships ≥ 3/2?/1?/0 (Hard/Medium/Easy/Casual)&lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; F = *Does not meet the requirements to go to G&lt;br /&gt;
|D -&amp;gt; G/empty = *Meet '''ALL''' of the following requirements:&lt;br /&gt;
**'''Fast''' fleet&lt;br /&gt;
**Fleet does not contain SS(V)&lt;br /&gt;
**(F)BB(V) + CVL &amp;lt; 2&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; D, H = *Active branching&lt;br /&gt;
&lt;br /&gt;
|G/empty -&amp;gt; F, I = *Active branching&lt;br /&gt;
&lt;br /&gt;
|H -&amp;gt; D = *Does not meet the requirements to go to I&lt;br /&gt;
|H -&amp;gt; I = *Meet '''ALL''' of the following requirements:&lt;br /&gt;
**'''Fast''' fleet&lt;br /&gt;
**Fleet does not contain CA(V)&lt;br /&gt;
**CL + CT + CLT ≤ 2&lt;br /&gt;
&lt;br /&gt;
|I -&amp;gt; K/empty = *Does not meet the requirements to go to S&lt;br /&gt;
|I -&amp;gt; S = *Force S if difficulty is Casual&lt;br /&gt;
*Meet '''ALL''' of the following requirements:&lt;br /&gt;
**(F)BB(V) + CVL ≤ 1&lt;br /&gt;
**Fleet contains CL&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = *Does not meet the requirements to go to O&lt;br /&gt;
|M -&amp;gt; O = *Force O if difficulty is Easy or Casual&lt;br /&gt;
*Meet '''ALL''' of the following requirements:&lt;br /&gt;
**'''Fast''' fleet&lt;br /&gt;
**Fleet size ≤ 5, '''only''' if difficulty is Hard&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; U = *Does not meet the requirements to go to V&lt;br /&gt;
*Fail the LoS check&lt;br /&gt;
|S -&amp;gt; V = *Meet '''ALL''' of the following requirements:&lt;br /&gt;
**Fleet does not contain (F)BB(V) or CVL&lt;br /&gt;
**Number of historical ships ≥ 3/2/1/0 (Hard/Medium/Easy/Casual)&lt;br /&gt;
**Pass the LoS check&lt;br /&gt;
***Cn = 3; 48+/37+/29+/27+ (Hard/Medium/Easy/Casual) LoS&lt;br /&gt;
&lt;br /&gt;
|U -&amp;gt; T/empty = *Fail the LoS check&lt;br /&gt;
|U -&amp;gt; V = *Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Spring 2021 E-1|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==General Guidelines==&lt;br /&gt;
&lt;br /&gt;
E-1 is a 3.5 Phase Map with the 31st Squadron Lock Tag (Green) consisting of three HP Phases and a minimal Unlock. One base of Land Based Aerial Support (LBAS) is available to sortie on this Map. Due to the span of different combat types on this map (Surface, ASW, Anti-Installation) it is recommended to take ships that are good at multiple of these categories to avoid locking too many ships to this map.&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Ru-Class Patrol at Node J==&lt;br /&gt;
&lt;br /&gt;
The goal of this phase is to deplete the HP Bar and defeat the Ru Class Battleship at {{MapRoute|J|Red}}. There is a submarine node and light surface squadron on the way, while the boss itself consists of only surface ships.&lt;br /&gt;
&lt;br /&gt;
* Recommended Fleet: 1CL 0-1AV 4-5DD ('''Fast Fleet''')&lt;br /&gt;
* Route: {{MapRoute|E|Blue|D|Red|G|Blue|F|Red|J|Red}}&lt;br /&gt;
* LBAS: Range 7, no Airpower&lt;br /&gt;
* Additional Notes: Vanguard Formation can be utilized to help with preboss sub node. Support Expeditions are not needed&lt;br /&gt;
&lt;br /&gt;
==Phase 1.5: Unlocking the Path to the Second Boss==&lt;br /&gt;
&lt;br /&gt;
To unlock the path to the second Boss, you simply have to reach {{MapRoute|K|Blue}} once.&lt;br /&gt;
&lt;br /&gt;
* Recommended Fleet: 1CL 0-1AV 4-5DD ('''Fast Fleet''')&lt;br /&gt;
* Route: {{MapRoute|E|Blue|D|Red|G|Blue|I|Red|K|Blue}}&lt;br /&gt;
* LBAS: Range 7, no Airpower&lt;br /&gt;
* Additional Notes: There is no surface combat on route, only ASW and Anti-Air Combat. If you get critically damaged at {{MapRoute|I|Red}} you can still proceed the sortie as the Route to the non-combat node {{MapRoute|K|Blue}} is fixed.&lt;br /&gt;
&lt;br /&gt;
==Phase 2: The Benchmarkening (Defeat Supply Depot Hime)==&lt;br /&gt;
&lt;br /&gt;
To complete this Phase, you need to deplete the HP Bar of the Second Boss {{MapRoute|Q|Red}}, consisting of a mix of Installations and PT Boats. Set up your Ships with the according equipment to deal with them as outlined [[Anti-Installation#Equipment_Setups|here]]. PT Imps are weak to AA Guns + Skilled Lookouts on your DDs. There are PT Imps and two pretty powerful airstrike on the way.&lt;br /&gt;
&lt;br /&gt;
{{Landing Craft/Amphibious Tank Capable Ships}}&lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
* Recommended Fleet: 1AV/CL 4-5DD ('''Fast Fleet''') (On Hard, only a 5 ship fleet takes the shortest route)&lt;br /&gt;
* Route: {{MapRoute|L|Blue|M|Red|O|Red|P|Red|Q|Red}}&lt;br /&gt;
* LBAS: Range 5, (0/68/154/120) Airpower for AP at Last Dance (C/E/M/H)&lt;br /&gt;
* Additional Notes: Support fleets can be taken due to the presence of PT Imps.&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Defeat the Enemy Submarine Force!==&lt;br /&gt;
&lt;br /&gt;
The goal of this phase is to sink the New Old Submarine Princess found at {{MapRoute|V|Red}} to deplete the HP Bar and clear the map. There are surface engagements {{MapRoute|H|Red|S|Red}} and high airpower air raid {{MapRoute|I|Red}} on route, but the Boss itself is an Anti-Submarine operation. AACI is highly recommended for this route, the surface Nodes can be passed using Vanguard formation as to not sacrifice too many equipment slots that should be occupied with ASW equipment.&lt;br /&gt;
&lt;br /&gt;
* Recommended Fleet: 2CL 4DD ('''Fast Fleet''')&lt;br /&gt;
* Route: {{MapRoute|E|Blue|H|Red|I|Red|S|Red|V|Red}}&lt;br /&gt;
* LBAS: Range 2, no Airpower present at the Boss. {{MapRoute|I|Red}} has (138/144/149/229) AP for (C/E/M/H)&lt;br /&gt;
* Additional Notes: LBAS can be Toukai sent to the Boss, Bombers to the Preboss Surface Nodes or a fighter sweep to Node I, depending on your surface fleet setup. The required LOS to reach the boss is Cn1 = 11&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
'''Ship Drops:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Ship drops}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&lt;br /&gt;
|-&lt;br /&gt;
! E-1 Clear Message&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shadow</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-1&amp;diff=109174</id>
		<title>Spring 2021 Event/E-1</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-1&amp;diff=109174"/>
		<updated>2021-05-13T00:11:13Z</updated>

		<summary type="html">&lt;p&gt;Shadow: /* E-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-1===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= 31st Squadron, Deploy!&lt;br /&gt;
|title_jp= 第三十一戦隊、展開せよ！&lt;br /&gt;
|tag=[[File:Spring2021EventTag1.png]]&lt;br /&gt;
|tag_text= 31st Squadron&lt;br /&gt;
|header_thumb=[[File:Spring2021_E1BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Spring2021E-1Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Spring2021E-1MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Spring2021E-1MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Spring2021E-1MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Spring2021E-1LBASMap.png|450px]]&lt;br /&gt;
|map_5_text=LBAS&lt;br /&gt;
|boss_hard= 520 HP, 3960 HP, 1950 HP&lt;br /&gt;
|boss_medium= 392 HP, 2640 HP, 950 HP&lt;br /&gt;
|boss_easy= 360 HP, 1800 HP, 545 HP&lt;br /&gt;
|boss_casual= 360 HP, 1800 HP, 395 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Momo}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1={{QuestRewardItem|Food Supply Ship Mamiya}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1&lt;br /&gt;
|reward_1_hard=2&lt;br /&gt;
|reward_2={{QuestRewardItem|Food Supply Ship Irako}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=1&lt;br /&gt;
|reward_2_medium=2&lt;br /&gt;
|reward_2_hard=2&lt;br /&gt;
|reward_3={{QuestRewardItem|Furniture Fairy}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=&lt;br /&gt;
|reward_3_medium=&lt;br /&gt;
|reward_3_hard=1&lt;br /&gt;
|reward_4={{QuestRewardEquip|Torpedo Squadron Skilled Lookouts}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=1&lt;br /&gt;
|reward_4_hard=1 (★4) &lt;br /&gt;
|reward_5={{QuestRewardItem|Submarine Supply Material}}&lt;br /&gt;
|reward_5_casual=2&lt;br /&gt;
|reward_5_easy=4&lt;br /&gt;
|reward_5_medium=5&lt;br /&gt;
|reward_5_hard=8&lt;br /&gt;
|reward_6=&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=&lt;br /&gt;
|reward_6_medium=&lt;br /&gt;
|reward_6_hard= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:440px;&amp;quot;&amp;gt;&lt;br /&gt;
{{center|[[File:OoyodoE-1Spring2021.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|expand = true&lt;br /&gt;
|id = 50-1&lt;br /&gt;
|order = 0,1,C,E,A,D,G,H,I,M,S,U&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = *Start point 2 is not unlocked&lt;br /&gt;
*Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Fleet includes ship types other than DD, DE, CL, AV and LHA&lt;br /&gt;
**CL + AV + LHA ≥ 2&lt;br /&gt;
**Fleet size = 1&lt;br /&gt;
|0 -&amp;gt; 2 = Does not meet the requirements for start point 1&lt;br /&gt;
&lt;br /&gt;
|1 -&amp;gt; C = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Fleet contains (F)BB(V) or CVL.&lt;br /&gt;
**DD + DE ≤ 2&lt;br /&gt;
**CL + CT = 0&lt;br /&gt;
|1 -&amp;gt; E/empty = *Number of historical ships ≥ 3/2/1/0 (Hard/Medium/Easy/Casual)&lt;br /&gt;
|1 -&amp;gt; R = *Does not meet the requirements to go to C or E&lt;br /&gt;
*Meet '''ANY''' of the following requirements:&lt;br /&gt;
**'''Slow''' Fleet&lt;br /&gt;
**Fleet contains AV&lt;br /&gt;
**CL + CT ≥ 2&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; B = *Does not meet the requirements to go to D&lt;br /&gt;
|A -&amp;gt; D = *Meet '''ALL''' of the following requirements:&lt;br /&gt;
**'''Fast''' fleet&lt;br /&gt;
**(F)BB(V) + CVL + AV &amp;lt; 3&lt;br /&gt;
**CL + CT + CLT ≤ 2&lt;br /&gt;
**Fleet contains CL&lt;br /&gt;
**(DD + DE) ≥ 2&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; A = *Does not meet the requirements to go to D&lt;br /&gt;
*Meet '''ANY''' of the following requirements:&lt;br /&gt;
**(F)BB(V) + CVL ≥ 2&lt;br /&gt;
**CL + CT + CLT ≥ 3&lt;br /&gt;
**DD + DE &amp;lt; 2&lt;br /&gt;
|C -&amp;gt; D = *Meet '''ALL''' of the following requirements:&lt;br /&gt;
**'''Fast''' fleet&lt;br /&gt;
**Number of historical ships ≥ 3/2?/1?/0 (Hard/Medium/Easy/Casual)&lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; F = *Does not meet the requirements to go to G&lt;br /&gt;
|D -&amp;gt; G/empty = *Meet '''ALL''' of the following requirements:&lt;br /&gt;
**'''Fast''' fleet&lt;br /&gt;
**Fleet does not contain SS(V)&lt;br /&gt;
**(F)BB(V) + CVL &amp;lt; 2&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; D, H = *Active branching&lt;br /&gt;
&lt;br /&gt;
|G/empty -&amp;gt; F, I = *Active branching&lt;br /&gt;
&lt;br /&gt;
|H -&amp;gt; D = *Does not meet the requirements to go to I&lt;br /&gt;
|H -&amp;gt; I = *Meet '''ALL''' of the following requirements:&lt;br /&gt;
**'''Fast''' fleet&lt;br /&gt;
**Fleet does not contain CA(V)&lt;br /&gt;
**CL + CT + CLT ≤ 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Spring 2021 E-1|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==General Guidelines==&lt;br /&gt;
&lt;br /&gt;
E-1 is a 3.5 Phase Map with the 31st Squadron Lock Tag (Green) consisting of three HP Phases and a minimal Unlock. One base of Land Based Aerial Support (LBAS) is available to sortie on this Map. Due to the span of different combat types on this map (Surface, ASW, Anti-Installation) it is recommended to take ships that are good at multiple of these categories to avoid locking too many ships to this map.&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Ru-Class Patrol at Node J==&lt;br /&gt;
&lt;br /&gt;
The goal of this phase is to deplete the HP Bar and defeat the Ru Class Battleship at {{MapRoute|J|Red}}. There is a submarine node and light surface squadron on the way, while the boss itself consists of only surface ships.&lt;br /&gt;
&lt;br /&gt;
* Recommended Fleet: 1CL 0-1AV 4-5DD ('''Fast Fleet''')&lt;br /&gt;
* Route: {{MapRoute|E|Blue|D|Red|G|Blue|F|Red|J|Red}}&lt;br /&gt;
* LBAS: Range 7, no Airpower&lt;br /&gt;
* Additional Notes: Vanguard Formation can be utilized to help with preboss sub node. Support Expeditions are not needed&lt;br /&gt;
&lt;br /&gt;
==Phase 1.5: Unlocking the Path to the Second Boss==&lt;br /&gt;
&lt;br /&gt;
To unlock the path to the second Boss, you simply have to reach {{MapRoute|K|Blue}} once.&lt;br /&gt;
&lt;br /&gt;
* Recommended Fleet: 1CL 0-1AV 4-5DD ('''Fast Fleet''')&lt;br /&gt;
* Route: {{MapRoute|E|Blue|D|Red|G|Blue|I|Red|K|Blue}}&lt;br /&gt;
* LBAS: Range 7, no Airpower&lt;br /&gt;
* Additional Notes: There is no surface combat on route, only ASW and Anti-Air Combat. If you get critically damaged at {{MapRoute|I|Red}} you can still proceed the sortie as the Route to the non-combat node {{MapRoute|K|Blue}} is fixed.&lt;br /&gt;
&lt;br /&gt;
==Phase 2: The Benchmarkening (Defeat Supply Depot Hime)==&lt;br /&gt;
&lt;br /&gt;
To complete this Phase, you need to deplete the HP Bar of the Second Boss {{MapRoute|Q|Red}}, consisting of a mix of Installations and PT Boats. Set up your Ships with the according equipment to deal with them as outlined [[Anti-Installation#Equipment_Setups|here]]. PT Imps are weak to AA Guns + Skilled Lookouts on your DDs. There are PT Imps and two pretty powerful airstrike on the way.&lt;br /&gt;
&lt;br /&gt;
{{Landing Craft/Amphibious Tank Capable Ships}}&lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
* Recommended Fleet: 1AV/CL 4-5DD ('''Fast Fleet''') (On Hard, only a 5 ship fleet takes the shortest route)&lt;br /&gt;
* Route: {{MapRoute|L|Blue|M|Red|O|Red|P|Red|Q|Red}}&lt;br /&gt;
* LBAS: Range 5, (0/68/154/120) Airpower for AP at Last Dance (C/E/M/H)&lt;br /&gt;
* Additional Notes: Support fleets can be taken due to the presence of PT Imps.&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Defeat the Enemy Submarine Force!==&lt;br /&gt;
&lt;br /&gt;
The goal of this phase is to sink the New Old Submarine Princess found at {{MapRoute|V|Red}} to deplete the HP Bar and clear the map. There are surface engagements {{MapRoute|H|Red|S|Red}} and high airpower air raid {{MapRoute|I|Red}} on route, but the Boss itself is an Anti-Submarine operation. AACI is highly recommended for this route, the surface Nodes can be passed using Vanguard formation as to not sacrifice too many equipment slots that should be occupied with ASW equipment.&lt;br /&gt;
&lt;br /&gt;
* Recommended Fleet: 2CL 4DD ('''Fast Fleet''')&lt;br /&gt;
* Route: {{MapRoute|E|Blue|H|Red|I|Red|S|Red|V|Red}}&lt;br /&gt;
* LBAS: Range 2, no Airpower present at the Boss. {{MapRoute|I|Red}} has (138/144/149/229) AP for (C/E/M/H)&lt;br /&gt;
* Additional Notes: LBAS can be Toukai sent to the Boss, Bombers to the Preboss Surface Nodes or a fighter sweep to Node I, depending on your surface fleet setup. The required LOS to reach the boss is Cn1 = 11&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
'''Ship Drops:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Ship drops}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&lt;br /&gt;
|-&lt;br /&gt;
! E-1 Clear Message&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shadow</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-1&amp;diff=109169</id>
		<title>Spring 2021 Event/E-1</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-1&amp;diff=109169"/>
		<updated>2021-05-12T23:15:57Z</updated>

		<summary type="html">&lt;p&gt;Shadow: /* E-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-1===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= 31st Squadron, Deploy!&lt;br /&gt;
|title_jp= 第三十一戦隊、展開せよ！&lt;br /&gt;
|tag=[[File:Spring2021EventTag1.png]]&lt;br /&gt;
|tag_text= 31st Squadron&lt;br /&gt;
|header_thumb=[[File:Spring2021_E1BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Spring2021E-1Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Spring2021E-1MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Spring2021E-1MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Spring2021E-1MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Spring2021E-1LBASMap.png|450px]]&lt;br /&gt;
|map_5_text=LBAS&lt;br /&gt;
|boss_hard= 520 HP, 3960 HP, 1950 HP&lt;br /&gt;
|boss_medium= 392 HP, 2640 HP, 950 HP&lt;br /&gt;
|boss_easy= 360 HP, 1800 HP, 545 HP&lt;br /&gt;
|boss_casual= 360 HP, 1800 HP, 395 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Momo}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1={{QuestRewardItem|Food Supply Ship Mamiya}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1&lt;br /&gt;
|reward_1_hard=2&lt;br /&gt;
|reward_2={{QuestRewardItem|Food Supply Ship Irako}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=1&lt;br /&gt;
|reward_2_medium=2&lt;br /&gt;
|reward_2_hard=2&lt;br /&gt;
|reward_3={{QuestRewardItem|Furniture Fairy}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=&lt;br /&gt;
|reward_3_medium=&lt;br /&gt;
|reward_3_hard=1&lt;br /&gt;
|reward_4={{QuestRewardEquip|Torpedo Squadron Skilled Lookouts}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=1&lt;br /&gt;
|reward_4_hard=1 (★4) &lt;br /&gt;
|reward_5={{QuestRewardItem|Submarine Supply Material}}&lt;br /&gt;
|reward_5_casual=2&lt;br /&gt;
|reward_5_easy=4&lt;br /&gt;
|reward_5_medium=5&lt;br /&gt;
|reward_5_hard=8&lt;br /&gt;
|reward_6=&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=&lt;br /&gt;
|reward_6_medium=&lt;br /&gt;
|reward_6_hard= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:440px;&amp;quot;&amp;gt;&lt;br /&gt;
{{center|[[File:OoyodoE-1Spring2021.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|expand = true&lt;br /&gt;
|id = 50-1&lt;br /&gt;
|order = 0,1,B,C,F,H,G,K,N&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = *Start point 2 is not unlocked&lt;br /&gt;
*Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Fleet includes ship types other than DD, DE, CL, AV and LHA&lt;br /&gt;
**CL + AV + LHA ≥ 2&lt;br /&gt;
**Fleet size = 1&lt;br /&gt;
|0 -&amp;gt; 2 = Does not meet the requirements for start point 1&lt;br /&gt;
&lt;br /&gt;
|1 -&amp;gt; C = *Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Fleet contains (F)BB(V) or CVL.&lt;br /&gt;
**DD + DE ≤ 2&lt;br /&gt;
**CL + CT = 0&lt;br /&gt;
|1 -&amp;gt; E = *Number of historical ships ≥ 3/2/1/0 (Hard/Medium/Easy/Casual)&lt;br /&gt;
|1 -&amp;gt; R = *Does not meet the requirements to go to C or E&lt;br /&gt;
*Meet '''ANY''' of the following requirements:&lt;br /&gt;
**'''Slow''' Fleet&lt;br /&gt;
**Fleet contains AV&lt;br /&gt;
**CL + CT ≥ 2&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; A = *Does not meet the requirements to go to D&lt;br /&gt;
*Meet '''ANY''' of the following requirements:&lt;br /&gt;
**(F)BB(V) + CVL ≥ 2&lt;br /&gt;
**CL + CT + CLT ≥ 3&lt;br /&gt;
**DD + DE &amp;lt; 2&lt;br /&gt;
|C -&amp;gt; D = *Meet '''ALL''' of the following requirements:&lt;br /&gt;
**'''Fast''' fleet&lt;br /&gt;
**Number of historical ships ≥ 3/2?/1?/0 (Hard/Medium/Easy/Casual)&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; B = *Does not meet the requirements to go to D&lt;br /&gt;
|A -&amp;gt; D = *Meet '''ALL''' of the following requirements:&lt;br /&gt;
**Fast fleet&lt;br /&gt;
**((F)BB(V) + CVL + AV) &amp;lt; 3&lt;br /&gt;
**(CL + CT + CLT) ≤ 2&lt;br /&gt;
**CL ≥ 1&lt;br /&gt;
**(DD + DE) ≥ 2&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; E/resource =&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; F/empty =&lt;br /&gt;
|F/empty -&amp;gt; G, H = &lt;br /&gt;
&lt;br /&gt;
|H -&amp;gt; I/empty = &lt;br /&gt;
|H -&amp;gt; J = &lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; K = &lt;br /&gt;
|G -&amp;gt; N/resource = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; L = * ???&lt;br /&gt;
|K -&amp;gt; N/resource = * ???&lt;br /&gt;
&lt;br /&gt;
|N/resource -&amp;gt; O =&lt;br /&gt;
|N/resource -&amp;gt; M/empty = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Spring 2021 E-1|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==General Guidelines==&lt;br /&gt;
&lt;br /&gt;
E-1 is a 3.5 Phase Map with the 31st Squadron Lock Tag (Green) consisting of three HP Phases and a minimal Unlock. One base of Land Based Aerial Support (LBAS) is available to sortie on this Map. Due to the span of different combat types on this map (Surface, ASW, Anti-Installation) it is recommended to take ships that are good at multiple of these categories to avoid locking too many ships to this map.&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Ru-Class Patrol at Node J==&lt;br /&gt;
&lt;br /&gt;
The goal of this phase is to deplete the HP Bar and defeat the Ru Class Battleship at {{MapRoute|J|Red}}. There is a submarine node and light surface squadron on the way, while the boss itself consists of only surface ships.&lt;br /&gt;
&lt;br /&gt;
* Recommended Fleet: 1CL 0-1AV 4-5DD ('''Fast Fleet''')&lt;br /&gt;
* Route: {{MapRoute|E|Blue|D|Red|G|Blue|F|Red|J|Red}}&lt;br /&gt;
* LBAS: Range 7, no Airpower&lt;br /&gt;
* Additional Notes: Vanguard Formation can be utilized to help with preboss sub node. Support Expeditions are not needed&lt;br /&gt;
&lt;br /&gt;
==Phase 1.5: Unlocking the Path to the Second Boss==&lt;br /&gt;
&lt;br /&gt;
To unlock the path to the second Boss, you simply have to reach {{MapRoute|K|Blue}} once.&lt;br /&gt;
&lt;br /&gt;
* Recommended Fleet: 1CL 0-1AV 4-5DD ('''Fast Fleet''')&lt;br /&gt;
* Route: {{MapRoute|E|Blue|D|Red|G|Blue|I|Red|K|Blue}}&lt;br /&gt;
* LBAS: Range 7, no Airpower&lt;br /&gt;
* Additional Notes: There is no surface combat on route, only ASW and Anti-Air Combat. If you get critically damaged at {{MapRoute|I|Red}} you can still proceed the sortie as the Route to the non-combat node {{MapRoute|K|Blue}} is fixed.&lt;br /&gt;
&lt;br /&gt;
==Phase 2: The Benchmarkening (Defeat Supply Depot Hime)==&lt;br /&gt;
&lt;br /&gt;
To complete this Phase, you need to deplete the HP Bar of the Second Boss {{MapRoute|Q|Red}}, consisting of a mix of Installations and PT Boats. Set up your Ships with the according equipment to deal with them as outlined [[Anti-Installation#Equipment_Setups|here]]. PT Imps are weak to AA Guns + Skilled Lookouts on your DDs. There are PT Imps and two pretty powerful airstrike on the way.&lt;br /&gt;
&lt;br /&gt;
{{Landing Craft/Amphibious Tank Capable Ships}}&lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
* Recommended Fleet: 1AV/CL 4-5DD ('''Fast Fleet''') (On Hard, only a 5 ship fleet takes the shortest route)&lt;br /&gt;
* Route: {{MapRoute|L|Blue|M|Red|O|Red|P|Red|Q|Red}}&lt;br /&gt;
* LBAS: Range 5, (0/68/154/120) Airpower for AP at Last Dance (C/E/M/H)&lt;br /&gt;
* Additional Notes: Support fleets can be taken due to the presence of PT Imps.&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Defeat the Enemy Submarine Force!==&lt;br /&gt;
&lt;br /&gt;
The goal of this phase is to sink the New Old Submarine Princess found at {{MapRoute|V|Red}} to deplete the HP Bar and clear the map. There are surface engagements {{MapRoute|H|Red|S|Red}} and high airpower air raid {{MapRoute|I|Red}} on route, but the Boss itself is an Anti-Submarine operation. AACI is highly recommended for this route, the surface Nodes can be passed using Vanguard formation as to not sacrifice too many equipment slots that should be occupied with ASW equipment.&lt;br /&gt;
&lt;br /&gt;
* Recommended Fleet: 2CL 4DD ('''Fast Fleet''')&lt;br /&gt;
* Route: {{MapRoute|E|Blue|H|Red|I|Red|S|Red|V|Red}}&lt;br /&gt;
* LBAS: Range 2, no Airpower present at the Boss. {{MapRoute|I|Red}} has (138/144/149/229) AP for (C/E/M/H)&lt;br /&gt;
* Additional Notes: LBAS can be Toukai sent to the Boss, Bombers to the Preboss Surface Nodes or a fighter sweep to Node I, depending on your surface fleet setup. The required LOS to reach the boss is Cn1 = 11&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
'''Ship Drops:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Ship drops}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&lt;br /&gt;
|-&lt;br /&gt;
! E-1 Clear Message&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shadow</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-1&amp;diff=85607</id>
		<title>Spring 2021 Event/E-1</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2021_Event/E-1&amp;diff=85607"/>
		<updated>2021-05-12T00:02:01Z</updated>

		<summary type="html">&lt;p&gt;Shadow: /* E-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-1===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= 31st Squadron, Deploy!&lt;br /&gt;
|title_jp= 第三十一戦隊、展開せよ！&lt;br /&gt;
|tag=[[File:Spring2021EventTag1.png]]&lt;br /&gt;
|tag_text= 31st Squadron&lt;br /&gt;
|header_thumb=[[File:Spring2021_E1BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Spring2021E-1Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Spring2021E-1MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Spring2021E-1MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Spring2021E-1MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Spring2021E-1LBASMap.png|450px]]&lt;br /&gt;
|map_5_text=LBAS&lt;br /&gt;
|boss_hard=&lt;br /&gt;
|boss_medium= &lt;br /&gt;
|boss_easy= &lt;br /&gt;
|boss_casual=&lt;br /&gt;
|reward_all={{Ship/Banner|Momo}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1={{QuestRewardItem|Food Supply Ship Mamiya}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1&lt;br /&gt;
|reward_1_hard=2&lt;br /&gt;
|reward_2={{QuestRewardItem|Food Supply Ship Irako}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=1&lt;br /&gt;
|reward_2_medium=2&lt;br /&gt;
|reward_2_hard=2&lt;br /&gt;
|reward_3={{QuestRewardItem|Furniture Fairy}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=&lt;br /&gt;
|reward_3_medium=&lt;br /&gt;
|reward_3_hard=1&lt;br /&gt;
|reward_4={{QuestRewardEquip|Torpedo Squadron Skilled Lookouts}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=1&lt;br /&gt;
|reward_4_hard=1 (★4) &lt;br /&gt;
|reward_5={{QuestRewardItem|Submarine Supply Material}}&lt;br /&gt;
|reward_5_casual=2&lt;br /&gt;
|reward_5_easy=4&lt;br /&gt;
|reward_5_medium=5&lt;br /&gt;
|reward_5_hard=8&lt;br /&gt;
|reward_6=&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=&lt;br /&gt;
|reward_6_medium=&lt;br /&gt;
|reward_6_hard= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:440px;&amp;quot;&amp;gt;&lt;br /&gt;
{{center|[[File:OoyodoE-1Spring2021.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|expand = true&lt;br /&gt;
|id = 50-1&lt;br /&gt;
|order = 0,1,B,C,F,H,G,K,N&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = *Start point 2 is not unlocked&lt;br /&gt;
*Meet '''ANY''' of the following requirements:&lt;br /&gt;
**Fleet includes ship types other than DD, DE, CL, AV and LHA&lt;br /&gt;
**(CL + AV + LHA) &amp;gt;= 2&lt;br /&gt;
**Fleet size = 1&lt;br /&gt;
|0 -&amp;gt; 2 = Does not meet the requirements for start point 1&lt;br /&gt;
&lt;br /&gt;
|1 -&amp;gt; A =&lt;br /&gt;
|1 -&amp;gt; B =&lt;br /&gt;
|1 -&amp;gt; C =&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; C =&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; D =&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; E/resource =&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; F/empty =&lt;br /&gt;
|F/empty -&amp;gt; G, H = &lt;br /&gt;
&lt;br /&gt;
|H -&amp;gt; I/empty = &lt;br /&gt;
|H -&amp;gt; J = &lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; K = &lt;br /&gt;
|G -&amp;gt; N/resource = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; L = * ???&lt;br /&gt;
|K -&amp;gt; N/resource = * ???&lt;br /&gt;
&lt;br /&gt;
|N/resource -&amp;gt; O =&lt;br /&gt;
|N/resource -&amp;gt; M/empty = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Spring 2021 E-1|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==General Guidelines==&lt;br /&gt;
&lt;br /&gt;
E-1 is a 3.5 Phase Map with the 31st Squadron Lock Tag (Green) consisting of three HP Phases and a minimal Unlock. One base of Land Based Aerial Support (LBAS) is available to sortie on this Map. Due to the span of different combat types on this map (Surface, ASW, Anti-Installation) it is recommended to take ships that are good at multiple of these categories to avoid locking too many ships to this map.&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Ru-Class Patrol at Node J==&lt;br /&gt;
&lt;br /&gt;
The goal of this phase is to deplete the HP Bar and defeat the Ru Class Battleship at {{MapRoute|J|Red}}. There is a submarine node and light surface squadron on the way, while the boss itself consists of only surface ships.&lt;br /&gt;
&lt;br /&gt;
* Recommended Fleet: 1CL 0-1AV 4-5DD ('''Fast Fleet''')&lt;br /&gt;
* Route: {{MapRoute|E|Blue|D|Red|G|Blue|F|Red|J|Red}}&lt;br /&gt;
* LBAS: Range 7, no Airpower&lt;br /&gt;
* Additional Notes: Vanguard Formation can be utilized to help with preboss sub node. Support Expeditions are not needed&lt;br /&gt;
&lt;br /&gt;
==Phase 1.5: Unlocking the Path to the Second Boss==&lt;br /&gt;
&lt;br /&gt;
To unlock the path to the second Boss, you simply have to reach {{MapRoute|K|Blue}} once.&lt;br /&gt;
&lt;br /&gt;
* Recommended Fleet: 1CL 0-1AV 4-5DD ('''Fast Fleet''')&lt;br /&gt;
* Route: {{MapRoute|E|Blue|D|Red|G|Blue|I|Red|K|Blue}}&lt;br /&gt;
* LBAS: Range 7, no Airpower&lt;br /&gt;
* Additional Notes: There is no surface combat on route, only ASW and Anti-Air Combat. If you get critically damaged at {{MapRoute|I|Red}} you can still proceed the sortie as the Route to the non-combat node {{MapRoute|K|Blue}} is fixed.&lt;br /&gt;
&lt;br /&gt;
==Phase 2: The Benchmarkening (Defeat Supply Depot Hime)==&lt;br /&gt;
&lt;br /&gt;
To complete this Phase, you need to deplete the HP Bar of the Second Boss {{MapRoute|Q|Red}}, consisting of a mix of Installations and PT Boats. Set up your Ships with the according equipment to deal with them as outlined [[Anti-Installation#Equipment_Setups|here]]. PT Imps are weak to AA Guns + Skilled Lookouts on your DDs. There are PT Imps and two pretty powerful airstrike on the way.&lt;br /&gt;
&lt;br /&gt;
{{Landing Craft/Amphibious Tank Capable Ships}}&lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
* Recommended Fleet: 1AV/Cl 4-5DD ('''Fast Fleet''') (On Hard, only a 5 ship fleet takes the shortest route)&lt;br /&gt;
* Route: {{MapRoute|L|Blue|M|Red|O|Red|P|Red|Q|Red}}&lt;br /&gt;
* LBAS: Range 5, (0/68/154/120) Airpower for AP at Last Dance (C/E/M/H)&lt;br /&gt;
* Additional Notes: Support fleets can be taken due to the presence of PT Imps.&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Defeat the Enemy Submarine Force!==&lt;br /&gt;
&lt;br /&gt;
The goal of this phase is to sink the New Old Submarine Princess found at {{MapRoute|V|Red}} to deplete the HP Bar and clear the map. There are surface engagements {{MapRoute|H|Red|S|Red}} and high airpower air raid {{MapRoute|I|Red}} on route, but the Boss itself is an Anti-Submarine operation. AACI is highly recommended for this route, the surface Nodes can be passed using Vanguard formation as to not sacrifice too many equipment slots that should be occupied with ASW equipment.&lt;br /&gt;
&lt;br /&gt;
* Recommended Fleet: 2CL 4DD ('''Fast Fleet''')&lt;br /&gt;
* Route: {{MapRoute|E|Blue|H|Red|I|Red|S|Red|V|Red}}&lt;br /&gt;
* LBAS: Range 2, no Airpower present at the Boss. {{MapRoute|I|Red}} has (138/144/149/229) AP for (C/E/M/H)&lt;br /&gt;
* Additional Notes: LBAS can be Toukai sent to the Boss, Bombers to the Preboss Surface Nodes or a fighter sweep to Node I, depending on your surface fleet setup.&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
'''Ship Drops:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Ship drops}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&lt;br /&gt;
|-&lt;br /&gt;
! E-1 Clear Message&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shadow</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Combat&amp;diff=6344</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Combat&amp;diff=6344"/>
		<updated>2015-07-01T01:58:23Z</updated>

		<summary type="html">&lt;p&gt;Shadow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For detailed explanations on specific mechanics, see their respective pages:&lt;br /&gt;
*[[Aerial Combat]]&lt;br /&gt;
*[[Artillery Spotting]]&lt;br /&gt;
&lt;br /&gt;
==Combat Stages==&lt;br /&gt;
For most combat engagements, the battle will begin in day combat and follow the following set of stages. Several stages will not occur unless certain conditions are met.&lt;br /&gt;
*[[Combined Fleet]] uses a modified combat order.&lt;br /&gt;
*For Air Battle Only nodes (1-6 and certain event map nodes; may be a single-fleet or [[Combined Fleet]]), there is no Opening Torpedo Salvo, and [[#Day_Combat|Day Combat]] is completely replaced by a second round of Aerial Combat.&lt;br /&gt;
:*Thus ships that cannot participate in Aerial Combat cannot attack. They can still perform Anti-Air Defense, as usual.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:101px; text-align:center;&amp;quot; |Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:634px; text-align:center;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[#Formation_Selection|Formation Selection]] &lt;br /&gt;
|With 4 or more ships in a fleet, a fleet formation must be selected before combat. The selected formation affects ship damage, hit rate, and defense.&amp;lt;br/&amp;gt; This step is skipped if you have 3 or fewer ships.&lt;br /&gt;
|-&lt;br /&gt;
|[[#Detection|Detection]]&lt;br /&gt;
|Requires planes or high detection stat (usually from RADAR).&amp;lt;br /&amp;gt;Success increases accuracy and evasion.&amp;lt;br /&amp;gt;Failure prevents participation of allied planes in the aerial combat phase (and will result in your Air Superiority value treated as 0).&amp;lt;br/&amp;gt; If no message is shown, it is treated as a failure.&lt;br /&gt;
|-&lt;br /&gt;
|[[#Aerial_Combat|Aerial Combat]]&lt;br /&gt;
|Participants: [[:Category:Light Carriers|CVLs]] and [[:Category:Standard Carriers|CVs]] equipped with fighter or bomber planes; [[:Category:Aviation Battleships|BBVs]], [[:Category:Aviation Cruisers|CAVs]], [[:Category:Seaplane Tenders|AVs]], and [[:Category:Submarines|SSVs]] equipped with seaplane bombers; some enemy-specific ship classes &amp;lt;br /&amp;gt;If a side achieves Air Superiority or Supremacy in this stage, that side can use [[Combat#Artillery_Spotting_.28Post-Cap_Modifier.29|Artillery Spotting]]. &amp;lt;br/&amp;gt;All ships capable of launching attack or bomber planes will launch them in this stage (unless Detection is failed), regardless of current HP status.&amp;lt;br/&amp;gt; This step is skipped if there is no eligible participant.&lt;br /&gt;
|-&lt;br /&gt;
|[[#Opening_Stages|Opening Stages]]&lt;br /&gt;
|&lt;br /&gt;
;Expedition Supporting Fire&lt;br /&gt;
Supporting Fire from Sortie [[Expedition#Support_Expeditions|Support Expeditions]]. This has an aspect of randomness and may not trigger.&lt;br /&gt;
&lt;br /&gt;
;Opening Torpedo Salvo&lt;br /&gt;
Participants: [[:Category:Submarines|SS]] over level 10, ships equipped with {{Template:TorpedoWeapon}}[[Type A Ko-hyoteki]] ([[:Category:Torpedo Cruisers|CLTs]], [[Chitose]], [[Chiyoda]], [[:Category:Submarines|SS]]) and enemy [[Battleship Re-Class#Elite|Battleship Re-Class Elite]]. &amp;lt;br/&amp;gt;All participants fire their torpedoes simultaneously. &amp;lt;br/&amp;gt;Unlike Closing Torpedo Salvo, a ship can launch a torpedo in this stage even when current HP is less than or equal to 50% of Max HP.&lt;br /&gt;
&lt;br /&gt;
;Engagement Form&lt;br /&gt;
The orientation of the allied and enemy fleets is displayed. The engagement form affects both fleets equally.&lt;br /&gt;
|-&lt;br /&gt;
|[[#Day_Combat|Day Combat]]&lt;br /&gt;
|&lt;br /&gt;
;Shelling, 1st Round (Range Order)&lt;br /&gt;
Participants: All ships except [[:Category:Submarines|SS]], [[:Category:Light Carriers|CVLs]] and [[:Category:Standard Carriers|CVs]] not carrying any bombers, and basic [[Transport Ship Wa-Class]]. &amp;lt;br/&amp;gt; Firing order alternates between allied and enemy sides, starting with allied. &lt;br /&gt;
*Ships with longer range have priority. &lt;br /&gt;
:*Ships on the same side tied in range will break ties randomly and assigned order within that side.&lt;br /&gt;
*The firing order is set as Allied Order #1 → Enemy Order #1 → Allied Order #2 → …&lt;br /&gt;
:*The firing order is set at the start of the round; ships sunk or incapacitated before their turn is simply removed from the firing order.&lt;br /&gt;
&lt;br /&gt;
;Shelling, 2nd Round (Lineup Order)&lt;br /&gt;
Participants: All ships except [[:Category:Submarines|SS]], [[:Category:Light Carriers|CVLs]] and [[:Category:Standard Carriers|CVs]] not carrying any bombers, and basic [[Transport Ship Wa-Class]]. &amp;lt;br/&amp;gt; Firing order is set at start of this round by alternating ships on each side that are normally capable of attacking during shelling rounds.&lt;br /&gt;
*Ships higher in lineup have priority.&lt;br /&gt;
:*Only ships qualifying as Participant will be put in the lineup. For example, allied flagship is a CVL that is not carrying a bomber; 2nd round shelling would begin with the allied ship in the 2nd slot in the lineup (if it's capable of attacking).&lt;br /&gt;
*The firing order is set as Allied Lineup #1 → Enemy Lineup #1 → Allied Lineup #2 → …&lt;br /&gt;
:*The firing order is set at the start of the round; ships sunk or incapacitated before their turn is simply removed from the firing order.&lt;br /&gt;
*Only occurs when either side has a [[:Category:Battleships|BB]], [[:Category:Aviation Battleships|BBV]], or the enemy has one of the special ship classes (鬼 ''Oni''/Ogress, 姫 ''Hime/''Princess) which acts like a BB/BBV: {{nihongo|[[Destroyer Princess]]|駆逐棲姫}} does not, while {{nihongo|[[Battleship Princess]]|戦艦棲姫}} does. The distinction between [[Enemy Vessel#Bosses|Bosses]] that do and those that do not trigger this phase is not always clear from their names.&lt;br /&gt;
&lt;br /&gt;
;Closing Torpedo Salvo&lt;br /&gt;
Participants: [[:Category:Destroyers|DDs]], [[:Category:Light Cruisers|CLs]], [[:Category:Torpedo Cruisers|CLTs]], [[:Category:Heavy Cruisers|CAs]], [[:Category:Aviation Cruisers|CAVs]], [[Chitose]], [[Chiyoda]], [[:Category:Submarines|SS]], [[Bismarck#Third Upgrade|Bismarck drei]], [[Battleship Re-Class]], some enemy-specific ship classes; Requires current HP &amp;gt; 50% of Max HP and Base Torpedo Value &amp;gt; 0&lt;br /&gt;
&lt;br /&gt;
Like the opening torpedo salvo, all participants attack simultaneously.&lt;br /&gt;
*Note that certain ships (Ooyodo, Maruyu, base Chitose, base Chiyoda) have initial innate torpedo value of 0; without modernization they cannot participate in closing torpedo salvo.&lt;br /&gt;
:*Chitose and Chiyoda cannot increase their torpedo stat without remodeling. However, they can launch torpedoes during Opening Torpedo Salvo if equipped with [[Type A Ko-hyoteki]].&lt;br /&gt;
|-&lt;br /&gt;
| [[#Night_Combat|Night Combat]]&lt;br /&gt;
| Participants: All ships except [[:Category:Light Carriers|CVLs]], [[:Category:Standard Carriers|CVs]], and basic [[Transport Ship Wa-Class]]. Enemy [[Standard Carrier Wo-Class]] and [[Light Carrier Nu-Class]] of flagship level or higher can attack at night. Requires current HP &amp;gt; 25% of Max HP&lt;br /&gt;
&lt;br /&gt;
The first slot allied ship attacks, then the first slot enemy ship attacks, and so on. If a ship is sunk or critically damaged, the game will skip its turn.&lt;br /&gt;
*The order differs from 2nd Shelling Round in that it does not &amp;quot;skip&amp;quot; ships already sunk prior to the start of the round.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For certain nodes and events, combat begins in the Night Combat stage, then proceeds to Day combat if certain conditions are met.&lt;br /&gt;
&lt;br /&gt;
==Formation Selection==&lt;br /&gt;
With 4 or more ships in a fleet, a fleet formation must be selected before combat. The selected formation affects ship damage and hit rate.&lt;br /&gt;
&lt;br /&gt;
===Formation Modifier===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:310px;&amp;quot; |Formation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:69px;&amp;quot; |Formation Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:64px;&amp;quot; |Surface Damage Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:64px;&amp;quot; |Anti-sub Damage Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:64px;&amp;quot; |Anti-air Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:68px;&amp;quot; |Day Shelling Hit Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:68px;&amp;quot; |Day Torpedo Hit Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:68px;&amp;quot; |Night Battle Hit Rate&amp;lt;ref name=&amp;quot;NBacc&amp;quot;&amp;gt;Source: [http://kankoregouchin.blog.fc2.com/blog-entry-37.html '''艦これ-チラ裏検証- '''][http://kankoregouchin.blog.fc2.com/blog-entry-37.html / 夜戦陣形と命中回避] (Jan 1, 2015). Currently the hit rates only apply on nodes starting with night battle (eg. [[World_5:_%E5%8D%97%E6%96%B9%E6%B5%B7%E5%9F%9F#World_5-3:_.E3.82.B5.E3.83.96.E5.B3.B6.E6.B2.96.E6.B5.B7.E5.9F.9F_Sav_Island|5-3-C]]). In addition, please be aware that given limited sample sizes from the exp't, the measured hit rates by using different formations are NOT differing on a large scale, thus using &amp;quot;higher / lower&amp;quot; not simply &amp;quot;high / low&amp;quot;.&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:68px;&amp;quot; |Flagship Protection Rate&lt;br /&gt;
|-&lt;br /&gt;
| Line Ahead&amp;lt;br /&amp;gt;{{Nihongo|単縦陣|''Tanjuu-jin''|}}&lt;br /&gt;
| &amp;lt;center&amp;gt;{{LineAhead}}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Low&lt;br /&gt;
|-&lt;br /&gt;
| Double Line&amp;lt;br /&amp;gt;{{Nihongo|複縦陣|''Fukujuu-jin''|}}&lt;br /&gt;
| &amp;lt;center&amp;gt;{{DoubleLine}}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |High&amp;lt;ref name=&amp;quot;DL_SAcc&amp;quot;&amp;gt;Source: [http://bs-arekore.at.webry.info/201412/article_2.html '''半製造BSｱﾚｺﾚ雑記帳''' / 「艦これ」砲撃命中率について・複縦陣 中間報告]'' (Dec 5, 2014). If more relevant sources are discovered please add them in.''&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
|-&lt;br /&gt;
| Diamond&amp;lt;br /&amp;gt;{{Nihongo|輪形陣|''Rinkei-jin''|}}&lt;br /&gt;
| &amp;lt;center&amp;gt;{{Diamond}}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Very Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Very Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |High&lt;br /&gt;
|-&lt;br /&gt;
| Echelon&amp;lt;br /&amp;gt;{{Nihongo|梯形陣|''Teikei-jin''|}}&lt;br /&gt;
| &amp;lt;center&amp;gt;{{Echelon}}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
|-&lt;br /&gt;
| Line Abreast&amp;lt;br /&amp;gt;{{Nihongo|単横陣|''Tan'ou-jin''|}}&lt;br /&gt;
| &amp;lt;center&amp;gt;{{LineAbreast}}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Very Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
|}&lt;br /&gt;
*The surface damage modifier applies to both shelling and torpedo attacks, but does not affect Aerial Combat or Anti-Submarine attacks.&lt;br /&gt;
*Diamond Formation is only selectable as a formation with 5+ ships.&lt;br /&gt;
*'''Flagship protection''' is the situation where a non-flagship ship protects the flagship from being damaged by receiving the attack instead.&lt;br /&gt;
*Line Ahead has the highest offensive power for surface combat. It is the default choice for encounters after the 3rd battle node to preserve firepower because of the remaining ammo penalty.&lt;br /&gt;
*Double Line is generally a good formation for heavy BB/CV fleets. There is a significant accuracy increase that benefits the typically lower accuracy carriers, while BB often still have enough firepower.&lt;br /&gt;
*Line Abreast is the best formation for anti-sub purposes.&lt;br /&gt;
*Echelon has not been tested extensively, but it is hypothesized to be a defensive formation for submarines.&lt;br /&gt;
&lt;br /&gt;
==Detection==&lt;br /&gt;
*Fleet LOS affects Detection rate.&lt;br /&gt;
*Success increases fleet accuracy and evasion.&lt;br /&gt;
*Failure prevents participation of allied planes in the aerial combat phase.&lt;br /&gt;
&lt;br /&gt;
==Aerial Combat==&lt;br /&gt;
''Split into [[Aerial Combat|a separate page]] due to its length.''&lt;br /&gt;
&lt;br /&gt;
==Opening Stages==&lt;br /&gt;
The Opening Stages of combat proceed in order with the Supporting Expedition effect, the Opening Torpedo salvo, then the display of the engagement form&lt;br /&gt;
*In [[World 5]] and Event Maps, the Sortie fleet can receive a salvo of Support fire from fleets deployed on [[Expedition#Support_Expeditions|Support Expeditions]]. The type of supporting fire depends on the composition of the expedition fleet.&lt;br /&gt;
*The Opening Torpedo Salvo is fired by Submarines over level 10, ships with the {{Template:TorpedoWeapon}}[[Type A Ko-hyoteki]] ([[:Category:Torpedo Cruisers|CLTs]], [[:Category:Seaplane Tenders|AVs]], [[:Category:Submarines|SS]]) equipped, and the Enemy [[Battleship Re-Class]].&lt;br /&gt;
:*Torpedoes are fired from all ships simultaneously, and accuracy is affected by the selected Formation type.&lt;br /&gt;
:*Ships capable of firing in this phase will launch torpedo even if suffering moderate / heavy damage (which prevents launching torpedo during Closing Torpedo phase).&lt;br /&gt;
:*Opening torpedoes will prioritize targeting ships that can be damaged by them. If no such target exists, the torpedo will launch but always miss.&lt;br /&gt;
*The Opening stages finish with the display of the Engagement form and the formation of the two fleets.&lt;br /&gt;
&lt;br /&gt;
===Engagement Form Modifier===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:200px;&amp;quot; |Form&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:100px;&amp;quot; |Damage Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:100px;&amp;quot; |Chance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:100px;&amp;quot; |Chance with [[Saiun]]&lt;br /&gt;
|-&lt;br /&gt;
|Parallel Engagement&amp;lt;br /&amp;gt;{{Nihongo|同航戦|''Doukousen''|}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45%&lt;br /&gt;
|-&lt;br /&gt;
|Head-on Engagement&amp;lt;br /&amp;gt;{{Nihongo|反航戦|''Hankousen''|}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |About 40%&lt;br /&gt;
|-&lt;br /&gt;
|Crossing the T ('''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Advantage&amp;lt;/span&amp;gt;''')&amp;lt;br /&amp;gt;{{Nihongo|T字戦有利|''T Ji-sen Yuuri''|}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; |Crossing the T ('''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Disadvantage&amp;lt;/span&amp;gt;''')&amp;lt;br /&amp;gt;{{Nihongo|T字戦不利|''T Ji-sen Furi''|}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;1%&lt;br /&gt;
|}&lt;br /&gt;
* All engagement forms '''affect both sides equally''', including crossing the T (&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Advantage&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Disadvantage&amp;lt;/span&amp;gt;).&lt;br /&gt;
* Regular night battle and aerial combat are not affected by engagement forms. Nodes starting with Night Combat, however, do take engagement forms into consideration (despite it not being displayed).&lt;br /&gt;
*Equipping a {{Template:YellowPlane}}[[Saiun]] effectively makes what would have been Crossing the T (Disadvantage) become Head-on Engagement.&lt;br /&gt;
*It is speculated that the Engagement form also impacts accuracy.&lt;br /&gt;
&lt;br /&gt;
==Day Combat==&lt;br /&gt;
*Day Combat consists of up to 3 phases: 1st Shelling, 2nd Shelling (if applicable), Closing Torpedo&lt;br /&gt;
*During the first shelling stage, the order of fire is determined by the ship's range.&lt;br /&gt;
:*Ships are arranged in order from Very Long → Long → Medium → Short → Very Short range.&lt;br /&gt;
:*The shelling order alternates from allied ships to enemy ships if able. If two ships on the same side have the same range, the ship that attacks first from between them is chosen randomly.&lt;br /&gt;
:*Very Short range only exists for enemy (all variants of [[Light Carrier Nu-Class]] and [[Standard Carrier Wo-Class]]).&lt;br /&gt;
:*Some equipments can extend the range of a ship, but in no cases will a ship's range decrease due to equipment.&lt;br /&gt;
*The second shelling phase (if applicable) has an initial firing order of all ships alive that are normally capable of attacking during shelling phase, alternating between sides.&lt;br /&gt;
*Ships unable to attack at all in the shelling phase (''e.g.'' all submarines, basic [[Transport Ship Wa-Class]], any carrier carrying no bombers) are not put into the shelling order (during both phases). Ships normally able to attack but rendered unable to (''e.g.'' damaged carriers carrying bombers) will be included in the shelling order but take no action.&lt;br /&gt;
*CVLs and CVs must be in good or lightly damaged condition in order to participate in either shelling phases; Armored Aircraft Carriers (''e.g.'' [[Taihou]]) may still attack while moderately damaged.&lt;br /&gt;
* The Closing Torpedo salvo is fired by all SS(V), DD, CL(T), CA(V), AV, [[Bismarck|Bismarck drei]], and the enemy [[Battleship Re-Class]].&lt;br /&gt;
:* Torpedoes are fired from all ships simultaneously, and accuracy (and damage) is affected by the selected Formation type.&lt;br /&gt;
:* Ships must not be moderately or heavily damaged to participate.&lt;br /&gt;
:* If any ship capable of firing torpedo is alive, this phase will occur (and text shown for start of phase), but if there is no valid target, no torpedo will fire.&lt;br /&gt;
&lt;br /&gt;
==Night Combat==&lt;br /&gt;
*Night battle damage depends on both the Firepower and Torpedo stats for attack power. Consequently, DDs, CLs, CLTs and CAs have drastically increased strength at night.&lt;br /&gt;
*Any vessel at night must not be heavily damaged (red) before attacking in order to participate in night battle.&lt;br /&gt;
*Certain combination of weapon equipment ([[List of Main Guns by stats|Main Guns]], [[List of Secondary Guns by stats|Secondary Guns]], [[List of Torpedoes by stats|Torpedoes]]) will cause Cut-In or Double Attacks at night, greatly increasing accuracy and/or firepower&lt;br /&gt;
:*Auxiliary equipment (e.g [[List of Radars by stats|RADAR]], [[List of Anti-Submarine Equipment by stats|SONAR]], [[List of Anti-Submarine Equipment by stats|Depth Charges]], Searchlights, Turbines, Special ammunition, [[List of Anti-Air Guns by stats|Pure AA Equipment]], Torpedo Bulges, and [[Type A Ko-hyoteki|Midget-subs]]) will not affect the combination.&lt;br /&gt;
*If night combat nodes are anticipated, it can be very helpful to utilize specialized night battle equipment such as [[Star Shell]]s and [[Searchlight]]. [[Type 98 Recon Seaplane (Night Scout)]] is also an option.&lt;br /&gt;
*Damage against submarines is greatly reduced during regular Night Battles (to scratch damage).&lt;br /&gt;
*Formation damage modifiers do not apply in Night Battle (always 100% for regular shelling).&lt;br /&gt;
:*Nodes begin with Night Battle and in [[Combined Fleet]] Night Battle, Formation anti-sub damage modifiers apply.&lt;br /&gt;
::*The Engagement Form is not explicitly shown in Night Battle nodes, but the modifier will apply.&lt;br /&gt;
*The animation for ships equipped with 2 different torpedoes may be different but the damage output is still the same.&lt;br /&gt;
:*A [[Prototype FaT Type 95 Oxygen Torpedo Kai]] + [[61cm Quint (Oxygen) Torpedo Mount]] will show a cut-in animation of FaT+Quint+Quint and if equipped the other way around, the cut-in animation will show Quint+FaT+FaT. However, both animation produces the same damage output.&lt;br /&gt;
&lt;br /&gt;
==Damage Calculations==&lt;br /&gt;
===Main Formula===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Pre-Cap Attack Power = [[#Base_Attack_Power|Base Attack Power]] + Night Spotting Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Attack Power Before Cap = [Pre-Cap Attack Power × [[#Pre-Cap_Modifiers|Pre-Cap Modifiers]]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Cap-Adjusted Attack Power =&lt;br /&gt;
! style=text-align:center;&amp;quot; | Attack Power Before Cap, if it is less or equal to the [[#Attack Power Cap|Attack Power Cap]]&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center;&amp;quot; | [[#Attack Power Cap|Attack Power Cap]] + √(Attack Power Before Cap - [[#Attack Power Cap|Attack Power Cap]]), if Attack Power Before Cap is over the [[#Attack Power Cap|Attack Power Cap]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Effective Armor = Enemy Armor × 0.7 + Random(0 ~ Enemy Armor -1) × 0.6&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Final Attack Power = [Cap-Adjusted Attack Power × [[#Critical_Modifier|Critical Modifier]]] × [[#Post-Cap_Modifiers|Post-Cap Modifiers]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Damage = (Final Attack Power - Effective Armor) × [[#Remaining_Ammo_Modifier|Remaining Ammo Modifier]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Notes:&lt;br /&gt;
&lt;br /&gt;
*The game rounds off values at 2 places in the calculation: after pre-cap modifier and after the critical modifier. They are marked by square brackets in the above calculations.&lt;br /&gt;
*''If Damage is less than 1, the attack deals '''scratch damage''' instead, which is 6-14% of target's current HP, rounded down (can be 0).''&lt;br /&gt;
*''This formula is under constant review and updated accordingly if there are any inconsistencies or mistakes.''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Base Attack Power&amp;lt;/u&amp;gt;===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:199px;&amp;quot; |Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:530px;&amp;quot; |Base Attack Power&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:260px;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Opening Air Strike&lt;br /&gt;
|Modifier × (Bomber's Dive Bomb or Torpedo stat) × √(Number of Planes) + 25&lt;br /&gt;
|Number of planes is post anti-bomber combat and fleet anti-air defense&amp;lt;br/&amp;gt; Modifier is 1.0 for dive bombers, either 0.8 or 1.5 (50% chance for either) for torpedo bombers&lt;br /&gt;
*Calculated per slot.&lt;br /&gt;
|-&lt;br /&gt;
|Shelling (Carriers)&lt;br /&gt;
| {[Firepower + Torpedo + Effective Bonus (Shelling) + (Dive Bomb × 1.3)] × 1.5} + 55&lt;br /&gt;
|This is also the formula for Land-Based Abyssal ships during shelling rounds. (Uses the standard Night Battle formula at night.)&lt;br /&gt;
|-&lt;br /&gt;
|Shelling (Others)&lt;br /&gt;
|Firepower + Effective Bonus (Shelling) + 5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Torpedo&lt;br /&gt;
|Torpedo + Effective Bonus (Torpedo) + 5&lt;br /&gt;
|Applies to both Opening and Closing Torpedo Salvo.&lt;br /&gt;
*Closing torpedo salvo will not be performed if innate Torpedo is 0 even if the ship is of a class that normally can.&lt;br /&gt;
|-&lt;br /&gt;
|Anti-sub warfare&lt;br /&gt;
|√(Base Ship ASW) × 2 + Equipment ASW × 1.5 + Effective Bonus (ASW) + Ship Class Constant&lt;br /&gt;
|Ship Class Constant: 13 for DD/CL/CLT, 8 for CAV/BBV/AV/CVL/LHA&lt;br /&gt;
*ASW stat for recon planes and radars are not counted at all for ASW damage.&lt;br /&gt;
*Even if sonars, depth charges, and other equipments with +ASW values are equipped, if the ship's innate ASW is 0 and no seaplane bomber, [[Ka-type Observation Autogyro|autogyro]], or [[Type 3 Spotter/Liaison (ASW)|ASW liaison]] equipped, the ship will not carry out ASW. (Example: Ooyodo, Chitose, Chiyoda, BBVs)&lt;br /&gt;
|-&lt;br /&gt;
|Night Battle&lt;br /&gt;
|Firepower + Torpedo + Effective Bonus (Firepower) + Effective Bonus (Torpedo)&lt;br /&gt;
|This is the formula for all ships participating in night combat (including [[Standard Carrier Wo-Class#Flagship|Standard Carrier Wo-Class Flagship]] and [[Light Carrier Nu-Class#Flagship|Light Carrier Nu-Class Flagship]]).&lt;br /&gt;
*Formation Damage Modifier and Engagement Form Modifier does not apply (exception: ASW damage in a Night Battle Only node applies both).&lt;br /&gt;
|}&lt;br /&gt;
The effective bonus comes from [[Akashi's Improvement Arsenal|improving equipments]], see that page for details.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Pre-Cap Modifiers&amp;lt;/u&amp;gt;===&lt;br /&gt;
These are the factors directly applied to your ship's attack power.&lt;br /&gt;
* [[#Formation Selection|Formation Modifier]] (see &amp;quot;Damage modifier&amp;quot;)&lt;br /&gt;
* [[#Engagement Form Modifier|Engagement Modifier]]&lt;br /&gt;
* [[#Ship.27s Health Modifier|Health Modifier]]&lt;br /&gt;
* [[#Bonus Against Installation|Bonus Against Installation]]&lt;br /&gt;
* [[#ASW Synergy|ASW Synergy]]&lt;br /&gt;
* [[#Night_Attack_Modifier|Night Attack Modifier]]&lt;br /&gt;
Effects from the modifiers are multiplied cumulatively. Formation Modifier, Engagement Modifier, and Health Modifier are applied sequentially.&lt;br /&gt;
&lt;br /&gt;
====Ship's Health Modifier====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{nihongo|Minor damage|小破|Shōha}} or less&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| {{nihongo|Moderate damage|中破|Chūha}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70%&lt;br /&gt;
|-&lt;br /&gt;
| {{nihongo|Heavy damage|大破|Taiha}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40%&lt;br /&gt;
|}&lt;br /&gt;
These modifiers do not affect Aerial Combat.&lt;br /&gt;
&lt;br /&gt;
====Bonus Against Installation====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Equipped with&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
| [[Type 3 Shell]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250%&lt;br /&gt;
|-&lt;br /&gt;
| [[WG42 (Wurfgerät 42)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?%&lt;br /&gt;
|-&lt;br /&gt;
| Neither&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|}&lt;br /&gt;
This bonus applies against Installation-Type abyssal ships.&lt;br /&gt;
&lt;br /&gt;
====ASW Synergy====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Equipped Both Depth Charge and Sonar?&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115%&lt;br /&gt;
|-&lt;br /&gt;
| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|}&lt;br /&gt;
Having 2 sets of sonars and depth charges does not increase the synergy bonus.&lt;br /&gt;
&lt;br /&gt;
==== Night Attack Modifier ====&lt;br /&gt;
[[File:night_cut_in.png|thumb|An example of a cut-in]]&lt;br /&gt;
[[#Night_Battle_Special_Attacks|Certain Equipment setups]] have a chance to trigger special attacks at night, giving boost to both attack power and accuracy. This stage is usually the most rewarding / dangerous because both sides have drastically increased attack power.&lt;br /&gt;
&lt;br /&gt;
The ship must be able to participate in the night battle in order to trigger the special attacks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:150px;&amp;quot; |Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:300px;&amp;quot; |Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:350px;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Special Attack &amp;lt;br/&amp;gt;(Double Attack and Cut-In Attack)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|120% for Double Attack. &amp;lt;br/&amp;gt;Varies for Cut-In Attack depending on type. &amp;lt;br/&amp;gt;See [[#Night Battle Special Attacks|here]] for details.&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Any misses on Cut-In Attack and Double Attack becomes scratch damage instead.&amp;lt;br&amp;gt;Damage cap applied to each attack separately for Double Attack and Cut-In Attacks that calculates damage twice (such as Torpedo Cut-In).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Normal&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Anti-Submarine&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|0% for regular map nodes &amp;lt;br/&amp;gt;[[Combat#Formation_Modifier|Formation Modifier]] for Combined Fleet battle nodes and Night Battle nodes.&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|This results in scratch damage against submarines during normal night battles. &amp;lt;br/&amp;gt;[[#Engagement Form Modifier|Engagement Form modifiers]] will apply for Combined Fleet battle nodes and Night Battle nodes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Attack Power Cap&amp;lt;/u&amp;gt;===&lt;br /&gt;
Applies after the pre-cap modifiers. This is a '''soft limit''' on your effective attack power.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Condition&amp;lt;/u&amp;gt;: If your Attack Power Before Cap exceeds:&lt;br /&gt;
* '''150''' for Day Battle, &lt;br /&gt;
* '''300''' for Night Battle, ''or''&lt;br /&gt;
* '''100''' for Anti-submarine attacks,&lt;br /&gt;
then the Attack Power Cap will kick-in, reducing attack power. The calculation is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text {Cap-Adjusted Attack Power} = x + \sqrt {\text {Attack Power Before Cap} - x}&amp;lt;/math&amp;gt;, where x represents the attack power cap applicable to the attack.&lt;br /&gt;
&lt;br /&gt;
Daytime Attack Cap (150) often makes it important to utilize [[#Artillery_Spotting|Artillery Spotting]] since they boost your attack power '''after the cap''', while [[#Night Combat|Night Combat]] can be very dangerous and/or rewarding due to having a very high cap (300) and the summation of torpedo and firepower being used to calculate the base attack power.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Critical Modifier&amp;lt;/u&amp;gt;===&lt;br /&gt;
All attacks have a chance to be a critical hit (although bombing during aerial battle has significantly lower chance to do so). The damage modifier applies after the cap.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Attack Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
| Normal Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| Critical Hit&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150%&lt;br /&gt;
|}&lt;br /&gt;
A few notes:&lt;br /&gt;
* Any attack that deals ''40 or more damage'' '''always''' display as critical damage regardless of whether it actually is a critical hit or not.&lt;br /&gt;
* Any attack that deals ''14 or less damage'' '''never''' display as critical damage even if the attack actually is a critical hit.&lt;br /&gt;
* If an attack is determined to be a critical hit, the attack cannot be evaded (the evasion check happens after the critical hit check).&lt;br /&gt;
* A rounding-off takes place after Critical Modifier is calculated, prior to calculating the other Post-Cap Modifiers shown below.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Post-Cap Modifiers&amp;lt;/u&amp;gt;===&lt;br /&gt;
In damage calculation, Post-cap modifiers apply''''' after the cap''''', but '''''before enemy armor reduction'''''. Thus they are very effective approach to boost your damage output (esp. against heavy armor enemies).&lt;br /&gt;
&lt;br /&gt;
Currently, the post-cap modifiers are from:&lt;br /&gt;
* [[Combat#Contact|Contact]] (Opening air strike)&lt;br /&gt;
* [[Combat#Artillery_Spotting|Artillery Spotting]] (a.k.a. Day time special attacks)&lt;br /&gt;
* [[Combat#AP Shell|AP Shell]]&lt;br /&gt;
&lt;br /&gt;
====Contact====&lt;br /&gt;
*Contact takes place during the Aerial Combat phase. It increases bombing damage for all allied bombers.&lt;br /&gt;
*When successful, an image of the squadron performing contact is shown in the opposing fleet's formation indicator, with the text &amp;quot;触接中&amp;quot;.&lt;br /&gt;
*Trigger conditions:&lt;br /&gt;
:*More air control than Air Denial&lt;br /&gt;
:*At least one carrier scout plane, seaplane scout, or torpedo bomber equipped.&lt;br /&gt;
::*Seaplane bombers, [[Type 3 Spotter/Liaison (ASW)|Type 3 Spotter]], and [[Ka-type_Observation_Autogyro|Ka-type Autogyros]] cannot perform contact.&lt;br /&gt;
:*It's thought that each carrier scout plane, seaplane scout, and/or torpedo bomber slot equipped is given a chance to trigger contact. Once successful, the bonus applied is chosen at random with weighting from all eligible equipped planes.&lt;br /&gt;
*Different types of planes have different trigger rates. They are roughly estimated as (if only one is equipped):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Contact Rate&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Bomber&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |~2%&lt;br /&gt;
|-&lt;br /&gt;
| Night Scout&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |~5%&lt;br /&gt;
|-&lt;br /&gt;
| Seaplane Scout&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |~20%&lt;br /&gt;
|-&lt;br /&gt;
| Carrier Scout&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |~50%&lt;br /&gt;
|}&lt;br /&gt;
=====Contact Damage Modifier=====&lt;br /&gt;
*The damage increase depends on the +accuracy bonus {{Template:Hit}} of the squadron performing contact.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Accuracy&amp;lt;br /&amp;gt;Bonus&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Damage&amp;lt;br /&amp;gt;Modifier&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |112%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |112%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |117%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Notes=====&lt;br /&gt;
*{{Template:YellowPlane}}[[Type_2_Recon_Aircraft|Type 2 Recon Aircraft]] is useful in the case that the bombing damage bonus is desired while not removing the chance for T-disadvantage, due to its high trigger rate.&lt;br /&gt;
*With contact, the maximum attack power of bombing (before defense, critical and ammo) is around 180. With some luck, it's possible to sink even Ru-class Flagships (Armor = 99) in one strike without a critical.&lt;br /&gt;
&lt;br /&gt;
====Artillery Spotting====&lt;br /&gt;
[[Combat#Day_Battle_Special_Attacks_.28Artillery_Spotting.29|Certain equipment setups]] provide a chance to trigger special attacks during day battle, giving boost to both attack power and accuracy. The damage modifiers are applied after the cap (150), thus very effective against heavily armored targets. Note that the ship requires at least 1 seaplane on board to perform Artillery Spotting (and thus will not trigger if all the seaplanes are shot down).&lt;br /&gt;
&lt;br /&gt;
====AP Shell====&lt;br /&gt;
When either [[Type 91 AP Shell]] or [[Type 1 AP Shell]] is equipped alongside a large caliber gun, damage against certain ship classes are increase. The effect works also for enemies in [[Exercises (PvP)]].&amp;lt;br/&amp;gt;&lt;br /&gt;
Eligible targets in which this bonus applies are BB, FBB, BBV, CA, CV, Demon (''Oni''), Princess (''Hime''), Fortress. Demon (''Oni'') and Princess (''Hime'') include the subtypes of [[Southern War Demon|War Demon]] (''War Oni'') and  [[Southern War Princess|War Princess]] (''War Hime'') as well as Installation-type enemies, but may exclude [[Destroyer Princess]] and [[Light Cruiser Demon]].&lt;br /&gt;
Unknown whether the bonus applies to armored carrier ([[Taihou]]) or CAV.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Equip Combination&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{RedGunHeavy}} + {{RedAmmo}} +&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{RedGunHeavy}} + &lt;br /&gt;
| {{Seaplane}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |108%&lt;br /&gt;
|-&lt;br /&gt;
| {{GreenGunMG}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110%&lt;br /&gt;
|-&lt;br /&gt;
| {{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{YellowGun}} +&lt;br /&gt;
| {{Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |114~115%?&lt;br /&gt;
|-&lt;br /&gt;
| {{Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115~116%?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Remaining Ammo Modifier&amp;lt;/u&amp;gt;===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Remaining Ammunition&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
| 50% or more&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| 40%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80%&lt;br /&gt;
|-&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60%&lt;br /&gt;
|-&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40%&lt;br /&gt;
|-&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20%&lt;br /&gt;
|-&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Scratch Damage&lt;br /&gt;
|}&lt;br /&gt;
*More specifically, the modifier is &amp;lt;math&amp;gt;\min \{ 100 \%, 2 \times \text {% of Ammo Remaining} \} &amp;lt;/math&amp;gt;&lt;br /&gt;
*The Remaining Ammo Modifier affects all phases, including the opening Aerial Combat Phase.&lt;br /&gt;
*At the end of the combat, 20% of Maximum Fuel is consumed for all ships. Depending on whether both day and night battle phase occurred, either 20% (if only Day or Night battle occurred) or 30% (if both Day and Night Battle occurred) of Maximum Ammo will be consumed.&lt;br /&gt;
*When entering night battle (from day), the Remaining Ammo Modifier on a vessel remains same as the day battle.&lt;br /&gt;
*Even if you do not engage in night battle along the way, if the boss node is the 5th battle of the sortie, the damage dealt is dramatically reduced. It is even worse if it's the 6th (or later!) battle, as you can only deal scratch damage. Either scenario will dramatically reduce the chance of you winning.&lt;br /&gt;
**An example of the latter scenario would be [[World_2#2-4|2-4]]'s northwest route. Because node G is a combat node if coming from D, the boss battle ends up being the 6th battle. This is the primary reason why players typically end the sortie early if sent on that route.&lt;br /&gt;
**This is also the reason to avoid night battles and maelstroms along the way when trying to win at a boss node.&lt;br /&gt;
***Whirlpools will decrease either {{Fuel}} or {{Ammo}} of your deployed fleet, which can be disadvantageous in long sorties. Equipping one or more ships with RADAR can help reduce losses taken. &amp;lt;!-- See [[Resources#Maelstrom Loss Rule|here]] for details. --&amp;gt;&lt;br /&gt;
*Submarine-only nodes on limited-time event maps do not consume ammo in Day or Night Battle.&lt;br /&gt;
&lt;br /&gt;
===Player Damage Taken===&lt;br /&gt;
While the above formulas and statements are generally true for damage taken by a player's ships, there are additional limits that apply to friendly units only.&lt;br /&gt;
*For ships entering battle at ''chūha'' (orange) or higher HP:&lt;br /&gt;
:*Damage taken cannot reduce HP below 1 (''i.e.'' ship cannot sink).&lt;br /&gt;
::*At 1 HP, any further hits will become misses.&lt;br /&gt;
*For flagships, as well as ships with 20 morale or more (''i.e.'' not red face):&lt;br /&gt;
:*If the incoming damage is greater than or equal to current HP, it is instead reduced to 50%-79% of current HP, rounded down.&lt;br /&gt;
::*For attacks with multiple hits (such as night battle torpedo cut-in attacks), each hit is calculated separately (and reduced if appropriate).&lt;br /&gt;
&lt;br /&gt;
==Combat Equipment Setup==&lt;br /&gt;
* [[Combat#Day_Battle_Special_Attacks_.28Artillery_Spotting.29|Day Battle Special Attacks (Artillery Spotting)]]&lt;br /&gt;
* [[Combat#Night_Battle_Special_Attacks|Night Battle Special Attacks]]&lt;br /&gt;
* [[Combat#Common_Setups|Common Setups]]&lt;br /&gt;
* [[Combat#Full_Setup_List|Full Setup List]]&lt;br /&gt;
&lt;br /&gt;
=== Day Battle Special Attacks (Artillery Spotting) ===&lt;br /&gt;
&amp;lt;!--[[File:KanColle-140425-17422431.png|thumb|Cut-in Type Observed Fire using 1Main 1Sec &amp;amp; Type 91 AP shell]]--&amp;gt;&lt;br /&gt;
Artillery spotting allows your ship with seaplanes to double attack (DA) and cut-in (CI) during day battle.&lt;br /&gt;
&lt;br /&gt;
====Requirement====&lt;br /&gt;
*Air superiority (AS) or greater achieved in aerial combat phase&lt;br /&gt;
*Not in heavily damaged (大破) state&lt;br /&gt;
*Ship is carrying at least 1 [[List_of_Seaplanes_by_stats|seaplane]]{{Seaplane}}. (i.e. slots are not all at 0 remaining)&lt;br /&gt;
*Certain equipment setup (see below)&lt;br /&gt;
&lt;br /&gt;
====Set up and Attack Modes====&lt;br /&gt;
Different set ups provide chances to trigger various modes of attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Attack Mode&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Prerequisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |The Remaining Slot&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Damage Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Trigger Chance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #59F;&amp;quot; |&amp;lt;font color=&amp;quot;#FFF&amp;quot;&amp;gt;'''Double Attack'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}&lt;br /&gt;
|Any auxiliary equipment&lt;br /&gt;
| '''120%''' '''x 2'''&lt;br /&gt;
|'''~50%'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #59F;&amp;quot; |&amp;lt;font color=&amp;quot;#FFF&amp;quot;&amp;gt;'''Double Attack'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}&lt;br /&gt;
| {{Template:Radar}}&lt;br /&gt;
| '''120%''' '''x 2'''&lt;br /&gt;
|''Additional 3%~10% ?''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #59F;&amp;quot; |&amp;lt;font color=&amp;quot;#FFF&amp;quot;&amp;gt;'''Double Attack'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}&lt;br /&gt;
| {{Seaplane}}&lt;br /&gt;
| '''120%''' '''x 2'''&lt;br /&gt;
|''Additional ~6% ?''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: Gold;&amp;quot; |'''Cut-In'''&lt;br /&gt;
| {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}&lt;br /&gt;
|Any auxiliary equipment&lt;br /&gt;
| '''110%'''&lt;br /&gt;
|'''~50%'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: Gold;&amp;quot; |'''Cut-In ( Radar )'''&lt;br /&gt;
| {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}{{Template:Radar}}&lt;br /&gt;
| '''-'''&lt;br /&gt;
| '''110%'''......(Sec.Gun) ?&lt;br /&gt;
'''120%'''......''(RADAR)'' &lt;br /&gt;
|''Additional 22%~30% ?''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: Gold;&amp;quot; |'''Cut-In ( AP Shell )'''&lt;br /&gt;
| {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}{{Template:RedAmmo}}&lt;br /&gt;
|'''-'''&lt;br /&gt;
|'''110%'''......(Sec.Gun) ?&lt;br /&gt;
'''130%'''......''(AP SHELL)'' &lt;br /&gt;
|''Additional ~20%''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #7B5;&amp;quot; |&amp;lt;font color=&amp;quot;#FFF&amp;quot;&amp;gt;'''Mixed Attack (AP)'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}{{Template:RedAmmo}}&lt;br /&gt;
| '''-'''&lt;br /&gt;
| '''120% x 2'''.....(DA)&lt;br /&gt;
'''150%'''...........(CI)&lt;br /&gt;
|~'''70%''' (Total)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #7B5;&amp;quot; |&amp;lt;font color=&amp;quot;#FFF&amp;quot;&amp;gt;'''Mixed Attack (Sec.Gun)'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}{{Template:YellowGun}}&lt;br /&gt;
| '''-'''&lt;br /&gt;
| '''120%''' '''x 2'''.....(DA),&lt;br /&gt;
'''110%'''...........(CI) ?&lt;br /&gt;
|'''~70%''' (Total)&lt;br /&gt;
|}&lt;br /&gt;
*Lists of {{RedGunHeavy}}[[List_of_Main_Guns_by_stats|Main gun]] and {{YellowGun}}[[List_of_Secondary_Guns_by_stats|Secondary gun]].&lt;br /&gt;
*These are the basic setups used in the game. You don't need to exactly follow the placement (1st slot = main, 3rd slot = seaplane, etc) as long as those equipment are placed on the same ship.&lt;br /&gt;
*Any other setup variation will NOT change the attack mode or damage modifier. Feel free to add another auxiliary equipment when possible.&lt;br /&gt;
*Mixed Attacks provide chances for both day battle DA and CI.&lt;br /&gt;
*When either CI or DA is not triggered by chance, the ship will just do a normal single attack, dealing 100% damage.&lt;br /&gt;
*Trigger chances were estimated under the following conditions: '''''AS+;  FLoS = 300;'''  '''Non-flagship'''''&amp;lt;nowiki/&amp;gt;'''.'''&lt;br /&gt;
*The enemy is capable of doing Artillery Spotting on your fleet, both DA &amp;amp; CI.&lt;br /&gt;
*For more info on the Day Special Attack mechanics, you may visit page [[Artillery_Spotting|Artillery Spotting]].&lt;br /&gt;
&lt;br /&gt;
====Trigger Chance of Artillery Spotting====&lt;br /&gt;
* The flagship has ~15% higher chance in triggering Artillery Spotting.&lt;br /&gt;
* Losing Air Supremacy (AS+) to Air Superiority (AS) will lower the trigger chances by ~12%. Higher penalty for mixed attack.&lt;br /&gt;
* Higher fleet '''total''' LoS ([[Line of Sight]]) will slightly increase the chances, around 5% ~ 10% per 100 additional FLoS. Notice that FLoS equals to the sum of LoS stats from all the ships in your fleet. Bonuses from equipment are included in the calculation. &lt;br /&gt;
* Equipment set up will affect the chances (see the table above)&lt;br /&gt;
&lt;br /&gt;
===Night Battle Special Attacks===&lt;br /&gt;
Night battle special attacks allow your ship to double attack (DA) and cut-in (CI) at night. These special attacks are less demanding on the conditions, but more reliable and powerful than artillery spotting in the day.&lt;br /&gt;
&lt;br /&gt;
====Requirement====&lt;br /&gt;
* Ability to act at night&lt;br /&gt;
* Current HP &amp;gt; 25% of Max HP&lt;br /&gt;
* Certain equipment setup (see below)&lt;br /&gt;
&lt;br /&gt;
====Set up and Attack Modes====&lt;br /&gt;
Different set ups have chances to trigger different modes of attack. Attack modes are '''only''' determined by the prerequisite. Any auxiliary equipment (AP shell{{RedAmmo}}, seaplane{{Seaplane}}, AA gun{{GreenGunMG}}, etc.) can be added without changing the attack mode.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Attack Mode&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Prerequisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Notes on the Remaining Slots&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Damage Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Trigger Chance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #59F;&amp;quot; |&amp;lt;font color=&amp;quot;#FFF&amp;quot;&amp;gt;'''Double Attack'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}&lt;br /&gt;
|No additional {{TorpedoWeapon}},{{RedGunHeavy}} or {{YellowGun}}.&lt;br /&gt;
| '''120%''' x 2&lt;br /&gt;
|'''~99%'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #59F;&amp;quot; |&amp;lt;font color=&amp;quot;#FFF&amp;quot;&amp;gt;'''Double Attack'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| {{Template:RedGunHeavy}}{{YellowGun}}&lt;br /&gt;
| Any number of additional {{YellowGun}} allowed.&lt;br /&gt;
| '''120%''' x 2&lt;br /&gt;
|'''~99%'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #59F;&amp;quot; |&amp;lt;font color=&amp;quot;#FFF&amp;quot;&amp;gt;'''Double Attack'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| {{YellowGun}}{{YellowGun}}&lt;br /&gt;
| Any number of additional {{YellowGun}} allowed. &amp;lt;br/&amp;gt;Up to 1 additional {{TorpedoWeapon}} allowed.&lt;br /&gt;
| '''120%''' x 2&lt;br /&gt;
|'''~99%'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: Gold;&amp;quot; |'''Cut-In (Mixed)'''&lt;br /&gt;
| {{Template:RedGunHeavy}}{{TorpedoWeapon}}&lt;br /&gt;
| Up to 1 additional {{RedGunHeavy}} allowed. &amp;lt;br/&amp;gt;Any number of additional {{YellowGun}} allowed.&lt;br /&gt;
| '''130%''' x 2&lt;br /&gt;
(simultaneous)&lt;br /&gt;
|''Luck based''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,127,80);&amp;quot; |'''Cut-in (Sec. Gun)'''&lt;br /&gt;
| {{Template:RedGunHeavy}}{{RedGunHeavy}}{{YellowGun}}&lt;br /&gt;
|No additional {{RedGunHeavy}}&lt;br /&gt;
|'''175%'''&lt;br /&gt;
|''Luck based''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgb(255,127,80);&amp;quot; |'''Cut-in (Main Gun)'''&lt;br /&gt;
| {{Template:RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+ Any&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|'''200%'''&lt;br /&gt;
|''Luck based''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: Gold;&amp;quot; |'''Cut-in (Torpedo)'''&lt;br /&gt;
| {{TorpedoWeapon}}{{TorpedoWeapon}}&lt;br /&gt;
| + Any&lt;br /&gt;
| '''150%''' x 2&lt;br /&gt;
(simultaneous)&lt;br /&gt;
|''Luck based''&lt;br /&gt;
|}&lt;br /&gt;
* When your set up fulfills the prerequisite for multiple attack modes, the one '''closer to the bottom''' of the list will be considered.&lt;br /&gt;
* If two simultaneous attacks are made, the total damage is displayed together but the Damage Cap (and Enemy Armor reduction) is applied separately to each attack.&lt;br /&gt;
* When either DA or CI is not triggered by chance, the ship will just do a normal single attack.&lt;br /&gt;
&lt;br /&gt;
====Night Double Attack Chance====&lt;br /&gt;
Has a very high (~99%) and relatively consistent activation chance. &amp;lt;s&amp;gt;Activation rate decreases with damage states&amp;lt;/s&amp;gt; (source required), but is not dependent on luck. This typically results in more consistent and higher average damage than cut-in setup for ships with normal luck values.&lt;br /&gt;
&lt;br /&gt;
====Night Cut-in chance====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;(\text{Luck} + \text{Placement Modifier} + \text{Health Modifier} + \text{Searchlight Modifier} ) \% &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''In the old formula, it was '''Luck × 0.85.'''''&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Either diminishing returns or a hard cap on luck over 50 for torpedo cut-ins.''' ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Trigger_Rates_of_Night_Battle_Cut-In#I_-_Luck.2C_Placement_.26_Night_Battle_Cut-In_Chances source 1], [http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Trigger_Rates_of_Night_Battle_Cut-In#II_-_Searchlight_.26_Cut-In_Chances 2])&lt;br /&gt;
:* Therefore, the torpedo CI chance for Yukikaze ''(60 luck)'' would be around the same level as Shigure ''(50 luck).''&lt;br /&gt;
* '''Either diminishing returns or a hard cap on luck over 40 for three gun cut-ins.''' ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Trigger_Rates_of_Night_Battle_Cut-In#V_-_Health_State_.26_Cut-In_Chances source])&lt;br /&gt;
:* Therefore, ships with high luck will suffer from 5~10% lower cut-in chances when using the 3 gun cut-in setup compared to two-torpedo.&lt;br /&gt;
* '''Either diminishing returns or a hard cap on luck over 60 for mixed cut-ins''' ([http://jbbs.shitaraba.net/bbs/read.cgi/netgame/12394/1424879347/89 source 1], [http://jbbs.shitaraba.net/bbs/read.cgi/netgame/12394/1424879347/203 2])&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
Modifier&lt;br /&gt;
!&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
Value&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |'''Placement'''&lt;br /&gt;
|Flagship&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | (+25)&lt;br /&gt;
|-&lt;br /&gt;
|Other&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +15&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |'''Health'''&lt;br /&gt;
|Little or no damage&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|Minor damage (小破 Shōha)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | (+5)&lt;br /&gt;
|-&lt;br /&gt;
|Moderate damage (中破 Chūha)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +20&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |'''Searchlight'''&lt;br /&gt;
|Allied&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
|Enemy&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -10&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |'''Star Shell'''&lt;br /&gt;
|Allied&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
|Enemy&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -10&lt;br /&gt;
|}&lt;br /&gt;
* According to [https://8b40eaa819a95ca736613ae455c69f1cb3424509.googledrive.com/host/0B80mPtzxVnOddUtjcUtyN09XUVk/cutin.html various reports], the exact values of ''flagship'' and ''minor damage'' modifiers are still in controversy. The mean values are shown in brackets, with deviation of +/- 5.&lt;br /&gt;
&lt;br /&gt;
====Anti-Sub Warfare====&lt;br /&gt;
Any enemy submarines will force Destroyers, Light Cruisers, and Torpedo Cruisers to target them. Cut-In and Double Attacks are ignored. In normal Night Battles, ASW damage is scratch damage only. In battles starting at night, Formation Modifiers apply.&lt;br /&gt;
&lt;br /&gt;
=== Common Setups ===&lt;br /&gt;
* Common ship equipment setups and their purpose&lt;br /&gt;
* '''Destroyers'''&lt;br /&gt;
:* As destroyers do not have the ability to field seaplanes, have low firepower but high torpedo stats, and few equipment slots, their use in fleets is generally to meet composition requirements. Their common setups focus on Anti-Sub Warfare, Night Torpedo, or Fleet Anti-Air Support&lt;br /&gt;
:* A Mixture of [[List of Anti-Submarine Equipment by stats|SONAR and Depth Charges]] ({{Template:Sonar}}{{Template:DepthCharge}}) make your destroyers effective, accurate sub killers when enemy fleets contain Submarines.&lt;br /&gt;
:* On destroyers with high luck ([[Ayanami]], [[Shigure]], [[Yukikaze]]), 2 or 3 pieces of [[List of Torpedoes by stats|Torpedo Equipment]] ({{Template:TorpedoWeapon}}{{Template:TorpedoWeapon}}{{Template:TorpedoWeapon}}) will often trigger a potent Torpedo Cut-In attack in Night Battle.&lt;br /&gt;
:* When facing maps with many enemy fleets with carriers, destroyers can provide a considerable amount of fleet AA support using [[List_of_Main_Guns_by_stats#Light_Guns|high-angle mounts]] {{Template:GreenGunDP}} and [[Combat#Anti-Air_Cut-In|anti-air cut-in]] setups to reduce incoming bomber damage.&lt;br /&gt;
* '''Light Cruisers'''&lt;br /&gt;
:* Light Cruisers gain access to the Medium size Main guns to buff their firepower as well as seaplanes (with a few exceptions with regards to seaplanes, those being CLTs, Isuzu Kai Ni, Yuubari and both of the Tenryuu class), making Artillery Spotting setups feasible and effective against moderately armored enemy vessels.&lt;br /&gt;
:* For light cruisers facing enemy fleets, a setup with 2 Main guns and a Seaplane ({{RedGunMedium}}{{RedGunMedium}}{{Template:Seaplane}}) offers a potent double attack in both daytime Artillery Spotting and Night Battle.&lt;br /&gt;
:* For fleets without air power, one [[List_of_Main_Guns_by_stats#Medium_Guns|medium main gun]] and two [[15.5cm_Triple_Gun_Mount_(Secondary)|15.5cm Triple Gun Mounts]] ({{RedGunMedium}}{{Template:YellowGun}}{{Template:YellowGun}}) will maximize firepower while maintaining double attacks in Night Battle&lt;br /&gt;
:* The special class of the Torpedo Cruisers deserves some mention here: their specialty lies in their torpedoes and should almost always be equipped with a {{Template:TorpedoWeapon}}[[Type A Ko-hyoteki]] (to enable opening torpedo strikes). To diversify their damage output, typically two medium main guns and/or [[15.5cm_Triple_Gun_Mount_(Secondary)|15.5cm Triple Gun Mounts]] are equipped to increase shelling damage and enable Night Battle Double Attacks ({{RedGunMedium}}{{Template:YellowGun}}{{Template:TorpedoWeapon}}).&lt;br /&gt;
::* Before a Torpedo Cruiser's final remodel, due to limited slots it's advisable to use [[Type A Ko-hyoteki]] and a torpedo ({{Template:TorpedoWeapon}}{{Template:TorpedoWeapon}}) to make the most of their preemptive attack.&lt;br /&gt;
* '''Heavy Cruisers'''&lt;br /&gt;
:* Heavy Cruisers see the introduction of 4 slot setups after remodeling and all of them feature the ability to launch seaplanes for artillery spotting. While they are still limited to the Medium main guns, their higher firepower and armor can make them solid combatants when Battleships are unavailable or overkill.&lt;br /&gt;
:* The go-to setup for most situations will be the 2 main guns, RADAR, seaplane setup ({{RedGunMedium}}{{RedGunMedium}}{{Template:Radar}}{{Template:Seaplane}}) which provides day and night double attack potential.&lt;br /&gt;
:* Certain Event bosses take additional damage when a ship is equipped with [[Type 3 Shell]]s. As heavy cruisers have access to these, a Heavy Cruiser may find swapping the RADAR for a [[Type 3 Shell]] ({{RedGunMedium}}{{RedGunMedium}}{{Template:GreenAmmo}}{{Template:Seaplane}}) to be effective against such targets (see [[Airfield Princess]]).&lt;br /&gt;
:* In the case of a battle occurring with Night Battle first, one option is to replace the RADAR and seaplane with two torpedoes {{RedGunMedium}}{{RedGunMedium}}{{Template:TorpedoWeapon}}{{Template:TorpedoWeapon}}, which will lose the day battle special attacks but give the chance for powerful two-torpedo cut-in attacks.&lt;br /&gt;
* '''Battleships'''&lt;br /&gt;
:* Battleships feature a selection of Heavy Main Guns and massive resulting firepower in addition to the potent Armor Piercing shells which can cause brutal critical hits. Setups for battleships are similar to those of heavy cruisers, with one notable addition.&lt;br /&gt;
:* The Armor Piercing Shells that battleships have access to allows for the highly effective 2 Main gun, AP Shell, Seaplane setup ({{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Template:RedAmmo}}{{Template:Seaplane}}) which has a more effective Artillery Spotting Cut-In, while providing better stats than secondary guns.&lt;br /&gt;
:* Note: Official tweets state that overuse of cannons larger than what a BB is meant for will make it &amp;quot;overweight&amp;quot; and incur a &amp;quot;minor&amp;quot; accuracy penalty. (''I.e.'' Too many 46cm or even 41cm cannons on Fast Battleships such as Kongou-class and Bismarck.)&lt;br /&gt;
:* As with Heavy Cruisers, the [[Type 3 Shell]] setup ({{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Template:GreenAmmo}}{{Template:Seaplane}}) is effective against installation-type/land base enemies.&lt;br /&gt;
* '''Carriers'''&lt;br /&gt;
:* Planes. Enough Fighters to achieve Air Superiority or Supremacy, fill out with Torpedo Bombers on larger slots for preemptive bombing damage and/or Dive Bombers on smaller slots for shelling damage.&lt;br /&gt;
:* Torpedo Bombers and Dive Bombers are roughly equivalent to each other. While Torpedo Bombers have the advantage in the preemptive aerial bombing, their damage are dependent on number of surviving planes, making air superiority very important for them. In cases where Air Superiority is not feasible, using more Dive Bombers may prove more effective.&lt;br /&gt;
:* It is possible to equip [[List of Secondary Guns by stats|Secondary Guns]] like the [[15.5cm Triple Gun Mount (Secondary)|15.5cm Triple Gun Mount]] or the special [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]] to increase the carrier's range and put it higher in the Range Order shelling phase, which can be very useful for prioritizing the CV(L) damage when in a DD heavy fleet.&lt;br /&gt;
:* To save bauxite (especially in exercises against other fleets), a combination of two [[15.5cm Triple Gun Mount (Secondary)|15.5cm Triple Gun Mount]] and/or [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]] with a [[Saiun]] and a single bomber in the 4th slot can allow powerful shelling attacks at the cost of opening airstrike potency ({{Template:YellowGun}}{{Template:YellowGun}}{{YellowPlane}}{{RedPlane}}).&lt;br /&gt;
&lt;br /&gt;
===Full Setup List===&lt;br /&gt;
* What follows is an extensive list of possible equipment setups related to Artillery Spotting and Night Battle attacks.&lt;br /&gt;
* {{color|gold|Yellow}}: Cut-In or Double Attack Possible&lt;br /&gt;
&lt;br /&gt;
====Two Slots====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:580px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Equipment&lt;br /&gt;
!Day Battle&lt;br /&gt;
!Modifier&lt;br /&gt;
!Night battle&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |As no 2 slot setup can trigger special attacks during the day,&amp;lt;br /&amp;gt;2 slot setups are primarily night combat focused.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Three Slots====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:580px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Equipment&lt;br /&gt;
!Day Battle&lt;br /&gt;
!Modifier&lt;br /&gt;
!Night battle&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Day Combat Focus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |110%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Night Combat Focus&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |For Night Combat setups, see Day Combat 4 slot setups below and ignore the seaplane.&amp;lt;br /&amp;gt;The Day attack will be a Single Attack at 100%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Four Slots====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:580px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Equipment&lt;br /&gt;
!Day Battle&lt;br /&gt;
!Modifier&lt;br /&gt;
!Night battle&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Day Combat Focus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |200%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double or Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2 or 110%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |175%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double or Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2 or 150%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |110%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |110%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Radar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:RedAmmo}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Template:Seaplane}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Night Combat Focus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |200%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |200%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |200%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |175%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Gun)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |175%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Mixed)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |130% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{RedGunMedium}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Double Attack&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |120% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{YellowGun}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{TorpedoWeapon}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Single Attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |Cut-In (Torpedo)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: Gold;&amp;quot; |150% x 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Victory Conditions==&lt;br /&gt;
Damage Gauge calculation: (Sum of enemy fleet HP reduced) / (Sum of enemy fleet HP at start of combat) × 100%&lt;br /&gt;
In PvP, even those considered &amp;quot;sunk&amp;quot; are treated as having 1HP remaining for gauge calculation. (This is clearly visible against a submarine fleet.)&lt;br /&gt;
Higher conditions have higher priority on this list. Unless specified, the condition assumes no friendly ship sunk.&lt;br /&gt;
&lt;br /&gt;
;Perfect S&lt;br /&gt;
*All enemy ships sunk and Enemy Damage Gauge is 0%.&lt;br /&gt;
:*In PvP, no damage taken and all enemy ships considered &amp;quot;sunk&amp;quot;.&lt;br /&gt;
;S (Victory)&lt;br /&gt;
*All enemy ships sunk.&lt;br /&gt;
:*If any friendly ship is sunk, it is B Victory instead.&lt;br /&gt;
*In PvP, all enemy ships &amp;quot;sunk&amp;quot;.&lt;br /&gt;
:*If any friendly ship would be considered &amp;quot;sunk&amp;quot;, then it would be a B Victory instead, as well.&lt;br /&gt;
;A (Victory)&lt;br /&gt;
*Required number of enemy ships sunk.&lt;br /&gt;
:*In this case damage gauge does not matter.&lt;br /&gt;
:*Enemy flagship does not need to be sunk.&lt;br /&gt;
:*Cannot happen if enemy fleet consists of only 1 ship.&lt;br /&gt;
;B (Tactical Victory)&lt;br /&gt;
*''Note:'' This rank is the minimum requirement to clear maps without boss gauge.&lt;br /&gt;
*Enemy flagship sunk (in this case damage gauge does not matter)&lt;br /&gt;
*Enemy flagship alive, A victory condition not met, Damage gauge at least 2.5 times of the enemy damage gauge.&lt;br /&gt;
*Enemy flagship alive, friendly ship sunk, A victory condition met, Damage gauge at least 2.5 times of the enemy damage gauge.&lt;br /&gt;
*Enemy flagship alive, friendly ship sunk, A victory condition not met, Damage gauge at least 3 times of the enemy damage gauge (multiplier in question)&lt;br /&gt;
*Enemy flagship sunk, friendly ship sunk, number of friendly ships sunk &amp;lt; number of enemy ships sunk.&lt;br /&gt;
;C (Tactical Defeat)&lt;br /&gt;
*Enemy flagship alive, Damage gauge higher than enemy gauge but not reaching 2.5 times as much.&lt;br /&gt;
*Enemy flagship alive, friendly ship sunk, A victory condition met, Damage gauge higher than enemy damage gauge but not reaching 2.5 times as much.&lt;br /&gt;
*Enemy flagship alive, friendly ship sunk, A victory condition not met, Damage gauge higher than enemy damage gauge but not reaching the multiplier required for B Victory (see 4th B Victory condition)&lt;br /&gt;
*Enemy flagship sunk, friendly ship sunk, number of friendly ships sunk ≥ number of enemy ships sunk. (Note that maps with boss gauges, such as 4-4, 5-3, event maps, etc, can be cleared under this condition.)&lt;br /&gt;
;D (Defeat)&lt;br /&gt;
*Enemy took less than a certain amount of damage (Own gauge is less than 0.05%).&lt;br /&gt;
:*Both sides taking 0 damage is also D.&lt;br /&gt;
*Enemy flagship alive, damage gauge lower than enemy gauge (C is possible under this condition if both sides have a high gauge)&lt;br /&gt;
*Enemy flagship alive, friendly ship sunk, damage gauge lower than enemy gauge, but not fulfilling E loss condition.&lt;br /&gt;
&amp;lt;!-- *Fulfilling E loss condition with only 1 ship in fleet. --&amp;gt;&lt;br /&gt;
;E (Defeat)&lt;br /&gt;
*Enemy flagship alive, over a certain number of friendly ships sunk. (see below)&lt;br /&gt;
===Notes===&lt;br /&gt;
*The Minimum Sunk Requirement:&lt;br /&gt;
:* 4 ships out of a fleet of 6&lt;br /&gt;
:* 3 ships out of a fleet of 5&lt;br /&gt;
:* 2 ships out of a fleet of 4&lt;br /&gt;
:* 2 ships out of a fleet of 3&lt;br /&gt;
:* 1 ship out of a fleet of 2&lt;br /&gt;
*Victory status affects the chance of getting drops and rare drops on the specified node.&lt;br /&gt;
:*B rank or above is necessary to obtain drops.&lt;br /&gt;
:*A rank or above is typically necessary for obtaining rare drops.&lt;br /&gt;
:*S rank has a higher chance of obtaining rare drops than A rank, and is required for some very rare drops.&lt;br /&gt;
&lt;br /&gt;
==Additional Explanation/Details==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[zh:战斗]]&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Shadow</name></author>
	</entry>
</feed>